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Lt. Commander Veteran WarOtter[HONK] WarOtter
TR BR 50

KDR: 2.03

Score: 53.3m

Last Seen: Oct 29th, 2018 1:22 AM
- OFFLINE - 479 hour(s)

Prestige 1, Battle Rank 50 - Terran Republic on Emerald - Outfit Officer of Vehicular Manslaughter[HONK] Vehicular Manslaughter
TR outfit on Emerald

Members: 7
Level Progress (to 51): 26%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS P2-120 AP M14 Banshee P525 Marauder-H CAS30 Tank Buster Hellfire Rocket Pods M18 Rotary Hornet Missiles M18 Needler
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $407,826 MLG Score: 326
Fun Score: N/A
Cheeseburgers Flipped: 400TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
23.383%15.935%37321100010,1101.270420.76

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.896%0.466B+-0.719D--0.034C+HEAD + (~4.24)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
55.10.265C*12.90.097C+42.2

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
35.057%1.332%814610159,009135842586.63402212%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.729%-0.254C-0.261C0.225

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
133.90.163C++46.90.108C+87

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
34.407%2.67%436610155,692157329273.61856194%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.24%-0.627D0.007C+0.296

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
23.80.386C**8.20.348C**15.6

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
37.905%2.286%6151710046,956150131824.63424219%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.276%0.166C++-0.525D0.225

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
71.90.388C**27.30.301C*44.6

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
40.45%78.143%6153101870069521.00719

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.088%0.809B++0.724B++-0.592

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.50.34C**2.60.171C++3.9

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
74.058%9.254%6152101972474580.971812

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.884%2.729M-1.045D*0.946

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.40.365C**6.2-0.281C2.2


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Vehicular Manslaughter[HONK] Vehicular Manslaughter
TR outfit on Emerald

Members: 7
53.3m449.7%477 (28.6k)448 (26.9k)2.030748,01623,6452.6300750 (50)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-TR1021128624.133%6.479%15605:0215

65% Engineer12% Heavy Assault13% Light Assault11% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 30th, 2012 8:58 AMNov 18th, 2014 3:51 AMNov 17th, 2018 3:41 AM (15h) (PST)Oct 28th, 2018 11:10 PM (20d) (PST)Oct 28th, 2018 9:22 PM (20d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
7631126510.4040.1990.0262.3610.121326

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
45,7516,74439,00724122142726,900

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1982.1h/82.6d 14,172 3,111 12,641 280.8k 3,074 5,030 14,433 90.7m

EngineerCLASS DETAILS: Engineer
LC3 Jaguar
C**
Kills:1,226
Deaths:1,008
KDR:1.216
Accuracy:24.777% C**
HSR:15.498% D-
LC2 Lynx
C*
Kills:1,156
Deaths:821
KDR:1.408
Accuracy:23.726% C*
HSR:12.024% F
HC1 Cougar
C*
Kills:1,154
Deaths:1,128
KDR:1.023
Accuracy:24.908% C*
HSR:15.685% D*
TRS-12 Uppercut
C++
Kills:403
Deaths:387
KDR:1.041
Accuracy:58.277% C++
HSR:8.685% D*
AS16 NightHawk
S
Kills:321
Deaths:206
KDR:1.558
Accuracy:80.577% S
HSR:9.969% D*
TRAC-5 Burst
C+
Kills:317
Deaths:305
KDR:1.039
Accuracy:25.281% C+
HSR:20.189% C-
TRAC-5 S
B+
Kills:263
Deaths:317
KDR:0.830
Accuracy:24.503% B+
HSR:12.167% D
T5 AMC
B++
Kills:211
Deaths:239
KDR:0.883
Accuracy:26.712% B++
HSR:20.379% C++
AMR-66
B**
Kills:123
Deaths:138
KDR:0.891
Accuracy:32.852% B**
HSR:20.325% D
TRAC-5
C+
Kills:112
Deaths:88
KDR:1.273
Accuracy:21.075% C+
HSR:16.071% C--
Kills:5,286
Deaths (as Engineer):4,637
Deaths (to Engineers):7,600
KDR:1.13996
Kill Difference:649
Playtime:1,282.312 hours
Usage:65%
Score:38.936m
Score/min:506
Accuracy (listed only):34.269%
HSR (listed only):15.099%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
TMG-50
C+
Kills:1,150
Deaths:931
KDR:1.235
Accuracy:20.408% C+
HSR:18.174% D-
T7 Mini-Chaingun
C**
Kills:863
Deaths:807
KDR:1.069
Accuracy:18.411% C**
HSR:12.283% C
T16 Rhino
C+
Kills:746
Deaths:727
KDR:1.026
Accuracy:19.972% C+
HSR:15.013% D*
T9 CARV
C*
Kills:529
Deaths:403
KDR:1.313
Accuracy:19.981% C*
HSR:17.202% D-
MSW-R
B+
Kills:466
Deaths:310
KDR:1.503
Accuracy:22.702% C++
HSR:26.395% B+
NS-15M1
B+
Kills:107
Deaths:78
KDR:1.372
Accuracy:25.310% B+
HSR:17.757% D
Kills:3,861
Deaths (as Heavy Assault):3,256
Deaths (to Heavy Assaults):6,009
KDR:1.18581
Kill Difference:605
Playtime:233.406 hours
Usage:12%
Score:4.517m
Score/min:323
Accuracy (listed only):21.131%
HSR (listed only):17.804%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
LC3 Jaguar
C**
Kills:1,226
Deaths:1,008
KDR:1.216
Accuracy:24.777% C**
HSR:15.498% D-
LC2 Lynx
C*
Kills:1,156
Deaths:821
KDR:1.408
Accuracy:23.726% C*
HSR:12.024% F
HC1 Cougar
C*
Kills:1,154
Deaths:1,128
KDR:1.023
Accuracy:24.908% C*
HSR:15.685% D*
SMG-46 Armistice
C
Kills:1,153
Deaths:1,259
KDR:0.916
Accuracy:24.177% C
HSR:10.668% D--
PDW-16 Hailstorm
B++
Kills:474
Deaths:514
KDR:0.922
Accuracy:27.327% B++
HSR:13.502% C-
TRS-12 Uppercut
C++
Kills:403
Deaths:387
KDR:1.041
Accuracy:58.277% C++
HSR:8.685% D*
AS16 NightHawk
S
Kills:321
Deaths:206
KDR:1.558
Accuracy:80.577% S
HSR:9.969% D*
TRAC-5 Burst
C+
Kills:317
Deaths:305
KDR:1.039
Accuracy:25.281% C+
HSR:20.189% C-
TRAC-5 S
B+
Kills:263
Deaths:317
KDR:0.830
Accuracy:24.503% B+
HSR:12.167% D
T5 AMC
B++
Kills:211
Deaths:239
KDR:0.883
Accuracy:26.712% B++
HSR:20.379% C++
NS-7 PDW
C+
Kills:200
Deaths:176
KDR:1.136
Accuracy:22.872% C
HSR:17% C+
TRAC-5
C+
Kills:112
Deaths:88
KDR:1.273
Accuracy:21.075% C+
HSR:16.071% C--
Kills:6,990
Deaths (as Light Assault):6,448
Deaths (to Light Assaults):3,555
KDR:1.08406
Kill Difference:542
Playtime:247.856 hours
Usage:13%
Score:6.108m
Score/min:411
Accuracy (listed only):32.018%
HSR (listed only):14.320%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
SMG-46 Armistice
C
Kills:1,153
Deaths:1,259
KDR:0.916
Accuracy:24.177% C
HSR:10.668% D--
PDW-16 Hailstorm
B++
Kills:474
Deaths:514
KDR:0.922
Accuracy:27.327% B++
HSR:13.502% C-
TRS-12 Uppercut
C++
Kills:403
Deaths:387
KDR:1.041
Accuracy:58.277% C++
HSR:8.685% D*
NS-11A
C+
Kills:368
Deaths:360
KDR:1.022
Accuracy:23.621% C+
HSR:10.326% D**
AS16 NightHawk
S
Kills:321
Deaths:206
KDR:1.558
Accuracy:80.577% S
HSR:9.969% D*
NS-7 PDW
C+
Kills:200
Deaths:176
KDR:1.136
Accuracy:22.872% C
HSR:17% C+
SABR-13
C
Kills:153
Deaths:127
KDR:1.205
Accuracy:22.528% D
HSR:22.222% C
Kills:3,072
Deaths (as Combat Medic):3,029
Deaths (to Combat Medics):1,964
KDR:1.0142
Kill Difference:43
Playtime:54.034 hours
Usage:3%
Score:1.069m
Score/min:330
Accuracy (listed only):37.054%
HSR (listed only):13.196%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
SMG-46 Armistice
C
Kills:1,153
Deaths:1,259
KDR:0.916
Accuracy:24.177% C
HSR:10.668% D--
RAMS .50M
C**
Kills:574
Deaths:163
KDR:3.521
Accuracy:40.343% C**
HSR:80.139% C*
PDW-16 Hailstorm
B++
Kills:474
Deaths:514
KDR:0.922
Accuracy:27.327% B++
HSR:13.502% C-
NS-44 Commissioner
D
Kills:204
Deaths:257
KDR:0.794
Accuracy:29.089% D
HSR:14.706% D--
NS-7 PDW
C+
Kills:200
Deaths:176
KDR:1.136
Accuracy:22.872% C
HSR:17% C+
HSR-1
B**
Kills:99
Deaths:71
KDR:1.394
Accuracy:32.492% C
HSR:36.364% B**
TX1 Repeater
C
Kills:94
Deaths:114
KDR:0.825
Accuracy:22.425% C
HSR:13.830% D--
SR-7
B
Kills:69
Deaths:33
KDR:2.091
Accuracy:43.081% B
HSR:75.362% C
KSR-35
B**
Kills:68
Deaths:55
KDR:1.236
Accuracy:30.573% D
HSR:36.765% B**
TSAR-42
C++
Kills:57
Deaths:37
KDR:1.541
Accuracy:38.781% C++
HSR:61.404% D
Kills:2,992
Deaths (as Infiltrator):2,679
Deaths (to Infiltrators):2,331
KDR:1.11683
Kill Difference:313
Playtime:103.996 hours
Usage:5%
Score:1.542m
Score/min:247
Accuracy (listed only):31.116%
HSR (listed only):35.974%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
MRC3 Mercy
C+
Kills:463
Deaths:236
KDR:1.962
Accuracy:15.371% C+
HSR:17.711% C--
M6 Onslaught
C-
Kills:443
Deaths:213
KDR:2.080
Accuracy:14.795% C-
HSR:14.673% D--
MR1 Fracture
B
Kills:165
Deaths:130
KDR:1.269
Accuracy:26.508% D*
HSR:4.848% B
MR1 Fracture
A++
Kills:155
Deaths:131
KDR:1.183
Accuracy:26.743% D--
HSR:7.742% A++
M3 Pounder HEG
D
Kills:102
Deaths:85
KDR:1.200
Accuracy:31.709% D
HSR:0.980% D**
M3 Pounder HEG
D--
Kills:72
Deaths:59
KDR:1.220
Accuracy:30.857% D--
HSR:1.389% D*
M1 Heavy Cycler
C
Kills:68
Deaths:26
KDR:2.615
Accuracy:11.668% D
HSR:16.177% C
Kills:1,468
Deaths (as MAX Suit):440
Deaths (to MAX Suits):1,941
KDR:3.33636
Kill Difference:1,028
Playtime:50.131 hours
Usage:3%
Score:1.146m
Score/min:381
Accuracy (listed only):22.522%
HSR (listed only):9.074%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

M14 Banshee
C*
Kills:2,310
V. Kills:175 N/A
Deaths:552
KDR:4.185
Accuracy:28.590% C+
KPH:49.700 C*
VKPH:3.800 C++
Hellfire Rocket Pods
C++
Kills:1,585
V. Kills:405 390%
Deaths:203
KDR:7.808
Accuracy:56.951% B**
KPH:57.300 C
VKPH:14.600 C++
M18 Rotary
C*
Kills:1,271
V. Kills:1,224 104%
Deaths:986
KDR:1.289
Accuracy:32.394% C*
KPH:11.600 C+
VKPH:11.200 C*
Hornet Missiles
B*
Kills:1,261
V. Kills:549 229%
Deaths:162
KDR:7.784
Accuracy:67.315% B*
KPH:86.200 B+
VKPH:37.500 C++
M18 Needler
B
Kills:1,243
V. Kills:1,094 114%
Deaths:867
KDR:1.434
Accuracy:31.182% C+
KPH:12.800 C++
VKPH:11.300 B
M18 Locust
B**
Kills:105
V. Kills:79 131%
Deaths:31
KDR:3.387
Accuracy:44.517% A++
KPH:31.400 B*
VKPH:23.600 B**
Coyote Missiles
C*
Kills:69
V. Kills:56 121%
Deaths:27
KDR:2.556
Accuracy:55.568% B
KPH:33.100 C+
VKPH:26.800 C*
Kills:7,844 (4,929 + 0)
Deaths:2,828
KDR:2.774
VKDR:1.267
Vehicle Kills:3,582
Kill Difference:5,016
Playtime:300.782 hours
Usage:15%
Score:6.147m
Score/min:341
Piloting Accuracy:44.517%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

CAS30 Tank Buster
A*
Kills:1,627
V. Kills:901 180%
Deaths:488
KDR:3.334
Accuracy:59.112% A
KPH:22.400 A*
VKPH:12.400 A
C150 Dalton
B++
Kills:1,225
V. Kills:919 133%
Deaths:209
KDR:5.861
Accuracy:33.817% D
KPH:42.400 B++
VKPH:31.800 B++
L-24R Spur
B
Kills:1,025
V. Kills:63 N/A
Deaths:101
KDR:10.149
Accuracy:45.683% B
KPH:57.400 B
VKPH:3.500 C+
L-30R Vektor
C**
Kills:973
V. Kills:417 233%
Deaths:242
KDR:4.021
Accuracy:42.547% C**
KPH:21.900 C++
VKPH:9.400 C++
L105 Zephyr
B+
Kills:566
V. Kills:84 N/A
Deaths:50
KDR:11.320
Accuracy:45.476% B
KPH:64.700 B+
VKPH:9.600 C**
AP30 Shredder
A
Kills:307
V. Kills:217 141%
Deaths:58
KDR:5.293
Accuracy:34.161% B
KPH:42.300 B**
VKPH:29.900 A
Dual-75 Duster
A++
Kills:162
V. Kills:6 N/A
Deaths:15
KDR:10.800
Accuracy:53.081% A++
KPH:130.200 A+
VKPH:4.800 C
L105 Zephyr PX
C
Kills:113
V. Kills:13 N/A
Deaths:19
KDR:5.947
Accuracy:49.666% C++
KPH:64.300 C-
VKPH:7.400 C
Kills:5,998 (3,625 + 2,373)
Deaths:1,182
KDR:5.074
VKDR:2.217
Vehicle Kills:2,620
Kill Difference:4,816
Playtime:182.625 hours
Usage:9%
Score:3.446m
Score/min:315
Piloting Accuracy:42.547%
Gunner Accuracy:49.666%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
C
Kills:366
V. Kills:51 N/A
Deaths:32
KDR:11.438
Accuracy:44.127% C
KPH:36.600 D
VKPH:5.100 D
L100 Python AP
B+
Kills:338
V. Kills:309 109%
Deaths:110
KDR:3.073
Accuracy:48.943% D-
KPH:22.200 D
VKPH:20.300 B+
Skyguard
D
Kills:84
V. Kills:61 135%
Deaths:28
KDR:3
Accuracy:24.780% D
KPH:8.500 D
VKPH:6.200 D
Kills:788 (788 + 0)
Deaths:170
KDR:4.635
VKDR:2.476
Vehicle Kills:421
Kill Difference:618
Playtime:35.079 hours
Usage:2%
Score:0.748m
Score/min:355
Driving Accuracy:24.780%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 AP
B*
Kills:2,582
V. Kills:1,904 136%
Deaths:551
KDR:4.686
Accuracy:41.750% C
KPH:30.200 C++
VKPH:22.300 B*
P2-120 HEAT
B+
Kills:1,202
V. Kills:466 257%
Deaths:169
KDR:7.112
Accuracy:36.054% D
KPH:31.500 B+
VKPH:12.200 B+
P2-120 HESH
C-
Kills:1,120
V. Kills:136 N/A
Deaths:92
KDR:12.174
Accuracy:34.753% D
KPH:38.600 C-
VKPH:4.700 D
G30 Vulcan
B*
Kills:332
V. Kills:224 148%
Deaths:93
KDR:3.570
Accuracy:31.992% B
KPH:29.100 B++
VKPH:19.600 B*
P525 Marauder
B+
Kills:226
V. Kills:14 N/A
Deaths:18
KDR:12.556
Accuracy:18.581% C
KPH:76.300 B
VKPH:4.700 B+
E540 Halberd
B**
Kills:219
V. Kills:145 150%
Deaths:38
KDR:5.763
Accuracy:39.541% C+
KPH:25.800 C++
VKPH:17.100 B**
MR11 Gatekeeper
M+
Kills:64
V. Kills:81 78%
Deaths:6
KDR:10.667
Accuracy:44.220% B++
KPH:28.300 B**
VKPH:35.800 M+
Kills:5,745 (4,904 + 841)
Deaths:967
KDR:5.941
VKDR:3.071
Vehicle Kills:2,970
Kill Difference:4,778
Playtime:177.748 hours
Usage:9%
Score:5.762m
Score/min:540
Driving Accuracy:34.753%
Gunner Accuracy:44.220%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

P525 Marauder-H
B**
Kills:1,629
V. Kills:100 N/A
Deaths:162
KDR:10.056
Accuracy:39.566% B++
KPH:147.900 B**
VKPH:9.100 B++
G20 Vulcan-H
B*
Kills:1,024
V. Kills:714 143%
Deaths:279
KDR:3.670
Accuracy:47.306% C+
KPH:49.700 B+
VKPH:34.700 B*
M40 Fury-H
C-
Kills:201
V. Kills:37 N/A
Deaths:30
KDR:6.700
Accuracy:42.947% C+
KPH:63.700 C--
VKPH:11.700 C-
M12 Kobalt-H
C*
Kills:178
V. Kills:3 N/A
Deaths:18
KDR:9.889
Accuracy:19.907% C+
KPH:127.300 C*
VKPH:2.100 D--
E540 Halberd-H
C--
Kills:70
V. Kills:46 149%
Deaths:22
KDR:3.182
Accuracy:51.080% D-
KPH:26.900 D-
VKPH:17.700 C--
Kills:3,102 (0 + 3,102)
Deaths:511
KDR:6.070
VKDR:1.761
Vehicle Kills:900
Kill Difference:2,591
Playtime:38.763 hours
Usage:2%
Score:1.559m
Score/min:670
Driving Accuracy:N/A%
Gunner Accuracy:51.080%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
A+
Kills:872
V. Kills:187 464%
Deaths:83
KDR:10.506
Accuracy:40.448% B++
KPH:74.300 A
VKPH:15.900 A+
M40 Fury
B+
Kills:577
V. Kills:123 465%
Deaths:62
KDR:9.306
Accuracy:38.325% C**
KPH:63.400 B+
VKPH:13.500 B+
M60-G Bulldog
B++
Kills:197
V. Kills:25 N/A
Deaths:28
KDR:7.036
Accuracy:34.670% C+
KPH:42.700 B++
VKPH:5.400 C
M60-G Bulldog
B**
Kills:185
V. Kills:18 N/A
Deaths:19
KDR:9.737
Accuracy:42.429% B+
KPH:59.900 B**
VKPH:5.800 C--
M12 Kobalt
A
Kills:110
V. Kills:11 N/A
Deaths:12
KDR:9.167
Accuracy:13.913% C--
KPH:65 C++
VKPH:6.500 A
M12 Kobalt
B+
Kills:89
V. Kills: N/A
Deaths:6
KDR:14.833
Accuracy:13.031% D
KPH:84.200 B+
VKPH:0 D*
M20 Basilisk
B
Kills:60
V. Kills:43 136%
Deaths:15
KDR:4
Accuracy:31.801% D
KPH:16.300 C-
VKPH:11.700 B
M20 Basilisk
C
Kills:53
V. Kills:33 156%
Deaths:19
KDR:2.789
Accuracy:31.058% D-
KPH:11.300 D-
VKPH:7 C
Kills:2,143 (0 + 2,143)
Deaths:244
KDR:8.783
VKDR:1.803
Vehicle Kills:440
Kill Difference:1,899
Playtime:39.653 hours
Usage:2%
Score:1.827m
Score/min:768
Driving Accuracy:N/A%
Gunner Accuracy:31.058%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M40 Fury-F
C--
Kills:99
V. Kills:29 330%
Deaths:86
KDR:1.151
Accuracy:40.556% D-
KPH:14.800 C--
VKPH:4.300 C--
Kills:99 (99 + 0)
Deaths:86
KDR:1.151
VKDR:0.337
Vehicle Kills:29
Kill Difference:13
Playtime:6.708 hours
Usage:0%
Score:0.057m
Score/min:141
Driving Accuracy:40.556%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
P2-120 AP 4,4862,5825514.686C+2.6641.75%C3.873%C**30.2C++22.3B*65385.5h7.2C*17.2C++
M14 Banshee 2,4852,3105524.185C+2.1528.59%C+N/A49.8C**3.8C++26746.4h15.6B++54.4B+
P525 Marauder-H 1,7291,62916210.056C8.0339.566%B++N/A148.1B**9.1B++75411h5.5B+13.9B++
CAS30 Tank Buster 2,5281,6274883.334B**1.3059.112%A1.168%C+22.4A*12.4A22472.5h27.1A45.9B**
Hellfire Rocket Pods 1,9901,5852037.808C++5.7856.951%B**1.199%C*57.2C14.6C++44227.7h20.1B+35.4B+
M18 Rotary 2,4951,2719861.289C+0.7432.394%C*2.282%C+11.6C+11.2C*259109.5h114.4B353B+
Hornet Missiles 1,8101,2611627.784B5.7567.315%B*1.11%C--86.4B+37.6C++111814.6h7B*10.4B**
M18 Needler 2,3371,2438671.434C+0.6031.182%C+1.931%C+12.8C++11.3B31097.1h105.3B+337.7B+
LC3 Jaguar 1,2301,2261,0081.216C+0.8124.777%C**15.498%D-23.4CN/A10552.3h12.4C**50.1B+
C150 Dalton 2,1441,2252095.861C+3.8333.817%DN/A42.4B++31.8B++78328.9h2.6A7.6B**
P2-120 HEAT 1,6681,2021697.112C**5.0836.054%D2.912%C+31.5B+12.2B+37638.2h6.1B++16.8B+
LC2 Lynx 1,1631,1568211.408C**0.6223.726%C*12.024%F16.1C--N/A10071.6h14.6C*61.4B
HC1 Cougar 1,1661,1541,1281.023C+1.0124.908%C*15.685%D*12.6DN/A7391.6h11.9C**47.8B
SMG-46 Armistice 1,1611,1531,2590.916C+1.1124.177%C10.668%D--13.2D-N/A6287.1h15C++62.1C++
TMG-50 1,1561,1509311.235C+0.8020.408%C+18.174%D-22.3C--N/A12251.5h11.8C++57.7C++
P2-120 HESH 1,2561,1209212.174C+10.1434.753%DN/A38.6C-4.7D25129h4.5B+12.9C++
L-24R Spur 1,0881,02510110.149B**8.1245.683%B1.659%C57.3B3.5C+15417.9h19.1B+41.8B+
G20 Vulcan-H 1,7381,0242793.67C+1.6447.306%C+2.637%C+49.7B+34.7B*67120.6h86.9B+183.6B+
L-30R Vektor 1,3909732424.021B*1.9942.547%C**1.233%D22C++9.4C++12344.3h35.6B*83.7B*
M40 Fury 1,0598728310.506B+8.4840.448%B++1.147%D74.5A16A+101511.7h11.6B+28.7B++
T7 Mini-Chaingun 8688638071.069C++0.9618.411%C**12.283%C31.4C+N/A15727.5h14.3B77.7B+
Tank Mine 1,4828143342.437C+0.4130.771%C+N/A77.5C--63.6C++154210.5h1.5B++4.8B*
T16 Rhino 7537467271.026C+1.0019.972%C+15.013%D*22.4C--N/A9033.3h13.1C*65.7C*
C-4 8896085601.086C+0.9426.983%BN/A55.8C--25.8C94410.9h1.4C**5.3C++
M40 Fury 700577629.306C*7.2838.325%C**1.213%D63.4B+13.5B+10269.1h12.5C*32.6B+
RAMS .50M 5755741633.521C++1.4940.343%C**80.139%C*22CN/A11126.1h2.7D6.6C+
L105 Zephyr 6505665011.32C++9.2945.476%BN/A65.1B+9.7B5038.7h5.7B12.6B+
T9 CARV 5315294031.313C++0.7219.981%C*17.202%D-30.4C*N/A27117.4h11.6B++58B+
PDW-16 Hailstorm 4814745140.922C+1.1127.327%B++13.502%C-18.4C-N/A10925.7h15.1C++55.3B+
MSW-R 4704663101.503C+0.5322.702%C++26.395%B+37.3C+N/A19012.5h11.8C**51.9B
MRC3 Mercy 4644632361.962C+0.0715.371%C+17.711%C--28.9C++N/A15416h18.7C*121.8C*
M6 Onslaught 4434432132.08C+0.0514.795%C-14.673%D--32.3C+N/A14413.7h19.8C133.7C+
TRS-12 Uppercut 4054033871.041C+0.9958.277%C++8.685%D*25.8C--N/A11315.6h2.6C++4.4C**
NS-11A 3693683601.022C+1.0123.621%C+10.326%D**17.5DN/A7221h13.5C*57.4C*
NS Decimator 5893676150.597C--1.4355.865%D1.907%C18D--10.9C--30520.4h5.7C-10.3D
L100 Python HESH 4173663211.438C++9.4144.127%C1.093%C-36.6D5.1D23610h3.3C++7.5C++
MANA Anti-Vehicle Turret 6713602191.644C++0.3952.134%C+4.444%C++36.4C*31.4C**7189.9h8.3B15.9B+
L100 Python AP 6473381103.073C1.0448.943%D-1.479%D-22.2D20.3B+48215.2h7.3C15C--
G30 Vulcan 556332933.57C+1.5431.992%B4.518%B+29.1B++19.6B*78611.4h81.7B+255.4B+
M60-A Bulldog 4303321023.255C1.2236.238%C+N/A27.7C8.2B++40812h6.9D19C+
Claymore 327327506.54C+4.5139.174%B++N/A112.8C-N/A5402.9h1.2C++3B++
AS16 NightHawk 3273212061.558B+0.4780.577%S9.969%D*18DN/A10317.8h10.8T*13.4C+
TRAC-5 Burst 3233173051.039C0.9925.281%C+20.189%C-7.7D--N/A5341.4h17.1D-67.8C
AP30 Shredder 524307585.293C+3.2634.161%BN/A42.1B**29.7A5867.3h62.2B+182.2B++
TRAC-5 S 2682633170.83C+1.2024.503%B+12.167%D11.9C--N/A6422.1h11.9C*48.4B+
Frag Grenade 2422401240N/A237.9737.723%D--N/A800A6.7C39480.3h2.5B**6.6B+
P525 Marauder 2402261812.556C+10.5318.581%C1.77%C+75.3B4.7B+4303h6.6C+35.4C++
E540 Halberd 364219385.763C+3.7339.541%C+3.653%C++25.8C++17.1B**8408.5h5.9C++14.9C++
Spear Anti-Vehicle Phalanx Turret 345215248.958B6.9340.527%C3.256%C--35.2C+21.3C+6206.1h9.2C+22.8C+
T5 AMC 2122112390.883C+1.1526.712%B++20.379%C++8.3D-N/A6925.3h13.6B+51.1B+
NS-44 Commissioner 2052042570.794C+1.2429.089%D14.706%D--21.9CN/A1129.3h4.3C14.6C
M40 Fury-H 238201306.7C-4.6742.947%C+N/A62.8D11.6C-4873.2h10.2C+23.8C+
NS-7 PDW 2002001761.136C**0.8922.872%C17%C+26.7C++N/A1517.5h13.4B+58.4C**
M60-G Bulldog 222197287.036B+5.0134.67%C+2.538%C42.8B++5.4C5484.6h5.2B**14.9B++
M60-G Bulldog 203185199.737B*7.7142.429%B+2.162%C--59.7B**5.8C--7923.1h4.5B**10.6B*
M12 Kobalt-H 181178189.889C7.8619.907%C+14.607%C127.1C*2.1D--2531.4h11.8B*59.1B+
MR1 Fracture 2171651301.269B++0.7626.508%D*4.848%B11.8B++3.7D11014h31.9B*120.5B+
Dual-75 Duster 1681621510.8C+8.7753.081%A++N/A135A++5C+5611.2h3A++5.7B**
MR1 Fracture 2001551311.183B*0.8526.743%D--7.742%A++10.9B*3.2D-11014.2h34.6B**129.3B+
SABR-13 1551531271.205C+0.8322.528%D22.222%C28.9C+N/A1365.3h10.6B+47.2C*
Sticky Grenade 1491461146N/A143.9746.953%DN/A730C--15C*37960.2h2.3C+4.9C+
MANA Anti-Personnel Turret 128123373.324N/A1.2915.998%UN/A1230U50U5338500.1h26.3T*164.4T*
AMR-66 1251231380.891C+1.1432.852%B**20.325%D12.3C--N/A7610h9.4C++28.7B+
T2 Striker 2751152340.491C+1.5456.392%B+N/A6.5C--9.1C29717.6h37.6B+66.7B+
L105 Zephyr PX 126113195.947D3.9249.666%C++N/A62.8C--7.2C5391.8h5.9D11.9C
TRAC-5 113112881.273B++0.7621.075%C+16.071%C--4.7D--N/A8123.8h17.3C81.9C+
M12 Kobalt 121110129.167C7.1413.913%C--16.364%C-64.7C++6.5A3791.7h20C143.6C+
NS-15M1 109107781.372C+0.6625.31%B+17.757%D29.7CN/A1983.6h12.6C++49.8B+
M18 Locust 184105313.387B*1.3644.517%A++2.857%B*31.8B**23.9B**4223.3h103.6C++232.7B+
M3 Pounder HEG 134102851.2C+0.8331.709%DN/A12.9C--4.1B+2067.9h17.5C+55.1C+
HSR-1 9999711.394C0.6432.492%C36.364%B**11.3D*N/A838.8h7.2D*22D
M40 Fury-F 12899861.151C+0.8840.556%D-N/A14.8C--4.3C--1416.7h8.8B+21.8C**
TX1 Repeater 94941140.825C++1.2122.425%C13.83%D--21.4CN/A1624.4h11.9B+53.1C++
M12 Kobalt 8989614.833C++12.8013.031%D19.101%C++80.9BN/A3951.1h13.7B*105.4C*
Skyguard 14584283C*0.9724.78%D2.381%C*8.6D6.2D2819.8h142.5C+575.1C
Chainblade 1158112,2840.007C-2.0244.331%A2.469%D0.1DN/A1668.8h3.8D8.5C+
Aspis Anti-Aircraft Phalanx Turret 15975116.818A4.7926.568%C++N/A11.9C*13.3B+3886.3h140B526.9B+
M3 Pounder HEG 9772591.22C0.8130.857%D--1.389%D*13.3D4.6B+2325.4h20.2C+65.4C
Anti-Vehicle Grenade 7872172N/A69.9763.341%A+N/A720A++60C--54120.1h3.8B**6B**
E540 Halberd-H 11670223.182D1.1551.08%D-N/A26.9D-17.7C--7502.6h7.8C-15.2D
Coyote Missiles 12569272.556C0.5355.568%BN/A32.9C+26.7C*7512.1h44.7C+80.4C++
SR-7 6969332.091C0.0643.081%B75.362%C19.7DN/A1083.5h2.4C+5.6C++
M1 Heavy Cycler 6868262.615B**0.5811.668%D16.177%C19.4C+N/A2253.5h15.2B*130.6C*
KSR-35 6968551.236C0.7930.573%D36.765%B**21.3D-N/A1103.2h4.4C*14.4C+
MR11 Gatekeeper 14564610.667A++8.6444.22%B++N/A27.8B**35.2M+5252.3h45.8B+103.7B++
M20 Basilisk 10360154B+1.9731.801%D1.667%D**16.2C-11.6B3713.7h94.3C++296.6C+
TSAR-42 5857371.541C0.4938.781%C++61.404%D23.8DN/A1942.4h2.5C+6.3C++
M20 Basilisk 8653192.789C+0.7631.058%D-1.887%F11.3D-7C3844.7h127.8D411.5D--
M60-A Bulldog 635077.143C5.1143.728%C4%B**22.7C-5.9B+3252.2h7.3C-16.7C

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter25970.5h
Spawn Beacon74761.7h
Nano-Armor Kit648930,69496h
Anti-Vehicle MANA Turret347213.6h
Nanite Revive Grenade02750.1h
Medical Applicator18340,9698.3h
Spitfire Auto-Turret2620.2h
Ammunition Package188740.8h
Medical Kit152320.3h
Anti-Infantry MANA Turret84961.7h
Nano-Repair Grenade0520h
Recon Detection Device301,9665h
Smoke Grenade0500h

Check the help document for the dictionary if you want to learn more about words used here.


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