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Immortal Walgettprisoner[TROL] Walgettprisoner
VS BR 70

KDR: 1.3

Score: 65.2m

Last Seen: Feb 2nd, 2019 10:21 AM
- OFFLINE - 507 hour(s)

Prestige 1, Battle Rank 70 - Vanu Sovereignty on Briggs - Outfit Member of Trojan Trolls[TROL] Trojan Trolls
VS outfit on Briggs

Members: 19
Level Progress (to 71): 19%
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS Solstice VE3 Lasher X2 Sirius SX12 Proximity Mine Betelgeuse 54-A Orion VS54 Spear Anti-Vehicle Phalanx Turret Pulsar LSW
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $342,774 MLG Score: 274
Fun Score: N/A
Cheeseburgers Flipped: 843TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
29.661%18.817%5584198143,2281.22490.072

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.068%1.676A++-0.288C-0.88D--HEAD + (~3.99)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
45.70.389C**13.50.052C+32.1

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
33.553%0.962%7110211041730940.0601156109%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.407C---0.59D-1.972

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
55.60.655B+18.60.648B+36.9

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
43.628%1.115%174610162,870251820521.13979140%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.843%0.266C*-0.963D--2.009

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
79.4-1.054D*34.6-1.763F-44.7

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
39.71%3.709%2091310093,397226114681.50177231%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.744%0.329C**-0.168C-0.005

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
940.206C++37.30.053C+56.7

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
43.247%64.385%209410189352925110.319549

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.28%1.234B**-0.181C-0.445

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.80.005C+4.2-0.336C-5.6

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
53.927%14.033%209410183,8482606721.47659

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.09%1.04B**-0.099C+-0.281

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.60.421B4.10.151C++3.5


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Trojan Trolls[TROL] Trojan Trolls
VS outfit on Briggs

Members: 19
65.2m317.5%294 (17.6k)261 (15.7k)1.2971582,12463,3111.6046370 (70)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Briggs-VS1022418819.641%13.174%25903:5637

11% Combat Medic38% Engineer30% Heavy Assault12% Infiltrator6% Light Assault3% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 30th, 2012 1:44 PMAug 7th, 2013 12:29 PMFeb 20th, 2019 10:45 PM (2d) (PST)Feb 2nd, 2019 9:19 AM (21d) (PST)Feb 2nd, 2019 6:21 AM (21d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
6071574500.3290.2540.0431.2480.064274

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
36,4019,41026,9912015375415,679

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
4156.1h/173.2d 19,467 10,819 37,563 311.2k 8,281 13,726 15,873 151.3m

Heavy AssaultCLASS DETAILS: Heavy Assault
Lasher X2
C+
Kills:3,137
Deaths:3,079
KDR:1.019
Accuracy:24.731% C+
HSR:2.965% C--
Betelgeuse 54-A
B+
Kills:1,919
Deaths:1,504
KDR:1.276
Accuracy:27.857% B+
HSR:18.134% F
Orion VS54
B+
Kills:1,772
Deaths:1,049
KDR:1.689
Accuracy:23.981% B+
HSR:17.664% D--
Pulsar LSW
B+
Kills:1,408
Deaths:1,089
KDR:1.293
Accuracy:25.015% B+
HSR:16.406% D--
VE-H Maw
B*
Kills:1,190
Deaths:773
KDR:1.539
Accuracy:30.285% B*
HSR:18.824% D-
Flare VE6
B*
Kills:1,167
Deaths:785
KDR:1.487
Accuracy:26.760% B*
HSR:19.794% D
VX29 Polaris
B**
Kills:1,160
Deaths:876
KDR:1.324
Accuracy:28.925% B**
HSR:18.276% D
Ursa
A
Kills:1,158
Deaths:945
KDR:1.225
Accuracy:29.643% A
HSR:17.789% D-
NSX Naginata
B**
Kills:1,157
Deaths:822
KDR:1.408
Accuracy:28.232% B**
HSR:27.398% C+
NS-15M2
B++
Kills:1,157
Deaths:1,083
KDR:1.068
Accuracy:27.405% B++
HSR:16.076% D*
SVA-88
B*
Kills:1,151
Deaths:853
KDR:1.349
Accuracy:27.342% B*
HSR:20.070% D
Kills:16,376
Deaths (as Heavy Assault):12,858
Deaths (to Heavy Assaults):17,959
KDR:1.2736
Kill Difference:3,518
Playtime:1,264.909 hours
Usage:30%
Score:18.463m
Score/min:243
Accuracy (listed only):27.289%
HSR (listed only):17.581%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Solstice VE3
A
Kills:3,191
Deaths:2,605
KDR:1.225
Accuracy:29.435% A
HSR:15.074% D-
Zenith VX-5
A++
Kills:1,307
Deaths:813
KDR:1.608
Accuracy:34.009% A++
HSR:23.106% C**
Deimos VA29
B++
Kills:1,191
Deaths:899
KDR:1.325
Accuracy:68.041% B++
HSR:14.442% C
NSX Tanto
A+
Kills:1,173
Deaths:901
KDR:1.302
Accuracy:34.576% A+
HSR:22.336% C
Pulsar C
A
Kills:1,171
Deaths:1,432
KDR:0.818
Accuracy:31.517% A
HSR:18.360% D-
NS Baron G5
A+
Kills:1,163
Deaths:1,047
KDR:1.111
Accuracy:59.082% A+
HSR:13.070% C
Solstice SF
B*
Kills:1,163
Deaths:1,225
KDR:0.949
Accuracy:28.374% B*
HSR:13.414% D
Thanatos VE70
A
Kills:1,161
Deaths:1,148
KDR:1.011
Accuracy:51.748% A
HSR:12.748% D
VX6-7
A
Kills:1,160
Deaths:1,017
KDR:1.141
Accuracy:31.323% A
HSR:15.603% D-
Pandora VX25
B**
Kills:1,159
Deaths:1,045
KDR:1.109
Accuracy:49.856% B**
HSR:14.927% C+
Serpent VE92
B**
Kills:1,151
Deaths:1,151
KDR:1
Accuracy:28.313% B**
HSR:17.376% C-
Eclipse VE3A
B++
Kills:1,149
Deaths:1,479
KDR:0.777
Accuracy:29.702% B++
HSR:15.231% D-
NS-11C
A+
Kills:1,146
Deaths:1,142
KDR:1.004
Accuracy:31.100% A+
HSR:14.398% D-
Solstice Burst
A++
Kills:578
Deaths:527
KDR:1.097
Accuracy:36.354% A++
HSR:23.875% C+
Eidolon VE33
B**
Kills:374
Deaths:262
KDR:1.427
Accuracy:33.893% B**
HSR:22.727% C
Nova
B**
Kills:337
Deaths:303
KDR:1.112
Accuracy:57.595% B**
HSR:13.947% C+
Kills:18,574
Deaths (as Engineer):16,996
Deaths (to Engineers):12,280
KDR:1.09285
Kill Difference:1,578
Playtime:1,580.424 hours
Usage:38%
Score:24.610m
Score/min:260
Accuracy (listed only):39.682%
HSR (listed only):16.915%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Solstice VE3
A
Kills:3,191
Deaths:2,605
KDR:1.225
Accuracy:29.435% A
HSR:15.074% D-
Sirius SX12
B+
Kills:2,651
Deaths:2,854
KDR:0.929
Accuracy:27.265% B+
HSR:12.373% D-
Zenith VX-5
A++
Kills:1,307
Deaths:813
KDR:1.608
Accuracy:34.009% A++
HSR:23.106% C**
Skorpios
B++
Kills:1,201
Deaths:922
KDR:1.303
Accuracy:30.407% B++
HSR:19.650% C+
Deimos VA29
B++
Kills:1,191
Deaths:899
KDR:1.325
Accuracy:68.041% B++
HSR:14.442% C
VE-S Canis
A++
Kills:1,175
Deaths:777
KDR:1.512
Accuracy:37.930% A++
HSR:16.596% C-
NSX Tanto
A+
Kills:1,173
Deaths:901
KDR:1.302
Accuracy:34.576% A+
HSR:22.336% C
Pulsar C
A
Kills:1,171
Deaths:1,432
KDR:0.818
Accuracy:31.517% A
HSR:18.360% D-
NS-7 PDW
B++
Kills:1,166
Deaths:1,469
KDR:0.794
Accuracy:28.321% B++
HSR:17.324% C+
NS Baron G5
A+
Kills:1,163
Deaths:1,047
KDR:1.111
Accuracy:59.082% A+
HSR:13.070% C
Solstice SF
B*
Kills:1,163
Deaths:1,225
KDR:0.949
Accuracy:28.374% B*
HSR:13.414% D
Thanatos VE70
A
Kills:1,161
Deaths:1,148
KDR:1.011
Accuracy:51.748% A
HSR:12.748% D
VX6-7
A
Kills:1,160
Deaths:1,017
KDR:1.141
Accuracy:31.323% A
HSR:15.603% D-
Pandora VX25
B**
Kills:1,159
Deaths:1,045
KDR:1.109
Accuracy:49.856% B**
HSR:14.927% C+
Eridani SX5
B+
Kills:1,157
Deaths:1,199
KDR:0.965
Accuracy:29.101% B+
HSR:17.891% C
MKV Suppressed
B*
Kills:1,155
Deaths:1,235
KDR:0.935
Accuracy:30.502% B*
HSR:20.173% C++
Serpent VE92
B**
Kills:1,151
Deaths:1,151
KDR:1
Accuracy:28.313% B**
HSR:17.376% C-
Eclipse VE3A
B++
Kills:1,149
Deaths:1,479
KDR:0.777
Accuracy:29.702% B++
HSR:15.231% D-
NS-11C
A+
Kills:1,146
Deaths:1,142
KDR:1.004
Accuracy:31.100% A+
HSR:14.398% D-
NSX Tengu
A++
Kills:696
Deaths:531
KDR:1.311
Accuracy:49.055% A++
HSR:16.954% D
Solstice Burst
A++
Kills:578
Deaths:527
KDR:1.097
Accuracy:36.354% A++
HSR:23.875% C+
Nova
B**
Kills:337
Deaths:303
KDR:1.112
Accuracy:57.595% B**
HSR:13.947% C+
Kills:27,401
Deaths (as Light Assault):25,721
Deaths (to Light Assaults):10,978
KDR:1.06532
Kill Difference:1,680
Playtime:268.218 hours
Usage:6%
Score:4.533m
Score/min:282
Accuracy (listed only):37.891%
HSR (listed only):16.767%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Sirius SX12
B+
Kills:2,651
Deaths:2,854
KDR:0.929
Accuracy:27.265% B+
HSR:12.373% D-
Skorpios
B++
Kills:1,201
Deaths:922
KDR:1.303
Accuracy:30.407% B++
HSR:19.650% C+
VE-S Canis
A++
Kills:1,175
Deaths:777
KDR:1.512
Accuracy:37.930% A++
HSR:16.596% C-
NS-7 PDW
B++
Kills:1,166
Deaths:1,469
KDR:0.794
Accuracy:28.321% B++
HSR:17.324% C+
Eridani SX5
B+
Kills:1,157
Deaths:1,199
KDR:0.965
Accuracy:29.101% B+
HSR:17.891% C
MKV Suppressed
B*
Kills:1,155
Deaths:1,235
KDR:0.935
Accuracy:30.502% B*
HSR:20.173% C++
Beamer VS3
A
Kills:898
Deaths:1,000
KDR:0.898
Accuracy:35.957% A
HSR:22.717% C+
NSX Tengu
A++
Kills:696
Deaths:531
KDR:1.311
Accuracy:49.055% A++
HSR:16.954% D
Artemis VX26
B*
Kills:596
Deaths:402
KDR:1.483
Accuracy:31.346% B*
HSR:28.356% B*
Nyx VX31
C++
Kills:540
Deaths:182
KDR:2.967
Accuracy:35.144% C++
HSR:30% C+
XM98
B*
Kills:352
Deaths:101
KDR:3.485
Accuracy:43.033% B*
HSR:71.875% C
Ghost
A
Kills:225
Deaths:81
KDR:2.778
Accuracy:47.581% A
HSR:69.333% C++
NS-44 Commissioner
B+
Kills:200
Deaths:258
KDR:0.775
Accuracy:41.414% B+
HSR:14% D*
VA39 Spectre
A++
Kills:182
Deaths:82
KDR:2.220
Accuracy:42.468% A++
HSR:35.714% C
Phaseshift VX-S
B++
Kills:176
Deaths:47
KDR:3.745
Accuracy:42.064% B++
HSR:72.727% C+
Manticore SX40
C+
Kills:175
Deaths:204
KDR:0.858
Accuracy:28.778% C+
HSR:21.143% C+
Cerberus
B*
Kills:167
Deaths:140
KDR:1.193
Accuracy:37.647% B*
HSR:21.557% C+
NS-61 Emissary
B++
Kills:162
Deaths:161
KDR:1.006
Accuracy:32.952% B++
HSR:12.963% D
NSX Tomoe
A+
Kills:160
Deaths:141
KDR:1.135
Accuracy:36.313% A+
HSR:36.875% C+
NS-AM7 Archer
B+
Kills:108
Deaths:178
KDR:0.607
Accuracy:62.489% B+
HSR:14.815% C
Soldier Soaker
C
Kills:93
Deaths:80
KDR:1.163
Accuracy:29.396% D
HSR:13.979% C
Kills:13,235
Deaths (as Infiltrator):12,044
Deaths (to Infiltrators):9,454
KDR:1.09889
Kill Difference:1,191
Playtime:501.713 hours
Usage:12%
Score:7.158m
Score/min:238
Accuracy (listed only):37.103%
HSR (listed only):27.953%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Sirius SX12
B+
Kills:2,651
Deaths:2,854
KDR:0.929
Accuracy:27.265% B+
HSR:12.373% D-
Skorpios
B++
Kills:1,201
Deaths:922
KDR:1.303
Accuracy:30.407% B++
HSR:19.650% C+
Darkstar
B*
Kills:1,195
Deaths:989
KDR:1.208
Accuracy:30.748% B*
HSR:20% C--
Deimos VA29
B++
Kills:1,191
Deaths:899
KDR:1.325
Accuracy:68.041% B++
HSR:14.442% C
Corvus VA55
A+
Kills:1,181
Deaths:833
KDR:1.418
Accuracy:31.869% A+
HSR:23.963% C++
H-V45
A+
Kills:1,180
Deaths:818
KDR:1.443
Accuracy:31.446% A+
HSR:19.661% C+
Terminus VX-9
B*
Kills:1,179
Deaths:900
KDR:1.310
Accuracy:29.703% B*
HSR:25.191% C+
VE-S Canis
A++
Kills:1,175
Deaths:777
KDR:1.512
Accuracy:37.930% A++
HSR:16.596% C-
NS-7 PDW
B++
Kills:1,166
Deaths:1,469
KDR:0.794
Accuracy:28.321% B++
HSR:17.324% C+
NS Baron G5
A+
Kills:1,163
Deaths:1,047
KDR:1.111
Accuracy:59.082% A+
HSR:13.070% C
Equinox VE2
A
Kills:1,163
Deaths:871
KDR:1.335
Accuracy:32.368% A
HSR:21.324% C+
Thanatos VE70
A
Kills:1,161
Deaths:1,148
KDR:1.011
Accuracy:51.748% A
HSR:12.748% D
Pandora VX25
B**
Kills:1,159
Deaths:1,045
KDR:1.109
Accuracy:49.856% B**
HSR:14.927% C+
Eridani SX5
B+
Kills:1,157
Deaths:1,199
KDR:0.965
Accuracy:29.101% B+
HSR:17.891% C
Pulsar VS1
A
Kills:1,155
Deaths:1,012
KDR:1.141
Accuracy:30.121% A
HSR:17.576% C-
MKV Suppressed
B*
Kills:1,155
Deaths:1,235
KDR:0.935
Accuracy:30.502% B*
HSR:20.173% C++
NSX Tengu
A++
Kills:696
Deaths:531
KDR:1.311
Accuracy:49.055% A++
HSR:16.954% D
Nova
B**
Kills:337
Deaths:303
KDR:1.112
Accuracy:57.595% B**
HSR:13.947% C+
CME
A++
Kills:188
Deaths:163
KDR:1.153
Accuracy:35.478% A++
HSR:23.404% C++
Kills:21,453
Deaths (as Combat Medic):19,015
Deaths (to Combat Medics):8,133
KDR:1.12821
Kill Difference:2,438
Playtime:439.429 hours
Usage:11%
Score:8.352m
Score/min:317
Accuracy (listed only):38.981%
HSR (listed only):17.959%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Quasar VM1
C+
Kills:655
Deaths:294
KDR:2.228
Accuracy:15.618% C+
HSR:16.336% C-
Cosmos VM3
C
Kills:634
Deaths:337
KDR:1.881
Accuracy:15.050% C
HSR:17.035% D
Comet VM2
B*
Kills:419
Deaths:371
KDR:1.129
Accuracy:50.834% B*
HSR:1.432% D**
Blueshift VM5
C--
Kills:367
Deaths:202
KDR:1.817
Accuracy:17.270% C--
HSR:18.256% C--
Comet VM2
B**
Kills:285
Deaths:216
KDR:1.319
Accuracy:55.981% B**
HSR:4.561% C++
Vortex VM21
A
Kills:110
Deaths:83
KDR:1.325
Accuracy:51.741% A
HSR:1.818% D-
Vortex VM21
A
Kills:101
Deaths:84
KDR:1.202
Accuracy:52.358% A
HSR:2.970% C-
NS-10 Burster
B
Kills:68
Deaths:60
KDR:1.133
Accuracy:32.238% B
HSR:1.471% D*
NS-10 Burster
C**
Kills:56
Deaths:63
KDR:0.889
Accuracy:31.118% C**
HSR:3.571% D-
Kills:2,695
Deaths (as MAX Suit):855
Deaths (to MAX Suits):2,939
KDR:3.15205
Kill Difference:1,840
Playtime:105.632 hours
Usage:3%
Score:2.048m
Score/min:323
Accuracy (listed only):35.801%
HSR (listed only):7.495%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
D--
Kills:104
V. Kills:5 N/A
Deaths:71
KDR:1.465
Accuracy:33.553% D--
KPH:14.600 D--
VKPH:0.700 D*
Dual Photon Pods
C--
Kills:95
V. Kills:34 271%
Deaths:31
KDR:3.065
Accuracy:54.926% B
KPH:32.200 D-
VKPH:11.500 C--
Saron Laser Cannon
B++
Kills:58
V. Kills:40 141%
Deaths:103
KDR:0.563
Accuracy:36.117% B++
KPH:4.400 D-
VKPH:3.100 D--
Kills:257 (162 + 0)
Deaths:205
KDR:1.254
VKDR:0.385
Vehicle Kills:79
Kill Difference:52
Playtime:23.119 hours
Usage:1%
Score:0.247m
Score/min:178
Piloting Accuracy:36.117%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
D
Kills:94
V. Kills:18 N/A
Deaths:34
KDR:2.765
Accuracy:38.149% C--
KPH:22.600 D--
VKPH:4.300 D
C150 Dalton
D--
Kills:53
V. Kills:43 120%
Deaths:21
KDR:2.524
Accuracy:46.298% B*
KPH:12.800 D--
VKPH:10.400 D--
Kills:147 (0 + 147)
Deaths:55
KDR:2.673
VKDR:1.109
Vehicle Kills:61
Kill Difference:92
Playtime:8.295 hours
Usage:0%
Score:0.104m
Score/min:210
Piloting Accuracy:N/A%
Gunner Accuracy:46.298%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HEAT
B**
Kills:599
V. Kills:403 148%
Deaths:251
KDR:2.386
Accuracy:76.724% M
KPH:24.200 C
VKPH:16.300 B**
C75 Viper
B+
Kills:573
V. Kills:158 360%
Deaths:177
KDR:3.237
Accuracy:54.083% A+
KPH:33.300 C*
VKPH:9.200 B+
L100 Python AP
A+
Kills:426
V. Kills:426 100%
Deaths:142
KDR:3
Accuracy:75.357% A*
KPH:25.800 C
VKPH:25.800 A+
Skyguard
B+
Kills:316
V. Kills:297 106%
Deaths:180
KDR:1.756
Accuracy:38.622% A+
KPH:12.400 C
VKPH:11.600 B+
Kills:1,914 (1,914 + 0)
Deaths:750
KDR:2.552
VKDR:1.712
Vehicle Kills:1,284
Kill Difference:1,164
Playtime:84.078 hours
Usage:2%
Score:1.226m
Score/min:243
Driving Accuracy:38.622%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Saron HRB
B+
Kills:629
V. Kills:362 173%
Deaths:131
KDR:4.802
Accuracy:47.146% B+
KPH:22.900 C+
VKPH:13.200 C
Supernova FPC
B++
Kills:481
V. Kills:535 90%
Deaths:286
KDR:1.682
Accuracy:70.945% A*
KPH:16.200 D
VKPH:18 B++
Supernova PC
C+
Kills:475
V. Kills:233 203%
Deaths:182
KDR:2.610
Accuracy:49.620% C++
KPH:16.700 C--
VKPH:8.200 C+
Proton II PPA
C++
Kills:239
V. Kills:27 N/A
Deaths:40
KDR:5.975
Accuracy:21.719% C
KPH:33.700 D
VKPH:3.800 C++
E540 Halberd
C
Kills:165
V. Kills:80 204%
Deaths:38
KDR:4.342
Accuracy:45.216% C
KPH:25.900 C--
VKPH:12.600 D
M20 Basilisk
C**
Kills:111
V. Kills:37 292%
Deaths:64
KDR:1.734
Accuracy:31.854% C**
KPH:13.500 C--
VKPH:4.500 D
Kills:2,100 (956 + 1,144)
Deaths:741
KDR:2.834
VKDR:1.719
Vehicle Kills:1,274
Kill Difference:1,359
Playtime:107.410 hours
Usage:3%
Score:1.460m
Score/min:227
Driving Accuracy:49.620%
Gunner Accuracy:31.854%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Saron HRB-H
C++
Kills:189
V. Kills:165 114%
Deaths:37
KDR:5.108
Accuracy:64.330% B**
KPH:29.700 C-
VKPH:25.900 C++
Proton II PPA-H
D
Kills:177
V. Kills:14 N/A
Deaths:18
KDR:9.833
Accuracy:36.730% C+
KPH:53.700 D
VKPH:4.200 D
Aphelion VEX-4H
B+
Kills:111
V. Kills:66 166%
Deaths:42
KDR:2.643
Accuracy:51.006% B+
KPH:41.100 C++
VKPH:24.400 C
Kills:477 (0 + 477)
Deaths:97
KDR:4.918
VKDR:2.526
Vehicle Kills:245
Kill Difference:380
Playtime:12.367 hours
Usage:0%
Score:0.243m
Score/min:328
Driving Accuracy:N/A%
Gunner Accuracy:51.006%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
C**
Kills:596
V. Kills:226 263%
Deaths:238
KDR:2.504
Accuracy:41.587% C**
KPH:20.100 C+
VKPH:7.600 C+
M20 Basilisk
B
Kills:434
V. Kills:164 263%
Deaths:157
KDR:2.764
Accuracy:42.161% B
KPH:23.600 C*
VKPH:8.900 C+
M40 Fury
B
Kills:340
V. Kills:92 366%
Deaths:103
KDR:3.301
Accuracy:48.485% A
KPH:41.100 C+
VKPH:11.100 B
M40 Fury
C
Kills:269
V. Kills:56 472%
Deaths:63
KDR:4.270
Accuracy:45.390% B*
KPH:43.500 C
VKPH:9.100 C
M60-G Bulldog
B*
Kills:148
V. Kills:29 N/A
Deaths:61
KDR:2.426
Accuracy:42.594% B*
KPH:26.600 C+
VKPH:5.200 C
M12 Kobalt
C
Kills:142
V. Kills:8 N/A
Deaths:17
KDR:8.353
Accuracy:18.853% C++
KPH:44.900 D
VKPH:2.500 C
M60-G Bulldog
B+
Kills:73
V. Kills:13 N/A
Deaths:21
KDR:3.476
Accuracy:41.809% B+
KPH:28 C-
VKPH:5 C--
Kills:2,002 (0 + 2,002)
Deaths:660
KDR:3.033
VKDR:0.891
Vehicle Kills:588
Kill Difference:1,342
Playtime:73.788 hours
Usage:2%
Score:0.815m
Score/min:184
Driving Accuracy:N/A%
Gunner Accuracy:41.809%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Solstice VE3 3,2183,1912,6051.225B++0.0729.435%A15.074%D-17.3C+N/A71184.5h14.6C**49.5B
Lasher X2 3,1743,1373,0791.019C*0.2824.731%C+2.965%C--23.8CN/A70131.9h22.6C-91.6C+
Sirius SX12 2,6622,6512,8540.929C+0.3727.265%B+12.373%D-16.1DN/A51164.3h16.4C+60.3C*
Proximity Mine 2,4742,4733357.382B**6.0847.75%B++N/A159.5B*N/A45815.5h2.1C--4.3B
Betelgeuse 54-A 1,9401,9191,5041.276C-0.0227.857%B+18.134%F29D--N/A10566.1h12.3D44C+
Orion VS54 1,7821,7721,0491.689C*0.3923.981%B+17.664%D--21.2C-N/A11183.6h12.2B50.9C*
Spear Anti-Vehicle Phalanx Turret 2,4861,5071858.146C*6.8554.041%B**3.185%C-44.3B+28.8B++36434h9.5C+17.6B+
Pulsar LSW 1,4241,4081,0891.293C+0.0025.015%B+16.406%D--26.9C--N/A9552.4h12.7C+50.6B
Zenith VX-5 1,3601,3078131.608B+0.3134.009%A++23.106%C**25.9C1A7950.5h13.1C++38.4B++
Tank Mine 2,2991,2563903.221B1.9228.418%CN/A130.8B+108.6A+15339.6h1.9C++6.8C+
Skorpios 1,2511,2019221.303C+0.0130.407%B++19.65%C+26.2D1.1A++7845.8h13.1D43.2C+
Darkstar 1,2401,1959891.208C0.0930.748%B*20%C--25.8D-1B+7846.4h16D*51.9C+
Deimos VA29 1,2261,1918991.325C++0.0368.041%B++14.442%C29.7C-N/A9940.1h2.4C++3.5B
VE-H Maw 1,2361,1907731.539C+0.2430.285%B*18.824%D-28.5D1.1B+8141.8h11.4C+37.6B
Corvus VA55 1,2101,1818331.418B+0.1231.869%A+23.963%C++26C+N/A7645.4h12.5C++39.4B++
H-V45 1,2111,1808181.443C++0.1531.446%A+19.661%C+31C+N/A10838.1h13.8C+43.7B+
Terminus VX-9 1,2081,1799001.31C+0.0129.703%B*25.191%C+28.8CN/A8841h13.3C+44.7B
VE-S Canis 1,1971,1757771.512C**0.2137.93%A++16.596%C-27.8CN/A7242.2h12C*31.6B+
NSX Tanto 1,2141,1739011.302C*0.0034.576%A+22.336%C21.6CN/A5454.2h13.8C++40B
Pulsar C 1,2151,1711,4320.818C0.4831.517%A18.36%D-14DN/A5583.7h13.9C44.3B
Flare VE6 1,1801,1677851.487C++0.1926.76%B*19.794%D26.6C--N/A11243.9h10.4C**38.8B+
NS-7 PDW 1,1851,1661,4690.794C+0.5028.321%B++17.324%C+14.8DN/A5278.8h15.6C+55B
NS Baron G5 1,1781,1631,0471.111C++0.1959.082%A+13.07%C27.9CN/A9141.7h4.9C+8.3C++
Equinox VE2 1,1871,1638711.335C++0.0432.368%A21.324%C+26.4C+N/A7044.1h15.2D46.9C**
Solstice SF 1,1751,1631,2250.949C+0.3528.374%B*13.414%D18.1C+N/A6464.4h18D63.4C+
Thanatos VE70 1,1771,1611,1481.011C++0.2951.748%A12.748%D23.1CN/A7850.2h5.2C+10.1B+
VX6-7 1,1751,1601,0171.141C+0.1631.323%A15.603%D-21.2CN/A8454.6h15.5C-49.4B
VX29 Polaris 1,1781,1608761.324C+0.0328.925%B**18.276%D27.2DN/A9242.7h13.2C+45.6B+
Pandora VX25 1,1691,1591,0451.109C+0.1949.856%B**14.927%C+30.7CN/A9337.8h4.6C+9.3B+
Ursa 1,1741,1589451.225C+0.0729.643%A17.789%D-23.5C--N/A6949.3h11.5C++38.7B+
Eridani SX5 1,1801,1571,1990.965C+0.3329.101%B+17.891%C18.1DN/A6363.8h12.8C+44.1C**
NSX Naginata 1,1831,1578221.408C++0.1128.232%B**27.398%C+33.1CN/A8235h11.4C**40.5B+
NS-15M2 1,1721,1571,0831.068C0.2327.405%B++16.076%D*20.1DN/A6157.7h13.6C+49.5B
Pulsar VS1 1,1731,1551,0121.141C*0.1630.121%A17.576%C-22.8C+N/A8750.6h15.1C+50.3B+
MKV Suppressed 1,1791,1551,2350.935C+0.3630.502%B*20.173%C++16.6DN/A5169.7h15.6C+51.1C**
SVA-88 1,1791,1518531.349C+0.0527.342%B*20.07%D28.3DN/A11140.6h13.8D50.5C*
Serpent VE92 1,1791,1511,1511C+0.3028.313%B**17.376%C-22.3CN/A9151.6h16.6D58.7C++
Eclipse VE3A 1,1881,1491,4790.777C0.5229.702%B++15.231%D-14.2D--N/A3980.8h17.3D**58.4C--
NS-11C 1,1851,1461,1421.004C++0.2931.1%A+14.398%D-19.7CN/A7858.2h16.2C+52.1B+
Nemesis VSH9 2,1411,0401,2580.827C**0.4771.938%AN/A10.5C11.1C**17399.4h11.2D*15.6C-
Beamer VS3 9278981,0000.898C*0.4035.957%A22.717%C+27C++N/A9733.3h8.4B+23.4C**
MANA Anti-Personnel Turret 8518293602.303N/A1.0119.845%UN/A8290U220U15157900.1h27.6T*139.3T*
C-4 1,4207576821.11C+0.1931.681%B**N/A60.6C53A++110712.5h2.8F--9D
NSX Tengu 7106965311.311C++0.0149.055%A++16.954%D22.7C--N/A6830.7h14.8C+30.1B+
MANA Anti-Vehicle Turret 1,6596913691.873C0.5867.369%C**2.894%C+6910A9680M+33527750.1h16C+23.7C+
NS Annihilator 1,5706778290.817B+0.4872.301%F--N/A6.1D-8C+98111.8h16D*22.1F
Quasar VM1 6626552942.228B+0.9315.618%C+16.336%C-20.3C+N/A9232.2h14.5C**92.7C*
Cosmos VM3 6466343371.881C+0.5815.05%C17.035%D22.6C--N/A6928h14.8C98.4C+
Saron HRB 9916291314.802C+3.5047.146%B+2.226%B+22.9C+13.2C22027.5h21.3C*45.1B+
NS-R3 Swarm 1,2146285481.146A++0.1565.453%B+N/A7.6C+7.1C++8682.9h27.5C*42B
L100 Python HEAT 1,0025992512.386C-1.0976.724%M2.003%C24.2C16.3B**23324.8h11.9F--15.5C-
Artemis VX26 6075964021.483C++0.1931.346%B*28.356%B*21.9DN/A6527.2h13.1C41.7B
M20 Basilisk 8225962382.504C+1.2141.587%C**6.04%C++20.1C+7.6C+16229.6h78.7B+189.3B++
Solstice Burst 6105785271.097C0.2036.354%A++23.875%C+16.9DN/A4734.2h15.8C--43.4B+
C75 Viper 7315731773.237C+1.9454.083%A+1.396%C+33.3C*9.2B+22817.2h16.4C30.4B+
Nyx VX31 5585401822.967B1.6735.144%C++30%C+20.6DN/A5226.2h6.1C+17.3C++
S1 1,3135276640.794C++0.5076.148%A*1.139%D--17.7C--26.5A*37229.7h13F**17.1D
Lancer VS22 1,5825079230.549C0.7573.076%A+N/A6.5D-13.8C++15977.7h63D*86.3D-
C-4 ARX 8025062532C+0.7033.166%A++N/A84.3C--49.3B*5756h2.5T-7.5D*
Supernova FPC 1,0164812861.682D0.3870.945%A*N/A16.2D18B++33729.7h10.6F**15D--
Supernova PC 7084751822.61C1.3149.62%C++N/A16.7C--8.2C+19028.5h5.2C*10.5C**
M20 Basilisk 5984341572.764C+1.4742.161%B5.069%C+23.6C*8.9C+17818.4h82.5B++195.8B++
L100 Python AP 8524261423C1.7075.357%A*1.174%D--25.8C25.8A+32416.5h11F14.6C
Comet VM2 6764193711.129B0.1750.834%B*1.432%D**10.4C+6.4B**12040.1h26C51.2C*
Frag Grenade 3903851385N/A383.7043.939%C+N/A481.3C+6.3C18290.8h3.4B+7.7B
Eidolon VE33 4003742621.427B0.1333.893%B**22.727%C14.1C--1B**5526.5h13.4D--39.5C+
The Slasher 44537226,3870.014D1.2827.531%C--4.032%D-0.2C-N/A11497.4h2.7C9.9C+
Blueshift VM5 3763672021.817C+0.5217.27%C--18.256%C--23.2DN/A7015.8h16.3C++94.6C+
Sticky Grenade 3663641364N/A362.7046.437%DN/A728C-4D-26280.5h2.3C++4.9C+
XM98 3563521013.485B++2.1943.033%B*71.875%C12.8DN/A3927.5h3.3D--7.6C+
M40 Fury 4323401033.301C--2.0048.485%A1.176%D41C+11.1B2758.3h16.2C+33.5B+
Aspis Anti-Aircraft Phalanx Turret 787338923.674C++2.3831.558%B**N/A10.5C+14B+25632.1h220.9D**700.1C+
Nova 3483373031.112C+0.1957.595%B**13.947%C+26.7CN/A10512.6h4.8C+8.3B+
Skyguard 6133161801.756C-0.4638.622%A+N/A12.3C11.6B+21125.6h223.3F-578.1C--
Rocklet Rifle 622314993.172S1.8772.907%A*N/A48.3A++47.4A++5626.5h35.5C*48.7B++
Comet VM2 4742852161.319B0.0255.981%B**4.561%C++12.1C++8A++13323.5h29.3C+52.3B+
M40 Fury 325269634.27C-2.9745.39%B*1.487%C43.4C9C2386.2h14.6C+32.1B+
Proton II PPA 266239405.975C--4.6821.719%C3.347%B**33.7D3.8C++1067.1h12.3D56.5C-
Ghost 227225812.778C+1.4847.581%A69.333%C++16.8D-N/A7613.4h2.6C5.5C**
Force-Blade 39922429,0600.008C-1.2932.81%C*3.125%D0.1DN/A11589h5.4F-16.5C-
NS-44 Commissioner 2042002580.775C+0.5241.414%B+14%D*22.2C-N/A1299h3.8C*9.1B+
Saron HRB-H 354189375.108C++3.8164.33%B**N/A29.5C-25.8C++3936.4h37.8D*58.7C-
CME 1971881631.153C+0.1435.478%A++23.404%C++30.3C+1.5A**1086.2h15C42.3B+
VA39 Spectre 186182822.22B+0.9242.468%A++35.714%C12.7C--N/A6314.3h8.1D-19.1C*
Proton II PPA-H 191177189.833C+8.5436.73%C+N/A53.6D4.2D1833.3h15.3D--41.6D
Phaseshift VX-S 177176473.745C**2.4542.064%B++72.727%C+13.2DN/A3713.3h4.2D10C+
Manticore SX40 1751752040.858C+0.4428.778%C+21.143%C+27.8C+N/A976.3h6.5B+22.6B+
Hades VSH4 321174872M++0.7073.701%B*N/A18.5C+15.6C*2439.4h9.2C+12.5C**
Cerberus 1681671401.193C*0.1037.647%B*21.557%C+55.7B+N/A1713h5B++13.2B*
E540 Halberd 245165384.342C3.0445.216%C1.212%D-25.8C--12.5D2436.4h5.5B12.2C++
NS-61 Emissary 1621621611.006B0.2932.952%B++12.963%D39.5B++N/A1494.1h10.8B+32.9B++
NSX Tomoe 1681601411.135C0.1636.313%A+36.875%C+16.3D--N/A469.8h16.4C-45.2B
NS Decimator 269156692.261A+0.9656.903%C-N/A26.4C-19.2B5165.9h5.7C--9.9C-
M60-G Bulldog 177148612.426D1.1342.594%B*1.351%D--26.4C+5.2C1505.6h7.7C++18B+
M12 Kobalt 150142178.353C7.0618.853%C++16.197%C44.4D2.5C1383.2h19.3C++102.5C**
M60-A Bulldog 130117294.034C-2.7444.154%C+1.709%C--17.2D1.9D826.8h7.1C16C+
Aphelion VEX-4H 177111422.643C1.3551.006%B+4.505%B*41.1C++24.4C3522.7h62.4C++122.3C**
M20 Basilisk 148111641.734C-0.4431.854%C**6.306%B+13.5C--4.5D668.2h85.9C+269.7C*
Vortex VM21 202110831.325C*0.0351.741%A1.818%D-7.9C6.6C*9714h49.6C+95.8C**
NS-AM7 Archer 1361081780.607B0.6962.489%B+14.815%C8.6B2.2C7812.5h13B++20.8B++
Light PPA 109104711.465C-0.1733.553%D--N/A14.6D--N/A1017.1h18.6C55.6C
Vortex VM21 172101841.202B0.1052.358%A2.97%C-7.1C+5C++8314.3h55.4C+105.8B
Dual Photon Pods 12995313.065C-1.7754.926%BN/A31.7D-11.3D5513h42F76.5D-
L105 Zephyr 11294342.765D1.4738.149%C--1.064%C++22.4D--4.3D1244.2h8.2D21.5D
Soldier Soaker 9493801.163C+0.1329.396%D13.979%C58.1C**N/A2641.6h5.8C*19.8C+
M60-A Bulldog 9084155.6C4.3038.71%D1.19%D-13.8D-1D--766.1h7.3C-18.8D
M60-G Bulldog 8673213.476C-2.1841.809%B+N/A28.1C-5C--1902.6h7C*16.8B+
NS-10 Burster 13368601.133C++0.1632.238%B1.471%D*4.7C4.5B+11914.5h262.1F*813D*
MAX Punch 70618560.071C1.2336.278%DN/A0.7CN/A292.7h1.9C++5.2C++
Saron Laser Cannon 98581030.563C0.7336.117%B++N/A4.4D-3.1D--13513.1h210D581.4C
NS-10 Burster 12056630.889C+0.4131.118%C**3.571%D-3.2D--3.6C+12317.6h349.6T*1123.3F--
Anti-Vehicle Grenade 12954154N/A52.7049.916%C+N/A180D-250A*33060.3h11F--22D**
C150 Dalton 9653212.524C--1.2346.298%B*3.774%M**12.9D--10.5D--2974.1h10.7T*23.2F-

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter226,6714.5h
Nanite Revive Grenade02,2640.6h
Nano-Armor Kit1,5292,405,116163h
Medical Applicator749386,04930.3h
Spawn Beacon342,1773.1h
Anti-Vehicle MANA Turret474,4335.5h
Cortium Silo0550.7h
Spitfire Auto-Turret221,6741.5h
Restoration Kit295080.5h
Deconstruction Tool03,9470.3h
Ammunition Package1309,3709h
Shield Recharging Field474,9811.7h
Anti-Infantry MANA Turret712,5465.2h
WLT-Howler Mining Laser02460.1h
Snowman Soldier54130.4h
Recon Detection Device8713,89321h

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