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Executor WarmetaL[PONO] WarmetaL
NC BR 211

KDR: 1.85

Score: 124.7m

Last Seen: Apr 19th, 2019 7:04 PM
- ONLINE NOW

Prestige 1, Battle Rank 100 (211 total) - New Conglomerate on Cobalt - Outfit Member of PONOS TROOP[PONO] PONOS TROOP
NC outfit on Cobalt

Members: 29
Level Progress (to 101): 0%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS C-4 ARX C85 Canister-H E540 Halberd-H EM6 Breaker Rocket Pods Enforcer ML65-H M40 Fury-H Tank Mine
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $112,590 MLG Score: 90
Fun Score: N/A
Cheeseburgers Flipped: 329TIME WITH MEDKIT: 0.2%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
21.744%17.872%38925101020,9990.7755581.071

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±4.05%0.126C++-0.437C---1.589FHEAD ++ (~7)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
60.50.191C++13.20.079C+47.3

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
30.76%2.1%2645103011,522469447582.45462242%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.347%-0.699D0.46B+-0.219

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
125.10.224C++38.50.274C*86.6

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
39.372%3.724%63410314,6451010631100.459583149%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.169%-0.151C0.721B++0.253

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
14.30.631B+5.60.553B+8.6

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
36.47%4.32%54923101241,8779745149354.29728280%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.933%0.028C+-0.019C+0.456

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
30.60.743B++11.20.718B++19.4

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
32.725%66.844%549310321,131305350.370455

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.728%-0.345C--0.018C+-0.865

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.10.077C+30.062C+6.1

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
30.69%14.921%549610295,89115591083.7787

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.551%-0.895D--0.073C+-0.455

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
15.1-0.141C4.60.048C+10.4


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
PONOS TROOP[PONO] PONOS TROOP
NC outfit on Cobalt

Members: 29
124.7m345.6%281 (16.9k)248 (14.9k)1.84689159,21186,2052.31064211 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-NC1035643411.72%5.215%6105:5127

83% Engineer9% Heavy Assault6% Infiltrator1% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Dec 28th, 2012 7:37 PMJul 6th, 2014 2:06 PMApr 19th, 2019 11:04 PM (2d) (PST)Apr 19th, 2019 3:52 PM (2d) (PST)Apr 19th, 2019 3:04 PM (2d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
492654270.3160.1710.0161.3870.08590

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
29,5453,88525,6601910183514,850

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
8398.1h/349.9d 39,978 8,303 65,718 698.7k 4,605 19,999 42,945 248.1m

EngineerCLASS DETAILS: Engineer
GD-7F
C+
Kills:1,587
Deaths:1,433
KDR:1.107
Accuracy:24.359% C+
HSR:14.997% D-
GD-66 Claw
B+
Kills:1,380
Deaths:1,677
KDR:0.823
Accuracy:37.074% F-
HSR:17.246% B+
AF-57 Piston
C
Kills:1,207
Deaths:1,686
KDR:0.716
Accuracy:26.274% D**
HSR:12.925% C
NS Baron G5
C-
Kills:1,169
Deaths:1,730
KDR:0.676
Accuracy:37.960% D
HSR:12.575% C-
Mauler S6
C
Kills:1,148
Deaths:1,580
KDR:0.727
Accuracy:25.772% D**
HSR:13.676% C
NC12 Sweeper
C+
Kills:1,143
Deaths:1,582
KDR:0.723
Accuracy:31.869% D--
HSR:12.773% C+
The Brawler
B++
Kills:559
Deaths:698
KDR:0.801
Accuracy:43.170% F
HSR:16.100% B++
NSX Tanto
C+
Kills:507
Deaths:545
KDR:0.930
Accuracy:26.070% C+
HSR:15.976% D*
LA39 Bruiser
B**
Kills:454
Deaths:689
KDR:0.659
Accuracy:39.179% F-
HSR:20.264% B**
AF-19 Mercenary
A
Kills:261
Deaths:597
KDR:0.437
Accuracy:29.138% A
HSR:18.391% C--
NS-11C
C+
Kills:112
Deaths:148
KDR:0.757
Accuracy:23.121% C+
HSR:16.071% D
Razor GD-23
C
Kills:56
Deaths:103
KDR:0.544
Accuracy:22.222% C
HSR:14.286% D*
Kills:9,583
Deaths (as Engineer):12,468
Deaths (to Engineers):31,839
KDR:0.76861
Kill Difference:2,885
Playtime:6,929.197 hours
Usage:83%
Score:109.873m
Score/min:264
Accuracy (listed only):30.517%
HSR (listed only):15.440%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
EM6
D
Kills:8,275
Deaths:7,941
KDR:1.042
Accuracy:19.044% D
HSR:18.465% D-
NC6 Gauss SAW
D
Kills:1,732
Deaths:2,424
KDR:0.715
Accuracy:16.986% D
HSR:19.977% D
MGR-L1 Promise
B**
Kills:428
Deaths:303
KDR:1.413
Accuracy:30.089% B**
HSR:18.458% D-
GD-22S
C**
Kills:257
Deaths:212
KDR:1.212
Accuracy:23.992% C*
HSR:26.070% C**
LA1 Anchor
D-
Kills:91
Deaths:91
KDR:1
Accuracy:20.069% D-
HSR:18.681% D-
NC05 Jackhammer
C+
Kills:54
Deaths:46
KDR:1.174
Accuracy:41.307% C
HSR:14.815% C+
Kills:10,837
Deaths (as Heavy Assault):11,017
Deaths (to Heavy Assaults):17,095
KDR:0.98366
Kill Difference:180
Playtime:785.063 hours
Usage:9%
Score:8.906m
Score/min:189
Accuracy (listed only):25.248%
HSR (listed only):19.411%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Blitz GD-10
C+
Kills:2,140
Deaths:2,525
KDR:0.848
Accuracy:23.141% C+
HSR:16.822% C+
GD-7F
C+
Kills:1,587
Deaths:1,433
KDR:1.107
Accuracy:24.359% C+
HSR:14.997% D-
GD-66 Claw
B+
Kills:1,380
Deaths:1,677
KDR:0.823
Accuracy:37.074% F-
HSR:17.246% B+
AF-57 Piston
C
Kills:1,207
Deaths:1,686
KDR:0.716
Accuracy:26.274% D**
HSR:12.925% C
NS Baron G5
C-
Kills:1,169
Deaths:1,730
KDR:0.676
Accuracy:37.960% D
HSR:12.575% C-
Mauler S6
C
Kills:1,148
Deaths:1,580
KDR:0.727
Accuracy:25.772% D**
HSR:13.676% C
NC12 Sweeper
C+
Kills:1,143
Deaths:1,582
KDR:0.723
Accuracy:31.869% D--
HSR:12.773% C+
MGR-S1 Gladius
D
Kills:799
Deaths:680
KDR:1.175
Accuracy:23.004% D
HSR:15.645% D-
NS-7 PDW
C+
Kills:632
Deaths:696
KDR:0.908
Accuracy:23.390% C
HSR:17.247% C+
The Brawler
B++
Kills:559
Deaths:698
KDR:0.801
Accuracy:43.170% F
HSR:16.100% B++
NSX Tanto
C+
Kills:507
Deaths:545
KDR:0.930
Accuracy:26.070% C+
HSR:15.976% D*
LA39 Bruiser
B**
Kills:454
Deaths:689
KDR:0.659
Accuracy:39.179% F-
HSR:20.264% B**
AF-19 Mercenary
A
Kills:261
Deaths:597
KDR:0.437
Accuracy:29.138% A
HSR:18.391% C--
NS-11C
C+
Kills:112
Deaths:148
KDR:0.757
Accuracy:23.121% C+
HSR:16.071% D
MKV Suppressed
C+
Kills:99
Deaths:140
KDR:0.707
Accuracy:20.978% D-
HSR:19.192% C+
Razor GD-23
C
Kills:56
Deaths:103
KDR:0.544
Accuracy:22.222% C
HSR:14.286% D*
Kills:13,253
Deaths (as Light Assault):16,509
Deaths (to Light Assaults):11,182
KDR:0.80277
Kill Difference:3,256
Playtime:109.686 hours
Usage:1%
Score:0.961m
Score/min:146
Accuracy (listed only):28.545%
HSR (listed only):15.887%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Blitz GD-10
C+
Kills:2,140
Deaths:2,525
KDR:0.848
Accuracy:23.141% C+
HSR:16.822% C+
MGR-S1 Gladius
D
Kills:799
Deaths:680
KDR:1.175
Accuracy:23.004% D
HSR:15.645% D-
NS-7 PDW
C+
Kills:632
Deaths:696
KDR:0.908
Accuracy:23.390% C
HSR:17.247% C+
EM4 Longshot
C--
Kills:580
Deaths:230
KDR:2.522
Accuracy:32.159% D*
HSR:74.310% C--
LA3 Desperado
C
Kills:513
Deaths:770
KDR:0.666
Accuracy:26.430% C
HSR:17.154% C-
NC14 Bolt Driver
C
Kills:418
Deaths:412
KDR:1.015
Accuracy:32.795% C
HSR:61.483% D**
NS-44 Commissioner
B++
Kills:400
Deaths:417
KDR:0.959
Accuracy:41.704% B++
HSR:21.500% C+
NS-61 Emissary
A+
Kills:137
Deaths:140
KDR:0.979
Accuracy:37.775% A+
HSR:13.869% C-
SAS-R
D
Kills:133
Deaths:77
KDR:1.727
Accuracy:34.938% D
HSR:51.128% F-
Soldier Soaker
B**
Kills:119
Deaths:84
KDR:1.417
Accuracy:44.197% B**
HSR:11.765% D
MKV Suppressed
C+
Kills:99
Deaths:140
KDR:0.707
Accuracy:20.978% D-
HSR:19.192% C+
NC4 Mag-Shot
A++
Kills:92
Deaths:259
KDR:0.355
Accuracy:23.554% D
HSR:30.435% A++
NS-AM7 Archer
D
Kills:60
Deaths:88
KDR:0.682
Accuracy:54.489% D
HSR:5% D**
Kills:6,122
Deaths (as Infiltrator):6,518
Deaths (to Infiltrators):9,709
KDR:0.93925
Kill Difference:396
Playtime:507.639 hours
Usage:6%
Score:4.304m
Score/min:141
Accuracy (listed only):32.196%
HSR (listed only):27.350%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Breaker Rocket Pods
C
Kills:6,759
V. Kills:1,603 421%
Deaths:1,666
KDR:4.057
Accuracy:46.201% C
KPH:52.300 C
VKPH:12.400 C
Vortek Rotary
C
Kills:2,445
V. Kills:1,792 136%
Deaths:2,764
KDR:0.885
Accuracy:27.402% D
KPH:10.600 C
VKPH:7.800 C
M30 Mustang AH
B
Kills:1,169
V. Kills:213 N/A
Deaths:457
KDR:2.558
Accuracy:49.502% D-
KPH:32.400 C-
VKPH:5.900 B
M20 Mustang
C
Kills:903
V. Kills:747 121%
Deaths:1,090
KDR:0.828
Accuracy:26.328% D
KPH:9.800 C
VKPH:8.100 C
M20 Kestrel
D
Kills:295
V. Kills:308 95%
Deaths:390
KDR:0.756
Accuracy:24.459% D-
KPH:7.600 D
VKPH:7.900 D
Tomcat A2AM Pods
C-
Kills:158
V. Kills:164 96%
Deaths:53
KDR:2.981
Accuracy:65.477% F--
KPH:26 D
VKPH:27 C-
Hornet Missiles
D
Kills:128
V. Kills:56 225%
Deaths:50
KDR:2.560
Accuracy:49.915% D--
KPH:33 D
VKPH:14.400 D-
Kills:11,857 (4,812 + 0)
Deaths:6,470
KDR:1.833
VKDR:0.755
Vehicle Kills:4,883
Kill Difference:5,387
Playtime:536.755 hours
Usage:6%
Score:5.352m
Score/min:166
Piloting Accuracy:24.459%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
C--
Kills:914
V. Kills:660 138%
Deaths:274
KDR:3.336
Accuracy:28.838% D-
KPH:23.400 D
VKPH:16.900 C--
L105 Zephyr
C
Kills:422
V. Kills:68 N/A
Deaths:73
KDR:5.781
Accuracy:37.746% C--
KPH:43.600 C
VKPH:7 C
CAS30 Tank Buster
D--
Kills:246
V. Kills:238 103%
Deaths:804
KDR:0.306
Accuracy:33.660% D*
KPH:2.400 D--
VKPH:2.400 D*
AP30 Shredder
D
Kills:184
V. Kills:134 136%
Deaths:66
KDR:2.788
Accuracy:19.057% D**
KPH:17.300 D
VKPH:12.600 D
Kills:1,766 (246 + 1,520)
Deaths:1,217
KDR:1.451
VKDR:0.904
Vehicle Kills:1,100
Kill Difference:549
Playtime:159.805 hours
Usage:2%
Score:1.564m
Score/min:163
Piloting Accuracy:33.660%
Gunner Accuracy:19.057%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
D
Kills:397
V. Kills:232 170%
Deaths:69
KDR:5.754
Accuracy:45.931% D--
KPH:23.400 D
VKPH:13.700 D
C75 Viper
C+
Kills:228
V. Kills:35 N/A
Deaths:55
KDR:4.145
Accuracy:26.612% D*
KPH:29.900 C+
VKPH:4.600 D
LB00 Python AP
D
Kills:52
V. Kills:22 226%
Deaths:2
KDR:26
Accuracy:47.423% D--
KPH:38.500 D-
VKPH:16.300 D
Kills:677 (677 + 0)
Deaths:126
KDR:5.373
VKDR:2.294
Vehicle Kills:289
Kill Difference:551
Playtime:25.935 hours
Usage:0%
Score:0.788m
Score/min:506
Driving Accuracy:47.423%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
C++
Kills:3,414
V. Kills:2,553 134%
Deaths:750
KDR:4.552
Accuracy:41.615% D--
KPH:19.900 C
VKPH:14.900 C++
E540 Halberd
B++
Kills:3,321
V. Kills:1,885 176%
Deaths:380
KDR:8.739
Accuracy:43.423% C+
KPH:31.700 C**
VKPH:18 B++
Enforcer ML85
C**
Kills:1,197
V. Kills:867 138%
Deaths:190
KDR:6.300
Accuracy:38.910% C
KPH:25.600 C**
VKPH:18.500 C**
Titan-150 HEAT
C+
Kills:606
V. Kills:265 228%
Deaths:181
KDR:3.348
Accuracy:36.090% D*
KPH:20.700 C+
VKPH:9 C+
C85 Canister
C
Kills:124
V. Kills:4 N/A
Deaths:12
KDR:10.333
Accuracy:35.513% C
KPH:57.700 C
VKPH:1.900 D--
Kills:8,662 (4,020 + 4,642)
Deaths:1,513
KDR:5.725
VKDR:3.684
Vehicle Kills:5,574
Kill Difference:7,149
Playtime:354.283 hours
Usage:4%
Score:6.620m
Score/min:311
Driving Accuracy:36.090%
Gunner Accuracy:35.513%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

C85 Canister-H
A++
Kills:10,691
V. Kills:1,025 N/A
Deaths:540
KDR:19.798
Accuracy:55.028% B+
KPH:175.100 A
VKPH:16.800 A++
E540 Halberd-H
A++
Kills:8,980
V. Kills:3,569 252%
Deaths:655
KDR:13.710
Accuracy:55.433% C+
KPH:74.500 A++
VKPH:29.600 B**
Enforcer ML65-H
B+
Kills:5,839
V. Kills:4,261 137%
Deaths:984
KDR:5.934
Accuracy:53.542% C-
KPH:40.800 B+
VKPH:29.800 C++
M40 Fury-H
B++
Kills:5,111
V. Kills:1,119 456%
Deaths:423
KDR:12.083
Accuracy:40.046% C+
KPH:95.900 C*
VKPH:21 B++
M96 Mjolnir-H
C*
Kills:1,800
V. Kills:1,372 131%
Deaths:398
KDR:4.523
Accuracy:47.249% C
KPH:44.800 C+
VKPH:34.200 C*
M60-G Bulldog-H
B+
Kills:723
V. Kills:113 N/A
Deaths:55
KDR:13.145
Accuracy:43.547% C+
KPH:84.700 B
VKPH:13.200 B+
G40-F Ranger
B+
Kills:457
V. Kills:292 156%
Deaths:40
KDR:11.425
Accuracy:36.149% B
KPH:40 C*
VKPH:25.500 B+
M12 Kobalt-H
C+
Kills:373
V. Kills:19 N/A
Deaths:22
KDR:16.955
Accuracy:20.009% C
KPH:81.200 D
VKPH:4.100 C+
G30 Walker
C*
Kills:93
V. Kills:95 97%
Deaths:26
KDR:3.577
Accuracy:34.002% C+
KPH:16.100 D
VKPH:16.500 C*
Kills:34,067 (0 + 34,067)
Deaths:3,143
KDR:10.839
VKDR:3.775
Vehicle Kills:11,865
Kill Difference:30,924
Playtime:448.336 hours
Usage:5%
Score:11.502m
Score/min:428
Driving Accuracy:N/A%
Gunner Accuracy:34.002%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
C+
Kills:756
V. Kills:133 N/A
Deaths:74
KDR:10.216
Accuracy:27.476% D-
KPH:40.200 C+
VKPH:7.100 C-
M12 Kobalt
C
Kills:638
V. Kills:37 N/A
Deaths:44
KDR:14.500
Accuracy:14.145% D
KPH:34.900 D--
VKPH:2 C
M40 Fury
C
Kills:547
V. Kills:115 472%
Deaths:61
KDR:8.967
Accuracy:27.391% D--
KPH:44.300 C
VKPH:9.300 C
M20 Basilisk
C+
Kills:356
V. Kills:148 239%
Deaths:56
KDR:6.357
Accuracy:31.005% D
KPH:17.300 C
VKPH:7.200 C+
M12 Kobalt
C+
Kills:261
V. Kills:19 N/A
Deaths:18
KDR:14.500
Accuracy:13.410% D-
KPH:33.400 D-
VKPH:2.400 C+
M60-G Bulldog
B
Kills:230
V. Kills:48 469%
Deaths:18
KDR:12.778
Accuracy:34.495% C
KPH:45.400 B
VKPH:9.500 C*
M20 Basilisk
C+
Kills:175
V. Kills:87 199%
Deaths:48
KDR:3.646
Accuracy:30.205% D-
KPH:17.200 C
VKPH:8.600 C+
M60-G Bulldog
C+
Kills:124
V. Kills:25 477%
Deaths:17
KDR:7.294
Accuracy:29.137% C--
KPH:27 C+
VKPH:5.400 C+
Kills:3,087 (0 + 3,087)
Deaths:336
KDR:9.188
VKDR:1.821
Vehicle Kills:612
Kill Difference:2,751
Playtime:97.639 hours
Usage:1%
Score:1.315m
Score/min:224
Driving Accuracy:N/A%
Gunner Accuracy:29.137%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
D
Kills:75
V. Kills:6 N/A
Deaths:11
KDR:6.818
Accuracy:24.242% D**
KPH:47.600 D
VKPH:3.800 D
VLG Missile Launcher
C**
Kills:68
V. Kills:8 N/A
Deaths:1
KDR:68
Accuracy:54.982% C++
KPH:60.900 C**
VKPH:7.200 D**
Kills:143 (0 + 143)
Deaths:12
KDR:11.917
VKDR:1.167
Vehicle Kills:14
Kill Difference:131
Playtime:2.693 hours
Usage:0%
Score:0.040m
Score/min:247
Piloting Accuracy:N/A%
Gunner Accuracy:54.982%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
C-4 ARX 20,27813,5734,5842.961B+1.110.001%T*N/A29.6F14.6D*199458.2h0M++5.9C--
C85 Canister-H 11,71610,69154019.798B++17.9555.028%B+11.065%C+175.3A16.8A++55061h6.9C++12.6B
E540 Halberd-H 12,5498,98065513.71B*11.8655.433%C+N/A74.5A++29.6B**461120.5h5.1B+9.1B+
EM6 8,3708,2757,9411.042C0.8019.044%D18.465%D-27.6C-N/A73300.1h11.4C++59.9C+
Breaker Rocket Pods 8,3626,7591,6664.057C2.2146.201%C1.065%C+52.3C12.4C264129.3h16C++34.7C++
Enforcer ML65-H 10,1005,8399845.934B+4.0953.542%C-1.935%C++40.8B+29.8C++353143h13.4B+25B+
M40 Fury-H 6,2305,11142312.083C+10.2440.046%C+N/A95.9C*21B++43753.3h10.3C-25.6C
Tank Mine 6,7374,0696046.737A*4.8935.276%C++N/A92.9C60.9C+87943.8h2.1C5.9C**
Titan-150 AP 5,9673,4147504.552C+2.7141.615%D--3.837%B+19.9C14.9C++347171.3h5.4C+12.9D
E540 Halberd 5,2063,3213808.739C*6.8943.423%C+2.62%C31.7C**18B++273104.7h5.7C++13.2C++
Vortek Rotary 4,2372,4452,7640.885C0.9627.402%D4.581%A++10.6C7.8C117230.2h83C++302.9C+
Blitz GD-10 2,1742,1402,5250.848C+1.0023.141%C+16.822%C+9.1D-N/A29235.9h17C+73.4C+
Bouncing Betty 1,9451,9433156.168B++4.3238.285%DN/A70.7D--N/A19127.5h2.1C-5.4C-
Shrike 3,0801,8374,3230.425C-1.4257.242%C++2.885%C++15.8D10.7C176115.9h6.8C+11.9C++
M96 Mjolnir-H 3,1721,8003984.523C*2.6847.249%CN/A44.8C+34.1C*46440.2h33B+69.8B+
Xiphos Anti-Personnel Phalanx Tower 1,8091,7642882U880.1540.507%B**N/A430.2B++11B+11724.1h11.7B+28.9B+
NC6 Gauss SAW 1,7531,7322,4240.715C1.1316.986%D19.977%D19.4C-N/A8489.1h10.3C*60.5C++
GD-7F 1,6351,5871,4331.107C++0.7424.359%C+14.997%D-11.7DN/A44135.1h15.5C63.5C+
C-4 2,3941,4891,3461.106C+0.7419.669%D--N/A41.2D-25.1C59736.1h1.7C8.8D
GD-66 Claw 1,3831,3801,6770.823C1.0237.074%F-17.246%B+14.5D--N/A4295h3.1D8.4D*
AF-57 Piston 1,2351,2071,6860.716C-1.1326.274%D**12.925%C9D*N/A25134.1h5.5D20.9D
Enforcer ML85 2,0641,1971906.3B4.4538.91%C1.921%C+25.6C**18.5C**29546.8h12.5C*32.1C*
Carnage AR 1,2121,1841,0641.113C+0.7322.901%C18.159%C17.8DN/A6266.6h15.2C-66.2C
NC9 A-Tross 1,2231,1839611.231C+0.6224.112%C16.822%D*13.7D--N/A4386.2h10C+41.3C++
M30 Mustang AH 1,3821,1694572.558C0.7149.502%D-1.625%B+32.4C-5.9B17236.1h8.5C*17.1C++
NS Baron G5 1,1901,1691,7300.676C--1.1737.96%D12.575%C-10D*N/A28116.6h6D-15.8C+
Mauler S6 1,1731,1481,5800.727C+1.1225.772%D**13.676%C9.1D--N/A28126.4h5C++19.5D
NC12 Sweeper 1,1691,1431,5820.723C1.1231.869%D--12.773%C+10.3D--N/A26110.6h5.1C16D
Orbital Strike Uplink 1,4949701970N/A968.15831.754%UN/A373.1U201.5U31412.6h1.8T*0.2T*
Hunter QCX 1,4549519231.03B+0.8267.999%A+1.052%F14.1C++7.5B*10367.3h13C-19.2C++
C150 Dalton 1,5749142743.336C1.4928.838%D-N/A23.4D16.9C--33439.1h4.7C+16.3D
M20 Mustang 1,6509031,0900.828C1.0226.328%D3.987%A9.8C8.1C14692.3h111.4C++423.2C+
Spear Anti-Vehicle Phalanx Turret 1,4018341674.994C3.1542.178%C+3.837%C+29.4C-20C+32328.4h12D28.5C-
Anti-Vehicle Grenade 1,1498101810N/A808.1554.125%B+N/A337.5C+141.3B+24282.4h5.4C**10B+
MGR-S1 Gladius 8267996801.175C+0.6723.004%D15.645%D-9.4D--N/A3084.8h13.1C--57.1C
M40 Fury 8897567410.216B++8.3727.476%D-1.455%C40.2C+7.1C-25718.8h12.3B44.8C+
M60-G Bulldog-H 8367235513.145C++11.3043.547%C+N/A85.1B13.3B+3238.5h5.8C+13.2C++
The Slasher 64464414,2760.045C+1.8025.109%D19.876%B**0.4C-N/A11530.2h2.7C-10.7C+
M12 Kobalt 6756384414.5C**12.6514.145%D14.263%D--34.9D--2C12718.3h26D--183.9D
NS-7 PDW 6416326960.908C+0.9423.39%C17.247%C+9.9D-N/A4763.9h16.7C71.5C+
Titan-150 HEAT 8716061813.348C+1.5036.09%D*2.97%C++20.7C+9C+27729.3h4.2B++11.6C++
EM4 Longshot 5805802302.522C+0.6832.159%D*74.31%C--16.5D-N/A5335.2h2.7D8.5D--
The Brawler 5745596980.801C1.0543.17%F16.1%B++7.8F-N/A2471.3h5.7F-13.2F--
M40 Fury 662547618.967B+7.1227.391%D--N/A44.5C9.3C31812.3h11.8B43C+
Spear Anti-Vehicle Phalanx Tower 845528958.667A*56.8249.556%C+3.409%C+32.8C19.7C-23616.1h8.8C++17.7C**
LA3 Desperado 5155137700.666C1.1826.43%C17.154%C-12.1D-N/A3642.4h8.5B+32.1C*
NSX Tanto 5235075450.93C+0.9226.07%C+15.976%D*10.9D-N/A3246.4h18.2C--70C+
MANA Anti-Vehicle Turret 8284713671.283U0.5652.042%U3.397%T*4710U3570U8626060.1h10.7T*20.5T*
G40-F Ranger 7494574011.425C**9.5836.149%BN/A40.1C*25.6B+41111.4h79C218.7C++
LA39 Bruiser 4654546890.659C-1.1939.179%F-20.264%B**7.7D**N/A3259.1h3.4D**8.7F-
MGR-L1 Promise 4424283031.413C++0.4330.089%B**18.458%D-17.3D-N/A8424.7h25F-83.1C
L105 Zephyr 490422735.781C3.9337.746%C--N/A43.5C7C3519.7h6.6C+17.6C+
NC14 Bolt Driver 4224184121.015C0.8332.795%C61.483%D**11.5DN/A6936.3h3.4D-10.2C-
M40 Fury 6224182616.077B+14.2363.308%A+N/A66.3C32.4B**4386.3h31.1F49.2D*
NS-44 Commissioner 4024004170.959C+0.8941.704%B++21.5%C+10.2D-N/A4639.2h4.7D11.2C++
L100 Python AP 629397695.754C**3.9145.931%D--5.29%A+23.4D13.6D46517h7C15.3D
M12 Kobalt-H 3923732216.955B15.1120.009%C15.282%C81.1D4.1C+2764.6h19.6C98.1C
M60-A Bulldog 4583611712.111D0.2621.288%D**N/A16.9D-4.5C-15821.4h7.1D-33.6F
M20 Basilisk 504356566.357A++4.5131.005%D5.337%C+17.3C7.2C+19920.6h90.5C*292C+
M20 Kestrel 6032953900.756C1.0924.459%D-1.356%C7.6D7.9D11638.8h146.3C598.1C--
Sticky Grenade 2762721272N/A270.1537.692%FN/A340D*5D9330.8h3.8D*10.1D**
AF-19 Mercenary 2662615970.437C-1.4129.138%A18.391%C--3.8D--N/A5869.3h23.6F-81C+
M12 Kobalt 2802611814.5C*12.6513.41%D-15.709%D33.5D-2.4C+2377.8h24D178.6C--
GD-22S 2572572121.212C+0.6323.992%C*26.07%C**34.3C+N/A2407.5h10.4B+43.5B+
CAS30 Tank Buster 4842468040.306D1.5433.66%D*1.22%C+2.5D--2.4D*58100.4h87.9C261D-
M60-G Bulldog 2782301812.778A+10.9334.495%C2.609%C45.1B9.4C*2975.1h5.9B+17B+
C75 Viper 263228554.145C++2.3026.612%D*1.316%C+30C+4.6D6137.6h10.6B+39.7C+
Frag Grenade 2292271227N/A225.1543.526%CN/A567.5B+5C--27340.4h3.6B8.4C*
NCM2 Falcon 3072203980.553C1.2933.844%D3.182%D7.4D2.9D6929.8h11.6C++34.2C+
MANA Anti-Personnel Turret 2202162490.867N/A0.9813.36%UN/A2160U40U5309300.1h34.5T*258.3T*
Mag-Cutter 21321336,9950.006C--1.8418.637%D-N/A0.1DN/A02330h3.2C17.4C
Spear Anti-Vehicle Phalanx Turret 345213371M69.1558.376%B+1.408%D**28.4C17.6C1677.5h14C+24C++
NC15 Phoenix 5022084740.439D1.4152.286%C+N/A9.1D12.8C*24722.9h11.3C+21.6C+
NCM1 Scattercannon 2082072450.845C-1.0020.267%F14.976%C+10D--N/A3820.7h8.9C44.1D*
GR-22 2071992240.888C0.9620.561%D-14.07%D-10.6D--N/A4918.8h14.3C+69.3C
Hoplon Anti-Aircraft Phalanx Tower 3321921192U190.1526.471%C+N/A56.5C41.2C--3613.4h46.4C*175.4C*
AP30 Shredder 318184662.788C-0.9419.057%D**1.63%C17.4D12.6D35610.6h75.5C**396.3D
M20 Basilisk 262175483.646B+1.8030.205%D-6.286%C*17.2C8.5C+24610.2h84.6B+280.2C++
Aspis Anti-Aircraft Phalanx Turret 360167901.856D0.0121.173%D2.395%C**8.1D9.3C20120.7h162C+765C
NS Decimator 2801593080.516D1.3341.842%F--N/A9.8F7.4D--19616.3h7.4D**17.6F**
Tomcat A2AM Pods 322158532.981C1.1365.477%F--N/A25.9D26.9C-4076.1h7.1B++10.8C++
NS-61 Emissary 1381371400.979C**0.8737.775%A+13.869%C-10.6DN/A5212.9h17.1C45.1B+
SAS-R 134133771.727C0.1234.938%D51.128%F-22.9DN/A1905.8h2.9D--8.4D
Gauss Rifle Burst 1321291330.97C0.8822.464%D--17.054%D*23.5DN/A665.5h13.4D59.8D-
Hornet Missiles 184128502.56C0.7149.915%D--3.125%A+32.8D14.4D-3903.9h9.2B+18.5C*
M60-G Bulldog 149124177.294B*5.4529.137%C--3.226%C*27C+5.4C+1924.6h7C**24C++
C85 Canister 1281241210.333C8.4935.513%C9.677%D--59C1.9D--1902.1h10.3C--28.9C
Soldier Soaker 119119841.417C**0.4344.197%B**11.765%D23.3DN/A655.1h6.2C+14B++
NCM2 Falcon 1581152070.556C1.2934.34%D2.609%D-7.8D2.9D8514.7h15.2C++44.3C+
NS-11C 1171121480.757C1.0923.121%C+16.071%D6D--N/A6118.6h18.7D81C
Fatestealer 1001001470.68A1.1731.322%C-28%B+16.4C-N/A326.1h2.4C+7.8C
MKV Suppressed 102991400.707C-1.1420.978%D-19.192%C+6.1D*N/A4016.1h17.9D85.1C-
G30 Walker 18893263.577C+1.7334.002%C+1.075%D**16D16.4C*2545.8h247.5D--728D
M60-G Bulldog 11393811.625C+9.7853.061%BN/A66.4C14.3C++1941.4h4.5B*8.4B++
NC4 Mag-Shot 93922590.355C--1.4923.554%D30.435%A++5.6D--N/A5816.3h9.7C+41C+
LA1 Anchor 9291911C0.8520.069%D-18.681%D-23.3D-N/A2853.9h11.6C--57.7C--
G40-F Ranger 13389244.5S42.6538.408%B+N/A49.4C**24.4C+3521.8h49.9B**130B**
Blackheart 12579761.039C+0.8178.333%A*N/A25.5C+14.8B++2523.1h14.9F-19C--
CAS 14-E 8175116.818C4.9724.242%D**2.667%B++46.9D3.8D2601.6h29.2C++120.5C--
Rocklet Rifle 13373760.961B+0.8952.52%C+N/A14D--11.5D--5145.2h31.5B+60.1B+
M12 Kobalt 7473612.167C10.3218.44%D23.288%B**56.2D-N/A2341.3h14.1B++76.2B
M60-A Bulldog 7771107.1C5.2535.668%D--N/A17.8D1.5D1354h7C--19.7D
VLG Missile Launcher 7668168S66.1554.982%C++2.941%B+61.8B7.3D**2281.1h4.5B8.3B+
NS-11P 6967920.728C1.1221.338%C13.433%D-17.2DN/A803.9h15.1C+70.7C+
NS-AM7 Archer 9060880.682B+1.1654.489%D5%D**3.8D1.9C-7315.8h34.8D-63.9D--
Reaper DMR 6059521.135C+0.7120.787%D--22.034%C21.1DN/A1952.8h8.5B++40.9C+
Razor GD-23 56561030.544C1.3022.222%C14.286%D*2.5D*N/A4922.5h19.4D**87.4D
NC05 Jackhammer 5554461.174C+0.6741.307%C14.815%C+13.2D*N/A1484.1h5.9C--14.2C
LB00 Python AP 7452226A+24.1547.423%D--1.923%A*40D16.9D4171.3h3.5B++7.5C++

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter161,9079.2h
Nano-Armor Kit5,0237,274,987604.3h
Solid Wall2951.4h
Pain Spire11371.6h
Routing Spire0500.5h
Welding Device825,4555.4h
Flail Targeting Dart21231.3h
Anti-Vehicle MANA Turret262,2145.1h
Spawn Beacon624,98117.6h
Medical Applicator24570,5158.9h
Medical Kit6945.9h
Structure Shield Module19307.9h
Repair Module121,84614.9h
Skywall Shield Emitter106083.8h
Cortium Silo45337.6h
Turret AI Module141,31311.8h
Faction Banner11881.8h
Blast Wall56248.6h
Reinforcements Module02522.4h
Spitfire Auto-Turret35126,51032.8h
Restoration Kit831,46510.8h
Nanite Revive Grenade01810.1h
Spear Anti-Vehicle Tower24794.1h
Sunderer Garage23105.5h
Bunker01312h
Rampart Wall153857.6h
Xiphos Anti-Personnel Tower36627.5h
Deconstruction Tool1871,33824.6h
Hoplon Anti-Aircraft Phalanx Tower25305h
Recon Detection Device1125,07715.3h
Ammunition Package21412,71133.4h
Anti-Infantry MANA Turret533072.8h
Pillbox14639h
Vehicle Ammo Dispenser01721.3h
Light Vehicle Terminal13544.3h
Elysium Spawn Tube04524.3h
IPC Targeting Dart113703.6h
Orbital Strike Target Designator12651012.9h
Vehicle Gate764614.6h
Light Air Terminal01792.2h
Spear Anti-Vehicle Turret44054.4h
WLT-Howler Mining Laser1041,041,003164.1h
Infantry Tower63369h
Glaive IPC0590.7h
Lumifiber Rampart Wall131,07923h
Alarm Module01751.3h
Nano-Repair Grenade02,9300.8h
Snowman Soldier101990.4h
Hardlight Barrier121,0854h
Router23111h
Shield Recharging Field11120.1h

Check the help document for the dictionary if you want to learn more about words used here.


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