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Paragon Lictor WaaWaaW8in4U2PassOut[RUFI] WaaWaaW8in4U2PassOut
VS BR 195

KDR: 3.85

Score: 101.9m

Last Seen: Mar 9th, 2019 2:37 AM
- OFFLINE - 1725.9 hour(s)

Prestige 1, Battle Rank 100 (195 total) - Vanu Sovereignty on Emerald
Level Progress (to 101): 0%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS Proton II PPA-H M12 Kobalt-H Supernova FPC Supernova VPC C-4 SVA-88 L-30R Vektor Orion VS54
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $549,189 MLG Score: 439
Fun Score: N/A
Cheeseburgers Flipped: 525TIME WITH MEDKIT: 0.4%MEDKIT per DEATH: 0.2

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
27.186%23.246%6322211678,9221.966061.88

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±5.387%1.184B**0.381C**-2.551F*HEAD ++ (~9.65)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
33.90.546B+9.20.354C**24.7

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
43.927%0.979%1019311862,45236914706.62703167%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.47%0.689B+-0.569D-0.178

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
74.70.537B+32.80.381C**41.9

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
56.912%1.539%1348611835,06874822676.76636223%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.984%1.555A+-0.677D-0.312

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.80.824B++3.90.69B+2.9

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
32.033%6.131%11231211778,383837192610.0155435%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.701%-0.384C-0.432B1.145

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
37.10.689B+11.90.701B++25.2

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
52.861%80.906%11233118650837221.36559

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.001%2.68M0.901B*-0.656

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.60.634B+1.90.399B1.7

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
45.851%8.934%1123311861,22038253.18538

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.938%0.366C**-1.117D*-0.653

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.80.483B+3.10.356C**3.7


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
101.9m2016.7%1274 (76.4k)1120 (67.2k)3.8456843,46011,3014.58137195 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS1189246615.932%9.745%15508:0411

69% Engineer12% Heavy Assault6% Infiltrator12% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jun 5th, 2013 6:33 PMAug 7th, 2015 11:57 PMApr 7th, 2019 3:05 PM (42d) (PST)Mar 9th, 2019 1:05 AM (72d) (PST)Mar 8th, 2019 10:37 PM (72d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
607785290.4770.1240.04711.5000.093439

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
36,4474,69131,7562973690667,203

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1517.1h/63.2d 8,314 4,235 21,589 1046.8k 898 3,790 8,445 55.3m

Heavy AssaultCLASS DETAILS: Heavy Assault
SVA-88
B+
Kills:1,321
Deaths:599
KDR:2.205
Accuracy:25.767% B+
HSR:25.284% C+
Orion VS54
B*
Kills:1,171
Deaths:450
KDR:2.602
Accuracy:25.061% B*
HSR:22.545% C
Flare VE6
B**
Kills:1,169
Deaths:426
KDR:2.744
Accuracy:28.146% B**
HSR:29.085% B++
Pulsar LSW
B**
Kills:1,168
Deaths:542
KDR:2.155
Accuracy:28.184% B**
HSR:17.723% D-
NS-15M1
A
Kills:1,160
Deaths:427
KDR:2.717
Accuracy:28.913% A
HSR:28.879% B*
Betelgeuse 54-A
B*
Kills:227
Deaths:74
KDR:3.068
Accuracy:24.460% C
HSR:36.564% B*
Lasher X2
C+
Kills:126
Deaths:107
KDR:1.178
Accuracy:24.224% C+
HSR:3.968% C+
Ursa
A
Kills:103
Deaths:36
KDR:2.861
Accuracy:29.456% A
HSR:27.185% B+
Kills:6,445
Deaths (as Heavy Assault):2,661
Deaths (to Heavy Assaults):2,886
KDR:2.42202
Kill Difference:3,784
Playtime:184.178 hours
Usage:12%
Score:6.469m
Score/min:585
Accuracy (listed only):26.776%
HSR (listed only):23.904%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Pandora VX25
B
Kills:482
Deaths:195
KDR:2.472
Accuracy:43.157% B
HSR:7.676% F-
Thanatos VE70
B++
Kills:402
Deaths:190
KDR:2.116
Accuracy:45.865% B++
HSR:9.950% D*
Deimos VA29
D
Kills:336
Deaths:201
KDR:1.672
Accuracy:54.416% D
HSR:9.524% D*
NS Baron G5
D--
Kills:159
Deaths:92
KDR:1.728
Accuracy:3.090% T*
HSR:10.063% D--
Pulsar C
B**
Kills:125
Deaths:68
KDR:1.838
Accuracy:29.615% B**
HSR:21.600% C
Zenith VX-5
B+
Kills:85
Deaths:78
KDR:1.090
Accuracy:28.376% B+
HSR:12.941% D**
Serpent VE92
A++
Kills:79
Deaths:40
KDR:1.975
Accuracy:24.343% C++
HSR:29.114% A++
NS-11C
B+
Kills:74
Deaths:41
KDR:1.805
Accuracy:26.685% B+
HSR:20.270% C*
Solstice SF
D
Kills:62
Deaths:19
KDR:3.263
Accuracy:21.076% D
HSR:8.065% D**
VX6-7
A*
Kills:59
Deaths:27
KDR:2.185
Accuracy:26.297% B+
HSR:32.203% A*
Solstice VE3
B+
Kills:55
Deaths:39
KDR:1.410
Accuracy:24.958% B+
HSR:5.455% F--
Kills:1,918
Deaths (as Engineer):990
Deaths (to Engineers):3,262
KDR:1.93737
Kill Difference:928
Playtime:1,048.356 hours
Usage:69%
Score:48.212m
Score/min:766
Accuracy (listed only):29.807%
HSR (listed only):15.169%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Sirius SX12
C**
Kills:853
Deaths:594
KDR:1.436
Accuracy:26.127% C**
HSR:9.496% D*
Pandora VX25
B
Kills:482
Deaths:195
KDR:2.472
Accuracy:43.157% B
HSR:7.676% F-
Thanatos VE70
B++
Kills:402
Deaths:190
KDR:2.116
Accuracy:45.865% B++
HSR:9.950% D*
Deimos VA29
D
Kills:336
Deaths:201
KDR:1.672
Accuracy:54.416% D
HSR:9.524% D*
Eridani SX5
B+
Kills:255
Deaths:109
KDR:2.339
Accuracy:28.856% B+
HSR:18.431% C+
NS Baron G5
D--
Kills:159
Deaths:92
KDR:1.728
Accuracy:3.090% T*
HSR:10.063% D--
Corvus VA55
C+
Kills:107
Deaths:60
KDR:1.783
Accuracy:22.942% C
HSR:21.495% C+
Pulsar VS1
C
Kills:70
Deaths:49
KDR:1.429
Accuracy:21.696% C
HSR:18.571% C
Terminus VX-9
D*
Kills:62
Deaths:52
KDR:1.192
Accuracy:17.603% F
HSR:16.129% D*
Kills:2,726
Deaths (as Combat Medic):1,542
Deaths (to Combat Medics):1,153
KDR:1.76783
Kill Difference:1,184
Playtime:42.749 hours
Usage:3%
Score:4.618m
Score/min:1,800
Accuracy (listed only):29.306%
HSR (listed only):13.482%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Sirius SX12
C**
Kills:853
Deaths:594
KDR:1.436
Accuracy:26.127% C**
HSR:9.496% D*
Pandora VX25
B
Kills:482
Deaths:195
KDR:2.472
Accuracy:43.157% B
HSR:7.676% F-
Thanatos VE70
B++
Kills:402
Deaths:190
KDR:2.116
Accuracy:45.865% B++
HSR:9.950% D*
Deimos VA29
D
Kills:336
Deaths:201
KDR:1.672
Accuracy:54.416% D
HSR:9.524% D*
Eridani SX5
B+
Kills:255
Deaths:109
KDR:2.339
Accuracy:28.856% B+
HSR:18.431% C+
NS Baron G5
D--
Kills:159
Deaths:92
KDR:1.728
Accuracy:3.090% T*
HSR:10.063% D--
Pulsar C
B**
Kills:125
Deaths:68
KDR:1.838
Accuracy:29.615% B**
HSR:21.600% C
Zenith VX-5
B+
Kills:85
Deaths:78
KDR:1.090
Accuracy:28.376% B+
HSR:12.941% D**
Serpent VE92
A++
Kills:79
Deaths:40
KDR:1.975
Accuracy:24.343% C++
HSR:29.114% A++
NS-11C
B+
Kills:74
Deaths:41
KDR:1.805
Accuracy:26.685% B+
HSR:20.270% C*
Solstice SF
D
Kills:62
Deaths:19
KDR:3.263
Accuracy:21.076% D
HSR:8.065% D**
VX6-7
A*
Kills:59
Deaths:27
KDR:2.185
Accuracy:26.297% B+
HSR:32.203% A*
Solstice VE3
B+
Kills:55
Deaths:39
KDR:1.410
Accuracy:24.958% B+
HSR:5.455% F--
Kills:3,026
Deaths (as Light Assault):1,693
Deaths (to Light Assaults):1,662
KDR:1.78736
Kill Difference:1,333
Playtime:80.079 hours
Usage:5%
Score:2.211m
Score/min:460
Accuracy (listed only):29.451%
HSR (listed only):14.984%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Sirius SX12
C**
Kills:853
Deaths:594
KDR:1.436
Accuracy:26.127% C**
HSR:9.496% D*
NS-44 Commissioner
B*
Kills:432
Deaths:377
KDR:1.146
Accuracy:43.366% B*
HSR:20.139% C
V10
A++
Kills:274
Deaths:40
KDR:6.850
Accuracy:52.354% A++
HSR:82.117% B+
Eridani SX5
B+
Kills:255
Deaths:109
KDR:2.339
Accuracy:28.856% B+
HSR:18.431% C+
NS-44B Commissioner
S
Kills:172
Deaths:84
KDR:2.048
Accuracy:55.441% A++
HSR:59.884% S
XM98
M
Kills:160
Deaths:22
KDR:7.273
Accuracy:54.876% M
HSR:80.625% B++
Soldier Soaker
B**
Kills:122
Deaths:81
KDR:1.506
Accuracy:43.310% B**
HSR:16.393% C++
NS-61 Emissary
C+
Kills:94
Deaths:68
KDR:1.382
Accuracy:27.164% C+
HSR:15.957% C+
NS-AM7 Archer
B++
Kills:81
Deaths:101
KDR:0.802
Accuracy:63.900% B++
HSR:7.407% D*
Parallax VX3
A++
Kills:74
Deaths:12
KDR:6.167
Accuracy:50.923% A++
HSR:77.027% C+
Kills:2,517
Deaths (as Infiltrator):1,488
Deaths (to Infiltrators):1,122
KDR:1.69153
Kill Difference:1,029
Playtime:91.664 hours
Usage:6%
Score:37.503m
Score/min:6,819
Accuracy (listed only):44.632%
HSR (listed only):38.748%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Nebula VM20
B**
Kills:849
Deaths:144
KDR:5.896
Accuracy:23.576% B**
HSR:18.728% C
Nebula VM20
B**
Kills:820
Deaths:144
KDR:5.694
Accuracy:22.629% B**
HSR:15.610% D--
Blueshift VM5
B**
Kills:479
Deaths:83
KDR:5.771
Accuracy:23.947% B**
HSR:14.614% D*
Blueshift VM5
B**
Kills:411
Deaths:83
KDR:4.952
Accuracy:24.822% B**
HSR:14.112% D*
Cosmos VM3
B**
Kills:404
Deaths:74
KDR:5.459
Accuracy:21.818% B**
HSR:13.861% D*
Quasar VM1
A
Kills:398
Deaths:57
KDR:6.982
Accuracy:23.377% A
HSR:20.101% C+
Cosmos VM3
B**
Kills:381
Deaths:74
KDR:5.149
Accuracy:21.217% B**
HSR:14.173% D*
Quasar VM1
A++
Kills:380
Deaths:57
KDR:6.667
Accuracy:24.078% A++
HSR:17.105% C
Comet VM2
B+
Kills:91
Deaths:43
KDR:2.116
Accuracy:50.919% B+
HSR:4.396% C++
Comet VM2
B+
Kills:76
Deaths:43
KDR:1.767
Accuracy:47.793% B+
HSR:3.947% C+
Kills:4,289
Deaths (as MAX Suit):401
Deaths (to MAX Suits):694
KDR:10.69576
Kill Difference:3,888
Playtime:65.691 hours
Usage:4%
Score:2.936m
Score/min:745
Accuracy (listed only):28.417%
HSR (listed only):13.665%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
C++
Kills:244
V. Kills:11 N/A
Deaths:58
KDR:4.207
Accuracy:40.441% C+
KPH:47 C++
VKPH:2.100 D
Saron Laser Cannon
B**
Kills:194
V. Kills:110 175%
Deaths:64
KDR:3.031
Accuracy:36.548% B*
KPH:23.100 B**
VKPH:13.100 B+
Photon A2A Missile Pods
B**
Kills:87
V. Kills:46 185%
Deaths:9
KDR:9.667
Accuracy:80.423% C*
KPH:87 B**
VKPH:46 C++
Hornet Missiles
C**
Kills:62
V. Kills:47 129%
Deaths:5
KDR:12.400
Accuracy:65.702% B+
KPH:60 C+
VKPH:45.500 C**
Kills:587 (438 + 0)
Deaths:136
KDR:4.316
VKDR:1.574
Vehicle Kills:214
Kill Difference:451
Playtime:15.631 hours
Usage:1%
Score:0.567m
Score/min:604
Piloting Accuracy:36.548%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L-30R Vektor
A
Kills:1,223
V. Kills:567 215%
Deaths:96
KDR:12.740
Accuracy:36.432% C
KPH:23.100 A
VKPH:10.700 C**
CAS30 Tank Buster
A*
Kills:985
V. Kills:725 136%
Deaths:169
KDR:5.828
Accuracy:57.064% B**
KPH:18.800 A*
VKPH:13.800 A
C150 Dalton
U
Kills:499
V. Kills:294 169%
Deaths:15
KDR:33.267
Accuracy:40.673% C++
KPH:1,796,400 U
VKPH:1,058,400 U
Dual-75 Duster
B**
Kills:282
V. Kills:13 N/A
Deaths:10
KDR:28.200
Accuracy:47.887% B**
KPH:81.100 B
VKPH:3.700 C--
L-24R Spur
B+
Kills:186
V. Kills:23 N/A
Deaths:16
KDR:11.625
Accuracy:46.417% B*
KPH:33.600 C+
VKPH:4.200 B+
AP30 Shredder
U
Kills:186
V. Kills:126 146%
Deaths:10
KDR:18.600
Accuracy:30.805% C--
KPH:669,600 U
VKPH:453,600 U
L105 Zephyr
U
Kills:116
V. Kills:22 N/A
Deaths:3
KDR:38.667
Accuracy:44.891% C*
KPH:417,600 U
VKPH:79,200 U
Kills:3,477 (2,394 + 1,083)
Deaths:319
KDR:10.900
VKDR:5.549
Vehicle Kills:1,770
Kill Difference:3,158
Playtime:114.259 hours
Usage:8%
Score:1.914m
Score/min:279
Piloting Accuracy:46.417%
Gunner Accuracy:44.891%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
A*
Kills:175
V. Kills:42 407%
Deaths:3
KDR:58.333
Accuracy:46.486% B++
KPH:65.100 A*
VKPH:15.600 A++
L100 Python HESH
B+
Kills:172
V. Kills:21 N/A
Deaths:11
KDR:15.636
Accuracy:54.121% B+
KPH:56.900 C**
VKPH:6.900 C
L100 Python HEAT
A**
Kills:98
V. Kills:20 467%
Deaths:7
KDR:14
Accuracy:58.505% B++
KPH:63.500 A**
VKPH:13 B
Kills:445 (445 + 0)
Deaths:21
KDR:21.190
VKDR:3.952
Vehicle Kills:83
Kill Difference:424
Playtime:7.253 hours
Usage:0%
Score:0.202m
Score/min:464
Driving Accuracy:58.505%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
B
Kills:1,927
V. Kills:1,604 120%
Deaths:276
KDR:6.982
Accuracy:56.503% B
KPH:20.100 C
VKPH:16.700 B
Supernova VPC
B++
Kills:1,756
V. Kills:260 N/A
Deaths:71
KDR:24.732
Accuracy:57.083% B++
KPH:42.300 C+
VKPH:6.300 C
Supernova PC
M
Kills:940
V. Kills:287 326%
Deaths:42
KDR:22.381
Accuracy:64.756% A++
KPH:50.300 M
VKPH:15.300 A*
Saron HRB
B**
Kills:191
V. Kills:125 152%
Deaths:19
KDR:10.053
Accuracy:46.464% B
KPH:36 B**
VKPH:23.600 B**
E540 Halberd
B**
Kills:158
V. Kills:99 158%
Deaths:12
KDR:13.167
Accuracy:61.924% A++
KPH:37.100 B+
VKPH:23.200 B**
Proton II PPA
C**
Kills:56
V. Kills:1 N/A
Deaths:3
KDR:18.667
Accuracy:19.455% D
KPH:65.900 C**
VKPH:1.200 D*
Kills:5,028 (4,623 + 405)
Deaths:423
KDR:11.887
VKDR:5.617
Vehicle Kills:2,376
Kill Difference:4,605
Playtime:166.637 hours
Usage:11%
Score:5.185m
Score/min:519
Driving Accuracy:64.756%
Gunner Accuracy:19.455%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Proton II PPA-H
A++
Kills:2,501
V. Kills:122 N/A
Deaths:123
KDR:20.333
Accuracy:42.208% B+
KPH:177.100 A++
VKPH:8.600 B++
M12 Kobalt-H
C*
Kills:2,251
V. Kills:74 N/A
Deaths:36
KDR:62.528
Accuracy:21.170% C
KPH:137.100 C*
VKPH:4.500 C+
Saron HRB-H
A++
Kills:891
V. Kills:657 135%
Deaths:95
KDR:9.379
Accuracy:60.487% B+
KPH:56.100 B**
VKPH:41.300 A++
M40 Fury-H
M++
Kills:220
V. Kills:26 N/A
Deaths:24
KDR:9.167
Accuracy:43.957% C*
KPH:224.100 M++
VKPH:26.500 B**
Aphelion VEX-4H
B*
Kills:194
V. Kills:112 172%
Deaths:14
KDR:13.857
Accuracy:50.416% B+
KPH:56.200 B*
VKPH:32.500 B+
G40-F Ranger
C++
Kills:74
V. Kills:42 172%
Deaths:3
KDR:24.667
Accuracy:32.527% C+
KPH:39.100 C++
VKPH:22.200 C++
Kills:6,131 (0 + 6,131)
Deaths:295
KDR:20.783
VKDR:3.502
Vehicle Kills:1,033
Kill Difference:5,836
Playtime:52.756 hours
Usage:3%
Score:2.094m
Score/min:661
Driving Accuracy:N/A%
Gunner Accuracy:32.527%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
S
Kills:1,149
V. Kills:170 N/A
Deaths:36
KDR:31.917
Accuracy:42.042% B+
KPH:176.100 S
VKPH:26.100 A**
M40 Fury
M**
Kills:471
V. Kills:69 N/A
Deaths:17
KDR:27.706
Accuracy:38.290% C*
KPH:137.300 M**
VKPH:20.100 A*
M12 Kobalt
A++
Kills:213
V. Kills:5 N/A
Deaths:1
KDR:213
Accuracy:20.571% B+
KPH:142.700 A++
VKPH:3.400 C+
M12 Kobalt
B*
Kills:96
V. Kills:3 N/A
Deaths:2
KDR:48
Accuracy:17.563% C+
KPH:96.500 B*
VKPH:3 C+
Kills:1,929 (0 + 1,929)
Deaths:56
KDR:34.446
VKDR:4.411
Vehicle Kills:247
Kill Difference:1,873
Playtime:12.445 hours
Usage:1%
Score:1.209m
Score/min:1,619
Driving Accuracy:N/A%
Gunner Accuracy:17.563%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

V30-F Starfall
C++
Kills:173
V. Kills:95 180%
Deaths:59
KDR:2.932
Accuracy:53.952% D*
KPH:29.200 C++
VKPH:16 C+
S12 Renegade
M
Kills:162
V. Kills: N/A
Deaths:30
KDR:5.400
Accuracy:52.781% A
KPH:128 M
VKPH:0 F
M40 Fury-F
B
Kills:134
V. Kills:60 220%
Deaths:112
KDR:1.196
Accuracy:56.432% B++
KPH:17.700 C
VKPH:7.900 B
M12 Kobalt-F
A*
Kills:67
V. Kills:3 N/A
Deaths:34
KDR:1.971
Accuracy:37.525% A*
KPH:20.200 C
VKPH:0.900 C
Kills:536 (536 + 0)
Deaths:235
KDR:2.281
VKDR:0.672
Vehicle Kills:158
Kill Difference:301
Playtime:18.078 hours
Usage:1%
Score:0.240m
Score/min:221
Driving Accuracy:37.525%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
B**
Kills:86
V. Kills:5 N/A
Deaths:1
KDR:86
Accuracy:33.149% C+
KPH:112.800 B**
VKPH:6.600 C++
Kills:86 (0 + 86)
Deaths:1
KDR:86
VKDR:5
Vehicle Kills:5
Kill Difference:85
Playtime:0.763 hours
Usage:0%
Score:0.017m
Score/min:364
Piloting Accuracy:N/A%
Gunner Accuracy:33.149%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Proton II PPA-H 2,6232,50112320.333B*16.4942.208%B+2.239%B+177.4A++8.7B++63814.1h7.5B++17.7B*
M12 Kobalt-H 2,3252,2513662.528M++58.6821.17%C15.593%C+137.3C*4.5C+44516.4h11.5B++54.4B+
Supernova FPC 3,5311,9272766.982C*3.1456.503%B1.764%C--20.1C16.7B50896h4.9B+8.7B+
Supernova VPC 2,0161,7567124.732A+20.8957.083%B++N/A42.2C+6.3C33841.6h2.7B+4.7B++
C-4 1,7991,3434073.3A0.5524.409%C+N/A105.7B++35.9B+113312.7h0.8A3.4B**
SVA-88 1,3211,3215992.205C**1.6425.767%B+25.284%C+44.8C+N/A25329.5h9.7B*37.5B+
L-30R Vektor 1,7901,2239612.74S8.8936.432%C1.063%D-23.1A10.7C**13552.9h33.4B**91.6B*
Orion VS54 1,1721,1714502.602B++1.2425.061%B*22.545%C47.6B++N/A39524.6h9.3B**37.3B
Flare VE6 1,1741,1694262.744A+1.1028.146%B**29.085%B++65.3B**N/A38617.9h7.4A26.3B*
Pulsar LSW 1,1701,1685422.155B+1.6928.184%B**17.723%D-46.7C*N/A31225h9.9B*35B*
NS-15M1 1,1641,1604272.717B*1.1328.913%A28.879%B*62.7B**N/A32618.5h9.2A31.8B*
M40 Fury 1,3191,1493631.917M*28.0742.042%B+1.218%D176.8S26.2A**16436.5h8B*18.9B**
CAS30 Tank Buster 1,7109851695.828M+1.9857.064%B**N/A18.8A*13.8A23352.4h37.9B*66.4B*
Supernova PC 1,2279404222.381M+18.5464.756%A++2.766%C**50.3M15.3A*35018.7h3.5B**5.4A
Saron HRB-H 1,548891959.379B*5.5360.487%B+N/A56B**41.3A++80715.9h18.8B*31.2B*
Sirius SX12 8568535941.436B2.4126.127%C**9.496%D*20.3CN/A12142h12.9B+49.4B+
Nebula VM20 8578491445.896A*2.0523.576%B**18.728%C43.5B++N/A27919.5h12.4B**52.6B*
Nebula VM20 8258201445.694A++1.8522.629%B**15.61%D--42.1B+N/A27519.5h12.2B**54.1B*
Tank Mine 1,3907711515.106A1.2634.574%C++N/A142.8B*114.6A++36095.4h2C+5.9C**
M12 Kobalt 643622877.75A*73.9021.626%C+19.453%B+144.7B++4.9C+3974.3h12.9B*59.5B++
NS Decimator 7926005051.188C*2.6669.737%B**1%D--33.9C+10.8D52617.7h3.4B**4.9B**
C150 Dalton 7934991533.267M**29.4240.673%C++N/A4990U2940U47246800.1h2.4B**6B**
Pandora VX25 4844821952.472A1.3743.157%B7.676%F-51.8B++N/A2209.3h3.6B++8.4B++
Blueshift VM5 482479835.771A+1.9323.947%B**14.614%D*46.5B*N/A27010.3h10.2A++42.6B**
M40 Fury 5404711727.706M**23.8638.29%C*1.911%C*138.5M**20.3A*21503.4h8.1B**21.1B**
Sticky Grenade 4334331433N/A429.1553.835%C*N/A2165A**N/A158590.2h0.8A+1.5B**
NS-44 Commissioner 4344323771.146C*2.7043.366%B*20.139%C55.4B*N/A9977.8h3.4B+7.7B++
Blueshift VM5 412411834.952B**1.1124.822%B**14.112%D*39.9B+N/A23310.3h12.4A50B**
Cosmos VM3 406404745.459A**1.6121.818%B**13.861%D*43B**N/A1959.4h9.7A+44.4B+
Thanatos VE70 4024021902.116A+1.7345.865%B++9.95%D*40.6B++N/A2769.9h3.4B**7.5B*
Quasar VM1 415398576.982M3.1423.377%A20.101%C+51.7A2.2M*1557.7h10.9B**46.6B*
Cosmos VM3 381381745.149A++1.3021.217%B**14.173%D*40.5B*N/A1709.4h9.9A+46.5B**
Quasar VM1 387380576.667M**2.8224.078%A++17.105%C48.7A*N/A1847.8h11.8B**49.1B+
Proximity Mine 376376924.087C++0.2453.44%AN/A188AN/A29552h0.9M1.7A*
Deimos VA29 3393362011.672B+2.1754.416%D9.524%D*33.6CN/A17010h2.1B+3.8C*
Dual-75 Duster 2952821028.2A++24.3547.887%B**N/A80.6B3.7C--3533.5h5.4B11.3B+
V10 274274406.85A+3.0052.354%A++82.117%B+32.2C+N/A2158.5h2B+3.8B*
Lumine Edge 2642646520.405A3.4429.399%C*20.833%B++2.1CN/A35128.2h1.1B++3.6B+
Eridani SX5 2592551092.339B**1.5128.856%B+18.431%C+25.8CN/A1429.9h9.5B*33.1B+
Light PPA 255244584.207C+0.3640.441%C+2.049%B**46.9C++2.1D7345.2h9.4B+23.2B+
Betelgeuse 54-A 229227743.068C++0.7824.46%C36.564%B*48.3C--N/A3944.7h9B**36.7B+
M40 Fury-H 246220249.167C5.3243.957%C*1.364%C++220M++26B**13981h5.8B+13.2B*
Force-Blade 2312137,3560.029C*3.8211.554%D**2.817%D0.4CN/A3535.6h2.1B+17.9D
M12 Kobalt 2182131213S209.1520.571%B+17.84%C+142A++3.3C+8551.5h14.5B++70.5B+
Aphelion VEX-4H 3061941413.857B**10.0150.416%B+1.031%D*55.4B*32B+9433.5h43.1B++85.5B*
Saron Laser Cannon 304194643.031B+0.8136.548%B*N/A23.1B**13.1B+4518.4h62.6B*171.2B**
Saron HRB 3161911910.053B**6.2146.464%B1.571%C+36B**23.6B**22535.3h17.7B++38.1B++
L-24R Spur 2091861611.625A7.7846.417%B*2.151%C*33.8C+4.2B+1215.5h29.8C++64.3C**
AP30 Shredder 3121861018.6A++14.7530.805%C--N/A1860U1260U11454200.1h80.5B+261.3C**
C75 Viper 217175358.333U54.4946.486%B++N/A64.8A++15.6A++5722.7h8.4B**18.1B**
V30-F Starfall 268173592.932B*0.9153.952%D*N/A29.3C++16.1C+3135.9h13B+24.1C**
NS-44B Commissioner 173172842.048A++1.8055.441%A++59.884%S37.4C+N/A495734.6h2.2A+4B**
L100 Python HESH 1931721115.636B11.7954.121%B+N/A57.3C**7C2943h2.6B*4.7B*
S12 Renegade 162162305.4B+1.5552.781%A3.086%D124.6A**N/A2691.3h2.5B*4.8B*
XM98 161160227.273M3.4354.876%M80.625%B++64A**N/A2532.5h1.8B**3.3A
NS Baron G5 165159921.728B*2.123.09%T*10.063%D--7D*N/A2322.8h3.7B*120.5T-
E540 Halberd 2571581213.167B+9.3261.924%A++3.165%B36.7B+23B**9174.3h4.9B*8A
Anti-Vehicle Grenade 1731571157N/A153.1567.207%A++N/A785A++80C+92160.2h2.4A++3.5A+
M40 Fury-F 1941341121.196C+2.6556.432%B++N/A17.6C7.9B1357.6h10.4C*18.4B+
Lasher X2 1261261071.178B2.6724.224%C+3.968%C+26.3C+N/A2724.8h13.3A+54.7B++
Pulsar C 125125681.838B+2.0129.615%B**21.6%C35.7BN/A5063.5h8.2B**27.8B*
Soldier Soaker 122122811.506C**2.3443.31%B**16.393%C++28.4DN/A884.3h5.6B+12.9B*
L105 Zephyr 138116338.667M**34.8244.891%C*N/A1160U220U5206600.1h4.2A9.4B**
Corvus VA55 108107601.783B*2.0622.942%C21.495%C+21.8CN/A1234.9h9.9B**43.1B+
Ursa 103103362.861A++0.9829.456%A27.185%B+64.4B**N/A4281.6h7.3A24.6B*
L100 Python HEAT 11898714A*10.1558.505%B++2.041%C65.3M13.3B+6081.5h3.2A+5.5A
M12 Kobalt 9996248M++44.1517.563%C+27.083%A*96B*3C+7671h14B**79.8B+
NS-61 Emissary 9594681.382B*2.4627.164%C+15.957%C+49.5AN/A2261.9h12.1B44.5B+
Comet VM2 11391432.116A1.7350.919%B+4.396%C++16.3B*3.9D3015.6h16.1B*31.7B*
Photon A2A Missile Pods 1338799.667B**5.8280.423%C*N/A87B**46C++8951h6.6B*8.2B**
CAS 14-E 9186186S82.1533.149%C+1.163%D107.5B**6.3C+3640.8h19.6B*59B*
Zenith VX-5 8685781.09C+2.7628.376%B+12.941%D**13.1D-N/A1226.5h11.2B++39.5B+
Lancer VS22 15282601.367B*2.4852.082%D*N/A13.9C++11.9C4165.9h20.4C**39.2C++
NS-AM7 Archer 133811010.802B++3.0463.9%B++7.407%D*1.7D*1.1D--4448.9h17.4B27.2B+
The Slasher 80801640.488U3.3661.818%A*3.75%D-14.5A++N/A365.5h1.7B++2.8B+
Serpent VE92 8379401.975B*1.8724.343%C++29.114%A++14.6DN/A1655.4h10.6B++43.4B+
Comet VM2 11376431.767B**2.0847.793%B+3.947%C+13.3B+6.5B**3645.7h18.1B+37.9B+
NS-11C 7574411.805B**2.0426.685%B+20.27%C*29.6C*N/A3102.5h11.8B++44.1B++
G40-F Ranger 11674324.667A+20.8232.527%C+N/A38.9C++22.1C++5881.9h56.5B+173.8B+
Parallax VX3 7574126.167B*2.3250.923%A++77.027%C+56.9A++N/A3571.3h1.9B+3.7B*
Pulsar VS1 7070491.429B+2.4221.696%C18.571%C21.9C+N/A2563.2h10A+46.2B++
M12 Kobalt-F 7067341.971C++1.8737.525%A*7.463%C-20.3CN/A2343.3h22.3D-59.5B+
Hornet Missiles 10962512.4A+8.5565.702%B+1.613%C+62C+47C**9121h9.9C*15B+
Solstice SF 6262193.263A**0.5821.076%D8.065%D**22.1C++N/A1872.8h8.4B+39.9B+
Terminus VX-9 6362521.192C+2.6517.603%F16.129%D*16.3D-N/A1833.8h10.2B*57.7C+
VX6-7 6159272.185B++1.6626.297%B+32.203%A*59B**2M**6251h8.6B**32.7B*
Proton II PPA 5756318.667C**14.8219.455%D5.357%M++70B+1.3D*14900.8h6.6B*34.1B+
Solstice VE3 5555391.41B*2.4424.958%B+5.455%F--2D--N/A6727.5h10.8B**43.4B+

Consumables
  Name Deaths Consumed Time Equipped
Anti-Vehicle MANA Turret113280.8h
Spawn Beacon71,7891.7h
Nano-Armor Kit6541,341,725178.4h
Repair Module0600.3h
Turret AI Module1610.3h
AE Nano-Armor Kit1910,44611.2h
AE Medical Applicator35290.7h
Nanite Revive Grenade02790.1h
Medical Applicator16869,13613.4h
Spitfire Auto-Turret48181h
Motion Spotter15670.9h
Deconstruction Tool24,1510.6h
Welding Device05220.4h
Shield Recharging Field95560.4h
Recon Detection Device72170.8h
Ammunition Package71,3020.7h
Medical Kit2832,0066.7h
Anti-Infantry MANA Turret3550.1h
Nano-Repair Grenade03650.1h

Check the help document for the dictionary if you want to learn more about words used here.


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