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Venator WaaaKeMeUp[BstY] WaaaKeMeUp
VS BR 87

KDR: 4.63

Score: 13.1m

Last Seen: Apr 16th, 2019 11:11 AM
- OFFLINE - 115.8 hour(s)

Battle Rank 109 (87 total) - Vanu Sovereignty on Connery - Outfit Leader of My Best Friends[BstY] My Best Friends
VS outfit on Soltech

Members: 18
Level Progress (to 110): 33%
PRIMARY CLASSESLIGHT ASSAULTHEAVY
PRIMARY WEAPONS Betelgeuse 54-A VE-S Canis Ghost NS Decimator NS-357 Underboss NS-15M AE SVA-88 Lasher X2
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $12,374,892 MLG Score: 9892
Fun Score: N/A
Cheeseburgers Flipped: 13TIME WITH MEDKIT: 19.1%MEDKIT per DEATH: 0.9

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
32.201%38.64%124431100435,5956.21747-1.588

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.765%2.167A*2.738M-0.323CHEAD ++ (~22.54)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
27.80.628B+8.90.373C**18.8

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
44.095%0.704%9411034142231190.612069710%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.762B++-0.814D--1.971

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
21.50.868B*9.50.821B++12

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
53.093%0.893%21211034336293121.142862585%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.135B**-1.089D*-1.734

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.70.882B*2.50.809B++2.2

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
43.576%86.601%0410312,83670704.00565

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.67%1.239B**1.302A0.558

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.10.571B+1.80.423B2.3

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
49.45%19.543%0210331,18272261.63486

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±12.505%0.606B+0.808B++2.617

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.30.582B+2.60.446B2.7


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
My Best Friends[BstY] My Best Friends
VS outfit on Soltech

Members: 18
13.1m268%622 (37.3k)469 (28.1k)4.6295146,0599,9494.7469187 (109)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-VS1035426831.575%36.727%116002:4928

13% Combat Medic57% Heavy Assault8% Infiltrator21% Light Assault2% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Oct 30th, 2018 4:22 AMDec 3rd, 2018 1:30 PMApr 20th, 2019 6:28 PM (7h) (PST)Apr 16th, 2019 7:54 AM (5d) (PST)Apr 16th, 2019 7:11 AM (5d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
9982667321.6410.3550.6034.4800.0309892

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
59,87915,94943,930982136269228,112

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
467.7h/19.5d 1,168 16,916 10,363 125.7k 576 2,016 841 28m

Heavy AssaultCLASS DETAILS: Heavy Assault
Betelgeuse 54-A
A
Kills:5,799
Deaths:950
KDR:6.104
Accuracy:31.691% A
HSR:40.817% A
NS-15M AE
A++
Kills:1,242
Deaths:179
KDR:6.939
Accuracy:30.808% B**
HSR:43.317% A++
SVA-88
A*
Kills:1,180
Deaths:219
KDR:5.388
Accuracy:31.122% A+
HSR:42.712% A*
Lasher X2
M+
Kills:1,173
Deaths:111
KDR:10.568
Accuracy:47.054% M+
HSR:2.984% C--
Flare VE6
A*
Kills:1,168
Deaths:194
KDR:6.021
Accuracy:32.586% A++
HSR:37.757% A*
Orion VS54
M+
Kills:1,168
Deaths:214
KDR:5.458
Accuracy:31.468% A*
HSR:45.120% M+
NS-15M2
A**
Kills:1,167
Deaths:194
KDR:6.015
Accuracy:30.920% A
HSR:44.559% A**
Pulsar LSW
M+
Kills:1,163
Deaths:242
KDR:4.806
Accuracy:31.664% A++
HSR:45.400% M+
NS-15MP
A*
Kills:1,154
Deaths:160
KDR:7.213
Accuracy:30.971% B+
HSR:50.347% A*
VX29 Polaris
M
Kills:258
Deaths:49
KDR:5.265
Accuracy:30.840% A
HSR:40.698% M
Kills:15,472
Deaths (as Heavy Assault):2,512
Deaths (to Heavy Assaults):3,572
KDR:6.15924
Kill Difference:12,960
Playtime:265.911 hours
Usage:57%
Score:7.288m
Score/min:457
Accuracy (listed only):32.912%
HSR (listed only):39.371%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
VE-S Canis
A*
Kills:2,466
Deaths:446
KDR:5.529
Accuracy:31.904% B++
HSR:38.565% A*
Pulsar C
A++
Kills:1,170
Deaths:208
KDR:5.625
Accuracy:33.268% A++
HSR:27.436% B*
Skorpios
M+
Kills:1,170
Deaths:220
KDR:5.318
Accuracy:29.030% B+
HSR:40.769% M+
NS-11CP
A+
Kills:1,169
Deaths:193
KDR:6.057
Accuracy:30.910% B+
HSR:33.790% A+
Zenith VX-5
A++
Kills:1,168
Deaths:210
KDR:5.562
Accuracy:34.316% A++
HSR:31.593% A++
VX6-7
A*
Kills:1,167
Deaths:191
KDR:6.110
Accuracy:35.813% A*
HSR:31.363% A++
Solstice VE3
A*
Kills:1,166
Deaths:227
KDR:5.137
Accuracy:33.284% A*
HSR:32.847% A*
Eridani SX5
M
Kills:1,166
Deaths:220
KDR:5.300
Accuracy:34.397% A+
HSR:37.564% M
Sirius SX12
M**
Kills:1,165
Deaths:225
KDR:5.178
Accuracy:30.736% A
HSR:39.657% M**
NS-11C
A*
Kills:1,163
Deaths:203
KDR:5.729
Accuracy:33.703% A++
HSR:30.868% A*
MKV Suppressed
M*
Kills:1,162
Deaths:211
KDR:5.507
Accuracy:32.788% A
HSR:40.189% M*
NS Baron G5AE
B**
Kills:1,147
Deaths:179
KDR:6.408
Accuracy:42.861% C
HSR:20.575% B**
Thanatos VE70
B++
Kills:854
Deaths:188
KDR:4.543
Accuracy:46.125% B++
HSR:19.321% B++
Eclipse VE3A
A*
Kills:459
Deaths:78
KDR:5.885
Accuracy:32.681% A
HSR:30.937% A*
Deimos VA29
A++
Kills:328
Deaths:109
KDR:3.009
Accuracy:81.494% A++
HSR:20.122% B+
Kills:16,920
Deaths (as Light Assault):3,108
Deaths (to Light Assaults):1,754
KDR:5.44402
Kill Difference:13,812
Playtime:99.832 hours
Usage:21%
Score:3.121m
Score/min:521
Accuracy (listed only):37.554%
HSR (listed only):31.706%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
VE-S Canis
A*
Kills:2,466
Deaths:446
KDR:5.529
Accuracy:31.904% B++
HSR:38.565% A*
NS-11A
A*
Kills:1,172
Deaths:247
KDR:4.745
Accuracy:32.279% A+
HSR:38.567% A*
H-V45
A++
Kills:1,171
Deaths:218
KDR:5.372
Accuracy:32.715% A++
HSR:34.757% A++
Terminus VX-9
A++
Kills:1,171
Deaths:292
KDR:4.010
Accuracy:32.219% A
HSR:40.222% A++
Skorpios
M+
Kills:1,170
Deaths:220
KDR:5.318
Accuracy:29.030% B+
HSR:40.769% M+
Eridani SX5
M
Kills:1,166
Deaths:220
KDR:5.300
Accuracy:34.397% A+
HSR:37.564% M
H-V45 AE
A++
Kills:1,166
Deaths:252
KDR:4.627
Accuracy:30.181% B+
HSR:42.453% A++
Sirius SX12
M**
Kills:1,165
Deaths:225
KDR:5.178
Accuracy:30.736% A
HSR:39.657% M**
MKV Suppressed
M*
Kills:1,162
Deaths:211
KDR:5.507
Accuracy:32.788% A
HSR:40.189% M*
NS Baron G5AE
B**
Kills:1,147
Deaths:179
KDR:6.408
Accuracy:42.861% C
HSR:20.575% B**
Thanatos VE70
B++
Kills:854
Deaths:188
KDR:4.543
Accuracy:46.125% B++
HSR:19.321% B++
Deimos VA29
A++
Kills:328
Deaths:109
KDR:3.009
Accuracy:81.494% A++
HSR:20.122% B+
CME
A+
Kills:321
Deaths:78
KDR:4.115
Accuracy:34.745% A+
HSR:32.399% A+
Kills:14,459
Deaths (as Combat Medic):2,885
Deaths (to Combat Medics):849
KDR:5.01179
Kill Difference:11,574
Playtime:61.702 hours
Usage:13%
Score:1.684m
Score/min:455
Accuracy (listed only):37.806%
HSR (listed only):34.243%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Pulsar C
A++
Kills:1,170
Deaths:208
KDR:5.625
Accuracy:33.268% A++
HSR:27.436% B*
NS-11CP
A+
Kills:1,169
Deaths:193
KDR:6.057
Accuracy:30.910% B+
HSR:33.790% A+
Zenith VX-5
A++
Kills:1,168
Deaths:210
KDR:5.562
Accuracy:34.316% A++
HSR:31.593% A++
VX6-7
A*
Kills:1,167
Deaths:191
KDR:6.110
Accuracy:35.813% A*
HSR:31.363% A++
Solstice VE3
A*
Kills:1,166
Deaths:227
KDR:5.137
Accuracy:33.284% A*
HSR:32.847% A*
NS-11C
A*
Kills:1,163
Deaths:203
KDR:5.729
Accuracy:33.703% A++
HSR:30.868% A*
NS Baron G5AE
B**
Kills:1,147
Deaths:179
KDR:6.408
Accuracy:42.861% C
HSR:20.575% B**
Thanatos VE70
B++
Kills:854
Deaths:188
KDR:4.543
Accuracy:46.125% B++
HSR:19.321% B++
Eclipse VE3A
A*
Kills:459
Deaths:78
KDR:5.885
Accuracy:32.681% A
HSR:30.937% A*
Deimos VA29
A++
Kills:328
Deaths:109
KDR:3.009
Accuracy:81.494% A++
HSR:20.122% B+
VE-LR Obelisk
A
Kills:114
Deaths:10
KDR:11.400
Accuracy:41.376% A
HSR:36.842% B+
Kills:9,905
Deaths (as Engineer):1,796
Deaths (to Engineers):1,243
KDR:5.51503
Kill Difference:8,109
Playtime:9.951 hours
Usage:2%
Score:0.155m
Score/min:259
Accuracy (listed only):40.530%
HSR (listed only):28.699%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
VE-S Canis
A*
Kills:2,466
Deaths:446
KDR:5.529
Accuracy:31.904% B++
HSR:38.565% A*
Ghost
A+
Kills:1,510
Deaths:174
KDR:8.678
Accuracy:45.502% B**
HSR:83.179% A+
NS-357 Underboss
A++
Kills:1,261
Deaths:728
KDR:1.732
Accuracy:46.435% B**
HSR:35.686% A++
Skorpios
M+
Kills:1,170
Deaths:220
KDR:5.318
Accuracy:29.030% B+
HSR:40.769% M+
Eridani SX5
M
Kills:1,166
Deaths:220
KDR:5.300
Accuracy:34.397% A+
HSR:37.564% M
Sirius SX12
M**
Kills:1,165
Deaths:225
KDR:5.178
Accuracy:30.736% A
HSR:39.657% M**
MKV Suppressed
M*
Kills:1,162
Deaths:211
KDR:5.507
Accuracy:32.788% A
HSR:40.189% M*
NSX Daimyo
B++
Kills:1,156
Deaths:125
KDR:9.248
Accuracy:43.941% B
HSR:96.194% B++
NS-44B Commissioner
A
Kills:138
Deaths:78
KDR:1.769
Accuracy:49.877% B**
HSR:36.232% A
NS-44P Commissioner
B**
Kills:137
Deaths:47
KDR:2.915
Accuracy:51.651% B**
HSR:19.708% D
VA39 Spectre
B+
Kills:118
Deaths:11
KDR:10.727
Accuracy:35.906% B+
HSR:37.288% C+
Spiker
B**
Kills:54
Deaths:16
KDR:3.375
Accuracy:34.153% B++
HSR:27.778% B**
XM98
B**
Kills:52
Deaths:4
KDR:13
Accuracy:35.200% C
HSR:84.615% B**
Kills:11,555
Deaths (as Infiltrator):2,505
Deaths (to Infiltrators):1,322
KDR:4.61277
Kill Difference:9,050
Playtime:37.710 hours
Usage:8%
Score:0.833m
Score/min:368
Accuracy (listed only):38.578%
HSR (listed only):47.494%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
B+
Kills:142
V. Kills:11 N/A
Deaths:20
KDR:7.100
Accuracy:44.095% B+
KPH:58.500 B+
VKPH:4.500 B+
Kills:142 (142 + 0)
Deaths:20
KDR:7.100
VKDR:0.550
Vehicle Kills:11
Kill Difference:122
Playtime:2.429 hours
Usage:1%
Score:0.017m
Score/min:117
Piloting Accuracy:44.095%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
M++
Kills:336
V. Kills:11 N/A
Deaths:20
KDR:16.800
Accuracy:53.093% B+
KPH:119.900 M++
VKPH:3.900 D*
Kills:336 (336 + 0)
Deaths:20
KDR:16.800
VKDR:0.550
Vehicle Kills:11
Kill Difference:316
Playtime:2.803 hours
Usage:1%
Score:0.057m
Score/min:338
Driving Accuracy:53.093%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Betelgeuse 54-A 5,8765,7999506.104B**1.4731.691%A40.817%A162M+2.2M++46535.8h9.1B**28.7B**
VE-S Canis 2,4812,4664465.529M**0.9031.904%B++38.565%A*141.7M++N/A49717.4h8.4B**26.4B++
Ghost 1,5101,5101748.678A++4.0545.502%B**83.179%A+133.6SN/A37411.3h1.6A3.4B**
NS Decimator 1,8301,4713444.276M**0.3576.566%A++3.875%A+114S27.8A+56912.9h2.8A3.7A+
NS-357 Underboss 1,2651,2617281.732B++2.9046.435%B**35.686%A++137.1M++N/A3649.2h3.3B**7B**
NS-15M AE 1,2511,2421796.939A*2.3130.808%B**43.317%A++159.2M++1.2B**3437.8h9B**29.3B++
SVA-88 1,1881,1802195.388A++0.7631.122%A+42.712%A*147.5M**1A3728h9.6B*31B*
Lasher X2 1,1871,17311110.568U5.9447.054%M+2.984%C--198.8S2.4M3365.9h7.8A**16.6A
NS-11A 1,1811,1722474.745M++0.1232.279%A+38.567%A*139.5S1.1A+2918.4h10.1A31.2B**
H-V45 1,1821,1712185.372A*0.7432.715%A++34.757%A++150.1S1.4M3157.8h9.5A29.2B**
Terminus VX-9 1,1831,1712924.01A**0.6232.219%A40.222%A++133.1S1.4A++5058.8h9.7B**30.3B*
Pulsar C 1,1761,1702085.625M++1.0033.268%A++27.436%B*174.6SN/A3956.7h8.8B*26.3B*
Skorpios 1,1741,1702205.318A*0.6929.03%B+40.769%M+137.6SN/A2938.5h8.9B**30.6B**
NS-11CP 1,1761,1691936.057M**1.4330.91%B+33.79%A+146.1A**N/A2998h9.7B*31.4B++
Zenith VX-5 1,1751,1682105.562S0.9334.316%A++31.593%A++149.7SN/A3187.8h9.6B**28.1B**
Flare VE6 1,1731,1681946.021S1.3932.586%A++37.757%A*166.9SN/A3857h8B**24.6B*
Orion VS54 1,1771,1682145.458M0.8331.468%A*45.12%M+135.8S1A+5548.6h8.4A26.7B**
VX6-7 1,1741,1671916.11S1.4835.813%A*31.363%A++164.4S1A3677.1h9.2B*25.7B**
NS-15M2 1,1741,1671946.015M1.3930.92%A44.559%A**171.6S1B*6236.8h8.6A27.9B*
Solstice VE3 1,1701,1662275.137S0.5133.284%A*32.847%A*145.8SN/A4178h9.2A27.6B**
Eridani SX5 1,1721,1662205.3M**0.6734.397%A+37.564%M164.2SN/A7607.1h9.1B**26.4B*
H-V45 AE 1,1721,1662524.627A++0.0030.181%B+42.453%A++119A**N/A2549.8h9.6B*31.9B++
Sirius SX12 1,1701,1652255.178M**0.5530.736%A39.657%M**143.8SN/A3248.1h10B**32.6B*
NS-11C 1,1661,1632035.729S1.1033.703%A++30.868%A*171SN/A7706.8h10B**29.8B**
Pulsar LSW 1,1661,1632424.806M++0.1831.664%A++45.4%M+151SN/A6347.7h8.9A28.1B*
MKV Suppressed 1,1631,1622115.507S0.8832.788%A40.189%M*119.8SN/A3009.7h10.3B**31.4B++
NSX Daimyo 1,1561,1561259.248A++4.6243.941%B96.194%B++142.7M*N/A3058.1h1.9B**4.3B*
NS-15MP 1,1601,1541607.213A**2.5830.971%B+50.347%A*147.9A*N/A3227.8h8.8B**28.3B++
NS Baron G5AE 1,1481,1471796.408S1.7842.861%C20.575%B**147.1M**N/A3087.8h3A7.1C++
Thanatos VE70 8608541884.543S0.0946.125%B++19.321%B++181.7S1.3A**7934.7h3.1A6.6B**
Frag Grenade 6025901590N/A585.3760.915%A*N/A842.9A+17.1B**31760.7h2.5A4.2B**
Eclipse VE3A 463459785.885A++1.2632.681%A30.937%A*170S1.5A+5192.7h10.3B++31.4B**
Force-Blade 4654318,6470.05B*4.588.39%F-4.408%C1.1B+N/A3408.3h1.9B++23D--
L100 Python HESH 3473362016.8B+12.1753.093%B+N/A120M++3.9D*3382.8h2.5B**4.7B*
Deimos VA29 3283281093.009A++1.6281.494%A++20.122%B+172.6SN/A5681.9h1.5A+1.8B**
CME 325321784.115M+0.5134.745%A+32.399%A+133.8S1.7M+3732.4h10.4B**29.9B**
C-4 297274922.978B**1.6533.737%A+N/A144.2A+12.1D*7691.9h0.7A+2.1A+
VX29 Polaris 260258495.265M++0.6430.84%A40.698%M143.3M**1.1A5091.8h8.7A28.1B*
Light PPA 153142207.1B+2.4744.095%B+N/A59.2B+4.6B+1172.4h9.5B+21.5B+
NS-44B Commissioner 139138781.769A2.8649.877%B**36.232%A125.5A*N/A3571.1h2.9B*5.9B++
NS-44P Commissioner 138137472.915B**1.7151.651%B**19.708%D152.2A*1.1A3630.9h2.9B+5.5B++
VA39 Spectre 1181181110.727S6.1035.906%B+37.288%C+168.6SN/A8000.7h3.9B**10.8B**
VE-LR Obelisk 1151141011.4S6.7741.376%A36.842%B+126.7S1.1B+8290.9h4.2B**10.1B**
Blueshift VM5 8989204.45B**0.1823.679%B**23.596%B+68.5A*N/A2151.3h11.7A49.3B*
Rocklet Rifle 13577213.667S0.9657.593%B+N/A48.1A++36.3B**6241.6h34.6B60.1B+
Blueshift VM5 7573203.65B++0.9823.87%B*24.658%B+56.2A+1.5A*1621.3h14.5B+60.6B++
S1 9162125.167S0.5470.118%A+1.613%D88.6S41.4M**13670.7h4.8B**6.9B**
Anti-Vehicle Grenade 6756156N/A51.3752.632%C*N/A560B*110C++25720.1h4.5B++8.5B++
Spiker 5454163.375A**1.2534.153%B++27.778%B**135M**N/A2960.4h6.7B+19.6B*
XM98 5252413S8.3735.2%C84.615%B**86.7M**N/A2650.6h1.7A4.8B++

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit77,9210.6h
Spawn Beacon81,1162.6h
Nanite Revive Grenade04570.1h
Medical Kit1,3719,11789.3h
Medical Applicator3231,0352.3h
Ammunition Package0520.1h
Recon Detection Device46961h

Check the help document for the dictionary if you want to learn more about words used here.


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