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Commando WaaWaaSicksyBeast[AMRE] WaaWaaSicksyBeast
NC BR 36

KDR: 2.85

Score: 12.5m

Last Seen: Jan 4th, 2019 5:08 PM
- OFFLINE - 373.9 hour(s)

Prestige 1, Battle Rank 36 - New Conglomerate on Miller - Outfit Leader of American Refugees[AMRE] American Refugees
NC outfit on Miller

Members: 3
Level Progress (to 37): 50%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS C85 Canister-H Enforcer ML65-H Titan-150 AP M30 Mustang AH AF-57 Piston C-4 NC05 Jackhammer Razor GD-23
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $586,719 MLG Score: 469
Fun Score: N/A
Cheeseburgers Flipped: 141TIME WITH MEDKIT: 1.1%MEDKIT per DEATH: 0.2

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
24.932%18.901%4711810042,3121.168861.686

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±4.562%0.759B++-0.268C-1.984F-HEAD ++ (~6.44)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
34.20.543B+8.50.403B25.7

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
43.504%1.748%784410181,0302004255.15242%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.497%0.637B+0.129C++-0.174

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
43.90.727B++19.10.639B+24.8

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
51.653%3.345%682510171,1663096013.77346194%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.342%1.052B**0.458B+-0.616

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.20.813B++3.70.702B++3.5

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
66.44%7.796%1982410182,59130310848.52303239%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±12.088%2.813M+0.877B*2.909

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
14.50.877B*9.60.754B++4.9

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
52.426%82.102%19823101935218501.9027

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.537%2.61M0.982B*-0.25

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.30.667B+1.70.458B+1.6

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
40.47%8.507%19823101957613814.14389

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±9.831%-0.077C+-1.197D*1.575

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.70.418B3.10.36C**4.6


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
American Refugees[AMRE] American Refugees
NC outfit on Miller

Members: 3
12.5m1174.3%524 (31.4k)494 (29.6k)2.8547313,7174,8053.2878336 (36)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-NC102287117.34%9.368%16205:171

63% Engineer10% Heavy Assault10% Infiltrator11% Light Assault7% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Dec 1st, 2012 8:26 PMMay 6th, 2018 3:47 PMJan 18th, 2019 2:45 AM (2d) (PST)Jan 4th, 2019 1:56 PM (15d) (PST)Jan 4th, 2019 1:08 PM (15d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
7861386480.5400.1890.0517.6840.114469

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
47,1538,27638,87732113461729,623

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
423.4h/17.6d 2,081 1,285 4,520 195.2k 326 1,235 2,904 20m

Heavy AssaultCLASS DETAILS: Heavy Assault
NC05 Jackhammer
C
Kills:419
Deaths:199
KDR:2.106
Accuracy:41.923% C
HSR:8.115% F
GD-22S
B+
Kills:237
Deaths:119
KDR:1.992
Accuracy:25.275% B+
HSR:27.004% B+
NS-15M1
B+
Kills:165
Deaths:99
KDR:1.667
Accuracy:24.917% B+
HSR:24.849% B
LA1 Anchor
D
Kills:95
Deaths:46
KDR:2.065
Accuracy:10.855% F*
HSR:20% D
NC6 Gauss SAW
C
Kills:93
Deaths:57
KDR:1.632
Accuracy:18.717% C
HSR:20.430% C-
Kills:1,009
Deaths (as Heavy Assault):520
Deaths (to Heavy Assaults):1,246
KDR:1.94038
Kill Difference:489
Playtime:40.366 hours
Usage:10%
Score:0.993m
Score/min:410
Accuracy (listed only):24.337%
HSR (listed only):20.079%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
AF-57 Piston
C
Kills:444
Deaths:217
KDR:2.046
Accuracy:37.951% C
HSR:8.559% D**
Razor GD-23
C+
Kills:310
Deaths:245
KDR:1.265
Accuracy:22.953% C+
HSR:11.290% F-
NS Baron G5
D
Kills:185
Deaths:103
KDR:1.796
Accuracy:19.535% F--
HSR:11.892% D
Gauss Compact S
B**
Kills:161
Deaths:68
KDR:2.368
Accuracy:29.058% B**
HSR:6.211% F-
GD-7F
B**
Kills:156
Deaths:81
KDR:1.926
Accuracy:29.628% B**
HSR:13.462% D*
AF-4A Bandit
B++
Kills:109
Deaths:59
KDR:1.847
Accuracy:28.214% B++
HSR:22.936% C++
GD-66 Claw
C+
Kills:71
Deaths:52
KDR:1.365
Accuracy:57.860% C+
HSR:2.817% F-
NS Baron G5AE
B**
Kills:64
Deaths:22
KDR:2.909
Accuracy:56.047% B**
HSR:12.500% C--
LA39 Bruiser
A+
Kills:61
Deaths:21
KDR:2.905
Accuracy:77.273% A+
HSR:14.754% C++
Kills:1,561
Deaths (as Engineer):868
Deaths (to Engineers):1,371
KDR:1.79839
Kill Difference:693
Playtime:266.117 hours
Usage:63%
Score:8.920m
Score/min:559
Accuracy (listed only):39.835%
HSR (listed only):11.602%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AF-57 Piston
C
Kills:444
Deaths:217
KDR:2.046
Accuracy:37.951% C
HSR:8.559% D**
Razor GD-23
C+
Kills:310
Deaths:245
KDR:1.265
Accuracy:22.953% C+
HSR:11.290% F-
NS Baron G5
D
Kills:185
Deaths:103
KDR:1.796
Accuracy:19.535% F--
HSR:11.892% D
AF-4 Cyclone
B*
Kills:167
Deaths:122
KDR:1.369
Accuracy:29.964% B*
HSR:14.371% D
Gauss Compact S
B**
Kills:161
Deaths:68
KDR:2.368
Accuracy:29.058% B**
HSR:6.211% F-
GD-7F
B**
Kills:156
Deaths:81
KDR:1.926
Accuracy:29.628% B**
HSR:13.462% D*
Blitz GD-10
B+
Kills:143
Deaths:70
KDR:2.043
Accuracy:26.663% B+
HSR:11.189% D-
AF-4A Bandit
B++
Kills:109
Deaths:59
KDR:1.847
Accuracy:28.214% B++
HSR:22.936% C++
GD-66 Claw
C+
Kills:71
Deaths:52
KDR:1.365
Accuracy:57.860% C+
HSR:2.817% F-
NS Baron G5AE
B**
Kills:64
Deaths:22
KDR:2.909
Accuracy:56.047% B**
HSR:12.500% C--
LA39 Bruiser
A+
Kills:61
Deaths:21
KDR:2.905
Accuracy:77.273% A+
HSR:14.754% C++
Kills:1,871
Deaths (as Light Assault):1,060
Deaths (to Light Assaults):725
KDR:1.76509
Kill Difference:811
Playtime:46.736 hours
Usage:11%
Score:1.083m
Score/min:386
Accuracy (listed only):37.741%
HSR (listed only):11.816%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
AF-57 Piston
C
Kills:444
Deaths:217
KDR:2.046
Accuracy:37.951% C
HSR:8.559% D**
NS Baron G5
D
Kills:185
Deaths:103
KDR:1.796
Accuracy:19.535% F--
HSR:11.892% D
AF-4 Cyclone
B*
Kills:167
Deaths:122
KDR:1.369
Accuracy:29.964% B*
HSR:14.371% D
Blitz GD-10
B+
Kills:143
Deaths:70
KDR:2.043
Accuracy:26.663% B+
HSR:11.189% D-
NS-11AB
C++
Kills:139
Deaths:57
KDR:2.439
Accuracy:27.120% C++
HSR:23.741% C+
NS-11AG
B++
Kills:83
Deaths:43
KDR:1.930
Accuracy:29.663% B++
HSR:26.506% B
GD-66 Claw
C+
Kills:71
Deaths:52
KDR:1.365
Accuracy:57.860% C+
HSR:2.817% F-
NS Baron G5AE
B**
Kills:64
Deaths:22
KDR:2.909
Accuracy:56.047% B**
HSR:12.500% C--
NS-11A
C++
Kills:62
Deaths:32
KDR:1.938
Accuracy:24.766% C++
HSR:20.968% C+
LA39 Bruiser
A+
Kills:61
Deaths:21
KDR:2.905
Accuracy:77.273% A+
HSR:14.754% C++
Kills:1,419
Deaths (as Combat Medic):739
Deaths (to Combat Medics):475
KDR:1.92016
Kill Difference:680
Playtime:12.196 hours
Usage:3%
Score:0.266m
Score/min:364
Accuracy (listed only):38.684%
HSR (listed only):14.730%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
AF-4 Cyclone
B*
Kills:167
Deaths:122
KDR:1.369
Accuracy:29.964% B*
HSR:14.371% D
EM4 Longshot
A*
Kills:160
Deaths:18
KDR:8.889
Accuracy:52.338% A*
HSR:83.125% B+
Blitz GD-10
B+
Kills:143
Deaths:70
KDR:2.043
Accuracy:26.663% B+
HSR:11.189% D-
NS-30 Vandal
B
Kills:118
Deaths:44
KDR:2.682
Accuracy:35.021% B
HSR:27.119% C++
LA80
A+
Kills:118
Deaths:18
KDR:6.556
Accuracy:50.503% A+
HSR:80.509% C**
NC4 Mag-Shot
A+
Kills:112
Deaths:85
KDR:1.318
Accuracy:36.860% A+
HSR:12.500% D--
NS-61 Emissary
C+
Kills:108
Deaths:95
KDR:1.137
Accuracy:27.030% C+
HSR:14.815% C
NS-44 Commissioner
B**
Kills:94
Deaths:100
KDR:0.940
Accuracy:44.942% B**
HSR:21.277% C+
NC14 Bolt Driver
M++
Kills:74
Deaths:15
KDR:4.933
Accuracy:56.500% M++
HSR:82.432% B*
NS-357P Underboss
B**
Kills:61
Deaths:51
KDR:1.196
Accuracy:49.894% B**
HSR:14.754% D--
NS-30B Vandal
B++
Kills:60
Deaths:31
KDR:1.935
Accuracy:38.794% B++
HSR:23.333% C-
Kills:1,215
Deaths (as Infiltrator):649
Deaths (to Infiltrators):552
KDR:1.87211
Kill Difference:566
Playtime:41.211 hours
Usage:10%
Score:0.813m
Score/min:329
Accuracy (listed only):40.774%
HSR (listed only):35.038%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-23 Grinder
C-
Kills:134
Deaths:42
KDR:3.190
Accuracy:30.415% C--
HSR:13.433% C-
AF-34 Mattock
B**
Kills:133
Deaths:18
KDR:7.389
Accuracy:42.878% B**
HSR:15.790% C+
AF-41 Hacksaw
C+
Kills:126
Deaths:31
KDR:4.065
Accuracy:30.928% C+
HSR:7.937% F-
AF-23 Grinder
C-
Kills:121
Deaths:42
KDR:2.881
Accuracy:33.277% C-
HSR:9.917% F-
AF-34 Mattock
B**
Kills:120
Deaths:18
KDR:6.667
Accuracy:45.450% B**
HSR:18.333% C*
AF-41 Hacksaw
C
Kills:114
Deaths:31
KDR:3.677
Accuracy:26.911% C
HSR:5.263% F*
Kills:748
Deaths (as MAX Suit):91
Deaths (to MAX Suits):309
KDR:8.21978
Kill Difference:657
Playtime:17.606 hours
Usage:4%
Score:0.467m
Score/min:442
Accuracy (listed only):34.977%
HSR (listed only):11.779%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

M30 Mustang AH
B*
Kills:528
V. Kills:59 N/A
Deaths:71
KDR:7.437
Accuracy:51.845% C--
KPH:68.400 B++
VKPH:7.600 B*
Breaker Rocket Pods
A++
Kills:172
V. Kills:32 N/A
Deaths:9
KDR:19.111
Accuracy:50.896% C*
KPH:182.100 A+
VKPH:33.900 A++
Hornet Missiles
B+
Kills:115
V. Kills:62 183%
Deaths:19
KDR:6.053
Accuracy:64.478% B+
KPH:36.300 D
VKPH:19.600 D
Vortek Rotary
B+
Kills:83
V. Kills:74 111%
Deaths:56
KDR:1.482
Accuracy:29.186% C
KPH:15.100 C++
VKPH:13.500 B+
Kills:898 (611 + 0)
Deaths:155
KDR:5.794
VKDR:1.465
Vehicle Kills:227
Kill Difference:743
Playtime:17.317 hours
Usage:4%
Score:0.434m
Score/min:418
Piloting Accuracy:29.186%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

CAS30 Tank Buster
A*
Kills:247
V. Kills:238 103%
Deaths:92
KDR:2.685
Accuracy:50.707% B++
KPH:16.800 A++
VKPH:16.200 A*
Kills:247 (247 + 0)
Deaths:92
KDR:2.685
VKDR:2.587
Vehicle Kills:238
Kill Difference:155
Playtime:14.689 hours
Usage:3%
Score:0.268m
Score/min:304
Piloting Accuracy:50.707%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
B++
Kills:71
V. Kills:7 N/A
Deaths:3
KDR:23.667
Accuracy:50.784% C**
KPH:69.600 B++
VKPH:6.900 C
L100 Python HEAT
A
Kills:66
V. Kills:15 413%
Deaths:5
KDR:13.200
Accuracy:47.026% C
KPH:49.700 A
VKPH:11.300 C+
Kills:137 (137 + 0)
Deaths:8
KDR:17.125
VKDR:2.750
Vehicle Kills:22
Kill Difference:129
Playtime:2.348 hours
Usage:1%
Score:0.036m
Score/min:257
Driving Accuracy:47.026%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
B**
Kills:693
V. Kills:518 134%
Deaths:77
KDR:9
Accuracy:50.479% C+
KPH:25.900 C**
VKPH:19.300 B**
Titan-150 HEAT
A**
Kills:177
V. Kills:38 454%
Deaths:14
KDR:12.643
Accuracy:59.587% A+
KPH:43.500 A**
VKPH:9.300 C++
Titan-150 HESH
B++
Kills:159
V. Kills:19 N/A
Deaths:9
KDR:17.667
Accuracy:53.423% B++
KPH:52.500 B++
VKPH:6.300 C
E540 Halberd
A**
Kills:74
V. Kills:85 86%
Deaths:7
KDR:10.571
Accuracy:56.289% A+
KPH:23.400 D
VKPH:26.900 A**
Enforcer ML85
A+
Kills:51
V. Kills:57 88%
Deaths:7
KDR:7.286
Accuracy:55.574% A++
KPH:23.700 C++
VKPH:26.400 A+
Kills:1,154 (1,029 + 125)
Deaths:114
KDR:10.123
VKDR:6.289
Vehicle Kills:717
Kill Difference:1,040
Playtime:39.188 hours
Usage:9%
Score:1.148m
Score/min:488
Driving Accuracy:53.423%
Gunner Accuracy:55.574%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

C85 Canister-H
M*
Kills:1,346
V. Kills:57 N/A
Deaths:44
KDR:30.591
Accuracy:53.494% B+
KPH:287.500 M*
VKPH:12.200 B*
Enforcer ML65-H
A**
Kills:893
V. Kills:706 126%
Deaths:64
KDR:13.953
Accuracy:87.662% M*
KPH:73.900 A**
VKPH:58.400 A**
Kills:2,239 (0 + 2,239)
Deaths:108
KDR:20.731
VKDR:7.065
Vehicle Kills:763
Kill Difference:2,131
Playtime:16.768 hours
Usage:4%
Score:0.510m
Score/min:507
Driving Accuracy:N/A%
Gunner Accuracy:87.662%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
A*
Kills:206
V. Kills:46 438%
Deaths:12
KDR:17.167
Accuracy:37.182% C++
KPH:112 A*
VKPH:25 A*
M40 Fury
S
Kills:146
V. Kills:34 417%
Deaths:5
KDR:29.200
Accuracy:35.606% C++
KPH:129.200 M*
VKPH:30.100 S
Kills:352 (0 + 352)
Deaths:17
KDR:20.706
VKDR:4.706
Vehicle Kills:80
Kill Difference:335
Playtime:2.969 hours
Usage:1%
Score:0.255m
Score/min:1,430
Driving Accuracy:N/A%
Gunner Accuracy:35.606%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M12 Kobalt-F
A+
Kills:306
V. Kills:9 N/A
Deaths:223
KDR:1.372
Accuracy:31.457% A+
KPH:39.100 B+
VKPH:1.100 C+
M40 Fury-F
B**
Kills:211
V. Kills:27 N/A
Deaths:89
KDR:2.371
Accuracy:44.654% C
KPH:40 B**
VKPH:5.100 C
Kills:517 (517 + 0)
Deaths:312
KDR:1.657
VKDR:0.115
Vehicle Kills:36
Kill Difference:205
Playtime:13.108 hours
Usage:3%
Score:0.129m
Score/min:164
Driving Accuracy:44.654%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
C85 Canister-H 1,4031,3464430.591B*27.7453.494%B+13.224%B+286.4M*12.1B*9934.7h4B*7.4B**
Enforcer ML65-H 1,5998936413.953M++11.1087.662%M*1.232%D73.8A**58.3A**31912.1h18.3C+20.9B++
Titan-150 AP 1,211693779B+6.1550.479%C+3.175%C++25.9C**19.3B**46826.8h4.3C*8.4B+
M30 Mustang AH 587528717.437B4.5851.845%C--2.083%B**68.6B++7.7B*4227.7h5.8B+11.2B+
AF-57 Piston 4454442172.046B*0.8137.951%C8.559%D**63.4AN/A2367h3.4B*9B+
C-4 5744401952.256B++0.6025.591%C++N/A71C+21.6C--7216.2h0.9B**3.5B*
NC05 Jackhammer 4214191992.106B++0.7541.923%C8.115%F55.9B++N/A2177.5h3.7B**8.9B+
Razor GD-23 3113102451.265B+1.5922.953%C+11.29%F-26.7C*N/A9411.6h9.2B**39.9B+
M12 Kobalt-F 3153062231.372C+1.4831.457%A+4.902%D-39.2B+1.2C+1267.8h10.4B++33.1B*
CAS30 Tank Buster 485247922.685A0.1750.707%B++1.619%B+16.8A++16.2A*30414.7h40.7C*80.2B+
Tank Mine 390237613.885B++1.0330.935%C+N/A131.7B+85B*20551.8h1.9C++6.3C++
GD-22S 2372371191.992B0.8625.275%B+27.004%B+49.4B+N/A3454.8h7.9A31.1B*
M40 Fury-F 238211892.371B+0.4844.654%C1.896%B**39.8B**5.1C2205.3h6.1B++13.6B*
M40 Fury 2522061217.167A++14.3137.182%C++4.854%M++114.4A*25.6A*12451.8h9.9B+26.5B++
NS Baron G5 1881851031.796B**1.0619.535%F--11.892%D21DN/A888.8h3.2A16.5C+
Titan-150 HEAT 2151771412.643A+9.7959.587%A+3.39%C**43.2A**9.3C++2784.1h3.6B*6A
Breaker Rocket Pods 204172919.111A++16.2650.896%C*1.163%C++191.1A+35.6A*10620.9h11.7B++23B+
AF-4 Cyclone 1671671221.369C++1.4929.964%B*14.371%D32.7C++N/A1185.1h7.4A24.8B*
NS-15M1 167165991.667C*1.1924.917%B+24.849%B37.5C+N/A1304.4h9.6B**38.5B++
Gauss Compact S 170161682.368A++0.4929.058%B**6.211%F-22.4C*1.3A*1047.2h5.8A+20B**
EM4 Longshot 160160188.889A*6.0352.338%A*83.125%B+72.7A**N/A1712.2h1.8B++3.5B**
Titan-150 HESH 178159917.667B*14.8153.423%B++4.403%A*53B++6.3C2753h2.3B*4.2B**
GD-7F 160156811.926B**0.9329.628%B**13.462%D*15.3DN/A7110.2h11.1B++37.5B++
M40 Fury 180146529.2S26.3535.606%C++2.055%C**132.7M**30.9S17281.1h8.5B*23.9B*
Blitz GD-10 143143702.043B**0.8126.663%B+11.189%D-34BN/A1364.2h10B**37.5B*
NS-11AB 139139572.439B*0.4227.12%C++23.741%C+60.4B++N/A2062.3h10.5B*38.6B++
AF-23 Grinder 134134423.19B0.3430.415%C--13.433%C-53.6A++N/A1742.5h3.9A+13B*
AF-34 Mattock 133133187.389A4.5342.878%B**15.79%C+51.2B+N/A1322.6h6.6C-15.5B+
AF-41 Hacksaw 126126314.065B++1.2130.928%C+7.937%F-45B**N/A1852.8h5.6B++18B+
AF-23 Grinder 125121422.881C*0.0333.277%C-9.917%F-48.4B**1.6M*1552.5h4.8B**14.6B+
AF-34 Mattock 122120186.667A3.8145.45%B**18.333%C*44.4C**N/A1172.7h8D-17.5C**
NS-30 Vandal 118118442.682B+0.1735.021%B27.119%C++56.2B*N/A1602.1h5B+14.4B+
LA80 118118186.556B**3.7050.503%A+80.509%C**51.3B++N/A1752.3h1.7B*3.4B**
Hornet Missiles 177115196.053C*3.2064.478%B+N/A35.9D19.4D5603.2h9.6B+14.8B+
AF-41 Hacksaw 117114313.677B+0.8226.911%C5.263%F*40.7B++1.1A*1742.8h5.3B++19.9B+
NC4 Mag-Shot 115112851.318B*1.5436.86%A+12.5%D--65.9A*1.8A*2761.7h6.6B++18B+
AF-4A Bandit 109109591.847B+1.0128.214%B++22.936%C++54.5B*N/A1932h7.2A25.7B*
NS-61 Emissary 108108951.137B+1.7227.03%C+14.815%C49.1AN/A1772.2h11.3B+41.6B+
NS Decimator-G 11999871.138C+1.7269.281%B++2.02%C--34.1C--6.9D--1422.9h3.2B++4.6B++
LA1 Anchor 9595462.065C+0.7910.855%F*20%D18.6D--N/A705.1h10.4C+95.8F-
NS-44 Commissioner 96941000.94C+1.9144.942%B**21.277%C+55.3B*1.2A+2541.7h3.7C**8.3B+
NC6 Gauss SAW 9493571.632B+1.2218.717%C20.43%C-23.8CN/A1883.9h9.4B+50.3C**
NS Decimator 11689691.29B1.5671.831%A+N/A33C+10D3732.7h3.4B**4.8B**
Vortek Rotary 15783561.482C+1.3729.186%C1.205%D15.1C++13.5B+2185.5h54.4B++186.4B+
NS-11AG 8383431.93C++0.9229.663%B++26.506%B27.7C-N/A743h9.5B**32.2B++
The Slasher 79791,1290.07B+2.7842.296%B+5.063%D1.2CN/A366.7h1.8B+4.2B+
Bouncing Betty 7575243.125C0.2736.313%D-N/A107.1CN/A6170.7h0.9M++2.4A+
E540 Halberd 15974710.571B+7.7256.289%A+N/A23.1D26.6A*5013.2h7.4D*13.1C++
NC14 Bolt Driver 7474154.933A++2.0856.5%M++82.432%B*52.9A*N/A2511.4h1.5A+2.7A+
L100 Python HESH 7871323.667A20.8150.784%C**2.817%B**71B++7C3131h2.3B**4.5B*
GD-66 Claw 7171521.365C++1.4957.86%C+2.817%F-29.6C-N/A1322.4h2.4C**4.2C*
L100 Python HEAT 8166513.2A+10.3547.026%C3.03%C*50.8A+11.5C+2131.3h3.8B*8.2B*
NS Baron G5AE 6464222.909A+0.0556.047%B**12.5%C--71.1B**N/A1600.9h3A5.3C++
Sticky Grenade 6363163N/A60.1542.857%D*N/A630DN/A129570.1h0.8A1.9B*
NS-11A 6262321.938B+0.9224.766%C++20.968%C+23.8CN/A722.6h11.1B**44.7B++
NS-357P Underboss 6161511.196C+1.6649.894%B**14.754%D--55.5C+N/A1211.1h3.9C+7.7B+
LA39 Bruiser 6161212.905A+0.0577.273%A+14.754%C++55.5B++N/A3491.1h1.7A2.2B**
NS-30B Vandal 6060311.935C+0.9238.794%B++23.333%C-54.5C**N/A1531.1h4.9B+12.7B+
Enforcer ML85 1085177.286B+4.4355.574%A++N/A23.2C+25.9A+14172.2h13.5C+24.3B*
Shrike 6750530.943B+1.9171.134%A++4%B++31.3B++10.6C3961.6h4.1A5.8A

Consumables
  Name Deaths Consumed Time Equipped
Nanite Revive Grenade0540h
AC-X1760.2h
Anti-Vehicle MANA Turret21240.6h
Motion Spotter135640.8h
Medical Kit997614.6h
Medical Applicator4611,8932.5h
Spawn Beacon22240.2h
Nano-Armor Kit172226,72230.3h
AE Nano-Armor Kit92106,62814.7h
Spitfire Auto-Turret12370.3h
Shield Recharging Field11830.1h
Ammunition Package22050.1h
Nano-Repair Grenade0690h
Recon Detection Device11220.3h

Check the help document for the dictionary if you want to learn more about words used here.


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