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Legate Veteran WarOtterSparkles[z0eY] WarOtterSparkles
VS BR 72

KDR: 3.63

Score: 20.7m

Last Seen: Apr 4th, 2020 2:11 AM
- OFFLINE - 30.4 hour(s)

Prestige 1, Battle Rank 72 - Vanu Sovereignty on Emerald
Level Progress (to 73): 54%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS CAS30 Tank Buster C150 Dalton L-24R Spur L-30R Vektor Light PPA Saron Laser Cannon Maelstrom Turbo Laser Antares LC
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $282,726 MLG Score: 226
Fun Score: N/A
Cheeseburgers Flipped: 2TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
25.239%27.66%698212815640.9510962.677

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.775%0.773B++0.987B*-0.63DHEAD ++ (~15.04)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
48.90.34C**12.30.135C++36.6

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
44.261%0.976%1304512787,68791247668.4195161%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.42%0.744B++-0.549D-0.189

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
93.30.426B41.30.224C++52

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
48.191%2.484%55112821614901670.32857196%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.693B+-0.011C+-1.725

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
10.10.737B++4.90.609B+5.2

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
27.048%4.36%430812752,95965120144.54531147%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.829%-0.848D---0.038C+1.146

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
33.10.725B++8.90.778B++24.1

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
Not available
-

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
20.7m571.8%514 (30.8k)480 (28.8k)3.6285217,9144,9375.2906672 (72)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS128388228.438%2.573%7308:464

89% Engineer6% Light Assault3% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 28th, 2014 4:07 AMApr 1st, 2020 1:52 AMApr 4th, 2020 2:49 PM (64d) (PST)Apr 4th, 2020 12:50 AM (64d) (PST)Apr 3rd, 2020 10:11 PM (64d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,031141,0170.4150.1140.0113.5480.205226

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
61,86584561,02025712131228,787

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
719.5h/30d 8,206 461 7,456 153.2k 171 725 8,869 44.5m

EngineerCLASS DETAILS: Engineer
Solstice VE3
A+
Kills:84
Deaths:113
KDR:0.743
Accuracy:31.615% A+
HSR:23.810% B+
NS Baron G5AE
C++
Kills:65
Deaths:110
KDR:0.591
Accuracy:39.405% D-
HSR:16.923% C++
Kills:149
Deaths (as Engineer):223
Deaths (to Engineers):2,425
KDR:0.66816
Kill Difference:74
Playtime:642.570 hours
Usage:89%
Score:18.927m
Score/min:491
Accuracy (listed only):35.510%
HSR (listed only):20.366%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
C**
Kills:480
Deaths:362
KDR:1.326
Accuracy:23.766% C**
HSR:28.333% C**
Kills:480
Deaths (as Heavy Assault):362
Deaths (to Heavy Assaults):753
KDR:1.32597
Kill Difference:118
Playtime:23.741 hours
Usage:3%
Score:0.526m
Score/min:369
Accuracy (listed only):23.766%
HSR (listed only):28.333%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Solstice VE3
A+
Kills:84
Deaths:113
KDR:0.743
Accuracy:31.615% A+
HSR:23.810% B+
NS Baron G5AE
C++
Kills:65
Deaths:110
KDR:0.591
Accuracy:39.405% D-
HSR:16.923% C++
Kills:149
Deaths (as Light Assault):223
Deaths (to Light Assaults):560
KDR:0.66816
Kill Difference:74
Playtime:45.531 hours
Usage:6%
Score:1.137m
Score/min:416
Accuracy (listed only):35.510%
HSR (listed only):20.366%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
A++
Kills:1,141
V. Kills:46 N/A
Deaths:177
KDR:6.446
Accuracy:54.291% A++
KPH:98.600 B**
VKPH:4 C++
Saron Laser Cannon
B**
Kills:679
V. Kills:684 99%
Deaths:336
KDR:2.021
Accuracy:32.774% C*
KPH:18 C*
VKPH:18.200 B**
Maelstrom Turbo Laser
B**
Kills:658
V. Kills:647 102%
Deaths:254
KDR:2.591
Accuracy:36.413% B*
KPH:21.700 C*
VKPH:21.400 B**
Antares LC
B*
Kills:579
V. Kills:611 95%
Deaths:221
KDR:2.620
Accuracy:36.779% B*
KPH:23.800 C+
VKPH:25.100 B*
Dual Photon Pods
B*
Kills:78
V. Kills:13 N/A
Deaths:6
KDR:13
Accuracy:58.908% B+
KPH:150.600 B*
VKPH:25.100 B
Kills:3,135 (3,057 + 0)
Deaths:994
KDR:3.154
VKDR:2.013
Vehicle Kills:2,001
Kill Difference:2,141
Playtime:104.378 hours
Usage:15%
Score:2.143m
Score/min:342
Piloting Accuracy:36.779%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

CAS30 Tank Buster
A
Kills:3,912
V. Kills:2,763 142%
Deaths:1,244
KDR:3.145
Accuracy:57.482% B**
KPH:17.100 A
VKPH:12.100 B++
C150 Dalton
B+
Kills:1,393
V. Kills:1,307 106%
Deaths:191
KDR:7.293
Accuracy:31.065% D-
KPH:37.700 C+
VKPH:35.400 B+
L-24R Spur
B+
Kills:1,348
V. Kills:104 N/A
Deaths:141
KDR:9.560
Accuracy:45.759% B*
KPH:54.700 B+
VKPH:4.200 B+
L-30R Vektor
A
Kills:1,297
V. Kills:613 211%
Deaths:375
KDR:3.459
Accuracy:42.768% C*
KPH:21.800 A
VKPH:10.300 C++
AP30 Shredder
B+
Kills:182
V. Kills:109 165%
Deaths:17
KDR:10.706
Accuracy:32.150% C
KPH:49.200 B+
VKPH:29.500 B+
L105 Zephyr
B
Kills:52
V. Kills:8 N/A
Deaths:5
KDR:10.400
Accuracy:47.324% B
KPH:54 C+
VKPH:8.300 C+
Kills:8,184 (6,557 + 1,627)
Deaths:1,973
KDR:4.148
VKDR:2.486
Vehicle Kills:4,904
Kill Difference:6,211
Playtime:354.581 hours
Usage:49%
Score:4.789m
Score/min:225
Piloting Accuracy:42.768%
Gunner Accuracy:47.324%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
B+
Kills:161
V. Kills:129 124%
Deaths:46
KDR:3.500
Accuracy:48.191% D
KPH:23.100 C-
VKPH:18.500 B+
Saron HRB
C+
Kills:138
V. Kills:104 131%
Deaths:20
KDR:6.900
Accuracy:51.493% B++
KPH:20.400 C--
VKPH:15.300 C+
E540 Halberd
B++
Kills:137
V. Kills:89 152%
Deaths:14
KDR:9.786
Accuracy:53.662% B++
KPH:32.800 C+
VKPH:21.300 B++
Kills:436 (161 + 275)
Deaths:80
KDR:5.450
VKDR:4.025
Vehicle Kills:322
Kill Difference:356
Playtime:17.927 hours
Usage:2%
Score:0.522m
Score/min:485
Driving Accuracy:48.191%
Gunner Accuracy:53.662%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

M12 Kobalt-H
C+
Kills:512
V. Kills:23 N/A
Deaths:25
KDR:20.480
Accuracy:23.410% C+
KPH:116.100 C
VKPH:5.200 C+
E540 Halberd-H
B+
Kills:323
V. Kills:141 227%
Deaths:17
KDR:19
Accuracy:60.315% C**
KPH:63.500 B+
VKPH:27.700 B+
Proton II PPA-H
B
Kills:138
V. Kills:11 N/A
Deaths:17
KDR:8.118
Accuracy:47.505% B**
KPH:99.200 C+
VKPH:7.900 B
Kills:973 (0 + 973)
Deaths:59
KDR:16.492
VKDR:2.966
Vehicle Kills:175
Kill Difference:914
Playtime:10.891 hours
Usage:2%
Score:0.245m
Score/min:376
Driving Accuracy:N/A%
Gunner Accuracy:47.505%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
M
Kills:155
V. Kills:14 N/A
Deaths:1
KDR:155
Accuracy:21.767% B+
KPH:112.100 B**
VKPH:10.100 M
M12 Kobalt
A*
Kills:153
V. Kills:16 N/A
Deaths:4
KDR:38.250
Accuracy:17.598% C
KPH:92.600 B
VKPH:9.700 A*
M60-G Bulldog
A*
Kills:75
V. Kills:17 417%
Deaths:
KDR:
Accuracy:56.303% A++
KPH:104.200 A*
VKPH:23.600 A*
M60-G Bulldog
S
Kills:59
V. Kills:13 421%
Deaths:
KDR:
Accuracy:57.584% A*
KPH:121.500 S
VKPH:26.800 S
Kills:442 (0 + 442)
Deaths:5
KDR:88.400
VKDR:12
Vehicle Kills:60
Kill Difference:437
Playtime:4.241 hours
Usage:1%
Score:0.120m
Score/min:472
Driving Accuracy:N/A%
Gunner Accuracy:57.584%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
CAS30 Tank Buster 6,6753,9121,2443.145B++0.4857.482%B**N/A17.1A12.1B++153228.8h36.7B*63.8B*
C150 Dalton 2,7001,3931917.293C3.6631.065%D-N/A37.8C+35.4B+83936.9h3B+9.7C++
L-24R Spur 1,4521,3481419.56C5.9345.759%B*2.003%C*54.8B+4.2B+15124.6h18.2B39.7B+
L-30R Vektor 1,9101,2973753.459C*0.1742.768%C*1.157%D21.8A10.3C++12659.5h40.4C**94.5B+
Light PPA 1,1871,1411776.446C++2.8254.291%A++N/A98.4B**4C++41411.6h8.2B++15.1B++
Saron Laser Cannon 1,3636793362.021C+1.6132.774%C*1.767%C18C*18.1B**32437.7h95.4B+291B+
Maelstrom Turbo Laser 1,3056582542.591C++1.0436.413%B*1.216%D-21.7C*21.4B**31730.3h72.1B+197.9B++
Antares LC 1,1905792212.62C++1.0136.779%B*2.418%B+23.8C+25.1B*35224.3h97.9C*266.1B
M12 Kobalt-H 5355122520.48C16.8523.41%C+17.188%C+116.4C5.2C+3144.4h17.2C-73.4C+
Orion VS54 4854803621.326C+2.3023.766%C**28.333%C**32CN/A16315h11.1B+46.7C++
E540 Halberd-H 4643231719B+15.3760.315%C**N/A63.3B+27.6B+4505.1h4.3B*7.1B*
AP30 Shredder 2911821710.706C**7.0832.15%CN/A49.2B+29.5B+5703.7h65.5B+203.8B+
Supernova FPC 290161463.5C-0.1348.191%D2.484%C++23C-18.4B+7077h4.9C++10.1C+
M12 Kobalt 1691551155S151.3721.767%B+9.677%F-110.7B*10M4811.4h21.4C--98.4C++
M12 Kobalt 169153438.25B34.6217.598%C8.497%F--90C**9.4A*3931.7h20.2C115.1C+
M60-A Bulldog 190147236.391C+2.7641.907%C**2.721%B*36.8C10.8B+4194h6C14.4C++
Proton II PPA-H 149138178.118C-4.4947.505%B**N/A98.6C+7.9B2951.4h10.3C+21.8B+
Saron HRB 242138206.9C*3.2751.493%B++2.899%A20.3C--15.3C+3776.8h24.5C--47.6C++
E540 Halberd 226137149.786C+6.1653.662%B++N/A32.6C+21.2B++2914.2h6.4D11.9C+
Solstice VE3 89841130.743C+2.8931.615%A+23.81%B+3.3D-N/A2225.7h19.5D-61.6C++
C-4 11883412.024C**1.6026.603%C+N/A69.2C-29.2C+8661.2h1B*3.8B++
Dual Photon Pods 9178613B++9.3758.908%B+N/A156B*26B+10980.5h14.2B*24.2B++
M60-G Bulldog 9275175U71.3756.303%A++N/A107.1A*24.3A*4650.7h5.4B+9.5B*
Tank Mine 11468312.194C1.4339.952%BN/A75.6D51.1C-13350.9h2.4D-6.1C+
NS Baron G5AE 68651100.591D3.0439.405%D-16.923%C++3D**N/A1021.9h5.1D12.9C+
M60-G Bulldog 7259159U55.3757.584%A*N/A118S26S7200.5h3.8A+6.6B**
Hyena Missile Launcher 10355311.774C1.8537.938%B+N/A13.8C-12C4664h38.2C100.7C++
L105 Zephyr 6052510.4C+6.7747.324%BN/A52C+8C+3991h6.5C+13.7C**

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit2117,9541.7h
Spawn Beacon01480.1h
Anti-Vehicle MANA Turret61460.4h
AE Nano-Armor Kit341485,85132.9h
AE Medical Applicator1560h
Damascus Edge2817566.4h
Ammunition Package21360.1h
Medical Kit5880.1h
Medical Applicator38140.1h
Nano-Repair Grenade01200h

Check the help document for the dictionary if you want to learn more about words used here.


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