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Signifer Veteran WarOtterSparkles[WlPE] WarOtterSparkles
VS BR 56

KDR: 3.45

Score: 17.9m

Last Seen: Feb 2nd, 2019 4:38 AM
- OFFLINE - 495.8 hour(s)

Prestige 1, Battle Rank 56 - Vanu Sovereignty on Emerald - Outfit Leader of Always Wipe Front to Back[WlPE] Always Wipe Front to Back
VS outfit on Emerald

Members: 0
Level Progress (to 57): 39%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS CAS30 Tank Buster C150 Dalton L-30R Vektor L-24R Spur Light PPA Saron Laser Cannon Maelstrom Turbo Laser Antares LC
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $261,459 MLG Score: 209
Fun Score: N/A
Cheeseburgers Flipped: 1TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
25.605%28.309%725210205441.036192.418

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.758%0.884B*1.172B**-0.654DHEAD ++ (~15.51)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
48.30.354C**12.40.134C++35.9

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
43.3%1.043%1227510176,80784043648.09394156%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.461%0.619B+-0.515D-0.183

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
95.60.406B41.40.218C++54.2

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
48.191%2.484%69110211613951560.406566103%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.711B++-0.084C+-1.735

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
10.10.738B++4.90.611B+5.2

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
33.829%2.209%410510171,90154817403.46266109%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.303%-0.216C-0.548D0.215

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
19.30.837B++6.50.834B++12.8

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
Not available
-

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Always Wipe Front to Back[WlPE] Always Wipe Front to Back
VS outfit on Emerald

Members: 0
17.9m599.4%515 (30.9k)481 (28.9k)3.4546314,9244,3205.0071856 (56)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS102276529.121%2.412%7008:374

89% Engineer7% Light Assault3% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 28th, 2014 4:07 AMAug 29th, 2015 8:20 AMFeb 18th, 2019 5:14 AM (4d) (PST)Feb 2nd, 2019 1:17 AM (21d) (PST)Feb 2nd, 2019 12:38 AM (21d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,029141,0150.4010.1160.0103.6840.214209

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
61,75282760,92524712211328,847

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
620.6h/25.9d 6,707 360 6,273 137.2k 136 595 7,958 38.3m

EngineerCLASS DETAILS: Engineer
Solstice VE3
A++
Kills:83
Deaths:111
KDR:0.748
Accuracy:31.894% A++
HSR:24.096% B*
Kills:83
Deaths (as Engineer):111
Deaths (to Engineers):2,104
KDR:0.74775
Kill Difference:28
Playtime:551.004 hours
Usage:89%
Score:16.243m
Score/min:491
Accuracy (listed only):31.894%
HSR (listed only):24.096%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
B++
Kills:461
Deaths:351
KDR:1.313
Accuracy:24.092% B++
HSR:29.067% B+
Kills:461
Deaths (as Heavy Assault):351
Deaths (to Heavy Assaults):657
KDR:1.31339
Kill Difference:110
Playtime:18.976 hours
Usage:3%
Score:0.468m
Score/min:411
Accuracy (listed only):24.092%
HSR (listed only):29.067%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Solstice VE3
A++
Kills:83
Deaths:111
KDR:0.748
Accuracy:31.894% A++
HSR:24.096% B*
Kills:83
Deaths (as Light Assault):111
Deaths (to Light Assaults):513
KDR:0.74775
Kill Difference:28
Playtime:45.257 hours
Usage:7%
Score:1.136m
Score/min:418
Accuracy (listed only):31.894%
HSR (listed only):24.096%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
A++
Kills:1,130
V. Kills:46 N/A
Deaths:177
KDR:6.384
Accuracy:54.398% A++
KPH:97.900 A++
VKPH:4 C*
Saron Laser Cannon
A
Kills:675
V. Kills:682 99%
Deaths:335
KDR:2.015
Accuracy:32.835% C++
KPH:18.300 B+
VKPH:18.500 A
Maelstrom Turbo Laser
A+
Kills:636
V. Kills:635 100%
Deaths:254
KDR:2.504
Accuracy:36.377% B*
KPH:21.300 B+
VKPH:21.300 A+
Antares LC
A
Kills:579
V. Kills:611 95%
Deaths:221
KDR:2.620
Accuracy:36.779% B++
KPH:23.800 B+
VKPH:25.100 A
Dual Photon Pods
A
Kills:78
V. Kills:13 N/A
Deaths:6
KDR:13
Accuracy:58.908% B*
KPH:150.600 A
VKPH:25.100 B+
Kills:3,098 (3,020 + 0)
Deaths:993
KDR:3.120
VKDR:2.001
Vehicle Kills:1,987
Kill Difference:2,105
Playtime:103.123 hours
Usage:17%
Score:2.110m
Score/min:341
Piloting Accuracy:36.779%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

CAS30 Tank Buster
A+
Kills:3,129
V. Kills:2,401 130%
Deaths:1,166
KDR:2.684
Accuracy:57.753% A
KPH:16.800 A+
VKPH:12.900 A
C150 Dalton
B++
Kills:1,322
V. Kills:1,272 104%
Deaths:190
KDR:6.958
Accuracy:31.300% D
KPH:37.300 C*
VKPH:35.900 B++
L-30R Vektor
B**
Kills:1,237
V. Kills:587 210%
Deaths:374
KDR:3.307
Accuracy:43.010% B+
KPH:21.700 B**
VKPH:10.300 B+
L-24R Spur
B**
Kills:1,178
V. Kills:94 N/A
Deaths:135
KDR:8.726
Accuracy:45.978% B*
KPH:56.900 B**
VKPH:4.500 B+
AP30 Shredder
A
Kills:180
V. Kills:108 165%
Deaths:17
KDR:10.588
Accuracy:32.608% C
KPH:51.200 A
VKPH:30.700 B**
L105 Zephyr
B+
Kills:52
V. Kills:8 N/A
Deaths:5
KDR:10.400
Accuracy:47.324% B+
KPH:54 C*
VKPH:8.300 C+
Kills:7,098 (5,544 + 1,554)
Deaths:1,887
KDR:3.762
VKDR:2.369
Vehicle Kills:4,470
Kill Difference:5,211
Playtime:303.502 hours
Usage:49%
Score:4.271m
Score/min:235
Piloting Accuracy:45.978%
Gunner Accuracy:47.324%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
B++
Kills:161
V. Kills:129 124%
Deaths:46
KDR:3.500
Accuracy:48.191% D
KPH:23.100 C+
VKPH:18.500 B++
E540 Halberd
B*
Kills:131
V. Kills:87 149%
Deaths:13
KDR:10.077
Accuracy:53.926% B*
KPH:33 C++
VKPH:21.900 B*
Saron HRB
C++
Kills:106
V. Kills:88 119%
Deaths:20
KDR:5.300
Accuracy:51.010% B*
KPH:19.800 C-
VKPH:16.500 C++
Kills:398 (161 + 237)
Deaths:79
KDR:5.038
VKDR:3.848
Vehicle Kills:304
Kill Difference:319
Playtime:16.264 hours
Usage:3%
Score:0.483m
Score/min:495
Driving Accuracy:48.191%
Gunner Accuracy:51.010%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

M12 Kobalt-H
B+
Kills:208
V. Kills:13 N/A
Deaths:22
KDR:9.455
Accuracy:25.738% B+
KPH:107.100 C
VKPH:6.700 B+
Proton II PPA-H
B+
Kills:120
V. Kills:10 N/A
Deaths:17
KDR:7.059
Accuracy:46.895% B**
KPH:101.100 C**
VKPH:8.400 B+
Kills:328 (0 + 328)
Deaths:39
KDR:8.410
VKDR:0.590
Vehicle Kills:23
Kill Difference:289
Playtime:3.128 hours
Usage:1%
Score:0.049m
Score/min:261
Driving Accuracy:N/A%
Gunner Accuracy:46.895%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
CAS30 Tank Buster 5,5303,1291,1662.684B**0.7757.753%AN/A16.8A+12.9A164185.9h35.6B++61.7B*
C150 Dalton 2,5941,3221906.958C++3.5031.3%DN/A37.3C*35.9B++79035.4h3B*9.7B+
L-30R Vektor 1,8241,2373743.307B**0.1543.01%B+1.213%D21.7B**10.3B+12457h40.2B*93.5B**
L-24R Spur 1,2721,1781358.726B5.2745.978%B*2.122%C+56.9B**4.5B+15420.7h17.8B+38.7B+
Light PPA 1,1761,1301776.384B+2.9354.398%A++N/A98.3A++4C*41111.5h8.2B++15.2B++
Saron Laser Cannon 1,3576753352.015C++1.4432.835%C++1.778%C18.3B+18.5A32436.9h95.7B+291.4B++
Maelstrom Turbo Laser 1,2716362542.504C**0.9536.377%B*1.258%D-21.3B+21.2A+31529.9h73.5B+201.9B++
Antares LC 1,1905792212.62B+0.8336.779%B++2.418%B+23.8B+25.1A35024.3h97.9B266.1B+
Orion VS54 4664613511.313C+2.1424.092%B++29.067%B+32.7C++N/A16714.1h11.1B+45.9C*
M12 Kobalt-H 221208229.455C-6.0025.738%B+14.904%C109.5C6.8B+2351.9h17.1C66.4C*
AP30 Shredder 2881801710.588B**7.1332.608%CN/A51.4A30.9B**5783.5h65B*199.5B++
Supernova FPC 290161463.5C0.0548.191%D2.484%C+23C+18.4B++6527h4.9B+10.1C*
M60-A Bulldog 188145236.304C*2.8541.997%B+2.759%B*37.2C++11A+3553.9h6.1C+14.4B+
E540 Halberd 2181311310.077C++6.6253.926%B*N/A32.8C++21.8B*2964h6.3C11.8C**
Proton II PPA-H 130120177.059C3.6046.895%B**N/A100C*8.3B+3031.2h10.3C++21.9B+
Saron HRB 194106205.3C++1.8551.01%B*2.83%B**20C-16.6C++4395.3h26C-50.9C*
Solstice VE3 87831110.748C+2.7131.894%A++24.096%B*3.3D--N/A2125.5h19.6C--61.4C*
Dual Photon Pods 9178613B**9.5558.908%B*N/A156A+26B++10040.5h14.2B**24.2B*
Tank Mine 10461292.103C1.3534.518%C++N/A76.3D53.8C14400.8h2.2C6.5C+
C-4 8459272.185B+1.2730.978%B**N/A98.3B+41.7B*11720.6h1B**3.1B**
Hyena Missile Launcher 10355311.774C*1.6837.912%B++N/A14.1C12.3C+4523.9h38.1C+100.5B+
L105 Zephyr 6052510.4C*6.9547.324%B+N/A52C++8C+3901h6.5C++13.7B+

Consumables
  Name Deaths Consumed Time Equipped
Anti-Vehicle MANA Turret21280.3h
Nano-Repair Grenade0720h
Spawn Beacon01080.1h
Nano-Armor Kit1917,6241.6h
AE Nano-Armor Kit137392,99227.1h
Damascus Edge2817566.4h
Medical Kit5850.1h
Medical Applicator37910.1h
Ammunition Package21360.1h

Check the help document for the dictionary if you want to learn more about words used here.


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