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General Field Marshal WarHat[784] WarHat
TR BR 96

KDR: 1.75

Score: 12.5m

Last Seen: Jun 23rd, 2020 10:59 PM
- OFFLINE - 15.2 hour(s)

Battle Rank 96 - Terran Republic on Emerald
Level Progress (to 97): 57%
Level 100 Progress: 66% 374h
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS M60-G Bulldog-H TMG-50 T16 Rhino T9 CARV P2-120 AP Cycler TRV E540 Halberd-H G20 Vulcan-H
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $238,941 MLG Score: 191
Fun Score: N/A
Cheeseburgers Flipped: 75TIME WITH MEDKIT: 0.2%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
14.626%19.018%278813415,2111.061740.688

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±0.595%-1.284D**-0.314C0.918B*HEAD ++ (~11.7)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
103.7-0.4C--15.2-0.063C+88.5

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
35.903%0.515%11611348194209890.92381216%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.14C-0.974D---1.953

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
70.60.565B+25.40.523B+45.3

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
34.047%1.172%326213471,3654996002.73547227%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.548%-0.678D-0.858D---0.995

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
15.20.606B+5.20.586B+10

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
34.161%1.232%651613432,27241715215.44844149%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.044%-0.19C-0.795D--0.32

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
94.30.216C++32.20.199C++62.1

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
Not available
-

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
30.28%12.649%651313461,004410212.44878

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.896%-0.948D---0.422C---0.361

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
16.8-0.279C5.1-0.046C+11.7


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
12.5m391.4%285 (17.1k)256 (15.4k)1.7499717,3589,9192.4032796 (96)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-TR134947513.72%8.261%11304:564

13% Combat Medic49% Engineer34% Heavy Assault5% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Feb 4th, 2013 12:47 AMApr 10th, 2020 10:53 PMJun 24th, 2020 3:31 AM (94d) (PST)Jun 23rd, 2020 8:22 PM (95d) (PST)Jun 23rd, 2020 6:59 PM (95d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
6531085450.3560.2030.0291.7220.084191

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
39,1566,49132,66521122103515,347

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
812.6h/33.9d 6,480 1,434 6,192 84k 1,046 1,983 4,091 31.8m

Heavy AssaultCLASS DETAILS: Heavy Assault
TMG-50
D--
Kills:1,162
Deaths:769
KDR:1.511
Accuracy:14.708% F
HSR:19.449% D--
T16 Rhino
D
Kills:1,162
Deaths:889
KDR:1.307
Accuracy:14.972% F
HSR:21.343% D
T9 CARV
D*
Kills:1,160
Deaths:900
KDR:1.289
Accuracy:13.182% F
HSR:16.897% D*
Kills:3,484
Deaths (as Heavy Assault):2,558
Deaths (to Heavy Assaults):2,795
KDR:1.362
Kill Difference:926
Playtime:276.508 hours
Usage:34%
Score:3.469m
Score/min:209
Accuracy (listed only):14.287%
HSR (listed only):19.229%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
AS16 NightHawk
C+
Kills:498
Deaths:482
KDR:1.033
Accuracy:37.288% D
HSR:14.859% C+
TS4 Haymaker
D**
Kills:318
Deaths:388
KDR:0.820
Accuracy:27.324% F-
HSR:7.862% D**
HC1 Cougar
D*
Kills:236
Deaths:495
KDR:0.477
Accuracy:16.400% F--
HSR:17.373% D*
TRAC-5 S
C
Kills:218
Deaths:366
KDR:0.596
Accuracy:17.496% D**
HSR:14.679% C
FA1 Barrage
C+
Kills:188
Deaths:241
KDR:0.780
Accuracy:21.929% F--
HSR:14.894% C+
TRAC-5
D-
Kills:72
Deaths:99
KDR:0.727
Accuracy:13.706% F-
HSR:15.278% D-
Kills:1,530
Deaths (as Engineer):2,071
Deaths (to Engineers):2,054
KDR:0.73877
Kill Difference:541
Playtime:395.325 hours
Usage:49%
Score:6.222m
Score/min:262
Accuracy (listed only):22.357%
HSR (listed only):14.157%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AS16 NightHawk
C+
Kills:498
Deaths:482
KDR:1.033
Accuracy:37.288% D
HSR:14.859% C+
TS4 Haymaker
D**
Kills:318
Deaths:388
KDR:0.820
Accuracy:27.324% F-
HSR:7.862% D**
HC1 Cougar
D*
Kills:236
Deaths:495
KDR:0.477
Accuracy:16.400% F--
HSR:17.373% D*
TRAC-5 S
C
Kills:218
Deaths:366
KDR:0.596
Accuracy:17.496% D**
HSR:14.679% C
FA1 Barrage
C+
Kills:188
Deaths:241
KDR:0.780
Accuracy:21.929% F--
HSR:14.894% C+
TRAC-5
D-
Kills:72
Deaths:99
KDR:0.727
Accuracy:13.706% F-
HSR:15.278% D-
Kills:1,530
Deaths (as Light Assault):2,071
Deaths (to Light Assaults):1,522
KDR:0.73877
Kill Difference:541
Playtime:13.856 hours
Usage:2%
Score:0.203m
Score/min:244
Accuracy (listed only):22.357%
HSR (listed only):14.157%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Cycler TRV
C--
Kills:859
Deaths:975
KDR:0.881
Accuracy:14.749% F--
HSR:19.907% C--
AS16 NightHawk
C+
Kills:498
Deaths:482
KDR:1.033
Accuracy:37.288% D
HSR:14.859% C+
TS4 Haymaker
D**
Kills:318
Deaths:388
KDR:0.820
Accuracy:27.324% F-
HSR:7.862% D**
T1 Cycler
D--
Kills:257
Deaths:216
KDR:1.190
Accuracy:15.346% F-
HSR:17.510% D--
FA1 Barrage
C+
Kills:188
Deaths:241
KDR:0.780
Accuracy:21.929% F--
HSR:14.894% C+
Kills:2,120
Deaths (as Combat Medic):2,302
Deaths (to Combat Medics):934
KDR:0.92094
Kill Difference:182
Playtime:103.875 hours
Usage:13%
Score:2.284m
Score/min:367
Accuracy (listed only):23.327%
HSR (listed only):15.006%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
TX1 Repeater
D
Kills:303
Deaths:575
KDR:0.527
Accuracy:16.652% F
HSR:17.492% D
Kills:303
Deaths (as Infiltrator):575
Deaths (to Infiltrators):1,382
KDR:0.52696
Kill Difference:272
Playtime:14.790 hours
Usage:2%
Score:0.112m
Score/min:127
Accuracy (listed only):16.652%
HSR (listed only):17.492%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
M2 Mutilator
C
Kills:178
Deaths:127
KDR:1.402
Accuracy:10.165% D**
HSR:17.978% C
M2 Mutilator
D
Kills:88
Deaths:83
KDR:1.060
Accuracy:9.277% F
HSR:15.909% D
M1 Heavy Cycler
C-
Kills:73
Deaths:57
KDR:1.281
Accuracy:11.616% D--
HSR:16.438% C-
Kills:339
Deaths (as MAX Suit):133.500
Deaths (to MAX Suits):561
KDR:2.53933
Kill Difference:205.500
Playtime:9.360 hours
Usage:1%
Score:0.181m
Score/min:321
Accuracy (listed only):10.353%
HSR (listed only):16.775%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

Hellfire Rocket Pods
D--
Kills:194
V. Kills:37 N/A
Deaths:17
KDR:11.412
Accuracy:35.903% F-
KPH:37 D--
VKPH:7.100 D--
M14 Banshee
C--
Kills:72
V. Kills:18 379%
Deaths:
KDR:
Accuracy:19.057% F--
KPH:11.600 D*
VKPH:2.900 C--
Kills:266 (72 + 0)
Deaths:17
KDR:15.647
VKDR:3.235
Vehicle Kills:55
Kill Difference:249
Playtime:11.448 hours
Usage:1%
Score:0.069m
Score/min:100
Piloting Accuracy:19.057%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
C++
Kills:388
V. Kills:220 176%
Deaths:2
KDR:194
Accuracy:29.993% D--
KPH:51.200 C++
VKPH:29 C+
AP30 Shredder
B+
Kills:97
V. Kills:61 156%
Deaths:3
KDR:32.333
Accuracy:28.656% D
KPH:42.500 C**
VKPH:26.700 B+
Kills:485 (0 + 485)
Deaths:5
KDR:97
VKDR:56.200
Vehicle Kills:281
Kill Difference:480
Playtime:9.864 hours
Usage:1%
Score:0.272m
Score/min:460
Piloting Accuracy:N/A%
Gunner Accuracy:28.656%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
D-
Kills:367
V. Kills:65 N/A
Deaths:31
KDR:11.839
Accuracy:30.597% F--
KPH:29.700 D*
VKPH:5.300 D-
Kills:367 (367 + 0)
Deaths:31
KDR:11.839
VKDR:2.097
Vehicle Kills:65
Kill Difference:336
Playtime:12.353 hours
Usage:2%
Score:0.081m
Score/min:109
Driving Accuracy:30.597%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 AP
D-
Kills:998
V. Kills:528 189%
Deaths:32
KDR:31.188
Accuracy:34.975% D**
KPH:26.600 D-
VKPH:14.100 D--
MR11 Gatekeeper
C
Kills:526
V. Kills:282 186%
Deaths:2
KDR:263
Accuracy:31.805% D**
KPH:24 C
VKPH:12.800 D
E540 Halberd
D
Kills:236
V. Kills:111 211%
Deaths:7
KDR:33.714
Accuracy:31.552% F-
KPH:25.200 D
VKPH:11.800 D
G30 Vulcan
C
Kills:102
V. Kills:59 170%
Deaths:5
KDR:20.400
Accuracy:28.480% C-
KPH:22.200 C
VKPH:12.900 C
P525 Marauder
D
Kills:54
V. Kills:5 N/A
Deaths:2
KDR:27
Accuracy:19.416% D
KPH:24.200 D**
VKPH:2.200 D
Halberd SE
N/A
Kills:50
V. Kills:17 278%
Deaths:1
KDR:50
Accuracy:31.579% N/A
KPH:28.700 N/A
VKPH:9.800 N/A
Kills:1,966 (998 + 968)
Deaths:49
KDR:40.122
VKDR:20.449
Vehicle Kills:1,002
Kill Difference:1,917
Playtime:77.434 hours
Usage:10%
Score:1.147m
Score/min:247
Driving Accuracy:34.975%
Gunner Accuracy:31.579%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

M60-G Bulldog-H
B+
Kills:1,343
V. Kills:280 478%
Deaths:
KDR:
Accuracy:47.388% D
KPH:110.100 B
VKPH:22.900 B+
E540 Halberd-H
C+
Kills:744
V. Kills:327 227%
Deaths:3
KDR:248
Accuracy:46.465% F-
KPH:55.200 C+
VKPH:24.300 C+
G20 Vulcan-H
C++
Kills:696
V. Kills:304 228%
Deaths:7
KDR:99.429
Accuracy:37.018% F-
KPH:54.900 C++
VKPH:24 C-
P525 Marauder-H
C*
Kills:397
V. Kills:50 N/A
Deaths:7
KDR:56.714
Accuracy:23.561% F-
KPH:66.300 D--
VKPH:8.300 C*
Halberd-H SE
C
Kills:262
V. Kills:97 267%
Deaths:
KDR:
Accuracy:50.442% D**
KPH:69.400 C
VKPH:25.700 C
MR11 Gatekeeper-H
C+
Kills:161
V. Kills:91 175%
Deaths:1
KDR:161
Accuracy:37.631% F--
KPH:38.300 C+
VKPH:21.600 D-
M12 Kobalt-H
C--
Kills:53
V. Kills: N/A
Deaths:
KDR:
Accuracy:14.705% F
KPH:105.600 C--
VKPH:0 F-
Kills:3,656 (0 + 3,656)
Deaths:18
KDR:203.111
VKDR:63.833
Vehicle Kills:1,149
Kill Difference:3,638
Playtime:52.840 hours
Usage:7%
Score:1.012m
Score/min:319
Driving Accuracy:N/A%
Gunner Accuracy:14.705%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
M60-G Bulldog-H 1,6231,34311343U1,341.2547.388%DN/A110.1B23B+37612.2h4.8C**10.1C+
TMG-50 1,1751,1627691.511C+0.2414.708%F19.449%D--24.3D-N/A7347.8h12.1C82.5D*
T16 Rhino 1,1791,1628891.307C0.4414.972%F21.343%D28.1DN/A11341.3h14.7D-98.1D**
T9 CARV 1,1681,1609001.289C0.4613.182%F16.897%D*21.5D-N/A5953.9h14.6D110.8D--
P2-120 AP 1,5269983231.188A*29.4434.975%D**N/A26.5D-14D--33837.6h5.7C*16.3C-
Cycler TRV 8758599750.881C-0.8714.749%F--19.907%C--15D*N/A4857.2h17.9F--121.5T*
E540 Halberd-H 1,0717443248U246.2546.465%F-N/A55.1C+24.2C+29213.5h4.7C**10.2C+
G20 Vulcan-H 1,000696799.429U97.6837.018%F-2.874%C++54.8C++23.9C-30512.7h72.3B+195.3C+
MR11 Gatekeeper 8085262263U261.2531.805%D**N/A24C12.9D15621.9h31.8B*99.9C**
ML-7 8894994961.006C+0.7450.124%D*2.004%C-19.1D14.9C+18126.1h7.3C14.6D
AS16 NightHawk 5134984821.033C0.7237.288%D14.859%C+24.8DN/A7620.1h5.1D13.6D
T7 Mini-Chaingun 4214013011.332C+0.4214.257%D--13.466%C24.8D-1.2C++7916.2h16C--112.2D
P525 Marauder-H 447397756.714A**54.9623.561%F-N/A66.2D--8.3C*1896h11.5F-49T-
C150 Dalton 6083882194U192.2529.993%D--N/A51.1C++28.9C+5067.6h2.2B++7.3B+
L100 Python HESH 4323673111.839C-10.0930.597%F--2.452%A29.6D*5.2D--10912.4h3.7D12F-
TS4 Haymaker 3203183880.82C--0.9327.324%F-7.862%D**17D--N/A4118.7h5.8F21.1F*
TX1 Repeater 3243035750.527C-1.2216.652%F17.492%D20.5D1.4B**7314.8h19.4F-116.6F--
Halberd-H SE 3592621262B+260.2550.442%D**N/A68.9C25.5C4283.8h3.9C++7.8C--
Tank Mine 379258475.489B**3.7442.73%C++N/A184.3B**86.4B+15091.4h2.1C4.8B+
T1 Cycler 2632572161.19C+0.5615.346%F-17.51%D--18.9DN/A11513.6h17.5F114.2F-
HC1 Cougar 2482364950.477D1.2716.4%F--17.373%D*9.6D--N/A3324.7h16.3F99.2F--
E540 Halberd 347236733.714M31.9631.552%F-N/A25.1D11.8D2029.4h5.5C+17.3D--
TRAC-5 S 2292183660.596D1.1517.496%D**14.679%C9.9D-N/A2922.1h15.9D*91D*
Hellfire Rocket Pods 2311941711.412C+9.6635.903%F-N/A37.3D--7.1D--1585.2h25.4C+70.6C-
FA1 Barrage 1921882410.78C0.9721.929%F--14.894%C+21.6DN/A688.7h3.9B+17.7D--
M2 Mutilator 1841781271.402C0.3510.165%D**17.978%C27C-N/A1066.6h15.7C++154.5D
Chainblade 2651739,6530.018C1.7318.883%D-N/A0.4C-N/A1494.2h3.6D-19D
T2 Striker 3831651770.932C++0.8251.054%C+N/A9.9C13.1C+19016.7h34.4C**67.3C*
MR11 Gatekeeper-H 2521611161U159.2537.631%F--N/A38.3C+21.7D-3494.2h32.8B*87.1C++
Anti-Vehicle Grenade 1511361136N/A134.2560%B*N/A340C37.5D18220.4h6C10C++
C-4 153107343.147B++1.4024.233%C--N/A118.9C++51.1A18920.9h1.4C5.8C
G30 Vulcan 161102520.4A18.6528.48%C-N/A22.2C12.8C1544.6h71B+249.2B
AP30 Shredder 15897332.333B+30.5828.656%D1.031%D-42.2C**26.5B+3072.3h64.6B+225.5C*
Claymore 9696175.647C3.9020.37%D**N/A120DN/A3540.8h1.4F6.8F-
M2 Mutilator 9288831.06C-0.699.277%F15.909%D21.5D-1B+724.1h19.8D--213.1D*
Spear Anti-Vehicle Phalanx Turret 12180711.429C*9.6837.308%D*5%B++44.4C22.8C3871.8h8.2C+21.9C-
M1 Heavy Cycler 7573571.281C0.4711.616%D--16.438%C-22.8CN/A1243.2h17.6C+151.9C-
TRAC-5 7272990.727C--1.0213.706%F-15.278%D-11.6DN/A986.2h17.9D130.7D**
M14 Banshee 9072172M**70.2519.057%F--N/A11.6D*2.9C--516.2h85.1T*446.5T*
M20 Drake 10367167M**65.2522.507%F-N/A11D**5.9F1296.1h93.7D-416.3F
NS Annihilator 11665591.102B*0.6578.675%DN/A12.7C++10C++1705.1h10C**12.8C*
P525 Marauder 5954227C++25.2519.416%DN/A24.5D**2.3D692.2h13.4T*69.1F--
M12 Kobalt-H 5353153A51.2514.705%F15.094%D106C--N/A5110.5h14.3C+97.1D
Halberd SE 6750150C+48.2531.579%F-2%B**29.4D-10D*1441.7h4C++12.5D

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit1,073617,11439.8h
Spawn Beacon58460.7h
Nanite Revive Grenade04280.1h
Medical Applicator273156,73710.6h
Motion Spotter01740.1h
Restoration Kit981,6331.8h
Welding Device02040h
Spitfire Auto-Turret101,0231h
Shield Recharging Field586,8562.4h
Ammunition Package203,2611.4h
Anti-Infantry MANA Turret52060.6h
Nano-Repair Grenade06690.2h

Check the help document for the dictionary if you want to learn more about words used here.


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