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Paragon Jolly Warbit[D3RP] Warbit
VS BR 87

KDR: 0.97

Score: 13.2m

Last Seen: Apr 21st, 2019 12:06 AM
- OFFLINE - 129.5 hour(s)

Battle Rank 100 (87 total) - Vanu Sovereignty on Emerald - Outfit Member of Derp Company[D3RP] Derp Company
VS outfit on Emerald

Members: 35
Level Progress (to 101): 50%
PRIMARY CLASSESCLOAKERENGINEER
PRIMARY WEAPONS VE-LR Obelisk Eridani SX5 Phobos VX86 VE-S Canis Solstice VE3 Proximity Mine Hunter QCX Parallax VX3
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $163,881 MLG Score: 131
Fun Score: N/A
Cheeseburgers Flipped: 36TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
24.498%27.551%67512109510,2430.7967490.172

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±4.782%0.662B+1.048B**-2.124F--HEAD ++ (~15.3)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
40.30.461B+9.90.31C*30.4

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
54.135%0.866%122211054627163770.645251122%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.141%1.287A-1.115D*1.67

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
10.80.721B++5.80.535B+4.9

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
43.725%2.273%117511024405753400.765217129%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.982%0.702B++-0.533D-0.707

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
109.10.083C+47.7-0.203C61.4

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
34.229%80.965%117211051,14090181.26386

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.22%-0.119C+0.906B*-0.491

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.60.335C**2.20.293C*4.3

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
31.339%14.526%117211051,5491190131.30168

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.88%-0.841D---0.006C+-0.672

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.30.293C*2.90.398B6.4


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Derp Company[D3RP] Derp Company
VS outfit on Emerald

Members: 35
13.2m419.1%153 (9.2k)142 (8.5k)0.96842320,14920,8061.101887 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS110785720.322%21.187%43104:274

29% Engineer49% Infiltrator18% Light Assault4% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Feb 14th, 2013 11:43 PMNov 9th, 2017 9:11 AMApr 24th, 2019 5:22 PM (1d) (PST)Apr 20th, 2019 10:02 PM (5d) (PST)Apr 20th, 2019 8:06 PM (5d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
2821341480.2180.2250.0461.0360.029131

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
16,9228,0118,911131436228,540

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1540.8h/64.2d 2,775 4,269 7,520 95.8k 1,595 7,102 2,707 26.1m

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
C+
Kills:176
Deaths:285
KDR:0.618
Accuracy:15.706% D--
HSR:24.432% C+
Kills:176
Deaths (as Heavy Assault):285
Deaths (to Heavy Assaults):5,768
KDR:0.61754
Kill Difference:109
Playtime:44.432 hours
Usage:3%
Score:0.262m
Score/min:98
Accuracy (listed only):15.706%
HSR (listed only):24.432%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
VE-LR Obelisk
B
Kills:3,238
Deaths:2,114
KDR:1.532
Accuracy:30.115% C
HSR:34.867% B
Phobos VX86
C
Kills:1,254
Deaths:1,403
KDR:0.894
Accuracy:34.257% F-
HSR:14.833% C
Solstice VE3
C+
Kills:1,106
Deaths:1,445
KDR:0.765
Accuracy:21.578% C
HSR:19.530% C+
Pulsar C
C++
Kills:583
Deaths:1,163
KDR:0.501
Accuracy:19.086% D--
HSR:23.499% C++
Pandora VX25
C--
Kills:295
Deaths:582
KDR:0.507
Accuracy:26.111% D*
HSR:13.220% C--
Eidolon VE33
B+
Kills:239
Deaths:874
KDR:0.273
Accuracy:20.185% D*
HSR:29.707% B+
NSX-P Tanto
C
Kills:174
Deaths:623
KDR:0.279
Accuracy:19.075% D*
HSR:23.563% C
Kills:6,889
Deaths (as Engineer):8,204
Deaths (to Engineers):3,821
KDR:0.83971
Kill Difference:1,315
Playtime:444.119 hours
Usage:29%
Score:4.515m
Score/min:169
Accuracy (listed only):24.344%
HSR (listed only):22.746%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Eridani SX5
B**
Kills:2,361
Deaths:2,895
KDR:0.816
Accuracy:26.039% C+
HSR:26.430% B**
Phobos VX86
C
Kills:1,254
Deaths:1,403
KDR:0.894
Accuracy:34.257% F-
HSR:14.833% C
VE-S Canis
C+
Kills:1,168
Deaths:2,089
KDR:0.559
Accuracy:25.053% C
HSR:19.093% C+
Solstice VE3
C+
Kills:1,106
Deaths:1,445
KDR:0.765
Accuracy:21.578% C
HSR:19.530% C+
Pulsar C
C++
Kills:583
Deaths:1,163
KDR:0.501
Accuracy:19.086% D--
HSR:23.499% C++
Pandora VX25
C--
Kills:295
Deaths:582
KDR:0.507
Accuracy:26.111% D*
HSR:13.220% C--
NSX-P Tanto
C
Kills:174
Deaths:623
KDR:0.279
Accuracy:19.075% D*
HSR:23.563% C
Kills:6,941
Deaths (as Light Assault):10,200
Deaths (to Light Assaults):3,836
KDR:0.68049
Kill Difference:3,259
Playtime:276.318 hours
Usage:18%
Score:1.433m
Score/min:86
Accuracy (listed only):24.457%
HSR (listed only):20.024%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Eridani SX5
B**
Kills:2,361
Deaths:2,895
KDR:0.816
Accuracy:26.039% C+
HSR:26.430% B**
VE-S Canis
C+
Kills:1,168
Deaths:2,089
KDR:0.559
Accuracy:25.053% C
HSR:19.093% C+
Parallax VX3
B+
Kills:824
Deaths:466
KDR:1.768
Accuracy:35.460% D
HSR:81.189% B+
NS-44 Commissioner
A
Kills:578
Deaths:534
KDR:1.082
Accuracy:37.818% C++
HSR:31.142% A
Artemis VX26
B++
Kills:510
Deaths:646
KDR:0.789
Accuracy:22.634% D--
HSR:27.059% B++
Phaseshift VX-S
B+
Kills:316
Deaths:179
KDR:1.765
Accuracy:32.011% D
HSR:80.380% B+
Beamer VS3
C+
Kills:56
Deaths:123
KDR:0.455
Accuracy:27.551% C+
HSR:12.500% D*
NS-AM7 Archer
B*
Kills:54
Deaths:253
KDR:0.213
Accuracy:50.097% D*
HSR:24.074% B*
Kills:5,867
Deaths (as Infiltrator):7,185
Deaths (to Infiltrators):2,995
KDR:0.81656
Kill Difference:1,318
Playtime:749.150 hours
Usage:49%
Score:6.739m
Score/min:150
Accuracy (listed only):32.083%
HSR (listed only):37.733%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Eridani SX5
B**
Kills:2,361
Deaths:2,895
KDR:0.816
Accuracy:26.039% C+
HSR:26.430% B**
Phobos VX86
C
Kills:1,254
Deaths:1,403
KDR:0.894
Accuracy:34.257% F-
HSR:14.833% C
VE-S Canis
C+
Kills:1,168
Deaths:2,089
KDR:0.559
Accuracy:25.053% C
HSR:19.093% C+
Pandora VX25
C--
Kills:295
Deaths:582
KDR:0.507
Accuracy:26.111% D*
HSR:13.220% C--
Kills:5,078
Deaths (as Combat Medic):6,969
Deaths (to Combat Medics):2,668
KDR:0.72866
Kill Difference:1,891
Playtime:21.445 hours
Usage:1%
Score:0.164m
Score/min:127
Accuracy (listed only):27.865%
HSR (listed only):18.394%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Skyguard
C+
Kills:138
V. Kills:82 166%
Deaths:31
KDR:4.452
Accuracy:20.962% D**
KPH:14 C+
VKPH:8.300 C
L100 Python HEAT
D
Kills:53
V. Kills:18 279%
Deaths:11
KDR:4.818
Accuracy:45.543% D
KPH:19.800 D
VKPH:6.700 D--
Kills:191 (191 + 0)
Deaths:42
KDR:4.548
VKDR:2.381
Vehicle Kills:100
Kill Difference:149
Playtime:12.529 hours
Usage:1%
Score:0.111m
Score/min:147
Driving Accuracy:45.543%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
B*
Kills:294
V. Kills:186 157%
Deaths:57
KDR:5.158
Accuracy:61.137% B*
KPH:22 C
VKPH:13.900 C
Supernova PC
D-
Kills:168
V. Kills:66 251%
Deaths:53
KDR:3.170
Accuracy:40.938% D-
KPH:10.300 D*
VKPH:4 D*
Saron HRB
C--
Kills:153
V. Kills:95 159%
Deaths:57
KDR:2.684
Accuracy:44.513% C++
KPH:18.800 D
VKPH:11.600 C--
Aphelion VEX-4
C+
Kills:121
V. Kills:66 181%
Deaths:80
KDR:1.513
Accuracy:34.603% C+
KPH:14.800 D--
VKPH:8.100 D*
E540 Halberd
C*
Kills:52
V. Kills:25 200%
Deaths:3
KDR:17.333
Accuracy:47.917% C+
KPH:33.500 C*
VKPH:16.100 C+
Kills:788 (462 + 326)
Deaths:250
KDR:3.152
VKDR:1.752
Vehicle Kills:438
Kill Difference:538
Playtime:47.603 hours
Usage:3%
Score:0.362m
Score/min:127
Driving Accuracy:40.938%
Gunner Accuracy:47.917%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Saron HRB-H
D-
Kills:116
V. Kills:71 161%
Deaths:87
KDR:1.333
Accuracy:47.611% D-
KPH:17.500 D*
VKPH:10.700 D*
Kills:116 (0 + 116)
Deaths:87
KDR:1.333
VKDR:0.816
Vehicle Kills:71
Kill Difference:29
Playtime:6.643 hours
Usage:0%
Score:0.061m
Score/min:153
Driving Accuracy:N/A%
Gunner Accuracy:47.611%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
C+
Kills:86
V. Kills:31 269%
Deaths:25
KDR:3.440
Accuracy:35.928% C
KPH:17.800 C+
VKPH:6.400 C
M60-G Bulldog
C
Kills:77
V. Kills:22 335%
Deaths:13
KDR:5.923
Accuracy:40.010% B+
KPH:17.900 D
VKPH:5.100 C
M20 Basilisk
A
Kills:72
V. Kills:32 218%
Deaths:15
KDR:4.800
Accuracy:50.761% A
KPH:15.100 C--
VKPH:6.700 D
Kills:235 (0 + 235)
Deaths:53
KDR:4.434
VKDR:1.604
Vehicle Kills:85
Kill Difference:182
Playtime:13.921 hours
Usage:1%
Score:0.132m
Score/min:158
Driving Accuracy:N/A%
Gunner Accuracy:50.761%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
VE-LR Obelisk 3,3423,2382,1141.532C+0.5630.115%C34.867%B16.1DN/A49201.3h5.9B+19.5B+
Eridani SX5 2,4092,3612,8950.816C0.1526.039%C+26.43%B**14.2DN/A42166.1h12.8C+49C++
Phobos VX86 1,2611,2541,4030.894C0.0734.257%F-14.833%C11.7D*N/A41107.1h2.5C++7.4D-
VE-S Canis 1,1741,1682,0890.559D0.4125.053%C19.093%C+11.4D-N/A29102.9h11B+43.9C*
Solstice VE3 1,1161,1061,4450.765C+0.2021.578%C19.53%C+10.3C--N/A27107.6h11.8B*54.8B+
Proximity Mine 1,0811,0803033.564C+2.6044.264%C**N/A61.7D*N/A19417.5h2.1C--4.8C++
Hunter QCX 1,5591,0331,2160.85C*0.1261.624%B**10.068%D--12.6C+6.4B++7081.8h10.8C17.6C++
Parallax VX3 8288244661.768C0.8035.46%D81.189%B+10.9D--N/A4175.9h2.1B5.8C*
Lumine Edge 65564310,1960.063C+0.9122.042%C-17.574%C**1C--N/A3654.7h1.4C++6.2C++
Pulsar C 5935831,1630.501C-0.4719.086%D--23.499%C++9.5DN/A2961.2h11.1B58C+
NS-44 Commissioner 5795785341.082C++0.1137.818%C++31.142%A12.9D-N/A4144.9h3.6B9.5B+
Artemis VX26 5185106460.789C-0.1822.634%D--27.059%B++11.5D--N/A3344.2h15.6D--68.7D--
Spear Anti-Vehicle Phalanx Turret 7454783912.256B*11.2941.378%C1.464%D*17.6D*9.9D--11227.1h13D-31.4D
Tank Mine 6164091772.311C+1.3428.974%CN/A97.4C+49.3C-8444.2h1.7B+5.9C**
C-4 5193493530.989C0.0222.359%DN/A30.3D*14.8D--30511.5h1.8C-8.2D
Phaseshift VX-S 3203161791.765C-0.8032.011%D80.38%B+12.8D--N/A3824.7h2.7C**8.5C*
Pandora VX25 2982955820.507D0.4626.111%D*13.22%C--11.9D--N/A4024.7h4.6C+17.6D
Supernova FPC 480294575.158C+4.1961.137%B*N/A22.1C14C21013.3h6.8D11.1C+
Sticky Grenade 2962881288N/A287.0344.072%D-N/A576D16B+29260.5h2.7C6.2C
Eidolon VE33 2462398740.273D0.7020.185%D*29.707%B+5.2D--N/A3445.9h11.1C55.2D-
Orion VS54 1791762850.618C-0.3515.706%D--24.432%C+12D-N/A7814.7h13.1C++83.6C
NSX-P Tanto 1761746230.279D0.6919.075%D*23.563%C5.2D--N/A1833.6h16.8C+88D
Supernova PC 234168533.17C2.2040.938%D-1.786%C10.2D*4D*6416.4h4.2B++10.3B
Saron HRB 248153572.684C-1.7244.513%C++N/A18.7D11.6C--1488.2h25.3C56.9C+
Frag Grenade 1561511151N/A150.0338.698%D-N/A503.3C++16.7B*18530.3h4.3C11.2C-
MANA Anti-Vehicle Turret 2861451351.074D0.1142.416%D-2.069%D--1450D1410D11134100.1h9.8D23D-
Skyguard 220138314.452B++3.4820.962%D**N/A13.9C+8.3C1479.9h64.3A+306.7B*
Aphelion VEX-4 187121801.513D-0.5434.603%C+4.132%C++14.8D--8D*818.2h57.9C*167.4C**
Saron HRB-H 187116871.333D0.3647.611%D-N/A17.6D*10.8D*1536.6h30.5C-64.1D
M20 Basilisk 11786253.44C*2.4735.928%C4.651%C-17.9C+6.5C2164.8h73.1B++203.4B+
M60-G Bulldog 9977135.923B+4.9540.01%B+1.299%D--17.9D5.1C1024.3h10.6D--26.5C+
Rocklet Rifle 14676511.49A+0.5268.696%A++N/A19D17.5D3264h41.4C+60.3B+
M20 Basilisk 10472154.8A3.8350.761%A4.167%D15C--6.7D1494.8h134.8D265.5C*
S1 147711240.573C0.4044.561%D**1.408%D-7.9D*8.4D1359h8.9D-20.1D**
Beamer VS3 56561230.455C0.5127.551%C+12.5%D*13.3DN/A674.2h10.6C+38.5C+
NS-AM7 Archer 73542530.213D0.7650.097%D*24.074%B*2.8D-1D--2519.3h19.2C*38.3C+
L100 Python HEAT 7153114.818C++3.8545.543%DN/A19.6D6.7D--1492.7h7C15.5C-
E540 Halberd 7752317.333B++16.3647.917%C+1.923%C32.5C++15.6C+2031.6h5.8C++12C*

Consumables
  Name Deaths Consumed Time Equipped
Anti-Vehicle MANA Turret255942.8h
Spawn Beacon91151.1h
Nano-Armor Kit358275,12531.9h
Nanite Revive Grenade03280.1h
Medical Applicator10513,2513.5h
Spitfire Auto-Turret309531.8h
Restoration Kit11770.3h
Motion Spotter5112,39210.1h
Deconstruction Tool0550h
Ammunition Package921,9694.8h
Hardlight Barrier192010.6h
Snowman Soldier3590.2h
Nano-Repair Grenade01790.1h
Recon Detection Device175102.6h
Smoke Grenade07320h
AP30 Shredder1500h

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