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Imperator WakeUPVS[MDRV] WakeUPVS
VS BR 108

KDR: 2.63

Score: 23m

Last Seen: Dec 6th, 2018 12:52 PM
- OFFLINE - 3254.4 hour(s)

Battle Rank 118 (108 total) - Vanu Sovereignty on Connery
Level Progress (to 119): 0%
PRIMARY CLASSESCLOAKERENGINEERHEAVY
PRIMARY WEAPONS SVA-88 NS-15M1 Orion VS54 E540 Halberd Deimos VA29 Ghost Sirius SX12 Eridani SX5
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,708,866 MLG Score: 1366
Fun Score: N/A
Cheeseburgers Flipped: 316TIME WITH MEDKIT: 0.7%MEDKIT per DEATH: 0.4

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
27.741%20.593%57127118324,8923.11228-0.483

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.744%1.288A-0.033C+-0.634DHEAD ++ (~6.72)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
34.60.536B+9.60.328C**25

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
50.664%0.87%5911209115342430.335277261%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.402A-0.667D-1.964

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
32.70.797B++16.60.687B+16.2

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
35.663%1.893%51212083177701170.411688269%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.798%-0.514D-0.44C---1.352

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
118.3-2.066F--42.2-2.371F--76.1

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
50.381%1.26%777512052,22250417704.40873125%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.073%1.314A-0.787D-0.501

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
27.70.768B++13.90.649B+13.7

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
41.502%71.491%777312072,04555783.66488

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.737%0.977B*0.286C*-0.096

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.80.513B+20.371C**2.8

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
50.753%13.363%777312073,375790184.27215

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.96%0.769B++-0.244C0.646

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.60.573B+2.90.412B2.8


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
23m329.2%446 (26.8k)366 (22k)2.6291741,81715,9052.96988108 (118)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-VS1210275522.795%18.875%43003:5619

24% Engineer28% Heavy Assault27% Infiltrator13% Light Assault9% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jun 26th, 2015 3:43 PMOct 16th, 2018 6:32 AMDec 7th, 2018 12:26 AM (200d) (PST)Dec 6th, 2018 9:09 AM (201d) (PST)Dec 6th, 2018 8:52 AM (201d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
6671665010.6670.2540.1262.3930.0611366

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
39,9939,96030,03340158144421,990

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1045.5h/43.6d 5,419 7,893 14,079 150.1k 2,219 2,962 3,797 41.8m

Heavy AssaultCLASS DETAILS: Heavy Assault
SVA-88
C*
Kills:2,000
Deaths:789
KDR:2.535
Accuracy:24.449% C*
HSR:25.350% C+
NS-15M1
A
Kills:1,500
Deaths:577
KDR:2.600
Accuracy:29.748% A
HSR:22.267% C+
Orion VS54
B*
Kills:1,500
Deaths:553
KDR:2.712
Accuracy:25.219% B*
HSR:26.533% C**
NS-15M AE
C++
Kills:1,200
Deaths:394
KDR:3.046
Accuracy:26.090% C++
HSR:22.917% C-
Ursa
B**
Kills:1,200
Deaths:393
KDR:3.053
Accuracy:28.555% B**
HSR:22.250% C
Pulsar LSW
B++
Kills:1,200
Deaths:417
KDR:2.878
Accuracy:26.695% B++
HSR:22.833% C+
Betelgeuse 54-A
D
Kills:1,200
Deaths:458
KDR:2.620
Accuracy:23.139% D
HSR:25.500% D
Flare VE6
C+
Kills:696
Deaths:179
KDR:3.888
Accuracy:21.997% C+
HSR:19.540% D
VE-H Maw
C
Kills:295
Deaths:70
KDR:4.214
Accuracy:23.463% C
HSR:19.322% D
Kills:10,791
Deaths (as Heavy Assault):3,830
Deaths (to Heavy Assaults):5,151
KDR:2.81749
Kill Difference:6,961
Playtime:288.073 hours
Usage:28%
Score:6.980m
Score/min:404
Accuracy (listed only):25.484%
HSR (listed only):22.946%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Deimos VA29
B*
Kills:1,242
Deaths:607
KDR:2.046
Accuracy:70.014% B*
HSR:13.527% C--
Sirius SX12
A++
Kills:1,200
Deaths:476
KDR:2.521
Accuracy:32.657% A++
HSR:16.083% C
Eridani SX5
B*
Kills:1,200
Deaths:547
KDR:2.194
Accuracy:31.004% B*
HSR:17% C
Solstice VE3
B**
Kills:1,200
Deaths:525
KDR:2.286
Accuracy:28.800% B**
HSR:17.833% C
MKV Suppressed
B**
Kills:1,200
Deaths:427
KDR:2.810
Accuracy:31.041% B**
HSR:16% D
Serpent VE92
B+
Kills:1,200
Deaths:489
KDR:2.454
Accuracy:26.645% B+
HSR:18.917% C+
Thanatos VE70
B*
Kills:1,200
Deaths:504
KDR:2.381
Accuracy:47.575% B*
HSR:11.917% D-
NS-7 PDW
A
Kills:1,200
Deaths:376
KDR:3.191
Accuracy:31.630% A
HSR:18.167% C++
Pandora VX25
B+
Kills:933
Deaths:390
KDR:2.392
Accuracy:44.524% B+
HSR:15.005% C+
Skorpios
C+
Kills:723
Deaths:335
KDR:2.158
Accuracy:27.225% C+
HSR:17.566% C--
NS Baron G5AE
C+
Kills:681
Deaths:304
KDR:2.240
Accuracy:44.923% C
HSR:14.831% C+
NSX Tengu
C+
Kills:548
Deaths:245
KDR:2.237
Accuracy:36.777% C+
HSR:18.248% C-
NS-11C
B**
Kills:509
Deaths:255
KDR:1.996
Accuracy:29.063% B**
HSR:18.271% C+
Kills:13,036
Deaths (as Light Assault):5,480
Deaths (to Light Assaults):2,679
KDR:2.37883
Kill Difference:7,556
Playtime:137.952 hours
Usage:13%
Score:2.894m
Score/min:350
Accuracy (listed only):37.067%
HSR (listed only):16.413%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Deimos VA29
B*
Kills:1,242
Deaths:607
KDR:2.046
Accuracy:70.014% B*
HSR:13.527% C--
Solstice VE3
B**
Kills:1,200
Deaths:525
KDR:2.286
Accuracy:28.800% B**
HSR:17.833% C
Serpent VE92
B+
Kills:1,200
Deaths:489
KDR:2.454
Accuracy:26.645% B+
HSR:18.917% C+
Thanatos VE70
B*
Kills:1,200
Deaths:504
KDR:2.381
Accuracy:47.575% B*
HSR:11.917% D-
Pandora VX25
B+
Kills:933
Deaths:390
KDR:2.392
Accuracy:44.524% B+
HSR:15.005% C+
NS Baron G5AE
C+
Kills:681
Deaths:304
KDR:2.240
Accuracy:44.923% C
HSR:14.831% C+
NS-11C
B**
Kills:509
Deaths:255
KDR:1.996
Accuracy:29.063% B**
HSR:18.271% C+
Kills:6,965
Deaths (as Engineer):3,074
Deaths (to Engineers):3,141
KDR:2.26578
Kill Difference:3,891
Playtime:250.087 hours
Usage:24%
Score:4.869m
Score/min:325
Accuracy (listed only):41.649%
HSR (listed only):15.757%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Deimos VA29
B*
Kills:1,242
Deaths:607
KDR:2.046
Accuracy:70.014% B*
HSR:13.527% C--
Sirius SX12
A++
Kills:1,200
Deaths:476
KDR:2.521
Accuracy:32.657% A++
HSR:16.083% C
Eridani SX5
B*
Kills:1,200
Deaths:547
KDR:2.194
Accuracy:31.004% B*
HSR:17% C
MKV Suppressed
B**
Kills:1,200
Deaths:427
KDR:2.810
Accuracy:31.041% B**
HSR:16% D
Thanatos VE70
B*
Kills:1,200
Deaths:504
KDR:2.381
Accuracy:47.575% B*
HSR:11.917% D-
NS-7 PDW
A
Kills:1,200
Deaths:376
KDR:3.191
Accuracy:31.630% A
HSR:18.167% C++
Pandora VX25
B+
Kills:933
Deaths:390
KDR:2.392
Accuracy:44.524% B+
HSR:15.005% C+
Terminus VX-9
C++
Kills:806
Deaths:417
KDR:1.933
Accuracy:26.342% C++
HSR:23.821% C
Skorpios
C+
Kills:723
Deaths:335
KDR:2.158
Accuracy:27.225% C+
HSR:17.566% C--
NS Baron G5AE
C+
Kills:681
Deaths:304
KDR:2.240
Accuracy:44.923% C
HSR:14.831% C+
NSX Tengu
C+
Kills:548
Deaths:245
KDR:2.237
Accuracy:36.777% C+
HSR:18.248% C-
Pulsar VS1
B+
Kills:267
Deaths:108
KDR:2.472
Accuracy:26.129% B+
HSR:19.476% C+
Kills:11,200
Deaths (as Combat Medic):4,736
Deaths (to Combat Medics):1,377
KDR:2.36486
Kill Difference:6,464
Playtime:47.460 hours
Usage:5%
Score:1.222m
Score/min:429
Accuracy (listed only):37.487%
HSR (listed only):16.803%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Ghost
B*
Kills:1,200
Deaths:232
KDR:5.172
Accuracy:44.553% B*
HSR:64.917% C
Sirius SX12
A++
Kills:1,200
Deaths:476
KDR:2.521
Accuracy:32.657% A++
HSR:16.083% C
Eridani SX5
B*
Kills:1,200
Deaths:547
KDR:2.194
Accuracy:31.004% B*
HSR:17% C
MKV Suppressed
B**
Kills:1,200
Deaths:427
KDR:2.810
Accuracy:31.041% B**
HSR:16% D
NS-7 PDW
A
Kills:1,200
Deaths:376
KDR:3.191
Accuracy:31.630% A
HSR:18.167% C++
Nyx VX31
C
Kills:1,200
Deaths:270
KDR:4.444
Accuracy:32.500% C
HSR:21% D-
NS-30 Vandal
B+
Kills:1,200
Deaths:389
KDR:3.085
Accuracy:35.431% B+
HSR:18.083% D--
NS-44 Commissioner
C++
Kills:875
Deaths:533
KDR:1.642
Accuracy:36.736% C++
HSR:16.686% D
Skorpios
C+
Kills:723
Deaths:335
KDR:2.158
Accuracy:27.225% C+
HSR:17.566% C--
XM98
B+
Kills:717
Deaths:105
KDR:6.829
Accuracy:37.857% C++
HSR:78.661% B+
NSX Tengu
C+
Kills:548
Deaths:245
KDR:2.237
Accuracy:36.777% C+
HSR:18.248% C-
Artemis VX26
C**
Kills:469
Deaths:171
KDR:2.743
Accuracy:28.852% C**
HSR:20.469% C
NS-357 Underboss
D
Kills:376
Deaths:334
KDR:1.126
Accuracy:31.442% D
HSR:13.830% D--
Phantom VA23
C-
Kills:281
Deaths:68
KDR:4.132
Accuracy:29.678% D-
HSR:25.623% C-
NSX Daimyo
C
Kills:128
Deaths:12
KDR:10.667
Accuracy:39.605% C
HSR:92.969% C
NS-AM7 Archer
C
Kills:104
Deaths:149
KDR:0.698
Accuracy:49.261% D*
HSR:15.385% C
NS-61 Emissary
D-
Kills:91
Deaths:102
KDR:0.892
Accuracy:22.897% D-
HSR:9.890% D*
Kills:12,712
Deaths (as Infiltrator):4,771
Deaths (to Infiltrators):1,943
KDR:2.66443
Kill Difference:7,941
Playtime:279.325 hours
Usage:27%
Score:5.704m
Score/min:340
Accuracy (listed only):34.067%
HSR (listed only):28.269%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Nebula VM20
B++
Kills:1,020
Deaths:345
KDR:2.957
Accuracy:21.059% B+
HSR:23.627% B++
Nebula VM20
B++
Kills:865
Deaths:316
KDR:2.737
Accuracy:21.822% B++
HSR:22.312% B
Quasar VM1
B**
Kills:146
Deaths:43
KDR:3.395
Accuracy:20.631% B**
HSR:21.233% B+
Vortex VM21
C*
Kills:56
Deaths:36
KDR:1.556
Accuracy:42.906% C*
HSR:0% F
NS-10 Burster
B**
Kills:54
Deaths:13
KDR:4.154
Accuracy:35.814% B**
HSR:7.407% C++
Kills:2,141
Deaths (as MAX Suit):376.500
Deaths (to MAX Suits):886
KDR:5.68659
Kill Difference:1,764.500
Playtime:39.577 hours
Usage:4%
Score:1.322m
Score/min:557
Accuracy (listed only):28.446%
HSR (listed only):14.916%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Dual Photon Pods
C++
Kills:115
V. Kills:12 N/A
Deaths:23
KDR:5
Accuracy:50.664% C+
KPH:82.800 C++
VKPH:8.600 D
Kills:115 (0 + 0)
Deaths:23
KDR:5
VKDR:0.522
Vehicle Kills:12
Kill Difference:92
Playtime:1.389 hours
Usage:0%
Score:0.034m
Score/min:413
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
A
Kills:63
V. Kills:7 N/A
Deaths:9
KDR:7
Accuracy:52.722% A
KPH:61.700 B+
VKPH:6.900 C
Kills:63 (0 + 63)
Deaths:9
KDR:7
VKDR:0.778
Vehicle Kills:7
Kill Difference:54
Playtime:1.021 hours
Usage:0%
Score:0.028m
Score/min:453
Piloting Accuracy:N/A%
Gunner Accuracy:52.722%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
B**
Kills:232
V. Kills:33 N/A
Deaths:31
KDR:7.484
Accuracy:37.580% C
KPH:49.500 B**
VKPH:7 C
Skyguard
C**
Kills:85
V. Kills:64 131%
Deaths:30
KDR:2.833
Accuracy:35.323% B**
KPH:14.200 C+
VKPH:10.700 C**
L100 Python HESH
C
Kills:76
V. Kills:13 N/A
Deaths:8
KDR:9.500
Accuracy:47.438% C+
KPH:41.800 C
VKPH:7.200 C
Kills:393 (393 + 0)
Deaths:69
KDR:5.696
VKDR:1.594
Vehicle Kills:110
Kill Difference:324
Playtime:12.471 hours
Usage:1%
Score:0.161m
Score/min:216
Driving Accuracy:47.438%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

E540 Halberd
B*
Kills:1,270
V. Kills:936 136%
Deaths:276
KDR:4.601
Accuracy:60.265% A++
KPH:29.800 C+
VKPH:22 B*
Saron HRB
A
Kills:486
V. Kills:382 127%
Deaths:123
KDR:3.951
Accuracy:54.879% A
KPH:32.800 B++
VKPH:25.800 A
Kills:1,756 (0 + 1,756)
Deaths:399
KDR:4.401
VKDR:3.303
Vehicle Kills:1,318
Kill Difference:1,357
Playtime:57.400 hours
Usage:5%
Score:0.996m
Score/min:289
Driving Accuracy:N/A%
Gunner Accuracy:54.879%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Saron HRB-H
M*
Kills:228
V. Kills:211 108%
Deaths:39
KDR:5.846
Accuracy:62.740% B*
KPH:61 A+
VKPH:56.400 M*
Proton II PPA-H
B**
Kills:109
V. Kills:6 N/A
Deaths:10
KDR:10.900
Accuracy:46.622% B**
KPH:86.600 C+
VKPH:4.800 C-
Kills:337 (0 + 337)
Deaths:49
KDR:6.878
VKDR:4.429
Vehicle Kills:217
Kill Difference:288
Playtime:4.997 hours
Usage:0%
Score:0.192m
Score/min:640
Driving Accuracy:N/A%
Gunner Accuracy:46.622%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
B**
Kills:156
V. Kills:48 318%
Deaths:13
KDR:12
Accuracy:37.505% C++
KPH:46.600 C++
VKPH:14.300 B**
M20 Basilisk
A+
Kills:82
V. Kills:39 205%
Deaths:14
KDR:5.857
Accuracy:37.967% C+
KPH:27.400 B+
VKPH:13 A+
M40 Fury
B**
Kills:62
V. Kills:19 310%
Deaths:10
KDR:6.200
Accuracy:49.268% A+
KPH:60.300 C**
VKPH:18.500 B**
Kills:300 (0 + 300)
Deaths:37
KDR:8.108
VKDR:2.865
Vehicle Kills:106
Kill Difference:263
Playtime:7.376 hours
Usage:1%
Score:0.122m
Score/min:276
Driving Accuracy:N/A%
Gunner Accuracy:49.268%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

S12 Renegade
C--
Kills:148
V. Kills:4 N/A
Deaths:79
KDR:1.873
Accuracy:31.883% D*
KPH:34.500 C--
VKPH:0.900 D-
M40 Fury-F
D
Kills:81
V. Kills:26 300%
Deaths:132
KDR:0.614
Accuracy:38.527% D--
KPH:10.800 D
VKPH:3.500 D
Kills:229 (229 + 0)
Deaths:211
KDR:1.085
VKDR:0.142
Vehicle Kills:30
Kill Difference:18
Playtime:11.798 hours
Usage:1%
Score:0.053m
Score/min:75
Driving Accuracy:38.527%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
SVA-88 2,0072,0007892.535B0.0924.449%C*25.35%C+66.2B++N/A32930.2h10.7B+43.8B+
NS-15M1 1,5151,5005772.6B*0.0329.748%A22.267%C+64.4B*N/A17023.3h12.2C*41.2B+
Orion VS54 1,5031,5005532.712B++0.0825.219%B*26.533%C**75.4A++N/A37619.9h10.1B*40C**
E540 Halberd 2,2061,2702764.601C1.9760.265%A++1.181%D-29.8C+22B*26842.6h5.8C++9.6B++
Deimos VA29 1,2481,2426072.046B++0.5870.014%B*13.527%C--50.5C**N/A12124.6h2.1B+2.9B+
Ghost 1,2041,2002325.172B*2.5444.553%B*64.917%C72.3A+N/A22116.6h1.9B++4.3B++
Sirius SX12 1,2151,2004762.521A0.1132.657%A++16.083%C65.9A++N/A23018.2h10.4B**31.8B*
Eridani SX5 1,2091,2005472.194B**0.4431.004%B*17%C63.8B**N/A38618.8h9.3B*29.8B++
NS-15M AE 1,2061,2003943.046B+0.4226.09%C++22.917%C-63.8C**N/A14218.8h10.4B+39.7B+
Solstice VE3 1,2161,2005252.286A*0.3428.8%B**17.833%C44.1A+N/A17727.2h10.8B**37.3B+
MKV Suppressed 1,2091,2004272.81A*0.1831.041%B**16%D61.9AN/A13819.4h10.8B*35B++
Ursa 1,2151,2003933.053A++0.4228.555%B**22.25%C72.3AN/A18116.6h9.9B+34.5B++
Serpent VE92 1,2111,2004892.454A0.1826.645%B+18.917%C+55.3B**N/A14321.7h9.3B**34.8B*
Thanatos VE70 1,2081,2005042.381A++0.2547.575%B*11.917%D-70.6A*N/A23117h3.3B**6.9B**
Pulsar LSW 1,2041,2004172.878B**0.2526.695%B++22.833%C+61.2B++N/A16419.6h10.2B*38.1B++
NS-7 PDW 1,2051,2003763.191M+0.5631.63%A18.167%C++62.2A++N/A15719.3h11B**34.7B*
Nyx VX31 1,2131,2002704.444B**1.8132.5%C21%D-48.8B+N/A13324.6h5.1B15.7C**
Betelgeuse 54-A 1,2081,2004582.62C+0.0123.139%D25.5%D52.9CN/A18022.7h11.2C48.3C
NS-30 Vandal 1,2051,2003893.085B++0.4635.431%B+18.083%D--62.5B**N/A14019.2h4.8B++13.6B+
C-4 1,4861,1014522.436B++0.1914.99%F-N/A71.5C25C49815.4h1.3B+8.6D
Nebula VM20 1,0311,0203452.957B0.3321.059%B+23.627%B++44B++N/A19923.2h13.1B*62.3B++
Pandora VX25 9379333902.392A+0.2444.524%B+15.005%C+55.5B++N/A14116.8h3.4B*7.5B++
NS-44 Commissioner 8908755331.642B++0.9936.736%C++16.686%D17.7DN/A6049.3h3.2B++8.6B+
Nebula VM20 8758653162.737C**0.1121.822%B++22.312%B40.2B+N/A16921.5h14.5B+66.5B+
Terminus VX-9 8238064171.933C**0.7026.342%C++23.821%C30.2CN/A9226.7h10.6B++40.4B+
Skorpios 7337233352.158B+0.4727.225%C+17.566%C--35.1CN/A8520.6h11.1C++40.7C++
XM98 7217171056.829A**4.2037.857%C++78.661%B+43.7B**N/A10616.4h2B*5.3B+
Flare VE6 7006961793.888A**1.2621.997%C+19.54%D39.5C+N/A11117.6h10.2C**46.4C**
NS Decimator 9566893461.991B**0.6465.385%B+1.742%C43.6B+16.9C++26715.8h4.9C+7.4C**
NS Baron G5AE 6856813042.24B*0.3944.923%C14.831%C+40.1C+N/A10217h4.4C+9.8C+
NSX Tengu 5545482452.237B**0.3936.777%C+18.248%C-33.4C+N/A8516.4h10.4B++28.3B+
NS-11C 5165092551.996B**0.6329.063%B**18.271%C+19.5CN/A6126.1h13.6C**46.7B+
Saron HRB 8684861233.951C1.3254.879%AN/A32.8B++25.8A34914.8h19.3B+35.2B*
Artemis VX26 4704691712.743B**0.1128.852%C**20.469%C45.5B+N/A11310.3h9.5B**32.8B++
NS-357 Underboss 3813763341.126C++1.5031.442%D13.83%D--15.9D-N/A6123.6h3.4B*11B
Lasher X2 3143061232.488A*0.1421.922%D1.634%D*47.8B*1.3B+2326.4h21.5C97.9C+
VE-H Maw 298295704.214A*1.5823.463%C19.322%D44C+N/A1296.7h9.8B+41.7C*
Frag Grenade 2892861286N/A283.3750.659%B++N/A572B+6C31290.5h3B++5.8B*
Phantom VA23 282281684.132A+1.5029.678%D-25.623%C-37C+N/A1267.6h4.9C+16.6C
Pulsar VS1 2682671082.472A++0.1626.129%B+19.476%C+40.5B*N/A2566.6h10.4A39.9B*
C75 Viper 265232317.484B++4.8537.58%C2.155%B*49.4B**7C2344.7h9.2B*24.4B++
S1 3472301581.456A1.1766.798%B**3.043%C++39B**19.8B**5595.9h6.6C++9.9B+
Saron HRB-H 439228395.846C*3.2262.74%B*2.193%B+61.6A+57M*7823.7h22.7B36.1B+
Lancer VS22 4332101481.419B++1.2166.718%B++1.429%C+18.9B++20.1B**39611.1h22.9C++34.3C*
Proximity Mine 203203702.9C0.2747.305%B+N/A126.9C++N/A6061.6h1.6B*3.3B**
M40 Fury 2041561312B**9.3737.505%C++N/A45.9C+14.1B**2823.4h18.9D50.4C
S12 Renegade 152148791.873C0.7631.883%D*6.081%C**34.4C--N/A914.3h3B+9.5C+
Quasar VM1 146146433.395A0.7720.631%B**21.233%B+44.2A++N/A2843.3h11.5B**55.5B+
NSX Daimyo 1281281210.667A*8.0439.605%C92.969%C44.1CN/A972.9h3C--7.5C
Dual Photon Pods 127115235C+2.3750.664%C+N/A82.1C++8.6D4131.4h16.6B++32.7B+
Proton II PPA-H 1151091010.9C+8.2746.622%B**N/A83.8C+4.6C-2161.3h11.5C24.7B
Tank Mine 147108176.353A*3.7268.238%MN/A180A+65C++18840.6h2.5D--3.7A+
NS-AM7 Archer 1261041490.698B+1.9349.261%D*15.385%C3.9DN/A2626.6h11.2B*22.8B++
MANA Anti-Personnel Turret 9695303.167N/A0.5423.744%UN/A950U10U2393900.1h15.6T*65.6T*
NS-61 Emissary 92911020.892C++1.7422.897%D-9.89%D*8.7D-N/A2510.5h11.4B+49.8C*
Skyguard 14985302.833C+0.2035.323%B**1.176%D14.2C+10.7C**1766h132.4C+374.8B+
M20 Basilisk 12182145.857A+3.2337.967%C+6.098%C++27.3B+13A+2553h74.1B+195.2B+
M40 Fury-F 107811320.614C--2.0238.527%D--N/A10.8D3.5D657.5h14C36.2D
Spear Anti-Vehicle Phalanx Turret 15379117.182C+4.5544.518%C+5.063%B+30.4C-28.5B+4272.6h12.8D28.9C--
L100 Python HESH 897689.5C+6.8747.438%C+N/A42.2C7.2C2991.8h4.8D*10D
Anti-Vehicle Grenade 7872172N/A69.3743.51%D-N/A360C+30D-16380.2h5B+11.6C++
Sticky Grenade 6969169N/A66.3762.564%B**N/A690DN/A46470.1h1.8B+2.8B++
L105 Zephyr 706397C+4.3752.722%AN/A63B+7C4521h5.8B+11.1B++
M40 Fury 8162106.2C+3.5749.268%A+N/A62B19A3201h22.2D--45.1C+
Vortex VM21 10056361.556C**1.0742.906%C*N/A9.3C+7.3B+886h65.5D152.7C
NS-10 Burster 9154134.154S1.5235.814%B**7.407%C++11.5A*7.9M+1264.7h114.6B+320B++
NS-R3 Swarm 9451311.645M+0.9852.712%F--N/A7.7C+6.5C+796.6h21.7B*41.2B

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon45440.7h
Anti-Vehicle MANA Turret2910.1h
Nano-Armor Kit174353,96323.4h
Nanite Revive Grenade03580.1h
Motion Spotter348,7308.9h
M12 Kobalt0540h
Deconstruction Tool07380.2h
Shield Recharging Field111,6780.6h
Ammunition Package71,4960.7h
Medical Kit3896,6727.6h
Anti-Infantry MANA Turret21590.3h
Medical Applicator13076,3945.8h
Recon Detection Device118681.3h

Check the help document for the dictionary if you want to learn more about words used here.


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