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Praetor Imperator WalkingdeadVS[NPR5] WalkingdeadVS
VS BR 83

KDR: 2.03

Score: 17.4m

Last Seen: Oct 12th, 2019 4:18 PM
- OFFLINE - 36.9 hour(s)

Prestige 1, Battle Rank 83 - Vanu Sovereignty on Cobalt
Level Progress (to 84): 76%
PRIMARY CLASSESCLOAKERENGINEERHEAVY
PRIMARY WEAPONS Ghost Betelgeuse 54-A Saron Laser Cannon Orion VS54 NSX Daimyo Flare VE6 SVA-88 Pulsar LSW
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $3,490,290 MLG Score: 2790
Fun Score: N/A
Cheeseburgers Flipped: 74TIME WITH MEDKIT: 0.2%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
31.178%25.751%80329119014,7571.526060.505

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.204%1.914A++0.751B++-0.987D--HEAD ++ (~10.16)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
30.10.595B+9.40.346C**20.7

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
40.74%0.569%557412152,81171810153.9096277%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.287%0.239C++-0.912D---0.427

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
81.20.353C**33.10.219C++48.1

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
51.652%1.712%61212172928632260.337963129%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.306%1.04B**-0.318C-1.083

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
16.30.573B+8.40.32C*7.9

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
47.803%2.627%314712121,2566697161.87463175%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±8.966%1.147B**-0.366C-1.65

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
24.30.787B++11.60.691B+12.7

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
46.3%78.038%314412158,7651567575.59349

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.845%1.737A++0.76B++1.003

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
40.607B+1.80.431B2.1

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
55.405%13.166%314312161,633664232.45564

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±8.989%1.078B**-0.294C1.307

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.50.65B+2.50.482B+2


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
17.4m323.2%425 (25.5k)364 (21.8k)2.0309736,98218,2092.2259383 (83)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-VS1219259629.094%31.048%90302:3710

7% Combat Medic26% Engineer28% Heavy Assault27% Infiltrator11% Light Assault1% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Sep 2nd, 2014 2:17 PMAug 28th, 2019 1:05 PMOct 19th, 2019 7:40 AM (25d) (PST)Oct 12th, 2019 12:34 PM (32d) (PST)Oct 12th, 2019 12:18 PM (32d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
7282125160.7730.3810.2402.7590.0812790

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
43,69712,74230,955462314166521,843

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
797.4h/33.2d 3,550 11,482 12,839 132k 721 2,706 3,854 34.8m

Heavy AssaultCLASS DETAILS: Heavy Assault
Betelgeuse 54-A
A+
Kills:2,707
Deaths:1,176
KDR:2.302
Accuracy:32.908% A+
HSR:28.260% C
Orion VS54
B**
Kills:1,198
Deaths:819
KDR:1.463
Accuracy:26.641% B**
HSR:21.953% C-
Flare VE6
A++
Kills:1,181
Deaths:664
KDR:1.779
Accuracy:33.410% A++
HSR:26.164% C*
SVA-88
A++
Kills:1,171
Deaths:618
KDR:1.895
Accuracy:33.432% A++
HSR:29.804% B+
Pulsar LSW
A+
Kills:1,170
Deaths:727
KDR:1.609
Accuracy:31.058% A+
HSR:27.350% B
NS-15M1
B**
Kills:1,168
Deaths:895
KDR:1.305
Accuracy:28.824% B**
HSR:25.942% B+
VE-H Maw
B**
Kills:478
Deaths:250
KDR:1.912
Accuracy:31.334% B**
HSR:29.498% B
NSX-P Naginata
A++
Kills:122
Deaths:57
KDR:2.140
Accuracy:30.898% A++
HSR:36.885% B**
Ursa
A++
Kills:65
Deaths:40
KDR:1.625
Accuracy:32.807% A++
HSR:35.385% A+
Kills:9,260
Deaths (as Heavy Assault):5,246
Deaths (to Heavy Assaults):4,820
KDR:1.76515
Kill Difference:4,014
Playtime:224.695 hours
Usage:28%
Score:3.920m
Score/min:291
Accuracy (listed only):31.257%
HSR (listed only):29.027%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Deimos VA29
A+
Kills:803
Deaths:417
KDR:1.926
Accuracy:79.410% A+
HSR:14.197% C-
Eridani SX5G
C+
Kills:573
Deaths:545
KDR:1.051
Accuracy:27.968% C+
HSR:16.056% D
Serpent VE92
A++
Kills:552
Deaths:420
KDR:1.314
Accuracy:31.602% A++
HSR:23.188% B+
Thanatos VE70
B+
Kills:536
Deaths:478
KDR:1.121
Accuracy:43.592% B+
HSR:12.687% D
VE-C Horizon
B**
Kills:427
Deaths:217
KDR:1.968
Accuracy:41.749% B**
HSR:20.375% C-
VE-S Canis
B**
Kills:421
Deaths:220
KDR:1.914
Accuracy:33.260% B**
HSR:15.439% D
NS-11C
B**
Kills:313
Deaths:186
KDR:1.683
Accuracy:29.966% B**
HSR:21.086% C**
Phobos VX86
C+
Kills:294
Deaths:328
KDR:0.896
Accuracy:58.801% C+
HSR:11.225% D-
Pulsar C
B*
Kills:215
Deaths:234
KDR:0.919
Accuracy:25.387% C*
HSR:27.907% B*
NSX Tengu
A++
Kills:208
Deaths:98
KDR:2.122
Accuracy:49.454% A++
HSR:18.750% C
Solstice VE3
C++
Kills:143
Deaths:187
KDR:0.765
Accuracy:23.662% C++
HSR:18.182% C
MKV Suppressed
C+
Kills:59
Deaths:124
KDR:0.476
Accuracy:22.017% D
HSR:18.644% C+
Kills:4,544
Deaths (as Light Assault):3,454
Deaths (to Light Assaults):3,447
KDR:1.31558
Kill Difference:1,090
Playtime:86.828 hours
Usage:11%
Score:1.503m
Score/min:289
Accuracy (listed only):38.906%
HSR (listed only):18.145%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Deimos VA29
A+
Kills:803
Deaths:417
KDR:1.926
Accuracy:79.410% A+
HSR:14.197% C-
Serpent VE92
A++
Kills:552
Deaths:420
KDR:1.314
Accuracy:31.602% A++
HSR:23.188% B+
Thanatos VE70
B+
Kills:536
Deaths:478
KDR:1.121
Accuracy:43.592% B+
HSR:12.687% D
VE-C Horizon
B**
Kills:427
Deaths:217
KDR:1.968
Accuracy:41.749% B**
HSR:20.375% C-
NS-11C
B**
Kills:313
Deaths:186
KDR:1.683
Accuracy:29.966% B**
HSR:21.086% C**
Phobos VX86
C+
Kills:294
Deaths:328
KDR:0.896
Accuracy:58.801% C+
HSR:11.225% D-
Pulsar C
B*
Kills:215
Deaths:234
KDR:0.919
Accuracy:25.387% C*
HSR:27.907% B*
VE-LR Obelisk
B**
Kills:191
Deaths:85
KDR:2.247
Accuracy:39.035% B**
HSR:40.838% B**
Solstice VE3
C++
Kills:143
Deaths:187
KDR:0.765
Accuracy:23.662% C++
HSR:18.182% C
Kills:3,474
Deaths (as Engineer):2,552
Deaths (to Engineers):3,351
KDR:1.36129
Kill Difference:922
Playtime:207.076 hours
Usage:26%
Score:6.544m
Score/min:527
Accuracy (listed only):41.467%
HSR (listed only):21.076%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Ghost
A+
Kills:7,000
Deaths:2,165
KDR:3.233
Accuracy:48.448% A+
HSR:75.457% B++
NSX Daimyo
B+
Kills:1,192
Deaths:429
KDR:2.779
Accuracy:43.762% B
HSR:96.141% B+
Eridani SX5G
C+
Kills:573
Deaths:545
KDR:1.051
Accuracy:27.968% C+
HSR:16.056% D
Phaseshift VX-S
B+
Kills:437
Deaths:281
KDR:1.555
Accuracy:35.868% C+
HSR:82.838% B+
VE-S Canis
B**
Kills:421
Deaths:220
KDR:1.914
Accuracy:33.260% B**
HSR:15.439% D
NS-44 Commissioner
A+
Kills:337
Deaths:270
KDR:1.248
Accuracy:48.167% A+
HSR:23.145% C++
NSX Tengu
A++
Kills:208
Deaths:98
KDR:2.122
Accuracy:49.454% A++
HSR:18.750% C
NS-45 Pilot
B
Kills:204
Deaths:134
KDR:1.522
Accuracy:33.486% B
HSR:25% C+
VA39 Spectre
B**
Kills:136
Deaths:29
KDR:4.690
Accuracy:38.034% B**
HSR:36.765% C+
Artemis VX26
A**
Kills:111
Deaths:67
KDR:1.657
Accuracy:34.495% A+
HSR:39.640% A**
NS-357 Underboss
B+
Kills:110
Deaths:145
KDR:0.759
Accuracy:40.238% B+
HSR:20.909% C+
Cerberus
B+
Kills:99
Deaths:180
KDR:0.550
Accuracy:28.677% C-
HSR:28.283% B+
Beamer VS3
C*
Kills:82
Deaths:95
KDR:0.863
Accuracy:28.525% C*
HSR:23.171% C++
Phantom VA23
A+
Kills:78
Deaths:15
KDR:5.200
Accuracy:40.032% B*
HSR:42.308% A+
NS-357 IA
B+
Kills:67
Deaths:44
KDR:1.523
Accuracy:51.765% B+
HSR:14.925% F
MKV Suppressed
C+
Kills:59
Deaths:124
KDR:0.476
Accuracy:22.017% D
HSR:18.644% C+
Kills:11,114
Deaths (as Infiltrator):4,841
Deaths (to Infiltrators):3,134
KDR:2.29581
Kill Difference:6,273
Playtime:213.154 hours
Usage:27%
Score:4.027m
Score/min:315
Accuracy (listed only):37.762%
HSR (listed only):36.092%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
H-V45
A++
Kills:1,170
Deaths:719
KDR:1.627
Accuracy:32.625% A++
HSR:23.419% C*
Deimos VA29
A+
Kills:803
Deaths:417
KDR:1.926
Accuracy:79.410% A+
HSR:14.197% C-
Eridani SX5G
C+
Kills:573
Deaths:545
KDR:1.051
Accuracy:27.968% C+
HSR:16.056% D
Thanatos VE70
B+
Kills:536
Deaths:478
KDR:1.121
Accuracy:43.592% B+
HSR:12.687% D
VE-S Canis
B**
Kills:421
Deaths:220
KDR:1.914
Accuracy:33.260% B**
HSR:15.439% D
Pulsar VS1
A++
Kills:409
Deaths:319
KDR:1.282
Accuracy:32.789% A++
HSR:26.895% B*
Phobos VX86
C+
Kills:294
Deaths:328
KDR:0.896
Accuracy:58.801% C+
HSR:11.225% D-
Corvus VA55
B*
Kills:269
Deaths:216
KDR:1.245
Accuracy:28.739% B*
HSR:27.509% B+
NSX Tengu
A++
Kills:208
Deaths:98
KDR:2.122
Accuracy:49.454% A++
HSR:18.750% C
Equinox VE2
A++
Kills:184
Deaths:134
KDR:1.373
Accuracy:36.107% A++
HSR:27.174% B*
Terminus VX-9
A++
Kills:161
Deaths:108
KDR:1.491
Accuracy:34.908% A++
HSR:25.466% C+
MKV Suppressed
C+
Kills:59
Deaths:124
KDR:0.476
Accuracy:22.017% D
HSR:18.644% C+
NS-11A
A++
Kills:55
Deaths:28
KDR:1.964
Accuracy:33.466% A++
HSR:29.091% B*
Kills:5,142
Deaths (as Combat Medic):3,734
Deaths (to Combat Medics):1,982
KDR:1.37708
Kill Difference:1,408
Playtime:55.899 hours
Usage:7%
Score:1.220m
Score/min:364
Accuracy (listed only):39.472%
HSR (listed only):20.504%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Cosmos VM3
M+
Kills:194
Deaths:32
KDR:6.063
Accuracy:32.380% M+
HSR:12.371% D**
Cosmos VM3
M
Kills:185
Deaths:36
KDR:5.139
Accuracy:30.644% M
HSR:17.838% C
Comet VM2
A++
Kills:52
Deaths:44
KDR:1.182
Accuracy:41.773% C+
HSR:7.692% A++
Quasar VM1
N/A
Kills:50
Deaths:25
KDR:2
Accuracy:21.939% N/A
HSR:20% N/A
Kills:481
Deaths (as MAX Suit):68.500
Deaths (to MAX Suits):646
KDR:7.0219
Kill Difference:412.500
Playtime:9.250 hours
Usage:1%
Score:0.205m
Score/min:369
Accuracy (listed only):31.684%
HSR (listed only):14.475%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Saron Laser Cannon
A++
Kills:1,427
V. Kills:781 182%
Deaths:259
KDR:5.510
Accuracy:39.779% A
KPH:31.700 A++
VKPH:17.400 A
Light PPA
B**
Kills:726
V. Kills:44 N/A
Deaths:78
KDR:9.308
Accuracy:49.159% B**
KPH:73.200 B*
VKPH:4.400 B+
Dual Photon Pods
A
Kills:500
V. Kills:65 N/A
Deaths:28
KDR:17.857
Accuracy:58.600% B++
KPH:144.600 A
VKPH:18.800 C++
Maelstrom Turbo Laser
C**
Kills:158
V. Kills:110 142%
Deaths:75
KDR:2.107
Accuracy:34.650% B+
KPH:18.900 C*
VKPH:13.200 C**
Coyote Missiles
C
Kills:73
V. Kills:50 143%
Deaths:32
KDR:2.281
Accuracy:58.344% B++
KPH:24.200 D
VKPH:16.500 C
Hornet Missiles
B**
Kills:52
V. Kills:30 168%
Deaths:3
KDR:17.333
Accuracy:70.667% B**
KPH:75.900 C++
VKPH:43.800 C++
Kills:2,936 (2,311 + 0)
Deaths:475
KDR:6.181
VKDR:2.274
Vehicle Kills:1,080
Kill Difference:2,461
Playtime:70.417 hours
Usage:9%
Score:1.208m
Score/min:286
Piloting Accuracy:34.650%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
B+
Kills:179
V. Kills:112 158%
Deaths:21
KDR:8.524
Accuracy:31.189% D
KPH:44.500 B+
VKPH:27.900 C++
Kills:179 (0 + 179)
Deaths:21
KDR:8.524
VKDR:5.333
Vehicle Kills:112
Kill Difference:158
Playtime:4.019 hours
Usage:1%
Score:0.227m
Score/min:940
Piloting Accuracy:N/A%
Gunner Accuracy:31.189%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
A+
Kills:193
V. Kills:77 247%
Deaths:18
KDR:10.722
Accuracy:50.827% B**
KPH:39.500 B+
VKPH:15.700 A+
L100 Python HEAT
C**
Kills:99
V. Kills:51 190%
Deaths:25
KDR:3.960
Accuracy:54.520% C**
KPH:26.100 C
VKPH:13.400 C**
L100 Python HESH
B++
Kills:87
V. Kills:17 N/A
Deaths:7
KDR:12.429
Accuracy:54.422% B++
KPH:55.700 C*
VKPH:10.900 B++
Kills:379 (379 + 0)
Deaths:50
KDR:7.580
VKDR:2.900
Vehicle Kills:145
Kill Difference:329
Playtime:10.248 hours
Usage:1%
Score:0.167m
Score/min:271
Driving Accuracy:54.422%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Saron HRB
A++
Kills:491
V. Kills:281 174%
Deaths:91
KDR:5.396
Accuracy:58.899% A++
KPH:24.400 C+
VKPH:14 C+
E540 Halberd
B**
Kills:186
V. Kills:86 214%
Deaths:16
KDR:11.625
Accuracy:55.608% B**
KPH:32.100 C++
VKPH:14.800 C+
Supernova FPC
B**
Kills:118
V. Kills:51 227%
Deaths:9
KDR:13.111
Accuracy:45.262% D--
KPH:38.500 B**
VKPH:16.600 C**
M12 Kobalt
C+
Kills:89
V. Kills:5 N/A
Deaths:9
KDR:9.889
Accuracy:18.391% B++
KPH:53.100 C
VKPH:3 C+
G40-F Ranger
A*
Kills:81
V. Kills:43 184%
Deaths:13
KDR:6.231
Accuracy:45.391% A*
KPH:14.900 D*
VKPH:7.900 D*
Kills:965 (118 + 847)
Deaths:138
KDR:6.993
VKDR:3.377
Vehicle Kills:466
Kill Difference:827
Playtime:36.086 hours
Usage:5%
Score:0.686m
Score/min:317
Driving Accuracy:45.262%
Gunner Accuracy:45.391%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Aphelion VEX-4H
B+
Kills:298
V. Kills:265 112%
Deaths:87
KDR:3.425
Accuracy:73.602% M*
KPH:36.700 C
VKPH:32.700 B+
Proton II PPA-H
A*
Kills:194
V. Kills:8 N/A
Deaths:23
KDR:8.435
Accuracy:55.166% A*
KPH:94.100 C++
VKPH:3.900 D
M12 Kobalt-H
A++
Kills:132
V. Kills:2 N/A
Deaths:6
KDR:22
Accuracy:30.605% A++
KPH:128.900 C+
VKPH:2 D--
M40 Fury-H
A
Kills:85
V. Kills:13 N/A
Deaths:13
KDR:6.538
Accuracy:54.878% A
KPH:124.600 B*
VKPH:19.100 C*
E540 Halberd-H
A++
Kills:79
V. Kills:27 282%
Deaths:1
KDR:79
Accuracy:69.970% A+
KPH:83.500 A++
VKPH:28.600 B*
Saron HRB-H
C**
Kills:58
V. Kills:49 116%
Deaths:21
KDR:2.762
Accuracy:68.197% A+
KPH:31.800 C
VKPH:26.800 C**
Kills:846 (0 + 846)
Deaths:151
KDR:5.603
VKDR:2.411
Vehicle Kills:364
Kill Difference:695
Playtime:14.656 hours
Usage:2%
Score:0.322m
Score/min:366
Driving Accuracy:N/A%
Gunner Accuracy:68.197%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

S12 Renegade
B+
Kills:159
V. Kills:8 N/A
Deaths:55
KDR:2.891
Accuracy:53.712% A+
KPH:49.400 C+
VKPH:2.500 B+
V30-F Starfall
B++
Kills:91
V. Kills:56 160%
Deaths:63
KDR:1.444
Accuracy:71.536% B**
KPH:34.200 B++
VKPH:21.100 B++
Kills:250 (250 + 0)
Deaths:118
KDR:2.119
VKDR:0.542
Vehicle Kills:64
Kill Difference:132
Playtime:5.878 hours
Usage:1%
Score:0.066m
Score/min:188
Driving Accuracy:71.536%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Ghost 7,0447,0002,1653.233C*1.2048.448%A+75.457%B++63.6B**N/A173110.1h1.8B*3.6B*
Betelgeuse 54-A 2,7482,7071,1762.302C+0.2732.908%A+28.26%C64.6C+1C*18341.9h10B+30.5B*
Saron Laser Cannon 2,2081,4272595.51B**3.4839.779%AN/A31.7A++17.4A26145h50.7B**127.4B**
Orion VS54 1,2041,1988191.463C++0.5726.641%B**21.953%C-54B**N/A16022.2h8.8A33.1B
NSX Daimyo 1,1971,1924292.779C+0.7543.762%B96.141%B+69.7B++N/A18417.1h1.8B**4.1B*
Flare VE6 1,2091,1816641.779B+0.2533.41%A++26.164%C*60.6B++1.4A*15619.5h8.7B*26.2B*
SVA-88 1,1871,1716181.895C++0.1433.432%A++29.804%B+68.9B*N/A16317h9.1B**27.3B*
Pulsar LSW 1,1831,1707271.609C++0.4231.058%A+27.35%B57.4B+N/A14220.4h9.7B**31.1B*
H-V45 1,1851,1707191.627C*0.4032.625%A++23.419%C*53.2B*N/A16922h10.6B**32.5B**
NS-15M1 1,1901,1688951.305C+0.7328.824%B**25.942%B+49.7B+N/A11423.5h9.6B**33.3B*
Deimos VA29 8208034171.926B++0.1079.41%A+14.197%C-84.5A+1.8B**2169.5h1.9B*2.4B++
Light PPA 770726789.308B**7.2849.159%B**1.102%C73.3B*4.4B+2879.9h9B+18.3B+
NS Decimator 9476254811.299B0.7363.636%B1.76%C43.1B+22.2B++28214.5h3.8B++6B++
Eridani SX5G 5745735451.051C0.9827.968%C+16.056%D37.9CN/A9615.1h10.3B+36.9B+
Serpent VE92 5665524201.314C*0.7231.602%A++23.188%B+32.9C++N/A11916.8h10.7B++33.9B*
Thanatos VE70 5415364781.121C**0.9143.592%B+12.687%D42.2B++N/A11612.7h3.5B**8B*
Dual Photon Pods 5655002817.857A++15.8358.6%B++N/A142.9A18.6C++8173.5h12.9B**22B**
Saron HRB 772491915.396C+3.3758.899%A++N/A24.4C+14C+15820.1h18.6B++31.6B**
VE-H Maw 4964782501.912B0.1231.334%B**29.498%B71.3B++2.7M*1736.7h9B++28.7B++
Phaseshift VX-S 4434372811.555D0.4835.868%C+82.838%B+23.6CN/A6318.5h2.3B+6.5B+
Plasma Grenade 4424321432N/A429.9745.917%C+N/A392.7C9.1C+10661.1h4.1C+8.9C++
VE-C Horizon 4354272171.968B0.0641.749%B**20.375%C-53.4C*1C+1518h11.5B*27.6B*
VE-S Canis 4304212201.914B++0.1233.26%B**15.439%D69B*1.5A++1936.1h9.7B++29.2B+
Pulsar VS1 4134093191.282B+0.7532.789%A++26.895%B*47.6AN/A1728.6h11.1B**34B**
NS-44 Commissioner 3553372701.248C**0.7848.167%A+23.145%C++51.8B++2.8S1666.5h3.6B+7.4B++
NS-11C 3163131861.683B*0.3529.966%B**21.086%C**48.2B**N/A1596.5h10.8B*36B*
Aphelion VEX-4H 563298873.425C+1.3973.602%M*3.02%C+36.8C32.7B+3728.1h54.5C**74.1B**
Phobos VX86 2952943280.896C1.1358.801%C+11.225%D-30.6C--N/A859.6h2.1B+3.6B+
Corvus VA55 2712692161.245C**0.7928.739%B*27.509%B+48B*N/A1345.6h8.7A30.2B**
C-4 345267753.56A+1.5338.05%A*N/A148.3A+43.3B**11021.8h1B**2.7B**
Force-Blade 2792607,3250.035B+2.0027.242%C8.462%C*1.2B+N/A3217.9h2.2B+8B
S1 4012455390.455C-1.5853.67%C4.082%B*18.8C-12C+18113h5.6B+10.5B
Pulsar C 2192152340.919C+1.1125.387%C*27.907%B*29.5C+N/A1127.3h9.2B*36.4B+
Lumine Edge 2092093,4960.06C+1.9717.491%D-23.923%A1.9CN/A5111.2h1.2B+6.7C++
NSX Tengu 211208982.122B**0.0949.454%A++18.75%C71.7A+1B*1732.9h9.8B*19.8B*
NS-45 Pilot 2102041341.522C*0.5133.486%B25%C+58.3C*1.7A++2143.5h6.8B20.3B+
Proton II PPA-H 202194238.435C6.4055.166%A*1.546%C+92.4C++3.8D2452.1h7.6B*13.8B**
Cosmos VM3 201194326.063M4.0332.38%M+12.371%D**58.8A++2.1M++1893.3h13.4B+41.3B+
C75 Viper 2701931810.722A++8.6950.827%B**N/A39.4B+15.7A+3594.9h9.7B*19.1B*
VE-LR Obelisk 192191852.247B0.2239.035%B**40.838%B**61.6AN/A1653.1h4.3A11B**
E540 Halberd 2721861611.625C*9.5955.608%B**1.075%D-32.1C++14.8C+2275.8h4.4B**8A
Cosmos VM3 193185365.139A++3.1130.644%M17.838%C52.9A+2.3M*1653.5h13.8C*45.1B**
Equinox VE2 1901841341.373C*0.6636.107%A++27.174%B*49.7B+1.6A+1193.7h11.8B32.6B++
C150 Dalton 291179218.524C*6.4931.189%DN/A44.8B+28C*9394h2.7B**8.6B++
Lasher X2 1681631431.14B0.8940.537%A*3.067%C--45.3B++1.4B+1443.6h17.4B+43B*
Terminus VX-9 1741611081.491C+0.5434.908%A++25.466%C+53.7B++4.3S1353h12C**34.3B*
S12 Renegade 167159552.891C+0.8653.712%A+9.434%A49.7C+2.5B+1633.2h3.7C6.9B+
Maelstrom Turbo Laser 268158752.107C*0.0834.65%B+N/A19C*13.3C**2108.3h48.3B*139.4B*
Spear Anti-Vehicle Phalanx Turret 2081511510.067B+8.0447.768%C**2.649%D53.9B**20.4C+3352.8h5.5B**11.4B*
Solstice VE3 1441431870.765C+1.2723.662%C++18.182%C13.5CN/A9210.6h11.7B*49.7B
VA39 Spectre 138136294.69A**2.6638.034%B**36.765%C+48.6A++N/A2612.8h4.3B**11.4B*
M12 Kobalt-H 134132622B19.9730.605%A++9.848%D**132C++2D--5131h8.9A29.1A
A30 Walker 202130304.333B*2.3033.185%A++N/A24.1B13.3C++2415.4h98.5B++296.9B*
NSX-P Naginata 127122572.14B+0.1130.898%A++36.885%B**71.8B*2.9A**2101.7h10B*32.4B*
NS-03 Thumper 121121981.235B++0.8040.037%B++N/A43.2B*N/A952.8h5.3B*13.4B*
Auraxium Force-Blade 1261193,8130.031C+2.0017.147%D--N/A0.7CN/A2160.4h1.8B++10.8C+
Supernova FPC 169118913.111B**11.0845.262%D--N/A38.1B**16.5C*18863.1h3.1A6.8B**
Artemis VX26 112111671.657C**0.3734.495%A+39.64%A**55.5B**N/A1832h9A26.1B**
NS-357 Underboss 1121101450.759C1.2740.238%B+20.909%C+36.7C+N/A1033h4.3C+10.7C**
Cerberus 103991800.55C-1.4828.677%C-28.283%B+17.1DN/A445.8h6.3C+21.8C+
L100 Python HEAT 15099253.96C+1.9354.52%C**4.04%B**26.1C13.4C**1753.8h5.8C**10.7B+
Lumine Edge AE 95951,3390.071C-1.9636.533%C*14.737%C-1.8DN/A453.1h1.2B3.4B
V30-F Starfall 14791631.444C+0.5971.536%B**1.099%C**33.7B+20.7B++2182.7h12.5B++17.5B**
M12 Kobalt 948999.889C-7.8618.391%B++12.36%C52.4C2.9C+1941.7h10.9A59.1B**
MANA Anti-Vehicle Turret 14388861.023D1.0139.332%D*3.409%B+880C++550C+2406500.1h7B+17.7C**
L100 Python HESH 10487712.429C++10.4054.422%B++N/A54.4C*10.6B+2321.6h2.8B++5.1B*
M40 Fury-H 9885136.538C-4.5154.878%A2.353%A121.4B*18.6C*4130.7h9C++16.4B+
Beamer VS3 8282950.863C*1.1728.525%C*23.171%C++30.4C*N/A1002.7h8.6B+30.2C++
G40-F Ranger 12481136.231C4.2045.391%A*N/A15D*8D*1505.4h47.8B**105.3A
Hunter QCX 88791960.403C-1.6322.939%D*13.924%D10.5C1.2C367.5h6.2C++26.9C+
E540 Halberd-H 10679179S76.9769.97%A+1.266%C87.8A*30B**5000.9h2.9A+4.2A++
Phantom VA23 7878155.2A*3.1740.032%B*42.308%A+45.9C*N/A1091.7h3.2A8B*
Coyote Missiles 12373322.281C+0.2558.344%B++N/A24.3D16.7C2023h32.5B++55.7B++
NS-357 IA 6767441.523B0.5151.765%B+14.925%F95.7A++N/A4220.7h2.6B**5.1B*
Ursa 6665401.625B+0.4132.807%A++35.385%A+36.1C+N/A1161.8h9.3B++28.3B*
MKV Suppressed 62591240.476D1.5522.017%D18.644%C+16.4DN/A613.6h15.8C+71.6C+
Saron HRB-H 10758212.762C-0.7368.197%A+N/A32.2C27.2B3061.8h25.4C++37.2B+
Rocklet Rifle 9256511.098B++0.9353.478%C++N/A22.4C-14.4D-2642.5h39.1C+73.2C++
NS-11A 5555281.964B++0.0733.466%A++29.091%B*42.3B+N/A2201.3h10.7B**32.1B**
Tank Mine 8053124.417B**2.39129.885%SN/A132.5B+67.5C*14620.4h4.3T*3.3A++
Hornet Missiles 8252317.333A**15.3070.667%B**1.923%B+74.3C++42.9C++4840.7h9.2C**13B+
Comet VM2 7152441.182B+0.8541.773%C+7.692%A++14.4B+5.3B+1123.6h22C*52.7C*
Quasar VM1 5050252B0.0321.939%A20%C*27.8BN/A1291.8h12.9B++58.8B+

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon44710.3h
Anti-Vehicle MANA Turret114181h
Nano-Armor Kit367199,01823.3h
Nanite Revive Grenade01630h
Motion Spotter184,7723.2h
Shield Recharging Field84130.2h
Recon Detection Device169031.4h
Ammunition Package82980.2h
Medical Kit566961.3h
Anti-Infantry MANA Turret8780.2h
Medical Applicator23773,5405.3h
Nano-Repair Grenade01750h

Check the help document for the dictionary if you want to learn more about words used here.


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