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Executor A.S.P. Operative Waechter300[BLHR] Waechter300
NC BR 139

KDR: 3.19

Score: 43.2m

Last Seen: Sep 20th, 2018 1:22 PM
- OFFLINE - 18.9 hour(s)

Prestige 1, Battle Rank 100 (139 total) - New Conglomerate on Cobalt - Outfit Member of BlueHornets[BLHR] BlueHornets
NC outfit on Cobalt

Members: 29
Level Progress (to 101): 0%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS L100 Python HESH Titan-150 HESH Titan-150 AP AF-8 RailJack C-4 AF-34 Mattock AF-34 Mattock Tank Mine
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $360,288 MLG Score: 288
Fun Score: N/A
Cheeseburgers Flipped: 850TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
19.941%19.591%3912198711,8781.444661.749

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.032%-0.204C-0.14C-0.141CHEAD ++ (~9.62)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
65.60.126C++13.10.083C+52.5

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
39.301%1.03%33118100028,1641169832524.0718338%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.243%-0.146C-1.058D*0.783

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
11.10.712B++4.40.651B+6.8

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
21.148%19.088%197510032,1067906012.66582350%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.201%-1.391D**3.882M**0.609

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
88.80.24C++18.80.515B+70

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
33.357%83.465%197410042,286136091.68088

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.123%-0.26C1.078B**0.192

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.20.366C**2.10.345C**4.1

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
26.698%15.441%1971100713657610.236111

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-1.217D*0.21C++-1.592

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
15.6-0.18C4.20.142C++11.4


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
BlueHornets[BLHR] BlueHornets
NC outfit on Cobalt

Members: 29
43.2m430.1%319 (19.1k)290 (17.4k)3.1932458,84518,4284.05155139 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-NC1008469011.99%10.089%12108:0417

8% Combat Medic59% Engineer8% Heavy Assault10% Infiltrator10% Light Assault4% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jan 25th, 2013 4:36 PMApr 29th, 2018 6:07 PMSep 20th, 2018 9:00 AM (21h) (PST)Sep 20th, 2018 9:49 AM (21h) (PST)Sep 20th, 2018 9:22 AM (21h) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
593944990.3950.1240.0402.0390.079288

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
35,6035,62429,9792472122517,423

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2480h/103.3d 15,817 5,937 30,030 303.4k 3,004 6,836 11,683 88.3m

Heavy AssaultCLASS DETAILS: Heavy Assault
NS-15M2
D-
Kills:1,169
Deaths:874
KDR:1.338
Accuracy:18.594% D--
HSR:18.648% D-
NC6 Gauss SAW
C+
Kills:605
Deaths:515
KDR:1.175
Accuracy:17.288% C-
HSR:22.810% C+
GD-22S
C+
Kills:328
Deaths:166
KDR:1.976
Accuracy:17.767% D--
HSR:23.171% C+
MGR-L1 Promise
C-
Kills:250
Deaths:119
KDR:2.101
Accuracy:17.702% D--
HSR:21.600% C-
LA1 Anchor
C--
Kills:168
Deaths:69
KDR:2.435
Accuracy:18.329% D*
HSR:21.429% C--
NC05 Jackhammer
B+
Kills:164
Deaths:81
KDR:2.025
Accuracy:32.684% D*
HSR:16.463% B+
NS-15M AE
C++
Kills:70
Deaths:26
KDR:2.692
Accuracy:16.907% F
HSR:27.143% C++
Kills:2,754
Deaths (as Heavy Assault):1,850
Deaths (to Heavy Assaults):4,066
KDR:1.48865
Kill Difference:904
Playtime:188.742 hours
Usage:8%
Score:2.222m
Score/min:196
Accuracy (listed only):19.896%
HSR (listed only):21.609%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Razor GD-23
D
Kills:1,169
Deaths:1,085
KDR:1.077
Accuracy:20.834% D
HSR:17.365% D
GD-7F
C
Kills:1,167
Deaths:1,169
KDR:0.998
Accuracy:19.594% D-
HSR:17.909% C
AF-19 Mercenary
C
Kills:1,166
Deaths:1,198
KDR:0.973
Accuracy:20.117% C
HSR:19.040% C
NS-11C
C+
Kills:1,154
Deaths:1,701
KDR:0.678
Accuracy:21.180% C--
HSR:18.631% C+
Gauss Compact S
C+
Kills:471
Deaths:236
KDR:1.996
Accuracy:20.083% D
HSR:18.471% C+
Mauler S6
C+
Kills:136
Deaths:223
KDR:0.610
Accuracy:26.698% D**
HSR:15.441% C+
NSX-P Tanto
D
Kills:63
Deaths:77
KDR:0.818
Accuracy:21.025% D
HSR:14.286% D**
Kills:5,326
Deaths (as Engineer):5,689
Deaths (to Engineers):3,774
KDR:0.93619
Kill Difference:363
Playtime:1,465.156 hours
Usage:59%
Score:29.995m
Score/min:341
Accuracy (listed only):21.361%
HSR (listed only):17.306%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Razor GD-23
D
Kills:1,169
Deaths:1,085
KDR:1.077
Accuracy:20.834% D
HSR:17.365% D
GD-7F
C
Kills:1,167
Deaths:1,169
KDR:0.998
Accuracy:19.594% D-
HSR:17.909% C
AF-4G Cyclone
B*
Kills:1,166
Deaths:737
KDR:1.582
Accuracy:24.907% C-
HSR:27.015% B*
AF-19 Mercenary
C
Kills:1,166
Deaths:1,198
KDR:0.973
Accuracy:20.117% C
HSR:19.040% C
NS-11C
C+
Kills:1,154
Deaths:1,701
KDR:0.678
Accuracy:21.180% C--
HSR:18.631% C+
NS-7 PDW
C+
Kills:884
Deaths:700
KDR:1.263
Accuracy:21.592% D
HSR:17.421% C+
Gauss Compact S
C+
Kills:471
Deaths:236
KDR:1.996
Accuracy:20.083% D
HSR:18.471% C+
Blitz GD-10
C+
Kills:371
Deaths:272
KDR:1.364
Accuracy:23.318% C+
HSR:12.938% D
AF-4 Cyclone
C+
Kills:163
Deaths:94
KDR:1.734
Accuracy:20.174% D--
HSR:17.791% C+
Mauler S6
C+
Kills:136
Deaths:223
KDR:0.610
Accuracy:26.698% D**
HSR:15.441% C+
MGR-S1 Gladius
C
Kills:80
Deaths:32
KDR:2.500
Accuracy:20.212% D*
HSR:20% C
NSX-P Tanto
D
Kills:63
Deaths:77
KDR:0.818
Accuracy:21.025% D
HSR:14.286% D**
Kills:7,990
Deaths (as Light Assault):7,524
Deaths (to Light Assaults):3,162
KDR:1.06194
Kill Difference:466
Playtime:256.738 hours
Usage:10%
Score:3.118m
Score/min:202
Accuracy (listed only):21.644%
HSR (listed only):18.026%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
AF-8 RailJack
B**
Kills:1,832
Deaths:359
KDR:5.103
Accuracy:34.488% C
HSR:83.952% B**
AF-4G Cyclone
B*
Kills:1,166
Deaths:737
KDR:1.582
Accuracy:24.907% C-
HSR:27.015% B*
NS-7 PDW
C+
Kills:884
Deaths:700
KDR:1.263
Accuracy:21.592% D
HSR:17.421% C+
NS-61 Emissary
C
Kills:501
Deaths:328
KDR:1.527
Accuracy:23.299% D
HSR:14.970% C
Blitz GD-10
C+
Kills:371
Deaths:272
KDR:1.364
Accuracy:23.318% C+
HSR:12.938% D
NC14 Bolt Driver
B
Kills:206
Deaths:150
KDR:1.373
Accuracy:30.449% D
HSR:77.185% B
AF-4 Cyclone
C+
Kills:163
Deaths:94
KDR:1.734
Accuracy:20.174% D--
HSR:17.791% C+
LA80
B**
Kills:160
Deaths:26
KDR:6.154
Accuracy:33.538% D--
HSR:85.625% B**
Soldier Soaker
B+
Kills:113
Deaths:48
KDR:2.354
Accuracy:37.478% B+
HSR:13.274% C
NS-44 Commissioner
C**
Kills:110
Deaths:195
KDR:0.564
Accuracy:12.395% F*
HSR:23.636% C**
LA8 Rebel
A**
Kills:103
Deaths:110
KDR:0.936
Accuracy:5.626% T-
HSR:38.835% A**
EM4 Longshot
B++
Kills:88
Deaths:19
KDR:4.632
Accuracy:25.063% F--
HSR:84.091% B++
MGR-S1 Gladius
C
Kills:80
Deaths:32
KDR:2.500
Accuracy:20.212% D*
HSR:20% C
Kills:5,777
Deaths (as Infiltrator):3,070
Deaths (to Infiltrators):3,167
KDR:1.88176
Kill Difference:2,707
Playtime:256.091 hours
Usage:10%
Score:2.702m
Score/min:176
Accuracy (listed only):24.041%
HSR (listed only):39.749%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
AF-4G Cyclone
B*
Kills:1,166
Deaths:737
KDR:1.582
Accuracy:24.907% C-
HSR:27.015% B*
NS-7 PDW
C+
Kills:884
Deaths:700
KDR:1.263
Accuracy:21.592% D
HSR:17.421% C+
NC1 Gauss Rifle
C-
Kills:628
Deaths:931
KDR:0.675
Accuracy:18.756% D
HSR:17.834% C-
NS-11A
C+
Kills:563
Deaths:613
KDR:0.918
Accuracy:17.805% D*
HSR:20.071% C+
Blitz GD-10
C+
Kills:371
Deaths:272
KDR:1.364
Accuracy:23.318% C+
HSR:12.938% D
AF-4 Cyclone
C+
Kills:163
Deaths:94
KDR:1.734
Accuracy:20.174% D--
HSR:17.791% C+
Mauler S6
C+
Kills:136
Deaths:223
KDR:0.610
Accuracy:26.698% D**
HSR:15.441% C+
MGR-S1 Gladius
C
Kills:80
Deaths:32
KDR:2.500
Accuracy:20.212% D*
HSR:20% C
Kills:3,991
Deaths (as Combat Medic):3,602
Deaths (to Combat Medics):1,554
KDR:1.108
Kill Difference:389
Playtime:195.471 hours
Usage:8%
Score:3.315m
Score/min:283
Accuracy (listed only):21.682%
HSR (listed only):18.564%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-34 Mattock
B++
Kills:1,509
Deaths:208
KDR:7.255
Accuracy:39.685% B++
HSR:14.248% C-
AF-34 Mattock
B++
Kills:1,493
Deaths:208
KDR:7.178
Accuracy:42.799% B++
HSR:16.477% C
AF-23 Grinder
C
Kills:440
Deaths:249
KDR:1.767
Accuracy:32.537% C
HSR:14.091% C
AF-23 Grinder
C+
Kills:432
Deaths:249
KDR:1.735
Accuracy:34.820% C
HSR:15.741% C+
NCM2 Falcon
C++
Kills:169
Deaths:55
KDR:3.073
Accuracy:40.082% C++
HSR:1.183% F
NS-10 Burster
C+
Kills:156
Deaths:80
KDR:1.950
Accuracy:29.478% C+
HSR:2.564% D--
NS-10 Burster
C+
Kills:143
Deaths:90
KDR:1.589
Accuracy:29.213% C+
HSR:5.594% C+
NCM2 Falcon
C+
Kills:87
Deaths:49
KDR:1.776
Accuracy:41.737% C+
HSR:0% F--
Kills:4,429
Deaths (as MAX Suit):594
Deaths (to MAX Suits):704
KDR:7.45623
Kill Difference:3,835
Playtime:106.436 hours
Usage:4%
Score:1.857m
Score/min:291
Accuracy (listed only):36.294%
HSR (listed only):8.737%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
B**
Kills:12,183
V. Kills:2,052 N/A
Deaths:333
KDR:36.586
Accuracy:51.053% B
KPH:73.300 B*
VKPH:12.300 B**
C75 Viper
C**
Kills:1,184
V. Kills:168 N/A
Deaths:118
KDR:10.034
Accuracy:29.698% D-
KPH:34.400 C**
VKPH:4.900 D
L100 Python AP
C+
Kills:1,083
V. Kills:670 161%
Deaths:152
KDR:7.125
Accuracy:49.622% D
KPH:27.100 C+
VKPH:16.800 C
L100 Python HEAT
C+
Kills:1,042
V. Kills:320 325%
Deaths:132
KDR:7.894
Accuracy:46.923% C-
KPH:30.600 C+
VKPH:9.400 C
Skyguard
C--
Kills:200
V. Kills:144 138%
Deaths:52
KDR:3.846
Accuracy:23.829% D-
KPH:10.400 C--
VKPH:7.500 D
Kills:15,692 (15,692 + 0)
Deaths:787
KDR:19.939
VKDR:4.262
Vehicle Kills:3,354
Kill Difference:14,905
Playtime:293.988 hours
Usage:12%
Score:3.716m
Score/min:211
Driving Accuracy:23.829%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 HESH
B*
Kills:6,391
V. Kills:1,445 442%
Deaths:272
KDR:23.496
Accuracy:48.318% C++
KPH:51.400 B+
VKPH:11.600 B*
Titan-150 AP
B+
Kills:5,141
V. Kills:3,192 161%
Deaths:611
KDR:8.414
Accuracy:51.517% C*
KPH:27.800 B+
VKPH:17.300 B+
Titan-150 HEAT
C**
Kills:940
V. Kills:334 281%
Deaths:118
KDR:7.966
Accuracy:42.431% C-
KPH:23.400 C**
VKPH:8.300 C+
E540 Halberd
B*
Kills:273
V. Kills:251 108%
Deaths:57
KDR:4.789
Accuracy:45.024% C+
KPH:21.500 D
VKPH:19.800 B*
Enforcer ML85
C++
Kills:127
V. Kills:124 102%
Deaths:37
KDR:3.432
Accuracy:40.697% C+
KPH:17.900 D
VKPH:17.500 C++
Kills:12,872 (12,472 + 400)
Deaths:1,095
KDR:11.755
VKDR:4.882
Vehicle Kills:5,346
Kill Difference:11,777
Playtime:368.835 hours
Usage:15%
Score:5.466m
Score/min:247
Driving Accuracy:42.431%
Gunner Accuracy:40.697%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

M96 Mjolnir-H
D
Kills:88
V. Kills:61 142%
Deaths:15
KDR:5.867
Accuracy:48.722% C+
KPH:32 D
VKPH:22.200 D
E540 Halberd-H
C+
Kills:67
V. Kills:33 197%
Deaths:9
KDR:7.444
Accuracy:54.502% C
KPH:39.100 C+
VKPH:19.200 C
Kills:155 (0 + 155)
Deaths:24
KDR:6.458
VKDR:3.917
Vehicle Kills:94
Kill Difference:131
Playtime:4.469 hours
Usage:0%
Score:0.171m
Score/min:638
Driving Accuracy:N/A%
Gunner Accuracy:54.502%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
B
Kills:1,266
V. Kills:48 N/A
Deaths:17
KDR:74.471
Accuracy:18.297% C++
KPH:74.100 B
VKPH:2.800 C**
M12 Kobalt
C*
Kills:345
V. Kills:14 N/A
Deaths:3
KDR:115
Accuracy:18.223% C++
KPH:71.900 C+
VKPH:2.900 C*
M20 Basilisk
C++
Kills:97
V. Kills:42 226%
Deaths:11
KDR:8.818
Accuracy:36.660% C+
KPH:21.700 C++
VKPH:9.400 C++
M20 Basilisk
C--
Kills:95
V. Kills:29 317%
Deaths:18
KDR:5.278
Accuracy:31.469% D
KPH:14.600 C--
VKPH:4.500 D-
Kills:1,803 (0 + 1,803)
Deaths:49
KDR:36.796
VKDR:2.714
Vehicle Kills:133
Kill Difference:1,754
Playtime:32.852 hours
Usage:1%
Score:0.677m
Score/min:343
Driving Accuracy:N/A%
Gunner Accuracy:31.469%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
L100 Python HESH 14,23512,18333336.586A*33.3951.053%BN/A73.3B*12.3B**253166.3h2.8B+5.5B+
Titan-150 HESH 7,8366,39127223.496A20.3048.318%C++N/A51.4B+11.6B*227124.3h2.8B+5.9B+
Titan-150 AP 8,3335,1416118.414B+5.2251.517%C*1.945%D27.8B+17.3B+224184.7h4.3C*8.4B+
AF-8 RailJack 1,8371,8323595.103B**1.9134.488%C83.952%B**26.2C*N/A6469.8h2B++5.7B+
C-4 2,0081,6055033.191A0.0030.341%B**N/A142A+35.7B+82011.3h1.1B*3.7B*
AF-34 Mattock 1,5361,5092087.255B**4.0639.685%B++14.248%C-39.2C+N/A9038.5h8.5F21.4C
AF-34 Mattock 1,5281,4932087.178A3.9842.799%B++16.477%C38.8C+N/A9038.5h9.4F21.9C
Tank Mine 1,8381,26911111.432S8.2429.416%CN/A211.5A*94.8B**13936h1.5B*5.2B++
M12 Kobalt 1,3141,2661774.471S71.2818.297%C++23.697%A74B2.8C**33517.1h17.1B+93.5B+
Frag Grenade 1,2791,24711247N/A1,243.8149.915%B+N/A479.6C+12.3B**14492.6h3.8C++7.6B
C75 Viper 1,3521,18411810.034B**6.8429.698%D-1.098%C-34.4C**4.9D13834.4h8.5B*28.6B+
Razor GD-23 1,1961,1691,0851.077C++2.1220.834%D17.365%D8.1D-N/A24144.7h13.3C+63.6C+
NS-15M2 1,1861,1698741.338C+1.8618.594%D--18.648%D-21.9DN/A6253.3h13.4C+72C
GD-7F 1,1851,1671,1690.998C+2.2019.594%D-17.909%C13.7DN/A3785.2h12.4B+63.5C+
AF-4G Cyclone 1,1711,1667371.582C+1.6124.907%C-27.015%B*32.8C-N/A6235.6h9B+36.2C*
AF-19 Mercenary 1,1971,1661,1980.973C*2.2220.117%C19.04%C12.3C-N/A4794.5h13.1C*65C++
NS-11C 1,1711,1541,7010.678C2.5221.18%C--18.631%C+6.3D--N/A25182.8h17.9D84.3C
L100 Python AP 1,7531,0831527.125B*3.9349.622%D2.493%C27.1C+16.8C20139.9h5.1B++10.4B+
L100 Python HEAT 1,3621,0421327.894B+4.7046.923%C-2.975%C++30.6C+9.4C14534h4.9B+10.4B
Titan-150 HEAT 1,2749401187.966B+4.7742.431%C-3.085%C+23.4C**8.3C+17740.1h4.6B10.9C*
NS-7 PDW 8998847001.263B+1.9321.592%D17.421%C+19.8CN/A5444.7h16.3C+75.3C+
NC1 Gauss Rifle 6396289310.675C2.5218.756%D17.834%C-10.7D-N/A4058.9h12.9C++68.9C+
NC6 Gauss SAW 6156055151.175C+2.0217.288%C-22.81%C+19.5C-N/A10031h10.5C++60.5C++
NS-11A 5725636130.918C2.2817.805%D*20.071%C+10.6D--N/A3453h14.8C83D
NS-61 Emissary 5065013281.527B**1.6723.299%D14.97%C22.2C+N/A6822.6h10.9B+46.8B
Auraxium Mag-Cutter 4974891,6880.29S2.9024.294%C8.18%C**2.4B*N/A3206.2h1.3A5.3B+
Gauss Compact S 4794712361.996A1.2020.083%D18.471%C+20.3C+N/A6423.2h10.9C++54.5C+
AF-23 Grinder 4444402491.767C+1.4332.537%C14.091%C20.4DN/A5921.6h10.7F--33F
AF-23 Grinder 4364322491.735C1.4634.82%C15.741%C+20D-N/A5621.6h11.7F*33.5D**
Blitz GD-10 3783712721.364B+1.8323.318%C+12.938%D21.7CN/A6617.1h15.5C++66.7C++
Sticky Grenade 3593461346N/A342.8154.825%C*N/A692D26A++18030.5h2.6C4.8C+
M12 Kobalt 3593453115U111.8118.223%C++24.638%A71.9C+2.9C*6074.8h18.9C+103.6C*
GD-22S 3333281661.976C**1.2217.767%D--23.171%C+24.1C--N/A9913.6h10.8C*60.5C+
Shrike 4873173480.911B2.2854.567%C2.524%C+23.7C+12.7C+25313.4h5.9B+10.7B
E540 Halberd 524273574.789C1.6045.024%C+1.099%D*21.5D19.8B*81712.7h7.2D--16C--
MGR-L1 Promise 2572501192.101B+1.0917.702%D--21.6%C-23.4DN/A9710.7h14C*78.9C+
NC15 Phoenix 346240278.889S5.7055.542%C**N/A23.3B++10.3C+25910.3h7.4B*13.3B**
C-4 ARX 273226297.793M*4.6033.871%A*N/A94.2C19.6D--4952.4h1.3C+3.8B++
NC14 Bolt Driver 2082061501.373C+1.8230.449%D77.185%B12.5DN/A8516.5h2.7C+9C+
MANA Anti-Personnel Turret 2052021301.554N/A1.6414.746%UN/A2020U30U4707300.1h27.9T*189.3T*
Skyguard 344200523.846B+0.6523.829%D-N/A10.4C--7.5D11419.3h119.5C*501.3C+
Spear Anti-Vehicle Phalanx Turret 301195257.8C++4.6137.695%C--3.077%D30.5C-16.6C-2856.4h9.2C+24.4C+
Rocklet Rifle 337189822.305M++0.8943.698%D--N/A33.8B+26.4C++5005.6h30.6B+70C*
NS Decimator 279177453.933M**0.7457.013%C-N/A39.3B+22.7B*4134.5h3.9B++6.8B+
NCM2 Falcon 246169553.073A++0.1240.082%C++1.183%F15.2C**6.9B**10911.1h11.6C+28.9C*
LA1 Anchor 170168692.435C++0.7618.329%D*21.429%C--25.8DN/A1376.5h10.3C+56.4C-
NC05 Jackhammer 167164812.025B++1.1732.684%D*16.463%B+27.3C--N/A816h6.4D--19.7D--
AF-4 Cyclone 167163941.734B+1.4620.174%D--17.791%C+17.7DN/A919.2h13.6D67.2D
LA80 160160266.154B*2.9633.538%D--85.625%B**23.5DN/A646.8h2.4C7.1C-
NS-10 Burster 272156801.95A1.2429.478%C+2.564%D--5.3C++4C*6129.2h136.6B++463.6B+
NS-10 Burster 242143901.589B**1.6029.213%C+5.594%C+4.8C+3.3C5629.7h148.8C*509.5C**
Mauler S6 1371362230.61C2.5826.698%D**15.441%C+17.4DN/A847.8h4.2B++15.6C+
Enforcer ML85 251127373.432C0.2440.697%C+2.362%C++17.9D17.5C++5837.1h15.1C-37C
Soldier Soaker 115113482.354B**0.8437.478%B+13.274%C21.3D-N/A465.3h5.8C**15.4B+
NS-44 Commissioner 1111101950.564C2.6312.395%F*23.636%C**4.4D*N/A2625.1h4.3C34.5T-
LA8 Rebel 1031031100.936C++2.265.626%T-38.835%A**6.7D--N/A2015.4h5.9B+105.6T*
M20 Basilisk 13997118.818M++5.6236.66%C+N/A21.6C+9.3C+3044.5h80.2C++218.8B+
M20 Basilisk 12495185.278A2.0831.469%D11.579%A*14.6C--4.5D-1966.5h78.9C**250.7C*
M96 Mjolnir-H 14988155.867B+2.6748.722%C+N/A31.4D21.8D6572.8h41.2C+84.5C+
EM4 Longshot 9088194.632B+1.4425.063%F--84.091%B++21C--N/A1164.2h2.3C+9D*
NCM2 Falcon 14087491.776B**1.4241.737%C+N/A8.4C--5.1C++6810.4h22.8D-54.5C-
MGR-S1 Gladius 8180322.5B*0.6920.212%D*20%C20DN/A2184h11C+54.4C-
M12 Kobalt 8480180B++76.8122.299%C++22.5%B**114.3C*5.7B+4190.7h18.1C++81.1C**
Carver 82751,8010.042C3.1528.657%C*16%C+0.4C--N/A1176.3h1.3B4.5B
NS-15M AE 7270262.692B0.5016.907%F27.143%C++20D--N/A533.5h13.4C--79.3D--
E540 Halberd-H 1006797.444C++4.2554.502%CN/A39.4C+19.4C6081.7h5.1B+9.3B+
NSX-P Tanto 6663770.818C+2.3821.025%D14.286%D**11.1DN/A605.7h16.3C+77.5C

Consumables
  Name Deaths Consumed Time Equipped
NC Patriot Flare Gun39271.5h
Nano-Armor Kit7511,704,849139.8h
Snowman Soldier21460.1h
Spawn Beacon155721.2h
Anti-Vehicle MANA Turret01170.2h
Hardlight Dagger22919126.2h
Nanite Revive Grenade01430h
Medical Kit1172,2383.2h
Medical Applicator1,092492,46353.7h
Deconstruction Tool02660h
Welding Device01550h
Xiphos Anti-Personnel Phalanx Tower01150h
Rampart Wall0520.5h
Recon Detection Device1008,70215.6h
Shield Recharging Field192,2691h
Ammunition Package5112,4256.6h
Anti-Infantry MANA Turret145101.4h
WLT-Howler Mining Laser01,5030.3h
M20 Drake01450.2h
Hardlight Barrier238311h
Vortek Rotary1751h
Nano-Repair Grenade04300.1h

Check the help document for the dictionary if you want to learn more about words used here.


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