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Field Marshal A.S.P. Operative WaaWaaElbowDeep[AYNL] WaaWaaElbowDeep
TR BR 189

KDR: 4.42

Score: 93.5m

Last Seen: Nov 16th, 2018 3:35 AM
- OFFLINE - 37.1 hour(s)

Prestige 1, Battle Rank 100 (189 total) - Terran Republic on Emerald - Outfit Leader of Elbow Deep[AYNL] Elbow Deep
TR outfit on Emerald

Members: 37
Level Progress (to 101): 0%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS P2-120 HESH M12 Kobalt-H P2-120 AP P525 Marauder-H M12 Kobalt C-4 G20 Vulcan-H CAS30 Tank Buster
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $461,619 MLG Score: 369
Fun Score: N/A
Cheeseburgers Flipped: 349TIME WITH MEDKIT: 0.3%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
27.322%19.136%523249975,9471.353743.063

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±4.743%1.234B**-0.221C-2.112F--HEAD + (~5.47)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
36.80.509B+10.10.296C*26.7

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
45.4%1.049%894510163,43260924035.62623143%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.484%0.831B++-0.521D-0.182

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
101.80.364C**46.20.123C+55.6

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
40.566%1.316%15846101513,9831253572811.1596244%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.533%-0.025C+-0.861D--1.878

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
14.40.627B+5.90.533B+8.6

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
32.292%8.387%125811101012,6871139304911.129416%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.605%-0.355C-1.058B**0.754

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
63.60.459B+20.50.473B+43.1

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
40.895%67.765%12584101769836901.88649

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.27%0.876B*0.039C+-0.454

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.70.423B2.30.267C*3.3

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
53.557%11.9%1258210191,437386123.71318

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.884%1.02B**-0.513D0.623

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.80.562B+3.10.362C**2.7


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Elbow Deep[AYNL] Elbow Deep
TR outfit on Emerald

Members: 37
93.5m1138.2%834 (50k)759 (45.5k)4.4169560,62713,7265.57446189 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-TR1021403117.066%6.749%11509:0112

79% Engineer7% Light Assault14% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jun 8th, 2013 4:35 AMMay 16th, 2017 7:16 PMNov 16th, 2018 1:43 PM (2d) (PST)Nov 16th, 2018 12:00 AM (2d) (PST)Nov 15th, 2018 11:35 PM (2d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
784587260.4920.1110.0337.0250.125369

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
47,0453,50443,5413072421845,527

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2053.4h/85.6d 15,888 4,092 38,470 865.5k 949 4,125 15,414 96.6m

EngineerCLASS DETAILS: Engineer
LC2 Lynx
B+
Kills:1,162
Deaths:726
KDR:1.601
Accuracy:25.608% B+
HSR:17.986% D
TAS-16 Blackjack
B++
Kills:729
Deaths:349
KDR:2.089
Accuracy:67.004% B++
HSR:11.248% D
AS16 NightHawk
B*
Kills:708
Deaths:350
KDR:2.023
Accuracy:47.534% B*
HSR:12.571% C-
NS-11C
B**
Kills:318
Deaths:190
KDR:1.674
Accuracy:28.656% B**
HSR:15.723% D
TRAC-5 S
C+
Kills:254
Deaths:130
KDR:1.954
Accuracy:22.432% C+
HSR:10.630% D--
HC1 Cougar
B*
Kills:206
Deaths:166
KDR:1.241
Accuracy:28.312% B*
HSR:12.136% F-
LC3 Jaguar
B++
Kills:132
Deaths:54
KDR:2.444
Accuracy:26.598% B++
HSR:21.970% B+
TRAC-5
B*
Kills:106
Deaths:54
KDR:1.963
Accuracy:25.569% B*
HSR:22.642% B++
NS Baron G5
C
Kills:60
Deaths:43
KDR:1.395
Accuracy:18.562% F--
HSR:13.333% C
Kills:3,675
Deaths (as Engineer):2,062
Deaths (to Engineers):4,556
KDR:1.78225
Kill Difference:1,613
Playtime:1,627.204 hours
Usage:79%
Score:69.660m
Score/min:713
Accuracy (listed only):32.253%
HSR (listed only):15.360%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
T16 Rhino
A+
Kills:710
Deaths:276
KDR:2.572
Accuracy:27.772% A+
HSR:29.718% A
T7 Mini-Chaingun
B+
Kills:651
Deaths:362
KDR:1.798
Accuracy:19.428% B+
HSR:10.292% D
MSW-R
B**
Kills:369
Deaths:197
KDR:1.873
Accuracy:26.868% B**
HSR:15.718% D--
T9 CARV
B*
Kills:325
Deaths:155
KDR:2.097
Accuracy:23.152% B*
HSR:20.615% C
TMG-50
B
Kills:280
Deaths:134
KDR:2.090
Accuracy:22.618% C**
HSR:25.714% B
MG-H1 Watchman
B*
Kills:151
Deaths:42
KDR:3.595
Accuracy:26.881% B*
HSR:28.477% B
T7 Mini-Chaingun AE
B
Kills:106
Deaths:39
KDR:2.718
Accuracy:21.179% B
HSR:13.208% C
Kills:2,592
Deaths (as Heavy Assault):1,205
Deaths (to Heavy Assaults):3,203
KDR:2.15104
Kill Difference:1,387
Playtime:96.620 hours
Usage:5%
Score:4.681m
Score/min:807
Accuracy (listed only):23.985%
HSR (listed only):20.535%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
LC2 Lynx
B+
Kills:1,162
Deaths:726
KDR:1.601
Accuracy:25.608% B+
HSR:17.986% D
TAS-16 Blackjack
B++
Kills:729
Deaths:349
KDR:2.089
Accuracy:67.004% B++
HSR:11.248% D
AS16 NightHawk
B*
Kills:708
Deaths:350
KDR:2.023
Accuracy:47.534% B*
HSR:12.571% C-
SMG-46 Armistice
A
Kills:453
Deaths:227
KDR:1.996
Accuracy:31.496% A
HSR:15.011% C+
PDW-16 Hailstorm
B++
Kills:407
Deaths:189
KDR:2.153
Accuracy:27.403% B++
HSR:13.022% D
NS-11C
B**
Kills:318
Deaths:190
KDR:1.674
Accuracy:28.656% B**
HSR:15.723% D
TRAC-5 S
C+
Kills:254
Deaths:130
KDR:1.954
Accuracy:22.432% C+
HSR:10.630% D--
HC1 Cougar
B*
Kills:206
Deaths:166
KDR:1.241
Accuracy:28.312% B*
HSR:12.136% F-
LC3 Jaguar
B++
Kills:132
Deaths:54
KDR:2.444
Accuracy:26.598% B++
HSR:21.970% B+
TRAC-5
B*
Kills:106
Deaths:54
KDR:1.963
Accuracy:25.569% B*
HSR:22.642% B++
MKV Suppressed
A
Kills:76
Deaths:18
KDR:4.222
Accuracy:32.558% A
HSR:22.368% B+
NS Baron G5
C
Kills:60
Deaths:43
KDR:1.395
Accuracy:18.562% F--
HSR:13.333% C
Kills:4,611
Deaths (as Light Assault):2,496
Deaths (to Light Assaults):1,905
KDR:1.84736
Kill Difference:2,115
Playtime:138.542 hours
Usage:7%
Score:4.425m
Score/min:532
Accuracy (listed only):31.811%
HSR (listed only):15.720%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
TAS-16 Blackjack
B++
Kills:729
Deaths:349
KDR:2.089
Accuracy:67.004% B++
HSR:11.248% D
AS16 NightHawk
B*
Kills:708
Deaths:350
KDR:2.023
Accuracy:47.534% B*
HSR:12.571% C-
SMG-46 Armistice
A
Kills:453
Deaths:227
KDR:1.996
Accuracy:31.496% A
HSR:15.011% C+
PDW-16 Hailstorm
B++
Kills:407
Deaths:189
KDR:2.153
Accuracy:27.403% B++
HSR:13.022% D
TAR
C
Kills:197
Deaths:115
KDR:1.713
Accuracy:21.529% C
HSR:12.690% D*
NS-11A
A
Kills:84
Deaths:24
KDR:3.500
Accuracy:30.077% A
HSR:15.476% D-
MKV Suppressed
A
Kills:76
Deaths:18
KDR:4.222
Accuracy:32.558% A
HSR:22.368% B+
TORQ-9
B++
Kills:67
Deaths:37
KDR:1.811
Accuracy:26.131% B+
HSR:28.358% B++
NS-11A "Heatwave"
B+
Kills:62
Deaths:39
KDR:1.590
Accuracy:28.194% B
HSR:29.032% B+
NS Baron G5
C
Kills:60
Deaths:43
KDR:1.395
Accuracy:18.562% F--
HSR:13.333% C
T1 Cycler
C+
Kills:55
Deaths:25
KDR:2.200
Accuracy:21.355% C+
HSR:14.545% D--
Kills:2,898
Deaths (as Combat Medic):1,416
Deaths (to Combat Medics):984
KDR:2.04661
Kill Difference:1,482
Playtime:66.021 hours
Usage:3%
Score:8.205m
Score/min:2,071
Accuracy (listed only):31.986%
HSR (listed only):17.060%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
SMG-46 Armistice
A
Kills:453
Deaths:227
KDR:1.996
Accuracy:31.496% A
HSR:15.011% C+
PDW-16 Hailstorm
B++
Kills:407
Deaths:189
KDR:2.153
Accuracy:27.403% B++
HSR:13.022% D
NS-44 Commissioner
A
Kills:292
Deaths:238
KDR:1.227
Accuracy:46.218% A
HSR:19.178% C
M77-B
B**
Kills:202
Deaths:32
KDR:6.313
Accuracy:44.083% B**
HSR:72.772% C
NS-44G Commissioner
B+
Kills:190
Deaths:164
KDR:1.159
Accuracy:42.142% B+
HSR:17.895% D
SR-7
B
Kills:175
Deaths:27
KDR:6.481
Accuracy:42.675% B
HSR:80.571% C**
RAMS .50M
C**
Kills:161
Deaths:29
KDR:5.552
Accuracy:40.426% C**
HSR:80.124% C*
99SV
A
Kills:160
Deaths:33
KDR:4.848
Accuracy:38.302% A
HSR:35% C+
NS-AM7 Archer
B++
Kills:101
Deaths:131
KDR:0.771
Accuracy:63.006% B++
HSR:8.911% D--
MKV Suppressed
A
Kills:76
Deaths:18
KDR:4.222
Accuracy:32.558% A
HSR:22.368% B+
NS-44 Commissioner AE
B+
Kills:76
Deaths:42
KDR:1.810
Accuracy:44.422% B+
HSR:17.105% D-
TX2 Emperor
C*
Kills:66
Deaths:74
KDR:0.892
Accuracy:30.053% C*
HSR:10.606% D*
NS-30 Vandal
C**
Kills:62
Deaths:25
KDR:2.480
Accuracy:34.271% C**
HSR:16.129% D*
Kills:2,421
Deaths (as Infiltrator):1,229
Deaths (to Infiltrators):1,361
KDR:1.96989
Kill Difference:1,192
Playtime:82.430 hours
Usage:4%
Score:5.026m
Score/min:1,016
Accuracy (listed only):39.773%
HSR (listed only):31.438%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
MRC3 Mercy
A+
Kills:408
Deaths:113
KDR:3.611
Accuracy:23.812% A+
HSR:16.912% D
MRC3 Mercy
A+
Kills:396
Deaths:113
KDR:3.504
Accuracy:23.248% A+
HSR:19.444% C+
M3 Pounder HEG
A++
Kills:360
Deaths:93
KDR:3.871
Accuracy:51.645% A++
HSR:5.833% A++
M3 Pounder HEG
A++
Kills:234
Deaths:91
KDR:2.571
Accuracy:54.360% A++
HSR:5.556% A++
MR1 Fracture
M
Kills:203
Deaths:106
KDR:1.915
Accuracy:44.499% B**
HSR:10.345% M
MR1 Fracture
A*
Kills:186
Deaths:106
KDR:1.755
Accuracy:46.135% B**
HSR:8.065% A*
M6 Onslaught
B**
Kills:118
Deaths:34
KDR:3.471
Accuracy:22.677% B**
HSR:13.559% D*
M6 Onslaught
B**
Kills:97
Deaths:34
KDR:2.853
Accuracy:21.751% B**
HSR:22.680% B++
Kills:2,002
Deaths (as MAX Suit):345
Deaths (to MAX Suits):851
KDR:5.8029
Kill Difference:1,657
Playtime:43.651 hours
Usage:2%
Score:1.490m
Score/min:569
Accuracy (listed only):36.016%
HSR (listed only):12.799%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

M18 Needler
A+
Kills:631
V. Kills:361 174%
Deaths:109
KDR:5.789
Accuracy:40.105% A
KPH:26 A+
VKPH:14.900 B**
M14 Banshee
B+
Kills:354
V. Kills:32 N/A
Deaths:43
KDR:8.233
Accuracy:29.519% C+
KPH:52.300 B
VKPH:4.700 B+
Tomcat A2AM Pods
B+
Kills:246
V. Kills:137 178%
Deaths:23
KDR:10.696
Accuracy:83.907% B+
KPH:45.400 C
VKPH:25.300 D
Hellfire Rocket Pods
A++
Kills:197
V. Kills:60 323%
Deaths:19
KDR:10.368
Accuracy:54.672% B*
KPH:96.900 B
VKPH:29.500 A++
Kills:1,428 (985 + 0)
Deaths:194
KDR:7.361
VKDR:3.041
Vehicle Kills:590
Kill Difference:1,234
Playtime:38.509 hours
Usage:2%
Score:0.836m
Score/min:362
Piloting Accuracy:29.519%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

CAS30 Tank Buster
B**
Kills:1,715
V. Kills:1,562 110%
Deaths:562
KDR:3.052
Accuracy:53.850% B*
KPH:12.600 B++
VKPH:11.500 B**
L-30R Vektor
C+
Kills:535
V. Kills:251 212%
Deaths:64
KDR:8.359
Accuracy:36.902% C
KPH:12.900 C+
VKPH:6 C+
AP30 Shredder
A
Kills:476
V. Kills:647 73%
Deaths:91
KDR:5.231
Accuracy:29.144% C
KPH:21.800 C
VKPH:29.600 A
L105 Zephyr
B*
Kills:146
V. Kills:12 N/A
Deaths:14
KDR:10.429
Accuracy:47.130% B+
KPH:70.500 B*
VKPH:5.800 C--
Dual-75 Duster
A
Kills:137
V. Kills:6 N/A
Deaths:7
KDR:19.571
Accuracy:49.540% A
KPH:110.600 B**
VKPH:4.800 C
Kills:3,009 (2,250 + 759)
Deaths:738
KDR:4.077
VKDR:3.358
Vehicle Kills:2,478
Kill Difference:2,271
Playtime:203.011 hours
Usage:10%
Score:2.268m
Score/min:186
Piloting Accuracy:36.902%
Gunner Accuracy:49.540%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
A++
Kills:167
V. Kills:55 298%
Deaths:16
KDR:10.438
Accuracy:42.067% B+
KPH:42.700 B*
VKPH:14.100 A++
L100 Python HESH
A**
Kills:154
V. Kills:22 N/A
Deaths:8
KDR:19.250
Accuracy:69.295% A**
KPH:104.900 A*
VKPH:15 A*
Skyguard
B**
Kills:83
V. Kills:47 173%
Deaths:4
KDR:20.750
Accuracy:24.523% D
KPH:19.800 B**
VKPH:11.200 B+
L100 Python AP
A++
Kills:65
V. Kills:38 167%
Deaths:8
KDR:8.125
Accuracy:69.163% A+
KPH:46.100 A+
VKPH:26.900 A++
Kills:469 (469 + 0)
Deaths:36
KDR:13.028
VKDR:4.500
Vehicle Kills:162
Kill Difference:433
Playtime:10.976 hours
Usage:1%
Score:0.465m
Score/min:706
Driving Accuracy:69.163%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 HESH
A++
Kills:8,375
V. Kills:2,158 388%
Deaths:232
KDR:36.099
Accuracy:48.662% B*
KPH:70.500 B**
VKPH:18.200 A++
P2-120 AP
B*
Kills:4,130
V. Kills:3,008 137%
Deaths:376
KDR:10.984
Accuracy:39.413% D
KPH:31 C*
VKPH:22.600 B*
P2-120 HEAT
A*
Kills:1,163
V. Kills:397 292%
Deaths:93
KDR:12.505
Accuracy:35.034% D
KPH:48.800 A*
VKPH:16.600 A++
E540 Halberd
B*
Kills:94
V. Kills:52 177%
Deaths:10
KDR:9.400
Accuracy:45.807% B++
KPH:30.300 B+
VKPH:16.800 B*
G30 Vulcan
A+
Kills:60
V. Kills:33 176%
Deaths:13
KDR:4.615
Accuracy:26.363% C
KPH:36.900 A+
VKPH:20.300 B**
MR11 Gatekeeper
A*
Kills:52
V. Kills:37 137%
Deaths:13
KDR:4
Accuracy:53.247% A++
KPH:37.100 A*
VKPH:26.400 A+
Kills:13,874 (13,668 + 206)
Deaths:737
KDR:18.825
VKDR:7.714
Vehicle Kills:5,685
Kill Difference:13,137
Playtime:282.032 hours
Usage:14%
Score:9.031m
Score/min:534
Driving Accuracy:35.034%
Gunner Accuracy:53.247%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

M12 Kobalt-H
C*
Kills:4,624
V. Kills:153 N/A
Deaths:74
KDR:62.487
Accuracy:22.238% C*
KPH:127.500 C*
VKPH:4.200 C
P525 Marauder-H
A*
Kills:2,455
V. Kills:120 N/A
Deaths:112
KDR:21.920
Accuracy:37.822% B+
KPH:209.900 A*
VKPH:10.300 B**
G20 Vulcan-H
A
Kills:2,144
V. Kills:1,097 195%
Deaths:154
KDR:13.922
Accuracy:43.497% C-
KPH:65 A
VKPH:33.300 B++
E540 Halberd-H
B++
Kills:402
V. Kills:165 242%
Deaths:20
KDR:20.100
Accuracy:63.512% B++
KPH:54.900 B+
VKPH:22.500 C+
MR11 Gatekeeper-H
B**
Kills:250
V. Kills:227 110%
Deaths:37
KDR:6.757
Accuracy:52.971% C++
KPH:42.400 B**
VKPH:38.500 B*
G40-F Ranger
C+
Kills:175
V. Kills:103 168%
Deaths:3
KDR:58.333
Accuracy:31.381% C+
KPH:28.600 C
VKPH:16.800 C
M40 Fury-H
A++
Kills:121
V. Kills:49 242%
Deaths:3
KDR:40.333
Accuracy:50.529% B*
KPH:90 C++
VKPH:36.400 A++
Kills:10,171 (0 + 10,171)
Deaths:403
KDR:25.238
VKDR:4.749
Vehicle Kills:1,914
Kill Difference:9,768
Playtime:101.627 hours
Usage:5%
Score:2.985m
Score/min:490
Driving Accuracy:N/A%
Gunner Accuracy:50.529%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
M**
Kills:1,261
V. Kills:194 N/A
Deaths:49
KDR:25.735
Accuracy:38.863% B
KPH:143.800 M**
VKPH:22.100 A++
M40 Fury
M++
Kills:632
V. Kills:81 N/A
Deaths:29
KDR:21.793
Accuracy:36.798% C*
KPH:118.900 M++
VKPH:15.200 A
M12 Kobalt
B**
Kills:300
V. Kills:15 N/A
Deaths:1
KDR:300
Accuracy:18.070% C**
KPH:93.300 B**
VKPH:4.700 B+
M12 Kobalt
A++
Kills:243
V. Kills:18 N/A
Deaths:5
KDR:48.600
Accuracy:19.739% B++
KPH:111.400 A
VKPH:8.200 A++
G40-F Ranger
M++
Kills:68
V. Kills:39 170%
Deaths:
KDR:
Accuracy:25.940% D
KPH:43.400 M++
VKPH:24.900 A**
M20 Basilisk
A*
Kills:56
V. Kills:19 280%
Deaths:2
KDR:28
Accuracy:33.645% C--
KPH:41.300 A*
VKPH:14 A+
Kills:2,560 (0 + 2,560)
Deaths:86
KDR:29.767
VKDR:4.256
Vehicle Kills:366
Kill Difference:2,474
Playtime:22.407 hours
Usage:1%
Score:1.759m
Score/min:1,309
Driving Accuracy:N/A%
Gunner Accuracy:33.645%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

S12 Renegade
A*
Kills:288
V. Kills:8 N/A
Deaths:61
KDR:4.721
Accuracy:52.150% B**
KPH:114.200 A*
VKPH:3.200 B*
M40 Fury-F
B*
Kills:235
V. Kills:76 305%
Deaths:139
KDR:1.691
Accuracy:54.691% B+
KPH:31.600 B+
VKPH:10.200 B*
M12 Kobalt-F
B**
Kills:103
V. Kills:3 N/A
Deaths:60
KDR:1.717
Accuracy:29.429% B**
KPH:24.400 C+
VKPH:0.700 C--
M4-F Pillager
D
Kills:56
V. Kills:11 N/A
Deaths:64
KDR:0.875
Accuracy:32.951% F-
KPH:19.600 D
VKPH:3.800 D
Kills:682 (682 + 0)
Deaths:324
KDR:2.105
VKDR:0.302
Vehicle Kills:98
Kill Difference:358
Playtime:17.045 hours
Usage:1%
Score:0.208m
Score/min:203
Driving Accuracy:32.951%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
B**
Kills:1,042
V. Kills:93 N/A
Deaths:20
KDR:52.100
Accuracy:34.265% C++
KPH:109.900 B**
VKPH:9.800 B*
M20 Wyvern
A
Kills:637
V. Kills:335 190%
Deaths:26
KDR:24.500
Accuracy:38.494% C+
KPH:47.100 A
VKPH:24.800 B**
Pelter Rocket Pod
N/A
Kills:50
V. Kills:22 217%
Deaths:5
KDR:10
Accuracy:52.270% N/A
KPH:45.700 N/A
VKPH:20.100 N/A
Kills:1,729 (0 + 1,729)
Deaths:51
KDR:33.902
VKDR:8.824
Vehicle Kills:450
Kill Difference:1,678
Playtime:24.100 hours
Usage:1%
Score:0.643m
Score/min:445
Piloting Accuracy:N/A%
Gunner Accuracy:52.270%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
P2-120 HESH 10,5338,37523236.099A++31.6848.662%B*N/A70.6B**18.2A++348118.7h4.3B+8.8B*
M12 Kobalt-H 4,7774,6247462.486A*58.0722.238%C*17.928%C**127.4C*4.2C34936.3h12.8B++57.7B+
P2-120 AP 7,1384,13037610.984B*6.5739.413%D2.518%C-31C*22.6B*624133.3h7.6C++19.2C+
P525 Marauder-H 2,5752,45511221.92B+17.5037.822%B+1.018%C++209.8A*10.3B**78611.7h4.9B*13B*
M12 Kobalt 2,2922,24519118.158M**113.7420.23%C+19.332%B+151.7B**3.2C--44614.8h11.5B*56.8B++
C-4 3,0042,1906503.369A+1.0522.885%C-N/A112.9B*42B*102319.4h0.8A3.3C*
G20 Vulcan-H 3,2412,14415413.922M+9.5143.497%C-3.778%B+65A33.2B++52533h57.3A131.7B**
CAS30 Tank Buster 3,2771,7155623.052B**1.3653.85%B*1.224%C+12.6B++11.5B**165136.3h49.1B+91.1B+
M40 Fury 1,4551,2614925.735A**21.3238.863%B1.665%C+143.3M**22A++15048.8h8.2B**21.1B**
P2-120 HEAT 1,5601,1639312.505B**8.0935.034%D3.009%C+48.9A*16.7A++34823.8h5.3B**15.1B+
LC2 Lynx 1,1781,1627261.601B+2.8225.608%B+17.986%D19.5CN/A9659.7h12.3B++48B++
Tank Mine 1,9561,1421965.827A++1.4136.487%C*N/A165.5A118A++25936.9h2.1C5.9B
CAS 14-E 1,1351,0422052.1A47.6834.265%C++1.344%C--109.7B**9.8B*3819.5h23.5B+68.6B+
TAS-16 Blackjack 7387293492.089B*2.3367.004%B++11.248%D55.2B*N/A30213.2h2.4C**3.5B+
T16 Rhino 7157102762.572A+1.8427.772%A+29.718%A55.5B**N/A28612.8h9.5A34.1B*
AS16 NightHawk 7117083502.023B*2.3947.534%B*12.571%C-53.2B**N/A29613.3h3.9B+8.1B++
T7 Mini-Chaingun 6566513621.798B*2.6219.428%B+10.292%D39.7B+N/A24416.4h12.1B++62.5B+
M20 Wyvern 9726372624.5M**20.0838.494%C+N/A47.2A24.8B**49713.5h49.1B*127.4B*
M40 Fury 7136322921.793A++17.3836.798%C*1.582%C119.2M++15.3A18395.3h7.7B**21B**
M18 Needler 9926311095.789A+1.3740.105%A1.109%D26A+14.9B**32024.3h63.9B**159.3B**
L-30R Vektor 786535648.359A**3.9436.902%CN/A12.9C+6C+9441.6h46B++124.5B+
AP30 Shredder 1,123476915.231C+0.8129.144%CN/A21.8C29.7A43421.8h81.4C**279.4C**
SMG-46 Armistice 4554532271.996B**2.4231.496%A15.011%C+42.3B++N/A16910.7h10.6B**33.5B*
Claymore 4394381353.244C--1.1737.177%B+N/A141.3C+N/A6253.1h0.8M++2.1A
MRC3 Mercy 4164081133.611B++0.8123.812%A+16.912%D37.4B++N/A16810.9h16.4B*69.1B*
PDW-16 Hailstorm 4104071892.153A2.2627.403%B++13.022%D36.3B+N/A17711.2h11.5B*42B++
E540 Halberd-H 5674022020.1A++15.6863.512%B++N/A55.1B+22.6C+6047.3h3.7B**5.8A
MRC3 Mercy 4013961133.504B++0.9123.248%A+19.444%C+36.3B++N/A15510.9h16.2B*69.6B*
MSW-R 3693691971.873C+2.5426.868%B**15.718%D--51.3B+N/A3897.2h9.7B**36.2B*
M3 Pounder HEG 392360933.871A+0.5551.645%A++5.833%A++33.3A++3C+29510.8h12.6B++24.3B*
M14 Banshee 386354438.233B3.8229.519%C+N/A52.1B4.7B+2466.8h15.3B++51.9B+
Ripper 3473471,6620.209A4.2129.011%B19.885%B+1.9CN/A5186.7h1.1B++3.8B+
Sticky Grenade 3383381338N/A333.5856.174%B+N/A1690A+N/A104260.2h1A1.7B**
T9 CARV 3293251552.097B++2.3223.152%B*20.615%C42.2B*N/A4267.7h10.5B**45.3B*
NS-11C 3203181901.674B*2.7428.656%B**15.723%D30.9C**N/A17210.3h10.5B**36.8B*
M12 Kobalt 3153001300U295.5818.07%C**15.333%D93.8B**4.7B+6573.2h12.9B**71.5B++
NS-44 Commissioner 3002922381.227C**3.1946.218%A19.178%C52.1B*1.4A**2355.6h4C+8.6B+
S12 Renegade 296288614.721B++0.3052.15%B**N/A115.2A*3.2B*3702.5h2.6B++5B**
TMG-50 2812801342.09B*2.3322.618%C**25.714%B37.3C*N/A2777.5h8B**35.4B++
TRAC-5 S 2612541301.954B**2.4622.432%C+10.63%D--18C+N/A9514.1h7.7B**34.2B++
MR11 Gatekeeper-H 477250376.757B+2.3452.971%C++N/A42.4B**38.5B*6215.9h45.1B++85.1B++
Tomcat A2AM Pods 3832462310.696A+6.2883.907%B+N/A45.6C25.4D4055.4h7.6B+9.1B+
NS Decimator 3072442500.976C+3.4469.385%B**1.639%C--32.5C+8.4D4327.5h3.6B*5.1B**
M12 Kobalt 261243548.6A**44.1819.739%B++16.049%D110.5A8.2A++8412.2h16.9C*85.8B+
M40 Fury-F 3112351391.691C*2.7354.691%B+1.277%B31.8B+10.3B*2087.4h8.3B+15.1B++
M3 Pounder HEG 272234912.571B+1.8554.36%A++5.556%A++22.1B3.6C+20810.6h19.8C+36.5B+
HC1 Cougar 2102061661.241C*3.1828.312%B*12.136%F-22.2CN/A1429.3h9.2B**32.4B++
MR1 Fracture 2532031061.915A++2.5044.499%B**10.345%M16.2A++4C--19312.5h21.8A49B**
M77-B 202202326.313M+1.9044.083%B**72.772%C38.1B*N/A2045.3h2B*4.6B*
TAR 1971971151.713C**2.7021.529%C12.69%D*22.6CN/A1278.7h11.4B++52.8B+
Hellfire Rocket Pods 2571971910.368B+5.9554.672%B*N/A98.5B+30A++11292h20.9B38.2B+
NS-44G Commissioner 1911901641.159C+3.2642.142%B+17.895%D24.4DN/A7217.8h3.5C++8.3B
MR1 Fracture 2351861061.755A++2.6646.135%B**8.065%A*14.9A++3.9C-18612.5h24.9A54B**
SR-7 175175276.481B**2.0642.675%B80.571%C**51.5B*N/A1883.4h1.9B+4.5B+
G40-F Ranger 278175358.333S53.9231.381%C+N/A28.7C16.9C2866.1h59.8B+190.6B+
C75 Viper 2221671610.438B**6.0242.067%B+1.198%C42.8B*14.1A++5543.9h10.6B+25.2B++
RAMS .50M 161161295.552B*1.1440.426%C**80.124%C*32.2C**N/A1805h1.8B*4.4B++
99SV 160160334.848A*0.4338.302%A35%C+48.5A++N/A2343.3h3.7A9.6B**
L100 Python HESH 176154819.25B*14.8369.295%A**N/A102.7A*14.7A++8731.5h2.7B++3.9B**
MG-H1 Watchman 154151423.595A+0.8226.881%B*28.477%B62.9B*1.3B**44692.4h11.2B**41.8B*
L105 Zephyr 1581461410.429C+6.0147.13%B+N/A69.5B++5.7D6652.1h4.8B*10.3B++
T2 Striker 2781451101.318A*3.1047.872%CN/A9.6C8.8C51315.1h30.1B*62.9B+
Dual-75 Duster 143137719.571B+15.1549.54%AN/A114.2B**5C+4761.2h4.3B*8.7B*
LC3 Jaguar 133132542.444B*1.9726.598%B++21.97%B+24.4C+N/A1425.4h10.9B+40.9B++
Frag Grenade 1311231123N/A118.5871.174%M*N/A1230M++80U119590.1h1.6A++2.3A+
M40 Fury-H 170121340.333M++35.9250.529%B*N/A93.1C*37.7A++5631.3h11.4C22.7C++
M6 Onslaught 118118343.471B*0.9522.677%B**13.559%D*35.8C**N/A1783.3h15.7B*69.1B*
A30 Walker 179115523U18.5828.289%AN/A28.8B++16C**5604h78.6B**277.7B**
MANA Anti-Vehicle Turret 219114711.606C++2.8160.221%B++N/A34.5C++31.8C**10193.3h10C++16.6B+
Orbital Strike Uplink 1491121112N/A107.581387.5%UN/A1120U370U73260.1h1T*0.1T*
TRAC-5 106106541.963A+2.4525.569%B*22.642%B++16.1C+N/A3076.6h7.9A+31.1B**
T7 Mini-Chaingun AE 106106392.718B**1.7021.179%B13.208%C42.4C+N/A1492.5h9B**42.6B++
M12 Kobalt-F 106103601.717C+2.7029.429%B**8.738%C24.5C+N/A1904.2h15.7C++53.2B+
NS-AM7 Archer 1611011310.771B++3.6563.006%B++8.911%D--2.5D--1.5C-3540.5h16B+25.4B+
M6 Onslaught 9797342.853B+1.5621.751%B**22.68%B++29.4C+N/A1483.3h17.8C**81.6B+
E540 Halberd 14694109.4B+4.9845.807%B++5.319%B*30.3B+16.8B*40563.1h4.6B**10.1B**
NS-11A 8484243.5A*0.9230.077%A15.476%D-36.5C**N/A1862.3h13.5C*44.7B++
Skyguard 13083420.75S16.3324.523%D2.41%C*19.8B**11.2B+5024.2h78.9B*321.8B*
Chainblade 92804,7930.017C+4.403.005%F-2.5%D0.2DN/A2342h2.6C*87.4D--
Anti-Vehicle Grenade 8677177N/A72.5870.37%A*N/A770A++90C+83140.1h2.5A+3.5A+
MKV Suppressed 7776184.222M**0.1932.558%A22.368%B+54.3B**N/A3121.4h9B**27.7B*
NS-44 Commissioner AE 7676421.81B+2.6144.422%B+17.105%D-69.1B+N/A2541.1h2.9B++6.5B++
The Slasher 69691,7830.039C4.3843.711%B++7.246%C--0.5CN/A1150.9h2B+4.6B+
G40-F Ranger 10768168U63.5825.94%DN/A42.5M+24.4A**5051.6h56.2A+216.6B**
Rocklet Rifle 11168541.259B**3.1643.509%D--N/A9.7D**6.1F1477h18.8A+43.2B**
TORQ-9 6967371.811B+2.6126.131%B+28.358%B++27.9CN/A2002.4h13.5B+51.8B+
TX2 Emperor 6866740.892C+3.5230.053%C*10.606%D*34.7C*1.1B++2051.9h7.7B++25.7C++
NS Decimator-G 8565421.548B2.8768.208%B++1.538%D-34.2C-10.5D2151.9h3.6B+5.3B+
L100 Python AP 1036588.125B**3.7169.163%A+1.538%D-46.4A+27.1A++15491.4h4.8B**7A
NS-30 Vandal 6462252.48B+1.9434.271%C**16.129%D*38.8C++1.3M1391.6h5.3B+15.5B+
NS-11A "Heatwave" 6462391.59C++2.8328.194%B29.032%B+27C-N/A652.3h12.2B+43.3B+
NS Baron G5 6060431.395B+3.0218.562%F--13.333%C22.2C--N/A882.7h2.7A+14.4C+
G30 Vulcan 9360134.615C**0.2026.363%CN/A37.5A+20.6B**18131.6h67.1B*254.4B++
G40-F Ranger 9158158S53.5830.74%C1.724%A+32.2C--18.3D2741.8h56.4B++183.5B+
M4-F Pillager 6756640.875C+3.5432.951%F-N/A19.3D3.8D632.9h40B++121.3C
M20 Basilisk 7556228U23.5833.645%C--3.571%D-40A++13.6A+11801.4h45A133.8B**
T1 Cycler 5555252.2A2.2221.355%C+14.545%D--27.5C**N/A4862h11.3B**52.9B++
MR11 Gatekeeper 8952134C+0.4253.247%A++N/A37.1A*26.4A+15501.4h37.1B**69.6A
Pelter Rocket Pod 7250510C+5.5852.27%BN/A45.5C-20C+3381.1h17.5B++33.5B++

Consumables
  Name Deaths Consumed Time Equipped
Restoration Kit221480.4h
NS Patriot Flare Gun0940.2h
Motion Spotter131,2621.9h
Nano-Armor Kit9751,892,606220h
Anti-Vehicle MANA Turret156381.6h
Spawn Beacon132,4082.6h
AE Nano-Armor Kit108394,53841.2h
Nanite Revive Grenade02420.1h
Medical Applicator16162,79510.5h
Welding Device13,1320.5h
Spitfire Auto-Turret81,1601.4h
AE Medical Applicator04440.7h
Ammunition Package51,4231h
M1 Heavy Cycler0900h
Medical Kit1421,3604.9h
WLT-Howler Mining Laser07,4851.6h
Nano-Repair Grenade01,0380.3h
Hardlight Barrier2530.1h
Shield Recharging Field13860.2h
Recon Detection Device84201.3h

Check the help document for the dictionary if you want to learn more about words used here.


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