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Venator WaaaKeMeUp[MeXP] WaaaKeMeUp
VS BR 90

KDR: 4.63

Score: 14.3m

Last Seen: Jun 22nd, 2019 1:45 AM
- OFFLINE - 94.6 hour(s)

Battle Rank 112 (90 total) - Vanu Sovereignty on Connery - Outfit Member of Mobile Experiences Packs[MeXP] Mobile Experiences Packs
VS outfit on Soltech

Members: 16
Level Progress (to 113): 64%
PRIMARY CLASSESLIGHT ASSAULTHEAVY
PRIMARY WEAPONS Betelgeuse 54-A VE-S Canis NS Decimator Ghost NS-357 Underboss NS-15M2 NS-15M AE SVA-88
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $12,487,482 MLG Score: 9982
Fun Score: N/A
Cheeseburgers Flipped: 13TIME WITH MEDKIT: 18.8%MEDKIT per DEATH: 0.9

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
31.871%38.718%123431117938,5536.3347-1.7

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.728%2.102A*2.724M-0.645DHEAD ++ (~22.78)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
280.625B+8.90.375C**19.1

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
43.621%0.685%9011209146247190.58871730%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.662B+-0.838D--1.964

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
21.50.867B*9.40.823B++12.1

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
52.994%0.82%21911209366310131.180642614%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.171B**-1.131D*-1.731

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.60.881B*2.40.805B++2.2

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
43.595%86.615%0412062,83976303.71597

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.677%1.292A1.271A0.621

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.10.583B+1.80.435B2.3

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
49.539%19.849%0212081,18976361.55832

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±12.44%0.668B+1.039B**2.421

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.30.599B+2.60.461B+2.7


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Mobile Experiences Packs[MeXP] Mobile Experiences Packs
VS outfit on Soltech

Members: 16
14.3m277.8%640 (38.4k)484 (29k)4.6349149,23210,6224.7524990 (112)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-VS1210459831.339%36.765%115202:4728

13% Combat Medic59% Heavy Assault8% Infiltrator20% Light Assault2% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Oct 30th, 2018 4:22 AMMay 9th, 2019 5:19 AMJun 24th, 2019 12:17 PM (1d) (PST)Jun 21st, 2019 9:48 PM (4d) (PST)Jun 21st, 2019 9:45 PM (4d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,0132697441.6660.3590.6124.7140.0319982

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
60,75716,14244,6151002237283229,041

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
492.6h/20.5d 1,249 18,100 11,023 139.3k 609 2,142 915 29.9m

Heavy AssaultCLASS DETAILS: Heavy Assault
Betelgeuse 54-A
A
Kills:8,462
Deaths:1,400
KDR:6.044
Accuracy:30.523% B**
HSR:40.570% A
NS-15M2
A*
Kills:1,248
Deaths:206
KDR:6.058
Accuracy:30.419% A
HSR:44.071% A*
NS-15M AE
A++
Kills:1,242
Deaths:179
KDR:6.939
Accuracy:30.808% B**
HSR:43.317% A++
SVA-88
A*
Kills:1,180
Deaths:219
KDR:5.388
Accuracy:31.122% A+
HSR:42.712% A*
Flare VE6
A++
Kills:1,168
Deaths:194
KDR:6.021
Accuracy:32.586% A++
HSR:37.757% A++
Orion VS54
M+
Kills:1,168
Deaths:214
KDR:5.458
Accuracy:31.468% A*
HSR:45.120% M+
Pulsar LSW
M+
Kills:1,163
Deaths:242
KDR:4.806
Accuracy:31.664% A+
HSR:45.400% M+
NS-15MP
A*
Kills:1,154
Deaths:160
KDR:7.213
Accuracy:30.971% B+
HSR:50.347% A*
VX29 Polaris
A*
Kills:284
Deaths:53
KDR:5.358
Accuracy:30.453% A
HSR:39.085% A*
Kills:17,069
Deaths (as Heavy Assault):2,867
Deaths (to Heavy Assaults):3,787
KDR:5.95361
Kill Difference:14,202
Playtime:289.920 hours
Usage:59%
Score:8.412m
Score/min:484
Accuracy (listed only):31.113%
HSR (listed only):43.153%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
VE-S Canis
A*
Kills:2,466
Deaths:446
KDR:5.529
Accuracy:31.904% B*
HSR:38.565% A*
Skorpios
M
Kills:1,170
Deaths:220
KDR:5.318
Accuracy:29.030% B+
HSR:40.769% M
Pulsar C
A++
Kills:1,170
Deaths:208
KDR:5.625
Accuracy:33.268% A++
HSR:27.436% B++
NS-11CP
A+
Kills:1,169
Deaths:193
KDR:6.057
Accuracy:30.910% B+
HSR:33.790% A+
Zenith VX-5
A++
Kills:1,168
Deaths:210
KDR:5.562
Accuracy:34.316% A++
HSR:31.593% A++
VX6-7
A*
Kills:1,167
Deaths:191
KDR:6.110
Accuracy:35.813% A*
HSR:31.363% A++
Solstice VE3
A*
Kills:1,166
Deaths:227
KDR:5.137
Accuracy:33.284% A*
HSR:32.847% A*
Eridani SX5
A**
Kills:1,166
Deaths:220
KDR:5.300
Accuracy:34.397% A+
HSR:37.564% A**
Sirius SX12
M**
Kills:1,165
Deaths:225
KDR:5.178
Accuracy:30.736% A
HSR:39.657% M**
NS-11C
A*
Kills:1,163
Deaths:203
KDR:5.729
Accuracy:33.703% A++
HSR:30.868% A*
MKV Suppressed
M*
Kills:1,162
Deaths:211
KDR:5.507
Accuracy:32.788% A
HSR:40.189% M*
NS Baron G5AE
B**
Kills:1,147
Deaths:179
KDR:6.408
Accuracy:42.861% C-
HSR:20.575% B**
Thanatos VE70
B++
Kills:854
Deaths:188
KDR:4.543
Accuracy:46.125% B++
HSR:19.321% B++
Eclipse VE3A
A*
Kills:486
Deaths:79
KDR:6.152
Accuracy:32.535% A
HSR:31.687% A*
Deimos VA29
A++
Kills:335
Deaths:112
KDR:2.991
Accuracy:81.312% A++
HSR:21.194% B*
Kills:16,954
Deaths (as Light Assault):3,112
Deaths (to Light Assaults):1,868
KDR:5.44794
Kill Difference:13,842
Playtime:100.134 hours
Usage:20%
Score:3.137m
Score/min:522
Accuracy (listed only):37.532%
HSR (listed only):31.828%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
VE-S Canis
A*
Kills:2,466
Deaths:446
KDR:5.529
Accuracy:31.904% B*
HSR:38.565% A*
NS-11A
A*
Kills:1,172
Deaths:247
KDR:4.745
Accuracy:32.279% A++
HSR:38.567% A*
H-V45
A++
Kills:1,171
Deaths:218
KDR:5.372
Accuracy:32.715% A++
HSR:34.757% A++
Terminus VX-9
A++
Kills:1,171
Deaths:292
KDR:4.010
Accuracy:32.219% A
HSR:40.222% A++
Skorpios
M
Kills:1,170
Deaths:220
KDR:5.318
Accuracy:29.030% B+
HSR:40.769% M
H-V45 AE
A++
Kills:1,166
Deaths:252
KDR:4.627
Accuracy:30.181% B+
HSR:42.453% A++
Eridani SX5
A**
Kills:1,166
Deaths:220
KDR:5.300
Accuracy:34.397% A+
HSR:37.564% A**
Sirius SX12
M**
Kills:1,165
Deaths:225
KDR:5.178
Accuracy:30.736% A
HSR:39.657% M**
MKV Suppressed
M*
Kills:1,162
Deaths:211
KDR:5.507
Accuracy:32.788% A
HSR:40.189% M*
NS Baron G5AE
B**
Kills:1,147
Deaths:179
KDR:6.408
Accuracy:42.861% C-
HSR:20.575% B**
Thanatos VE70
B++
Kills:854
Deaths:188
KDR:4.543
Accuracy:46.125% B++
HSR:19.321% B++
Deimos VA29
A++
Kills:335
Deaths:112
KDR:2.991
Accuracy:81.312% A++
HSR:21.194% B*
CME
A+
Kills:321
Deaths:78
KDR:4.115
Accuracy:34.745% A+
HSR:32.399% A+
Kills:14,466
Deaths (as Combat Medic):2,888
Deaths (to Combat Medics):927
KDR:5.009
Kill Difference:11,578
Playtime:61.702 hours
Usage:13%
Score:1.684m
Score/min:455
Accuracy (listed only):37.792%
HSR (listed only):34.325%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Pulsar C
A++
Kills:1,170
Deaths:208
KDR:5.625
Accuracy:33.268% A++
HSR:27.436% B++
NS-11CP
A+
Kills:1,169
Deaths:193
KDR:6.057
Accuracy:30.910% B+
HSR:33.790% A+
Zenith VX-5
A++
Kills:1,168
Deaths:210
KDR:5.562
Accuracy:34.316% A++
HSR:31.593% A++
VX6-7
A*
Kills:1,167
Deaths:191
KDR:6.110
Accuracy:35.813% A*
HSR:31.363% A++
Solstice VE3
A*
Kills:1,166
Deaths:227
KDR:5.137
Accuracy:33.284% A*
HSR:32.847% A*
NS-11C
A*
Kills:1,163
Deaths:203
KDR:5.729
Accuracy:33.703% A++
HSR:30.868% A*
NS Baron G5AE
B**
Kills:1,147
Deaths:179
KDR:6.408
Accuracy:42.861% C-
HSR:20.575% B**
Thanatos VE70
B++
Kills:854
Deaths:188
KDR:4.543
Accuracy:46.125% B++
HSR:19.321% B++
Eclipse VE3A
A*
Kills:486
Deaths:79
KDR:6.152
Accuracy:32.535% A
HSR:31.687% A*
Deimos VA29
A++
Kills:335
Deaths:112
KDR:2.991
Accuracy:81.312% A++
HSR:21.194% B*
VE-LR Obelisk
A+
Kills:114
Deaths:10
KDR:11.400
Accuracy:41.376% A+
HSR:36.842% B+
Kills:9,939
Deaths (as Engineer):1,800
Deaths (to Engineers):1,330
KDR:5.52167
Kill Difference:8,139
Playtime:10.114 hours
Usage:2%
Score:0.171m
Score/min:281
Accuracy (listed only):40.500%
HSR (listed only):28.865%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
VE-S Canis
A*
Kills:2,466
Deaths:446
KDR:5.529
Accuracy:31.904% B*
HSR:38.565% A*
Ghost
A+
Kills:1,513
Deaths:174
KDR:8.695
Accuracy:45.544% B**
HSR:83.212% A+
NS-357 Underboss
A++
Kills:1,419
Deaths:809
KDR:1.754
Accuracy:45.720% B**
HSR:35.870% A++
Skorpios
M
Kills:1,170
Deaths:220
KDR:5.318
Accuracy:29.030% B+
HSR:40.769% M
Eridani SX5
A**
Kills:1,166
Deaths:220
KDR:5.300
Accuracy:34.397% A+
HSR:37.564% A**
Sirius SX12
M**
Kills:1,165
Deaths:225
KDR:5.178
Accuracy:30.736% A
HSR:39.657% M**
MKV Suppressed
M*
Kills:1,162
Deaths:211
KDR:5.507
Accuracy:32.788% A
HSR:40.189% M*
NSX Daimyo
B++
Kills:1,156
Deaths:125
KDR:9.248
Accuracy:43.941% B
HSR:96.194% B++
NS-44P Commissioner
B**
Kills:140
Deaths:51
KDR:2.745
Accuracy:51.028% B**
HSR:19.286% D
NS-44B Commissioner
A+
Kills:138
Deaths:78
KDR:1.769
Accuracy:49.877% B**
HSR:36.232% A+
VA39 Spectre
B+
Kills:118
Deaths:11
KDR:10.727
Accuracy:35.906% B+
HSR:37.288% C+
Spiker
B*
Kills:54
Deaths:16
KDR:3.375
Accuracy:34.153% B++
HSR:27.778% B*
XM98
B**
Kills:52
Deaths:4
KDR:13
Accuracy:35.200% C
HSR:84.615% B**
Kills:11,719
Deaths (as Infiltrator):2,590
Deaths (to Infiltrators):1,431
KDR:4.52471
Kill Difference:9,129
Playtime:37.773 hours
Usage:8%
Score:0.834m
Score/min:368
Accuracy (listed only):38.479%
HSR (listed only):47.478%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
B+
Kills:146
V. Kills:11 N/A
Deaths:20
KDR:7.300
Accuracy:43.621% B
KPH:58.200 B+
VKPH:4.400 B+
Kills:146 (146 + 0)
Deaths:20
KDR:7.300
VKDR:0.550
Vehicle Kills:11
Kill Difference:126
Playtime:2.511 hours
Usage:1%
Score:0.019m
Score/min:127
Piloting Accuracy:43.621%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
M++
Kills:366
V. Kills:12 N/A
Deaths:22
KDR:16.636
Accuracy:52.994% B+
KPH:123.900 M++
VKPH:4.100 D*
Kills:366 (366 + 0)
Deaths:22
KDR:16.636
VKDR:0.545
Vehicle Kills:12
Kill Difference:344
Playtime:2.954 hours
Usage:1%
Score:0.067m
Score/min:375
Driving Accuracy:52.994%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Betelgeuse 54-A 8,5728,4621,4006.044B*1.4130.523%B**40.57%A165.9M+2.2M+50251h9.1B*29.7B*
VE-S Canis 2,4812,4664465.529M**0.8931.904%B*38.565%A*141.7M*N/A49817.4h8.4B**26.4B*
NS Decimator 1,9801,5843744.235M**0.4076.144%A++3.598%B**112.3S28.1A+58114.1h2.8A3.7A+
Ghost 1,5131,5131748.695A++4.0645.544%B**83.212%A+133.9SN/A37711.3h1.6B**3.4B**
NS-357 Underboss 1,4231,4198091.754B*2.8845.72%B**35.87%A++136.4M*N/A37810.4h3.2B**7.1B**
NS-15M2 1,2561,2482066.058A**1.4230.419%A44.071%A*168.6S1.1B**6047.4h8.7B**28.5B**
NS-15M AE 1,2511,2421796.939A**2.3030.808%B**43.317%A++159.2M++1.2A3467.8h9B**29.3B++
SVA-88 1,1881,1802195.388A++0.7531.122%A+42.712%A*147.5M**1A3738h9.6B*31B*
Lasher X2 1,1871,17311110.568U5.9347.054%M+2.984%C--198.8S2.4A++3405.9h7.8A**16.6A
NS-11A 1,1811,1722474.745A*0.1132.279%A++38.567%A*139.5S1.1A+2968.4h10.1A31.2B**
H-V45 1,1821,1712185.372A*0.7432.715%A++34.757%A++150.1S1.4A**3177.8h9.5A+29.2B**
Terminus VX-9 1,1831,1712924.01A+0.6232.219%A40.222%A++133.1M**1.4A++5098.8h9.7B**30.3B*
Skorpios 1,1741,1702205.318A**0.6829.03%B+40.769%M137.6M**N/A2938.5h8.9B**30.6B*
Pulsar C 1,1761,1702085.625M++0.9933.268%A++27.436%B++174.6SN/A3996.7h8.8B*26.3B*
NS-11CP 1,1761,1691936.057M*1.4230.91%B+33.79%A+146.1A*N/A2998h9.7B+31.4B+
Flare VE6 1,1731,1681946.021S1.3932.586%A++37.757%A++164.5SN/A3907.1h8B**24.6B*
Zenith VX-5 1,1751,1682105.562S0.9334.316%A++31.593%A++149.7SN/A3207.8h9.6B**28.1B**
Orion VS54 1,1771,1682145.458A*0.8231.468%A*45.12%M+129.8S1A+5559h8.4A26.7B+
VX6-7 1,1741,1671916.11M**1.4835.813%A*31.363%A++164.4S1A3697.1h9.2B*25.7B**
Solstice VE3 1,1701,1662275.137S0.5033.284%A*32.847%A*145.8SN/A4218h9.2B**27.6B++
H-V45 AE 1,1721,1662524.627A*0.0130.181%B+42.453%A++119A*N/A2569.8h9.6B*31.9B++
Eridani SX5 1,1721,1662205.3M**0.6734.397%A+37.564%A**164.2SN/A7617.1h9.1B*26.4B*
Sirius SX12 1,1701,1652255.178M**0.5430.736%A39.657%M**143.8SN/A3258.1h10B**32.6B*
Pulsar LSW 1,1661,1632424.806M+0.1731.664%A+45.4%M+151M**N/A6407.7h8.9A28.1B**
NS-11C 1,1661,1632035.729S1.0933.703%A++30.868%A*171SN/A7736.8h10B**29.8B**
MKV Suppressed 1,1631,1622115.507S0.8732.788%A40.189%M*119.8SN/A3019.7h10.3B**31.4B++
NSX Daimyo 1,1561,1561259.248A++4.6143.941%B96.194%B++142.7M*N/A3058.1h1.9B**4.3B*
NS-15MP 1,1601,1541607.213A**2.5830.971%B+50.347%A*147.9A*N/A3247.8h8.8B**28.3B++
NS Baron G5AE 1,1481,1471796.408S1.7742.861%C-20.575%B**147.1M**N/A3087.8h3A7.1C++
Thanatos VE70 8608541884.543S0.0946.125%B++19.321%B++181.7S1.3A*7934.7h3.1A6.6B**
Frag Grenade 6075951595N/A590.3761.001%A*N/A850A++17.1A++31620.7h2.6B**4.2B**
Eclipse VE3A 490486796.152A*1.5232.535%A31.687%A*180S1.5A+5292.7h10.1B++30.9B**
Force-Blade 4654318,6520.05B*4.588.399%F-4.408%C1.1B+N/A3409.3h1.9B++23D
L100 Python HESH 3783662216.636B+12.0052.994%B+N/A122M++4D*3753h2.4B**4.6B*
Deimos VA29 3353351122.991A+1.6481.312%A++21.194%B*176.3SN/A5691.9h1.5A+1.8B**
CME 325321784.115M+0.5234.745%A+32.399%A+133.8S1.7M++3812.4h10.4B**29.9B**
VX29 Polaris 287284535.358M*0.7230.453%A39.085%A*135.2M**1.4A++4802.1h8.7A28.4B*
C-4 297274922.978B**1.6634.083%A+N/A144.2A+12.1D*7871.9h0.7A+2.1A+
Light PPA 157146207.3C**2.6743.621%BN/A58.4B+4.4B+1272.5h9.4B+21.5B+
NS-44P Commissioner 141140512.745A1.8951.028%B**19.286%D155.6A**1.1A3620.9h2.8B++5.6B*
NS-44B Commissioner 139138781.769A2.8749.877%B**36.232%A+125.5A*N/A3571.1h2.9B*5.9B++
VA39 Spectre 1181181110.727S6.0935.906%B+37.288%C+168.6SN/A8440.7h3.9B**10.8B**
VE-LR Obelisk 1151141011.4S6.7741.376%A+36.842%B+126.7S1.1B+8650.9h4.2A10.1B**
Blueshift VM5 8989204.45B*0.1823.679%B*23.596%B+68.5A*N/A2191.3h11.7A49.3B*
Rocklet Rifle 13678213.714S0.9257.5%B+N/A48.8A++36.3B**6361.6h34.3B59.6B+
Blueshift VM5 7573203.65B+0.9823.87%B*24.658%B+56.2A1.5A*1751.3h14.5B+60.6B++
Damascus Edge 64641,1990.053B+4.5811.344%D**12.5%B++1.4C+N/A544.5h1.6B++14.2C
S1 9162125.167S0.5370.118%A+1.613%D88.6S41.4S14220.7h4.8B**6.9B**
Anti-Vehicle Grenade 6756156N/A51.3752.632%C++N/A560B*110C*25940.1h4.5B+8.5B+
Spiker 5454163.375A**1.2634.153%B++27.778%B*135M**N/A2960.4h6.7B+19.6B*
XM98 5252413S8.3735.2%C84.615%B**86.7M**N/A2680.6h1.7A4.8B*

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon81,1722.6h
Nano-Armor Kit77,9210.6h
Nanite Revive Grenade04570.1h
Ammunition Package0520.1h
Medical Kit1,4469,73192.8h
Medical Applicator3231,0352.3h
Recon Detection Device46961h

Check the help document for the dictionary if you want to learn more about words used here.


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