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Horseman Warkohn[EDIM] Warkohn
VS BR 98

KDR: 0.98

Score: 17.9m

Last Seen: May 3rd, 2019 5:33 PM
- OFFLINE - 2549 hour(s)

Battle Rank 109 (98 total) - Vanu Sovereignty on Miller
Level Progress (to 110): 91%
PRIMARY CLASSESMEDICENGINEERHEAVY
PRIMARY WEAPONS VX6-7 H-V45 Ursa SVA-88 Pulsar LSW Orion VS54 NS-15M1 Corvus VA55
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $212,670 MLG Score: 170
Fun Score: N/A
Cheeseburgers Flipped: 414TIME WITH MEDKIT: 0.3%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
21.301%29.922%63721119313,0071.2994-0.317

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.645%0.029C+1.381A-0.558DHEAD ++ (~19.27)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
54.70.265C*11.70.183C++43.1

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
22.655%3.314%170212128453943612.14467233%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±9.112%-1.55F1.593A+1.02

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
164.6-0.02C+37.30.297C*127.3

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
36.952%1.958%110212127669013840.849224199%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.043%-0.392C---0.388C--1.71

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.70.749B++3.60.714B++6.1

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
35.966%65.469%031211863112210.769162

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.251%0.147C++-0.105C+-1.229

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.20.17C++30.072C+5.3

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
34.137%15.078%0312111,280625142.04473

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.183%-0.615D0.087C+0.391

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
17.2-0.302C5.9-0.205C11.3


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
17.9m493%248 (14.9k)229 (13.7k)0.982423,16423,5791.277798 (109)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-VS121433616.489%22.298%36803:187

28% Combat Medic25% Engineer22% Heavy Assault12% Infiltrator9% Light Assault4% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 23rd, 2012 5:50 PMOct 14th, 2017 7:54 PMJun 1st, 2019 7:10 AM (77d) (PST)May 3rd, 2019 2:11 PM (106d) (PST)May 3rd, 2019 1:33 PM (106d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
374328460.2970.3030.0661.6270.033170

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
22,45919,6592,8001818498213,748

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1298.7h/54.1d 6,963 5,165 6,247 126.8k 2,772 3,211 2,554 29.2m

Heavy AssaultCLASS DETAILS: Heavy Assault
Ursa
A*
Kills:1,176
Deaths:915
KDR:1.285
Accuracy:25.577% B+
HSR:38.265% A*
SVA-88
A
Kills:1,175
Deaths:716
KDR:1.641
Accuracy:25.519% B+
HSR:35.830% A
Pulsar LSW
A
Kills:1,174
Deaths:894
KDR:1.313
Accuracy:20.401% C--
HSR:33.816% A
Orion VS54
B**
Kills:1,170
Deaths:814
KDR:1.437
Accuracy:24.410% B++
HSR:32.393% B**
NS-15M1
B**
Kills:1,165
Deaths:1,416
KDR:0.823
Accuracy:20.644% C
HSR:30.815% B**
Kills:5,860
Deaths (as Heavy Assault):4,755
Deaths (to Heavy Assaults):6,538
KDR:1.23239
Kill Difference:1,105
Playtime:285.373 hours
Usage:22%
Score:4.227m
Score/min:247
Accuracy (listed only):23.310%
HSR (listed only):34.224%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
VX6-7
B+
Kills:1,394
Deaths:1,682
KDR:0.829
Accuracy:18.313% D*
HSR:24.606% B+
Pandora VX25
C**
Kills:667
Deaths:738
KDR:0.904
Accuracy:37.805% C+
HSR:16.492% C**
Nova
C-
Kills:543
Deaths:71
KDR:7.648
Accuracy:29.891% D*
HSR:12.891% C-
Eidolon VE33
B+
Kills:347
Deaths:567
KDR:0.612
Accuracy:27.376% C+
HSR:29.683% B+
Solstice VE3
A++
Kills:117
Deaths:7
KDR:16.714
Accuracy:18.450% D-
HSR:29.915% A++
Pulsar C
B++
Kills:114
Deaths:189
KDR:0.603
Accuracy:23.006% C
HSR:27.193% B++
Zenith VX-5AE
A++
Kills:112
Deaths:187
KDR:0.599
Accuracy:30.155% B+
HSR:36.607% A++
Solstice SF
M
Kills:74
Deaths:177
KDR:0.418
Accuracy:20.019% D
HSR:32.432% M
Thanatos VE70
A+
Kills:70
Deaths:100
KDR:0.700
Accuracy:54.142% A+
HSR:18.571% B+
Kills:3,438
Deaths (as Engineer):3,718
Deaths (to Engineers):5,088
KDR:0.92469
Kill Difference:280
Playtime:326.980 hours
Usage:25%
Score:4.303m
Score/min:219
Accuracy (listed only):28.795%
HSR (listed only):25.377%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
VX6-7
B+
Kills:1,394
Deaths:1,682
KDR:0.829
Accuracy:18.313% D*
HSR:24.606% B+
Pandora VX25
C**
Kills:667
Deaths:738
KDR:0.904
Accuracy:37.805% C+
HSR:16.492% C**
Nova
C-
Kills:543
Deaths:71
KDR:7.648
Accuracy:29.891% D*
HSR:12.891% C-
Sirius SX12
A
Kills:332
Deaths:334
KDR:0.994
Accuracy:26.724% B+
HSR:26.506% A
VE-S Canis
A*
Kills:290
Deaths:346
KDR:0.838
Accuracy:20.884% D--
HSR:37.931% A*
Eridani SX5
A
Kills:246
Deaths:291
KDR:0.845
Accuracy:23.241% D
HSR:29.268% A
NS-7 PDW
A++
Kills:167
Deaths:166
KDR:1.006
Accuracy:29.513% B*
HSR:28.144% A++
Solstice VE3
A++
Kills:117
Deaths:7
KDR:16.714
Accuracy:18.450% D-
HSR:29.915% A++
Pulsar C
B++
Kills:114
Deaths:189
KDR:0.603
Accuracy:23.006% C
HSR:27.193% B++
Zenith VX-5AE
A++
Kills:112
Deaths:187
KDR:0.599
Accuracy:30.155% B+
HSR:36.607% A++
Solstice SF
M
Kills:74
Deaths:177
KDR:0.418
Accuracy:20.019% D
HSR:32.432% M
Thanatos VE70
A+
Kills:70
Deaths:100
KDR:0.700
Accuracy:54.142% A+
HSR:18.571% B+
Kills:4,126
Deaths (as Light Assault):4,288
Deaths (to Light Assaults):3,391
KDR:0.96222
Kill Difference:162
Playtime:111.314 hours
Usage:9%
Score:1.347m
Score/min:202
Accuracy (listed only):27.679%
HSR (listed only):26.713%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
H-V45
C+
Kills:1,197
Deaths:503
KDR:2.380
Accuracy:17.223% D**
HSR:21.387% C+
Corvus VA55
B**
Kills:1,014
Deaths:1,459
KDR:0.695
Accuracy:22.680% C
HSR:31.262% B**
Pandora VX25
C**
Kills:667
Deaths:738
KDR:0.904
Accuracy:37.805% C+
HSR:16.492% C**
Pulsar VS1
B+
Kills:587
Deaths:8
KDR:73.375
Accuracy:15.649% F
HSR:25.383% B+
Nova
C-
Kills:543
Deaths:71
KDR:7.648
Accuracy:29.891% D*
HSR:12.891% C-
Equinox VE2
C**
Kills:425
Deaths:547
KDR:0.777
Accuracy:18.698% D**
HSR:23.059% C**
Sirius SX12
A
Kills:332
Deaths:334
KDR:0.994
Accuracy:26.724% B+
HSR:26.506% A
VE-S Canis
A*
Kills:290
Deaths:346
KDR:0.838
Accuracy:20.884% D--
HSR:37.931% A*
Eridani SX5
A
Kills:246
Deaths:291
KDR:0.845
Accuracy:23.241% D
HSR:29.268% A
NS-7 PDW
A++
Kills:167
Deaths:166
KDR:1.006
Accuracy:29.513% B*
HSR:28.144% A++
Thanatos VE70
A+
Kills:70
Deaths:100
KDR:0.700
Accuracy:54.142% A+
HSR:18.571% B+
Kills:5,538
Deaths (as Combat Medic):4,563
Deaths (to Combat Medics):2,847
KDR:1.21368
Kill Difference:975
Playtime:361.003 hours
Usage:28%
Score:5.033m
Score/min:232
Accuracy (listed only):26.950%
HSR (listed only):24.627%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
XM98
C
Kills:575
Deaths:295
KDR:1.949
Accuracy:35.817% C
HSR:55.130% F--
NS-44 Commissioner
C**
Kills:390
Deaths:585
KDR:0.667
Accuracy:36.831% C++
HSR:24.359% C**
Nyx VX31
C
Kills:374
Deaths:349
KDR:1.072
Accuracy:32.790% C
HSR:22.727% D
Sirius SX12
A
Kills:332
Deaths:334
KDR:0.994
Accuracy:26.724% B+
HSR:26.506% A
Manticore SX40
C**
Kills:303
Deaths:315
KDR:0.962
Accuracy:25.037% D
HSR:23.762% C**
VE-S Canis
A*
Kills:290
Deaths:346
KDR:0.838
Accuracy:20.884% D--
HSR:37.931% A*
Eridani SX5
A
Kills:246
Deaths:291
KDR:0.845
Accuracy:23.241% D
HSR:29.268% A
NSX Daimyo
C+
Kills:186
Deaths:138
KDR:1.348
Accuracy:36.614% D
HSR:93.548% C+
NS-7 PDW
A++
Kills:167
Deaths:166
KDR:1.006
Accuracy:29.513% B*
HSR:28.144% A++
Artemis VX26
B+
Kills:163
Deaths:154
KDR:1.058
Accuracy:27.364% C+
HSR:25.767% B+
Parallax VX3
C--
Kills:102
Deaths:86
KDR:1.186
Accuracy:35.686% C--
HSR:72.549% D
Kills:3,128
Deaths (as Infiltrator):3,059
Deaths (to Infiltrators):3,142
KDR:1.02256
Kill Difference:69
Playtime:160.254 hours
Usage:12%
Score:2.042m
Score/min:212
Accuracy (listed only):30.046%
HSR (listed only):39.972%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Nebula VM20
B++
Kills:328
Deaths:206
KDR:1.592
Accuracy:15.302% D
HSR:24.390% B++
Nebula VM20
C++
Kills:324
Deaths:205
KDR:1.580
Accuracy:14.735% D
HSR:21.296% C++
NS-10 Burster
C+
Kills:113
Deaths:84
KDR:1.345
Accuracy:26.358% C-
HSR:7.080% C+
NS-10 Burster
C*
Kills:103
Deaths:83
KDR:1.241
Accuracy:26.674% C--
HSR:6.796% C*
Comet VM2
D-
Kills:90
Deaths:105
KDR:0.857
Accuracy:35.219% D-
HSR:2.222% D--
Comet VM2
B+
Kills:77
Deaths:105
KDR:0.733
Accuracy:34.750% D*
HSR:5.195% B+
Kills:1,035
Deaths (as MAX Suit):394
Deaths (to MAX Suits):1,620
KDR:2.6269
Kill Difference:641
Playtime:51.812 hours
Usage:4%
Score:0.902m
Score/min:290
Accuracy (listed only):25.506%
HSR (listed only):11.163%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Dual Photon Pods
C+
Kills:543
V. Kills:200 270%
Deaths:63
KDR:8.619
Accuracy:42.438% D*
KPH:45.100 D
VKPH:16.600 C+
Maelstrom Turbo Laser
C--
Kills:302
V. Kills:98 305%
Deaths:227
KDR:1.330
Accuracy:16.664% F--
KPH:8 C--
VKPH:2.600 D--
Kills:845 (302 + 0)
Deaths:290
KDR:2.914
VKDR:1.028
Vehicle Kills:298
Kill Difference:555
Playtime:50.005 hours
Usage:4%
Score:0.488m
Score/min:163
Piloting Accuracy:16.664%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
U
Kills:51
V. Kills:21 232%
Deaths:3
KDR:17
Accuracy:33.147% D*
KPH:183,600 U
VKPH:75,600 U
Kills:51 (0 + 51)
Deaths:3
KDR:17
VKDR:7
Vehicle Kills:21
Kill Difference:48
Playtime:0.001 hours
Usage:0%
Score:0.028m
Score/min:829,410
Piloting Accuracy:N/A%
Gunner Accuracy:33.147%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
D
Kills:703
V. Kills:116 N/A
Deaths:26
KDR:27.039
Accuracy:36.962% D*
KPH:32.800 D
VKPH:5.400 D
Skyguard
D
Kills:203
V. Kills:136 148%
Deaths:25
KDR:8.120
Accuracy:22.080% D*
KPH:10 D
VKPH:6.700 D-
Kills:906 (906 + 0)
Deaths:51
KDR:17.765
VKDR:4.941
Vehicle Kills:252
Kill Difference:855
Playtime:41.701 hours
Usage:3%
Score:0.417m
Score/min:167
Driving Accuracy:22.080%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova PC
D*
Kills:187
V. Kills:77 240%
Deaths:8
KDR:23.375
Accuracy:24.397% F*
KPH:10.800 D*
VKPH:4.500 D*
Supernova VPC
D--
Kills:63
V. Kills:13 450%
Deaths:12
KDR:5.250
Accuracy:36.842% D**
KPH:17.900 D*
VKPH:3.700 D--
Kills:250 (250 + 0)
Deaths:20
KDR:12.500
VKDR:4.500
Vehicle Kills:90
Kill Difference:230
Playtime:20.809 hours
Usage:2%
Score:0.184m
Score/min:147
Driving Accuracy:36.842%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
VX6-7 1,4051,3941,6820.829C0.1518.313%D*24.606%B+13.9DN/A67100.3h14.4C78.5D
H-V45 1,2131,1975032.38B+1.4017.223%D**21.387%C+16.3DN/A16473.3h13.8C+80.2D
Ursa 1,1951,1769151.285C+0.3025.577%B+38.265%A*40C++N/A15929.4h9.7B+37.9B+
SVA-88 1,2001,1757161.641C+0.6625.519%B+35.83%A49.4C++1.1A+11723.8h11.3C**44.4B+
Pulsar LSW 1,1921,1748941.313C+0.3320.401%C--33.816%A37C+N/A11531.7h11.8C**57.7C++
Orion VS54 1,1901,1708141.437C++0.4524.41%B++32.393%B**37.1C*N/A12231.5h11.3B+46.4C*
NS-15M1 1,1741,1651,4160.823C-0.1620.644%C30.815%B**22.3DN/A8552.3h12.9C+62.5C+
Corvus VA55 1,0341,0141,4590.695C-0.2922.68%C31.262%B**19.3C--N/A6552.5h12.3C++54.1C++
L100 Python HESH 8197032627.038A+26.0636.962%D*1.849%C**32.9D5.4D19721.4h3.5C+9.6C-
Pandora VX25 6736677380.904C0.0837.805%C+16.492%C**25.2C-N/A10126.5h5.5D14.6C
Pulsar VS1 590587873.375U72.3915.649%F25.383%B+13.3DN/A15244.3h14.1C**89.9D
XM98 5765752951.949C+0.9735.817%C55.13%F--21.6CN/A8626.6h3D8.5C
Nova 549543717.648S6.6729.891%D*12.891%C-15.2D-N/A14435.8h6.4D--21.3F
Dual Photon Pods 743543638.619B7.6442.438%D*1.473%C**45.3D16.7C+37412h25.3C+59.5C
C-4 7255293931.346C+0.3616.358%FN/A75.6C+28C+7187h1.2B+7.3C
Proximity Mine 506506955.326B+4.3444.009%C*N/A210.8A++N/A7632.4h1.5A3.4B**
NS Decimator 6994796380.751C0.2354.14%D-1.67%C29.2C13.4C27016.4h5.4C10.1D
Equinox VE2 4324255470.777C0.2118.698%D**23.059%C**17.3DN/A6124.5h14.5C-77.3D-
NS-44 Commissioner 3963905850.667C0.3236.831%C++24.359%C**22.5C-N/A9717.3h3.9C++10.5C**
Nyx VX31 3743743491.072C0.0932.79%C22.727%D26.2C--N/A10014.3h5.3C**16.3C*
Eidolon VE33 3493475670.612C0.3727.376%C+29.683%B+13.7DN/A4225.4h8.3B+30.3B
Sirius SX12 3323323340.994C+0.0126.724%B+26.506%A27.9C+N/A16611.9h12B++45B+
Nebula VM20 3293282061.592C0.6115.302%D24.39%B++23.3DN/A13814.1h15.8C**103.6C+
Nebula VM20 3273242051.58C0.6014.735%D21.296%C++23DN/A13714.1h15.9C*107.9C+
Manticore SX40 3053033150.962C+0.0225.037%D23.762%C**29.4C+N/A13710.3h6.6B+26.5C*
Maelstrom Turbo Laser 4003022271.33C+0.3516.664%F--6.623%M7.9D2.6D--9638h58.9B*353.5C++
VE-S Canis 2962903460.838C0.1420.884%D--37.931%A*22.8C--N/A6712.7h10.1B+48.3C++
Eridani SX5 2482462910.845C0.1423.241%D29.268%A19.5DN/A8412.6h11.9C*51.1C+
The Slasher 2352336,6600.035C0.9524.927%D30.472%A*1.1CN/A3216.9h2.6C10.2C+
Skyguard 339203258.12A*7.1422.08%D*N/A10D6.7D-13520.3h98.2B+444.9C++
Anti-Vehicle Grenade 1961891189N/A188.0261.981%AN/A472.5B+17.5D--32360.4h4.1B*6.6B**
Supernova PC 264187823.375M22.3924.397%F*N/A10.8D*4.5D*14317.3h4.4B+18D*
NSX Daimyo 1861861381.348D0.3736.614%D93.548%C+35.1DN/A845.3h2.9C7.8C-
NS-7 PDW 1671671661.006C++0.0229.513%B*28.144%A++29.3C++N/A1635.7h12.8B+43.3B++
Artemis VX26 1641631541.058C0.0827.364%C+25.767%B+16D-N/A7910.2h11.7C**42.9C**
Hunter QCX 1831311350.97B+0.0159.41%B**4.58%D**34.5A*13.7A*2253.8h6.1C++10.3C**
Force-Blade 1231239,5450.013C0.9726.973%CN/A0.3C-N/A1440.2h2.4C**8.9C**
Tank Mine 200121621.952C0.9722.361%D-N/A93.1C60.8C+10561.3h1.6B+7.3C--
Solstice VE3 118117716.714U15.7318.45%D-29.915%A++10.3DN/A16511.4h16.4C+88.9C+
Pulsar C 1141141890.603C0.3823.006%C27.193%B++11.9DN/A839.6h10.9B+47.5C*
NS-10 Burster 190113841.345B+0.3626.358%C-7.08%C+4.9C3.4C+11622.9h159.2C-603.8C
Zenith VX-5AE 1161121870.599D0.3830.155%B+36.607%A++12.4D--N/A409h19.1F63.2C--
NS Annihilator 227105951.105B**0.1264.861%T*N/A9.1C10.5B++13811.6h12.2C+18.8D--
NS-10 Burster 174103831.241C*0.2626.674%C--6.796%C*5C3.4C12420.8h156.3C+586.1C+
Parallax VX3 102102861.186C-0.2035.686%C--72.549%D22.7CN/A1714.5h2.7D7.5C-
Frag Grenade 1011011101N/A100.0218.586%T*N/A1010A*N/A45660.1h1.6A*8.7C++
MANA Anti-Personnel Turret 9191641.422N/A0.449.768%UN/A910UN/A2763900.1h22T*225.2T*
Comet VM2 124901050.857C+0.1335.219%D-2.222%D--8.3C--3.1C--12610.8h20.8C**59.1C+
Comet VM2 110771050.733C0.2534.75%D*5.195%B+8.1D3.5D1089.5h22.6B+65.1C++
Solstice SF 75741770.418D0.5620.019%D32.432%M10.4DN/A687.1h17D84.9D
Thanatos VE70 72701000.7C0.2854.142%A+18.571%B+20.6CN/A973.4h5.2C+9.7B+
Supernova VPC 7663125.25C--4.2736.842%D**3.175%A++18D*3.7D--1663.5h3.9D10.6D*
Nemesis VSH9 10659810.728C++0.2545.629%F--N/A6.1C--4.9C1639.6h10.1D22.1F-
L105 Zephyr 7251317B**16.0233.147%D*N/A510U210U2764700.1h11.6F--35.1F--

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon101,4071.6h
CAS 14-E0510h
Nano-Armor Kit467305,90635.8h
AE Nano-Armor Kit77,9690.4h
Turret AI Module0560.3h
AE Medical Applicator309,9250.6h
Nanite Revive Grenade04,2160.9h
Medical Applicator539175,02030.7h
Spitfire Auto-Turret5880.1h
Restoration Kit2875,5473.8h
Motion Spotter81,3750.9h
Deconstruction Tool12,6050.2h
Shield Recharging Field413,7291.1h
Ammunition Package91,4150.7h
Anti-Infantry MANA Turret195232.1h
Nano-Repair Grenade05000.1h
Snowman Soldier142640.2h
Hardlight Barrier3590.1h
Recon Detection Device805,99314.9h

Check the help document for the dictionary if you want to learn more about words used here.


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