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Executor Dreadnaught Waechter300[BLHR] Waechter300
NC BR 162

KDR: 3.74

Score: 63.3m

Last Seen: Aug 25th, 2019 10:03 AM
- OFFLINE - 15.6 hour(s)

Prestige 1, Battle Rank 100 (162 total) - New Conglomerate on Cobalt - Outfit Member of BlueHornets[BLHR] BlueHornets
NC outfit on Cobalt

Members: 27
Level Progress (to 101): 0%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS L100 Python HESH Titan-150 AP Titan-150 HESH AF-34 Mattock AF-34 Mattock LB00 Python AP AF-8 RailJack C-4
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $392,814 MLG Score: 314
Fun Score: N/A
Cheeseburgers Flipped: 1290TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
20.07%19.636%39422119214,0611.488092.254

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.006%-0.218C-0.211C-0.11C+HEAD ++ (~9.6)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
65.30.119C+13.10.079C+52.2

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
40.194%0.935%34458120633,15713531023224.4882324%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.222%-0.088C+-1.042D*0.749

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
10.40.727B++4.20.663B+6.2

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
23.841%14.969%449912054,9379179015.378547%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.356%-1.078D*2.712M0.783

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
69.70.351C**16.60.523B+53.1

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
33.324%83.375%449412102,388151891.57312

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.284%-0.247C1.057B**-0.45

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.30.368C**2.10.345C**4.2

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
26.331%18.367%4491121314769010.213043

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-1.263D**0.736B++-1.611

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
16.5-0.251C4.30.107C+12.1


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
BlueHornets[BLHR] BlueHornets
NC outfit on Cobalt

Members: 27
63.3m538.7%361 (21.7k)329 (19.7k)3.7420580,35321,4734.71876162 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-NC1214651512.47%9.664%12108:5623

6% Combat Medic61% Engineer8% Heavy Assault10% Infiltrator9% Light Assault5% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jan 25th, 2013 4:36 PMApr 29th, 2018 6:07 PMAug 25th, 2019 6:39 AM (17h) (PST)Aug 25th, 2019 7:32 AM (16h) (PST)Aug 25th, 2019 6:03 AM (17h) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
621985230.4170.1120.0402.6860.081314

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
37,2405,90331,3372572161519,741

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
3208.6h/133.7d 20,973 7,765 46,598 517k 3,727 9,032 15,623 119.5m

Heavy AssaultCLASS DETAILS: Heavy Assault
NS-15M2
D-
Kills:1,169
Deaths:874
KDR:1.338
Accuracy:18.594% D--
HSR:18.648% D-
NC6 Gauss SAW
C+
Kills:783
Deaths:596
KDR:1.314
Accuracy:17.965% C-
HSR:22.350% C+
MGR-L1 Promise
D
Kills:568
Deaths:234
KDR:2.427
Accuracy:18.052% D*
HSR:20.247% D
LA1 Anchor
C--
Kills:423
Deaths:159
KDR:2.660
Accuracy:19.785% D--
HSR:21.986% C--
GD-22S
C+
Kills:332
Deaths:173
KDR:1.919
Accuracy:17.792% D--
HSR:23.193% C+
MGR-L1 Promise AE
D--
Kills:242
Deaths:97
KDR:2.495
Accuracy:20.845% D*
HSR:19.422% D--
NS-15M AE
C+
Kills:177
Deaths:70
KDR:2.529
Accuracy:19.046% D*
HSR:27.684% C+
NSX-P Naginata
D
Kills:119
Deaths:43
KDR:2.767
Accuracy:15.876% D**
HSR:23.529% D
Kills:3,813
Deaths (as Heavy Assault):2,246
Deaths (to Heavy Assaults):4,764
KDR:1.69768
Kill Difference:1,567
Playtime:269.678 hours
Usage:8%
Score:3.619m
Score/min:224
Accuracy (listed only):18.494%
HSR (listed only):22.132%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
GD-7F
C-
Kills:1,216
Deaths:1,202
KDR:1.012
Accuracy:19.751% D--
HSR:17.763% C-
Razor GD-23
D
Kills:1,215
Deaths:1,119
KDR:1.086
Accuracy:20.899% D
HSR:17.449% D
Gauss Compact S
B
Kills:1,203
Deaths:680
KDR:1.769
Accuracy:22.285% C
HSR:20.449% B
AF-19 Mercenary
C-
Kills:1,201
Deaths:1,203
KDR:0.998
Accuracy:20.290% C-
HSR:19.067% C-
NS-11C
C+
Kills:1,154
Deaths:1,701
KDR:0.678
Accuracy:21.172% D
HSR:18.631% C+
Mauler S6
B+
Kills:147
Deaths:237
KDR:0.620
Accuracy:26.331% D**
HSR:18.367% B+
NSX-P Tanto
D
Kills:130
Deaths:137
KDR:0.949
Accuracy:21.979% D
HSR:18.462% D--
19A Fortuna
B++
Kills:104
Deaths:86
KDR:1.209
Accuracy:21.098% D**
HSR:24.039% B++
Kills:6,370
Deaths (as Engineer):6,365
Deaths (to Engineers):4,282
KDR:1.00079
Kill Difference:5
Playtime:1,947.673 hours
Usage:61%
Score:45.166m
Score/min:386
Accuracy (listed only):21.725%
HSR (listed only):19.278%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
GD-7F
C-
Kills:1,216
Deaths:1,202
KDR:1.012
Accuracy:19.751% D--
HSR:17.763% C-
Razor GD-23
D
Kills:1,215
Deaths:1,119
KDR:1.086
Accuracy:20.899% D
HSR:17.449% D
Gauss Compact S
B
Kills:1,203
Deaths:680
KDR:1.769
Accuracy:22.285% C
HSR:20.449% B
AF-19 Mercenary
C-
Kills:1,201
Deaths:1,203
KDR:0.998
Accuracy:20.290% C-
HSR:19.067% C-
NS-7 PDW
C+
Kills:1,177
Deaths:840
KDR:1.401
Accuracy:21.404% D
HSR:16.907% C+
AF-4G Cyclone
B++
Kills:1,166
Deaths:737
KDR:1.582
Accuracy:24.907% C--
HSR:27.015% B++
NS-11C
C+
Kills:1,154
Deaths:1,701
KDR:0.678
Accuracy:21.172% D
HSR:18.631% C+
Blitz GD-10
C-
Kills:461
Deaths:337
KDR:1.368
Accuracy:21.861% C-
HSR:12.798% D
MGR-S1 Gladius
C+
Kills:427
Deaths:263
KDR:1.624
Accuracy:23.098% D
HSR:20.843% C+
AF-4 Cyclone
C+
Kills:356
Deaths:222
KDR:1.604
Accuracy:20.849% D--
HSR:18.258% C+
Mauler S6
B+
Kills:147
Deaths:237
KDR:0.620
Accuracy:26.331% D**
HSR:18.367% B+
NSX-P Tanto
D
Kills:130
Deaths:137
KDR:0.949
Accuracy:21.979% D
HSR:18.462% D--
19A Fortuna
B++
Kills:104
Deaths:86
KDR:1.209
Accuracy:21.098% D**
HSR:24.039% B++
Kills:9,957
Deaths (as Light Assault):8,764
Deaths (to Light Assaults):3,628
KDR:1.13613
Kill Difference:1,193
Playtime:282.833 hours
Usage:9%
Score:3.432m
Score/min:202
Accuracy (listed only):21.994%
HSR (listed only):19.235%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
AF-8 RailJack
B**
Kills:1,841
Deaths:361
KDR:5.100
Accuracy:34.397% C
HSR:84.030% B**
NS-7 PDW
C+
Kills:1,177
Deaths:840
KDR:1.401
Accuracy:21.404% D
HSR:16.907% C+
AF-4G Cyclone
B++
Kills:1,166
Deaths:737
KDR:1.582
Accuracy:24.907% C--
HSR:27.015% B++
NS-61 Emissary
C
Kills:544
Deaths:392
KDR:1.388
Accuracy:23.042% D-
HSR:14.706% C
Blitz GD-10
C-
Kills:461
Deaths:337
KDR:1.368
Accuracy:21.861% C-
HSR:12.798% D
MGR-S1 Gladius
C+
Kills:427
Deaths:263
KDR:1.624
Accuracy:23.098% D
HSR:20.843% C+
AF-4 Cyclone
C+
Kills:356
Deaths:222
KDR:1.604
Accuracy:20.849% D--
HSR:18.258% C+
NC14 Bolt Driver
B+
Kills:220
Deaths:152
KDR:1.447
Accuracy:30.917% D
HSR:77.727% B+
EM4 Longshot
B+
Kills:166
Deaths:29
KDR:5.724
Accuracy:28.623% F
HSR:81.928% B+
LA80
B*
Kills:161
Deaths:27
KDR:5.963
Accuracy:33.276% D*
HSR:85.093% B*
Soldier Soaker
C++
Kills:140
Deaths:60
KDR:2.333
Accuracy:34.726% C++
HSR:13.571% C+
NS-44 Commissioner
C*
Kills:110
Deaths:198
KDR:0.556
Accuracy:12.381% F**
HSR:23.636% C*
LA8 Rebel
A*
Kills:104
Deaths:112
KDR:0.929
Accuracy:5.464% T*
HSR:38.462% A*
Kills:6,873
Deaths (as Infiltrator):3,730
Deaths (to Infiltrators):3,568
KDR:1.84263
Kill Difference:3,143
Playtime:328.041 hours
Usage:10%
Score:4.253m
Score/min:216
Accuracy (listed only):24.226%
HSR (listed only):39.614%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
NS-7 PDW
C+
Kills:1,177
Deaths:840
KDR:1.401
Accuracy:21.404% D
HSR:16.907% C+
AF-4G Cyclone
B++
Kills:1,166
Deaths:737
KDR:1.582
Accuracy:24.907% C--
HSR:27.015% B++
NC1 Gauss Rifle
C--
Kills:636
Deaths:931
KDR:0.683
Accuracy:18.773% D-
HSR:17.767% C--
NS-11A
C+
Kills:608
Deaths:635
KDR:0.957
Accuracy:18.217% D*
HSR:20.888% C+
Blitz GD-10
C-
Kills:461
Deaths:337
KDR:1.368
Accuracy:21.861% C-
HSR:12.798% D
MGR-S1 Gladius
C+
Kills:427
Deaths:263
KDR:1.624
Accuracy:23.098% D
HSR:20.843% C+
AF-4 Cyclone
C+
Kills:356
Deaths:222
KDR:1.604
Accuracy:20.849% D--
HSR:18.258% C+
Mauler S6
B+
Kills:147
Deaths:237
KDR:0.620
Accuracy:26.331% D**
HSR:18.367% B+
Kills:4,978
Deaths (as Combat Medic):4,202
Deaths (to Combat Medics):1,784
KDR:1.18467
Kill Difference:776
Playtime:205.774 hours
Usage:6%
Score:3.552m
Score/min:288
Accuracy (listed only):21.930%
HSR (listed only):19.106%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-34 Mattock
B++
Kills:3,257
Deaths:417
KDR:7.811
Accuracy:40.114% B++
HSR:14.369% C--
AF-34 Mattock
B++
Kills:3,079
Deaths:417
KDR:7.384
Accuracy:42.890% B++
HSR:16.531% C
AF-23 Grinder
C+
Kills:444
Deaths:251
KDR:1.769
Accuracy:32.574% C
HSR:14.414% C+
AF-23 Grinder
C+
Kills:437
Deaths:251
KDR:1.741
Accuracy:34.835% C-
HSR:16.018% C+
NCM2 Falcon
B
Kills:276
Deaths:61
KDR:4.525
Accuracy:42.937% B
HSR:1.449% D**
NS-10 Burster
C+
Kills:234
Deaths:92
KDR:2.543
Accuracy:30.062% C+
HSR:1.709% D*
NS-10 Burster
C+
Kills:189
Deaths:102
KDR:1.853
Accuracy:29.818% C+
HSR:4.233% C-
NCM2 Falcon
C**
Kills:149
Deaths:55
KDR:2.709
Accuracy:45.019% C**
HSR:1.342% D**
AF-41 Hacksaw
B
Kills:51
Deaths:2
KDR:25.500
Accuracy:35.432% B
HSR:7.843% F-
Kills:8,116
Deaths (as MAX Suit):824
Deaths (to MAX Suits):820
KDR:9.84951
Kill Difference:7,292
Playtime:161.585 hours
Usage:5%
Score:3.317m
Score/min:342
Accuracy (listed only):37.076%
HSR (listed only):8.657%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
B**
Kills:13,012
V. Kills:2,168 N/A
Deaths:350
KDR:37.177
Accuracy:51.043% C**
KPH:73.700 B*
VKPH:12.300 B**
LB00 Python AP
B+
Kills:2,212
V. Kills:909 243%
Deaths:59
KDR:37.492
Accuracy:50.865% D
KPH:61.200 B+
VKPH:25.200 B+
C75 Viper
C**
Kills:1,187
V. Kills:169 N/A
Deaths:118
KDR:10.059
Accuracy:29.707% D-
KPH:34.500 C**
VKPH:4.900 D
L100 Python AP
C
Kills:1,083
V. Kills:670 161%
Deaths:153
KDR:7.078
Accuracy:49.622% D
KPH:27.100 C
VKPH:16.800 C
L100 Python HEAT
C+
Kills:1,042
V. Kills:320 325%
Deaths:132
KDR:7.894
Accuracy:46.923% C-
KPH:30.600 C+
VKPH:9.400 C--
Skyguard
D
Kills:214
V. Kills:149 143%
Deaths:52
KDR:4.115
Accuracy:23.874% D-
KPH:10.900 D
VKPH:7.600 D
Kills:18,750 (18,750 + 0)
Deaths:864
KDR:21.701
VKDR:5.075
Vehicle Kills:4,385
Kill Difference:17,886
Playtime:340.832 hours
Usage:11%
Score:4.902m
Score/min:240
Driving Accuracy:23.874%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
B*
Kills:8,501
V. Kills:4,788 178%
Deaths:715
KDR:11.890
Accuracy:51.331% C++
KPH:33.800 B*
VKPH:19 B*
Titan-150 HESH
B*
Kills:7,178
V. Kills:1,634 439%
Deaths:291
KDR:24.667
Accuracy:48.252% C++
KPH:52.300 B++
VKPH:11.900 B*
Titan-150 HEAT
C++
Kills:940
V. Kills:334 281%
Deaths:118
KDR:7.966
Accuracy:42.431% C--
KPH:23.400 C++
VKPH:8.300 C
E540 Halberd
B**
Kills:300
V. Kills:264 113%
Deaths:60
KDR:5
Accuracy:44.836% C+
KPH:22.500 D
VKPH:19.800 B**
Enforcer ML85
C*
Kills:127
V. Kills:124 102%
Deaths:37
KDR:3.432
Accuracy:40.697% C+
KPH:17.900 D
VKPH:17.500 C*
Kills:17,046 (16,619 + 427)
Deaths:1,221
KDR:13.961
VKDR:5.851
Vehicle Kills:7,144
Kill Difference:15,825
Playtime:449.417 hours
Usage:14%
Score:7.910m
Score/min:293
Driving Accuracy:42.431%
Gunner Accuracy:40.697%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

C85 Canister-H
B++
Kills:1,202
V. Kills:83 N/A
Deaths:29
KDR:41.448
Accuracy:57.515% B++
KPH:110.700 C++
VKPH:7.600 C+
M12 Kobalt-H
C**
Kills:1,192
V. Kills:58 N/A
Deaths:15
KDR:79.467
Accuracy:17.690% D-
KPH:108.300 C+
VKPH:5.300 C**
E540 Halberd-H
B+
Kills:215
V. Kills:91 234%
Deaths:15
KDR:14.333
Accuracy:50.096% D
KPH:49.200 B+
VKPH:20.800 C+
M96 Mjolnir-H
D
Kills:92
V. Kills:63 144%
Deaths:15
KDR:6.133
Accuracy:48.285% C+
KPH:31.600 D-
VKPH:21.600 D
G40-F Ranger
C++
Kills:86
V. Kills:50 169%
Deaths:1
KDR:86
Accuracy:29.079% D
KPH:35.900 C++
VKPH:20.900 C++
Kills:2,787 (0 + 2,787)
Deaths:75
KDR:37.160
VKDR:4.600
Vehicle Kills:345
Kill Difference:2,712
Playtime:31.541 hours
Usage:1%
Score:0.751m
Score/min:397
Driving Accuracy:N/A%
Gunner Accuracy:29.079%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
C**
Kills:1,295
V. Kills:50 N/A
Deaths:19
KDR:68.158
Accuracy:18.200% C++
KPH:72.900 C**
VKPH:2.800 C*
M12 Kobalt
C++
Kills:353
V. Kills:14 N/A
Deaths:3
KDR:117.667
Accuracy:18.180% C++
KPH:71.800 C++
VKPH:2.800 C++
M20 Basilisk
C
Kills:133
V. Kills:33 391%
Deaths:18
KDR:7.389
Accuracy:33.768% C-
KPH:17.500 C
VKPH:4.300 D-
M20 Basilisk
C**
Kills:120
V. Kills:50 235%
Deaths:11
KDR:10.909
Accuracy:36.376% C+
KPH:23.800 C*
VKPH:9.900 C**
Kills:1,901 (0 + 1,901)
Deaths:51
KDR:37.275
VKDR:2.882
Vehicle Kills:147
Kill Difference:1,850
Playtime:35.332 hours
Usage:1%
Score:0.753m
Score/min:355
Driving Accuracy:N/A%
Gunner Accuracy:36.376%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
L100 Python HESH 15,18013,01235037.177M33.4351.043%C**N/A73.7B*12.3B**259176.6h2.8B+5.5B+
Titan-150 AP 13,2898,50171511.89B*8.1551.331%C++1.306%D33.8B*19B*293251.5h3.9B+7.5B++
Titan-150 HESH 8,8127,17829124.667A20.9248.252%C++N/A52.3B++11.9B*236137.3h2.8B++5.8B+
AF-34 Mattock 3,3323,2574177.811A+4.0740.114%B++14.369%C--39.9C+N/A10981.6h8.8D*21.9C
AF-34 Mattock 3,1433,0794177.384A+3.6442.89%B++16.531%C37.7C+N/A10881.6h10D**23.3C
LB00 Python AP 3,1212,2125937.492M++33.7550.865%DN/A61.3B+25.2B+35836.1h3.7B7.3C*
AF-8 RailJack 1,8461,8413615.1B**1.3634.397%C84.03%B**26.1C*N/A6570.5h2B++5.7B+
C-4 2,0881,6715033.322A0.4231.818%B**N/A146.6A+36.6B+92211.4h1.1B*3.5B**
Tank Mine 2,2151,53912212.615S8.8730.968%C+N/A219.9A*96.6A14817h1.6B+5.1B++
Frag Grenade 1,3741,34111341N/A1,337.2649.896%B+N/A478.9C+11.8B+15622.8h3.8C++7.5B+
M12 Kobalt 1,3451,2951968.158S64.4218.2%C++23.552%B**72.8C**2.8C*33817.8h17.2B+94.3B+
GD-7F 1,2341,2161,2021.012C+2.7319.751%D--17.763%C-13.8DN/A3988.4h12.5B63.3C+
Razor GD-23 1,2431,2151,1191.086C*2.6620.899%D17.449%D8.1D-N/A24149.3h13.2C+63.1C+
Gauss Compact S 1,2251,2036801.769B**1.9722.285%C20.449%B12.4C--N/A4097.2h12.1C+54.4C+
C85 Canister-H 1,2851,2022941.448A**37.7157.515%B++10.483%C+110.3C++7.6C+38710.9h10D17.3C
AF-19 Mercenary 1,2361,2011,2030.998C*2.7420.29%C-19.067%C-12.3C-N/A5297.6h13C*64.3C++
M12 Kobalt-H 1,2501,1921579.467M**75.7217.69%D-16.862%C+108.4C+5.3C**26711h15C++84.6C+
C75 Viper 1,3561,18711810.059A+6.3229.707%D-1.095%C-34.4C**4.9D15334.5h8.5B*28.5B+
Sticky Grenade 1,2291,18411184N/A1,180.2662.729%B**N/A845.7C32.1A++24461.4h2.5C+3.9C**
NS-7 PDW 1,1951,1778401.401B+2.3421.404%D16.907%C+20.6CN/A5757.1h15.9C+74.4C+
NS-15M2 1,1861,1698741.338C+2.4018.594%D--18.648%D-21.9DN/A6453.3h13.4C+72C
AF-4G Cyclone 1,1711,1667371.582C+2.1624.907%C--27.015%B++32.8C-N/A6235.6h9B+36.2C*
NS-11C 1,1711,1541,7010.678C3.0621.172%D18.631%C+6.3D--N/A26183h17.9D84.4C
L100 Python AP 1,7531,0831537.078B+3.3449.622%D2.493%C+27.1C16.8C24339.9h5.1B10.4C*
L100 Python HEAT 1,3621,0421327.894B+4.1546.923%C-2.975%C**30.6C+9.4C--15834.1h4.9B+10.4B
Titan-150 HEAT 1,2749401187.966B++4.2242.431%C--3.085%C++23.4C++8.3C19240.1h4.6B+10.9C*
NC6 Gauss SAW 7977835961.314C*2.4317.965%C-22.35%C+20.3C-N/A10438.6h10.6C++58.7C++
M12 Kobalt 7176865137.2B**133.4618.081%D20.262%B+98C+4.4C+2507h16.3B90C++
NC1 Gauss Rifle 6476369310.683C3.0618.773%D-17.767%C--10.7D-N/A4559.5h13C++69.1C
NS-11A 6206086350.957C+2.7918.217%D*20.888%C+10.6D--N/A3557.6h15.5C-85D-
MGR-L1 Promise 5855682342.427B*1.3218.052%D*20.247%D22.9DN/A8624.8h14.4C*79.7C+
NS-61 Emissary 5515443921.388B*2.3523.042%D-14.706%C17C-N/A5432h11B+47.9C**
Auraxium Mag-Cutter 4974891,7710.276S3.4724.098%C8.18%C**2.2B+N/A3225.7h1.3A5.3B+
Blitz GD-10 4694613371.368B+2.3721.861%C-12.798%D16.2DN/A5428.4h16C+73.1C+
NC15 Phoenix 6194573911.718S7.9859.204%B*N/A26A+9.2C26817.6h7.1B**12B**
AF-23 Grinder 4484442511.769C+1.9732.574%C14.414%C+20.4DN/A6121.8h10.7F-32.9D**
AF-23 Grinder 4414372511.741C2.0034.835%C-16.018%C+20D-N/A5821.8h11.6F-33.4D*
MGR-S1 Gladius 4374272631.624C**2.1223.098%D20.843%C+12D-N/A5735.5h11.4C+49.5C+
LA1 Anchor 4294231592.66C*1.0819.785%D--21.986%C--29DN/A13314.6h11C55.7C-
NS Decimator 577393954.137M**0.3959.902%C+1.018%D-42.7B+20B+3899.2h4.3B7.2B
C-4 ARX 451377606.283A*2.5433.651%A++N/A96.7C19D--5083.9h1.3C+3.9B+
AF-4 Cyclone 3603562221.604C**2.1420.849%D--18.258%C+13.9D-N/A6025.7h12.9C--62C--
M12 Kobalt 3673533117.667U113.9218.18%C++24.363%B**72C++2.9C*6104.9h18.8C++103.4C*
GD-22S 3373321731.919C**1.8217.792%D--23.193%C+23.2DN/A10714.3h10.8C*61C
Shrike 4903193490.914B+2.8354.538%C2.508%C+23.8C+12.8C+28813.4h5.9B+10.7B+
E540 Halberd 564300605C1.2644.836%C+1%D*22.4D19.7B**102113.4h6.9D-15.4C-
NCM2 Falcon 375276614.525M+0.7842.937%B1.449%D**18.6B++6.7B**11414.8h10.3C**23.9B+
MGR-L1 Promise AE 251242972.495C**1.2520.845%D*19.422%D--24.9D--N/A1109.7h15.7D75.3D-
NS-10 Burster 396234922.543A++1.2030.062%C+1.709%D*6.5B+4.5B+6935.8h120.6B*401.2B++
NC05 Jackhammer 2262221141.947B++1.8032.688%D**16.216%B28.5C--N/A887.8h6.2D18.8D--
MANA Anti-Personnel Turret 2252211341.649N/A2.0915.157%UN/A2210U40U5746000.1h28.2T*186.3T*
Rocklet Rifle 393221882.511M**1.2344.207%D--N/A34B+26.5C*5576.5h30.3B++68.5C**
NC14 Bolt Driver 2222201521.447C+2.3030.917%D77.727%B+12.6DN/A9417.5h2.7C+8.8C+
E540 Halberd-H 3062151514.333B*10.5950.096%DN/A48.9B20.7C+4414.4h4.9B+9.7B+
Skyguard 363214524.115B+0.3723.874%D-N/A10.9D7.6D13219.7h114.3C*478.8C+
Spear Anti-Vehicle Phalanx Turret 303197267.577C++3.8337.867%C--3.046%C--30.8C-16.6C-3156.4h9.2C+24.2C+
NS-10 Burster 3151891021.853A1.8929.818%C+4.233%C-5.2C+3.5C+5836.4h149.1C*499.9C**
NS-15M AE 181177702.529C*1.2119.046%D*27.684%C+25.7D-N/A686.9h12.7C66.8D
EM4 Longshot 168166295.724B*1.9828.623%F81.928%B+23.7C-N/A1147h2.4C8.4D--
LA80 161161275.963B**2.2233.276%D*85.093%B*23.7DN/A676.8h2.4C7.2D
NCM2 Falcon 215149552.709A*1.0345.019%C**1.342%D**10.6C+4.7C+7014.1h19.5D43.4C+
Mauler S6 1481472370.62C3.1226.331%D**18.367%B+17.3DN/A918.5h4.3B+16.5C
Soldier Soaker 143140602.333B**1.4134.726%C++13.571%C+15.7D--N/A438.9h5.8C*16.6B+
Orbital Strike Uplink 1901381138N/A134.26582.857%UN/A460U173.3U23890.3h1.5T*0.3T*
M20 Basilisk 166133187.389A*3.6533.768%C-9.023%A17.5C4.3D-2427.6h73.5B++217.8B+
NSX-P Tanto 1361301370.949C+2.7921.979%D18.462%D--10.5D-N/A5112.4h15.3C++69.8C+
Enforcer ML85 251127373.432C0.3140.697%C+2.362%C*17.9D17.5C*6147.1h15.1D37C
M20 Basilisk 1701201110.909S7.1736.376%C+1.667%D**24C*10C**3365h71.6B++196.9B++
NSX-P Naginata 121119432.767B**0.9815.876%D**23.529%D27DN/A1014.4h13.1C+82.7D
NS-44 Commissioner 1111101980.556C3.1912.381%F**23.636%C*4.3D*N/A2925.5h4.4C35.4T*
19A Fortuna 106104861.209C+2.5321.098%D**24.039%B++7.6D*N/A3513.6h12.1D-57.5D*
LA8 Rebel 1041041120.929C++2.815.464%T*38.462%A*6.5D--N/A2116.1h6B109.8T*
M96 Mjolnir-H 15592156.133B++2.3948.285%C+N/A31.7D21.7D7492.9h41.3C+85.6C+
G40-F Ranger 13686186S82.2629.079%DN/A35.8C++20.8C+5272.4h59.6B+204.8C*
Carver AE 97861,7480.049C3.6923.551%D*9.302%D-0.4DN/A1243.8h1.5D6.2D-
Carver 88791,9890.04C+3.7029.201%C++15.19%C+0.4C--N/A1191.9h1.3B4.6C**
M20 Basilisk 7553153S49.2653.834%C++1.887%D*53B+22C++6501h62.8B**116.6B**
AF-41 Hacksaw 5351225.5S21.7635.432%B7.843%F-42.5B*1.7M**2661.2h6.5C**18.4B+

Consumables
  Name Deaths Consumed Time Equipped
Nanite Revive Grenade01990.1h
Nano-Armor Kit9752,369,739191h
Spawn Beacon257761.7h
Anti-Vehicle MANA Turret01190.2h
Medical Applicator1,112518,51455.7h
Medical Kit1642,8744.4h
Rampart Wall01340.8h
Xiphos Anti-Personnel Phalanx Tower01150h
Cortium Silo01020.3h
Turret AI Module0620.1h
Skywall Shield Emitter0540.2h
Structure Shield Module0550.1h
NC Patriot Flare Gun39271.5h
Welding Device01,1340.1h
Deconstruction Tool02660h
Hardlight Dagger30820035.7h
Spitfire Auto-Turret02950.2h
Recon Detection Device10710,73218.4h
Vortek Rotary1751h
Shield Recharging Field202,6411.1h
Ammunition Package6419,7499.3h
Anti-Infantry MANA Turret145391.5h
Nano-Repair Grenade04450.1h
Snowman Soldier32780.3h
Orbital Strike Target Designator8702.9h
Hardlight Barrier381,7922h
M20 Drake01450.2h
WLT-Howler Mining Laser05,8670.9h

Check the help document for the dictionary if you want to learn more about words used here.


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