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Master Sgt. Field Marshal WakeTR[VND] WakeTR
TR BR 24

KDR: 3.77

Score: 49.2m

Last Seen: Feb 10th, 2019 3:46 PM
- OFFLINE - 1762.7 hour(s)

Prestige 1, Battle Rank 24 - Terran Republic on Emerald
Level Progress (to 25): 14%
PRIMARY CLASSESLIGHT ASSAULTENGINEERHEAVY
PRIMARY WEAPONS M18 Needler MSW-R T9 CARV M14 Banshee M18 Rotary TAR P2-120 AP Hellfire Rocket Pods
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $2,908,575 MLG Score: 2325
Fun Score: N/A
Cheeseburgers Flipped: 6TIME WITH MEDKIT: 9%MEDKIT per DEATH: 0.7

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
29.885%21.289%63632100331,0773.611080.157

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.621%1.713A++0.087C+-0.55DHEAD ++ (~6.35)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
31.60.577B+9.50.338C**22.2

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
32.904%1.505%13675103012,6871069772811.8681164%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.128%-0.473D-0.087C+0.037

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
146.20.094C+48.10.093C+98.1

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
54.909%2.173%1569610294,18851313758.16374304%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.434%1.362A-0.275C0.379

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
80.792B++4.40.649B+3.6

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
31.153%1.736%58310322885454910.52747359%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.871%-0.466D-0.668D-0.747

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
152.8-0.286C47.6-0.202C105.2

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
43.709%77.074%58210331,579591122.66723

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.016%1.305A0.651B+-0.646

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.10.587B+1.80.439B2.3

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
59.057%8.589%582103332664420.506211

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.186%1.467A+-1.184D*0.721

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.90.631B+2.90.407B2


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
49.2m347.9%891 (53.5k)789 (47.3k)3.7681359,48015,7854.1419724 (24)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-TR1035337730.09%14.586%43903:5726

11% Combat Medic24% Engineer20% Heavy Assault41% Light Assault3% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 17th, 2013 1:15 PMApr 22nd, 2016 10:15 PMMar 6th, 2019 10:58 AM (49d) (PST)Feb 10th, 2019 11:52 AM (73d) (PST)Feb 10th, 2019 11:46 AM (73d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,1911531,0380.9540.2530.1393.9810.1902325

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
71,4369,20062,236571582391147,329

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1038.9h/43.3d 5,901 8,676 16,312 248.2k 552 2,560 11,852 74.2m

EngineerCLASS DETAILS: Engineer
LC2 Lynx
A
Kills:1,173
Deaths:330
KDR:3.555
Accuracy:29.816% A
HSR:16.539% D-
LC3 Jaguar
B*
Kills:1,163
Deaths:293
KDR:3.969
Accuracy:28.238% B*
HSR:14.961% D--
TRAC-Shot
B++
Kills:1,162
Deaths:362
KDR:3.210
Accuracy:28.353% B++
HSR:20.310% B+
T5 AMC
A+
Kills:1,157
Deaths:278
KDR:4.162
Accuracy:30.639% A+
HSR:24.201% B*
TRAC-5
A++
Kills:1,156
Deaths:331
KDR:3.492
Accuracy:30.237% A++
HSR:21.799% B+
NS-11C
A++
Kills:1,153
Deaths:320
KDR:3.603
Accuracy:33.149% A++
HSR:13.877% D-
TRAC-5 S
A++
Kills:222
Deaths:106
KDR:2.094
Accuracy:32.296% A++
HSR:19.820% B+
HC1 Cougar
B**
Kills:195
Deaths:55
KDR:3.545
Accuracy:29.906% B**
HSR:23.077% C*
AS16 NightHawk
A+
Kills:175
Deaths:54
KDR:3.241
Accuracy:54.749% A+
HSR:8.571% D**
TRS-12 Uppercut
A+
Kills:151
Deaths:56
KDR:2.696
Accuracy:75.074% A+
HSR:8.609% D*
Kills:7,707
Deaths (as Engineer):2,185
Deaths (to Engineers):3,596
KDR:3.52723
Kill Difference:5,522
Playtime:253.616 hours
Usage:24%
Score:10.950m
Score/min:720
Accuracy (listed only):37.246%
HSR (listed only):17.176%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
MSW-R
A+
Kills:5,571
Deaths:1,414
KDR:3.940
Accuracy:30.175% A+
HSR:20.499% C--
T9 CARV
A++
Kills:3,302
Deaths:861
KDR:3.835
Accuracy:28.297% A++
HSR:21.532% C
NS-15M1
A+
Kills:1,161
Deaths:284
KDR:4.088
Accuracy:30.646% A+
HSR:25.840% B+
T9A "Butcher"
B++
Kills:1,160
Deaths:331
KDR:3.505
Accuracy:27.932% B++
HSR:28.103% C++
T9 CARV-S
B**
Kills:1,159
Deaths:321
KDR:3.611
Accuracy:27.781% B**
HSR:26.143% C*
TMG-50
A+
Kills:1,158
Deaths:351
KDR:3.299
Accuracy:29.568% A+
HSR:25.216% C*
T7 Mini-Chaingun
A*
Kills:402
Deaths:114
KDR:3.526
Accuracy:28.513% A*
HSR:15.920% B++
T16 Rhino
A
Kills:176
Deaths:62
KDR:2.839
Accuracy:27.504% A
HSR:18.750% D
MG-H1 Watchman
A**
Kills:57
Deaths:24
KDR:2.375
Accuracy:28.926% B**
HSR:45.614% A**
Kills:14,146
Deaths (as Heavy Assault):3,762
Deaths (to Heavy Assaults):4,322
KDR:3.76023
Kill Difference:10,384
Playtime:209.829 hours
Usage:20%
Score:9.018m
Score/min:716
Accuracy (listed only):28.816%
HSR (listed only):25.291%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
LC2 Lynx
A
Kills:1,173
Deaths:330
KDR:3.555
Accuracy:29.816% A
HSR:16.539% D-
LC3 Jaguar
B*
Kills:1,163
Deaths:293
KDR:3.969
Accuracy:28.238% B*
HSR:14.961% D--
TRAC-Shot
B++
Kills:1,162
Deaths:362
KDR:3.210
Accuracy:28.353% B++
HSR:20.310% B+
MKV Suppressed
A
Kills:1,157
Deaths:318
KDR:3.638
Accuracy:32.140% A
HSR:15.903% D
T5 AMC
A+
Kills:1,157
Deaths:278
KDR:4.162
Accuracy:30.639% A+
HSR:24.201% B*
TRAC-5
A++
Kills:1,156
Deaths:331
KDR:3.492
Accuracy:30.237% A++
HSR:21.799% B+
NS-11C
A++
Kills:1,153
Deaths:320
KDR:3.603
Accuracy:33.149% A++
HSR:13.877% D-
SMG-46G Armistice
B++
Kills:522
Deaths:196
KDR:2.663
Accuracy:31.589% B++
HSR:9.962% D--
NS-7 PDW
A
Kills:421
Deaths:133
KDR:3.165
Accuracy:31.624% A
HSR:11.639% D--
TRAC-5 S
A++
Kills:222
Deaths:106
KDR:2.094
Accuracy:32.296% A++
HSR:19.820% B+
HC1 Cougar
B**
Kills:195
Deaths:55
KDR:3.545
Accuracy:29.906% B**
HSR:23.077% C*
PDW-16 Hailstorm
B**
Kills:175
Deaths:78
KDR:2.244
Accuracy:29.818% B**
HSR:13.714% C-
AS16 NightHawk
A+
Kills:175
Deaths:54
KDR:3.241
Accuracy:54.749% A+
HSR:8.571% D**
TRS-12 Uppercut
A+
Kills:151
Deaths:56
KDR:2.696
Accuracy:75.074% A+
HSR:8.609% D*
SMG-46 Armistice
B**
Kills:60
Deaths:20
KDR:3
Accuracy:31.178% B**
HSR:10% D--
Kills:10,042
Deaths (as Light Assault):2,930
Deaths (to Light Assaults):3,631
KDR:3.4273
Kill Difference:7,112
Playtime:431.100 hours
Usage:41%
Score:23.535m
Score/min:910
Accuracy (listed only):35.254%
HSR (listed only):15.532%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
TAR
B**
Kills:2,105
Deaths:620
KDR:3.395
Accuracy:29.379% B**
HSR:23.468% C**
Cycler TRV
A
Kills:1,159
Deaths:364
KDR:3.184
Accuracy:29.472% A
HSR:25.712% B*
T1S Cycler
A+
Kills:1,159
Deaths:424
KDR:2.733
Accuracy:31.686% A+
HSR:24.159% B+
TORQ-9
A
Kills:1,158
Deaths:370
KDR:3.130
Accuracy:30.221% A
HSR:22.366% C+
T1 Cycler
A+
Kills:1,158
Deaths:352
KDR:3.290
Accuracy:29.087% A+
HSR:24.957% B+
MKV Suppressed
A
Kills:1,157
Deaths:318
KDR:3.638
Accuracy:32.140% A
HSR:15.903% D
T1A Unity
B++
Kills:566
Deaths:174
KDR:3.253
Accuracy:28.490% B++
HSR:25.088% C++
SMG-46G Armistice
B++
Kills:522
Deaths:196
KDR:2.663
Accuracy:31.589% B++
HSR:9.962% D--
NS-7 PDW
A
Kills:421
Deaths:133
KDR:3.165
Accuracy:31.624% A
HSR:11.639% D--
PDW-16 Hailstorm
B**
Kills:175
Deaths:78
KDR:2.244
Accuracy:29.818% B**
HSR:13.714% C-
AS16 NightHawk
A+
Kills:175
Deaths:54
KDR:3.241
Accuracy:54.749% A+
HSR:8.571% D**
TRS-12 Uppercut
A+
Kills:151
Deaths:56
KDR:2.696
Accuracy:75.074% A+
HSR:8.609% D*
TAR-AE
M*
Kills:101
Deaths:23
KDR:4.391
Accuracy:30.561% B++
HSR:53.465% M*
SMG-46 Armistice
B**
Kills:60
Deaths:20
KDR:3
Accuracy:31.178% B**
HSR:10% D--
Kills:10,067
Deaths (as Combat Medic):3,182
Deaths (to Combat Medics):1,463
KDR:3.16373
Kill Difference:6,885
Playtime:114.090 hours
Usage:11%
Score:4.608m
Score/min:673
Accuracy (listed only):35.362%
HSR (listed only):19.830%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
TSAR-42
B*
Kills:1,428
Deaths:234
KDR:6.103
Accuracy:43.426% B++
HSR:77.171% B*
NS-44B Commissioner
B++
Kills:1,157
Deaths:753
KDR:1.537
Accuracy:46.153% B++
HSR:17.545% D
MKV Suppressed
A
Kills:1,157
Deaths:318
KDR:3.638
Accuracy:32.140% A
HSR:15.903% D
SMG-46G Armistice
B++
Kills:522
Deaths:196
KDR:2.663
Accuracy:31.589% B++
HSR:9.962% D--
NS-7 PDW
A
Kills:421
Deaths:133
KDR:3.165
Accuracy:31.624% A
HSR:11.639% D--
PDW-16 Hailstorm
B**
Kills:175
Deaths:78
KDR:2.244
Accuracy:29.818% B**
HSR:13.714% C-
RAMS .50M
B**
Kills:151
Deaths:38
KDR:3.974
Accuracy:46.299% B**
HSR:76.159% C
NS-61 Emissary
B**
Kills:120
Deaths:68
KDR:1.765
Accuracy:34.682% B**
HSR:16.667% C++
NS-44G Commissioner
B**
Kills:103
Deaths:71
KDR:1.451
Accuracy:50.597% B**
HSR:17.476% D-
TS2 Inquisitor
A++
Kills:74
Deaths:40
KDR:1.850
Accuracy:39.964% A++
HSR:17.568% C
NS-30 Vandal
B**
Kills:72
Deaths:22
KDR:3.273
Accuracy:39.506% B**
HSR:29.167% B
TX1 Repeater
B*
Kills:66
Deaths:69
KDR:0.957
Accuracy:29.879% B*
HSR:24.242% B+
SMG-46 Armistice
B**
Kills:60
Deaths:20
KDR:3
Accuracy:31.178% B**
HSR:10% D--
Kills:5,506
Deaths (as Infiltrator):2,040
Deaths (to Infiltrators):1,940
KDR:2.69902
Kill Difference:3,466
Playtime:26.533 hours
Usage:3%
Score:1.027m
Score/min:645
Accuracy (listed only):37.450%
HSR (listed only):25.939%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

M18 Needler
M+
Kills:6,120
V. Kills:5,210 117%
Deaths:1,169
KDR:5.235
Accuracy:32.023% C+
KPH:33.100 A*
VKPH:28.200 M+
M14 Banshee
M
Kills:2,302
V. Kills:120 N/A
Deaths:156
KDR:14.756
Accuracy:30.401% C++
KPH:128 M
VKPH:6.700 A+
M18 Rotary
A*
Kills:2,236
V. Kills:2,010 111%
Deaths:555
KDR:4.029
Accuracy:33.308% C**
KPH:27.500 B**
VKPH:24.700 A*
Hellfire Rocket Pods
M+
Kills:1,818
V. Kills:177 N/A
Deaths:48
KDR:37.875
Accuracy:58.046% B**
KPH:253 M+
VKPH:24.600 B**
Hornet Missiles
A++
Kills:1,101
V. Kills:385 285%
Deaths:54
KDR:20.389
Accuracy:65.488% B++
KPH:163.100 A++
VKPH:57 B++
M18 Locust
A*
Kills:664
V. Kills:581 114%
Deaths:113
KDR:5.876
Accuracy:34.252% B
KPH:38.100 A
VKPH:33.300 A*
Kills:14,241 (11,322 + 0)
Deaths:2,095
KDR:6.798
VKDR:4.049
Vehicle Kills:8,483
Kill Difference:12,146
Playtime:315.397 hours
Usage:30%
Score:13.848m
Score/min:732
Piloting Accuracy:34.252%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
C+
Kills:236
V. Kills:253 93%
Deaths:33
KDR:7.152
Accuracy:27.292% D*
KPH:22.400 D
VKPH:24.100 C+
CAS30 Tank Buster
C*
Kills:211
V. Kills:193 109%
Deaths:97
KDR:2.175
Accuracy:48.710% C*
KPH:9.200 C++
VKPH:8.400 C*
AP30 Shredder
B**
Kills:102
V. Kills:104 97%
Deaths:17
KDR:6
Accuracy:28.837% C
KPH:26.700 C+
VKPH:27.200 B**
Kills:549 (211 + 338)
Deaths:147
KDR:3.735
VKDR:3.741
Vehicle Kills:550
Kill Difference:402
Playtime:37.323 hours
Usage:4%
Score:0.758m
Score/min:339
Piloting Accuracy:48.710%
Gunner Accuracy:28.837%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
M+
Kills:142
V. Kills:7 N/A
Deaths:13
KDR:10.923
Accuracy:67.526% A*
KPH:125.400 M+
VKPH:6.200 C--
L100 Python AP
M
Kills:105
V. Kills:49 210%
Deaths:6
KDR:17.500
Accuracy:57.594% C*
KPH:62.900 M
VKPH:29.400 A*
C75 Viper
S
Kills:70
V. Kills:3 N/A
Deaths:3
KDR:23.333
Accuracy:41.177% C**
KPH:201.300 S
VKPH:8.600 C++
Kills:317 (317 + 0)
Deaths:22
KDR:14.409
VKDR:2.682
Vehicle Kills:59
Kill Difference:295
Playtime:3.150 hours
Usage:0%
Score:0.183m
Score/min:967
Driving Accuracy:41.177%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 AP
A++
Kills:1,865
V. Kills:923 202%
Deaths:184
KDR:10.136
Accuracy:51.745% B+
KPH:51.700 A++
VKPH:25.600 A
P2-120 HESH
M
Kills:1,116
V. Kills:80 N/A
Deaths:54
KDR:20.667
Accuracy:59.107% A++
KPH:108.900 M
VKPH:7.800 C
P2-120 HEAT
M**
Kills:890
V. Kills:311 285%
Deaths:70
KDR:12.714
Accuracy:59.219% A++
KPH:66.900 M**
VKPH:23.400 M++
MR11 Gatekeeper
B*
Kills:73
V. Kills:37 192%
Deaths:11
KDR:6.636
Accuracy:46.629% B*
KPH:24.700 B+
VKPH:12.500 D
G30 Vulcan
A++
Kills:66
V. Kills:34 189%
Deaths:12
KDR:5.500
Accuracy:36.197% B*
KPH:42.800 A++
VKPH:22 B**
Kills:4,010 (3,871 + 139)
Deaths:331
KDR:12.115
VKDR:4.184
Vehicle Kills:1,385
Kill Difference:3,679
Playtime:64.110 hours
Usage:6%
Score:2.275m
Score/min:591
Driving Accuracy:59.219%
Gunner Accuracy:36.197%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

P525 Marauder-H
B++
Kills:120
V. Kills:10 N/A
Deaths:9
KDR:13.333
Accuracy:40.150% B+
KPH:112.600 C**
VKPH:9.400 B++
Kills:120 (0 + 120)
Deaths:9
KDR:13.333
VKDR:1.111
Vehicle Kills:10
Kill Difference:111
Playtime:1.066 hours
Usage:0%
Score:0.093m
Score/min:1,457
Driving Accuracy:N/A%
Gunner Accuracy:40.150%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
M18 Needler 11,3306,1201,1695.235A1.4732.023%C+1.928%C+33.1A*28.2M+705184.8h65.7B*205.1B*
MSW-R 5,5845,5711,4143.94B*0.1730.175%A+20.499%C--92.2A*N/A45260.4h9.1B**30.3B*
T9 CARV 3,3093,3028613.835A+0.0728.297%A++21.532%C87.6M++N/A47837.7h9.3A32.8B*
M14 Banshee 2,4222,30215614.756B*10.9930.401%C++N/A127.9M6.7A+78918h10.8B*35.5B++
M18 Rotary 4,2462,2365554.029B**0.2633.308%C**1.61%C-27.5B**24.7A*66481.3h69.2B++207.9B*
TAR 2,1122,1056203.395A+0.3729.379%B**23.468%C**98.8M++N/A40221.3h9.4A+32.1B**
P2-120 AP 2,7881,86518410.136B+6.3751.745%B+2.949%C+51.7A++25.6A64936.1h5.1B**9.8B**
Hellfire Rocket Pods 1,9951,8184837.875M**34.1158.046%B**N/A252.5M+24.6B**14417.2h9.9B+17.1B*
TSAR-42 1,4401,4282346.103B**2.3343.426%B++77.171%B*98.5MN/A44314.5h1.8B**4.1B*
LC2 Lynx 1,1761,1733303.555A*0.2129.816%A16.539%D-77.2A**N/A36215.2h10.8B**36.2B*
LC3 Jaguar 1,1651,1632933.969A++0.2028.238%B*14.961%D--63.2A++N/A37918.4h9.6B*34.1B*
TRAC-Shot 1,1731,1623623.21A++0.5628.353%B++20.31%B+84.2A*N/A26813.8h9.5B*33.4B*
NS-15M1 1,1681,1612844.088A*0.3230.646%A+25.84%B+120.9M+N/A5469.6h8.9A29.1B*
T9A "Butcher" 1,1731,1603313.505B**0.2627.932%B++28.103%C++126.1A*1.4A+4589.2h8.9A32B*
Cycler TRV 1,1691,1593643.184A++0.5829.472%A25.712%B*85.9M+N/A44213.5h9.7A32.8B**
T9 CARV-S 1,1641,1593213.611A+0.1627.781%B**26.143%C*102.6A**N/A42011.3h9.3B**33.5B++
T1S Cycler 1,1751,1594242.733A+1.0431.686%A+24.159%B+90.5M*1.3A++21112.8h9.7B**30.5B**
TMG-50 1,1771,1583513.299A*0.4729.568%A+25.216%C*98.1M+1.6M++32211.8h8.5B**28.7B*
TORQ-9 1,1671,1583703.13A0.6430.221%A22.366%C+88.4M+N/A40213.1h11.3A37.5B**
T1 Cycler 1,1711,1583523.29A*0.4829.087%A+24.957%B+91.2S1A+64312.7h9.9A+34.1B**
NS-44B Commissioner 1,1821,1577531.537B**2.2346.153%B++17.545%D69.7B+1.5M34516.6h3.2B+6.8B+
MKV Suppressed 1,1691,1573183.638M*0.1332.14%A15.903%D78.2A*N/A45214.8h11.4B++35.6B++
T5 AMC 1,1651,1572784.162M*0.3930.639%A+24.201%B*84.5M**N/A48613.7h9.6A31.3B**
TRAC-5 1,1821,1563313.492M**0.2830.237%A++21.799%B+69.6M**1.6S44516.6h10.6B**35B**
NS-11C 1,1681,1533203.603M++0.1733.149%A++13.877%D-89.4M*1.2A*61512.9h10.7B*32.2B*
P2-120 HESH 1,1961,1165420.667B+16.9059.107%A++N/A109.4M7.8C47510.2h3.3A5.5A+
Hornet Missiles 1,4861,1015420.389A*16.6265.488%B++N/A164.3A++57.5B++17256.7h5.1B**7.7A
P2-120 HEAT 1,2018907012.714A8.9559.219%A++1.798%D-66.9M**23.4M++49313.3h5B**8.5A
NS Decimator 1,1558664371.982B**1.7963.986%B+1.501%D44.9B++15C+49019.3h3.7B++5.7B*
M18 Locust 1,2456641135.876A++2.1134.252%B2.259%B+38.2A33.4A*59817.4h64.3B+187.6B++
T1A Unity 5725661743.253A**0.5228.49%B++25.088%C++91.3A*1B++2706.2h9.7A33.9B**
SMG-46G Armistice 5285221962.663A+1.1131.589%B++9.962%D--31.6CN/A14916.5h12.4B+39.3B+
NS-7 PDW 4234211333.165M++0.6031.624%A11.639%D--73.9A*N/A4535.7h11.5B*36.4B++
T7 Mini-Chaingun 4044021143.526M++0.2428.513%A*15.92%B++114.9SN/A8673.5h9.9B**34.9B*
Chainblade 32129112,2310.024C++3.7432.724%C**2.406%D0.6C+N/A3513.9h1.8B++5.6B++
Frag Grenade 2702681268N/A264.2345.643%C++N/A446.7C+3.3D-28650.6h3.5B+7.6B+
C150 Dalton 489236337.152C++3.3827.292%D*N/A22.5D24.1C+55810.5h4.4C++16D
TRAC-5 S 2372221062.094A++1.6732.296%A++19.82%B+36.4B**2.5S2426.1h8.6B*26.6B**
CAS30 Tank Buster 404211972.175B+1.5948.71%C*N/A9.2C++8.4C*19323h49.9B102.5B+
HC1 Cougar 197195553.545A**0.2229.906%B**23.077%C*78A**N/A5222.5h9.1B**30.4B*
T16 Rhino 177176622.839A++0.9327.504%A18.75%D80A*N/A5532.2h10.5B**38B*
PDW-16 Hailstorm 178175782.244A+1.5229.818%B**13.714%C-54.7A+N/A3043.2h11.8B*39.6B++
AS16 NightHawk 176175543.241A++0.5354.749%A+8.571%D**145.8SN/A7741.2h3.9B+7.2B*
C-4 2451571071.467C++2.3021.841%DN/A23.4D*13.1D*4756.7h1B**4.6B+
TRS-12 Uppercut 151151562.696A1.0775.074%A+8.609%D*125.8M**N/A6111.2h1.7A+2.2B**
RAMS .50M 151151383.974C**0.2146.299%B**76.159%C58.1A*N/A3252.6h1.9B++4.2B++
L100 Python HESH 1491421310.923C+7.1567.526%A*3.521%A++129.1M++6.4C-7931.1h1.8A+2.7A+
NS-61 Emissary 120120681.765A2.0034.682%B**16.667%C++60A++N/A1952h11.3B+32.5B++
P525 Marauder-H 130120913.333C+9.5640.15%B+1.667%A109.1C*9.1B++14541.1h4.9B*12.2B*
L100 Python AP 154105617.5M+13.7357.594%C*8.571%M*61.8M28.8A++9211.7h3.6B*6.3B**
NS-44G Commissioner 104103711.451C++2.3250.597%B**17.476%D-93.6B*N/A3111.1h3.3C**6.5B+
AP30 Shredder 206102176C+2.2328.837%CN/A26.8C+27.4B**6093.8h87.5C++303.4C++
TAR-AE 101101234.391A++0.6230.561%B++53.465%M*91.8A+N/A2381.1h8.6A28.2B**
Anti-Vehicle Grenade 10387187N/A83.2347.569%CN/A435B80C39030.2h4.7B+9.9B+
TS2 Inquisitor 7474401.85B++1.9239.964%A++17.568%C67.3AN/A3061.1h6A15B**
MR11 Gatekeeper 11073116.636B++2.8746.629%B*2.74%B+24.3B+12.3D4913h30.1A64.6A
NS-30 Vandal 7372223.273B**0.5039.506%B**29.167%B102.9M+1.4M3850.7h4.4B**11.3B*
C75 Viper 7370323.333M**19.5641.177%C**1.429%C+233.3U10B+17340.3h3.1A+7.5A++
G30 Vulcan 10066125.5B1.7336.197%B*3.03%C44A*22.7B**10711.5h63.6B**175.6B**
TX1 Repeater 6666690.957C**2.8129.879%B*24.242%B+38.8B+N/A3361.7h10.8B++36.3B++
SMG-46 Armistice 6060203A++0.7731.178%B**10%D--85.7M+N/A11540.7h12.2B++39.2B++
MG-H1 Watchman 5857242.375B+1.3928.926%B**45.614%A**81.4A+1.4A2330.7h11.2B**38.9B*
Blackheart 6253461.152C+2.6233.381%D-5.66%F19.6C3.3C+842.7h4.4C+13.2C+
ML-7 6351232.217M1.5572.619%A++N/A51M12C+15761h3.6A+4.9A++
MRC3 Mercy 5050182.778B0.9927.51%A**20%C+62.5A**N/A4140.8h14.4A52.2B**

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter11600.3h
Spawn Beacon91,3371.7h
Nano-Armor Kit169209,90926h
Nanite Revive Grenade01040h
Medical Applicator6228,5874h
AE Medical Applicator0980h
Ammunition Package51860.3h
Medical Kit1,88311,45693.2h
Anti-Infantry MANA Turret6650.4h

Check the help document for the dictionary if you want to learn more about words used here.


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