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Field Marshal A.S.P. Operative WaaWaaElbowDeep[AYNL] WaaWaaElbowDeep
TR BR 189

KDR: 4.43

Score: 93.7m

Last Seen: Jan 10th, 2019 5:08 PM
- OFFLINE - 131.2 hour(s)

Prestige 1, Battle Rank 100 (189 total) - Terran Republic on Emerald - Outfit Leader of Elbow Deep[AYNL] Elbow Deep
TR outfit on Emerald

Members: 21
Level Progress (to 101): 0%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS P2-120 HESH M12 Kobalt-H P2-120 AP P525 Marauder-H M12 Kobalt C-4 G20 Vulcan-H CAS30 Tank Buster
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $461,619 MLG Score: 369
Fun Score: N/A
Cheeseburgers Flipped: 352TIME WITH MEDKIT: 0.3%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
27.326%19.133%523249985,9531.353263.075

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±4.749%1.228B**-0.233C-2.122F--HEAD + (~5.47)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
36.80.508B+10.10.296C*26.7

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
45.234%1.07%896510173,45761024135.65794143%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.573%0.819B++-0.494D-0.149

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
101.90.367C**46.10.129C++55.8

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
40.571%1.326%15926101614,1031257575311.2107245%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.584%-0.029C+-0.837D-1.412

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
14.40.628B+5.80.534B+8.5

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
32.271%8.425%125711101112,7121142304911.1313417%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.605%-0.359C-1.037B**0.738

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
63.60.461B+20.50.477B+43.1

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
40.895%67.765%12574101869837101.8814

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.27%0.879B*0.04C+-0.452

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.70.424B2.30.269C*3.3

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
53.557%11.9%1257210201,437386123.71318

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.884%1.013B**-0.52D0.623

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.80.562B+3.10.362C**2.7


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Elbow Deep[AYNL] Elbow Deep
TR outfit on Emerald

Members: 21
93.7m1136.6%832 (49.9k)756 (45.4k)4.4279960,90713,7555.58779189 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-TR1022406117.061%6.745%11509:0112

79% Engineer7% Light Assault14% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jun 8th, 2013 4:35 AMMay 16th, 2017 7:16 PMJan 15th, 2019 10:01 AM (12h) (PST)Jan 10th, 2019 1:10 PM (5d) (PST)Jan 10th, 2019 1:08 PM (5d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
783587250.4920.1110.0337.0090.125369

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
46,9523,50943,4433072421745,378

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2063.8h/86d 15,953 4,108 38,552 867.9k 953 4,127 15,456 96.9m

EngineerCLASS DETAILS: Engineer
LC2 Lynx
B+
Kills:1,162
Deaths:726
KDR:1.601
Accuracy:25.608% B+
HSR:17.986% D
TAS-16 Blackjack
B+
Kills:729
Deaths:349
KDR:2.089
Accuracy:67.004% B+
HSR:11.248% D
AS16 NightHawk
B*
Kills:708
Deaths:350
KDR:2.023
Accuracy:47.534% B*
HSR:12.571% C-
NS-11C
B**
Kills:318
Deaths:190
KDR:1.674
Accuracy:28.656% B**
HSR:15.723% D
TRAC-5 S
C+
Kills:254
Deaths:130
KDR:1.954
Accuracy:22.432% C+
HSR:10.630% D--
HC1 Cougar
B*
Kills:206
Deaths:166
KDR:1.241
Accuracy:28.312% B*
HSR:12.136% F-
LC3 Jaguar
B++
Kills:132
Deaths:54
KDR:2.444
Accuracy:26.598% B++
HSR:21.970% B+
TRAC-5
B*
Kills:111
Deaths:55
KDR:2.018
Accuracy:25.567% B*
HSR:22.523% B++
NS Baron G5
C-
Kills:65
Deaths:45
KDR:1.444
Accuracy:19.669% F--
HSR:12.308% C-
Kills:3,685
Deaths (as Engineer):2,065
Deaths (to Engineers):4,563
KDR:1.7845
Kill Difference:1,620
Playtime:1,633.186 hours
Usage:79%
Score:69.782m
Score/min:712
Accuracy (listed only):32.375%
HSR (listed only):15.233%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
T16 Rhino
A+
Kills:710
Deaths:276
KDR:2.572
Accuracy:27.772% A+
HSR:29.718% A
T7 Mini-Chaingun
B+
Kills:651
Deaths:362
KDR:1.798
Accuracy:19.428% B+
HSR:10.292% D
MSW-R
B*
Kills:369
Deaths:197
KDR:1.873
Accuracy:26.868% B*
HSR:15.718% D--
T9 CARV
B*
Kills:325
Deaths:155
KDR:2.097
Accuracy:23.152% B*
HSR:20.615% C
TMG-50
B
Kills:280
Deaths:134
KDR:2.090
Accuracy:22.618% C**
HSR:25.714% B
MG-H1 Watchman
B*
Kills:151
Deaths:42
KDR:3.595
Accuracy:26.881% B*
HSR:28.477% C**
T7 Mini-Chaingun AE
C+
Kills:111
Deaths:42
KDR:2.643
Accuracy:18.997% C+
HSR:13.514% C+
Kills:2,597
Deaths (as Heavy Assault):1,208
Deaths (to Heavy Assaults):3,208
KDR:2.14983
Kill Difference:1,389
Playtime:99.031 hours
Usage:5%
Score:4.698m
Score/min:791
Accuracy (listed only):23.674%
HSR (listed only):20.578%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
LC2 Lynx
B+
Kills:1,162
Deaths:726
KDR:1.601
Accuracy:25.608% B+
HSR:17.986% D
TAS-16 Blackjack
B+
Kills:729
Deaths:349
KDR:2.089
Accuracy:67.004% B+
HSR:11.248% D
AS16 NightHawk
B*
Kills:708
Deaths:350
KDR:2.023
Accuracy:47.534% B*
HSR:12.571% C-
SMG-46 Armistice
B**
Kills:453
Deaths:227
KDR:1.996
Accuracy:31.496% B**
HSR:15.011% C+
PDW-16 Hailstorm
B++
Kills:407
Deaths:189
KDR:2.153
Accuracy:27.403% B++
HSR:13.022% C--
NS-11C
B**
Kills:318
Deaths:190
KDR:1.674
Accuracy:28.656% B**
HSR:15.723% D
TRAC-5 S
C+
Kills:254
Deaths:130
KDR:1.954
Accuracy:22.432% C+
HSR:10.630% D--
HC1 Cougar
B*
Kills:206
Deaths:166
KDR:1.241
Accuracy:28.312% B*
HSR:12.136% F-
LC3 Jaguar
B++
Kills:132
Deaths:54
KDR:2.444
Accuracy:26.598% B++
HSR:21.970% B+
TRAC-5
B*
Kills:111
Deaths:55
KDR:2.018
Accuracy:25.567% B*
HSR:22.523% B++
MKV Suppressed
A
Kills:76
Deaths:18
KDR:4.222
Accuracy:32.558% A
HSR:22.368% B+
NS Baron G5
C-
Kills:65
Deaths:45
KDR:1.444
Accuracy:19.669% F--
HSR:12.308% C-
Kills:4,621
Deaths (as Light Assault):2,499
Deaths (to Light Assaults):1,907
KDR:1.84914
Kill Difference:2,122
Playtime:140.112 hours
Usage:7%
Score:4.442m
Score/min:528
Accuracy (listed only):31.903%
HSR (listed only):15.625%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
TAS-16 Blackjack
B+
Kills:729
Deaths:349
KDR:2.089
Accuracy:67.004% B+
HSR:11.248% D
AS16 NightHawk
B*
Kills:708
Deaths:350
KDR:2.023
Accuracy:47.534% B*
HSR:12.571% C-
SMG-46 Armistice
B**
Kills:453
Deaths:227
KDR:1.996
Accuracy:31.496% B**
HSR:15.011% C+
PDW-16 Hailstorm
B++
Kills:407
Deaths:189
KDR:2.153
Accuracy:27.403% B++
HSR:13.022% C--
TAR
C
Kills:197
Deaths:115
KDR:1.713
Accuracy:21.529% C
HSR:12.690% D*
NS-11A
A
Kills:84
Deaths:24
KDR:3.500
Accuracy:30.077% A
HSR:15.476% D-
MKV Suppressed
A
Kills:76
Deaths:18
KDR:4.222
Accuracy:32.558% A
HSR:22.368% B+
TORQ-9
B++
Kills:67
Deaths:37
KDR:1.811
Accuracy:26.131% B
HSR:28.358% B++
NS Baron G5
C-
Kills:65
Deaths:45
KDR:1.444
Accuracy:19.669% F--
HSR:12.308% C-
NS-11A "Heatwave"
B+
Kills:62
Deaths:39
KDR:1.590
Accuracy:28.194% C*
HSR:29.032% B+
T1 Cycler
C+
Kills:55
Deaths:25
KDR:2.200
Accuracy:21.355% C+
HSR:14.545% D--
Kills:2,903
Deaths (as Combat Medic):1,418
Deaths (to Combat Medics):984
KDR:2.04725
Kill Difference:1,485
Playtime:66.021 hours
Usage:3%
Score:8.205m
Score/min:2,071
Accuracy (listed only):32.086%
HSR (listed only):16.966%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
SMG-46 Armistice
B**
Kills:453
Deaths:227
KDR:1.996
Accuracy:31.496% B**
HSR:15.011% C+
PDW-16 Hailstorm
B++
Kills:407
Deaths:189
KDR:2.153
Accuracy:27.403% B++
HSR:13.022% C--
NS-44 Commissioner
A
Kills:292
Deaths:238
KDR:1.227
Accuracy:46.218% A
HSR:19.178% C
M77-B
B**
Kills:202
Deaths:32
KDR:6.313
Accuracy:44.083% B**
HSR:72.772% C
NS-44G Commissioner
B
Kills:190
Deaths:164
KDR:1.159
Accuracy:42.142% B
HSR:17.895% D
SR-7
C**
Kills:175
Deaths:27
KDR:6.481
Accuracy:42.675% C**
HSR:80.571% C**
RAMS .50M
C**
Kills:161
Deaths:29
KDR:5.552
Accuracy:40.426% C**
HSR:80.124% C*
99SV
B**
Kills:160
Deaths:33
KDR:4.848
Accuracy:38.302% B**
HSR:35% C+
NS-AM7 Archer
B+
Kills:102
Deaths:133
KDR:0.767
Accuracy:63.093% B+
HSR:8.824% D--
MKV Suppressed
A
Kills:76
Deaths:18
KDR:4.222
Accuracy:32.558% A
HSR:22.368% B+
NS-44 Commissioner AE
B
Kills:76
Deaths:42
KDR:1.810
Accuracy:44.422% B
HSR:17.105% D-
TX2 Emperor
C*
Kills:66
Deaths:74
KDR:0.892
Accuracy:30.053% C*
HSR:10.606% D*
NS-30 Vandal
C*
Kills:62
Deaths:25
KDR:2.480
Accuracy:34.271% C*
HSR:16.129% D*
Kills:2,422
Deaths (as Infiltrator):1,231
Deaths (to Infiltrators):1,364
KDR:1.96751
Kill Difference:1,191
Playtime:82.430 hours
Usage:4%
Score:5.026m
Score/min:1,016
Accuracy (listed only):39.780%
HSR (listed only):31.431%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
MRC3 Mercy
A+
Kills:416
Deaths:118
KDR:3.525
Accuracy:23.650% A+
HSR:16.827% D
MRC3 Mercy
A+
Kills:404
Deaths:118
KDR:3.424
Accuracy:23.110% A+
HSR:19.307% C+
M3 Pounder HEG
A++
Kills:364
Deaths:93
KDR:3.914
Accuracy:51.588% A+
HSR:5.769% A++
M3 Pounder HEG
A+
Kills:237
Deaths:91
KDR:2.604
Accuracy:54.308% A+
HSR:5.485% A+
MR1 Fracture
M
Kills:203
Deaths:106
KDR:1.915
Accuracy:44.499% B**
HSR:10.345% M
MR1 Fracture
A++
Kills:186
Deaths:106
KDR:1.755
Accuracy:46.135% B**
HSR:8.065% A++
M6 Onslaught
B**
Kills:119
Deaths:34
KDR:3.500
Accuracy:22.619% B**
HSR:13.445% D*
M6 Onslaught
B**
Kills:98
Deaths:34
KDR:2.882
Accuracy:21.702% B**
HSR:22.449% B+
Kills:2,027
Deaths (as MAX Suit):350
Deaths (to MAX Suits):851
KDR:5.79143
Kill Difference:1,677
Playtime:44.098 hours
Usage:2%
Score:1.500m
Score/min:567
Accuracy (listed only):35.951%
HSR (listed only):12.711%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

M18 Needler
A
Kills:637
V. Kills:366 174%
Deaths:110
KDR:5.791
Accuracy:39.895% A
KPH:25.700 A
VKPH:14.800 B*
M14 Banshee
B+
Kills:373
V. Kills:34 N/A
Deaths:46
KDR:8.109
Accuracy:28.990% C+
KPH:51.300 C**
VKPH:4.700 B+
Tomcat A2AM Pods
B+
Kills:251
V. Kills:140 178%
Deaths:23
KDR:10.913
Accuracy:83.596% B+
KPH:45.500 C+
VKPH:25.400 D
Hellfire Rocket Pods
A++
Kills:197
V. Kills:60 323%
Deaths:19
KDR:10.368
Accuracy:54.672% B++
KPH:96.900 B
VKPH:29.500 A++
Kills:1,458 (1,010 + 0)
Deaths:198
KDR:7.364
VKDR:3.030
Vehicle Kills:600
Kill Difference:1,260
Playtime:39.600 hours
Usage:2%
Score:0.854m
Score/min:359
Piloting Accuracy:28.990%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

CAS30 Tank Buster
B*
Kills:1,715
V. Kills:1,562 110%
Deaths:562
KDR:3.052
Accuracy:53.850% B*
KPH:12.600 B++
VKPH:11.500 B*
L-30R Vektor
C+
Kills:535
V. Kills:251 212%
Deaths:64
KDR:8.359
Accuracy:36.902% C
KPH:12.900 C+
VKPH:6 C
AP30 Shredder
B**
Kills:476
V. Kills:647 73%
Deaths:91
KDR:5.231
Accuracy:29.144% C
KPH:21.800 C-
VKPH:29.600 B**
L105 Zephyr
B*
Kills:146
V. Kills:12 N/A
Deaths:14
KDR:10.429
Accuracy:47.130% B+
KPH:70.500 B*
VKPH:5.800 C--
Dual-75 Duster
A
Kills:137
V. Kills:6 N/A
Deaths:7
KDR:19.571
Accuracy:49.540% A
KPH:110.600 A
VKPH:4.800 C+
Kills:3,009 (2,250 + 759)
Deaths:738
KDR:4.077
VKDR:3.358
Vehicle Kills:2,478
Kill Difference:2,271
Playtime:203.011 hours
Usage:10%
Score:2.269m
Score/min:186
Piloting Accuracy:36.902%
Gunner Accuracy:49.540%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
A+
Kills:167
V. Kills:55 298%
Deaths:16
KDR:10.438
Accuracy:42.067% B+
KPH:42.700 B*
VKPH:14.100 A+
L100 Python HESH
A**
Kills:154
V. Kills:22 N/A
Deaths:8
KDR:19.250
Accuracy:69.295% A**
KPH:104.900 A*
VKPH:15 A++
L100 Python AP
M
Kills:127
V. Kills:47 265%
Deaths:9
KDR:14.111
Accuracy:63.519% B*
KPH:58.800 M
VKPH:21.800 B++
Skyguard
B**
Kills:83
V. Kills:47 173%
Deaths:4
KDR:20.750
Accuracy:24.523% D
KPH:19.800 B**
VKPH:11.200 B+
Kills:531 (531 + 0)
Deaths:37
KDR:14.351
VKDR:4.622
Vehicle Kills:171
Kill Difference:494
Playtime:11.724 hours
Usage:1%
Score:0.476m
Score/min:676
Driving Accuracy:24.523%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 HESH
A++
Kills:8,433
V. Kills:2,173 388%
Deaths:233
KDR:36.193
Accuracy:48.583% B*
KPH:70.400 B**
VKPH:18.100 A++
P2-120 AP
B*
Kills:4,130
V. Kills:3,008 137%
Deaths:376
KDR:10.984
Accuracy:39.413% D
KPH:31 C*
VKPH:22.600 B*
P2-120 HEAT
A*
Kills:1,163
V. Kills:397 292%
Deaths:93
KDR:12.505
Accuracy:35.034% D
KPH:48.800 A*
VKPH:16.600 A++
E540 Halberd
B**
Kills:94
V. Kills:52 177%
Deaths:10
KDR:9.400
Accuracy:45.807% B++
KPH:30.300 B+
VKPH:16.800 B**
G30 Vulcan
A+
Kills:60
V. Kills:33 176%
Deaths:13
KDR:4.615
Accuracy:26.363% C
KPH:36.900 A+
VKPH:20.300 B**
MR11 Gatekeeper
A*
Kills:52
V. Kills:37 137%
Deaths:13
KDR:4
Accuracy:53.247% A++
KPH:37.100 A*
VKPH:26.400 A+
Kills:13,932 (13,726 + 206)
Deaths:738
KDR:18.878
VKDR:7.724
Vehicle Kills:5,700
Kill Difference:13,194
Playtime:283.090 hours
Usage:14%
Score:9.049m
Score/min:533
Driving Accuracy:35.034%
Gunner Accuracy:53.247%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

M12 Kobalt-H
C*
Kills:4,649
V. Kills:153 N/A
Deaths:75
KDR:61.987
Accuracy:22.234% C++
KPH:127.500 C*
VKPH:4.200 C
P525 Marauder-H
A*
Kills:2,455
V. Kills:120 N/A
Deaths:112
KDR:21.920
Accuracy:37.822% B
KPH:209.900 A*
VKPH:10.300 B**
G20 Vulcan-H
B**
Kills:2,144
V. Kills:1,097 195%
Deaths:154
KDR:13.922
Accuracy:43.497% C-
KPH:65 B**
VKPH:33.300 B++
E540 Halberd-H
B++
Kills:402
V. Kills:165 242%
Deaths:20
KDR:20.100
Accuracy:63.512% B++
KPH:54.900 B+
VKPH:22.500 C+
MR11 Gatekeeper-H
B*
Kills:250
V. Kills:227 110%
Deaths:37
KDR:6.757
Accuracy:52.971% C+
KPH:42.400 B*
VKPH:38.500 B*
G40-F Ranger
C+
Kills:175
V. Kills:103 168%
Deaths:3
KDR:58.333
Accuracy:31.381% C+
KPH:28.600 C
VKPH:16.800 C
M40 Fury-H
A++
Kills:121
V. Kills:49 242%
Deaths:3
KDR:40.333
Accuracy:50.529% B*
KPH:90 C++
VKPH:36.400 A++
Kills:10,196 (0 + 10,196)
Deaths:404
KDR:25.238
VKDR:4.738
Vehicle Kills:1,914
Kill Difference:9,792
Playtime:101.824 hours
Usage:5%
Score:2.990m
Score/min:489
Driving Accuracy:N/A%
Gunner Accuracy:50.529%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
M**
Kills:1,261
V. Kills:194 N/A
Deaths:49
KDR:25.735
Accuracy:38.863% B
KPH:143.800 M**
VKPH:22.100 A*
M40 Fury
M++
Kills:632
V. Kills:81 N/A
Deaths:29
KDR:21.793
Accuracy:36.798% C*
KPH:118.900 M++
VKPH:15.200 A
M12 Kobalt
B*
Kills:300
V. Kills:15 N/A
Deaths:1
KDR:300
Accuracy:18.070% C*
KPH:93.300 B*
VKPH:4.700 B+
M12 Kobalt
A++
Kills:243
V. Kills:18 N/A
Deaths:5
KDR:48.600
Accuracy:19.739% B+
KPH:111.400 B**
VKPH:8.200 A++
G40-F Ranger
A**
Kills:68
V. Kills:39 170%
Deaths:
KDR:
Accuracy:25.940% D
KPH:43.400 A**
VKPH:24.900 A++
M20 Basilisk
A++
Kills:56
V. Kills:19 280%
Deaths:2
KDR:28
Accuracy:33.645% C--
KPH:41.300 A++
VKPH:14 A+
Kills:2,560 (0 + 2,560)
Deaths:86
KDR:29.767
VKDR:4.256
Vehicle Kills:366
Kill Difference:2,474
Playtime:22.408 hours
Usage:1%
Score:1.759m
Score/min:1,309
Driving Accuracy:N/A%
Gunner Accuracy:33.645%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

S12 Renegade
A*
Kills:288
V. Kills:8 N/A
Deaths:61
KDR:4.721
Accuracy:52.150% B**
KPH:114.200 A*
VKPH:3.200 B*
M40 Fury-F
B**
Kills:235
V. Kills:76 305%
Deaths:139
KDR:1.691
Accuracy:54.691% B+
KPH:31.600 B+
VKPH:10.200 B**
M12 Kobalt-F
B*
Kills:103
V. Kills:3 N/A
Deaths:60
KDR:1.717
Accuracy:29.429% B*
KPH:24.400 C
VKPH:0.700 C--
M4-F Pillager
C--
Kills:56
V. Kills:11 N/A
Deaths:64
KDR:0.875
Accuracy:32.662% F
KPH:19.500 C--
VKPH:3.800 D
Kills:682 (682 + 0)
Deaths:324
KDR:2.105
VKDR:0.302
Vehicle Kills:98
Kill Difference:358
Playtime:17.048 hours
Usage:1%
Score:0.208m
Score/min:203
Driving Accuracy:32.662%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
B**
Kills:1,042
V. Kills:93 N/A
Deaths:20
KDR:52.100
Accuracy:34.265% C+
KPH:109.900 B**
VKPH:9.800 B**
M20 Wyvern
A+
Kills:637
V. Kills:335 190%
Deaths:26
KDR:24.500
Accuracy:38.494% C+
KPH:47.100 A+
VKPH:24.800 A
Pelter Rocket Pod
N/A
Kills:50
V. Kills:22 217%
Deaths:5
KDR:10
Accuracy:52.270% N/A
KPH:45.700 N/A
VKPH:20.100 N/A
Kills:1,729 (0 + 1,729)
Deaths:51
KDR:33.902
VKDR:8.824
Vehicle Kills:450
Kill Difference:1,678
Playtime:24.100 hours
Usage:1%
Score:0.643m
Score/min:445
Piloting Accuracy:N/A%
Gunner Accuracy:52.270%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
P2-120 HESH 10,6068,43323336.193A++31.7748.583%B*N/A70.4B**18.1A++347119.8h4.3B+8.8B*
M12 Kobalt-H 4,8024,6497561.987A*57.5622.234%C++17.982%C*127.4C*4.2C34836.5h12.8B++57.8B+
P2-120 AP 7,1384,13037610.984B++6.5639.413%D2.518%C-31C*22.6B*624133.3h7.6C+19.2C+
P525 Marauder-H 2,5752,45511221.92B++17.4937.822%B1.018%C++209.8A*10.3B**78711.7h4.9B*13B*
M12 Kobalt 2,2922,24519118.158M**113.7320.23%C19.332%B+151.7B**3.2D44614.8h11.5B*56.8B++
C-4 3,0062,1926503.372A+1.0622.883%C-N/A113B*42B*102219.4h0.8A3.3B**
G20 Vulcan-H 3,2412,14415413.922M+9.4943.497%C-3.778%B+65B**33.2B+52533h57.3A131.7B**
CAS30 Tank Buster 3,2771,7155623.052B**1.3853.85%B*1.224%C+12.6B++11.5B*165136.3h49.1B+91.1B+
M40 Fury 1,4551,2614925.735A*21.3138.863%B1.665%C+143.3M**22A++15048.8h8.2B**21.1B**
P2-120 HEAT 1,5601,1639312.505B**8.0835.034%D3.009%C+48.9A*16.7A++34823.8h5.3B*15.1B+
LC2 Lynx 1,1781,1627261.601B+2.8325.608%B+17.986%D19.5CN/A9659.7h12.3B++48B+
Tank Mine 1,9561,1421965.827A++1.4036.517%C*N/A165.5A118A++25946.9h2.1C5.9B
CAS 14-E 1,1351,0422052.1A47.6734.265%C+1.344%C--109.7B**9.8B**3819.5h23.5B+68.6B+
TAS-16 Blackjack 7387293492.089B*2.3467.004%B+11.248%D55.2B++N/A30213.2h2.4C**3.5B+
T16 Rhino 7157102762.572A+1.8627.772%A+29.718%A55.5B**N/A28612.8h9.5A34.1B**
AS16 NightHawk 7117083502.023B*2.4047.534%B*12.571%C-53.2B**N/A29613.3h3.9B+8.1B++
T7 Mini-Chaingun 6566513621.798B*2.6319.428%B+10.292%D39.7B+N/A24416.4h12.1B++62.5B+
M20 Wyvern 9726372624.5S20.0738.494%C+N/A47.2A+24.8A49713.5h49.1B*127.4B*
M18 Needler 1,0036371105.791A1.3639.895%A1.099%D25.7A14.8B*31624.8h64B**160.5B**
M40 Fury 7136322921.793A++17.3736.798%C*1.582%C+119.2M*15.3A18395.3h7.7B**21B**
L-30R Vektor 786535648.359M**3.9336.902%CN/A12.9C+6C9441.6h46B++124.5B+
AP30 Shredder 1,123476915.231C+0.8029.144%CN/A21.8C-29.7B**43421.8h81.4C*279.4C++
SMG-46 Armistice 4554532271.996B**2.4331.496%B**15.011%C+42.3B++N/A16910.7h10.6B**33.5B*
Claymore 4394381353.244C--1.1837.177%B+N/A141.3C+N/A6253.1h0.8M++2.1A
MRC3 Mercy 4244161183.525B++0.9023.65%A+16.827%D37.5B++N/A16611.1h16.5B*69.6B*
PDW-16 Hailstorm 4104071892.153A2.2727.403%B++13.022%C--36.3B+N/A17711.2h11.5B*42B++
MRC3 Mercy 4094041183.424B++1.0023.11%A+19.307%C+36.4B++N/A15411.1h16.2B*70.1B*
E540 Halberd-H 5674022020.1A++15.6763.512%B++N/A55.1B+22.6C+6057.3h3.7B**5.8A
M14 Banshee 407373468.109C**3.6828.99%C+1.072%C+51.1C*4.7B+2577.3h15.1B+52.2B+
MSW-R 3693691971.873C+2.5526.868%B*15.718%D--51.3B+N/A3897.2h9.7B**36.2B*
M3 Pounder HEG 396364933.914A+0.5151.588%A+5.769%A++33.7A++3C+29510.8h12.5B++24.2B*
Ripper 3473471,6760.207A4.2228.989%C**19.885%B+1.8CN/A5191.1h1.1B++3.8B+
Sticky Grenade 3383381338N/A333.5756.174%B+N/A1690A++N/A104260.2h1A1.7B**
T9 CARV 3293251552.097B+2.3323.152%B*20.615%C42.2B*N/A4267.7h10.5B**45.3B++
NS-11C 3203181901.674B*2.7528.656%B**15.723%D30.9C**N/A17210.3h10.5B**36.8B*
M12 Kobalt 3153001300U295.5718.07%C*15.333%D93.8B*4.7B+6573.2h12.9B**71.5B++
NS-44 Commissioner 3002922381.227C**3.2046.218%A19.178%C52.1B++1.4A++2355.6h4C+8.6B+
S12 Renegade 296288614.721B++0.2952.15%B**N/A115.2A*3.2B*3702.5h2.6B++5B*
TMG-50 2812801342.09B*2.3422.618%C**25.714%B37.3C*N/A2777.5h8B**35.4B++
TRAC-5 S 2612541301.954A2.4722.432%C+10.63%D--18C+N/A9514.1h7.7B**34.2B*
Tomcat A2AM Pods 3912512310.913A++6.4983.596%B+N/A45.6C+25.5D4045.5h7.6B+9.1B++
MR11 Gatekeeper-H 477250376.757B+2.3352.971%C+N/A42.4B*38.5B*6215.9h45.1B++85.1B++
NS Decimator 3072442500.976C+3.4569.385%B**1.639%C--32.5C+8.4D-4337.5h3.6B*5.1B**
M12 Kobalt 261243548.6A*44.1719.739%B+16.049%D110.5B**8.2A++8412.2h16.9C*85.8B+
M3 Pounder HEG 275237912.604B+1.8254.308%A+5.485%A+22.4B+3.6C+20910.6h19.7C+36.3B+
M40 Fury-F 3112351391.691C++2.7454.691%B+1.277%C**31.8B+10.3B**2087.4h8.3B+15.1B++
HC1 Cougar 2102061661.241C*3.1928.312%B*12.136%F-22.2CN/A1439.3h9.2B**32.4B++
MR1 Fracture 2532031061.915A++2.5144.499%B**10.345%M16.2A++4C--19312.5h21.8A49B**
M77-B 202202326.313M+1.8944.083%B**72.772%C38.1B*N/A2045.3h2B*4.6B*
TAR 1971971151.713C*2.7121.529%C12.69%D*22.6C-N/A1288.7h11.4B++52.8B
Hellfire Rocket Pods 2571971910.368B+5.9454.672%B++N/A98.5B+30A++11302h20.9B38.2B+
NS-44G Commissioner 1911901641.159C+3.2742.142%B17.895%D24.4DN/A7217.8h3.5C*8.3B
MR1 Fracture 2351861061.755A++2.6746.135%B**8.065%A++14.9A++3.9C-18612.5h24.9A54B**
G40-F Ranger 278175358.333S53.9131.381%C+N/A28.7C16.9C2866.1h59.8B+190.6B+
SR-7 175175276.481B*2.0542.675%C**80.571%C**51.5B*N/A1883.4h1.9B+4.5B+
C75 Viper 2221671610.438B**6.0142.067%B+1.198%C42.8B*14.1A+5543.9h10.6B+25.2B++
RAMS .50M 161161295.552B++1.1240.426%C**80.124%C*32.2C**N/A1805h1.8B*4.4B+
99SV 160160334.848A*0.4238.302%B**35%C+48.5A++N/A2343.3h3.7A9.6B**
L100 Python HESH 176154819.25B*14.8269.295%A**N/A102.7A*14.7A++8751.5h2.7B++3.9B**
MG-H1 Watchman 154151423.595A+0.8326.881%B*28.477%C**62.9B*1.3B**44692.4h11.2B**41.8B*
L105 Zephyr 1581461410.429C+6.0047.13%B+N/A69.5B*5.7C--6652.1h4.8B*10.3B++
T2 Striker 2781451101.318A*3.1147.872%C-N/A9.6C8.8C51315.1h30.1B*62.9B+
Dual-75 Duster 143137719.571B+15.1449.54%AN/A114.2A+5C+4761.2h4.3B**8.7B*
LC3 Jaguar 133132542.444B++1.9826.598%B++21.97%B+24.4C+N/A1425.4h10.9B+40.9B++
L100 Python AP 174127914.111A*9.6863.519%B*1.575%D57.7A**21.4B++10962.2h3.5A+5.5A++
Frag Grenade 1311231123N/A118.5771.174%M**N/A1230M++80U119710.1h1.6A*2.3A++
M40 Fury-H 170121340.333A**35.9150.529%B*N/A93.1C++37.7A++5631.3h11.4C22.7C++
M6 Onslaught 119119343.5B++0.9322.619%B**13.445%D*35C*N/A1773.4h15.7B*69.4B*
A30 Walker 179115523U18.5728.289%AN/A28.8B*16B5604h78.6B**277.7B**
MANA Anti-Vehicle Turret 219114711.606C++2.8260.221%B++N/A34.5C++31.8C**10193.3h10C++16.6B+
Orbital Strike Uplink 1491121112N/A107.571387.5%UN/A1120U370U73490.1h1T*0.1T*
TRAC-5 111111552.018A++2.4125.567%B*22.523%B++16.3C+N/A2996.8h7.9A+31B**
T7 Mini-Chaingun AE 111111422.643B**1.7818.997%C+13.514%C+23.1D-N/A954.8h8.9A46.7B++
M12 Kobalt-F 106103601.717C+2.7129.429%B*8.738%C+24.5C+N/A1904.2h15.7C+53.2B+
NS-AM7 Archer 1621021330.767B++3.6663.093%B+8.824%D--2.5D--1.5D3540.9h16B+25.4B+
M6 Onslaught 9898342.882B+1.5521.702%B**22.449%B+28.8C+N/A1483.4h17.7C**81.8B+
E540 Halberd 14694109.4B+4.9745.807%B++5.319%B*30.3B+16.8B**40583.1h4.6B**10.1B**
NS-11A 8484243.5A+0.9330.077%A15.476%D-36.5C**N/A1862.3h13.5C*44.7B++
Skyguard 13083420.75S16.3224.523%D2.41%C*19.8B**11.2B+5024.2h78.9B**321.8B*
Chainblade 92804,7940.017C+4.413.004%F--2.5%D0.2DN/A2342.3h2.6C*87.4T*
Anti-Vehicle Grenade 8677177N/A72.5770.48%A*N/A770A++90C+83140.1h2.5A+3.5A+
MKV Suppressed 7776184.222M**0.2132.558%A22.368%B+54.3B**N/A3111.4h9B**27.7B*
NS-44 Commissioner AE 7676421.81B+2.6244.422%B17.105%D-69.1B+N/A2541.1h2.9B++6.5B+
The Slasher 69691,7830.039C4.3943.711%B++7.246%C-0.5C-N/A1150.9h2B+4.6B+
Rocklet Rifle 11168541.259B**3.1743.562%D--N/A9.4D**6F1457.2h19A+43.5B*
G40-F Ranger 10768168U63.5725.94%DN/A42.5A*24.4A++5051.6h56.2A+216.6B**
TORQ-9 6967371.811B+2.6226.131%B28.358%B++27.9CN/A2002.4h13.5B+51.8B+
NS Decimator-G 8867421.595B2.8368.376%B++2.985%C++35.3C-11.1D2151.9h3.6B+5.2B+
TX2 Emperor 6866740.892C+3.5430.053%C*10.606%D*34.7C*1.1B*2051.9h7.7B++25.7C++
NS Baron G5 6565451.444B+2.9819.669%F--12.308%C-22.4C--N/A902.9h2.7A+13.9C+
NS-30 Vandal 6462252.48B+1.9534.271%C*16.129%D*38.8C+1.3M1391.6h5.3B+15.5B+
NS-11A "Heatwave" 6462391.59C++2.8428.194%C*29.032%B+27C-N/A652.3h12.2B+43.3B+
G30 Vulcan 9360134.615C*0.1926.363%CN/A37.5A++20.6B**18131.6h67.1B**254.4B++
G40-F Ranger 9158158S53.5730.729%C1.724%A++32.2C18.3C--2781.8h56.5B*183.8B+
M4-F Pillager 6756640.875C+3.5532.662%FN/A19.3C--3.8D632.9h40B+122.4C
M20 Basilisk 7556228U23.5733.645%C--3.571%D-40A++13.6A+11811.4h45A133.8B**
T1 Cycler 5555252.2B**2.2321.355%C+14.545%D--27.5C**N/A4892h11.3B**52.9B++
MR11 Gatekeeper 8952134C+0.4353.247%A++N/A37.1A*26.4A+15661.4h37.1B**69.6A
Pelter Rocket Pod 7250510C+5.5752.27%B+N/A45.5C20C+3381.1h17.5B+33.5B++

Consumables
  Name Deaths Consumed Time Equipped
NS Patriot Flare Gun0940.2h
Motion Spotter131,2621.9h
Restoration Kit221520.4h
Nano-Armor Kit9801,896,266221.2h
Anti-Vehicle MANA Turret156381.6h
Spawn Beacon132,4122.6h
AE Nano-Armor Kit110395,77641.3h
Nanite Revive Grenade02420.1h
Medical Applicator16162,79510.5h
Welding Device13,1730.5h
Spitfire Auto-Turret81,1711.4h
AE Medical Applicator04440.7h
Ammunition Package51,4241h
M1 Heavy Cycler0900h
Medical Kit1421,3604.9h
WLT-Howler Mining Laser07,4851.6h
Nano-Repair Grenade01,0390.3h
Hardlight Barrier2530.1h
Shield Recharging Field13860.2h
Recon Detection Device84201.3h

Check the help document for the dictionary if you want to learn more about words used here.


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