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Guardsman A.S.P. Operative WaaWaaRomanceExplosion[N0TZ] WaaWaaRomanceExplosion
NC BR 26

KDR: 2.43

Score: 25.8m

Last Seen: Mar 8th, 2019 6:40 AM
- OFFLINE - 4060.4 hour(s)

Prestige 1, Battle Rank 26 - New Conglomerate on Connery
Level Progress (to 27): 37%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS NC05 Jackhammer M40 Fury C85 Canister-H Gauss Compact S AF-4A Bandit GD-66 Claw Titan-150 AP Tank Mine
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $271,467 MLG Score: 217
Fun Score: N/A
Cheeseburgers Flipped: 192TIME WITH MEDKIT: 0.3%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
28.193%15.965%4501412002,9691.063011.37

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.169%1.371A-0.746D--0.936D--HEAD (~1.87)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
33.30.553B+9.40.343C**23.9

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
43.495%2.213%531412109942845253.48772189%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.168%0.649B+0.576B+0.052

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
55.50.656B+24.10.545B+31.3

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
47.122%2.361%306412109325034371.85288213%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.397%0.596B+-0.129C1.784

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.30.812B++3.40.727B++3.8

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
30.785%5.966%533512091,7603562564.94382685%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±8.699%-0.5D0.374C**1.518

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
270.774B++8.30.792B++18.7

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
40.396%61.667%533112136018900.31746

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.813B++-0.352C--1.421

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.90.404B2.40.251C*3.5

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
42.427%6.849%533312111,168316113.6962

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.965%0.074C+-1.537F0.321

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.70.49B+2.80.414B3.9


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
25.8m1061.4%760 (45.6k)776 (46.6k)2.4327316,5286,7942.7106326 (26)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-NC121445212.788%7.315%9404:541

67% Engineer12% Heavy Assault11% Light Assault10% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Feb 7th, 2013 3:16 PMMar 28th, 2015 3:04 AMApr 2nd, 2019 1:54 PM (144d) (PST)Mar 8th, 2019 3:29 AM (169d) (PST)Mar 8th, 2019 2:40 AM (169d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
5961654310.4970.2040.0366.0940.077217

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
35,7729,88025,89230122366546,548

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
554.5h/23.1d 1,888 1,209 7,007 202.8k 494 2,115 2,576 19.8m

Heavy AssaultCLASS DETAILS: Heavy Assault
NS-15M1
B**
Kills:315
Deaths:170
KDR:1.853
Accuracy:28.467% B**
HSR:23.810% C++
GD-22S
B**
Kills:249
Deaths:167
KDR:1.491
Accuracy:28.226% B**
HSR:12.851% F
LA1 Anchor
B+
Kills:144
Deaths:88
KDR:1.636
Accuracy:27.912% B+
HSR:23.611% C
NC6 Gauss SAW
C+
Kills:77
Deaths:53
KDR:1.453
Accuracy:19.812% C+
HSR:20.779% C-
Kills:785
Deaths (as Heavy Assault):478
Deaths (to Heavy Assaults):1,847
KDR:1.64226
Kill Difference:307
Playtime:65.634 hours
Usage:12%
Score:1.894m
Score/min:481
Accuracy (listed only):26.104%
HSR (listed only):20.263%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Gauss Compact S
B**
Kills:584
Deaths:374
KDR:1.562
Accuracy:28.532% B**
HSR:5.993% F-
AF-4A Bandit
B++
Kills:552
Deaths:359
KDR:1.538
Accuracy:28.783% B++
HSR:15.761% D*
GD-66 Claw
C+
Kills:545
Deaths:251
KDR:2.171
Accuracy:58.535% C+
HSR:6.239% D**
AF-57 Piston
D
Kills:462
Deaths:319
KDR:1.448
Accuracy:34.706% D
HSR:7.792% F
GD-7F
B*
Kills:292
Deaths:139
KDR:2.101
Accuracy:28.771% B*
HSR:19.863% C+
NS-11C
A
Kills:290
Deaths:148
KDR:1.959
Accuracy:30.097% A
HSR:14.138% D-
Mauler S6
B++
Kills:161
Deaths:89
KDR:1.809
Accuracy:47.674% B++
HSR:6.211% F-
AC-X11
A++
Kills:139
Deaths:63
KDR:2.206
Accuracy:33.549% A++
HSR:20.863% C
Razor GD-23
D
Kills:76
Deaths:63
KDR:1.206
Accuracy:21.516% D
HSR:15.790% D-
Kills:3,101
Deaths (as Engineer):1,805
Deaths (to Engineers):2,011
KDR:1.71801
Kill Difference:1,296
Playtime:369.730 hours
Usage:67%
Score:20.140m
Score/min:908
Accuracy (listed only):34.685%
HSR (listed only):12.517%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Gauss Compact S
B**
Kills:584
Deaths:374
KDR:1.562
Accuracy:28.532% B**
HSR:5.993% F-
AF-4A Bandit
B++
Kills:552
Deaths:359
KDR:1.538
Accuracy:28.783% B++
HSR:15.761% D*
GD-66 Claw
C+
Kills:545
Deaths:251
KDR:2.171
Accuracy:58.535% C+
HSR:6.239% D**
AF-4 Cyclone
C*
Kills:489
Deaths:354
KDR:1.381
Accuracy:26.498% C*
HSR:10.225% D*
AF-57 Piston
D
Kills:462
Deaths:319
KDR:1.448
Accuracy:34.706% D
HSR:7.792% F
GD-7F
B*
Kills:292
Deaths:139
KDR:2.101
Accuracy:28.771% B*
HSR:19.863% C+
NS-11C
A
Kills:290
Deaths:148
KDR:1.959
Accuracy:30.097% A
HSR:14.138% D-
Mauler S6
B++
Kills:161
Deaths:89
KDR:1.809
Accuracy:47.674% B++
HSR:6.211% F-
AC-X11
A++
Kills:139
Deaths:63
KDR:2.206
Accuracy:33.549% A++
HSR:20.863% C
Blitz GD-10
B**
Kills:115
Deaths:93
KDR:1.237
Accuracy:29.377% B**
HSR:12.174% D-
Razor GD-23
D
Kills:76
Deaths:63
KDR:1.206
Accuracy:21.516% D
HSR:15.790% D-
Kills:3,705
Deaths (as Light Assault):2,252
Deaths (to Light Assaults):1,031
KDR:1.6452
Kill Difference:1,453
Playtime:61.845 hours
Usage:11%
Score:1.755m
Score/min:473
Accuracy (listed only):33.458%
HSR (listed only):12.277%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
GD-66 Claw
C+
Kills:545
Deaths:251
KDR:2.171
Accuracy:58.535% C+
HSR:6.239% D**
AF-4 Cyclone
C*
Kills:489
Deaths:354
KDR:1.381
Accuracy:26.498% C*
HSR:10.225% D*
AF-57 Piston
D
Kills:462
Deaths:319
KDR:1.448
Accuracy:34.706% D
HSR:7.792% F
Mauler S6
B++
Kills:161
Deaths:89
KDR:1.809
Accuracy:47.674% B++
HSR:6.211% F-
Blitz GD-10
B**
Kills:115
Deaths:93
KDR:1.237
Accuracy:29.377% B**
HSR:12.174% D-
NS-11A
B**
Kills:56
Deaths:32
KDR:1.750
Accuracy:29.644% B**
HSR:10.714% D**
Kills:1,828
Deaths (as Combat Medic):1,138
Deaths (to Combat Medics):654
KDR:1.60633
Kill Difference:690
Playtime:7.841 hours
Usage:1%
Score:0.252m
Score/min:535
Accuracy (listed only):37.739%
HSR (listed only):8.893%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
AF-4 Cyclone
C*
Kills:489
Deaths:354
KDR:1.381
Accuracy:26.498% C*
HSR:10.225% D*
NS-44 Commissioner
A
Kills:117
Deaths:143
KDR:0.818
Accuracy:46.580% A
HSR:12.821% D*
Blitz GD-10
B**
Kills:115
Deaths:93
KDR:1.237
Accuracy:29.377% B**
HSR:12.174% D-
NC14 Bolt Driver
B++
Kills:60
Deaths:21
KDR:2.857
Accuracy:40.396% B++
HSR:61.667% D**
LA8 Rebel
B++
Kills:58
Deaths:72
KDR:0.806
Accuracy:35.904% B++
HSR:8.621% F
Kills:839
Deaths (as Infiltrator):683
Deaths (to Infiltrators):682
KDR:1.2284
Kill Difference:156
Playtime:25.195 hours
Usage:5%
Score:0.536m
Score/min:354
Accuracy (listed only):35.751%
HSR (listed only):21.101%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-41 Hacksaw
C++
Kills:513
Deaths:109
KDR:4.706
Accuracy:33.301% C++
HSR:10.721% D--
AF-41 Hacksaw
B
Kills:497
Deaths:109
KDR:4.560
Accuracy:36.991% B
HSR:6.640% F--
AF-23 Grinder
D
Kills:288
Deaths:64
KDR:4.500
Accuracy:25.627% D*
HSR:12.153% D
AF-23 Grinder
D
Kills:265
Deaths:64
KDR:4.141
Accuracy:30.603% D-
HSR:13.585% D
AF-34 Mattock
A
Kills:239
Deaths:35
KDR:6.829
Accuracy:44.973% A
HSR:16.318% C+
AF-34 Mattock
A
Kills:203
Deaths:35
KDR:5.800
Accuracy:49.209% A
HSR:18.227% C++
Kills:2,005
Deaths (as MAX Suit):208
Deaths (to MAX Suits):524
KDR:9.63942
Kill Difference:1,797
Playtime:24.077 hours
Usage:4%
Score:1.235m
Score/min:855
Accuracy (listed only):36.784%
HSR (listed only):12.941%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Breaker Rocket Pods
B
Kills:422
V. Kills:101 414%
Deaths:57
KDR:7.404
Accuracy:55.623% B*
KPH:83.300 C+
VKPH:19.900 B
M30 Mustang AH
A+
Kills:302
V. Kills:72 414%
Deaths:97
KDR:3.113
Accuracy:54.762% C+
KPH:41.700 C+
VKPH:9.900 A+
Vortek Rotary
C
Kills:100
V. Kills:75 132%
Deaths:79
KDR:1.266
Accuracy:29.380% C
KPH:12.100 C
VKPH:9.100 C
Hornet Missiles
A*
Kills:56
V. Kills:11 N/A
Deaths:5
KDR:11.200
Accuracy:77.576% A*
KPH:107.400 B**
VKPH:21.100 D
Kills:880 (402 + 0)
Deaths:238
KDR:3.697
VKDR:1.088
Vehicle Kills:259
Kill Difference:642
Playtime:21.081 hours
Usage:4%
Score:0.414m
Score/min:328
Piloting Accuracy:29.380%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

CAS30 Tank Buster
A++
Kills:170
V. Kills:265 64%
Deaths:139
KDR:1.223
Accuracy:50.594% B+
KPH:9.300 B
VKPH:14.500 A++
Kills:170 (170 + 0)
Deaths:139
KDR:1.223
VKDR:1.906
Vehicle Kills:265
Kill Difference:31
Playtime:18.339 hours
Usage:3%
Score:0.326m
Score/min:297
Piloting Accuracy:50.594%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
B+
Kills:233
V. Kills:40 N/A
Deaths:23
KDR:10.130
Accuracy:54.857% B++
KPH:61.100 B
VKPH:10.500 B+
C75 Viper
A*
Kills:106
V. Kills:11 N/A
Deaths:5
KDR:21.200
Accuracy:30.180% D-
KPH:69 A*
VKPH:7.200 C+
L100 Python HEAT
M++
Kills:55
V. Kills:11 458%
Deaths:3
KDR:18.333
Accuracy:65.401% A+
KPH:76.200 M++
VKPH:15.200 B++
Kills:394 (394 + 0)
Deaths:31
KDR:12.710
VKDR:2
Vehicle Kills:62
Kill Difference:363
Playtime:6.072 hours
Usage:1%
Score:0.176m
Score/min:484
Driving Accuracy:65.401%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
A
Kills:538
V. Kills:363 148%
Deaths:72
KDR:7.472
Accuracy:52.188% C*
KPH:30.700 B+
VKPH:20.700 A
Kills:538 (538 + 0)
Deaths:72
KDR:7.472
VKDR:5.042
Vehicle Kills:363
Kill Difference:466
Playtime:17.550 hours
Usage:3%
Score:0.776m
Score/min:737
Driving Accuracy:52.188%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

C85 Canister-H
M
Kills:588
V. Kills:38 N/A
Deaths:27
KDR:21.778
Accuracy:52.744% C++
KPH:252.900 M
VKPH:16.300 A++
Kills:588 (0 + 588)
Deaths:27
KDR:21.778
VKDR:1.407
Vehicle Kills:38
Kill Difference:561
Playtime:2.326 hours
Usage:0%
Score:0.164m
Score/min:1,179
Driving Accuracy:N/A%
Gunner Accuracy:52.744%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
S
Kills:662
V. Kills:123 N/A
Deaths:23
KDR:28.783
Accuracy:42.326% B++
KPH:169.100 S
VKPH:31.400 M*
M40 Fury
S
Kills:327
V. Kills:50 N/A
Deaths:14
KDR:23.357
Accuracy:40.453% B+
KPH:165.100 S
VKPH:25.200 M++
M12 Kobalt
B
Kills:93
V. Kills:2 N/A
Deaths:1
KDR:93
Accuracy:12.599% D*
KPH:82.900 B
VKPH:1.800 D
M12 Kobalt
B++
Kills:90
V. Kills:1 N/A
Deaths:2
KDR:45
Accuracy:16.805% C
KPH:87.600 B++
VKPH:1 D--
Kills:1,172 (0 + 1,172)
Deaths:40
KDR:29.300
VKDR:4.400
Vehicle Kills:176
Kill Difference:1,132
Playtime:8.046 hours
Usage:1%
Score:1.099m
Score/min:2,277
Driving Accuracy:N/A%
Gunner Accuracy:16.805%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M40 Fury-F
B++
Kills:216
V. Kills:30 N/A
Deaths:102
KDR:2.118
Accuracy:44.296% C
KPH:35.700 B++
VKPH:5 C
Kills:216 (216 + 0)
Deaths:102
KDR:2.118
VKDR:0.294
Vehicle Kills:30
Kill Difference:114
Playtime:6.057 hours
Usage:1%
Score:0.062m
Score/min:172
Driving Accuracy:44.296%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
NC05 Jackhammer 1,6611,6607592.187B**0.2548.814%B+9.578%D*60.8B++N/A28427.3h3.6B**7.4B++
M40 Fury 7856622328.783M**26.3542.326%B++1.36%C--169.7S31.5M*23303.9h8.9B++21B*
C85 Canister-H 6265882721.778B*19.3552.744%C++10.714%C+255.7M+16.5A++11782.3h5.2B+9.9B++
Gauss Compact S 5995843741.561B++0.8728.532%B**5.993%F-21.5C++N/A9227.1h5A++17.4B**
AF-4A Bandit 5565523591.538C*0.8928.783%B++15.761%D*25.2C-N/A14221.9h9.5B+33.1B++
GD-66 Claw 5545452512.171B*0.2658.535%C+6.239%D**53.4B+N/A21410.2h2.1B++3.6B+
Titan-150 AP 901538727.472C*5.0452.188%C*3.532%B+30.7B+20.7A73717.5h3.5B*6.7B**
Tank Mine 9155321254.256B*1.8225.365%DN/A156.5B**112.6A++37343.4h1.5B++5.9C**
AF-41 Hacksaw 5135131094.706B*2.2733.301%C++10.721%D--58.3A++N/A3278.8h4.1B**12.2B**
AF-41 Hacksaw 4984971094.56B*2.1336.991%B6.64%F--56.5A++N/A3208.8h5B**13.6B**
AF-4 Cyclone 4894893541.381C++1.0526.498%C*10.225%D*27.5CN/A13617.8h9.6B+36B+
C-4 6054892032.409B++0.0231.479%B**N/A106.3B+25.2C12894.6h0.8A2.7A
AF-57 Piston 4644623191.448C**0.9834.706%D7.792%F45.3B+N/A17410.2h3.6B*10.5C*
Breaker Rocket Pods 523422577.404C++4.9755.623%B*1.422%B++82.7C+19.8B6045.1h12.3B++22B++
M40 Fury 3773271423.357M*20.9240.453%B+2.141%B+163.5S25M++37842h7.6B**18.9B**
NS-15M1 3153151701.853C**0.5828.467%B**23.81%C++47.7C**N/A2756.6h10.2B*35.7B++
M30 Mustang AH 374302973.113C0.6854.762%C+2.649%A++41.9C+10A+3277.2h7.8C**14.2C**
NS Decimator 3713012681.123C++1.3168.467%B**1.993%C+37.2C++8.6D-3978.1h3.6B*5.3B**
GD-7F 2922921392.101B**0.3328.771%B*19.863%C+32.8C++N/A1938.9h9.2A31.9B*
NS-11C 2912901481.959B**0.4730.097%A14.138%D-35.4B+N/A1928.2h9.9B**32.9B*
AF-23 Grinder 289288644.5B*2.0725.627%D*12.153%D53.3A+N/A3425.4h3A++11.8B**
AF-23 Grinder 265265644.141B++1.7130.603%D-13.585%D49.1B**N/A3395.4h4A+13.1B++
Bouncing Betty 256253713.563C+1.1350.62%B*N/A210.8A++2.5M12111.2h1M+1.9A*
GD-22S 2492491671.491C+0.9428.226%B**12.851%F45.3C**N/A3395.5h9.9B+35.2B++
AF-34 Mattock 241239356.829B**4.4044.973%A16.318%C+61.3B**N/A1823.9h5.8C*12.9B++
L100 Python HESH 2732332310.13C+7.7054.857%B++N/A61.3B10.5B+3233.8h2.5B*4.6B*
M40 Fury-F 2462161022.118B+0.3144.296%CN/A35.4B++4.9C1726.1h4.7B*10.7B**
AF-34 Mattock 205203355.8B**3.3749.209%A18.227%C++52.1B++N/A1493.9h7.7C15.6B+
Sticky Grenade 1941941194N/A191.5761.278%B*N/A1940A*N/A115740.1h0.8A1.4B**
CAS30 Tank Buster 4351701391.223C++1.2150.594%B+1.765%B++9.3B14.5A++29718.3h59.7C+117.9C*
Mauler S6 161161891.809B*0.6247.674%B++6.211%F-84.7M++N/A5211.9h3.1A6.4B**
LA1 Anchor 145144881.636C+0.8027.912%B+23.611%C41.1CN/A2903.5h9.3B+33.4B+
AC-X11 139139632.206B**0.2333.549%A++20.863%C73.2A*N/A7511.9h6.7A20B**
NS-44 Commissioner 1171171430.818C+1.6146.58%A12.821%D*50.9B++N/A3512.3h3.4B+7.2B*
Blitz GD-10 116115931.237C*1.2029.377%B**12.174%D-33.8C*N/A2383.4h11.9B*40.6B++
C75 Viper 117106521.2S18.7730.18%D-N/A70.7A*7.3C+7801.5h5.2A+17.3B**
Vortek Rotary 175100791.266C+1.1729.38%C5%A++12.2C9.1C1508.2h63.1B+214.9B+
Mag-Cutter 111945,0990.018C+2.419.104%FN/A0.4CN/A2265.6h2.6C++28.7D
M12 Kobalt 9593193U90.5712.599%D*16.129%D84.5B+1.8D6911.1h14.9B++117.9C+
Anti-Vehicle Grenade 9993193N/A90.5782.234%M**N/A930M60C-144040.1h1.7A*2.1A++
M12 Kobalt 9190245M+42.5716.805%C12.222%D**90B*1D--8931h19.8C++117.8C++
NC6 Gauss SAW 7777531.453C**0.9819.812%C+20.779%C-36.7C**N/A6802.1h9.3B+47B
Razor GD-23 7676631.206C**1.2321.516%D15.79%D-36.2B+N/A2602.1h10.6B++49.3C**
Frag Grenade 7373173N/A70.5763.366%A**N/A730B**N/A329380.1h1.8A++2.8A+
NC14 Bolt Driver 6060212.857B++0.4240.396%B++61.667%D**30B+N/A3012h2.4B+5.9B+
LA8 Rebel 6358720.806C+1.6335.904%B++8.621%F41.4B+3.6S1831.4h7.7C--21.5C++
The Slasher 57571320.432S2.0072.222%M+1.754%D--11.6A+N/A244.9h1.6B*2.2C*
NS-11A 5656321.75B0.6829.644%B**10.714%D**21.5C--N/A1062.6h11.9B++40.2B*
Hornet Missiles 6756511.2B**8.7777.576%A*7.143%S112B**22D4560.5h4.6A+5.9A+
L100 Python HEAT 6655318.333A++15.9065.401%A+1.818%C--78.6M*15.7B*6970.7h2.8A4.3A++

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon65560.8h
Anti-Vehicle MANA Turret204002h
Nano-Armor Kit373562,12566.5h
Medical Kit756661.9h
Medical Applicator4915,9892.7h
Motion Spotter43560.4h
Ammunition Package53410.2h
Shield Recharging Field0520h
Recon Detection Device21140.3h

Check the help document for the dictionary if you want to learn more about words used here.


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