Online: daguest  
latest news: Minor updates & switch to discordtracker: onlinevisitors: 1 | 13 (19,291)players online:
Error loading streams from Twitch.
stats.dasanfall.com
Executor Jolly Waechter300[BLHR] Waechter300
NC BR 165

KDR: 3.82

Score: 66.3m

Last Seen: Jan 16th, 2020 5:45 PM
- OFFLINE - 51 minute(s)

Prestige 1, Battle Rank 100 (165 total) - New Conglomerate on Cobalt - Outfit Member of BlueHornets[BLHR] BlueHornets
NC outfit on Cobalt

Members: 27
Level Progress (to 101): 0%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS L100 Python HESH Titan-150 AP Titan-150 HESH AF-34 Mattock AF-34 Mattock LB00 Python AP AF-8 RailJack C-4
MORE    Player ID      

bwicons/social COMMENTS - 0


No posts found under forum module: player:Waechter300



bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $427,842 MLG Score: 342
Fun Score: N/A
Cheeseburgers Flipped: 1291TIME WITH MEDKIT: 0.2%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
20.122%19.85%39922121014,8871.52252.299

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.871%-0.212C-0.171C-0.066C+HEAD ++ (~9.79)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
64.80.126C++130.085C+51.8

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
40.317%0.926%34278122433,92713971052424.2856322%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.214%-0.076C+-1.03D*0.744

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
10.30.73B++4.20.665B+6.2

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
23.802%15.009%448912235,0379369395.38141536%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.322%-1.145D*2.551A**0.97

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
69.60.421B16.60.587B+53

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
30.861%70.867%448612263,8651607222.40361

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.096%-0.239C1.041B**-0.596

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.60.371C**2.70.347C**6

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
26.03%18.367%4481123114771910.204167

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-1.293D**0.714B++-1.619

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
16.7-0.266C4.30.107C+12.3


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
BlueHornets[BLHR] BlueHornets
NC outfit on Cobalt

Members: 27
66.3m541.2%362 (21.7k)330 (19.8k)3.8212785,00822,2464.79489165 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-NC1232690112.557%10.31%12909:0123

6% Combat Medic59% Engineer9% Heavy Assault12% Infiltrator9% Light Assault5% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jan 25th, 2013 4:36 PMApr 29th, 2018 6:07 PMJan 16th, 2020 7:03 PM (17h) (PST)Jan 16th, 2020 3:14 PM (21h) (PST)Jan 16th, 2020 1:45 PM (23h) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
621965250.4220.1110.0442.7240.081342

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
37,2835,78631,4972573163519,776

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
3354.9h/139.8d 21,659 8,764 49,237 548.4k 3,833 9,519 16,322 125.1m

Heavy AssaultCLASS DETAILS: Heavy Assault
NS-15M2
D-
Kills:1,169
Deaths:874
KDR:1.338
Accuracy:18.594% D--
HSR:18.648% D-
NC6 Gauss SAW
C+
Kills:837
Deaths:631
KDR:1.326
Accuracy:18.102% C
HSR:22.820% C+
LA1 Anchor
C+
Kills:720
Deaths:277
KDR:2.599
Accuracy:20.100% D--
HSR:24.444% C+
MGR-L1 Promise
D
Kills:576
Deaths:238
KDR:2.420
Accuracy:18.167% D*
HSR:19.965% D
GD-22S
C+
Kills:390
Deaths:202
KDR:1.931
Accuracy:18.180% D--
HSR:23.333% C+
MGR-L1 Promise AE
D*
Kills:249
Deaths:102
KDR:2.441
Accuracy:20.760% D*
HSR:19.679% D*
NS-15M AE
C++
Kills:184
Deaths:70
KDR:2.629
Accuracy:18.844% D*
HSR:28.261% C++
NSX-P Naginata
D
Kills:161
Deaths:50
KDR:3.220
Accuracy:15.759% D**
HSR:24.224% D
Kills:4,286
Deaths (as Heavy Assault):2,444
Deaths (to Heavy Assaults):4,921
KDR:1.75368
Kill Difference:1,842
Playtime:293.682 hours
Usage:9%
Score:3.962m
Score/min:225
Accuracy (listed only):18.563%
HSR (listed only):22.672%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
GD-7F
C--
Kills:1,226
Deaths:1,204
KDR:1.018
Accuracy:19.742% D--
HSR:17.781% C--
Razor GD-23
D
Kills:1,215
Deaths:1,119
KDR:1.086
Accuracy:20.899% D
HSR:17.449% D
Gauss Compact S
C**
Kills:1,203
Deaths:680
KDR:1.769
Accuracy:22.284% C
HSR:20.449% C**
AF-19 Mercenary
C
Kills:1,201
Deaths:1,203
KDR:0.998
Accuracy:20.290% C
HSR:19.067% C-
NS-11C
C+
Kills:1,154
Deaths:1,701
KDR:0.678
Accuracy:21.172% D
HSR:18.631% C+
NSX-P Tanto
C
Kills:164
Deaths:146
KDR:1.123
Accuracy:22.293% D
HSR:23.171% C
Mauler S6
B+
Kills:147
Deaths:238
KDR:0.618
Accuracy:26.030% D**
HSR:18.367% B+
19A Fortuna
C++
Kills:137
Deaths:124
KDR:1.105
Accuracy:20.207% F
HSR:21.898% C++
Kills:6,447
Deaths (as Engineer):6,415
Deaths (to Engineers):4,408
KDR:1.00499
Kill Difference:32
Playtime:1,993.038 hours
Usage:59%
Score:46.326m
Score/min:387
Accuracy (listed only):21.615%
HSR (listed only):19.602%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
GD-7F
C--
Kills:1,226
Deaths:1,204
KDR:1.018
Accuracy:19.742% D--
HSR:17.781% C--
Razor GD-23
D
Kills:1,215
Deaths:1,119
KDR:1.086
Accuracy:20.899% D
HSR:17.449% D
Gauss Compact S
C**
Kills:1,203
Deaths:680
KDR:1.769
Accuracy:22.284% C
HSR:20.449% C**
AF-19 Mercenary
C
Kills:1,201
Deaths:1,203
KDR:0.998
Accuracy:20.290% C
HSR:19.067% C-
NS-7 PDW
C+
Kills:1,177
Deaths:840
KDR:1.401
Accuracy:21.404% D
HSR:16.907% C+
AF-4G Cyclone
B++
Kills:1,166
Deaths:737
KDR:1.582
Accuracy:24.907% C-
HSR:27.015% B++
NS-11C
C+
Kills:1,154
Deaths:1,701
KDR:0.678
Accuracy:21.172% D
HSR:18.631% C+
Blitz GD-10
C--
Kills:476
Deaths:341
KDR:1.396
Accuracy:21.644% C--
HSR:12.815% D
AF-4 Cyclone
C+
Kills:463
Deaths:276
KDR:1.678
Accuracy:21.225% D-
HSR:18.359% C+
MGR-S1 Gladius
C+
Kills:446
Deaths:271
KDR:1.646
Accuracy:22.816% D
HSR:20.404% C+
NSX-P Tanto
C
Kills:164
Deaths:146
KDR:1.123
Accuracy:22.293% D
HSR:23.171% C
Mauler S6
B+
Kills:147
Deaths:238
KDR:0.618
Accuracy:26.030% D**
HSR:18.367% B+
19A Fortuna
C++
Kills:137
Deaths:124
KDR:1.105
Accuracy:20.207% F
HSR:21.898% C++
NSX Tengu
D*
Kills:60
Deaths:34
KDR:1.765
Accuracy:27.579% D*
HSR:13.333% D*
Kills:10,235
Deaths (as Light Assault):8,914
Deaths (to Light Assaults):3,749
KDR:1.14819
Kill Difference:1,321
Playtime:286.887 hours
Usage:9%
Score:3.494m
Score/min:203
Accuracy (listed only):22.321%
HSR (listed only):18.975%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
AF-8 RailJack
B**
Kills:1,846
Deaths:362
KDR:5.099
Accuracy:34.420% C
HSR:84.020% B**
NS-7 PDW
C+
Kills:1,177
Deaths:840
KDR:1.401
Accuracy:21.404% D
HSR:16.907% C+
AF-4G Cyclone
B++
Kills:1,166
Deaths:737
KDR:1.582
Accuracy:24.907% C-
HSR:27.015% B++
Gauss SPR
C**
Kills:986
Deaths:103
KDR:9.573
Accuracy:28.022% D
HSR:36.308% C**
NS-61 Emissary
C
Kills:598
Deaths:417
KDR:1.434
Accuracy:23.126% D
HSR:14.214% C
Blitz GD-10
C--
Kills:476
Deaths:341
KDR:1.396
Accuracy:21.644% C--
HSR:12.815% D
EM4 Longshot
C*
Kills:474
Deaths:63
KDR:7.524
Accuracy:31.667% D*
HSR:80.169% C*
AF-4 Cyclone
C+
Kills:463
Deaths:276
KDR:1.678
Accuracy:21.225% D-
HSR:18.359% C+
MGR-S1 Gladius
C+
Kills:446
Deaths:271
KDR:1.646
Accuracy:22.816% D
HSR:20.404% C+
NC14 Bolt Driver
B
Kills:220
Deaths:152
KDR:1.447
Accuracy:30.917% D
HSR:77.727% B
NS-44 Commissioner
C*
Kills:187
Deaths:240
KDR:0.779
Accuracy:16.287% F--
HSR:24.064% C*
SAS-R
B**
Kills:178
Deaths:28
KDR:6.357
Accuracy:31.761% D*
HSR:79.775% B**
LA80
B*
Kills:161
Deaths:27
KDR:5.963
Accuracy:33.276% D--
HSR:85.093% B*
Soldier Soaker
C++
Kills:140
Deaths:60
KDR:2.333
Accuracy:34.726% C++
HSR:13.571% C+
LA8 Rebel
A*
Kills:104
Deaths:112
KDR:0.929
Accuracy:5.464% T*
HSR:38.462% A*
NSX Tengu
D*
Kills:60
Deaths:34
KDR:1.765
Accuracy:27.579% D*
HSR:13.333% D*
Kills:8,682
Deaths (as Infiltrator):4,063
Deaths (to Infiltrators):3,757
KDR:2.13684
Kill Difference:4,619
Playtime:394.422 hours
Usage:12%
Score:5.529m
Score/min:234
Accuracy (listed only):25.577%
HSR (listed only):40.140%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
NS-7 PDW
C+
Kills:1,177
Deaths:840
KDR:1.401
Accuracy:21.404% D
HSR:16.907% C+
AF-4G Cyclone
B++
Kills:1,166
Deaths:737
KDR:1.582
Accuracy:24.907% C-
HSR:27.015% B++
NC1 Gauss Rifle
C--
Kills:651
Deaths:943
KDR:0.690
Accuracy:18.802% D-
HSR:17.819% C--
NS-11A
C
Kills:646
Deaths:648
KDR:0.997
Accuracy:18.457% D*
HSR:20.588% C
Blitz GD-10
C--
Kills:476
Deaths:341
KDR:1.396
Accuracy:21.644% C--
HSR:12.815% D
AF-4 Cyclone
C+
Kills:463
Deaths:276
KDR:1.678
Accuracy:21.225% D-
HSR:18.359% C+
MGR-S1 Gladius
C+
Kills:446
Deaths:271
KDR:1.646
Accuracy:22.816% D
HSR:20.404% C+
Mauler S6
B+
Kills:147
Deaths:238
KDR:0.618
Accuracy:26.030% D**
HSR:18.367% B+
NSX Tengu
D*
Kills:60
Deaths:34
KDR:1.765
Accuracy:27.579% D*
HSR:13.333% D*
Kills:5,232
Deaths (as Combat Medic):4,328
Deaths (to Combat Medics):1,839
KDR:1.20887
Kill Difference:904
Playtime:211.081 hours
Usage:6%
Score:3.718m
Score/min:294
Accuracy (listed only):22.540%
HSR (listed only):18.401%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-34 Mattock
B++
Kills:3,257
Deaths:417
KDR:7.811
Accuracy:40.114% B++
HSR:14.369% C--
AF-34 Mattock
B++
Kills:3,079
Deaths:417
KDR:7.384
Accuracy:42.890% B++
HSR:16.531% C
AF-23 Grinder
C
Kills:444
Deaths:251
KDR:1.769
Accuracy:32.574% C-
HSR:14.414% C
AF-23 Grinder
C+
Kills:437
Deaths:251
KDR:1.741
Accuracy:34.835% C-
HSR:16.018% C+
NCM2 Falcon
C**
Kills:276
Deaths:61
KDR:4.525
Accuracy:42.937% C**
HSR:1.449% D**
NS-10 Burster
C+
Kills:234
Deaths:92
KDR:2.543
Accuracy:30.054% C+
HSR:1.709% D*
NS-10 Burster
C+
Kills:189
Deaths:102
KDR:1.853
Accuracy:29.817% C+
HSR:4.233% C-
NCM2 Falcon
C*
Kills:149
Deaths:55
KDR:2.709
Accuracy:45.019% C*
HSR:1.342% D**
AF-41 Hacksaw
B
Kills:51
Deaths:2
KDR:25.500
Accuracy:35.432% B
HSR:7.843% F-
Kills:8,116
Deaths (as MAX Suit):824
Deaths (to MAX Suits):834
KDR:9.84951
Kill Difference:7,292
Playtime:161.689 hours
Usage:5%
Score:3.317m
Score/min:342
Accuracy (listed only):37.075%
HSR (listed only):8.657%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
B*
Kills:13,110
V. Kills:2,180 N/A
Deaths:350
KDR:37.457
Accuracy:51.157% C**
KPH:73.900 B*
VKPH:12.300 B++
LB00 Python AP
B+
Kills:2,734
V. Kills:1,091 250%
Deaths:59
KDR:46.339
Accuracy:50.450% D
KPH:62.100 B+
VKPH:24.800 B+
C75 Viper
C**
Kills:1,187
V. Kills:169 N/A
Deaths:118
KDR:10.059
Accuracy:29.707% D-
KPH:34.500 C**
VKPH:4.900 D
L100 Python AP
C
Kills:1,083
V. Kills:670 161%
Deaths:153
KDR:7.078
Accuracy:49.622% D
KPH:27.100 C-
VKPH:16.800 C
L100 Python HEAT
C+
Kills:1,049
V. Kills:323 324%
Deaths:132
KDR:7.947
Accuracy:46.847% C-
KPH:30.600 C+
VKPH:9.400 C--
Skyguard
D
Kills:214
V. Kills:149 143%
Deaths:52
KDR:4.115
Accuracy:23.874% D--
KPH:10.900 D
VKPH:7.600 D
Kills:19,377 (19,377 + 0)
Deaths:864
KDR:22.427
VKDR:5.303
Vehicle Kills:4,582
Kill Difference:18,513
Playtime:349.712 hours
Usage:10%
Score:5.076m
Score/min:242
Driving Accuracy:23.874%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
B**
Kills:9,152
V. Kills:5,061 181%
Deaths:715
KDR:12.800
Accuracy:51.115% C++
KPH:34.700 B*
VKPH:19.200 B**
Titan-150 HESH
B*
Kills:7,192
V. Kills:1,638 439%
Deaths:291
KDR:24.715
Accuracy:48.252% C++
KPH:52.300 B+
VKPH:11.900 B*
Titan-150 HEAT
C++
Kills:940
V. Kills:334 281%
Deaths:118
KDR:7.966
Accuracy:42.431% C--
KPH:23.400 C++
VKPH:8.300 C
E540 Halberd
B**
Kills:308
V. Kills:268 114%
Deaths:60
KDR:5.133
Accuracy:44.864% C++
KPH:23.100 D
VKPH:20.100 B**
Enforcer ML85
C*
Kills:127
V. Kills:124 102%
Deaths:37
KDR:3.432
Accuracy:40.697% C+
KPH:17.900 D
VKPH:17.500 C*
Kills:17,719 (17,284 + 435)
Deaths:1,221
KDR:14.512
VKDR:6.081
Vehicle Kills:7,425
Kill Difference:16,498
Playtime:461.798 hours
Usage:14%
Score:8.179m
Score/min:295
Driving Accuracy:42.431%
Gunner Accuracy:40.697%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

M12 Kobalt-H
B+
Kills:1,222
V. Kills:60 N/A
Deaths:15
KDR:81.467
Accuracy:17.809% D-
KPH:109.500 C+
VKPH:5.400 B+
C85 Canister-H
B+
Kills:1,208
V. Kills:84 N/A
Deaths:29
KDR:41.655
Accuracy:57.487% B+
KPH:110.800 C++
VKPH:7.700 C+
E540 Halberd-H
B+
Kills:225
V. Kills:95 234%
Deaths:15
KDR:15
Accuracy:49.605% D-
KPH:49.900 B+
VKPH:21.100 C++
G40-F Ranger
C*
Kills:116
V. Kills:66 173%
Deaths:1
KDR:116
Accuracy:29.078% D-
KPH:37.600 C*
VKPH:21.400 C++
M96 Mjolnir-H
D
Kills:97
V. Kills:66 145%
Deaths:15
KDR:6.467
Accuracy:48.367% C+
KPH:33 D
VKPH:22.400 D
Kills:2,868 (0 + 2,868)
Deaths:75
KDR:38.240
VKDR:4.947
Vehicle Kills:371
Kill Difference:2,793
Playtime:32.606 hours
Usage:1%
Score:0.778m
Score/min:398
Driving Accuracy:N/A%
Gunner Accuracy:48.367%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
B
Kills:1,330
V. Kills:50 N/A
Deaths:19
KDR:70
Accuracy:18.234% C++
KPH:73.600 B
VKPH:2.800 C*
M12 Kobalt
C++
Kills:361
V. Kills:14 N/A
Deaths:3
KDR:120.333
Accuracy:18.068% C++
KPH:71.300 C++
VKPH:2.800 C++
M20 Basilisk
C
Kills:136
V. Kills:34 389%
Deaths:18
KDR:7.556
Accuracy:33.625% C--
KPH:17.500 C
VKPH:4.400 D-
M20 Basilisk
C**
Kills:120
V. Kills:50 235%
Deaths:11
KDR:10.909
Accuracy:36.369% C+
KPH:23.700 C*
VKPH:9.900 C**
Kills:1,947 (0 + 1,947)
Deaths:51
KDR:38.176
VKDR:2.902
Vehicle Kills:148
Kill Difference:1,896
Playtime:35.955 hours
Usage:1%
Score:0.767m
Score/min:355
Driving Accuracy:N/A%
Gunner Accuracy:36.369%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
L100 Python HESH 15,29013,11035037.457M33.6451.157%C**N/A73.9B*12.3B++260177.4h2.8B+5.5B+
Titan-150 AP 14,2139,15271512.8B*8.9851.115%C++1.246%D34.7B*19.2B**295263.7h3.8B+7.4B++
Titan-150 HESH 8,8307,19229124.715A20.8948.252%C++N/A52.3B+11.9B*236137.5h2.8B+5.8B+
AF-34 Mattock 3,3323,2574177.811A+3.9940.114%B++14.369%C--39.9C+N/A10981.6h8.8D21.9C+
AF-34 Mattock 3,1433,0794177.384A+3.5642.89%B++16.531%C37.7C+N/A10881.6h10D-23.3C+
LB00 Python AP 3,8252,7345946.339M+42.5250.45%DN/A62.1B+24.8B+34444h3.6B+7.1C*
AF-8 RailJack 1,8521,8463625.099B**1.2834.42%C84.02%B**26C*N/A6670.9h2B++5.7B+
C-4 2,0981,6795033.338A0.4831.971%B**N/A147.3A36.8B+93411.4h1.1B*3.5B*
Tank Mine 2,2671,57712212.926S9.1031.124%C+N/A222.1A*97.2B**14867.1h1.6B+5.1B++
Frag Grenade 1,4901,45711457N/A1,453.1850.45%B+N/A485.7C++11C**16123h3.7C*7.3B+
M12 Kobalt 1,3801,3301970S66.1818.234%C++23.459%B**73.5B2.8C*34118.1h17.1B+93.6B+
GD-7F 1,2441,2261,2041.018C+2.8019.742%D--17.781%C--13.8DN/A4088.6h12.5B63.3C+
M12 Kobalt-H 1,2821,2221581.467S77.6517.809%D-17.103%C+109.1C+5.4B+27111.2h15C*84.1C+
Razor GD-23 1,2431,2151,1191.086C**2.7420.899%D17.449%D8.1D-N/A25149.3h13.2C+63.1C+
C85 Canister-H 1,2921,2082941.655A**37.8357.487%B+10.431%C+110.8C++7.7C+38810.9h10D17.3C+
Gauss Compact S 1,2251,2036801.769B*2.0522.284%C20.449%C**12.4C--N/A4097.3h12.1C+54.4C+
AF-19 Mercenary 1,2361,2011,2030.998C**2.8220.29%C19.067%C-12.3C-N/A5397.8h13C*64.3C++
C75 Viper 1,3561,18711810.059A+6.2429.707%D-1.095%C34.4C**4.9D15434.5h8.5B**28.5B+
Sticky Grenade 1,2291,18411184N/A1,180.1862.745%B**N/A845.7C32.1A+24481.4h2.5C+3.9C**
NS-7 PDW 1,1951,1778401.401B++2.4221.404%D16.907%C+20.6CN/A5757.1h15.9C+74.4C+
NS-15M2 1,1861,1698741.338C+2.4818.594%D--18.648%D-21.9DN/A6453.3h13.4C+72C
AF-4G Cyclone 1,1711,1667371.582C+2.2424.907%C-27.015%B++32.8C-N/A6235.6h9B+36.2C*
NS-11C 1,1711,1541,7010.678C3.1421.172%D18.631%C+6.3D-N/A26183h17.9D84.4C-
L100 Python AP 1,7531,0831537.078C**3.2649.622%D2.493%C++27.1C-16.8C24839.9h5.1B10.4C++
L100 Python HEAT 1,3721,0491327.947B+4.1346.847%C-3.051%B+30.6C+9.4C--15934.3h4.9B+10.4B+
Gauss SPR 9979861039.573S5.7528.022%D36.308%C**45.2B**N/A12721.8h4.4B*15.7B
Titan-150 HEAT 1,2749401187.966B+4.1442.431%C--3.085%C++23.4C++8.3C19340.1h4.6B+10.9C*
NC6 Gauss SAW 8518376311.326C++2.5018.102%C22.82%C+20.8C-N/A10740.3h10.6C++58.5C++
LA1 Anchor 7307202772.599C++1.2220.1%D--24.444%C+27.8DN/A10925.9h11.6C--57.7C--
M12 Kobalt 7296985139.6B*135.7818.076%D20.63%B+98.3C+4.4C+2557.1h16.2B+89.7C++
NC1 Gauss Rifle 6626519430.69C3.1318.802%D-17.819%C--10.8D-N/A4660.4h13C++68.9C+
NS-11A 6596466480.997C+2.8218.457%D*20.588%C11D--N/A3658.6h15.4C-83.3D
NS-61 Emissary 6065984171.434B*2.3923.126%D14.214%C16.2C-N/A5136.9h11.1C**47.9C*
MGR-L1 Promise 5945762382.42B*1.4018.167%D*19.965%D22.8DN/A8825.3h14.4C*79.5C+
Auraxium Mag-Cutter 4974891,8130.27S3.5524.089%C8.18%C*2.1B+N/A3230.8h1.3A+5.3B+
Blitz GD-10 4844763411.396B2.4321.644%C--12.815%D16.2DN/A5529.3h15.9C+73.4C+
EM4 Longshot 477474637.524A++3.7031.667%D*80.169%C*32.5C++N/A13814.6h2.1C*6.6C
C-4 ARX 546463647.234M3.4133.626%A++N/A110.2C+19.8D-5314.2h1.2C++3.7B++
AF-4 Cyclone 4684632761.678B2.1421.225%D-18.359%C+13.5D-N/A5434.2h13.3C--62.5C-
NS Decimator 6684621144.053M*0.2360.095%C+1.299%D42.8B+19.1B37110.8h4.4C*7.3C*
NC15 Phoenix 6234604011.5S7.6859.086%B*N/A25.7B++9.1C26717.9h7.1B**12.1A
MGR-S1 Gladius 4564462711.646C**2.1822.816%D20.404%C+12.3D-N/A5936.3h11.3C+49.6C+
AF-23 Grinder 4484442511.769C+2.0532.574%C-14.414%C20.4DN/A6121.8h10.7D**32.9D*
AF-23 Grinder 4414372511.741C2.0834.835%C-16.018%C+20D-N/A5821.8h11.6D**33.4D*
GD-22S 3973902021.931B1.8918.18%D--23.333%C+23.9DN/A10516.3h11.1C++60.8C+
M12 Kobalt 3753613120.333U116.5118.068%C++24.377%B**70.8C++2.7C++6005.1h18.8C++104.3C**
Shrike 4903193490.914B+2.9154.538%C+2.508%C+23.8C+12.8C+29113.4h5.9B+10.7B+
E540 Halberd 576308605.133C1.3144.864%C++N/A23D20B**104013.4h6.8D15C
Orbital Strike Uplink 3932821282N/A278.18624.138%UN/A940U370U34020.3h1.3T*0.2T*
NCM2 Falcon 375276614.525M++0.7042.937%C**1.449%D**18.6B+6.7B**11414.8h10.3C**23.9B+
MGR-L1 Promise AE 2582491022.441C**1.3820.76%D*19.679%D*24.9D-N/A10910h15.7D75.7D
NS-10 Burster 396234922.543A++1.2830.054%C+1.709%D*6.5B+4.5B+6935.8h120.7B*401.6B++
NC05 Jackhammer 2342301241.855B+1.9732.639%D**16.087%C*28C--N/A888.2h6.1D18.8D--
E540 Halberd-H 3202251515B*11.1849.605%D-N/A50B+21.1C++4494.5h4.7B++9.6B+
MANA Anti-Personnel Turret 2252211341.649N/A2.1715.157%UN/A2210U40U5841300.1h28.2T*186.3T*
Rocklet Rifle 393221892.483M**1.3444.324%D-N/A33.5B+26.1C**5596.6h30.6B++69C**
NC14 Bolt Driver 2222201521.447C+2.3730.917%D77.727%B12.4DN/A9617.8h2.7C+8.8C+
Skyguard 363214524.115B+0.2923.874%D--N/A10.9D7.6D13319.7h114.3C*478.8C+
Spear Anti-Vehicle Phalanx Turret 303197267.577C++3.7638.009%D3.046%C-30.8C-16.6C-3206.4h9.2C+24.3C+
NS-10 Burster 3151891021.853A1.9729.817%C+4.233%C-5.2C+3.5C+5836.4h149.2C++500.4C**
NS-44 Commissioner 1891872400.779C+3.0416.287%F--24.064%C*6.6D--N/A3628.5h4.2C+26.1F-
NS-15M AE 189184702.629C**1.1918.844%D*28.261%C++25.9D-N/A747.1h12.9C68.5D
SAS-R 178178286.357A2.5431.761%D*79.775%B**32.4CN/A2105.5h2.1B+6.7C+
NSX-P Tanto 1701641461.123C*2.7022.293%D23.171%C12.4DN/A5613.2h15C++67.1C+
LA80 161161275.963B**2.1433.276%D--85.093%B*23.7DN/A686.8h2.4C7.2C--
NSX-P Naginata 163161503.22A++0.6015.759%D**24.224%D29.3DN/A995.5h13.2C+83.6C--
NCM2 Falcon 215149552.709A**1.1145.019%C*1.342%D**10.6C4.7C+7114.1h19.5D43.4C+
Mauler S6 1481472380.618C3.2026.03%D**18.367%B+17.3DN/A928.5h4.3B+16.7C
Soldier Soaker 143140602.333B**1.4934.726%C++13.571%C+15.7D--N/A438.9h5.8C*16.6B+
19A Fortuna 1391371241.105C+2.7220.207%F21.898%C++7.1D*N/A3019.2h12.4D-61.2D*
M20 Basilisk 170136187.556A*3.7333.625%C--8.824%B**17.4C4.4D-2427.8h73.3B++217.9B+
Enforcer ML85 251127373.432C0.3940.697%C+2.362%C*17.9D17.5C*6177.1h15.1D37C
M20 Basilisk 1701201110.909S7.0936.369%C+1.667%F23.5C*9.8C**3365.1h71.7B++197B++
G40-F Ranger 1821161116U112.1829.078%D-N/A37.4C++21.3C++4653.1h52.1B*179.3B+
LA8 Rebel 1041041120.929C+2.895.464%T*38.462%A*6.5D--N/A2116.1h6B109.8T*
M96 Mjolnir-H 16397156.467B++2.6548.367%C+N/A33.4D22.8D7632.9h40.3C+83.3C++
Carver AE 109952,4550.039C3.7825.13%D8.421%D--0.3C--N/A1334h1.5C--6.1C
Carver 88791,9990.04C3.7829.121%C++15.19%C+0.4C-N/A1193.3h1.3B4.6C**
M20 Basilisk 9066166U62.1851.82%C+1.515%D*60B++21.8C++6251.1h53.5B**103.2B**
NSX Tengu 6060341.765B+2.0627.579%D*13.333%D*20.7DN/A922.9h14.4C+52C
AF-41 Hacksaw 5351225.5U21.6835.432%B7.843%F-42.5B++1.7M*2701.2h6.5B18.4B+

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit1,0112,402,396193.3h
Anti-Vehicle MANA Turret01190.2h
Spawn Beacon288021.8h
Skywall Shield Emitter0790.3h
Turret AI Module0930.1h
Structure Shield Module0620.1h
AE Nano-Armor Kit2022,4141.5h
AE Medical Applicator1115,3461h
Nanite Revive Grenade02080.1h
Medical Kit1883,2325h
Medical Applicator1,116531,93356.8h
Cortium Silo01240.3h
Spitfire Auto-Turret03990.3h
Hardlight Dagger31520036.8h
NC Patriot Flare Gun39271.5h
Xiphos Anti-Personnel Tower0550.2h
Rampart Wall01750.9h
Xiphos Anti-Personnel Phalanx Tower01150h
Welding Device01,7800.2h
Deconstruction Tool02660h
Recon Detection Device12114,29823.4h
Shield Recharging Field202,6671.1h
Vortek Rotary1751h
Ammunition Package6420,2949.5h
Anti-Infantry MANA Turret145391.5h
Nano-Repair Grenade04450.1h
Snowman Soldier63780.4h
Flail Targeting Dart2701.2h
Hardlight Barrier381,8172h
Router0740.1h
M20 Drake01450.2h
Orbital Strike Target Designator151214.9h
WLT-Howler Mining Laser05,8670.9h

Check the help document for the dictionary if you want to learn more about words used here.


This page was rendered in 0.80s
Server spent 2.59s on queries, 1.80s on processing.
This script was last changed on Jan 24, 2017 12:49 AM.
This page requires 0 (Global) access to view.