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Adherent Venator WaaaKeMeUp[MeXP] WaaaKeMeUp
VS BR 26

KDR: 4.63

Score: 15.7m

Last Seen: Oct 14th, 2019 7:16 AM
- OFFLINE - 71.8 hour(s)

Prestige 1, Battle Rank 26 - Vanu Sovereignty on Connery
Level Progress (to 27): 45%
PRIMARY CLASSESLIGHT ASSAULTHEAVY
PRIMARY WEAPONS Betelgeuse 54-A VE-S Canis NS Decimator Ghost NS-357 Underboss NS-15M2 NS-15M AE SVA-88
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $12,842,766 MLG Score: 10266
Fun Score: N/A
Cheeseburgers Flipped: 18TIME WITH MEDKIT: 18.5%MEDKIT per DEATH: 0.9

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
31.929%38.861%124132119441,5846.3073-1.677

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.735%2.083A*2.71M-0.61DHEAD ++ (~22.9)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
27.80.626B+8.90.379C**18.9

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
43.541%0.658%8611225152268190.565056760%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.661B+-0.853D---1.946

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
21.40.868B*9.30.824B++12.1

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
53.38%0.796%21411225377328141.14592513%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.197B**-1.118D*-1.726

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.60.882B*2.40.806B++2.1

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
43.512%86.662%0412222,87982603.48126

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.912%1.286A1.267A0.809

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.10.586B+1.80.439B2.3

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
50.424%19.398%0312231,86183372.23409

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±10.387%0.73B++0.916B*1.754

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
50.62B+2.50.481B+2.5


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
15.7m272.2%663 (39.8k)505 (30.3k)4.6305553,33011,5174.7445526 (26)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-VS1226513931.427%36.662%115202:4229

13% Combat Medic59% Heavy Assault8% Infiltrator20% Light Assault2% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Oct 30th, 2018 4:22 AMMay 9th, 2019 5:19 AMOct 18th, 2019 4:10 PM (33d) (PST)Oct 14th, 2019 3:16 AM (38d) (PST)Oct 14th, 2019 3:16 AM (38d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,0372787591.7120.3700.6284.7460.03110266

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
62,24216,68245,5601032238285230,275

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
519.2h/21.6d 1,313 19,552 11,963 147.8k 655 2,293 976 32.3m

Heavy AssaultCLASS DETAILS: Heavy Assault
Betelgeuse 54-A
A
Kills:10,620
Deaths:1,737
KDR:6.114
Accuracy:30.848% B**
HSR:41.281% A
NS-15M2
A*
Kills:1,248
Deaths:206
KDR:6.058
Accuracy:30.419% A
HSR:44.071% A*
NS-15M AE
A++
Kills:1,242
Deaths:179
KDR:6.939
Accuracy:30.808% B**
HSR:43.317% A++
SVA-88
A*
Kills:1,180
Deaths:219
KDR:5.388
Accuracy:31.122% A+
HSR:42.712% A*
Flare VE6
A++
Kills:1,168
Deaths:194
KDR:6.021
Accuracy:32.586% A++
HSR:37.757% A++
Orion VS54
M+
Kills:1,168
Deaths:214
KDR:5.458
Accuracy:31.428% A*
HSR:45.120% M+
Pulsar LSW
M
Kills:1,163
Deaths:242
KDR:4.806
Accuracy:31.664% A+
HSR:45.400% M
NS-15MP
A*
Kills:1,162
Deaths:162
KDR:7.173
Accuracy:30.982% B+
HSR:50.086% A*
VX29 Polaris
A*
Kills:284
Deaths:53
KDR:5.358
Accuracy:30.453% A
HSR:39.085% A*
NSX Naginata
B**
Kills:87
Deaths:26
KDR:3.346
Accuracy:27.636% B**
HSR:32.184% B+
Kills:19,322
Deaths (as Heavy Assault):3,232
Deaths (to Heavy Assaults):4,044
KDR:5.97834
Kill Difference:16,090
Playtime:305.522 hours
Usage:59%
Score:9.407m
Score/min:513
Accuracy (listed only):30.795%
HSR (listed only):42.101%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
VE-S Canis
A*
Kills:2,466
Deaths:446
KDR:5.529
Accuracy:31.904% B*
HSR:38.565% A*
Skorpios
M
Kills:1,170
Deaths:220
KDR:5.318
Accuracy:29.030% B
HSR:40.769% M
Pulsar C
A++
Kills:1,170
Deaths:208
KDR:5.625
Accuracy:33.268% A++
HSR:27.436% B++
NS-11CP
A++
Kills:1,169
Deaths:193
KDR:6.057
Accuracy:30.910% B+
HSR:33.790% A++
Zenith VX-5
A++
Kills:1,168
Deaths:210
KDR:5.562
Accuracy:34.316% A++
HSR:31.593% A++
VX6-7
A*
Kills:1,167
Deaths:191
KDR:6.110
Accuracy:35.813% A*
HSR:31.363% A++
Thanatos VE70
B++
Kills:1,167
Deaths:257
KDR:4.541
Accuracy:45.918% B++
HSR:19.709% B++
Solstice VE3
A*
Kills:1,166
Deaths:227
KDR:5.137
Accuracy:33.284% A*
HSR:32.847% A*
Eridani SX5
A**
Kills:1,166
Deaths:220
KDR:5.300
Accuracy:34.397% A+
HSR:37.564% A**
Sirius SX12
M++
Kills:1,165
Deaths:225
KDR:5.178
Accuracy:30.736% A
HSR:39.657% M++
NS-11C
A*
Kills:1,163
Deaths:203
KDR:5.729
Accuracy:33.703% A++
HSR:30.868% A*
MKV Suppressed
M++
Kills:1,162
Deaths:211
KDR:5.507
Accuracy:32.788% A
HSR:40.189% M++
NS Baron G5AE
B**
Kills:1,147
Deaths:179
KDR:6.408
Accuracy:42.861% C
HSR:20.575% B**
Deimos VA29
A++
Kills:640
Deaths:209
KDR:3.062
Accuracy:80.449% A++
HSR:18.906% C**
Eclipse VE3A
A++
Kills:624
Deaths:107
KDR:5.832
Accuracy:32.707% A
HSR:29.647% A++
Pandora VX25
B++
Kills:54
Deaths:13
KDR:4.154
Accuracy:43.176% B
HSR:18.519% B++
Kills:17,764
Deaths (as Light Assault):3,319
Deaths (to Light Assaults):2,055
KDR:5.35221
Kill Difference:14,445
Playtime:104.278 hours
Usage:20%
Score:3.335m
Score/min:533
Accuracy (listed only):37.829%
HSR (listed only):30.750%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
VE-S Canis
A*
Kills:2,466
Deaths:446
KDR:5.529
Accuracy:31.904% B*
HSR:38.565% A*
NS-11A
A*
Kills:1,172
Deaths:247
KDR:4.745
Accuracy:32.279% A+
HSR:38.567% A*
H-V45
A++
Kills:1,171
Deaths:218
KDR:5.372
Accuracy:32.715% A++
HSR:34.757% A++
Terminus VX-9
A++
Kills:1,171
Deaths:292
KDR:4.010
Accuracy:32.219% A
HSR:40.222% A++
Skorpios
M
Kills:1,170
Deaths:220
KDR:5.318
Accuracy:29.030% B
HSR:40.769% M
Thanatos VE70
B++
Kills:1,167
Deaths:257
KDR:4.541
Accuracy:45.918% B++
HSR:19.709% B++
H-V45 AE
A++
Kills:1,166
Deaths:252
KDR:4.627
Accuracy:30.181% B+
HSR:42.453% A++
Eridani SX5
A**
Kills:1,166
Deaths:220
KDR:5.300
Accuracy:34.397% A+
HSR:37.564% A**
Sirius SX12
M++
Kills:1,165
Deaths:225
KDR:5.178
Accuracy:30.736% A
HSR:39.657% M++
MKV Suppressed
M++
Kills:1,162
Deaths:211
KDR:5.507
Accuracy:32.788% A
HSR:40.189% M++
NS Baron G5AE
B**
Kills:1,147
Deaths:179
KDR:6.408
Accuracy:42.861% C
HSR:20.575% B**
Deimos VA29
A++
Kills:640
Deaths:209
KDR:3.062
Accuracy:80.449% A++
HSR:18.906% C**
CME
A+
Kills:636
Deaths:149
KDR:4.268
Accuracy:34.642% A+
HSR:33.805% A+
Pandora VX25
B++
Kills:54
Deaths:13
KDR:4.154
Accuracy:43.176% B
HSR:18.519% B++
Kills:15,453
Deaths (as Combat Medic):3,138
Deaths (to Combat Medics):1,040
KDR:4.92447
Kill Difference:12,315
Playtime:65.358 hours
Usage:13%
Score:1.798m
Score/min:459
Accuracy (listed only):38.092%
HSR (listed only):33.161%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Pulsar C
A++
Kills:1,170
Deaths:208
KDR:5.625
Accuracy:33.268% A++
HSR:27.436% B++
NS-11CP
A++
Kills:1,169
Deaths:193
KDR:6.057
Accuracy:30.910% B+
HSR:33.790% A++
Zenith VX-5
A++
Kills:1,168
Deaths:210
KDR:5.562
Accuracy:34.316% A++
HSR:31.593% A++
VX6-7
A*
Kills:1,167
Deaths:191
KDR:6.110
Accuracy:35.813% A*
HSR:31.363% A++
Thanatos VE70
B++
Kills:1,167
Deaths:257
KDR:4.541
Accuracy:45.918% B++
HSR:19.709% B++
Solstice VE3
A*
Kills:1,166
Deaths:227
KDR:5.137
Accuracy:33.284% A*
HSR:32.847% A*
NS-11C
A*
Kills:1,163
Deaths:203
KDR:5.729
Accuracy:33.703% A++
HSR:30.868% A*
NS Baron G5AE
B**
Kills:1,147
Deaths:179
KDR:6.408
Accuracy:42.861% C
HSR:20.575% B**
Deimos VA29
A++
Kills:640
Deaths:209
KDR:3.062
Accuracy:80.449% A++
HSR:18.906% C**
Eclipse VE3A
A++
Kills:624
Deaths:107
KDR:5.832
Accuracy:32.707% A
HSR:29.647% A++
VE-LR Obelisk
A
Kills:373
Deaths:53
KDR:7.038
Accuracy:41.238% A
HSR:36.729% B+
Pandora VX25
B++
Kills:54
Deaths:13
KDR:4.154
Accuracy:43.176% B
HSR:18.519% B++
Kills:11,008
Deaths (as Engineer):2,050
Deaths (to Engineers):1,443
KDR:5.36976
Kill Difference:8,958
Playtime:10.114 hours
Usage:2%
Score:0.171m
Score/min:281
Accuracy (listed only):40.637%
HSR (listed only):27.665%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
VE-S Canis
A*
Kills:2,466
Deaths:446
KDR:5.529
Accuracy:31.904% B*
HSR:38.565% A*
Ghost
A
Kills:1,547
Deaths:180
KDR:8.594
Accuracy:45.460% B**
HSR:83.323% A
NS-357 Underboss
A++
Kills:1,469
Deaths:835
KDR:1.759
Accuracy:45.876% B**
HSR:35.603% A++
Skorpios
M
Kills:1,170
Deaths:220
KDR:5.318
Accuracy:29.030% B
HSR:40.769% M
Eridani SX5
A**
Kills:1,166
Deaths:220
KDR:5.300
Accuracy:34.397% A+
HSR:37.564% A**
Sirius SX12
M++
Kills:1,165
Deaths:225
KDR:5.178
Accuracy:30.736% A
HSR:39.657% M++
MKV Suppressed
M++
Kills:1,162
Deaths:211
KDR:5.507
Accuracy:32.788% A
HSR:40.189% M++
NSX Daimyo
B+
Kills:1,156
Deaths:125
KDR:9.248
Accuracy:43.941% B+
HSR:96.194% B+
NS-44P Commissioner
B**
Kills:146
Deaths:51
KDR:2.863
Accuracy:50.862% B**
HSR:19.178% D
NS-44B Commissioner
B**
Kills:138
Deaths:78
KDR:1.769
Accuracy:49.877% B**
HSR:36.232% B**
VA39 Spectre
B++
Kills:118
Deaths:11
KDR:10.727
Accuracy:35.906% B++
HSR:37.288% C+
Spiker
B+
Kills:64
Deaths:21
KDR:3.048
Accuracy:32.896% B+
HSR:25% B+
XM98
A
Kills:58
Deaths:6
KDR:9.667
Accuracy:33.681% C--
HSR:86.207% A
Kills:11,825
Deaths (as Infiltrator):2,629
Deaths (to Infiltrators):1,562
KDR:4.49791
Kill Difference:9,196
Playtime:40.436 hours
Usage:8%
Score:0.918m
Score/min:378
Accuracy (listed only):38.258%
HSR (listed only):47.367%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
B+
Kills:152
V. Kills:11 N/A
Deaths:20
KDR:7.600
Accuracy:43.541% B
KPH:59.400 B+
VKPH:4.300 B
Kills:152 (152 + 0)
Deaths:20
KDR:7.600
VKDR:0.550
Vehicle Kills:11
Kill Difference:132
Playtime:2.557 hours
Usage:0%
Score:0.021m
Score/min:138
Piloting Accuracy:43.541%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
M++
Kills:377
V. Kills:13 N/A
Deaths:22
KDR:17.136
Accuracy:53.380% B+
KPH:125.900 M++
VKPH:4.300 D*
Kills:377 (377 + 0)
Deaths:22
KDR:17.136
VKDR:0.591
Vehicle Kills:13
Kill Difference:355
Playtime:2.996 hours
Usage:1%
Score:0.070m
Score/min:388
Driving Accuracy:53.380%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Betelgeuse 54-A 10,75710,6201,7376.114B**1.4830.848%B**41.281%A173.8M+2.2A**55661.1h9B**29.1B*
VE-S Canis 2,4812,4664465.529S0.9031.904%B*38.565%A*141.7M++N/A50117.4h8.4B**26.4B++
NS Decimator 2,0591,6443904.215M**0.4275.997%A++3.771%A+111.8S28.2A+59214.7h2.9B**3.8A
Ghost 1,5471,5471808.594A*3.9645.46%B**83.323%A134.5M**N/A38311.5h1.6A3.4B**
NS-357 Underboss 1,4731,4698351.759B*2.8745.876%B**35.603%A++136M++N/A38510.8h3.2B**7B**
NS-15M2 1,2561,2482066.058A*1.4330.419%A44.071%A*168.6M**1.1B*6127.4h8.7B**28.5B*
NS-15M AE 1,2511,2421796.939A*2.3130.808%B**43.317%A++159.2M++1.2B*3477.8h9B**29.3B++
SVA-88 1,1881,1802195.388A**0.7631.122%A+42.712%A*147.5M**1B**3758h9.6B*31B*
Lasher X2 1,1871,17311110.568U5.9447.054%M+2.984%D198.8S2.4A3455.9h7.8A**16.6A
NS-11A 1,1811,1722474.745M+0.1132.279%A+38.567%A*139.5S1.1B**2988.4h10.1A31.2B**
H-V45 1,1821,1712185.372A*0.7432.715%A++34.757%A++150.1S1.4A*3207.8h9.5A+29.2B**
Terminus VX-9 1,1831,1712924.01A0.6232.219%A40.222%A++133.1M**1.4A+5108.8h9.7B**30.3B**
Skorpios 1,1741,1702205.318A*0.6929.03%B40.769%M137.6M**N/A2948.5h8.9B**30.6B*
Pulsar C 1,1761,1702085.625M0.9933.268%A++27.436%B++174.6SN/A4036.7h8.8B*26.3B*
NS-11CP 1,1761,1691936.057M**1.4330.91%B+33.79%A++146.1A**N/A2998h9.7B*31.4B++
Flare VE6 1,1731,1681946.021S1.3932.586%A++37.757%A++164.5M**N/A3967.1h8B**24.6B*
Zenith VX-5 1,1751,1682105.562S0.9334.316%A++31.593%A++149.7SN/A3217.8h9.6B**28.1B**
Orion VS54 1,1771,1682145.458M++0.8331.428%A*45.12%M+129.8S1A5689h8.4A26.7B
VX6-7 1,1741,1671916.11S1.4835.813%A*31.363%A++164.4S1B*3707.1h9.2B*25.7B**
Thanatos VE70 1,1731,1672574.541S0.0945.918%B++19.709%B++188.2S1A7306.2h3A6.6B**
H-V45 AE 1,1721,1662524.627A*0.0030.181%B+42.453%A++119A*N/A2589.8h9.6B*31.9B++
Solstice VE3 1,1701,1662275.137S0.5133.284%A*32.847%A*145.8SN/A4288h9.2A27.6B+
Eridani SX5 1,1721,1662205.3S0.6734.397%A+37.564%A**164.2SN/A7637.1h9.1B*26.4B*
Sirius SX12 1,1701,1652255.178M**0.5530.736%A39.657%M++143.8SN/A3288.1h10B**32.6B*
NS-11C 1,1661,1632035.729S1.1033.703%A++30.868%A*171SN/A7786.8h10B**29.8B**
Pulsar LSW 1,1661,1632424.806M*0.1831.664%A+45.4%M151M**N/A6467.7h8.9B**28.1B*
NS-15MP 1,1681,1621627.173A*2.5430.982%B+50.086%A*149A*N/A3257.8h8.8B*28.4B+
MKV Suppressed 1,1631,1622115.507S0.8832.788%A40.189%M++119.8SN/A3029.7h10.3B*31.4B++
NSX Daimyo 1,1561,1561259.248A++4.6243.941%B+96.194%B+141M++N/A3058.2h1.9B*4.3B*
NS Baron G5AE 1,1481,1471796.408S1.7842.861%C20.575%B**147.1M**N/A3097.8h3A7.1C++
Plasma Grenade 6716571657N/A652.3760.599%A*N/A821.3A++17.5B*31630.8h2.6B**4.3B**
Deimos VA29 6416402093.062A++1.5780.449%A++18.906%C**200SN/A6003.2h1.6A2B*
CME 6426361494.268M**0.3634.642%A+33.805%A+124.7M*1.2A3305.1h9.9B**28.6B**
Eclipse VE3A 6286241075.832A++1.2032.707%A29.647%A++178.3S1.1B+5323.5h10.2B++31.3B*
Force-Blade 4704368,9190.049B*4.588.376%F-4.358%C1B+N/A3416.1h1.9B++23D--
L100 Python HESH 3903772217.136B+12.5153.38%B+N/A125.7M++4.3D*3883h2.4B**4.6B**
VE-LR Obelisk 375373537.038M**2.4141.238%A36.729%B+149.2SN/A5372.5h4.1A10.1B**
VX29 Polaris 287284535.358M**0.7330.453%A39.085%A*135.2M++1.4A++4852.1h8.7A28.4B++
C-4 301278942.957B**1.6734.134%AN/A146.3A12.1D*8211.9h0.7A+2.1A
Light PPA 163152207.6B++2.9743.541%BN/A58.5B+4.2C**1372.6h9.3B+21.4B+
NS-44P Commissioner 147146512.863A+1.7750.862%B**19.178%D162.2A**1.1A+3570.9h2.8B+5.6B++
NS-44B Commissioner 139138781.769B+2.8649.877%B**36.232%B**125.5A++N/A3571.1h2.9B*5.9B++
VA39 Spectre 1181181110.727S6.1035.906%B++37.288%C+168.6SN/A8750.7h3.9B**10.8B**
Blueshift VM5 106103254.12B*0.5126.793%A+25.243%B++68.7A*2A**2201.5h14B++52.1B*
Damascus Edge 97971,8000.054B+4.5811.418%D**9.278%B+1.5C+N/A563.1h1.6B*13.8C
NSX Naginata 8787263.346A*1.2827.636%B**32.184%B+124.3M+N/A5110.7h9.7B++35.1B++
Blueshift VM5 9187253.48B+1.1527.083%A+26.437%B*58A+2.7S1871.5h16.8C++62.1B++
Rocklet Rifle 13779213.762S0.8757.298%B+N/A49.4A++36.3B**6411.6h34.1B+59.6B+
Spiker 6464213.048A*1.5832.896%B+25%B+128M**N/A2970.5h6.7B+20.2B++
S1 9162125.167S0.5470.118%A+1.613%D88.6S41.4M**14400.7h4.8B**6.9B**
XM98 585869.667S5.0433.681%C--86.207%A82.9A**N/A2830.7h1.7A5B++
Anti-Vehicle Grenade 6756156N/A51.3752.632%C**N/A560B**110C++26010.1h4.5B++8.5B++
Nebula VM20 5555232.391C*2.2429.573%A*27.273%A110SN/A6250.5h16.3C*55B*
Pandora VX25 5454134.154M++0.4843.176%B18.519%B++180SN/A10750.3h3.2B**7.5B*
Nebula VM20 5454232.348C*2.2830.653%A*25.926%B**108SN/A5870.5h16.9C++55B*

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit77,9210.6h
Spawn Beacon81,1882.6h
Nanite Revive Grenade05020.1h
Ammunition Package0520.1h
Medical Kit1,54810,48696.3h
Medical Applicator3633,0202.5h
Recon Detection Device67861.1h

Check the help document for the dictionary if you want to learn more about words used here.


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