Online: daguest  
latest news: Minor updates & switch to discordtracker: onlinevisitors: 1 | 31 (19,515)players online:
Error loading streams from Twitch.
stats.dasanfall.com
Executor Waechter300[BLHR] Waechter300
NC BR 169

KDR: 3.98

Score: 70.3m

Last Seen: Mar 23rd, 2020 6:13 PM
- OFFLINE - 20.1 hour(s)

Prestige 1, Battle Rank 100 (169 total) - New Conglomerate on Cobalt - Outfit Member of BlueHornets[BLHR] BlueHornets
NC outfit on Cobalt

Members: 38
Level Progress (to 101): 0%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS L100 Python HESH Titan-150 AP Titan-150 HESH AF-34 Mattock AF-34 Mattock LB00 Python AP AF-8 RailJack C-4
MORE    Player ID      

bwicons/social COMMENTS - 0


No posts found under forum module: player:Waechter300



bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $430,344 MLG Score: 344
Fun Score: N/A
Cheeseburgers Flipped: 1293TIME WITH MEDKIT: 0.2%MEDKIT per DEATH: 0.2

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
20.095%19.954%40122121015,3401.541862.438

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.864%-0.222C-0.162C0.019C+HEAD ++ (~9.91)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
64.60.129C++130.091C+51.6

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
40.423%0.902%35038122435,13314181106924.759317%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.183%-0.061C+-1.039D*0.726

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
10.20.734B++4.10.669B+6.1

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
23.835%14.981%434912235,0539719895.20391510%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.324%-1.144D*2.545A**0.957

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
69.50.422B16.60.588B+53

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
30.603%69.573%434712254,1871634242.56242

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.061%-0.657D0.164C++-0.608

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.90.109C+2.70.151C++6.2

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
26.787%18.868%4341123115973530.216033

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-1.232D*0.802B++-1.622

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
16.7-0.272C4.50.079C+12.2


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
BlueHornets[BLHR] BlueHornets
NC outfit on Cobalt

Members: 38
70.3m555.8%366 (22k)332 (19.9k)3.9796390,25822,6804.98113169 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-NC1232729412.716%10.059%12809:2124

6% Combat Medic58% Engineer9% Heavy Assault14% Infiltrator8% Light Assault5% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jan 25th, 2013 4:36 PMApr 29th, 2018 6:07 PMMar 25th, 2020 2:02 PM (3d) (PST)Mar 23rd, 2020 3:02 PM (5d) (PST)Mar 23rd, 2020 2:13 PM (5d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
651935580.4260.1070.0432.8320.083344

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
39,0355,57333,4622663170519,922

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
3529.3h/147.1d 22,714 9,079 51,512 599.8k 3,940 9,805 17,641 137.8m

Heavy AssaultCLASS DETAILS: Heavy Assault
NS-15M2
D--
Kills:1,169
Deaths:874
KDR:1.338
Accuracy:18.594% D*
HSR:18.648% D--
NC6 Gauss SAW
C+
Kills:975
Deaths:682
KDR:1.430
Accuracy:18.190% C-
HSR:23.077% C+
LA1 Anchor
C
Kills:805
Deaths:313
KDR:2.572
Accuracy:19.717% D--
HSR:24.224% C
MGR-L1 Promise
D-
Kills:600
Deaths:252
KDR:2.381
Accuracy:18.240% D*
HSR:19.833% D-
GD-22S
C+
Kills:390
Deaths:203
KDR:1.921
Accuracy:18.186% D--
HSR:23.333% C+
MGR-L1 Promise AE
D*
Kills:256
Deaths:103
KDR:2.485
Accuracy:20.803% D*
HSR:19.531% D*
NS-15M AE
C+
Kills:190
Deaths:72
KDR:2.639
Accuracy:18.567% D**
HSR:28.421% C+
NSX-P Naginata
D
Kills:161
Deaths:50
KDR:3.220
Accuracy:15.759% D**
HSR:24.224% D
Kills:4,546
Deaths (as Heavy Assault):2,549
Deaths (to Heavy Assaults):5,012
KDR:1.78344
Kill Difference:1,997
Playtime:311.193 hours
Usage:9%
Score:4.224m
Score/min:226
Accuracy (listed only):18.507%
HSR (listed only):22.661%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
GD-7F
C-
Kills:1,229
Deaths:1,204
KDR:1.021
Accuracy:19.740% D--
HSR:17.819% C-
Razor GD-23
D
Kills:1,215
Deaths:1,119
KDR:1.086
Accuracy:20.899% D
HSR:17.449% D
Gauss Compact S
B
Kills:1,203
Deaths:680
KDR:1.769
Accuracy:22.284% C
HSR:20.449% B
AF-19 Mercenary
C-
Kills:1,201
Deaths:1,203
KDR:0.998
Accuracy:20.290% C-
HSR:19.067% C-
NS-11C
C+
Kills:1,154
Deaths:1,701
KDR:0.678
Accuracy:21.172% D
HSR:18.631% C+
NSX-P Tanto
C-
Kills:165
Deaths:148
KDR:1.115
Accuracy:22.234% D-
HSR:23.030% C-
19A Fortuna
C
Kills:162
Deaths:155
KDR:1.045
Accuracy:19.224% F-
HSR:19.753% C
Mauler S6
B++
Kills:159
Deaths:240
KDR:0.663
Accuracy:26.787% D**
HSR:18.868% B++
Kills:6,488
Deaths (as Engineer):6,450
Deaths (to Engineers):4,498
KDR:1.00589
Kill Difference:38
Playtime:2,055.045 hours
Usage:58%
Score:48.048m
Score/min:390
Accuracy (listed only):21.579%
HSR (listed only):19.383%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
GD-7F
C-
Kills:1,229
Deaths:1,204
KDR:1.021
Accuracy:19.740% D--
HSR:17.819% C-
Razor GD-23
D
Kills:1,215
Deaths:1,119
KDR:1.086
Accuracy:20.899% D
HSR:17.449% D
Gauss Compact S
B
Kills:1,203
Deaths:680
KDR:1.769
Accuracy:22.284% C
HSR:20.449% B
AF-19 Mercenary
C-
Kills:1,201
Deaths:1,203
KDR:0.998
Accuracy:20.290% C-
HSR:19.067% C-
NS-7 PDW
C+
Kills:1,177
Deaths:840
KDR:1.401
Accuracy:21.404% D
HSR:16.907% C+
AF-4G Cyclone
B++
Kills:1,166
Deaths:737
KDR:1.582
Accuracy:24.907% D
HSR:27.015% B++
NS-11C
C+
Kills:1,154
Deaths:1,701
KDR:0.678
Accuracy:21.172% D
HSR:18.631% C+
AF-4 Cyclone
C+
Kills:497
Deaths:281
KDR:1.769
Accuracy:20.898% D--
HSR:17.706% C+
Blitz GD-10
D
Kills:495
Deaths:346
KDR:1.431
Accuracy:21.437% D
HSR:13.535% D
MGR-S1 Gladius
C
Kills:448
Deaths:275
KDR:1.629
Accuracy:22.728% D-
HSR:20.313% C
NSX-P Tanto
C-
Kills:165
Deaths:148
KDR:1.115
Accuracy:22.234% D-
HSR:23.030% C-
19A Fortuna
C
Kills:162
Deaths:155
KDR:1.045
Accuracy:19.224% F-
HSR:19.753% C
Mauler S6
B++
Kills:159
Deaths:240
KDR:0.663
Accuracy:26.787% D**
HSR:18.868% B++
NSX Tengu
D*
Kills:60
Deaths:34
KDR:1.765
Accuracy:27.579% D**
HSR:13.333% D*
Kills:10,331
Deaths (as Light Assault):8,963
Deaths (to Light Assaults):3,814
KDR:1.15263
Kill Difference:1,368
Playtime:290.379 hours
Usage:8%
Score:3.541m
Score/min:203
Accuracy (listed only):22.256%
HSR (listed only):18.848%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
AF-8 RailJack
B**
Kills:1,846
Deaths:362
KDR:5.099
Accuracy:34.420% C-
HSR:84.020% B**
NS-7 PDW
C+
Kills:1,177
Deaths:840
KDR:1.401
Accuracy:21.404% D
HSR:16.907% C+
Gauss SPR
C*
Kills:1,173
Deaths:122
KDR:9.615
Accuracy:27.796% D-
HSR:35.891% C*
AF-4G Cyclone
B++
Kills:1,166
Deaths:737
KDR:1.582
Accuracy:24.907% D
HSR:27.015% B++
NS-61 Emissary
C+
Kills:690
Deaths:464
KDR:1.487
Accuracy:23.737% D
HSR:16.377% C+
EM4 Longshot
B
Kills:519
Deaths:68
KDR:7.632
Accuracy:32.097% D*
HSR:81.118% B
AF-4 Cyclone
C+
Kills:497
Deaths:281
KDR:1.769
Accuracy:20.898% D--
HSR:17.706% C+
Blitz GD-10
D
Kills:495
Deaths:346
KDR:1.431
Accuracy:21.437% D
HSR:13.535% D
MGR-S1 Gladius
C
Kills:448
Deaths:275
KDR:1.629
Accuracy:22.728% D-
HSR:20.313% C
NC14 Bolt Driver
B+
Kills:220
Deaths:152
KDR:1.447
Accuracy:30.917% D-
HSR:77.727% B+
NS-44 Commissioner
C++
Kills:203
Deaths:247
KDR:0.822
Accuracy:16.690% F--
HSR:23.645% C++
SAS-R
B**
Kills:178
Deaths:28
KDR:6.357
Accuracy:31.761% D*
HSR:79.775% B**
LA80
B*
Kills:161
Deaths:27
KDR:5.963
Accuracy:33.276% D*
HSR:85.093% B*
Soldier Soaker
C+
Kills:140
Deaths:60
KDR:2.333
Accuracy:34.726% C+
HSR:13.571% C+
LA8 Rebel
A*
Kills:106
Deaths:113
KDR:0.938
Accuracy:5.508% T-
HSR:38.679% A*
EM4-AE Longshot
D
Kills:90
Deaths:10
KDR:9
Accuracy:32.855% D*
HSR:77.778% D
NSX Tengu
D*
Kills:60
Deaths:34
KDR:1.765
Accuracy:27.579% D**
HSR:13.333% D*
Kills:9,169
Deaths (as Infiltrator):4,166
Deaths (to Infiltrators):3,836
KDR:2.20091
Kill Difference:5,003
Playtime:483.028 hours
Usage:14%
Score:7.396m
Score/min:255
Accuracy (listed only):26.043%
HSR (listed only):42.499%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
NS-7 PDW
C+
Kills:1,177
Deaths:840
KDR:1.401
Accuracy:21.404% D
HSR:16.907% C+
AF-4G Cyclone
B++
Kills:1,166
Deaths:737
KDR:1.582
Accuracy:24.907% D
HSR:27.015% B++
NC1 Gauss Rifle
C--
Kills:657
Deaths:946
KDR:0.695
Accuracy:18.765% D-
HSR:18.113% C--
NS-11A
C
Kills:646
Deaths:648
KDR:0.997
Accuracy:18.457% D*
HSR:20.588% C
AF-4 Cyclone
C+
Kills:497
Deaths:281
KDR:1.769
Accuracy:20.898% D--
HSR:17.706% C+
Blitz GD-10
D
Kills:495
Deaths:346
KDR:1.431
Accuracy:21.437% D
HSR:13.535% D
MGR-S1 Gladius
C
Kills:448
Deaths:275
KDR:1.629
Accuracy:22.728% D-
HSR:20.313% C
Mauler S6
B++
Kills:159
Deaths:240
KDR:0.663
Accuracy:26.787% D**
HSR:18.868% B++
NSX Tengu
D*
Kills:60
Deaths:34
KDR:1.765
Accuracy:27.579% D**
HSR:13.333% D*
Kills:5,305
Deaths (as Combat Medic):4,347
Deaths (to Combat Medics):1,862
KDR:1.22038
Kill Difference:958
Playtime:212.807 hours
Usage:6%
Score:3.780m
Score/min:296
Accuracy (listed only):22.551%
HSR (listed only):18.487%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-34 Mattock
B+
Kills:3,257
Deaths:417
KDR:7.811
Accuracy:40.114% B+
HSR:14.369% C--
AF-34 Mattock
B+
Kills:3,079
Deaths:417
KDR:7.384
Accuracy:42.890% B+
HSR:16.531% C
AF-23 Grinder
C+
Kills:444
Deaths:251
KDR:1.769
Accuracy:32.574% D
HSR:14.414% C+
AF-23 Grinder
C+
Kills:437
Deaths:251
KDR:1.741
Accuracy:34.835% D
HSR:16.018% C+
NCM2 Falcon
C**
Kills:276
Deaths:61
KDR:4.525
Accuracy:42.931% C**
HSR:1.449% D**
NS-10 Burster
C
Kills:236
Deaths:92
KDR:2.565
Accuracy:30.109% C
HSR:1.695% D*
NS-10 Burster
C+
Kills:190
Deaths:102
KDR:1.863
Accuracy:29.881% C+
HSR:4.211% C-
NCM2 Falcon
C*
Kills:149
Deaths:55
KDR:2.709
Accuracy:45.022% C*
HSR:1.342% D**
AF-41 Hacksaw
C++
Kills:51
Deaths:2
KDR:25.500
Accuracy:35.432% C++
HSR:7.843% F-
Kills:8,119
Deaths (as MAX Suit):824
Deaths (to MAX Suits):845
KDR:9.85316
Kill Difference:7,295
Playtime:161.923 hours
Usage:5%
Score:3.322m
Score/min:342
Accuracy (listed only):37.088%
HSR (listed only):8.653%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
B**
Kills:13,114
V. Kills:2,180 N/A
Deaths:350
KDR:37.469
Accuracy:51.134% C**
KPH:73.900 B++
VKPH:12.300 B**
LB00 Python AP
B+
Kills:2,920
V. Kills:1,166 250%
Deaths:59
KDR:49.492
Accuracy:50.024% D
KPH:61.600 B+
VKPH:24.600 C**
C75 Viper
C++
Kills:1,187
V. Kills:169 N/A
Deaths:118
KDR:10.059
Accuracy:29.707% D-
KPH:34.500 C++
VKPH:4.900 D
L100 Python AP
C
Kills:1,083
V. Kills:670 161%
Deaths:153
KDR:7.078
Accuracy:49.622% D
KPH:27.100 C-
VKPH:16.800 C
L100 Python HEAT
C+
Kills:1,049
V. Kills:323 324%
Deaths:132
KDR:7.947
Accuracy:46.847% C-
KPH:30.600 C+
VKPH:9.400 C--
Skyguard
D
Kills:214
V. Kills:149 143%
Deaths:52
KDR:4.115
Accuracy:23.874% D--
KPH:10.900 D
VKPH:7.600 D
Kills:19,567 (19,567 + 0)
Deaths:864
KDR:22.647
VKDR:5.390
Vehicle Kills:4,657
Kill Difference:18,703
Playtime:353.272 hours
Usage:10%
Score:5.182m
Score/min:244
Driving Accuracy:23.874%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
B**
Kills:10,354
V. Kills:5,606 185%
Deaths:715
KDR:14.481
Accuracy:50.561% C++
KPH:35.700 B**
VKPH:19.300 B*
Titan-150 HESH
B**
Kills:7,192
V. Kills:1,638 439%
Deaths:291
KDR:24.715
Accuracy:48.252% C++
KPH:52.300 B+
VKPH:11.900 B**
Titan-150 HEAT
C++
Kills:940
V. Kills:334 281%
Deaths:118
KDR:7.966
Accuracy:42.431% C-
KPH:23.400 C++
VKPH:8.300 C
E540 Halberd
B**
Kills:317
V. Kills:271 117%
Deaths:60
KDR:5.283
Accuracy:44.949% C++
KPH:23.300 D
VKPH:19.900 B**
Enforcer ML85
C*
Kills:127
V. Kills:124 102%
Deaths:37
KDR:3.432
Accuracy:40.697% C+
KPH:17.900 D
VKPH:17.500 C*
Kills:18,930 (18,486 + 444)
Deaths:1,221
KDR:15.504
VKDR:6.530
Vehicle Kills:7,973
Kill Difference:17,709
Playtime:488.379 hours
Usage:14%
Score:8.749m
Score/min:299
Driving Accuracy:42.431%
Gunner Accuracy:40.697%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

M12 Kobalt-H
B+
Kills:1,222
V. Kills:60 N/A
Deaths:15
KDR:81.467
Accuracy:17.809% D-
KPH:109.500 C+
VKPH:5.400 B+
C85 Canister-H
B+
Kills:1,210
V. Kills:84 N/A
Deaths:29
KDR:41.724
Accuracy:57.498% B+
KPH:110.700 C++
VKPH:7.700 C+
E540 Halberd-H
B
Kills:225
V. Kills:95 234%
Deaths:15
KDR:15
Accuracy:49.560% D-
KPH:49.800 B
VKPH:21 C+
G40-F Ranger
C+
Kills:189
V. Kills:105 178%
Deaths:1
KDR:189
Accuracy:29.804% D
KPH:34.600 C+
VKPH:19.200 C+
M96 Mjolnir-H
D
Kills:97
V. Kills:66 145%
Deaths:15
KDR:6.467
Accuracy:48.367% C+
KPH:33 D
VKPH:22.400 D
Kills:2,943 (0 + 2,943)
Deaths:75
KDR:39.240
VKDR:5.467
Vehicle Kills:410
Kill Difference:2,868
Playtime:35.008 hours
Usage:1%
Score:0.831m
Score/min:396
Driving Accuracy:N/A%
Gunner Accuracy:48.367%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
C*
Kills:1,331
V. Kills:50 N/A
Deaths:19
KDR:70.053
Accuracy:18.237% C+
KPH:73 C*
VKPH:2.700 C++
M12 Kobalt
C++
Kills:361
V. Kills:14 N/A
Deaths:3
KDR:120.333
Accuracy:18.053% C+
KPH:71.200 C+
VKPH:2.800 C++
M20 Basilisk
C
Kills:140
V. Kills:36 378%
Deaths:18
KDR:7.778
Accuracy:33.764% D
KPH:17.800 C
VKPH:4.600 D-
M20 Basilisk
B
Kills:120
V. Kills:50 235%
Deaths:11
KDR:10.909
Accuracy:36.368% C+
KPH:23.700 C*
VKPH:9.900 B
Kills:1,952 (0 + 1,952)
Deaths:51
KDR:38.275
VKDR:2.941
Vehicle Kills:150
Kill Difference:1,901
Playtime:36.206 hours
Usage:1%
Score:0.775m
Score/min:357
Driving Accuracy:N/A%
Gunner Accuracy:36.368%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
L100 Python HESH 15,29413,11435037.469A**33.4951.134%C**N/A73.9B++12.3B**261177.5h2.8B+5.5B+
Titan-150 AP 15,96010,35471514.481B**10.5050.561%C++1.13%D-35.7B**19.3B*299290.1h3.7B+7.3B++
Titan-150 HESH 8,8307,19229124.715B*20.7448.252%C++N/A52.3B+11.9B**236137.5h2.8B+5.8B+
AF-34 Mattock 3,3323,2574177.811B**3.8340.114%B+14.369%C--39.9C+N/A10981.7h8.8D21.9C+
AF-34 Mattock 3,1433,0794177.384A3.4042.89%B+16.531%C37.7C+N/A10881.7h10D-23.3C+
LB00 Python AP 4,0862,9205949.492A*45.5150.024%DN/A61.6B+24.6C**34647.4h3.6B+7.2C++
AF-8 RailJack 1,8521,8463625.099A1.1234.42%C-84.02%B**26C++N/A6670.9h2B+5.7B
C-4 2,1051,6865033.352B**0.6332.124%B**N/A147.9A36.8B+94211.4h1.1B++3.5B*
Tank Mine 2,3451,63312213.385S9.4131.342%CN/A226.8A**98.9B**15117.2h1.6B+5.1B+
Frag Grenade 1,5131,48011480N/A1,476.0250.495%B+N/A493.3C+11C*16233h3.7C+7.3C**
M12 Kobalt 1,3811,3311970.053S66.0718.237%C+23.441%B**73.1C*2.7C++34018.2h17.1B+93.6B
GD-7F 1,2471,2291,2041.021C+2.9619.74%D--17.819%C-13.8DN/A4088.9h12.5C**63.3C+
M12 Kobalt-H 1,2821,2221581.467A++77.4917.809%D-17.103%C+109.1C+5.4B+27111.2h15C**84.1C+
Razor GD-23 1,2431,2151,1191.086C++2.8920.899%D17.449%D8.1D-N/A25149.3h13.2C+63.1C+
C85 Canister-H 1,2941,2102941.724A37.7457.498%B+10.496%C+111C++7.7C+38910.9h10D17.3C
Gauss Compact S 1,2251,2036801.769B++2.2122.284%C20.449%B12.4DN/A4097.3h12.1C54.4C+
AF-19 Mercenary 1,2361,2011,2030.998C++2.9820.29%C-19.067%C-12.3C--N/A5397.8h13C++64.3C+
Sticky Grenade 1,2431,19811198N/A1,194.0262.682%B**N/A855.7C32.1A++24661.4h2.4C3.9C*
C75 Viper 1,3561,18711810.059A6.0829.707%D-1.095%C34.4C++4.9D15634.5h8.5B*28.5B+
NS-7 PDW 1,1951,1778401.401B+2.5821.404%D16.907%C+20.6C-N/A5757.1h15.9C74.4C
Gauss SPR 1,1851,1731229.615S5.6427.796%D-35.891%C*46.5B++N/A14025.2h4.4B++15.7C*
NS-15M2 1,1861,1698741.338C+2.6418.594%D*18.648%D--21.9D-N/A6553.3h13.4C72D
AF-4G Cyclone 1,1711,1667371.582C+2.4024.907%D27.015%B++32.8C--N/A6235.6h9B+36.2C++
NS-11C 1,1711,1541,7010.678C3.3021.172%D18.631%C+6.3D--N/A26183.1h17.9D84.4D
Orbital Strike Uplink 1,4961,09411094N/A1,090.02809.259%UN/A2188U804U83360.5h0.8T*0.1T*
L100 Python AP 1,7531,0831537.078C*3.1049.622%D2.493%C+27.1C-16.8C25239.9h5.1B10.4C++
L100 Python HEAT 1,3721,0491327.947C**3.9746.847%C-3.051%B30.6C+9.4C--16034.3h4.9B10.4C**
NC6 Gauss SAW 9949756821.43C++2.5518.19%C-23.077%C+21.6C-N/A10545.1h10.5C+57.5C+
Titan-150 HEAT 1,2749401187.966B+3.9942.431%C-3.085%C++23.4C++8.3C19540.1h4.6C*10.9C++
LA1 Anchor 8188053132.572C++1.4119.717%D--24.224%C24D-N/A9233.5h11.6D58.8D
M12 Kobalt 7296985139.6B+135.6218.076%D-20.63%B+98.3C+4.4C+2567.1h16.2B89.7C+
NS-61 Emissary 6986904641.487B*2.4923.737%D16.377%C+12.6DN/A4054.7h11.3B+47.4C**
NC1 Gauss Rifle 6686579460.695C3.2818.765%D-18.113%C--10.8D-N/A4760.7h13C+69.1C
NS-11A 6596466480.997C2.9818.457%D*20.588%C11D--N/A3658.6h15.4D83.3D-
MGR-L1 Promise 6196002522.381B++1.6018.24%D*19.833%D-22.8DN/A9126.3h14.5C++79.7C
EM4 Longshot 523519687.632A+3.6532.097%D*81.118%B32.2C+N/A13516.1h2.1C++6.5C
C-4 ARX 602510657.846M++3.8733.639%A++N/A110.9C+20D-5284.6h1.2C++3.6B*
NS Decimator 7265041244.065M0.0959.968%C+1.389%D42.4C**18.7C*36611.9h4.4C++7.4C++
AF-4 Cyclone 5034972811.769C**2.2120.898%D--17.706%C+14D-N/A5635.5h13D62.4C--
Blitz GD-10 5034953461.431B+2.5521.437%D13.535%D16.1DN/A5530.8h15.8C+73.8C+
Auraxium Mag-Cutter 4984901,8290.268S3.7124.081%C8.163%B+2.1AN/A3232.7h1.3A5.3B+
NC15 Phoenix 6314664011.65S7.6759.014%B*N/A25.2A**8.9D26818.5h7.2B*12.2B**
MGR-S1 Gladius 4584482751.629C++2.3522.728%D-20.313%C12.3D--N/A6036.4h11.3C49.9C
AF-23 Grinder 4484442511.769C+2.2132.574%D14.414%C+20.4DN/A6221.8h10.7D**32.9D**
AF-23 Grinder 4414372511.741C2.2434.835%D16.018%C+20D-N/A5821.8h11.6D**33.4D**
GD-22S 3973902031.921C*2.0618.186%D--23.333%C+23.9DN/A10616.3h11.1C+60.9C
M12 Kobalt 3753613120.333U116.3518.053%C+24.377%B**70.8C+2.7C+6015.1h18.9C+104.6C*
Shrike 4903193490.914B3.0754.422%C2.508%C+23.6C+12.7C+29613.5h5.9B10.8C**
E540 Halberd 588317605.283C1.3044.949%C++N/A23.3D19.9B**104213.6h6.7D-14.9C
NCM2 Falcon 375276614.525M+0.5542.931%C**1.449%D**18.6B+6.7B*11514.8h10.3C++24B
MGR-L1 Promise AE 2652561032.485C*1.4920.803%D*19.531%D*25.3D-N/A10910.1h15.6D74.8D-
NC05 Jackhammer 2562521311.924B++2.0633.06%D**15.476%C++28DN/A859h6.2D-18.9D*
NS-10 Burster 399236922.565A+1.4130.109%C1.695%D*6.6B4.5B+6936h120.4B*400B+
E540 Halberd-H 3202251515B++11.0249.56%D-N/A50B21.1C+4704.5h4.8B+9.6B+
MANA Anti-Personnel Turret 2252211341.649N/A2.3315.157%UN/A2210U40U5875700.1h28.2T*186.3T*
Rocklet Rifle 393221892.483M**1.5044.272%D--N/A33.5B+26.1C++5726.6h30.6B+69C*
NC14 Bolt Driver 2222201521.447C2.5330.917%D-77.727%B+12.2DN/A9618.1h2.7C+8.8C
Skyguard 363214524.115B0.1423.874%D--N/A10.9D7.6D14119.7h114.3C*478.8C
NS-44 Commissioner 2052032470.822C+3.1616.69%F--23.645%C++7D--N/A3729h4.2C25.2F--
Spear Anti-Vehicle Phalanx Turret 303197267.577C+3.6038.009%D3.046%C-30.8D16.6C--3266.4h9.2C24.3C
NS-15M AE 195190722.639C*1.3418.567%D**28.421%C+25.3D-N/A727.5h13C--69.9D-
NS-10 Burster 3171901021.863B**2.1229.881%C+4.211%C-5.2C+3.5C+5936.6h149.4C++500C++
G40-F Ranger 2941891189U185.0229.804%DN/A34.4C+19.1C+3965.5h60.7B+203.5C*
SAS-R 178178286.357B**2.3831.761%D*79.775%B**32.4CN/A2145.5h2.1B6.7C
NSX-P Tanto 1711651481.115C++2.8622.234%D-23.03%C-12.5DN/A5713.2h15C+67.4C+
19A Fortuna 1651621551.045C2.9319.224%F-19.753%C6.3D*N/A2725.7h12.2D--63.5F
NSX-P Naginata 163161503.22A0.7615.759%D**24.224%D29.3DN/A1015.5h13.2C+83.6D
LA80 161161275.963A1.9833.276%D*85.093%B*23.7DN/A696.8h2.4C7.2D
Mauler S6 1611592400.663C3.3226.787%D**18.868%B++17.7DN/A929h4.5B16.7C-
NCM2 Falcon 215149552.709A*1.2745.022%C*1.342%D**10.6C4.7C+7114.1h19.6D-43.5C
Soldier Soaker 143140602.333B*1.6534.726%C+13.571%C+15.7D*N/A438.9h5.8C**16.6B
M20 Basilisk 176140187.778A*3.8033.764%D8.571%B**17.9C4.6D-2517.8h72.3B+214.2B+
M20 Basilisk 1721271127U123.0250.151%C3.937%C50.8C*18C4062.5h60.3B*120.3B*
Enforcer ML85 251127373.432C0.5540.697%C+2.362%C++17.9D17.5C*6307.1h15.1D37C
M20 Basilisk 1701201110.909S6.9336.368%C+1.667%D**23.5C++9.8B3375.1h71.8B++197.4B+
LA8 Rebel 1061061130.938C+3.045.508%T-38.679%A*6.5D--N/A2216.2h6C**108.1T*
Carver AE 1171022,8740.035C3.9423.176%D--7.843%D*0.2DN/A1420.3h1.6D--6.9D-
M96 Mjolnir-H 16397156.467B*2.4948.367%C+N/A33.4D22.8D7752.9h40.3C+83.3C+
EM4-AE Longshot 9090109A5.0232.855%D*77.778%D31DN/A882.9h2C+6.2D
Carver 88792,0080.039C3.9429.121%C++15.19%C+0.4C-N/A1194.7h1.3C**4.6C**
Spear Anti-Vehicle Phalanx Tower 10463163A++59.0263.801%A+N/A39.4C25.6C3391.6h9C+14B+
NSX Tengu 6060341.765B+2.2127.579%D**13.333%D*20.7DN/A952.9h14.4C52D
Hawk GD-68 8852321.625A*2.3560.82%CN/A11.8C--8.2C2864.4h7.1B+11.7B+
AF-41 Hacksaw 5351225.5S21.5235.432%C++7.843%F-42.5B++1.7M**2701.2h6.5B18.4B+

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon298582h
Anti-Vehicle MANA Turret01190.2h
Nano-Armor Kit1,0112,402,419193.3h
Skywall Shield Emitter01310.3h
Turret AI Module02560.3h
Structure Shield Module0900.1h
Repair Module0690.1h
AE Nano-Armor Kit7969,6496.5h
AE Medical Applicator1521,2161.3h
Nanite Revive Grenade02080.1h
Medical Kit2043,4285.8h
Medical Applicator1,116531,93356.8h
Cortium Silo02500.5h
Spitfire Auto-Turret04010.3h
Hardlight Dagger31620037.2h
NC Patriot Flare Gun39271.5h
Hoplon Anti-Aircraft Phalanx Tower0880.2h
Xiphos Anti-Personnel Tower0710.2h
Rampart Wall02351.2h
Xiphos Anti-Personnel Phalanx Tower01150h
Welding Device12,9480.7h
Deconstruction Tool02660h
Spear Anti-Vehicle Tower0870.2h
Recon Detection Device12815,63226.4h
Shield Recharging Field202,7391.1h
Vortek Rotary1751h
Ammunition Package6620,6149.7h
Anti-Infantry MANA Turret145391.5h
Snowman Soldier63780.4h
Pain Spire0580.1h
The Flail0960.2h
Flail Targeting Dart1194311.1h
Nano-Repair Grenade04450.1h
Hardlight Barrier381,8392.1h
Router01660.3h
Solid Wall0970.5h
M20 Drake01450.2h
Elysium Spawn Tube01020.3h
Orbital Strike Target Designator4128311.9h
Vehicle Gate0640.3h
Alarm Module0580.1h
WLT-Howler Mining Laser05,86729.5h

Check the help document for the dictionary if you want to learn more about words used here.


This page was rendered in 0.93s
Server spent 3.72s on queries, 2.79s on processing.
This script was last changed on Jan 24, 2017 12:49 AM.
This page requires 0 (Global) access to view.