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Colonel WaaWaaElbowDeep[AYNL] WaaWaaElbowDeep
TR BR 74

KDR: 4.23

Score: 76.8m

Last Seen: Jun 24th, 2018 3:37 AM
- ONLINE NOW

Prestige 1, Battle Rank 74 - Terran Republic on Emerald - Outfit Leader of Elbow Deep[AYNL] Elbow Deep
TR outfit on Emerald

Members: 44
Level Progress (to 75): 29%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS P2-120 HESH M12 Kobalt-H P2-120 AP P525 Marauder-H M12 Kobalt C-4 CAS30 Tank Buster M40 Fury
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $444,105 MLG Score: 355
Fun Score: N/A
Cheeseburgers Flipped: 339TIME WITH MEDKIT: 0.3%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
26.777%19.072%511209775,4951.341552.889

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.553%1.154B**-0.201C-1.485FHEAD + (~5.68)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
37.30.503B+100.297C*27.3

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
46.411%1.005%87059923,08457522115.35417139%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.502%0.92B*-0.58D-0.183

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
100.30.366C**46.50.109C+53.7

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
43.003%1.312%1767599213,7951175566611.7404243%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.647%0.226C++-0.914D--1.489

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
12.60.673B+5.40.566B+7.2

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
29.736%8.599%10451198610,9311088238910.0377457%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.577%-0.585D1.172B**0.788

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
58.70.491B+17.40.541B+41.2

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
41.07%67.257%1045499367834201.97668

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.432%0.885B*0.001C+-0.334

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.60.421B2.30.265C*3.3

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
53.557%11.9%104529951,437357124.02521

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.884%1.031B**-0.485D0.633

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.80.563B+3.10.361C**2.7


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Elbow Deep[AYNL] Elbow Deep
TR outfit on Emerald

Members: 44
76.8m1007.7%755 (45.3k)686 (41.2k)4.2307654,41612,8625.3347174 (74)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-TR997361816.156%7%11308:4210

81% Engineer6% Light Assault13% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jun 8th, 2013 4:35 AMMay 16th, 2017 7:16 PMJun 24th, 2018 12:24 AM (20h) (PST)Jun 24th, 2018 12:50 AM (20h) (PST)Jun 23rd, 2018 11:37 PM (21h) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
787617260.4860.1150.0346.1340.123355

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
47,2003,64143,5592972368741,182

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1865.9h/77.7d 14,199 3,809 28,668 686.8k 884 3,959 13,733 88.1m

EngineerCLASS DETAILS: Engineer
LC2 Lynx
B+
Kills:1,055
Deaths:671
KDR:1.572
Accuracy:25.182% B+
HSR:17.441% D
TAS-16 Blackjack
B++
Kills:729
Deaths:349
KDR:2.089
Accuracy:67.004% B++
HSR:11.248% D
AS16 NightHawk
B*
Kills:708
Deaths:350
KDR:2.023
Accuracy:47.534% B*
HSR:12.571% C-
NS-11C
B**
Kills:318
Deaths:190
KDR:1.674
Accuracy:28.656% B**
HSR:15.723% D
TRAC-5 S
C+
Kills:254
Deaths:130
KDR:1.954
Accuracy:22.432% C+
HSR:10.630% D--
HC1 Cougar
B**
Kills:206
Deaths:166
KDR:1.241
Accuracy:28.312% B**
HSR:12.136% F-
LC3 Jaguar
B++
Kills:132
Deaths:54
KDR:2.444
Accuracy:26.598% B++
HSR:21.970% B+
Kills:3,402
Deaths (as Engineer):1,910
Deaths (to Engineers):4,300
KDR:1.78115
Kill Difference:1,492
Playtime:1,511.847 hours
Usage:81%
Score:58.738m
Score/min:648
Accuracy (listed only):35.102%
HSR (listed only):14.531%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
T16 Rhino
A+
Kills:699
Deaths:270
KDR:2.589
Accuracy:27.730% A+
HSR:29.614% A
T7 Mini-Chaingun
B+
Kills:648
Deaths:360
KDR:1.800
Accuracy:19.613% B+
HSR:10.340% D
MSW-R
B**
Kills:369
Deaths:197
KDR:1.873
Accuracy:26.868% B**
HSR:15.718% D--
T9 CARV
B*
Kills:325
Deaths:155
KDR:2.097
Accuracy:23.152% B*
HSR:20.615% C
TMG-50
B+
Kills:280
Deaths:134
KDR:2.090
Accuracy:22.618% B
HSR:25.714% B+
MG-H1 Watchman
B*
Kills:151
Deaths:42
KDR:3.595
Accuracy:26.881% B*
HSR:28.477% C**
Kills:2,472
Deaths (as Heavy Assault):1,158
Deaths (to Heavy Assaults):3,035
KDR:2.13472
Kill Difference:1,314
Playtime:84.724 hours
Usage:5%
Score:4.442m
Score/min:874
Accuracy (listed only):24.477%
HSR (listed only):21.746%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
LC2 Lynx
B+
Kills:1,055
Deaths:671
KDR:1.572
Accuracy:25.182% B+
HSR:17.441% D
TAS-16 Blackjack
B++
Kills:729
Deaths:349
KDR:2.089
Accuracy:67.004% B++
HSR:11.248% D
AS16 NightHawk
B*
Kills:708
Deaths:350
KDR:2.023
Accuracy:47.534% B*
HSR:12.571% C-
SMG-46 Armistice
A
Kills:453
Deaths:227
KDR:1.996
Accuracy:31.496% A
HSR:15.011% C+
PDW-16 Hailstorm
B++
Kills:407
Deaths:189
KDR:2.153
Accuracy:27.403% B++
HSR:13.022% C--
NS-11C
B**
Kills:318
Deaths:190
KDR:1.674
Accuracy:28.656% B**
HSR:15.723% D
TRAC-5 S
C+
Kills:254
Deaths:130
KDR:1.954
Accuracy:22.432% C+
HSR:10.630% D--
HC1 Cougar
B**
Kills:206
Deaths:166
KDR:1.241
Accuracy:28.312% B**
HSR:12.136% F-
LC3 Jaguar
B++
Kills:132
Deaths:54
KDR:2.444
Accuracy:26.598% B++
HSR:21.970% B+
MKV Suppressed
A
Kills:76
Deaths:18
KDR:4.222
Accuracy:32.558% A
HSR:22.368% B+
Kills:4,338
Deaths (as Light Assault):2,344
Deaths (to Light Assaults):1,803
KDR:1.85068
Kill Difference:1,994
Playtime:107.382 hours
Usage:6%
Score:2.938m
Score/min:456
Accuracy (listed only):33.717%
HSR (listed only):15.212%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
TAS-16 Blackjack
B++
Kills:729
Deaths:349
KDR:2.089
Accuracy:67.004% B++
HSR:11.248% D
AS16 NightHawk
B*
Kills:708
Deaths:350
KDR:2.023
Accuracy:47.534% B*
HSR:12.571% C-
SMG-46 Armistice
A
Kills:453
Deaths:227
KDR:1.996
Accuracy:31.496% A
HSR:15.011% C+
PDW-16 Hailstorm
B++
Kills:407
Deaths:189
KDR:2.153
Accuracy:27.403% B++
HSR:13.022% C--
TAR
C
Kills:197
Deaths:115
KDR:1.713
Accuracy:21.529% C
HSR:12.690% D*
NS-11A
A
Kills:83
Deaths:23
KDR:3.609
Accuracy:29.973% A
HSR:15.663% D
MKV Suppressed
A
Kills:76
Deaths:18
KDR:4.222
Accuracy:32.558% A
HSR:22.368% B+
TORQ-9
B*
Kills:66
Deaths:37
KDR:1.784
Accuracy:26.276% B+
HSR:28.788% B*
T1 Cycler
C+
Kills:55
Deaths:25
KDR:2.200
Accuracy:21.355% C+
HSR:14.545% D--
Kills:2,774
Deaths (as Combat Medic):1,333
Deaths (to Combat Medics):926
KDR:2.08102
Kill Difference:1,441
Playtime:44.376 hours
Usage:2%
Score:4.328m
Score/min:1,625
Accuracy (listed only):33.903%
HSR (listed only):16.212%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
SMG-46 Armistice
A
Kills:453
Deaths:227
KDR:1.996
Accuracy:31.496% A
HSR:15.011% C+
PDW-16 Hailstorm
B++
Kills:407
Deaths:189
KDR:2.153
Accuracy:27.403% B++
HSR:13.022% C--
NS-44 Commissioner
A
Kills:292
Deaths:238
KDR:1.227
Accuracy:46.218% A
HSR:19.178% C
M77-B
B**
Kills:202
Deaths:32
KDR:6.313
Accuracy:44.083% B**
HSR:72.772% C
NS-44G Commissioner
B+
Kills:189
Deaths:162
KDR:1.167
Accuracy:42.337% B+
HSR:17.989% D
RAMS .50M
C**
Kills:161
Deaths:29
KDR:5.552
Accuracy:40.426% C**
HSR:80.124% C*
99SV
B**
Kills:160
Deaths:33
KDR:4.848
Accuracy:38.302% B**
HSR:35% C+
SR-7
B+
Kills:155
Deaths:22
KDR:7.045
Accuracy:44.099% B+
HSR:80% C*
NS-AM7 Archer
B+
Kills:90
Deaths:109
KDR:0.826
Accuracy:61.005% B+
HSR:7.778% D*
NS-44 Commissioner AE
B+
Kills:76
Deaths:42
KDR:1.810
Accuracy:44.422% B+
HSR:17.105% D-
MKV Suppressed
A
Kills:76
Deaths:18
KDR:4.222
Accuracy:32.558% A
HSR:22.368% B+
TX2 Emperor
C*
Kills:66
Deaths:74
KDR:0.892
Accuracy:30.053% C*
HSR:10.606% D*
Kills:2,327
Deaths (as Infiltrator):1,175
Deaths (to Infiltrators):1,275
KDR:1.98043
Kill Difference:1,152
Playtime:74.672 hours
Usage:4%
Score:4.920m
Score/min:1,098
Accuracy (listed only):40.200%
HSR (listed only):32.580%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
MRC3 Mercy
A++
Kills:400
Deaths:111
KDR:3.604
Accuracy:23.857% A++
HSR:17% D
MRC3 Mercy
A++
Kills:384
Deaths:111
KDR:3.459
Accuracy:23.327% A++
HSR:19.792% C+
M3 Pounder HEG
A++
Kills:338
Deaths:86
KDR:3.930
Accuracy:51.749% A++
HSR:5.325% A+
M3 Pounder HEG
A++
Kills:228
Deaths:84
KDR:2.714
Accuracy:54.504% A++
HSR:5.702% A++
MR1 Fracture
M+
Kills:203
Deaths:106
KDR:1.915
Accuracy:44.499% B**
HSR:10.345% M+
MR1 Fracture
A++
Kills:186
Deaths:106
KDR:1.755
Accuracy:46.135% B**
HSR:8.065% A++
M6 Onslaught
A
Kills:118
Deaths:34
KDR:3.471
Accuracy:22.677% A
HSR:13.559% D*
M6 Onslaught
B**
Kills:97
Deaths:34
KDR:2.853
Accuracy:21.751% B**
HSR:22.680% B*
Kills:1,954
Deaths (as MAX Suit):336
Deaths (to MAX Suits):785
KDR:5.81548
Kill Difference:1,618
Playtime:42.416 hours
Usage:2%
Score:1.478m
Score/min:581
Accuracy (listed only):36.062%
HSR (listed only):12.808%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

M18 Needler
A
Kills:521
V. Kills:295 176%
Deaths:96
KDR:5.427
Accuracy:40.405% A
KPH:23.800 A
VKPH:13.500 B++
M14 Banshee
B+
Kills:329
V. Kills:30 N/A
Deaths:42
KDR:7.833
Accuracy:29.689% C++
KPH:51.200 C**
VKPH:4.700 B+
Hellfire Rocket Pods
A+
Kills:197
V. Kills:60 323%
Deaths:19
KDR:10.368
Accuracy:54.672% B*
KPH:96.900 B
VKPH:29.500 A+
Tomcat A2AM Pods
B+
Kills:197
V. Kills:113 173%
Deaths:19
KDR:10.368
Accuracy:83.526% B+
KPH:41.300 C
VKPH:23.700 D
Kills:1,244 (850 + 0)
Deaths:176
KDR:7.068
VKDR:2.830
Vehicle Kills:498
Kill Difference:1,068
Playtime:35.151 hours
Usage:2%
Score:0.721m
Score/min:342
Piloting Accuracy:29.689%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

CAS30 Tank Buster
B*
Kills:1,715
V. Kills:1,562 110%
Deaths:562
KDR:3.052
Accuracy:53.850% B*
KPH:12.600 B*
VKPH:11.500 B*
AP30 Shredder
A
Kills:476
V. Kills:647 73%
Deaths:91
KDR:5.231
Accuracy:29.144% C
KPH:21.800 C-
VKPH:29.600 A
L-30R Vektor
C+
Kills:322
V. Kills:151 212%
Deaths:30
KDR:10.733
Accuracy:36.184% C
KPH:11.900 C+
VKPH:5.600 C
L105 Zephyr
B*
Kills:146
V. Kills:12 N/A
Deaths:14
KDR:10.429
Accuracy:47.130% B+
KPH:73 B*
VKPH:6 C-
Dual-75 Duster
A
Kills:93
V. Kills:6 N/A
Deaths:6
KDR:15.500
Accuracy:49.750% A
KPH:94.100 B*
VKPH:6.100 C++
Kills:2,752 (2,037 + 715)
Deaths:703
KDR:3.915
VKDR:3.383
Vehicle Kills:2,378
Kill Difference:2,049
Playtime:188.231 hours
Usage:10%
Score:2.173m
Score/min:192
Piloting Accuracy:36.184%
Gunner Accuracy:49.750%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
A*
Kills:119
V. Kills:43 270%
Deaths:12
KDR:9.917
Accuracy:43.673% B++
KPH:39.700 B++
VKPH:14.300 A*
L100 Python AP
A++
Kills:65
V. Kills:38 167%
Deaths:8
KDR:8.125
Accuracy:69.163% A++
KPH:46.100 A++
VKPH:26.900 A++
L100 Python HESH
A++
Kills:64
V. Kills:11 N/A
Deaths:3
KDR:21.333
Accuracy:72.072% M
KPH:77.500 B**
VKPH:13.300 A++
Kills:248 (248 + 0)
Deaths:23
KDR:10.783
VKDR:4
Vehicle Kills:92
Kill Difference:225
Playtime:5.237 hours
Usage:0%
Score:0.305m
Score/min:972
Driving Accuracy:72.072%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 HESH
A++
Kills:8,375
V. Kills:2,158 388%
Deaths:232
KDR:36.099
Accuracy:48.649% B**
KPH:70.600 B*
VKPH:18.200 A++
P2-120 AP
B*
Kills:4,073
V. Kills:2,993 136%
Deaths:372
KDR:10.949
Accuracy:39.321% D
KPH:30.700 C*
VKPH:22.600 B*
P2-120 HEAT
A*
Kills:1,163
V. Kills:397 292%
Deaths:93
KDR:12.505
Accuracy:35.034% D
KPH:48.800 A*
VKPH:16.600 A++
E540 Halberd
B*
Kills:94
V. Kills:52 177%
Deaths:10
KDR:9.400
Accuracy:45.807% B++
KPH:30.300 B+
VKPH:16.800 B*
G30 Vulcan
A++
Kills:60
V. Kills:33 176%
Deaths:13
KDR:4.615
Accuracy:26.363% C
KPH:36.900 A++
VKPH:20.300 B++
MR11 Gatekeeper
A**
Kills:52
V. Kills:37 137%
Deaths:13
KDR:4
Accuracy:53.247% A++
KPH:37.100 A**
VKPH:26.400 A+
Kills:13,817 (13,611 + 206)
Deaths:733
KDR:18.850
VKDR:7.735
Vehicle Kills:5,670
Kill Difference:13,084
Playtime:281.318 hours
Usage:15%
Score:8.959m
Score/min:531
Driving Accuracy:35.034%
Gunner Accuracy:53.247%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

M12 Kobalt-H
C*
Kills:4,225
V. Kills:139 N/A
Deaths:69
KDR:61.232
Accuracy:22.530% C*
KPH:127.200 C*
VKPH:4.200 C
P525 Marauder-H
A*
Kills:2,450
V. Kills:119 N/A
Deaths:112
KDR:21.875
Accuracy:37.806% B+
KPH:210.400 A*
VKPH:10.200 B**
G20 Vulcan-H
B**
Kills:937
V. Kills:507 184%
Deaths:129
KDR:7.264
Accuracy:39.300% D--
KPH:58.900 B**
VKPH:31.900 B+
E540 Halberd-H
B*
Kills:402
V. Kills:165 242%
Deaths:20
KDR:20.100
Accuracy:63.512% B*
KPH:54.900 B+
VKPH:22.500 C+
MR11 Gatekeeper-H
B**
Kills:250
V. Kills:227 110%
Deaths:37
KDR:6.757
Accuracy:52.971% C++
KPH:42.400 B**
VKPH:38.500 B*
M40 Fury-H
A++
Kills:121
V. Kills:49 242%
Deaths:3
KDR:40.333
Accuracy:50.493% B*
KPH:90.300 C++
VKPH:36.600 A++
G40-F Ranger
C
Kills:119
V. Kills:68 172%
Deaths:3
KDR:39.667
Accuracy:31.069% C
KPH:25.100 C-
VKPH:14.300 D
Kills:8,504 (0 + 8,504)
Deaths:373
KDR:22.799
VKDR:3.416
Vehicle Kills:1,274
Kill Difference:8,131
Playtime:80.058 hours
Usage:4%
Score:2.511m
Score/min:523
Driving Accuracy:N/A%
Gunner Accuracy:31.069%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
M**
Kills:1,261
V. Kills:194 N/A
Deaths:49
KDR:25.735
Accuracy:38.863% B+
KPH:143.800 M**
VKPH:22.100 A++
M40 Fury
M++
Kills:632
V. Kills:81 N/A
Deaths:29
KDR:21.793
Accuracy:36.798% C*
KPH:118.900 M++
VKPH:15.200 A+
M12 Kobalt
A++
Kills:225
V. Kills:15 N/A
Deaths:5
KDR:45
Accuracy:19.525% B+
KPH:120.300 A+
VKPH:8 A++
M12 Kobalt
B+
Kills:174
V. Kills:7 N/A
Deaths:1
KDR:174
Accuracy:16.965% C++
KPH:79.600 B+
VKPH:3.200 C+
G40-F Ranger
M+
Kills:64
V. Kills:36 173%
Deaths:
KDR:
Accuracy:26.324% D
KPH:44.400 M+
VKPH:25 A*
M20 Basilisk
A*
Kills:55
V. Kills:19 275%
Deaths:2
KDR:27.500
Accuracy:33.667% C-
KPH:41.200 A*
VKPH:14.200 A++
Kills:2,411 (0 + 2,411)
Deaths:86
KDR:28.035
VKDR:4.093
Vehicle Kills:352
Kill Difference:2,325
Playtime:20.920 hours
Usage:1%
Score:1.700m
Score/min:1,355
Driving Accuracy:N/A%
Gunner Accuracy:33.667%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

S12 Renegade
A*
Kills:288
V. Kills:8 N/A
Deaths:61
KDR:4.721
Accuracy:52.150% B**
KPH:114.200 A*
VKPH:3.200 B*
M40 Fury-F
B
Kills:161
V. Kills:36 435%
Deaths:115
KDR:1.400
Accuracy:52.621% B
KPH:26.100 C*
VKPH:5.800 C+
M12 Kobalt-F
B*
Kills:103
V. Kills:3 N/A
Deaths:60
KDR:1.717
Accuracy:29.429% B*
KPH:24.400 C+
VKPH:0.700 C--
Kills:552 (552 + 0)
Deaths:236
KDR:2.339
VKDR:0.199
Vehicle Kills:47
Kill Difference:316
Playtime:12.923 hours
Usage:1%
Score:0.180m
Score/min:232
Driving Accuracy:29.429%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
C*
Kills:70
V. Kills:4 N/A
Deaths:4
KDR:17.500
Accuracy:27.854% D--
KPH:81.900 C*
VKPH:4.700 C-
Pelter Rocket Pod
N/A
Kills:50
V. Kills:22 217%
Deaths:5
KDR:10
Accuracy:52.270% N/A
KPH:45.700 N/A
VKPH:20.100 N/A
Kills:120 (0 + 120)
Deaths:9
KDR:13.333
VKDR:2.889
Vehicle Kills:26
Kill Difference:111
Playtime:1.949 hours
Usage:0%
Score:0.039m
Score/min:337
Piloting Accuracy:N/A%
Gunner Accuracy:52.270%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
P2-120 HESH 10,5338,37523236.099A31.8748.649%B**N/A70.6B*18.2A++348118.7h4.3B+8.8B*
M12 Kobalt-H 4,3644,2256961.232A*57.0022.53%C*17.988%B+127.3C*4.2C35033.2h12.9B++57.2B+
P2-120 AP 7,0664,07337210.949B++6.7239.321%D2.529%D30.7C*22.6B*621132.7h7.6C++19.4C+
P525 Marauder-H 2,5692,45011221.875B++17.6437.806%B+1.02%C+211.2A*10.3B**78811.6h4.9B*13B*
M12 Kobalt 2,2832,23618124.222M**119.9920.257%C+19.41%B+152.1B*3.2C--44614.7h11.5B**56.7B++
C-4 2,5411,8665873.179A1.0522.858%CN/A112.4B*40.7B*103716.6h0.7A+3.2B**
CAS30 Tank Buster 3,2771,7155623.052B**1.1853.85%B*1.224%C+12.6B*11.5B*165136.3h49.1B+91.1B+
M40 Fury 1,4551,2614925.735A**21.5038.863%B+1.665%C+143.3M**22A++15048.8h8.2B**21.1B**
P2-120 HEAT 1,5601,1639312.505B*8.2735.034%D3.009%C+48.9A*16.7A++34523.8h5.3B*15.1B+
Tank Mine 1,9391,1301965.765A++1.5335.642%C++N/A163.8A117.2A++25836.9h2.1C+5.9B
LC2 Lynx 1,0651,0556711.572B+2.6625.182%B+17.441%D18.5CN/A9657.1h12.4B++49.4B++
G20 Vulcan-H 1,4449371297.264A3.0339.3%D--5.87%A++58.9B**31.9B+69015.9h64A163B*
TAS-16 Blackjack 7387293492.089B*2.1467.004%B++11.248%D55.2B*N/A30113.2h2.4C**3.5B+
AS16 NightHawk 7117083502.023B*2.2147.534%B*12.571%C-53.2B**N/A29613.3h3.9B++8.1B*
T16 Rhino 7046992702.589A1.6427.73%A+29.614%A55.9AN/A28912.5h9.5A34.2B*
T7 Mini-Chaingun 6536483601.8B*2.4319.613%B+10.34%D40B+N/A23816.2h12.2B++62B+
M40 Fury 7136322921.793A++17.5636.798%C*1.582%C119.2M++15.3A+18395.3h7.7B**21B**
M18 Needler 816521965.427A1.2040.405%A1.152%D23.8A13.5B++29921.9h68.6B**169.7B**
AP30 Shredder 1,123476915.231C+1.0029.144%CN/A21.8C-29.7A43121.8h81.4C*279.4C*
SMG-46 Armistice 4554532271.996B*2.2331.496%A15.011%C+42.3B++N/A16610.7h10.6B**33.5B*
Claymore 4384371343.261C--0.9737.418%B+N/A141C+N/A6293.1h0.8M++2.1A
PDW-16 Hailstorm 4104071892.153A2.0827.403%B++13.022%C--36.3B+N/A17711.2h11.5B*42B++
E540 Halberd-H 5674022020.1A++15.8763.512%B*N/A55.1B+22.6C+5977.3h3.7B**5.8A
MRC3 Mercy 4084001113.604B++0.6323.857%A++17%D38.5B*N/A17210.4h16.4B*68.9B*
MRC3 Mercy 3893841113.459B++0.7723.327%A++19.792%C+36.9B*N/A15810.4h16.4B++70.2B*
MSW-R 3693691971.873C++2.3626.868%B**15.718%D--51.3B++N/A3827.2h9.7B**36.2B*
Sticky Grenade 3383381338N/A333.7756.174%B+N/A1690A+N/A104120.2h1A1.7B**
Ripper 3383381,3100.258A*3.9729.238%B+19.231%B2.4CN/A6139.3h1.1B*3.8B+
M3 Pounder HEG 368338863.93A++0.3051.749%A++5.325%A+33.1A++2.9C30610.2h13B++25B++
M14 Banshee 359329427.833B+3.6029.689%C++N/A51.4C**4.7B+2346.4h15.2B+51.1B+
T9 CARV 3293251552.097B++2.1323.152%B*20.615%C44.5B**N/A4247.3h10.5B**45.3B*
L-30R Vektor 4733223010.733S6.5036.184%CN/A11.9C+5.6C9627.1h45.3B++125.1B+
NS-11C 3203181901.674B*2.5628.656%B**15.723%D30.9C**N/A17110.3h10.5B**36.8B*
NS-44 Commissioner 3002922381.227C**3.0046.218%A19.178%C52.1B*1.4A**2355.6h4C+8.6B+
S12 Renegade 296288614.721B++0.4952.15%B**N/A115.2A*3.2B*3702.5h2.6B++5B**
TMG-50 2812801342.09B*2.1422.618%B25.714%B+37.3C*N/A2697.5h8A35.4B++
TRAC-5 S 2612541301.954A2.2822.432%C+10.63%D--18C+N/A9414.1h7.7A34.2B*
MR11 Gatekeeper-H 477250376.757B++2.5352.971%C++N/A42.4B**38.5B*6165.9h45.1B*85.1B++
NS Decimator 3062432500.972C+3.2669.583%B**1.646%D32.4C+8.4D4297.5h3.6B*5.1B**
M3 Pounder HEG 265228842.714B++1.5254.504%A++5.702%A++23B+3.7C+2199.9h19.7C+36.2B+
M12 Kobalt 240225545A*40.7719.525%B+14.667%D-118.4A+7.9A+8071.9h15.8B+81B+
HC1 Cougar 2102061661.241C*2.9928.312%B**12.136%F-22.2CN/A1429.3h9.2B**32.4B++
MR1 Fracture 2532031061.915A++2.3244.499%B**10.345%M+16.2A++4C--19112.5h21.8A49B**
M77-B 202202326.313A**2.0844.083%B**72.772%C38.1B*N/A2015.3h2B*4.6B*
TAR 1971971151.713C**2.5221.529%C12.69%D*22.6CN/A1268.7h11.4B++52.8B+
Hellfire Rocket Pods 2571971910.368B+6.1454.672%B*N/A98.5B30A++10622h20.9B38.2B+
Tomcat A2AM Pods 3101971910.368A++6.1483.526%B+N/A41C23.5D3784.8h7.7B+9.2B++
NS-44G Commissioner 1901891621.167C+3.0642.337%B+17.989%D24.2DN/A7257.8h3.5C++8.3C**
MR1 Fracture 2351861061.755A++2.4846.135%B**8.065%A++14.9A++3.9C--18512.5h24.9A54B**
M12 Kobalt 1811741174U169.7716.965%C++13.218%D*79.1B+3.2C+7072.2h12.8B**75.7B+
M40 Fury-F 1971611151.4C+2.8352.621%B1.863%B**26C*5.8C+2046.2h8.3B+15.8B++
RAMS .50M 161161295.552B++1.3240.426%C**80.124%C*32.2C**N/A1785h1.8B*4.4B+
99SV 160160334.848A*0.6238.302%B**35%C+48.5A++N/A2273.3h3.7A9.6B**
SR-7 155155227.045B**2.8144.099%B+80%C*57.4B**N/A2182.7h1.8B++4.2B++
MG-H1 Watchman 154151423.595A+0.6426.881%B*28.477%C**62.9B*1.3A44432.4h11.2B**41.8B*
L105 Zephyr 1581461410.429C+6.2047.13%B+N/A73B*6C-6512h4.8B*10.3B++
LC3 Jaguar 133132542.444B*1.7926.598%B++21.97%B+24.4C+N/A1385.4h10.9B+40.9B++
M40 Fury-H 170121340.333A**36.1050.493%B*N/A93.1C++37.7A++5591.3h11.4C-22.6C++
C75 Viper 162119129.917B**5.6943.673%B++1.681%C++39.7B++14.3A*6553h11.1B+25.3B++
G40-F Ranger 187119339.667M**35.4431.069%CN/A24.8C-14.2D2804.8h58.2B+187.3B+
Frag Grenade 1261181118N/A113.7770.12%M*N/A1180M+80U127160.1h1.5A*2.1A++
M6 Onslaught 118118343.471B*0.7622.677%A13.559%D*35.8C**N/A1773.3h15.7B*69.1B*
A30 Walker 179115523U18.7728.289%B**N/A28.8A16B+5584h78.6B**277.7B**
MANA Anti-Vehicle Turret 219114711.606C++2.6260.221%B++N/A34.5C++31.8B+10143.3h10C++16.6B+
M12 Kobalt-F 106103601.717C+2.5129.429%B*8.738%C+24.5C+N/A1904.2h15.7C++53.2B+
M6 Onslaught 9797342.853B+1.3821.751%B**22.68%B*29.4C+N/A1483.3h17.8C*81.6B+
E540 Halberd 14694109.4B+5.1745.807%B++5.319%B++30.3B+16.8B*40463.1h4.6B**10.1B**
Dual-75 Duster 9993615.5C**11.2749.75%AN/A93B*6C++4761h4.3B*8.6B*
NS-AM7 Archer 144901090.826B*3.4061.005%B+7.778%D*2.6D--1.6D2934.7h14.6B+23.9B+
NS-11A 8383233.609A+0.6229.973%A15.663%D41.5B+N/A2022h13.3C*44.5B++
Chainblade 92804,6510.017C+4.213.011%F--2.5%D0.2DN/A2327.2h2.6C*87.2T*
NS-44 Commissioner AE 7676421.81B+2.4244.422%B+17.105%D-69.1B+N/A2481.1h2.9B++6.5B++
Anti-Vehicle Grenade 8476176N/A71.7771.103%A*N/A760A++80C+81500.1h2.5A+3.5A
MKV Suppressed 7776184.222M**0.0132.558%A22.368%B+54.3B**N/A3051.4h9A27.7B*
CAS 14-E 7470417.5C+13.2727.854%D--2.857%B*77.8C++4.4D3450.9h19.5B++70B+
The Slasher 69691,7820.039C4.1943.711%B+7.246%C-0.5CN/A1150.6h2B+4.6B+
TX2 Emperor 6866740.892C+3.3430.053%C*10.606%D*34.7C*1.1B*2021.9h7.7B++25.7C++
TORQ-9 6866371.784B+2.4526.276%B+28.788%B*30C+N/A2072.2h13.7B+52B+
L100 Python AP 1036588.125B**3.8969.163%A++1.538%D--46.4A++27.1A++15061.4h4.8B++7A
G40-F Ranger 10064164U59.7726.324%DN/A45.7M+25.7A*5231.4h55.7A211.6B**
L100 Python HESH 7564321.333B*17.1072.072%MN/A80B**13.8A++12020.8h3.8C--5.2B++
NS Decimator-G 8061411.488B+2.7468.139%B+1.639%D-33.9C--10.6D2281.8h3.5B+5.2B+
T2 Striker 14460940.638B3.5958.432%B++N/A6.3D8.8C--4499.6h51.9C88.9C++
G30 Vulcan 9360134.615C**0.3826.363%CN/A37.5A++20.6B++17191.6h67.1B*254.4B++
T1 Cycler 5555252.2B**2.0321.355%C+14.545%D--27.5C**N/A4842h11.3B**52.9B++
M20 Basilisk 7455227.5U23.2733.667%C-3.636%D-42.3A*14.6A++11641.3h45.3B**134.5B**
MR11 Gatekeeper 8952134C+0.2353.247%A++N/A37.1A**26.4A+14671.4h37.1B**69.6A
Pelter Rocket Pod 7250510C+5.7752.27%B+N/A45.5C-20C+3301.1h17.5B+33.5B+

Consumables
  Name Deaths Consumed Time Equipped
NS Patriot Flare Gun0940.2h
Motion Spotter131,2031.8h
Nano-Armor Kit9371,799,429208.8h
Anti-Vehicle MANA Turret156381.6h
Spawn Beacon132,2322.5h
AE Nano-Armor Kit96200,33828.2h
Nanite Revive Grenade02180.1h
Medical Applicator16161,73510.1h
Deconstruction Tool01,7460.4h
Spitfire Auto-Turret81,1101.3h
Ammunition Package51,3490.9h
M1 Heavy Cycler0900h
Medical Kit1421,3454.8h
WLT-Howler Mining Laser05,8231.1h
Nano-Repair Grenade07380.2h
Hardlight Barrier2520.1h
Recon Detection Device84141.3h
Shield Recharging Field13860.2h

Check the help document for the dictionary if you want to learn more about words used here.


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