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Ensign Warfinc[0O] Warfinc
NC BR 50

KDR: 5.83

Score: 12.3m

Last Seen: Dec 14th, 2018 2:15 PM
- OFFLINE - 30.7 hour(s)

Prestige 1, Battle Rank 50 - New Conglomerate on Emerald - Outfit Member of Recursion[0O] Recursion
NC outfit on Emerald

Members: 23
Level Progress (to 51): 53%
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS LA1 Anchor SAS-R GD-22S NS-15M1 EM6 GD-7F EM4-AE Longshot NS-11CP
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $9,558,891 MLG Score: 7641
Fun Score: N/A
Cheeseburgers Flipped: 152TIME WITH MEDKIT: 4.7%MEDKIT per DEATH: 1.2

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
32.636%31.532%10293299021,5156.76572-0.935

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.791%2.266A*1.7A++-0.711D-HEAD ++ (~15.21)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
26.20.651B+8.50.403B17.6

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
43.448%1.001%1981410181,79813756313.029319%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±8.509%0.642B+-0.552D0.825

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
57.50.643B+250.527B+32.5

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
63.086%3.067%1661110211,0761428147.52448132%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%2.175A*0.273C*-1.736

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
80.792B++5.10.595B+3

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
21.656%1.235%5611021811091050.73636476%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-1.344D**-0.795D--1.875

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
13.60.885B*2.90.925B*10.6

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
49.924%86.611%56310193,615544116.64522

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.655%2.228A*1.276A-0.928

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.10.684B+1.50.51B+1.6

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
77.155%21.65%561102119429720.651007

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%2.972M+1.481A+-1.601

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
2.40.818B++1.80.618B+0.5


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Recursion[0O] Recursion
NC outfit on Emerald

Members: 23
12.3m271.3%547 (32.8k)456 (27.4k)5.8310533,2025,6946.1608750 (50)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-NC1022436233.322%31.851%106104:4413

8% Combat Medic21% Engineer39% Heavy Assault12% Infiltrator15% Light Assault4% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Mar 7th, 2017 2:52 AMAug 8th, 2017 11:55 AMDec 15th, 2018 2:58 AM (12h) (PST)Dec 14th, 2018 11:52 AM (1d) (PST)Dec 14th, 2018 10:15 AM (1d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,1432429011.2330.2110.3933.5820.0877641

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
68,60014,51854,082741324215527,360

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
448.8h/18.7d 1,878 10,575 8,435 96.4k 334 1,696 2,346 30.8m

Heavy AssaultCLASS DETAILS: Heavy Assault
LA1 Anchor
A+
Kills:2,592
Deaths:445
KDR:5.825
Accuracy:31.908% A+
HSR:31.404% B*
GD-22S
A++
Kills:1,696
Deaths:310
KDR:5.471
Accuracy:30.482% A+
HSR:35.201% A++
NS-15M1
A*
Kills:1,351
Deaths:188
KDR:7.186
Accuracy:31.416% A++
HSR:38.564% A*
EM6
A++
Kills:1,235
Deaths:196
KDR:6.301
Accuracy:29.254% A+
HSR:34.980% A++
NC6 Gauss SAW
A**
Kills:1,172
Deaths:173
KDR:6.775
Accuracy:33.446% A**
HSR:34.812% A++
NS-15MP
B++
Kills:1,160
Deaths:199
KDR:5.829
Accuracy:30.606% B++
HSR:33.362% B+
MGR-L1 Promise
A++
Kills:754
Deaths:133
KDR:5.669
Accuracy:33.338% A++
HSR:35.279% A+
EM1
A*
Kills:326
Deaths:43
KDR:7.581
Accuracy:30.732% A++
HSR:34.969% A*
NC6A GODSAW
M++
Kills:175
Deaths:38
KDR:4.605
Accuracy:45.554% M++
HSR:28.571% C**
NC05 Jackhammer AE
B*
Kills:61
Deaths:15
KDR:4.067
Accuracy:42.763% D
HSR:21.312% B*
NC6S Gauss SAW S
M**
Kills:53
Deaths:14
KDR:3.786
Accuracy:31.395% A+
HSR:49.057% M**
Kills:10,575
Deaths (as Heavy Assault):1,754
Deaths (to Heavy Assaults):1,606
KDR:6.02908
Kill Difference:8,821
Playtime:174.539 hours
Usage:39%
Score:4.453m
Score/min:425
Accuracy (listed only):33.717%
HSR (listed only):34.319%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
GD-7F
A*
Kills:1,191
Deaths:213
KDR:5.592
Accuracy:34.527% A*
HSR:27.036% A
NS-11CP
B**
Kills:1,177
Deaths:207
KDR:5.686
Accuracy:31.646% B++
HSR:30.161% B**
AF-4AE Cyclone
B**
Kills:1,165
Deaths:199
KDR:5.854
Accuracy:33.450% B**
HSR:28.755% B+
AC-X11
A++
Kills:1,164
Deaths:203
KDR:5.734
Accuracy:34.328% A++
HSR:27.921% B**
AF-4A Bandit
A*
Kills:1,098
Deaths:178
KDR:6.169
Accuracy:34.675% A*
HSR:24.499% B
Razor GD-23
A++
Kills:447
Deaths:70
KDR:6.386
Accuracy:34.142% A++
HSR:25.280% B**
MGR-S1 Gladius
A*
Kills:441
Deaths:88
KDR:5.011
Accuracy:38.001% A*
HSR:38.322% A*
AF-19 Mercenary
A*
Kills:250
Deaths:41
KDR:6.098
Accuracy:33.338% A*
HSR:24.800% B+
NSX Tanto
A
Kills:203
Deaths:25
KDR:8.120
Accuracy:32.825% A
HSR:28.079% B+
LA39 Bruiser
A+
Kills:194
Deaths:54
KDR:3.593
Accuracy:77.155% A+
HSR:21.650% A+
AF-4 Cyclone
A*
Kills:183
Deaths:26
KDR:7.038
Accuracy:35.463% A*
HSR:24.044% B*
Kills:7,513
Deaths (as Light Assault):1,304
Deaths (to Light Assaults):1,158
KDR:5.7615
Kill Difference:6,209
Playtime:68.174 hours
Usage:15%
Score:1.808m
Score/min:442
Accuracy (listed only):38.141%
HSR (listed only):27.322%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
AF-4AE Cyclone
B**
Kills:1,165
Deaths:199
KDR:5.854
Accuracy:33.450% B**
HSR:28.755% B+
GR-22AE
B+
Kills:1,164
Deaths:261
KDR:4.460
Accuracy:30.652% B+
HSR:25.773% C++
MGR-S1 Gladius
A*
Kills:441
Deaths:88
KDR:5.011
Accuracy:38.001% A*
HSR:38.322% A*
NC1 Gauss Rifle
A+
Kills:333
Deaths:64
KDR:5.203
Accuracy:28.950% A
HSR:30.931% A+
LA39 Bruiser
A+
Kills:194
Deaths:54
KDR:3.593
Accuracy:77.155% A+
HSR:21.650% A+
AF-4 Cyclone
A*
Kills:183
Deaths:26
KDR:7.038
Accuracy:35.463% A*
HSR:24.044% B*
GR-22
A*
Kills:176
Deaths:36
KDR:4.889
Accuracy:34.393% A*
HSR:28.977% A+
Carnage AR
A**
Kills:142
Deaths:41
KDR:3.463
Accuracy:35.999% A**
HSR:30.282% A+
Reaper DMR
A+
Kills:97
Deaths:14
KDR:6.929
Accuracy:30.726% B**
HSR:35.052% A+
Gauss Rifle Burst
A+
Kills:52
Deaths:6
KDR:8.667
Accuracy:34.850% A+
HSR:36.539% B**
Kills:3,947
Deaths (as Combat Medic):789
Deaths (to Combat Medics):576
KDR:5.00253
Kill Difference:3,158
Playtime:36.725 hours
Usage:8%
Score:0.858m
Score/min:389
Accuracy (listed only):37.964%
HSR (listed only):30.032%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
GD-7F
A*
Kills:1,191
Deaths:213
KDR:5.592
Accuracy:34.527% A*
HSR:27.036% A
NS-11CP
B**
Kills:1,177
Deaths:207
KDR:5.686
Accuracy:31.646% B++
HSR:30.161% B**
AC-X11
A++
Kills:1,164
Deaths:203
KDR:5.734
Accuracy:34.328% A++
HSR:27.921% B**
AF-4A Bandit
A*
Kills:1,098
Deaths:178
KDR:6.169
Accuracy:34.675% A*
HSR:24.499% B
Razor GD-23
A++
Kills:447
Deaths:70
KDR:6.386
Accuracy:34.142% A++
HSR:25.280% B**
AF-19 Mercenary
A*
Kills:250
Deaths:41
KDR:6.098
Accuracy:33.338% A*
HSR:24.800% B+
Warden
A*
Kills:244
Deaths:36
KDR:6.778
Accuracy:38.640% A*
HSR:28.689% B++
NSX Tanto
A
Kills:203
Deaths:25
KDR:8.120
Accuracy:32.825% A
HSR:28.079% B+
LA39 Bruiser
A+
Kills:194
Deaths:54
KDR:3.593
Accuracy:77.155% A+
HSR:21.650% A+
MGR-M1 Bishop
A*
Kills:139
Deaths:35
KDR:3.971
Accuracy:43.881% A++
HSR:48.921% A*
Kills:6,107
Deaths (as Engineer):1,062
Deaths (to Engineers):708
KDR:5.75047
Kill Difference:5,045
Playtime:93.900 hours
Usage:21%
Score:2.856m
Score/min:507
Accuracy (listed only):39.516%
HSR (listed only):28.703%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
SAS-R
A++
Kills:2,359
Deaths:266
KDR:8.868
Accuracy:50.456% A++
HSR:86.308% A++
EM4-AE Longshot
B**
Kills:1,191
Deaths:100
KDR:11.910
Accuracy:48.930% B**
HSR:87.574% B**
AF-4AE Cyclone
B**
Kills:1,165
Deaths:199
KDR:5.854
Accuracy:33.450% B**
HSR:28.755% B+
NS-44 Commissioner AE
A
Kills:745
Deaths:197
KDR:3.782
Accuracy:52.115% A
HSR:33.960% B**
MGR-S1 Gladius
A*
Kills:441
Deaths:88
KDR:5.011
Accuracy:38.001% A*
HSR:38.322% A*
NS-44 Commissioner
A++
Kills:402
Deaths:103
KDR:3.903
Accuracy:50.072% A++
HSR:34.328% A++
AF-4 Cyclone
A*
Kills:183
Deaths:26
KDR:7.038
Accuracy:35.463% A*
HSR:24.044% B*
LA8 Rebel
B+
Kills:130
Deaths:42
KDR:3.095
Accuracy:34.615% B+
HSR:23.846% B
NC14 Bolt Driver
A++
Kills:65
Deaths:9
KDR:7.222
Accuracy:47.847% A++
HSR:80% B++
NC4 Mag-Shot
B*
Kills:58
Deaths:12
KDR:4.833
Accuracy:33.025% B*
HSR:13.793% D-
Kills:6,739
Deaths (as Infiltrator):1,042
Deaths (to Infiltrators):998
KDR:6.46737
Kill Difference:5,697
Playtime:54.804 hours
Usage:12%
Score:1.365m
Score/min:415
Accuracy (listed only):42.397%
HSR (listed only):45.093%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
NCM1 Scattercannon
B+
Kills:690
Deaths:86
KDR:8.023
Accuracy:40.457% B+
HSR:17.391% B+
NCM1 Scattercannon
B*
Kills:612
Deaths:86
KDR:7.116
Accuracy:46.133% B*
HSR:18.791% B++
AF-34 Mattock
A++
Kills:440
Deaths:52
KDR:8.462
Accuracy:47.259% A++
HSR:15.909% C+
AF-34 Mattock
A++
Kills:433
Deaths:52
KDR:8.327
Accuracy:53.349% A++
HSR:18.245% C++
NCM2 Falcon
A*
Kills:175
Deaths:26
KDR:6.731
Accuracy:58.720% A*
HSR:5.714% B
NCM2 Falcon
A*
Kills:98
Deaths:25
KDR:3.920
Accuracy:62.578% A*
HSR:6.122% B++
Kills:2,448
Deaths (as MAX Suit):163.500
Deaths (to MAX Suits):163
KDR:14.97248
Kill Difference:2,284.500
Playtime:19.032 hours
Usage:4%
Score:0.938m
Score/min:821
Accuracy (listed only):51.416%
HSR (listed only):13.695%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

M30 Mustang AH
S
Kills:992
V. Kills:28 N/A
Deaths:36
KDR:27.556
Accuracy:68.447% A++
KPH:185.900 S
VKPH:5.200 C++
M20 Mustang
M
Kills:473
V. Kills:370 127%
Deaths:54
KDR:8.759
Accuracy:39.953% A+
KPH:35.100 A++
VKPH:27.400 M
Breaker Rocket Pods
U
Kills:173
V. Kills:52 326%
Deaths:1
KDR:173
Accuracy:72.264% M+
KPH:396.400 S
VKPH:119.200 U
Vortek Rotary
S
Kills:160
V. Kills:84 188%
Deaths:9
KDR:17.778
Accuracy:42.132% A*
KPH:91.700 S
VKPH:48.200 S
M20 Kestrel
A+
Kills:153
V. Kills:130 117%
Deaths:13
KDR:11.769
Accuracy:42.729% A++
KPH:36 B**
VKPH:30.600 A+
Kills:1,951 (1,778 + 0)
Deaths:113
KDR:17.265
VKDR:5.876
Vehicle Kills:664
Kill Difference:1,838
Playtime:25.245 hours
Usage:6%
Score:0.736m
Score/min:486
Piloting Accuracy:42.729%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
B**
Kills:81
V. Kills:58 137%
Deaths:5
KDR:16.200
Accuracy:21.656% F
KPH:51 B**
VKPH:36.500 B**
Kills:81 (0 + 81)
Deaths:5
KDR:16.200
VKDR:11.600
Vehicle Kills:58
Kill Difference:76
Playtime:1.588 hours
Usage:0%
Score:0.045m
Score/min:475
Piloting Accuracy:N/A%
Gunner Accuracy:21.656%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
A**
Kills:1,076
V. Kills:737 146%
Deaths:62
KDR:17.355
Accuracy:63.086% A+
KPH:37.600 A+
VKPH:25.800 A**
Titan-150 HEAT
M**
Kills:204
V. Kills:70 287%
Deaths:10
KDR:20.400
Accuracy:62.331% A++
KPH:58.400 M**
VKPH:20 M+
Kills:1,280 (1,280 + 0)
Deaths:72
KDR:17.778
VKDR:11.208
Vehicle Kills:807
Kill Difference:1,208
Playtime:32.095 hours
Usage:7%
Score:0.606m
Score/min:315
Driving Accuracy:62.331%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
LA1 Anchor 2,6142,5924455.825A+0.0131.908%A+31.404%B*88.5A++N/A27629.3h8.5B*26.7B*
SAS-R 2,3682,3592668.868A*3.0450.456%A++86.308%A++90A**N/A25226.2h1.6A3.2B**
GD-22S 1,7111,6963105.471A**0.3630.482%A+35.201%A++76.1A++N/A19722.3h8.8B**29B*
NS-15M1 1,3611,3511887.186S1.3531.416%A++38.564%A*88.3A++N/A20915.3h9.5B**30.3B*
EM6 1,2421,2351966.301M++0.4729.254%A+34.98%A++75.8A+N/A19616.3h8.3B**28.3B++
GD-7F 1,1961,1912135.592S0.2434.527%A*27.036%A85.7M+N/A28713.9h9.9B**28.7B*
EM4-AE Longshot 1,1931,19110011.91A*6.0848.93%B**87.574%B**95.3A*N/A25312.5h1.5B**3B**
NS-11CP 1,1841,1772075.686M++0.1531.646%B++30.161%B**81.2B++N/A16914.5h9.5B++30.1B++
NC6 Gauss SAW 1,1791,1721736.775S0.9433.446%A**34.812%A++97.7M*N/A30012h7B**20.8B*
AF-4AE Cyclone 1,1741,1651995.854S0.0233.45%B**28.755%B+83.8B*N/A19113.9h8.2B+24.6B+
AC-X11 1,1681,1642035.734S0.1034.328%A++27.921%B**73.2A*N/A19115.9h7.5B**21.7B*
GR-22AE 1,1721,1642614.46A++1.3730.652%B+25.773%C++68.9B++N/A17816.9h10.5B++34.3B++
NS-15MP 1,1731,1601995.829A*0.0030.606%B++33.362%B+76.3BN/A17515.2h9.7B+31.6B+
AF-4A Bandit 1,1111,0981786.169S0.3434.675%A*24.499%B100.7M+1.2A++29010.9h8.9B*25.8B**
Titan-150 AP 1,8131,0766217.355A++11.5263.086%A+3.067%C++37.6A+25.8A**29828.6h5.1C+8B+
M30 Mustang AH 1,0209923627.556M+21.7268.447%A++N/A187.2S5.3C++5615.3h5.1B++7.5B*
MGR-L1 Promise 7737541335.669M*0.1633.338%A++35.279%A+114.2M2.9S4106.6h10.6B**31.9B**
NS-44 Commissioner AE 7477451973.782A*2.0552.115%A33.96%B**104.9A+N/A2607.1h2.6B*5B*
NCM1 Scattercannon 692690868.023A*2.1940.457%B+17.391%B+76.7MN/A2339h4.3B**10.6B**
NCM1 Scattercannon 614612867.116M1.2846.133%B*18.791%B++68M**N/A2119h5.5B**11.9B*
M20 Mustang 843473548.759M2.9339.953%A+1.057%D35A++27.4M39213.5h68.5B++171.3B**
Razor GD-23 456447706.386S0.5534.142%A++25.28%B**95.1M**1.9S3894.7h9.1B**26.6B*
MGR-S1 Gladius 450441885.011A*0.8238.001%A*38.322%A*95.9A*2M**3174.6h7.8B*20.6B**
AF-34 Mattock 447440528.462A+2.6347.259%A++15.909%C+104.8M*1.7A**3944.2h5.1B+10.7B**
AF-34 Mattock 440433528.327A++2.5053.349%A++18.245%C++103.1M**1.7A**4044.2h5.8B+11B**
Shrike 637412795.215S0.6267.582%A2.427%C50.9A*27.8A*3998.1h5.4B++8B*
NS-44 Commissioner 4034021033.903M++1.9350.072%A++34.328%A++77.3A++N/A2495.2h2.6A5.2B**
NC1 Gauss Rifle 335333645.203M**0.6328.95%A30.931%A+64MN/A2955.2h8.5A+29.3B**
EM1 326326437.581S1.7530.732%A++34.969%A*93.1A*N/A2903.5h9.1B+29.5B*
AF-19 Mercenary 254250416.098S0.2733.338%A*24.8%B+54.3A**N/A2754.6h8.9B**26.7B*
Warden 244244366.778S0.9538.64%A*28.689%B++73.9M*N/A1993.3h6.1B**15.9B**
Titan-150 HEAT 2742041020.4M++14.5762.331%A++N/A58.3M**20M+4523.5h4.3B+6.9B**
NSX Tanto 204203258.12S2.2932.825%A28.079%B+81.2A*N/A2722.5h9.4B*28.7B+
Frag Grenade 1981971197N/A191.1745.2%C+N/A394C2D--14660.5h3.8C++8.5C++
LA39 Bruiser 196194543.593A*2.2477.155%A+21.65%A+92.4A*1A3892.1h1.8B**2.4B*
AF-4 Cyclone 186183267.038S1.2135.463%A*24.044%B*122M**2S7421.5h8B**22.5B**
GR-22 179176364.889M0.9434.393%A*28.977%A+92.6M++1.6M++2861.9h10.3B**29.9B**
NC6A GODSAW 178175384.605B**1.2345.554%M++28.571%C**92.1A1.6B+4101.9h17.4D38.3C+
NCM2 Falcon 211175266.731S0.9058.72%A*5.714%B58.3S12M*2333h5.9B**10.1B**
Breaker Rocket Pods 2251731173U167.1772.264%M+1.734%B**432.5S130U20260.4h16.1C++22.3B+
Vortek Rotary 244160917.778S11.9542.132%A*N/A94.1S49.4S7441.7h29.1B**69.1B**
M20 Kestrel 2831531311.769S5.9442.729%A++1.307%C36.4B**31A+4224.2h91.6C**214.3B++
Carnage AR 145142413.463A++2.3735.999%A**30.282%A+64.5A++1.4M++2522.2h11B**30.6B**
Carver 1421393,2350.043C+5.7943.612%A+3.597%F-0.8C-N/A2182.8h1.4C++3.3B
MGR-M1 Bishop 140139353.971A1.8643.881%A++48.921%A*92.7M++N/A2351.5h4.4A9.9B**
LA8 Rebel 132130423.095A**2.7434.615%B+23.846%B68.4A++1.1B**1791.9h4.2A12.2C*
NCM2 Falcon 12598253.92M**1.9162.578%A*6.122%B++32.7M*9A+1703h11.2B++17.9B*
Reaper DMR 9797146.929A*1.1030.726%B**35.052%A+60.6AN/A2321.6h6.8A+22.1B**
C150 Dalton 13981516.2A+10.3721.656%F1.235%B+50.6B**36.3B**4741.6h2.9B**13.6C+
M12 Kobalt 7069234.5C+28.6723.228%B23.188%B**345S5C**7350.2h7.7A+33.3A
NC14 Bolt Driver 656597.222M++1.3947.847%A++80%B++50A++N/A2771.3h1.5A+3.2A
NC05 Jackhammer AE 6161154.067A++1.7642.763%D21.312%B*122A*N/A3680.5h4.3C**10C++
NC4 Mag-Shot 5858124.833S1.0033.025%B*13.793%D-41.4B**N/A1921.4h4.9A14.9B+
Rocklet Rifle 10455153.667S2.1657.423%B+N/A27.5C+24.5C+4502h50.6D-88.2C
NC6S Gauss SAW S 5353143.786A*2.0531.395%A+49.057%M**75.7B**N/A4870.7h7.9B**25.3B++
Gauss Rifle Burst 535268.667M*2.8434.85%A+36.539%B**86.7A++1.7M3490.6h7.4A+21.1A
MANA Anti-Personnel Turret 5151114.636N/A1.2020.792%UN/A510UN/A1695400.1h13.3T*63.8T*

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter14190.3h
Restoration Kit242390.4h
Spawn Beacon05400.5h
AE Nano-Armor Kit1725,7762.9h
Medical Kit7656,76320.7h
AE Medical Applicator1418,7011.3h
Ammunition Package11920.1h
Nano-Armor Kit1023,1515.3h
Anti-Infantry MANA Turret0620.1h
Medical Applicator11,2690.1h
Recon Detection Device26410.9h

Check the help document for the dictionary if you want to learn more about words used here.


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