Online: daguest  
latest news: Minor updates & switch to discordtracker: onlinevisitors: 0 | 11 (18,424)players online:
Faber0ne (13)  FlaPerZz (6)  rokka (4)  FoxIssueTV (3)  이리준 (3)  larx_x (3) 32
stats.dasanfall.com
Executor Grouchy Waechter300[BLHR] Waechter300
NC BR 148

KDR: 3.5

Score: 50.4m

Last Seen: Jan 16th, 2019 8:33 PM
- ONLINE NOW

Prestige 1, Battle Rank 100 (148 total) - New Conglomerate on Cobalt - Outfit Member of BlueHornets[BLHR] BlueHornets
NC outfit on Cobalt

Members: 34
Level Progress (to 101): 0%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS L100 Python HESH Titan-150 HESH Titan-150 AP AF-34 Mattock AF-34 Mattock AF-8 RailJack C-4 Tank Mine
MORE    Player ID      

bwicons/social COMMENTS - 0


No posts found under forum module: player:Waechter300



bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $386,559 MLG Score: 309
Fun Score: N/A
Cheeseburgers Flipped: 1259TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
19.894%19.507%38821100112,3341.416562.084

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.037%-0.225C-0.175C-0.135CHEAD ++ (~9.56)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
660.119C+13.10.081C+52.9

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
39.655%0.998%33628101429,8461231885724.2257337%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.219%-0.12C+-1.05D*0.766

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
10.90.718B++4.30.656B+6.6

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
21.23%18.899%188510172,1438456282.53609341%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.155%-1.385D**3.715M**0.569

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
88.80.247C++18.90.519B+69.9

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
33.311%83.412%188410182,345143391.63529

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.57%-0.258C1.068B**-0.244

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.20.366C**2.10.344C**4.2

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
26.068%17.483%1881102114361210.23366

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-1.276D**0.595B+-1.602

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
16-0.215C4.20.138C++11.9


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
BlueHornets[BLHR] BlueHornets
NC outfit on Cobalt

Members: 34
50.4m461.9%327 (19.6k)298 (17.9k)3.5008168,76319,6424.41971148 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-NC1022566312.365%10.001%12408:3718

7% Combat Medic59% Engineer8% Heavy Assault11% Infiltrator10% Light Assault6% MAX Suit

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jan 25th, 2013 4:36 PMApr 29th, 2018 6:07 PMJan 17th, 2019 4:00 AM (5h) (PST)Jan 16th, 2019 4:49 PM (16h) (PST)Jan 16th, 2019 4:33 PM (16h) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
6051064990.4070.1160.0412.2430.078309

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
36,2746,33129,9432472135517,902

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2813.5h/117.2d 18,049 6,877 35,546 378.6k 3,294 7,904 13,197 102.1m

Heavy AssaultCLASS DETAILS: Heavy Assault
NS-15M2
D-
Kills:1,169
Deaths:874
KDR:1.338
Accuracy:18.594% D--
HSR:18.648% D-
NC6 Gauss SAW
C+
Kills:672
Deaths:544
KDR:1.235
Accuracy:17.603% C-
HSR:22.470% C+
GD-22S
C+
Kills:332
Deaths:173
KDR:1.919
Accuracy:17.792% D--
HSR:23.193% C+
MGR-L1 Promise
C--
Kills:261
Deaths:135
KDR:1.933
Accuracy:16.203% D**
HSR:21.073% C--
MGR-L1 Promise AE
D--
Kills:242
Deaths:97
KDR:2.495
Accuracy:20.846% D*
HSR:19.422% D--
LA1 Anchor
D--
Kills:217
Deaths:84
KDR:2.583
Accuracy:17.892% D*
HSR:17.512% D--
NC05 Jackhammer
B
Kills:168
Deaths:82
KDR:2.049
Accuracy:32.133% D**
HSR:16.071% B
NS-15M AE
C++
Kills:82
Deaths:31
KDR:2.645
Accuracy:17.495% D**
HSR:28.049% C++
Kills:3,143
Deaths (as Heavy Assault):2,020
Deaths (to Heavy Assaults):4,322
KDR:1.55594
Kill Difference:1,123
Playtime:225.620 hours
Usage:8%
Score:2.813m
Score/min:208
Accuracy (listed only):19.820%
HSR (listed only):20.805%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
GD-7F
C
Kills:1,172
Deaths:1,170
KDR:1.002
Accuracy:19.597% D-
HSR:17.918% C
Razor GD-23
D
Kills:1,169
Deaths:1,085
KDR:1.077
Accuracy:20.834% D
HSR:17.365% D
AF-19 Mercenary
C
Kills:1,166
Deaths:1,198
KDR:0.973
Accuracy:20.117% C
HSR:19.040% C
NS-11C
C+
Kills:1,154
Deaths:1,701
KDR:0.678
Accuracy:21.180% C--
HSR:18.631% C+
Gauss Compact S
C++
Kills:951
Deaths:550
KDR:1.729
Accuracy:21.519% C
HSR:19.243% C++
Mauler S6
B+
Kills:143
Deaths:228
KDR:0.627
Accuracy:26.068% D**
HSR:17.483% B+
NSX-P Tanto
D-
Kills:63
Deaths:77
KDR:0.818
Accuracy:21.025% D-
HSR:14.286% D**
Kills:5,818
Deaths (as Engineer):6,009
Deaths (to Engineers):3,967
KDR:0.96821
Kill Difference:191
Playtime:1,649.579 hours
Usage:59%
Score:34.289m
Score/min:346
Accuracy (listed only):21.477%
HSR (listed only):17.709%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
GD-7F
C
Kills:1,172
Deaths:1,170
KDR:1.002
Accuracy:19.597% D-
HSR:17.918% C
Razor GD-23
D
Kills:1,169
Deaths:1,085
KDR:1.077
Accuracy:20.834% D
HSR:17.365% D
AF-19 Mercenary
C
Kills:1,166
Deaths:1,198
KDR:0.973
Accuracy:20.117% C
HSR:19.040% C
AF-4G Cyclone
B**
Kills:1,166
Deaths:737
KDR:1.582
Accuracy:24.907% C-
HSR:27.015% B**
NS-11C
C+
Kills:1,154
Deaths:1,701
KDR:0.678
Accuracy:21.180% C--
HSR:18.631% C+
NS-7 PDW
C+
Kills:1,073
Deaths:789
KDR:1.360
Accuracy:21.322% D
HSR:17.241% C+
Gauss Compact S
C++
Kills:951
Deaths:550
KDR:1.729
Accuracy:21.519% C
HSR:19.243% C++
Blitz GD-10
C+
Kills:378
Deaths:273
KDR:1.385
Accuracy:23.101% C+
HSR:13.228% D
AF-4 Cyclone
C
Kills:182
Deaths:105
KDR:1.733
Accuracy:19.912% D--
HSR:17.033% C
Mauler S6
B+
Kills:143
Deaths:228
KDR:0.627
Accuracy:26.068% D**
HSR:17.483% B+
MGR-S1 Gladius
D
Kills:111
Deaths:38
KDR:2.921
Accuracy:20.561% D*
HSR:18.018% D
NSX-P Tanto
D-
Kills:63
Deaths:77
KDR:0.818
Accuracy:21.025% D-
HSR:14.286% D**
Kills:8,728
Deaths (as Light Assault):7,951
Deaths (to Light Assaults):3,318
KDR:1.09772
Kill Difference:777
Playtime:270.211 hours
Usage:10%
Score:3.241m
Score/min:200
Accuracy (listed only):21.679%
HSR (listed only):18.042%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
AF-8 RailJack
B**
Kills:1,832
Deaths:359
KDR:5.103
Accuracy:34.439% C
HSR:83.952% B**
AF-4G Cyclone
B**
Kills:1,166
Deaths:737
KDR:1.582
Accuracy:24.907% C-
HSR:27.015% B**
NS-7 PDW
C+
Kills:1,073
Deaths:789
KDR:1.360
Accuracy:21.322% D
HSR:17.241% C+
NS-61 Emissary
C
Kills:517
Deaths:355
KDR:1.456
Accuracy:23.224% D
HSR:15.087% C
Blitz GD-10
C+
Kills:378
Deaths:273
KDR:1.385
Accuracy:23.101% C+
HSR:13.228% D
NC14 Bolt Driver
B
Kills:213
Deaths:150
KDR:1.420
Accuracy:30.847% D
HSR:76.995% B
AF-4 Cyclone
C
Kills:182
Deaths:105
KDR:1.733
Accuracy:19.912% D--
HSR:17.033% C
LA80
B*
Kills:161
Deaths:27
KDR:5.963
Accuracy:33.276% D*
HSR:85.093% B*
EM4 Longshot
B++
Kills:139
Deaths:24
KDR:5.792
Accuracy:27.335% F-
HSR:84.173% B++
Soldier Soaker
B
Kills:113
Deaths:48
KDR:2.354
Accuracy:37.478% B
HSR:13.274% C
MGR-S1 Gladius
D
Kills:111
Deaths:38
KDR:2.921
Accuracy:20.561% D*
HSR:18.018% D
NS-44 Commissioner
C*
Kills:110
Deaths:197
KDR:0.558
Accuracy:12.371% F**
HSR:23.636% C*
LA8 Rebel
A*
Kills:104
Deaths:112
KDR:0.929
Accuracy:5.554% T-
HSR:38.462% A*
Kills:6,099
Deaths (as Infiltrator):3,214
Deaths (to Infiltrators):3,340
KDR:1.89764
Kill Difference:2,885
Playtime:296.643 hours
Usage:11%
Score:3.395m
Score/min:191
Accuracy (listed only):24.179%
HSR (listed only):39.478%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
AF-4G Cyclone
B**
Kills:1,166
Deaths:737
KDR:1.582
Accuracy:24.907% C-
HSR:27.015% B**
NS-7 PDW
C+
Kills:1,073
Deaths:789
KDR:1.360
Accuracy:21.322% D
HSR:17.241% C+
NC1 Gauss Rifle
C-
Kills:636
Deaths:931
KDR:0.683
Accuracy:18.789% D-
HSR:17.767% C-
NS-11A
C+
Kills:600
Deaths:632
KDR:0.949
Accuracy:18.263% D*
HSR:21.167% C+
Blitz GD-10
C+
Kills:378
Deaths:273
KDR:1.385
Accuracy:23.101% C+
HSR:13.228% D
AF-4 Cyclone
C
Kills:182
Deaths:105
KDR:1.733
Accuracy:19.912% D--
HSR:17.033% C
Mauler S6
B+
Kills:143
Deaths:228
KDR:0.627
Accuracy:26.068% D**
HSR:17.483% B+
MGR-S1 Gladius
D
Kills:111
Deaths:38
KDR:2.921
Accuracy:20.561% D*
HSR:18.018% D
Kills:4,289
Deaths (as Combat Medic):3,733
Deaths (to Combat Medics):1,657
KDR:1.14894
Kill Difference:556
Playtime:202.797 hours
Usage:7%
Score:3.428m
Score/min:282
Accuracy (listed only):21.615%
HSR (listed only):18.619%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-34 Mattock
B++
Kills:3,162
Deaths:393
KDR:8.046
Accuracy:40.237% B++
HSR:14.390% C-
AF-34 Mattock
B++
Kills:2,996
Deaths:393
KDR:7.623
Accuracy:43.100% B++
HSR:16.622% C
AF-23 Grinder
C+
Kills:444
Deaths:251
KDR:1.769
Accuracy:32.574% C
HSR:14.414% C+
AF-23 Grinder
C+
Kills:437
Deaths:251
KDR:1.741
Accuracy:34.835% C
HSR:16.018% C+
NCM2 Falcon
B+
Kills:273
Deaths:61
KDR:4.475
Accuracy:42.923% B+
HSR:1.465% D**
NS-10 Burster
C+
Kills:228
Deaths:91
KDR:2.506
Accuracy:29.715% C+
HSR:1.754% D*
NS-10 Burster
C+
Kills:187
Deaths:101
KDR:1.851
Accuracy:29.496% C+
HSR:4.278% C-
NCM2 Falcon
B
Kills:144
Deaths:55
KDR:2.618
Accuracy:44.944% B
HSR:1.389% D**
AF-41 Hacksaw
B+
Kills:51
Deaths:2
KDR:25.500
Accuracy:35.432% B+
HSR:7.843% F-
Kills:7,922
Deaths (as MAX Suit):799
Deaths (to MAX Suits):760
KDR:9.91489
Kill Difference:7,123
Playtime:157.705 hours
Usage:6%
Score:3.201m
Score/min:338
Accuracy (listed only):37.028%
HSR (listed only):8.686%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
B**
Kills:12,660
V. Kills:2,109 N/A
Deaths:338
KDR:37.456
Accuracy:51.108% C**
KPH:73.800 B*
VKPH:12.300 B**
C75 Viper
C**
Kills:1,184
V. Kills:168 N/A
Deaths:118
KDR:10.034
Accuracy:29.698% D-
KPH:34.400 C**
VKPH:4.900 D
LB00 Python AP
B++
Kills:1,160
V. Kills:454 255%
Deaths:29
KDR:40
Accuracy:51.091% D
KPH:63.400 B++
VKPH:24.800 B+
L100 Python AP
C+
Kills:1,083
V. Kills:670 161%
Deaths:153
KDR:7.078
Accuracy:49.622% D
KPH:27.100 C+
VKPH:16.800 C+
L100 Python HEAT
C+
Kills:1,042
V. Kills:320 325%
Deaths:132
KDR:7.894
Accuracy:46.923% C-
KPH:30.600 C+
VKPH:9.400 C-
Skyguard
C--
Kills:206
V. Kills:145 141%
Deaths:52
KDR:3.962
Accuracy:23.939% D-
KPH:10.600 C--
VKPH:7.400 D
Kills:17,335 (17,335 + 0)
Deaths:822
KDR:21.089
VKDR:4.703
Vehicle Kills:3,866
Kill Difference:16,513
Playtime:317.742 hours
Usage:11%
Score:4.219m
Score/min:221
Driving Accuracy:23.939%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 HESH
B*
Kills:6,845
V. Kills:1,556 440%
Deaths:285
KDR:24.018
Accuracy:48.136% C++
KPH:51.600 B++
VKPH:11.700 B*
Titan-150 AP
B++
Kills:5,886
V. Kills:3,555 166%
Deaths:637
KDR:9.240
Accuracy:51.415% C++
KPH:29.200 B++
VKPH:17.700 B++
Titan-150 HEAT
C**
Kills:940
V. Kills:334 281%
Deaths:118
KDR:7.966
Accuracy:42.431% C-
KPH:23.400 C**
VKPH:8.300 C+
E540 Halberd
B*
Kills:290
V. Kills:259 112%
Deaths:59
KDR:4.915
Accuracy:44.627% C+
KPH:21.800 D
VKPH:19.500 B*
Enforcer ML85
C++
Kills:127
V. Kills:124 102%
Deaths:37
KDR:3.432
Accuracy:40.697% C+
KPH:17.900 D
VKPH:17.500 C++
Kills:14,088 (13,671 + 417)
Deaths:1,136
KDR:12.401
VKDR:5.130
Vehicle Kills:5,828
Kill Difference:12,952
Playtime:394.506 hours
Usage:14%
Score:6.111m
Score/min:258
Driving Accuracy:42.431%
Gunner Accuracy:40.697%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

E540 Halberd-H
C+
Kills:92
V. Kills:43 209%
Deaths:12
KDR:7.667
Accuracy:53.864% C
KPH:39 C+
VKPH:18.200 C
M96 Mjolnir-H
D
Kills:90
V. Kills:63 141%
Deaths:15
KDR:6
Accuracy:48.880% C+
KPH:31.400 D
VKPH:22 D
Kills:182 (0 + 182)
Deaths:27
KDR:6.741
VKDR:3.926
Vehicle Kills:106
Kill Difference:155
Playtime:5.226 hours
Usage:0%
Score:0.192m
Score/min:614
Driving Accuracy:N/A%
Gunner Accuracy:48.880%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
C**
Kills:1,272
V. Kills:48 N/A
Deaths:17
KDR:74.824
Accuracy:18.269% C++
KPH:73.100 C**
VKPH:2.800 C*
M12 Kobalt
C++
Kills:353
V. Kills:14 N/A
Deaths:3
KDR:117.667
Accuracy:18.212% C++
KPH:72.600 C++
VKPH:2.900 C++
M20 Basilisk
C*
Kills:113
V. Kills:48 231%
Deaths:11
KDR:10.273
Accuracy:36.335% C+
KPH:23.200 C*
VKPH:9.800 C*
M20 Basilisk
C-
Kills:101
V. Kills:30 326%
Deaths:18
KDR:5.611
Accuracy:31.998% D
KPH:14.800 C-
VKPH:4.400 D-
Kills:1,839 (0 + 1,839)
Deaths:49
KDR:37.531
VKDR:2.857
Vehicle Kills:140
Kill Difference:1,790
Playtime:33.981 hours
Usage:1%
Score:0.702m
Score/min:345
Driving Accuracy:N/A%
Gunner Accuracy:31.998%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
L100 Python HESH 14,76912,66033837.456M33.9651.108%C**N/A73.8B*12.3B**254171.6h2.8B+5.5B+
Titan-150 HESH 8,4016,84528524.018A+20.5248.136%C++N/A51.6B++11.7B*227132.7h2.8B+5.9B+
Titan-150 AP 9,4415,8866379.24B+5.7451.415%C++1.733%D29.2B++17.7B++240201.4h4.2C*8.2B+
AF-34 Mattock 3,2333,1623938.046A+4.5540.237%B++14.39%C-40.3C+N/A10878.5h8.6F21.5C
AF-34 Mattock 3,0572,9963937.623A++4.1243.1%B++16.622%C38.2C+N/A10778.5h9.8F-22.8C
AF-8 RailJack 1,8371,8323595.103B**1.6034.439%C83.952%B**26.2C*N/A6569.9h2B++5.7B+
C-4 2,0531,6445033.268A+0.2331.191%B**N/A144.2A+35.9B+86711.4h1.1B*3.6B*
Tank Mine 2,0111,39111412.202S8.7029.607%CN/A214A*95.4B**14216.5h1.5B++5.2B++
Frag Grenade 1,3091,27711277N/A1,273.5049.809%B+N/A473C+11.9B*14862.7h3.8C++7.6B+
M12 Kobalt 1,3201,2721774.824S71.3218.269%C++23.742%A73.1C**2.8C*33517.4h17.2B+94.3B+
C75 Viper 1,3521,18411810.034A6.5329.698%D-1.098%C-34.4C**4.9D14434.4h8.5B*28.6B+
GD-7F 1,1901,1721,1701.002C+2.5019.597%D-17.918%C13.7DN/A3985.7h12.4B+63.4C+
NS-15M2 1,1861,1698741.338C+2.1618.594%D--18.648%D-21.9DN/A6353.3h13.4C+72C
Razor GD-23 1,1961,1691,0851.077C*2.4220.834%D17.365%D8.1D-N/A24144.7h13.3C+63.6C+
AF-19 Mercenary 1,1971,1661,1980.973C*2.5320.117%C19.04%C12.3CN/A4994.6h13.1C*65C++
AF-4G Cyclone 1,1711,1667371.582C+1.9224.907%C-27.015%B**32.8C-N/A6235.6h9B+36.2C*
LB00 Python AP 1,6141,1602940M36.5051.091%DN/A63.4B++24.8B+33018.3h3.9B7.7C++
NS-11C 1,1711,1541,7010.678C2.8221.18%C--18.631%C+6.3D--N/A25182.9h17.9D84.3C
L100 Python AP 1,7531,0831537.078B+3.5849.622%D2.493%C27.1C+16.8C+20939.9h5.1B+10.4B
NS-7 PDW 1,0911,0737891.36B+2.1421.322%D17.241%C+20CN/A5653.6h16C+75.1C+
L100 Python HEAT 1,3621,0421327.894B+4.3946.923%C-2.975%C*30.6C+9.4C-15034h4.9B+10.4B
Gauss Compact S 9689515501.729B**1.7721.519%C19.243%C++11.5DN/A3782.6h12C+55.7C+
Titan-150 HEAT 1,2749401187.966B++4.4742.431%C-3.085%C++23.4C**8.3C+18240.1h4.6B10.9C*
NC6 Gauss SAW 6836725441.235C++2.2717.603%C-22.47%C+19.8C-N/A10134h10.4C++59.3C++
M12 Kobalt 6976705134A130.5017.917%D-20.149%B+97.1C+3.9C+2426.9h16.1B90C++
NC1 Gauss Rifle 6476369310.683C2.8218.789%D-17.767%C-10.7D-N/A4259.3h13C++68.9C+
Sticky Grenade 6406181618N/A614.5060.216%B*N/A772.5C27.5A++22850.8h2.4C+4C*
NS-11A 6126006320.949C+2.5518.263%D*21.167%C+10.5D--N/A3456.9h15.5C-85D
NS-61 Emissary 5235173551.456B**2.0423.224%D15.087%C18.9CN/A5927.3h11.1B+47.7C**
Auraxium Mag-Cutter 4974891,7710.276S3.2224.108%C8.18%C**2.2B+N/A3225.6h1.3A5.3B+
AF-23 Grinder 4484442511.769C+1.7332.574%C14.414%C+20.4DN/A6121.8h10.7F--32.9D**
AF-23 Grinder 4414372511.741C1.7634.835%C16.018%C+20D-N/A5721.8h11.6F*33.4D**
Blitz GD-10 3853782731.385B+2.1223.101%C+13.228%D21CN/A6718h15.6C++67.7C++
NC15 Phoenix 5053723510.629S7.1358.551%B++N/A25.7A9.2C25914.5h7.1B**12.1B**
M12 Kobalt 3673533117.667U114.1718.212%C++24.363%A72C++2.9C++6084.9h18.8C+103.1C*
GD-22S 3373321731.919B1.5817.792%D--23.193%C+23.2C--N/A9914.3h10.8C**61C+
Shrike 4903193490.914B+2.5954.538%C+2.508%C+23.8C+12.8C++26713.4h5.9B+10.7B
E540 Halberd 549290594.915C1.4144.627%C+1.034%D*21.8D19.5B*88313.3h7D-15.8C-
NS Decimator 428281684.132M**0.6357.604%C1.423%D40.7B+21.3B+3926.9h4.1B+7.2B+
C-4 ARX 335277397.103M+3.6034.201%A*N/A92.3C19.3D--5083h1.3C+3.9B+
NCM2 Falcon 372273614.475M*0.9742.923%B+1.465%D**18.7B++6.8B**11214.6h10.3C**24B+
MGR-L1 Promise 2692611351.933B+1.5716.203%D**21.073%C--17.9D-N/A8214.6h14.3C*88.5C-
MGR-L1 Promise AE 251242972.495C*1.0120.846%D*19.422%D--25.5D--N/A1129.5h15.6D75D-
NS-10 Burster 386228912.505A*1.0029.715%C+1.754%D*6.5B+4.5B+6735.3h120.2B**404.5B++
LA1 Anchor 220217842.583C*0.9217.892%D*17.512%D--25.5DN/A1268.5h10.6C+59.4D
NC14 Bolt Driver 2152131501.42C+2.0830.847%D76.995%B12.5DN/A8917h2.7C+8.9C+
Skyguard 351206523.962B+0.4623.939%D-N/A10.6C--7.4D11919.5h117.3C*490C+
MANA Anti-Personnel Turret 2072041311.557N/A1.9415.038%UN/A2040U30U5086100.1h28.8T*191.3T*
Rocklet Rifle 355199852.341M++1.1644.115%D--N/A32.6B+25.6C++5016.1h31.1B+70.4C*
Spear Anti-Vehicle Phalanx Turret 301195267.5C++4.0037.773%C--3.077%D30.5C-16.6C2956.4h9.2C+24.4C+
NS-10 Burster 3121871011.851A+1.6529.496%C+4.278%C-5.2C+3.5C+5835.9h146.4C**496.4B
AF-4 Cyclone 1861821051.733B+1.7719.912%D--17.033%C17.3DN/A9110.5h12.9C64.9C--
NC05 Jackhammer 171168822.049B++1.4532.133%D**16.071%B27.1DN/A856.2h6.4D-19.8D--
LA80 161161275.963B**2.4633.276%D*85.093%B*23.7DN/A646.8h2.4C7.2D
NCM2 Falcon 210144552.618A**0.8844.944%B1.389%D**10.4C+4.7C+6813.9h20C--44.5C+
Mauler S6 1441432280.627C2.8726.068%D**17.483%B+17.4DN/A858.2h4.2B++16C
EM4 Longshot 141139245.792B*2.2927.335%F-84.173%B++23.6CN/A1175.9h2.3C+8.5D--
Enforcer ML85 251127373.432C0.0740.697%C+2.362%C++17.9D17.5C++5977.1h15.1C--37C
M20 Basilisk 1611131110.273M**6.7736.335%C+N/A23.1C*9.8C*3114.9h73.2C*201.5B+
Soldier Soaker 115113482.354B**1.1537.478%B13.274%C21.3D-N/A465.3h5.8C**15.4B+
MGR-S1 Gladius 114111382.921B**0.5820.561%D*18.018%D20.6DN/A1915.4h10.6C++51.4C
NS-44 Commissioner 1111101970.558C2.9412.371%F**23.636%C*4.3D*N/A2725.4h4.3C35.1T*
Orbital Strike Uplink 1501091109N/A105.50648%UN/A545U205U18750.2h1.5T*0.2T*
LA8 Rebel 1041041120.929C++2.575.554%T-38.462%A*6.5D--N/A2115.9h6B107.3T*
M20 Basilisk 131101185.611A+2.1131.998%D10.891%A++14.9C-4.4D-2056.8h78.3C**244.9C*
E540 Halberd-H 13592127.667C++4.1753.864%CN/A38.3C+17.9C5442.4h5B+9.3B+
M96 Mjolnir-H 15390156B++2.5048.88%C+N/A31D-21.7D6712.9h41.7C+85.3C+
NS-15M AE 8482312.645B0.8617.495%D**28.049%C++20D--N/A544.1h13.5C--77.1D-
Carver 82751,8610.04C3.4628.402%C++16%C+0.4DN/A1183.2h1.3B4.5C*
Carver AE 68654680.139C-3.3636.487%C+10.769%D*0.8DN/A477.8h1.2C*3.4C*
NSX-P Tanto 6663770.818C+2.6821.025%D-14.286%D**11.1DN/A735.7h16.3C+77.5C
AF-41 Hacksaw 5351225.5S22.0035.432%B+7.843%F-42.5B*1.7S2511.2h6.5C++18.4B+

Consumables
  Name Deaths Consumed Time Equipped
NC Patriot Flare Gun39271.5h
Nano-Armor Kit8181,992,078161.5h
Snowman Soldier32780.3h
Spawn Beacon176561.4h
Anti-Vehicle MANA Turret01170.2h
Cortium Silo0850.3h
Nanite Revive Grenade01980.1h
Medical Kit1382,5243.8h
Medical Applicator1,109507,87855h
Welding Device09990.1h
Deconstruction Tool02660h
Hardlight Dagger29019733.9h
Rampart Wall01110.7h
Xiphos Anti-Personnel Phalanx Tower01150h
Recon Detection Device1049,59116.9h
Shield Recharging Field202,5111.1h
Ammunition Package5615,6547.8h
Anti-Infantry MANA Turret145171.4h
WLT-Howler Mining Laser05,8670.9h
Nano-Repair Grenade04410.1h
Orbital Strike Target Designator8582.5h
Hardlight Barrier301,1991.3h
M20 Drake01450.2h
Vortek Rotary1751h

Check the help document for the dictionary if you want to learn more about words used here.


This page was rendered in 0.21s
Server spent 1.71s on queries, 1.50s on processing.
This script was last changed on Jan 24, 2017 12:49 AM.
This page requires 0 (Global) access to view.