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Executor Grouchy Waechter300[BLHR] Waechter300
NC BR 149

KDR: 3.5

Score: 51.6m

Last Seen: Mar 16th, 2019 5:13 PM
- OFFLINE - 138.7 hour(s)

Prestige 1, Battle Rank 100 (149 total) - New Conglomerate on Cobalt - Outfit Member of BlueHornets[BLHR] BlueHornets
NC outfit on Cobalt

Members: 27
Level Progress (to 101): 0%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS L100 Python HESH Titan-150 HESH Titan-150 AP AF-34 Mattock AF-34 Mattock AF-8 RailJack C-4 Tank Mine
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $386,559 MLG Score: 309
Fun Score: N/A
Cheeseburgers Flipped: 1262TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
19.95%19.342%38621101212,6461.419782.08

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.06%-0.224C-0.206C-0.148CHEAD ++ (~9.37)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
660.116C+13.20.078C+52.8

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
39.709%0.993%33338102530,0041251891023.984337%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.223%-0.116C+-1.041D*0.758

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
10.90.719B++4.30.656B+6.6

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
21.215%18.915%187510282,1578556302.51986342%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.159%-1.387D**3.68M**0.553

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
88.80.251C*18.80.522B+69.9

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
33.349%83.368%187410292,375145491.63342

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.329%-0.249C1.064B**-0.414

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.20.367C**2.10.344C**4.2

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
26.068%17.483%1871103214362510.2288

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-1.277D**0.587B+-1.606

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
16-0.215C4.20.139C++11.9


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
BlueHornets[BLHR] BlueHornets
NC outfit on Cobalt

Members: 27
51.6m471.1%328 (19.7k)300 (18k)3.4994570,03820,0144.41516149 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-NC1033575412.399%10.009%12408:3720

7% Combat Medic58% Engineer8% Heavy Assault11% Infiltrator10% Light Assault5% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jan 25th, 2013 4:36 PMApr 29th, 2018 6:07 PMMar 21st, 2019 6:45 PM (12h) (PST)Mar 16th, 2019 2:52 PM (6d) (PST)Mar 16th, 2019 1:13 PM (6d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
6011044970.4060.1160.0412.2810.078309

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
36,0816,26929,8122472137517,973

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2872.9h/119.7d 18,327 7,010 36,394 393.1k 3,339 8,059 13,414 103.7m

Heavy AssaultCLASS DETAILS: Heavy Assault
NS-15M2
D-
Kills:1,169
Deaths:874
KDR:1.338
Accuracy:18.594% D--
HSR:18.648% D-
NC6 Gauss SAW
C
Kills:720
Deaths:561
KDR:1.283
Accuracy:17.883% C
HSR:21.806% C
GD-22S
C+
Kills:332
Deaths:173
KDR:1.919
Accuracy:17.792% D--
HSR:23.193% C+
MGR-L1 Promise
D
Kills:297
Deaths:155
KDR:1.916
Accuracy:16.469% D**
HSR:19.529% D
LA1 Anchor
D--
Kills:255
Deaths:100
KDR:2.550
Accuracy:18.731% D*
HSR:17.647% D--
MGR-L1 Promise AE
D--
Kills:242
Deaths:97
KDR:2.495
Accuracy:20.846% D*
HSR:19.422% D--
NC05 Jackhammer
B
Kills:168
Deaths:83
KDR:2.024
Accuracy:31.873% D**
HSR:16.071% B
NS-15M AE
C++
Kills:82
Deaths:31
KDR:2.645
Accuracy:17.495% D**
HSR:28.049% C++
Kills:3,265
Deaths (as Heavy Assault):2,074
Deaths (to Heavy Assaults):4,421
KDR:1.57425
Kill Difference:1,191
Playtime:233.464 hours
Usage:8%
Score:2.924m
Score/min:209
Accuracy (listed only):19.960%
HSR (listed only):20.546%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Gauss Compact S
C**
Kills:1,173
Deaths:656
KDR:1.788
Accuracy:22.305% C+
HSR:20.205% C**
GD-7F
C
Kills:1,172
Deaths:1,170
KDR:1.002
Accuracy:19.597% D-
HSR:17.918% C
Razor GD-23
D
Kills:1,170
Deaths:1,085
KDR:1.078
Accuracy:20.834% D
HSR:17.350% D
AF-19 Mercenary
C
Kills:1,166
Deaths:1,198
KDR:0.973
Accuracy:20.117% C
HSR:19.040% C
NS-11C
C+
Kills:1,154
Deaths:1,701
KDR:0.678
Accuracy:21.180% C--
HSR:18.631% C+
Mauler S6
B+
Kills:143
Deaths:228
KDR:0.627
Accuracy:26.068% D**
HSR:17.483% B+
NSX-P Tanto
D-
Kills:63
Deaths:78
KDR:0.808
Accuracy:21.025% D-
HSR:14.286% D**
Kills:6,041
Deaths (as Engineer):6,116
Deaths (to Engineers):4,025
KDR:0.98774
Kill Difference:75
Playtime:1,676.743 hours
Usage:58%
Score:34.914m
Score/min:347
Accuracy (listed only):21.589%
HSR (listed only):17.845%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
NS-7 PDW
C+
Kills:1,177
Deaths:840
KDR:1.401
Accuracy:21.404% D
HSR:16.907% C+
Gauss Compact S
C**
Kills:1,173
Deaths:656
KDR:1.788
Accuracy:22.305% C+
HSR:20.205% C**
GD-7F
C
Kills:1,172
Deaths:1,170
KDR:1.002
Accuracy:19.597% D-
HSR:17.918% C
Razor GD-23
D
Kills:1,170
Deaths:1,085
KDR:1.078
Accuracy:20.834% D
HSR:17.350% D
AF-4G Cyclone
B*
Kills:1,166
Deaths:737
KDR:1.582
Accuracy:24.907% C-
HSR:27.015% B*
AF-19 Mercenary
C
Kills:1,166
Deaths:1,198
KDR:0.973
Accuracy:20.117% C
HSR:19.040% C
NS-11C
C+
Kills:1,154
Deaths:1,701
KDR:0.678
Accuracy:21.180% C--
HSR:18.631% C+
Blitz GD-10
C+
Kills:403
Deaths:291
KDR:1.385
Accuracy:23.095% C+
HSR:12.655% D
AF-4 Cyclone
C
Kills:218
Deaths:116
KDR:1.879
Accuracy:20.450% D--
HSR:16.514% C
Mauler S6
B+
Kills:143
Deaths:228
KDR:0.627
Accuracy:26.068% D**
HSR:17.483% B+
MGR-S1 Gladius
C--
Kills:122
Deaths:48
KDR:2.542
Accuracy:21.987% D-
HSR:18.033% C--
NSX-P Tanto
D-
Kills:63
Deaths:78
KDR:0.808
Accuracy:21.025% D-
HSR:14.286% D**
Kills:9,127
Deaths (as Light Assault):8,148
Deaths (to Light Assaults):3,379
KDR:1.12015
Kill Difference:979
Playtime:275.089 hours
Usage:10%
Score:3.301m
Score/min:200
Accuracy (listed only):21.914%
HSR (listed only):18.003%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
AF-8 RailJack
B**
Kills:1,832
Deaths:359
KDR:5.103
Accuracy:34.439% C
HSR:83.952% B**
NS-7 PDW
C+
Kills:1,177
Deaths:840
KDR:1.401
Accuracy:21.404% D
HSR:16.907% C+
AF-4G Cyclone
B*
Kills:1,166
Deaths:737
KDR:1.582
Accuracy:24.907% C-
HSR:27.015% B*
NS-61 Emissary
C
Kills:530
Deaths:372
KDR:1.425
Accuracy:23.230% D
HSR:15.094% C
Blitz GD-10
C+
Kills:403
Deaths:291
KDR:1.385
Accuracy:23.095% C+
HSR:12.655% D
NC14 Bolt Driver
B+
Kills:220
Deaths:152
KDR:1.447
Accuracy:30.917% D
HSR:77.727% B+
AF-4 Cyclone
C
Kills:218
Deaths:116
KDR:1.879
Accuracy:20.450% D--
HSR:16.514% C
EM4 Longshot
B+
Kills:162
Deaths:29
KDR:5.586
Accuracy:28.443% F
HSR:82.716% B+
LA80
B*
Kills:161
Deaths:27
KDR:5.963
Accuracy:33.276% D*
HSR:85.093% B*
MGR-S1 Gladius
C--
Kills:122
Deaths:48
KDR:2.542
Accuracy:21.987% D-
HSR:18.033% C--
Soldier Soaker
B
Kills:113
Deaths:48
KDR:2.354
Accuracy:37.478% B
HSR:13.274% C
NS-44 Commissioner
C*
Kills:110
Deaths:198
KDR:0.556
Accuracy:12.381% F**
HSR:23.636% C*
LA8 Rebel
A**
Kills:104
Deaths:112
KDR:0.929
Accuracy:5.458% T-
HSR:38.462% A**
Kills:6,318
Deaths (as Infiltrator):3,329
Deaths (to Infiltrators):3,403
KDR:1.89787
Kill Difference:2,989
Playtime:315.922 hours
Usage:11%
Score:3.859m
Score/min:204
Accuracy (listed only):24.420%
HSR (listed only):39.314%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
NS-7 PDW
C+
Kills:1,177
Deaths:840
KDR:1.401
Accuracy:21.404% D
HSR:16.907% C+
AF-4G Cyclone
B*
Kills:1,166
Deaths:737
KDR:1.582
Accuracy:24.907% C-
HSR:27.015% B*
NC1 Gauss Rifle
C-
Kills:636
Deaths:931
KDR:0.683
Accuracy:18.789% D-
HSR:17.767% C-
NS-11A
C+
Kills:600
Deaths:632
KDR:0.949
Accuracy:18.263% D*
HSR:21.167% C+
Blitz GD-10
C+
Kills:403
Deaths:291
KDR:1.385
Accuracy:23.095% C+
HSR:12.655% D
AF-4 Cyclone
C
Kills:218
Deaths:116
KDR:1.879
Accuracy:20.450% D--
HSR:16.514% C
Mauler S6
B+
Kills:143
Deaths:228
KDR:0.627
Accuracy:26.068% D**
HSR:17.483% B+
MGR-S1 Gladius
C--
Kills:122
Deaths:48
KDR:2.542
Accuracy:21.987% D-
HSR:18.033% C--
Kills:4,465
Deaths (as Combat Medic):3,823
Deaths (to Combat Medics):1,694
KDR:1.16793
Kill Difference:642
Playtime:202.995 hours
Usage:7%
Score:3.430m
Score/min:282
Accuracy (listed only):21.870%
HSR (listed only):18.443%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-34 Mattock
B*
Kills:3,164
Deaths:394
KDR:8.030
Accuracy:40.202% B*
HSR:14.381% C--
AF-34 Mattock
B++
Kills:2,998
Deaths:394
KDR:7.609
Accuracy:43.058% B++
HSR:16.611% C
AF-23 Grinder
C+
Kills:444
Deaths:251
KDR:1.769
Accuracy:32.574% C
HSR:14.414% C+
AF-23 Grinder
C+
Kills:437
Deaths:251
KDR:1.741
Accuracy:34.835% C
HSR:16.018% C+
NCM2 Falcon
B+
Kills:273
Deaths:61
KDR:4.475
Accuracy:42.896% B+
HSR:1.465% D**
NS-10 Burster
C+
Kills:229
Deaths:91
KDR:2.516
Accuracy:29.721% C+
HSR:1.747% D*
NS-10 Burster
C+
Kills:187
Deaths:101
KDR:1.851
Accuracy:29.503% C+
HSR:4.278% C-
NCM2 Falcon
B
Kills:144
Deaths:55
KDR:2.618
Accuracy:44.916% B
HSR:1.389% D**
AF-41 Hacksaw
B+
Kills:51
Deaths:2
KDR:25.500
Accuracy:35.432% B+
HSR:7.843% F-
Kills:7,927
Deaths (as MAX Suit):800
Deaths (to MAX Suits):768
KDR:9.90875
Kill Difference:7,127
Playtime:157.999 hours
Usage:5%
Score:3.206m
Score/min:338
Accuracy (listed only):37.015%
HSR (listed only):8.683%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
B**
Kills:12,745
V. Kills:2,122 N/A
Deaths:346
KDR:36.835
Accuracy:51.126% C**
KPH:73.800 B*
VKPH:12.300 B**
LB00 Python AP
B++
Kills:1,331
V. Kills:531 250%
Deaths:36
KDR:36.972
Accuracy:51.318% C--
KPH:61.400 B+
VKPH:24.500 B++
C75 Viper
C**
Kills:1,184
V. Kills:168 N/A
Deaths:118
KDR:10.034
Accuracy:29.698% D-
KPH:34.400 C**
VKPH:4.900 D
L100 Python AP
C+
Kills:1,083
V. Kills:670 161%
Deaths:153
KDR:7.078
Accuracy:49.622% D
KPH:27.100 C
VKPH:16.800 C+
L100 Python HEAT
C+
Kills:1,042
V. Kills:320 325%
Deaths:132
KDR:7.894
Accuracy:46.923% C-
KPH:30.600 C+
VKPH:9.400 C-
Skyguard
C--
Kills:206
V. Kills:145 141%
Deaths:52
KDR:3.962
Accuracy:23.939% D-
KPH:10.600 C--
VKPH:7.400 D
Kills:17,591 (17,591 + 0)
Deaths:837
KDR:21.017
VKDR:4.726
Vehicle Kills:3,956
Kill Difference:16,754
Playtime:322.192 hours
Usage:11%
Score:4.302m
Score/min:223
Driving Accuracy:23.939%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 HESH
B*
Kills:6,852
V. Kills:1,560 439%
Deaths:285
KDR:24.042
Accuracy:48.165% C++
KPH:51.600 B++
VKPH:11.700 B*
Titan-150 AP
B++
Kills:5,952
V. Kills:3,591 166%
Deaths:641
KDR:9.285
Accuracy:51.446% C++
KPH:29.300 B+
VKPH:17.700 B++
Titan-150 HEAT
C*
Kills:940
V. Kills:334 281%
Deaths:118
KDR:7.966
Accuracy:42.431% C-
KPH:23.400 C*
VKPH:8.300 C+
E540 Halberd
B**
Kills:290
V. Kills:259 112%
Deaths:59
KDR:4.915
Accuracy:44.627% C+
KPH:21.800 D
VKPH:19.500 B**
Enforcer ML85
C++
Kills:127
V. Kills:124 102%
Deaths:37
KDR:3.432
Accuracy:40.697% C+
KPH:17.900 D
VKPH:17.500 C++
Kills:14,161 (13,744 + 417)
Deaths:1,140
KDR:12.422
VKDR:5.147
Vehicle Kills:5,868
Kill Difference:13,021
Playtime:396.347 hours
Usage:14%
Score:6.149m
Score/min:259
Driving Accuracy:42.431%
Gunner Accuracy:40.697%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

E540 Halberd-H
C+
Kills:95
V. Kills:44 211%
Deaths:12
KDR:7.917
Accuracy:53.400% C
KPH:38.900 C+
VKPH:18 C
M96 Mjolnir-H
D
Kills:90
V. Kills:63 141%
Deaths:15
KDR:6
Accuracy:48.832% C+
KPH:31.400 D-
VKPH:22 D
Kills:185 (0 + 185)
Deaths:27
KDR:6.852
VKDR:3.963
Vehicle Kills:107
Kill Difference:158
Playtime:5.315 hours
Usage:0%
Score:0.197m
Score/min:618
Driving Accuracy:N/A%
Gunner Accuracy:48.832%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
B
Kills:1,285
V. Kills:49 N/A
Deaths:19
KDR:67.632
Accuracy:18.237% C++
KPH:73.100 B
VKPH:2.800 C*
M12 Kobalt
C*
Kills:353
V. Kills:14 N/A
Deaths:3
KDR:117.667
Accuracy:18.212% C++
KPH:72.400 C++
VKPH:2.900 C*
M20 Basilisk
C*
Kills:115
V. Kills:48 235%
Deaths:11
KDR:10.455
Accuracy:36.378% C+
KPH:23.300 C*
VKPH:9.700 C*
M20 Basilisk
C-
Kills:102
V. Kills:30 329%
Deaths:18
KDR:5.667
Accuracy:32.056% D
KPH:14.800 C-
VKPH:4.400 D-
Kills:1,855 (0 + 1,855)
Deaths:51
KDR:36.373
VKDR:2.765
Vehicle Kills:141
Kill Difference:1,804
Playtime:34.272 hours
Usage:1%
Score:0.708m
Score/min:344
Driving Accuracy:N/A%
Gunner Accuracy:32.056%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
L100 Python HESH 14,86712,74534636.835M33.3451.126%C**N/A73.8B*12.3B**255172.6h2.8B+5.5B+
Titan-150 HESH 8,4126,85228524.042A20.5448.165%C++N/A51.6B++11.7B*227132.8h2.8B++5.9B+
Titan-150 AP 9,5435,9526419.285B+5.7951.446%C++1.714%D29.3B+17.7B++241203.1h4.2B+8.3B+
AF-34 Mattock 3,2353,1643948.03A+4.5340.202%B*14.381%C--40.2C+N/A10878.7h8.6F-21.5C
AF-34 Mattock 3,0592,9983947.609A++4.1143.058%B++16.611%C38.1C+N/A10778.7h9.8F-22.8C
AF-8 RailJack 1,8371,8323595.103B**1.6034.439%C83.952%B**26.2C*N/A6569.9h2B++5.7B+
C-4 2,0571,6475033.274A0.2331.242%B**N/A144.5A+36B+87011.4h1.1B*3.6B*
Tank Mine 2,0421,41311712.077S8.5829.626%CN/A217.4A**96.8A14296.5h1.5B++5.1B++
LB00 Python AP 1,8621,3313636.972A++33.4751.318%C--N/A61.3B+24.5B++31721.7h4C**7.8C++
Frag Grenade 1,3251,29311293N/A1,289.5049.821%B+N/A478.9C+11.9B++15082.7h3.8C++7.5B+
M12 Kobalt 1,3341,2851967.632S64.1318.237%C++23.735%B**73B2.8C*33317.6h17.2B+94.1B+
C75 Viper 1,3521,18411810.034A+6.5329.698%D-1.098%C34.4C**4.9D14434.4h8.5B*28.6B+
NS-7 PDW 1,1951,1778401.401B++2.1021.404%D16.907%C+20.6CN/A5657.1h15.9C+74.4C+
Gauss Compact S 1,1951,1736561.788B**1.7122.305%C+20.205%C**12.6C--N/A4093h12.1C+54.5C+
GD-7F 1,1901,1721,1701.002C+2.5019.597%D-17.918%C13.7DN/A3985.7h12.4B+63.4C+
Razor GD-23 1,1971,1701,0851.078C*2.4220.834%D17.35%D8.1D-N/A24144.8h13.2C++63.6C+
NS-15M2 1,1861,1698741.338C+2.1618.594%D--18.648%D-21.9DN/A6353.3h13.4C+72C
AF-4G Cyclone 1,1711,1667371.582C+1.9224.907%C-27.015%B*32.8C-N/A6235.6h9B+36.2C*
AF-19 Mercenary 1,1971,1661,1980.973C*2.5320.117%C19.04%C12.3CN/A4994.6h13.1C*65C++
NS-11C 1,1711,1541,7010.678C2.8221.18%C--18.631%C+6.3D-N/A25182.9h17.9C--84.3C
L100 Python AP 1,7531,0831537.078B+3.5849.622%D2.493%C+27.1C16.8C+21139.9h5.1B+10.4B
L100 Python HEAT 1,3621,0421327.894B+4.3946.923%C-2.975%C*30.6C+9.4C-15134.1h4.9B+10.4B+
Titan-150 HEAT 1,2749401187.966B++4.4742.431%C-3.085%C++23.4C*8.3C+18240.1h4.6B+10.9C*
NC6 Gauss SAW 7347205611.283C*2.2217.883%C21.806%C20.1C-N/A10035.8h10.5C++58.6C++
M12 Kobalt 7176865137.2A133.7018.081%D20.262%B+98C+4.4C+2477h16.3B90C++
Sticky Grenade 7076821682N/A678.5060.812%B*N/A852.5C+31.3A++23490.8h2.4C+4C**
NC1 Gauss Rifle 6476369310.683C2.8218.789%D-17.767%C-10.7D-N/A4359.3h13C++68.9C+
NS-11A 6126006320.949C+2.5518.263%D*21.167%C+10.5D--N/A3457h15.5C85D
NS-61 Emissary 5375303721.425B*2.0723.23%D15.094%C17.7CN/A5529.9h11.1B+47.8C**
Auraxium Mag-Cutter 4974891,7710.276S3.2224.108%C8.18%B2.2B*N/A3225.6h1.3A5.3B+
AF-23 Grinder 4484442511.769C+1.7332.574%C14.414%C+20.4DN/A6121.8h10.7F--32.9F
AF-23 Grinder 4414372511.741C1.7634.835%C16.018%C+20D-N/A5721.8h11.6F*33.4D**
Blitz GD-10 4114032911.385B2.1123.095%C+12.655%D20.8CN/A6619.4h15.9C+69C++
NC15 Phoenix 5093743710.108S6.6158.482%B++N/A25.4A9.2C25814.7h7.1B**12.2B**
M12 Kobalt 3673533117.667U114.1718.212%C++24.363%A72C++2.9C*6094.9h18.8C+103.1C*
GD-22S 3373321731.919C**1.5817.792%D--23.193%C+23.2C--N/A10014.3h10.8C**61C+
Shrike 4903193490.914B+2.5954.538%C+2.508%C+23.8C+12.8C++27013.4h5.9B+10.7B+
C-4 ARX 365301446.841M3.3433.842%A++N/A97.1C20.6D-5133.1h1.3C+3.9B+
NS Decimator 455299773.883M**0.3857.687%C1.338%D40.4B+21.1B+3867.4h4.2B+7.3B
MGR-L1 Promise 3052971551.916B+1.5816.469%D**19.529%D18.8D-N/A8215.8h15.1C++91.5C-
E540 Halberd 549290594.915C1.4244.627%C+1.034%D*21.8D19.5B**89313.3h7D-15.8C-
NCM2 Falcon 372273614.475M*0.9842.896%B+1.465%D**18.7B++6.8B**11214.6h10.3C**24B+
LA1 Anchor 2592551002.55C++0.9518.731%D*17.647%D--26.3DN/A1309.7h10.7C+57C-
MGR-L1 Promise AE 251242972.495C*1.0020.846%D*19.422%D--25.5D-N/A1129.5h15.6D75D-
NS-10 Burster 388229912.516A*0.9829.721%C+1.747%D*6.5B+4.5B+6735.4h119.8B**402.9B++
NC14 Bolt Driver 2222201521.447C+2.0530.917%D77.727%B+12.6DN/A8817.4h2.7C++8.8C+
AF-4 Cyclone 2222181161.879B+1.6220.45%D--16.514%C18DN/A8712.1h12.7C62.2C
Rocklet Rifle 374210862.442M*1.0644.118%D--N/A33.3B+26C++5046.3h30.6B+69.5C*
Skyguard 351206523.962B+0.4623.939%D-N/A10.6C--7.4D11919.5h117.3C*490C+
MANA Anti-Personnel Turret 2072041311.557N/A1.9415.038%UN/A2040U30U5092700.1h28.8T*191.3T*
Spear Anti-Vehicle Phalanx Turret 302196267.538C++4.0437.783%C--3.061%C--30.6C16.6C2976.4h9.2C+24.3C+
NS-10 Burster 3121871011.851A+1.6529.503%C+4.278%C-5.2C+3.5C+5835.9h146.5C**496.6B
NC05 Jackhammer 171168832.024B++1.4831.873%D**16.071%B27.1DN/A856.2h6.4D-20.1D--
EM4 Longshot 164162295.586B*2.0928.443%F82.716%B+24.5CN/A1166.6h2.3C+8.2D-
LA80 161161275.963B*2.4633.276%D*85.093%B*23.7DN/A656.8h2.4C7.2D
NCM2 Falcon 210144552.618A**0.8844.916%B1.389%D**10.4C+4.7C+6813.9h20D44.5C+
Mauler S6 1441432280.627C2.8726.068%D**17.483%B+17.4DN/A868.2h4.2B++16C+
Orbital Strike Uplink 1901381138N/A134.50582.857%UN/A460U173.3U23310.3h1.5T*0.3T*
Enforcer ML85 251127373.432C0.0740.697%C+2.362%C++17.9D17.5C++5977.1h15.1C--37C
MGR-S1 Gladius 125122482.542B*0.9621.987%D-18.033%C--19.7DN/A1716.2h11.7C+53.1C
M20 Basilisk 1631151110.455S6.9636.378%C+N/A23.5C*9.8C*3124.9h72.7B++199.8B++
Soldier Soaker 115113482.354A1.1537.478%B13.274%C21.3D-N/A465.3h5.8C*15.4B+
NS-44 Commissioner 1111101980.556C2.9412.381%F**23.636%C*4.3D*N/A2725.5h4.4C35.4T*
LA8 Rebel 1041041120.929C++2.575.458%T-38.462%A**6.5D--N/A2116.1h6B109.8T*
M20 Basilisk 132102185.667A+2.1732.056%D10.784%A++14.8C-4.3D-2086.9h78.4B+244.7C**
E540 Halberd-H 13995127.917C*4.4253.4%CN/A39.6C+18.3C5412.4h5B+9.4B+
M96 Mjolnir-H 15390156B++2.5048.832%C+N/A31D-21.7D6832.9h41.8C+85.6C+
NS-15M AE 8482312.645C**0.8517.495%D**28.049%C++19.5D--N/A544.2h13.5C--77.1D-
Carver 86771,9390.04C+3.4628.809%C++15.584%C+0.4DN/A1187.5h1.4C++4.7B
Carver AE 78736350.115C-3.3837.302%C+10.959%D--0.8DN/A494.9h1.3C3.5C*
NSX-P Tanto 6663780.808C+2.6921.025%D-14.286%D**10.9DN/A745.8h16.3C+77.5C
M20 Basilisk 7452152S48.5053.718%C*1.923%D--52B+22C*6041h63.6B*118.5B*
AF-41 Hacksaw 5351225.5S22.0035.432%B+7.843%F-42.5B++1.7M**2551.2h6.5C++18.4B+

Consumables
  Name Deaths Consumed Time Equipped
NC Patriot Flare Gun39271.5h
Nano-Armor Kit8322,027,879164.3h
Snowman Soldier32780.3h
Spawn Beacon216821.5h
Anti-Vehicle MANA Turret01170.2h
Turret AI Module0620.1h
Skywall Shield Emitter0540.2h
Structure Shield Module0550.1h
Cortium Silo01020.3h
Nanite Revive Grenade01990.1h
Medical Kit1482,6194h
Medical Applicator1,109508,30855h
Deconstruction Tool02660h
Welding Device01,1340.1h
Hardlight Dagger29119734.4h
Rampart Wall01340.8h
Xiphos Anti-Personnel Phalanx Tower01150h
Recon Detection Device10510,02417.5h
Shield Recharging Field202,5151.1h
Ammunition Package5716,1548h
Anti-Infantry MANA Turret145171.4h
WLT-Howler Mining Laser05,8670.9h
Nano-Repair Grenade04410.1h
Orbital Strike Target Designator8702.9h
Hardlight Barrier321,3041.4h
Vortek Rotary1751h
M20 Drake01450.2h

Check the help document for the dictionary if you want to learn more about words used here.


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