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Praetor Dreadnaught Wandeth[HARM] Wandeth
VS BR 85

KDR: 1.9

Score: 47.4m

Last Seen: Sep 28th, 2019 3:55 PM
- OFFLINE - 408.3 hour(s)

Prestige 1, Battle Rank 85 - Vanu Sovereignty on Cobalt - Outfit Member of HARVESTER[HARM] HARVESTER
VS outfit on Cobalt

Members: 61
Level Progress (to 86): 68%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS Pulsar C Solstice SF NS-11C NS-44 Commissioner Orion VS54 C-4 Eclipse VE3A Serpent VE92
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $631,755 MLG Score: 505
Fun Score: N/A
Cheeseburgers Flipped: 643TIME WITH MEDKIT: 0.6%MEDKIT per DEATH: 0.3

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
25.332%20.996%53247116938,8881.847230.054

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.503%0.797B++-0.023C+-1.194D*HEAD ++ (~8.33)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
46.80.366C**11.90.165C++34.9

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
31.756%2.151%10112159310051080.092537385%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.589D0.54B+-1.977

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
1305.7-7.175T*414.6-6.907T*891

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
35.419%2.424%223612102,516139812821.79971196%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.923%-0.547D-0.046C+0.169

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
39.4-0.059C+14-0.154C25.4

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
33.715%4.101%2171212042,341127010341.84186226%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.649%-0.229C-0.085C+0.329

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
104.60.124C+35.30.116C+69.4

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
35.662%76.336%217712093,7992153221.7637

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.57%0.083C+0.458B+0.522

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.30.25C*2.60.172C++4.7

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
32.513%20.663%21721214513156080.328846

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.395%-0.749D-1.189B**0.136

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
12.40.056C+40.167C++8.4


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
HARVESTER[HARM] HARVESTER
VS outfit on Cobalt

Members: 61
47.4m417.4%280 (16.8k)245 (14.7k)1.9010570,52737,0992.2064585 (85)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-VS1216438118.148%18.499%33605:1329

8% Combat Medic46% Engineer13% Heavy Assault14% Infiltrator15% Light Assault2% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Oct 20th, 2014 2:27 PMSep 14th, 2017 7:44 PMOct 13th, 2019 9:31 AM (2d) (PST)Sep 28th, 2019 12:59 PM (17d) (PST)Sep 28th, 2019 11:55 AM (17d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
4391363030.3640.1920.0671.6940.042505

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
26,3478,18218,16522114102214,680

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
3227.7h/134.5d 11,330 13,047 32,236 328k 3,787 9,238 8,048 85m

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
C+
Kills:1,636
Deaths:1,119
KDR:1.462
Accuracy:20.048% C+
HSR:22.494% C
VE-H Maw
C+
Kills:1,170
Deaths:338
KDR:3.462
Accuracy:24.583% C+
HSR:24.103% C
NS-15M2
C+
Kills:1,170
Deaths:345
KDR:3.391
Accuracy:24.045% C+
HSR:24.701% C+
VX29 Polaris
C++
Kills:1,166
Deaths:462
KDR:2.524
Accuracy:23.815% C++
HSR:18.439% D
Pulsar LSW
C++
Kills:1,165
Deaths:529
KDR:2.202
Accuracy:23.589% C++
HSR:20.515% C--
NS-15M AE
D-
Kills:1,150
Deaths:598
KDR:1.923
Accuracy:21.482% D-
HSR:18.522% D--
NSX Naginata
B+
Kills:313
Deaths:143
KDR:2.189
Accuracy:17.966% D-
HSR:31.310% B+
Betelgeuse 54-A
D
Kills:254
Deaths:103
KDR:2.466
Accuracy:23.165% D
HSR:23.622% D-
Ursa
B++
Kills:199
Deaths:82
KDR:2.427
Accuracy:21.500% C+
HSR:29.146% B++
Kills:8,223
Deaths (as Heavy Assault):3,719
Deaths (to Heavy Assaults):9,941
KDR:2.21108
Kill Difference:4,504
Playtime:433.682 hours
Usage:13%
Score:6.388m
Score/min:245
Accuracy (listed only):22.244%
HSR (listed only):23.650%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Pulsar C
C++
Kills:2,422
Deaths:1,818
KDR:1.332
Accuracy:21.997% C-
HSR:23.988% C++
Solstice SF
C++
Kills:2,042
Deaths:2,013
KDR:1.014
Accuracy:22.635% C
HSR:17.385% C++
NS-11C
D
Kills:1,930
Deaths:1,776
KDR:1.087
Accuracy:21.264% D
HSR:15.648% D
Eclipse VE3A
C
Kills:1,463
Deaths:704
KDR:2.078
Accuracy:25.081% C
HSR:15.243% D-
Serpent VE92
C+
Kills:1,332
Deaths:922
KDR:1.445
Accuracy:23.591% C+
HSR:18.694% C
VX6-7
B**
Kills:1,276
Deaths:515
KDR:2.478
Accuracy:29.919% B**
HSR:18.887% C
NSX Tanto
C**
Kills:1,272
Deaths:653
KDR:1.948
Accuracy:27.763% C**
HSR:22.799% C
Zenith VX-5
C-
Kills:1,233
Deaths:848
KDR:1.454
Accuracy:23.284% C-
HSR:16.869% D-
VE-S Canis
C++
Kills:1,215
Deaths:613
KDR:1.982
Accuracy:27.671% C++
HSR:19.918% C+
VE-C Horizon
C*
Kills:1,197
Deaths:431
KDR:2.777
Accuracy:35.977% C*
HSR:24.311% C++
Solstice VE3
C**
Kills:1,174
Deaths:595
KDR:1.973
Accuracy:24.416% C**
HSR:21.550% C**
NS Baron G5AE
C++
Kills:1,167
Deaths:634
KDR:1.841
Accuracy:47.575% C++
HSR:10.026% D--
Eridani SX5
B*
Kills:1,164
Deaths:451
KDR:2.581
Accuracy:30.608% B*
HSR:18.385% C
Eridani SX5-AE
B*
Kills:1,160
Deaths:610
KDR:1.902
Accuracy:33.315% B*
HSR:20% D
NS-7 PDW
C**
Kills:1,158
Deaths:662
KDR:1.749
Accuracy:26.242% C**
HSR:13.644% D
Sirius SX12
B+
Kills:1,156
Deaths:764
KDR:1.513
Accuracy:27.625% B+
HSR:14.879% D
NSX Tengu
C**
Kills:747
Deaths:395
KDR:1.891
Accuracy:38.201% C**
HSR:20.616% C+
Phobos VX86
B*
Kills:313
Deaths:211
KDR:1.483
Accuracy:42.125% D**
HSR:21.725% B*
MKV Suppressed
B++
Kills:305
Deaths:137
KDR:2.226
Accuracy:29.351% B++
HSR:16.066% D
NSX-P Tanto
B**
Kills:213
Deaths:106
KDR:2.009
Accuracy:30.638% B**
HSR:27.230% C**
Thanatos VE70
B+
Kills:200
Deaths:186
KDR:1.075
Accuracy:26.866% D*
HSR:19% B+
Solstice Burst
B++
Kills:69
Deaths:16
KDR:4.313
Accuracy:30.093% B++
HSR:18.841% D
Kills:24,208
Deaths (as Light Assault):15,060
Deaths (to Light Assaults):7,740
KDR:1.60744
Kill Difference:9,148
Playtime:488.034 hours
Usage:15%
Score:7.112m
Score/min:243
Accuracy (listed only):29.374%
HSR (listed only):18.896%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Pulsar C
C++
Kills:2,422
Deaths:1,818
KDR:1.332
Accuracy:21.997% C-
HSR:23.988% C++
Solstice SF
C++
Kills:2,042
Deaths:2,013
KDR:1.014
Accuracy:22.635% C
HSR:17.385% C++
NS-11C
D
Kills:1,930
Deaths:1,776
KDR:1.087
Accuracy:21.264% D
HSR:15.648% D
Eclipse VE3A
C
Kills:1,463
Deaths:704
KDR:2.078
Accuracy:25.081% C
HSR:15.243% D-
Serpent VE92
C+
Kills:1,332
Deaths:922
KDR:1.445
Accuracy:23.591% C+
HSR:18.694% C
Eidolon VE33
C++
Kills:1,290
Deaths:1,050
KDR:1.229
Accuracy:27.885% C+
HSR:26.047% C++
VX6-7
B**
Kills:1,276
Deaths:515
KDR:2.478
Accuracy:29.919% B**
HSR:18.887% C
NSX Tanto
C**
Kills:1,272
Deaths:653
KDR:1.948
Accuracy:27.763% C**
HSR:22.799% C
Zenith VX-5
C-
Kills:1,233
Deaths:848
KDR:1.454
Accuracy:23.284% C-
HSR:16.869% D-
VE-C Horizon
C*
Kills:1,197
Deaths:431
KDR:2.777
Accuracy:35.977% C*
HSR:24.311% C++
Solstice VE3
C**
Kills:1,174
Deaths:595
KDR:1.973
Accuracy:24.416% C**
HSR:21.550% C**
NS Baron G5AE
C++
Kills:1,167
Deaths:634
KDR:1.841
Accuracy:47.575% C++
HSR:10.026% D--
Phobos VX86
B*
Kills:313
Deaths:211
KDR:1.483
Accuracy:42.125% D**
HSR:21.725% B*
NSX-P Tanto
B**
Kills:213
Deaths:106
KDR:2.009
Accuracy:30.638% B**
HSR:27.230% C**
Thanatos VE70
B+
Kills:200
Deaths:186
KDR:1.075
Accuracy:26.866% D*
HSR:19% B+
VE-LR Obelisk
B*
Kills:147
Deaths:49
KDR:3
Accuracy:30.784% C+
HSR:39.456% B*
Solstice Burst
B++
Kills:69
Deaths:16
KDR:4.313
Accuracy:30.093% B++
HSR:18.841% D
Kills:18,740
Deaths (as Engineer):12,527
Deaths (to Engineers):6,209
KDR:1.49597
Kill Difference:6,213
Playtime:1,495.906 hours
Usage:46%
Score:21.971m
Score/min:245
Accuracy (listed only):28.935%
HSR (listed only):21.041%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-44 Commissioner
B++
Kills:1,904
Deaths:1,568
KDR:1.214
Accuracy:42.015% B++
HSR:23.477% C++
VE-S Canis
C++
Kills:1,215
Deaths:613
KDR:1.982
Accuracy:27.671% C++
HSR:19.918% C+
Phaseshift VX-S
C++
Kills:1,168
Deaths:139
KDR:8.403
Accuracy:36.427% C+
HSR:75.428% C++
Eridani SX5
B*
Kills:1,164
Deaths:451
KDR:2.581
Accuracy:30.608% B*
HSR:18.385% C
Eridani SX5-AE
B*
Kills:1,160
Deaths:610
KDR:1.902
Accuracy:33.315% B*
HSR:20% D
NS-7 PDW
C**
Kills:1,158
Deaths:662
KDR:1.749
Accuracy:26.242% C**
HSR:13.644% D
Sirius SX12
B+
Kills:1,156
Deaths:764
KDR:1.513
Accuracy:27.625% B+
HSR:14.879% D
NS-44 Commissioner AE
C
Kills:1,154
Deaths:895
KDR:1.289
Accuracy:39.387% C
HSR:20.364% D
Parallax VX3
C+
Kills:1,153
Deaths:152
KDR:7.586
Accuracy:38.644% C+
HSR:74.675% C
NSX Tengu
C**
Kills:747
Deaths:395
KDR:1.891
Accuracy:38.201% C**
HSR:20.616% C+
NSX Daimyo
C**
Kills:608
Deaths:75
KDR:8.107
Accuracy:36.541% D
HSR:95.066% C**
Ghost
C+
Kills:471
Deaths:91
KDR:5.176
Accuracy:38.139% C+
HSR:68.578% C+
NS-45 Pilot
C+
Kills:466
Deaths:389
KDR:1.198
Accuracy:29.811% C
HSR:25.107% C+
NS-357 Underboss
C*
Kills:461
Deaths:392
KDR:1.176
Accuracy:38.668% C*
HSR:23.210% C++
NSX Tomoe
B
Kills:454
Deaths:141
KDR:3.220
Accuracy:30.675% B
HSR:38.326% C++
Nyx VX31
C
Kills:417
Deaths:153
KDR:2.725
Accuracy:31.614% C
HSR:26.379% C
Artemis VX26
B*
Kills:411
Deaths:169
KDR:2.432
Accuracy:31.223% B*
HSR:27.737% B++
NS-30 Vandal
C++
Kills:318
Deaths:83
KDR:3.831
Accuracy:33.626% C++
HSR:22.642% C--
MKV Suppressed
B++
Kills:305
Deaths:137
KDR:2.226
Accuracy:29.351% B++
HSR:16.066% D
Spiker
B
Kills:291
Deaths:252
KDR:1.155
Accuracy:29.507% C+
HSR:23.711% B
NS-AM7 Archer
C**
Kills:275
Deaths:328
KDR:0.838
Accuracy:60.988% C**
HSR:14.182% C
NS-61 Emissary
B+
Kills:249
Deaths:176
KDR:1.415
Accuracy:27.316% C+
HSR:18.876% B+
NS-44L Blackhand
B+
Kills:168
Deaths:72
KDR:2.333
Accuracy:33.436% D-
HSR:50% B+
XM98
D*
Kills:163
Deaths:60
KDR:2.717
Accuracy:29.123% D*
HSR:64.417% D*
V10
B**
Kills:131
Deaths:25
KDR:5.240
Accuracy:36.404% D
HSR:87.023% B**
VA39 Spectre
C+
Kills:105
Deaths:130
KDR:0.808
Accuracy:25.129% D*
HSR:36.191% C+
Soldier Soaker
C*
Kills:65
Deaths:42
KDR:1.548
Accuracy:22.827% D*
HSR:15.385% C*
NS CandyCannon 3000
D--
Kills:58
Deaths:195
KDR:0.297
Accuracy:12.023% F-
HSR:18.966% D--
Kills:17,395
Deaths (as Infiltrator):9,159
Deaths (to Infiltrators):6,101
KDR:1.89922
Kill Difference:8,236
Playtime:441.370 hours
Usage:14%
Score:5.670m
Score/min:214
Accuracy (listed only):32.733%
HSR (listed only):34.759%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
VE-S Canis
C++
Kills:1,215
Deaths:613
KDR:1.982
Accuracy:27.671% C++
HSR:19.918% C+
NS Baron G5AE
C++
Kills:1,167
Deaths:634
KDR:1.841
Accuracy:47.575% C++
HSR:10.026% D--
Eridani SX5
B*
Kills:1,164
Deaths:451
KDR:2.581
Accuracy:30.608% B*
HSR:18.385% C
Eridani SX5-AE
B*
Kills:1,160
Deaths:610
KDR:1.902
Accuracy:33.315% B*
HSR:20% D
NS-7 PDW
C**
Kills:1,158
Deaths:662
KDR:1.749
Accuracy:26.242% C**
HSR:13.644% D
Sirius SX12
B+
Kills:1,156
Deaths:764
KDR:1.513
Accuracy:27.625% B+
HSR:14.879% D
NS-11A
B++
Kills:1,155
Deaths:656
KDR:1.761
Accuracy:27.624% B++
HSR:20.520% C
Terminus VX-9
B
Kills:1,016
Deaths:597
KDR:1.702
Accuracy:27.306% B
HSR:24.016% C
NSX Tengu
C**
Kills:747
Deaths:395
KDR:1.891
Accuracy:38.201% C**
HSR:20.616% C+
Pulsar VS1
C
Kills:611
Deaths:557
KDR:1.097
Accuracy:21.555% C
HSR:17.840% C-
Corvus VA55
B+
Kills:450
Deaths:269
KDR:1.673
Accuracy:26.544% B+
HSR:18.667% D
H-V45
C+
Kills:433
Deaths:292
KDR:1.483
Accuracy:23.392% C+
HSR:18.476% C-
Phobos VX86
B*
Kills:313
Deaths:211
KDR:1.483
Accuracy:42.125% D**
HSR:21.725% B*
MKV Suppressed
B++
Kills:305
Deaths:137
KDR:2.226
Accuracy:29.351% B++
HSR:16.066% D
Equinox VE2 Burst
C+
Kills:235
Deaths:97
KDR:2.423
Accuracy:26.515% C+
HSR:23.830% C-
Thanatos VE70
B+
Kills:200
Deaths:186
KDR:1.075
Accuracy:26.866% D*
HSR:19% B+
NSX Yumi
C
Kills:167
Deaths:119
KDR:1.403
Accuracy:25.015% C
HSR:17.365% D-
H-V45 AE
D-
Kills:51
Deaths:30
KDR:1.700
Accuracy:24.447% D-
HSR:19.608% D--
Kills:12,703
Deaths (as Combat Medic):7,280
Deaths (to Combat Medics):4,039
KDR:1.74492
Kill Difference:5,423
Playtime:272.290 hours
Usage:8%
Score:4.810m
Score/min:294
Accuracy (listed only):29.554%
HSR (listed only):18.588%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
D
Kills:555
Deaths:249
KDR:2.229
Accuracy:15.906% D
HSR:15.856% D--
Blueshift VM5
C-
Kills:476
Deaths:208
KDR:2.288
Accuracy:17.029% D
HSR:18.908% C-
Comet VM2
C*
Kills:449
Deaths:291
KDR:1.543
Accuracy:37.436% D
HSR:4.677% C*
Comet VM2
B+
Kills:415
Deaths:228
KDR:1.820
Accuracy:38.356% D
HSR:5.301% B+
Quasar VM1
D--
Kills:226
Deaths:144
KDR:1.569
Accuracy:11.245% D--
HSR:13.717% D--
NS-10 Burster
B*
Kills:69
Deaths:82
KDR:0.841
Accuracy:34.590% B*
HSR:2.899% D--
NS-10 Burster
B++
Kills:57
Deaths:52
KDR:1.096
Accuracy:34.923% B++
HSR:5.263% C+
Quasar VM1
N/A
Kills:50
Deaths:10
KDR:5
Accuracy:18.066% N/A
HSR:16% N/A
Kills:2,297
Deaths (as MAX Suit):632
Deaths (to MAX Suits):1,370
KDR:3.63449
Kill Difference:1,665
Playtime:80.538 hours
Usage:2%
Score:1.433m
Score/min:296
Accuracy (listed only):25.944%
HSR (listed only):10.328%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Hornet Missiles
C+
Kills:104
V. Kills:75 137%
Deaths:46
KDR:2.261
Accuracy:61.187% C+
KPH:22.600 D
VKPH:16.300 D-
Saron Laser Cannon
C+
Kills:93
V. Kills:93 99%
Deaths:406
KDR:0.229
Accuracy:31.756% C+
KPH:1.200 D*
VKPH:1.200 D*
Kills:197 (93 + 0)
Deaths:452
KDR:0.436
VKDR:0.372
Vehicle Kills:168
Kill Difference:255
Playtime:82.439 hours
Usage:3%
Score:1.203m
Score/min:243
Piloting Accuracy:31.756%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
C+
Kills:337
V. Kills:183 183%
Deaths:31
KDR:10.871
Accuracy:50.896% D
KPH:29.400 C+
VKPH:16 C
L100 Python HEAT
C
Kills:318
V. Kills:145 218%
Deaths:63
KDR:5.048
Accuracy:44.823% D
KPH:23.100 C--
VKPH:10.500 C
C75 Viper
C-
Kills:166
V. Kills:55 296%
Deaths:59
KDR:2.814
Accuracy:34.694% C--
KPH:18.800 D
VKPH:6.200 C-
Skyguard
C+
Kills:153
V. Kills:120 126%
Deaths:46
KDR:3.326
Accuracy:30.999% C*
KPH:11.800 C-
VKPH:9.300 C+
Kills:974 (974 + 0)
Deaths:199
KDR:4.894
VKDR:2.528
Vehicle Kills:503
Kill Difference:775
Playtime:46.986 hours
Usage:1%
Score:0.525m
Score/min:186
Driving Accuracy:30.999%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
C++
Kills:981
V. Kills:544 180%
Deaths:122
KDR:8.041
Accuracy:48.773% D
KPH:27.400 C++
VKPH:15.200 C+
Saron HRB
B**
Kills:648
V. Kills:318 203%
Deaths:36
KDR:18
Accuracy:50.115% B++
KPH:36 B**
VKPH:17.700 C**
Supernova PC
C**
Kills:561
V. Kills:225 248%
Deaths:86
KDR:6.523
Accuracy:41.376% D-
KPH:23.900 C++
VKPH:9.600 C**
E540 Halberd
B+
Kills:275
V. Kills:115 237%
Deaths:19
KDR:14.474
Accuracy:45.177% C
KPH:36 B+
VKPH:15 C+
Kills:2,465 (1,542 + 923)
Deaths:263
KDR:9.373
VKDR:4.570
Vehicle Kills:1,202
Kill Difference:2,202
Playtime:84.895 hours
Usage:3%
Score:1.335m
Score/min:262
Driving Accuracy:41.376%
Gunner Accuracy:45.177%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Aphelion VEX-4H
C++
Kills:205
V. Kills:99 205%
Deaths:37
KDR:5.541
Accuracy:37.733% D--
KPH:43.900 C++
VKPH:21.200 C--
Proton II PPA-H
D
Kills:112
V. Kills:8 N/A
Deaths:10
KDR:11.200
Accuracy:32.505% D
KPH:59.700 D
VKPH:4.300 D
E540 Halberd-H
B+
Kills:97
V. Kills:25 373%
Deaths:10
KDR:9.700
Accuracy:55.071% C
KPH:55 B+
VKPH:14.200 D-
Saron HRB-H
C*
Kills:91
V. Kills:58 154%
Deaths:14
KDR:6.500
Accuracy:57.732% C*
KPH:37.500 C+
VKPH:23.900 C+
G40-F Ranger
B*
Kills:82
V. Kills:47 171%
Deaths:1
KDR:82
Accuracy:31.446% C
KPH:47.600 B*
VKPH:27.300 B*
M12 Kobalt-H
D
Kills:78
V. Kills:1 N/A
Deaths:4
KDR:19.500
Accuracy:18.294% D-
KPH:73.900 D
VKPH:0.900 D*
Kills:665 (0 + 665)
Deaths:76
KDR:8.750
VKDR:3.132
Vehicle Kills:238
Kill Difference:589
Playtime:13.508 hours
Usage:0%
Score:0.305m
Score/min:377
Driving Accuracy:N/A%
Gunner Accuracy:18.294%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
B**
Kills:443
V. Kills:116 379%
Deaths:19
KDR:23.316
Accuracy:41.811% B++
KPH:53.400 B+
VKPH:14 B**
G30 Walker
B++
Kills:189
V. Kills:125 150%
Deaths:24
KDR:7.875
Accuracy:30.586% C++
KPH:17.900 B
VKPH:11.800 B++
M12 Kobalt
B+
Kills:153
V. Kills:4 N/A
Deaths:6
KDR:25.500
Accuracy:20.418% B+
KPH:68.200 C++
VKPH:1.800 D
M20 Basilisk
B
Kills:117
V. Kills:26 433%
Deaths:6
KDR:19.500
Accuracy:38.388% C+
KPH:24.600 B
VKPH:5.500 D
M60-G Bulldog
A+
Kills:110
V. Kills:34 314%
Deaths:19
KDR:5.789
Accuracy:40.928% B++
KPH:38.500 B+
VKPH:11.900 A+
M20 Basilisk
B+
Kills:84
V. Kills:29 280%
Deaths:6
KDR:14
Accuracy:37.146% C
KPH:28.700 B+
VKPH:9.900 C++
M12 Kobalt
C+
Kills:66
V. Kills:1 N/A
Deaths:1
KDR:66
Accuracy:15.449% C-
KPH:68.100 C+
VKPH:1 D--
M40 Fury
C-
Kills:66
V. Kills:17 367%
Deaths:9
KDR:7.333
Accuracy:43.790% B++
KPH:33.300 D
VKPH:8.600 C-
Kills:1,228 (0 + 1,228)
Deaths:90
KDR:13.644
VKDR:3.911
Vehicle Kills:352
Kill Difference:1,138
Playtime:34.587 hours
Usage:1%
Score:0.465m
Score/min:224
Driving Accuracy:N/A%
Gunner Accuracy:43.790%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
B+
Kills:58
V. Kills:5 N/A
Deaths:1
KDR:58
Accuracy:36.425% B+
KPH:43.900 D
VKPH:3.800 D
Kills:58 (0 + 58)
Deaths:1
KDR:58
VKDR:5
Vehicle Kills:5
Kill Difference:57
Playtime:1.321 hours
Usage:0%
Score:0.014m
Score/min:170
Piloting Accuracy:N/A%
Gunner Accuracy:36.425%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Pulsar C 2,4622,4221,8181.332C++0.5721.997%C-23.988%C++17.2C-N/A51140.5h12.8C+58C+
Solstice SF 2,0772,0422,0131.014C++0.8922.635%C17.385%C++20.4C+N/A65100.2h13.1C+57.7C+
NS-11C 1,9651,9301,7761.087C++0.8121.264%D15.648%D15.1DN/A44127.4h15.9C+74.9C+
NS-44 Commissioner 1,9181,9041,5681.214C**0.6942.015%B++23.477%C++31.4C+N/A9260.6h3.9C++9.3B+
Orion VS54 1,6641,6361,1191.462C++0.4420.048%C+22.494%C31.4C+N/A11652.1h12.8C*63.7C++
C-4 2,3251,5197022.164B+0.2627.197%C*N/A80.4C+42.6B**67718.9h1.5C++5.5C*
Eclipse VE3A 1,4821,4637042.078B*0.1825.081%C15.243%D-27C-N/A8454.1h13.7C54.8C
Serpent VE92 1,3531,3329221.445B0.4623.591%C+18.694%C27.8C+N/A7748h13.1C++55.7C*
Eidolon VE33 1,3341,2901,0501.229C++0.6727.885%C+26.047%C++17.6CN/A5373.4h10.4C37.4C+
VX6-7 1,2971,2765152.478B**0.5829.919%B**18.887%C39C*N/A11132.7h11.4B+38B++
NSX Tanto 1,2931,2726531.948B*0.0527.763%C**22.799%C20.4C-N/A5262.3h14.5C+52.3C++
Zenith VX-5 1,2471,2338481.454B0.4523.284%C-16.869%D-23.8CN/A5651.7h13.7C+58.9C+
VE-S Canis 1,2351,2156131.982B*0.0827.671%C++19.918%C+30.4CN/A8640h11.7C*42.2C**
VE-C Horizon 1,2161,1974312.777B*0.8835.977%C*24.311%C++53.2C*N/A11822.5h12.4B++34.4B+
Solstice VE3 1,1891,1745951.973A*0.0724.416%C**21.55%C**20.7C++N/A10056.6h12.6B++51.6B
VE-H Maw 1,1811,1703383.462A++1.5624.583%C+24.103%C38CN/A11730.8h9.9B+40.3C**
NS-15M2 1,1871,1703453.391B**1.4924.045%C+24.701%C+41.9C+N/A13327.9h11.8B49B
Phaseshift VX-S 1,1801,1681398.403A*6.5036.427%C+75.428%C++26.7C+N/A6243.7h2.7C**7.5B
NS Baron G5AE 1,1811,1676341.841B+0.0647.575%C++10.026%D--31.6CN/A9836.9h4.4C+9.3C+
VX29 Polaris 1,1791,1664622.524B**0.6223.815%C++18.439%D40.8C+N/A11128.6h11.6B48.7C**
Pulsar LSW 1,1761,1655292.202B++0.3023.589%C++20.515%C--34.6CN/A12733.7h13.2C+55.9C++
Eridani SX5 1,1701,1644512.581A0.6830.608%B*18.385%C36.7C++N/A13231.7h10.6B+34.5B+
Eridani SX5-AE 1,1691,1606101.902C**0.0033.315%B*20%D36.4C-N/A8631.9h10.2C**30.6B+
Lasher X2 AE 1,1771,1587691.506C++0.4021.539%D--3.713%C+28DN/A6441.4h16.7B+77.6C+
NS-7 PDW 1,1821,1586621.749B**0.1526.242%C**13.644%D23.2C+N/A6550h15.9C+60.8C*
Sirius SX12 1,1691,1567641.513B+0.3927.625%B+14.879%D24.4CN/A7847.4h13.1B+47.3B+
NS-11A 1,1791,1556561.761B+0.1427.624%B++20.52%C30.6C+N/A7837.8h15.1C54.6C**
NS-44 Commissioner AE 1,1641,1548951.289C++0.6139.387%C20.364%D30.8DN/A8637.5h4.1D10.5C-
Parallax VX3 1,1601,1531527.586A5.6838.644%C+74.675%C32.2C*N/A8135.8h2.3C+6C++
NS-15M AE 1,1681,1505981.923C+0.0221.482%D-18.522%D--30.7DN/A7837.4h13.4C--62.6C-
Terminus VX-9 1,0331,0165971.702C++0.2027.306%B24.016%C21.6DN/A6147h13.8C50.5C++
Supernova FPC 1,5259811228.041C**6.1448.773%D2.039%C+27.4C++15.2C+32135.8h5.1C*10.5C+
Tank Mine 1,6459532084.582B**2.6828.579%CN/A87.4C63.5C++83010.9h2.2C-7.7D
NS Decimator 1,3719306631.403B+0.5057.91%C1.828%C28.2C-13.4C21833h5.8D10D
NSX Tengu 7557473951.891B++0.0138.201%C**20.616%C+29.8CN/A9825.1h11.3B+29.6B+
Saron HRB 9666483618A**16.1050.115%B++N/A36B**17.7C**28718h19.2B+38.4B*
Sticky Grenade 6376291629N/A627.1041.351%D*N/A571.8D-7.3D14321.1h2.8C-6.9D
Pulsar VS1 6176115571.097C*0.8021.555%C17.84%C-20CN/A7930.5h15C++69.6C+
NSX Daimyo 608608758.107A+6.2136.541%D95.066%C**40.3CN/A11115.1h2.5C++6.7C+
Auraxium Slasher 59657211,4390.05C+1.8536.366%B+4.371%D0.7CN/A2810.7h2.4C+6.6B
Supernova PC 786561866.523C*4.6241.376%D-2.674%B23.9C++9.6C**13123.5h5.4C++13C
Frag Grenade 5655551555N/A553.1044.989%C+N/A504.5C++9.1C+19061.1h3.6C**8C**
Blueshift VM5 5665552492.229C+0.3315.906%D15.856%D--24.8C--N/A6622.4h18.5D116.2C--
Auraxium Force-Blade 4834816,3600.076B*1.8330.765%C+6.861%C+1.2C+N/A3416.2h2.1C++6.9C**
Blueshift VM5 4864762082.288C+0.3917.029%D18.908%C-24.9C--N/A7019.1h19.6D-115.1C--
Ghost 472471915.176B*3.2738.139%C+68.578%C+26.6C--N/A10317.7h2.3C++6C++
NS-45 Pilot 4694663891.198C+0.7029.811%C25.107%C+38.5CN/A9612.1h7.9C+26.5C+
NS-357 Underboss 4664613921.176C*0.7338.668%C*23.21%C++37.2C+N/A10512.4h4.4C+11.4C*
NSX Tomoe 4554541413.22B**1.3230.675%B38.326%C++32.4CN/A8914h13.9C*45.4B
Corvus VA55 4564502691.673B*0.2326.544%B+18.667%D25.4C+N/A7617.7h12.5C+47.1B
Comet VM2 6664492911.543B*0.3637.436%D4.677%C*12C++5.8B*8537.4h24.3C+64.9C+
M40 Fury 5594431923.316M**21.4141.811%B++1.58%C+53.4B+14B**2758.3h14.5C++34.7B+
H-V45 4384332921.483C++0.4223.392%C+18.476%C-26.2CN/A9716.5h12.9C**55C*
MANA Anti-Personnel Turret 428421735.767N/A3.8718.596%UN/A4210U70U7594500.1h18T*97.1T*
Nyx VX31 4244171532.725B+0.8231.614%C26.379%C30CN/A7313.9h5.5C*17.4C++
Comet VM2 5804152281.82B**0.0838.356%D5.301%B+12.7C*5C++7632.8h24.2B+63.2C*
Artemis VX26 4144111692.432B*0.5331.223%B*27.737%B++47.8B++N/A1408.6h11.3B+36.1B+
MANA Anti-Vehicle Turret 6643712211.679C--0.2250.589%D2.426%C3710A++2930A*12563800.1h10.2C+20.1C+
M20 Basilisk 536356939.556S37.6552.553%C+3.652%C-61.4B*31A4305.8h91.9B+174.9B+
Proximity Mine 355355705.071B+3.1738.814%CN/A88.8DN/A3154h2.1C--5.4C
L100 Python AP 5203373110.871A8.9750.896%D1.187%D29.3C+15.9C25511.5h6.3C++12.4C+
NS-30 Vandal 325318833.831A1.9333.626%C++22.642%C--40.8C++N/A1227.8h6C+17.9C++
L100 Python HEAT 463318635.048C++3.1544.823%D4.403%A23C--10.5C14813.8h6.5C+14.4C
NSX Naginata 3153131432.189B*0.2917.966%D-31.31%B+32.3CN/A1079.7h11.5C**63.8C+
Phobos VX86 3163132111.483C++0.4242.125%D**21.725%B*23.9DN/A6913.1h3.2D--7.5D--
MKV Suppressed 3073051372.226A+0.3229.351%B++16.066%D29.6C+N/A9610.3h13.2B44.9B+
Hunter QCX 3573013440.875C**1.0347.971%C**21.595%C8.6C--1.6C3434.9h7.4C+15.5C++
Spiker 3012912521.155C++0.7529.507%C+23.711%B26.9CN/A7310.8h10.4C+35.4C+
E540 Halberd 3902751914.474B+12.5745.177%CN/A36.2B+15.1C+3297.6h4.9B++10.8B+
NS-AM7 Archer 3542753280.838B*1.0660.988%C**14.182%C5.5C1.6D4650h16.6B+27.2B+
Betelgeuse 54-A 2572541032.466C+0.5623.165%D23.622%D-41DN/A3266.2h10.6C++46C+
NS-61 Emissary 2502491761.415B*0.4927.316%C+18.876%B+32.3C**N/A1157.7h12.8C**46.9B
NS-TMC-01 "His Regards" 2412381,4050.169S1.7336.746%B*7.143%C+2.6B*N/A990.4h2.2C*6B+
Equinox VE2 Burst 239235972.423B+0.5226.515%C+23.83%C-30.9C-N/A757.6h14.9D56.2C+
Damascus Edge 2472277,8560.029C+1.8729.682%C++11.013%B+0.4CN/A1513.3h2.9D-9.7C++
Quasar VM1 2292261441.569C++0.3311.245%D--13.717%D--19.5CN/A7811.6h15.3C++135.9C
NSX Masamune 3142171701.276B+0.6360.924%B1.382%C--25.5C11.4C+1578.5h14.3C+23.4C++
NSX-P Tanto 2192131062.009B**0.1130.638%B**27.23%C**21.5CN/A689.9h16C+52.3B
Lancer VS22 4342091841.136B0.7759.175%CN/A9.4C-10.1C13822.3h25.8C++43.6C++
Aphelion VEX-4H 304205375.541C+3.6437.733%D--2.439%C-43.6C++21.1D4904.7h44.6B+118.3B
Thanatos VE70 2032001861.075C*0.8326.866%D*19%B+19.8C-N/A9210.1h5.4C+20.1D
Ursa 202199822.427A+0.5321.5%C+29.146%B++32.1CN/A1276.2h12.3C+57.2C++
Spear Anti-Vehicle Phalanx Turret 3291951612.188B*10.2951.509%B++3.077%C-41.5C*28.5B++4484.7h9.5C+18.3B
Lasher X2 201191732.616M0.7122.224%C--3.665%C+31.8C+1.7B++1276h22.2C99.9C+
G30 Walker 314189247.875A++5.9730.586%C++3.175%C-18B11.9B++18810.5h199.8C**653.4B+
Xiphos Anti-Personnel Phalanx Tower 1901871187A*185.1036.395%B++N/A935M15B**20620.2h4.6B+12.6B+
Force-Blade 1791757,1270.025C++1.8826.944%C3.429%C--0.4CN/A1419.3h2B+7.4B+
NS-44L Blackhand 168168722.333B**0.4333.436%D-50%B+29.5C**N/A975.7h4.5C++13.5C+
NSX Yumi 1721671191.403C+0.5025.015%C17.365%D-20.1DN/A798.3h15.5D-62.1C--
C75 Viper 221166592.814C0.9134.694%C--3.614%M18.9D6.3C-1668.8h18.5D53.4D
XM98 165163602.717B0.8229.123%D*64.417%D*17.7C-N/A739.2h2.7C+9.4D
Skyguard 273153463.326C++1.4230.999%C*1.307%D11.9C-9.3C+18112.9h129.5C+417.7C++
M12 Kobalt 157153625.5B**23.6020.418%B+20.261%B+69.5C*1.8D2152.2h16B++78.2B+
Rocklet Rifle 359148981.51A+0.3955.184%C*N/A23.9C34B*4716.2h48.1D87.1C
VE-LR Obelisk 154147493B*1.1030.784%C+39.456%B*32.7C+1.6A+844.5h6.4C**20.9C*
V10 131131255.24B*3.3436.404%D87.023%B**32C+N/A1044.1h1.9B+5.1B
NS Annihilator 2671281860.688C*1.2180.913%C+N/A6.7D-7.3C-10919.1h15.1D--18.7D--
S1 2011262160.583C1.3253.491%C-1.587%D14.5D8.6D3178.7h10D**18.8D--
M20 Basilisk 143117619.5S17.6038.388%C+10.256%A++24.4B5.4D2074.8h86B+223.9B+
Proton II PPA-H 1201121011.2C+9.3032.505%D1.786%C++58.9D4.2D2091.9h11.4C+35.2C+
M60-G Bulldog 144110195.789B+3.8940.928%B++2.727%C+37.9B+11.7A+2152.9h8.8C21.5C**
VA39 Spectre 1051051300.808C1.0925.129%D*36.191%C+10.5D-N/A6910h6.5C+25.8C--
Hornet Missiles 179104462.261C--0.3661.187%C+N/A22.6D16.3D-2654.6h17.3D28.2D
Anti-Vehicle Grenade 1401011101N/A99.1044.564%DN/A252.5D97.5C+19020.4h6.2C+13.8C+
M12 Kobalt 11198198M**96.1026.195%B*17.347%C+75.4D10A++2831.3h33.3F-127.2D
E540 Halberd-H 12297109.7C+7.8055.071%CN/A53.9B+13.9D-3611.8h4.4B*8B*
Saron Laser Cannon 186934060.229C-1.6731.756%C+2.151%C+1.2D*1.2D*24277.8h414.6F**1305.7F*
Saron HRB-H 14991146.5C**4.6057.732%C*N/A37.9C+24.2C+3662.4h27.4C+47.5C++
M20 Basilisk 11384614S12.1037.146%C7.143%B++29B+10C++2482.9h75.3B*202.7B++
G40-F Ranger 12982182S80.1031.446%CN/A48.2B*27.6B*3971.7h51.9B++164.9B+
Aspis Anti-Aircraft Phalanx Turret 17382126.833A+4.9329.097%B+N/A14.4B++16B**2635.7h129.1B++443.6B++
M12 Kobalt-H 7978419.5C*17.6018.294%D-15.385%C70.9D-N/A1891.1h17.8C97.4D
Lumine Edge 73736890.106C+1.8024.009%C6.849%D**1.7CN/A844h1.4C++5.9C*
NS-10 Burster 13269820.841C+1.0634.59%B*2.899%D--6C++5.5A9211.5h189.2D--547.1C+
Solstice Burst 7169164.313A*2.4130.093%B++18.841%D46C**1.3A1741.5h12.2B+40.7B+
M12 Kobalt 6766166A*64.1015.449%C-19.697%C**66C+1D--2581h15.6B++101.2C**
M40 Fury 836697.333C++5.4343.79%B++1.515%C33D8.5C-2132h16.6C37.8C*
Soldier Soaker 6665421.548B+0.3522.827%D*15.385%C*32.5C--N/A1302h7.2C-31.7D*
NS CandyCannon 3000 58581950.297C--1.6012.023%F-18.966%D--5DN/A1211.6h8.8F--73.1T*
CAS 14-E 6358158M*56.1036.425%B+3.448%A++44.6D3.8D1701.3h37C101.7C++
NS-10 Burster 12057521.096C+0.8134.923%B++5.263%C+6.1C*6.8A*1099.3h196.4D--562.5C+
G40-F Ranger 8552510.4C8.5030.572%C-N/A52B+33B*4151h62.3B+203.8B
H-V45 AE 5151301.7C+0.2024.447%D-19.608%D--25.5D-N/A1242h11.3C**46.1C+
Quasar VM1 5350105A+3.1018.066%C+16%D--33.3C+2A*1211.5h13.9C++77.2C*

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon181,1901.8h
Anti-Vehicle MANA Turret453,4514.1h
Nano-Armor Kit401724,98037h
Skywall Shield Emitter03271.5h
Structure Shield Module03792.5h
AE Nano-Armor Kit307722,11636.1h
Repair Module17054.3h
Turret AI Module03422.5h
AE Medical Applicator292195,61312.7h
Cortium Silo14692h
Nanite Revive Grenade01,5690.4h
Nanite Healing Grenade05570.2h
Medical Applicator196,5410.6h
Blast Wall02272.8h
Bunker31663h
Restoration Kit1793,3093.7h
Spitfire Auto-Turret211,6102.2h
NS Patriot Flare Gun44070.8h
Motion Spotter239,7444.6h
Hoplon Anti-Aircraft Phalanx Tower11941.4h
Rampart Wall875510.4h
Sunderer Garage0761.1h
Xiphos Anti-Personnel Tower01911.6h
Deconstruction Tool013,7122.1h
Spear Anti-Vehicle Tower01681.3h
Smoke Grenade01440h
Shield Recharging Field424,1101.4h
Recon Detection Device182,5194h
Ammunition Package587,9204.1h
Medical Kit1,10510,89616h
Anti-Infantry MANA Turret151,0291h
Skorpios0730.1h
Snowman Soldier7930.2h
Hyena Missile Launcher0500.2h
Hardlight Barrier123510.5h
Nano-Repair Grenade01,1730.3h
Router02300.2h
Light Vehicle Terminal2751.2h
Pillbox01681.9h
Elysium Spawn Tube11540.9h
IPC Targeting Dart11010.3h
Vehicle Gate22332.7h
WLT-Howler Mining Laser101127,16849.8h
Infantry Tower02052.6h

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