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Loyal Soldier WadjeT[MYTH] WadjeT
VS BR 179

KDR: 3.4

Score: 81.6m

Last Seen: Feb 6th, 2019 11:16 AM
- OFFLINE - 4777 hour(s)

Battle Rank 115 (179 total) - Vanu Sovereignty on Miller
Level Progress (to 116): 26%
PRIMARY CLASSESLIGHT ASSAULTENGINEER
PRIMARY WEAPONS Light PPA Solstice SF Dual Photon Pods Proton II PPA-H Supernova VPC Saron HRB Supernova FPC Lasher X2
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $723,078 MLG Score: 578
Fun Score: N/A
Cheeseburgers Flipped: 2191TIME WITH MEDKIT: 0.3%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
23.071%18.563%42832118227,7111.49041.91

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.452%0.374C**-0.35C-0.301C*HEAD ++ (~7.03)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
50.20.327C**11.60.189C++38.6

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
37.305%1.916%14545120921,5591936661611.1358326%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.735%-0.004C+0.302C*0.238

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
69.30.571B+25.90.512B+43.5

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
39.418%2.206%8388120616,908278252986.07546319%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.62%-0.152C-0.228C0.94

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
13.80.643B+5.40.567B+8.3

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
37.369%1.873%174221119325,0991883635913.3222395%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.564%0.109C+-0.636D0.686

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
27.30.771B++10.20.744B++17.1

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
36.798%72.618%1742612083,2542161241.50509

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.693%0.272C*0.36C**0.636

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.90.304C*2.50.204C++4.4

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
45.978%11.923%1742512095,4351634273.32619

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.704%0.368C**-0.536D-0.088

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.90.477B+3.20.348C**3.7


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
81.6m186.5%319 (19.1k)276 (16.6k)3.40029157,76346,3974.08337179 (115)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-VS1214497523.071%8.259%19106:2248

49% Engineer16% Heavy Assault7% Infiltrator20% Light Assault6% MAX Suit2% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 20th, 2012 10:09 PMDec 1st, 2014 8:23 PMMar 6th, 2019 4:48 AM (171d) (PST)Feb 6th, 2019 8:56 AM (199d) (PST)Feb 6th, 2019 7:16 AM (199d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
7801366440.5340.1570.0441.1800.099578

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
46,7818,15038,631329371616,569

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
4925.6h/205.2d 31,693 13,029 31,293 348.6k 6,998 13,118 29,186 230.4m

Heavy AssaultCLASS DETAILS: Heavy Assault
Betelgeuse 54-A
D-
Kills:3,920
Deaths:1,667
KDR:2.352
Accuracy:22.585% D-
HSR:23.623% D-
Orion VS54
C*
Kills:1,976
Deaths:701
KDR:2.819
Accuracy:21.952% C*
HSR:17.662% D--
SVA-88
C++
Kills:1,359
Deaths:616
KDR:2.206
Accuracy:23.830% C++
HSR:21.266% D
Pulsar LSW
C
Kills:1,270
Deaths:665
KDR:1.910
Accuracy:21.444% C
HSR:15.354% D*
Ursa
C
Kills:1,262
Deaths:513
KDR:2.460
Accuracy:20.847% C
HSR:18.463% D-
VX29 Polaris
C-
Kills:1,166
Deaths:472
KDR:2.470
Accuracy:21.069% C-
HSR:13.036% D**
Flare VE6
C+
Kills:706
Deaths:338
KDR:2.089
Accuracy:18.455% D
HSR:23.654% C+
NS-15M1
C
Kills:576
Deaths:251
KDR:2.295
Accuracy:20.659% C
HSR:20.486% C
VE-H Maw
C-
Kills:371
Deaths:207
KDR:1.792
Accuracy:23.071% C-
HSR:15.364% D*
Kills:12,606
Deaths (as Heavy Assault):5,430
Deaths (to Heavy Assaults):11,863
KDR:2.32155
Kill Difference:7,176
Playtime:805.408 hours
Usage:16%
Score:11.616m
Score/min:240
Accuracy (listed only):21.546%
HSR (listed only):18.768%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Solstice SF
C--
Kills:7,501
Deaths:4,313
KDR:1.739
Accuracy:21.363% C--
HSR:4.159% F--
Serpent VE92
C++
Kills:2,429
Deaths:1,799
KDR:1.350
Accuracy:24.601% C++
HSR:14.986% D-
Pulsar C
B++
Kills:2,218
Deaths:992
KDR:2.236
Accuracy:27.884% B++
HSR:24.076% C++
Thanatos VE70
B+
Kills:2,180
Deaths:1,257
KDR:1.734
Accuracy:44.838% B+
HSR:11.239% D--
NS-11C
C+
Kills:1,365
Deaths:1,019
KDR:1.340
Accuracy:23.636% C+
HSR:14.799% D
Pandora VX25
C+
Kills:1,301
Deaths:628
KDR:2.072
Accuracy:40.271% C+
HSR:12.221% D
Phobos VX86
C**
Kills:1,242
Deaths:746
KDR:1.665
Accuracy:62.497% C**
HSR:11.997% D
Zenith VX-5
C
Kills:1,167
Deaths:636
KDR:1.835
Accuracy:24.044% C
HSR:17.309% D
VX6-7
C
Kills:1,159
Deaths:1,268
KDR:0.914
Accuracy:21.280% D
HSR:19.500% C
Solstice VE3
C*
Kills:1,153
Deaths:552
KDR:2.089
Accuracy:23.922% C*
HSR:14.918% D-
NS Baron G5
C
Kills:1,081
Deaths:695
KDR:1.555
Accuracy:40.165% C
HSR:11.933% D
Deimos VA29
C+
Kills:655
Deaths:437
KDR:1.499
Accuracy:58.712% C+
HSR:13.435% D
Eclipse VE3A
D
Kills:585
Deaths:193
KDR:3.031
Accuracy:23.242% D-
HSR:16.581% D
Eidolon VE33
C+
Kills:355
Deaths:216
KDR:1.644
Accuracy:27.661% C+
HSR:21.127% D
Solstice Burst
C+
Kills:155
Deaths:89
KDR:1.742
Accuracy:26.452% C+
HSR:22.581% C
Nova
C*
Kills:57
Deaths:38
KDR:1.500
Accuracy:47.925% C*
HSR:12.281% D
Kills:24,603
Deaths (as Engineer):14,878
Deaths (to Engineers):11,962
KDR:1.65365
Kill Difference:9,725
Playtime:2,432.403 hours
Usage:49%
Score:43.048m
Score/min:295
Accuracy (listed only):33.656%
HSR (listed only):15.196%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Thanatos VE70
B+
Kills:2,180
Deaths:1,257
KDR:1.734
Accuracy:44.838% B+
HSR:11.239% D--
Pandora VX25
C+
Kills:1,301
Deaths:628
KDR:2.072
Accuracy:40.271% C+
HSR:12.221% D
Phobos VX86
C**
Kills:1,242
Deaths:746
KDR:1.665
Accuracy:62.497% C**
HSR:11.997% D
Sirius SX12
B+
Kills:1,198
Deaths:862
KDR:1.390
Accuracy:26.924% B+
HSR:14.608% D
NS Baron G5
C
Kills:1,081
Deaths:695
KDR:1.555
Accuracy:40.165% C
HSR:11.933% D
H-V45
C--
Kills:672
Deaths:424
KDR:1.585
Accuracy:21.679% C--
HSR:14.583% D-
Deimos VA29
C+
Kills:655
Deaths:437
KDR:1.499
Accuracy:58.712% C+
HSR:13.435% D
NS-11P
C+
Kills:231
Deaths:128
KDR:1.805
Accuracy:21.223% C
HSR:18.182% C+
VE-S Canis
D
Kills:156
Deaths:186
KDR:0.839
Accuracy:22.041% D-
HSR:14.103% D
Eridani SX5
C+
Kills:139
Deaths:92
KDR:1.511
Accuracy:23.344% D
HSR:18.705% C+
MKV Suppressed
C+
Kills:124
Deaths:91
KDR:1.363
Accuracy:24.339% C
HSR:18.548% C+
Terminus VX-9
C-
Kills:121
Deaths:106
KDR:1.142
Accuracy:19.010% D**
HSR:23.141% C-
Corvus VA55
D-
Kills:93
Deaths:76
KDR:1.224
Accuracy:16.426% F
HSR:17.204% D-
Nova
C*
Kills:57
Deaths:38
KDR:1.500
Accuracy:47.925% C*
HSR:12.281% D
Equinox VE2
D
Kills:51
Deaths:37
KDR:1.378
Accuracy:22.137% D
HSR:9.804% D**
Kills:9,301
Deaths (as Combat Medic):5,803
Deaths (to Combat Medics):4,421
KDR:1.60279
Kill Difference:3,498
Playtime:82.396 hours
Usage:2%
Score:1.167m
Score/min:236
Accuracy (listed only):32.769%
HSR (listed only):14.799%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Solstice SF
C--
Kills:7,501
Deaths:4,313
KDR:1.739
Accuracy:21.363% C--
HSR:4.159% F--
Serpent VE92
C++
Kills:2,429
Deaths:1,799
KDR:1.350
Accuracy:24.601% C++
HSR:14.986% D-
Pulsar C
B++
Kills:2,218
Deaths:992
KDR:2.236
Accuracy:27.884% B++
HSR:24.076% C++
Thanatos VE70
B+
Kills:2,180
Deaths:1,257
KDR:1.734
Accuracy:44.838% B+
HSR:11.239% D--
NS-11C
C+
Kills:1,365
Deaths:1,019
KDR:1.340
Accuracy:23.636% C+
HSR:14.799% D
Pandora VX25
C+
Kills:1,301
Deaths:628
KDR:2.072
Accuracy:40.271% C+
HSR:12.221% D
Phobos VX86
C**
Kills:1,242
Deaths:746
KDR:1.665
Accuracy:62.497% C**
HSR:11.997% D
Sirius SX12
B+
Kills:1,198
Deaths:862
KDR:1.390
Accuracy:26.924% B+
HSR:14.608% D
Zenith VX-5
C
Kills:1,167
Deaths:636
KDR:1.835
Accuracy:24.044% C
HSR:17.309% D
VX6-7
C
Kills:1,159
Deaths:1,268
KDR:0.914
Accuracy:21.280% D
HSR:19.500% C
Solstice VE3
C*
Kills:1,153
Deaths:552
KDR:2.089
Accuracy:23.922% C*
HSR:14.918% D-
NS Baron G5
C
Kills:1,081
Deaths:695
KDR:1.555
Accuracy:40.165% C
HSR:11.933% D
Deimos VA29
C+
Kills:655
Deaths:437
KDR:1.499
Accuracy:58.712% C+
HSR:13.435% D
Eclipse VE3A
D
Kills:585
Deaths:193
KDR:3.031
Accuracy:23.242% D-
HSR:16.581% D
VE-S Canis
D
Kills:156
Deaths:186
KDR:0.839
Accuracy:22.041% D-
HSR:14.103% D
Solstice Burst
C+
Kills:155
Deaths:89
KDR:1.742
Accuracy:26.452% C+
HSR:22.581% C
Eridani SX5
C+
Kills:139
Deaths:92
KDR:1.511
Accuracy:23.344% D
HSR:18.705% C+
MKV Suppressed
C+
Kills:124
Deaths:91
KDR:1.363
Accuracy:24.339% C
HSR:18.548% C+
Nova
C*
Kills:57
Deaths:38
KDR:1.500
Accuracy:47.925% C*
HSR:12.281% D
Kills:25,865
Deaths (as Light Assault):15,893
Deaths (to Light Assaults):8,446
KDR:1.62745
Kill Difference:9,972
Playtime:981.613 hours
Usage:20%
Score:15.918m
Score/min:270
Accuracy (listed only):31.973%
HSR (listed only):15.157%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Parallax VX3
C
Kills:1,213
Deaths:417
KDR:2.909
Accuracy:37.187% C
HSR:71.641% D
Sirius SX12
B+
Kills:1,198
Deaths:862
KDR:1.390
Accuracy:26.924% B+
HSR:14.608% D
Phaseshift VX-S
B++
Kills:1,164
Deaths:139
KDR:8.374
Accuracy:41.313% B++
HSR:83.763% B++
NS-44 Commissioner
D
Kills:693
Deaths:836
KDR:0.829
Accuracy:29.907% D
HSR:16.595% D
V10
C+
Kills:406
Deaths:124
KDR:3.274
Accuracy:39.845% C+
HSR:72.414% D
Artemis VX26
C-
Kills:379
Deaths:281
KDR:1.349
Accuracy:24.345% D
HSR:19.789% C-
Spiker
D
Kills:304
Deaths:359
KDR:0.847
Accuracy:19.856% D**
HSR:16.776% D
NS-61 Emissary
B++
Kills:235
Deaths:173
KDR:1.358
Accuracy:26.920% C+
HSR:20.426% B++
Ghost
C--
Kills:175
Deaths:89
KDR:1.966
Accuracy:35.523% C--
HSR:54.857% D*
XM98
C--
Kills:173
Deaths:119
KDR:1.454
Accuracy:34.031% C--
HSR:54.913% F--
VE-S Canis
D
Kills:156
Deaths:186
KDR:0.839
Accuracy:22.041% D-
HSR:14.103% D
Eridani SX5
C+
Kills:139
Deaths:92
KDR:1.511
Accuracy:23.344% D
HSR:18.705% C+
MKV Suppressed
C+
Kills:124
Deaths:91
KDR:1.363
Accuracy:24.339% C
HSR:18.548% C+
VA39 Spectre
D-
Kills:123
Deaths:47
KDR:2.617
Accuracy:26.142% D--
HSR:27.642% D-
Manticore SX40
C+
Kills:111
Deaths:91
KDR:1.220
Accuracy:23.203% D-
HSR:20.721% C+
Beamer VS3
D
Kills:63
Deaths:75
KDR:0.840
Accuracy:22.460% D
HSR:14.286% D*
Kills:6,656
Deaths (as Infiltrator):3,981
Deaths (to Infiltrators):5,713
KDR:1.67194
Kill Difference:2,675
Playtime:336.328 hours
Usage:7%
Score:3.780m
Score/min:187
Accuracy (listed only):28.586%
HSR (listed only):33.737%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
C+
Kills:2,925
Deaths:726
KDR:4.029
Accuracy:19.430% C+
HSR:19.624% C
Blueshift VM5
C+
Kills:2,810
Deaths:723
KDR:3.887
Accuracy:19.701% C+
HSR:20.249% C+
Nebula VM20
B+
Kills:2,098
Deaths:484
KDR:4.335
Accuracy:20.794% B+
HSR:19.399% C
Nebula VM20
B+
Kills:1,980
Deaths:487
KDR:4.066
Accuracy:21.191% B+
HSR:19.141% C
Comet VM2
B+
Kills:1,410
Deaths:616
KDR:2.289
Accuracy:47.098% B+
HSR:2.482% D-
Comet VM2
B+
Kills:1,277
Deaths:608
KDR:2.100
Accuracy:49.090% B+
HSR:4.229% C+
Quasar VM1
C++
Kills:1,263
Deaths:440
KDR:2.870
Accuracy:16.416% C++
HSR:18.211% C+
Cosmos VM3
C++
Kills:1,168
Deaths:421
KDR:2.774
Accuracy:17.639% C++
HSR:19.777% C++
Vortex VM21
C++
Kills:197
Deaths:101
KDR:1.951
Accuracy:42.455% C++
HSR:3.046% C
NS-10 Burster
B*
Kills:187
Deaths:96
KDR:1.948
Accuracy:34.757% B*
HSR:5.882% C
Vortex VM21
C++
Kills:182
Deaths:100
KDR:1.820
Accuracy:42.041% C++
HSR:1.648% D-
NS-10 Burster
B*
Kills:163
Deaths:88
KDR:1.852
Accuracy:35.734% B*
HSR:5.521% C+
NS-20 Gorgon
A+
Kills:97
Deaths:39
KDR:2.487
Accuracy:27.415% C++
HSR:27.835% A+
NS-20 Gorgon
A++
Kills:94
Deaths:43
KDR:2.186
Accuracy:27.483% C++
HSR:29.787% A++
Kills:15,851
Deaths (as MAX Suit):2,486
Deaths (to MAX Suits):3,262
KDR:6.37611
Kill Difference:13,365
Playtime:274.347 hours
Usage:6%
Score:6.081m
Score/min:369
Accuracy (listed only):30.089%
HSR (listed only):14.059%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
B**
Kills:8,483
V. Kills:645 N/A
Deaths:918
KDR:9.241
Accuracy:48.934% B**
KPH:77.400 B**
VKPH:5.900 B**
Dual Photon Pods
B**
Kills:7,463
V. Kills:2,139 349%
Deaths:546
KDR:13.669
Accuracy:62.565% A
KPH:101.200 B+
VKPH:29 B**
Maelstrom Turbo Laser
C++
Kills:3,241
V. Kills:1,749 185%
Deaths:1,407
KDR:2.303
Accuracy:29.367% C
KPH:17.400 C++
VKPH:9.400 C+
Hornet Missiles
B+
Kills:1,699
V. Kills:681 249%
Deaths:147
KDR:11.558
Accuracy:65.423% B+
KPH:90.200 B
VKPH:36.100 C+
Saron Laser Cannon
C++
Kills:1,094
V. Kills:739 148%
Deaths:497
KDR:2.201
Accuracy:31.948% C++
KPH:14.700 C++
VKPH:10 C++
Antares LC
C++
Kills:798
V. Kills:554 144%
Deaths:273
KDR:2.923
Accuracy:28.415% C--
KPH:20.500 C++
VKPH:14.200 C++
Coyote Missiles
B+
Kills:650
V. Kills:392 165%
Deaths:105
KDR:6.190
Accuracy:54.673% C++
KPH:49.100 C*
VKPH:29.600 B+
Photon A2A Missile Pods
D-
Kills:149
V. Kills:153 97%
Deaths:63
KDR:2.365
Accuracy:75.651% C--
KPH:17.800 D-
VKPH:18.300 D-
Kills:23,577 (13,616 + 0)
Deaths:3,956
KDR:5.960
VKDR:1.783
Vehicle Kills:7,052
Kill Difference:19,621
Playtime:523.522 hours
Usage:11%
Score:8.073m
Score/min:257
Piloting Accuracy:28.415%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
U
Kills:1,896
V. Kills:158 N/A
Deaths:41
KDR:46.244
Accuracy:52.726% A
KPH:6,825,600 U
VKPH:568,800 U
CAS30 Tank Buster
B+
Kills:1,278
V. Kills:1,181 108%
Deaths:516
KDR:2.477
Accuracy:43.120% C
KPH:10 B
VKPH:9.200 B+
C150 Dalton
U
Kills:1,214
V. Kills:516 235%
Deaths:68
KDR:17.853
Accuracy:57.195% A*
KPH:4,370,400 U
VKPH:1,857,600 U
Dual-75 Duster
S
Kills:485
V. Kills:25 N/A
Deaths:4
KDR:121.250
Accuracy:43.945% B+
KPH:236.100 S
VKPH:12.200 A++
AP30 Shredder
U
Kills:352
V. Kills:236 149%
Deaths:54
KDR:6.519
Accuracy:27.680% D--
KPH:1,267,200 U
VKPH:849,600 U
Kills:5,225 (1,278 + 3,947)
Deaths:683
KDR:7.650
VKDR:3.098
Vehicle Kills:2,116
Kill Difference:4,542
Playtime:129.977 hours
Usage:3%
Score:2.448m
Score/min:314
Piloting Accuracy:43.120%
Gunner Accuracy:27.680%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
A++
Kills:1,371
V. Kills:185 N/A
Deaths:96
KDR:14.281
Accuracy:38.703% C+
KPH:59.800 A++
VKPH:8.100 C+
L100 Python HESH
B+
Kills:629
V. Kills:87 N/A
Deaths:50
KDR:12.580
Accuracy:52.779% B+
KPH:59 B
VKPH:8.200 C+
L100 Python HEAT
A+
Kills:303
V. Kills:67 446%
Deaths:15
KDR:20.200
Accuracy:54.576% C**
KPH:50.400 A+
VKPH:11.100 C+
Skyguard
C+
Kills:270
V. Kills:222 121%
Deaths:60
KDR:4.500
Accuracy:27.491% C
KPH:11.300 C--
VKPH:9.300 C+
L100 Python AP
C++
Kills:191
V. Kills:148 128%
Deaths:34
KDR:5.618
Accuracy:49.961% D
KPH:24.300 D
VKPH:18.800 C++
Kills:2,764 (2,764 + 0)
Deaths:255
KDR:10.839
VKDR:2.780
Vehicle Kills:709
Kill Difference:2,509
Playtime:71.432 hours
Usage:1%
Score:1.348m
Score/min:315
Driving Accuracy:49.961%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova VPC
A++
Kills:5,474
V. Kills:519 N/A
Deaths:240
KDR:22.808
Accuracy:63.106% A
KPH:78.600 A++
VKPH:7.500 C+
Saron HRB
B+
Kills:4,966
V. Kills:2,709 183%
Deaths:353
KDR:14.068
Accuracy:45.719% C*
KPH:29.800 B+
VKPH:16.300 C++
Supernova FPC
B++
Kills:4,523
V. Kills:3,083 147%
Deaths:564
KDR:8.020
Accuracy:53.394% C+
KPH:28.100 C*
VKPH:19.200 B++
Proton II PPA
A*
Kills:4,342
V. Kills:248 N/A
Deaths:121
KDR:35.884
Accuracy:34.179% A++
KPH:116.300 A*
VKPH:6.600 A+
Supernova PC
A**
Kills:4,147
V. Kills:987 420%
Deaths:283
KDR:14.654
Accuracy:56.322% B*
KPH:49.900 A**
VKPH:11.900 B**
E540 Halberd
C**
Kills:2,394
V. Kills:1,474 162%
Deaths:165
KDR:14.509
Accuracy:53.068% B++
KPH:29.400 C
VKPH:18.100 C**
Aphelion VEX-4
B
Kills:691
V. Kills:479 144%
Deaths:65
KDR:10.631
Accuracy:29.987% D
KPH:28.500 C*
VKPH:19.700 B
M12 Kobalt
B**
Kills:194
V. Kills:5 N/A
Deaths:3
KDR:64.667
Accuracy:15.401% C+
KPH:104.200 B**
VKPH:2.700 C+
M20 Basilisk
C+
Kills:92
V. Kills:40 224%
Deaths:25
KDR:3.680
Accuracy:26.064% D
KPH:14.900 C
VKPH:6.500 C+
Kills:26,823 (14,144 + 12,679)
Deaths:1,819
KDR:14.746
VKDR:5.247
Vehicle Kills:9,544
Kill Difference:25,004
Playtime:630.924 hours
Usage:13%
Score:12.220m
Score/min:323
Driving Accuracy:56.322%
Gunner Accuracy:26.064%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Proton II PPA-H
A+
Kills:6,205
V. Kills:229 N/A
Deaths:157
KDR:39.522
Accuracy:39.449% C*
KPH:156.600 A+
VKPH:5.800 C+
M40 Fury-H
C+
Kills:787
V. Kills:85 N/A
Deaths:44
KDR:17.886
Accuracy:38.412% C
KPH:91.400 C+
VKPH:9.900 C-
Aphelion VEX-4H
A++
Kills:456
V. Kills:186 244%
Deaths:32
KDR:14.250
Accuracy:33.257% D**
KPH:74.300 A++
VKPH:30.300 C**
Saron HRB-H
B+
Kills:252
V. Kills:149 168%
Deaths:33
KDR:7.636
Accuracy:57.225% C*
KPH:46.100 B+
VKPH:27.300 C**
E540 Halberd-H
C--
Kills:178
V. Kills:103 171%
Deaths:23
KDR:7.739
Accuracy:58.696% C++
KPH:29.900 D
VKPH:17.300 C--
Kills:7,878 (0 + 7,878)
Deaths:289
KDR:27.260
VKDR:2.602
Vehicle Kills:752
Kill Difference:7,589
Playtime:65.785 hours
Usage:1%
Score:1.650m
Score/min:418
Driving Accuracy:N/A%
Gunner Accuracy:58.696%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
B+
Kills:368
V. Kills:21 N/A
Deaths:13
KDR:28.308
Accuracy:20.302% B
KPH:84.100 B+
VKPH:4.800 B+
M60-G Bulldog
B*
Kills:298
V. Kills:39 N/A
Deaths:24
KDR:12.417
Accuracy:42.587% B*
KPH:39 B++
VKPH:5.100 C
M60-G Bulldog
B*
Kills:248
V. Kills:27 N/A
Deaths:13
KDR:19.077
Accuracy:47.084% B*
KPH:54.400 B*
VKPH:5.900 C
M40 Fury
C+
Kills:204
V. Kills:20 N/A
Deaths:15
KDR:13.600
Accuracy:31.984% C-
KPH:42.500 C+
VKPH:4.200 D--
M40 Fury
C**
Kills:176
V. Kills:24 N/A
Deaths:18
KDR:9.778
Accuracy:32.771% C-
KPH:60.700 C**
VKPH:8.300 C--
M20 Basilisk
C
Kills:134
V. Kills:46 285%
Deaths:28
KDR:4.786
Accuracy:36.928% C
KPH:16.700 C
VKPH:5.700 D
M20 Basilisk
C
Kills:93
V. Kills:44 207%
Deaths:12
KDR:7.750
Accuracy:35.893% C
KPH:15.600 C--
VKPH:7.400 C
M12 Kobalt
C+
Kills:64
V. Kills:4 N/A
Deaths:2
KDR:32
Accuracy:16.995% C+
KPH:50.300 C--
VKPH:3.100 C+
Kills:1,585 (0 + 1,585)
Deaths:125
KDR:12.680
VKDR:1.800
Vehicle Kills:225
Kill Difference:1,460
Playtime:39.532 hours
Usage:1%
Score:0.561m
Score/min:237
Driving Accuracy:N/A%
Gunner Accuracy:16.995%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M40 Fury-F
B++
Kills:818
V. Kills:168 484%
Deaths:343
KDR:2.385
Accuracy:44.513% C-
KPH:34.100 B++
VKPH:7 C++
S12 Renegade
C+
Kills:187
V. Kills:4 N/A
Deaths:87
KDR:2.149
Accuracy:40.883% C+
KPH:38.400 C
VKPH:0.800 D--
M12 Kobalt-F
C*
Kills:56
V. Kills:1 N/A
Deaths:38
KDR:1.474
Accuracy:22.662% C+
KPH:35.200 C*
VKPH:0.600 D
Kills:1,061 (1,061 + 0)
Deaths:468
KDR:2.267
VKDR:0.370
Vehicle Kills:173
Kill Difference:593
Playtime:30.409 hours
Usage:1%
Score:0.268m
Score/min:147
Driving Accuracy:22.662%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Light PPA 9,1288,4839189.241B*5.8448.934%B**1.108%C77.4B**5.9B**238109.6h9.8B+19.9B+
Solstice SF 7,6437,5014,3131.739B*1.6621.363%C--4.159%F--16.7CN/A48449.9h6.1B*28.4B*
Dual Photon Pods 9,6027,46354613.668B**10.2762.565%A1.42%C*101.1B+29B**55173.8h15.4B*24.6B*
Proton II PPA-H 6,4346,20515739.522A*36.1239.449%C*1.402%C156.7A+5.8C+45839.6h6.4B**16.1B*
Supernova VPC 5,9935,47424022.808B**19.4163.106%A1.206%C78.6A++7.5C+26969.6h2.2B**3.5B**
Saron HRB 7,6754,96635314.068A++10.6745.719%C*1.248%C29.8B+16.3C++272166.4h15.1B**33.1B**
Supernova FPC 7,6064,5235648.02C**4.6253.394%C+3.648%B*28.1C*19.2B++449160.7h4.6B+8.5B+
Lasher X2 4,4284,3732,2441.949A+1.4529.966%B+3.43%C35.1C*N/A101124.5h17.6B+58.6B+
Proton II PPA 4,5904,34212135.884A+32.4834.179%A++1.819%C116.4A*6.6A+32937.3h7B*20.6B**
Supernova PC 5,1344,14728314.654A+11.2556.322%B*2.363%C++49.9A**11.9B**28383.1h3A5.4A
Betelgeuse 54-A 3,9873,9201,6672.352C+1.0522.585%D-23.623%D-40.9DN/A11595.9h11.1C+49.1C
Maelstrom Turbo Laser 4,9903,2411,4072.303C**1.1029.367%C4.721%A+17.4C++9.4C+139186.4h62.4B++212.5B++
Blueshift VM5 2,9422,9257264.029B++0.6319.43%C+19.624%C43.3B+N/A13167.5h13.3B*68.3B+
Blueshift VM5 2,8272,8107233.887B+0.4919.701%C+20.249%C+41.9B+N/A12867h14B++71.1B+
Serpent VE92 2,4572,4291,7991.35C*2.0524.601%C++14.986%D-10.7D-N/A35227.9h12.3B50.1B
E540 Halberd 3,8682,39416514.509B+11.1153.068%B++3.551%B++29.4C18.1C**29981.4h5.8C++10.9B+
Pulsar C 2,2302,2189922.236B+1.1627.884%B++24.076%C++32.8C++N/A11067.6h10.5B+37.5B+
Thanatos VE70 2,1942,1801,2571.734B**1.6744.838%B+11.239%D--36.8B+N/A10859.2h3.9B++8.6B++
Nebula VM20 2,1052,0984844.335B**0.9320.794%B+19.399%C43.1B+N/A12948.7h13.8B++66.4B++
Nebula VM20 1,9881,9804874.066B**0.6721.191%B+19.141%C41.7B+N/A12747.5h14.6B+68.8B+
Orion VS54 1,9961,9767012.819B*0.5821.952%C*17.662%D--34.1C++N/A16057.9h10.9B++49.8C*
L105 Zephyr 2,0541,8964146.244S42.8452.726%AN/A18960U1580U39403700.1h3.6A+6.8A
Proximity Mine 1,7151,7143704.632C**1.2356.87%A++N/A103.3CN/A31516.6h1.6B*2.7A+
Hornet Missiles 2,3801,69914711.558A+8.1665.423%B+1.471%C+90.4B36.2C+62118.8h6.6B+10.1B*
C-4 2,1861,6106122.631B*0.7728.356%B+N/A62.4C-22.3C-59825.8h1.3B+4.5B+
Comet VM2 1,7401,4106162.289A++1.1147.098%B+2.482%D-19.2A+4.5C*12373.3h12.5B**26.5B*
C75 Viper 1,5561,3719614.281A*10.8838.703%C+N/A59.9A++8.1C+33922.9h6.5A16.8B**
NS-11C 1,3931,3651,0191.34B+2.0623.636%C+14.799%D13.3DN/A42103h13.1B+55.4B
SVA-88 1,3681,3596162.206C*1.1923.83%C++21.266%D35.3CN/A12538.5h11.3C**47.5C**
Tank Mine 2,2791,3253104.274B*0.8738.513%BN/A117.3C*84.4B*135611.3h1.8C*4.8B*
MANA Anti-Vehicle Turret 2,3201,3184552.897B+0.5051.227%C-3.338%C+13180U10020U5902490.1h6.1B**12B+
Pandora VX25 1,3081,3016282.072B*1.3340.271%C+12.221%D40.7C++N/A12932h3.8B+9.4B+
CAS30 Tank Buster 2,4591,2785162.477B**0.9243.12%C1.408%C++10B9.2B+132127.9h38.7B++89.7B+
Comet VM2 1,5241,2776082.1A1.3049.09%B+4.229%C+18.3B**3.5D9969.7h14B**28.5B**
Pulsar LSW 1,2811,2706651.91B1.4921.444%C15.354%D*35.5CN/A11235.8h11.8C**55C*
Quasar VM1 1,2761,2634402.87B*0.5316.416%C++18.211%C+32.4B++N/A12439h12B**73.1B+
Ursa 1,2791,2625132.46A0.9420.847%C18.463%D-30.3CN/A8841.6h11.5C+55.1C++
Phobos VX86 1,2441,2427461.665C**1.7462.497%C**11.997%D31.6C-N/A8239.3h1.9B**3.1B+
C150 Dalton 1,7301,2146817.853A+14.4557.195%A*N/A12140U5160U62813700.1h3.9C**6.7B**
Parallax VX3 1,2171,2134172.909C+0.4937.187%C71.641%D23.7CN/A7651.2h2.6C-7C
Sirius SX12 1,2051,1988621.39B2.0126.924%B+14.608%D30.4C++N/A11139.4h12.5B+46.3B+
Cosmos VM3 1,1841,1684212.774B+0.6317.639%C++19.777%C++37.4B+N/A11431.2h11B**62.5B+
Zenith VX-5 1,1791,1676361.835B++1.5724.044%C17.309%D17.6DN/A5366.2h11.8B+49C**
VX29 Polaris 1,1781,1664722.47B*0.9321.069%C-13.036%D**38.6C+N/A12930.2h12.5C++59.2C+
Phaseshift VX-S 1,1801,1641398.374A*4.9741.313%B++83.763%B++39.6B++N/A11029.4h2.1B++5.2B++
Sticky Grenade 1,1641,16111161N/A1,157.6064.932%A+N/A1935A*5D-64260.6h1.1B**1.8B**
VX6-7 1,1911,1591,2680.914C2.4921.28%D19.5%C9.1D-N/A31127.9h12.9C++60.8C+
Solstice VE3 1,1601,1535522.089A*1.3123.922%C*14.918%D-17.3C+N/A11866.5h12.7B+53.1C**
Force-Blade 1,2281,11123,5800.047B++3.3544.912%A1.17%D-0.6C+N/A21914.4h2.2B+5B++
S1 1,4671,1047871.403A2.0058.313%C++1.993%C--24.6C+8.1D26044.9h4.4B**7.5B*
Saron Laser Cannon 1,8331,0944972.201C*1.2031.948%C++3.839%B**14.7C++9.9C++18874.3h98.7B+308.9B+
NS Baron G5 1,0851,0816951.555B+1.8540.165%C11.933%D23.8C--N/A6845.5h4.5C*11.2C+
Lancer VS22 1,7968638670.995C**2.4162.252%C++N/A12.3C+13.3C+20970.1h21.3C*34.3C**
M40 Fury-F 9868183432.385B+1.0244.513%C-N/A34.1B++7C++15724h6.9B++15.5B++
Frag Grenade 8248171817N/A813.6049.385%B+N/A1021.3A*8.8C+39440.8h2.1A+4.3B**
Antares LC 1,3527982732.923B*0.4828.415%C--2.757%B++20.5C++14.2C++20639h70B++246.3B+
M40 Fury-H 8727874417.886B+14.4938.412%CN/A91.5C+9.9C-2788.6h6B++15.5B++
Flare VE6 7167063382.089B++1.3118.455%D23.654%C+34.3CN/A12220.6h9.8B+53.3C++
NS-44 Commissioner 7026938360.829C+2.5729.907%D16.595%D18.2DN/A6238h3.9C++12.9C+
Aphelion VEX-4 1,1706916510.631A+7.2329.987%D3.329%C28.4C*19.7B25024.3h47.2B+157.5B
H-V45 6786724241.585C++1.8221.679%C--14.583%D-22.5CN/A9129.9h13C*59.9C+
Deimos VA29 6596554371.499C*1.9058.712%C+13.435%D36.4CN/A10818h1.9B*3.3B+
Coyote Missiles 1,0426501056.19A2.7954.673%C++N/A49.2C*29.7B+44013.2h30.1B*55B++
M60-A Bulldog 6906421542.8S39.4047.598%B**N/A6420U480U14078400.1h4A8.5B**
M60-A Bulldog 6746305126S122.6061.012%A+1.429%D121.2M**8.5A4475.2h3.8A6.2A
L100 Python HESH 7166295012.58C*9.1852.779%B+1.908%C**58.8B8.1C+29910.7h2.8B+5.4B++
M60-A Bulldog 6406101061A**57.6061.947%A++2.295%C++108.9M**5.4B+3515.6h3.6A+5.9A
Eclipse VE3A 5875851933.031B++0.3723.242%D-16.581%D28CN/A8620.9h13C+55.8C
NS-15M1 5855762512.295B++1.1120.659%C20.486%C28.1C-N/A10420.5h12.3C*59.6C++
C-4 ARX 7235371982.712B+0.6921.368%D**N/A73.6D-25.5D4577.3h1.1B+5.3C
Spear Anti-Vehicle Phalanx Turret 7765293913.564B**10.1640.438%C-4.348%C*45.6B+21.3C+46911.6h6B*14.9B+
Dual-75 Duster 5104854121.25U117.8543.945%B+N/A231S11.9A++7332.1h4.6B*10.6B++
Aphelion VEX-4H 6424563214.25B**10.8533.257%D**6.36%A*74.8A++30.5C**4306.1h28.5B**85.7B*
V10 4074061243.274C++0.1339.845%C+72.414%D30.5C+N/A8313.3h2B+5.1B+
Nemesis VSH9 5564054380.925B+2.4857.918%D2.963%C*12.6C4.7C17132.2h5.5A9.6B**
Artemis VX26 3813792811.349C+2.0524.345%D19.789%C-19.9DN/A7619h11.6C**47.7C+
Anti-Vehicle Grenade 4163741374N/A370.6065.652%A++N/A748A++84C+36910.5h3.2A4.9A
VE-H Maw 3743712071.792C*1.6123.071%C-15.364%D*31.4DN/A8211.8h12C52.1C+
M12 Kobalt 3893681328.308A+24.9120.302%B15.761%C--83.6B+4.8B+2854.4h17.3B+85.4B+
MAX Punch 3973662,4860.147C*3.2552.599%B+N/A1.4C+N/A4256.2h2.3C+4.4C*
Eidolon VE33 3603552161.644B+1.7627.661%C+21.127%D11.3DN/A4431.5h10C+36.3C++
AP30 Shredder 588352546.519C+3.1227.68%D--1.989%C+3520U2360U32206600.1h83.2B300.5C+
Spiker 3153043590.847C+2.5519.856%D**16.776%D11.5D-N/A3726.4h8.9C++44.9D
L100 Python HEAT 3703031520.2M**16.8054.576%C**2.97%B50.5A+11.2C+4646h3.2A+5.9A
M60-G Bulldog 3372982412.417A**9.0242.587%B*1.342%D--39.2B++5.1C2177.6h5.6B*13.1B*
Skyguard 492270604.5B+1.1027.491%C2.963%B*11.3C--9.3C+21223.9h124C+451C+
NS Decimator 4012612690.97C+2.4359.727%C+4.215%A++25.1D13.5C39710.4h5C+8.4C+
Saron HRB-H 401252337.636B+4.2457.225%C*1.19%C45.8B+27.1C**4285.5h17.5B*30.6B*
M60-G Bulldog 2752481319.077S15.6847.084%B*3.629%B+53.9B++5.9C2644.6h5.3B*11.2B*
MANA Anti-Personnel Turret 244240524.615N/A1.2116.586%UN/A2400U40U9373400.1h21.4T*128.9T*
Lumine Edge 2402394000.598A++2.8023.438%C11.716%D7.5C*N/A1932h1.2B+5.1C**
NS-61 Emissary 2402351731.358B*2.0426.92%C+20.426%B++21.6CN/A5510.9h13.6C++50.5C*
NS-11P 2322311281.805B+1.6021.223%C18.182%C+27.2C+N/A1008.5h14.1C++66.5C+
M40 Fury 2242041513.6A10.2031.984%C-N/A42.5C+4.2D--2194.8h7.6B**23.7B*
Vortex VM21 3691971011.95B*1.4542.455%C++3.046%C9.7B8.5A++13820.3h28.7B++67.5B+
M12 Kobalt 199194364.667A*61.2715.401%C+12.371%C102.1B**2.6C2401.9h10.5A68.1B*
L100 Python AP 339191345.618C*2.2249.961%D2.618%C+24.2D18.7C++4607.9h6.7C+13.5C
S12 Renegade 191187872.149C+1.2540.883%C+2.139%D--38.2CN/A1054.9h3.4C++8.4C++
NS-10 Burster 347187961.948A+1.4534.757%B*5.882%C7.8B*6.6A*15724.1h122.3B351.8B++
Vortex VM21 3261821001.82B+1.5842.041%C++1.648%D-9C+7.1B+12820.2h30.1B+71.6B+
E540 Halberd-H 281178237.739C+4.3458.696%C++1.685%C+29.7D17.2C--3316h6.2C++10.6C*
M40 Fury 200176189.778B+6.3832.771%C-2.273%B+60.7C**8.3C--3132.9h8.6B++26.3B++
Ghost 176175891.966C+1.4335.523%C--54.857%D*23DN/A1227.6h2.5C7C+
XM98 1741731191.454C1.9534.031%C--54.913%F--13.1D-N/A7313.2h3.5D*10.2D-
NS-10 Burster 299163881.852B**1.5535.734%B*5.521%C+7.5B*6.2A++14321.8h132B+369.3B++
VE-S Canis 1591561860.839C2.5622.041%D-14.103%D12.8D-N/A3512.2h16D-72.7D
Solstice Burst 158155891.742C*1.6626.452%C+22.581%C17.8DN/A548.7h10.1B**38.1B+
Photon A2A Missile Pods 302149632.365C-1.0475.651%C--N/A17.7D-18.2D-2878.4h7.2B++9.5B++
Eridani SX5 139139921.511B1.8923.344%D18.705%C+22.4C--N/A1306.2h11.2B47.9C++
M20 Basilisk 180134284.786B*1.3936.928%C5.97%C++16.8C5.8C--2238h92.5C++250.6C*
MKV Suppressed 125124911.363B+2.0424.339%C18.548%C+20.3C--N/A1026.1h14.3C++58.8C++
VA39 Spectre 124123472.617B*0.7826.142%D--27.642%D-11.9DN/A11110.3h6C++23.1C
Terminus VX-9 1221211061.142C+2.2619.01%D**23.141%C-22.8DN/A1095.3h12.9C+67.6D
Spear Anti-Vehicle Phalanx Tower 1621211121S117.6061.873%A6.612%A63.7B*21.6C5461.9h7.8B+12.5B*
Hunter QCX 1311131160.974B+2.4334.655%C--38.938%B*8.8C--1.4C4112.9h6C++17.2C++
Manticore SX40 112111911.22C**2.1823.203%D-20.721%C+17.3DN/A636.4h8.1C+35.1C
NSX Masamune 1411091170.932C++2.4755.972%C1.835%C+23.7C7D1204.6h7.4B++13.2B++
M20 Basilisk 133108427S23.6042.596%D*5.556%B+72A+16.7C-2921.5h41.6A97.7B**
Aspis Anti-Aircraft Phalanx Turret 226103156.867A3.4721.966%D1.942%C+9.7C11.6C++28210.6h140.3B638.9C++
NS-20 Gorgon 10397392.487A0.9127.415%C++27.835%A+22B+1.4C+694.4h30.2B++110.3B++
NS-20 Gorgon 10294432.186B**1.2127.483%C++29.787%A++21.9C**1.9B+654.3h30.8B+111.9B+
Corvus VA55 9393761.224C*2.1816.426%F17.204%D-14.3DN/A1066.5h15.1D-91.7D**
M20 Basilisk 13793127.75A**4.3535.893%C3.226%D-15.5C--7.3C2106h101.8C++283.7C++
M20 Basilisk 13292253.68B+0.2826.064%D1.087%F-14.8C6.5C+1356.2h69.9B+268.2C**
NS-TMC-01 "His Regards" 83804,7050.017C3.3826.075%C++2.5%D0.2C-N/A1327.4h2.3C++8.7C**
Auraxium Force-Blade 77745,4620.014C--3.3920.778%D1.351%D--0.2C+N/A1379.6h3D*14.2C
M12 Kobalt 6864232B++28.6016.995%C+14.063%D-49.2D3.1C+1901.3h18.6C++109.4C*
Beamer VS3 6863750.84C++2.5622.46%D14.286%D*9.8D-N/A1106.4h15D*66.9C--
NS Annihilator 13761541.13A2.2778.599%DN/A6.6D-8.2C+2659.3h13.4C-17.1D
Nova 5757381.5C++1.9047.925%C*12.281%D43.8BN/A2601.3h4.1B8.5B+
M12 Kobalt-F 5756381.474C+1.9322.662%C+7.143%C-35C*N/A1191.6h14.4C*63.6C**
Equinox VE2 5351371.378C*2.0222.137%D9.804%D**25.5C1B*1602h10.2B*46.2C**

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon1071,64011.3h
Anti-Vehicle MANA Turret1511,54821.6h
Nano-Armor Kit1,1221,957,674195.3h
Nanite Revive Grenade03880.1h
Medical Applicator25489,77511.5h
Spitfire Auto-Turret308751.6h
Motion Spotter95181h
Hoplon Anti-Aircraft Phalanx Tower01730h
Deconstruction Tool01,8500.2h
Recon Detection Device662,8617h
Ammunition Package1074,36411.4h
Medical Kit3023,34012.3h
Anti-Infantry MANA Turret185202.8h

Check the help document for the dictionary if you want to learn more about words used here.


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