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Praetor Walgettprisoner[TROL] Walgettprisoner
VS BR 82

KDR: 1.3

Score: 67.9m

Last Seen: Aug 18th, 2019 3:18 AM
- OFFLINE - 152.9 hour(s)

Prestige 1, Battle Rank 82 - Vanu Sovereignty on Connery - Outfit Member of Trojan Trolls[TROL] Trojan Trolls
VS outfit on Briggs

Members: 18
Level Progress (to 83): 41%
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS Solstice VE3 Lasher X2 Sirius SX12 Proximity Mine Betelgeuse 54-A Orion VS54 Spear Anti-Vehicle Phalanx Turret Pulsar LSW
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $354,033 MLG Score: 283
Fun Score: N/A
Cheeseburgers Flipped: 874TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
29.701%19.01%56542117245,0231.217690.084

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.025%1.663A++-0.286C-0.856D--HEAD + (~4.16)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
45.60.388C**13.50.052C+32.1

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
33.553%0.962%7112131041781970.0583614106%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.4C---0.579D-1.977

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
55.60.656B+18.60.648B+36.9

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
43.511%1.104%177612082,988257721221.15904141%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.892%0.259C*-0.943D--2.005

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
78.7-1.041D*34.2-1.747F-44.4

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
39.28%3.718%2121412003,577231615191.54447235%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.545%0.284C*-0.178C-0.101

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
100.90.159C++39.60.011C+61.3

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
42.823%64.214%212412101,1013054120.360393

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.233%1.166B**-0.166C-0.386

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.70.008C+4.2-0.318C5.6

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
54.107%13.977%212412103,9782781781.42991

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.093%1.042B**-0.143C-0.285

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.70.416B4.20.143C++3.5


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Trojan Trolls[TROL] Trojan Trolls
VS outfit on Briggs

Members: 18
67.9m322.8%295 (17.7k)261 (15.7k)1.3019486,00666,0601.6052782 (82)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-VS1214446919.858%13.378%26603:5638

11% Combat Medic37% Engineer30% Heavy Assault12% Infiltrator7% Light Assault3% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 30th, 2012 1:44 PMAug 7th, 2013 12:29 PMAug 22nd, 2019 7:33 PM (1d) (PST)Aug 18th, 2019 12:53 AM (6d) (PST)Aug 17th, 2019 11:18 PM (6d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
6041574470.3310.2540.0441.2720.063283

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
36,2459,41126,8342015376415,675

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
4332.6h/180.5d 20,038 11,506 39,436 330.6k 8,553 14,270 16,409 157m

Heavy AssaultCLASS DETAILS: Heavy Assault
Betelgeuse 54-A
B
Kills:1,934
Deaths:1,513
KDR:1.278
Accuracy:27.862% B
HSR:18.304% F
Orion VS54
B+
Kills:1,787
Deaths:1,074
KDR:1.664
Accuracy:23.975% B+
HSR:17.739% D--
Pulsar LSW
B
Kills:1,418
Deaths:1,102
KDR:1.287
Accuracy:25.063% B
HSR:16.432% D--
VE-H Maw
B*
Kills:1,214
Deaths:786
KDR:1.545
Accuracy:30.172% B*
HSR:18.863% D-
SVA-88
B++
Kills:1,183
Deaths:878
KDR:1.347
Accuracy:27.402% B++
HSR:20.203% D
Flare VE6
B++
Kills:1,173
Deaths:787
KDR:1.490
Accuracy:26.800% B++
HSR:19.778% D
NS-15M2
B++
Kills:1,170
Deaths:1,093
KDR:1.070
Accuracy:27.427% B++
HSR:15.983% D*
VX29 Polaris
B**
Kills:1,160
Deaths:876
KDR:1.324
Accuracy:28.925% B**
HSR:18.276% D
Ursa
A
Kills:1,158
Deaths:945
KDR:1.225
Accuracy:29.643% A
HSR:17.789% D-
NSX Naginata
B**
Kills:1,157
Deaths:822
KDR:1.408
Accuracy:28.232% B**
HSR:27.398% C+
Kills:13,354
Deaths (as Heavy Assault):9,876
Deaths (to Heavy Assaults):18,711
KDR:1.35217
Kill Difference:3,478
Playtime:1,297.316 hours
Usage:30%
Score:19.000m
Score/min:244
Accuracy (listed only):27.550%
HSR (listed only):19.077%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Solstice VE3
A
Kills:3,191
Deaths:2,605
KDR:1.225
Accuracy:29.435% A
HSR:15.074% D-
Zenith VX-5
A++
Kills:1,307
Deaths:813
KDR:1.608
Accuracy:34.009% A++
HSR:23.106% C**
Deimos VA29
B+
Kills:1,191
Deaths:899
KDR:1.325
Accuracy:68.041% B+
HSR:14.442% C
NSX Tanto
A+
Kills:1,173
Deaths:901
KDR:1.302
Accuracy:34.576% A+
HSR:22.336% C-
Pulsar C
A
Kills:1,171
Deaths:1,432
KDR:0.818
Accuracy:31.517% A
HSR:18.360% D-
Solstice SF
B*
Kills:1,163
Deaths:1,225
KDR:0.949
Accuracy:28.374% B*
HSR:13.414% D
NS Baron G5
A+
Kills:1,163
Deaths:1,047
KDR:1.111
Accuracy:59.082% A+
HSR:13.070% C
Thanatos VE70
A
Kills:1,161
Deaths:1,148
KDR:1.011
Accuracy:51.751% A
HSR:12.748% D
VX6-7
A
Kills:1,160
Deaths:1,017
KDR:1.141
Accuracy:31.323% A
HSR:15.603% D-
Pandora VX25
B**
Kills:1,159
Deaths:1,045
KDR:1.109
Accuracy:49.856% B**
HSR:14.927% C+
Serpent VE92
B**
Kills:1,151
Deaths:1,151
KDR:1
Accuracy:28.313% B**
HSR:17.376% C-
Eclipse VE3A
B+
Kills:1,149
Deaths:1,479
KDR:0.777
Accuracy:29.702% B+
HSR:15.231% D-
NS-11C
A+
Kills:1,146
Deaths:1,142
KDR:1.004
Accuracy:31.100% A+
HSR:14.398% D-
Solstice Burst
A++
Kills:692
Deaths:666
KDR:1.039
Accuracy:36.049% A++
HSR:24.711% C++
Eidolon VE33
B*
Kills:561
Deaths:388
KDR:1.446
Accuracy:32.504% B*
HSR:24.421% C+
Nova
B**
Kills:467
Deaths:451
KDR:1.035
Accuracy:57.802% B**
HSR:13.490% C
VE-C Horizon
A
Kills:129
Deaths:140
KDR:0.921
Accuracy:42.515% A
HSR:13.178% D**
Kills:19,134
Deaths (as Engineer):17,549
Deaths (to Engineers):12,727
KDR:1.09032
Kill Difference:1,585
Playtime:1,607.402 hours
Usage:37%
Score:25.128m
Score/min:261
Accuracy (listed only):39.762%
HSR (listed only):16.817%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Solstice VE3
A
Kills:3,191
Deaths:2,605
KDR:1.225
Accuracy:29.435% A
HSR:15.074% D-
Sirius SX12
B+
Kills:2,651
Deaths:2,854
KDR:0.929
Accuracy:27.265% B+
HSR:12.373% D-
Zenith VX-5
A++
Kills:1,307
Deaths:813
KDR:1.608
Accuracy:34.009% A++
HSR:23.106% C**
Skorpios
B++
Kills:1,201
Deaths:922
KDR:1.303
Accuracy:30.407% B++
HSR:19.650% C
Deimos VA29
B+
Kills:1,191
Deaths:899
KDR:1.325
Accuracy:68.041% B+
HSR:14.442% C
VE-S Canis
A++
Kills:1,175
Deaths:777
KDR:1.512
Accuracy:37.930% A++
HSR:16.596% C-
NSX Tanto
A+
Kills:1,173
Deaths:901
KDR:1.302
Accuracy:34.576% A+
HSR:22.336% C-
Pulsar C
A
Kills:1,171
Deaths:1,432
KDR:0.818
Accuracy:31.517% A
HSR:18.360% D-
NS-7 PDW
B++
Kills:1,166
Deaths:1,469
KDR:0.794
Accuracy:28.321% B++
HSR:17.324% C+
Solstice SF
B*
Kills:1,163
Deaths:1,225
KDR:0.949
Accuracy:28.374% B*
HSR:13.414% D
NS Baron G5
A+
Kills:1,163
Deaths:1,047
KDR:1.111
Accuracy:59.082% A+
HSR:13.070% C
Thanatos VE70
A
Kills:1,161
Deaths:1,148
KDR:1.011
Accuracy:51.751% A
HSR:12.748% D
VX6-7
A
Kills:1,160
Deaths:1,017
KDR:1.141
Accuracy:31.323% A
HSR:15.603% D-
Pandora VX25
B**
Kills:1,159
Deaths:1,045
KDR:1.109
Accuracy:49.856% B**
HSR:14.927% C+
Eridani SX5
B+
Kills:1,157
Deaths:1,199
KDR:0.965
Accuracy:29.101% B+
HSR:17.891% C
MKV Suppressed
B*
Kills:1,155
Deaths:1,235
KDR:0.935
Accuracy:30.502% B*
HSR:20.173% C++
Serpent VE92
B**
Kills:1,151
Deaths:1,151
KDR:1
Accuracy:28.313% B**
HSR:17.376% C-
Eclipse VE3A
B+
Kills:1,149
Deaths:1,479
KDR:0.777
Accuracy:29.702% B+
HSR:15.231% D-
NS-11C
A+
Kills:1,146
Deaths:1,142
KDR:1.004
Accuracy:31.100% A+
HSR:14.398% D-
NSX Tengu
A+
Kills:1,141
Deaths:911
KDR:1.252
Accuracy:46.037% A+
HSR:16.039% D
Solstice Burst
A++
Kills:692
Deaths:666
KDR:1.039
Accuracy:36.049% A++
HSR:24.711% C++
Nova
B**
Kills:467
Deaths:451
KDR:1.035
Accuracy:57.802% B**
HSR:13.490% C
VE-C Horizon
A
Kills:129
Deaths:140
KDR:0.921
Accuracy:42.515% A
HSR:13.178% D**
Kills:28,219
Deaths (as Light Assault):26,528
Deaths (to Light Assaults):11,560
KDR:1.06374
Kill Difference:1,691
Playtime:287.145 hours
Usage:7%
Score:4.824m
Score/min:280
Accuracy (listed only):37.957%
HSR (listed only):16.587%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Sirius SX12
B+
Kills:2,651
Deaths:2,854
KDR:0.929
Accuracy:27.265% B+
HSR:12.373% D-
Skorpios
B++
Kills:1,201
Deaths:922
KDR:1.303
Accuracy:30.407% B++
HSR:19.650% C
VE-S Canis
A++
Kills:1,175
Deaths:777
KDR:1.512
Accuracy:37.930% A++
HSR:16.596% C-
NS-7 PDW
B++
Kills:1,166
Deaths:1,469
KDR:0.794
Accuracy:28.321% B++
HSR:17.324% C+
Eridani SX5
B+
Kills:1,157
Deaths:1,199
KDR:0.965
Accuracy:29.101% B+
HSR:17.891% C
MKV Suppressed
B*
Kills:1,155
Deaths:1,235
KDR:0.935
Accuracy:30.502% B*
HSR:20.173% C++
NSX Tengu
A+
Kills:1,141
Deaths:911
KDR:1.252
Accuracy:46.037% A+
HSR:16.039% D
Beamer VS3
A
Kills:978
Deaths:1,113
KDR:0.879
Accuracy:35.986% A
HSR:22.086% C+
Artemis VX26
B*
Kills:708
Deaths:511
KDR:1.386
Accuracy:30.684% B++
HSR:28.390% B*
Nyx VX31
C++
Kills:570
Deaths:191
KDR:2.984
Accuracy:35.098% C++
HSR:30.526% C++
XM98
B*
Kills:363
Deaths:108
KDR:3.361
Accuracy:42.652% B*
HSR:71.901% C
VA39 Spectre
A++
Kills:311
Deaths:101
KDR:3.079
Accuracy:41.959% A++
HSR:45.338% B+
Ghost
A
Kills:244
Deaths:98
KDR:2.490
Accuracy:47.146% A
HSR:70.492% C*
NS-44 Commissioner
B++
Kills:205
Deaths:260
KDR:0.788
Accuracy:41.730% B++
HSR:15.122% D--
Phaseshift VX-S
B*
Kills:183
Deaths:49
KDR:3.735
Accuracy:42.131% B*
HSR:72.678% C+
Manticore SX40
C+
Kills:175
Deaths:204
KDR:0.858
Accuracy:28.778% C+
HSR:21.143% C+
Cerberus
B*
Kills:167
Deaths:140
KDR:1.193
Accuracy:37.647% B*
HSR:21.557% C+
NS-61 Emissary
B++
Kills:162
Deaths:161
KDR:1.006
Accuracy:32.952% B++
HSR:12.963% D
NSX Tomoe
A+
Kills:160
Deaths:141
KDR:1.135
Accuracy:36.313% A+
HSR:36.875% C+
Soldier Soaker
C-
Kills:138
Deaths:137
KDR:1.007
Accuracy:23.886% D--
HSR:11.594% C-
NS-AM7 Archer
B+
Kills:108
Deaths:178
KDR:0.607
Accuracy:62.495% B+
HSR:14.815% C
Kills:14,118
Deaths (as Infiltrator):12,759
Deaths (to Infiltrators):9,856
KDR:1.10651
Kill Difference:1,359
Playtime:532.812 hours
Usage:12%
Score:7.516m
Score/min:235
Accuracy (listed only):36.620%
HSR (listed only):28.358%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Sirius SX12
B+
Kills:2,651
Deaths:2,854
KDR:0.929
Accuracy:27.265% B+
HSR:12.373% D-
CME
B**
Kills:1,223
Deaths:965
KDR:1.267
Accuracy:31.642% B**
HSR:21.995% C+
Skorpios
B++
Kills:1,201
Deaths:922
KDR:1.303
Accuracy:30.407% B++
HSR:19.650% C
Darkstar
B*
Kills:1,195
Deaths:989
KDR:1.208
Accuracy:30.748% B*
HSR:20% D
Deimos VA29
B+
Kills:1,191
Deaths:899
KDR:1.325
Accuracy:68.041% B+
HSR:14.442% C
H-V45
A+
Kills:1,183
Deaths:819
KDR:1.444
Accuracy:31.466% A+
HSR:19.611% C
Corvus VA55
A+
Kills:1,181
Deaths:833
KDR:1.418
Accuracy:31.869% A+
HSR:23.963% C++
Terminus VX-9
B*
Kills:1,179
Deaths:900
KDR:1.310
Accuracy:29.703% B*
HSR:25.191% C+
VE-S Canis
A++
Kills:1,175
Deaths:777
KDR:1.512
Accuracy:37.930% A++
HSR:16.596% C-
NS-7 PDW
B++
Kills:1,166
Deaths:1,469
KDR:0.794
Accuracy:28.321% B++
HSR:17.324% C+
NS Baron G5
A+
Kills:1,163
Deaths:1,047
KDR:1.111
Accuracy:59.082% A+
HSR:13.070% C
Equinox VE2
A
Kills:1,163
Deaths:871
KDR:1.335
Accuracy:32.368% A
HSR:21.324% C+
Thanatos VE70
A
Kills:1,161
Deaths:1,148
KDR:1.011
Accuracy:51.751% A
HSR:12.748% D
Pandora VX25
B**
Kills:1,159
Deaths:1,045
KDR:1.109
Accuracy:49.856% B**
HSR:14.927% C+
Eridani SX5
B+
Kills:1,157
Deaths:1,199
KDR:0.965
Accuracy:29.101% B+
HSR:17.891% C
MKV Suppressed
B*
Kills:1,155
Deaths:1,235
KDR:0.935
Accuracy:30.502% B*
HSR:20.173% C++
Pulsar VS1
A
Kills:1,155
Deaths:1,012
KDR:1.141
Accuracy:30.121% A
HSR:17.576% C--
NSX Tengu
A+
Kills:1,141
Deaths:911
KDR:1.252
Accuracy:46.037% A+
HSR:16.039% D
Nova
B**
Kills:467
Deaths:451
KDR:1.035
Accuracy:57.802% B**
HSR:13.490% C
Equinox VE2 Burst
C**
Kills:114
Deaths:83
KDR:1.373
Accuracy:29.077% C**
HSR:25.439% C
Kills:23,180
Deaths (as Combat Medic):20,429
Deaths (to Combat Medics):8,489
KDR:1.13466
Kill Difference:2,751
Playtime:493.709 hours
Usage:11%
Score:9.322m
Score/min:315
Accuracy (listed only):38.154%
HSR (listed only):18.191%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Cosmos VM3
C
Kills:675
Deaths:353
KDR:1.912
Accuracy:15.417% C
HSR:17.037% C--
Quasar VM1
C+
Kills:655
Deaths:294
KDR:2.228
Accuracy:15.618% C+
HSR:16.336% C--
Comet VM2
B*
Kills:458
Deaths:386
KDR:1.187
Accuracy:51.364% B*
HSR:1.747% D*
Blueshift VM5
C-
Kills:398
Deaths:218
KDR:1.826
Accuracy:17.573% C-
HSR:18.844% C-
Comet VM2
B**
Kills:294
Deaths:231
KDR:1.273
Accuracy:56.082% B**
HSR:4.422% C++
Vortex VM21
A
Kills:110
Deaths:83
KDR:1.325
Accuracy:51.869% A
HSR:1.818% D
Vortex VM21
A
Kills:104
Deaths:84
KDR:1.238
Accuracy:52.572% A
HSR:2.885% C-
NS-10 Burster
C**
Kills:69
Deaths:62
KDR:1.113
Accuracy:31.985% C**
HSR:1.449% D*
NS-10 Burster
C**
Kills:61
Deaths:65
KDR:0.938
Accuracy:30.941% C**
HSR:3.279% D-
Kills:2,824
Deaths (as MAX Suit):888
Deaths (to MAX Suits):2,987
KDR:3.18018
Kill Difference:1,936
Playtime:109.417 hours
Usage:3%
Score:2.122m
Score/min:323
Accuracy (listed only):35.936%
HSR (listed only):7.535%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
D--
Kills:104
V. Kills:5 N/A
Deaths:71
KDR:1.465
Accuracy:33.553% D--
KPH:14.600 D--
VKPH:0.700 D*
Dual Photon Pods
D
Kills:98
V. Kills:34 280%
Deaths:31
KDR:3.161
Accuracy:55.020% B
KPH:32.600 D-
VKPH:11.300 D
Saron Laser Cannon
B*
Kills:61
V. Kills:43 139%
Deaths:103
KDR:0.592
Accuracy:36.371% B*
KPH:4.500 D-
VKPH:3.200 D--
Kills:263 (165 + 0)
Deaths:205
KDR:1.283
VKDR:0.400
Vehicle Kills:82
Kill Difference:58
Playtime:23.618 hours
Usage:1%
Score:0.253m
Score/min:179
Piloting Accuracy:36.371%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
D
Kills:94
V. Kills:18 N/A
Deaths:34
KDR:2.765
Accuracy:38.149% D
KPH:22.600 D--
VKPH:4.300 D
C150 Dalton
D--
Kills:54
V. Kills:44 120%
Deaths:21
KDR:2.571
Accuracy:46.204% B*
KPH:13 D*
VKPH:10.600 D--
Kills:148 (0 + 148)
Deaths:55
KDR:2.691
VKDR:1.127
Vehicle Kills:62
Kill Difference:93
Playtime:8.311 hours
Usage:0%
Score:0.106m
Score/min:213
Piloting Accuracy:N/A%
Gunner Accuracy:46.204%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HEAT
B*
Kills:605
V. Kills:407 148%
Deaths:252
KDR:2.401
Accuracy:76.914% M
KPH:24.200 C-
VKPH:16.300 B*
C75 Viper
C**
Kills:598
V. Kills:171 348%
Deaths:178
KDR:3.360
Accuracy:54.076% A+
KPH:33.600 C*
VKPH:9.600 C**
L100 Python AP
A
Kills:456
V. Kills:444 102%
Deaths:146
KDR:3.123
Accuracy:75.313% A*
KPH:26.700 C
VKPH:26 A
Skyguard
B++
Kills:340
V. Kills:311 109%
Deaths:184
KDR:1.848
Accuracy:38.497% A+
KPH:12.900 C
VKPH:11.800 B++
Kills:1,999 (1,999 + 0)
Deaths:760
KDR:2.630
VKDR:1.754
Vehicle Kills:1,333
Kill Difference:1,239
Playtime:86.237 hours
Usage:2%
Score:1.272m
Score/min:246
Driving Accuracy:38.497%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Saron HRB
B+
Kills:638
V. Kills:366 174%
Deaths:133
KDR:4.797
Accuracy:47.276% B+
KPH:23 C+
VKPH:13.200 C
Supernova FPC
B+
Kills:514
V. Kills:556 92%
Deaths:286
KDR:1.797
Accuracy:71.182% A*
KPH:16.900 D
VKPH:18.300 B+
Supernova PC
C+
Kills:475
V. Kills:233 203%
Deaths:182
KDR:2.610
Accuracy:49.620% C++
KPH:16.700 D
VKPH:8.200 C+
Proton II PPA
C+
Kills:241
V. Kills:27 N/A
Deaths:41
KDR:5.878
Accuracy:22.449% C
KPH:33.300 D-
VKPH:3.700 C+
E540 Halberd
C
Kills:174
V. Kills:81 212%
Deaths:40
KDR:4.350
Accuracy:45.433% C
KPH:26.600 C-
VKPH:12.400 D
M20 Basilisk
C**
Kills:116
V. Kills:40 283%
Deaths:65
KDR:1.785
Accuracy:31.985% C**
KPH:13.800 C-
VKPH:4.800 D
Aphelion VEX-4
C+
Kills:79
V. Kills:44 176%
Deaths:14
KDR:5.643
Accuracy:33.508% C+
KPH:25.400 C+
VKPH:14.200 C
Kills:2,237 (989 + 1,248)
Deaths:761
KDR:2.940
VKDR:1.770
Vehicle Kills:1,347
Kill Difference:1,476
Playtime:111.845 hours
Usage:3%
Score:1.549m
Score/min:231
Driving Accuracy:49.620%
Gunner Accuracy:33.508%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Saron HRB-H
C++
Kills:191
V. Kills:165 115%
Deaths:38
KDR:5.026
Accuracy:64.276% B**
KPH:29.600 C-
VKPH:25.600 C++
Proton II PPA-H
C--
Kills:184
V. Kills:15 N/A
Deaths:21
KDR:8.762
Accuracy:37.374% C+
KPH:54.500 D
VKPH:4.400 C--
Aphelion VEX-4H
B++
Kills:122
V. Kills:70 172%
Deaths:43
KDR:2.837
Accuracy:51.690% B++
KPH:42.500 C++
VKPH:24.400 C
E540 Halberd-H
N/A
Kills:50
V. Kills:21 227%
Deaths:15
KDR:3.333
Accuracy:53.047% N/A
KPH:20.600 N/A
VKPH:8.600 N/A
Kills:547 (0 + 547)
Deaths:117
KDR:4.675
VKDR:2.316
Vehicle Kills:271
Kill Difference:430
Playtime:15.134 hours
Usage:0%
Score:0.300m
Score/min:331
Driving Accuracy:N/A%
Gunner Accuracy:53.047%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
C+
Kills:628
V. Kills:242 258%
Deaths:241
KDR:2.606
Accuracy:42.004% C**
KPH:20.400 C+
VKPH:7.900 C+
M20 Basilisk
B
Kills:443
V. Kills:167 264%
Deaths:157
KDR:2.822
Accuracy:42.344% B
KPH:23.600 C*
VKPH:8.900 C+
M40 Fury
B+
Kills:341
V. Kills:93 363%
Deaths:103
KDR:3.311
Accuracy:48.380% A
KPH:40.900 C+
VKPH:11.200 B+
M40 Fury
C
Kills:270
V. Kills:57 466%
Deaths:63
KDR:4.286
Accuracy:45.487% B**
KPH:43.500 C
VKPH:9.200 C
M12 Kobalt
C+
Kills:179
V. Kills:11 N/A
Deaths:19
KDR:9.421
Accuracy:19.440% C*
KPH:46.700 C--
VKPH:2.900 C+
M60-G Bulldog
B*
Kills:148
V. Kills:29 N/A
Deaths:61
KDR:2.426
Accuracy:43.006% B*
KPH:26 C+
VKPH:5.100 C
M60-G Bulldog
B+
Kills:73
V. Kills:13 N/A
Deaths:21
KDR:3.476
Accuracy:41.809% B+
KPH:27.900 C--
VKPH:5 C--
G30 Walker
B+
Kills:67
V. Kills:22 291%
Deaths:24
KDR:2.792
Accuracy:32.836% B+
KPH:18.200 C**
VKPH:6 D
Kills:2,149 (0 + 2,149)
Deaths:689
KDR:3.119
VKDR:0.920
Vehicle Kills:634
Kill Difference:1,460
Playtime:79.952 hours
Usage:2%
Score:0.878m
Score/min:183
Driving Accuracy:N/A%
Gunner Accuracy:32.836%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Solstice VE3 3,2183,1912,6051.225B++0.0829.435%A15.074%D-17.3C+N/A72184.6h14.6C**49.5B
Lasher X2 3,1763,1393,0801.019C++0.2824.724%C+2.995%C--23.8CN/A70131.9h22.6C--91.6C+
Sirius SX12 2,6622,6512,8540.929C+0.3727.265%B+12.373%D-16.1DN/A51164.3h16.4C+60.3C*
Proximity Mine 2,5142,5133447.305B**6.0047.612%B++N/A158.1B++N/A45415.9h2.1C--4.4C**
Betelgeuse 54-A 1,9561,9341,5131.278C-0.0227.862%B18.304%F29D--N/A10666.6h12.2D43.9C+
Orion VS54 1,7981,7871,0741.664C*0.3623.975%B+17.739%D--21.1C-N/A11284.7h12.2B51C*
Spear Anti-Vehicle Phalanx Turret 2,5151,5231858.232C*6.9354.357%B**3.152%C-44.3B+28.8B++36334.4h9.6C+17.7B+
Pulsar LSW 1,4351,4181,1021.287C+0.0125.063%B16.432%D--26.8DN/A9552.9h12.7C+50.7C**
Zenith VX-5 1,3601,3078131.608B+0.3134.009%A++23.106%C**25.9C1B**8050.5h13.1C++38.4B++
Tank Mine 2,3651,3003953.291B1.9928.524%CN/A134B+109.8A++15419.7h1.9C+6.7C+
CME 1,2921,2239651.267C+0.0331.642%B**21.995%C+29C1.6A**7942.2h14.3C+45.2B+
VE-H Maw 1,2601,2147861.545C+0.2430.172%B*18.863%D-28.6D1.1B+8242.5h11.3C+37.6B+
Skorpios 1,2511,2019221.303C+0.0030.407%B++19.65%C26.2D1.1A7845.8h13.1D-43.2C+
Darkstar 1,2401,1959891.208C0.0930.748%B*20%D25.8D-1B+7846.4h16D*51.9C+
Deimos VA29 1,2261,1918991.325C++0.0268.041%B+14.442%C29.6C--N/A10040.2h2.4C++3.5B
H-V45 1,2141,1838191.444C++0.1431.466%A+19.611%C30.9C+N/A10838.3h13.8C+43.7B+
SVA-88 1,2131,1838781.347C+0.0527.402%B++20.203%D28.5DN/A11241.5h13.8D50.2C*
Corvus VA55 1,2101,1818331.418B+0.1231.869%A+23.963%C++26C+N/A7745.4h12.5C+39.4B++
Terminus VX-9 1,2081,1799001.31C+0.0129.703%B*25.191%C+28.8C-N/A8841h13.3C44.7B
VE-S Canis 1,1971,1757771.512B0.2137.93%A++16.596%C-27.8CN/A7442.2h12C++31.6B+
NSX Tanto 1,2141,1739011.302C*0.0034.576%A+22.336%C-21.6C-N/A5454.2h13.8C++40B
Flare VE6 1,1881,1737871.49C++0.1926.8%B++19.778%D26.7C--N/A11344h10.4C*38.8B+
Pulsar C 1,2151,1711,4320.818C0.4831.517%A18.36%D-14DN/A5583.7h13.9C44.3B
NS-15M2 1,1861,1701,0931.07C0.2327.427%B++15.983%D*20.1D-N/A6258.1h13.6C+49.4C**
NS-7 PDW 1,1851,1661,4690.794C+0.5128.321%B++17.324%C+14.8DN/A5278.8h15.6C+55B
Solstice SF 1,1751,1631,2250.949C+0.3528.374%B*13.414%D18.1C+N/A6464.4h18D63.4C+
NS Baron G5 1,1781,1631,0471.111C+0.1959.082%A+13.07%C27.9CN/A9141.7h4.9C+8.3C+
Equinox VE2 1,1871,1638711.335C++0.0332.368%A21.324%C+26.4CN/A7044.1h15.2D46.9C**
Thanatos VE70 1,1771,1611,1481.011C++0.2951.751%A12.748%D23.1CN/A7850.3h5.2C+10.1B+
VX6-7 1,1751,1601,0171.141C+0.1631.323%A15.603%D-21.2C-N/A8454.6h15.5C--49.4C**
VX29 Polaris 1,1781,1608761.324C+0.0228.925%B**18.276%D27.2DN/A9242.7h13.2C+45.6B+
Pandora VX25 1,1691,1591,0451.109C+0.1949.856%B**14.927%C+30.7CN/A9437.8h4.6C+9.3B+
Ursa 1,1741,1589451.225C+0.0829.643%A17.789%D-23.5C--N/A6949.3h11.5C+38.7B+
NSX Naginata 1,1831,1578221.408C++0.1128.232%B**27.398%C+33.1CN/A8335h11.4C**40.5B+
Eridani SX5 1,1801,1571,1990.965C+0.3429.101%B+17.891%C18.1DN/A6363.8h12.8C+44.1C*
MKV Suppressed 1,1791,1551,2350.935C+0.3730.502%B*20.173%C++16.6DN/A5169.7h15.6C+51.1C**
Pulsar VS1 1,1731,1551,0121.141C*0.1630.121%A17.576%C--22.8C+N/A8950.6h15.1C+50.3B+
Serpent VE92 1,1791,1511,1511C+0.3028.313%B**17.376%C-22.3CN/A9251.6h16.6D58.7C++
Eclipse VE3A 1,1881,1491,4790.777C0.5229.702%B+15.231%D-14.2D-N/A3980.8h17.3D**58.4C--
NS-11C 1,1851,1461,1421.004C+0.3031.1%A+14.398%D-19.7CN/A7858.2h16.2C52.1B+
NSX Tengu 1,1731,1419111.252C++0.0546.037%A+16.039%D24C--N/A7747.5h14.3C+31B+
Nemesis VSH9 2,1411,0401,2580.827C**0.4771.938%AN/A10.5C11.1C+17499.4h11.2D*15.6C-
Beamer VS3 1,0089781,1130.879C*0.4235.986%A22.086%C+27.2C+N/A9835.9h8.5B+23.6C**
MANA Anti-Personnel Turret 9238993742.404N/A1.1019.754%UN/A8990U240U16151700.1h27.1T*137.1T*
C-4 1,4207576821.11C+0.1931.74%B**N/A60.6C-53A++111612.5h2.8F--9D-
Artemis VX26 7257085111.386C++0.0830.684%B++28.39%B*20.7DN/A6334.2h13.3C43.4C*
NS-R3 Swarm 1,3306986101.144A+0.1665.737%BN/A7.5C+6.8C+8693.1h27.9C++42.5C*
MANA Anti-Vehicle Turret 1,6616923691.875C+0.5767.35%B++2.89%C6920S9690U13444600.1h16F**23.7D-
Solstice Burst 7316926661.039C0.2636.049%A++24.711%C++17D1B++4840.7h16D44.5B
NS Annihilator 1,5706778290.817B+0.4872.301%F--N/A6.1D--8C+98111.8h16D*22.1F-
Cosmos VM3 6886753531.912C+0.6115.417%C17.037%C--23.2DN/A7229.1h15C97.1C+
Quasar VM1 6626552942.228B+0.9315.618%C+16.336%C--20.3CN/A9232.2h14.5C**92.7C*
Saron HRB 1,0046381334.797C+3.5047.276%B+2.194%B+23C+13.2C22127.7h21.2C*44.9B+
M20 Basilisk 8706282412.606C+1.3042.004%C**5.732%C+20.4C+7.9C+16130.8h78.8B+187.6B++
L100 Python HEAT 1,0126052522.401C--1.1076.914%M1.983%C24.2C-16.3B*23425h12F--15.6C-
C75 Viper 7695981783.36C+2.0654.076%A+1.338%C+33.6C*9.6C**23117.8h16.4C30.3B+
Nyx VX31 5885701912.984B++1.6835.098%C++30.526%C++20.7DN/A5327.6h6.1C17.4C++
Eidolon VE33 5995613881.446B0.1432.504%B*24.421%C+16.2C-1.1B**6234.6h11.8D36.3C++
C-4 ARX 8865602632.129C++0.8333.121%A++N/A86.2D50.2B*5816.5h2.4T*7.3F
S1 1,3135276640.794C++0.5176.148%A*1.139%D--17.7D26.5A++37429.7h13F*17.1D
Supernova FPC 1,0705142861.797D0.5071.182%A*N/A16.9D18.3B+34730.4h10.3F**14.4D--
Lancer VS22 1,5825079230.549C0.7573.076%A+N/A6.5D13.8C+15977.7h63D**86.3D--
Supernova PC 7084751822.61C1.3149.62%C++N/A16.7D8.2C+19528.5h5.2C++10.5C**
Nova 4844674511.035C0.2757.802%B**13.49%C26.7C1A+10017.5h5C+8.7B+
Comet VM2 7304583861.187B+0.1151.364%B*1.747%D*10.9C+6.5B**12141.9h26C+50.6C*
L100 Python AP 9004561463.123C1.8275.313%A*1.316%D26.7C26A32917.1h10.6F14C
M20 Basilisk 6104431572.822C+1.5242.344%B4.966%C23.6C*8.9C+17918.8h83.3B+196.8B++
Frag Grenade 4043991399N/A397.7043.833%CN/A498.8C++6.3C18440.8h3.4B+7.7B
Blueshift VM5 4083982181.826C0.5217.573%C-18.844%C-23.6DN/A7216.9h16.7C+95.3C+
The Slasher 45838327,0240.014D1.2927.688%C-4.178%D0.3C-N/A11529h2.7C-9.8C+
Sticky Grenade 3663641364N/A362.7046.358%DN/A728C-4D-26220.5h2.3C+4.9C+
XM98 3673631083.361B++2.0642.652%B*71.901%C12.4D-N/A3829.2h3.3D--7.7C+
Aspis Anti-Aircraft Phalanx Turret 801346943.681C++2.3831.807%B**N/A10.5C+13.8B+25432.9h222.8F700.4C+
Rocklet Rifle 6743421103.109S1.8172.474%A*N/A47.5A+46.1A++5627.2h35.3C**48.8B++
M40 Fury 4343411033.311C--2.0148.38%A1.173%D41.1C+11.2B+2758.3h16.2C+33.6B+
Skyguard 6513401841.848C-0.5538.497%A+N/A12.9C11.8B++21426.4h213.7F-555C--
VA39 Spectre 3153111013.079A1.7841.959%A++45.338%B+16.1C-N/A6919.3h6.4C+15.3B+
Comet VM2 4872942311.273B0.0356.082%B**4.422%C++11.6C+7.6A+12825.3h31.7C+56.5C**
M40 Fury 327270634.286C2.9845.487%B**1.481%C43.5C9.2C2396.2h14.6C+32.1B+
Force-Blade 42825030,6720.008C-1.2932.935%C*2.8%D0.1DN/A11673.2h5.2F-15.7C
Ghost 247244982.49C+1.1947.146%A70.492%C*17.3D-N/A7614.1h2.6C5.5C**
Proton II PPA 268241415.878C--4.5822.449%C3.32%A33.5D3.8C+1057.2h12.9D57.4C--
Hades VSH4 4002161141.895M0.5974.963%B*N/A19.3C+16.4C+24211.2h9.4C+12.6C*
NS-44 Commissioner 2092052600.788C+0.5141.73%B++15.122%D--21.6C-N/A1269.5h3.8C*9B+
NS Decimator 339202802.525A++1.2257.528%C-N/A29.7C20.1B+4976.8h5.3C9.2C
Saron HRB-H 356191385.026C+3.7264.276%B**N/A29.4C--25.4C++3916.5h37.6D--58.5C-
Proton II PPA-H 199184218.762C+7.4637.374%C+N/A54.1D4.4C--1823.4h15.5D--41.4D
Phaseshift VX-S 184183493.735B2.4342.131%B*72.678%C+13.4D--N/A3813.7h4.2D9.9C+
M12 Kobalt 190179199.421C8.1219.44%C*15.643%D47.1C--2.9C+1473.8h18.7C*96.2B
Manticore SX40 1751752040.858C+0.4428.778%C+21.143%C+27.8C+N/A976.3h6.5B+22.6B+
E540 Halberd 255174404.35C3.0545.433%C1.149%D26.8C-12.5D2446.5h5.5C**12.2C++
Cerberus 1681671401.193C*0.1137.647%B*21.557%C+55.7B++N/A1713h5B++13.2B*
NS-61 Emissary 1621621611.006C**0.3032.952%B++12.963%D39.5B++N/A1514.1h10.8B+32.9B++
NSX Tomoe 1681601411.135C0.1736.313%A+36.875%C+16.3D--N/A489.8h16.4C-45.2B
M60-G Bulldog 177148612.426D1.1243.006%B*1.351%D--26C+5.1C1485.7h7.8C+18.2B+
Soldier Soaker 1401381371.007C+0.2923.886%D--11.594%C-55.2C*N/A2302.5h6C++25.2C--
VE-C Horizon 1331291400.921C0.3842.515%A13.178%D**18.4DN/A517h18.9C--44.4C*
Aphelion VEX-4H 192122432.837C1.5451.69%B++4.098%B+42.1C++24.1C3722.9h62.2C+120.3B
M60-A Bulldog 132118303.933C--2.6344.189%C+1.695%C-17.1D2D826.9h7.2C-16.2C+
M20 Basilisk 156116651.785C-0.4831.985%C**6.034%B13.8C-4.8D688.4h84.7C+264.8C**
Equinox VE2 Burst 123114831.373C+0.0729.077%C**25.439%C21.1D-1.7A*905.4h16.3D--56C+
Vortex VM21 202110831.325C++0.0251.869%A1.818%D7.7C6.5C*9614.2h50.5C+97.3C*
NS-AM7 Archer 1361081780.607C**0.6962.495%B+14.815%C8.6B2.2C8012.6h13.1B++20.9B++
Vortex VM21 177104841.238C*0.0652.572%A2.885%C-7.1C+5C+8314.6h54.8C+104.3C**
Light PPA 109104711.465C-0.1633.553%D--N/A14.6D--N/A1037.1h18.6C55.6C
Fatestealer 1001001580.633B+0.6757.258%A*6%F-10.4DN/A269.6h3.6T*6.2B
Dual Photon Pods 13298313.161C-1.8655.02%BN/A32.7D-11.3D5513h41.3F75D-
L105 Zephyr 11294342.765D1.4638.149%D1.064%C*22.4D--4.3D1234.2h8.2D21.5C--
M60-A Bulldog 9488165.5C-4.2038.716%D1.136%D--14.2D-1D--756.2h7.3C--18.9D
Aphelion VEX-4 12379145.643C**4.3433.508%C+3.797%C+25.5C+14.2C2223.1h50.3B+150.1B+
M60-G Bulldog 8673213.476C2.1741.809%B+N/A28.1C-5C--1902.6h7C*16.8B+
NS-10 Burster 13469621.113C+0.1931.985%C**1.449%D*4.6C-4.3B11615h264F*825.5D*
G30 Walker 8967242.792C1.4932.836%B+2.985%C--18.1C**5.9D1683.7h145.6B**443.5B**
MAX Punch 75668890.074C1.2336.499%DN/A0.7CN/A296.4h1.9C++5.1C++
Anti-Vehicle Grenade 15066166N/A64.7050.04%C+N/A165D--210A33200.4h9.6F-19.1D*
NS-10 Burster 12761650.938C+0.3630.941%C**3.279%D-3.4D--3.6C+12118.1h327.6T*1058.7F--
Saron Laser Cannon 104611030.592C0.7136.371%B*N/A4.5D-3.2D--13613.5h212.3D583.8C
C150 Dalton 9854212.571C--1.2746.204%B*3.704%S13.2D*10.7D--3034.1h10.6T*22.9F-
E540 Halberd-H 7150153.333C-2.0353.047%DN/A20.8D*8.8D**3272.4h7.7D14.4D

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon352,2613.2h
Anti-Vehicle MANA Turret484,4645.6h
Nano-Armor Kit1,5532,437,541165.4h
Nanite Revive Grenade02,6080.7h
Medical Applicator832421,42133.1h
Cortium Silo0550.7h
Spitfire Auto-Turret241,6871.5h
Restoration Kit335620.6h
Motion Spotter227,0604.7h
Deconstruction Tool03,9470.3h
Shield Recharging Field474,9811.7h
Recon Detection Device8713,91921.1h
Ammunition Package1369,6579.1h
Anti-Infantry MANA Turret762,6665.4h
Snowman Soldier54130.4h
WLT-Howler Mining Laser02460.1h

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