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Jolly Warbit[D3RP] Warbit
VS BR 92

KDR: 0.99

Score: 15.4m

Last Seen: Aug 22nd, 2019 8:48 PM
- OFFLINE - 5.2 hour(s)

Battle Rank 103 (92 total) - Vanu Sovereignty on Emerald - Outfit Member of Derp Company[D3RP] Derp Company
VS outfit on Emerald

Members: 35
Level Progress (to 104): 86%
PRIMARY CLASSESCLOAKERENGINEER
PRIMARY WEAPONS VE-LR Obelisk Eridani SX5 Lumine Edge Hunter QCX Proximity Mine Phobos VX86 VE-S Canis Solstice VE3
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $183,897 MLG Score: 147
Fun Score: N/A
Cheeseburgers Flipped: 50TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
24.725%27.542%68113120110,6200.7283950.265

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±4.624%0.673B+1.015B**-1.944F-HEAD ++ (~15.18)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
39.90.463B+9.90.311C*30.1

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
53.895%0.659%153212126077484550.810414133%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.268%1.257A-1.206D*1.288

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
10.60.723B++5.70.539B+4.9

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
43.44%2.459%122512094886083780.801314129%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.732%0.653B+-0.462D-0.809

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
105.70.096C+45.9-0.171C59.8

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
34.175%80.886%122212121,15196181.19647

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.169%-0.121C+0.901B*-0.524

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.60.336C**2.20.294C*4.3

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
33.365%14.202%122312111,8661319301.41364

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±8.724%-0.847D---0.022C+-0.678

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.30.292C*2.80.398B5.6


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Derp Company[D3RP] Derp Company
VS outfit on Emerald

Members: 35
15.4m434.9%163 (9.8k)150 (9k)0.99384123,23523,3791.1274792 (103)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS1214103020.946%20.344%42604:227

27% Engineer51% Infiltrator17% Light Assault4% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Feb 14th, 2013 11:43 PMNov 9th, 2017 9:11 AMAug 22nd, 2019 5:45 PM (3h) (PST)Aug 22nd, 2019 6:19 PM (3h) (PST)Aug 22nd, 2019 4:48 PM (4h) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
2901341560.2270.2290.0461.1180.030147

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
17,4238,0379,386141436729,028

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1704.9h/71d 3,124 4,727 8,869 114.4k 1,665 7,952 3,069 29.7m

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
C+
Kills:176
Deaths:285
KDR:0.618
Accuracy:15.706% D--
HSR:24.432% C+
Kills:176
Deaths (as Heavy Assault):285
Deaths (to Heavy Assaults):6,574
KDR:0.61754
Kill Difference:109
Playtime:49.071 hours
Usage:3%
Score:0.326m
Score/min:111
Accuracy (listed only):15.706%
HSR (listed only):24.432%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
VE-LR Obelisk
B
Kills:3,348
Deaths:2,199
KDR:1.523
Accuracy:30.072% C
HSR:34.797% B
Phobos VX86
C
Kills:1,254
Deaths:1,403
KDR:0.894
Accuracy:34.257% F-
HSR:14.833% C
Solstice VE3
C+
Kills:1,106
Deaths:1,445
KDR:0.765
Accuracy:21.578% C
HSR:19.530% C+
Pulsar C
C++
Kills:589
Deaths:1,176
KDR:0.501
Accuracy:19.325% D--
HSR:23.599% C++
Deimos VA29
C+
Kills:317
Deaths:359
KDR:0.883
Accuracy:59.571% C+
HSR:12.618% D
Pandora VX25
C--
Kills:295
Deaths:582
KDR:0.507
Accuracy:26.111% D**
HSR:13.220% C--
Eidolon VE33
B+
Kills:239
Deaths:874
KDR:0.273
Accuracy:20.185% D*
HSR:29.707% B+
NSX-P Tanto
C
Kills:174
Deaths:623
KDR:0.279
Accuracy:19.075% D*
HSR:23.563% C
Kills:7,322
Deaths (as Engineer):8,661
Deaths (to Engineers):4,179
KDR:0.8454
Kill Difference:1,339
Playtime:464.229 hours
Usage:27%
Score:4.867m
Score/min:175
Accuracy (listed only):28.772%
HSR (listed only):21.483%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Eridani SX5
B*
Kills:2,372
Deaths:2,908
KDR:0.816
Accuracy:26.051% C+
HSR:26.349% B*
Phobos VX86
C
Kills:1,254
Deaths:1,403
KDR:0.894
Accuracy:34.257% F-
HSR:14.833% C
VE-S Canis
C+
Kills:1,168
Deaths:2,089
KDR:0.559
Accuracy:25.053% C
HSR:19.093% C+
Solstice VE3
C+
Kills:1,106
Deaths:1,445
KDR:0.765
Accuracy:21.578% C
HSR:19.530% C+
NSX-P Tengu
C++
Kills:754
Deaths:741
KDR:1.018
Accuracy:34.033% C
HSR:22.414% C++
Pulsar C
C++
Kills:589
Deaths:1,176
KDR:0.501
Accuracy:19.325% D--
HSR:23.599% C++
Deimos VA29
C+
Kills:317
Deaths:359
KDR:0.883
Accuracy:59.571% C+
HSR:12.618% D
Pandora VX25
C--
Kills:295
Deaths:582
KDR:0.507
Accuracy:26.111% D**
HSR:13.220% C--
NSX-P Tanto
C
Kills:174
Deaths:623
KDR:0.279
Accuracy:19.075% D*
HSR:23.563% C
Kills:8,029
Deaths (as Light Assault):11,326
Deaths (to Light Assaults):4,341
KDR:0.7089
Kill Difference:3,297
Playtime:292.299 hours
Usage:17%
Score:1.626m
Score/min:93
Accuracy (listed only):29.450%
HSR (listed only):19.469%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Eridani SX5
B*
Kills:2,372
Deaths:2,908
KDR:0.816
Accuracy:26.051% C+
HSR:26.349% B*
VE-S Canis
C+
Kills:1,168
Deaths:2,089
KDR:0.559
Accuracy:25.053% C
HSR:19.093% C+
Parallax VX3
B+
Kills:833
Deaths:470
KDR:1.772
Accuracy:35.346% D
HSR:81.153% B+
NSX-P Tengu
C++
Kills:754
Deaths:741
KDR:1.018
Accuracy:34.033% C
HSR:22.414% C++
NS-44 Commissioner
B**
Kills:693
Deaths:633
KDR:1.095
Accuracy:38.081% C*
HSR:30.014% B**
Artemis VX26
B+
Kills:510
Deaths:646
KDR:0.789
Accuracy:22.634% D--
HSR:27.059% B+
Phaseshift VX-S
B+
Kills:318
Deaths:180
KDR:1.767
Accuracy:32.040% D
HSR:80.189% B+
Spiker
B++
Kills:125
Deaths:241
KDR:0.519
Accuracy:32.255% B
HSR:26.400% B++
NS-AM7 Archer
B*
Kills:64
Deaths:280
KDR:0.229
Accuracy:49.767% D*
HSR:25% B*
Beamer VS3
C+
Kills:56
Deaths:123
KDR:0.455
Accuracy:27.551% C+
HSR:12.500% D*
Kills:6,893
Deaths (as Infiltrator):8,311
Deaths (to Infiltrators):3,317
KDR:0.82938
Kill Difference:1,418
Playtime:871.161 hours
Usage:51%
Score:8.331m
Score/min:159
Accuracy (listed only):32.281%
HSR (listed only):35.017%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Eridani SX5
B*
Kills:2,372
Deaths:2,908
KDR:0.816
Accuracy:26.051% C+
HSR:26.349% B*
Phobos VX86
C
Kills:1,254
Deaths:1,403
KDR:0.894
Accuracy:34.257% F-
HSR:14.833% C
VE-S Canis
C+
Kills:1,168
Deaths:2,089
KDR:0.559
Accuracy:25.053% C
HSR:19.093% C+
NSX-P Tengu
C++
Kills:754
Deaths:741
KDR:1.018
Accuracy:34.033% C
HSR:22.414% C++
Deimos VA29
C+
Kills:317
Deaths:359
KDR:0.883
Accuracy:59.571% C+
HSR:12.618% D
Pandora VX25
C--
Kills:295
Deaths:582
KDR:0.507
Accuracy:26.111% D**
HSR:13.220% C--
Kills:6,160
Deaths (as Combat Medic):8,082
Deaths (to Combat Medics):3,044
KDR:0.76219
Kill Difference:1,922
Playtime:21.524 hours
Usage:1%
Score:0.165m
Score/min:128
Accuracy (listed only):34.179%
HSR (listed only):18.088%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Skyguard
C+
Kills:140
V. Kills:83 167%
Deaths:31
KDR:4.516
Accuracy:20.986% D**
KPH:14 C+
VKPH:8.300 C-
L100 Python HEAT
D
Kills:53
V. Kills:18 279%
Deaths:11
KDR:4.818
Accuracy:45.620% D
KPH:19.800 D
VKPH:6.700 D--
Kills:193 (193 + 0)
Deaths:42
KDR:4.595
VKDR:2.405
Vehicle Kills:101
Kill Difference:151
Playtime:12.679 hours
Usage:1%
Score:0.114m
Score/min:149
Driving Accuracy:45.620%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
B+
Kills:439
V. Kills:257 170%
Deaths:73
KDR:6.014
Accuracy:58.666% B+
KPH:23.300 C
VKPH:13.700 C
Supernova PC
D-
Kills:168
V. Kills:66 251%
Deaths:53
KDR:3.170
Accuracy:40.938% D-
KPH:10.300 D*
VKPH:4 D*
Saron HRB
C-
Kills:166
V. Kills:105 157%
Deaths:59
KDR:2.814
Accuracy:44.396% C++
KPH:18.900 D
VKPH:12 C-
Aphelion VEX-4
C+
Kills:125
V. Kills:68 181%
Deaths:80
KDR:1.563
Accuracy:34.644% C+
KPH:15.100 D--
VKPH:8.200 D*
E540 Halberd
C++
Kills:77
V. Kills:37 203%
Deaths:3
KDR:25.667
Accuracy:46.467% C+
KPH:32.400 C++
VKPH:15.600 C+
Kills:975 (607 + 368)
Deaths:268
KDR:3.638
VKDR:1.989
Vehicle Kills:533
Kill Difference:707
Playtime:54.582 hours
Usage:3%
Score:0.479m
Score/min:146
Driving Accuracy:40.938%
Gunner Accuracy:46.467%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Saron HRB-H
D-
Kills:123
V. Kills:74 164%
Deaths:88
KDR:1.398
Accuracy:47.740% D-
KPH:17.600 D*
VKPH:10.600 D*
Aphelion VEX-4H
N/A
Kills:50
V. Kills:29 167%
Deaths:33
KDR:1.515
Accuracy:29.061% N/A
KPH:18 N/A
VKPH:10.400 N/A
Kills:173 (0 + 173)
Deaths:121
KDR:1.430
VKDR:0.851
Vehicle Kills:103
Kill Difference:52
Playtime:9.769 hours
Usage:1%
Score:0.086m
Score/min:146
Driving Accuracy:N/A%
Gunner Accuracy:29.061%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
C
Kills:89
V. Kills:31 278%
Deaths:26
KDR:3.423
Accuracy:36.052% C
KPH:16.600 C
VKPH:5.800 C--
M20 Basilisk
B**
Kills:79
V. Kills:32 239%
Deaths:16
KDR:4.938
Accuracy:50.062% B**
KPH:15.800 C--
VKPH:6.400 D
M60-G Bulldog
C
Kills:77
V. Kills:22 335%
Deaths:13
KDR:5.923
Accuracy:40.137% B+
KPH:17.800 D
VKPH:5.100 C
Kills:245 (0 + 245)
Deaths:55
KDR:4.455
VKDR:1.545
Vehicle Kills:85
Kill Difference:190
Playtime:14.663 hours
Usage:1%
Score:0.138m
Score/min:157
Driving Accuracy:N/A%
Gunner Accuracy:40.137%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
VE-LR Obelisk 3,4563,3482,1991.523C+0.5330.072%C34.797%B16.1DN/A50208.4h5.9B+19.6B
Eridani SX5 2,4202,3722,9080.816C0.1826.051%C+26.349%B*14.2D-N/A42167.5h12.8C+49.1C++
Lumine Edge 1,3391,30812,7310.103C+0.8926.36%C+17.737%C**1.6CN/A6795.1h1.3C**4.9C**
Hunter QCX 1,8801,2821,4950.858C**0.1460.266%B**8.97%D*11.8C+5.5B+61108.7h10.3C17C++
Proximity Mine 1,2631,2623463.647C+2.6544.784%C**N/A62.5D*N/A21020.2h2.2D-4.8C+
Phobos VX86 1,2611,2541,4030.894C0.1034.257%F-14.833%C11.7D*N/A41107.1h2.5C+7.4D--
VE-S Canis 1,1741,1682,0890.559D0.4325.053%C19.093%C+11.4D-N/A29102.9h11B+43.9C*
Solstice VE3 1,1161,1061,4450.765C+0.2321.578%C19.53%C+10.3DN/A27107.7h11.8B*54.8C**
Parallax VX3 8378334701.772C0.7835.346%D81.153%B+10.9D--N/A4176.6h2.1B5.9C++
NSX-P Tengu 7667547411.018C+0.0234.033%C22.414%C++17.7DN/A7342.7h14C+41.1C++
NS-44 Commissioner 6956936331.095C++0.1038.081%C*30.014%B**13D-N/A4453.2h3.7C**9.8B+
Pulsar C 5995891,1760.501C0.4919.325%D--23.599%C++9.5D-N/A3061.7h11.3C**58.5C+
Spear Anti-Vehicle Phalanx Turret 8425504213.095B*12.1041.088%C1.636%D*18.3D*9.7D*11230.1h12.6D30.6D
Artemis VX26 5185106460.789C-0.2022.634%D--27.059%B+11.5D--N/A3344.2h15.6D*68.7D--
Supernova FPC 696439736.014C+5.0258.666%B+N/A23.4C+13.7C22018.8h6.3C--10.7C+
Tank Mine 6494321772.441C+1.4530.024%CN/A100.5C+50.5C8624.3h1.8C*5.9C**
C-4 5833983861.031C0.0423.022%C--N/A31.8D*14.8D--30712.5h1.8C--8D
Phaseshift VX-S 3223181801.767C-0.7732.04%D80.189%B+12.8D--N/A3824.8h2.7C**8.4C*
Deimos VA29 3343173590.883C0.1159.571%C+12.618%D26.6D1.4B++7111.9h2.1B+3.5B
Pandora VX25 2982955820.507D0.4926.111%D**13.22%C--11.9D--N/A4024.7h4.6C+17.6D
Sticky Grenade 2962881288N/A287.0143.998%D--N/A576D-16C**29390.5h2.7C6.2C-
Eidolon VE33 2462398740.273D0.7220.185%D*29.707%B+5.2D--N/A3545.9h11.1C-55.2D-
Orion VS54 1791762850.618C-0.3815.706%D--24.432%C+12D-N/A8514.7h13.1C++83.6C+
NSX-P Tanto 1761746230.279D0.7119.075%D*23.563%C5.2D--N/A1933.6h16.8C88D
Supernova PC 234168533.17C2.1840.938%D-1.786%C10.2D*4D*7316.4h4.2B++10.3C**
Saron HRB 271166592.814C-1.8244.396%C++N/A18.9D11.9C-1558.8h25.3C57C+
Frag Grenade 1611561156N/A155.0138.807%D-N/A520C++16.7B*18240.3h4.4C-11.3C--
MANA Anti-Vehicle Turret 2861451351.074C--0.0842.416%D--2.069%D1450B*1410B*11169000.1h9.8C23D
Skyguard 223140314.516B+3.5220.986%D**N/A14C+8.3C-14810h64.6A+307.9B++
Aphelion VEX-4 193125801.563D0.5734.644%C+4%C++15.1D--8.2D*868.3h56.6C*163.3C**
Spiker 1331252410.519C--0.4732.255%B26.4%B++7.1D--N/A3717.7h15.6D*48.5D
Saron HRB-H 197123881.398D0.4047.74%D-N/A17.6D*10.6D*1487h29.7C62.2D
Rocklet Rifle 201105771.364A0.3767.662%A++N/A22.8C-20.9C3544.6h39.3C+58B+
M20 Basilisk 12089263.423C**2.4336.052%C4.494%C--16.8C5.8C--2055.3h76.4B+211.9B+
M20 Basilisk 11179164.938B**3.9450.062%B**6.329%B15.8C--6.4D1545h128.4C-256.5C**
E540 Halberd 11477325.667A+24.6746.467%C+1.299%D32.1C+15.4C+2482.4h5.6C*12.1C*
M60-G Bulldog 9977135.923B+4.9340.137%B+1.299%D--17.9D5.1C1024.3h10.7D--26.6C+
S1 147711240.573C0.4244.561%D**1.408%D-7.9D*8.4D1389h8.9D-20.1D*
NS-AM7 Archer 87642800.229D0.7649.767%D*25%B*2.8D-1D*2622.8h20C++40.2C+
Beamer VS3 56561230.455C0.5427.551%C+12.5%D*13.3DN/A704.2h10.6C+38.5C+
L100 Python HEAT 7153114.818C++3.8245.62%DN/A19.6D6.7D--1542.7h7.1C15.5C-
Aphelion VEX-4H 7950331.515C0.5229.061%F-12%S17.9D*10.4D**1422.8h48.7B+167.4C

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon111231.4h
Nano-Armor Kit374296,96233.9h
Anti-Vehicle MANA Turret255942.8h
Nanite Revive Grenade03280.1h
Medical Applicator10613,4343.6h
Spitfire Auto-Turret301,0722h
Restoration Kit11790.3h
Motion Spotter5815,11811.9h
Deconstruction Tool0550h
Smoke Grenade07320h
Ammunition Package932,0254.9h
Nano-Repair Grenade03450.1h
Snowman Soldier3590.2h
Hardlight Barrier212070.6h
AP30 Shredder1500h
Recon Detection Device175102.6h

Check the help document for the dictionary if you want to learn more about words used here.


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