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Maj. General WarmeDinger[RHoo] WarmeDinger
TR BR 86

KDR: 4.69

Score: 10m

Last Seen: Dec 9th, 2018 6:14 PM
- OFFLINE - 146.8 hour(s)

Battle Rank 86 - Terran Republic on Miller - Outfit Member of Robi Hoods froehliche Bande[RHoo] Robi Hoods froehliche Bande
TR outfit on Miller

Members: 123
Level Progress (to 87): 71%
Level 100 Progress: 53% 394h
PRIMARY CLASSESCLOAKER
PRIMARY WEAPONS TSAR-42 T1 Cycler NS-44 Commissioner TS2 Inquisitor TX1 Repeater Chainblade P2-120 AP M12 Kobalt
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $8,792,028 MLG Score: 7028
Fun Score: N/A
Cheeseburgers Flipped: 112TIME WITH MEDKIT: 11.1%MEDKIT per DEATH: 0.9

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
31.576%25.989%821610166,1911.687842.997

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±5.36%2.064A*0.834B++-2.579F*HEAD ++ (~10.2)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
27.90.628B+8.80.383C**19.1

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
35.818%1.538%209110216538511.66667125%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.171C-0.067C+-1.973

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
325.4-1.026D*116.6-1.206D*208.9

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
50.138%0.521%822110215761223334.68293172%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.906B*-1.359D**-1.736

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
10.70.723B++5.40.572B+5.3

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
23.904%20.807%24911021322108982.98148325%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-1.135D*4.218S-1.875

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
75.30.361C**180.54B+57.3

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
47.37%72.698%2491102117,23731813654.0345

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.849A++0.364C**-1.416

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.60.53B+2.20.309C*2.4

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Robi Hoods froehliche Bande[RHoo] Robi Hoods froehliche Bande
TR outfit on Miller

Members: 123
10m169.2%373 (22.4k)314 (18.8k)4.685326,8285,7264.878186 (86)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-TR1022297628.889%53.142%153505:354

7% Combat Medic82% Infiltrator10% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Apr 29th, 2017 4:16 PMDec 8th, 2018 2:30 PMDec 13th, 2018 7:25 PM (2d) (PST)Dec 9th, 2018 2:30 PM (6d) (PST)Dec 9th, 2018 2:14 PM (6d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
6861255610.8400.1790.4461.4810.0357028

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
41,1397,50133,63850112789218,861

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
532.5h/22.2d 1,104 14,257 8,062 47.3k 266 2,404 1,134 21.9m

Heavy AssaultCLASS DETAILS: Heavy Assault
T9 CARV
B**
Kills:116
Deaths:65
KDR:1.785
Accuracy:23.600% B**
HSR:29.310% B**
Kills:116
Deaths (as Heavy Assault):65
Deaths (to Heavy Assaults):1,710
KDR:1.78462
Kill Difference:51
Playtime:12.090 hours
Usage:2%
Score:0.187m
Score/min:258
Accuracy (listed only):23.600%
HSR (listed only):29.310%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
TSAR-42
A
Kills:17,237
Deaths:2,676
KDR:6.441
Accuracy:47.370% A
HSR:72.698% B+
NS-44 Commissioner
A*
Kills:1,726
Deaths:643
KDR:2.684
Accuracy:52.365% A*
HSR:21.321% C+
TS2 Inquisitor
B++
Kills:1,186
Deaths:411
KDR:2.886
Accuracy:33.280% B++
HSR:22.007% B+
TX1 Repeater
A
Kills:1,078
Deaths:469
KDR:2.299
Accuracy:31.373% A
HSR:23.469% B
Kills:21,227
Deaths (as Infiltrator):4,199
Deaths (to Infiltrators):1,063
KDR:5.05525
Kill Difference:17,028
Playtime:436.909 hours
Usage:82%
Score:8.412m
Score/min:321
Accuracy (listed only):41.097%
HSR (listed only):34.874%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
TRAC-5
C**
Kills:63
Deaths:30
KDR:2.100
Accuracy:22.867% C**
HSR:20.635% C**
Kills:63
Deaths (as Engineer):30
Deaths (to Engineers):644
KDR:2.1
Kill Difference:33
Playtime:26.255 hours
Usage:5%
Score:0.343m
Score/min:218
Accuracy (listed only):22.867%
HSR (listed only):20.635%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
T1 Cycler
A++
Kills:2,022
Deaths:670
KDR:3.018
Accuracy:29.950% A++
HSR:33.630% A++
Kills:2,022
Deaths (as Combat Medic):670
Deaths (to Combat Medics):634
KDR:3.01791
Kill Difference:1,352
Playtime:39.019 hours
Usage:7%
Score:0.775m
Score/min:331
Accuracy (listed only):29.950%
HSR (listed only):33.630%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
M3 Pounder HEG
A+
Kills:154
Deaths:23
KDR:6.696
Accuracy:50.213% A+
HSR:0.649% F
M3 Pounder HEG
A
Kills:142
Deaths:23
KDR:6.174
Accuracy:51.828% A
HSR:2.817% C
NS-10 Burster
A*
Kills:81
Deaths:4
KDR:20.250
Accuracy:41.889% A*
HSR:2.469% D-
NS-10 Burster
A*
Kills:78
Deaths:4
KDR:19.500
Accuracy:41.522% A*
HSR:1.282% D*
Kills:455
Deaths (as MAX Suit):27
Deaths (to MAX Suits):185
KDR:16.85185
Kill Difference:428
Playtime:14.045 hours
Usage:3%
Score:0.312m
Score/min:371
Accuracy (listed only):46.363%
HSR (listed only):1.804%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

M18 Needler
B++
Kills:65
V. Kills:51 125%
Deaths:47
KDR:1.383
Accuracy:35.818% B++
KPH:8.500 C
VKPH:6.700 C
Kills:65 (65 + 0)
Deaths:47
KDR:1.383
VKDR:1.085
Vehicle Kills:51
Kill Difference:18
Playtime:7.610 hours
Usage:1%
Score:0.037m
Score/min:81
Piloting Accuracy:35.818%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 AP
B*
Kills:576
V. Kills:302 190%
Deaths:23
KDR:25.044
Accuracy:50.138% B+
KPH:38.700 B*
VKPH:20.300 B+
Kills:576 (576 + 0)
Deaths:23
KDR:25.043
VKDR:13.130
Vehicle Kills:302
Kill Difference:553
Playtime:14.894 hours
Usage:3%
Score:0.211m
Score/min:237
Driving Accuracy:50.138%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
A+
Kills:322
V. Kills:11 N/A
Deaths:7
KDR:46
Accuracy:23.904% A+
KPH:84.100 B++
VKPH:2.900 C+
Kills:322 (0 + 322)
Deaths:7
KDR:46
VKDR:1.571
Vehicle Kills:11
Kill Difference:315
Playtime:3.828 hours
Usage:1%
Score:0.049m
Score/min:212
Driving Accuracy:N/A%
Gunner Accuracy:23.904%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
TSAR-42 17,37317,2372,6766.441B++1.7647.37%A72.698%B+62.4AN/A158276.1h2.2B4.6B++
T1 Cycler 2,0362,0226703.018A++1.6729.95%A++33.63%A++61.5A**N/A15032.9h12.4B++41.4B**
NS-44 Commissioner 1,7371,7266432.684A++2.0052.365%A*21.321%C+123.3M**N/A36214h3B*5.7B**
TS2 Inquisitor 1,1961,1864112.886A+1.8033.28%B++22.007%B+137.9M**1.2A3428.6h8.6B++25.8B++
TX1 Repeater 1,0891,0784692.299A*2.3931.373%A23.469%B114.7S1.2B**2949.4h10B*32B+
Chainblade 7667665,6790.135M**4.5519.709%D1.044%D-1.7A+N/A5459.6h1.7B*8.8C+
P2-120 AP 8785762325.043M+20.3650.138%B+N/A38.7B*20.3B+23714.9h5.4B*10.7B**
M12 Kobalt 333322746A*41.3123.904%A+20.807%B+84.7B++2.9C+2123.8h18C++75.3B++
Spear Anti-Vehicle Phalanx Turret 3072021118.364A++13.6846.041%C**1.98%D*50.5B++26.3B+3114h7.9C*17.2B+
ML-7 281192882.182A**2.5040.286%F-3.646%B+31.5B++14.6B2266.1h6.2B15.3C--
M3 Pounder HEG 221154236.696M*2.0150.213%A+N/A25.2B*11S1496.1h22.9D-45.7C++
M3 Pounder HEG 196142236.174M+1.4951.828%A2.817%C23.3B+8.9M++1256.1h25.7D--49.5C++
T9 CARV 118116651.785B+2.9023.6%B**29.31%B**26.4C+N/A1824.4h19.7D*83.3C++
NS-10 Burster 13281420.25U15.5641.889%A*2.469%D-10.4M6.5A*827.8h98.7A+235.5A+
Frag Grenade 8480180N/A75.3147.042%C*N/A400C20A++23900.2h4.1C+8.7C++
NS-10 Burster 13178419.5U14.8141.522%A*1.282%D*10A**6.8A**817.8h102.7B**247.3A
M18 Needler 11665471.383C+3.3035.818%B++1.538%C8.6C6.7C817.6h116.6B+325.4B+
TRAC-5 6563302.1A++2.5922.867%C**20.635%C**8.6DN/A907.3h15.3C++67B

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit641,7872.4h
Nanite Revive Grenade05630.2h
Medical Applicator1750,5002.6h
Medical Kit4855,06859.1h
Recon Detection Device8128,89634.3h
Ammunition Package2940h

Check the help document for the dictionary if you want to learn more about words used here.


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