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Executor WaaWaaSicksyBeast[AMRE] WaaWaaSicksyBeast
NC BR 118

KDR: 2.97

Score: 28.3m

Last Seen: Mar 17th, 2019 7:36 PM
- OFFLINE - 3740.9 hour(s)

Prestige 1, Battle Rank 100 (118 total) - New Conglomerate on Miller
Level Progress (to 101): 0%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS C85 Canister-H Enforcer ML65-H Titan-150 AP M30 Mustang AH C-4 AF-57 Piston NC05 Jackhammer AF-34 Mattock
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $580,464 MLG Score: 464
Fun Score: N/A
Cheeseburgers Flipped: 172TIME WITH MEDKIT: 1%MEDKIT per DEATH: 0.2

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
25.465%18.784%4781911952,3691.180961.794

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±5.898%0.84B++-0.316C-2.904THEAD ++ (~6.05)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
33.90.544B+8.60.395B25.3

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
43.5%1.741%775412101,0342024555.0936227%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.542%0.65B+0.14C++-0.154

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
43.80.729B++19.10.641B+24.7

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
51.629%3.325%648512091,1733266053.58716194%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.365%1.034B**0.492B+-0.607

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.20.813B++3.70.702B++3.5

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
66.444%7.775%1888412102,59832010958.11875237%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±12.088%2.797M0.821B++2.839

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
14.50.879B*9.60.759B++4.9

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
52.426%82.102%18883121135218601.89247

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.537%2.623M0.976B*-0.248

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.30.669B+1.70.46B+1.6

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
40.47%8.507%18883121157614414

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±9.831%-0.089C+-1.21D*1.572

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.70.417B3.10.36C**4.6


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
28.3m2361.5%1106 (66.4k)1039 (62.3k)2.9749614,7294,9513.41507118 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-NC121498917.12%9.261%15905:301

64% Engineer9% Heavy Assault9% Infiltrator10% Light Assault8% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Dec 1st, 2012 8:26 PMMay 6th, 2018 3:47 PMApr 13th, 2019 9:37 PM (129d) (PST)Mar 17th, 2019 6:14 PM (156d) (PST)Mar 17th, 2019 3:36 PM (156d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
7591396200.5410.1820.05015.3710.110464

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
45,5388,32837,21032113922762,357

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
453.7h/18.9d 2,179 1,364 5,031 418.4k 359 1,282 2,987 20.7m

Heavy AssaultCLASS DETAILS: Heavy Assault
GD-22S
B+
Kills:237
Deaths:119
KDR:1.992
Accuracy:25.275% B+
HSR:27.004% B+
NS-15M1
B+
Kills:165
Deaths:99
KDR:1.667
Accuracy:24.917% B+
HSR:24.849% C**
LA1 Anchor
D
Kills:98
Deaths:49
KDR:2
Accuracy:10.901% F*
HSR:20.408% D
NC6 Gauss SAW
C
Kills:93
Deaths:57
KDR:1.632
Accuracy:18.717% C
HSR:20.430% C--
Kills:593
Deaths (as Heavy Assault):324
Deaths (to Heavy Assaults):1,267
KDR:1.83025
Kill Difference:269
Playtime:40.792 hours
Usage:9%
Score:0.995m
Score/min:407
Accuracy (listed only):19.953%
HSR (listed only):23.173%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
AF-57 Piston
C
Kills:444
Deaths:217
KDR:2.046
Accuracy:37.951% C
HSR:8.559% D**
Razor GD-23
C
Kills:310
Deaths:245
KDR:1.265
Accuracy:22.953% C
HSR:11.290% F
NS Baron G5
D
Kills:202
Deaths:107
KDR:1.888
Accuracy:20.449% F--
HSR:11.386% D
Gauss Compact S
B**
Kills:161
Deaths:68
KDR:2.368
Accuracy:29.058% B**
HSR:6.211% F-
GD-7F
B**
Kills:157
Deaths:86
KDR:1.826
Accuracy:29.664% B**
HSR:13.376% D*
AF-4A Bandit
B+
Kills:109
Deaths:59
KDR:1.847
Accuracy:28.214% B+
HSR:22.936% C+
GD-66 Claw
C+
Kills:71
Deaths:52
KDR:1.365
Accuracy:57.860% C+
HSR:2.817% F-
NS Baron G5AE
B*
Kills:64
Deaths:22
KDR:2.909
Accuracy:56.047% B*
HSR:12.500% D
LA39 Bruiser
A+
Kills:61
Deaths:21
KDR:2.905
Accuracy:77.273% A+
HSR:14.754% C+
Kills:1,579
Deaths (as Engineer):877
Deaths (to Engineers):1,411
KDR:1.80046
Kill Difference:702
Playtime:291.424 hours
Usage:64%
Score:24.445m
Score/min:1,398
Accuracy (listed only):39.941%
HSR (listed only):11.537%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
AF-57 Piston
C
Kills:444
Deaths:217
KDR:2.046
Accuracy:37.951% C
HSR:8.559% D**
NS Baron G5
D
Kills:202
Deaths:107
KDR:1.888
Accuracy:20.449% F--
HSR:11.386% D
AF-4 Cyclone
B*
Kills:168
Deaths:122
KDR:1.377
Accuracy:29.938% B*
HSR:14.286% D
Blitz GD-10
B+
Kills:143
Deaths:70
KDR:2.043
Accuracy:26.663% B+
HSR:11.189% D--
NS-11AB
C++
Kills:139
Deaths:57
KDR:2.439
Accuracy:27.120% C++
HSR:23.741% C+
NS-11AG
B+
Kills:83
Deaths:43
KDR:1.930
Accuracy:29.663% B+
HSR:26.506% C++
GD-66 Claw
C+
Kills:71
Deaths:52
KDR:1.365
Accuracy:57.860% C+
HSR:2.817% F-
NS Baron G5AE
B*
Kills:64
Deaths:22
KDR:2.909
Accuracy:56.047% B*
HSR:12.500% D
NS-11A
C++
Kills:62
Deaths:32
KDR:1.938
Accuracy:24.766% C++
HSR:20.968% C+
LA39 Bruiser
A+
Kills:61
Deaths:21
KDR:2.905
Accuracy:77.273% A+
HSR:14.754% C+
Kills:1,437
Deaths (as Combat Medic):743
Deaths (to Combat Medics):488
KDR:1.93405
Kill Difference:694
Playtime:12.262 hours
Usage:3%
Score:0.266m
Score/min:362
Accuracy (listed only):38.773%
HSR (listed only):14.670%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AF-57 Piston
C
Kills:444
Deaths:217
KDR:2.046
Accuracy:37.951% C
HSR:8.559% D**
Razor GD-23
C
Kills:310
Deaths:245
KDR:1.265
Accuracy:22.953% C
HSR:11.290% F
NS Baron G5
D
Kills:202
Deaths:107
KDR:1.888
Accuracy:20.449% F--
HSR:11.386% D
AF-4 Cyclone
B*
Kills:168
Deaths:122
KDR:1.377
Accuracy:29.938% B*
HSR:14.286% D
Gauss Compact S
B**
Kills:161
Deaths:68
KDR:2.368
Accuracy:29.058% B**
HSR:6.211% F-
GD-7F
B**
Kills:157
Deaths:86
KDR:1.826
Accuracy:29.664% B**
HSR:13.376% D*
Blitz GD-10
B+
Kills:143
Deaths:70
KDR:2.043
Accuracy:26.663% B+
HSR:11.189% D--
AF-4A Bandit
B+
Kills:109
Deaths:59
KDR:1.847
Accuracy:28.214% B+
HSR:22.936% C+
GD-66 Claw
C+
Kills:71
Deaths:52
KDR:1.365
Accuracy:57.860% C+
HSR:2.817% F-
NS Baron G5AE
B*
Kills:64
Deaths:22
KDR:2.909
Accuracy:56.047% B*
HSR:12.500% D
LA39 Bruiser
A+
Kills:61
Deaths:21
KDR:2.905
Accuracy:77.273% A+
HSR:14.754% C+
Kills:1,890
Deaths (as Light Assault):1,069
Deaths (to Light Assaults):732
KDR:1.76801
Kill Difference:821
Playtime:46.956 hours
Usage:10%
Score:1.083m
Score/min:384
Accuracy (listed only):37.824%
HSR (listed only):11.755%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
AF-4 Cyclone
B*
Kills:168
Deaths:122
KDR:1.377
Accuracy:29.938% B*
HSR:14.286% D
EM4 Longshot
A*
Kills:160
Deaths:18
KDR:8.889
Accuracy:52.338% A*
HSR:83.125% B++
Blitz GD-10
B+
Kills:143
Deaths:70
KDR:2.043
Accuracy:26.663% B+
HSR:11.189% D--
NS-30 Vandal
B
Kills:118
Deaths:44
KDR:2.682
Accuracy:35.021% B
HSR:27.119% C+
LA80
A+
Kills:118
Deaths:18
KDR:6.556
Accuracy:50.503% A+
HSR:80.509% C**
NC4 Mag-Shot
A+
Kills:112
Deaths:85
KDR:1.318
Accuracy:36.860% A+
HSR:12.500% D--
NS-61 Emissary
C+
Kills:108
Deaths:95
KDR:1.137
Accuracy:27.030% C+
HSR:14.815% C
NS-44 Commissioner
B**
Kills:94
Deaths:100
KDR:0.940
Accuracy:44.942% B**
HSR:21.277% C+
NC14 Bolt Driver
M*
Kills:74
Deaths:15
KDR:4.933
Accuracy:56.500% M*
HSR:82.432% B*
NS-357P Underboss
B**
Kills:61
Deaths:51
KDR:1.196
Accuracy:49.894% B**
HSR:14.754% D*
NS-30B Vandal
B++
Kills:60
Deaths:31
KDR:1.935
Accuracy:38.794% B++
HSR:23.333% C-
NS-AM7 Archer
B++
Kills:52
Deaths:75
KDR:0.693
Accuracy:63.451% B++
HSR:13.462% C-
Kills:1,268
Deaths (as Infiltrator):724
Deaths (to Infiltrators):568
KDR:1.75138
Kill Difference:544
Playtime:41.460 hours
Usage:9%
Score:0.831m
Score/min:334
Accuracy (listed only):42.661%
HSR (listed only):33.233%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-34 Mattock
B**
Kills:381
Deaths:51
KDR:7.471
Accuracy:42.105% B**
HSR:14.436% C--
AF-34 Mattock
B**
Kills:359
Deaths:51
KDR:7.039
Accuracy:45.942% B**
HSR:17.270% C+
AF-23 Grinder
C-
Kills:134
Deaths:42
KDR:3.190
Accuracy:30.415% D
HSR:13.433% C-
AF-41 Hacksaw
C
Kills:126
Deaths:31
KDR:4.065
Accuracy:30.928% C
HSR:7.937% F-
AF-23 Grinder
D
Kills:121
Deaths:42
KDR:2.881
Accuracy:33.277% D
HSR:9.917% F
AF-41 Hacksaw
C--
Kills:114
Deaths:31
KDR:3.677
Accuracy:26.911% C--
HSR:5.263% F*
Kills:1,235
Deaths (as MAX Suit):124
Deaths (to MAX Suits):321
KDR:9.95968
Kill Difference:1,111
Playtime:21.520 hours
Usage:5%
Score:0.668m
Score/min:518
Accuracy (listed only):34.930%
HSR (listed only):11.376%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

M30 Mustang AH
B*
Kills:532
V. Kills:59 N/A
Deaths:71
KDR:7.493
Accuracy:52.085% C-
KPH:68.600 B+
VKPH:7.600 B*
Breaker Rocket Pods
A+
Kills:172
V. Kills:32 N/A
Deaths:9
KDR:19.111
Accuracy:50.896% C*
KPH:182.100 B**
VKPH:33.900 A+
Hornet Missiles
B++
Kills:115
V. Kills:62 183%
Deaths:19
KDR:6.053
Accuracy:64.478% B++
KPH:36.300 D
VKPH:19.600 D
Vortek Rotary
C**
Kills:83
V. Kills:74 111%
Deaths:56
KDR:1.482
Accuracy:29.093% C
KPH:14.400 C+
VKPH:12.900 C**
Kills:902 (615 + 0)
Deaths:155
KDR:5.819
VKDR:1.465
Vehicle Kills:227
Kill Difference:747
Playtime:17.620 hours
Usage:4%
Score:0.438m
Score/min:414
Piloting Accuracy:29.093%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

CAS30 Tank Buster
A*
Kills:247
V. Kills:238 103%
Deaths:92
KDR:2.685
Accuracy:50.707% B+
KPH:16.800 A++
VKPH:16.200 A*
L-30R Vektor
C
Kills:82
V. Kills:41 195%
Deaths:27
KDR:3.037
Accuracy:29.667% D--
KPH:8.800 C
VKPH:4.400 C
Kills:329 (329 + 0)
Deaths:119
KDR:2.765
VKDR:2.345
Vehicle Kills:279
Kill Difference:210
Playtime:24.003 hours
Usage:5%
Score:0.320m
Score/min:222
Piloting Accuracy:29.667%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
B*
Kills:78
V. Kills:7 N/A
Deaths:3
KDR:26
Accuracy:50.281% C*
KPH:72.100 B*
VKPH:6.500 C-
L100 Python HEAT
A
Kills:66
V. Kills:15 413%
Deaths:5
KDR:13.200
Accuracy:47.026% C-
KPH:49.700 A
VKPH:11.300 C+
Kills:144 (144 + 0)
Deaths:8
KDR:18
VKDR:2.750
Vehicle Kills:22
Kill Difference:136
Playtime:2.409 hours
Usage:1%
Score:0.039m
Score/min:269
Driving Accuracy:47.026%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
B**
Kills:693
V. Kills:518 134%
Deaths:77
KDR:9
Accuracy:50.479% C+
KPH:25.900 C++
VKPH:19.300 B**
Titan-150 HEAT
A*
Kills:177
V. Kills:38 454%
Deaths:14
KDR:12.643
Accuracy:59.587% A+
KPH:43.500 A*
VKPH:9.300 C+
Titan-150 HESH
B++
Kills:159
V. Kills:19 N/A
Deaths:9
KDR:17.667
Accuracy:53.423% B++
KPH:52.500 B++
VKPH:6.300 C-
E540 Halberd
A**
Kills:74
V. Kills:85 86%
Deaths:7
KDR:10.571
Accuracy:56.289% A+
KPH:23.400 D
VKPH:26.900 A**
Enforcer ML85
A++
Kills:51
V. Kills:57 88%
Deaths:7
KDR:7.286
Accuracy:55.574% A++
KPH:23.700 C++
VKPH:26.400 A++
Kills:1,154 (1,029 + 125)
Deaths:114
KDR:10.123
VKDR:6.289
Vehicle Kills:717
Kill Difference:1,040
Playtime:39.188 hours
Usage:9%
Score:1.151m
Score/min:490
Driving Accuracy:53.423%
Gunner Accuracy:55.574%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

C85 Canister-H
M*
Kills:1,353
V. Kills:57 N/A
Deaths:44
KDR:30.750
Accuracy:53.584% C*
KPH:287.600 M*
VKPH:12.100 B*
Enforcer ML65-H
M
Kills:893
V. Kills:706 126%
Deaths:64
KDR:13.953
Accuracy:87.662% M*
KPH:73.900 A**
VKPH:58.400 M
Kills:2,246 (0 + 2,246)
Deaths:108
KDR:20.796
VKDR:7.065
Vehicle Kills:763
Kill Difference:2,138
Playtime:16.790 hours
Usage:4%
Score:0.512m
Score/min:509
Driving Accuracy:N/A%
Gunner Accuracy:87.662%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
A*
Kills:206
V. Kills:46 438%
Deaths:12
KDR:17.167
Accuracy:37.182% C++
KPH:112 A*
VKPH:25 A*
M40 Fury
S
Kills:146
V. Kills:34 417%
Deaths:5
KDR:29.200
Accuracy:35.606% C+
KPH:129.200 M*
VKPH:30.100 S
Kills:352 (0 + 352)
Deaths:17
KDR:20.706
VKDR:4.706
Vehicle Kills:80
Kill Difference:335
Playtime:2.969 hours
Usage:1%
Score:0.255m
Score/min:1,430
Driving Accuracy:N/A%
Gunner Accuracy:35.606%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M12 Kobalt-F
A
Kills:306
V. Kills:9 N/A
Deaths:223
KDR:1.372
Accuracy:31.245% A
KPH:38.800 B
VKPH:1.100 C+
M40 Fury-F
B*
Kills:211
V. Kills:27 N/A
Deaths:89
KDR:2.371
Accuracy:44.654% C
KPH:40 B*
VKPH:5.100 C
Kills:517 (517 + 0)
Deaths:312
KDR:1.657
VKDR:0.115
Vehicle Kills:36
Kill Difference:205
Playtime:13.163 hours
Usage:3%
Score:0.129m
Score/min:163
Driving Accuracy:44.654%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
C85 Canister-H 1,4101,3534430.75A+27.7853.584%C*13.156%B+287.9M*12.1B*9974.7h4B**7.4B**
Enforcer ML65-H 1,5998936413.953M+10.9887.662%M*1.232%C--73.8A**58.3M31912.1h18.3C20.9B++
Titan-150 AP 1,211693779B+6.0350.479%C+3.175%C**25.9C++19.3B**46926.8h4.3C**8.4B+
M30 Mustang AH 591532717.493B4.5252.085%C-2.068%B**68.2B+7.6B*4247.8h5.9B+11.3B+
C-4 5904512042.211B+0.7625.093%C+N/A70.5C21.7C--7126.4h0.9B**3.6B*
AF-57 Piston 4454442172.046B*0.9337.951%C8.559%D**63.4AN/A2367h3.4B*9B+
NC05 Jackhammer 4214191992.106B*0.8741.923%C8.115%F55.9B+N/A2177.5h3.7B**8.9B+
AF-34 Mattock 383381517.471A4.5042.105%B**14.436%C--59.5B**N/A2146.4h5.8C*13.7B++
AF-34 Mattock 366359517.039A4.0645.942%B**17.27%C+55.2B*1.1B**1996.5h6.8C++14.8B+
Razor GD-23 3113102451.265B+1.7122.953%C11.29%F26.7C++N/A9411.6h9.2B**39.9B+
M12 Kobalt-F 3153062231.372C+1.6031.245%A4.902%D-38.7C**1.1C+1257.9h10.4B+33.3B*
CAS30 Tank Buster 485247922.685B**0.2950.707%B+1.619%B+16.8A++16.2A*30414.7h40.7C*80.2B+
GD-22S 2372371191.992C**0.9825.275%B+27.004%B+49.4B+N/A3484.8h7.9A31.1B*
Tank Mine 390237613.885B++0.9130.96%C+N/A131.7B+85B*20431.8h1.9C++6.3C+
M40 Fury-F 238211892.371B++0.6044.654%C1.896%B**39.8B*5.1C2205.3h6.1B++13.6B++
M40 Fury 2522061217.167A++14.1937.182%C++4.854%M++114.4A*25.6A*12451.8h9.9B+26.5B++
NS Baron G5 2052021071.888B**1.0920.449%F--11.386%D22DN/A949.2h3.2A15.9C+
Titan-150 HEAT 2151771412.643A+9.6759.587%A+3.39%B43.2A*9.3C+2804.1h3.6B**6A
Breaker Rocket Pods 204172919.111A++16.1450.896%C*1.163%C*191.1B**35.6A++10730.9h11.7B++23B+
AF-4 Cyclone 1681681221.377C++1.6029.938%B*14.286%D32.3C+N/A1175.2h7.4A24.8B*
NS-15M1 167165991.667C++1.3124.917%B+24.849%C**37.5C+N/A1304.4h9.6B**38.5B++
Gauss Compact S 170161682.368A+0.6129.058%B**6.211%F-22.4C++1.3A++1057.2h5.8A+20B**
EM4 Longshot 160160188.889A++5.9152.338%A*83.125%B++72.7A**N/A1722.2h1.8B++3.5B**
Titan-150 HESH 178159917.667B++14.6953.423%B++4.403%A*53B++6.3C-2763h2.3A4.2B**
GD-7F 161157861.826B*1.1529.664%B**13.376%D*14.3DN/A6611h11.1B++37.5B++
M40 Fury 180146529.2S26.2335.606%C+2.055%B132.7M**30.9S17281.1h8.5B*23.9B++
Blitz GD-10 143143702.043B**0.9326.663%B+11.189%D--34C*N/A1374.2h10B**37.5B++
NS-11AB 139139572.439B*0.5427.12%C++23.741%C+60.4B++N/A2002.3h10.5B**38.6B+
AF-23 Grinder 134134423.19B0.2230.415%D13.433%C-53.6A+N/A1742.5h3.9A+13B*
AF-41 Hacksaw 126126314.065B++1.0930.928%C7.937%F-45B**N/A1862.8h5.6B++18B+
AF-23 Grinder 125121422.881C*0.0933.277%D9.917%F48.4B**1.6M*1552.5h4.8B**14.6B+
NS-30 Vandal 118118442.682B++0.2935.021%B27.119%C+56.2B++N/A1602.1h5B+14.4B+
LA80 118118186.556A3.5850.503%A+80.509%C**51.3B+N/A1752.3h1.7B*3.4B**
Hornet Missiles 177115196.053C*3.0864.478%B++N/A35.9D19.4D5603.2h9.6B+14.8B+
AF-41 Hacksaw 117114313.677B+0.7026.911%C--5.263%F*40.7B++1.1A++1772.8h5.3B++19.9B+
NC4 Mag-Shot 115112851.318B*1.6636.86%A+12.5%D--65.9A*1.8A++2781.7h6.6B++18B++
AF-4A Bandit 109109591.847B+1.1328.214%B+22.936%C+54.5B++N/A1962h7.2A+25.7B**
NS-61 Emissary 108108951.137B+1.8427.03%C+14.815%C49.1B**N/A1772.2h11.3B+41.6B+
NS Decimator-G 120100871.149C1.8369.658%B*2%C34.5D6.9D--1462.9h3.3B+4.7B++
LA1 Anchor 9898492C+0.9710.901%F*20.408%D18.1D--N/A705.4h10.2C++94F-
NS-44 Commissioner 96941000.94C+2.0344.942%B**21.277%C+52.2B++1.1A+2481.8h3.7C**8.3B+
NC6 Gauss SAW 9493571.632B+1.3418.717%C20.43%C--23.8CN/A1953.9h9.4B50.3C*
Bouncing Betty 9393293.207C0.2341.951%C+N/A116.3C+N/A657940.8h0.9M++2.2A++
NS Decimator 11689691.29C**1.6871.831%AN/A33C+10D3802.7h3.4B*4.8B**
Vortek Rotary 15783561.482C+1.4929.093%C1.205%D14.6C+13C**2115.7h54.4B+187B+
NS-11AG 8383431.93C+1.0429.663%B+26.506%C++27.7DN/A743h9.5B**32.2B++
L-30R Vektor 12382273.037B0.0629.667%D--N/A8.8C4.4C949.3h42.1B*141.8B++
The Slasher 79791,1320.07B+2.9042.296%B+5.063%D1.2CN/A367.4h1.8B++4.2C++
L100 Python HESH 8578326A+23.0350.281%C*2.564%B**70.9B*6.4C--3341.1h2.3B**4.6B*
NC14 Bolt Driver 7474154.933A++1.9656.5%M*82.432%B*52.9A*N/A2561.4h1.5A+2.7A+
E540 Halberd 15974710.571B+7.6056.289%A+N/A23.1D26.6A**5043.2h7.4D*13.1C++
GD-66 Claw 7171521.365C++1.6157.86%C+2.817%F-29.6C-N/A1332.4h2.4C**4.2C*
L100 Python HEAT 8166513.2B**10.2347.026%C-3.03%B50.8A11.5C+2161.3h3.8B*8.2B*
NS Baron G5AE 6464222.909A+0.0756.047%B*12.5%D71.1B**N/A1600.9h3A5.3C++
Sticky Grenade 6363163N/A60.0342.857%D*N/A630DN/A130050.1h0.8A1.9B*
NS-11A 6262321.938B+1.0424.766%C++20.968%C+23.8CN/A722.6h11.1B**44.7B++
LA39 Bruiser 6161212.905A++0.0777.273%A+14.754%C+55.5B+N/A3511.1h1.7A2.2B**
NS-357P Underboss 6161511.196C+1.7849.894%B**14.754%D*55.5CN/A1221.1h3.9C+7.7B+
NS-30B Vandal 6060311.935C+1.0438.794%B++23.333%C-54.5C++N/A1531.1h4.9B+12.7B+
NS-AM7 Archer 7252750.693B+2.2863.451%B++13.462%C-3.3D-1.3D-4015.8h13.8B+21.7B++
Enforcer ML85 1085177.286B+4.3155.574%A++N/A23.2C+25.9A+14192.2h13.5C+24.3B*
Shrike 6750530.943B+2.0371.134%A++4%B*31.3B+10.6C4001.6h4.1A5.8A+

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon22800.3h
AC-X1760.2h
Anti-Vehicle MANA Turret21240.6h
Nano-Armor Kit178256,62334.5h
AE Nano-Armor Kit92106,62814.7h
Nanite Revive Grenade0540h
Medical Kit997654.6h
Medical Applicator4611,8932.5h
Spitfire Auto-Turret12620.3h
Motion Spotter135660.8h
Welding Device02150.1h
Shield Recharging Field11830.1h
Ammunition Package22120.1h
Nano-Repair Grenade0780h
Recon Detection Device11220.3h

Check the help document for the dictionary if you want to learn more about words used here.


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