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Veteran Wanter[DaPP] Wanter
VS BR 177

KDR: 1.2

Score: 79.2m

Last Seen: Feb 14th, 2019 3:40 PM
- OFFLINE - 125.2 hour(s)

Battle Rank 120 (177 total) - Vanu Sovereignty on Emerald - Outfit Leader of Da Pahty Poopahs[DaPP] Da Pahty Poopahs
VS outfit on Emerald

Members: 226
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS Light PPA Tank Mine Hornet Missiles Dual Photon Pods Blueshift VM5 Blueshift VM5 Solstice SF Serpent VE92
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $101,331 MLG Score: 81
Fun Score: N/A
Cheeseburgers Flipped: 1650TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
24.603%19.685%4842999312,5730.6690970.53

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±4.131%0.69B+-0.153C-1.659F-HEAD ++ (~7.38)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
54.50.271C*13.40.06C+41.1

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
34.372%1.469%6585101712,528229018365.47074682%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.864%-0.321C-0.125C+-0.052

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
750.534B+25.80.513B+49.2

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
26.592%3.15%143101938125063430.152035111%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±8.589%-1.394D**0.341C**2.367

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
194.6-4.036T*51.7-3.13T-142.8

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
34.979%5.713%2001210103,781231211731.63538322%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.056%-0.109C+0.341C**0.514

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
113.30.043C+39.6-0.006C+73.7

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
32.432%74.545%2001102155123400.0445705

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.39C--0.486B+-1.416

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.70.112C+2.80.106C+5.9

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
34.13%14.583%20031019528136390.387097

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.864%-0.607D0.011C+-0.03

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
12.90.022C+4.40.092C+8.5


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Da Pahty Poopahs[DaPP] Da Pahty Poopahs
VS outfit on Emerald

Members: 226
79.2m685.5%365 (21.9k)318 (19.1k)1.1995554,84045,7171.48737177 (120)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS1022171716.233%8.098%13105:2612

75% Engineer9% Light Assault16% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 21st, 2012 12:58 AMSep 8th, 2013 11:31 PMFeb 18th, 2019 9:05 PM (18h) (PST)Feb 14th, 2019 12:15 PM (5d) (PST)Feb 14th, 2019 11:40 AM (5d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
3651042610.2200.1840.0181.7800.03981

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
21,8726,25715,61513111107219,093

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
4150h/172.9d 13,158 4,441 33,380 443.3k 7,323 9,221 9,823 90.8m

Heavy AssaultCLASS DETAILS: Heavy Assault
Pulsar LSW
C+
Kills:616
Deaths:712
KDR:0.865
Accuracy:22.712% C+
HSR:23.377% C+
Orion VS54
B++
Kills:320
Deaths:389
KDR:0.823
Accuracy:20.844% C+
HSR:29.688% B++
Lasher X2
C*
Kills:187
Deaths:253
KDR:0.739
Accuracy:27.097% C*
HSR:2.139% D--
Flare VE6
B++
Kills:160
Deaths:199
KDR:0.804
Accuracy:20.091% C-
HSR:29.375% B++
NS-15M1
C-
Kills:160
Deaths:232
KDR:0.690
Accuracy:20.213% C-
HSR:16.250% D-
NS-15M AE
C-
Kills:62
Deaths:107
KDR:0.579
Accuracy:23.246% C-
HSR:22.581% C--
Kills:1,505
Deaths (as Heavy Assault):1,892
Deaths (to Heavy Assaults):12,801
KDR:0.79545
Kill Difference:387
Playtime:152.050 hours
Usage:4%
Score:2.900m
Score/min:318
Accuracy (listed only):22.367%
HSR (listed only):20.568%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Solstice SF
C+
Kills:1,171
Deaths:2,186
KDR:0.536
Accuracy:23.416% C+
HSR:15.372% C
Serpent VE92
C
Kills:1,161
Deaths:2,113
KDR:0.549
Accuracy:22.323% C
HSR:18.605% C
Zenith VX-5
C++
Kills:1,160
Deaths:1,802
KDR:0.644
Accuracy:25.630% C+
HSR:22.069% C++
Solstice Burst
B
Kills:1,156
Deaths:1,719
KDR:0.672
Accuracy:28.470% B
HSR:21.367% C
Pulsar C
C--
Kills:1,155
Deaths:1,490
KDR:0.775
Accuracy:21.565% C--
HSR:15.671% D*
NS Baron G5
B
Kills:925
Deaths:1,116
KDR:0.829
Accuracy:47.378% B
HSR:11.135% D
Eclipse VE3A
B+
Kills:530
Deaths:603
KDR:0.879
Accuracy:28.822% B+
HSR:14.340% D--
NS Baron G5AE
C++
Kills:192
Deaths:221
KDR:0.869
Accuracy:48.212% C++
HSR:13.542% C
Nova
C
Kills:192
Deaths:258
KDR:0.744
Accuracy:41.472% C
HSR:10.938% D-
Solstice VE3
C+
Kills:175
Deaths:355
KDR:0.493
Accuracy:21.149% C
HSR:19.429% C+
VX6-7
D
Kills:173
Deaths:306
KDR:0.565
Accuracy:20.792% D
HSR:16.763% D
Eidolon VE33
B*
Kills:171
Deaths:243
KDR:0.704
Accuracy:20.316% D*
HSR:32.164% B*
Pandora VX25
C+
Kills:168
Deaths:278
KDR:0.604
Accuracy:26.279% D*
HSR:14.881% C+
Phobos VX86
B
Kills:168
Deaths:322
KDR:0.522
Accuracy:44.401% D*
HSR:18.452% B
NS-11C
B**
Kills:166
Deaths:274
KDR:0.606
Accuracy:20.072% D
HSR:24.699% B**
Kills:8,663
Deaths (as Engineer):13,286
Deaths (to Engineers):12,518
KDR:0.65204
Kill Difference:4,623
Playtime:3,103.094 hours
Usage:75%
Score:56.880m
Score/min:306
Accuracy (listed only):29.353%
HSR (listed only):17.962%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Solstice SF
C+
Kills:1,171
Deaths:2,186
KDR:0.536
Accuracy:23.416% C+
HSR:15.372% C
Serpent VE92
C
Kills:1,161
Deaths:2,113
KDR:0.549
Accuracy:22.323% C
HSR:18.605% C
Zenith VX-5
C++
Kills:1,160
Deaths:1,802
KDR:0.644
Accuracy:25.630% C+
HSR:22.069% C++
Sirius SX12
C+
Kills:1,158
Deaths:1,961
KDR:0.591
Accuracy:22.132% C-
HSR:17.789% C+
Solstice Burst
B
Kills:1,156
Deaths:1,719
KDR:0.672
Accuracy:28.470% B
HSR:21.367% C
Pulsar C
C--
Kills:1,155
Deaths:1,490
KDR:0.775
Accuracy:21.565% C--
HSR:15.671% D*
NS Baron G5
B
Kills:925
Deaths:1,116
KDR:0.829
Accuracy:47.378% B
HSR:11.135% D
Eridani SX5
C++
Kills:788
Deaths:1,300
KDR:0.606
Accuracy:23.420% D
HSR:20.812% C++
NS-7 PDW
B*
Kills:666
Deaths:943
KDR:0.706
Accuracy:28.970% B*
HSR:14.414% D
Eclipse VE3A
B+
Kills:530
Deaths:603
KDR:0.879
Accuracy:28.822% B+
HSR:14.340% D--
MKV Suppressed
C*
Kills:446
Deaths:628
KDR:0.710
Accuracy:26.927% C*
HSR:15.247% D
NS Baron G5AE
C++
Kills:192
Deaths:221
KDR:0.869
Accuracy:48.212% C++
HSR:13.542% C
Nova
C
Kills:192
Deaths:258
KDR:0.744
Accuracy:41.472% C
HSR:10.938% D-
Solstice VE3
C+
Kills:175
Deaths:355
KDR:0.493
Accuracy:21.149% C
HSR:19.429% C+
VX6-7
D
Kills:173
Deaths:306
KDR:0.565
Accuracy:20.792% D
HSR:16.763% D
Pandora VX25
C+
Kills:168
Deaths:278
KDR:0.604
Accuracy:26.279% D*
HSR:14.881% C+
Phobos VX86
B
Kills:168
Deaths:322
KDR:0.522
Accuracy:44.401% D*
HSR:18.452% B
NS-11C
B**
Kills:166
Deaths:274
KDR:0.606
Accuracy:20.072% D
HSR:24.699% B**
Kills:11,550
Deaths (as Light Assault):17,875
Deaths (to Light Assaults):7,231
KDR:0.64615
Kill Difference:6,325
Playtime:378.619 hours
Usage:9%
Score:7.407m
Score/min:326
Accuracy (listed only):28.968%
HSR (listed only):16.974%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Sirius SX12
C+
Kills:1,158
Deaths:1,961
KDR:0.591
Accuracy:22.132% C-
HSR:17.789% C+
NS Baron G5
B
Kills:925
Deaths:1,116
KDR:0.829
Accuracy:47.378% B
HSR:11.135% D
Eridani SX5
C++
Kills:788
Deaths:1,300
KDR:0.606
Accuracy:23.420% D
HSR:20.812% C++
Terminus VX-9
C+
Kills:703
Deaths:943
KDR:0.745
Accuracy:25.685% C+
HSR:23.186% C
NS-7 PDW
B*
Kills:666
Deaths:943
KDR:0.706
Accuracy:28.970% B*
HSR:14.414% D
MKV Suppressed
C*
Kills:446
Deaths:628
KDR:0.710
Accuracy:26.927% C*
HSR:15.247% D
NS Baron G5AE
C++
Kills:192
Deaths:221
KDR:0.869
Accuracy:48.212% C++
HSR:13.542% C
Nova
C
Kills:192
Deaths:258
KDR:0.744
Accuracy:41.472% C
HSR:10.938% D-
Equinox VE2
C+
Kills:174
Deaths:299
KDR:0.582
Accuracy:25.315% C+
HSR:18.966% C
Pulsar VS1
B
Kills:173
Deaths:242
KDR:0.715
Accuracy:25.387% B
HSR:20.231% C+
Pandora VX25
C+
Kills:168
Deaths:278
KDR:0.604
Accuracy:26.279% D*
HSR:14.881% C+
Phobos VX86
B
Kills:168
Deaths:322
KDR:0.522
Accuracy:44.401% D*
HSR:18.452% B
CME
B+
Kills:160
Deaths:169
KDR:0.947
Accuracy:29.586% B+
HSR:15.625% D-
Kills:5,913
Deaths (as Combat Medic):8,680
Deaths (to Combat Medics):4,394
KDR:0.68122
Kill Difference:2,767
Playtime:136.700 hours
Usage:3%
Score:2.641m
Score/min:322
Accuracy (listed only):31.935%
HSR (listed only):16.555%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Sirius SX12
C+
Kills:1,158
Deaths:1,961
KDR:0.591
Accuracy:22.132% C-
HSR:17.789% C+
Eridani SX5
C++
Kills:788
Deaths:1,300
KDR:0.606
Accuracy:23.420% D
HSR:20.812% C++
NS-7 PDW
B*
Kills:666
Deaths:943
KDR:0.706
Accuracy:28.970% B*
HSR:14.414% D
MKV Suppressed
C*
Kills:446
Deaths:628
KDR:0.710
Accuracy:26.927% C*
HSR:15.247% D
Manticore SX40
C+
Kills:248
Deaths:367
KDR:0.676
Accuracy:29.813% C+
HSR:18.548% C-
NS-44L Blackhand
D-
Kills:211
Deaths:341
KDR:0.619
Accuracy:34.442% D-
HSR:28.910% D--
NS-AM7 Archer
B++
Kills:173
Deaths:300
KDR:0.577
Accuracy:63.810% B++
HSR:17.919% C++
Artemis VX26
C--
Kills:168
Deaths:374
KDR:0.449
Accuracy:24.949% C--
HSR:18.452% D
NS-357 Underboss
C--
Kills:160
Deaths:326
KDR:0.491
Accuracy:32.430% C--
HSR:16.250% D
Spiker
C
Kills:160
Deaths:311
KDR:0.514
Accuracy:23.966% D-
HSR:18.750% C
Beamer VS3
C++
Kills:140
Deaths:313
KDR:0.447
Accuracy:28.164% C++
HSR:14.286% D--
XM98
C+
Kills:55
Deaths:24
KDR:2.292
Accuracy:32.432% D
HSR:74.545% C+
Soldier Soaker
C+
Kills:54
Deaths:72
KDR:0.750
Accuracy:29.705% C--
HSR:14.815% C+
Nyx VX31
C--
Kills:54
Deaths:85
KDR:0.635
Accuracy:31.181% C--
HSR:22.222% D
Kills:4,481
Deaths (as Infiltrator):7,345
Deaths (to Infiltrators):4,303
KDR:0.61007
Kill Difference:2,864
Playtime:160.777 hours
Usage:4%
Score:2.559m
Score/min:265
Accuracy (listed only):30.882%
HSR (listed only):22.354%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
D
Kills:1,183
Deaths:826
KDR:1.432
Accuracy:15.498% D-
HSR:17.075% D
Blueshift VM5
D
Kills:1,173
Deaths:814
KDR:1.441
Accuracy:16% D
HSR:17.391% D
Cosmos VM3
C+
Kills:1,096
Deaths:808
KDR:1.356
Accuracy:12.855% D-
HSR:18.704% C+
Cosmos VM3
C+
Kills:953
Deaths:795
KDR:1.199
Accuracy:13.048% D
HSR:18.363% C+
Comet VM2
B**
Kills:585
Deaths:839
KDR:0.697
Accuracy:51.028% B**
HSR:3.761% C
Comet VM2
B*
Kills:456
Deaths:776
KDR:0.588
Accuracy:53.347% B*
HSR:3.070% D
NS-10 Burster
B
Kills:156
Deaths:184
KDR:0.848
Accuracy:31.584% B
HSR:5.128% C--
NS-10 Burster
C**
Kills:130
Deaths:183
KDR:0.710
Accuracy:31.549% C**
HSR:0.769% D**
Nebula VM20
B+
Kills:97
Deaths:69
KDR:1.406
Accuracy:14.237% D-
HSR:23.711% B+
NS-20 Gorgon
A+
Kills:55
Deaths:46
KDR:1.196
Accuracy:37.655% A+
HSR:21.818% B
Kills:5,884
Deaths (as MAX Suit):2,670
Deaths (to MAX Suits):3,247
KDR:2.20375
Kill Difference:3,214
Playtime:206.581 hours
Usage:5%
Score:6.846m
Score/min:552
Accuracy (listed only):27.680%
HSR (listed only):12.979%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
C++
Kills:9,379
V. Kills:280 N/A
Deaths:2,660
KDR:3.526
Accuracy:40.910% C+
KPH:49 C++
VKPH:1.500 D-
Hornet Missiles
B++
Kills:1,379
V. Kills:828 166%
Deaths:694
KDR:1.987
Accuracy:67.805% B++
KPH:28.900 D
VKPH:17.300 D-
Dual Photon Pods
D
Kills:1,362
V. Kills:430 316%
Deaths:472
KDR:2.886
Accuracy:57.388% B+
KPH:34.900 D
VKPH:11 D
Saron Laser Cannon
D
Kills:849
V. Kills:449 189%
Deaths:1,448
KDR:0.586
Accuracy:27.926% D
KPH:6.500 D
VKPH:3.400 D-
Maelstrom Turbo Laser
C
Kills:391
V. Kills:278 140%
Deaths:759
KDR:0.515
Accuracy:29.756% C
KPH:5.900 D
VKPH:4.200 D-
Coyote Missiles
C++
Kills:142
V. Kills:131 108%
Deaths:190
KDR:0.747
Accuracy:54.582% C++
KPH:9.200 D-
VKPH:8.500 D-
Antares LC
C-
Kills:117
V. Kills:63 183%
Deaths:147
KDR:0.796
Accuracy:29.268% C-
KPH:9.400 D
VKPH:5.100 D-
Kills:13,619 (10,736 + 0)
Deaths:6,370
KDR:2.138
VKDR:0.386
Vehicle Kills:2,459
Kill Difference:7,249
Playtime:502.873 hours
Usage:12%
Score:5.373m
Score/min:178
Piloting Accuracy:29.268%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L-24R Spur
C
Kills:625
V. Kills:68 N/A
Deaths:186
KDR:3.360
Accuracy:39.053% C+
KPH:18.200 D
VKPH:2 C
L-30R Vektor
C+
Kills:547
V. Kills:250 218%
Deaths:315
KDR:1.737
Accuracy:38.369% C+
KPH:7.800 C
VKPH:3.600 C--
CAS30 Tank Buster
D--
Kills:144
V. Kills:113 126%
Deaths:495
KDR:0.291
Accuracy:31.249% D**
KPH:1.900 D--
VKPH:1.500 D*
C150 Dalton
U
Kills:85
V. Kills:76 110%
Deaths:19
KDR:4.474
Accuracy:38.162% C+
KPH:306,000 U
VKPH:273,600 U
Kills:1,401 (1,316 + 85)
Deaths:1,015
KDR:1.380
VKDR:0.500
Vehicle Kills:507
Kill Difference:386
Playtime:180.443 hours
Usage:4%
Score:0.580m
Score/min:54
Piloting Accuracy:31.249%
Gunner Accuracy:38.162%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
C--
Kills:196
V. Kills:153 127%
Deaths:117
KDR:1.675
Accuracy:52.280% C--
KPH:19.300 D-
VKPH:15.100 C--
L100 Python HEAT
D
Kills:112
V. Kills:54 204%
Deaths:76
KDR:1.474
Accuracy:56.577% B+
KPH:16.400 D-
VKPH:7.900 D
C75 Viper
B**
Kills:107
V. Kills:45 233%
Deaths:28
KDR:3.821
Accuracy:46.017% B++
KPH:29.300 C+
VKPH:12.300 B**
Skyguard
D
Kills:73
V. Kills:63 114%
Deaths:78
KDR:0.936
Accuracy:24.911% D
KPH:4.300 D**
VKPH:3.700 F
Kills:488 (488 + 0)
Deaths:299
KDR:1.632
VKDR:1.054
Vehicle Kills:315
Kill Difference:189
Playtime:37.478 hours
Usage:1%
Score:0.708m
Score/min:315
Driving Accuracy:24.911%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova PC
D
Kills:58
V. Kills:21 264%
Deaths:6
KDR:9.667
Accuracy:40.989% D-
KPH:14.600 D
VKPH:5.300 D-
Saron HRB
D--
Kills:51
V. Kills:35 142%
Deaths:21
KDR:2.429
Accuracy:38.315% D
KPH:10.700 D**
VKPH:7.300 D--
Kills:109 (58 + 51)
Deaths:27
KDR:4.037
VKDR:2.074
Vehicle Kills:56
Kill Difference:82
Playtime:8.767 hours
Usage:0%
Score:0.257m
Score/min:488
Driving Accuracy:40.989%
Gunner Accuracy:38.315%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Saron HRB-H
B*
Kills:122
V. Kills:58 207%
Deaths:15
KDR:8.133
Accuracy:58.308% B
KPH:52.900 B*
VKPH:25.200 C++
G40-F Ranger
B
Kills:113
V. Kills:61 182%
Deaths:19
KDR:5.947
Accuracy:35.035% B
KPH:33.200 C
VKPH:17.900 C-
Proton II PPA-H
D-
Kills:94
V. Kills:5 N/A
Deaths:16
KDR:5.875
Accuracy:28.026% D--
KPH:48.300 D-
VKPH:2.600 D--
M12 Kobalt-H
B+
Kills:85
V. Kills:4 N/A
Deaths:8
KDR:10.625
Accuracy:22.287% C+
KPH:144.500 C**
VKPH:6.800 B+
E540 Halberd-H
N/A
Kills:50
V. Kills:26 185%
Deaths:8
KDR:6.250
Accuracy:50.746% N/A
KPH:30.900 N/A
VKPH:16.100 N/A
Kills:464 (0 + 464)
Deaths:66
KDR:7.030
VKDR:2.333
Vehicle Kills:154
Kill Difference:398
Playtime:9.860 hours
Usage:0%
Score:0.244m
Score/min:412
Driving Accuracy:N/A%
Gunner Accuracy:50.746%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
A
Kills:978
V. Kills:202 482%
Deaths:118
KDR:8.288
Accuracy:48.263% A
KPH:76.400 A
VKPH:15.800 A
M12 Kobalt
C*
Kills:549
V. Kills:15 N/A
Deaths:63
KDR:8.714
Accuracy:18.927% C*
KPH:59.400 C
VKPH:1.600 D
M40 Fury
B**
Kills:527
V. Kills:77 N/A
Deaths:89
KDR:5.921
Accuracy:47.166% B**
KPH:70.700 B++
VKPH:10.300 C+
M60-G Bulldog
B++
Kills:484
V. Kills:80 N/A
Deaths:114
KDR:4.246
Accuracy:41.404% B++
KPH:32.300 C*
VKPH:5.300 C+
G30 Walker
C+
Kills:333
V. Kills:224 148%
Deaths:89
KDR:3.742
Accuracy:32.580% B+
KPH:13.900 C+
VKPH:9.400 C+
M20 Basilisk
B+
Kills:298
V. Kills:84 351%
Deaths:91
KDR:3.275
Accuracy:43.480% B+
KPH:26.800 B+
VKPH:7.600 C+
M20 Basilisk
B
Kills:146
V. Kills:54 265%
Deaths:36
KDR:4.056
Accuracy:42.278% B
KPH:20.700 C+
VKPH:7.700 C
M12 Kobalt
C
Kills:114
V. Kills:6 N/A
Deaths:13
KDR:8.769
Accuracy:23.023% B*
KPH:46.700 C--
VKPH:2.500 C
G40-F Ranger
B*
Kills:73
V. Kills:44 162%
Deaths:23
KDR:3.174
Accuracy:38.271% B*
KPH:12.900 D
VKPH:7.800 D
G30 Walker
B+
Kills:54
V. Kills:53 100%
Deaths:20
KDR:2.700
Accuracy:34.663% B+
KPH:12.800 C
VKPH:12.600 B+
Kills:3,556 (0 + 3,556)
Deaths:656
KDR:5.421
VKDR:1.279
Vehicle Kills:839
Kill Difference:2,900
Playtime:98.789 hours
Usage:2%
Score:1.992m
Score/min:336
Driving Accuracy:N/A%
Gunner Accuracy:34.663%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M40 Fury-F
D
Kills:163
V. Kills:28 N/A
Deaths:276
KDR:0.591
Accuracy:41.392% D
KPH:6.600 D--
VKPH:1.100 D*
S12 Renegade
D*
Kills:158
V. Kills:4 N/A
Deaths:261
KDR:0.605
Accuracy:28.983% D**
KPH:10.500 D*
VKPH:0.300 D*
Kills:321 (321 + 0)
Deaths:537
KDR:0.598
VKDR:0.060
Vehicle Kills:32
Kill Difference:216
Playtime:39.605 hours
Usage:1%
Score:0.095m
Score/min:40
Driving Accuracy:28.983%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
C+
Kills:204
V. Kills:20 N/A
Deaths:29
KDR:7.034
Accuracy:33.676% C++
KPH:60.400 C+
VKPH:5.900 C+
M20 Wyvern
C+
Kills:61
V. Kills:19 305%
Deaths:21
KDR:2.905
Accuracy:26.599% D**
KPH:21.400 C+
VKPH:6.700 D-
Kills:265 (0 + 265)
Deaths:50
KDR:5.300
VKDR:0.780
Vehicle Kills:39
Kill Difference:215
Playtime:6.228 hours
Usage:0%
Score:0.067m
Score/min:180
Piloting Accuracy:N/A%
Gunner Accuracy:26.599%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Light PPA 9,6599,3792,6603.526C+2.3340.91%C+1.098%C49.1C++1.5D-189191.2h8.4B++20.7B+
Tank Mine 3,0601,7137362.327C+1.1324.624%DN/A82.4C-64.8C++162120.8h1.3B**5.4B+
Hornet Missiles 2,2071,3796941.987D0.7967.805%B++1.088%D28.8D17.3D-37347.8h12.2C+18C++
Dual Photon Pods 1,7921,3624722.886C-1.6957.388%B+N/A34.9D11D33539h24.6C+42.9C*
Blueshift VM5 1,2001,1838261.432C0.2315.498%D-17.075%D23.9DN/A14249.4h14.7B+94.9C+
Blueshift VM5 1,1851,1738141.441C0.2416%D17.391%D24.2DN/A14848.4h15.1B+94.5C+
Solstice SF 1,1901,1712,1860.536C-0.6623.416%C+15.372%C6.7D-N/A26173.5h12.3C++52.5C*
Serpent VE92 1,1791,1612,1130.549C-0.6522.323%C18.605%C8.8D-N/A60131.5h13.8C+61.7C++
Zenith VX-5 1,1831,1601,8020.644C--0.5625.63%C+22.069%C++9D--N/A31129.2h14.2C+55.4C++
Sirius SX12 1,1761,1581,9610.591C0.6122.132%C-17.789%C+12.3DN/A6094h14.6C*65.9C++
Solstice Burst 1,1761,1561,7190.672D0.5328.47%B21.367%C12.9D-N/A5689.9h13.4C++47C**
Pulsar C 1,1701,1551,4900.775C0.4221.565%C--15.671%D*9D-N/A57127.8h12.4C+57.3C+
Cosmos VM3 1,1131,0968081.356C0.1612.855%D-18.704%C+20.6DN/A9853.3h13.9C+108.2C
M40 Fury 1,1809781188.288B+7.0948.263%A1.125%D76.4A15.8A62512.8h13.8C++28.6B++
Cosmos VM3 9669537951.199C0.0013.048%D18.363%C+18.2DN/A9052.3h15.4C118.3C+
NS Baron G5 9419251,1160.829C0.3747.378%B11.135%D17DN/A6754.4h4.4C**9.4C+
Proximity Mine 8868852643.352C+2.1541.09%C+N/A67.6D*N/A28713.1h2.1C--5C+
Saron Laser Cannon 1,2988491,4480.586C0.6127.926%D5.772%A**6.5D3.4D-84131h115B411.9C**
Eridani SX5 8087881,3000.606C--0.5923.42%D20.812%C++14.3DN/A6255.1h13.4C+57.4C+
Terminus VX-9 7197039430.745C0.4525.685%C+23.186%C17.8D-N/A5739.4h15.3D--59.5C
C-4 9536877020.979C0.2223.133%C-N/A44.3D17.2D-67315.5h1.5C++6.6C+
NS-7 PDW 6816669430.706C0.4928.97%B*14.414%D9.1D-N/A4072.9h15.2C++52.6B+
Frag Grenade 6686641664N/A662.8050.444%B++N/A737.8B**4.4C-37120.9h2.8B**5.6B*
L-24R Spur 6936251863.36C-2.1639.053%C+2.56%B+18.2D2C4734.4h44.2C113.2C+
Pulsar LSW 6276167120.865C--0.3322.712%C+23.377%C+20.4DN/A7730.2h12.7C+55.7C++
Comet VM2 7835858390.697C0.5051.028%B**3.761%C10.5C+3.6C13755.6h17.1B+33.6B++
M12 Kobalt 564549638.714C7.5118.927%C*16.576%C59.7C1.6D2409.2h14.8B++78B+
L-30R Vektor 7975473151.737C+0.5438.369%C+1.645%C-7.8C3.6C--4969.8h97.7C254.7C+
Eclipse VE3A 5375306030.879C0.3228.822%B+14.34%D--23.1DN/A6422.9h12.9C+44.8C*
M40 Fury 604527895.921C+4.7247.166%B**1.518%C70.3B++10.3C+5757.5h13.5C++28.6B+
M60-G Bulldog 5644841144.246C+3.0541.404%B++N/A32.3C*5.3C+25715h6.8B16.5B++
Sticky Grenade 4824801480N/A478.8048.749%CN/A960C++4D-55080.5h1.8B+3.7B+
Comet VM2 6384567760.588C--0.6153.347%B*3.07%D8.8C--3.5D10652h22.1B+41.5B++
MKV Suppressed 4574466280.71C-0.4926.927%C*15.247%D10D--N/A4244.8h17.5C-64.8C+
Maelstrom Turbo Laser 6693917590.515C0.6829.756%C3.836%B++5.9D4.2D-11066h150.7C-506.3C
MANA Anti-Vehicle Turret 7063402941.156D-0.0452.564%DN/A3400C+3660B+15450600.1h11C**20.9C++
G30 Walker 557333893.742C++2.5432.58%B+4.805%C**13.9C+9.4C+29823.9h211.1C*647.9B+
Force-Blade 32932624,5920.013C1.1943.849%B**1.534%D0.2C--N/A11718.5h2.5C*5.8B+
Orion VS54 3233203890.823C0.3820.844%C+29.688%B++23CN/A28513.9h11.5B+55.2C++
M20 Basilisk 382298913.275C*2.0843.48%B+7.718%B++26.8B+7.6C+21611.1h78B+179.4B++
M60-A Bulldog 318288338.727C7.5355.479%B**1.389%D57.6B**6B+2685h5.9C++10.6B+
M60-A Bulldog 2752541913.368C+12.1757.028%B**2.362%C+84.7A*7B++4293h4.5B++7.8B**
Manticore SX40 2512483670.676C0.5229.813%C+18.548%C-21.8CN/A7011.4h8.3C+27.8C++
MANA Anti-Personnel Turret 218214902.378N/A1.1815.681%UN/A2140U40U6515200.1h21.1T*134.6T*
NS-44L Blackhand 2142113410.619C-0.5834.442%D-28.91%D--17.3CN/A6912.2h4.5C++13C+
CAS 14-E 224204297.034C5.8333.676%C++2.451%B*60C5.9C+1733.4h35C+103.8C+
M20 Basilisk 295203316.548C+5.3549.729%C3.448%C--63.4B**28.8B*4353.2h76.3B*153.4B++
L100 Python AP 3491961171.675D0.4852.28%C--4.082%B++19.2D-15C--45210.2h7.1C+13.5C+
NS Baron G5AE 1951922210.869C-0.3348.212%C++13.542%C29.5C-N/A1896.5h4.1B8.4C+
Nova 1951922580.744C-0.4641.472%C10.938%D-20.9DN/A819.2h4.3C*10.5C++
Lasher X2 1911872530.739C0.4627.097%C*2.139%D--21C-N/A1578.9h22.9D84.5C++
Solstice VE3 1781753550.493C0.7121.149%C19.429%C+6D-N/A11129.4h15C*70.7C++
Equinox VE2 1771742990.582D0.6225.315%C+18.966%C14.1DN/A5912.3h14.3C56.6C+
NS-AM7 Archer 2391733000.577C*0.6263.81%B++17.919%C++3.7D1.4D2446.9h20.5C++32.2C**
Pulsar VS1 1751732420.715C0.4825.387%B20.231%C+15DN/A14911.5h14.8C++58.3B
VX6-7 1751733060.565C--0.6320.792%D16.763%D8.4D-N/A8020.7h13.6C+65.2C+
Eidolon VE33 1801712430.704C0.5020.316%D*32.164%B*7.7D-N/A5022.1h12.9D-63.6D*
Pandora VX25 1721682780.604D0.6026.279%D*14.881%C+8.8D--N/A4719h5.5D21.1D*
Phobos VX86 1701683220.522D0.6844.401%D*18.452%B9.7D*N/A5117.3h3.4D*7.5D--
Artemis VX26 1711683740.449D0.7524.949%C--18.452%D6.8D*N/A4124.6h15.2D-60.9D
NS-11C 1661662740.606C0.5920.072%D24.699%B**7.6D-N/A6921.9h15.8C+78.9C
M40 Fury-F 1911632760.591C--0.6141.392%DN/A6.6D--1.1D*4024.6h9.7B23.4C*
Flare VE6 1611601990.804D0.4020.091%C-29.375%B++18.2D-N/A1668.8h8.8B++43.8B
NS-357 Underboss 1601603260.491C--0.7132.43%C--16.25%D13.8D-N/A7011.6h4.6C14.3C
Spiker 1611603110.514C--0.6923.966%D-18.75%C15.2DN/A6510.5h8.3C**34.8C+
NS-15M1 1631602320.69D0.5120.213%C-16.25%D-17.6DN/A1129.1h13.1C+64.6C+
CME 1611601690.947C0.2529.586%B+15.625%D-20.5DN/A657.8h13.7C++46.3B+
S12 Renegade 1621582610.605C--0.5928.983%D**16.456%M*10.5D*N/A4015h3.9C13.6D--
NS-10 Burster 2661561840.848C+0.3531.584%B5.128%C--5.2C+3.7C++16729.8h139.6C++441.9B
MAX Punch 1551552,7660.056C1.1445.506%C+N/A0.8CN/A4197h2.1C++4.6C++
M20 Basilisk 200146364.056B++2.8642.278%B9.589%A+20.9C+7.7C2527h104.3C+246.6B
CAS30 Tank Buster 2571444950.291D0.9131.249%D**N/A1.9D--1.5D*3276.3h90.8D-290.5D*
Coyote Missiles 2731421900.747D-0.4554.582%C++N/A9.2D-8.5D-18615.4h84.8F-155.3D**
Beamer VS3 1411403130.447C0.7528.164%C++14.286%D--10.9DN/A6912.8h11.2C39.8C+
NS-10 Burster 2381301830.71C-0.4931.549%C**N/A4.4C--3.6C+15729.8h166.9C529C++
NS Decimator 1811222180.56D0.6463.811%B+1.639%C--17.2D--8.3D-3297.1h6.5D--10.2D
Saron HRB-H 180122158.133B++6.9358.308%B4.098%M53B*25.2C++5822.3h25C++42.9C**
Spear Anti-Vehicle Phalanx Turret 204120196.316C+5.1243.696%C+2.5%D-25.5D17.9C5674.7h9.3C++21.3C*
Antares LC 1801171470.796C-0.4029.268%C-N/A9.4D5.1D-11612.4h132.5C+452.8C+
M12 Kobalt 120114138.769C7.5723.023%B*26.316%A++47.5C--2.5C2732.4h26.1D--113.6C++
G40-F Ranger 174113195.947C--4.7535.035%BN/A33.2C17.9C-2813.4h78.2C223.1C+
L100 Python HEAT 166112761.474D0.2756.577%B+1.786%D16.5D-7.9D2926.8h8.3D-14.7C
Lancer VS22 2001081150.939C**0.2661.455%C+N/A10C-8.5D-34510.8h19.9B32.5B
C75 Viper 152107283.821C+2.6246.017%B++N/A29.7C+12.5A4623.6h13.1C*28.4B+
Nemesis VSH9 200991770.559C0.6463.868%C*N/A5.3D5.4D-26118.8h11.9D**18.6D*
Nebula VM20 10397691.406C0.2114.237%D-23.711%B+24.9C--1.5A*1153.9h21.4D*150D-
Proton II PPA-H 9994165.875C-4.6828.026%D--2.128%B49.5D-2.6D--3141.9h8B++28.4C++
Xiphos Anti-Personnel Phalanx Tower 9288188B+86.8025.213%C-N/A293.3C++13.3B*10350.3h10.1B+39.9B
C150 Dalton 16185194.474C3.2738.162%C+N/A850U760U13201800.1h7D**18.4D--
M12 Kobalt-H 8985810.625C9.4322.287%C+12.941%D141.7C*6.7B+3740.6h15.8C+70.9C++
G40-F Ranger 12281117.364C--6.1631.911%C+N/A45C*22.8C+3321.8h68.2B213.9B
Skyguard 13673780.936D-0.2624.911%D2.74%B+4.3D**3.8D**21016.8h238.3F--956.8F--
G40-F Ranger 11773233.174C-1.9738.271%B*N/A12.8D7.7D1875.7h149.4C390.3C**
Damascus Edge 67675,8690.011D1.1937.197%B++1.493%D--0.2DN/A2305h3.2D--8.6C*
Lancer AE 148631710.368D0.8354.601%D-3.175%B**6D*8.1D*19210.5h28.6C+52.4C
NS-15M AE 63621070.579D0.6223.246%C-22.581%C--17.2D--N/A1683.6h15.3D*66C--
M20 Wyvern 8061212.905C1.7126.599%D**4.918%C*21.8C+6.8D-1892.8h60.9B++229.1C++
Hoplon Anti-Aircraft Phalanx Tower 13259159B++57.8031.469%C++N/A84.3C+104.3C+9370.7h36.5B116.1B+
Supernova PC 795869.667B++8.4740.989%D-N/A14.5D5.3D-5504h4B*9.8B+
XM98 5555242.292C++1.0932.432%D74.545%C+18.3CN/A1163h2.8C8.7C
NS-20 Gorgon 6455461.196C+0.0037.655%A+21.818%B19.6C++3.2A*1402.8h58.5C155.4C**
Soldier Soaker 5454720.75C0.4529.705%C--14.815%C+31.8DN/A761.7h6.7C22.6C
Nyx VX31 5554850.635D0.5631.181%C--22.222%D12.9D--N/A584.2h5.7C+18.4C+
G30 Walker 10754202.7C--1.5034.663%B+N/A12.9C12.6B+4314.2h276.2D796.7C+
Saron HRB 8651212.429C--1.2338.315%D1.961%B10.6D**7.3D--4374.8h19.3B+50.3C*
E540 Halberd-H 765086.25C+5.0550.746%D-N/A31.3D16.3D5721.6h5.4B+10.7C*

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter262,5002.9h
Routing Spire1660.5h
Nano-Armor Kit2,3142,865,643416.7h
Spawn Beacon933,6377.4h
Anti-Vehicle MANA Turret1633,00514.4h
Turret AI Module03201.5h
Repair Module15982.7h
Skywall Shield Emitter02031.1h
Structure Shield Module23631.7h
Cortium Silo02431.8h
Reinforcements Module0680.3h
Blast Wall0710.9h
Nanite Revive Grenade07840.2h
Medical Applicator54797,66214.7h
Deconstruction Tool16,6680.8h
Welding Device01,5220.1h
Spear Anti-Vehicle Tower0830.3h
Spitfire Auto-Turret692,7214.8h
Sunderer Garage11481.5h
Bunker63655.9h
Rampart Wall74627h
Xiphos Anti-Personnel Tower21791.1h
Hoplon Anti-Aircraft Phalanx Tower12351.4h
Ammunition Package1767,22215.2h
Medical Kit111340.3h
Anti-Infantry MANA Turret471,0072.7h
Pillbox01352.2h
Elysium Spawn Tube01541.1h
Orbital Strike Target Designator6680.5h
Vehicle Gate01151.6h
Infantry Tower62334.5h
Spear Anti-Vehicle Turret11031.3h
Nano-Repair Grenade03630.1h
Hardlight Barrier31350.3h
Router53500.5h
Recon Detection Device1043,74410h
Shield Recharging Field241,3320.9h
Smoke Grenade0560h

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