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Director General Dreadnaught Waechter300[BLHR] Waechter300
NC BR 97

KDR: 3.02

Score: 40.4m

Last Seen: Jul 16th, 2018 5:01 PM
- OFFLINE - 13.1 hour(s)

Prestige 1, Battle Rank 97 - New Conglomerate on Cobalt - Outfit Member of BlueHornets[BLHR] BlueHornets
NC outfit on Cobalt

Members: 31
Level Progress (to 98): 3%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS L100 Python HESH Titan-150 HESH Titan-150 AP AF-8 RailJack C-4 Tank Mine Frag Grenade M12 Kobalt
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $302,742 MLG Score: 242
Fun Score: N/A
Cheeseburgers Flipped: 397TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
19.974%19.632%3922098411,3181.459631.557

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.081%-0.19C-0.12C+-0.191CHEAD ++ (~9.65)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
65.50.128C++13.10.081C+52.4

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
38.971%1.066%3256899627,1181135799423.8715339%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.213%-0.173C-1.06D*0.784

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
11.30.706B++4.40.647B+6.9

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
20.861%19.206%19559992,0157565902.66534341%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.259%-1.418D**3.978M**0.653

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
89.30.229C++18.60.513B+70.7

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
33.345%83.259%195410002,252129491.739

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.745%-0.269C1.069B**0.66

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.20.362C**2.10.342C**4.1

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
26.698%15.441%1951100313654110.251386

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-1.213D*0.228C++-1.582

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
15.6-0.18C4.20.141C++11.4


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
BlueHornets[BLHR] BlueHornets
NC outfit on Cobalt

Members: 31
40.4m436.1%318 (19.1k)290 (17.4k)3.016752,57817,4293.8664997 (97)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-NC1004400710.918%9.86%10808:0014

8% Combat Medic62% Engineer7% Heavy Assault10% Infiltrator10% Light Assault2% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jan 25th, 2013 4:36 PMApr 29th, 2018 6:07 PMJul 16th, 2018 2:20 PM (1d) (PST)Jul 16th, 2018 1:53 PM (1d) (PST)Jul 16th, 2018 1:01 PM (1d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
578765020.3770.1250.0371.9860.079242

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
34,6804,59030,0902372119517,374

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2326.7h/96.9d 14,811 5,184 27,311 277.2k 2,803 6,275 10,994 80.7m

Heavy AssaultCLASS DETAILS: Heavy Assault
NS-15M2
D-
Kills:1,169
Deaths:874
KDR:1.338
Accuracy:18.594% D-
HSR:18.648% D-
NC6 Gauss SAW
C*
Kills:536
Deaths:485
KDR:1.105
Accuracy:17.277% C-
HSR:24.254% C*
GD-22S
C+
Kills:315
Deaths:162
KDR:1.944
Accuracy:17.716% D-
HSR:23.492% C+
LA1 Anchor
C-
Kills:168
Deaths:69
KDR:2.435
Accuracy:18.329% D*
HSR:21.429% C-
NS-15M AE
C++
Kills:69
Deaths:25
KDR:2.760
Accuracy:16.830% D**
HSR:27.536% C++
NC05 Jackhammer
B*
Kills:61
Deaths:27
KDR:2.259
Accuracy:27.855% F-
HSR:18.033% B*
Kills:2,318
Deaths (as Heavy Assault):1,642
Deaths (to Heavy Assaults):3,859
KDR:1.41169
Kill Difference:676
Playtime:165.172 hours
Usage:7%
Score:1.903m
Score/min:192
Accuracy (listed only):19.433%
HSR (listed only):22.232%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
GD-7F
C
Kills:1,167
Deaths:1,169
KDR:0.998
Accuracy:19.594% D-
HSR:17.909% C
AF-19 Mercenary
C
Kills:1,166
Deaths:1,198
KDR:0.973
Accuracy:20.117% C
HSR:19.040% C
NS-11C
C+
Kills:1,154
Deaths:1,701
KDR:0.678
Accuracy:21.180% C--
HSR:18.631% C+
Razor GD-23
C--
Kills:1,069
Deaths:1,035
KDR:1.033
Accuracy:20.732% D
HSR:17.493% C--
Mauler S6
C+
Kills:136
Deaths:223
KDR:0.610
Accuracy:26.698% D**
HSR:15.441% C+
NSX-P Tanto
D-
Kills:63
Deaths:77
KDR:0.818
Accuracy:21.025% D-
HSR:14.286% D**
Kills:4,755
Deaths (as Engineer):5,403
Deaths (to Engineers):3,632
KDR:0.88007
Kill Difference:648
Playtime:1,433.063 hours
Usage:62%
Score:29.242m
Score/min:340
Accuracy (listed only):21.558%
HSR (listed only):17.133%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
GD-7F
C
Kills:1,167
Deaths:1,169
KDR:0.998
Accuracy:19.594% D-
HSR:17.909% C
AF-4G Cyclone
B**
Kills:1,166
Deaths:737
KDR:1.582
Accuracy:24.907% C-
HSR:27.015% B**
AF-19 Mercenary
C
Kills:1,166
Deaths:1,198
KDR:0.973
Accuracy:20.117% C
HSR:19.040% C
NS-11C
C+
Kills:1,154
Deaths:1,701
KDR:0.678
Accuracy:21.180% C--
HSR:18.631% C+
Razor GD-23
C--
Kills:1,069
Deaths:1,035
KDR:1.033
Accuracy:20.732% D
HSR:17.493% C--
NS-7 PDW
C+
Kills:869
Deaths:686
KDR:1.267
Accuracy:21.511% D
HSR:17.606% C+
Blitz GD-10
C+
Kills:354
Deaths:266
KDR:1.331
Accuracy:23.196% C+
HSR:12.712% D
Mauler S6
C+
Kills:136
Deaths:223
KDR:0.610
Accuracy:26.698% D**
HSR:15.441% C+
AF-4 Cyclone
D
Kills:104
Deaths:58
KDR:1.793
Accuracy:19.584% D*
HSR:13.462% D
MGR-S1 Gladius
C
Kills:80
Deaths:32
KDR:2.500
Accuracy:20.083% D*
HSR:20% C
NSX-P Tanto
D-
Kills:63
Deaths:77
KDR:0.818
Accuracy:21.025% D-
HSR:14.286% D**
Kills:7,328
Deaths (as Light Assault):7,182
Deaths (to Light Assaults):2,983
KDR:1.02033
Kill Difference:146
Playtime:231.681 hours
Usage:10%
Score:2.746m
Score/min:198
Accuracy (listed only):21.693%
HSR (listed only):17.600%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
AF-8 RailJack
B**
Kills:1,830
Deaths:359
KDR:5.097
Accuracy:34.490% C
HSR:83.934% B**
AF-4G Cyclone
B**
Kills:1,166
Deaths:737
KDR:1.582
Accuracy:24.907% C-
HSR:27.015% B**
NS-7 PDW
C+
Kills:869
Deaths:686
KDR:1.267
Accuracy:21.511% D
HSR:17.606% C+
NS-61 Emissary
C
Kills:479
Deaths:309
KDR:1.550
Accuracy:23.490% D
HSR:14.823% C
Blitz GD-10
C+
Kills:354
Deaths:266
KDR:1.331
Accuracy:23.196% C+
HSR:12.712% D
NC14 Bolt Driver
B
Kills:206
Deaths:150
KDR:1.373
Accuracy:30.449% D
HSR:77.185% B
LA80
B**
Kills:160
Deaths:26
KDR:6.154
Accuracy:33.538% D*
HSR:85.625% B**
AF-4 Cyclone
D
Kills:104
Deaths:58
KDR:1.793
Accuracy:19.584% D*
HSR:13.462% D
NS-44 Commissioner
C**
Kills:103
Deaths:194
KDR:0.531
Accuracy:12.323% F**
HSR:23.301% C**
LA8 Rebel
A**
Kills:103
Deaths:109
KDR:0.945
Accuracy:5.613% T-
HSR:38.835% A**
MGR-S1 Gladius
C
Kills:80
Deaths:32
KDR:2.500
Accuracy:20.083% D*
HSR:20% C
EM4 Longshot
C+
Kills:56
Deaths:12
KDR:4.667
Accuracy:22.403% F*
HSR:76.786% C+
Kills:5,510
Deaths (as Infiltrator):2,938
Deaths (to Infiltrators):2,993
KDR:1.87543
Kill Difference:2,572
Playtime:241.450 hours
Usage:10%
Score:2.488m
Score/min:172
Accuracy (listed only):22.632%
HSR (listed only):40.940%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
AF-4G Cyclone
B**
Kills:1,166
Deaths:737
KDR:1.582
Accuracy:24.907% C-
HSR:27.015% B**
NS-7 PDW
C+
Kills:869
Deaths:686
KDR:1.267
Accuracy:21.511% D
HSR:17.606% C+
NC1 Gauss Rifle
C-
Kills:628
Deaths:931
KDR:0.675
Accuracy:18.768% D
HSR:17.834% C-
NS-11A
C+
Kills:556
Deaths:609
KDR:0.913
Accuracy:17.785% D*
HSR:20.324% C+
Blitz GD-10
C+
Kills:354
Deaths:266
KDR:1.331
Accuracy:23.196% C+
HSR:12.712% D
Mauler S6
C+
Kills:136
Deaths:223
KDR:0.610
Accuracy:26.698% D**
HSR:15.441% C+
AF-4 Cyclone
D
Kills:104
Deaths:58
KDR:1.793
Accuracy:19.584% D*
HSR:13.462% D
MGR-S1 Gladius
C
Kills:80
Deaths:32
KDR:2.500
Accuracy:20.083% D*
HSR:20% C
Kills:3,893
Deaths (as Combat Medic):3,542
Deaths (to Combat Medics):1,482
KDR:1.0991
Kill Difference:351
Playtime:194.677 hours
Usage:8%
Score:3.277m
Score/min:281
Accuracy (listed only):21.567%
HSR (listed only):18.049%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-23 Grinder
C
Kills:417
Deaths:246
KDR:1.695
Accuracy:33.052% C
HSR:13.909% C
AF-23 Grinder
C
Kills:409
Deaths:246
KDR:1.663
Accuracy:35.432% C
HSR:15.159% C
NCM2 Falcon
C
Kills:106
Deaths:45
KDR:2.356
Accuracy:37.534% C
HSR:1.887% D*
NS-10 Burster
C+
Kills:66
Deaths:57
KDR:1.158
Accuracy:28.647% C+
HSR:3.030% D-
NS-10 Burster
B
Kills:58
Deaths:67
KDR:0.866
Accuracy:28.310% C+
HSR:6.897% B
Kills:1,056
Deaths (as MAX Suit):330.500
Deaths (to MAX Suits):665
KDR:3.19516
Kill Difference:725.500
Playtime:49.683 hours
Usage:2%
Score:0.766m
Score/min:257
Accuracy (listed only):32.595%
HSR (listed only):8.176%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
B**
Kills:11,483
V. Kills:1,874 N/A
Deaths:314
KDR:36.570
Accuracy:50.744% B
KPH:72.900 B*
VKPH:11.900 B**
C75 Viper
C**
Kills:1,184
V. Kills:168 N/A
Deaths:118
KDR:10.034
Accuracy:29.698% D-
KPH:34.400 C**
VKPH:4.900 D
L100 Python AP
C+
Kills:1,073
V. Kills:667 161%
Deaths:151
KDR:7.106
Accuracy:49.628% D
KPH:27 C+
VKPH:16.800 C
L100 Python HEAT
C+
Kills:1,042
V. Kills:320 325%
Deaths:132
KDR:7.894
Accuracy:46.923% C
KPH:30.600 C+
VKPH:9.400 C
Skyguard
C--
Kills:200
V. Kills:144 138%
Deaths:52
KDR:3.846
Accuracy:23.829% D-
KPH:10.400 C--
VKPH:7.500 D
Kills:14,982 (14,982 + 0)
Deaths:767
KDR:19.533
VKDR:4.137
Vehicle Kills:3,173
Kill Difference:14,215
Playtime:284.982 hours
Usage:12%
Score:3.544m
Score/min:207
Driving Accuracy:23.829%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 HESH
B**
Kills:6,346
V. Kills:1,432 443%
Deaths:269
KDR:23.591
Accuracy:48.395% C++
KPH:51.500 B+
VKPH:11.600 B**
Titan-150 AP
B+
Kills:4,855
V. Kills:3,057 159%
Deaths:600
KDR:8.092
Accuracy:51.228% C*
KPH:27 B+
VKPH:17 B+
Titan-150 HEAT
C**
Kills:935
V. Kills:332 281%
Deaths:118
KDR:7.924
Accuracy:42.388% C-
KPH:23.400 C**
VKPH:8.300 C+
E540 Halberd
B*
Kills:272
V. Kills:250 108%
Deaths:57
KDR:4.772
Accuracy:44.946% C+
KPH:21.400 D
VKPH:19.700 B*
Enforcer ML85
C++
Kills:127
V. Kills:124 102%
Deaths:37
KDR:3.432
Accuracy:40.697% C+
KPH:17.900 D
VKPH:17.500 C++
Kills:12,535 (12,136 + 399)
Deaths:1,081
KDR:11.596
VKDR:4.806
Vehicle Kills:5,195
Kill Difference:11,454
Playtime:362.643 hours
Usage:16%
Score:5.331m
Score/min:245
Driving Accuracy:42.388%
Gunner Accuracy:40.697%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

M96 Mjolnir-H
D
Kills:86
V. Kills:59 143%
Deaths:14
KDR:6.143
Accuracy:48.851% C+
KPH:31.500 D
VKPH:21.600 D
E540 Halberd-H
C+
Kills:67
V. Kills:33 197%
Deaths:9
KDR:7.444
Accuracy:54.502% C
KPH:39.400 C+
VKPH:19.400 C+
Kills:153 (0 + 153)
Deaths:23
KDR:6.652
VKDR:4
Vehicle Kills:92
Kill Difference:130
Playtime:4.429 hours
Usage:0%
Score:0.166m
Score/min:624
Driving Accuracy:N/A%
Gunner Accuracy:54.502%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
C**
Kills:1,192
V. Kills:42 N/A
Deaths:17
KDR:70.118
Accuracy:17.830% C+
KPH:73.300 C**
VKPH:2.600 C++
M12 Kobalt
C**
Kills:338
V. Kills:14 N/A
Deaths:3
KDR:112.667
Accuracy:18.135% C++
KPH:72.400 C+
VKPH:3 C**
M20 Basilisk
C++
Kills:91
V. Kills:40 222%
Deaths:11
KDR:8.273
Accuracy:36.106% C+
KPH:22.200 C++
VKPH:9.800 C++
M20 Basilisk
C-
Kills:86
V. Kills:28 297%
Deaths:18
KDR:4.778
Accuracy:31.408% D
KPH:14.700 C-
VKPH:4.800 D
Kills:1,707 (0 + 1,707)
Deaths:49
KDR:34.837
VKDR:2.531
Vehicle Kills:124
Kill Difference:1,658
Playtime:30.902 hours
Usage:1%
Score:0.652m
Score/min:352
Driving Accuracy:N/A%
Gunner Accuracy:31.408%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
L100 Python HESH 13,35711,48331436.57M33.5550.744%BN/A73B*11.9B**251157.4h2.8B+5.4B+
Titan-150 HESH 7,7786,34626923.591A20.5748.395%C++N/A51.5B+11.6B**227123.2h2.8B+5.8B+
Titan-150 AP 7,9124,8556008.092B+5.0851.228%C*2.039%D27B+17B+221179.6h4.4C*8.5B+
AF-8 RailJack 1,8351,8303595.097B**2.0834.49%C83.934%B**26.3C*N/A6469.6h2B+5.7B+
C-4 1,9941,5935033.167A0.1529.847%B**N/A141A+35.5B+80011.3h1.1B*3.7B*
Tank Mine 1,7861,23111011.191S8.1729.006%CN/A208.6A*94.1B**13855.9h1.5B*5.2B++
Frag Grenade 1,2461,21411214N/A1,210.9849.863%B+N/A485.6C+12.8A14452.5h3.8C++7.5B+
M12 Kobalt 1,2341,1921770.118S67.1017.83%C+24.077%A73.1C**2.6C++33816.3h16.9B+94.7B+
C75 Viper 1,3521,18411810.034A7.0229.698%D-1.098%C--34.4C**4.9D13734.4h8.5B*28.6B+
NS-15M2 1,1861,1698741.338C+1.6818.594%D-18.648%D-21.9DN/A6153.3h13.4C+72C
GD-7F 1,1851,1671,1690.998C+2.0219.594%D-17.909%C13.7DN/A3785.2h12.4B63.5C+
AF-4G Cyclone 1,1711,1667371.582C+1.4324.907%C-27.015%B**32.8C-N/A6235.6h9B+36.2C*
AF-19 Mercenary 1,1971,1661,1980.973C*2.0420.117%C19.04%C12.4C-N/A4594.2h13.1C*65C++
NS-11C 1,1711,1541,7010.678C2.3421.18%C--18.631%C+6.3D--N/A25182.4h17.9D84.3C
L100 Python AP 1,7401,0731517.106B*4.0949.628%D2.516%C27C+16.8C19839.8h5.2B+10.4B+
Razor GD-23 1,0911,0691,0351.033C++1.9820.732%D17.493%C--7.7D-N/A23138.5h13.4C+64.4C+
L100 Python HEAT 1,3621,0421327.894B+4.8846.923%C2.975%C++30.6C+9.4C14434h4.9B+10.4B
Titan-150 HEAT 1,2679351187.924B++4.9142.388%C-3.102%C+23.4C**8.3C+17540h4.6B10.9C*
NS-7 PDW 8848696861.267B1.7521.511%D17.606%C+19.8CN/A5344h16.2C+75.2C+
NC1 Gauss Rifle 6396289310.675C2.3418.768%D17.834%C-10.7D-N/A3858.9h12.9C++68.9C+
NS-11A 5645566090.913C2.1017.785%D*20.324%C+10.6D--N/A3352.5h14.8C82.9D
NC6 Gauss SAW 5445364851.105C+1.9117.277%C-24.254%C*18.6C--N/A9528.8h10.7C+61.8C+
Auraxium Mag-Cutter 4974891,3360.366S2.6524.483%C8.18%B2.9B*N/A4170.8h1.3A5.2B+
NS-61 Emissary 4844793091.55B**1.4723.49%D14.823%C23.4C+N/A7120.5h10.8B+46.2C**
AF-23 Grinder 4214172461.695C1.3233.052%C13.909%C20DN/A5820.8h11F--33.2F
AF-23 Grinder 4134092461.663C1.3535.432%C15.159%C19.7D-N/A5620.8h12F**33.8D**
Blitz GD-10 3613542661.331B1.6923.196%C+12.712%D21.5CN/A6416.5h15.6C++67.4C++
Sticky Grenade 3593461346N/A342.9854.825%C*N/A692D26A++17720.5h2.6C4.8C+
M12 Kobalt 3523383112.667U109.6518.135%C++24.556%A71.9C+3C**6184.7h18.9C+104.3C++
Shrike 4843153480.905B2.1154.473%C2.54%C+23.7C+12.7C++24313.3h5.8B+10.7B
GD-22S 3203151621.944C**1.0717.716%D-23.492%C+23.9C--N/A9713.2h10.8C*61.2C+
E540 Halberd 522272574.772C1.7644.946%C+1.103%D*21.4D19.7B*79912.7h7.2D--16C--
NC15 Phoenix 308209277.741S4.7254.462%C++N/A22.7B*10.8C+2649.2h7.4B*13.6B*
NC14 Bolt Driver 2082061501.373C1.6430.449%D77.185%B12.7DN/A8416.2h2.7C+9C
MANA Anti-Personnel Turret 2052021281.578N/A1.4414.738%UN/A2020U30U4587800.1h27.9T*189.1T*
Skyguard 344200523.846B++0.8323.829%D-N/A10.4C--7.5D11019.3h119.5C*501.3C+
Spear Anti-Vehicle Phalanx Turret 300194257.76C++4.7437.685%C--3.093%D30.3C-16.6C-2806.4h9.2C+24.4C+
Rocklet Rifle 306171762.25M++0.7743.206%D*N/A34.9B+27.6C++5114.9h28.9B++66.8C**
LA1 Anchor 170168692.435C++0.5818.329%D*21.429%C-25.8DN/A1296.5h10.3C+56.4C-
LA80 160160266.154B++3.1433.538%D*85.625%B**23.5DN/A646.8h2.4C7.1C--
Mauler S6 1371362230.61C2.4126.698%D**15.441%C+17.4DN/A817.8h4.2B+15.6C+
C-4 ARX 161134158.933S5.9236.709%M+N/A83.8D16.9D*4711.6h1.3C+3.5B*
Enforcer ML85 251127373.432C0.4240.697%C+2.362%C++17.9D17.5C++5697.1h15.1C-37C
NS Decimator 183115313.71M*0.6956.156%C--N/A35.9C*21.3B++4413.2h3.9B++6.9B+
NCM2 Falcon 159106452.356B**0.6637.534%C1.887%D*13.4C+6.7B*1157.9h11.6C+31C++
AF-4 Cyclone 107104581.793B+1.2219.584%D*13.462%D15.5DN/A936.7h13.3D68D
NS-44 Commissioner 1041031940.531C2.4912.323%F**23.301%C**4.2D*N/A2524.6h4.4C35.6T*
LA8 Rebel 1031031090.945C++2.075.613%T-38.835%A**6.7D--N/A2015.4h5.9B+105.5T*
M20 Basilisk 13191118.273M+5.2636.106%C+N/A22.2C++9.8C++3134.1h77.6C++215B+
M96 Mjolnir-H 14586146.143B++3.1348.851%C+N/A31.9D21.9D6382.7h41C+84C+
M20 Basilisk 11486184.778B**1.7631.408%D12.791%A*14.6C--4.7D-2065.9h83.1C*264.5C++
MGR-S1 Gladius 8180322.5B*0.5220.083%D*20%C20DN/A1994h10.9C+54.1C-
M12 Kobalt 8177177B++73.9822.204%C++23.377%B**110C++5.7B++4220.7h18C++81.1C*
Carver 82751,7220.044C2.9728.657%C*16%C+0.4DN/A1168.5h1.3B4.5B
NS-15M AE 7169252.76B+0.2616.83%D**27.536%C++20.3D--N/A513.4h13.2C-78.3D-
E540 Halberd-H 1006797.444C++4.4354.502%CN/A39.4C+19.4C+5991.7h5.1B+9.3B+
NS-10 Burster 12766571.158C**1.8628.647%C+3.03%D-3.5D3.2C6019h181.7C634.3C+
NSX-P Tanto 6663770.818C+2.2021.025%D-14.286%D**11.1DN/A565.7h16.3C+77.5C
NC05 Jackhammer 6361272.259B*0.7627.855%F-18.033%B*22.6DN/A922.7h5.3C+19D--
NS-10 Burster 10958670.866C+2.1528.31%C+6.897%B3D--2.6D5219.5h206.9D--730.8C--
EM4 Longshot 5856124.667B+1.6522.403%F*76.786%C+17DN/A1073.3h2.5C-11F-

Consumables
  Name Deaths Consumed Time Equipped
NC Patriot Flare Gun39271.5h
Anti-Vehicle MANA Turret01170.2h
Nano-Armor Kit7461,670,948136.8h
Nano-Repair Grenade04090.1h
Snowman Soldier21460.1h
Spawn Beacon145401.1h
Hardlight Dagger18619122.9h
Nanite Revive Grenade01420h
Medical Kit901,9892.8h
Medical Applicator1,091490,34553.5h
Deconstruction Tool02660h
Xiphos Anti-Personnel Phalanx Tower01150h
Recon Detection Device948,18914.9h
Anti-Infantry MANA Turret145031.4h
Shield Recharging Field192,2351h
Ammunition Package5112,1386.4h
WLT-Howler Mining Laser01,5030.3h
M20 Drake01450.2h
Hardlight Barrier238190.9h
Vortek Rotary1751h

Check the help document for the dictionary if you want to learn more about words used here.


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