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Executor Jolly Waechter300[BLHR] Waechter300
NC BR 163

KDR: 3.77

Score: 64.6m

Last Seen: Nov 15th, 2019 6:50 PM
- ONLINE NOW

Prestige 1, Battle Rank 100 (163 total) - New Conglomerate on Cobalt - Outfit Member of BlueHornets[BLHR] BlueHornets
NC outfit on Cobalt

Members: 22
Level Progress (to 101): 0%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS L100 Python HESH Titan-150 AP Titan-150 HESH AF-34 Mattock AF-34 Mattock LB00 Python AP AF-8 RailJack C-4
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $397,818 MLG Score: 318
Fun Score: N/A
Cheeseburgers Flipped: 1291TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
20.117%19.838%39922120414,6641.520852.249

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.972%-0.212C-0.171C-0.066C+HEAD ++ (~9.78)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
650.126C++13.10.085C+51.9

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
40.26%0.932%34348121833,46013721033224.37324%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.225%-0.076C+-1.03D*0.744

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
10.40.73B++4.20.665B+6.2

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
23.822%14.963%448912174,9799259275.37689537%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.338%-1.145D*2.551A**0.97

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
69.70.421B16.60.587B+53.1

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
33.384%83.149%448412222,4391546101.5766

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.077%-0.239C1.041B**-0.596

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.20.371C**2.10.347C**4.2

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
26.03%18.367%4481122514770110.2097

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-1.293D**0.714B++-1.619

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
16.7-0.266C4.30.107C+12.3


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
BlueHornets[BLHR] BlueHornets
NC outfit on Cobalt

Members: 22
64.6m537.6%361 (21.7k)328 (19.7k)3.7700282,47321,8764.74666163 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-NC1226666912.55%9.693%12209:0123

6% Combat Medic60% Engineer9% Heavy Assault11% Infiltrator9% Light Assault5% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jan 25th, 2013 4:36 PMApr 29th, 2018 6:07 PMNov 19th, 2019 5:54 PM (22h) (PST)Nov 15th, 2019 4:11 PM (5d) (PST)Nov 15th, 2019 2:50 PM (5d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
620975230.4190.1110.0412.6880.081318

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
37,2165,84031,3762572161519,682

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
3284.2h/136.8d 21,365 7,994 47,817 529.6k 3,774 9,272 16,035 122.2m

Heavy AssaultCLASS DETAILS: Heavy Assault
NS-15M2
D-
Kills:1,169
Deaths:874
KDR:1.338
Accuracy:18.594% D--
HSR:18.648% D-
NC6 Gauss SAW
C+
Kills:827
Deaths:623
KDR:1.327
Accuracy:18.189% C
HSR:22.491% C+
LA1 Anchor
C+
Kills:719
Deaths:273
KDR:2.634
Accuracy:20.116% D--
HSR:24.478% C+
MGR-L1 Promise
D
Kills:576
Deaths:238
KDR:2.420
Accuracy:18.167% D*
HSR:19.965% D
GD-22S
C+
Kills:388
Deaths:200
KDR:1.940
Accuracy:18.135% D--
HSR:23.196% C+
MGR-L1 Promise AE
D*
Kills:245
Deaths:100
KDR:2.450
Accuracy:20.740% D*
HSR:19.592% D*
NS-15M AE
C+
Kills:177
Deaths:70
KDR:2.529
Accuracy:19.046% D*
HSR:27.684% C+
NSX-P Naginata
D
Kills:161
Deaths:50
KDR:3.220
Accuracy:15.759% D**
HSR:24.224% D
Kills:4,262
Deaths (as Heavy Assault):2,428
Deaths (to Heavy Assaults):4,859
KDR:1.75535
Kill Difference:1,834
Playtime:291.952 hours
Usage:9%
Score:3.934m
Score/min:225
Accuracy (listed only):18.593%
HSR (listed only):22.535%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
GD-7F
C--
Kills:1,216
Deaths:1,202
KDR:1.012
Accuracy:19.751% D--
HSR:17.763% C--
Razor GD-23
D
Kills:1,215
Deaths:1,119
KDR:1.086
Accuracy:20.899% D
HSR:17.449% D
Gauss Compact S
C**
Kills:1,203
Deaths:680
KDR:1.769
Accuracy:22.284% C
HSR:20.449% C**
AF-19 Mercenary
C
Kills:1,201
Deaths:1,203
KDR:0.998
Accuracy:20.290% C
HSR:19.067% C-
NS-11C
C+
Kills:1,154
Deaths:1,701
KDR:0.678
Accuracy:21.172% D
HSR:18.631% C+
NSX-P Tanto
C-
Kills:163
Deaths:144
KDR:1.132
Accuracy:22.270% D
HSR:22.699% C-
Mauler S6
B+
Kills:147
Deaths:238
KDR:0.618
Accuracy:26.030% D**
HSR:18.367% B+
19A Fortuna
B+
Kills:111
Deaths:98
KDR:1.133
Accuracy:20.920% D**
HSR:23.423% B+
Kills:6,410
Deaths (as Engineer):6,385
Deaths (to Engineers):4,350
KDR:1.00392
Kill Difference:25
Playtime:1,972.194 hours
Usage:60%
Score:45.693m
Score/min:386
Accuracy (listed only):21.702%
HSR (listed only):19.731%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
GD-7F
C--
Kills:1,216
Deaths:1,202
KDR:1.012
Accuracy:19.751% D--
HSR:17.763% C--
Razor GD-23
D
Kills:1,215
Deaths:1,119
KDR:1.086
Accuracy:20.899% D
HSR:17.449% D
Gauss Compact S
C**
Kills:1,203
Deaths:680
KDR:1.769
Accuracy:22.284% C
HSR:20.449% C**
AF-19 Mercenary
C
Kills:1,201
Deaths:1,203
KDR:0.998
Accuracy:20.290% C
HSR:19.067% C-
NS-7 PDW
C+
Kills:1,177
Deaths:840
KDR:1.401
Accuracy:21.404% D
HSR:16.907% C+
AF-4G Cyclone
B++
Kills:1,166
Deaths:737
KDR:1.582
Accuracy:24.907% C-
HSR:27.015% B++
NS-11C
C+
Kills:1,154
Deaths:1,701
KDR:0.678
Accuracy:21.172% D
HSR:18.631% C+
Blitz GD-10
C--
Kills:470
Deaths:338
KDR:1.391
Accuracy:21.740% C--
HSR:12.766% D
AF-4 Cyclone
C+
Kills:441
Deaths:272
KDR:1.621
Accuracy:21.210% D-
HSR:18.594% C+
MGR-S1 Gladius
C+
Kills:438
Deaths:267
KDR:1.640
Accuracy:22.957% D
HSR:20.776% C+
NSX-P Tanto
C-
Kills:163
Deaths:144
KDR:1.132
Accuracy:22.270% D
HSR:22.699% C-
Mauler S6
B+
Kills:147
Deaths:238
KDR:0.618
Accuracy:26.030% D**
HSR:18.367% B+
19A Fortuna
B+
Kills:111
Deaths:98
KDR:1.133
Accuracy:20.920% D**
HSR:23.423% B+
NSX Tengu
D*
Kills:60
Deaths:34
KDR:1.765
Accuracy:27.579% D*
HSR:13.333% D*
Kills:10,162
Deaths (as Light Assault):8,873
Deaths (to Light Assaults):3,696
KDR:1.14527
Kill Difference:1,289
Playtime:285.407 hours
Usage:9%
Score:3.469m
Score/min:203
Accuracy (listed only):22.387%
HSR (listed only):19.089%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
AF-8 RailJack
B**
Kills:1,846
Deaths:362
KDR:5.099
Accuracy:34.420% C
HSR:84.020% B**
NS-7 PDW
C+
Kills:1,177
Deaths:840
KDR:1.401
Accuracy:21.404% D
HSR:16.907% C+
AF-4G Cyclone
B++
Kills:1,166
Deaths:737
KDR:1.582
Accuracy:24.907% C-
HSR:27.015% B++
NS-61 Emissary
C
Kills:578
Deaths:407
KDR:1.420
Accuracy:23.126% D
HSR:14.360% C
Blitz GD-10
C--
Kills:470
Deaths:338
KDR:1.391
Accuracy:21.740% C--
HSR:12.766% D
AF-4 Cyclone
C+
Kills:441
Deaths:272
KDR:1.621
Accuracy:21.210% D-
HSR:18.594% C+
MGR-S1 Gladius
C+
Kills:438
Deaths:267
KDR:1.640
Accuracy:22.957% D
HSR:20.776% C+
NC14 Bolt Driver
B
Kills:220
Deaths:152
KDR:1.447
Accuracy:30.917% D
HSR:77.727% B
EM4 Longshot
C++
Kills:212
Deaths:31
KDR:6.839
Accuracy:29.700% D**
HSR:79.717% C++
LA80
B*
Kills:161
Deaths:27
KDR:5.963
Accuracy:33.276% D--
HSR:85.093% B*
Soldier Soaker
C++
Kills:140
Deaths:60
KDR:2.333
Accuracy:34.726% C++
HSR:13.571% C+
NS-44 Commissioner
C++
Kills:126
Deaths:204
KDR:0.618
Accuracy:13.187% F**
HSR:23.016% C++
LA8 Rebel
A*
Kills:104
Deaths:112
KDR:0.929
Accuracy:5.464% T*
HSR:38.462% A*
NSX Tengu
D*
Kills:60
Deaths:34
KDR:1.765
Accuracy:27.579% D*
HSR:13.333% D*
Kills:7,139
Deaths (as Infiltrator):3,843
Deaths (to Infiltrators):3,647
KDR:1.85766
Kill Difference:3,296
Playtime:351.243 hours
Usage:11%
Score:4.591m
Score/min:218
Accuracy (listed only):24.615%
HSR (listed only):37.526%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
NS-7 PDW
C+
Kills:1,177
Deaths:840
KDR:1.401
Accuracy:21.404% D
HSR:16.907% C+
AF-4G Cyclone
B++
Kills:1,166
Deaths:737
KDR:1.582
Accuracy:24.907% C-
HSR:27.015% B++
NC1 Gauss Rifle
C--
Kills:640
Deaths:936
KDR:0.684
Accuracy:18.784% D-
HSR:17.813% C--
NS-11A
C+
Kills:608
Deaths:635
KDR:0.957
Accuracy:18.217% D*
HSR:20.888% C+
Blitz GD-10
C--
Kills:470
Deaths:338
KDR:1.391
Accuracy:21.740% C--
HSR:12.766% D
AF-4 Cyclone
C+
Kills:441
Deaths:272
KDR:1.621
Accuracy:21.210% D-
HSR:18.594% C+
MGR-S1 Gladius
C+
Kills:438
Deaths:267
KDR:1.640
Accuracy:22.957% D
HSR:20.776% C+
Mauler S6
B+
Kills:147
Deaths:238
KDR:0.618
Accuracy:26.030% D**
HSR:18.367% B+
NSX Tengu
D*
Kills:60
Deaths:34
KDR:1.765
Accuracy:27.579% D*
HSR:13.333% D*
Kills:5,147
Deaths (as Combat Medic):4,297
Deaths (to Combat Medics):1,808
KDR:1.19781
Kill Difference:850
Playtime:207.906 hours
Usage:6%
Score:3.635m
Score/min:291
Accuracy (listed only):22.536%
HSR (listed only):18.496%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-34 Mattock
B++
Kills:3,257
Deaths:417
KDR:7.811
Accuracy:40.114% B++
HSR:14.369% C--
AF-34 Mattock
B++
Kills:3,079
Deaths:417
KDR:7.384
Accuracy:42.890% B++
HSR:16.531% C
AF-23 Grinder
C
Kills:444
Deaths:251
KDR:1.769
Accuracy:32.574% C-
HSR:14.414% C
AF-23 Grinder
C+
Kills:437
Deaths:251
KDR:1.741
Accuracy:34.835% C-
HSR:16.018% C+
NCM2 Falcon
C**
Kills:276
Deaths:61
KDR:4.525
Accuracy:42.937% C**
HSR:1.449% D**
NS-10 Burster
C+
Kills:234
Deaths:92
KDR:2.543
Accuracy:30.054% C+
HSR:1.709% D*
NS-10 Burster
C+
Kills:189
Deaths:102
KDR:1.853
Accuracy:29.817% C+
HSR:4.233% C-
NCM2 Falcon
C*
Kills:149
Deaths:55
KDR:2.709
Accuracy:45.019% C*
HSR:1.342% D**
AF-41 Hacksaw
B
Kills:51
Deaths:2
KDR:25.500
Accuracy:35.432% B
HSR:7.843% F-
Kills:8,116
Deaths (as MAX Suit):824
Deaths (to MAX Suits):830
KDR:9.84951
Kill Difference:7,292
Playtime:161.651 hours
Usage:5%
Score:3.317m
Score/min:342
Accuracy (listed only):37.075%
HSR (listed only):8.657%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
B*
Kills:13,092
V. Kills:2,178 N/A
Deaths:350
KDR:37.406
Accuracy:51.139% C**
KPH:73.900 B*
VKPH:12.300 B++
LB00 Python AP
B+
Kills:2,652
V. Kills:1,055 251%
Deaths:59
KDR:44.949
Accuracy:50.500% D
KPH:61.800 B+
VKPH:24.600 B
C75 Viper
C**
Kills:1,187
V. Kills:169 N/A
Deaths:118
KDR:10.059
Accuracy:29.707% D-
KPH:34.500 C**
VKPH:4.900 D
L100 Python AP
C
Kills:1,083
V. Kills:670 161%
Deaths:153
KDR:7.078
Accuracy:49.622% D
KPH:27.100 C-
VKPH:16.800 C
L100 Python HEAT
C+
Kills:1,046
V. Kills:322 324%
Deaths:132
KDR:7.924
Accuracy:46.892% C-
KPH:30.600 C+
VKPH:9.400 C--
Skyguard
D
Kills:214
V. Kills:149 143%
Deaths:52
KDR:4.115
Accuracy:23.874% D--
KPH:10.900 D
VKPH:7.600 D
Kills:19,274 (19,274 + 0)
Deaths:864
KDR:22.308
VKDR:5.258
Vehicle Kills:4,543
Kill Difference:18,410
Playtime:348.284 hours
Usage:11%
Score:5.030m
Score/min:241
Driving Accuracy:23.874%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
B*
Kills:8,706
V. Kills:4,872 179%
Deaths:715
KDR:12.176
Accuracy:51.300% C++
KPH:34.100 B*
VKPH:19.100 B*
Titan-150 HESH
B*
Kills:7,192
V. Kills:1,638 439%
Deaths:291
KDR:24.715
Accuracy:48.252% C++
KPH:52.300 B+
VKPH:11.900 B*
Titan-150 HEAT
C++
Kills:940
V. Kills:334 281%
Deaths:118
KDR:7.966
Accuracy:42.431% C--
KPH:23.400 C++
VKPH:8.300 C
E540 Halberd
B**
Kills:308
V. Kills:268 114%
Deaths:60
KDR:5.133
Accuracy:44.864% C++
KPH:23.100 D
VKPH:20.100 B**
Enforcer ML85
C*
Kills:127
V. Kills:124 102%
Deaths:37
KDR:3.432
Accuracy:40.697% C+
KPH:17.900 D
VKPH:17.500 C*
Kills:17,273 (16,838 + 435)
Deaths:1,221
KDR:14.147
VKDR:5.926
Vehicle Kills:7,236
Kill Difference:16,052
Playtime:453.309 hours
Usage:14%
Score:7.989m
Score/min:294
Driving Accuracy:42.431%
Gunner Accuracy:40.697%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

C85 Canister-H
B+
Kills:1,202
V. Kills:83 N/A
Deaths:29
KDR:41.448
Accuracy:57.515% B+
KPH:110.700 C++
VKPH:7.600 C+
M12 Kobalt-H
B
Kills:1,193
V. Kills:58 N/A
Deaths:15
KDR:79.533
Accuracy:17.687% D-
KPH:108.300 C+
VKPH:5.300 B
E540 Halberd-H
B+
Kills:225
V. Kills:95 234%
Deaths:15
KDR:15
Accuracy:49.720% D-
KPH:50.100 B+
VKPH:21.100 C++
G40-F Ranger
C*
Kills:116
V. Kills:66 173%
Deaths:1
KDR:116
Accuracy:29.078% D-
KPH:37.600 C*
VKPH:21.400 C++
M96 Mjolnir-H
D
Kills:95
V. Kills:65 144%
Deaths:15
KDR:6.333
Accuracy:48.563% C+
KPH:32.400 D
VKPH:22.200 D
Kills:2,831 (0 + 2,831)
Deaths:75
KDR:37.747
VKDR:4.893
Vehicle Kills:367
Kill Difference:2,756
Playtime:32.374 hours
Usage:1%
Score:0.769m
Score/min:396
Driving Accuracy:N/A%
Gunner Accuracy:48.563%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
B
Kills:1,308
V. Kills:50 N/A
Deaths:19
KDR:68.842
Accuracy:18.244% C++
KPH:73.100 B
VKPH:2.800 C*
M12 Kobalt
C++
Kills:361
V. Kills:14 N/A
Deaths:3
KDR:120.333
Accuracy:18.087% C++
KPH:71.500 C++
VKPH:2.800 C++
M20 Basilisk
C
Kills:135
V. Kills:33 397%
Deaths:18
KDR:7.500
Accuracy:33.691% C--
KPH:17.500 C
VKPH:4.300 D-
M20 Basilisk
C**
Kills:120
V. Kills:50 235%
Deaths:11
KDR:10.909
Accuracy:36.369% C+
KPH:23.700 C*
VKPH:9.900 C**
Kills:1,924 (0 + 1,924)
Deaths:51
KDR:37.725
VKDR:2.882
Vehicle Kills:147
Kill Difference:1,873
Playtime:35.724 hours
Usage:1%
Score:0.759m
Score/min:354
Driving Accuracy:N/A%
Gunner Accuracy:36.369%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
L100 Python HESH 15,27013,09235037.406M33.6451.139%C**N/A73.9B*12.3B++260177.2h2.8B+5.5B+
Titan-150 AP 13,5788,70671512.176B++8.4151.3%C++1.298%D34.1B*19.1B*293255.2h3.8B+7.5B++
Titan-150 HESH 8,8307,19229124.715A20.9448.252%C++N/A52.3B+11.9B*236137.5h2.8B+5.8B+
AF-34 Mattock 3,3323,2574177.811A+4.0440.114%B++14.369%C--39.9C+N/A10981.6h8.8D21.9C+
AF-34 Mattock 3,1433,0794177.384A+3.6142.89%B++16.531%C37.7C+N/A10881.6h10D-23.3C+
LB00 Python AP 3,7072,6525944.949M+41.1850.5%DN/A61.8B+24.6B34142.9h3.6B+7.2C*
AF-8 RailJack 1,8521,8463625.099B**1.3334.42%C84.02%B**26C*N/A6570.9h2B++5.7B+
C-4 2,0941,6765033.332A0.4431.92%B**N/A147A36.7B+92711.4h1.1B*3.5B*
Tank Mine 2,2421,55812212.77S9.0031.006%C+N/A219.4A*96.3B**14787.1h1.6B+5.1B++
Frag Grenade 1,4181,38511385N/A1,381.2350.107%B+N/A477.6C+11.4B15842.9h3.7C*7.4B+
M12 Kobalt 1,3581,3081968.842S65.0718.244%C++23.624%B**73.1B2.8C*33817.9h17.2B+94.1B+
GD-7F 1,2341,2161,2021.012C+2.7619.751%D--17.763%C--13.8DN/A3988.4h12.5B63.3C+
Razor GD-23 1,2431,2151,1191.086C**2.6820.899%D17.449%D8.1D-N/A24149.3h13.2C+63.1C+
Gauss Compact S 1,2251,2036801.769B*2.0022.284%C20.449%C**12.4C--N/A4097.3h12.1C+54.4C+
C85 Canister-H 1,2851,2022941.448A**37.6857.515%B+10.483%C+110.3C++7.6C+38710.9h10D17.3C+
AF-19 Mercenary 1,2361,2011,2030.998C**2.7720.29%C19.067%C-12.3C-N/A5297.6h13C*64.3C++
M12 Kobalt-H 1,2511,1931579.533S75.7617.687%D-16.848%C+108.5C+5.3B26711h15C*84.6C+
C75 Viper 1,3561,18711810.059A+6.2929.707%D-1.095%C34.4C**4.9D15434.5h8.5B**28.5B+
Sticky Grenade 1,2291,18411184N/A1,180.2362.729%B**N/A845.7C32.1A+24441.4h2.5C+3.9C**
NS-7 PDW 1,1951,1778401.401B++2.3721.404%D16.907%C+20.6CN/A5757.1h15.9C+74.4C+
NS-15M2 1,1861,1698741.338C+2.4318.594%D--18.648%D-21.9DN/A6453.3h13.4C+72C
AF-4G Cyclone 1,1711,1667371.582C+2.1924.907%C-27.015%B++32.8C-N/A6235.6h9B+36.2C*
NS-11C 1,1711,1541,7010.678C3.0921.172%D18.631%C+6.3D--N/A26183h17.9D84.4C
L100 Python AP 1,7531,0831537.078C**3.3149.622%D2.493%C++27.1C-16.8C24639.9h5.1B10.4C++
L100 Python HEAT 1,3681,0461327.924B+4.1546.892%C-2.964%B30.6C+9.4C--15934.2h4.9B+10.4B+
Titan-150 HEAT 1,2749401187.966B+4.2042.431%C--3.085%C++23.4C++8.3C19240.1h4.6B+10.9C*
NC6 Gauss SAW 8418276231.327C++2.4418.189%C22.491%C+20.8C-N/A10639.7h10.6C++58C++
LA1 Anchor 7297192732.634C*1.1420.116%D--24.478%C+28DN/A10825.7h11.6C--57.5C--
M12 Kobalt 7176865137.2B*133.4318.081%D20.262%B+98C+4.4C+2507h16.3B+90C++
NC1 Gauss Rifle 6516409360.684C3.0918.784%D-17.813%C--10.7D-N/A4559.8h13C++69C+
NS-11A 6206086350.957C2.8118.217%D*20.888%C+10.6D--N/A3557.6h15.5C-85D-
NS-61 Emissary 5865784071.42B*2.3523.126%D14.36%C15.9C--N/A5036.3h11B47.4C**
MGR-L1 Promise 5945762382.42B*1.3518.167%D*19.965%D22.8DN/A8625.3h14.4C*79.5C+
Auraxium Mag-Cutter 4974891,7760.275S3.5024.098%C8.18%C*2.2B+N/A3226.4h1.3A+5.3B+
Blitz GD-10 4784703381.391B2.3821.74%C--12.766%D16.4DN/A5528.7h16C+73.4C+
NC15 Phoenix 6214594011.475S7.7059.078%B*N/A25.8B++9.1C26617.8h7.1B**12A
NS Decimator 6474491133.973M**0.2060.204%C+1.336%D42B18.5C**36310.7h4.5C*7.4C*
AF-23 Grinder 4484442511.769C+2.0032.574%C-14.414%C20.4DN/A6121.8h10.7D**32.9D*
AF-4 Cyclone 4454412721.621C**2.1521.21%D-18.594%C+13.1D-N/A5333.6h13.4C--63.1C--
MGR-S1 Gladius 4484382671.64C**2.1322.957%D20.776%C+12.2D-N/A5836h11.4C+49.5C+
AF-23 Grinder 4414372511.741C2.0334.835%C-16.018%C+20D-N/A5821.8h11.6D**33.4D*
C-4 ARX 505425646.641A**2.8733.559%A++N/A103.7C19.5D-5194.1h1.3C+3.8B++
GD-22S 3953882001.94B1.8318.135%D--23.196%C+23.8DN/A10316.3h11.1C++61C+
M12 Kobalt 3753613120.333U116.5618.087%C++24.377%B**72.2C++2.8C++5995h18.8C++104.1C**
Shrike 4903193490.914B+2.8654.538%C+2.508%C+23.8C+12.8C+29013.4h5.9B+10.7B+
E540 Halberd 576308605.133C1.3644.864%C++N/A23D20B**103513.4h6.8D15C
Orbital Strike Uplink 3932821282N/A278.23624.138%UN/A940U370U34020.3h1.3T*0.2T*
NCM2 Falcon 375276614.525M++0.7542.937%C**1.449%D**18.6B+6.7B**11414.8h10.3C**23.9B+
MGR-L1 Promise AE 2542451002.45C**1.3220.74%D*19.592%D*24.7D-N/A1099.9h15.7D75.8D
NS-10 Burster 396234922.543A++1.2330.054%C+1.709%D*6.5B+4.5B+6935.8h120.7B*401.6B++
NC05 Jackhammer 2342301231.87B+1.9032.639%D**16.087%C*28C--N/A888.2h6.1D18.8D--
E540 Halberd-H 3202251515B*11.2349.72%D-N/A50B+21.1C++4474.5h4.7B++9.5B+
Rocklet Rifle 393221892.483M**1.2944.344%D-N/A33.5B+26.1C**5596.6h30.5B++68.8C**
MANA Anti-Personnel Turret 2252211341.649N/A2.1215.157%UN/A2210U40U5760200.1h28.2T*186.3T*
NC14 Bolt Driver 2222201521.447C+2.3230.917%D77.727%B12.5DN/A9517.6h2.7C+8.8C+
Skyguard 363214524.115B+0.3423.874%D--N/A10.9D7.6D13319.7h114.3C*478.8C+
EM4 Longshot 214212316.839A+3.0729.7%D**79.717%C++26.5CN/A1158h2.3C+7.7D
Spear Anti-Vehicle Phalanx Turret 303197267.577C++3.8138.009%D3.046%C-30.8C-16.6C-3176.4h9.2C+24.3C+
NS-10 Burster 3151891021.853A1.9229.817%C+4.233%C-5.2C+3.5C+5836.4h149.2C++500.4C**
NS-15M AE 181177702.529C**1.2419.046%D*27.684%C+25.7D-N/A686.9h12.7C66.8C--
NSX-P Tanto 1691631441.132C*2.6422.27%D22.699%C-12.4DN/A5613.1h15C++67.2C+
LA80 161161275.963B**2.1933.276%D--85.093%B*23.7DN/A676.8h2.4C7.2C--
NSX-P Naginata 163161503.22A++0.5515.759%D**24.224%D29.3DN/A985.5h13.2C+83.6C--
NCM2 Falcon 215149552.709A**1.0645.019%C*1.342%D**10.6C4.7C+7114.1h19.5D43.4C+
Mauler S6 1481472380.618C3.1526.03%D**18.367%B+17.3DN/A918.5h4.3B+16.7C
Soldier Soaker 143140602.333B**1.4434.726%C++13.571%C+15.7D--N/A438.9h5.8C*16.6B+
M20 Basilisk 168135187.5A*3.7333.691%C--8.889%A17.5C4.3D-2427.7h73.7B++218.6B+
Enforcer ML85 251127373.432C0.3440.697%C+2.362%C*17.9D17.5C*6167.1h15.1D37C
NS-44 Commissioner 1281262040.618C3.1513.187%F**23.016%C++4.8D--N/A3126.1h4.2C+31.9F**
M20 Basilisk 1701201110.909S7.1436.369%C+1.667%F23.5C*9.8C**3365.1h71.7B++197B++
G40-F Ranger 1821161116U112.2329.078%D-N/A37.4C++21.3C++4653.1h52.1B*179.3B+
19A Fortuna 113111981.133C+2.6420.92%D**23.423%B+7.6D*N/A3314.7h12.2D58.4D*
LA8 Rebel 1041041120.929C+2.845.464%T*38.462%A*6.5D--N/A2116.1h6B109.8T*
M96 Mjolnir-H 16095156.333B++2.5648.563%C+N/A32.8D22.4D7572.9h40.9C+84.2C+
Carver AE 105922,1430.043C3.7324.512%D-8.696%D--0.3C--N/A1287.7h1.5C--6.1C
Carver 88791,9930.04C3.7329.121%C++15.19%C+0.4C-N/A1192.3h1.3B4.6C**
M20 Basilisk 9066166U62.2351.82%C+1.515%D*60B++21.8C++6251.1h53.5B**103.2B**
NSX Tengu 6060341.765B+2.0127.579%D*13.333%D*20.7DN/A912.9h14.4C+52C
AF-41 Hacksaw 5351225.5U21.7335.432%B7.843%F-42.5B++1.7M*2681.2h6.5B18.4B+

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon267921.8h
Nano-Armor Kit1,0062,395,746192.9h
Anti-Vehicle MANA Turret01190.2h
Skywall Shield Emitter0790.3h
Turret AI Module0930.1h
Structure Shield Module0620.1h
Nanite Revive Grenade02080.1h
Medical Kit1783,0634.8h
Medical Applicator1,116531,90056.8h
Cortium Silo01240.3h
Spitfire Auto-Turret03790.3h
Hardlight Dagger31020036.3h
NC Patriot Flare Gun39271.5h
Xiphos Anti-Personnel Tower0550.2h
Rampart Wall01750.9h
Xiphos Anti-Personnel Phalanx Tower01150h
Deconstruction Tool02660h
Welding Device01,7800.2h
Recon Detection Device10811,12219.2h
Shield Recharging Field202,6531.1h
Vortek Rotary1751h
Ammunition Package6420,1249.5h
Anti-Infantry MANA Turret145391.5h
Nano-Repair Grenade04450.1h
Flail Targeting Dart2701.2h
Snowman Soldier32780.3h
Hardlight Barrier381,7982h
Router0740.1h
M20 Drake01450.2h
Orbital Strike Target Designator151214.9h
WLT-Howler Mining Laser05,8670.9h

Check the help document for the dictionary if you want to learn more about words used here.


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