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Immortal Walgettprisoner[TROL] Walgettprisoner
VS BR 70

KDR: 1.3

Score: 65.5m

Last Seen: Feb 2nd, 2019 10:21 AM
- OFFLINE - 1991.8 hour(s)

Prestige 1, Battle Rank 70 - Vanu Sovereignty on Briggs
Level Progress (to 71): 19%
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS Solstice VE3 Lasher X2 Sirius SX12 Proximity Mine Betelgeuse 54-A Orion VS54 Spear Anti-Vehicle Phalanx Turret Pulsar LSW
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $345,276 MLG Score: 276
Fun Score: N/A
Cheeseburgers Flipped: 846TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
29.665%18.828%55941106643,4291.223350.074

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.061%1.67A++-0.291C-0.87D--HEAD + (~4)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
45.70.389C**13.50.052C+32.1

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
33.553%0.962%7111061041734960.0599769107%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.405C---0.587D-1.971

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
55.60.655B+18.60.648B+36.9

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
43.657%1.113%174611012,875252020571.14087140%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.859%0.266C*-0.956D--2.012

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
79.3-1.05D*34.6-1.759F-44.7

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
39.693%3.728%2081310943,407227314721.4989231%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.733%0.326C**-0.168C-0.015

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
94.10.208C++37.40.057C+56.8

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
43.14%64.468%208411039402938110.319837

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.302%1.22B**-0.174C-0.428

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.80.004C+4.2-0.335C-5.6

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
53.94%14.019%208411033,8522619721.47023

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.092%1.041B**-0.106C+-0.28

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.60.421B4.10.152C++3.5


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
65.5m316%294 (17.6k)262 (15.7k)1.2973882,52963,6121.6044570 (70)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Briggs-VS1107422719.665%13.182%25903:5537

11% Combat Medic38% Engineer31% Heavy Assault12% Infiltrator6% Light Assault3% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 30th, 2012 1:44 PMAug 7th, 2013 12:29 PMMar 3rd, 2019 10:53 PM (53d) (PST)Feb 2nd, 2019 9:19 AM (83d) (PST)Feb 2nd, 2019 6:21 AM (83d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
6091584510.3310.2550.0441.2480.064276

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
36,5509,45227,0982015375415,748

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
4156.1h/173.2d 19,533 10,879 37,794 311.2k 8,302 13,768 15,931 151.9m

Heavy AssaultCLASS DETAILS: Heavy Assault
Lasher X2
C+
Kills:3,139
Deaths:3,080
KDR:1.019
Accuracy:24.724% C+
HSR:2.995% C--
Betelgeuse 54-A
B
Kills:1,923
Deaths:1,505
KDR:1.278
Accuracy:27.847% B
HSR:18.201% F
Orion VS54
B+
Kills:1,772
Deaths:1,049
KDR:1.689
Accuracy:23.981% B+
HSR:17.664% D--
Pulsar LSW
B
Kills:1,412
Deaths:1,099
KDR:1.285
Accuracy:25.022% B
HSR:16.501% D--
VE-H Maw
B*
Kills:1,214
Deaths:786
KDR:1.545
Accuracy:30.172% B*
HSR:18.863% D-
SVA-88
B++
Kills:1,179
Deaths:868
KDR:1.358
Accuracy:27.392% B++
HSR:20.271% D
Flare VE6
B++
Kills:1,167
Deaths:785
KDR:1.487
Accuracy:26.760% B++
HSR:19.794% D
NS-15M2
B++
Kills:1,165
Deaths:1,089
KDR:1.070
Accuracy:27.389% B++
HSR:16.052% D*
VX29 Polaris
B**
Kills:1,160
Deaths:876
KDR:1.324
Accuracy:28.925% B**
HSR:18.276% D
Ursa
A
Kills:1,158
Deaths:945
KDR:1.225
Accuracy:29.643% A
HSR:17.789% D-
NSX Naginata
B**
Kills:1,157
Deaths:822
KDR:1.408
Accuracy:28.232% B**
HSR:27.398% C+
Kills:16,446
Deaths (as Heavy Assault):12,904
Deaths (to Heavy Assaults):18,040
KDR:1.27449
Kill Difference:3,542
Playtime:1,268.778 hours
Usage:31%
Score:18.536m
Score/min:243
Accuracy (listed only):27.281%
HSR (listed only):17.619%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Solstice VE3
A
Kills:3,191
Deaths:2,605
KDR:1.225
Accuracy:29.435% A
HSR:15.074% D-
Zenith VX-5
A++
Kills:1,307
Deaths:813
KDR:1.608
Accuracy:34.009% A++
HSR:23.106% C**
Deimos VA29
B++
Kills:1,191
Deaths:899
KDR:1.325
Accuracy:68.041% B++
HSR:14.442% C
NSX Tanto
A+
Kills:1,173
Deaths:901
KDR:1.302
Accuracy:34.576% A+
HSR:22.336% C
Pulsar C
A
Kills:1,171
Deaths:1,432
KDR:0.818
Accuracy:31.517% A
HSR:18.360% D-
Solstice SF
B*
Kills:1,163
Deaths:1,225
KDR:0.949
Accuracy:28.374% B*
HSR:13.414% D
NS Baron G5
A+
Kills:1,163
Deaths:1,047
KDR:1.111
Accuracy:59.082% A+
HSR:13.070% C
Thanatos VE70
A
Kills:1,161
Deaths:1,148
KDR:1.011
Accuracy:51.748% A
HSR:12.748% D
VX6-7
A
Kills:1,160
Deaths:1,017
KDR:1.141
Accuracy:31.323% A
HSR:15.603% D-
Pandora VX25
B**
Kills:1,159
Deaths:1,045
KDR:1.109
Accuracy:49.856% B**
HSR:14.927% C+
Serpent VE92
B**
Kills:1,151
Deaths:1,151
KDR:1
Accuracy:28.313% B**
HSR:17.376% C-
Eclipse VE3A
B+
Kills:1,149
Deaths:1,479
KDR:0.777
Accuracy:29.702% B+
HSR:15.231% D-
NS-11C
A+
Kills:1,146
Deaths:1,142
KDR:1.004
Accuracy:31.100% A+
HSR:14.398% D-
Solstice Burst
A++
Kills:582
Deaths:533
KDR:1.092
Accuracy:36.317% A++
HSR:23.711% C+
Eidolon VE33
B**
Kills:375
Deaths:262
KDR:1.431
Accuracy:33.740% B**
HSR:22.667% C
Nova
B**
Kills:341
Deaths:308
KDR:1.107
Accuracy:57.686% B**
HSR:13.783% C
Kills:18,583
Deaths (as Engineer):17,007
Deaths (to Engineers):12,330
KDR:1.09267
Kill Difference:1,576
Playtime:1,584.073 hours
Usage:38%
Score:24.672m
Score/min:260
Accuracy (listed only):39.676%
HSR (listed only):16.890%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Solstice VE3
A
Kills:3,191
Deaths:2,605
KDR:1.225
Accuracy:29.435% A
HSR:15.074% D-
Sirius SX12
B+
Kills:2,651
Deaths:2,854
KDR:0.929
Accuracy:27.265% B+
HSR:12.373% D-
Zenith VX-5
A++
Kills:1,307
Deaths:813
KDR:1.608
Accuracy:34.009% A++
HSR:23.106% C**
Skorpios
B++
Kills:1,201
Deaths:922
KDR:1.303
Accuracy:30.407% B++
HSR:19.650% C
Deimos VA29
B++
Kills:1,191
Deaths:899
KDR:1.325
Accuracy:68.041% B++
HSR:14.442% C
VE-S Canis
A++
Kills:1,175
Deaths:777
KDR:1.512
Accuracy:37.930% A++
HSR:16.596% C-
NSX Tanto
A+
Kills:1,173
Deaths:901
KDR:1.302
Accuracy:34.576% A+
HSR:22.336% C
Pulsar C
A
Kills:1,171
Deaths:1,432
KDR:0.818
Accuracy:31.517% A
HSR:18.360% D-
NS-7 PDW
B++
Kills:1,166
Deaths:1,469
KDR:0.794
Accuracy:28.321% B++
HSR:17.324% C+
Solstice SF
B*
Kills:1,163
Deaths:1,225
KDR:0.949
Accuracy:28.374% B*
HSR:13.414% D
NS Baron G5
A+
Kills:1,163
Deaths:1,047
KDR:1.111
Accuracy:59.082% A+
HSR:13.070% C
Thanatos VE70
A
Kills:1,161
Deaths:1,148
KDR:1.011
Accuracy:51.748% A
HSR:12.748% D
VX6-7
A
Kills:1,160
Deaths:1,017
KDR:1.141
Accuracy:31.323% A
HSR:15.603% D-
Pandora VX25
B**
Kills:1,159
Deaths:1,045
KDR:1.109
Accuracy:49.856% B**
HSR:14.927% C+
Eridani SX5
B+
Kills:1,157
Deaths:1,199
KDR:0.965
Accuracy:29.101% B+
HSR:17.891% C
MKV Suppressed
B*
Kills:1,155
Deaths:1,235
KDR:0.935
Accuracy:30.502% B*
HSR:20.173% C++
Serpent VE92
B**
Kills:1,151
Deaths:1,151
KDR:1
Accuracy:28.313% B**
HSR:17.376% C-
Eclipse VE3A
B+
Kills:1,149
Deaths:1,479
KDR:0.777
Accuracy:29.702% B+
HSR:15.231% D-
NS-11C
A+
Kills:1,146
Deaths:1,142
KDR:1.004
Accuracy:31.100% A+
HSR:14.398% D-
NSX Tengu
A++
Kills:772
Deaths:605
KDR:1.276
Accuracy:48.569% A++
HSR:16.192% D
Solstice Burst
A++
Kills:582
Deaths:533
KDR:1.092
Accuracy:36.317% A++
HSR:23.711% C+
Nova
B**
Kills:341
Deaths:308
KDR:1.107
Accuracy:57.686% B**
HSR:13.783% C
Kills:27,485
Deaths (as Light Assault):25,806
Deaths (to Light Assaults):11,031
KDR:1.06506
Kill Difference:1,679
Playtime:269.849 hours
Usage:6%
Score:4.561m
Score/min:282
Accuracy (listed only):37.871%
HSR (listed only):16.717%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Sirius SX12
B+
Kills:2,651
Deaths:2,854
KDR:0.929
Accuracy:27.265% B+
HSR:12.373% D-
Skorpios
B++
Kills:1,201
Deaths:922
KDR:1.303
Accuracy:30.407% B++
HSR:19.650% C
VE-S Canis
A++
Kills:1,175
Deaths:777
KDR:1.512
Accuracy:37.930% A++
HSR:16.596% C-
NS-7 PDW
B++
Kills:1,166
Deaths:1,469
KDR:0.794
Accuracy:28.321% B++
HSR:17.324% C+
Eridani SX5
B+
Kills:1,157
Deaths:1,199
KDR:0.965
Accuracy:29.101% B+
HSR:17.891% C
MKV Suppressed
B*
Kills:1,155
Deaths:1,235
KDR:0.935
Accuracy:30.502% B*
HSR:20.173% C++
Beamer VS3
A
Kills:922
Deaths:1,021
KDR:0.903
Accuracy:35.956% A
HSR:22.560% C+
NSX Tengu
A++
Kills:772
Deaths:605
KDR:1.276
Accuracy:48.569% A++
HSR:16.192% D
Artemis VX26
B*
Kills:619
Deaths:425
KDR:1.456
Accuracy:31.368% B*
HSR:27.948% B*
Nyx VX31
C*
Kills:543
Deaths:183
KDR:2.967
Accuracy:35.127% C*
HSR:29.834% C+
XM98
B*
Kills:357
Deaths:104
KDR:3.433
Accuracy:42.675% B*
HSR:71.989% C
Ghost
A
Kills:225
Deaths:81
KDR:2.778
Accuracy:47.585% A
HSR:69.333% C++
NS-44 Commissioner
B+
Kills:200
Deaths:258
KDR:0.775
Accuracy:41.414% B+
HSR:14% D*
VA39 Spectre
A++
Kills:182
Deaths:82
KDR:2.220
Accuracy:42.468% A++
HSR:35.714% C
Phaseshift VX-S
B++
Kills:176
Deaths:47
KDR:3.745
Accuracy:42.064% B++
HSR:72.727% C+
Manticore SX40
C+
Kills:175
Deaths:204
KDR:0.858
Accuracy:28.778% C+
HSR:21.143% C+
Cerberus
B*
Kills:167
Deaths:140
KDR:1.193
Accuracy:37.647% B*
HSR:21.557% C+
NS-61 Emissary
B++
Kills:162
Deaths:161
KDR:1.006
Accuracy:32.952% B++
HSR:12.963% D
NSX Tomoe
A+
Kills:160
Deaths:141
KDR:1.135
Accuracy:36.313% A+
HSR:36.875% C+
NS-AM7 Archer
B+
Kills:108
Deaths:178
KDR:0.607
Accuracy:62.489% B+
HSR:14.815% C
Soldier Soaker
C
Kills:93
Deaths:80
KDR:1.163
Accuracy:29.396% C--
HSR:13.979% C
Kills:13,366
Deaths (as Infiltrator):12,166
Deaths (to Infiltrators):9,503
KDR:1.09864
Kill Difference:1,200
Playtime:505.611 hours
Usage:12%
Score:7.190m
Score/min:237
Accuracy (listed only):37.063%
HSR (listed only):27.887%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Sirius SX12
B+
Kills:2,651
Deaths:2,854
KDR:0.929
Accuracy:27.265% B+
HSR:12.373% D-
Skorpios
B++
Kills:1,201
Deaths:922
KDR:1.303
Accuracy:30.407% B++
HSR:19.650% C
Darkstar
B*
Kills:1,195
Deaths:989
KDR:1.208
Accuracy:30.748% B*
HSR:20% C--
Deimos VA29
B++
Kills:1,191
Deaths:899
KDR:1.325
Accuracy:68.041% B++
HSR:14.442% C
H-V45
A+
Kills:1,183
Deaths:819
KDR:1.444
Accuracy:31.466% A+
HSR:19.611% C
Corvus VA55
A+
Kills:1,181
Deaths:833
KDR:1.418
Accuracy:31.869% A+
HSR:23.963% C++
Terminus VX-9
B*
Kills:1,179
Deaths:900
KDR:1.310
Accuracy:29.703% B*
HSR:25.191% C+
VE-S Canis
A++
Kills:1,175
Deaths:777
KDR:1.512
Accuracy:37.930% A++
HSR:16.596% C-
NS-7 PDW
B++
Kills:1,166
Deaths:1,469
KDR:0.794
Accuracy:28.321% B++
HSR:17.324% C+
Equinox VE2
A
Kills:1,163
Deaths:871
KDR:1.335
Accuracy:32.368% A
HSR:21.324% C+
NS Baron G5
A+
Kills:1,163
Deaths:1,047
KDR:1.111
Accuracy:59.082% A+
HSR:13.070% C
Thanatos VE70
A
Kills:1,161
Deaths:1,148
KDR:1.011
Accuracy:51.748% A
HSR:12.748% D
Pandora VX25
B**
Kills:1,159
Deaths:1,045
KDR:1.109
Accuracy:49.856% B**
HSR:14.927% C+
Eridani SX5
B+
Kills:1,157
Deaths:1,199
KDR:0.965
Accuracy:29.101% B+
HSR:17.891% C
MKV Suppressed
B*
Kills:1,155
Deaths:1,235
KDR:0.935
Accuracy:30.502% B*
HSR:20.173% C++
Pulsar VS1
A
Kills:1,155
Deaths:1,012
KDR:1.141
Accuracy:30.121% A
HSR:17.576% C-
NSX Tengu
A++
Kills:772
Deaths:605
KDR:1.276
Accuracy:48.569% A++
HSR:16.192% D
Nova
B**
Kills:341
Deaths:308
KDR:1.107
Accuracy:57.686% B**
HSR:13.783% C
CME
A+
Kills:263
Deaths:249
KDR:1.056
Accuracy:34.509% A+
HSR:23.194% C++
Kills:21,611
Deaths (as Combat Medic):19,181
Deaths (to Combat Medics):8,183
KDR:1.12669
Kill Difference:2,430
Playtime:443.859 hours
Usage:11%
Score:8.433m
Score/min:317
Accuracy (listed only):38.910%
HSR (listed only):17.896%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Quasar VM1
C+
Kills:655
Deaths:294
KDR:2.228
Accuracy:15.618% C+
HSR:16.336% C-
Cosmos VM3
C
Kills:635
Deaths:338
KDR:1.879
Accuracy:15.059% C
HSR:17.165% C--
Comet VM2
B**
Kills:426
Deaths:373
KDR:1.142
Accuracy:51.112% B**
HSR:1.408% D**
Blueshift VM5
C--
Kills:367
Deaths:203
KDR:1.808
Accuracy:17.282% C--
HSR:18.256% D
Comet VM2
A
Kills:288
Deaths:218
KDR:1.321
Accuracy:56.329% A
HSR:4.514% C++
Vortex VM21
A
Kills:110
Deaths:83
KDR:1.325
Accuracy:51.703% A
HSR:1.818% D
Vortex VM21
A
Kills:104
Deaths:84
KDR:1.238
Accuracy:52.376% A
HSR:2.885% C--
NS-10 Burster
B+
Kills:68
Deaths:60
KDR:1.133
Accuracy:32.238% B+
HSR:1.471% D*
NS-10 Burster
B
Kills:56
Deaths:63
KDR:0.889
Accuracy:31.118% B
HSR:3.571% D-
Kills:2,709
Deaths (as MAX Suit):858
Deaths (to MAX Suits):2,943
KDR:3.15734
Kill Difference:1,851
Playtime:105.968 hours
Usage:3%
Score:2.059m
Score/min:324
Accuracy (listed only):35.871%
HSR (listed only):7.492%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
D--
Kills:104
V. Kills:5 N/A
Deaths:71
KDR:1.465
Accuracy:33.553% D--
KPH:14.600 D--
VKPH:0.700 D*
Dual Photon Pods
D
Kills:98
V. Kills:34 280%
Deaths:31
KDR:3.161
Accuracy:55.020% B
KPH:32.600 D-
VKPH:11.300 D
Saron Laser Cannon
B++
Kills:60
V. Kills:42 140%
Deaths:103
KDR:0.583
Accuracy:36.149% B++
KPH:4.600 D
VKPH:3.200 D--
Kills:262 (164 + 0)
Deaths:205
KDR:1.278
VKDR:0.395
Vehicle Kills:81
Kill Difference:57
Playtime:23.270 hours
Usage:1%
Score:0.248m
Score/min:178
Piloting Accuracy:36.149%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
D
Kills:94
V. Kills:18 N/A
Deaths:34
KDR:2.765
Accuracy:38.149% D
KPH:22.600 D--
VKPH:4.300 D
C150 Dalton
D--
Kills:53
V. Kills:43 120%
Deaths:21
KDR:2.524
Accuracy:46.298% B*
KPH:12.800 D*
VKPH:10.400 D--
Kills:147 (0 + 147)
Deaths:55
KDR:2.673
VKDR:1.109
Vehicle Kills:61
Kill Difference:92
Playtime:8.295 hours
Usage:0%
Score:0.105m
Score/min:211
Piloting Accuracy:N/A%
Gunner Accuracy:46.298%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HEAT
B**
Kills:603
V. Kills:407 148%
Deaths:251
KDR:2.402
Accuracy:76.942% M
KPH:24.200 C
VKPH:16.300 B**
C75 Viper
C**
Kills:573
V. Kills:158 360%
Deaths:177
KDR:3.237
Accuracy:54.083% A+
KPH:33.300 C*
VKPH:9.200 C**
L100 Python AP
A
Kills:427
V. Kills:427 100%
Deaths:142
KDR:3.007
Accuracy:75.288% A*
KPH:25.700 C
VKPH:25.700 A
Skyguard
B+
Kills:316
V. Kills:297 106%
Deaths:180
KDR:1.756
Accuracy:38.622% A+
KPH:12.400 C
VKPH:11.600 B+
Kills:1,919 (1,919 + 0)
Deaths:750
KDR:2.559
VKDR:1.719
Vehicle Kills:1,289
Kill Difference:1,169
Playtime:84.308 hours
Usage:2%
Score:1.229m
Score/min:243
Driving Accuracy:38.622%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Saron HRB
B+
Kills:629
V. Kills:362 173%
Deaths:131
KDR:4.802
Accuracy:47.146% B+
KPH:22.900 C+
VKPH:13.200 C
Supernova FPC
B+
Kills:481
V. Kills:535 90%
Deaths:286
KDR:1.682
Accuracy:70.945% A*
KPH:16.200 D-
VKPH:18 B+
Supernova PC
C+
Kills:475
V. Kills:233 203%
Deaths:182
KDR:2.610
Accuracy:49.620% C+
KPH:16.700 C--
VKPH:8.200 C+
Proton II PPA
C+
Kills:239
V. Kills:27 N/A
Deaths:40
KDR:5.975
Accuracy:21.719% C
KPH:33.700 D
VKPH:3.800 C+
E540 Halberd
C
Kills:165
V. Kills:80 204%
Deaths:38
KDR:4.342
Accuracy:45.216% C
KPH:25.900 C--
VKPH:12.600 D
M20 Basilisk
C**
Kills:111
V. Kills:37 292%
Deaths:64
KDR:1.734
Accuracy:31.854% C**
KPH:13.500 C--
VKPH:4.500 D
Aphelion VEX-4
C+
Kills:55
V. Kills:34 157%
Deaths:14
KDR:3.929
Accuracy:33.295% C+
KPH:23.600 C+
VKPH:14.600 C
Kills:2,155 (956 + 1,199)
Deaths:755
KDR:2.854
VKDR:1.732
Vehicle Kills:1,308
Kill Difference:1,400
Playtime:109.744 hours
Usage:3%
Score:1.495m
Score/min:227
Driving Accuracy:49.620%
Gunner Accuracy:33.295%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Saron HRB-H
C++
Kills:189
V. Kills:165 114%
Deaths:37
KDR:5.108
Accuracy:64.330% B**
KPH:29.700 C-
VKPH:25.900 C++
Proton II PPA-H
D
Kills:178
V. Kills:14 N/A
Deaths:18
KDR:9.889
Accuracy:36.881% C+
KPH:53.900 D
VKPH:4.200 D
Aphelion VEX-4H
B+
Kills:111
V. Kills:66 166%
Deaths:42
KDR:2.643
Accuracy:51.006% B+
KPH:41.100 C++
VKPH:24.400 C
Kills:478 (0 + 478)
Deaths:97
KDR:4.928
VKDR:2.526
Vehicle Kills:245
Kill Difference:381
Playtime:12.370 hours
Usage:0%
Score:0.244m
Score/min:328
Driving Accuracy:N/A%
Gunner Accuracy:51.006%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
C**
Kills:599
V. Kills:228 262%
Deaths:238
KDR:2.517
Accuracy:41.592% C**
KPH:20.200 C+
VKPH:7.700 C+
M20 Basilisk
B
Kills:436
V. Kills:165 263%
Deaths:157
KDR:2.777
Accuracy:42.140% B
KPH:23.600 C*
VKPH:8.900 C+
M40 Fury
B+
Kills:341
V. Kills:93 363%
Deaths:103
KDR:3.311
Accuracy:48.380% A
KPH:41 C+
VKPH:11.200 B+
M40 Fury
B**
Kills:269
V. Kills:56 472%
Deaths:63
KDR:4.270
Accuracy:45.390% B**
KPH:43.500 C
VKPH:9.100 C
M60-G Bulldog
B*
Kills:148
V. Kills:29 N/A
Deaths:61
KDR:2.426
Accuracy:42.594% B*
KPH:26.600 C+
VKPH:5.200 C
M12 Kobalt
C
Kills:145
V. Kills:8 N/A
Deaths:17
KDR:8.529
Accuracy:18.900% C++
KPH:43.900 D
VKPH:2.400 C
M60-G Bulldog
B+
Kills:73
V. Kills:13 N/A
Deaths:21
KDR:3.476
Accuracy:41.809% B+
KPH:28 C--
VKPH:5 C--
Kills:2,011 (0 + 2,011)
Deaths:660
KDR:3.047
VKDR:0.897
Vehicle Kills:592
Kill Difference:1,351
Playtime:74.135 hours
Usage:2%
Score:0.819m
Score/min:184
Driving Accuracy:N/A%
Gunner Accuracy:41.809%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Solstice VE3 3,2183,1912,6051.225B++0.0729.435%A15.074%D-17.3C+N/A71184.5h14.6B49.5B+
Lasher X2 3,1763,1393,0801.019C++0.2824.724%C+2.995%C--23.8CN/A70131.9h22.6C-91.6C+
Sirius SX12 2,6622,6512,8540.929C+0.3727.265%B+12.373%D-16.1DN/A51164.3h16.4C+60.3C*
Proximity Mine 2,4812,4803357.403B**6.1147.681%B++N/A159B*N/A45815.6h2.1C--4.3B+
Betelgeuse 54-A 1,9441,9231,5051.278C-0.0227.847%B18.201%F29D--N/A10566.3h12.2D44C+
Orion VS54 1,7821,7721,0491.689C*0.3923.981%B+17.664%D--21.2C-N/A11283.6h12.2B50.9B+
Spear Anti-Vehicle Phalanx Turret 2,4881,5081858.151C++6.8554.145%B**3.183%C-44.4B+28.8B++36334h9.6C+17.7B+
Pulsar LSW 1,4281,4121,0991.285C+0.0125.022%B16.501%D--26.8DN/A9552.7h12.7C+50.7C**
Zenith VX-5 1,3601,3078131.608B+0.3134.009%A++23.106%C**25.9C1A7950.5h13.1C++38.4B++
Tank Mine 2,3081,2623903.236B1.9428.394%CN/A131.5B+109A+15349.6h1.9C++6.8C+
VE-H Maw 1,2601,2147861.545C+0.2530.172%B*18.863%D-28.6D1.1B+8142.5h11.3C+37.6B
Skorpios 1,2511,2019221.303C+0.0130.407%B++19.65%C26.2D1.1A+7845.8h13.1D43.2C+
Darkstar 1,2401,1959891.208C0.0930.748%B*20%C--25.8D-1B+7846.4h16D--51.9C+
Deimos VA29 1,2261,1918991.325C++0.0368.041%B++14.442%C29.7C-N/A9940.1h2.4C++3.5B
H-V45 1,2141,1838191.444C++0.1531.466%A+19.611%C30.9C+N/A10838.3h13.8C+43.7B+
Corvus VA55 1,2101,1818331.418B+0.1231.869%A+23.963%C++26C+N/A7645.4h12.5C++39.4B++
SVA-88 1,2091,1798681.358C+0.0627.392%B++20.271%D28.6DN/A11141.2h13.7C--50.1C*
Terminus VX-9 1,2081,1799001.31C+0.0129.703%B*25.191%C+28.8CN/A8841h13.3C+44.7B
VE-S Canis 1,1971,1757771.512C**0.2137.93%A++16.596%C-27.8CN/A7242.2h12C++31.6B+
NSX Tanto 1,2141,1739011.302C*0.0034.576%A+22.336%C21.6CN/A5454.2h13.8C++40B+
Pulsar C 1,2151,1711,4320.818C0.4831.517%A18.36%D-14DN/A5583.7h13.9C44.3B
Flare VE6 1,1801,1677851.487C++0.1926.76%B++19.794%D26.6C--N/A11243.9h10.4C**38.8B+
NS-7 PDW 1,1851,1661,4690.794C+0.5028.321%B++17.324%C+14.8DN/A5278.8h15.6C+55B
NS-15M2 1,1801,1651,0891.07C0.2327.389%B++16.052%D*20.1DN/A6157.9h13.5C+49.5C**
Solstice SF 1,1751,1631,2250.949C+0.3528.374%B*13.414%D18.1C+N/A6464.4h18D63.4C+
Equinox VE2 1,1871,1638711.335C++0.0432.368%A21.324%C+26.4CN/A7044.1h15.2D46.9C*
NS Baron G5 1,1781,1631,0471.111C++0.1959.082%A+13.07%C27.9CN/A9141.7h4.9C+8.3C++
Thanatos VE70 1,1771,1611,1481.011C*0.2951.748%A12.748%D23.1CN/A7850.2h5.2C+10.1B+
VX29 Polaris 1,1781,1608761.324C+0.0328.925%B**18.276%D27.2DN/A9242.7h13.2C+45.6B+
VX6-7 1,1751,1601,0171.141C+0.1631.323%A15.603%D-21.2CN/A8454.6h15.5C-49.4C**
Pandora VX25 1,1691,1591,0451.109C+0.1949.856%B**14.927%C+30.7CN/A9337.8h4.6C+9.3B+
Ursa 1,1741,1589451.225C+0.0729.643%A17.789%D-23.5C--N/A6949.3h11.5C++38.7B+
NSX Naginata 1,1831,1578221.408C++0.1128.232%B**27.398%C+33.1CN/A8235h11.4C**40.5B+
Eridani SX5 1,1801,1571,1990.965C+0.3329.101%B+17.891%C18.1DN/A6363.8h12.8C+44.1C**
MKV Suppressed 1,1791,1551,2350.935C+0.3630.502%B*20.173%C++16.6DN/A5169.7h15.6C+51.1C**
Pulsar VS1 1,1731,1551,0121.141C*0.1630.121%A17.576%C-22.8C+N/A8750.6h15.1C+50.3B+
Serpent VE92 1,1791,1511,1511C+0.3028.313%B**17.376%C-22.3CN/A9151.6h16.6D58.7C++
Eclipse VE3A 1,1881,1491,4790.777C0.5229.702%B+15.231%D-14.2D-N/A3980.8h17.3D**58.4C--
NS-11C 1,1851,1461,1421.004C++0.2931.1%A+14.398%D-19.7CN/A7858.2h16.2C+52.1B+
Nemesis VSH9 2,1411,0401,2580.827C**0.4771.938%AN/A10.5C11.1C++17399.4h11.2D*15.6C-
Beamer VS3 9519221,0210.903C*0.3935.956%A22.56%C+27.1C++N/A9734h8.4B23.3C**
MANA Anti-Personnel Turret 8598363622.309N/A1.0119.828%UN/A8360U230U15266000.1h27.5T*138.6T*
NSX Tengu 7897726051.276C++0.0248.569%A++16.192%D23C--N/A6833.5h14.5C+29.8B+
C-4 1,4207576821.11C+0.1931.696%B**N/A60.6C-53A++110812.5h2.8F--9D-
MANA Anti-Vehicle Turret 1,6596913691.873C0.5867.374%B++2.894%C-6910B**9680A*33535250.1h16F--23.7D-
NS Annihilator 1,5706778290.817B+0.4872.301%F--N/A6.1D-8C+98111.8h16D*22.1F
Quasar VM1 6626552942.228B+0.9315.618%C+16.336%C-20.3C+N/A9232.2h14.5C**92.7C*
Cosmos VM3 6476353381.879C+0.5815.059%C17.165%C--22.7C--N/A6928h14.8C+98.3C+
NS-R3 Swarm 1,2226335511.149A++0.1565.511%B+N/A7.6C+7C++8683.6h27.5C*42B
Saron HRB 9916291314.802C+3.5047.146%B+2.226%B++22.9C+13.2C22027.5h21.3C**45.1B+
Artemis VX26 6306194251.456C++0.1631.368%B*27.948%B*21.5DN/A6328.8h13.1C+41.9B
L100 Python HEAT 1,0106032512.402C--1.1076.942%M1.99%C24.2C16.3B**23324.9h12F--15.7C-
M20 Basilisk 8275992382.517C+1.2241.592%C**6.01%C++20.2C+7.7C+16229.6h78.5B+188.7B++
Solstice Burst 6145825331.092C0.2136.317%A++23.711%C+16.6DN/A4635.1h15.8C-43.5B+
C75 Viper 7315731773.237C+1.9454.083%A+1.396%C+33.3C*9.2C**22817.2h16.4C30.4B+
Nyx VX31 5615431832.967B++1.6735.127%C*29.834%C+20.6DN/A5226.3h6.1C+17.2C++
S1 1,3135276640.794C*0.5076.148%A*1.139%D--17.7D26.5A++37229.7h13F*17.1D-
C-4 ARX 8115112532.02C+0.7233.158%A++N/A83.8D49.2B*5796.1h2.5T7.4D*
Lancer VS22 1,5825079230.549C0.7573.076%A+N/A6.5D-13.8C++15977.7h63D*86.3D-
Supernova FPC 1,0164812861.682D0.3870.945%A*N/A16.2D-18B+33829.7h10.6F**15D--
Supernova PC 7084751822.61C1.3149.62%C+N/A16.7C--8.2C+19028.5h5.2C*10.5C**
M20 Basilisk 6014361572.777C+1.4842.14%B5.046%C+23.6C*8.9C+17818.5h82.7B+196.2B++
L100 Python AP 8544271423.007C1.7175.288%A*1.171%D-25.7C25.7A32316.6h11F14.6C-
Comet VM2 6874263731.142B0.1651.112%B**1.408%D**10.6C+6.5B**12140.3h26C+50.9C**
Frag Grenade 3913861386N/A384.7043.899%C+N/A482.5C+6.3C18360.8h3.4B+7.7B
The Slasher 45137826,6730.014D1.2827.58%C--4.233%D-0.3C-N/A11512h2.7C-9.9C+
Eidolon VE33 4013752621.431C**0.1333.74%B**22.667%C14.1C--1B**5526.6h13.4D--39.6C+
Blueshift VM5 3763672031.808C+0.5117.282%C--18.256%D23.2DN/A7015.8h16.4C++94.7C+
Sticky Grenade 3663641364N/A362.7046.358%DN/A728C4D--26220.5h2.3C++4.9C++
XM98 3613571043.433B+2.1442.675%B*71.989%C12.6D-N/A3828.4h3.3D--7.7C+
Nova 3523413081.107C+0.1957.686%B**13.783%C26.2CN/A10313h4.8C+8.3B+
M40 Fury 4343411033.311C-2.0148.38%A1.173%D41.1C+11.2B+2758.3h16.2C+33.6B+
Aspis Anti-Aircraft Phalanx Turret 787338933.634C++2.3431.569%B**N/A10.5C+13.9B+25632.2h221.4D**701.2C+
Rocklet Rifle 628317993.202S1.9072.869%A*N/A48A++47.1A++5626.6h35.6C**48.9B++
Skyguard 6133161801.756C-0.4638.622%A+N/A12.3C11.6B+21125.6h223.3F-578.1D
Comet VM2 4792882181.321B+0.0256.329%A4.514%C++12.2C++8.1A++13423.7h29.5C+52.5B+
M40 Fury 325269634.27C-2.9745.39%B**1.487%C43.4C9C2386.2h14.6C+32.1B+
CME 2762632491.056C0.2434.509%A+23.194%C++28.6C1.4A*949.2h15.6C-45.2B+
Proton II PPA 266239405.975C-4.6821.719%C3.347%A33.7D3.8C+1067.1h12.3C--56.5C
Ghost 227225812.778C++1.4847.585%A69.333%C++16.8D-N/A7613.4h2.6C5.5B
Force-Blade 39922429,0600.008C-1.2932.81%C*3.125%D0.1DN/A11589h5.4F-16.5C
NS-44 Commissioner 2042002580.775C+0.5241.414%B+14%D*22.2C-N/A1309h3.8C*9.1B+
Saron HRB-H 354189375.108C+3.8164.33%B**N/A29.5C-25.8C++3936.4h37.8D*58.7C-
VA39 Spectre 186182822.22B+0.9242.468%A++35.714%C12.7DN/A6314.3h8.1D-19.1C*
Hades VSH4 330179901.989M++0.6973.696%B*N/A18.8C+15.9B+2449.5h9.2C+12.4C**
Proton II PPA-H 192178189.889C+8.5936.881%C+N/A53.9D4.2D1843.3h15.3D*41.5D
Phaseshift VX-S 177176473.745C**2.4542.064%B++72.727%C+13.2D-N/A3713.3h4.2C--10C+
Manticore SX40 1751752040.858C+0.4428.778%C+21.143%C+27.8C+N/A976.3h6.5B+22.6B+
NS Decimator 288169732.315A+1.0257.038%C-N/A27.7C-19.5B+5096.1h5.5C9.6C
Cerberus 1681671401.193C++0.1037.647%B*21.557%C+55.7B++N/A1713h5B*13.2B*
E540 Halberd 245165384.342C3.0445.216%C1.212%D25.8C--12.5D2436.4h5.5B12.2C*
NS-61 Emissary 1621621611.006C**0.2932.952%B++12.963%D39.5B++N/A1494.1h10.8B+32.9B++
NSX Tomoe 1681601411.135C0.1636.313%A+36.875%C+16.3D--N/A469.8h16.4C45.2B
M60-G Bulldog 177148612.426D1.1342.594%B*1.351%D--26.4C+5.2C1505.6h7.7C++18B+
M12 Kobalt 153145178.529C7.2318.9%C++16.552%C43.9D2.4C1373.3h19.4C++102.7C**
M60-A Bulldog 130117294.034C--2.7444.154%C+1.709%C--17.2D1.9D826.8h7.1C16C+
Aphelion VEX-4H 177111422.643C1.3551.006%B+4.505%B*41.1C++24.4C3522.7h62.4C++122.3C**
M20 Basilisk 148111641.734D0.4431.854%C**6.306%B+13.5C--4.5D668.2h85.9C+269.7C*
Vortex VM21 202110831.325C*0.0351.703%A1.818%D7.7C6.5C*9614.2h50C+96.6C**
NS-AM7 Archer 1361081780.607C**0.6962.489%B+14.815%C8.6B2.2C7812.5h13B++20.8B++
Vortex VM21 177104841.238B+0.0652.376%A2.885%C--7.2C+5C++8314.5h54.3C+103.6B+
Light PPA 109104711.465C-0.1733.553%D--N/A14.6D--N/A1017.1h18.6C55.6C
Dual Photon Pods 13298313.161C-1.8655.02%BN/A32.7D-11.3D5453h41.3F75D-
L105 Zephyr 11294342.765D1.4738.149%D1.064%C*22.4D--4.3D1244.2h8.2D21.5D
Soldier Soaker 9493801.163C+0.1329.396%C--13.979%C58.1C**N/A2641.6h5.8C**19.8C+
M60-A Bulldog 9084155.6C4.3038.71%D-1.19%D-13.8D--1D--766.1h7.3C--18.8D
M60-G Bulldog 8673213.476C-2.1841.809%B+N/A28.1C--5C--1902.6h7C*16.8B+
NS-10 Burster 13368601.133C++0.1632.238%B+1.471%D*4.7C4.5B+11914.5h262.1F*813D--
MAX Punch 72638590.073C1.2236.842%DN/A0.7CN/A293.1h1.9C++5.1C++
Saron Laser Cannon 102601030.583C0.7136.149%B++N/A4.5D3.2D--13513.2h204.5D565.7C
NS-10 Burster 12056630.889C+0.4131.118%B3.571%D-3.2D--3.6C++12317.6h349.6T*1123.3F--
Aphelion VEX-4 8955143.929C+2.6333.295%C+1.818%D--23.9C+14.8C2412.3h57.4C*172.5C*
Anti-Vehicle Grenade 13155155N/A53.7050.042%C+N/A183.3D-253.3A++32940.3h10.9F--21.8D**
C150 Dalton 9653212.524D1.2346.298%B*3.774%S12.9D*10.5D--2994.1h10.7T*23.2F-

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter226,7394.5h
Nano-Armor Kit1,5302,408,643163.2h
Anti-Vehicle MANA Turret474,4415.5h
Spawn Beacon342,1893.1h
Cortium Silo0550.7h
Nanite Revive Grenade02,2980.7h
Medical Applicator754388,32330.5h
Spitfire Auto-Turret221,6761.5h
Restoration Kit305210.5h
Deconstruction Tool03,9470.3h
Ammunition Package1309,4099h
Shield Recharging Field474,9811.7h
Anti-Infantry MANA Turret712,5595.2h
Snowman Soldier54130.4h
Recon Detection Device8713,89321h
WLT-Howler Mining Laser02460.1h

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