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Executor Dreadnaught Waechter300[BLHR] Waechter300
NC BR 143

KDR: 3.37

Score: 46.3m

Last Seen: Nov 12th, 2018 5:33 PM
- OFFLINE - 12.2 hour(s)

Prestige 1, Battle Rank 100 (143 total) - New Conglomerate on Cobalt - Outfit Member of BlueHornets[BLHR] BlueHornets
NC outfit on Cobalt

Members: 35
Level Progress (to 101): 0%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS L100 Python HESH Titan-150 HESH Titan-150 AP AF-34 Mattock AF-34 Mattock AF-8 RailJack C-4 Tank Mine
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $389,061 MLG Score: 311
Fun Score: N/A
Cheeseburgers Flipped: 1207TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
19.864%19.489%3872199312,1251.437971.935

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.048%-0.217C-0.15C-0.147CHEAD ++ (~9.56)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
65.90.124C+13.10.084C+52.8

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
39.479%1.006%33828100629,2241194866624.4757337%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.222%-0.133C-1.058D*0.766

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
110.716B++4.30.655B+6.6

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
21.204%19.05%194510092,1268146102.61179348%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.19%-1.383D**3.83M**0.589

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
89.30.241C++18.90.514B+70.4

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
33.299%83.377%194410102,316138591.6722

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.721%-0.257C1.072B**-0.05

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.20.367C**2.10.345C**4.1

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
26.068%17.483%1941101314359210.241147

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-1.252D**0.611B+-1.599

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
16-0.195C4.20.144C++11.9


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
BlueHornets[BLHR] BlueHornets
NC outfit on Cobalt

Members: 35
46.3m436.4%322 (19.3k)293 (17.6k)3.3727864,03918,9874.25586143 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-NC1014528412.499%10.108%12608:2017

7% Combat Medic58% Engineer8% Heavy Assault10% Infiltrator10% Light Assault6% MAX Suit

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jan 25th, 2013 4:36 PMApr 29th, 2018 6:07 PMNov 12th, 2018 3:27 PM (1d) (PST)Nov 12th, 2018 3:52 PM (1d) (PST)Nov 12th, 2018 1:33 PM (1d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
6031084950.4060.1200.0412.1120.078311

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
36,1526,45529,6972472127517,602

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2631.1h/109.6d 16,767 6,473 32,331 333.4k 3,131 7,274 12,365 95.1m

Heavy AssaultCLASS DETAILS: Heavy Assault
NS-15M2
D-
Kills:1,169
Deaths:874
KDR:1.338
Accuracy:18.594% D--
HSR:18.648% D-
NC6 Gauss SAW
C+
Kills:631
Deaths:525
KDR:1.202
Accuracy:17.454% C-
HSR:22.662% C+
GD-22S
C+
Kills:332
Deaths:173
KDR:1.919
Accuracy:17.792% D-
HSR:23.193% C+
MGR-L1 Promise
C--
Kills:261
Deaths:135
KDR:1.933
Accuracy:16.203% D**
HSR:21.073% C--
LA1 Anchor
D--
Kills:208
Deaths:80
KDR:2.600
Accuracy:17.928% D*
HSR:17.789% D--
NC05 Jackhammer
B
Kills:167
Deaths:82
KDR:2.037
Accuracy:32.239% D**
HSR:16.168% B
NS-15M AE
C*
Kills:78
Deaths:28
KDR:2.786
Accuracy:17.707% D**
HSR:28.205% C*
Kills:2,846
Deaths (as Heavy Assault):1,897
Deaths (to Heavy Assaults):4,170
KDR:1.50026
Kill Difference:949
Playtime:202.071 hours
Usage:8%
Score:2.339m
Score/min:193
Accuracy (listed only):19.702%
HSR (listed only):21.105%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
GD-7F
C
Kills:1,172
Deaths:1,170
KDR:1.002
Accuracy:19.597% D-
HSR:17.918% C
Razor GD-23
D
Kills:1,169
Deaths:1,085
KDR:1.077
Accuracy:20.834% D
HSR:17.365% D
AF-19 Mercenary
C
Kills:1,166
Deaths:1,198
KDR:0.973
Accuracy:20.117% C
HSR:19.040% C
NS-11C
C+
Kills:1,154
Deaths:1,701
KDR:0.678
Accuracy:21.180% C--
HSR:18.631% C+
Gauss Compact S
C++
Kills:657
Deaths:378
KDR:1.738
Accuracy:20.481% D
HSR:19.026% C++
Mauler S6
B+
Kills:143
Deaths:228
KDR:0.627
Accuracy:26.068% D**
HSR:17.483% B+
NSX-P Tanto
D
Kills:63
Deaths:77
KDR:0.818
Accuracy:21.025% D
HSR:14.286% D**
Kills:5,524
Deaths (as Engineer):5,837
Deaths (to Engineers):3,857
KDR:0.94638
Kill Difference:313
Playtime:1,532.915 hours
Usage:58%
Score:31.556m
Score/min:343
Accuracy (listed only):21.329%
HSR (listed only):17.678%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
GD-7F
C
Kills:1,172
Deaths:1,170
KDR:1.002
Accuracy:19.597% D-
HSR:17.918% C
Razor GD-23
D
Kills:1,169
Deaths:1,085
KDR:1.077
Accuracy:20.834% D
HSR:17.365% D
AF-4G Cyclone
B**
Kills:1,166
Deaths:737
KDR:1.582
Accuracy:24.907% C-
HSR:27.015% B**
AF-19 Mercenary
C
Kills:1,166
Deaths:1,198
KDR:0.973
Accuracy:20.117% C
HSR:19.040% C
NS-11C
C+
Kills:1,154
Deaths:1,701
KDR:0.678
Accuracy:21.180% C--
HSR:18.631% C+
NS-7 PDW
C+
Kills:963
Deaths:734
KDR:1.312
Accuracy:21.343% D
HSR:17.030% C+
Gauss Compact S
C++
Kills:657
Deaths:378
KDR:1.738
Accuracy:20.481% D
HSR:19.026% C++
Blitz GD-10
C+
Kills:377
Deaths:273
KDR:1.381
Accuracy:23.131% C+
HSR:13.263% D
AF-4 Cyclone
C
Kills:182
Deaths:105
KDR:1.733
Accuracy:19.912% D--
HSR:17.033% C
Mauler S6
B+
Kills:143
Deaths:228
KDR:0.627
Accuracy:26.068% D**
HSR:17.483% B+
MGR-S1 Gladius
C--
Kills:111
Deaths:38
KDR:2.921
Accuracy:20.804% D--
HSR:18.018% C--
NSX-P Tanto
D
Kills:63
Deaths:77
KDR:0.818
Accuracy:21.025% D
HSR:14.286% D**
Kills:8,323
Deaths (as Light Assault):7,724
Deaths (to Light Assaults):3,231
KDR:1.07755
Kill Difference:599
Playtime:266.529 hours
Usage:10%
Score:3.183m
Score/min:199
Accuracy (listed only):21.616%
HSR (listed only):18.009%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
AF-8 RailJack
B**
Kills:1,832
Deaths:359
KDR:5.103
Accuracy:34.439% C
HSR:83.952% B**
AF-4G Cyclone
B**
Kills:1,166
Deaths:737
KDR:1.582
Accuracy:24.907% C-
HSR:27.015% B**
NS-7 PDW
C+
Kills:963
Deaths:734
KDR:1.312
Accuracy:21.343% D
HSR:17.030% C+
NS-61 Emissary
C
Kills:508
Deaths:339
KDR:1.499
Accuracy:23.365% D
HSR:14.961% C
Blitz GD-10
C+
Kills:377
Deaths:273
KDR:1.381
Accuracy:23.131% C+
HSR:13.263% D
NC14 Bolt Driver
B
Kills:206
Deaths:150
KDR:1.373
Accuracy:30.449% D
HSR:77.185% B
AF-4 Cyclone
C
Kills:182
Deaths:105
KDR:1.733
Accuracy:19.912% D--
HSR:17.033% C
LA80
B*
Kills:161
Deaths:27
KDR:5.963
Accuracy:33.276% D*
HSR:85.093% B*
EM4 Longshot
B+
Kills:117
Deaths:22
KDR:5.318
Accuracy:26.707% F-
HSR:82.906% B+
Soldier Soaker
B+
Kills:113
Deaths:48
KDR:2.354
Accuracy:37.478% B+
HSR:13.274% C
MGR-S1 Gladius
C--
Kills:111
Deaths:38
KDR:2.921
Accuracy:20.804% D--
HSR:18.018% C--
NS-44 Commissioner
C**
Kills:110
Deaths:195
KDR:0.564
Accuracy:12.359% F**
HSR:23.636% C**
LA8 Rebel
A**
Kills:103
Deaths:112
KDR:0.920
Accuracy:5.550% T-
HSR:38.835% A**
Kills:5,949
Deaths (as Infiltrator):3,139
Deaths (to Infiltrators):3,232
KDR:1.89519
Kill Difference:2,810
Playtime:270.939 hours
Usage:10%
Score:2.950m
Score/min:181
Accuracy (listed only):24.132%
HSR (listed only):39.400%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
AF-4G Cyclone
B**
Kills:1,166
Deaths:737
KDR:1.582
Accuracy:24.907% C-
HSR:27.015% B**
NS-7 PDW
C+
Kills:963
Deaths:734
KDR:1.312
Accuracy:21.343% D
HSR:17.030% C+
NC1 Gauss Rifle
C-
Kills:635
Deaths:931
KDR:0.682
Accuracy:18.781% D
HSR:17.795% C-
NS-11A
C+
Kills:567
Deaths:615
KDR:0.922
Accuracy:17.692% D*
HSR:20.635% C+
Blitz GD-10
C+
Kills:377
Deaths:273
KDR:1.381
Accuracy:23.131% C+
HSR:13.263% D
AF-4 Cyclone
C
Kills:182
Deaths:105
KDR:1.733
Accuracy:19.912% D--
HSR:17.033% C
Mauler S6
B+
Kills:143
Deaths:228
KDR:0.627
Accuracy:26.068% D**
HSR:17.483% B+
MGR-S1 Gladius
C--
Kills:111
Deaths:38
KDR:2.921
Accuracy:20.804% D--
HSR:18.018% C--
Kills:4,144
Deaths (as Combat Medic):3,661
Deaths (to Combat Medics):1,606
KDR:1.13193
Kill Difference:483
Playtime:197.063 hours
Usage:7%
Score:3.337m
Score/min:282
Accuracy (listed only):21.580%
HSR (listed only):18.534%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-34 Mattock
B*
Kills:2,896
Deaths:360
KDR:8.044
Accuracy:40.261% B*
HSR:14.227% C--
AF-34 Mattock
B++
Kills:2,748
Deaths:360
KDR:7.633
Accuracy:43.065% B++
HSR:16.812% C
AF-23 Grinder
C+
Kills:444
Deaths:251
KDR:1.769
Accuracy:32.574% C
HSR:14.414% C+
AF-23 Grinder
C+
Kills:437
Deaths:251
KDR:1.741
Accuracy:34.835% C
HSR:16.018% C+
NCM2 Falcon
B
Kills:273
Deaths:61
KDR:4.475
Accuracy:42.818% B
HSR:1.465% D**
NS-10 Burster
C+
Kills:228
Deaths:91
KDR:2.506
Accuracy:29.744% C+
HSR:1.754% D*
NS-10 Burster
C+
Kills:187
Deaths:101
KDR:1.851
Accuracy:29.526% C+
HSR:4.278% C-
NCM2 Falcon
B
Kills:144
Deaths:55
KDR:2.618
Accuracy:44.831% B
HSR:1.389% D**
AF-41 Hacksaw
B+
Kills:51
Deaths:2
KDR:25.500
Accuracy:35.432% B+
HSR:7.843% F-
Kills:7,408
Deaths (as MAX Suit):766
Deaths (to MAX Suits):742
KDR:9.67102
Kill Difference:6,642
Playtime:151.122 hours
Usage:6%
Score:2.948m
Score/min:325
Accuracy (listed only):37.010%
HSR (listed only):8.689%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
B**
Kills:12,385
V. Kills:2,078 N/A
Deaths:335
KDR:36.970
Accuracy:51.091% B
KPH:73.500 B*
VKPH:12.300 B**
C75 Viper
C**
Kills:1,184
V. Kills:168 N/A
Deaths:118
KDR:10.034
Accuracy:29.698% D-
KPH:34.400 C**
VKPH:4.900 D
L100 Python AP
C+
Kills:1,083
V. Kills:670 161%
Deaths:153
KDR:7.078
Accuracy:49.622% D
KPH:27.100 C+
VKPH:16.800 C+
L100 Python HEAT
C+
Kills:1,042
V. Kills:320 325%
Deaths:132
KDR:7.894
Accuracy:46.923% C
KPH:30.600 C+
VKPH:9.400 C-
Skyguard
D
Kills:200
V. Kills:144 138%
Deaths:52
KDR:3.846
Accuracy:23.829% D-
KPH:10.400 D
VKPH:7.500 D
LB00 Python AP
B+
Kills:137
V. Kills:46 291%
Deaths:6
KDR:22.833
Accuracy:49.698% D
KPH:63.200 B+
VKPH:21.200 C+
Kills:16,031 (16,031 + 0)
Deaths:796
KDR:20.139
VKDR:4.304
Vehicle Kills:3,426
Kill Difference:15,235
Playtime:298.423 hours
Usage:11%
Score:3.799m
Score/min:212
Driving Accuracy:49.698%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 HESH
B*
Kills:6,845
V. Kills:1,556 440%
Deaths:285
KDR:24.018
Accuracy:48.136% C++
KPH:51.600 B++
VKPH:11.700 B*
Titan-150 AP
B++
Kills:5,545
V. Kills:3,396 163%
Deaths:625
KDR:8.872
Accuracy:51.229% C++
KPH:28.600 B+
VKPH:17.500 B++
Titan-150 HEAT
C*
Kills:940
V. Kills:334 281%
Deaths:118
KDR:7.966
Accuracy:42.431% C-
KPH:23.400 C*
VKPH:8.300 C+
E540 Halberd
B**
Kills:277
V. Kills:253 109%
Deaths:58
KDR:4.776
Accuracy:44.874% C+
KPH:21.600 D
VKPH:19.700 B**
Enforcer ML85
C++
Kills:127
V. Kills:124 102%
Deaths:37
KDR:3.432
Accuracy:40.697% C+
KPH:17.900 D
VKPH:17.500 C++
Kills:13,734 (13,330 + 404)
Deaths:1,123
KDR:12.230
VKDR:5.043
Vehicle Kills:5,663
Kill Difference:12,611
Playtime:386.607 hours
Usage:15%
Score:5.892m
Score/min:254
Driving Accuracy:42.431%
Gunner Accuracy:40.697%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

M96 Mjolnir-H
D
Kills:88
V. Kills:61 142%
Deaths:15
KDR:5.867
Accuracy:48.597% C+
KPH:31.700 D
VKPH:22 D
E540 Halberd-H
C+
Kills:72
V. Kills:34 206%
Deaths:10
KDR:7.200
Accuracy:53.304% C
KPH:38.700 C+
VKPH:18.300 C
Kills:160 (0 + 160)
Deaths:25
KDR:6.400
VKDR:3.800
Vehicle Kills:95
Kill Difference:135
Playtime:4.634 hours
Usage:0%
Score:0.178m
Score/min:639
Driving Accuracy:N/A%
Gunner Accuracy:53.304%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
B
Kills:1,272
V. Kills:48 N/A
Deaths:17
KDR:74.824
Accuracy:18.269% C++
KPH:73.500 B
VKPH:2.800 C*
M12 Kobalt
C*
Kills:353
V. Kills:14 N/A
Deaths:3
KDR:117.667
Accuracy:18.212% C++
KPH:72.600 C++
VKPH:2.900 C*
M20 Basilisk
C++
Kills:106
V. Kills:46 226%
Deaths:11
KDR:9.636
Accuracy:36.654% C+
KPH:22.400 C++
VKPH:9.700 C++
M20 Basilisk
C--
Kills:97
V. Kills:30 313%
Deaths:18
KDR:5.389
Accuracy:32.035% D
KPH:14.400 C--
VKPH:4.400 D-
Kills:1,828 (0 + 1,828)
Deaths:49
KDR:37.306
VKDR:2.816
Vehicle Kills:138
Kill Difference:1,779
Playtime:33.662 hours
Usage:1%
Score:0.689m
Score/min:341
Driving Accuracy:N/A%
Gunner Accuracy:32.035%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
L100 Python HESH 14,46312,38533536.97A*33.6051.091%BN/A73.5B*12.3B**253168.6h2.8B+5.5B+
Titan-150 HESH 8,4016,84528524.018A20.6548.136%C++N/A51.6B++11.7B*227132.7h2.8B+5.9B+
Titan-150 AP 8,9415,5456258.872B+5.5051.229%C++1.803%D28.6B+17.5B++235194h4.3C*8.3B+
AF-34 Mattock 2,9592,8963608.044A+4.6740.261%B*14.227%C--40.2C+N/A10172.1h8.6F21.3C
AF-34 Mattock 2,8052,7483607.633A+4.2643.065%B++16.812%C38.1C+N/A10272.1h9.7F-22.6C
AF-8 RailJack 1,8371,8323595.103B**1.7334.439%C83.952%B**26.2C*N/A6469.9h2B++5.7B+
C-4 2,0401,6325033.245A0.1330.902%B**N/A144.4A+36.1B+84211.3h1.1B*3.6C*
Tank Mine 1,9151,32411411.614S8.2429.586%CN/A213.5A**95.3B**14106.2h1.5B++5.1B++
M12 Kobalt 1,3201,2721774.824S71.4518.269%C++23.742%B**73.5B2.8C*33417.3h17.2B+94.3B+
Frag Grenade 1,2881,25611256N/A1,252.6349.874%B+N/A465.2C+11.9B*14602.7h3.8C++7.6B
C75 Viper 1,3521,18411810.034B**6.6629.698%D-1.098%C-34.4C**4.9D14034.4h8.5B*28.6B+
GD-7F 1,1901,1721,1701.002C+2.3719.597%D-17.918%C13.7DN/A3885.5h12.4B+63.4C+
Razor GD-23 1,1961,1691,0851.077C*2.3020.834%D17.365%D8.1D-N/A24144.7h13.3C+63.6C+
NS-15M2 1,1861,1698741.338C+2.0318.594%D--18.648%D-21.9DN/A6253.3h13.4C+72C
AF-4G Cyclone 1,1711,1667371.582C+1.7924.907%C-27.015%B**32.8CN/A6235.6h9B+36.2C*
AF-19 Mercenary 1,1971,1661,1980.973C*2.4020.117%C19.04%C12.3CN/A4894.5h13.1C*65C++
NS-11C 1,1711,1541,7010.678C2.6921.18%C--18.631%C+6.3D--N/A25182.9h17.9D84.3C
L100 Python AP 1,7531,0831537.078B++3.7149.622%D2.493%C27.1C+16.8C+20339.9h5.1B+10.4B+
L100 Python HEAT 1,3621,0421327.894B+4.5246.923%C2.975%C++30.6C+9.4C-14734h4.9B+10.4B+
NS-7 PDW 9819637341.312B+2.0621.343%D17.03%C+20.1CN/A5448h16.2C+75.9C+
Titan-150 HEAT 1,2749401187.966B++4.5942.431%C-3.085%C+23.4C*8.3C+17940.1h4.6B+10.9C*
Gauss Compact S 6706573781.738B*1.6320.481%D19.026%C++12.8C--N/A4151.4h12.1C+58.8C+
NC1 Gauss Rifle 6466359310.682C2.6918.781%D17.795%C-10.7D-N/A4159.1h12.9C++68.9C+
NC6 Gauss SAW 6416315251.202C++2.1717.454%C-22.662%C+19.8C-N/A10131.8h10.4C++59.8C++
NS-11A 5765676150.922C2.4517.692%D*20.635%C+10.6D--N/A3553.4h14.8C83.5D
NS-61 Emissary 5145083391.499B**1.8723.365%D14.961%C21.3CN/A6523.9h11B+47.2C**
Auraxium Mag-Cutter 4974891,7690.276S3.1024.108%C8.18%C**2.2B+N/A3225.2h1.3A5.3B+
Sticky Grenade 4944761476N/A472.6359.102%B++N/A793.3C30A++19460.6h2.5C+4.3C++
AF-23 Grinder 4484442511.769C+1.6032.574%C14.414%C+20.4DN/A6121.8h10.7F--32.9D**
AF-23 Grinder 4414372511.741C1.6334.835%C16.018%C+20D-N/A5721.8h11.6F--33.4D**
Blitz GD-10 3843772731.381B1.9923.131%C+13.263%D21.7CN/A6817.4h15.6C++67.5C++
M12 Kobalt 3673533117.667U114.2918.212%C++24.363%A72C+2.9C*6054.9h18.8C+103.1C*
GD-22S 3373321731.919B1.4517.792%D-23.193%C+23.2DN/A9614.3h10.8C**61C+
Shrike 4903193490.914B+2.4654.538%C2.508%C+23.8C+12.8C++25913.4h5.9B+10.7B
E540 Halberd 530277584.776C1.4044.874%C+1.083%D*21.6D19.8B**87312.8h7.2D--16C--
NCM2 Falcon 372273614.475M+1.1042.818%B1.465%D**18.7B++6.8B**11114.6h10.2C**23.9B+
MGR-L1 Promise 2692611351.933B+1.4416.203%D**21.073%C--17.9D-N/A7714.6h14.3C++88.5C-
NC15 Phoenix 357249298.586S5.2155.729%C**N/A23.3B*10.1C+25710.7h7.5B*13.4B**
C-4 ARX 298242347.118M+3.7533.677%A++N/A86.4C--20D-4762.8h1.4C4B+
NS-10 Burster 386228912.505A*0.8729.744%C+1.754%D*6.5B+4.5B+6735.3h120.1B**403.9B++
NS Decimator 331216563.857M**0.4857.473%CN/A40.8B+21.7B++3815.3h3.9B++6.8B+
LA1 Anchor 211208802.6C*0.7717.928%D*17.789%D--25.7DN/A1248.1h10.7C+59.8D
NC14 Bolt Driver 2082061501.373C2.0030.449%D77.185%B12.3DN/A8516.7h2.7C+9C+
MANA Anti-Personnel Turret 2052021301.554N/A1.8214.746%UN/A2020U30U4845400.1h27.9T*189.3T*
Skyguard 344200523.846B+0.4723.829%D-N/A10.4D7.5D11619.3h119.5C++501.3C+
Rocklet Rifle 349195842.321M++1.0544.055%D--N/A33.6B+26.6C++4995.8h31B+70.3C*
Spear Anti-Vehicle Phalanx Turret 301195267.5C++4.1337.773%C--3.077%D30.5C-16.6C-2876.4h9.2C+24.4C+
NS-10 Burster 3121871011.851A+1.5229.526%C+4.278%C-5.2C+3.5C+5835.9h146.3C**495.6C**
AF-4 Cyclone 1861821051.733B+1.6419.912%D--17.033%C17.8DN/A8910.2h12.9C64.9C--
NC05 Jackhammer 170167822.037B++1.3432.239%D**16.168%B26.9DN/A826.2h6.4D-19.9D--
LA80 161161275.963B*2.5933.276%D*85.093%B*23.7DN/A646.8h2.4C7.2C--
NCM2 Falcon 210144552.618A*0.7544.831%B1.389%D**10.4C+4.7C+6613.9h19.8C--44.3C+
Mauler S6 1441432280.627C2.7526.068%D**17.483%B+17.4DN/A838.2h4.2B++16C
LB00 Python AP 183137622.833B++19.4649.698%D2.19%A++62.3B+20.9C+2452.2h3.6B+7.3C*
Enforcer ML85 251127373.432C0.0640.697%C+2.362%C++17.9D17.5C++5867.1h15.1C-37C
EM4 Longshot 119117225.318B++1.9526.707%F-82.906%B+22.9C-N/A1175.1h2.3C+8.5D--
Soldier Soaker 115113482.354B**1.0237.478%B+13.274%C21.3D-N/A465.3h5.8C*15.4B+
MGR-S1 Gladius 114111382.921B**0.4520.804%D--18.018%C--20.9DN/A1875.3h10.5C++50.5C
NS-44 Commissioner 1111101950.564C2.8112.359%F**23.636%C**4.4D*N/A2725.2h4.3C34.6T-
M20 Basilisk 152106119.636M**6.2636.654%C+N/A22.6C++9.8C++3044.7h76.1C++207.7B+
LA8 Rebel 1031031120.92C++2.455.55%T-38.835%A**6.5D--N/A2015.9h6B108.3F
M20 Basilisk 12797185.389A2.0232.035%D11.34%A*14.5C--4.5D1966.7h80.6C*251.7C*
M96 Mjolnir-H 14988155.867B++2.4948.597%C+N/A31.4D21.8D6732.8h41.3C+85C+
M12 Kobalt 8682182B++78.6322.229%C++21.951%B*117.1C*5.7B+4240.7h18C++81.2C*
NS-15M AE 8078282.786B+0.5917.707%D**28.205%C*20.5D--N/A553.8h13.4C-75.8D-
Carver 82751,8420.041C+3.3328.487%C*16%C+0.4C--N/A1179.9h1.3B4.5C**
E540 Halberd-H 10672107.2C++3.8353.304%CN/A37.9C+17.9C5871.9h5B+9.5B+
NSX-P Tanto 6663770.818C+2.5521.025%D14.286%D**11.1DN/A665.7h16.3C+77.5C
Orbital Strike Uplink 8559159N/A55.63714.286%UN/A295U130U15870.2h1.7T*0.2T*
AF-41 Hacksaw 5351225.5S22.1335.432%B+7.843%F-42.5B*1.7S2331.2h6.5C++18.4B+

Consumables
  Name Deaths Consumed Time Equipped
NC Patriot Flare Gun39271.5h
Nano-Armor Kit7741,805,320148.3h
Snowman Soldier21460.1h
Spawn Beacon166341.3h
Anti-Vehicle MANA Turret01170.2h
Cortium Silo0520.2h
Nanite Revive Grenade01440h
Medical Kit1222,3363.4h
Medical Applicator1,092495,30353.9h
Welding Device05260h
Deconstruction Tool02660h
Hardlight Dagger25719229h
Xiphos Anti-Personnel Phalanx Tower01150h
Rampart Wall0750.6h
Recon Detection Device1029,11016.2h
Shield Recharging Field192,2871h
Ammunition Package5313,9857.2h
Anti-Infantry MANA Turret145101.4h
M20 Drake01450.2h
WLT-Howler Mining Laser05,8670.9h
Hardlight Barrier259591.1h
Nano-Repair Grenade04300.1h
Vortek Rotary1751h

Check the help document for the dictionary if you want to learn more about words used here.


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