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Ascendant Immortal WarMosher[BFRO] WarMosher
VS BR 45

KDR: 0.78

Score: 20m

Last Seen: Oct 21st, 2018 6:11 PM
- OFFLINE - 4479.4 hour(s)

Prestige 1, Battle Rank 45 - Vanu Sovereignty on Connery
Level Progress (to 46): 64%
PRIMARY CLASSESCLOAKERENGINEERMAX SUIT
PRIMARY WEAPONS Proximity Mine L100 Python HESH NS-44LP Blackhand Serpent VE92 Spear Anti-Vehicle Phalanx Turret Nebula VM20 Zenith VX-5 Flare VE6
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $32,526 MLG Score: 26
Fun Score: N/A
Cheeseburgers Flipped: 1468TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
18.013%24.062%4331710905,3280.6446460.132

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±4.328%-0.601D0.512B+-1.792F-HEAD ++ (~15.06)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
85.8-0.148C15.5-0.081C+70.3

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
27.284%1.341%150411031,79011405611.5688319%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±8.356%-1.327D**-0.81D-2.249

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
75.2-0.944D--20.5-0.635D54.7

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
26.358%3.571%1011106847682350.10937536%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.91D---0.207C-1.874

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
35.70.699B+9.40.762B++26.3

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
Not available
-

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
39.718%7.738%102110516863720.263736

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±22.889%-0.143C-1.353D**5.802

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
24.5-0.852D--9.7-1D--14.7


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
20m619.4%196 (11.8k)203 (12.2k)0.77644614,37918,5191.0896445 (45)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-VS110737114.213%12.08%17205:191

41% Engineer17% Heavy Assault23% Infiltrator11% MAX Suit8% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 27th, 2012 5:44 AMDec 28th, 2017 2:46 AMNov 15th, 2018 9:08 PM (161d) (PST)Oct 21st, 2018 3:05 PM (187d) (PST)Oct 21st, 2018 2:11 PM (187d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
2841641200.1460.1880.0181.1050.03226

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
17,0289,8557,173911166212,202

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1641.4h/68.4d 5,800 1,737 6,914 108.9k 2,359 5,232 3,194 27.9m

Heavy AssaultCLASS DETAILS: Heavy Assault
Flare VE6
D**
Kills:434
Deaths:597
KDR:0.727
Accuracy:13.519% F
HSR:14.977% D**
NS-15M2
D-
Kills:235
Deaths:430
KDR:0.547
Accuracy:17.390% D*
HSR:18.298% D-
NS-15M1
D
Kills:168
Deaths:316
KDR:0.532
Accuracy:15.201% D*
HSR:17.262% D
Pulsar LSW
D*
Kills:162
Deaths:190
KDR:0.853
Accuracy:14.258% F
HSR:14.815% D*
NSX Naginata
D*
Kills:159
Deaths:418
KDR:0.380
Accuracy:15.310% D*
HSR:18.239% D*
NS-15MG
D*
Kills:142
Deaths:348
KDR:0.408
Accuracy:17.488% D*
HSR:17.606% D**
VE-H Maw
F
Kills:103
Deaths:196
KDR:0.526
Accuracy:16.093% F
HSR:10.680% F
Lasher X2
C+
Kills:54
Deaths:73
KDR:0.740
Accuracy:9.789% F--
HSR:3.704% C+
Kills:1,457
Deaths (as Heavy Assault):2,568
Deaths (to Heavy Assaults):4,843
KDR:0.56737
Kill Difference:1,111
Playtime:271.170 hours
Usage:17%
Score:3.003m
Score/min:185
Accuracy (listed only):14.881%
HSR (listed only):14.447%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Serpent VE92
D**
Kills:941
Deaths:1,627
KDR:0.578
Accuracy:17.043% D**
HSR:10.840% F
Zenith VX-5
D*
Kills:457
Deaths:1,291
KDR:0.354
Accuracy:18.855% D*
HSR:10.722% F-
NS-11C
D--
Kills:295
Deaths:665
KDR:0.444
Accuracy:18.360% D--
HSR:12.542% D*
VX6-7
D*
Kills:201
Deaths:528
KDR:0.381
Accuracy:16.423% D**
HSR:13.930% D*
Thanatos VE70
S
Kills:93
Deaths:1
KDR:93
Accuracy:84.338% S
HSR:5.376% F--
Pandora VX25
D*
Kills:75
Deaths:196
KDR:0.383
Accuracy:19.598% F-
HSR:10.667% D*
Pulsar C
D**
Kills:57
Deaths:137
KDR:0.416
Accuracy:16.911% D**
HSR:7.018% F**
Kills:2,119
Deaths (as Engineer):4,445
Deaths (to Engineers):4,357
KDR:0.47672
Kill Difference:2,326
Playtime:665.421 hours
Usage:41%
Score:8.899m
Score/min:223
Accuracy (listed only):27.361%
HSR (listed only):10.156%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Serpent VE92
D**
Kills:941
Deaths:1,627
KDR:0.578
Accuracy:17.043% D**
HSR:10.840% F
Zenith VX-5
D*
Kills:457
Deaths:1,291
KDR:0.354
Accuracy:18.855% D*
HSR:10.722% F-
NS-11C
D--
Kills:295
Deaths:665
KDR:0.444
Accuracy:18.360% D--
HSR:12.542% D*
VX6-7
D*
Kills:201
Deaths:528
KDR:0.381
Accuracy:16.423% D**
HSR:13.930% D*
VE-S Canis
D--
Kills:147
Deaths:356
KDR:0.413
Accuracy:16.473% F
HSR:11.565% D--
Eridani SX5
D*
Kills:101
Deaths:193
KDR:0.523
Accuracy:19.897% D*
HSR:10.891% D*
Thanatos VE70
S
Kills:93
Deaths:1
KDR:93
Accuracy:84.338% S
HSR:5.376% F--
Pandora VX25
D*
Kills:75
Deaths:196
KDR:0.383
Accuracy:19.598% F-
HSR:10.667% D*
Pulsar C
D**
Kills:57
Deaths:137
KDR:0.416
Accuracy:16.911% D**
HSR:7.018% F**
Kills:2,367
Deaths (as Light Assault):4,994
Deaths (to Light Assaults):3,011
KDR:0.47397
Kill Difference:2,627
Playtime:87.853 hours
Usage:5%
Score:0.716m
Score/min:136
Accuracy (listed only):25.322%
HSR (listed only):10.395%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-44LP Blackhand
M+
Kills:1,125
Deaths:1,272
KDR:0.884
Accuracy:49.893% A+
HSR:65.333% M+
NS-61 Emissary
C**
Kills:406
Deaths:709
KDR:0.573
Accuracy:30.046% C**
HSR:10.837% D--
VE-S Canis
D--
Kills:147
Deaths:356
KDR:0.413
Accuracy:16.473% F
HSR:11.565% D--
Eridani SX5
D*
Kills:101
Deaths:193
KDR:0.523
Accuracy:19.897% D*
HSR:10.891% D*
Kills:1,779
Deaths (as Infiltrator):2,530
Deaths (to Infiltrators):3,157
KDR:0.70316
Kill Difference:751
Playtime:370.754 hours
Usage:23%
Score:3.668m
Score/min:165
Accuracy (listed only):29.077%
HSR (listed only):24.657%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Corvus VA55
D*
Kills:195
Deaths:387
KDR:0.504
Accuracy:16.066% F
HSR:14.872% D*
VE-S Canis
D--
Kills:147
Deaths:356
KDR:0.413
Accuracy:16.473% F
HSR:11.565% D--
Eridani SX5
D*
Kills:101
Deaths:193
KDR:0.523
Accuracy:19.897% D*
HSR:10.891% D*
Thanatos VE70
S
Kills:93
Deaths:1
KDR:93
Accuracy:84.338% S
HSR:5.376% F--
Pandora VX25
D*
Kills:75
Deaths:196
KDR:0.383
Accuracy:19.598% F-
HSR:10.667% D*
Kills:611
Deaths (as Combat Medic):1,133
Deaths (to Combat Medics):1,650
KDR:0.53928
Kill Difference:522
Playtime:52.575 hours
Usage:3%
Score:0.762m
Score/min:242
Accuracy (listed only):31.274%
HSR (listed only):10.674%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Nebula VM20
D
Kills:469
Deaths:330
KDR:1.421
Accuracy:11.908% D*
HSR:17.271% D
Nebula VM20
D
Kills:402
Deaths:317
KDR:1.268
Accuracy:12.206% D*
HSR:17.413% D
NS-10 Burster
B+
Kills:349
Deaths:524
KDR:0.666
Accuracy:24.672% D
HSR:7.736% B+
NS-10 Burster
D
Kills:337
Deaths:527
KDR:0.639
Accuracy:24.364% D
HSR:4.748% D
Quasar VM1
D--
Kills:109
Deaths:91
KDR:1.198
Accuracy:11.226% D--
HSR:12.844% D*
Cosmos VM3
D--
Kills:95
Deaths:93
KDR:1.022
Accuracy:12.079% D--
HSR:12.632% F
Cosmos VM3
C+
Kills:95
Deaths:86
KDR:1.105
Accuracy:12.723% D-
HSR:18.947% C+
NS-20 Gorgon
C++
Kills:74
Deaths:152
KDR:0.487
Accuracy:25.787% C+
HSR:20.270% C++
Quasar VM1
D*
Kills:69
Deaths:78
KDR:0.885
Accuracy:12.792% D*
HSR:14.493% D*
NS-20 Gorgon
B++
Kills:64
Deaths:135
KDR:0.474
Accuracy:26.379% C+
HSR:23.438% B++
Kills:2,063
Deaths (as MAX Suit):1,166.500
Deaths (to MAX Suits):763
KDR:1.76854
Kill Difference:896.500
Playtime:183.869 hours
Usage:11%
Score:2.980m
Score/min:270
Accuracy (listed only):17.413%
HSR (listed only):14.979%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
D--
Kills:1,143
V. Kills:278 410%
Deaths:159
KDR:7.189
Accuracy:44.042% C--
KPH:18 D**
VKPH:4.400 D--
Skyguard
D**
Kills:150
V. Kills:170 88%
Deaths:115
KDR:1.304
Accuracy:24.979% D
KPH:3.800 D**
VKPH:4.300 D**
L100 Python HEAT
C+
Kills:64
V. Kills:57 110%
Deaths:27
KDR:2.370
Accuracy:65.779% A+
KPH:12.300 D*
VKPH:11 C+
Kills:1,357 (1,357 + 0)
Deaths:301
KDR:4.508
VKDR:1.678
Vehicle Kills:505
Kill Difference:1,056
Playtime:108.536 hours
Usage:7%
Score:0.735m
Score/min:113
Driving Accuracy:65.779%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova VPC
D--
Kills:433
V. Kills:41 N/A
Deaths:34
KDR:12.735
Accuracy:42.499% D--
KPH:21.500 D*
VKPH:2 D**
Kills:433 (433 + 0)
Deaths:34
KDR:12.735
VKDR:1.206
Vehicle Kills:41
Kill Difference:399
Playtime:20.164 hours
Usage:1%
Score:0.151m
Score/min:125
Driving Accuracy:42.499%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M60-G Bulldog
C--
Kills:84
V. Kills:27 300%
Deaths:20
KDR:4.200
Accuracy:26.358% D-
KPH:12.900 D--
VKPH:4.200 C--
Kills:84 (0 + 84)
Deaths:20
KDR:4.200
VKDR:1.350
Vehicle Kills:27
Kill Difference:64
Playtime:6.501 hours
Usage:0%
Score:0.045m
Score/min:115
Driving Accuracy:N/A%
Gunner Accuracy:26.358%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Proximity Mine 1,4231,4213893.653C+2.8849.142%B*N/A101.5CN/A37514h1.8B+3.7B*
L100 Python HESH 1,4211,1431597.189C6.4144.042%C--N/A18D**4.4D--11263.5h4.4D9.9D
NS-44LP Blackhand 1,1341,1251,2720.884B+0.1149.893%A+65.333%M+5.7D**N/A14198.7h4.1B*8.3A
Serpent VE92 9599411,6270.578C-0.2017.043%D**10.84%F5.7D--N/A40165.6h18.2D--106.9D*
Spear Anti-Vehicle Phalanx Turret 933609787.808C++7.0334.942%D--3.12%C-24.1D12.8D-20025.3h7.9B+22.7C++
Nebula VM20 4774693301.421C0.6411.908%D*17.271%D14D*N/A7933.4h16.6C+139.2D
Zenith VX-5 4724571,2910.354D-0.4218.855%D*10.722%F-5.6D*N/A1881.9h22F--116.5F-
Flare VE6 4434345970.727D0.0513.519%F14.977%D**9.5D*N/A4945.8h14.3D--105.9D**
Supernova VPC 4744333412.735C*11.9642.499%D--1.386%C+21.4D*2D**12520.2h2.9B+6.9C++
NS-61 Emissary 4184067090.573C0.2030.046%C**10.837%D--5.8D--N/A1670.6h17.7C58.9C+
Nebula VM20 4144023171.268C-0.4912.206%D*17.413%D12.3D*N/A7832.7h18.8C-154.4D-
Tank Mine 626370963.854B++3.0818.168%D*N/A100C+69.2C*11113.7h1.3B**7C
NS-10 Burster 5813495240.666C--0.1124.672%D7.736%B+3.5D-2.3D--6498.8h120.6B++488.9C*
NS-10 Burster 5593375270.639C-0.1424.364%D4.748%D3.3D--2.2D-65100.6h126.9C**520.9C+
NS-11C 3012956650.444D0.3318.36%D--12.542%D*6.3D--N/A2747h19.3D-105D-
NS-15M2 2392354300.547D0.2317.39%D*18.298%D-9.2D*N/A3725.5h20.4F-117.1F
VX6-7 2042015280.381D0.4016.423%D**13.93%D*7.1D--N/A3428.2h20.8F126.9F-
NS Decimator 3632005250.381D0.4053.557%D-3%B++12.4D**10.1D14216.1h7.5F14F-
C-4 3321982590.764C-0.0124.307%CN/A31.4D--21.3C--3426.3h2.3D*9.7D--
Corvus VA55 1991953870.504D0.2716.066%F14.872%D*9.2D--N/A3621.2h17.3F107.7F-
Frag Grenade 1851811181N/A180.2231.662%F-N/A452.5C+10C*11400.4h3B*9.5C+
NS-15M1 1731683160.532D0.2415.201%D*17.262%D8.5D--N/A3819.8h17.5D*114.9D*
Pulsar LSW 1641621900.853C--0.0814.258%F14.815%D*11.5D*N/A6314.1h18.6F130.3F-
NSX Naginata 1611594180.38D-0.4015.31%D*18.239%D*6.6D**N/A2224.2h19.1D**124.7D*
MANA Anti-Vehicle Turret 3121591860.855D0.0844.503%D3.774%C*1590C--1530C--4001780.1h9.1C20.4D
Skyguard 3201501151.304D0.5324.979%D2.667%B+3.8D**4.3D**10939.9h198.6D**795F
VE-S Canis 1541473560.413D0.3616.473%F11.565%D--5.3D--N/A1827.7h19.4D**117.5F
NS-15MG 1471423480.408D--0.3717.488%D*17.606%D**7.7D*N/A2618.4h20.1F-114.8D--
NS Annihilator 2781263360.375C--0.4081.421%C*N/A8.1C-9.8B18115.5h11.8C++14.5C++
Quasar VM1 112109911.198C+0.4211.226%D--12.844%D*10.5D--N/A6010.4h15.3C++136.2C+
VE-H Maw 1051031960.526D-0.2516.093%F10.68%F5.5D**N/A1818.8h18.4F--114.3F--
Eridani SX5 1041011930.523D0.2519.897%D*10.891%D*7.8D--N/A3813h14.2C71.4D
Cosmos VM3 9895931.022C-0.2512.079%D--12.632%F12.8D*N/A457.4h15C124.2D
Cosmos VM3 9895861.105C0.3312.723%D-18.947%C+13.6D--N/A447h15.3C+119.9C
Thanatos VE70 9393193U92.2284.338%S5.376%F--13.3DN/A847h11.6T*13.7C++
M60-G Bulldog 11184204.2C+3.4226.358%D-3.571%B+12.9D--4.2C--1156.5h9.4C--35.7D
Pandora VX25 77751960.383D-0.3919.598%F-10.667%D*7D*N/A3210.7h7.4F-37.8T*
NS Annihilator-B 174742060.359C-0.4284.132%B**N/A7.2D-9.7B+16310.3h14.5D*17.2D*
NS-20 Gorgon 88741520.487D0.2925.787%C+20.27%C++5.1D*1D1814.4h108.9F422.2D**
Quasar VM1 7369780.885D0.1112.792%D*14.493%D*10.6D**N/A376.5h17D--132.7D--
NS-20 Gorgon 80641350.474D0.3026.379%C+23.438%B++5D**1.3C1812.7h115.8F-438.8F-
L100 Python HEAT 12164272.37C--1.5965.779%A+6.25%A**12.3D*11C+1575.2h10.4F15.8C-
Pulsar C 60571370.416C--0.3616.911%D**7.018%F**6.2D-N/A469.2h18.4D**108.8D**
Rocklet Rifle 10355630.873B0.1047.26%DN/A23.9C20.9C2822.3h22.6A47.8B++
Lasher X2 6154730.74C0.049.789%F--3.704%C+6.4D*N/A588.4h27D*275.8T*

Consumables
  Name Deaths Consumed Time Equipped
Anti-Vehicle MANA Turret426563h
Decoy Grenade0500h
Nano-Armor Kit658495,36354.5h
Cortium Silo01260.3h
Nanite Revive Grenade01150h
Medical Applicator656110,13017.1h
Spitfire Auto-Turret144811.1h
VS Triumph Flare Gun0670.1h
G30 Walker0610h
Ammunition Package553,3862.9h
Anti-Infantry MANA Turret11140.3h
WLT-Howler Mining Laser13147,89023.6h
Recon Detection Device1053,50110.7h
Shield Recharging Field225890.4h

Check the help document for the dictionary if you want to learn more about words used here.


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