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Paragon Lictor WaaWaaW8in4U2PassOut[RUFI] WaaWaaW8in4U2PassOut
VS BR 195

KDR: 3.81

Score: 101.3m

Last Seen: Jan 20th, 2019 10:22 PM
- OFFLINE - 40 minute(s)

Prestige 1, Battle Rank 100 (195 total) - Vanu Sovereignty on Emerald - Outfit Leader of Puddin Pops[RUFI] Puddin Pops
VS outfit on Emerald

Members: 31
Level Progress (to 101): 0%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS Proton II PPA-H M12 Kobalt-H Supernova FPC Supernova VPC C-4 SVA-88 L-30R Vektor Orion VS54
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $567,954 MLG Score: 454
Fun Score: N/A
Cheeseburgers Flipped: 479TIME WITH MEDKIT: 0.5%MEDKIT per DEATH: 0.2

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
27.185%23.246%6322210008,9221.973021.837

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±5.379%1.2B**0.403B-2.546F*HEAD ++ (~9.65)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
33.90.546B+9.20.354C**24.7

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
43.977%0.986%1012310192,43336914556.57568167%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.477%0.694B+-0.567D-0.181

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
750.534B+330.375C**42

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
56.916%1.539%1350610165,06874822676.7754223%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.984%1.678A++-0.642D-0.642

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.80.832B++3.90.699B+2.9

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
32.051%6.107%11241210108,367834192010.0204436%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.699%-0.379C-0.438B1.167

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
37.10.686B+11.90.697B+25.2

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
52.861%80.906%11243101950837021.37297

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.001%2.676M0.904B*-0.657

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.60.633B+1.90.398B1.7

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
45.851%8.934%1124310191,22038053.2021

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.938%0.371C**-1.111D*-0.652

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.80.483B+3.10.355C**3.7


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Puddin Pops[RUFI] Puddin Pops
VS outfit on Emerald

Members: 31
101.3m2019.8%1326 (79.6k)1178 (70.7k)3.8099342,83511,2434.54647195 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS1022237615.872%9.7%15407:3811

70% Engineer13% Heavy Assault17% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jun 5th, 2013 6:33 PMAug 7th, 2015 11:57 PMJan 20th, 2019 8:42 PM (1d) (PST)Jan 20th, 2019 10:35 PM (1d) (PST)Jan 20th, 2019 6:22 PM (1d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
637795580.4980.1310.04812.0290.098454

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
38,2404,76033,4803083722670,669

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1433.7h/59.7d 8,281 4,155 21,376 1034.8k 881 3,735 8,399 54.8m

Heavy AssaultCLASS DETAILS: Heavy Assault
SVA-88
B+
Kills:1,321
Deaths:599
KDR:2.205
Accuracy:25.767% B+
HSR:25.284% C+
Orion VS54
B*
Kills:1,171
Deaths:450
KDR:2.602
Accuracy:25.061% B*
HSR:22.545% C
Flare VE6
B**
Kills:1,169
Deaths:426
KDR:2.744
Accuracy:28.146% B**
HSR:29.085% B++
Pulsar LSW
B**
Kills:1,168
Deaths:542
KDR:2.155
Accuracy:28.184% B**
HSR:17.723% D-
NS-15M1
A
Kills:1,160
Deaths:427
KDR:2.717
Accuracy:28.913% A
HSR:28.879% B*
Betelgeuse 54-A
B*
Kills:227
Deaths:74
KDR:3.068
Accuracy:24.460% C
HSR:36.564% B*
Lasher X2
C+
Kills:126
Deaths:107
KDR:1.178
Accuracy:24.224% C+
HSR:3.968% C+
Ursa
A
Kills:103
Deaths:36
KDR:2.861
Accuracy:29.456% A
HSR:27.185% B+
Kills:6,445
Deaths (as Heavy Assault):2,661
Deaths (to Heavy Assaults):2,876
KDR:2.42202
Kill Difference:3,784
Playtime:180.556 hours
Usage:13%
Score:6.464m
Score/min:597
Accuracy (listed only):26.776%
HSR (listed only):23.904%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Pandora VX25
B
Kills:482
Deaths:195
KDR:2.472
Accuracy:43.157% B
HSR:7.676% F-
Thanatos VE70
B++
Kills:402
Deaths:190
KDR:2.116
Accuracy:45.865% B++
HSR:9.950% D*
Deimos VA29
C--
Kills:336
Deaths:201
KDR:1.672
Accuracy:54.416% C--
HSR:9.524% D*
NS Baron G5
D-
Kills:157
Deaths:91
KDR:1.725
Accuracy:3.007% T*
HSR:10.191% D-
Pulsar C
B**
Kills:125
Deaths:68
KDR:1.838
Accuracy:29.615% B**
HSR:21.600% C
Zenith VX-5
B+
Kills:85
Deaths:78
KDR:1.090
Accuracy:28.376% B+
HSR:12.941% D**
Serpent VE92
A++
Kills:79
Deaths:40
KDR:1.975
Accuracy:24.343% C++
HSR:29.114% A++
NS-11C
B+
Kills:74
Deaths:41
KDR:1.805
Accuracy:26.685% B+
HSR:20.270% C*
Solstice SF
D
Kills:62
Deaths:19
KDR:3.263
Accuracy:21.076% D
HSR:8.065% D**
VX6-7
A++
Kills:59
Deaths:27
KDR:2.185
Accuracy:26.297% B
HSR:32.203% A++
Solstice VE3
B+
Kills:55
Deaths:38
KDR:1.447
Accuracy:25.021% B+
HSR:5.455% F--
Kills:1,916
Deaths (as Engineer):988
Deaths (to Engineers):3,254
KDR:1.93927
Kill Difference:928
Playtime:997.583 hours
Usage:70%
Score:47.805m
Score/min:799
Accuracy (listed only):29.805%
HSR (listed only):15.181%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Sirius SX12
C**
Kills:853
Deaths:594
KDR:1.436
Accuracy:26.127% C**
HSR:9.496% D*
Pandora VX25
B
Kills:482
Deaths:195
KDR:2.472
Accuracy:43.157% B
HSR:7.676% F-
Thanatos VE70
B++
Kills:402
Deaths:190
KDR:2.116
Accuracy:45.865% B++
HSR:9.950% D*
Deimos VA29
C--
Kills:336
Deaths:201
KDR:1.672
Accuracy:54.416% C--
HSR:9.524% D*
Eridani SX5
B+
Kills:255
Deaths:109
KDR:2.339
Accuracy:28.856% B+
HSR:18.431% C+
NS Baron G5
D-
Kills:157
Deaths:91
KDR:1.725
Accuracy:3.007% T*
HSR:10.191% D-
Corvus VA55
C+
Kills:107
Deaths:60
KDR:1.783
Accuracy:22.942% C
HSR:21.495% C+
Pulsar VS1
C
Kills:70
Deaths:49
KDR:1.429
Accuracy:21.696% C
HSR:18.571% C
Terminus VX-9
D*
Kills:62
Deaths:52
KDR:1.192
Accuracy:17.603% F
HSR:16.129% D*
Kills:2,724
Deaths (as Combat Medic):1,541
Deaths (to Combat Medics):1,150
KDR:1.76768
Kill Difference:1,183
Playtime:42.749 hours
Usage:3%
Score:4.618m
Score/min:1,800
Accuracy (listed only):29.297%
HSR (listed only):13.496%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Sirius SX12
C**
Kills:853
Deaths:594
KDR:1.436
Accuracy:26.127% C**
HSR:9.496% D*
Pandora VX25
B
Kills:482
Deaths:195
KDR:2.472
Accuracy:43.157% B
HSR:7.676% F-
Thanatos VE70
B++
Kills:402
Deaths:190
KDR:2.116
Accuracy:45.865% B++
HSR:9.950% D*
Deimos VA29
C--
Kills:336
Deaths:201
KDR:1.672
Accuracy:54.416% C--
HSR:9.524% D*
Eridani SX5
B+
Kills:255
Deaths:109
KDR:2.339
Accuracy:28.856% B+
HSR:18.431% C+
NS Baron G5
D-
Kills:157
Deaths:91
KDR:1.725
Accuracy:3.007% T*
HSR:10.191% D-
Pulsar C
B**
Kills:125
Deaths:68
KDR:1.838
Accuracy:29.615% B**
HSR:21.600% C
Zenith VX-5
B+
Kills:85
Deaths:78
KDR:1.090
Accuracy:28.376% B+
HSR:12.941% D**
Serpent VE92
A++
Kills:79
Deaths:40
KDR:1.975
Accuracy:24.343% C++
HSR:29.114% A++
NS-11C
B+
Kills:74
Deaths:41
KDR:1.805
Accuracy:26.685% B+
HSR:20.270% C*
Solstice SF
D
Kills:62
Deaths:19
KDR:3.263
Accuracy:21.076% D
HSR:8.065% D**
VX6-7
A++
Kills:59
Deaths:27
KDR:2.185
Accuracy:26.297% B
HSR:32.203% A++
Solstice VE3
B+
Kills:55
Deaths:38
KDR:1.447
Accuracy:25.021% B+
HSR:5.455% F--
Kills:3,024
Deaths (as Light Assault):1,691
Deaths (to Light Assaults):1,656
KDR:1.78829
Kill Difference:1,333
Playtime:77.674 hours
Usage:5%
Score:2.174m
Score/min:466
Accuracy (listed only):29.449%
HSR (listed only):14.994%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Sirius SX12
C**
Kills:853
Deaths:594
KDR:1.436
Accuracy:26.127% C**
HSR:9.496% D*
NS-44 Commissioner
B*
Kills:432
Deaths:377
KDR:1.146
Accuracy:43.366% B*
HSR:20.139% C
V10
A++
Kills:274
Deaths:40
KDR:6.850
Accuracy:52.354% A++
HSR:82.117% B+
Eridani SX5
B+
Kills:255
Deaths:109
KDR:2.339
Accuracy:28.856% B+
HSR:18.431% C+
NS-44B Commissioner
S
Kills:172
Deaths:84
KDR:2.048
Accuracy:55.441% A++
HSR:59.884% S
XM98
M
Kills:160
Deaths:22
KDR:7.273
Accuracy:54.876% M
HSR:80.625% B++
Soldier Soaker
B**
Kills:122
Deaths:81
KDR:1.506
Accuracy:43.310% B**
HSR:16.393% C++
NS-61 Emissary
C+
Kills:94
Deaths:68
KDR:1.382
Accuracy:27.164% C+
HSR:15.957% C+
NS-AM7 Archer
B++
Kills:81
Deaths:100
KDR:0.810
Accuracy:63.798% B++
HSR:7.407% D*
Parallax VX3
A++
Kills:74
Deaths:12
KDR:6.167
Accuracy:50.923% A++
HSR:77.027% C+
Kills:2,517
Deaths (as Infiltrator):1,487
Deaths (to Infiltrators):1,117
KDR:1.69267
Kill Difference:1,030
Playtime:74.008 hours
Usage:5%
Score:37.502m
Score/min:8,445
Accuracy (listed only):44.621%
HSR (listed only):38.748%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Nebula VM20
B**
Kills:849
Deaths:144
KDR:5.896
Accuracy:23.576% B**
HSR:18.728% C
Nebula VM20
B**
Kills:820
Deaths:144
KDR:5.694
Accuracy:22.629% B**
HSR:15.610% D--
Blueshift VM5
B**
Kills:479
Deaths:83
KDR:5.771
Accuracy:23.947% B**
HSR:14.614% D*
Blueshift VM5
B**
Kills:411
Deaths:83
KDR:4.952
Accuracy:24.822% B**
HSR:14.112% D*
Cosmos VM3
B**
Kills:404
Deaths:74
KDR:5.459
Accuracy:21.818% B**
HSR:13.861% D--
Cosmos VM3
B**
Kills:381
Deaths:74
KDR:5.149
Accuracy:21.217% B**
HSR:14.173% D*
Quasar VM1
B**
Kills:168
Deaths:25
KDR:6.720
Accuracy:22.639% B**
HSR:19.048% C
Quasar VM1
A+
Kills:155
Deaths:25
KDR:6.200
Accuracy:22.329% A+
HSR:23.871% B**
Comet VM2
B+
Kills:87
Deaths:43
KDR:2.023
Accuracy:51.012% B+
HSR:4.598% C++
Comet VM2
B+
Kills:76
Deaths:43
KDR:1.767
Accuracy:47.738% B+
HSR:3.947% C+
Kills:3,830
Deaths (as MAX Suit):369
Deaths (to MAX Suits):689
KDR:10.3794
Kill Difference:3,461
Playtime:59.953 hours
Usage:4%
Score:2.756m
Score/min:766
Accuracy (listed only):28.173%
HSR (listed only):14.256%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
C+
Kills:228
V. Kills:11 N/A
Deaths:56
KDR:4.071
Accuracy:40.383% C+
KPH:45.800 C+
VKPH:2.200 D
Saron Laser Cannon
B*
Kills:180
V. Kills:101 176%
Deaths:63
KDR:2.857
Accuracy:36.598% B++
KPH:22.200 B*
VKPH:12.500 B+
Photon A2A Missile Pods
B*
Kills:78
V. Kills:41 186%
Deaths:8
KDR:9.750
Accuracy:80.363% C++
KPH:84.300 B*
VKPH:44.300 C+
Hornet Missiles
C**
Kills:62
V. Kills:47 129%
Deaths:5
KDR:12.400
Accuracy:65.702% B+
KPH:60 C+
VKPH:45.500 C**
Kills:548 (408 + 0)
Deaths:132
KDR:4.152
VKDR:1.515
Vehicle Kills:200
Kill Difference:416
Playtime:15.031 hours
Usage:1%
Score:0.546m
Score/min:606
Piloting Accuracy:36.598%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L-30R Vektor
A+
Kills:1,223
V. Kills:567 215%
Deaths:95
KDR:12.874
Accuracy:36.477% C+
KPH:23.300 A+
VKPH:10.800 B+
CAS30 Tank Buster
A*
Kills:982
V. Kills:724 135%
Deaths:168
KDR:5.845
Accuracy:57.099% A
KPH:18.800 A*
VKPH:13.900 A+
C150 Dalton
U
Kills:499
V. Kills:294 169%
Deaths:15
KDR:33.267
Accuracy:40.673% C*
KPH:1,796,400 U
VKPH:1,058,400 U
Dual-75 Duster
B**
Kills:215
V. Kills:11 N/A
Deaths:10
KDR:21.500
Accuracy:45.962% B**
KPH:70.200 C++
VKPH:3.600 D
AP30 Shredder
U
Kills:186
V. Kills:126 146%
Deaths:10
KDR:18.600
Accuracy:30.805% D
KPH:669,600 U
VKPH:453,600 U
L-24R Spur
C**
Kills:186
V. Kills:23 N/A
Deaths:16
KDR:11.625
Accuracy:46.417% B*
KPH:33.600 C++
VKPH:4.200 C**
L105 Zephyr
U
Kills:116
V. Kills:22 N/A
Deaths:3
KDR:38.667
Accuracy:44.891% C**
KPH:417,600 U
VKPH:79,200 U
Kills:3,407 (2,391 + 1,016)
Deaths:317
KDR:10.748
VKDR:5.574
Vehicle Kills:1,767
Kill Difference:3,090
Playtime:113.345 hours
Usage:8%
Score:1.904m
Score/min:280
Piloting Accuracy:46.417%
Gunner Accuracy:44.891%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
A*
Kills:175
V. Kills:42 407%
Deaths:3
KDR:58.333
Accuracy:46.486% B++
KPH:65.100 A*
VKPH:15.600 A*
L100 Python HESH
B+
Kills:172
V. Kills:21 N/A
Deaths:11
KDR:15.636
Accuracy:54.121% B+
KPH:57.100 C**
VKPH:7 C
L100 Python HEAT
A**
Kills:98
V. Kills:20 467%
Deaths:7
KDR:14
Accuracy:58.505% B++
KPH:63.500 A**
VKPH:13 B+
Kills:445 (445 + 0)
Deaths:21
KDR:21.190
VKDR:3.952
Vehicle Kills:83
Kill Difference:424
Playtime:7.243 hours
Usage:1%
Score:0.201m
Score/min:463
Driving Accuracy:58.505%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
B
Kills:1,927
V. Kills:1,604 120%
Deaths:276
KDR:6.982
Accuracy:56.512% B
KPH:20.100 C
VKPH:16.700 B
Supernova VPC
B++
Kills:1,756
V. Kills:260 N/A
Deaths:71
KDR:24.732
Accuracy:57.083% B++
KPH:42.300 C+
VKPH:6.300 C
Supernova PC
M
Kills:940
V. Kills:287 326%
Deaths:42
KDR:22.381
Accuracy:64.756% A++
KPH:50.300 M
VKPH:15.300 A*
Saron HRB
A
Kills:189
V. Kills:123 152%
Deaths:18
KDR:10.500
Accuracy:46.373% B
KPH:37.800 A
VKPH:24.600 B**
E540 Halberd
B**
Kills:158
V. Kills:99 158%
Deaths:12
KDR:13.167
Accuracy:61.924% A++
KPH:37.100 B+
VKPH:23.200 B**
Proton II PPA
C**
Kills:56
V. Kills:1 N/A
Deaths:3
KDR:18.667
Accuracy:19.455% D
KPH:65.900 C**
VKPH:1.200 D*
Kills:5,026 (4,623 + 403)
Deaths:422
KDR:11.910
VKDR:5.626
Vehicle Kills:2,374
Kill Difference:4,604
Playtime:166.236 hours
Usage:12%
Score:5.183m
Score/min:520
Driving Accuracy:64.756%
Gunner Accuracy:19.455%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Proton II PPA-H
A++
Kills:2,501
V. Kills:122 N/A
Deaths:123
KDR:20.333
Accuracy:42.208% B+
KPH:177.100 A++
VKPH:8.600 B+
M12 Kobalt-H
C++
Kills:2,237
V. Kills:73 N/A
Deaths:36
KDR:62.139
Accuracy:21.169% C
KPH:137.600 C++
VKPH:4.500 C
Saron HRB-H
A++
Kills:891
V. Kills:657 135%
Deaths:95
KDR:9.379
Accuracy:60.487% B+
KPH:56.100 B**
VKPH:41.300 A++
M40 Fury-H
M+
Kills:220
V. Kills:26 N/A
Deaths:24
KDR:9.167
Accuracy:43.957% C++
KPH:224.100 M+
VKPH:26.500 B*
Aphelion VEX-4H
B*
Kills:190
V. Kills:111 170%
Deaths:14
KDR:13.571
Accuracy:50.454% B+
KPH:55.300 B*
VKPH:32.300 B+
G40-F Ranger
C*
Kills:73
V. Kills:41 174%
Deaths:3
KDR:24.333
Accuracy:32.500% C+
KPH:38.900 C*
VKPH:21.800 C++
Kills:6,112 (0 + 6,112)
Deaths:295
KDR:20.719
VKDR:3.492
Vehicle Kills:1,030
Kill Difference:5,817
Playtime:52.563 hours
Usage:4%
Score:2.089m
Score/min:662
Driving Accuracy:N/A%
Gunner Accuracy:32.500%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
S
Kills:1,149
V. Kills:170 N/A
Deaths:36
KDR:31.917
Accuracy:42.042% B+
KPH:176.100 S
VKPH:26.100 A**
M40 Fury
M**
Kills:471
V. Kills:69 N/A
Deaths:17
KDR:27.706
Accuracy:38.290% C*
KPH:137.300 M**
VKPH:20.100 A*
M12 Kobalt
A++
Kills:213
V. Kills:5 N/A
Deaths:1
KDR:213
Accuracy:20.571% B+
KPH:142.800 A++
VKPH:3.400 C+
M12 Kobalt
B*
Kills:96
V. Kills:3 N/A
Deaths:2
KDR:48
Accuracy:17.563% C+
KPH:97 B*
VKPH:3 C+
Kills:1,929 (0 + 1,929)
Deaths:56
KDR:34.446
VKDR:4.411
Vehicle Kills:247
Kill Difference:1,873
Playtime:12.439 hours
Usage:1%
Score:1.208m
Score/min:1,619
Driving Accuracy:N/A%
Gunner Accuracy:17.563%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

V30-F Starfall
B
Kills:173
V. Kills:95 180%
Deaths:59
KDR:2.932
Accuracy:54.740% D*
KPH:32.300 B
VKPH:17.700 C++
S12 Renegade
A**
Kills:162
V. Kills: N/A
Deaths:30
KDR:5.400
Accuracy:52.781% A
KPH:128 A**
VKPH:0 F
M40 Fury-F
B+
Kills:134
V. Kills:60 220%
Deaths:112
KDR:1.196
Accuracy:56.432% B++
KPH:17.700 C
VKPH:7.900 B+
M12 Kobalt-F
A*
Kills:67
V. Kills:3 N/A
Deaths:34
KDR:1.971
Accuracy:37.525% A*
KPH:20.200 C
VKPH:0.900 C
Kills:536 (536 + 0)
Deaths:235
KDR:2.281
VKDR:0.672
Vehicle Kills:158
Kill Difference:301
Playtime:17.512 hours
Usage:1%
Score:0.240m
Score/min:228
Driving Accuracy:37.525%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
B**
Kills:86
V. Kills:5 N/A
Deaths:1
KDR:86
Accuracy:33.149% C+
KPH:112.800 B**
VKPH:6.600 C++
Kills:86 (0 + 86)
Deaths:1
KDR:86
VKDR:5
Vehicle Kills:5
Kill Difference:85
Playtime:0.763 hours
Usage:0%
Score:0.017m
Score/min:364
Piloting Accuracy:N/A%
Gunner Accuracy:33.149%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Proton II PPA-H 2,6232,50112320.333B++16.5242.208%B+2.239%B+177.4A++8.7B++63814.1h7.5B++17.7B*
M12 Kobalt-H 2,3102,2373662.139A**58.3321.169%C15.557%C+137.2C++4.5C44816.3h11.5B*54.5B+
Supernova FPC 3,5311,9272766.982C**3.1756.512%B1.764%C--20.1C16.7B50895.9h4.9B+8.7B+
Supernova VPC 2,0161,7567124.732A20.9257.083%B++N/A42.3C+6.3C33841.5h2.7B++4.7B++
C-4 1,7991,3434073.3A0.5124.37%C+N/A105.7B++35.9B+113212.7h0.8A3.4B**
SVA-88 1,3211,3215992.205C*1.6025.767%B+25.284%C+44.8C+N/A25329.5h9.7B*37.5B++
L-30R Vektor 1,7901,2239512.874S9.0636.477%C+1.063%D-23.3A+10.8B+13652.5h33.3B**91.4B*
Orion VS54 1,1721,1714502.602B*1.2125.061%B*22.545%C47.6B*N/A39424.6h9.3B**37.3B*
Flare VE6 1,1741,1694262.744A1.0728.146%B**29.085%B++65.3B**N/A38617.9h7.4A26.3B*
Pulsar LSW 1,1701,1685422.155B+1.6528.184%B**17.723%D-46.7C*N/A31225h9.9B*35B++
NS-15M1 1,1641,1604272.717B**1.0928.913%A28.879%B*62.7B*N/A32618.5h9.2B**31.8B*
M40 Fury 1,3191,1493631.917M*28.1142.042%B+1.218%D176.8S26.2A**16436.5h8B*18.9B**
CAS30 Tank Buster 1,7069821685.845M++2.0457.099%AN/A18.8A*13.9A+23352.2h38B++66.5B*
Supernova PC 1,2279404222.381A**18.5764.756%A++2.766%C**50.3M15.3A*35018.7h3.5B**5.4A
Saron HRB-H 1,548891959.379B*5.5760.487%B+N/A56B**41.3A++80715.9h18.8B++31.2B*
Sirius SX12 8568535941.436B+2.3726.127%C**9.496%D*20.3CN/A12142h12.9B+49.4B+
Nebula VM20 8578491445.896A*2.0923.576%B**18.728%C43.5B+N/A27819.5h12.4B**52.6B*
Nebula VM20 8258201445.694A++1.8822.629%B**15.61%D--42.1B+N/A27519.5h12.2B**54.1B*
Tank Mine 1,3887691505.127A1.3234.517%C++N/A142.4B*114.6A++36275.4h2C+5.9B
M12 Kobalt 643622877.75M73.9421.626%C+19.453%B+144.7B++4.9C+3974.3h12.9B++59.5B++
NS Decimator 7926005051.188C*2.6269.761%B**1%D--34.9C++11.2C--54117.2h3.4B**4.9B**
C150 Dalton 7934991533.267M**29.4640.673%C*N/A4990U2940U47241800.1h2.4B**6A
Pandora VX25 4844821952.472A1.3443.157%B7.676%F-51.8B++N/A2209.3h3.6B++8.4B++
Blueshift VM5 482479835.771A+1.9623.947%B**14.614%D*46.5B*N/A26710.3h10.2A++42.6B**
M40 Fury 5404711727.706M*23.9038.29%C*1.911%C++138.5M**20.3A*21503.4h8.1B**21.1B**
Sticky Grenade 4334331433N/A429.1953.835%C*N/A2165MN/A158540.2h0.8A+1.5B**
NS-44 Commissioner 4344323771.146C*2.6643.366%B*20.139%C55.4B*N/A9977.8h3.4B+7.7B++
Blueshift VM5 412411834.952B**1.1424.822%B**14.112%D*39.9B+N/A23010.3h12.4B**50B*
Cosmos VM3 406404745.459A*1.6521.818%B**13.861%D--43AN/A1959.4h9.7A+44.4B*
Thanatos VE70 4024021902.116A+1.6945.865%B++9.95%D*40.6B++N/A2769.9h3.4B**7.5B*
Cosmos VM3 381381745.149A++1.3421.217%B**14.173%D*40.5B*N/A1709.4h9.9A46.5B**
Proximity Mine 376376924.087C++0.2853.44%AN/A188AN/A29552h0.9M+1.7A*
Deimos VA29 3393362011.672B+2.1454.416%C--9.524%D*33.6CN/A17010h2.1B+3.8C*
V10 274274406.85A+3.0452.354%A++82.117%B+32.2C+N/A2158.5h2B+3.8B*
Lumine Edge 2642646450.409A3.4029.399%C*20.833%B++2.4CN/A41109h1.1B++3.6B+
Eridani SX5 2592551092.339B**1.4728.856%B+18.431%C+25.8CN/A1429.9h9.5B*33.1B+
Light PPA 239228564.071C+0.2640.383%C+2.193%A+45.6C+2.2D7595h9.3B+23.1B+
Betelgeuse 54-A 229227743.068C++0.7424.46%C36.564%B*50.4CN/A4074.5h9B**36.7B+
M40 Fury-H 246220249.167C5.3643.957%C++1.364%C++220M+26B*13981h5.8B++13.2B*
Dual-75 Duster 2262151021.5B*17.6945.962%B**N/A69.4C+3.5D3533.1h5.8C++12.7B+
Force-Blade 2312137,3540.029C*3.7811.554%D**2.817%D0.4CN/A3509.8h2.1B+17.9C--
M12 Kobalt 2182131213S209.1920.571%B+17.84%C+142A++3.3C+8551.5h14.5B++70.5B+
Aphelion VEX-4H 3011901413.571B**9.7650.454%B+1.053%D*55.9B*32.6B+9333.4h43.6B++86.4B*
Saron HRB 3121891810.5B**6.6946.373%B1.587%C+37.8A24.6B**23835h17.8B++38.4B*
AP30 Shredder 3121861018.6B*14.7930.805%DN/A1860U1260U11427900.1h80.5B+261.3C**
L-24R Spur 2091861611.625A+7.8246.417%B*2.151%C++33.8C++4.2C**1215.5h29.8C++64.3C**
Saron Laser Cannon 281180632.857B+0.9536.598%B++N/A22.2B*12.5B+4458.1h65B*177.7B**
C75 Viper 217175358.333U54.5246.486%B++N/A64.8A++15.6A*5722.7h8.4B**18.1B**
V30-F Starfall 268173592.932B*0.8854.74%D*N/A32B17.6C++3465.4h13B++23.7B
NS-44B Commissioner 173172842.048A+1.7655.441%A++59.884%S37.4C+N/A495734.6h2.2A+4B**
L100 Python HESH 1931721115.636B11.8354.121%B+N/A57.3C**7C2913h2.6B*4.7B*
Quasar VM1 173168256.72A**2.9122.639%B**19.048%C56A++1.7A**1453h10.5B**46.3B*
S12 Renegade 162162305.4B++1.5952.781%A3.086%D124.6A*N/A2691.3h2.5B**4.8B**
XM98 161160227.273M3.4654.876%M80.625%B++64A*N/A2532.5h1.8B**3.3A
E540 Halberd 2571581213.167B+9.3661.924%A++3.165%B36.7B+23B**9174.3h4.9B*8A
Anti-Vehicle Grenade 1731571157N/A153.1967.207%A++N/A785A++80C+92160.2h2.4A++3.5A+
NS Baron G5 163157911.725B*2.083.007%T*10.191%D-7D*N/A2322.5h3.7B*121.8D--
Quasar VM1 158155256.2M*2.3922.329%A+23.871%B**50A**1A++2193.1h11.4B**50.9B+
M40 Fury-F 1941341121.196C+2.6156.432%B++N/A17.6C7.9B+1357.6h10.4C**18.4B+
Lasher X2 1261261071.178B+2.6324.224%C+3.968%C+26.3C+N/A2714.8h13.3A+54.7B++
Pulsar C 125125681.838B+1.9729.615%B**21.6%C35.7BN/A5063.5h8.2B**27.8B*
Soldier Soaker 122122811.506B2.3043.31%B**16.393%C++28.4DN/A884.3h5.6B+12.9B*
L105 Zephyr 138116338.667M*34.8644.891%C**N/A1160U220U5197800.1h4.2A9.4B**
Corvus VA55 108107601.783B*2.0322.942%C21.495%C+21.8CN/A1234.9h9.9B**43.1B+
Ursa 103103362.861A++0.9529.456%A27.185%B+64.4B**N/A4271.6h7.3A+24.6B*
L100 Python HEAT 11898714A**10.1958.505%B++2.041%C65.3M13.3B+6081.5h3.2A+5.5A+
M12 Kobalt 9996248M**44.1917.563%C+27.083%A*96B*3C+7681h14B**79.8B+
NS-61 Emissary 9594681.382B*2.4327.164%C+15.957%C+49.5AN/A2261.9h12.1B+44.5B+
Comet VM2 10987432.023A1.7951.012%B+4.598%C++15.8B++4C--3035.5h16.5B*32.4B*
CAS 14-E 9186186S82.1933.149%C+1.163%D107.5B**6.3C+3630.8h19.6B*59B++
Zenith VX-5 8685781.09C+2.7228.376%B+12.941%D**13.1D-N/A1226.5h11.2B++39.5B+
Lancer VS22 15282601.367B*2.4452.082%D*N/A13.9C++11.9C4165.9h20.4C**39.2C++
NS-AM7 Archer 133811000.81B*3.0063.798%B++7.407%D*2.1D*1.3D-5539.4h17.3B27.1B+
The Slasher 80801640.488S3.3261.818%A*3.75%D-14.5A++N/A365.5h1.7B++2.8B+
Serpent VE92 8379401.975B*1.8324.343%C++29.114%A++14.6DN/A1645.4h10.6B++43.4B+
Photon A2A Missile Pods 1197889.75B**5.9480.363%C++N/A86.7B*45.6C+8410.9h6.8B*8.5B**
Comet VM2 11376431.767B**2.0447.738%B+3.947%C+13.6B+6.6B**3735.6h17.6B+36.9B+
Parallax VX3 7574126.167B*2.3650.923%A++77.027%C+56.9A++N/A3561.3h1.9B++3.7B*
NS-11C 7574411.805B*2.0026.685%B+20.27%C*29.6C*N/A3092.5h11.8B++44.1B++
G40-F Ranger 11473324.333A20.5232.5%C+N/A38.4C++21.6C++5841.9h57B+175.4B+
Pulsar VS1 7070491.429B+2.3821.696%C18.571%C21.9C+N/A2513.2h10A+46.2B++
M12 Kobalt-F 7067341.971C++1.8437.525%A*7.463%C--20.3CN/A2343.3h22.3D59.5B+
Hornet Missiles 10962512.4A+8.5965.702%B+1.613%C+62C+47B9121h9.9C*15B
Solstice SF 6262193.263A**0.5521.076%D8.065%D**22.1C++N/A1872.8h8.4B+39.9B+
Terminus VX-9 6362521.192C+2.6217.603%F16.129%D*16.3D--N/A1833.8h10.2B*57.7C
VX6-7 6159272.185B++1.6226.297%B32.203%A++59B**2M**6251h8.6A32.7B*
Proton II PPA 5756318.667C**14.8619.455%D5.357%M*70B+1.3D*14900.8h6.6B**34.1B+
Solstice VE3 5555381.447B**2.3625.021%B+5.455%F--7.5DN/A2507.3h10.8B**43.3B+

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter15670.9h
Nano-Armor Kit6501,335,644168.5h
Anti-Vehicle MANA Turret113280.8h
Spawn Beacon71,7711.7h
Spitfire Auto-Turret48110.9h
Turret AI Module1590.3h
Repair Module0590.3h
AE Nano-Armor Kit1910,2585.3h
Nanite Revive Grenade02790.1h
Medical Applicator16869,13613.4h
AE Medical Applicator35290.7h
Welding Device04980.1h
Deconstruction Tool24,1510.6h
Ammunition Package71,2890.7h
Shield Recharging Field95560.4h
Medical Kit2822,0016.7h
Anti-Infantry MANA Turret3550.1h
Nano-Repair Grenade03600.1h
Recon Detection Device72170.8h

Check the help document for the dictionary if you want to learn more about words used here.


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