Online: daguest  
latest news: Minor updates & switch to discordtracker: onlinevisitors: 0 | 14 (18,908)players online:
ALandWhale_ (37)  spots24 (8)  silentk1tt3n (8)  AlexBnt (6)  2cute_tv (5)  fbmarder (4) 68
stats.dasanfall.com
Executor Dreadnaught Waechter300[BLHR] Waechter300
NC BR 155

KDR: 3.62

Score: 56.5m

Last Seen: Jun 22nd, 2019 5:20 PM
- OFFLINE - 4.6 hour(s)

Prestige 1, Battle Rank 100 (155 total) - New Conglomerate on Cobalt - Outfit Member of BlueHornets[BLHR] BlueHornets
NC outfit on Cobalt

Members: 30
Level Progress (to 101): 0%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS L100 Python HESH Titan-150 AP Titan-150 HESH AF-34 Mattock AF-34 Mattock LB00 Python AP AF-8 RailJack C-4
MORE    Player ID      

bwicons/social COMMENTS - 0


No posts found under forum module: player:Waechter300



bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $386,559 MLG Score: 309
Fun Score: N/A
Cheeseburgers Flipped: 1278TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
19.986%19.516%39022118813,2201.447972.175

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.004%-0.233C-0.2C-0.08C+HEAD ++ (~9.52)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
65.80.114C+13.10.078C+52.6

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
40.024%0.952%34628120232,2551304981824.7165328%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.221%-0.088C+-1.039D*0.754

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
10.60.725B++4.20.661B+6.3

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
23.81%16.776%258812022,7428837393.10181371%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.607%-1.234D*3.369M*0.328

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
840.206C++200.456B+64

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
33.345%83.347%258412062,384147591.61518

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.271%-0.246C1.063B**-0.44

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.30.368C**2.10.345C**4.2

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
26.287%18.367%2581120914764910.226154

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-1.285D**0.66B+-1.608

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
16.4-0.237C4.30.126C++12.1


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
BlueHornets[BLHR] BlueHornets
NC outfit on Cobalt

Members: 30
56.5m506.9%342 (20.5k)312 (18.7k)3.6227974,69120,6174.59024155 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-NC1210604112.421%9.695%12008:4620

7% Combat Medic59% Engineer8% Heavy Assault11% Infiltrator9% Light Assault5% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jan 25th, 2013 4:36 PMApr 29th, 2018 6:07 PMJun 22nd, 2019 8:55 PM (2d) (PST)Jun 22nd, 2019 4:58 PM (2d) (PST)Jun 22nd, 2019 1:20 PM (2d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
6231025210.4130.1140.0402.5070.082309

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
37,3566,10531,2512572150518,728

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
3015.1h/125.6d 19,946 7,241 38,687 453.5k 3,496 8,397 14,773 112.6m

Heavy AssaultCLASS DETAILS: Heavy Assault
NS-15M2
D-
Kills:1,169
Deaths:874
KDR:1.338
Accuracy:18.594% D--
HSR:18.648% D-
NC6 Gauss SAW
C
Kills:726
Deaths:568
KDR:1.278
Accuracy:17.816% C-
HSR:21.901% C
MGR-L1 Promise
C--
Kills:382
Deaths:184
KDR:2.076
Accuracy:17.203% D*
HSR:20.942% C--
GD-22S
C+
Kills:332
Deaths:173
KDR:1.919
Accuracy:17.792% D--
HSR:23.193% C+
LA1 Anchor
D-
Kills:268
Deaths:106
KDR:2.528
Accuracy:18.993% D*
HSR:18.657% D-
MGR-L1 Promise AE
D--
Kills:242
Deaths:97
KDR:2.495
Accuracy:20.845% D*
HSR:19.422% D--
NS-15M AE
C++
Kills:177
Deaths:70
KDR:2.529
Accuracy:19.046% D*
HSR:27.684% C++
NSX-P Naginata
D
Kills:72
Deaths:29
KDR:2.483
Accuracy:15.178% D**
HSR:23.611% D
Kills:3,368
Deaths (as Heavy Assault):2,101
Deaths (to Heavy Assaults):4,554
KDR:1.60305
Kill Difference:1,267
Playtime:250.574 hours
Usage:8%
Score:3.269m
Score/min:217
Accuracy (listed only):18.183%
HSR (listed only):21.757%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
GD-7F
C
Kills:1,214
Deaths:1,198
KDR:1.013
Accuracy:19.759% D-
HSR:17.792% C
Gauss Compact S
B
Kills:1,190
Deaths:668
KDR:1.781
Accuracy:22.273% C
HSR:20.420% B
AF-19 Mercenary
C
Kills:1,180
Deaths:1,200
KDR:0.983
Accuracy:20.171% C-
HSR:19.068% C
Razor GD-23
D
Kills:1,170
Deaths:1,085
KDR:1.078
Accuracy:20.834% D
HSR:17.350% D
NS-11C
C+
Kills:1,154
Deaths:1,701
KDR:0.678
Accuracy:21.172% D
HSR:18.631% C+
Mauler S6
B+
Kills:147
Deaths:237
KDR:0.620
Accuracy:26.287% D**
HSR:18.367% B+
NSX-P Tanto
D-
Kills:87
Deaths:92
KDR:0.946
Accuracy:21.416% D-
HSR:14.943% D**
19A Fortuna
A+
Kills:69
Deaths:57
KDR:1.211
Accuracy:19.889% F
HSR:28.986% A+
Kills:6,211
Deaths (as Engineer):6,238
Deaths (to Engineers):4,148
KDR:0.99567
Kill Difference:27
Playtime:1,787.901 hours
Usage:59%
Score:39.119m
Score/min:365
Accuracy (listed only):21.475%
HSR (listed only):19.445%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
GD-7F
C
Kills:1,214
Deaths:1,198
KDR:1.013
Accuracy:19.759% D-
HSR:17.792% C
Gauss Compact S
B
Kills:1,190
Deaths:668
KDR:1.781
Accuracy:22.273% C
HSR:20.420% B
AF-19 Mercenary
C
Kills:1,180
Deaths:1,200
KDR:0.983
Accuracy:20.171% C-
HSR:19.068% C
NS-7 PDW
C+
Kills:1,177
Deaths:840
KDR:1.401
Accuracy:21.404% D
HSR:16.907% C+
Razor GD-23
D
Kills:1,170
Deaths:1,085
KDR:1.078
Accuracy:20.834% D
HSR:17.350% D
AF-4G Cyclone
B*
Kills:1,166
Deaths:737
KDR:1.582
Accuracy:24.907% C--
HSR:27.015% B*
NS-11C
C+
Kills:1,154
Deaths:1,701
KDR:0.678
Accuracy:21.172% D
HSR:18.631% C+
Blitz GD-10
C
Kills:437
Deaths:320
KDR:1.366
Accuracy:22.245% C
HSR:12.815% D
AF-4 Cyclone
C+
Kills:277
Deaths:153
KDR:1.810
Accuracy:20.579% D--
HSR:17.329% C+
MGR-S1 Gladius
C+
Kills:242
Deaths:122
KDR:1.984
Accuracy:23.120% D
HSR:21.074% C+
Mauler S6
B+
Kills:147
Deaths:237
KDR:0.620
Accuracy:26.287% D**
HSR:18.367% B+
NSX-P Tanto
D-
Kills:87
Deaths:92
KDR:0.946
Accuracy:21.416% D-
HSR:14.943% D**
19A Fortuna
A+
Kills:69
Deaths:57
KDR:1.211
Accuracy:19.889% F
HSR:28.986% A+
Kills:9,510
Deaths (as Light Assault):8,410
Deaths (to Light Assaults):3,484
KDR:1.1308
Kill Difference:1,100
Playtime:279.182 hours
Usage:9%
Score:3.358m
Score/min:200
Accuracy (listed only):21.850%
HSR (listed only):19.284%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
AF-8 RailJack
B**
Kills:1,837
Deaths:360
KDR:5.103
Accuracy:34.416% C
HSR:83.996% B**
NS-7 PDW
C+
Kills:1,177
Deaths:840
KDR:1.401
Accuracy:21.404% D
HSR:16.907% C+
AF-4G Cyclone
B*
Kills:1,166
Deaths:737
KDR:1.582
Accuracy:24.907% C--
HSR:27.015% B*
NS-61 Emissary
C
Kills:536
Deaths:381
KDR:1.407
Accuracy:23.099% D-
HSR:14.925% C
Blitz GD-10
C
Kills:437
Deaths:320
KDR:1.366
Accuracy:22.245% C
HSR:12.815% D
AF-4 Cyclone
C+
Kills:277
Deaths:153
KDR:1.810
Accuracy:20.579% D--
HSR:17.329% C+
MGR-S1 Gladius
C+
Kills:242
Deaths:122
KDR:1.984
Accuracy:23.120% D
HSR:21.074% C+
NC14 Bolt Driver
B+
Kills:220
Deaths:152
KDR:1.447
Accuracy:30.917% D
HSR:77.727% B+
EM4 Longshot
B+
Kills:166
Deaths:29
KDR:5.724
Accuracy:28.706% F
HSR:81.928% B+
LA80
B*
Kills:161
Deaths:27
KDR:5.963
Accuracy:33.276% D*
HSR:85.093% B*
Soldier Soaker
B
Kills:113
Deaths:48
KDR:2.354
Accuracy:37.478% B
HSR:13.274% C
NS-44 Commissioner
C*
Kills:110
Deaths:198
KDR:0.556
Accuracy:12.381% F**
HSR:23.636% C*
LA8 Rebel
A*
Kills:104
Deaths:112
KDR:0.929
Accuracy:5.457% T-
HSR:38.462% A*
Kills:6,546
Deaths (as Infiltrator):3,479
Deaths (to Infiltrators):3,467
KDR:1.88158
Kill Difference:3,067
Playtime:321.041 hours
Usage:11%
Score:3.974m
Score/min:206
Accuracy (listed only):24.460%
HSR (listed only):39.552%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
NS-7 PDW
C+
Kills:1,177
Deaths:840
KDR:1.401
Accuracy:21.404% D
HSR:16.907% C+
AF-4G Cyclone
B*
Kills:1,166
Deaths:737
KDR:1.582
Accuracy:24.907% C--
HSR:27.015% B*
NC1 Gauss Rifle
C-
Kills:636
Deaths:931
KDR:0.683
Accuracy:18.781% D-
HSR:17.767% C-
NS-11A
C+
Kills:607
Deaths:634
KDR:0.957
Accuracy:18.221% D*
HSR:20.923% C+
Blitz GD-10
C
Kills:437
Deaths:320
KDR:1.366
Accuracy:22.245% C
HSR:12.815% D
AF-4 Cyclone
C+
Kills:277
Deaths:153
KDR:1.810
Accuracy:20.579% D--
HSR:17.329% C+
MGR-S1 Gladius
C+
Kills:242
Deaths:122
KDR:1.984
Accuracy:23.120% D
HSR:21.074% C+
Mauler S6
B+
Kills:147
Deaths:237
KDR:0.620
Accuracy:26.287% D**
HSR:18.367% B+
Kills:4,689
Deaths (as Combat Medic):3,974
Deaths (to Combat Medics):1,729
KDR:1.17992
Kill Difference:715
Playtime:204.576 hours
Usage:7%
Score:3.468m
Score/min:283
Accuracy (listed only):21.943%
HSR (listed only):19.025%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-34 Mattock
B++
Kills:3,207
Deaths:404
KDR:7.938
Accuracy:40.112% B++
HSR:14.437% C-
AF-34 Mattock
B++
Kills:3,035
Deaths:404
KDR:7.512
Accuracy:42.935% B++
HSR:16.606% C
AF-23 Grinder
C+
Kills:444
Deaths:251
KDR:1.769
Accuracy:32.574% C
HSR:14.414% C+
AF-23 Grinder
C+
Kills:437
Deaths:251
KDR:1.741
Accuracy:34.835% C
HSR:16.018% C+
NCM2 Falcon
B
Kills:273
Deaths:61
KDR:4.475
Accuracy:42.920% B
HSR:1.465% D**
NS-10 Burster
C+
Kills:234
Deaths:92
KDR:2.543
Accuracy:30.062% C+
HSR:1.709% D*
NS-10 Burster
C+
Kills:189
Deaths:102
KDR:1.853
Accuracy:29.818% C+
HSR:4.233% C-
NCM2 Falcon
B
Kills:144
Deaths:55
KDR:2.618
Accuracy:44.953% B
HSR:1.389% D**
AF-41 Hacksaw
B
Kills:51
Deaths:2
KDR:25.500
Accuracy:35.432% B
HSR:7.843% F-
Kills:8,014
Deaths (as MAX Suit):811
Deaths (to MAX Suits):784
KDR:9.88163
Kill Difference:7,203
Playtime:160.028 hours
Usage:5%
Score:3.278m
Score/min:341
Accuracy (listed only):37.071%
HSR (listed only):8.680%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
B**
Kills:12,986
V. Kills:2,164 N/A
Deaths:350
KDR:37.103
Accuracy:51.041% C**
KPH:73.600 B*
VKPH:12.300 B**
LB00 Python AP
B+
Kills:1,875
V. Kills:762 246%
Deaths:55
KDR:34.091
Accuracy:50.705% C--
KPH:61.100 B+
VKPH:24.800 B+
C75 Viper
C**
Kills:1,187
V. Kills:169 N/A
Deaths:118
KDR:10.059
Accuracy:29.707% D-
KPH:34.500 C**
VKPH:4.900 D
L100 Python AP
C
Kills:1,083
V. Kills:670 161%
Deaths:153
KDR:7.078
Accuracy:49.622% D
KPH:27.100 C
VKPH:16.800 C
L100 Python HEAT
C+
Kills:1,042
V. Kills:320 325%
Deaths:132
KDR:7.894
Accuracy:46.923% C-
KPH:30.600 C+
VKPH:9.400 C-
Skyguard
C--
Kills:214
V. Kills:149 143%
Deaths:52
KDR:4.115
Accuracy:23.874% D-
KPH:10.900 C--
VKPH:7.600 D
Kills:18,387 (18,387 + 0)
Deaths:860
KDR:21.380
VKDR:4.923
Vehicle Kills:4,234
Kill Difference:17,527
Playtime:335.134 hours
Usage:11%
Score:4.670m
Score/min:232
Driving Accuracy:23.874%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
B*
Kills:7,625
V. Kills:4,378 174%
Deaths:694
KDR:10.987
Accuracy:51.301% C++
KPH:32.200 B*
VKPH:18.500 B*
Titan-150 HESH
B*
Kills:7,178
V. Kills:1,634 439%
Deaths:291
KDR:24.667
Accuracy:48.252% C++
KPH:52.300 B++
VKPH:11.900 B*
Titan-150 HEAT
C*
Kills:940
V. Kills:334 281%
Deaths:118
KDR:7.966
Accuracy:42.431% C-
KPH:23.400 C*
VKPH:8.300 C+
E540 Halberd
B**
Kills:290
V. Kills:259 112%
Deaths:59
KDR:4.915
Accuracy:44.627% C+
KPH:21.800 D
VKPH:19.500 B**
Enforcer ML85
C++
Kills:127
V. Kills:124 102%
Deaths:37
KDR:3.432
Accuracy:40.697% C+
KPH:17.900 D
VKPH:17.500 C++
Kills:16,160 (15,743 + 417)
Deaths:1,199
KDR:13.478
VKDR:5.612
Vehicle Kills:6,729
Kill Difference:14,961
Playtime:434.324 hours
Usage:14%
Score:7.411m
Score/min:284
Driving Accuracy:42.431%
Gunner Accuracy:40.697%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

C85 Canister-H
C+
Kills:381
V. Kills:33 N/A
Deaths:16
KDR:23.813
Accuracy:53.625% C**
KPH:83.700 C
VKPH:7.300 C+
E540 Halberd-H
C+
Kills:114
V. Kills:54 207%
Deaths:14
KDR:8.143
Accuracy:53.915% C
KPH:39.200 C+
VKPH:18.600 C
M96 Mjolnir-H
D
Kills:90
V. Kills:63 141%
Deaths:15
KDR:6
Accuracy:48.807% C+
KPH:31.400 D-
VKPH:21.900 D
G40-F Ranger
C+
Kills:86
V. Kills:50 169%
Deaths:1
KDR:86
Accuracy:29.079% D-
KPH:35.900 C+
VKPH:20.900 C+
M12 Kobalt-H
C+
Kills:80
V. Kills:3 N/A
Deaths:1
KDR:80
Accuracy:20.677% C
KPH:105.400 C+
VKPH:4 C+
Kills:751 (0 + 751)
Deaths:47
KDR:15.979
VKDR:4.319
Vehicle Kills:203
Kill Difference:704
Playtime:13.483 hours
Usage:0%
Score:0.384m
Score/min:475
Driving Accuracy:N/A%
Gunner Accuracy:20.677%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
C**
Kills:1,285
V. Kills:49 N/A
Deaths:19
KDR:67.632
Accuracy:18.229% C++
KPH:73 C**
VKPH:2.800 C*
M12 Kobalt
C*
Kills:353
V. Kills:14 N/A
Deaths:3
KDR:117.667
Accuracy:18.191% C++
KPH:72.300 C+
VKPH:2.900 C*
M20 Basilisk
C**
Kills:119
V. Kills:50 233%
Deaths:11
KDR:10.818
Accuracy:36.523% C+
KPH:23.800 C*
VKPH:10 C**
M20 Basilisk
C-
Kills:107
V. Kills:30 345%
Deaths:18
KDR:5.944
Accuracy:32.068% D
KPH:15.200 C-
VKPH:4.300 D-
Kills:1,864 (0 + 1,864)
Deaths:51
KDR:36.549
VKDR:2.804
Vehicle Kills:143
Kill Difference:1,813
Playtime:34.505 hours
Usage:1%
Score:0.725m
Score/min:350
Driving Accuracy:N/A%
Gunner Accuracy:32.068%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
L100 Python HESH 15,15012,98635037.103A**33.4851.041%C**N/A73.7B*12.3B**257176.3h2.8B+5.5B+
Titan-150 AP 12,0037,62569410.987B++7.3651.301%C++1.416%D-32.2B*18.5B*282236.5h4B+7.7B++
Titan-150 HESH 8,8127,17829124.667A+21.0448.252%C++N/A52.3B++11.9B*235137.3h2.8B++5.8B+
AF-34 Mattock 3,2803,2074047.938A+4.3240.112%B++14.437%C-40C+N/A10980.2h8.7D**21.6C
AF-34 Mattock 3,0973,0354047.512A+3.8942.935%B++16.606%C37.8C+N/A10780.2h9.9F23C
LB00 Python AP 2,6371,8755534.091A**30.4750.705%C--N/A61.1B+24.8B+33330.7h3.8C**7.4C++
AF-8 RailJack 1,8421,8373605.103B**1.4834.416%C83.996%B**26.2C*N/A6570.2h2B++5.7B+
C-4 2,0771,6615033.302A0.3231.479%B**N/A145.7A+36.5B+90311.4h1.1B*3.5B**
Tank Mine 2,1381,48412112.264S8.6430.423%CN/A221.5A**97.6A14666.7h1.5B++5.1B++
Frag Grenade 1,3441,31111311N/A1,307.3849.839%B+N/A468.2C+11.8B++15182.8h3.8C++7.6B+
M12 Kobalt 1,3341,2851967.632S64.0118.229%C++23.735%A73C**2.8C*33717.6h17.2B+94.1B+
GD-7F 1,2321,2141,1981.013C+2.6119.759%D-17.792%C13.8DN/A3988.1h12.5B63.2C+
Gauss Compact S 1,2121,1906681.781B**1.8422.273%C20.42%B12.6C--N/A4094.2h12.1C54.4C+
C75 Viper 1,3561,18711810.059A6.4429.707%D-1.095%C-34.4C**4.9D15034.5h8.5B*28.5B+
AF-19 Mercenary 1,2111,1801,2000.983C*2.6420.171%C-19.068%C12.4C-N/A5195.4h13C*64.6C++
NS-7 PDW 1,1951,1778401.401B+2.2221.404%D16.907%C+20.6CN/A5657.1h15.9C+74.4C+
Razor GD-23 1,1971,1701,0851.078C*2.5420.834%D17.35%D8.1D-N/A24144.8h13.2C+63.6C+
NS-15M2 1,1861,1698741.338C+2.2818.594%D--18.648%D-21.9DN/A6353.3h13.4C+72C
AF-4G Cyclone 1,1711,1667371.582C+2.0424.907%C--27.015%B*32.8C-N/A6235.6h9B+36.2C*
NS-11C 1,1711,1541,7010.678C2.9421.172%D18.631%C+6.3D--N/A26183h17.9D84.4C-
L100 Python AP 1,7531,0831537.078B+3.4649.622%D2.493%C+27.1C16.8C23239.9h5.1B+10.4C**
L100 Python HEAT 1,3621,0421327.894B+4.2746.923%C-2.975%C*30.6C+9.4C-15534.1h4.9B+10.4B
Titan-150 HEAT 1,2749401187.966B+4.3442.431%C-3.085%C++23.4C*8.3C+18740.1h4.6B10.9C++
Sticky Grenade 7827531753N/A749.3861.503%B**N/A836.7C32.2A*22810.9h2.5C+4C*
NC6 Gauss SAW 7407265681.278C++2.3417.816%C-21.901%C19.8C-N/A10136.7h10.6C++59.4C++
M12 Kobalt 7176865137.2A133.5818.081%D20.262%B+98C+4.4C+2497h16.3B90C++
NC1 Gauss Rifle 6476369310.683C2.9418.781%D-17.767%C-10.7D-N/A4359.5h13C++69C
NS-11A 6196076340.957C+2.6718.221%D*20.923%C+10.5D--N/A3457.6h15.5C-85D-
NS-61 Emissary 5435363811.407B*2.2223.099%D-14.925%C17.3C-N/A5431h11.1B+48C**
Auraxium Mag-Cutter 4974891,7710.276S3.3524.098%C8.18%C**2.2B**N/A3225.7h1.3A5.3B+
AF-23 Grinder 4484442511.769C+1.8532.574%C14.414%C+20.4DN/A6121.8h10.7F-32.9F
AF-23 Grinder 4414372511.741C1.8834.835%C16.018%C+20D-N/A5721.8h11.6F--33.4D**
Blitz GD-10 4454373201.366C**2.2622.245%C12.815%D17.6C--N/A5724.8h16C+72C+
NC15 Phoenix 5634123910.564S6.9458.527%B++N/A25.8A++9.4C27316h7B**11.9A
MGR-L1 Promise 3923821842.076B+1.5517.203%D*20.942%C--19.8D-N/A8119.3h15.1C++87.5C
C85 Canister-H 4143811623.813B++20.1953.625%C**10.761%C+82.8C7.2C+2774.6h10.2D-19D
M12 Kobalt 3673533117.667U114.0418.191%C++24.363%A72C+2.9C*6094.9h18.8C+103.3C*
C-4 ARX 406337506.74A**3.1233.333%A++N/A99.1C20.3D-5283.4h1.3C+3.9B++
GD-22S 3373321731.919C**1.7017.792%D--23.193%C+23.2DN/A10314.3h10.8C*61C+
NS Decimator 487324814M**0.3858.166%C1.235%D41B+20.6B+3977.9h4.2B+7.2B
Shrike 4903193490.914B+2.7154.538%C2.508%C+23.8C+12.8C++28013.4h5.9B+10.7B
E540 Halberd 549290594.915C1.2944.627%C+1.034%D*21.8D19.5B**96013.3h7D-15.8C--
AF-4 Cyclone 2812771531.81B+1.8120.579%D--17.329%C+17.5DN/A8215.8h12.5C60.7C-
NCM2 Falcon 372273614.475M+0.8542.92%B1.465%D**18.6B++6.7B**11214.7h10.3C**24B+
LA1 Anchor 2722681062.528C++1.0918.993%D*18.657%D-26DN/A13110.3h10.8C+56.7C--
MGR-L1 Promise AE 251242972.495C*1.1320.845%D*19.422%D--25.2D--N/A1109.6h15.7D75.3D--
MGR-S1 Gladius 2462421221.984B+1.6423.12%D21.074%C+15.6DN/A9015.5h11.3C+48.8C+
NS-10 Burster 396234922.543A++1.0830.062%C+1.709%D*6.5B+4.5B+6935.8h120.6B**401.2B++
NC14 Bolt Driver 2222201521.447C+2.1830.917%D77.727%B+12.6DN/A9017.4h2.7C+8.8C+
Rocklet Rifle 389219882.489M**1.1344.12%D--N/A33.7B+26.2C*5356.5h30.2B+68.5C*
Skyguard 363214524.115B+0.4923.874%D-N/A10.9C--7.6D12819.7h114.3C**478.8C+
MANA Anti-Personnel Turret 2092061311.573N/A2.0514.921%UN/A2060U30U5265000.1h28.6T*191.5T*
Spear Anti-Vehicle Phalanx Turret 302196267.538C++3.9237.854%C--3.061%C--30.6C-16.6C-3086.4h9.2C+24.3C+
NS-10 Burster 3151891021.853A1.7729.818%C+4.233%C-5.2C+3.5C+5836.4h149.1C++499.9C**
NC05 Jackhammer 181178882.023B*1.6031.836%D**15.73%C*27.4DN/A866.5h6.3D-19.8D--
NS-15M AE 181177702.529C**1.0919.046%D*27.684%C++25.7D-N/A676.9h12.7C66.8D
EM4 Longshot 168166295.724B*2.1028.706%F81.928%B+23.7CN/A1127h2.4C8.3D--
LA80 161161275.963B++2.3433.276%D*85.093%B*23.7DN/A656.8h2.4C7.2D
Mauler S6 1481472370.62C3.0026.287%D**18.367%B+17.5DN/A878.4h4.3B+16.4C
NCM2 Falcon 210144552.618A*1.0044.953%B1.389%D**10.3C4.7C+6814h20D44.6C+
Orbital Strike Uplink 1901381138N/A134.38582.857%UN/A460U173.3U23720.3h1.5T*0.3T*
Enforcer ML85 251127373.432C0.1940.697%C+2.362%C++17.9D17.5C++6067.1h15.1D37C
M20 Basilisk 1691191110.818S7.2036.523%C+N/A23.8C*10C**3275h72B++197.2B++
E540 Halberd-H 168114148.143C++4.5253.915%CN/A39.3C+18.6C5182.9h5.3B+9.7B+
Soldier Soaker 115113482.354B**1.2737.478%B13.274%C21.3D-N/A465.3h5.8C**15.4B+
NS-44 Commissioner 1111101980.556C3.0712.381%F**23.636%C*4.3D*N/A2825.5h4.4C35.4T*
M20 Basilisk 137107185.944A+2.3232.068%D10.28%A++15.3C-4.3D-2217h77.3B+241.1C*
LA8 Rebel 1041041120.929C++2.695.457%T-38.462%A*6.5D--N/A2116.1h6B109.8T*
M96 Mjolnir-H 15390156B++2.3848.807%C+N/A31D-21.7D7342.9h41.8C+85.7C+
NSX-P Tanto 9087920.946C+2.6821.416%D-14.943%D**13DN/A776.7h14.9C++69.5C+
G40-F Ranger 13686186S82.3829.079%D-N/A35.8C+20.8C+5192.4h59.6B+204.8C*
Carver AE 88801,0790.074C3.5527.073%D-10%D--0.5DN/A2152.8h1.4C--5.1C--
M12 Kobalt-H 8380180S76.3820.677%C12.5%D-100C3.8C3720.8h18.6C89.8C+
Carver 86771,9650.039C3.5828.809%C++15.584%C+0.4DN/A1189.7h1.4C++4.7C**
NSX-P Naginata 7472292.483B*1.1415.178%D**23.611%D22.5DN/A833.2h12.8C++84.3D
19A Fortuna 7069571.211C+2.4119.889%F28.986%A+7.4D*N/A419.3h12D-60.1D**
M20 Basilisk 7553153S49.3853.834%C++1.887%D*53B+22C++6321h62.8B**116.6B**
AF-41 Hacksaw 5351225.5S21.8835.432%B7.843%F-42.5B*1.7M**2561.2h6.5C*18.4B+

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon237241.6h
Anti-Vehicle MANA Turret01170.2h
Nano-Armor Kit8812,174,799175.4h
Skywall Shield Emitter0540.2h
Turret AI Module0620.1h
Structure Shield Module0550.1h
Nanite Revive Grenade01990.1h
Medical Kit1542,7204.1h
Medical Applicator1,110512,66255.3h
Cortium Silo01020.3h
Hardlight Dagger29719834.9h
NC Patriot Flare Gun39271.5h
Rampart Wall01340.8h
Xiphos Anti-Personnel Phalanx Tower01150h
Deconstruction Tool02660h
Welding Device01,1340.1h
Recon Detection Device10510,45418h
Vortek Rotary1751h
Shield Recharging Field202,5591.1h
Ammunition Package5917,5838.5h
Anti-Infantry MANA Turret145261.4h
Nano-Repair Grenade04450.1h
Snowman Soldier32780.3h
Orbital Strike Target Designator8702.9h
Hardlight Barrier371,5341.8h
M20 Drake01450.2h
WLT-Howler Mining Laser05,8670.9h

Check the help document for the dictionary if you want to learn more about words used here.


This page was rendered in 0.52s
Server spent 3.37s on queries, 2.84s on processing.
This script was last changed on Jan 24, 2017 12:49 AM.
This page requires 0 (Global) access to view.