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Veteran Wanter[DaPP] Wanter
VS BR 178

KDR: 1.21

Score: 81m

Last Seen: Aug 11th, 2019 10:04 PM
- OFFLINE - 6.5 hour(s)

Battle Rank 120 (178 total) - Vanu Sovereignty on Emerald - Outfit Leader of Da Pahty Poopahs[DaPP] Da Pahty Poopahs
VS outfit on Emerald

Members: 200
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS Light PPA Tank Mine Hornet Missiles Dual Photon Pods L-24R Spur Blueshift VM5 Blueshift VM5 Solstice SF
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $101,331 MLG Score: 81
Fun Score: N/A
Cheeseburgers Flipped: 1664TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
24.598%19.664%48429118512,7440.6658310.542

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±4.158%0.667B+-0.181C-1.65FHEAD ++ (~7.37)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
54.80.265C*13.50.058C+41.3

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
34.34%1.466%6455120912,621234918575.37064679%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.87%-0.316C-0.117C+-0.046

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
74.90.536B+25.70.515B+49.2

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
26.603%3.077%143121139025973460.150116112%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±8.56%-1.398D**0.379C**2.35

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
190.3-4.044T*50.6-3.135T-139.6

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
34.814%5.827%1981212023,844236211931.62675322%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.161%-0.117C+0.332C**0.495

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
113.20.053C+39.40.009C+73.8

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
31.855%75%1981121356126300.0443038

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.385C-0.485B+-1.421

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.90.116C+2.80.109C+6

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
34.13%14.583%19831211528139590.378224

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.864%-0.615D-0.011C+-0.036

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
12.90.02C+4.40.093C+8.5


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Da Pahty Poopahs[DaPP] Da Pahty Poopahs
VS outfit on Emerald

Members: 200
81m685.1%363 (21.8k)316 (19k)1.2074856,44546,7461.49878178 (120)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS1214178216.319%7.981%13005:2813

75% Engineer9% Light Assault16% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 21st, 2012 12:58 AMSep 8th, 2013 11:31 PMAug 17th, 2019 10:55 AM (7h) (PST)Aug 11th, 2019 9:41 PM (6d) (PST)Aug 11th, 2019 6:04 PM (6d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
3641042600.2210.1830.0181.7820.04081

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
21,8626,21815,64413111107218,990

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
4265.9h/177.7d 13,617 4,505 35,612 456.1k 7,510 9,401 10,125 93.3m

Heavy AssaultCLASS DETAILS: Heavy Assault
Pulsar LSW
C+
Kills:626
Deaths:737
KDR:0.849
Accuracy:22.559% C+
HSR:23.323% C+
Orion VS54
B++
Kills:320
Deaths:389
KDR:0.823
Accuracy:20.844% C+
HSR:29.688% B++
Flare VE6
B++
Kills:160
Deaths:199
KDR:0.804
Accuracy:20.091% C-
HSR:29.375% B++
NS-15M1
C-
Kills:160
Deaths:232
KDR:0.690
Accuracy:20.213% C-
HSR:16.250% D-
NS-15M AE
C-
Kills:62
Deaths:107
KDR:0.579
Accuracy:23.246% C-
HSR:22.581% D
Kills:1,328
Deaths (as Heavy Assault):1,664
Deaths (to Heavy Assaults):13,055
KDR:0.79808
Kill Difference:336
Playtime:155.283 hours
Usage:4%
Score:2.936m
Score/min:315
Accuracy (listed only):21.391%
HSR (listed only):24.243%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Solstice SF
C+
Kills:1,171
Deaths:2,186
KDR:0.536
Accuracy:23.416% C+
HSR:15.372% C
Serpent VE92
C
Kills:1,161
Deaths:2,113
KDR:0.549
Accuracy:22.323% C
HSR:18.605% C
Zenith VX-5
C++
Kills:1,160
Deaths:1,802
KDR:0.644
Accuracy:25.630% C+
HSR:22.069% C++
Solstice Burst
B+
Kills:1,156
Deaths:1,719
KDR:0.672
Accuracy:28.470% B+
HSR:21.367% C-
Pulsar C
D
Kills:1,155
Deaths:1,490
KDR:0.775
Accuracy:21.565% D
HSR:15.671% D*
NS Baron G5
C**
Kills:943
Deaths:1,174
KDR:0.803
Accuracy:46.543% C**
HSR:11.453% D
Eclipse VE3A
B+
Kills:530
Deaths:603
KDR:0.879
Accuracy:28.822% B+
HSR:14.340% D*
NS Baron G5AE
C++
Kills:192
Deaths:221
KDR:0.869
Accuracy:48.212% C++
HSR:13.542% C
Nova
C
Kills:192
Deaths:258
KDR:0.744
Accuracy:41.472% C
HSR:10.938% D-
Solstice VE3
C+
Kills:177
Deaths:368
KDR:0.481
Accuracy:20.921% C
HSR:19.209% C+
Eidolon VE33
B*
Kills:175
Deaths:243
KDR:0.720
Accuracy:20.325% D*
HSR:32% B*
VX6-7
D
Kills:173
Deaths:306
KDR:0.565
Accuracy:20.792% D
HSR:16.763% D
Pandora VX25
C+
Kills:168
Deaths:278
KDR:0.604
Accuracy:26.279% D**
HSR:14.881% C+
Phobos VX86
B
Kills:168
Deaths:322
KDR:0.522
Accuracy:44.401% D*
HSR:18.452% B
NS-11C
B**
Kills:166
Deaths:274
KDR:0.606
Accuracy:20.072% D
HSR:24.699% B**
Kills:8,687
Deaths (as Engineer):13,357
Deaths (to Engineers):12,833
KDR:0.65037
Kill Difference:4,670
Playtime:3,199.756 hours
Usage:75%
Score:58.413m
Score/min:304
Accuracy (listed only):29.283%
HSR (listed only):17.957%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Solstice SF
C+
Kills:1,171
Deaths:2,186
KDR:0.536
Accuracy:23.416% C+
HSR:15.372% C
Serpent VE92
C
Kills:1,161
Deaths:2,113
KDR:0.549
Accuracy:22.323% C
HSR:18.605% C
Zenith VX-5
C++
Kills:1,160
Deaths:1,802
KDR:0.644
Accuracy:25.630% C+
HSR:22.069% C++
Sirius SX12
C+
Kills:1,158
Deaths:1,961
KDR:0.591
Accuracy:22.132% C-
HSR:17.789% C+
Solstice Burst
B+
Kills:1,156
Deaths:1,719
KDR:0.672
Accuracy:28.470% B+
HSR:21.367% C-
Pulsar C
D
Kills:1,155
Deaths:1,490
KDR:0.775
Accuracy:21.565% D
HSR:15.671% D*
NS Baron G5
C**
Kills:943
Deaths:1,174
KDR:0.803
Accuracy:46.543% C**
HSR:11.453% D
Eridani SX5
C++
Kills:808
Deaths:1,353
KDR:0.597
Accuracy:23.326% D
HSR:20.792% C++
NS-7 PDW
B*
Kills:666
Deaths:943
KDR:0.706
Accuracy:28.970% B*
HSR:14.414% D
Eclipse VE3A
B+
Kills:530
Deaths:603
KDR:0.879
Accuracy:28.822% B+
HSR:14.340% D*
MKV Suppressed
C*
Kills:446
Deaths:628
KDR:0.710
Accuracy:26.927% C*
HSR:15.247% D
NS Baron G5AE
C++
Kills:192
Deaths:221
KDR:0.869
Accuracy:48.212% C++
HSR:13.542% C
Nova
C
Kills:192
Deaths:258
KDR:0.744
Accuracy:41.472% C
HSR:10.938% D-
Solstice VE3
C+
Kills:177
Deaths:368
KDR:0.481
Accuracy:20.921% C
HSR:19.209% C+
VX6-7
D
Kills:173
Deaths:306
KDR:0.565
Accuracy:20.792% D
HSR:16.763% D
Pandora VX25
C+
Kills:168
Deaths:278
KDR:0.604
Accuracy:26.279% D**
HSR:14.881% C+
Phobos VX86
B
Kills:168
Deaths:322
KDR:0.522
Accuracy:44.401% D*
HSR:18.452% B
NS-11C
B**
Kills:166
Deaths:274
KDR:0.606
Accuracy:20.072% D
HSR:24.699% B**
Kills:11,590
Deaths (as Light Assault):17,999
Deaths (to Light Assaults):7,376
KDR:0.64392
Kill Difference:6,409
Playtime:380.636 hours
Usage:9%
Score:7.429m
Score/min:325
Accuracy (listed only):28.904%
HSR (listed only):16.978%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Sirius SX12
C+
Kills:1,158
Deaths:1,961
KDR:0.591
Accuracy:22.132% C-
HSR:17.789% C+
NS Baron G5
C**
Kills:943
Deaths:1,174
KDR:0.803
Accuracy:46.543% C**
HSR:11.453% D
Eridani SX5
C++
Kills:808
Deaths:1,353
KDR:0.597
Accuracy:23.326% D
HSR:20.792% C++
Terminus VX-9
C+
Kills:779
Deaths:1,121
KDR:0.695
Accuracy:25.102% C+
HSR:23.107% C-
NS-7 PDW
B*
Kills:666
Deaths:943
KDR:0.706
Accuracy:28.970% B*
HSR:14.414% D
MKV Suppressed
C*
Kills:446
Deaths:628
KDR:0.710
Accuracy:26.927% C*
HSR:15.247% D
NS Baron G5AE
C++
Kills:192
Deaths:221
KDR:0.869
Accuracy:48.212% C++
HSR:13.542% C
Nova
C
Kills:192
Deaths:258
KDR:0.744
Accuracy:41.472% C
HSR:10.938% D-
Equinox VE2
C+
Kills:174
Deaths:299
KDR:0.582
Accuracy:25.315% C+
HSR:18.966% C
Pulsar VS1
B
Kills:173
Deaths:242
KDR:0.715
Accuracy:25.387% B
HSR:20.231% C+
Pandora VX25
C+
Kills:168
Deaths:278
KDR:0.604
Accuracy:26.279% D**
HSR:14.881% C+
Phobos VX86
B
Kills:168
Deaths:322
KDR:0.522
Accuracy:44.401% D*
HSR:18.452% B
CME
B+
Kills:160
Deaths:169
KDR:0.947
Accuracy:29.586% B+
HSR:15.625% D--
Kills:6,027
Deaths (as Combat Medic):8,969
Deaths (to Combat Medics):4,475
KDR:0.67198
Kill Difference:2,942
Playtime:146.527 hours
Usage:3%
Score:2.784m
Score/min:317
Accuracy (listed only):31.819%
HSR (listed only):16.572%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Sirius SX12
C+
Kills:1,158
Deaths:1,961
KDR:0.591
Accuracy:22.132% C-
HSR:17.789% C+
Eridani SX5
C++
Kills:808
Deaths:1,353
KDR:0.597
Accuracy:23.326% D
HSR:20.792% C++
NS-7 PDW
B*
Kills:666
Deaths:943
KDR:0.706
Accuracy:28.970% B*
HSR:14.414% D
MKV Suppressed
C*
Kills:446
Deaths:628
KDR:0.710
Accuracy:26.927% C*
HSR:15.247% D
Manticore SX40
C++
Kills:249
Deaths:372
KDR:0.669
Accuracy:29.762% C++
HSR:18.474% C-
NS-44L Blackhand
D-
Kills:211
Deaths:341
KDR:0.619
Accuracy:34.442% D-
HSR:28.910% D--
NS-AM7 Archer
B++
Kills:202
Deaths:368
KDR:0.549
Accuracy:64.114% B++
HSR:15.842% C+
Beamer VS3
C+
Kills:169
Deaths:409
KDR:0.413
Accuracy:27.215% C+
HSR:15.385% D--
Artemis VX26
C--
Kills:168
Deaths:374
KDR:0.449
Accuracy:24.949% C--
HSR:18.452% D
NS-357 Underboss
C--
Kills:160
Deaths:326
KDR:0.491
Accuracy:32.430% C--
HSR:16.250% D
Spiker
C
Kills:160
Deaths:311
KDR:0.514
Accuracy:23.966% D-
HSR:18.750% C
XM98
C+
Kills:56
Deaths:24
KDR:2.333
Accuracy:31.855% D-
HSR:75% C+
Nyx VX31
C--
Kills:54
Deaths:85
KDR:0.635
Accuracy:31.181% C--
HSR:22.222% D
Soldier Soaker
C++
Kills:54
Deaths:72
KDR:0.750
Accuracy:29.705% C-
HSR:14.815% C++
Kills:4,561
Deaths (as Infiltrator):7,567
Deaths (to Infiltrators):4,381
KDR:0.60275
Kill Difference:3,006
Playtime:162.212 hours
Usage:4%
Score:2.574m
Score/min:264
Accuracy (listed only):30.784%
HSR (listed only):22.310%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
D
Kills:1,183
Deaths:826
KDR:1.432
Accuracy:15.498% D-
HSR:17.075% D
Blueshift VM5
D
Kills:1,173
Deaths:814
KDR:1.441
Accuracy:16% D
HSR:17.391% D
Cosmos VM3
C+
Kills:1,113
Deaths:819
KDR:1.359
Accuracy:12.940% D-
HSR:18.688% C+
Cosmos VM3
C+
Kills:953
Deaths:795
KDR:1.199
Accuracy:13.048% D-
HSR:18.363% C+
Comet VM2
B*
Kills:585
Deaths:839
KDR:0.697
Accuracy:51.028% B*
HSR:3.761% C
Comet VM2
B*
Kills:456
Deaths:776
KDR:0.588
Accuracy:53.347% B*
HSR:3.070% C--
NS-10 Burster
B
Kills:156
Deaths:184
KDR:0.848
Accuracy:31.517% B
HSR:5.128% C-
NS-10 Burster
C*
Kills:131
Deaths:183
KDR:0.716
Accuracy:31.474% C*
HSR:0.763% D**
Nebula VM20
B
Kills:107
Deaths:80
KDR:1.338
Accuracy:14.322% D-
HSR:22.430% B
NS-20 Gorgon
A
Kills:60
Deaths:52
KDR:1.154
Accuracy:36.334% A
HSR:20% C+
NS-20 Gorgon
A
Kills:51
Deaths:52
KDR:0.981
Accuracy:36.869% A
HSR:13.726% D--
Kills:5,968
Deaths (as MAX Suit):2,710
Deaths (to MAX Suits):3,276
KDR:2.20221
Kill Difference:3,258
Playtime:208.372 hours
Usage:5%
Score:6.874m
Score/min:550
Accuracy (listed only):28.398%
HSR (listed only):12.763%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
C++
Kills:9,456
V. Kills:282 N/A
Deaths:2,686
KDR:3.520
Accuracy:40.857% C+
KPH:49 C++
VKPH:1.500 D-
Hornet Missiles
B++
Kills:1,386
V. Kills:833 166%
Deaths:696
KDR:1.991
Accuracy:67.768% B++
KPH:28.900 D
VKPH:17.400 D
Dual Photon Pods
D
Kills:1,362
V. Kills:430 316%
Deaths:472
KDR:2.886
Accuracy:57.388% B++
KPH:34.900 D
VKPH:11 D
Saron Laser Cannon
D
Kills:849
V. Kills:449 189%
Deaths:1,448
KDR:0.586
Accuracy:27.926% D
KPH:6.500 D
VKPH:3.400 D-
Maelstrom Turbo Laser
C
Kills:394
V. Kills:278 141%
Deaths:761
KDR:0.518
Accuracy:29.697% C
KPH:6 D
VKPH:4.200 D-
Coyote Missiles
C++
Kills:142
V. Kills:131 108%
Deaths:190
KDR:0.747
Accuracy:54.582% C++
KPH:9.200 D-
VKPH:8.500 D--
Antares LC
C
Kills:134
V. Kills:71 186%
Deaths:153
KDR:0.876
Accuracy:29.430% C
KPH:10.200 D
VKPH:5.400 D-
Photon A2A Missile Pods
C
Kills:51
V. Kills:38 131%
Deaths:25
KDR:2.040
Accuracy:76.531% C
KPH:25.100 D
VKPH:18.700 D
Kills:13,774 (10,833 + 0)
Deaths:6,431
KDR:2.142
VKDR:0.391
Vehicle Kills:2,512
Kill Difference:7,343
Playtime:507.631 hours
Usage:12%
Score:5.460m
Score/min:179
Piloting Accuracy:29.430%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L-24R Spur
C+
Kills:1,331
V. Kills:137 N/A
Deaths:313
KDR:4.252
Accuracy:37.200% C
KPH:22.700 C--
VKPH:2.300 C+
L-30R Vektor
C+
Kills:560
V. Kills:259 215%
Deaths:326
KDR:1.718
Accuracy:38.131% C+
KPH:7.800 C
VKPH:3.600 C-
CAS30 Tank Buster
D--
Kills:156
V. Kills:121 128%
Deaths:499
KDR:0.313
Accuracy:31.091% D**
KPH:2 D--
VKPH:1.500 D*
C150 Dalton
U
Kills:87
V. Kills:77 112%
Deaths:19
KDR:4.579
Accuracy:37.578% C+
KPH:313,200 U
VKPH:277,200 U
Kills:2,134 (2,047 + 87)
Deaths:1,157
KDR:1.844
VKDR:0.513
Vehicle Kills:594
Kill Difference:977
Playtime:208.877 hours
Usage:5%
Score:0.711m
Score/min:57
Piloting Accuracy:31.091%
Gunner Accuracy:37.578%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
C--
Kills:205
V. Kills:156 131%
Deaths:117
KDR:1.752
Accuracy:52.027% C--
KPH:19.700 D-
VKPH:15 C--
L100 Python HEAT
D
Kills:112
V. Kills:54 204%
Deaths:76
KDR:1.474
Accuracy:56.577% B+
KPH:16.400 D--
VKPH:7.900 D
C75 Viper
B*
Kills:107
V. Kills:45 233%
Deaths:28
KDR:3.821
Accuracy:46.017% B+
KPH:29.300 C+
VKPH:12.300 B*
Skyguard
D
Kills:73
V. Kills:63 114%
Deaths:78
KDR:0.936
Accuracy:24.911% D
KPH:4.300 D**
VKPH:3.700 F-
Kills:497 (497 + 0)
Deaths:299
KDR:1.662
VKDR:1.064
Vehicle Kills:318
Kill Difference:198
Playtime:37.712 hours
Usage:1%
Score:0.719m
Score/min:318
Driving Accuracy:24.911%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova PC
D
Kills:58
V. Kills:21 264%
Deaths:6
KDR:9.667
Accuracy:40.989% D-
KPH:14.600 D
VKPH:5.300 D-
Saron HRB
D--
Kills:51
V. Kills:35 142%
Deaths:21
KDR:2.429
Accuracy:38.315% D
KPH:10.700 D**
VKPH:7.300 D--
Kills:109 (58 + 51)
Deaths:27
KDR:4.037
VKDR:2.074
Vehicle Kills:56
Kill Difference:82
Playtime:8.767 hours
Usage:0%
Score:0.260m
Score/min:494
Driving Accuracy:40.989%
Gunner Accuracy:38.315%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

G40-F Ranger
B
Kills:132
V. Kills:71 183%
Deaths:24
KDR:5.500
Accuracy:35.393% B
KPH:34.700 C+
VKPH:18.600 C
Saron HRB-H
B**
Kills:123
V. Kills:59 205%
Deaths:15
KDR:8.200
Accuracy:58.356% B
KPH:53.200 B**
VKPH:25.500 C*
M12 Kobalt-H
C++
Kills:118
V. Kills:4 N/A
Deaths:14
KDR:8.429
Accuracy:20.977% C
KPH:130.400 C++
VKPH:4.400 C
Proton II PPA-H
D-
Kills:94
V. Kills:5 N/A
Deaths:16
KDR:5.875
Accuracy:28.026% D--
KPH:48.300 D-
VKPH:2.600 D--
E540 Halberd-H
D
Kills:53
V. Kills:27 189%
Deaths:8
KDR:6.625
Accuracy:52.900% D
KPH:32.100 D
VKPH:16.400 D
Kills:520 (0 + 520)
Deaths:77
KDR:6.753
VKDR:2.156
Vehicle Kills:166
Kill Difference:443
Playtime:10.624 hours
Usage:0%
Score:0.261m
Score/min:410
Driving Accuracy:N/A%
Gunner Accuracy:52.900%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
A
Kills:978
V. Kills:202 482%
Deaths:118
KDR:8.288
Accuracy:48.263% A
KPH:76.400 A
VKPH:15.800 A
M12 Kobalt
C*
Kills:564
V. Kills:16 N/A
Deaths:63
KDR:8.952
Accuracy:18.785% C*
KPH:59.600 C
VKPH:1.700 D
M40 Fury
B**
Kills:527
V. Kills:77 N/A
Deaths:89
KDR:5.921
Accuracy:47.166% B**
KPH:70.700 B++
VKPH:10.300 C+
M60-G Bulldog
B++
Kills:485
V. Kills:81 N/A
Deaths:115
KDR:4.217
Accuracy:41.539% B++
KPH:32.300 C*
VKPH:5.400 C+
G30 Walker
C+
Kills:333
V. Kills:224 148%
Deaths:89
KDR:3.742
Accuracy:32.585% B+
KPH:13.900 C+
VKPH:9.400 C+
M20 Basilisk
B+
Kills:304
V. Kills:85 353%
Deaths:93
KDR:3.269
Accuracy:43.559% B+
KPH:26.900 B+
VKPH:7.500 C+
M20 Basilisk
B
Kills:146
V. Kills:54 265%
Deaths:36
KDR:4.056
Accuracy:42.254% B
KPH:20.600 C+
VKPH:7.600 C
M12 Kobalt
C-
Kills:121
V. Kills:6 N/A
Deaths:14
KDR:8.643
Accuracy:22.771% B*
KPH:46.500 C--
VKPH:2.300 C-
G40-F Ranger
B*
Kills:77
V. Kills:46 164%
Deaths:24
KDR:3.208
Accuracy:38.114% B*
KPH:13.200 D
VKPH:7.900 D
G30 Walker
B+
Kills:54
V. Kills:53 100%
Deaths:20
KDR:2.700
Accuracy:34.433% B+
KPH:12.500 D
VKPH:12.300 B+
Kills:3,589 (0 + 3,589)
Deaths:661
KDR:5.430
VKDR:1.277
Vehicle Kills:844
Kill Difference:2,928
Playtime:99.728 hours
Usage:2%
Score:2.001m
Score/min:334
Driving Accuracy:N/A%
Gunner Accuracy:34.433%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M40 Fury-F
D
Kills:163
V. Kills:28 N/A
Deaths:276
KDR:0.591
Accuracy:41.392% D
KPH:6.600 D--
VKPH:1.100 D*
S12 Renegade
D*
Kills:158
V. Kills:4 N/A
Deaths:261
KDR:0.605
Accuracy:28.983% D**
KPH:10.500 D*
VKPH:0.300 D*
Kills:321 (321 + 0)
Deaths:537
KDR:0.598
VKDR:0.060
Vehicle Kills:32
Kill Difference:216
Playtime:39.605 hours
Usage:1%
Score:0.095m
Score/min:40
Driving Accuracy:28.983%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
C+
Kills:214
V. Kills:23 N/A
Deaths:31
KDR:6.903
Accuracy:33.096% C+
KPH:58.200 C
VKPH:6.300 C+
M20 Wyvern
C
Kills:67
V. Kills:21 305%
Deaths:21
KDR:3.190
Accuracy:26.543% D**
KPH:20.100 C
VKPH:6.300 D--
Kills:281 (0 + 281)
Deaths:52
KDR:5.404
VKDR:0.846
Vehicle Kills:44
Kill Difference:229
Playtime:7.013 hours
Usage:0%
Score:0.071m
Score/min:169
Piloting Accuracy:N/A%
Gunner Accuracy:26.543%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Light PPA 9,7389,4562,6863.52C+2.3140.857%C+1.1%C49C++1.5D-188193h8.5B+20.7B+
Tank Mine 3,0661,7187382.328C+1.1224.748%DN/A82.6C--64.8C++162020.8h1.3B**5.4B+
Hornet Missiles 2,2191,3866961.991D0.7867.768%B++1.082%C--28.9D17.4D37347.9h12.2C+18C++
Dual Photon Pods 1,7921,3624722.886C--1.6857.388%B++N/A34.9D11D33539h24.6C+42.9C*
L-24R Spur 1,4681,3313134.252C3.0437.2%C1.953%C+22.7C--2.3C+6058.6h41.8C112.3C+
Blueshift VM5 1,2001,1838261.432C0.2215.498%D-17.075%D23.9DN/A14349.4h14.7B+94.9C+
Blueshift VM5 1,1851,1738141.441C0.2316%D17.391%D24.2DN/A14848.4h15.1B94.5C+
Solstice SF 1,1901,1712,1860.536C-0.6723.416%C+15.372%C6.7D-N/A27173.5h12.3C++52.5C*
Serpent VE92 1,1791,1612,1130.549C-0.6622.323%C18.605%C8.8D-N/A60131.5h13.8C+61.7C+
Zenith VX-5 1,1831,1601,8020.644D0.5625.63%C+22.069%C++9D--N/A31129.2h14.2C55.4C++
Sirius SX12 1,1761,1581,9610.591C0.6222.132%C-17.789%C+12.3DN/A6094h14.6C*65.9C++
Solstice Burst 1,1761,1561,7190.672C--0.5428.47%B+21.367%C-12.9D-N/A5689.9h13.4C++47C**
Pulsar C 1,1701,1551,4900.775C0.4321.565%D15.671%D*9D-N/A57127.8h12.4C+57.3C+
Cosmos VM3 1,1311,1138191.359C0.1512.94%D-18.688%C+20.5DN/A9754.2h14.1C+108.7C
M40 Fury 1,1809781188.288B+7.0848.263%A1.125%D76.4A15.8A62512.8h13.8C*28.6B++
Cosmos VM3 9669537951.199C0.0113.048%D-18.363%C+18.2DN/A9052.3h15.4C118.3C
NS Baron G5 9599431,1740.803C0.4046.543%C**11.453%D16.3D-N/A6358h4.4C**9.5C+
Proximity Mine 8898882653.351C+2.1441.132%C+N/A67.3D*N/A28613.2h2.1C--5C+
Saron Laser Cannon 1,2988491,4480.586C0.6227.926%D5.772%A**6.5D3.4D-85131h115B411.9C*
Eridani SX5 8298081,3530.597C--0.6123.326%D20.792%C++14D-N/A6057.6h13.5C58.1C+
Terminus VX-9 7977791,1210.695C0.5125.102%C+23.107%C-16.9D-N/A5346h15.6D--62.2C-
C-4 9666967100.98C0.2323.24%C-N/A44.6D-17.3D-67515.6h1.5C++6.6C+
NS-7 PDW 6816669430.706C0.5028.97%B*14.414%D9.1D-N/A4072.9h15.2C++52.6B+
Frag Grenade 6686641664N/A662.7950.483%B++N/A664B++4C--37141h2.8B*5.6B*
Pulsar LSW 6376267370.849C--0.3622.559%C+23.323%C+20.1DN/A7531.2h12.7C+56.3C++
Comet VM2 7835858390.697C0.5151.028%B*3.761%C10.5C+3.6C13755.6h17.1B+33.6B++
M12 Kobalt 580564638.952C7.7418.785%C*16.312%C59.4C1.7D2389.5h14.7B++78.2B+
L-30R Vektor 8195603261.718C++0.5138.131%C+1.607%C-7.8C3.6C-4971.4h97.5C+255.7C+
Eclipse VE3A 5375306030.879C0.3328.822%B+14.34%D*23.1DN/A6422.9h12.9C+44.8C*
M40 Fury 604527895.921C+4.7147.166%B**1.518%C70.3B++10.3C+5757.5h13.5C++28.6B+
M60-G Bulldog 5664851154.217C+3.0141.539%B++N/A32.3C*5.4C+25815h6.9B16.6B+
Sticky Grenade 4824801480N/A478.7948.749%C-N/A960C+4D-55130.5h1.8B+3.7B
Comet VM2 6384567760.588C--0.6253.347%B*3.07%C--8.8C--3.5D10652h22.1B+41.5B++
MKV Suppressed 4574466280.71C-0.5026.927%C*15.247%D10D--N/A4244.8h17.5D64.8C+
Maelstrom Turbo Laser 6723947610.518C-0.6929.697%C3.807%B*6D4.2D-11066.2h149.8C--504.5C-
MANA Anti-Vehicle Turret 7223483021.152D0.0653.039%C+N/A3480M**3740M*46723600.1h11.1D--20.8C
G30 Walker 557333893.742C++2.5332.585%B+4.805%C**13.9C+9.4C+29823.9h211.2C++648.1B+
Force-Blade 33232925,2640.013C1.1943.757%B**1.52%D-0.2C--N/A11762.9h2.5C*5.8B+
Orion VS54 3233203890.823C0.3820.844%C+29.688%B++23CN/A28713.9h11.5B+55.2C++
M20 Basilisk 389304933.269C*2.0643.559%B+7.566%B++26.9B+7.5C+21511.3h78.4B+180B++
M60-A Bulldog 318288348.471C7.2655.556%B**1.389%D57.6A6B+2675h5.9C*10.6B+
M60-A Bulldog 2752541913.368C+12.1656.453%B**2.362%C++81.9A*6.8B++4173.1h4.5B*8B**
Manticore SX40 2522493720.669C0.5429.762%C++18.474%C-21.7C-N/A7011.5h8.3C+27.8C++
MANA Anti-Personnel Turret 226222932.387N/A1.1815.542%UN/A2220U40U6759000.1h20.9T*134.6T*
CAS 14-E 237214316.903C-5.7033.096%C+2.336%B+57.8C6.2C+1693.7h36.7C110.9C+
NS-44L Blackhand 2142113410.619C-0.5934.442%D-28.91%D--17.3C-N/A7012.2h4.5C++13C+
M20 Basilisk 300207316.677C+5.4749.49%C3.382%D62.7B**28.2B*4313.3h76.7B++155B++
L100 Python AP 3612051171.752D0.5452.027%C--3.902%B*19.7D-15C--45110.4h6.9C+13.2C
NS-AM7 Archer 2882023680.549C++0.6664.114%B++15.842%C+3.7D1.6D2355.2h20.6C++32.1C**
Lasher X2 1981942600.746C0.4626.555%C++2.062%D--21.1C--N/A1539.2h22.9D86.3C+
NS Baron G5AE 1951922210.869C-0.3448.212%C++13.542%C29.5C--N/A1896.5h4.1B8.4C+
Nova 1951922580.744C-0.4641.472%C10.938%D-20.9DN/A819.2h4.3C*10.5C++
Solstice VE3 1801773680.481C-0.7320.921%C19.209%C+5.9D-N/A10930.1h15.1C*72C++
Eidolon VE33 1841752430.72C0.4920.325%D*32%B*7.9D-N/A5022.2h12.7D-62.7D*
Equinox VE2 1771742990.582D0.6325.315%C+18.966%C14.1D-N/A5912.3h14.3C56.6C+
VX6-7 1751733060.565C--0.6420.792%D16.763%D8.4D-N/A8020.7h13.6C+65.2C+
Pulsar VS1 1751732420.715C0.4925.387%B20.231%C+15DN/A15111.5h14.8C++58.3B
Beamer VS3 1701694090.413C-0.7927.215%C+15.385%D--11.3DN/A6414.9h11.1C40.9C+
Pandora VX25 1721682780.604C-0.6026.279%D**14.881%C+8.8D--N/A4719h5.5D21.1D*
Artemis VX26 1711683740.449D0.7624.949%C--18.452%D6.8D*N/A4124.6h15.2D--60.9D
Phobos VX86 1701683220.522D0.6944.401%D*18.452%B9.7D*N/A5217.3h3.4D*7.5D--
NS-11C 1661662740.606C-0.6020.072%D24.699%B**7.6D-N/A6921.9h15.8C+78.9C
M40 Fury-F 1911632760.591C--0.6241.392%DN/A6.6D--1.1D*4024.6h9.7B+23.4C*
NS-357 Underboss 1601603260.491C--0.7232.43%C--16.25%D13.8D-N/A7011.6h4.6C14.3C
CME 1611601690.947C0.2629.586%B+15.625%D--20.5DN/A667.8h13.7C++46.3B+
Flare VE6 1611601990.804D0.4020.091%C-29.375%B++18.2D-N/A1668.8h8.8B*43.8B
NS-15M1 1631602320.69D0.5220.213%C-16.25%D-17.6DN/A1139.1h13.1C+64.6C+
Spiker 1611603110.514C--0.6923.966%D-18.75%C15.2DN/A6510.5h8.3C**34.8C+
S12 Renegade 1621582610.605C--0.6028.983%D**16.456%M*10.5D*N/A4015h3.9C-13.6D--
CAS30 Tank Buster 2771564990.313D0.8931.091%D**N/A2D--1.5D*3278.9h91.1D-292.9D**
NS-10 Burster 2661561840.848C+0.3631.517%B5.128%C-5.2C3.7C++16630h139.9C+443.7C**
MAX Punch 1551552,7880.056C1.1545.518%C+N/A0.8CN/A4198.8h2.1C++4.6C++
M20 Basilisk 200146364.056B+2.8542.254%B9.589%A++20.6C+7.6C2527.1h104.8C++248B
Coyote Missiles 2731421900.747D0.4654.582%C++N/A9.2D-8.5D--18715.4h84.8F-155.3D**
Antares LC 2051341530.876C0.3329.43%C1.493%C10.2D5.4D-11713.2h130.5C++443.3C+
G40-F Ranger 203132245.5D4.2935.393%BN/A34.7C+18.7C2883.8h74.4C+210.2C++
NS-10 Burster 2391311830.716C--0.4931.474%C*N/A4.4D3.6C+15630h165.9C527.2C++
Spear Anti-Vehicle Phalanx Turret 219130206.5C+5.2944.122%C+2.308%D-27.1D18.5C5664.8h8.9C++20.2C*
Saron HRB-H 182123158.2B+6.9958.356%B4.065%A**53.5B**25.7C*5862.3h25C++42.8C**
NS Decimator 1811222230.547D0.6663.722%B1.639%C-16.7D*8.1D--3227.3h6.7D*10.5D
M12 Kobalt 127121148.643C7.4422.771%B*24.793%A+46.5C--2.3C-2642.6h26.3D--115.7C++
M12 Kobalt-H 122118148.429D7.2220.977%C15.254%C131.1C++4.4C3540.9h15.8C+75.1C+
L100 Python HEAT 166112761.474D0.2756.577%B+1.786%C-16.5D--7.9D2956.8h8.3D-14.7C
Nemesis VSH9 2191121850.605C+0.6064.006%C*N/A5.7C--5.4C25519.7h11.1D*17.3D-
Lancer VS22 2061121170.957C*0.2561.571%C+N/A10.1C8.5D34211.1h19.7C**32.1C**
C75 Viper 152107283.821C+2.6146.017%B+N/A29.7C+12.5B*4653.6h13.1C*28.4B+
Nebula VM20 114107801.338C0.1314.322%D-22.43%B22.8D1.5A++1064.7h23.2F-162.2D--
Proton II PPA-H 9994165.875C-4.6728.026%D--2.128%B+49.5D-2.6D--3161.9h8B++28.4C++
Xiphos Anti-Personnel Phalanx Tower 9490190B+88.7925.213%C-N/A300C*13.3B*10350.3h9.8B+39B
G40-F Ranger 13489127.417D6.2132.392%C+N/A44.5C++22.5C+3332h69.2C**213.7C**
C150 Dalton 16487194.579C3.3737.578%C+N/A870U770U13768800.1h7D**18.5D*
G40-F Ranger 12377243.208C--2.0038.114%B*N/A13.3D7.9D1885.8h148.8C390.3C**
Skyguard 13673780.936D-0.2724.911%D2.74%B+4.3D**3.8F-21216.8h238.3F*956.8F*
Damascus Edge 68685,8990.012D1.2036.033%B+1.471%D-0.2CN/A2306.4h3.2D*8.9C*
M20 Wyvern 8867213.19C1.9826.543%D**4.478%C++20.3C6.4D--1693.3h66.4B+250.3C+
Orbital Strike Uplink 9764164U62.79203.846%UN/A80U41.3U5180.8h2.5T*1.2T*
Lancer AE 148631710.368D0.8454.601%D-3.175%A+6D*8.1D*19210.5h28.6C52.4C
NS-15M AE 63621070.579D0.6323.246%C-22.581%D17.2D--N/A1683.6h15.3D*66D
NS-20 Gorgon 6960521.154C+0.0536.334%A20%C+20C++3A++1333h55.7C153.3B
Hoplon Anti-Aircraft Phalanx Tower 13259159A57.7931.322%C*N/A84.3C+104.3C*9280.7h37C*118.2C**
Supernova PC 795869.667B++8.4640.989%D-N/A14.5D5.3D-5594h4B*9.8B+
XM98 5656242.333C++1.1331.855%D-75%C+18.7C-N/A1153h2.8C8.9C-
G30 Walker 10754202.7C--1.4934.433%B+N/A12.6D12.3B+4234.3h283.2D--822.5C
Nyx VX31 5554850.635D0.5731.181%C--22.222%D12.9D--N/A584.2h5.7C+18.4C+
Soldier Soaker 5454720.75C0.4629.705%C-14.815%C++31.8DN/A771.7h6.7C+22.6C+
E540 Halberd-H 805386.625C+5.4252.9%DN/A31.2D15.9D5841.7h5.7C**10.7C++
Photon A2A Missile Pods 8951252.04C--0.8376.531%CN/A25.5D19D4662h10.3D13.5D-
Saron HRB 8651212.429D1.2238.315%D1.961%B10.6D**7.3D--4394.8h19.3B+50.3C*
NS-20 Gorgon 5251520.981C+0.2336.869%A13.726%D--17C+N/A803h66.4C-180.1C*

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon943,7497.6h
Anti-Vehicle MANA Turret1663,08314.6h
Nano-Armor Kit2,4332,966,642431.3h
Skywall Shield Emitter02141.2h
Structure Shield Module23891.8h
Repair Module16383h
Turret AI Module03381.6h
Cortium Silo02621.9h
Reinforcements Module0730.4h
Nanite Revive Grenade08270.2h
Medical Applicator576104,78815.6h
Blast Wall0871.1h
Spitfire Auto-Turret722,8825.1h
Motion Spotter262,5403h
Xiphos Anti-Personnel Tower21871.2h
Hoplon Anti-Aircraft Phalanx Tower22491.6h
Bunker63736.1h
Rampart Wall74917.4h
Sunderer Garage11481.5h
Spear Anti-Vehicle Tower0830.3h
Deconstruction Tool16,6680.8h
Welding Device01,6240.1h
Shield Recharging Field261,3650.9h
Smoke Grenade0560h
Recon Detection Device1043,74410h
Ammunition Package1807,49815.4h
Medical Kit111340.3h
Anti-Infantry MANA Turret481,0312.8h
Routing Spire1760.5h
Router54120.6h
Nano-Repair Grenade03650.1h
Hardlight Barrier31350.3h
Vehicle Gate01442h
Light Air Terminal0531h
Pillbox01512.4h
Orbital Strike Target Designator11950.7h
Elysium Spawn Tube01711.2h
Infantry Tower62474.7h
Spear Anti-Vehicle Turret11131.4h

Check the help document for the dictionary if you want to learn more about words used here.


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