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Primarch Imperator WalkingdeadVS[BOIS] WalkingdeadVS
VS BR 96

KDR: 2.28

Score: 22.2m

Last Seen: May 3rd, 2020 7:46 PM
- OFFLINE - 42.5 hour(s)

Prestige 1, Battle Rank 96 - Vanu Sovereignty on Cobalt
Level Progress (to 97): 33%
PRIMARY CLASSESCLOAKERENGINEERHEAVY
PRIMARY WEAPONS Ghost Betelgeuse 54-A Saron Laser Cannon Flare VE6 NSX Daimyo Orion VS54 H-V45 Pulsar LSW
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $3,883,104 MLG Score: 3104
Fun Score: N/A
Cheeseburgers Flipped: 96TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
31.458%26.611%83735131420,8261.836180.449

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.146%1.976A++0.827B++-0.893D--HEAD ++ (~10.88)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
29.20.605B+9.20.355C**20

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
40.499%0.566%594413453,53584212854.19336275%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.348%0.346C**-0.928D---0.213

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
80.90.502B+32.80.384C**48.1

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
51.574%1.603%60213473129412750.331562113%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.317%1.021B**-0.58D-1.104

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
16.30.576B+8.40.326C**7.9

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
46.775%2.507%304713421,3967529511.85638147%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±8.828%0.975B*-0.487D1.531

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
23.50.805B++110.727B++12.5

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
46.108%78.258%304413459,7141882605.15879

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.574%1.68A++0.721B++0.555

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
40.602B+1.80.428B2.1

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
55.858%13.695%304313461,694802232.10959

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±9.08%1.161B**-0.219C1.327

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.40.663B+2.50.491B+2


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
22.2m295.1%435 (26.1k)375 (22.5k)2.2847349,22021,5432.4962696 (96)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-VS1349370229.406%29.545%86902:4510

7% Combat Medic26% Engineer29% Heavy Assault24% Infiltrator12% Light Assault1% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Sep 2nd, 2014 2:17 PMApr 16th, 2020 4:12 PMMay 7th, 2020 2:15 PM (90d) (PST)May 3rd, 2020 3:53 PM (94d) (PST)May 3rd, 2020 3:46 PM (94d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
7732105630.8290.3630.2452.6900.0833104

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
46,35412,58033,774502215161522,473

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
989.3h/41.2d 4,557 14,542 16,241 159.7k 937 3,435 4,897 45.9m

Heavy AssaultCLASS DETAILS: Heavy Assault
Betelgeuse 54-A
B++
Kills:6,206
Deaths:2,172
KDR:2.857
Accuracy:32.057% B++
HSR:28.650% D
Flare VE6
A
Kills:1,239
Deaths:687
KDR:1.803
Accuracy:33.370% A
HSR:26.796% C+
Orion VS54
B
Kills:1,198
Deaths:819
KDR:1.463
Accuracy:26.641% B
HSR:21.953% D-
Pulsar LSW
B*
Kills:1,186
Deaths:739
KDR:1.605
Accuracy:30.956% B*
HSR:27.487% C+
SVA-88
A
Kills:1,177
Deaths:625
KDR:1.883
Accuracy:33.364% A
HSR:29.652% C++
NS-15M1
B+
Kills:1,177
Deaths:907
KDR:1.298
Accuracy:28.921% B+
HSR:25.998% C+
VE-H Maw
B+
Kills:492
Deaths:259
KDR:1.900
Accuracy:31.126% B+
HSR:29.065% C
NSX-P Naginata
B**
Kills:217
Deaths:99
KDR:2.192
Accuracy:31.570% B**
HSR:31.797% C+
Ursa
B**
Kills:65
Deaths:40
KDR:1.625
Accuracy:32.865% B**
HSR:35.385% B++
Kills:12,957
Deaths (as Heavy Assault):6,347
Deaths (to Heavy Assaults):5,704
KDR:2.04144
Kill Difference:6,610
Playtime:286.474 hours
Usage:29%
Score:5.657m
Score/min:329
Accuracy (listed only):31.208%
HSR (listed only):28.531%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Deimos VA29
A
Kills:862
Deaths:454
KDR:1.899
Accuracy:79.715% A
HSR:15.081% C--
NS-11C
B*
Kills:851
Deaths:389
KDR:2.188
Accuracy:31.540% B*
HSR:23.854% C**
Eridani SX5G
D
Kills:735
Deaths:602
KDR:1.221
Accuracy:28.580% D
HSR:18.640% D-
Serpent VE92
B*
Kills:654
Deaths:462
KDR:1.416
Accuracy:31.248% B*
HSR:24.771% C**
Thanatos VE70
C+
Kills:538
Deaths:480
KDR:1.121
Accuracy:43.544% C+
HSR:12.825% D
Pulsar C
B+
Kills:477
Deaths:344
KDR:1.387
Accuracy:28.635% C++
HSR:28.931% B+
VE-C Horizon
B+
Kills:455
Deaths:247
KDR:1.842
Accuracy:41.586% B+
HSR:21.099% D
VE-S Canis
C**
Kills:437
Deaths:231
KDR:1.892
Accuracy:32.988% C**
HSR:16.018% D-
Phobos VX86
D
Kills:294
Deaths:328
KDR:0.896
Accuracy:58.801% D
HSR:11.225% D--
NSX Tengu
A
Kills:282
Deaths:124
KDR:2.274
Accuracy:48.555% A
HSR:19.149% D
MKV Suppressed
C++
Kills:271
Deaths:220
KDR:1.232
Accuracy:28.930% C++
HSR:22.509% C++
Solstice VE3
C
Kills:151
Deaths:207
KDR:0.729
Accuracy:23.712% C-
HSR:19.868% C
Solstice SF
A+
Kills:74
Deaths:30
KDR:2.467
Accuracy:35.560% A+
HSR:13.514% C--
NS-7 PDW
B*
Kills:70
Deaths:25
KDR:2.800
Accuracy:32.067% B*
HSR:21.429% C++
Kills:6,151
Deaths (as Light Assault):4,143
Deaths (to Light Assaults):4,034
KDR:1.48467
Kill Difference:2,008
Playtime:121.422 hours
Usage:12%
Score:2.258m
Score/min:310
Accuracy (listed only):38.961%
HSR (listed only):19.208%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Deimos VA29
A
Kills:862
Deaths:454
KDR:1.899
Accuracy:79.715% A
HSR:15.081% C--
NS-11C
B*
Kills:851
Deaths:389
KDR:2.188
Accuracy:31.540% B*
HSR:23.854% C**
Serpent VE92
B*
Kills:654
Deaths:462
KDR:1.416
Accuracy:31.248% B*
HSR:24.771% C**
Thanatos VE70
C+
Kills:538
Deaths:480
KDR:1.121
Accuracy:43.544% C+
HSR:12.825% D
Pulsar C
B+
Kills:477
Deaths:344
KDR:1.387
Accuracy:28.635% C++
HSR:28.931% B+
VE-C Horizon
B+
Kills:455
Deaths:247
KDR:1.842
Accuracy:41.586% B+
HSR:21.099% D
Eidolon VE33
A+
Kills:371
Deaths:154
KDR:2.409
Accuracy:41.017% A+
HSR:21.024% D-
Phobos VX86
D
Kills:294
Deaths:328
KDR:0.896
Accuracy:58.801% D
HSR:11.225% D--
VE-LR Obelisk
B++
Kills:227
Deaths:98
KDR:2.316
Accuracy:38.720% B+
HSR:42.291% B++
NS-30 Tranquility
B**
Kills:217
Deaths:84
KDR:2.583
Accuracy:45.822% B**
HSR:41.014% C**
Solstice VE3
C
Kills:151
Deaths:207
KDR:0.729
Accuracy:23.712% C-
HSR:19.868% C
Solstice SF
A+
Kills:74
Deaths:30
KDR:2.467
Accuracy:35.560% A+
HSR:13.514% C--
Kills:5,171
Deaths (as Engineer):3,277
Deaths (to Engineers):3,848
KDR:1.57797
Kill Difference:1,894
Playtime:260.613 hours
Usage:26%
Score:7.744m
Score/min:495
Accuracy (listed only):41.658%
HSR (listed only):22.958%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
H-V45
B**
Kills:1,190
Deaths:727
KDR:1.637
Accuracy:32.625% B**
HSR:23.529% C+
Deimos VA29
A
Kills:862
Deaths:454
KDR:1.899
Accuracy:79.715% A
HSR:15.081% C--
VE-A Lacerta
B*
Kills:776
Deaths:258
KDR:3.008
Accuracy:35.689% B*
HSR:33.634% B+
Eridani SX5G
D
Kills:735
Deaths:602
KDR:1.221
Accuracy:28.580% D
HSR:18.640% D-
Thanatos VE70
C+
Kills:538
Deaths:480
KDR:1.121
Accuracy:43.544% C+
HSR:12.825% D
VE-S Canis
C**
Kills:437
Deaths:231
KDR:1.892
Accuracy:32.988% C**
HSR:16.018% D-
Pulsar VS1
B**
Kills:411
Deaths:324
KDR:1.269
Accuracy:32.861% B**
HSR:26.764% B
Phobos VX86
D
Kills:294
Deaths:328
KDR:0.896
Accuracy:58.801% D
HSR:11.225% D--
NSX Tengu
A
Kills:282
Deaths:124
KDR:2.274
Accuracy:48.555% A
HSR:19.149% D
Corvus VA55
C**
Kills:272
Deaths:220
KDR:1.236
Accuracy:28.905% C**
HSR:27.206% C++
MKV Suppressed
C++
Kills:271
Deaths:220
KDR:1.232
Accuracy:28.930% C++
HSR:22.509% C++
Equinox VE2
A
Kills:196
Deaths:142
KDR:1.380
Accuracy:35.865% A
HSR:26.020% C**
Terminus VX-9
A
Kills:178
Deaths:118
KDR:1.508
Accuracy:34.226% A
HSR:26.966% C
NS-11A
A+
Kills:113
Deaths:45
KDR:2.511
Accuracy:34.745% A+
HSR:28.319% C*
NS-7 PDW
B*
Kills:70
Deaths:25
KDR:2.800
Accuracy:32.067% B*
HSR:21.429% C++
Kills:6,625
Deaths (as Combat Medic):4,298
Deaths (to Combat Medics):2,382
KDR:1.54141
Kill Difference:2,327
Playtime:69.710 hours
Usage:7%
Score:1.665m
Score/min:398
Accuracy (listed only):39.206%
HSR (listed only):21.954%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Ghost
B*
Kills:7,779
Deaths:2,323
KDR:3.349
Accuracy:48.088% B*
HSR:75.910% B
NSX Daimyo
B+
Kills:1,202
Deaths:434
KDR:2.770
Accuracy:43.760% C+
HSR:96.173% B+
Eridani SX5G
D
Kills:735
Deaths:602
KDR:1.221
Accuracy:28.580% D
HSR:18.640% D-
Phaseshift VX-S
B+
Kills:568
Deaths:307
KDR:1.850
Accuracy:36.920% D
HSR:83.627% B+
VE-S Canis
C**
Kills:437
Deaths:231
KDR:1.892
Accuracy:32.988% C**
HSR:16.018% D-
NS-44 Commissioner
B*
Kills:357
Deaths:277
KDR:1.289
Accuracy:48.376% B*
HSR:22.689% C
NSX Tengu
A
Kills:282
Deaths:124
KDR:2.274
Accuracy:48.555% A
HSR:19.149% D
MKV Suppressed
C++
Kills:271
Deaths:220
KDR:1.232
Accuracy:28.930% C++
HSR:22.509% C++
NS-45 Pilot
C+
Kills:265
Deaths:164
KDR:1.616
Accuracy:33.503% C+
HSR:24.906% D
NS-30 Vandal
A+
Kills:178
Deaths:60
KDR:2.967
Accuracy:36.260% C+
HSR:42.135% A+
VA39 Spectre
B
Kills:165
Deaths:33
KDR:5
Accuracy:38.291% B
HSR:40% C++
NS-357 Underboss
C++
Kills:148
Deaths:166
KDR:0.892
Accuracy:42.080% C++
HSR:23.649% C
Artemis VX26
A++
Kills:125
Deaths:69
KDR:1.812
Accuracy:34.601% B*
HSR:38.400% A++
Beamer VS3
C**
Kills:116
Deaths:118
KDR:0.983
Accuracy:31.568% C**
HSR:26.724% C**
NSX Tomoe
B
Kills:113
Deaths:58
KDR:1.948
Accuracy:31.031% C+
HSR:46.018% B
Cerberus
C+
Kills:106
Deaths:183
KDR:0.579
Accuracy:29.726% D
HSR:26.415% C+
Phantom VA23
B**
Kills:85
Deaths:16
KDR:5.313
Accuracy:39.403% C+
HSR:42.353% B**
NS-7 PDW
B*
Kills:70
Deaths:25
KDR:2.800
Accuracy:32.067% B*
HSR:21.429% C++
NS-357 IA
C+
Kills:69
Deaths:48
KDR:1.438
Accuracy:49.596% C+
HSR:14.493% F-
NS-AM7 Archer
B++
Kills:62
Deaths:81
KDR:0.765
Accuracy:52.657% D-
HSR:27.419% B++
NS-61 Emissary
B++
Kills:54
Deaths:40
KDR:1.350
Accuracy:35.765% B++
HSR:16.667% C
Kills:13,187
Deaths (as Infiltrator):5,579
Deaths (to Infiltrators):3,686
KDR:2.36369
Kill Difference:7,608
Playtime:237.909 hours
Usage:24%
Score:4.594m
Score/min:322
Accuracy (listed only):38.226%
HSR (listed only):35.491%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Cosmos VM3
A++
Kills:194
Deaths:32
KDR:6.063
Accuracy:32.380% A++
HSR:12.371% F
Cosmos VM3
A++
Kills:185
Deaths:36
KDR:5.139
Accuracy:30.644% A++
HSR:17.838% C-
Blueshift VM5
A*
Kills:182
Deaths:43
KDR:4.233
Accuracy:31.718% A*
HSR:26.923% B+
Blueshift VM5
A++
Kills:153
Deaths:43
KDR:3.558
Accuracy:31.729% A++
HSR:24.183% C++
Comet VM2
A*
Kills:60
Deaths:45
KDR:1.333
Accuracy:44.084% C
HSR:8.333% A*
Quasar VM1
N/A
Kills:50
Deaths:25
KDR:2
Accuracy:21.939% N/A
HSR:20% N/A
Kills:824
Deaths (as MAX Suit):112
Deaths (to MAX Suits):755
KDR:7.35714
Kill Difference:712
Playtime:12.009 hours
Usage:1%
Score:0.313m
Score/min:435
Accuracy (listed only):32.082%
HSR (listed only):18.275%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Saron Laser Cannon
A
Kills:1,880
V. Kills:1,018 184%
Deaths:259
KDR:7.259
Accuracy:39.449% A
KPH:34.500 A
VKPH:18.700 B**
Light PPA
B*
Kills:897
V. Kills:52 N/A
Deaths:78
KDR:11.500
Accuracy:49.060% B*
KPH:77.200 C**
VKPH:4.500 C*
Dual Photon Pods
B++
Kills:587
V. Kills:76 N/A
Deaths:28
KDR:20.964
Accuracy:59.065% B+
KPH:163.700 B++
VKPH:21.200 C+
V26 Maelstrom Turbo Laser
C+
Kills:171
V. Kills:118 144%
Deaths:75
KDR:2.280
Accuracy:35.013% B+
KPH:19.800 C+
VKPH:13.600 C+
Coyote Missiles
D
Kills:84
V. Kills:54 153%
Deaths:32
KDR:2.625
Accuracy:57.552% B+
KPH:23.100 D
VKPH:14.800 D
Hornet Missiles
B+
Kills:71
V. Kills:40 173%
Deaths:3
KDR:23.667
Accuracy:71.647% B**
KPH:101.100 B
VKPH:57 B+
Kills:3,690 (2,948 + 0)
Deaths:475
KDR:7.768
VKDR:2.859
Vehicle Kills:1,358
Kill Difference:3,215
Playtime:82.750 hours
Usage:8%
Score:1.443m
Score/min:291
Piloting Accuracy:35.013%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L-24R Spur
B*
Kills:538
V. Kills:21 N/A
Deaths:
KDR:
Accuracy:46.247% B*
KPH:33.300 C-
VKPH:1.300 D-
C150 Dalton
B+
Kills:330
V. Kills:200 164%
Deaths:21
KDR:15.714
Accuracy:28.254% D*
KPH:57.900 B+
VKPH:35.100 B
Kills:868 (538 + 330)
Deaths:21
KDR:41.333
VKDR:10.524
Vehicle Kills:221
Kill Difference:847
Playtime:21.843 hours
Usage:2%
Score:0.489m
Score/min:373
Piloting Accuracy:46.247%
Gunner Accuracy:28.254%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
B+
Kills:213
V. Kills:86 245%
Deaths:18
KDR:11.833
Accuracy:50.796% B++
KPH:40.400 C+
VKPH:16.300 B+
L100 Python HEAT
C+
Kills:99
V. Kills:51 190%
Deaths:25
KDR:3.960
Accuracy:54.520% C+
KPH:26.100 D-
VKPH:13.400 C+
L100 Python HESH
B
Kills:87
V. Kills:17 N/A
Deaths:7
KDR:12.429
Accuracy:54.422% C++
KPH:55.700 C-
VKPH:10.900 B
Kills:399 (399 + 0)
Deaths:50
KDR:7.980
VKDR:3.080
Vehicle Kills:154
Kill Difference:349
Playtime:10.623 hours
Usage:1%
Score:0.176m
Score/min:276
Driving Accuracy:54.422%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Saron HRB
A+
Kills:494
V. Kills:282 175%
Deaths:91
KDR:5.429
Accuracy:58.931% A+
KPH:24.500 C-
VKPH:14 C-
E540 Halberd
B++
Kills:247
V. Kills:103 238%
Deaths:16
KDR:15.438
Accuracy:55.043% B++
KPH:35.200 C+
VKPH:14.700 D
Supernova FPC
B*
Kills:219
V. Kills:91 238%
Deaths:9
KDR:24.333
Accuracy:45.539% D*
KPH:44.900 B*
VKPH:18.600 C++
M12 Kobalt
C+
Kills:124
V. Kills:6 N/A
Deaths:9
KDR:13.778
Accuracy:19.368% B+
KPH:62 C--
VKPH:3 C+
G40-F Ranger
A++
Kills:92
V. Kills:49 184%
Deaths:13
KDR:7.077
Accuracy:44.782% A++
KPH:16.700 D*
VKPH:8.900 D*
Kills:1,176 (219 + 957)
Deaths:138
KDR:8.522
VKDR:3.848
Vehicle Kills:531
Kill Difference:1,038
Playtime:39.530 hours
Usage:4%
Score:0.749m
Score/min:316
Driving Accuracy:45.539%
Gunner Accuracy:44.782%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Aphelion VEX-4H
C**
Kills:309
V. Kills:271 114%
Deaths:87
KDR:3.552
Accuracy:73.455% M++
KPH:36.200 D
VKPH:31.800 C**
Proton II PPA-H
A++
Kills:194
V. Kills:8 N/A
Deaths:23
KDR:8.435
Accuracy:55.166% A++
KPH:94.100 C
VKPH:3.900 D-
M12 Kobalt-H
A
Kills:132
V. Kills:2 N/A
Deaths:6
KDR:22
Accuracy:30.605% A
KPH:128.900 C
VKPH:2 D*
E540 Halberd-H
A+
Kills:120
V. Kills:45 261%
Deaths:1
KDR:120
Accuracy:70.128% A+
KPH:77 B**
VKPH:28.900 B+
M40 Fury-H
B++
Kills:85
V. Kills:13 N/A
Deaths:13
KDR:6.538
Accuracy:54.878% B++
KPH:124.400 B+
VKPH:19 C++
Saron HRB-H
C++
Kills:58
V. Kills:49 116%
Deaths:21
KDR:2.762
Accuracy:68.197% A
KPH:31.800 D
VKPH:26.800 C++
Kills:898 (0 + 898)
Deaths:151
KDR:5.947
VKDR:2.570
Vehicle Kills:388
Kill Difference:747
Playtime:15.684 hours
Usage:2%
Score:0.342m
Score/min:363
Driving Accuracy:N/A%
Gunner Accuracy:68.197%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

S12 Renegade
B
Kills:219
V. Kills:9 N/A
Deaths:61
KDR:3.590
Accuracy:53.935% B**
KPH:57.500 C+
VKPH:2.400 B
V30-F Starfall
B++
Kills:92
V. Kills:56 161%
Deaths:64
KDR:1.438
Accuracy:70.839% B*
KPH:33.500 B+
VKPH:20.400 B++
Kills:311 (311 + 0)
Deaths:125
KDR:2.488
VKDR:0.520
Vehicle Kills:65
Kill Difference:186
Playtime:6.559 hours
Usage:1%
Score:0.075m
Score/min:191
Driving Accuracy:70.839%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Ghost 7,8257,7792,3233.349C+1.0648.088%B*75.91%B64C++N/A174121.6h1.8B+3.6B++
Betelgeuse 54-A 6,3006,2062,1722.857C+0.5732.057%B++28.65%D74.2C1.1C21283.6h9.4B29.4B+
Saron Laser Cannon 2,8981,8802597.259B*4.9739.449%AN/A34.5A18.7B**26754.5h48.9B*123.9B**
Flare VE6 1,2681,2396871.803C+0.4833.37%A26.796%C+60.1C+1.4B+16020.6h8.8B+26.4B++
NSX Daimyo 1,2071,2024342.77C0.4943.76%C+96.173%B+69.1C+N/A18417.4h1.8B*4.1B++
Orion VS54 1,2041,1988191.463C0.8226.641%B21.953%D-53.7C+N/A17222.3h8.8B+33.1C+
H-V45 1,2051,1907271.637C+0.6532.625%B**23.529%C+53.4C++N/A17422.3h10.6B+32.4B++
Pulsar LSW 1,1991,1867391.605C0.6830.956%B*27.487%C+57C+N/A14620.8h9.7B++31.4B
SVA-88 1,1931,1776251.883C+0.4033.364%A29.652%C++68.8C++N/A16717.1h9.1B*27.4B*
NS-15M1 1,1991,1779071.298C0.9928.921%B+25.998%C+49.5CN/A11423.8h9.7B++33.5B+
Light PPA 9498977811.5B++9.2249.06%B*1.115%C+77.3C**4.5C*28311.6h9.3B+18.9B+
NS Decimator 1,3458955761.554C+0.7363.31%C+1.564%C45.7C+23C*28919.6h3.7C**5.9C**
Deimos VA29 8798624541.899C++0.3979.715%A15.081%C--84.5B+1.7B**21610.2h1.9B+2.4C**
NS-11C 8598513892.188B+0.1031.54%B*23.854%C**59.5BN/A15914.3h10.8B++34.2B++
VE-A Lacerta 7917762583.008B++0.7235.689%B*33.634%B+72.5C++1.4C23410.7h9.2B+25.9B++
Eridani SX5G 7407356021.221D1.0628.58%D18.64%D-43.8DN/A10816.8h10.1C+35.2C
Serpent VE92 6686544621.416C+0.8731.248%B*24.771%C**35.7C+N/A12518.3h10.4B+33.3B+
Plasma Grenade 6156031603N/A600.7247.505%CN/A430.7D-8.6C--13671.4h3.8D-8C--
Dual Photon Pods 6635872820.964A++18.6859.065%B+N/A163.1B++21.1C+8743.6h12.4B*21B*
Phaseshift VX-S 5745683071.85D-0.4336.92%D83.627%B+27.8CN/A7320.4h2.2B+5.8B
L-24R Spur 5595381538U535.7246.247%B*N/A33.4C-1.3D-10716.1h13.2B+28.5B+
Thanatos VE70 5435384801.121C+1.1643.544%C+12.825%D42C+N/A12012.8h3.5B++8B+
Saron HRB 776494915.429C+3.1458.931%A+N/A24.6C-14C-15920.1h18.6B+31.5B*
VE-H Maw 5104922591.9C+0.3831.126%B+29.065%C70.3C+2.6A++1937h9C*29B
Pulsar C 4834773441.387C+0.9028.635%C++28.931%B+39.1CN/A12712.2h9.1B+31.7B+
VE-C Horizon 4654552471.842C+0.4441.586%B+21.099%D52.9C1.2C1618.6h11.7B28.1B+
VE-S Canis 4464372311.892B0.3932.988%C**16.018%D-68.3C+1.4C**2006.4h9.8C++29.8C**
Pulsar VS1 4154113241.269C+1.0232.861%B**26.764%B47.8C*N/A1868.6h11.2B++34.1B*
Lasher X2 3933862191.763B+0.5240.879%A3.109%C-64.3B+1.2C+1886h17.2C**42B++
Eidolon VE33 3833711542.409C++0.1241.017%A+21.024%D-68.7B++2.2A++3005.4h4.4A10.7B**
NS-44 Commissioner 3763572771.289C+1.0048.376%B*22.689%C53.3C++2.8M++1756.7h3.5C+7.3B+
C-4 430337943.585B**1.3038.049%AN/A168.5B**46.5B**11772h1.1B+2.8B*
C150 Dalton 5303302115.714B++13.4328.254%D*N/A57.9B+35.1B11295.7h2.5B++8.7C++
Aphelion VEX-4H 580309873.552C-1.2773.455%M++3.236%C+36.4D31.9C**3608.5h53.5C+72.8B+
Phobos VX86 2952943280.896C--1.3958.801%D11.225%D--30.6D-N/A899.6h2.1C**3.6C++
NSX Tengu 2872821242.274B++0.0148.555%A19.149%D80.6B+1.4B+1933.5h9.7B20B+
Corvus VA55 2742722201.236C1.0528.905%C**27.206%C++47.7C++N/A1375.7h8.7B**30.2B++
MKV Suppressed 2762712201.232C1.0528.93%C++22.509%C++45.2C+N/A1326h11.5B39.7B
NS-45 Pilot 2712651641.616C+0.6733.503%C+24.906%D67.9C1.5C**2393.9h6.5C+19.3C++
Force-Blade 2792607,3490.035C++2.2527.242%C-8.462%C**1.2C++N/A3219h2.2C**8C*
E540 Halberd 3502471615.438C++13.1555.043%B++N/A35.3C+14.7D2227h4.2B**7.5B**
S1 4012455390.455D1.8353.67%D-4.082%B**18.8D-12C-18813h5.6C*10.5C+
M60-A Bulldog 3072322116S113.7237.486%CN/A49.4C+16A2094.7h4.4B+11.9B
VE-LR Obelisk 229227982.316C+0.0338.72%B+42.291%B++58.2C++N/A1733.9h4.4B*11.4B++
S12 Renegade 228219613.59C+1.3153.935%B**6.849%C**57.6C+2.4B1743.8h3.4C+6.3B+
Supernova FPC 310219924.333B**22.0545.539%D*N/A44.7B*18.6C++13214.9h3.4B*7.4B+
NS-30 Tranquility 220217842.583C+0.3045.822%B**41.014%C**62C+N/A2963.5h5.2B+11.4B++
NSX-P Naginata 222217992.192C++0.0931.57%B**31.797%C+77.5C++1.8C++2482.8h9.9B+31.4B+
C75 Viper 2992131811.833B**9.5550.796%B++N/A40.2C+16.2B+3525.3h9.6B+18.9C**
Lumine Edge 2122123,5510.06C2.2217.689%D--23.585%B**1.8CN/A5115.1h1.2B+6.6C+
Equinox VE2 2021961421.38C+0.9035.865%A26.02%C**49C++1.5B++1264h11.3C++31.4B++
Cosmos VM3 201194326.063M*3.7832.38%A++12.371%F58.8B++2.1A++1913.3h13.4C++41.3C++
Proton II PPA-H 202194238.435C-6.1555.166%A++1.546%C+92.4C3.8D-2502.1h7.6B++13.8B*
Cosmos VM3 193185365.139A2.8530.644%A++17.838%C-52.9B+2.3A**1663.5h13.8C+45.1B++
Blueshift VM5 188182434.233B+1.9531.718%A*26.923%B+67.4B**2.2M2072.7h14.1B44.4B*
NS-03 Thumper 1801781311.359C*0.9339.856%B+N/A44.5C+N/A1064h5.6B+14.1B+
Terminus VX-9 1921781181.508C+0.7834.226%A26.966%C53.9C+4.2S1533.3h11.7C+34.2B+
NS-30 Vandal 181178602.967C+0.6836.26%C+42.135%A+57.4C+1B+1543.1h4.8B13.2C**
Spear Anti-Vehicle Phalanx Turret 2411731511.533C**9.2549.451%C+2.312%D57.7C*22.7C3373h5.5B*11.1B
A30 Walker 268173305.767A3.4834.085%A++N/A24.4C*13.4C+2217.1h97.6B286.3B*
V26 Maelstrom Turbo Laser 289171752.28C+0.0035.013%B+N/A19.7C+13.6C+2218.7h48.4B*138.2B*
VA39 Spectre 168165335A2.7238.291%B40%C++47.1B+N/A2573.5h4.2B++10.9B+
Auraxium Force-Blade 1731635,0510.032C+2.2519.157%D-N/A0.8CN/A2211.9h1.8B+9.3C++
Blueshift VM5 155153433.558C**1.2731.729%A++24.183%C++56.7B+N/A1832.7h17D53.5B+
Solstice VE3 1521512070.729C1.5623.712%C-19.868%C12.8DN/A10511.8h11.4B+48.2C+
NS-357 Underboss 1501481660.892C1.3942.08%C++23.649%C40C--N/A1193.7h4.1C9.7C++
M12 Kobalt-H 134132622C-19.7230.605%A9.848%D**132C2D*5241h8.9A+29.1A+
Artemis VX26 126125691.812C+0.4734.601%B*38.4%A++56.8C*N/A1932.2h9.2B*26.5B*
M12 Kobalt 130124913.778C-11.4919.368%B+10.484%D-62C--3C+2012h10.8A55.6B*
E540 Halberd-H 1651201120S117.7270.128%A+N/A75B*28.1B+4631.6h3.2A4.6A+
Beamer VS3 1161161180.983C+1.3031.568%C**26.724%C**35.2C+N/A1133.3h8.1C*25.6B+
NSX Tomoe 114113581.948C+0.3431.031%C+46.018%B62.8C++N/A2121.8h8.4A27B*
NS-11A 114113452.511B++0.2334.745%A+28.319%C*56.5C*N/A2392h9.9B**28.4B**
Lumine Edge AE 1121121,5800.071C-2.2136.412%C+16.071%C-1.8DN/A463.2h1.2B+3.4B
M12 Kobalt 1121081108A++105.7225.183%C*25%A+135C+5C+4340.8h11.8B*46.8B*
Cerberus 1101061830.579D1.7129.726%D26.415%C+18D-N/A465.9h6.2C21C--
Rocklet Rifle 166101781.295B+0.9952.089%C+N/A24D15.5D-2634.2h35.7C+68.5C+
L100 Python HEAT 15099253.96C-1.6854.52%C+4.04%A26.1D-13.4C+1793.8h5.8C+10.7C+
V30-F Starfall 14892641.438C0.8570.839%B*1.087%B+34.1B+20.7B++2142.7h12.5B++17.6B**
G40-F Ranger 14192137.077D4.7944.782%A++N/A16.7D*8.9D*1595.5h44.1B*98.5B*
MANA Anti-Vehicle Turret 14388861.023D1.2639.332%T3.409%B+880C--550D-2418400.1h7C++17.7D--
L100 Python HESH 10487712.429C10.1454.422%C++N/A54.4C-10.6C**2581.6h2.8B+5.1B+
Phantom VA23 8585165.313B**3.0339.403%C+42.353%B**47.2CN/A1181.8h3.3B*8.3B*
M40 Fury-H 9885136.538D4.2554.878%B++2.353%A+121.4B+18.6C+4180.7h9C++16.4B+
Hunter QCX 94841990.422C--1.8623.194%D**14.286%C--11.1C-1.3C387.6h6C*25.9C+
Coyote Missiles 13884322.625C0.3457.552%B+N/A23.3D15D1823.6h31.3B+54.5B+
Solstice SF 7874302.467B**0.1835.56%A+13.514%C--43.5B+2.4A*1921.7h8B22.5B++
Hornet Missiles 11171323.667A++21.3871.647%B**1.408%C+101.4B57.1B+6740.7h8.6B+12B+
NS-7 PDW 7470252.8B*0.5232.067%B*21.429%C++53.8C**3.1S3561.3h10.6B++33.1B++
NS-357 IA 6969481.438C*0.8549.596%C+14.493%F-76.7B+N/A3520.9h2.7B**5.4B++
Ursa 6665401.625C+0.6632.865%B**35.385%B++36.1DN/A1231.8h9.4C**28.5B+
MANA Anti-Personnel Turret 6565262.5N/A0.2226.203%UN/A650UN/A1672300.1h17.2T*65.5T*
Sticky Grenade 6764164N/A61.7258.125%B+N/A640D--30A47680.1h1.5B++2.5B++
NS-AM7 Archer 8062810.765B+1.5252.657%D-27.419%B++9.4C+2.7C+626.6h10.4B++19.7B+
M60-A Bulldog 6661161A++58.7263.619%A3.279%B**101.7A++8.3B*5220.6h5.4C*8.4B+
Comet VM2 8260451.333C**0.9544.084%C8.333%A*15C+5.5C++1314h23.1C+52.4C+
Saron HRB-H 10758212.762D0.4868.197%AN/A32.2D27.2C++3081.8h25.4C37.2C**
NS-61 Emissary 5454401.35B0.9335.765%B++16.667%C41.5C+N/A1731.3h11.2B31.2B+
Tank Mine 8053124.417B+2.13127.273%SN/A66.3D--33.8D*8850.8h4.5T*3.5A
Quasar VM1 5050252C+0.2821.939%B++20%C+27.8CN/A1491.8h12.9B58.8C++
Proximity Mine 5050124.167C+1.8881.739%M**N/A166.7B+N/A9000.3h1.9C2.3A

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit583245,30329.4h
Spawn Beacon54990.4h
Anti-Vehicle MANA Turret114181h
Nanite Revive Grenade02040.1h
Motion Spotter195,6523.7h
Spitfire Auto-Turret01550.1h
Recon Detection Device169031.4h
Shield Recharging Field95010.2h
Ammunition Package85880.3h
Medical Kit709161.5h
Anti-Infantry MANA Turret81200.3h
Medical Applicator27188,2136.2h
Nano-Repair Grenade02180.1h

Check the help document for the dictionary if you want to learn more about words used here.


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