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Field Marshal A.S.P. Operative WaaWaaElbowDeep[AYNL] WaaWaaElbowDeep
TR BR 196

KDR: 4.44

Score: 103m

Last Seen: Mar 17th, 2019 12:27 AM
- OFFLINE - 3888.6 hour(s)

Prestige 1, Battle Rank 100 (196 total) - Terran Republic on Emerald
Level Progress (to 101): 0%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS P2-120 HESH M12 Kobalt-H P2-120 AP P525 Marauder-H M12 Kobalt C-4 G20 Vulcan-H CAS30 Tank Buster
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $454,113 MLG Score: 363
Fun Score: N/A
Cheeseburgers Flipped: 377TIME WITH MEDKIT: 0.2%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
26.223%19.108%5012411905,9611.335953.108

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±5.297%0.987B*-0.267C-2.471F*HEAD + (~6)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
38.40.485B+10.10.295C*28.3

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
43.713%1.045%910512093,73162625205.95056148%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.946%0.672B+-0.502D-0.021

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
104.40.353C**45.60.139C++58.8

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
40.586%1.327%15896120814,1701266577511.1839245%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.583%-0.039C+-0.795D-1.397

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
14.30.628B+5.80.535B+8.5

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
32.256%8.508%125511120312,7881150307711.12415%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.608%-0.364C-1.001B**0.703

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
63.50.469B+20.50.486B+43

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
40.855%68.872%12555120977137602.05053

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.125%0.882B*0.116C+-0.562

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.50.442B2.30.291C*3.3

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
53.557%11.9%1255212121,437388123.69409

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.884%0.998B*-0.54D0.618

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.80.561B+3.10.363C**2.7


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
103m1288.8%886 (53.2k)801 (48.1k)4.443561,92913,9375.60766196 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-TR1214413417.057%6.776%11609:1613

79% Engineer7% Light Assault14% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jun 8th, 2013 4:35 AMMay 16th, 2017 7:16 PMApr 14th, 2019 4:09 PM (133d) (PST)Mar 17th, 2019 1:41 AM (162d) (PST)Mar 16th, 2019 8:27 PM (162d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
766587080.4820.1080.0337.7800.122363

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
45,9433,50042,4432972467748,071

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2142.8h/89.3d 16,225 4,196 39,108 1000.2k 975 4,203 15,676 98.4m

EngineerCLASS DETAILS: Engineer
LC2 Lynx
B+
Kills:1,162
Deaths:726
KDR:1.601
Accuracy:25.608% B+
HSR:17.986% D
TAS-16 Blackjack
B+
Kills:729
Deaths:349
KDR:2.089
Accuracy:67.004% B+
HSR:11.248% D
AS16 NightHawk
B*
Kills:708
Deaths:350
KDR:2.023
Accuracy:47.534% B*
HSR:12.571% C--
NS-11C
B*
Kills:320
Deaths:193
KDR:1.658
Accuracy:28.642% B*
HSR:15.625% D
TRAC-5 S
C+
Kills:254
Deaths:132
KDR:1.924
Accuracy:22.600% C+
HSR:10.630% D--
HC1 Cougar
B*
Kills:206
Deaths:166
KDR:1.241
Accuracy:28.312% B*
HSR:12.136% F-
LC3 Jaguar
B+
Kills:132
Deaths:54
KDR:2.444
Accuracy:26.598% B+
HSR:21.970% C**
TRAC-5
B+
Kills:115
Deaths:63
KDR:1.825
Accuracy:7.368% F**
HSR:21.739% B+
NS Baron G5
D-
Kills:86
Deaths:54
KDR:1.593
Accuracy:22.274% F--
HSR:10.465% D-
Kills:3,712
Deaths (as Engineer):2,087
Deaths (to Engineers):4,609
KDR:1.77863
Kill Difference:1,625
Playtime:1,689.020 hours
Usage:79%
Score:78.688m
Score/min:776
Accuracy (listed only):30.660%
HSR (listed only):14.930%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
T16 Rhino
A
Kills:710
Deaths:276
KDR:2.572
Accuracy:27.772% A
HSR:29.718% B**
MSW-R
B*
Kills:369
Deaths:197
KDR:1.873
Accuracy:26.868% B*
HSR:15.718% D*
T9 CARV
B++
Kills:325
Deaths:155
KDR:2.097
Accuracy:23.152% B++
HSR:20.615% C
TMG-50
C**
Kills:280
Deaths:134
KDR:2.090
Accuracy:22.618% C*
HSR:25.714% C**
MG-H1 Watchman
B++
Kills:151
Deaths:42
KDR:3.595
Accuracy:26.881% B++
HSR:28.477% C**
Kills:1,835
Deaths (as Heavy Assault):804
Deaths (to Heavy Assaults):3,246
KDR:2.28234
Kill Difference:1,031
Playtime:105.006 hours
Usage:5%
Score:4.948m
Score/min:785
Accuracy (listed only):25.458%
HSR (listed only):24.049%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
LC2 Lynx
B+
Kills:1,162
Deaths:726
KDR:1.601
Accuracy:25.608% B+
HSR:17.986% D
TAS-16 Blackjack
B+
Kills:729
Deaths:349
KDR:2.089
Accuracy:67.004% B+
HSR:11.248% D
AS16 NightHawk
B*
Kills:708
Deaths:350
KDR:2.023
Accuracy:47.534% B*
HSR:12.571% C--
SMG-46 Armistice
B**
Kills:453
Deaths:227
KDR:1.996
Accuracy:31.496% B**
HSR:15.011% C
PDW-16 Hailstorm
B++
Kills:407
Deaths:189
KDR:2.153
Accuracy:27.403% B++
HSR:13.022% D
NS-11C
B*
Kills:320
Deaths:193
KDR:1.658
Accuracy:28.642% B*
HSR:15.625% D
TRAC-5 S
C+
Kills:254
Deaths:132
KDR:1.924
Accuracy:22.600% C+
HSR:10.630% D--
HC1 Cougar
B*
Kills:206
Deaths:166
KDR:1.241
Accuracy:28.312% B*
HSR:12.136% F-
LC3 Jaguar
B+
Kills:132
Deaths:54
KDR:2.444
Accuracy:26.598% B+
HSR:21.970% C**
TRAC-5
B+
Kills:115
Deaths:63
KDR:1.825
Accuracy:7.368% F**
HSR:21.739% B+
NS Baron G5
D-
Kills:86
Deaths:54
KDR:1.593
Accuracy:22.274% F--
HSR:10.465% D-
MKV Suppressed
A
Kills:76
Deaths:18
KDR:4.222
Accuracy:32.558% A
HSR:22.368% B+
Kills:4,648
Deaths (as Light Assault):2,521
Deaths (to Light Assaults):1,936
KDR:1.84371
Kill Difference:2,127
Playtime:150.550 hours
Usage:7%
Score:4.532m
Score/min:502
Accuracy (listed only):30.616%
HSR (listed only):15.398%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
TAS-16 Blackjack
B+
Kills:729
Deaths:349
KDR:2.089
Accuracy:67.004% B+
HSR:11.248% D
AS16 NightHawk
B*
Kills:708
Deaths:350
KDR:2.023
Accuracy:47.534% B*
HSR:12.571% C--
SMG-46 Armistice
B**
Kills:453
Deaths:227
KDR:1.996
Accuracy:31.496% B**
HSR:15.011% C
PDW-16 Hailstorm
B++
Kills:407
Deaths:189
KDR:2.153
Accuracy:27.403% B++
HSR:13.022% D
TAR
C-
Kills:197
Deaths:115
KDR:1.713
Accuracy:21.529% C-
HSR:12.690% D*
NS Baron G5
D-
Kills:86
Deaths:54
KDR:1.593
Accuracy:22.274% F--
HSR:10.465% D-
NS-11A
B**
Kills:84
Deaths:24
KDR:3.500
Accuracy:30.077% B**
HSR:15.476% D-
MKV Suppressed
A
Kills:76
Deaths:18
KDR:4.222
Accuracy:32.558% A
HSR:22.368% B+
TORQ-9
B+
Kills:67
Deaths:37
KDR:1.811
Accuracy:26.131% B
HSR:28.358% B+
NS-11A "Heatwave"
B+
Kills:62
Deaths:39
KDR:1.590
Accuracy:28.194% C*
HSR:29.032% B+
T1 Cycler
C+
Kills:55
Deaths:25
KDR:2.200
Accuracy:21.355% C+
HSR:14.545% D--
Kills:2,924
Deaths (as Combat Medic):1,427
Deaths (to Combat Medics):994
KDR:2.04905
Kill Difference:1,497
Playtime:66.207 hours
Usage:3%
Score:8.207m
Score/min:2,066
Accuracy (listed only):32.323%
HSR (listed only):16.799%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
SMG-46 Armistice
B**
Kills:453
Deaths:227
KDR:1.996
Accuracy:31.496% B**
HSR:15.011% C
PDW-16 Hailstorm
B++
Kills:407
Deaths:189
KDR:2.153
Accuracy:27.403% B++
HSR:13.022% D
NS-44 Commissioner
A
Kills:292
Deaths:238
KDR:1.227
Accuracy:46.218% A
HSR:19.178% C-
M77-B
B**
Kills:202
Deaths:32
KDR:6.313
Accuracy:44.083% B**
HSR:72.772% C
NS-44G Commissioner
B+
Kills:190
Deaths:164
KDR:1.159
Accuracy:42.142% B+
HSR:17.895% D
SR-7
C**
Kills:175
Deaths:27
KDR:6.481
Accuracy:42.675% C**
HSR:80.571% C**
RAMS .50M
C**
Kills:161
Deaths:29
KDR:5.552
Accuracy:40.426% C**
HSR:80.124% C*
99SV
B**
Kills:160
Deaths:33
KDR:4.848
Accuracy:38.302% B**
HSR:35% C+
NS-AM7 Archer
B+
Kills:104
Deaths:141
KDR:0.738
Accuracy:63.033% B+
HSR:8.654% D--
NS-44 Commissioner AE
B+
Kills:76
Deaths:42
KDR:1.810
Accuracy:44.422% B+
HSR:17.105% D-
MKV Suppressed
A
Kills:76
Deaths:18
KDR:4.222
Accuracy:32.558% A
HSR:22.368% B+
TSAR-42
B**
Kills:73
Deaths:17
KDR:4.294
Accuracy:40.328% C**
HSR:79.452% B**
TX2 Emperor
C*
Kills:66
Deaths:74
KDR:0.892
Accuracy:30.053% C*
HSR:10.606% D**
NS-30 Vandal
C*
Kills:62
Deaths:25
KDR:2.480
Accuracy:34.271% C*
HSR:16.129% D*
Kills:2,497
Deaths (as Infiltrator):1,256
Deaths (to Infiltrators):1,378
KDR:1.98806
Kill Difference:1,241
Playtime:85.565 hours
Usage:4%
Score:5.043m
Score/min:982
Accuracy (listed only):39.815%
HSR (listed only):34.849%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
MRC3 Mercy
A+
Kills:416
Deaths:118
KDR:3.525
Accuracy:23.650% A+
HSR:16.827% D
MRC3 Mercy
A+
Kills:404
Deaths:118
KDR:3.424
Accuracy:23.110% A+
HSR:19.307% C
M3 Pounder HEG
A++
Kills:374
Deaths:95
KDR:3.937
Accuracy:52.183% A+
HSR:5.615% A++
M3 Pounder HEG
A++
Kills:258
Deaths:93
KDR:2.774
Accuracy:54.889% A+
HSR:5.426% A++
MR1 Fracture
M++
Kills:203
Deaths:106
KDR:1.915
Accuracy:44.499% B*
HSR:10.345% M++
MR1 Fracture
A*
Kills:186
Deaths:106
KDR:1.755
Accuracy:46.135% B**
HSR:8.065% A*
M6 Onslaught
A
Kills:164
Deaths:44
KDR:3.727
Accuracy:23.876% A
HSR:14.634% D--
M6 Onslaught
B**
Kills:154
Deaths:44
KDR:3.500
Accuracy:22.613% B**
HSR:20.779% C*
Kills:2,159
Deaths (as MAX Suit):362
Deaths (to MAX Suits):860
KDR:5.96409
Kill Difference:1,797
Playtime:47.182 hours
Usage:2%
Score:1.586m
Score/min:560
Accuracy (listed only):36.369%
HSR (listed only):12.625%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

M18 Needler
A
Kills:651
V. Kills:375 173%
Deaths:113
KDR:5.761
Accuracy:39.831% A
KPH:25.600 A
VKPH:14.700 B*
M14 Banshee
B+
Kills:436
V. Kills:38 N/A
Deaths:51
KDR:8.549
Accuracy:27.907% C
KPH:51.200 C**
VKPH:4.500 B+
Tomcat A2AM Pods
B+
Kills:258
V. Kills:144 178%
Deaths:23
KDR:11.217
Accuracy:83.552% B+
KPH:45.100 C+
VKPH:25.200 D
Hellfire Rocket Pods
A++
Kills:205
V. Kills:63 320%
Deaths:19
KDR:10.790
Accuracy:54.904% B*
KPH:100.800 B+
VKPH:31 A++
Kills:1,550 (1,087 + 0)
Deaths:206
KDR:7.524
VKDR:3.010
Vehicle Kills:620
Kill Difference:1,344
Playtime:41.713 hours
Usage:2%
Score:0.906m
Score/min:362
Piloting Accuracy:27.907%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

CAS30 Tank Buster
B*
Kills:1,715
V. Kills:1,562 110%
Deaths:562
KDR:3.052
Accuracy:53.850% B++
KPH:12.600 B*
VKPH:11.500 B*
L-30R Vektor
C++
Kills:724
V. Kills:338 214%
Deaths:104
KDR:6.962
Accuracy:34.541% C-
KPH:12.100 C++
VKPH:5.700 C+
AP30 Shredder
B**
Kills:476
V. Kills:647 73%
Deaths:91
KDR:5.231
Accuracy:29.144% C
KPH:21.800 C--
VKPH:29.600 B**
Dual-75 Duster
A+
Kills:150
V. Kills:7 N/A
Deaths:7
KDR:21.429
Accuracy:49.437% A
KPH:113.400 A+
VKPH:5.300 C++
L105 Zephyr
B*
Kills:146
V. Kills:12 N/A
Deaths:14
KDR:10.429
Accuracy:47.130% B+
KPH:70.500 B*
VKPH:5.800 D
C150 Dalton
M
Kills:70
V. Kills:124 56%
Deaths:8
KDR:8.750
Accuracy:58.363% A++
KPH:32.200 C+
VKPH:57 M
Kills:3,281 (2,439 + 842)
Deaths:786
KDR:4.174
VKDR:3.422
Vehicle Kills:2,690
Kill Difference:2,495
Playtime:223.563 hours
Usage:10%
Score:3.139m
Score/min:234
Piloting Accuracy:34.541%
Gunner Accuracy:58.363%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
A
Kills:167
V. Kills:55 298%
Deaths:16
KDR:10.438
Accuracy:42.067% B
KPH:42.700 B*
VKPH:14.100 A
L100 Python HESH
A**
Kills:154
V. Kills:22 N/A
Deaths:8
KDR:19.250
Accuracy:69.295% A**
KPH:104.900 A*
VKPH:15 A++
L100 Python AP
A*
Kills:127
V. Kills:47 265%
Deaths:9
KDR:14.111
Accuracy:63.519% B*
KPH:58.500 A*
VKPH:21.600 B+
Skyguard
B*
Kills:83
V. Kills:47 173%
Deaths:4
KDR:20.750
Accuracy:24.523% D
KPH:19.800 B*
VKPH:11.200 B+
Kills:531 (531 + 0)
Deaths:37
KDR:14.351
VKDR:4.622
Vehicle Kills:171
Kill Difference:494
Playtime:11.739 hours
Usage:1%
Score:0.480m
Score/min:682
Driving Accuracy:24.523%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 HESH
A++
Kills:8,497
V. Kills:2,193 387%
Deaths:236
KDR:36.004
Accuracy:48.567% B++
KPH:70.300 B**
VKPH:18.100 A++
P2-120 AP
B*
Kills:4,133
V. Kills:3,010 137%
Deaths:376
KDR:10.992
Accuracy:39.419% D
KPH:31 C+
VKPH:22.500 B*
P2-120 HEAT
A*
Kills:1,163
V. Kills:397 292%
Deaths:93
KDR:12.505
Accuracy:35.034% D
KPH:48.800 A*
VKPH:16.600 A+
E540 Halberd
C**
Kills:94
V. Kills:52 177%
Deaths:11
KDR:8.545
Accuracy:45.807% B+
KPH:26.400 C+
VKPH:14.600 C**
G30 Vulcan
A+
Kills:60
V. Kills:33 176%
Deaths:13
KDR:4.615
Accuracy:26.363% C
KPH:36.900 A+
VKPH:20.300 B*
MR11 Gatekeeper
A++
Kills:52
V. Kills:37 137%
Deaths:13
KDR:4
Accuracy:53.247% A++
KPH:37.100 A
VKPH:26.400 B**
Kills:13,999 (13,793 + 206)
Deaths:742
KDR:18.867
VKDR:7.712
Vehicle Kills:5,722
Kill Difference:13,257
Playtime:284.779 hours
Usage:13%
Score:9.091m
Score/min:532
Driving Accuracy:35.034%
Gunner Accuracy:53.247%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

M12 Kobalt-H
C*
Kills:4,698
V. Kills:156 N/A
Deaths:76
KDR:61.816
Accuracy:22.314% C++
KPH:128.300 C*
VKPH:4.300 C
P525 Marauder-H
A*
Kills:2,455
V. Kills:120 N/A
Deaths:112
KDR:21.920
Accuracy:37.822% C**
KPH:209.900 A*
VKPH:10.300 B**
G20 Vulcan-H
B**
Kills:2,144
V. Kills:1,097 195%
Deaths:154
KDR:13.922
Accuracy:43.497% C--
KPH:65 B**
VKPH:33.300 B+
E540 Halberd-H
B*
Kills:413
V. Kills:169 243%
Deaths:21
KDR:19.667
Accuracy:63.644% B*
KPH:55.900 B+
VKPH:22.900 C++
MR11 Gatekeeper-H
B**
Kills:250
V. Kills:227 110%
Deaths:37
KDR:6.757
Accuracy:52.971% C+
KPH:42.400 B*
VKPH:38.500 B**
G40-F Ranger
C
Kills:175
V. Kills:103 168%
Deaths:3
KDR:58.333
Accuracy:31.381% C
KPH:28.600 C
VKPH:16.800 C
M40 Fury-H
A++
Kills:121
V. Kills:49 242%
Deaths:3
KDR:40.333
Accuracy:50.529% B++
KPH:90 C++
VKPH:36.400 A++
Kills:10,256 (0 + 10,256)
Deaths:406
KDR:25.261
VKDR:4.732
Vehicle Kills:1,921
Kill Difference:9,850
Playtime:102.038 hours
Usage:5%
Score:3.011m
Score/min:492
Driving Accuracy:N/A%
Gunner Accuracy:50.529%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
M**
Kills:1,261
V. Kills:194 N/A
Deaths:49
KDR:25.735
Accuracy:38.863% B
KPH:143.800 M**
VKPH:22.100 A++
M40 Fury
M++
Kills:632
V. Kills:81 N/A
Deaths:29
KDR:21.793
Accuracy:36.798% C++
KPH:118.900 M++
VKPH:15.200 A
M12 Kobalt
B*
Kills:306
V. Kills:16 N/A
Deaths:3
KDR:102
Accuracy:18.266% C++
KPH:91.600 B*
VKPH:4.800 B++
M12 Kobalt
A+
Kills:253
V. Kills:18 N/A
Deaths:5
KDR:50.600
Accuracy:19.652% B+
KPH:114.600 B**
VKPH:8.100 A+
G40-F Ranger
A**
Kills:72
V. Kills:41 171%
Deaths:
KDR:
Accuracy:26.925% D
KPH:44 A**
VKPH:25.100 A*
M20 Basilisk
A++
Kills:56
V. Kills:19 280%
Deaths:2
KDR:28
Accuracy:33.628% D
KPH:40.400 A++
VKPH:13.700 A++
Kills:2,580 (0 + 2,580)
Deaths:88
KDR:29.318
VKDR:4.193
Vehicle Kills:369
Kill Difference:2,492
Playtime:22.658 hours
Usage:1%
Score:1.773m
Score/min:1,304
Driving Accuracy:N/A%
Gunner Accuracy:33.628%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

S12 Renegade
A*
Kills:288
V. Kills:8 N/A
Deaths:61
KDR:4.721
Accuracy:52.150% B**
KPH:113.700 A*
VKPH:3.200 B**
M40 Fury-F
B**
Kills:235
V. Kills:76 305%
Deaths:139
KDR:1.691
Accuracy:54.691% B+
KPH:31.600 B+
VKPH:10.200 B**
M12 Kobalt-F
B**
Kills:103
V. Kills:3 N/A
Deaths:60
KDR:1.717
Accuracy:29.429% B**
KPH:24.400 C+
VKPH:0.700 D
M4-F Pillager
D
Kills:56
V. Kills:11 N/A
Deaths:64
KDR:0.875
Accuracy:32.582% D**
KPH:16.100 D
VKPH:3.200 D
Kills:682 (682 + 0)
Deaths:324
KDR:2.105
VKDR:0.302
Vehicle Kills:98
Kill Difference:358
Playtime:17.661 hours
Usage:1%
Score:0.208m
Score/min:196
Driving Accuracy:32.582%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
B**
Kills:1,046
V. Kills:93 N/A
Deaths:20
KDR:52.300
Accuracy:34.270% C+
KPH:110.100 B**
VKPH:9.800 B**
M20 Wyvern
A++
Kills:637
V. Kills:335 190%
Deaths:26
KDR:24.500
Accuracy:38.494% C+
KPH:47.100 A++
VKPH:24.800 A
Pelter Rocket Pod
N/A
Kills:50
V. Kills:22 217%
Deaths:5
KDR:10
Accuracy:52.270% N/A
KPH:45.700 N/A
VKPH:20.100 N/A
Kills:1,733 (0 + 1,733)
Deaths:51
KDR:33.980
VKDR:8.824
Vehicle Kills:450
Kill Difference:1,682
Playtime:24.116 hours
Usage:1%
Score:0.645m
Score/min:446
Piloting Accuracy:N/A%
Gunner Accuracy:52.270%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
P2-120 HESH 10,6908,49723636.004A++31.5648.567%B++N/A70.3B**18.2A++348120.8h4.3B+8.8B++
M12 Kobalt-H 4,8544,6987661.816A*57.3722.314%C++18.072%C*128.4C*4.3C35336.6h12.9B+57.7B+
P2-120 AP 7,1434,13337610.992B+6.5539.419%D2.516%C31C+22.5B*624133.5h7.6C+19.2C
P525 Marauder-H 2,5752,45511221.92B++17.4837.822%C**1.018%C++209.8A*10.3B**78811.7h4.9B*13B*
M12 Kobalt 2,3112,26319119.105M*114.6620.162%C19.311%B151.9B*3.2C44714.9h11.5B*57B++
C-4 3,0452,2226553.392A1.0522.956%C--N/A113.4B++42B*019.6h0.8A3.3B**
G20 Vulcan-H 3,2412,14415413.922M9.4843.497%C--3.778%B++65B**33.2B+52633h57.3A+131.7B**
CAS30 Tank Buster 3,2771,7155623.052B*1.3953.85%B++1.224%C+12.6B*11.5B*165136.4h49.1B91.1B+
M40 Fury 1,4551,2614925.735A**21.2938.863%B1.665%C+143.3M**22A++15048.8h8.2B**21.1B**
P2-120 HEAT 1,5601,1639312.505B*8.0635.034%D3.009%C+48.9A*16.7A++34923.8h5.3B**15.1B+
LC2 Lynx 1,1781,1627261.601B+2.8425.608%B+17.986%D19.5CN/A9659.7h12.3B++48B++
Tank Mine 1,9661,1511965.872A++1.4336.595%C*N/A166.8A118.1A*26026.9h2.1C5.8C**
CAS 14-E 1,1391,0462052.3A+47.8634.27%C+1.338%C--110.1B**9.8B**3839.5h23.5B++68.5B+
TAS-16 Blackjack 7387293492.089B++2.3567.004%B+11.248%D55.2B++N/A30213.2h2.4C**3.5B+
L-30R Vektor 1,0627241046.962M++2.5234.541%C-N/A12.1C++5.7C+9759.8h46.7B+135.2B+
T16 Rhino 7157102762.572A+1.8727.772%A29.718%B**55.5B**N/A28612.8h9.5B**34.1B*
AS16 NightHawk 7117083502.023B++2.4247.534%B*12.571%C--53.2B*N/A29613.3h3.9B+8.1B++
M18 Needler 1,0266511135.761A1.3239.831%A1.075%D25.6A14.8B*32325.4h63.8B**160.1B**
T7 Mini-Chaingun 6566513621.798B*2.6519.428%B+10.292%D39.7BN/A24416.4h12.1B++62.5B+
M20 Wyvern 9726372624.5S20.0638.494%C+N/A47.2A++24.8A49813.5h49.1B**127.4B**
M40 Fury 7136322921.793A++17.3536.798%C++1.582%C+119.2M++15.3A18395.3h7.7B**21B**
AP30 Shredder 1,123476915.231C+0.7929.144%CN/A21.8C--29.7A44021.8h81.4C*279.4C++
Claymore 4604591373.35C-1.0938.135%B++N/A143.4C++N/A141853.2h0.8M*2.1A
SMG-46 Armistice 4554532271.996B*2.4531.496%B**15.011%C42.3B++N/A16910.7h10.6B**33.5B*
M14 Banshee 474436518.549B4.1127.907%CN/A51.3C**4.5B+2508.5h14.9B+53.5B+
MRC3 Mercy 4244161183.525B+0.9223.65%A+16.827%D37.5B++N/A16911.1h16.5B*69.6B*
E540 Halberd-H 5824132119.667A++15.2263.644%B*N/A55.8B+22.8C+6117.4h3.7B**5.8A
PDW-16 Hailstorm 4104071892.153A2.2927.403%B++13.022%D36.3B+N/A17711.2h11.5B*42B++
MRC3 Mercy 4094041183.424B+1.0223.11%A+19.307%C36.4B+N/A15511.1h16.2B*70.1B*
M3 Pounder HEG 406374953.937A+0.5152.183%A+5.615%A++32.2A++2.8C27911.6h12.8B++24.6B*
MSW-R 3693691971.873C+2.5726.868%B*15.718%D*51.3B+N/A3937.2h9.7B**36.2B++
Ripper 3473471,7600.197B**4.2528.816%C**19.885%B+1.5CN/A4228.2h1.1B*3.9C+
Sticky Grenade 3383381338N/A333.5656.174%B+N/A1690A+N/A104360.2h1A1.7B**
T9 CARV 3293251552.097B++2.3523.152%B++20.615%C40.6B+N/A4188h10.5B**45.3B++
NS-11C 3223201931.658B++2.7928.642%B*15.625%D29.1C++N/A16311h10.6B**36.9B*
M12 Kobalt 3223063102S97.5618.266%C++15.36%D92.7B*4.8B++6543.3h13.1B**71.7B+
NS-44 Commissioner 3002922381.227C**3.2246.218%A19.178%C-52.1B++1.4A*2355.6h4C+8.6B+
S12 Renegade 296288614.721B*0.2852.15%B**N/A115.2A*3.2B**3692.5h2.6B++5B*
TMG-50 2812801342.09B*2.3522.618%C*25.714%C**37.3C++N/A2777.5h8B**35.4B++
Tomcat A2AM Pods 4022582311.217A++6.7783.552%B+N/A45.3C+25.3D4155.7h7.6B+9.1B*
M3 Pounder HEG 297258932.774B++1.6754.889%A+5.426%A++22.6B+3.4C20511.4h19.1C+34.8B+
TRAC-5 S 2612541321.924A2.5222.6%C+10.63%D--17.9C+N/A9414.2h7.8B**34.3B*
M12 Kobalt 271253550.6A++46.1619.652%B+16.601%C-115A8.2A+8592.2h16.6C**84.7B+
MR11 Gatekeeper-H 477250376.757B+2.3152.971%C+N/A42.4B*38.5B**6225.9h45.1B++85.1B++
NS Decimator 3072442510.972C+3.4769.157%B**1.639%C-32.5C+8.4D-4407.5h3.6B*5.2B**
M40 Fury-F 3112351391.691C*2.7554.691%B+1.277%B31.8B+10.3B**2087.4h8.3B+15.1B+
HC1 Cougar 2102061661.241C*3.2028.312%B*12.136%F-22.2CN/A1459.3h9.2B**32.4B++
Hellfire Rocket Pods 2682051910.789B+6.3554.904%B*N/A102.5B+31.5A++11672h21C++38.2B+
MR1 Fracture 2532031061.915A++2.5344.499%B*10.345%M++16.2A++4C--19312.5h21.8A49B**
M77-B 202202326.313M*1.8744.083%B**72.772%C38.1B*N/A2045.3h2B++4.6B*
TAR 1971971151.713C*2.7321.529%C-12.69%D*22.6C-N/A1308.7h11.4B++52.8B
NS-44G Commissioner 1911901641.159C++3.2842.142%B+17.895%D24.4C--N/A7217.8h3.5C*8.3B+
MR1 Fracture 2351861061.755A++2.6946.135%B**8.065%A*14.9A++3.9C-18612.5h24.9A54B**
G40-F Ranger 278175358.333S53.8931.381%CN/A28.7C16.9C2886.1h59.8B+190.6B+
SR-7 175175276.481B**2.0442.675%C**80.571%C**51.5B*N/A1893.4h1.9B+4.5B+
C75 Viper 2221671610.438A5.9942.067%B1.198%C42.8B*14.1A5573.9h10.6B+25.2B++
M6 Onslaught 167164443.727B*0.7223.876%A14.634%D--37.3BN/A1624.4h18.4C*77.2B++
RAMS .50M 161161295.552B++1.1140.426%C**80.124%C*32.2C*N/A1815h1.8B*4.4B+
99SV 160160334.848A++0.4038.302%B**35%C+48.5A++N/A2363.3h3.7A9.6B**
M6 Onslaught 154154443.5B++0.9422.613%B**20.779%C*35C*N/A1464.4h18.2C++80.6B+
L100 Python HESH 176154819.25B++14.8169.295%A**N/A102.7A*14.7A++8781.5h2.7B++3.9B**
MG-H1 Watchman 154151423.595A0.8526.881%B++28.477%C**62.9B*1.3B**44742.4h11.2B*41.8B++
Dual-75 Duster 157150721.429B*16.9949.437%AN/A115.4A+5.4C++5151.3h4.4B**8.9B**
L105 Zephyr 1581461410.429C+5.9947.13%B+N/A69.5B++5.7D6682.1h4.8B*10.3B*
T2 Striker 2781451101.318A++3.1347.872%C-N/A9.6C8.8C51615.1h30.1B*62.9B+
LC3 Jaguar 133132542.444B++2.0026.598%B+21.97%C**24.4CN/A1435.4h10.9B+40.9B++
L100 Python AP 174127914.111A++9.6763.519%B*1.575%D57.7A*21.4B+11022.2h3.5B*5.5A
Frag Grenade 1311231123N/A118.5671.174%M**N/A1230M*80U122360.1h1.6A*2.3A++
M40 Fury-H 170121340.333A**35.8950.529%B++N/A93.1C++37.7A++5671.3h11.4C22.7C++
TRAC-5 115115631.825A2.627.368%F**21.739%B+9.2DN/A16612.5h8.4A113.4D
A30 Walker 179115523U18.5628.139%B**N/A28B++15.6B5834.1h78.7B**279.7B**
MANA Anti-Vehicle Turret 219114711.606C++2.8460.221%B+N/A34.5C++31.8C**10203.3h10C++16.6B
T7 Mini-Chaingun AE 114114432.651B**1.7919.07%C+13.158%C15.2D*N/A627.5h8.8B**46.2B++
Orbital Strike Uplink 1501131113N/A108.561288.89%UN/A1130U370U67840.1h1T*0.1T*
NS-AM7 Archer 1651041410.738B+3.7163.033%B+8.654%D--1.9D*1.1D--2754.4h16.1B+25.5B+
M12 Kobalt-F 106103601.717C+2.7329.429%B**8.738%C24.5C+N/A1904.2h15.7C+53.2B+
E540 Halberd 14694118.545C**4.1045.807%B+5.319%B**26.1C+14.4C**35553.6h4.6B**10.1B**
NS Baron G5 8686541.593B++2.8522.274%F--10.465%D-26.1CN/A1043.3h2.8A+12.6C+
NS-11A 8484243.5A+0.9430.077%B**15.476%D-36.5C*N/A1912.3h13.5C*44.7B++
Skyguard 13083420.75S16.3124.523%D2.41%C**19.8B*11.2B+5104.2h78.9B**321.8B++
Chainblade 92804,8180.017C+4.433.003%F--2.5%D0.2DN/A2348.6h2.6C++87.4T*
Anti-Vehicle Grenade 8677177N/A72.5669.963%A*N/A770A++90C+81370.1h2.5A++3.5A+
NS-44 Commissioner AE 7676421.81B+2.6344.422%B+17.105%D-69.1B+N/A2541.1h2.9B*6.5B+
MKV Suppressed 7776184.222S0.2232.558%A22.368%B+54.3B**N/A3111.4h9B**27.7B*
TSAR-42 7373174.294C**0.1540.328%C**79.452%B**42.9C*N/A3851.7h1.7B**4.2B*
G40-F Ranger 11372172U67.5626.925%DN/A45M25.6A*5221.6h57.6A+213.8B**
Rocklet Rifle 11772581.241B*3.2043.712%D--N/A9.4D**5.8F1467.7h20.1A+45.9B*
NS Decimator-G 9671441.614C*2.8368.299%B++2.817%C*22.2D*7.8D-1423.2h3.7C**5.5B+
C150 Dalton 1947088.75C**4.3158.363%A++N/A31.8C+56.4M56852.2h7.1D*12.2C+
The Slasher 69691,7840.039C4.4043.711%B++7.246%C-0.5C-N/A1151.5h2B+4.6C++
TORQ-9 6967371.811B+2.6326.131%B28.358%B+27.9CN/A2012.4h13.5B+51.8B+
TX2 Emperor 6866740.892C+3.5530.053%C*10.606%D**34.7C**1.1B*2051.9h7.7B++25.7B+
NS-30 Vandal 6462252.48B+1.9634.271%C*16.129%D*38.8C+1.3A*1411.6h5.3B+15.5B+
NS-11A "Heatwave" 6462391.59C++2.8528.194%C*29.032%B+27C--N/A652.3h12.2B+43.3B+
G30 Vulcan 9360134.615C++0.1726.363%CN/A37.5A+20.6B*18241.6h67.1B*254.4B++
G40-F Ranger 9158158S53.5630.671%C--1.724%A++32.2C-18.3D2791.8h57.1B*186.1B+
M4-F Pillager 6756640.875C+3.5732.582%D**N/A16D3.1D523.5h40B+122.7C+
M20 Basilisk 7556228S23.5633.628%D3.571%D-40A++13.6A+11731.4h45.4A135.1B**
T1 Cycler 5555252.2B**2.2421.355%C+14.545%D--27.5C++N/A4962h11.3B**52.9B+
MR11 Gatekeeper 8952134C+0.4453.247%A++N/A37.1A26.4B**15831.4h37.1B**69.6A
Pelter Rocket Pod 7250510C5.5652.27%BN/A45.5C-20C+3401.1h17.5B+33.5B+

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon142,4872.7h
Anti-Vehicle MANA Turret156381.6h
Nano-Armor Kit9901,930,432230.4h
Motion Spotter151,2742.5h
AE Medical Applicator04440.7h
AE Nano-Armor Kit111396,29841.4h
Nanite Revive Grenade02420.1h
Medical Applicator16162,79510.5h
Spitfire Auto-Turret91,2331.7h
Restoration Kit241960.5h
NS Patriot Flare Gun0940.2h
Welding Device13,6220.8h
Shield Recharging Field13860.2h
M1 Heavy Cycler0900h
Medical Kit1421,3714.9h
Ammunition Package61,4601.1h
Hardlight Barrier2530.1h
Nano-Repair Grenade01,0650.3h
Recon Detection Device84201.3h
WLT-Howler Mining Laser07,4851.6h

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