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Harbinger Walgettprisoner[TWC2] Walgettprisoner
VS BR 92

KDR: 1.31

Score: 70.9m

Last Seen: Apr 19th, 2020 5:25 AM
- OFFLINE - 73.2 hour(s)

Prestige 1, Battle Rank 92 - Vanu Sovereignty on Connery
Level Progress (to 93): 4%
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS Solstice VE3 Lasher X2 Sirius SX12 Proximity Mine Betelgeuse 54-A Orion VS54 Spear Anti-Vehicle Phalanx Turret Pulsar LSW
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $369,045 MLG Score: 295
Fun Score: N/A
Cheeseburgers Flipped: 918TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
29.543%19.291%57042130446,6291.209480.099

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.041%1.606A+-0.273C-0.82D-HEAD + (~4.52)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
46.10.378C**13.60.046C+32.5

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
33.097%0.833%71134512018891060.0634921112%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.438C---0.681D-1.952

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
540.668B+17.90.664B+36.1

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
41.873%1.053%170613403,134269621891.16246143%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.972%0.081C+-0.937D--2.036

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
80.9-1.102D*33.9-1.715F-47

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
38.625%3.984%2171513313,840239516031.60334239%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.956%0.222C++-0.129C0.035

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
1030.144C++39.80.012C+63.2

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
38.958%63.636%217413422,0023252170.615432

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.6%0.603B+-0.219C-0.194

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
10.8-0.082C+4.2-0.312C6.6

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
53.385%14.055%217413424,1482984891.38962

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.193%0.958B*-0.148C-0.263

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.90.401B4.20.136C++3.7


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
70.9m333.6%290 (17.4k)256 (15.4k)1.3088690,60669,2251.613392 (92)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-VS1346470219.978%13.96%27904:0041

12% Combat Medic36% Engineer29% Heavy Assault13% Infiltrator7% Light Assault2% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 30th, 2012 1:44 PMMar 28th, 2020 2:06 PMApr 19th, 2020 12:59 AM (79d) (PST)Apr 19th, 2020 1:52 AM (79d) (PST)Apr 19th, 2020 1:25 AM (79d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
6001544460.3280.2500.0461.2990.062295

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
35,9929,24526,7472015378415,386

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
4609h/192d 21,075 12,649 41,332 359.3k 9,087 14,877 17,113 165.9m

Heavy AssaultCLASS DETAILS: Heavy Assault
Betelgeuse 54-A
C++
Kills:1,934
Deaths:1,514
KDR:1.277
Accuracy:27.852% C++
HSR:18.304% F
Orion VS54
B
Kills:1,787
Deaths:1,081
KDR:1.653
Accuracy:23.896% B
HSR:17.739% D--
Pulsar LSW
C++
Kills:1,418
Deaths:1,102
KDR:1.287
Accuracy:25.063% C++
HSR:16.432% D*
VE-H Maw
B+
Kills:1,214
Deaths:786
KDR:1.545
Accuracy:30.172% B+
HSR:18.863% D--
SVA-88
B+
Kills:1,186
Deaths:880
KDR:1.348
Accuracy:27.399% B+
HSR:20.320% D-
Flare VE6
B+
Kills:1,174
Deaths:788
KDR:1.490
Accuracy:26.823% B+
HSR:19.762% D-
NS-15M2
B+
Kills:1,170
Deaths:1,093
KDR:1.070
Accuracy:27.427% B+
HSR:15.983% D**
VX29 Polaris
B++
Kills:1,160
Deaths:876
KDR:1.324
Accuracy:28.925% B++
HSR:18.276% D
Ursa
B*
Kills:1,158
Deaths:945
KDR:1.225
Accuracy:29.643% B*
HSR:17.789% D--
NSX Naginata
B*
Kills:1,157
Deaths:822
KDR:1.408
Accuracy:28.232% B*
HSR:27.398% C
NSX-P Naginata
B++
Kills:154
Deaths:127
KDR:1.213
Accuracy:27.552% B++
HSR:20.130% D*
Kills:13,512
Deaths (as Heavy Assault):10,014
Deaths (to Heavy Assaults):19,650
KDR:1.34931
Kill Difference:3,498
Playtime:1,354.046 hours
Usage:29%
Score:19.550m
Score/min:241
Accuracy (listed only):27.544%
HSR (listed only):19.181%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Solstice VE3
B**
Kills:3,193
Deaths:2,612
KDR:1.222
Accuracy:29.414% B**
HSR:15.127% D-
Zenith VX-5
A+
Kills:1,307
Deaths:813
KDR:1.608
Accuracy:34.009% A+
HSR:23.106% C++
Solstice Burst
B+
Kills:1,210
Deaths:1,440
KDR:0.840
Accuracy:30.246% B+
HSR:25.207% C+
Deimos VA29
B+
Kills:1,191
Deaths:899
KDR:1.325
Accuracy:68.041% B+
HSR:14.442% C-
NSX Tanto
A
Kills:1,173
Deaths:901
KDR:1.302
Accuracy:34.576% A
HSR:22.336% D
Pulsar C
B**
Kills:1,171
Deaths:1,432
KDR:0.818
Accuracy:31.517% B**
HSR:18.360% D--
Solstice SF
B++
Kills:1,163
Deaths:1,225
KDR:0.949
Accuracy:28.374% B++
HSR:13.414% C--
NS Baron G5
A
Kills:1,163
Deaths:1,047
KDR:1.111
Accuracy:59.082% A
HSR:13.070% C
Thanatos VE70
B**
Kills:1,162
Deaths:1,149
KDR:1.011
Accuracy:51.745% B**
HSR:12.737% D
VX6-7
B**
Kills:1,160
Deaths:1,017
KDR:1.141
Accuracy:31.323% B**
HSR:15.603% D--
Pandora VX25
B++
Kills:1,159
Deaths:1,045
KDR:1.109
Accuracy:49.856% B++
HSR:14.927% C
Serpent VE92
B++
Kills:1,151
Deaths:1,151
KDR:1
Accuracy:28.313% B++
HSR:17.376% D
Eclipse VE3A
B+
Kills:1,149
Deaths:1,479
KDR:0.777
Accuracy:29.702% B+
HSR:15.231% D--
NS-11C
B**
Kills:1,146
Deaths:1,142
KDR:1.004
Accuracy:31.100% B**
HSR:14.398% D-
Eidolon VE33
C++
Kills:856
Deaths:591
KDR:1.448
Accuracy:30.027% C++
HSR:25.467% C+
Nova
B+
Kills:636
Deaths:658
KDR:0.967
Accuracy:52.708% B+
HSR:14.151% C
VE-C Horizon
B+
Kills:161
Deaths:181
KDR:0.890
Accuracy:38.547% B+
HSR:14.286% D**
Kills:20,151
Deaths (as Engineer):18,782
Deaths (to Engineers):13,244
KDR:1.07289
Kill Difference:1,369
Playtime:1,661.721 hours
Usage:36%
Score:25.784m
Score/min:259
Accuracy (listed only):38.740%
HSR (listed only):17.014%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Solstice VE3
B**
Kills:3,193
Deaths:2,612
KDR:1.222
Accuracy:29.414% B**
HSR:15.127% D-
Sirius SX12
B
Kills:2,651
Deaths:2,854
KDR:0.929
Accuracy:27.265% B
HSR:12.373% D-
Zenith VX-5
A+
Kills:1,307
Deaths:813
KDR:1.608
Accuracy:34.009% A+
HSR:23.106% C++
Solstice Burst
B+
Kills:1,210
Deaths:1,440
KDR:0.840
Accuracy:30.246% B+
HSR:25.207% C+
Skorpios
B+
Kills:1,201
Deaths:922
KDR:1.303
Accuracy:30.407% B+
HSR:19.650% C
Deimos VA29
B+
Kills:1,191
Deaths:899
KDR:1.325
Accuracy:68.041% B+
HSR:14.442% C-
NSX Tengu
B**
Kills:1,183
Deaths:949
KDR:1.247
Accuracy:45.630% B**
HSR:15.807% D-
VE-S Canis
A+
Kills:1,175
Deaths:777
KDR:1.512
Accuracy:37.930% A+
HSR:16.596% D
NSX Tanto
A
Kills:1,173
Deaths:901
KDR:1.302
Accuracy:34.576% A
HSR:22.336% D
Pulsar C
B**
Kills:1,171
Deaths:1,432
KDR:0.818
Accuracy:31.517% B**
HSR:18.360% D--
NS-7 PDW
B+
Kills:1,166
Deaths:1,469
KDR:0.794
Accuracy:28.321% B+
HSR:17.324% C+
Solstice SF
B++
Kills:1,163
Deaths:1,225
KDR:0.949
Accuracy:28.374% B++
HSR:13.414% C--
NS Baron G5
A
Kills:1,163
Deaths:1,047
KDR:1.111
Accuracy:59.082% A
HSR:13.070% C
Thanatos VE70
B**
Kills:1,162
Deaths:1,149
KDR:1.011
Accuracy:51.745% B**
HSR:12.737% D
VX6-7
B**
Kills:1,160
Deaths:1,017
KDR:1.141
Accuracy:31.323% B**
HSR:15.603% D--
Pandora VX25
B++
Kills:1,159
Deaths:1,045
KDR:1.109
Accuracy:49.856% B++
HSR:14.927% C
Eridani SX5
C**
Kills:1,157
Deaths:1,199
KDR:0.965
Accuracy:29.101% C**
HSR:17.891% C-
MKV Suppressed
B++
Kills:1,155
Deaths:1,235
KDR:0.935
Accuracy:30.502% B++
HSR:20.173% C+
Serpent VE92
B++
Kills:1,151
Deaths:1,151
KDR:1
Accuracy:28.313% B++
HSR:17.376% D
Eclipse VE3A
B+
Kills:1,149
Deaths:1,479
KDR:0.777
Accuracy:29.702% B+
HSR:15.231% D--
NS-11C
B**
Kills:1,146
Deaths:1,142
KDR:1.004
Accuracy:31.100% B**
HSR:14.398% D-
Nova
B+
Kills:636
Deaths:658
KDR:0.967
Accuracy:52.708% B+
HSR:14.151% C
VE-C Horizon
B+
Kills:161
Deaths:181
KDR:0.890
Accuracy:38.547% B+
HSR:14.286% D**
Kills:28,983
Deaths (as Light Assault):27,596
Deaths (to Light Assaults):12,113
KDR:1.05026
Kill Difference:1,387
Playtime:321.439 hours
Usage:7%
Score:5.230m
Score/min:271
Accuracy (listed only):37.292%
HSR (listed only):16.678%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Sirius SX12
B
Kills:2,651
Deaths:2,854
KDR:0.929
Accuracy:27.265% B
HSR:12.373% D-
Skorpios
B+
Kills:1,201
Deaths:922
KDR:1.303
Accuracy:30.407% B+
HSR:19.650% C
NSX Tengu
B**
Kills:1,183
Deaths:949
KDR:1.247
Accuracy:45.630% B**
HSR:15.807% D-
VE-S Canis
A+
Kills:1,175
Deaths:777
KDR:1.512
Accuracy:37.930% A+
HSR:16.596% D
NS-7 PDW
B+
Kills:1,166
Deaths:1,469
KDR:0.794
Accuracy:28.321% B+
HSR:17.324% C+
VA39 Spectre
A++
Kills:1,165
Deaths:237
KDR:4.916
Accuracy:37.266% B++
HSR:57.511% A++
Eridani SX5
C**
Kills:1,157
Deaths:1,199
KDR:0.965
Accuracy:29.101% C**
HSR:17.891% C-
MKV Suppressed
B++
Kills:1,155
Deaths:1,235
KDR:0.935
Accuracy:30.502% B++
HSR:20.173% C+
Beamer VS3
A+
Kills:1,123
Deaths:1,330
KDR:0.844
Accuracy:37.170% A+
HSR:22.351% C+
Artemis VX26
B++
Kills:760
Deaths:558
KDR:1.362
Accuracy:30.124% B
HSR:29.079% B++
Nyx VX31
C+
Kills:577
Deaths:195
KDR:2.959
Accuracy:34.672% C+
HSR:30.329% C+
XM98
B+
Kills:364
Deaths:108
KDR:3.370
Accuracy:42.551% B+
HSR:71.703% C--
Ghost
B++
Kills:289
Deaths:124
KDR:2.331
Accuracy:44.881% B++
HSR:72.318% C*
NS-44 Commissioner
B+
Kills:205
Deaths:260
KDR:0.788
Accuracy:41.730% B+
HSR:15.122% D--
NSX Tomoe
B++
Kills:198
Deaths:179
KDR:1.106
Accuracy:33.344% B++
HSR:37.374% C+
Phaseshift VX-S
B+
Kills:184
Deaths:49
KDR:3.755
Accuracy:42.163% B+
HSR:72.826% C
Manticore SX40
C+
Kills:175
Deaths:204
KDR:0.858
Accuracy:28.778% C
HSR:21.143% C+
Cerberus
B++
Kills:167
Deaths:140
KDR:1.193
Accuracy:37.647% B++
HSR:21.557% C
NS-61 Emissary
B++
Kills:162
Deaths:161
KDR:1.006
Accuracy:32.952% B++
HSR:12.963% D-
Soldier Soaker
C-
Kills:139
Deaths:141
KDR:0.986
Accuracy:23.572% D*
HSR:11.511% C-
NS-AM7 Archer
B+
Kills:116
Deaths:186
KDR:0.624
Accuracy:62.768% B+
HSR:14.655% C-
Kills:15,312
Deaths (as Infiltrator):13,277
Deaths (to Infiltrators):10,347
KDR:1.15327
Kill Difference:2,035
Playtime:611.303 hours
Usage:13%
Score:8.205m
Score/min:224
Accuracy (listed only):36.132%
HSR (listed only):29.060%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Sirius SX12
B
Kills:2,651
Deaths:2,854
KDR:0.929
Accuracy:27.265% B
HSR:12.373% D-
CME
B*
Kills:1,223
Deaths:965
KDR:1.267
Accuracy:31.642% B*
HSR:21.995% C
Skorpios
B+
Kills:1,201
Deaths:922
KDR:1.303
Accuracy:30.407% B+
HSR:19.650% C
Darkstar
B++
Kills:1,195
Deaths:989
KDR:1.208
Accuracy:30.748% B++
HSR:20% D
Deimos VA29
B+
Kills:1,191
Deaths:899
KDR:1.325
Accuracy:68.041% B+
HSR:14.442% C-
H-V45
A
Kills:1,183
Deaths:819
KDR:1.444
Accuracy:31.457% A
HSR:19.611% C
NSX Tengu
B**
Kills:1,183
Deaths:949
KDR:1.247
Accuracy:45.630% B**
HSR:15.807% D-
Corvus VA55
A
Kills:1,181
Deaths:833
KDR:1.418
Accuracy:31.869% A
HSR:23.963% C+
Terminus VX-9
B+
Kills:1,179
Deaths:900
KDR:1.310
Accuracy:29.703% B+
HSR:25.191% C
VE-S Canis
A+
Kills:1,175
Deaths:777
KDR:1.512
Accuracy:37.930% A+
HSR:16.596% D
NS-7 PDW
B+
Kills:1,166
Deaths:1,469
KDR:0.794
Accuracy:28.321% B+
HSR:17.324% C+
Equinox VE2
B**
Kills:1,163
Deaths:871
KDR:1.335
Accuracy:32.368% B**
HSR:21.324% C+
NS Baron G5
A
Kills:1,163
Deaths:1,047
KDR:1.111
Accuracy:59.082% A
HSR:13.070% C
Thanatos VE70
B**
Kills:1,162
Deaths:1,149
KDR:1.011
Accuracy:51.745% B**
HSR:12.737% D
Pandora VX25
B++
Kills:1,159
Deaths:1,045
KDR:1.109
Accuracy:49.856% B++
HSR:14.927% C
Eridani SX5
C**
Kills:1,157
Deaths:1,199
KDR:0.965
Accuracy:29.101% C**
HSR:17.891% C-
MKV Suppressed
B++
Kills:1,155
Deaths:1,235
KDR:0.935
Accuracy:30.502% B++
HSR:20.173% C+
Pulsar VS1
B**
Kills:1,155
Deaths:1,012
KDR:1.141
Accuracy:30.121% B**
HSR:17.576% D
Equinox VE2 Burst
C
Kills:651
Deaths:719
KDR:0.905
Accuracy:26.109% C--
HSR:26.728% C
Nova
B+
Kills:636
Deaths:658
KDR:0.967
Accuracy:52.708% B+
HSR:14.151% C
Kills:23,929
Deaths (as Combat Medic):21,311
Deaths (to Combat Medics):8,742
KDR:1.12285
Kill Difference:2,618
Playtime:539.579 hours
Usage:12%
Score:9.941m
Score/min:307
Accuracy (listed only):37.730%
HSR (listed only):18.276%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Cosmos VM3
C--
Kills:715
Deaths:397
KDR:1.801
Accuracy:15.893% C--
HSR:16.783% D
Quasar VM1
C
Kills:655
Deaths:294
KDR:2.228
Accuracy:15.618% C
HSR:16.336% D
Comet VM2
B*
Kills:481
Deaths:397
KDR:1.212
Accuracy:51.783% B*
HSR:1.663% D*
Blueshift VM5
D
Kills:446
Deaths:262
KDR:1.702
Accuracy:17.972% D
HSR:17.713% D
Comet VM2
B**
Kills:310
Deaths:242
KDR:1.281
Accuracy:56.349% B**
HSR:4.194% C+
Vortex VM21
A
Kills:111
Deaths:89
KDR:1.247
Accuracy:51.913% A
HSR:1.802% D
Vortex VM21
A
Kills:108
Deaths:90
KDR:1.200
Accuracy:52.522% A
HSR:2.778% C
NS-10 Burster
C+
Kills:70
Deaths:65
KDR:1.077
Accuracy:31.644% C+
HSR:1.429% D**
NS-10 Burster
C+
Kills:67
Deaths:68
KDR:0.985
Accuracy:30.633% C+
HSR:2.985% D-
Kills:2,963
Deaths (as MAX Suit):952
Deaths (to MAX Suits):3,071
KDR:3.11239
Kill Difference:2,011
Playtime:114.926 hours
Usage:2%
Score:2.203m
Score/min:320
Accuracy (listed only):36.036%
HSR (listed only):7.298%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
D*
Kills:120
V. Kills:5 N/A
Deaths:71
KDR:1.690
Accuracy:33.097% D*
KPH:15.200 D*
VKPH:0.600 D*
Dual Photon Pods
D
Kills:98
V. Kills:34 280%
Deaths:31
KDR:3.161
Accuracy:55.179% C++
KPH:32.600 D-
VKPH:11.300 D
Saron Laser Cannon
B++
Kills:76
V. Kills:52 143%
Deaths:103
KDR:0.738
Accuracy:35.210% B++
KPH:4.900 D-
VKPH:3.400 D--
Kills:294 (196 + 0)
Deaths:205
KDR:1.434
VKDR:0.444
Vehicle Kills:91
Kill Difference:89
Playtime:26.331 hours
Usage:1%
Score:0.279m
Score/min:177
Piloting Accuracy:35.210%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
D
Kills:94
V. Kills:18 N/A
Deaths:34
KDR:2.765
Accuracy:38.241% D
KPH:21.700 D--
VKPH:4.200 D
C150 Dalton
D*
Kills:58
V. Kills:46 123%
Deaths:21
KDR:2.762
Accuracy:45.656% B++
KPH:13.600 D*
VKPH:10.800 D*
Kills:152 (0 + 152)
Deaths:55
KDR:2.764
VKDR:1.164
Vehicle Kills:64
Kill Difference:97
Playtime:8.600 hours
Usage:0%
Score:0.111m
Score/min:215
Piloting Accuracy:N/A%
Gunner Accuracy:45.656%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HEAT
B++
Kills:641
V. Kills:422 152%
Deaths:252
KDR:2.544
Accuracy:75.786% A**
KPH:24.300 D
VKPH:16 B++
C75 Viper
C*
Kills:636
V. Kills:184 344%
Deaths:178
KDR:3.573
Accuracy:53.828% A
KPH:33.500 C+
VKPH:9.700 C*
L100 Python AP
B*
Kills:466
V. Kills:449 104%
Deaths:146
KDR:3.192
Accuracy:74.916% A*
KPH:26.400 D
VKPH:25.400 B*
Skyguard
B+
Kills:385
V. Kills:335 115%
Deaths:184
KDR:2.092
Accuracy:36.776% B**
KPH:13.800 C
VKPH:12 B+
Kills:2,128 (2,128 + 0)
Deaths:760
KDR:2.800
VKDR:1.829
Vehicle Kills:1,390
Kill Difference:1,368
Playtime:90.969 hours
Usage:2%
Score:1.328m
Score/min:243
Driving Accuracy:36.776%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Saron HRB
C*
Kills:690
V. Kills:391 176%
Deaths:133
KDR:5.188
Accuracy:46.890% C*
KPH:23.100 C
VKPH:13.100 C
Supernova FPC
B
Kills:530
V. Kills:566 93%
Deaths:286
KDR:1.853
Accuracy:70.715% A*
KPH:16.800 D-
VKPH:17.900 B
Supernova PC
C
Kills:476
V. Kills:233 203%
Deaths:182
KDR:2.615
Accuracy:49.630% C+
KPH:16.700 D
VKPH:8.200 C
Proton II PPA
C+
Kills:242
V. Kills:27 N/A
Deaths:41
KDR:5.902
Accuracy:22.363% C-
KPH:33.200 D-
VKPH:3.700 C+
E540 Halberd
C--
Kills:184
V. Kills:85 214%
Deaths:40
KDR:4.600
Accuracy:45.002% C--
KPH:26.200 D
VKPH:12.100 D-
M20 Basilisk
C**
Kills:118
V. Kills:40 288%
Deaths:65
KDR:1.815
Accuracy:32.439% C**
KPH:13.800 D
VKPH:4.700 D-
Aphelion VEX-4
C
Kills:82
V. Kills:46 174%
Deaths:14
KDR:5.857
Accuracy:33.695% C
KPH:25.500 C
VKPH:14.300 C
Kills:2,322 (1,006 + 1,316)
Deaths:761
KDR:3.051
VKDR:1.824
Vehicle Kills:1,388
Kill Difference:1,561
Playtime:116.043 hours
Usage:3%
Score:1.606m
Score/min:231
Driving Accuracy:49.630%
Gunner Accuracy:33.695%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Proton II PPA-H
C
Kills:197
V. Kills:19 N/A
Deaths:21
KDR:9.381
Accuracy:37.328% C+
KPH:53.800 D-
VKPH:5.200 C
Saron HRB-H
C+
Kills:197
V. Kills:168 117%
Deaths:38
KDR:5.184
Accuracy:63.932% B**
KPH:29.300 C--
VKPH:25 C+
Aphelion VEX-4H
B+
Kills:145
V. Kills:81 177%
Deaths:43
KDR:3.372
Accuracy:50.229% B+
KPH:44.400 C+
VKPH:24.800 C
E540 Halberd-H
D
Kills:58
V. Kills:24 232%
Deaths:15
KDR:3.867
Accuracy:54.075% D
KPH:22.500 D*
VKPH:9.300 F
Kills:597 (0 + 597)
Deaths:117
KDR:5.103
VKDR:2.496
Vehicle Kills:292
Kill Difference:480
Playtime:16.219 hours
Usage:0%
Score:0.320m
Score/min:329
Driving Accuracy:N/A%
Gunner Accuracy:54.075%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
C+
Kills:669
V. Kills:257 259%
Deaths:241
KDR:2.776
Accuracy:42.182% C*
KPH:20.800 C+
VKPH:8 C+
M20 Basilisk
C*
Kills:455
V. Kills:171 265%
Deaths:157
KDR:2.898
Accuracy:42.397% C*
KPH:23.700 C+
VKPH:8.900 C+
M40 Fury
C**
Kills:341
V. Kills:93 363%
Deaths:103
KDR:3.311
Accuracy:48.300% A
KPH:40.600 C
VKPH:11.100 C**
M40 Fury
C
Kills:270
V. Kills:57 466%
Deaths:63
KDR:4.286
Accuracy:45.487% B**
KPH:43.500 C--
VKPH:9.200 C
M12 Kobalt
C--
Kills:199
V. Kills:11 N/A
Deaths:19
KDR:10.474
Accuracy:20.146% C++
KPH:45.200 D
VKPH:2.500 C--
M60-G Bulldog
B+
Kills:162
V. Kills:30 N/A
Deaths:61
KDR:2.656
Accuracy:41.219% B+
KPH:26.400 C
VKPH:4.900 C-
G30 Walker
C**
Kills:91
V. Kills:30 294%
Deaths:24
KDR:3.792
Accuracy:31.156% C++
KPH:18.700 C**
VKPH:6.200 D
M60-G Bulldog
C--
Kills:76
V. Kills:15 N/A
Deaths:21
KDR:3.619
Accuracy:42.384% C**
KPH:28.300 D
VKPH:5.600 C--
M12 Kobalt
C++
Kills:70
V. Kills:2 N/A
Deaths:6
KDR:11.667
Accuracy:19.366% C++
KPH:55.900 D
VKPH:1.600 D-
Kills:2,333 (0 + 2,333)
Deaths:695
KDR:3.357
VKDR:0.958
Vehicle Kills:666
Kill Difference:1,638
Playtime:85.242 hours
Usage:2%
Score:0.928m
Score/min:181
Driving Accuracy:N/A%
Gunner Accuracy:19.366%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
D
Kills:68
V. Kills:8 N/A
Deaths:5
KDR:13.600
Accuracy:30.378% D
KPH:31.300 D--
VKPH:3.700 D
Kills:68 (0 + 68)
Deaths:5
KDR:13.600
VKDR:1.600
Vehicle Kills:8
Kill Difference:63
Playtime:2.172 hours
Usage:0%
Score:0.016m
Score/min:120
Piloting Accuracy:N/A%
Gunner Accuracy:30.378%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Solstice VE3 3,2203,1932,6121.222B+0.0929.414%B**15.127%D-17.3CN/A72185h14.6C++49.6C++
Lasher X2 3,1793,1423,0891.017C+0.2924.724%C-2.992%C--23.7DN/A70132.4h22.6D91.6C
Sirius SX12 2,6622,6512,8540.929C+0.3827.265%B12.373%D-16.1DN/A51164.3h16.4C-60.3C+
Proximity Mine 2,5672,5663487.374B*6.0747.528%B+N/A156.5B+N/A45016.4h2.1D4.4C++
Betelgeuse 54-A 1,9561,9341,5141.277C--0.0327.852%C++18.304%F29D*N/A10766.6h12.2D--44C
Orion VS54 1,7981,7871,0811.653C+0.3423.896%B17.739%D--20.7DN/A11186.2h12.2C++51.2C+
Spear Anti-Vehicle Phalanx Turret 2,5341,5341858.292C+6.9854.462%B*3.129%C44.1C+28.7B+36234.8h9.7C+17.8C*
Pulsar LSW 1,4351,4181,1021.287C0.0225.063%C++16.432%D*26.8DN/A9652.9h12.7C50.7C++
Tank Mine 2,4341,3494103.29C*1.9828.612%C-N/A134.9B+108.5A+152910h1.9C+6.6C
Zenith VX-5 1,3601,3078131.608C*0.3034.009%A+23.106%C++25.9D1B+8050.5h13.1C+38.4B+
CME 1,2921,2239651.267C+0.0431.642%B*21.995%C29C-1.6A+7942.2h14.3C45.2C**
VE-H Maw 1,2601,2147861.545C+0.2430.172%B+18.863%D--28.6D-1.1C+8442.5h11.3C37.6C++
Solstice Burst 1,2831,2101,4400.84D0.4730.246%B+25.207%C+15.1D-N/A4280.1h16.5D--54.6C+
Skorpios 1,2511,2019221.303C+0.0130.407%B+19.65%C26.2D-1.1B++7845.8h13.1D-43.2C+
Darkstar 1,2401,1959891.208C0.1030.748%B++20%D25.8D-1C+7846.4h16D**51.9C
Deimos VA29 1,2261,1918991.325C+0.0268.041%B+14.442%C-29.5DN/A10040.4h2.4C+3.5C*
SVA-88 1,2161,1868801.348C0.0427.399%B+20.32%D-28.6DN/A11241.5h13.8D-50.3C+
H-V45 1,2141,1838191.444C+0.1431.457%A19.611%C30.8CN/A10838.4h13.8C43.7B+
NSX Tengu 1,2191,1839491.247C+0.0645.63%B**15.807%D-24DN/A7649.3h14.3C31.4C**
Corvus VA55 1,2101,1818331.418C*0.1131.869%A23.963%C+26CN/A7745.4h12.5C39.4B+
Terminus VX-9 1,2081,1799001.31C+0.0029.703%B+25.191%C28.8DN/A8941h13.3D44.7C++
VE-S Canis 1,1971,1757771.512C++0.2037.93%A+16.596%D27.8DN/A7542.2h12C+31.6B+
Flare VE6 1,1891,1747881.49C+0.1826.823%B+19.762%D-26.7DN/A11344h10.4C+38.8B
NSX Tanto 1,2141,1739011.302C+0.0134.576%A22.336%D21.6DN/A5554.2h13.8C+40B+
Pulsar C 1,2151,1711,4320.818C0.4931.517%B**18.36%D--14DN/A5583.7h13.9D44.3C*
NS-15M2 1,1861,1701,0931.07C0.2427.427%B+15.983%D**20.1D-N/A6358.1h13.6C-49.4C++
NS-7 PDW 1,1851,1661,4690.794C0.5128.321%B+17.324%C+14.8DN/A5378.8h15.6C+55C*
VA39 Spectre 1,1741,1652374.916B**3.6137.266%B++57.511%A++19CN/A6461.4h4.9B+13.1B+
Equinox VE2 1,1871,1638711.335C+0.0332.368%B**21.324%C+26.4C--N/A7044.1h15.2D*46.9C+
Solstice SF 1,1751,1631,2250.949C+0.3628.374%B++13.414%C--18.1CN/A6464.4h18D**63.4C
NS Baron G5 1,1781,1631,0471.111C+0.2059.082%A13.07%C27.9C--N/A9241.7h4.9C8.3C++
Thanatos VE70 1,1781,1621,1491.011C+0.3051.745%B**12.737%D23.1C-N/A7950.3h5.2C10.1B+
VX29 Polaris 1,1781,1608761.324C0.0228.925%B++18.276%D27.2DN/A9242.7h13.2C45.6C*
VX6-7 1,1751,1601,0171.141C+0.1731.323%B**15.603%D--21.2DN/A8554.6h15.5D49.4C++
Pandora VX25 1,1691,1591,0451.109C0.2049.856%B++14.927%C30.7C--N/A9537.8h4.6C+9.3B
Ursa 1,1741,1589451.225C0.0829.643%B*17.789%D--23.5DN/A6949.3h11.5C38.7B+
Eridani SX5 1,1801,1571,1990.965C0.3429.101%C**17.891%C-18.1D-N/A6363.8h12.8C44.1C++
NSX Naginata 1,1831,1578221.408C+0.1028.232%B*27.398%C33.1DN/A8335h11.4C*40.5B+
MKV Suppressed 1,1791,1551,2350.935C0.3730.502%B++20.173%C+16.6D-N/A5169.7h15.6C51.1C++
Pulsar VS1 1,1731,1551,0121.141C+0.1730.121%B**17.576%D22.8CN/A9050.6h15.1C50.3B+
Serpent VE92 1,1791,1511,1511C0.3128.313%B++17.376%D22.3C--N/A9351.6h16.6D*58.7C+
Eclipse VE3A 1,1881,1491,4790.777C0.5329.702%B+15.231%D--14.2D--N/A3980.8h17.3F-58.4D
NS-11C 1,1851,1461,1421.004C+0.3031.1%B**14.398%D-19.7C-N/A7958.3h16.2C--52.1C**
Beamer VS3 1,1581,1231,3300.844C+0.4637.17%A+22.351%C+24.7CN/A8745.5h9.1C++24.6B+
Nemesis VSH9 2,2041,0791,2730.848C++0.4671.789%B**N/A10.5C-11C+173102.4h11D*15.4D
MANA Anti-Personnel Turret 9889574002.393N/A1.0819.647%UN/A9570U310U17014900.1h26.6T*135.5T*
NS-R3 Swarm 1,6108797151.229B**0.0865.638%C**N/A8C+6.7C++84109.6h25.7C*39.2C*
Eidolon VE33 9108565911.448C+0.1430.027%C++25.467%C+16.9D1.1B+5650.8h10.8D35.9C+
Artemis VX26 7807605581.362C+0.0530.124%B29.079%B++20.2D-N/A6237.6h13.5D44.8C+
C-4 1,4217586821.111C0.2031.77%B*N/A60.6D53A++112312.5h2.8F**8.9D--
Cosmos VM3 7297153971.801C0.4915.893%C--16.783%D22.9DN/A7131.2h15.7D98.8C
MANA Anti-Vehicle Turret 1,6666953711.873C0.5667.351%B++2.878%C++6950M**9710U13473260.1h16T*23.7F**
Saron HRB 1,0816901335.188C+3.8846.89%C*2.029%B+23.1C13.1C21629.9h21.5C+45.8C*
NS Annihilator 1,5816848370.817B+0.4972.358%F--N/A6.1D--8C99112.4h15.9D**22F-
M20 Basilisk 9266692412.776C1.4742.182%C*5.531%C+20.8C+8C+16032.1h77.7C*184.3B+
C-4 ARX 1,0236623082.149C+0.8433.164%A+N/A87.1D47.5B++5647.6h2.3T*6.8D**
Quasar VM1 6626552942.228C**0.9215.618%C16.336%D20.3C-N/A9332.2h14.5C++92.7C++
Equinox VE2 Burst 6886517190.905D0.4026.109%C--26.728%C16.2D*N/A4740.3h17.7F-67.8D*
L100 Python HEAT 1,0636412522.544D1.2475.786%A**1.872%C-24.4D16B++22926.3h11.8F**15.5C--
Nova 6646366580.967C0.3452.708%B+14.151%C25.5D1.1B++8924.9h5C9.4C*
C75 Viper 8206361783.573C2.2653.828%A1.258%C+33.5C+9.7C*23019h16.5D30.6C++
Nyx VX31 5955771952.959C*1.6534.672%C+30.329%C+20.7D-N/A5327.9h6.1C--17.6C+
Supernova FPC 1,0965302861.853D0.5470.715%A*N/A16.8D-17.9B34631.6h10.1T*14.3D**
S1 1,3135276640.794C+0.5176.148%A*1.139%D--17.7D26.5A+37629.7h13T17.1D-
Lancer VS22 1,5825079250.548C0.7672.955%A+N/A6.5D13.7C+15978.3h63.2F-86.6D*
Plasma Grenade 5004951495N/A493.6945.102%CN/A495C5D19401h3.3C++7.2C++
Comet VM2 7664813971.212C*0.1051.783%B*1.663%D*11C6.5B*12243.6h26.3C50.8C++
Supernova PC 7094761822.615C--1.3149.63%C+N/A16.7D8.2C19728.5h5.2C+10.5C+
L100 Python AP 9154661463.192C-1.8874.916%A*1.288%D26.5D25.5B*32517.6h10.5F14C--
M20 Basilisk 6264551572.898C1.5942.397%C*5.275%C+23.7C+8.9C+17919.2h82.8B+195.3B+
Blueshift VM5 4584462621.702C0.3917.972%D17.713%D23.5D-N/A7419h17.4D97C-
The Slasher 46839128,0770.014D1.2927.641%D4.092%D0.2DN/A11583h2.7D9.9C+
Skyguard 7203851842.092C--0.7836.776%B**N/A13.8C12B+21428h195.7F-532D
Sticky Grenade 3823791379N/A377.6946.001%D-N/A631.7D-5D-25760.6h2.3C+4.9C+
Rocklet Rifle 7423791292.938M**1.6370.509%A*N/A46.2B**44.3A+5418.2h34.9C*49.5B+
XM98 3683641083.37B+2.0642.551%B+71.703%C--12.4D--N/A3829.4h3.3D**7.7C
Aspis Anti-Aircraft Phalanx Turret 810352943.745C+2.4431.729%B++N/A10.5C13.7B+25333.4h222.2F-700.4C+
M40 Fury 4343411033.311C--2.0048.3%A1.173%D40.6C11.1C**2728.4h16.3C33.7C**
Comet VM2 5133102421.281C++0.0356.349%B**4.194%C+11.5C7.5A12527h32.5C--57.7C++
Hades VSH4 5533061551.974A++0.6775.485%B*N/A19.1C+15.4C+20716h9.1C12.1C++
Ghost 2922891242.331C1.0244.881%B++72.318%C*17.4D--N/A7616.6h2.6D5.8C+
M40 Fury 327270634.286C--2.9845.487%B**1.481%C43.5C--9.2C2396.2h14.6C+32.1C**
Force-Blade 43725731,6670.008C--1.3032.67%C++2.724%D0.1DN/A11742.1h5.1F-15.6C
Proton II PPA 269242415.902C--4.5922.363%C-3.306%A33.2D-3.7C+1067.3h13D--57.9D-
NS Decimator 361217972.237B**0.9359.34%CN/A28.6D18.9C++4757.6h5.6D9.5D
NS-44 Commissioner 2092052600.788C0.5241.73%B+15.122%D--21.6DN/A1289.5h3.8C+9B+
M12 Kobalt 2101991910.474C-9.1720.146%C++15.075%D45.2D2.5C--1434.4h19.4C+96.1C++
NSX Tomoe 2061981791.106C0.2033.344%B++37.374%C+16.6D--N/A4711.9h16D47.9C+
Proton II PPA-H 216197219.381C8.0737.328%C+N/A53.2D-5.1C1803.7h15.4D**41.2D-
Saron HRB-H 365197385.184C+3.8863.932%B**N/A29.4C--25.1C+3886.7h37.2D*58.2D
E540 Halberd 269184404.6C-3.2945.002%C--1.087%D26.3D12.1D-2397h5.6C+12.3C+
Phaseshift VX-S 185184493.755C*2.4542.163%B+72.826%C13.3D*N/A4013.8h4.2D-9.8C+
Manticore SX40 1751752040.858C0.4528.778%C21.143%C+27.8CN/A976.3h6.5B+22.6B
Cerberus 1681671401.193C+0.1237.647%B++21.557%C55.7B+N/A1723h5B++13.2B++
M60-G Bulldog 192162612.656D1.3541.219%B+1.235%D--26.6C4.9C-1566.1h7.7C18.6C*
NS-61 Emissary 1621621611.006C*0.3032.952%B++12.963%D-39.5BN/A1554.1h10.8B+32.9B+
VE-C Horizon 1661611810.89C0.4238.547%B+14.286%D**14.8D-N/A5310.9h19.7D--51C
NSX-P Naginata 1751541271.213C+0.1027.552%B++20.13%D*17.7D--2.4B**628.7h20.8F-75.6C-
Aphelion VEX-4H 226145433.372C2.0650.229%B+4.828%B*43.9C+24.5C3723.3h58.1C+115.8C++
Soldier Soaker 1411391410.986C+0.3223.572%D*11.511%C-55.6C+N/A2282.5h6C++25.6D
M60-A Bulldog 135120304C-2.6944.134%C1.667%C--17.1D-2.1D827h7.4D-16.7D
Light PPA 125120711.69D0.3833.097%D*N/A15.2D*N/A1007.9h17.9D54D
M20 Basilisk 158118651.815D--0.5132.439%C**5.932%B+13.7D4.7D-698.6h87.1C268.4C+
NS-AM7 Archer 1471161860.624C**0.6862.768%B+14.655%C-8.8C++2.3C+7913.2h13.1B+20.9B+
Vortex VM21 204111891.247C+0.0651.913%A1.802%D7.4D6.2C+9315h52.4C--101C+
Vortex VM21 183108901.2C+0.1152.522%A2.778%C7.1C4.9C8215.3h55.3C105.2C++
Fatestealer 1001001580.633S0.6857.258%A++6%F10.3DN/A269.7h3.6T*6.2C*
Dual Photon Pods 13298313.161D1.8555.179%C++N/A32.7D-11.3D5663h41.5F--75.3D*
L105 Zephyr 11294342.765D1.4638.241%D1.064%C**21.9D--4.2D1194.3h8.4D--21.9D-
G30 Walker 12191243.792C2.4831.156%C++2.198%D-18.6C**6.1D1544.9h150.5B**482.9B*
M60-A Bulldog 9589165.563C-4.2538.548%D--1.124%D--13.9D--N/A746.4h7.3D19D-
Aphelion VEX-4 12882145.857C++4.5533.695%C3.659%C+25.6C14.4C2213.2h50.4B149.4C**
Saron Laser Cannon 128761030.738C0.5735.21%B++N/A4.9D-3.4D--14015.4h187.7D533C-
M60-G Bulldog 9176213.619D2.3142.384%C**N/A28.1D5.6C--1972.7h7.1C+16.7C*
MAX Punch 85759530.079C1.2337.105%DN/A0.7DN/A2101.8h1.9C++5.1C++
Anti-Vehicle Grenade 15670170N/A68.6950.188%CN/A175D--215A++32290.4h9.5F-19D**
NS-10 Burster 13670651.077C0.2331.644%C+1.429%D**4.4D4.2C+11315.8h271.8T-859F-
M12 Kobalt 7270611.667C10.3619.366%C++21.429%B+53.8D1.5D-2031.3h17.3C++89.2C**
CAS 14-E 7668513.6C12.2930.378%D2.941%A30.9D--3.6D1202.2h50.6D**166.7F
NS-10 Burster 13667680.985C+0.3230.633%C+2.985%D-3.5D--3.7C+12118.9h309.7T*1011.1F--
E540 Halberd-H 8258153.867C--2.5654.075%DN/A22.3D*9.2F3312.6h7.2D13.3D-
C150 Dalton 10458212.762D1.4545.656%B++3.448%S13.5D*10.7D*3124.3h10T*21.8F--

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit1,6372,491,530169.8h
Anti-Vehicle MANA Turret484,5035.6h
Spawn Beacon352,4343.5h
Nanite Revive Grenade03,2070.9h
Medical Applicator913461,39536.5h
Cortium Silo0550.7h
Motion Spotter247,2264.9h
Restoration Kit366200.6h
Deconstruction Tool03,9470.3h
Spitfire Auto-Turret251,7111.5h
Ammunition Package13710,2259.4h
Recon Detection Device8914,57622.3h
Shield Recharging Field474,9811.7h
Anti-Infantry MANA Turret792,8885.6h
WLT-Howler Mining Laser02460.1h
Snowman Soldier115420.6h

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