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Warden Warfinc[0O] Warfinc
NC BR 61

KDR: 5.8

Score: 13.4m

Last Seen: Feb 15th, 2019 6:13 PM
- OFFLINE - 78.6 hour(s)

Prestige 1, Battle Rank 61 - New Conglomerate on Emerald - Outfit Member of Recursion[0O] Recursion
NC outfit on Emerald

Members: 15
Level Progress (to 62): 54%
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS LA1 Anchor SAS-R GD-22S NS-15M1 EM6 Titan-150 AP GD-7F EM4-AE Longshot
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $9,849,123 MLG Score: 7873
Fun Score: N/A
Cheeseburgers Flipped: 160TIME WITH MEDKIT: 4.6%MEDKIT per DEATH: 1.2

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
32.777%31.755%10413299023,0836.62163-0.817

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.736%2.282A*1.693A++-0.661DHEAD ++ (~15.37)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
26.10.651B+8.50.402B17.5

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
43.638%0.897%2172410182,11914867814.2215312%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±8.501%0.579B+-0.654D0.859

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
59.20.64B+25.80.53B+33.4

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
62.657%2.646%1742110211,2471569127.94268137%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%2.122A*0.101C+-1.736

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.50.8B++4.70.614B+2.8

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
21.656%1.235%5211021811191070.68067275%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-1.346D**-0.794D--1.873

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
13.60.885B*2.90.925B*10.6

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
50.246%86.864%52310193,989579116.88946

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.806%2.291A*1.294A-0.791

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.10.69B+1.50.515B+1.5

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
78.535%21.6%521102125032130.776398

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%3.054M++1.404A-1.604

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
2.30.822B++1.80.621B+0.5


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Recursion[0O] Recursion
NC outfit on Emerald

Members: 15
13.4m274%561 (33.7k)468 (28.1k)5.8048636,0836,2166.1311161 (61)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-NC1022471533.542%31.938%107104:3615

9% Combat Medic21% Engineer38% Heavy Assault12% Infiltrator15% Light Assault4% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Mar 7th, 2017 2:52 AMAug 8th, 2017 11:55 AMFeb 16th, 2019 10:48 PM (2d) (PST)Feb 15th, 2019 2:15 PM (3d) (PST)Feb 15th, 2019 2:13 PM (3d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,1682509181.2600.2170.4023.7010.0917873

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
70,05815,01855,040761324222528,093

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
477.4h/19.9d 2,028 11,524 9,110 106k 364 1,817 2,613 33.4m

Heavy AssaultCLASS DETAILS: Heavy Assault
LA1 Anchor
A
Kills:2,794
Deaths:500
KDR:5.588
Accuracy:32.036% A
HSR:31.603% B*
GD-22S
A+
Kills:1,788
Deaths:329
KDR:5.435
Accuracy:30.664% A+
HSR:35.011% A+
NS-15M1
A*
Kills:1,493
Deaths:212
KDR:7.042
Accuracy:31.596% A++
HSR:38.580% A*
EM6
A++
Kills:1,287
Deaths:204
KDR:6.309
Accuracy:29.416% A+
HSR:35.276% A++
NC6 Gauss SAW
A**
Kills:1,172
Deaths:173
KDR:6.775
Accuracy:33.439% A**
HSR:34.812% A++
NS-15MP
B+
Kills:1,160
Deaths:199
KDR:5.829
Accuracy:30.606% B+
HSR:33.362% B
MGR-L1 Promise
A++
Kills:850
Deaths:148
KDR:5.743
Accuracy:32.943% A++
HSR:35.765% A+
EM1
A*
Kills:326
Deaths:43
KDR:7.581
Accuracy:30.732% A++
HSR:34.969% A*
NC6A GODSAW
A*
Kills:316
Deaths:62
KDR:5.097
Accuracy:42.788% A*
HSR:31.329% B+
NC05 Jackhammer AE
B**
Kills:61
Deaths:15
KDR:4.067
Accuracy:42.763% D
HSR:21.312% B**
NC6S Gauss SAW S
M**
Kills:53
Deaths:14
KDR:3.786
Accuracy:31.395% A+
HSR:49.057% M**
Kills:11,300
Deaths (as Heavy Assault):1,899
Deaths (to Heavy Assaults):1,738
KDR:5.9505
Kill Difference:9,401
Playtime:182.935 hours
Usage:38%
Score:4.783m
Score/min:436
Accuracy (listed only):33.489%
HSR (listed only):34.643%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
GD-7F
A*
Kills:1,211
Deaths:217
KDR:5.581
Accuracy:34.480% A*
HSR:27.168% A
NS-11CP
B**
Kills:1,177
Deaths:207
KDR:5.686
Accuracy:31.646% B+
HSR:30.161% B**
AC-X11
A++
Kills:1,175
Deaths:205
KDR:5.732
Accuracy:34.324% A++
HSR:28% B**
AF-4A Bandit
A*
Kills:1,173
Deaths:198
KDR:5.924
Accuracy:34.532% A*
HSR:25.064% B+
AF-4AE Cyclone
B*
Kills:1,165
Deaths:199
KDR:5.854
Accuracy:33.450% B*
HSR:28.755% B+
Razor GD-23
A++
Kills:637
Deaths:117
KDR:5.444
Accuracy:34.251% A++
HSR:27.159% A
MGR-S1 Gladius
A*
Kills:482
Deaths:95
KDR:5.074
Accuracy:38.176% A*
HSR:38.797% A*
NSX Tanto
A+
Kills:271
Deaths:36
KDR:7.528
Accuracy:33.856% A+
HSR:29.520% B++
AF-19 Mercenary
A*
Kills:250
Deaths:41
KDR:6.098
Accuracy:33.338% A*
HSR:24.800% B+
LA39 Bruiser
A+
Kills:250
Deaths:68
KDR:3.676
Accuracy:78.535% A+
HSR:21.600% A
AF-4 Cyclone
A++
Kills:204
Deaths:33
KDR:6.182
Accuracy:35.127% A++
HSR:25% B**
Kills:7,995
Deaths (as Light Assault):1,416
Deaths (to Light Assaults):1,257
KDR:5.64619
Kill Difference:6,579
Playtime:70.793 hours
Usage:15%
Score:1.906m
Score/min:449
Accuracy (listed only):38.338%
HSR (listed only):27.820%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
AF-4AE Cyclone
B*
Kills:1,165
Deaths:199
KDR:5.854
Accuracy:33.450% B*
HSR:28.755% B+
GR-22AE
B+
Kills:1,164
Deaths:261
KDR:4.460
Accuracy:30.652% B+
HSR:25.773% C+
MGR-S1 Gladius
A*
Kills:482
Deaths:95
KDR:5.074
Accuracy:38.176% A*
HSR:38.797% A*
NC1 Gauss Rifle
A+
Kills:464
Deaths:88
KDR:5.273
Accuracy:30.370% A+
HSR:30.172% A
LA39 Bruiser
A+
Kills:250
Deaths:68
KDR:3.676
Accuracy:78.535% A+
HSR:21.600% A
GR-22
A*
Kills:205
Deaths:43
KDR:4.767
Accuracy:34.520% A*
HSR:29.268% A
AF-4 Cyclone
A++
Kills:204
Deaths:33
KDR:6.182
Accuracy:35.127% A++
HSR:25% B**
Carnage AR
A*
Kills:189
Deaths:50
KDR:3.780
Accuracy:35.706% A*
HSR:31.746% A+
Reaper DMR
A++
Kills:125
Deaths:17
KDR:7.353
Accuracy:31.947% A
HSR:37.600% A++
Gauss Rifle Burst
A
Kills:72
Deaths:8
KDR:9
Accuracy:34.139% A
HSR:36.111% B**
Kills:4,320
Deaths (as Combat Medic):862
Deaths (to Combat Medics):658
KDR:5.0116
Kill Difference:3,458
Playtime:41.076 hours
Usage:9%
Score:1.002m
Score/min:406
Accuracy (listed only):38.262%
HSR (listed only):30.482%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
GD-7F
A*
Kills:1,211
Deaths:217
KDR:5.581
Accuracy:34.480% A*
HSR:27.168% A
NS-11CP
B**
Kills:1,177
Deaths:207
KDR:5.686
Accuracy:31.646% B+
HSR:30.161% B**
AC-X11
A++
Kills:1,175
Deaths:205
KDR:5.732
Accuracy:34.324% A++
HSR:28% B**
AF-4A Bandit
A*
Kills:1,173
Deaths:198
KDR:5.924
Accuracy:34.532% A*
HSR:25.064% B+
Razor GD-23
A++
Kills:637
Deaths:117
KDR:5.444
Accuracy:34.251% A++
HSR:27.159% A
NSX Tanto
A+
Kills:271
Deaths:36
KDR:7.528
Accuracy:33.856% A+
HSR:29.520% B++
Warden
A++
Kills:254
Deaths:41
KDR:6.195
Accuracy:38.496% A++
HSR:28.740% B++
AF-19 Mercenary
A*
Kills:250
Deaths:41
KDR:6.098
Accuracy:33.338% A*
HSR:24.800% B+
LA39 Bruiser
A+
Kills:250
Deaths:68
KDR:3.676
Accuracy:78.535% A+
HSR:21.600% A
MGR-M1 Bishop
A*
Kills:153
Deaths:36
KDR:4.250
Accuracy:43.854% A++
HSR:47.712% A*
Kills:6,551
Deaths (as Engineer):1,166
Deaths (to Engineers):784
KDR:5.61835
Kill Difference:5,385
Playtime:102.112 hours
Usage:21%
Score:3.210m
Score/min:524
Accuracy (listed only):39.731%
HSR (listed only):28.992%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
SAS-R
A++
Kills:2,731
Deaths:316
KDR:8.642
Accuracy:50.864% A++
HSR:86.708% A++
EM4-AE Longshot
B**
Kills:1,191
Deaths:100
KDR:11.910
Accuracy:48.930% B**
HSR:87.574% B**
AF-4AE Cyclone
B*
Kills:1,165
Deaths:199
KDR:5.854
Accuracy:33.450% B*
HSR:28.755% B+
NS-44 Commissioner AE
A
Kills:745
Deaths:197
KDR:3.782
Accuracy:52.124% A
HSR:33.960% B**
NS-44 Commissioner
A++
Kills:515
Deaths:132
KDR:3.902
Accuracy:51.494% A++
HSR:34.757% A++
MGR-S1 Gladius
A*
Kills:482
Deaths:95
KDR:5.074
Accuracy:38.176% A*
HSR:38.797% A*
AF-4 Cyclone
A++
Kills:204
Deaths:33
KDR:6.182
Accuracy:35.127% A++
HSR:25% B**
LA8 Rebel
B+
Kills:155
Deaths:48
KDR:3.229
Accuracy:35.111% B+
HSR:25.161% B+
NC14 Bolt Driver
A++
Kills:67
Deaths:10
KDR:6.700
Accuracy:47.664% A++
HSR:80.597% B++
NC4 Mag-Shot
B*
Kills:58
Deaths:12
KDR:4.833
Accuracy:33.025% B*
HSR:13.793% D-
Kills:7,313
Deaths (as Infiltrator):1,142
Deaths (to Infiltrators):1,076
KDR:6.40368
Kill Difference:6,171
Playtime:58.846 hours
Usage:12%
Score:1.502m
Score/min:425
Accuracy (listed only):42.596%
HSR (listed only):45.510%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
NCM1 Scattercannon
B+
Kills:690
Deaths:86
KDR:8.023
Accuracy:40.457% B+
HSR:17.391% B+
NCM1 Scattercannon
B*
Kills:612
Deaths:86
KDR:7.116
Accuracy:46.133% B*
HSR:18.791% B++
AF-34 Mattock
A+
Kills:538
Deaths:66
KDR:8.152
Accuracy:45.905% A+
HSR:17.844% B
AF-34 Mattock
A++
Kills:516
Deaths:66
KDR:7.818
Accuracy:52.005% A++
HSR:18.023% C++
NCM2 Falcon
A*
Kills:178
Deaths:26
KDR:6.846
Accuracy:59.116% A*
HSR:5.618% C**
NCM2 Falcon
A*
Kills:100
Deaths:25
KDR:4
Accuracy:62.892% A*
HSR:6% B+
Kills:2,634
Deaths (as MAX Suit):177.500
Deaths (to MAX Suits):179
KDR:14.83944
Kill Difference:2,456.500
Playtime:20.071 hours
Usage:4%
Score:1.010m
Score/min:839
Accuracy (listed only):51.084%
HSR (listed only):13.945%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

M30 Mustang AH
M**
Kills:1,114
V. Kills:35 N/A
Deaths:41
KDR:27.171
Accuracy:68.862% A++
KPH:184.300 M**
VKPH:5.800 C**
M20 Mustang
M++
Kills:648
V. Kills:465 139%
Deaths:66
KDR:9.818
Accuracy:40.559% A++
KPH:41.700 M
VKPH:29.900 M++
Vortek Rotary
S
Kills:184
V. Kills:97 188%
Deaths:9
KDR:20.444
Accuracy:41.899% A++
KPH:87 S
VKPH:45.900 S
Breaker Rocket Pods
S
Kills:173
V. Kills:52 326%
Deaths:1
KDR:173
Accuracy:72.264% M+
KPH:396.400 M**
VKPH:119.200 S
M20 Kestrel
A
Kills:155
V. Kills:131 117%
Deaths:14
KDR:11.071
Accuracy:42.719% A*
KPH:35.800 B**
VKPH:30.200 A
Kills:2,274 (2,101 + 0)
Deaths:131
KDR:17.359
VKDR:5.954
Vehicle Kills:780
Kill Difference:2,143
Playtime:28.482 hours
Usage:6%
Score:0.864m
Score/min:506
Piloting Accuracy:42.719%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
B**
Kills:81
V. Kills:58 137%
Deaths:5
KDR:16.200
Accuracy:21.656% F
KPH:51 B**
VKPH:36.500 B**
Kills:81 (0 + 81)
Deaths:5
KDR:16.200
VKDR:11.600
Vehicle Kills:58
Kill Difference:76
Playtime:1.588 hours
Usage:0%
Score:0.046m
Score/min:486
Piloting Accuracy:N/A%
Gunner Accuracy:21.656%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
M
Kills:1,247
V. Kills:809 154%
Deaths:66
KDR:18.894
Accuracy:62.657% A+
KPH:41.200 A++
VKPH:26.700 M
Titan-150 HEAT
M**
Kills:244
V. Kills:88 274%
Deaths:10
KDR:24.400
Accuracy:59.588% A+
KPH:56.900 M**
VKPH:20.500 M+
Kills:1,491 (1,491 + 0)
Deaths:76
KDR:19.618
VKDR:11.803
Vehicle Kills:897
Kill Difference:1,415
Playtime:34.579 hours
Usage:7%
Score:0.674m
Score/min:325
Driving Accuracy:59.588%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
LA1 Anchor 2,8182,7945005.588A0.2232.036%A31.603%B*89.6A+N/A28431.2h8.6B*26.7B*
SAS-R 2,7402,7313168.642A*2.8450.864%A++86.708%A++93.2A**N/A26229.3h1.6A3.1B**
GD-22S 1,8051,7883295.435A**0.3730.664%A+35.011%A+77.7A++N/A20123h8.8B**28.7B*
NS-15M1 1,5031,4932127.042S1.2431.596%A++38.58%A*91.6A++N/A21716.3h9.5B**30B*
EM6 1,2961,2872046.309M*0.5029.416%A+35.276%A++77.1A+N/A20016.7h8.3B**28.3B++
Titan-150 AP 2,0561,2476618.894A++13.0962.657%A+2.646%C+41.2A++26.7M31130.3h4.7C*7.5B*
GD-7F 1,2161,2112175.581M**0.2234.48%A*27.168%A86.5MN/A29214h9.9B**28.7B*
EM4-AE Longshot 1,1931,19110011.91A**6.1148.93%B**87.574%B**95.3A++N/A25312.5h1.5B**3B**
NS-11CP 1,1841,1772075.686M++0.1231.646%B+30.161%B**81.2B++N/A16914.5h9.5B++30.1B++
AC-X11 1,1791,1752055.732S0.0734.324%A++28%B**73.4A*N/A19216h7.5B**21.7B*
AF-4A Bandit 1,1861,1731985.924M**0.1234.532%A*25.064%B+99.4A**1.1A28511.8h8.9B*25.6B*
NC6 Gauss SAW 1,1791,1721736.775S0.9733.439%A**34.812%A++97.7M++N/A30312h7B**20.8B*
AF-4AE Cyclone 1,1741,1651995.854S0.0533.45%B*28.755%B+83.8B+N/A19213.9h8.2B++24.6B+
GR-22AE 1,1721,1642614.46A++1.3430.652%B+25.773%C+68.9B+N/A17816.9h10.5B++34.3B+
NS-15MP 1,1731,1601995.829A++0.0230.606%B+33.362%B76.3C*N/A17615.2h9.7B+31.6B+
M30 Mustang AH 1,1491,1144127.171M+21.3768.862%A++N/A185.7M**5.8C**5566h5.4B++7.8B++
MGR-L1 Promise 8718501485.743M*0.0632.943%A++35.765%A+113.3M2.8S4167.5h10.6B**32.2B*
NS-44 Commissioner AE 7477451973.782A*2.0252.124%A33.96%B**103.5A+N/A2607.2h2.6B*5B*
NCM1 Scattercannon 692690868.023A*2.2240.457%B+17.391%B+76.7A**N/A2339h4.3B**10.6B**
M20 Mustang 1,113648669.818M++4.0140.559%A++N/A41.5A**29.8M++44415.6h62.3B*153.6B**
Razor GD-23 6466371175.444S0.3634.251%A++27.159%A99.5M**1.4M++3806.4h9B**26.2B*
NCM1 Scattercannon 614612867.116M1.3146.133%B*18.791%B++68M**N/A2119h5.5B**11.9B*
AF-34 Mattock 545538668.152A++2.3545.905%A+17.844%B107.6M*1.4A++4065h4.9B+10.6B**
AF-34 Mattock 525516667.818A++2.0152.005%A++18.023%C++103.2M*1.8M4025h5.8B+11.1B**
NS-44 Commissioner 5165151323.902M+1.9051.494%A++34.757%A++88.8A*N/A2735.8h2.6A5B**
MGR-S1 Gladius 492482955.074A**0.7338.176%A*38.797%A*100.4A*2.1M**3374.8h7.8B*20.4B*
NC1 Gauss Rifle 466464885.273M*0.5330.37%A+30.172%A69.3M+N/A2886.7h8.7A+28.5B**
Shrike 669432835.205S0.6067.553%A2.315%C51.4A**28.2A*4058.4h5.4B++8B*
EM1 326326437.581S1.7830.732%A++34.969%A*93.1MN/A2913.5h9.1B+29.5B*
NC6A GODSAW 322316625.097A+0.7142.788%A*31.329%B+98.8A1.9A*4363.2h15.3C-35.8C+
NSX Tanto 273271367.528S1.7233.856%A+29.52%B++96.8A**N/A2962.8h9.5B*28B+
Warden 254254416.195S0.3938.496%A++28.74%B++74.7M*N/A2053.4h6.1B**15.9B**
AF-19 Mercenary 254250416.098S0.2933.338%A*24.8%B+53.2A*N/A2834.7h8.9B**26.7B*
LA39 Bruiser 253250683.676A*2.1378.535%A+21.6%A92.6A*1.1A++3852.7h1.8B**2.3B*
Titan-150 HEAT 3322441024.4M**18.6059.588%A+N/A56.7M**20.5M+4194.3h4.5B+7.6B**
GR-22 209205434.767M1.0434.52%A*29.268%A89.1M1.7M+2922.3h10.3B**29.7B**
AF-4 Cyclone 207204336.182M**0.3835.127%A++25%B**113.3M*1.7S6321.8h7.9B**22.6B*
Frag Grenade 2032021202N/A196.2045.163%C+N/A404C2D--15380.5h3.8C++8.5C*
Carnage AR 194189503.78A++2.0235.706%A*31.746%A+70A++1.9S2522.7h10.8B**30.2B**
Vortek Rotary 281184920.444S14.6441.899%A++N/A87.6S46.2S6792.1h30.3B**72.4B**
NCM2 Falcon 216178266.846S1.0459.116%A*5.618%C**57.4S12.3M**2383.1h6.1B**10.3B**
Breaker Rocket Pods 2251731173U167.2072.264%M+1.734%B**432.5M**130S20440.4h16.1C++22.3B+
M20 Kestrel 2861551411.071M*5.2742.719%A*1.29%C-36B**30.5A4164.3h93.7C**219.3B+
LA8 Rebel 157155483.229M2.5835.111%B+25.161%B+77.5A*1B*1962h4.1A11.6B**
Carver 1571543,6420.042C+5.7644.444%A+3.247%F-0.8C--N/A2200.8h1.4C++3.2B+
MGR-M1 Bishop 154153364.25A+1.5543.854%A++47.712%A*95.6M++N/A2501.6h4.3A9.8B**
Reaper DMR 125125177.353A*1.5531.947%A37.6%A++65.8A+N/A2441.9h6.7A+21B**
NCM2 Falcon 128100254M**1.8062.892%A*6%B+32.3M**9A++1723.1h11.4B++18.2B*
C150 Dalton 13981516.2A+10.4021.656%F1.235%B+50.6B**36.3B**4851.6h2.9B*13.6C+
Gauss Rifle Burst 737289M*3.2034.139%A36.111%B**102.9A**1.4A++3360.7h7.5A+21.8A
M12 Kobalt 7069234.5C+28.7023.228%C**23.188%B**345S5C++7490.2h7.7A+33.3A
NC14 Bolt Driver 6767106.7M0.9047.664%A++80.597%B++51.5A++N/A2851.3h1.5A++3.2A
NC05 Jackhammer AE 6161154.067A*1.7442.763%D21.312%B**122A*N/A3700.5h4.3C**10C++
NC4 Mag-Shot 5858124.833S0.9733.025%B*13.793%D-41.4B**N/A1961.4h4.9B**14.9C*
Rocklet Rifle 10857163.563S2.2457.512%B+N/A27.1C+24.3C+4482.1h50.4D-87.7C
NC6S Gauss SAW S 5353143.786A*2.0231.395%A+49.057%M**75.7AN/A4880.7h7.9B**25.3B++
MANA Anti-Personnel Turret 5151114.636N/A1.1720.792%UN/A510UN/A1725800.1h13.3T*63.8T*

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter15460.4h
Restoration Kit323710.5h
Spawn Beacon05900.6h
AE Nano-Armor Kit1929,2603.5h
Medical Kit8127,20621.3h
AE Medical Applicator1622,0441.5h
Ammunition Package11950.1h
Nano-Armor Kit1023,1515.3h
Anti-Infantry MANA Turret0620.1h
Medical Applicator11,2690.1h
Nano-Repair Grenade0600h
Recon Detection Device26450.9h

Check the help document for the dictionary if you want to learn more about words used here.


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