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Warden Wahelalu[lACl] Wahelalu
NC BR 63

KDR: 4.21

Score: 31.9m

Last Seen: Nov 10th, 2018 2:25 AM
- OFFLINE - 139.2 hour(s)

Prestige 1, Battle Rank 63 - New Conglomerate on Emerald - Outfit Member of Always Chafing[lACl] Always Chafing
NC outfit on Emerald

Members: 4
Level Progress (to 64): 67%
PRIMARY CLASSESCLOAKERLIGHT ASSAULTHEAVY
PRIMARY WEAPONS NC6A GODSAW SAS-R NC6 Gauss SAW GD-22S EM6 Blitz GD-10 LA1 Anchor GD-7F
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $11,669,328 MLG Score: 9328
Fun Score: N/A
Cheeseburgers Flipped: 156TIME WITH MEDKIT: 11.7%MEDKIT per DEATH: 0.7

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
35.09%41.681%14634697368,7074.99397-0.786

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.59%2.758M3.284M*-1.288D**HEAD ++ (~24.14)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
20.80.723B++7.30.489B+13.5

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
36.976%12.593%5941015270590650.457627409%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.812%0.085C+1.841A++0.432

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
29.30.748B++10.90.718B++18.5

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
52.032%80.22%59610139,6261191278.08228

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.949%2.536A**0.837B++-0.703

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.60.628B+1.90.4B1.7

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
63.089%19.536%59310161,423124241.14573

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.06%1.815A++1.027B**-0.93

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.10.617B+3.20.342C**1.9


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Always Chafing[lACl] Always Chafing
NC outfit on Emerald

Members: 4
31.9m147.3%574 (34.4k)458 (27.5k)4.2078894,24822,3984.28463 (63)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-NC1019830333.358%40.951%136603:0649

14% Combat Medic37% Heavy Assault24% Infiltrator20% Light Assault4% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
May 30th, 2013 12:53 AMJan 8th, 2015 5:14 AMNov 15th, 2018 2:04 PM (91m) (PST)Nov 9th, 2018 10:30 PM (6d) (PST)Nov 9th, 2018 10:25 PM (6d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
8762536231.3540.3220.5542.0250.0219328

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
52,56015,19337,367811933122127,486

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1160.4h/48.3d 1,705 38,595 23,730 141k 736 5,823 1,482 61m

Heavy AssaultCLASS DETAILS: Heavy Assault
NC6A GODSAW
M+
Kills:5,305
Deaths:990
KDR:5.359
Accuracy:39.407% A*
HSR:46.560% M+
NC6 Gauss SAW
M+
Kills:3,509
Deaths:717
KDR:4.894
Accuracy:31.449% A*
HSR:40.011% M+
GD-22S
A**
Kills:3,094
Deaths:750
KDR:4.125
Accuracy:31.882% A++
HSR:40.724% A**
EM6
M
Kills:2,684
Deaths:579
KDR:4.636
Accuracy:31.757% A*
HSR:40.127% M
LA1 Anchor
S
Kills:2,386
Deaths:483
KDR:4.940
Accuracy:32.736% A++
HSR:55.239% S
EM1
M+
Kills:1,919
Deaths:408
KDR:4.703
Accuracy:31.549% A*
HSR:40.021% M+
NS-15M2
M+
Kills:1,684
Deaths:352
KDR:4.784
Accuracy:35.174% A*
HSR:46.318% M+
MGR-L1 Promise
M*
Kills:1,167
Deaths:226
KDR:5.164
Accuracy:39.711% M++
HSR:48.415% M*
NC6S Gauss SAW S
A**
Kills:1,160
Deaths:235
KDR:4.936
Accuracy:31.913% A++
HSR:40.948% A**
NC05 Jackhammer
A+
Kills:1,160
Deaths:350
KDR:3.314
Accuracy:56.346% A+
HSR:15.345% C++
NSX Naginata
M*
Kills:1,142
Deaths:199
KDR:5.739
Accuracy:39.147% M*
HSR:52.977% M*
Kills:25,210
Deaths (as Heavy Assault):5,289
Deaths (to Heavy Assaults):6,546
KDR:4.7665
Kill Difference:19,921
Playtime:430.796 hours
Usage:37%
Score:12.321m
Score/min:477
Accuracy (listed only):36.461%
HSR (listed only):42.426%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Blitz GD-10
M++
Kills:2,541
Deaths:624
KDR:4.072
Accuracy:33.209% A++
HSR:34.081% M++
GD-7F
A*
Kills:2,245
Deaths:540
KDR:4.157
Accuracy:33.804% A*
HSR:31.403% A*
AC-X11
A**
Kills:1,830
Deaths:399
KDR:4.586
Accuracy:37.207% A**
HSR:28.361% A
AF-19 Mercenary
A**
Kills:1,687
Deaths:462
KDR:3.652
Accuracy:34.130% A**
HSR:25.667% B*
AF-4 Cyclone
M*
Kills:1,654
Deaths:344
KDR:4.808
Accuracy:33.700% A++
HSR:39.843% M*
Gauss Compact Burst
M
Kills:1,195
Deaths:182
KDR:6.566
Accuracy:39.202% A**
HSR:41.925% M
NS-11C
S
Kills:1,189
Deaths:203
KDR:5.857
Accuracy:35.849% A**
HSR:42.725% S
19A Fortuna
A*
Kills:1,187
Deaths:306
KDR:3.879
Accuracy:31.351% A
HSR:32.351% A*
MGR-S1 Gladius
A*
Kills:1,171
Deaths:243
KDR:4.819
Accuracy:38.744% A*
HSR:36.379% A*
Gauss Compact S
A*
Kills:1,168
Deaths:243
KDR:4.807
Accuracy:33.199% A*
HSR:23.288% B*
NSX Tanto
M++
Kills:1,167
Deaths:217
KDR:5.378
Accuracy:41.560% M+
HSR:46.015% M++
Mauler S6
A**
Kills:1,167
Deaths:321
KDR:3.636
Accuracy:63.704% A**
HSR:18.166% B+
NS-7 PDW
M
Kills:1,166
Deaths:268
KDR:4.351
Accuracy:33.534% A++
HSR:33.791% M
MKV Suppressed
M**
Kills:1,162
Deaths:230
KDR:5.052
Accuracy:32.797% A
HSR:42.943% M**
AF-4A Bandit
S
Kills:1,161
Deaths:245
KDR:4.739
Accuracy:30.579% A
HSR:46.856% S
Tempest
M*
Kills:1,161
Deaths:237
KDR:4.899
Accuracy:31.554% A
HSR:41.602% M*
Razor GD-23
M**
Kills:1,160
Deaths:237
KDR:4.895
Accuracy:36.372% A**
HSR:38.966% M**
NSX Tengu
M+
Kills:1,127
Deaths:232
KDR:4.858
Accuracy:51.852% A*
HSR:39.663% M+
AF-57 Piston
S
Kills:132
Deaths:36
KDR:3.667
Accuracy:57.181% A++
HSR:31.818% S
LA39 Bruiser
B**
Kills:124
Deaths:30
KDR:4.133
Accuracy:64.802% B+
HSR:19.355% B**
Kills:25,394
Deaths (as Light Assault):5,599
Deaths (to Light Assaults):5,478
KDR:4.53545
Kill Difference:19,795
Playtime:233.739 hours
Usage:20%
Score:6.796m
Score/min:485
Accuracy (listed only):39.716%
HSR (listed only):34.760%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Blitz GD-10
M++
Kills:2,541
Deaths:624
KDR:4.072
Accuracy:33.209% A++
HSR:34.081% M++
AF-4 Cyclone
M*
Kills:1,654
Deaths:344
KDR:4.808
Accuracy:33.700% A++
HSR:39.843% M*
Carnage AR
M*
Kills:1,327
Deaths:311
KDR:4.267
Accuracy:32.554% A++
HSR:43.708% M*
Reaper DMR
M+
Kills:1,289
Deaths:302
KDR:4.268
Accuracy:35.174% A++
HSR:43.755% M+
NC9 A-Tross
A++
Kills:1,189
Deaths:308
KDR:3.860
Accuracy:33.867% A++
HSR:36.585% A++
MGR-S1 Gladius
A*
Kills:1,171
Deaths:243
KDR:4.819
Accuracy:38.744% A*
HSR:36.379% A*
Mauler S6
A**
Kills:1,167
Deaths:321
KDR:3.636
Accuracy:63.704% A**
HSR:18.166% B+
NS-7 PDW
M
Kills:1,166
Deaths:268
KDR:4.351
Accuracy:33.534% A++
HSR:33.791% M
Gauss Prime
A**
Kills:1,164
Deaths:340
KDR:3.424
Accuracy:31.821% A
HSR:40.378% A**
Gauss Rifle S
M*
Kills:1,163
Deaths:291
KDR:3.997
Accuracy:34.149% A++
HSR:42.992% M*
NC1 Gauss Rifle
S
Kills:1,163
Deaths:372
KDR:3.126
Accuracy:32.080% A*
HSR:48.495% S
MKV Suppressed
M**
Kills:1,162
Deaths:230
KDR:5.052
Accuracy:32.797% A
HSR:42.943% M**
Gauss Rifle Burst
M+
Kills:1,162
Deaths:305
KDR:3.810
Accuracy:38.475% A*
HSR:49.226% M+
Tempest
M*
Kills:1,161
Deaths:237
KDR:4.899
Accuracy:31.554% A
HSR:41.602% M*
GR-22
M
Kills:1,160
Deaths:245
KDR:4.735
Accuracy:32.043% A++
HSR:37.241% M
NS-11A
A**
Kills:1,139
Deaths:254
KDR:4.484
Accuracy:31.731% A++
HSR:39.421% A**
NSX Tengu
M+
Kills:1,127
Deaths:232
KDR:4.858
Accuracy:51.852% A*
HSR:39.663% M+
AF-57 Piston
S
Kills:132
Deaths:36
KDR:3.667
Accuracy:57.181% A++
HSR:31.818% S
LA39 Bruiser
B**
Kills:124
Deaths:30
KDR:4.133
Accuracy:64.802% B+
HSR:19.355% B**
Kills:22,161
Deaths (as Combat Medic):5,293
Deaths (to Combat Medics):2,625
KDR:4.18685
Kill Difference:16,868
Playtime:158.156 hours
Usage:14%
Score:4.428m
Score/min:467
Accuracy (listed only):39.104%
HSR (listed only):37.865%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
GD-7F
A*
Kills:2,245
Deaths:540
KDR:4.157
Accuracy:33.804% A*
HSR:31.403% A*
AC-X11
A**
Kills:1,830
Deaths:399
KDR:4.586
Accuracy:37.207% A**
HSR:28.361% A
AF-19 Mercenary
A**
Kills:1,687
Deaths:462
KDR:3.652
Accuracy:34.130% A**
HSR:25.667% B*
GD Guardian
M*
Kills:1,196
Deaths:234
KDR:5.111
Accuracy:44.912% A*
HSR:56.940% M*
Gauss Compact Burst
M
Kills:1,195
Deaths:182
KDR:6.566
Accuracy:39.202% A**
HSR:41.925% M
NS-11C
S
Kills:1,189
Deaths:203
KDR:5.857
Accuracy:35.849% A**
HSR:42.725% S
19A Fortuna
A*
Kills:1,187
Deaths:306
KDR:3.879
Accuracy:31.351% A
HSR:32.351% A*
Gauss Compact S
A*
Kills:1,168
Deaths:243
KDR:4.807
Accuracy:33.199% A*
HSR:23.288% B*
NSX Tanto
M++
Kills:1,167
Deaths:217
KDR:5.378
Accuracy:41.560% M+
HSR:46.015% M++
Mauler S6
A**
Kills:1,167
Deaths:321
KDR:3.636
Accuracy:63.704% A**
HSR:18.166% B+
MGR-M1 Bishop
M*
Kills:1,165
Deaths:247
KDR:4.717
Accuracy:52.944% M++
HSR:58.627% M*
AF-4A Bandit
S
Kills:1,161
Deaths:245
KDR:4.739
Accuracy:30.579% A
HSR:46.856% S
Warden
A**
Kills:1,160
Deaths:276
KDR:4.203
Accuracy:41.505% A**
HSR:38.535% A*
Razor GD-23
M**
Kills:1,160
Deaths:237
KDR:4.895
Accuracy:36.372% A**
HSR:38.966% M**
AF-57 Piston
S
Kills:132
Deaths:36
KDR:3.667
Accuracy:57.181% A++
HSR:31.818% S
LA39 Bruiser
B**
Kills:124
Deaths:30
KDR:4.133
Accuracy:64.802% B+
HSR:19.355% B**
Kills:18,933
Deaths (as Engineer):4,178
Deaths (to Engineers):3,313
KDR:4.53159
Kill Difference:14,755
Playtime:26.337 hours
Usage:2%
Score:0.544m
Score/min:344
Accuracy (listed only):42.394%
HSR (listed only):36.312%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
SAS-R
A*
Kills:4,437
Deaths:783
KDR:5.667
Accuracy:51.738% A*
HSR:80.708% A
Blitz GD-10
M++
Kills:2,541
Deaths:624
KDR:4.072
Accuracy:33.209% A++
HSR:34.081% M++
AF-4 Cyclone
M*
Kills:1,654
Deaths:344
KDR:4.808
Accuracy:33.700% A++
HSR:39.843% M*
NSX Daimyo
A++
Kills:1,543
Deaths:234
KDR:6.594
Accuracy:53.042% A++
HSR:97.537% B**
MGR-S1 Gladius
A*
Kills:1,171
Deaths:243
KDR:4.819
Accuracy:38.744% A*
HSR:36.379% A*
NS-7 PDW
M
Kills:1,166
Deaths:268
KDR:4.351
Accuracy:33.534% A++
HSR:33.791% M
NS-357 Underboss
A*
Kills:1,165
Deaths:429
KDR:2.716
Accuracy:49.670% A++
HSR:36.824% A*
MKV Suppressed
M**
Kills:1,162
Deaths:230
KDR:5.052
Accuracy:32.797% A
HSR:42.943% M**
Tempest
M*
Kills:1,161
Deaths:237
KDR:4.899
Accuracy:31.554% A
HSR:41.602% M*
NC14 Bolt Driver
M
Kills:1,160
Deaths:153
KDR:7.582
Accuracy:52.623% M
HSR:79.914% B+
NS-30 Vandal
A*
Kills:1,160
Deaths:257
KDR:4.514
Accuracy:44.904% A*
HSR:39.655% A++
EM4 Longshot
M
Kills:1,160
Deaths:110
KDR:10.546
Accuracy:55.810% M
HSR:83.621% B++
Gauss SPR
M+
Kills:1,159
Deaths:134
KDR:8.649
Accuracy:50.169% M+
HSR:51.337% A*
NC4 Mag-Shot
A*
Kills:1,159
Deaths:409
KDR:2.834
Accuracy:41.769% A*
HSR:34.685% A*
Impetus
M*
Kills:1,157
Deaths:167
KDR:6.928
Accuracy:47.423% A*
HSR:55.575% M*
NS-44 Commissioner
M
Kills:1,155
Deaths:616
KDR:1.875
Accuracy:52.974% A*
HSR:39.740% M
NSX Tomoe
A*
Kills:1,147
Deaths:253
KDR:4.534
Accuracy:39.420% A*
HSR:46.382% B**
AF-6 Shadow
A*
Kills:1,132
Deaths:210
KDR:5.390
Accuracy:45.590% A++
HSR:43.463% A*
NSX Tengu
M+
Kills:1,127
Deaths:232
KDR:4.858
Accuracy:51.852% A*
HSR:39.663% M+
AF-18 Stalker
M+
Kills:1,120
Deaths:248
KDR:4.516
Accuracy:36.142% A++
HSR:39.643% M+
LA3 Desperado
M++
Kills:533
Deaths:182
KDR:2.929
Accuracy:35.715% A
HSR:37.899% M++
The Moonshot
A+
Kills:167
Deaths:22
KDR:7.591
Accuracy:51.638% A+
HSR:86.228% B**
NS-AM7 Archer
M*
Kills:139
Deaths:78
KDR:1.782
Accuracy:65.097% B*
HSR:47.482% M*
Kills:29,475
Deaths (as Infiltrator):6,463
Deaths (to Infiltrators):3,014
KDR:4.56058
Kill Difference:23,012
Playtime:277.813 hours
Usage:24%
Score:6.966m
Score/min:418
Accuracy (listed only):44.744%
HSR (listed only):50.826%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-23 Grinder
B
Kills:880
Deaths:177
KDR:4.972
Accuracy:36.489% C*
HSR:16.023% B
NCM1 Scattercannon
A++
Kills:614
Deaths:125
KDR:4.912
Accuracy:56.573% A++
HSR:15.961% C++
AF-34 Mattock
B+
Kills:332
Deaths:41
KDR:8.098
Accuracy:31.619% C
HSR:18.072% B+
AF-34 Mattock
B++
Kills:310
Deaths:41
KDR:7.561
Accuracy:34.935% C+
HSR:20.323% B++
AF-23 Grinder
A*
Kills:281
Deaths:60
KDR:4.683
Accuracy:57.132% A*
HSR:13.523% D
Kills:2,417
Deaths (as MAX Suit):222
Deaths (to MAX Suits):1,096
KDR:10.88739
Kill Difference:2,195
Playtime:19.596 hours
Usage:2%
Score:0.838m
Score/min:713
Accuracy (listed only):43.350%
HSR (listed only):16.780%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
M++
Kills:88
V. Kills:4 N/A
Deaths:5
KDR:17.600
Accuracy:30.620% M
KPH:149.800 M
VKPH:6.800 M++
M60-G Bulldog
M**
Kills:67
V. Kills:3 N/A
Deaths:2
KDR:33.500
Accuracy:58.414% A**
KPH:87.700 M**
VKPH:3.900 C--
M40 Fury
B++
Kills:59
V. Kills:11 N/A
Deaths:3
KDR:19.667
Accuracy:40.553% B++
KPH:55.800 B+
VKPH:10.400 C**
M20 Basilisk
M**
Kills:56
V. Kills:10 N/A
Deaths:4
KDR:14
Accuracy:39.799% C**
KPH:60.900 M**
VKPH:10.900 B*
Kills:270 (0 + 270)
Deaths:14
KDR:19.286
VKDR:2
Vehicle Kills:28
Kill Difference:256
Playtime:3.329 hours
Usage:0%
Score:0.072m
Score/min:360
Driving Accuracy:N/A%
Gunner Accuracy:39.799%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

S12 Renegade
A**
Kills:479
V. Kills:4 N/A
Deaths:102
KDR:4.696
Accuracy:63.129% A**
KPH:118.500 A++
VKPH:1 D
M40 Fury-F
M**
Kills:117
V. Kills:8 N/A
Deaths:30
KDR:3.900
Accuracy:45.875% C
KPH:81.100 M**
VKPH:5.500 C+
Kills:596 (596 + 0)
Deaths:132
KDR:4.515
VKDR:0.091
Vehicle Kills:12
Kill Difference:464
Playtime:5.485 hours
Usage:0%
Score:0.085m
Score/min:257
Driving Accuracy:45.875%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
NC6A GODSAW 5,3145,3059905.359A1.1539.407%A*46.56%M+118.2A*N/A31544.9h6.3C**15.9B**
SAS-R 4,4544,4377835.667B*1.4651.738%A*80.708%A81.1A*N/A22554.7h1.7B**3.3B**
NC6 Gauss SAW 3,5213,5097174.894M**0.6931.449%A*40.011%M+93.8M*N/A31737.4h6.5B**20.8B**
GD-22S 3,1043,0947504.125A++0.0831.882%A++40.724%A**90.7A**N/A26634.1h7.5A+23.6B**
EM6 2,6892,6845794.636A*0.4331.757%A*40.127%M96.5A*N/A31327.8h7.3A+23B**
Blitz GD-10 2,5502,5416244.072M+0.1433.209%A++34.081%M++99.3M**N/A28025.6h9.8A29.6B**
LA1 Anchor 2,3912,3864834.94B**0.7332.736%A++55.239%S111.5A**N/A40421.4h6.7A++20.3B**
GD-7F 2,2482,2455404.157M++0.0533.804%A*31.403%A*79.3A**N/A27328.3h9.3B**27.5B**
EM1 1,9281,9194084.703M**0.5031.549%A*40.021%M+112.9M++N/A34117h8.3B+26.4B**
AC-X11 1,8311,8303994.586S0.3837.207%A**28.361%A101.7M**N/A41018h6.9B**18.4B**
AF-19 Mercenary 1,6911,6874623.652M**0.5634.13%A**25.667%B*68.9M**N/A27324.5h8.5B**25B**
NS-15M2 1,6871,6843524.784A++0.5835.174%A*46.318%M+110.1MN/A37215.3h8.7A24.8B**
AF-4 Cyclone 1,6621,6543444.808M+0.6033.7%A++39.843%M*109.5M**N/A40015.1h7.8B**23B*
NSX Daimyo 1,5431,5432346.594B**2.3953.042%A++97.537%B**111A*N/A27313.9h1.7A3.2A
Frag Grenade 1,4091,39411394N/A1,389.7966.252%MN/A995.7A*10.7B+36021.4h2.3A3.5A
Carnage AR 1,3311,3273114.267A*0.0632.554%A++43.708%M*96.9M*N/A32713.7h8.9A++27.4A
Reaper DMR 1,2931,2893024.268B**0.0635.174%A++43.755%M+79.1A*N/A19316.3h6.9A+19.7A
GD Guardian 1,2001,1962345.111A++0.9044.912%A*56.94%M*76.7B**N/A19215.6h4.9A10.9A+
Gauss Compact Burst 1,1981,1951826.566A*2.3639.202%A**41.925%M89.8A*N/A19613.3h8.4B**21.3B**
NS-11C 1,1931,1892035.857S1.6535.849%A**42.725%S123.9SN/A3619.6h8.6A23.9B**
NC9 A-Tross 1,1911,1893083.86A**0.3533.867%A++36.585%A++100.8M*N/A29411.8h7A+20.5A
19A Fortuna 1,1931,1873063.879A*0.3331.351%A32.351%A*101.5M++N/A30711.7h7.5B**24B**
MGR-S1 Gladius 1,1731,1712434.819A*0.6138.744%A*36.379%A*115.9M++N/A38210.1h7.5B**19.4B**
Gauss Compact S 1,1711,1682434.807S0.6033.199%A*23.288%B*118SN/A3249.9h8.1B*24.4B*
MGR-L1 Promise 1,1701,1672265.164M+0.9639.711%M++48.415%M*115.5M+N/A35110.1h9.4A23.7B**
NSX Tanto 1,1731,1672175.378S1.1741.56%M+46.015%M++121.6M**N/A4119.6h9.2B*22.2B**
Mauler S6 1,1701,1673213.636M*0.5763.704%A**18.166%B+122.8SN/A3969.5h3.3A5.2A
NS-7 PDW 1,1681,1662684.351S0.1433.534%A++33.791%M115.4SN/A40310.1h10B**29.9B**
MGR-M1 Bishop 1,1701,1652474.717A++0.5152.944%M++58.627%M*108.9M**N/A31510.7h3.8A+7.2A
NS-357 Underboss 1,1671,1654292.716A++1.4949.67%A++36.824%A*109.9A**N/A26610.6h3A6B**
Gauss Prime 1,1641,1643403.424A+0.7831.821%A40.378%A**76.6A++N/A22915.2h8A+25A
Gauss Rifle S 1,1671,1632913.997M*0.2134.149%A++42.992%M*77M+N/A16815.1h8A23.3A
NC1 Gauss Rifle 1,1701,1633723.126A++1.0832.08%A*48.495%S78.6M**N/A32414.8h7.4A++23.2A
MKV Suppressed 1,1641,1622305.052S0.8432.797%A42.943%M**133.6SN/A4128.7h8.6A26.3B*
Gauss Rifle Burst 1,1671,1623053.81B**0.4038.475%A*49.226%M+84.2A++N/A18813.8h8.2A21.3A
AF-4A Bandit 1,1641,1612454.739M++0.5330.579%A46.856%S96.8MN/A27212h7.2A+23.6B**
Tempest 1,1641,1612374.899M**0.6931.554%A41.602%M*102.7A*N/A29211.3h7.5A23.8A
NC6S Gauss SAW S 1,1691,1602354.936M++0.7331.913%A++40.948%A**106.4MN/A35110.9h7.6A23.9B*
NC14 Bolt Driver 1,1611,1601537.582M**3.3752.623%M79.914%B+61.1MN/A19719h1.8A3.3A
GR-22 1,1641,1602454.735M0.5332.043%A++37.241%M101.8M**N/A30811.4h8.3A++25.9A
NC05 Jackhammer 1,1601,1603503.314A++0.8956.346%A+15.345%C++124.7M**N/A4129.3h3.3A5.9B**
NS-30 Vandal 1,1611,1602574.514A++0.3144.904%A*39.655%A++95.9MN/A27112.1h3.9A8.6A
Warden 1,1611,1602764.203M*0.0041.505%A**38.535%A*89.9SN/A29712.9h5.5A13.1A
EM4 Longshot 1,1651,16011010.545A**6.3455.81%M83.621%B++86.6M*N/A19113.4h1.6B**2.8A
Razor GD-23 1,1621,1602374.895S0.6936.372%A**38.966%M**109.4SN/A60610.6h7.3A+20.2B**
Gauss SPR 1,1631,1591348.649S4.4450.169%M+51.337%A*79.9M+N/A18014.5h3.5A+6.9A+
NC4 Mag-Shot 1,1611,1594092.834M++1.3741.769%A*34.685%A*93.5M**N/A26112.4h5.9B+14.1C*
Impetus 1,1631,1571676.928M++2.7247.423%A*55.575%M*78.2A++N/A17514.8h3.3A6.9A
NS-44 Commissioner 1,1591,1556161.875B**2.3352.974%A*39.74%M88.2A*N/A29313.1h2.5A4.8B**
NSX Tomoe 1,1501,1472534.534A+0.3339.42%A*46.382%B**104.3M+N/A28311h10.5B**26.6B**
NSX Naginata 1,1491,1421995.739S1.5339.147%M*52.977%M*141SN/A3178.1h7.9B**20.3B**
NS-11A 1,1431,1392544.484M+0.2831.731%A++39.421%A**103.5M**N/A32611h8.6A++27.2A
AF-6 Shadow 1,1381,1322105.39A*1.1845.59%A++43.463%A*102.9A**N/A27811h4.3B**9.4B**
NSX Tengu 1,1301,1272324.858M**0.6551.852%A*39.663%M+110.5M++N/A27210.2h9.2B**17.8B*
AF-18 Stalker 1,1211,1202484.516M++0.3136.142%A++39.643%M+101.8M*N/A32411h8.4A+23.1B**
NS Decimator 1,3991,0012314.333S0.1370.466%A2.697%C**67.6A*26.9A45414.8h3.3B**4.7A
AF-23 Grinder 8818801774.972B**0.7636.489%C*16.023%B71M+N/A24112.4h4.2A11.6B**
C-4 8137441445.167M0.9636.96%A*N/A177.1A*16.4D-11024.2h0.7A+2B
NCM1 Scattercannon 6156141254.912A+0.7056.573%A++15.961%C++62.7M*N/A2679.8h7B+12.4B*
Hawk GD-68 7855521892.921S1.2976.076%A++5.435%A+31.7A13.4B+29317.4h6.2B*8.1A
LA3 Desperado 5335331822.929A*1.2835.715%A37.899%M++113.4M*N/A3084.7h6.2A17.4B+
S12 Renegade 4834791024.696C**0.4963.129%A**2.088%D119.8A++1D2764h2.6B+4.1B**
Tank Mine 5753961822U17.7930.106%CN/A152.3B**68.8C*11452.6h1.2A4.1A
AF-34 Mattock 332332418.098A+3.8931.619%C18.072%B+81A*N/A2564.1h3.7A11.6B*
AF-34 Mattock 310310417.561A+3.3534.935%C+20.323%B++75.6A*N/A2494.1h4.3A12.4B*
AF-23 Grinder 282281604.683B*0.4857.132%A*13.523%D80.3M++N/A2883.5h5.4B*9.5B**
Bouncing Betty 2572561517.067S12.8655.382%AN/A160B*N/A5631.6h1.5A2.8A
Sticky Grenade 2222191219N/A214.7971.787%A*N/A2190A**30A++86690.1h1B**1.5B**
Mag-Cutter 21119214,0530.014C4.1934.993%B+N/A0.3CN/A1695.6h2.4C**6.9B+
Anti-Vehicle Grenade 1921801180N/A175.7969.026%A*N/A900A**60C--45870.2h3.3A4.8A
The Moonshot 167167227.591B+3.3851.638%A+86.228%B**79.5AN/A2642.1h1.6B*3.1B**
Shrike 181150483.125S1.0873.026%A++5.333%A+68.2M**14.1C**6752.2h3A++4.1A++
AF-22 Crow 175143562.554S1.6575.623%B**5.594%A++53A+11.9C+3492.7h4A+5.3A++
NS-AM7 Archer 148139781.782M++2.4365.097%B*47.482%M*21.4M++1.4C--1346.5h5.8B**8.9A
AF-57 Piston 133132363.667A**0.5457.181%A++31.818%S77.6A*N/A3341.7h3.3B**5.7B*
LA39 Bruiser 124124304.133M0.0764.802%B+19.355%B**88.6A++N/A4091.4h2.2B+3.5B+
M40 Fury-F 125117303.9B**0.3145.875%CN/A83.6M**5.7C+2051.4h5.8B*12.7B*
M12 Kobalt 9288517.6B+13.3930.62%M23.864%A146.7A**6.7M+4390.6h11.8A+38.5B**
Carver 87855,1610.016C4.1923.762%C+3.529%F-0.3DN/A1263.9h1.7C7.1C++
M60-G Bulldog 7067233.5S29.2958.414%A**2.985%C+83.8M*3.8C--3210.8h3.6A+6.2A
M40 Fury 7059319.667A**15.4640.553%B++1.695%C+53.6C**10C*3461.1h9.2B*22.7B*
Spear Anti-Vehicle Phalanx Turret 8958414.5A10.2961.626%A++1.724%D*82.9M44.3A*7400.7h5.6B++9.1B**
M20 Basilisk 6656414S9.7939.799%C**17.857%S62.2M**11.1B*3540.9h19.8B**49.6A++

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter1210,5585.7h
Nano-Armor Kit3040,5364.3h
Anti-Vehicle MANA Turret0730.1h
Spawn Beacon44620.4h
Nanite Revive Grenade08080.2h
Medical Kit2,46515,738136.1h
Medical Applicator8588,3167h
Recon Detection Device38331.2h
Ammunition Package61220.1h
Shield Recharging Field91,6540.5h

Check the help document for the dictionary if you want to learn more about words used here.


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