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Dreadnaught Waechter300[JEG] Waechter300
NC BR 125

KDR: 2.58

Score: 32.8m

Last Seen: Mar 31st, 2018 12:55 PM
- OFFLINE - 4.8 hour(s)

Rank 125 (120) of the New Conglomerate on Cobalt
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS L100 Python HESH Titan-150 HESH Titan-150 AP AF-8 RailJack C-4 C75 Viper NS-15M2 GD-7F
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $291,483 MLG Score: 233
Fun Score: N/A
Cheeseburgers Flipped: 391TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
19.966%19.603%3911895710,3661.410151.166

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.184%-0.181C-0.089C+-0.335C-HEAD ++ (~9.62)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
65.90.123C+13.20.073C+52.7

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
37.26%1.323%2567896720,9441064673519.6842311%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.06%-0.336C--0.972D--0.74

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
13.20.656B+4.90.606B+8.3

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
34.368%3.524%7839724547004900.64857192%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.514%-0.141C-0.172C-0.441

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
66.50.412B22.90.384C**43.7

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
33.947%83.417%7839722,195123171.7831

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.061%-0.204C1.093B**-0.62

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.10.368C**2.10.341C**4

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
26.698%15.441%78197413651210.265625

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-1.208D*0.279C*-1.57

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
15.6-0.183C4.20.138C++11.4


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
32.8m392.9%299 (17.9k)273 (16.4k)2.5761642,33416,4333.35057125 (120)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-NC975300110.75%10.753%11607:2111

10% Combat Medic58% Engineer7% Heavy Assault12% Infiltrator11% Light Assault2% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jan 25th, 2013 4:36 PMFeb 6th, 2018 6:41 PMMar 31st, 2018 9:23 AM (21d) (PST)Mar 31st, 2018 9:56 AM (21d) (PST)Mar 31st, 2018 8:55 AM (21d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
566854810.3520.1360.0381.6850.077233

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
33,9475,09528,8522182101516,350

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2007.1h/83.6d 12,726 4,552 22,296 202.9k 2,468 5,441 9,305 68.1m

Heavy AssaultCLASS DETAILS: Heavy Assault
NS-15M2
D-
Kills:1,169
Deaths:874
KDR:1.338
Accuracy:18.594% D--
HSR:18.648% D-
NC6 Gauss SAW
C*
Kills:462
Deaths:461
KDR:1.002
Accuracy:17.081% D
HSR:24.459% C*
GD-22S
B+
Kills:166
Deaths:101
KDR:1.644
Accuracy:17.609% D--
HSR:27.711% B+
LA1 Anchor
D
Kills:82
Deaths:45
KDR:1.822
Accuracy:17.456% D**
HSR:20.732% D
Kills:1,879
Deaths (as Heavy Assault):1,481
Deaths (to Heavy Assaults):3,630
KDR:1.26874
Kill Difference:398
Playtime:144.165 hours
Usage:7%
Score:1.678m
Score/min:194
Accuracy (listed only):17.685%
HSR (listed only):22.887%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
GD-7F
C
Kills:1,167
Deaths:1,169
KDR:0.998
Accuracy:19.594% D--
HSR:17.909% C
AF-19 Mercenary
C
Kills:1,166
Deaths:1,198
KDR:0.973
Accuracy:20.117% C-
HSR:19.040% C
NS-11C
C+
Kills:1,154
Deaths:1,701
KDR:0.678
Accuracy:21.180% D
HSR:18.631% C+
Razor GD-23
D-
Kills:627
Deaths:628
KDR:0.998
Accuracy:19.780% D-
HSR:15.790% D-
Mauler S6
C*
Kills:136
Deaths:223
KDR:0.610
Accuracy:26.698% D**
HSR:15.441% C*
NSX-P Tanto
D--
Kills:63
Deaths:77
KDR:0.818
Accuracy:21.025% D--
HSR:14.286% F
Kills:4,313
Deaths (as Engineer):4,996
Deaths (to Engineers):3,448
KDR:0.86329
Kill Difference:683
Playtime:1,159.436 hours
Usage:58%
Score:22.110m
Score/min:318
Accuracy (listed only):21.399%
HSR (listed only):16.849%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
AF-8 RailJack
B**
Kills:1,829
Deaths:358
KDR:5.109
Accuracy:34.605% C-
HSR:83.926% B**
AF-4G Cyclone
B*
Kills:1,166
Deaths:737
KDR:1.582
Accuracy:24.907% D
HSR:27.015% B*
NS-7 PDW
C+
Kills:869
Deaths:686
KDR:1.267
Accuracy:21.511% D
HSR:17.606% C+
NS-61 Emissary
C
Kills:466
Deaths:300
KDR:1.553
Accuracy:23.666% D
HSR:14.807% C
Blitz GD-10
C
Kills:354
Deaths:266
KDR:1.331
Accuracy:23.196% C
HSR:12.712% D
NC14 Bolt Driver
B
Kills:206
Deaths:150
KDR:1.373
Accuracy:30.515% D-
HSR:77.185% B
LA80
B**
Kills:160
Deaths:26
KDR:6.154
Accuracy:33.538% D*
HSR:85.625% B**
LA8 Rebel
M
Kills:101
Deaths:107
KDR:0.944
Accuracy:5.496% T-
HSR:39.604% M
NS-44 Commissioner
B
Kills:100
Deaths:189
KDR:0.529
Accuracy:12.593% F**
HSR:24% B
MGR-S1 Gladius
D
Kills:71
Deaths:30
KDR:2.367
Accuracy:19.539% F
HSR:18.310% D
Kills:5,322
Deaths (as Infiltrator):2,849
Deaths (to Infiltrators):2,848
KDR:1.86802
Kill Difference:2,473
Playtime:231.172 hours
Usage:12%
Score:2.370m
Score/min:171
Accuracy (listed only):22.956%
HSR (listed only):40.079%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
GD-7F
C
Kills:1,167
Deaths:1,169
KDR:0.998
Accuracy:19.594% D--
HSR:17.909% C
AF-4G Cyclone
B*
Kills:1,166
Deaths:737
KDR:1.582
Accuracy:24.907% D
HSR:27.015% B*
AF-19 Mercenary
C
Kills:1,166
Deaths:1,198
KDR:0.973
Accuracy:20.117% C-
HSR:19.040% C
NS-11C
C+
Kills:1,154
Deaths:1,701
KDR:0.678
Accuracy:21.180% D
HSR:18.631% C+
NS-7 PDW
C+
Kills:869
Deaths:686
KDR:1.267
Accuracy:21.511% D
HSR:17.606% C+
Razor GD-23
D-
Kills:627
Deaths:628
KDR:0.998
Accuracy:19.780% D-
HSR:15.790% D-
Blitz GD-10
C
Kills:354
Deaths:266
KDR:1.331
Accuracy:23.196% C
HSR:12.712% D
Mauler S6
C*
Kills:136
Deaths:223
KDR:0.610
Accuracy:26.698% D**
HSR:15.441% C*
MGR-S1 Gladius
D
Kills:71
Deaths:30
KDR:2.367
Accuracy:19.539% F
HSR:18.310% D
NSX-P Tanto
D--
Kills:63
Deaths:77
KDR:0.818
Accuracy:21.025% D--
HSR:14.286% F
Kills:6,773
Deaths (as Light Assault):6,715
Deaths (to Light Assaults):2,841
KDR:1.00864
Kill Difference:58
Playtime:221.016 hours
Usage:11%
Score:2.639m
Score/min:199
Accuracy (listed only):21.754%
HSR (listed only):17.674%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
AF-4G Cyclone
B*
Kills:1,166
Deaths:737
KDR:1.582
Accuracy:24.907% D
HSR:27.015% B*
NS-7 PDW
C+
Kills:869
Deaths:686
KDR:1.267
Accuracy:21.511% D
HSR:17.606% C+
NC1 Gauss Rifle
C-
Kills:628
Deaths:931
KDR:0.675
Accuracy:18.768% D-
HSR:17.834% C-
NS-11A
C+
Kills:555
Deaths:608
KDR:0.913
Accuracy:17.978% D*
HSR:20.360% C+
Blitz GD-10
C
Kills:354
Deaths:266
KDR:1.331
Accuracy:23.196% C
HSR:12.712% D
Mauler S6
C*
Kills:136
Deaths:223
KDR:0.610
Accuracy:26.698% D**
HSR:15.441% C*
MGR-S1 Gladius
D
Kills:71
Deaths:30
KDR:2.367
Accuracy:19.539% F
HSR:18.310% D
Kills:3,779
Deaths (as Combat Medic):3,481
Deaths (to Combat Medics):1,429
KDR:1.08561
Kill Difference:298
Playtime:193.723 hours
Usage:10%
Score:3.263m
Score/min:281
Accuracy (listed only):21.799%
HSR (listed only):18.469%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-23 Grinder
C
Kills:403
Deaths:243
KDR:1.658
Accuracy:33.324% C
HSR:13.400% C-
AF-23 Grinder
C
Kills:401
Deaths:243
KDR:1.650
Accuracy:35.743% C
HSR:15.461% C
NCM2 Falcon
C
Kills:106
Deaths:45
KDR:2.356
Accuracy:37.527% C
HSR:1.887% D**
NS-10 Burster
C
Kills:65
Deaths:55
KDR:1.182
Accuracy:28.729% C
HSR:1.538% D**
NS-10 Burster
B
Kills:58
Deaths:65
KDR:0.892
Accuracy:28.385% C
HSR:6.897% B
Kills:1,033
Deaths (as MAX Suit):325.500
Deaths (to MAX Suits):636
KDR:3.17358
Kill Difference:707.500
Playtime:49.009 hours
Usage:2%
Score:0.757m
Score/min:257
Accuracy (listed only):32.742%
HSR (listed only):7.837%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
B*
Kills:7,082
V. Kills:1,184 N/A
Deaths:226
KDR:31.336
Accuracy:48.817% C+
KPH:66.900 B
VKPH:11.200 B*
C75 Viper
C+
Kills:1,184
V. Kills:168 N/A
Deaths:118
KDR:10.034
Accuracy:29.698% D-
KPH:34.400 C+
VKPH:4.900 D
L100 Python AP
C+
Kills:1,065
V. Kills:663 160%
Deaths:151
KDR:7.053
Accuracy:49.649% D
KPH:27 C+
VKPH:16.800 C
L100 Python HEAT
C+
Kills:1,036
V. Kills:320 323%
Deaths:132
KDR:7.848
Accuracy:46.867% C-
KPH:30.500 C+
VKPH:9.400 C
Skyguard
C
Kills:200
V. Kills:144 138%
Deaths:52
KDR:3.846
Accuracy:23.829% D--
KPH:10.400 C
VKPH:7.500 D
Kills:10,567 (10,567 + 0)
Deaths:679
KDR:15.563
VKDR:3.651
Vehicle Kills:2,479
Kill Difference:9,888
Playtime:233.121 hours
Usage:12%
Score:2.612m
Score/min:187
Driving Accuracy:23.829%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 HESH
B*
Kills:5,203
V. Kills:1,149 452%
Deaths:243
KDR:21.412
Accuracy:47.361% C+
KPH:49.500 C**
VKPH:10.900 B*
Titan-150 AP
B+
Kills:4,239
V. Kills:2,775 153%
Deaths:573
KDR:7.398
Accuracy:50.908% C*
KPH:25.400 B+
VKPH:16.700 C**
Titan-150 HEAT
C*
Kills:935
V. Kills:332 281%
Deaths:118
KDR:7.924
Accuracy:42.388% C-
KPH:23.400 C*
VKPH:8.300 C+
E540 Halberd
B+
Kills:255
V. Kills:239 106%
Deaths:56
KDR:4.554
Accuracy:44.573% C+
KPH:20.500 D
VKPH:19.200 B+
Enforcer ML85
C+
Kills:127
V. Kills:124 102%
Deaths:37
KDR:3.432
Accuracy:40.697% C+
KPH:17.900 D
VKPH:17.500 C+
Kills:10,759 (10,377 + 382)
Deaths:1,027
KDR:10.476
VKDR:4.498
Vehicle Kills:4,619
Kill Difference:9,732
Playtime:331.339 hours
Usage:17%
Score:4.603m
Score/min:232
Driving Accuracy:42.388%
Gunner Accuracy:40.697%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

M96 Mjolnir-H
C+
Kills:77
V. Kills:53 143%
Deaths:12
KDR:6.417
Accuracy:49.290% C+
KPH:29.200 D-
VKPH:20.100 D--
E540 Halberd-H
C+
Kills:54
V. Kills:29 180%
Deaths:8
KDR:6.750
Accuracy:54.721% C+
KPH:37.700 C+
VKPH:20.300 C+
Kills:131 (0 + 131)
Deaths:20
KDR:6.550
VKDR:4.100
Vehicle Kills:82
Kill Difference:111
Playtime:4.067 hours
Usage:0%
Score:0.138m
Score/min:567
Driving Accuracy:N/A%
Gunner Accuracy:54.721%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
D
Kills:72
V. Kills:24 288%
Deaths:18
KDR:4
Accuracy:30.933% D
KPH:13.500 D
VKPH:4.500 D-
Kills:72 (0 + 72)
Deaths:18
KDR:4
VKDR:1.333
Vehicle Kills:24
Kill Difference:54
Playtime:5.315 hours
Usage:0%
Score:0.062m
Score/min:194
Driving Accuracy:N/A%
Gunner Accuracy:30.933%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
L100 Python HESH 8,2667,08222631.336A++28.7648.817%C+N/A66.9B11.2B*235105.9h2.9C*5.9C**
Titan-150 HESH 6,3525,20324321.412B**18.8447.361%C+N/A49.5C**10.9B*216105.1h2.9B6B
Titan-150 AP 7,0144,2395737.398C**4.8250.908%C*2.288%D25.4B+16.7C**208166.6h4.5B+8.8B+
AF-8 RailJack 1,8341,8293585.109B**2.5334.605%C-83.926%B**26.4C++N/A6369.3h2B+5.6B
C-4 1,9501,5565033.093A0.5229.085%B++N/A137.7A+34.9B75711.3h1.1B*3.8B*
C75 Viper 1,3521,18411810.034B*7.4629.698%D-1.098%C--34.4C+4.9D13234.4h8.5B++28.6B+
NS-15M2 1,1861,1698741.338C+1.2418.594%D--18.648%D-21.9D-N/A6053.3h13.4C72C-
GD-7F 1,1851,1671,1690.998C+1.5819.594%D--17.909%C13.7DN/A3685.2h12.4C*63.5C+
AF-4G Cyclone 1,1711,1667371.582C+0.9924.907%D27.015%B*32.8DN/A6235.6h9B+36.2C++
AF-19 Mercenary 1,1971,1661,1980.973C+1.6020.117%C-19.04%C12.4C-N/A4194.1h13.1C++65C+
NS-11C 1,1711,1541,7010.678C1.9021.18%D18.631%C+6.3D--N/A25182.4h17.9D84.3C--
L100 Python AP 1,7281,0651517.053B++4.4849.649%D2.535%C--27C+16.8C18739.5h5.2B++10.4B+
L100 Python HEAT 1,3561,0361327.848B+5.2746.867%C-2.992%C+30.5C+9.4C14034h4.9B10.4C*
Frag Grenade 9889681968N/A965.4249.148%B+N/A461C9.5B*13962.1h3.8C+7.8C++
Titan-150 HEAT 1,2679351187.924B+5.3542.388%C-3.102%C+23.4C*8.3C+16940h4.6C*10.9C++
NS-7 PDW 8848696861.267B1.3121.511%D17.606%C+19.8C-N/A5244h16.2C75.2C
Tank Mine 1,2688661028.49M5.9129.708%CN/A176.7A++82B+12784.9h1.6B++5.5B+
NC1 Gauss Rifle 6396289310.675C1.9018.768%D-17.834%C-10.7D-N/A3458.9h12.9C+68.9C
Razor GD-23 6386276280.998C+1.5819.78%D-15.79%D-9.1D-N/A3069h13C+65.8C+
NS-11A 5635556080.913C1.6617.978%D*20.36%C+10.7D--N/A3352h14.7C81.8D-
Auraxium Mag-Cutter 4894859330.52S2.0625.112%C8.247%B+5.3A++N/A792.2h1.3B**5.1B+
NS-61 Emissary 4704663001.553B*1.0223.666%D14.807%C24.7C+N/A7418.9h10.8B+45.8C++
NC6 Gauss SAW 4674624611.002C+1.5717.081%D24.459%C*18DN/A8625.6h10.8C+63.4C+
AF-23 Grinder 4074032431.658C0.9233.324%C13.4%C-19.9D-N/A5720.3h11.2F**33.6F-
AF-23 Grinder 4054012431.65C0.9335.743%C15.461%C19.8D--N/A5520.3h12.1T-33.7F-
Blitz GD-10 3613542661.331C*1.2523.196%C12.712%D21.5CN/A6016.5h15.6C+67.4C+
Shrike 4532963440.86C++1.7254.546%C2.365%C23.3C+12.4C+22312.7h5.7C**10.5C*
E540 Halberd 494255564.554C1.9844.573%C+1.176%D*20.4D19.1B+69112.5h7.4D--16.6D
Sticky Grenade 2532461246N/A243.4251.333%C+N/A615D17.5B**15410.4h2.8D5.5C
NC14 Bolt Driver 2082061501.373C1.2030.515%D-77.185%B12.9DN/A7316h2.7C+9C
Skyguard 344200523.846B++1.2723.829%D--N/A10.4C7.5D10419.3h119.5B+501.3C+
MANA Anti-Personnel Turret 2011981261.571N/A1.0114.681%UN/A1980U30U4114500.1h28.2T*191.8T*
Spear Anti-Vehicle Phalanx Turret 300194248.083C*5.5137.245%D3.093%D30.8C--16.8C--2706.3h9C+24.2C
NC15 Phoenix 267179276.63S4.0553.968%C++N/A21.3B*10.5C2498.4h7.8B++14.4B*
GD-22S 1711661011.644C+0.9317.609%D--27.711%B+24.1DN/A1236.9h11.5C+65.3C-
Rocklet Rifle 295165752.2M0.3843.153%D*N/A35.1B+27.7C+4734.7h28.6B+66.3C*
LA80 160160266.154B*3.5833.538%D*85.625%B**23.5DN/A596.8h2.4C-7.1D
Mauler S6 1371362230.61C1.9726.698%D**15.441%C*17.4DN/A707.8h4.2B+15.6C
Enforcer ML85 251127373.432C0.8640.697%C+2.362%C++17.9D17.5C+5557.1h15.1C-37C
NCM2 Falcon 159106452.356B*0.2237.527%C1.887%D**13.4C+6.7B++1117.9h11.6C+30.9C+
LA8 Rebel 1011011070.944C+1.635.496%T-39.604%M6.6D--N/A1915.2h5.9C**107.2T*
NS-44 Commissioner 1011001890.529C-2.0512.593%F**24%B4.1D*N/A2224.1h4.4C--34.9T*
NS Decimator 15597293.345M+0.7757.203%C-1.031%D--33.4C+20B+4302.9h4.2B+7.3B
LA1 Anchor 8282451.822C+0.7517.456%D**20.732%D22.8D-N/A1583.6h11.5D66.2D--
M96 Mjolnir-H 13077126.417B++3.8449.29%C+N/A29.6D-20.4D-5802.6h43.3C87.8C+
M20 Basilisk 9672184B++1.4230.933%D13.889%M++13.6D4.5D-1945.3h91.3C++295.3C+
MGR-S1 Gladius 7271302.367B+0.2119.539%F18.31%D23.7DN/A1943h11C56.2D-
Carver 76691,6110.043C2.5328.754%C++15.942%C+0.5DN/A1152.7h1.3B4.5C**
NS-10 Burster 12665551.182C**1.3928.729%C1.538%D**3.5D3.2C-5918.8h184.3C641.4C+
NSX-P Tanto 6663770.818C1.7621.025%D--14.286%F11.9D-N/A495.3h16.3C77.5D
NS-10 Burster 10958650.892C+1.6828.385%C6.897%B3D--2.6D5219.4h206.6D--727.9D
E540 Halberd-H 835486.75C++4.1754.721%C+N/A38.6C+20.7C+5421.4h5.3B+9.6B+

Consumables
  Name Deaths Consumed Time Equipped
NC Patriot Flare Gun39271.5h
Nano-Armor Kit6591,379,508109.7h
Snowman Soldier21460.1h
Anti-Vehicle MANA Turret01160.2h
Spawn Beacon144581h
Nanite Revive Grenade01420h
Medical Kit811,8532.6h
Medical Applicator1,090488,29853.4h
Deconstruction Tool02660h
Hardlight Dagger16414718.8h
Xiphos Anti-Personnel Phalanx Tower01150h
Anti-Infantry MANA Turret144831.4h
Recon Detection Device927,67914.3h
Ammunition Package479,9935.5h
Shield Recharging Field192,1810.9h
M20 Drake01450.2h
Hardlight Barrier225820.7h
Vortek Rotary1751h

Check the help document for the dictionary if you want to learn more about words used here.


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