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Sentinel Warfinc[0O] Warfinc
NC BR 74

KDR: 5.73

Score: 15.2m

Last Seen: Apr 14th, 2019 1:23 PM
- OFFLINE - 28.1 hour(s)

Prestige 1, Battle Rank 74 - New Conglomerate on Emerald - Outfit Member of Recursion[0O] Recursion
NC outfit on Emerald

Members: 23
Level Progress (to 75): 43%
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS SAS-R LA1 Anchor GD-22S NS-15M1 Titan-150 AP EM6 M30 Mustang AH GD-7F
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $9,897,912 MLG Score: 7912
Fun Score: N/A
Cheeseburgers Flipped: 171TIME WITH MEDKIT: 4.4%MEDKIT per DEATH: 1.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
33.071%32.114%106235100025,1206.35788-0.624

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.598%2.334A*1.747A++-1.26D**HEAD ++ (~15.58)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
260.653B+8.60.399B17.4

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
43.084%0.771%2329410312,59516884015.4464309%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±8.468%0.598B+-0.763D-0.803

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
59.60.631B+25.70.516B+33.9

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
62.752%2.196%1876110341,50317610408.53977144%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%2.125A*-0.26C-1.734

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.30.811B++4.60.634B+2.7

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
42.279%2.857%159210331401301131.07692123%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±17.578%0.566B+-0.386C-5.031

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
13.40.887B*5.70.857B*7.7

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
50.524%87.037%159410314,451639156.95469

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.428%2.329A*1.303A-0.332

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.10.69B+1.50.513B+1.5

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
79.004%18.182%1591103438537541.02394

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%3.127M++0.72B++-1.604

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
2.40.818B++1.90.61B+0.5


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Recursion[0O] Recursion
NC outfit on Emerald

Members: 23
15.2m278%572 (34.3k)479 (28.7k)5.7341140,2427,0186.073174 (74)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-NC1035518633.755%31.656%106904:3116

9% Combat Medic22% Engineer37% Heavy Assault12% Infiltrator14% Light Assault4% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Mar 7th, 2017 2:52 AMAug 8th, 2017 11:55 AMApr 19th, 2019 2:51 PM (2d) (PST)Apr 14th, 2019 10:43 AM (7d) (PST)Apr 14th, 2019 9:23 AM (7d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,1992599401.2680.2210.4023.7970.0977912

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
71,91615,51356,403761324228628,720

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
528.8h/22d 2,379 12,739 10,195 120.5k 445 1,941 3,091 38m

Heavy AssaultCLASS DETAILS: Heavy Assault
LA1 Anchor
A
Kills:3,070
Deaths:592
KDR:5.186
Accuracy:32.150% A
HSR:32.085% B*
GD-22S
A++
Kills:2,024
Deaths:378
KDR:5.355
Accuracy:30.923% A+
HSR:35.573% A++
NS-15M1
A*
Kills:1,578
Deaths:236
KDR:6.686
Accuracy:31.650% A++
HSR:38.403% A*
EM6
A++
Kills:1,325
Deaths:217
KDR:6.106
Accuracy:29.608% A+
HSR:35.547% A++
NC6 Gauss SAW
A**
Kills:1,172
Deaths:173
KDR:6.775
Accuracy:33.439% A**
HSR:34.812% A++
NS-15MP
B+
Kills:1,160
Deaths:199
KDR:5.829
Accuracy:30.606% B+
HSR:33.362% C**
MGR-L1 Promise
A++
Kills:851
Deaths:149
KDR:5.711
Accuracy:32.957% A++
HSR:35.840% A+
NC6A GODSAW
A*
Kills:503
Deaths:99
KDR:5.081
Accuracy:43.264% A*
HSR:32.803% B*
EM1
A*
Kills:341
Deaths:47
KDR:7.255
Accuracy:30.778% A++
HSR:35.484% A*
NC05 Jackhammer AE
B**
Kills:67
Deaths:17
KDR:3.941
Accuracy:43.994% C-
HSR:20.896% B**
MGR-L1 Promise AE
B**
Kills:60
Deaths:10
KDR:6
Accuracy:32.773% B**
HSR:28.333% C++
NC6S Gauss SAW S
M**
Kills:53
Deaths:14
KDR:3.786
Accuracy:31.395% A+
HSR:49.057% M**
Kills:12,204
Deaths (as Heavy Assault):2,131
Deaths (to Heavy Assaults):1,988
KDR:5.72689
Kill Difference:10,073
Playtime:197.721 hours
Usage:37%
Score:5.248m
Score/min:442
Accuracy (listed only):33.628%
HSR (listed only):34.350%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
GD-7F
A*
Kills:1,261
Deaths:231
KDR:5.459
Accuracy:34.795% A*
HSR:27.756% A+
AC-X11
A++
Kills:1,177
Deaths:206
KDR:5.714
Accuracy:34.311% A++
HSR:27.952% B**
NS-11CP
B**
Kills:1,177
Deaths:207
KDR:5.686
Accuracy:31.646% B+
HSR:30.161% B**
AF-4A Bandit
A*
Kills:1,173
Deaths:198
KDR:5.924
Accuracy:34.532% A*
HSR:25.064% B+
AF-4AE Cyclone
B*
Kills:1,165
Deaths:199
KDR:5.854
Accuracy:33.450% B*
HSR:28.755% B+
Razor GD-23
A++
Kills:787
Deaths:152
KDR:5.178
Accuracy:34.564% A++
HSR:26.302% B**
MGR-S1 Gladius
A*
Kills:597
Deaths:120
KDR:4.975
Accuracy:37.449% A++
HSR:37.856% A*
LA39 Bruiser
A++
Kills:385
Deaths:104
KDR:3.702
Accuracy:79.004% A++
HSR:18.182% B+
AF-4 Cyclone
A++
Kills:338
Deaths:56
KDR:6.036
Accuracy:34.734% A++
HSR:27.515% A
AF-19 Mercenary
A*
Kills:277
Deaths:47
KDR:5.894
Accuracy:34.241% A*
HSR:24.910% B+
NSX Tanto
A+
Kills:271
Deaths:36
KDR:7.528
Accuracy:33.856% A+
HSR:29.520% B++
MGR-C1 Charger
A++
Kills:131
Deaths:25
KDR:5.240
Accuracy:33.141% B**
HSR:35.878% A++
Kills:8,739
Deaths (as Light Assault):1,581
Deaths (to Light Assaults):1,419
KDR:5.52751
Kill Difference:7,158
Playtime:76.493 hours
Usage:14%
Score:2.036m
Score/min:444
Accuracy (listed only):37.977%
HSR (listed only):28.321%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
GD-7F
A*
Kills:1,261
Deaths:231
KDR:5.459
Accuracy:34.795% A*
HSR:27.756% A+
AC-X11
A++
Kills:1,177
Deaths:206
KDR:5.714
Accuracy:34.311% A++
HSR:27.952% B**
NS-11CP
B**
Kills:1,177
Deaths:207
KDR:5.686
Accuracy:31.646% B+
HSR:30.161% B**
AF-4A Bandit
A*
Kills:1,173
Deaths:198
KDR:5.924
Accuracy:34.532% A*
HSR:25.064% B+
Razor GD-23
A++
Kills:787
Deaths:152
KDR:5.178
Accuracy:34.564% A++
HSR:26.302% B**
LA39 Bruiser
A++
Kills:385
Deaths:104
KDR:3.702
Accuracy:79.004% A++
HSR:18.182% B+
Warden
A*
Kills:288
Deaths:47
KDR:6.128
Accuracy:39.338% A*
HSR:30.208% B*
AF-19 Mercenary
A*
Kills:277
Deaths:47
KDR:5.894
Accuracy:34.241% A*
HSR:24.910% B+
NSX Tanto
A+
Kills:271
Deaths:36
KDR:7.528
Accuracy:33.856% A+
HSR:29.520% B++
MGR-M1 Bishop
A*
Kills:155
Deaths:41
KDR:3.780
Accuracy:43.490% A+
HSR:47.097% A*
MGR-C1 Charger
A++
Kills:131
Deaths:25
KDR:5.240
Accuracy:33.141% B**
HSR:35.878% A++
Kills:7,082
Deaths (as Engineer):1,294
Deaths (to Engineers):888
KDR:5.47295
Kill Difference:5,788
Playtime:118.598 hours
Usage:22%
Score:3.863m
Score/min:543
Accuracy (listed only):39.356%
HSR (listed only):29.366%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
AF-4AE Cyclone
B*
Kills:1,165
Deaths:199
KDR:5.854
Accuracy:33.450% B*
HSR:28.755% B+
GR-22AE
B+
Kills:1,164
Deaths:261
KDR:4.460
Accuracy:30.652% B+
HSR:25.773% C+
MGR-S1 Gladius
A*
Kills:597
Deaths:120
KDR:4.975
Accuracy:37.449% A++
HSR:37.856% A*
NC1 Gauss Rifle
A++
Kills:558
Deaths:113
KDR:4.938
Accuracy:31.246% A++
HSR:31.004% A+
LA39 Bruiser
A++
Kills:385
Deaths:104
KDR:3.702
Accuracy:79.004% A++
HSR:18.182% B+
Carnage AR
A*
Kills:374
Deaths:83
KDR:4.506
Accuracy:35.126% A*
HSR:36.898% A*
AF-4 Cyclone
A++
Kills:338
Deaths:56
KDR:6.036
Accuracy:34.734% A++
HSR:27.515% A
GR-22
A*
Kills:264
Deaths:64
KDR:4.125
Accuracy:35.004% A*
HSR:27.652% B**
Reaper DMR
A++
Kills:181
Deaths:33
KDR:5.485
Accuracy:32.256% A
HSR:37.569% A++
Gauss Rifle Burst
A
Kills:79
Deaths:8
KDR:9.875
Accuracy:34.497% A
HSR:35.443% B**
NS-11A
M**
Kills:61
Deaths:12
KDR:5.083
Accuracy:35.025% A*
HSR:47.541% M**
Kills:5,166
Deaths (as Combat Medic):1,053
Deaths (to Combat Medics):746
KDR:4.90598
Kill Difference:4,113
Playtime:48.054 hours
Usage:9%
Score:1.264m
Score/min:438
Accuracy (listed only):38.040%
HSR (listed only):32.199%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
SAS-R
A++
Kills:3,141
Deaths:366
KDR:8.582
Accuracy:51.297% A++
HSR:87.074% A++
EM4-AE Longshot
B**
Kills:1,191
Deaths:100
KDR:11.910
Accuracy:48.930% B**
HSR:87.574% B**
AF-4AE Cyclone
B*
Kills:1,165
Deaths:199
KDR:5.854
Accuracy:33.450% B*
HSR:28.755% B+
NS-44 Commissioner AE
A
Kills:745
Deaths:197
KDR:3.782
Accuracy:52.124% A
HSR:33.960% B**
NS-44 Commissioner
A*
Kills:602
Deaths:167
KDR:3.605
Accuracy:51.723% A++
HSR:37.708% A*
MGR-S1 Gladius
A*
Kills:597
Deaths:120
KDR:4.975
Accuracy:37.449% A++
HSR:37.856% A*
AF-4 Cyclone
A++
Kills:338
Deaths:56
KDR:6.036
Accuracy:34.734% A++
HSR:27.515% A
LA8 Rebel
B++
Kills:170
Deaths:53
KDR:3.208
Accuracy:36.458% B++
HSR:27.059% B++
NC14 Bolt Driver
A++
Kills:67
Deaths:10
KDR:6.700
Accuracy:47.664% A++
HSR:80.597% B++
NS-357P Underboss
B**
Kills:65
Deaths:27
KDR:2.407
Accuracy:49.433% B**
HSR:32.308% B++
NC4 Mag-Shot
B*
Kills:58
Deaths:12
KDR:4.833
Accuracy:33.025% B*
HSR:13.793% D-
NS-AM7 AE/NC Archer
C**
Kills:56
Deaths:43
KDR:1.302
Accuracy:61.257% C**
HSR:19.643% C+
AF-8 RailJack
B**
Kills:52
Deaths:6
KDR:8.667
Accuracy:44.444% B**
HSR:80.769% B++
Kills:8,247
Deaths (as Infiltrator):1,356
Deaths (to Infiltrators):1,183
KDR:6.08186
Kill Difference:6,891
Playtime:64.768 hours
Usage:12%
Score:1.670m
Score/min:430
Accuracy (listed only):44.768%
HSR (listed only):45.739%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
NCM1 Scattercannon
B+
Kills:728
Deaths:89
KDR:8.180
Accuracy:41.191% B+
HSR:17.582% B+
AF-34 Mattock
A+
Kills:648
Deaths:77
KDR:8.416
Accuracy:46.745% A+
HSR:16.975% C++
NCM1 Scattercannon
B**
Kills:643
Deaths:89
KDR:7.225
Accuracy:46.933% B**
HSR:18.352% B++
AF-34 Mattock
A++
Kills:602
Deaths:77
KDR:7.818
Accuracy:52.665% A++
HSR:17.774% C+
NCM2 Falcon
A*
Kills:183
Deaths:28
KDR:6.536
Accuracy:58.927% A*
HSR:5.464% C**
NCM2 Falcon
A*
Kills:104
Deaths:27
KDR:3.852
Accuracy:62.493% A*
HSR:5.769% B+
Kills:2,908
Deaths (as MAX Suit):193.500
Deaths (to MAX Suits):210
KDR:15.02842
Kill Difference:2,714.500
Playtime:21.432 hours
Usage:4%
Score:1.105m
Score/min:859
Accuracy (listed only):51.492%
HSR (listed only):13.653%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

M30 Mustang AH
M**
Kills:1,322
V. Kills:50 N/A
Deaths:50
KDR:26.440
Accuracy:67.791% A+
KPH:181.600 M**
VKPH:6.900 B++
M20 Mustang
M++
Kills:848
V. Kills:578 146%
Deaths:75
KDR:11.307
Accuracy:40.215% A+
KPH:46.300 M+
VKPH:31.500 M++
M20 Kestrel
A++
Kills:278
V. Kills:197 140%
Deaths:20
KDR:13.900
Accuracy:41.677% A++
KPH:45.100 A+
VKPH:32 A+
Vortek Rotary
S
Kills:233
V. Kills:123 188%
Deaths:13
KDR:17.923
Accuracy:40.758% A++
KPH:88 S
VKPH:46.400 S
Breaker Rocket Pods
S
Kills:192
V. Kills:60 315%
Deaths:1
KDR:192
Accuracy:71.597% M
KPH:311.200 A*
VKPH:97.300 S
Kills:2,873 (2,681 + 0)
Deaths:159
KDR:18.069
VKDR:6.340
Vehicle Kills:1,008
Kill Difference:2,714
Playtime:35.043 hours
Usage:7%
Score:1.066m
Score/min:507
Piloting Accuracy:40.758%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
B**
Kills:81
V. Kills:58 137%
Deaths:5
KDR:16.200
Accuracy:21.656% F
KPH:51 B**
VKPH:36.500 B**
Kills:81 (0 + 81)
Deaths:5
KDR:16.200
VKDR:11.600
Vehicle Kills:58
Kill Difference:76
Playtime:1.588 hours
Usage:0%
Score:0.047m
Score/min:497
Piloting Accuracy:N/A%
Gunner Accuracy:21.656%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
A**
Kills:1,503
V. Kills:923 163%
Deaths:72
KDR:20.875
Accuracy:62.752% A+
KPH:43.300 A*
VKPH:26.600 A**
Titan-150 HEAT
M**
Kills:262
V. Kills:96 270%
Deaths:10
KDR:26.200
Accuracy:59.093% A
KPH:54.800 M**
VKPH:20.100 M++
Kills:1,765 (1,765 + 0)
Deaths:82
KDR:21.524
VKDR:12.427
Vehicle Kills:1,019
Kill Difference:1,683
Playtime:39.467 hours
Usage:7%
Score:0.800m
Score/min:338
Driving Accuracy:59.093%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

C85 Canister-H
B+
Kills:59
V. Kills:5 N/A
Deaths:4
KDR:14.750
Accuracy:71.374% A*
KPH:120.400 C**
VKPH:10.200 B+
Kills:59 (0 + 59)
Deaths:4
KDR:14.750
VKDR:1.250
Vehicle Kills:5
Kill Difference:55
Playtime:0.490 hours
Usage:0%
Score:0.015m
Score/min:508
Driving Accuracy:N/A%
Gunner Accuracy:71.374%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
SAS-R 3,1543,1413668.582A*2.8551.297%A++87.074%A++94A*N/A26433.4h1.6A3.1B**
LA1 Anchor 3,0983,0705925.186B**0.5532.15%A32.085%B*88.5A+N/A28234.7h8.7B++26.9B*
GD-22S 2,0432,0243785.354A*0.3830.923%A+35.573%A++78.1A++N/A20425.9h8.7B**28.1B*
NS-15M1 1,5901,5782366.686S0.9531.65%A++38.403%A*90.7A++N/A21617.4h9.5B**30.2B*
Titan-150 AP 2,4261,5037220.875A*15.1462.752%A+2.196%C43.3A*26.6A**32934.7h4.6C*7.3B*
EM6 1,3361,3252176.106M0.3729.608%A+35.547%A++77.9A+N/A20817h8.3B**28.2B++
M30 Mustang AH 1,3721,3225026.44M20.7167.791%A+N/A181.1M**6.8B++5497.3h5.5B++8.2B++
GD-7F 1,2671,2612315.459S0.2834.795%A*27.756%A+85.8MN/A28914.7h10B**28.7B*
EM4-AE Longshot 1,1931,19110011.91A*6.1848.93%B**87.574%B**95.3A++N/A25412.5h1.5B**3B**
AC-X11 1,1811,1772065.714S0.0234.311%A++27.952%B**73.1A*N/A19216.1h7.5B**21.8B*
NS-11CP 1,1841,1772075.686M*0.0531.646%B+30.161%B**81.2B++N/A16914.5h9.5B**30.1B++
AF-4A Bandit 1,1861,1731985.924S0.1934.532%A*25.064%B+99.4M1.1A+28611.8h8.9B*25.6B*
NC6 Gauss SAW 1,1791,1721736.775S1.0433.439%A**34.812%A++97.7M++N/A30912h7B**20.8B*
AF-4AE Cyclone 1,1741,1651995.854S0.1233.45%B*28.755%B+83.8B+N/A19213.9h8.2B++24.6B+
GR-22AE 1,1721,1642614.46A++1.2730.652%B+25.773%C+68.9B+N/A17916.9h10.5B++34.3B++
NS-15MP 1,1731,1601995.829A++0.0930.606%B+33.362%C**76.3C**N/A17615.2h9.7B+31.6B+
MGR-L1 Promise 8728511495.711M**0.0232.957%A++35.84%A+113.5M2.8M**4267.5h10.6B**32.2B*
M20 Mustang 1,4268487511.307M*5.5740.215%A+N/A46.3M+31.6M++45018.3h58.3B*144.9B**
Razor GD-23 8007871525.178S0.5634.564%A++26.302%B**94.8M**1.6M**3478.3h9.2B**26.6B*
NS-44 Commissioner AE 7477451973.782A*1.9552.124%A33.96%B**103.5A+N/A2607.2h2.6B*5B*
NCM1 Scattercannon 730728898.18M++2.4541.191%B+17.582%B+78.3MN/A2489.3h4.3B**10.5B**
AF-34 Mattock 655648778.416A+2.6846.745%A+16.975%C++109.8M*1.2A3945.9h4.9B+10.5B**
NCM1 Scattercannon 645643897.225M*1.4946.933%B**18.352%B++69.1M**N/A2199.3h5.5B**11.8B*
NS-44 Commissioner 6046021673.605A**2.1351.723%A++37.708%A*89.9A*N/A2796.7h2.5A4.9B**
AF-34 Mattock 613602777.818A++2.0852.665%A++17.774%C+102M*1.9M+3895.9h6B11.3B*
MGR-S1 Gladius 6075971204.975A**0.7637.449%A++37.856%A*104.7A**1.8M+3495.7h7.7B*20.6B++
NC1 Gauss Rifle 5615581134.938M++0.8031.246%A++31.004%A+72.5M++N/A2937.7h8.9A28.3B**
NC6A GODSAW 510503995.081A0.6543.264%A*32.803%B*98.6A1.4B*3895.1h14.5C33.4C++
Shrike 717462895.191S0.5467.797%A2.165%C50.8A*28A*4169.1h5.5B++8.1B*
LA39 Bruiser 3883851043.702A*2.0379.004%A++18.182%B+93.9A**N/A3954.1h1.9B**2.4B*
Carnage AR 380374834.506A*1.2335.126%A*36.898%A*87M1.4M+2924.3h10.5B**29.9B**
EM1 341341477.255S1.5230.778%A++35.484%A*94.7MN/A3013.6h9.1B+29.6B*
AF-4 Cyclone 343338566.036M**0.3034.734%A++27.515%A116.6M*1.7S5292.9h8B**23.1B*
Warden 288288476.128S0.3939.338%A*30.208%B*77.8M**N/A2123.7h6.3B**16.1B**
M20 Kestrel 4752782013.9M*8.1741.677%A++N/A44.8A+31.8A+4536.2h76.5B+183.7B++
AF-19 Mercenary 282277475.894S0.1634.241%A*24.91%B+55.4A*1A*2885h9B**26.2B*
NSX Tanto 273271367.528S1.7933.856%A+29.52%B++96.8MN/A2982.8h9.5B*28B*
GR-22 269264644.125A*1.6135.004%A*27.652%B**82.5A*1.6M2563.2h10.7B**30.7B**
Titan-150 HEAT 3582621026.2S20.4759.093%AN/A54.6M*20M++4054.8h4.6B+7.7B**
Vortek Rotary 3562331317.923S12.1940.758%A++N/A89.6S47.3S6622.6h29B**71.1B**
Frag Grenade 2092081208N/A202.2745.034%C+N/A416C2D--15370.5h3.8C++8.5C*
Breaker Rocket Pods 2521921192U186.2771.597%M1.563%B*320A**100S15780.6h16.2C++22.6B+
NCM2 Falcon 223183286.536S0.8058.927%A*5.464%C**57.2S12.5M**2393.2h6.1B**10.3B**
Reaper DMR 181181335.485A+0.2532.256%A37.569%A++75.4A++N/A2552.4h6.9A+21.5B**
Carver 1761734,0980.042C+5.6943.594%A+2.89%F-0.8C--N/A2224.4h1.4C++3.2B+
LA8 Rebel 173170533.208M2.5336.458%B++27.059%B++77.3A*1.4A+2002.2h4.3B**11.9B*
MGR-M1 Bishop 157155413.78A1.9543.49%A+47.097%A*86.1M1.1B**2261.8h4.3A9.9B**
MGR-C1 Charger 132131255.24M*0.4933.141%B**35.878%A++65.5AN/A1722h10.1B*30.5B*
NCM2 Falcon 132104273.852M**1.8862.493%A*5.769%B+32.5M*8.8A+1773.2h11.2B++18B*
C150 Dalton 13981516.2A+10.4721.656%F1.235%B+50.6B**36.3B**4961.6h2.9B*13.6C+
Gauss Rifle Burst 827989.875S4.1434.497%A35.443%B**98.8A*3.8S3290.8h7.5A+21.8A
M12 Kobalt 7069234.5C+28.7723.228%C**23.188%B**345S5C++7820.2h7.7A+33.3A
NC14 Bolt Driver 6767106.7M+0.9747.664%A++80.597%B++51.5A++N/A2911.3h1.5A+3.2A
NC05 Jackhammer AE 6767173.941A++1.7943.994%C-20.896%B**111.7A++N/A3750.6h4.2B+9.6C++
Rocklet Rifle 11965164.063S1.6757.925%B+N/A28.3C++23.5C+4622.3h48.9D84.4C+
NS-357P Underboss 6865272.407B++3.3349.433%B**32.308%B++81.3B3.8M+2510.8h3.4B+6.8B++
NS-11A 6461125.083M*0.6535.025%A*47.541%M**101.7M*5U3740.6h9.3A+26.5A
MGR-L1 Promise AE 6260106A*0.2732.773%B**28.333%C++120A*4S3850.5h9.4B**28.7B**
C85 Canister-H 6459414.75C**9.0271.374%A*5.085%F118C*10B+5070.5h9.4D13.2C**
NC4 Mag-Shot 5858124.833S0.9033.025%B*13.793%D-41.4B*N/A2001.4h4.9B**14.9B++
NS-AM7 AE/NC Archer 7356431.302B++4.4361.257%C**19.643%C+10.6C+3.2C*845.3h8.4B*13.6B*
NC6S Gauss SAW S 5353143.786A*1.9531.395%A+49.057%M**75.7AN/A4940.7h7.9B**25.3B++
AF-8 RailJack 525268.667A*2.9344.444%B**80.769%B++74.3M**N/A3300.7h1.7B**3.8B*
MANA Anti-Personnel Turret 5151114.636N/A1.1020.792%UN/A510UN/A1765100.1h13.3T*63.8T*

Consumables
  Name Deaths Consumed Time Equipped
Nanite Healing Grenade0570h
Motion Spotter15990.4h
Medical Kit8927,80222.8h
Spawn Beacon17270.8h
AE Nano-Armor Kit2137,5144.5h
AE Medical Applicator2226,8911.9h
Restoration Kit436050.7h
Ammunition Package12170.2h
Nano-Armor Kit1023,1515.3h
Anti-Infantry MANA Turret0620.1h
Medical Applicator11,2690.1h
Nano-Repair Grenade0920h
Recon Detection Device39431.3h

Check the help document for the dictionary if you want to learn more about words used here.


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