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Executor WarmetaL[PONO] WarmetaL
NC BR 202

KDR: 1.77

Score: 111.4m

Last Seen: Dec 14th, 2018 11:22 PM
- OFFLINE - 6.6 hour(s)

Prestige 1, Battle Rank 100 (202 total) - New Conglomerate on Cobalt - Outfit Member of PONOS TROOP[PONO] PONOS TROOP
NC outfit on Cobalt

Members: 29
Level Progress (to 101): 0%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS C-4 ARX C85 Canister-H EM6 Breaker Rocket Pods Enforcer ML65-H E540 Halberd-H M40 Fury-H Tank Mine
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $116,343 MLG Score: 93
Fun Score: N/A
Cheeseburgers Flipped: 326TIME WITH MEDKIT: 0.2%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
21.27%17.854%3802399919,5640.7560091.011

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.667%0.046C+-0.427C---0.596DHEAD ++ (~7.22)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
61.20.183C++130.088C+48.2

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
30.755%2.102%2725101711,513454847542.53144242%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.347%-0.703D-0.45B+-0.225

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
1250.222C++38.40.273C*86.5

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
39.358%3.762%70410184,599907330860.506833149%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.169%-0.146C0.718B++0.259

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
14.30.63B+5.60.55B+8.7

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
35.928%4.628%5322399937,3848830136904.23327273%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.941%-0.019C+0.074C+0.479

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
32.50.724B++11.70.701B++20.9

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
32.74%66.111%532310191,080290850.371389

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.725%-0.346C--0.07C+-0.866

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.20.068C+30.053C+6.2

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
30.537%14.954%532610165,83814751083.95529

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.582%-0.903D--0.094C+-0.444

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
15.1-0.144C4.60.05C+10.5


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
PONOS TROOP[PONO] PONOS TROOP
NC outfit on Cobalt

Members: 29
111.4m317.4%273 (16.4k)241 (14.5k)1.76747142,32080,5222.21972202 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-NC1022561811.94%5.526%6605:4525

82% Engineer10% Heavy Assault6% Infiltrator2% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Dec 28th, 2012 7:37 PMJul 6th, 2014 2:06 PMDec 15th, 2018 4:29 AM (2d) (PST)Dec 14th, 2018 8:29 PM (2d) (PST)Dec 14th, 2018 7:22 PM (2d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
508684400.3080.1740.0171.2470.08593

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
30,4754,09326,3821810175514,446

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
7709.2h/321.2d 36,416 7,864 58,031 576.6k 4,289 18,584 39,378 234.9m

EngineerCLASS DETAILS: Engineer
GD-7F
C+
Kills:1,456
Deaths:1,332
KDR:1.093
Accuracy:24.193% C+
HSR:14.698% D-
GD-66 Claw
B+
Kills:1,359
Deaths:1,665
KDR:0.816
Accuracy:36.884% F-
HSR:17.513% B+
AF-57 Piston
C
Kills:1,182
Deaths:1,660
KDR:0.712
Accuracy:25.816% D**
HSR:12.775% C
NS Baron G5
C
Kills:1,167
Deaths:1,729
KDR:0.675
Accuracy:37.984% C--
HSR:12.596% C
Mauler S6
C
Kills:1,148
Deaths:1,580
KDR:0.727
Accuracy:25.772% D**
HSR:13.676% C
NC12 Sweeper
C+
Kills:1,143
Deaths:1,582
KDR:0.723
Accuracy:31.869% D--
HSR:12.773% C+
The Brawler
B+
Kills:559
Deaths:698
KDR:0.801
Accuracy:43.170% F
HSR:16.100% B+
NSX Tanto
C+
Kills:507
Deaths:545
KDR:0.930
Accuracy:26.070% C+
HSR:15.976% D*
LA39 Bruiser
B**
Kills:447
Deaths:687
KDR:0.651
Accuracy:39.033% F-
HSR:20.358% B**
AF-19 Mercenary
A+
Kills:261
Deaths:597
KDR:0.437
Accuracy:29.138% A+
HSR:18.391% C--
NS-11C
C+
Kills:112
Deaths:148
KDR:0.757
Accuracy:23.121% C+
HSR:16.071% C--
Razor GD-23
C
Kills:56
Deaths:103
KDR:0.544
Accuracy:22.222% C
HSR:14.286% D*
Kills:9,397
Deaths (as Engineer):12,326
Deaths (to Engineers):29,302
KDR:0.76237
Kill Difference:2,929
Playtime:6,319.978 hours
Usage:82%
Score:97.224m
Score/min:256
Accuracy (listed only):30.439%
HSR (listed only):15.434%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
EM6
C--
Kills:8,275
Deaths:7,941
KDR:1.042
Accuracy:19.044% C--
HSR:18.465% D
NC6 Gauss SAW
D
Kills:1,732
Deaths:2,424
KDR:0.715
Accuracy:16.986% D
HSR:19.977% D
GD-22S
B
Kills:248
Deaths:203
KDR:1.222
Accuracy:24.182% C**
HSR:26.210% B
LA1 Anchor
D-
Kills:91
Deaths:91
KDR:1
Accuracy:20.069% D-
HSR:18.681% D-
Kills:10,346
Deaths (as Heavy Assault):10,659
Deaths (to Heavy Assaults):16,271
KDR:0.97064
Kill Difference:313
Playtime:776.201 hours
Usage:10%
Score:8.836m
Score/min:190
Accuracy (listed only):20.070%
HSR (listed only):20.833%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Blitz GD-10
C++
Kills:2,140
Deaths:2,525
KDR:0.848
Accuracy:23.141% C+
HSR:16.822% C++
GD-7F
C+
Kills:1,456
Deaths:1,332
KDR:1.093
Accuracy:24.193% C+
HSR:14.698% D-
GD-66 Claw
B+
Kills:1,359
Deaths:1,665
KDR:0.816
Accuracy:36.884% F-
HSR:17.513% B+
AF-57 Piston
C
Kills:1,182
Deaths:1,660
KDR:0.712
Accuracy:25.816% D**
HSR:12.775% C
NS Baron G5
C
Kills:1,167
Deaths:1,729
KDR:0.675
Accuracy:37.984% C--
HSR:12.596% C
Mauler S6
C
Kills:1,148
Deaths:1,580
KDR:0.727
Accuracy:25.772% D**
HSR:13.676% C
NC12 Sweeper
C+
Kills:1,143
Deaths:1,582
KDR:0.723
Accuracy:31.869% D--
HSR:12.773% C+
MGR-S1 Gladius
D
Kills:796
Deaths:673
KDR:1.183
Accuracy:23.002% D
HSR:15.704% D-
NS-7 PDW
C+
Kills:632
Deaths:696
KDR:0.908
Accuracy:23.390% C
HSR:17.247% C+
The Brawler
B+
Kills:559
Deaths:698
KDR:0.801
Accuracy:43.170% F
HSR:16.100% B+
NSX Tanto
C+
Kills:507
Deaths:545
KDR:0.930
Accuracy:26.070% C+
HSR:15.976% D*
LA39 Bruiser
B**
Kills:447
Deaths:687
KDR:0.651
Accuracy:39.033% F-
HSR:20.358% B**
AF-19 Mercenary
A+
Kills:261
Deaths:597
KDR:0.437
Accuracy:29.138% A+
HSR:18.391% C--
NS-11C
C+
Kills:112
Deaths:148
KDR:0.757
Accuracy:23.121% C+
HSR:16.071% C--
MKV Suppressed
C+
Kills:99
Deaths:140
KDR:0.707
Accuracy:20.978% D-
HSR:19.192% C+
Razor GD-23
C
Kills:56
Deaths:103
KDR:0.544
Accuracy:22.222% C
HSR:14.286% D*
Kills:13,064
Deaths (as Light Assault):16,360
Deaths (to Light Assaults):10,718
KDR:0.79853
Kill Difference:3,296
Playtime:99.285 hours
Usage:1%
Score:0.875m
Score/min:147
Accuracy (listed only):28.486%
HSR (listed only):15.886%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Blitz GD-10
C++
Kills:2,140
Deaths:2,525
KDR:0.848
Accuracy:23.141% C+
HSR:16.822% C++
MGR-S1 Gladius
D
Kills:796
Deaths:673
KDR:1.183
Accuracy:23.002% D
HSR:15.704% D-
NS-7 PDW
C+
Kills:632
Deaths:696
KDR:0.908
Accuracy:23.390% C
HSR:17.247% C+
EM4 Longshot
D
Kills:531
Deaths:214
KDR:2.481
Accuracy:32.149% D*
HSR:73.446% D
LA3 Desperado
C
Kills:513
Deaths:770
KDR:0.666
Accuracy:26.430% C
HSR:17.154% C
NC14 Bolt Driver
C
Kills:418
Deaths:412
KDR:1.015
Accuracy:32.795% C
HSR:61.483% D**
NS-44 Commissioner
B+
Kills:176
Deaths:200
KDR:0.880
Accuracy:40.200% B+
HSR:20.455% C+
NS-61 Emissary
A+
Kills:137
Deaths:140
KDR:0.979
Accuracy:37.775% A+
HSR:13.869% C-
SAS-R
D
Kills:131
Deaths:76
KDR:1.724
Accuracy:34.919% D
HSR:51.145% F
Soldier Soaker
B**
Kills:119
Deaths:84
KDR:1.417
Accuracy:44.197% B**
HSR:11.765% D
MKV Suppressed
C+
Kills:99
Deaths:140
KDR:0.707
Accuracy:20.978% D-
HSR:19.192% C+
NC4 Mag-Shot
A++
Kills:92
Deaths:259
KDR:0.355
Accuracy:23.554% C--
HSR:30.435% A++
Kills:5,784
Deaths (as Infiltrator):6,189
Deaths (to Infiltrators):9,144
KDR:0.93456
Kill Difference:405
Playtime:448.186 hours
Usage:6%
Score:3.792m
Score/min:141
Accuracy (listed only):30.211%
HSR (listed only):29.060%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
NCM2 Falcon
D
Kills:219
Deaths:395
KDR:0.554
Accuracy:33.624% D
HSR:3.196% D
NCM1 Scattercannon
C+
Kills:207
Deaths:245
KDR:0.845
Accuracy:20.267% F
HSR:14.976% C+
NCM2 Falcon
D
Kills:112
Deaths:204
KDR:0.549
Accuracy:34.074% D
HSR:2.679% D-
Kills:538
Deaths (as MAX Suit):422
Deaths (to MAX Suits):3,679
KDR:1.27488
Kill Difference:116
Playtime:40.871 hours
Usage:1%
Score:0.356m
Score/min:145
Accuracy (listed only):29.322%
HSR (listed only):6.950%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Breaker Rocket Pods
C
Kills:6,759
V. Kills:1,603 421%
Deaths:1,666
KDR:4.057
Accuracy:46.201% C
KPH:52.300 C-
VKPH:12.400 C
Vortek Rotary
C
Kills:2,445
V. Kills:1,792 136%
Deaths:2,764
KDR:0.885
Accuracy:27.388% D
KPH:10.600 C
VKPH:7.800 C
M30 Mustang AH
C**
Kills:1,169
V. Kills:213 N/A
Deaths:457
KDR:2.558
Accuracy:49.502% D-
KPH:32.400 C-
VKPH:5.900 C**
M20 Mustang
C
Kills:896
V. Kills:744 120%
Deaths:1,082
KDR:0.828
Accuracy:26.293% D
KPH:9.800 C
VKPH:8.200 C
M20 Kestrel
D
Kills:295
V. Kills:308 95%
Deaths:390
KDR:0.756
Accuracy:24.459% D-
KPH:7.600 D
VKPH:7.900 D
Tomcat A2AM Pods
D
Kills:158
V. Kills:164 96%
Deaths:53
KDR:2.981
Accuracy:65.477% F-
KPH:26 D
VKPH:27 D
Hornet Missiles
D
Kills:128
V. Kills:56 225%
Deaths:50
KDR:2.560
Accuracy:49.915% D*
KPH:33 D
VKPH:14.400 D-
Kills:11,850 (4,805 + 0)
Deaths:6,462
KDR:1.834
VKDR:0.755
Vehicle Kills:4,880
Kill Difference:5,388
Playtime:535.141 hours
Usage:7%
Score:5.323m
Score/min:166
Piloting Accuracy:24.459%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
C--
Kills:887
V. Kills:643 138%
Deaths:273
KDR:3.249
Accuracy:29.002% D--
KPH:23.100 C--
VKPH:16.700 C--
L105 Zephyr
C
Kills:422
V. Kills:68 N/A
Deaths:73
KDR:5.781
Accuracy:37.746% D
KPH:43.600 C
VKPH:7 C
CAS30 Tank Buster
D--
Kills:244
V. Kills:237 103%
Deaths:802
KDR:0.304
Accuracy:33.813% D*
KPH:2.400 D--
VKPH:2.400 D--
AP30 Shredder
D
Kills:184
V. Kills:134 136%
Deaths:66
KDR:2.788
Accuracy:19.057% D**
KPH:17.300 D
VKPH:12.600 D
Kills:1,737 (244 + 1,493)
Deaths:1,214
KDR:1.431
VKDR:0.891
Vehicle Kills:1,082
Kill Difference:523
Playtime:158.580 hours
Usage:2%
Score:1.538m
Score/min:162
Piloting Accuracy:33.813%
Gunner Accuracy:19.057%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
C--
Kills:397
V. Kills:232 170%
Deaths:69
KDR:5.754
Accuracy:45.931% D--
KPH:23.400 C--
VKPH:13.700 D
C75 Viper
C+
Kills:228
V. Kills:35 N/A
Deaths:55
KDR:4.145
Accuracy:26.612% D*
KPH:29.900 C+
VKPH:4.600 D
Kills:625 (625 + 0)
Deaths:124
KDR:5.040
VKDR:2.153
Vehicle Kills:267
Kill Difference:501
Playtime:24.586 hours
Usage:0%
Score:0.666m
Score/min:451
Driving Accuracy:26.612%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
C++
Kills:3,368
V. Kills:2,529 133%
Deaths:745
KDR:4.521
Accuracy:41.613% D--
KPH:19.900 C
VKPH:14.900 C++
E540 Halberd
B++
Kills:3,130
V. Kills:1,803 174%
Deaths:369
KDR:8.482
Accuracy:43.773% C+
KPH:31.900 C**
VKPH:18.400 B++
Enforcer ML85
C**
Kills:1,195
V. Kills:866 138%
Deaths:190
KDR:6.289
Accuracy:38.917% C
KPH:25.600 C**
VKPH:18.500 C**
Titan-150 HEAT
C+
Kills:606
V. Kills:265 228%
Deaths:181
KDR:3.348
Accuracy:36.090% D*
KPH:20.700 C+
VKPH:9 C+
C85 Canister
C
Kills:124
V. Kills:4 N/A
Deaths:12
KDR:10.333
Accuracy:35.513% C
KPH:57.700 C
VKPH:1.900 D
Kills:8,423 (3,974 + 4,449)
Deaths:1,497
KDR:5.627
VKDR:3.652
Vehicle Kills:5,467
Kill Difference:6,926
Playtime:345.996 hours
Usage:4%
Score:6.379m
Score/min:307
Driving Accuracy:36.090%
Gunner Accuracy:35.513%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

C85 Canister-H
A++
Kills:10,049
V. Kills:989 N/A
Deaths:507
KDR:19.821
Accuracy:54.958% B+
KPH:174.100 A
VKPH:17.100 A++
Enforcer ML65-H
B+
Kills:5,837
V. Kills:4,261 137%
Deaths:983
KDR:5.938
Accuracy:53.544% C-
KPH:40.800 B+
VKPH:29.800 C++
E540 Halberd-H
B**
Kills:5,669
V. Kills:2,584 219%
Deaths:491
KDR:11.546
Accuracy:54.748% C+
KPH:63.800 B**
VKPH:29.100 B**
M40 Fury-H
B++
Kills:4,977
V. Kills:1,073 463%
Deaths:417
KDR:11.935
Accuracy:39.505% C+
KPH:95 C*
VKPH:20.500 B++
M96 Mjolnir-H
C++
Kills:1,784
V. Kills:1,364 131%
Deaths:394
KDR:4.528
Accuracy:47.223% C
KPH:44.600 C+
VKPH:34.100 C++
M60-G Bulldog-H
B*
Kills:706
V. Kills:112 N/A
Deaths:55
KDR:12.836
Accuracy:43.331% C+
KPH:84.900 B+
VKPH:13.500 B*
M12 Kobalt-H
C+
Kills:361
V. Kills:18 N/A
Deaths:22
KDR:16.409
Accuracy:19.731% C-
KPH:79.400 D
VKPH:4 C+
G40-F Ranger
C*
Kills:326
V. Kills:221 147%
Deaths:38
KDR:8.579
Accuracy:36.147% B+
KPH:34.600 C+
VKPH:23.500 C*
G30 Walker
C**
Kills:93
V. Kills:95 97%
Deaths:26
KDR:3.577
Accuracy:34.051% C+
KPH:16.200 D
VKPH:16.600 C**
Kills:29,802 (0 + 29,802)
Deaths:2,933
KDR:10.161
VKDR:3.654
Vehicle Kills:10,717
Kill Difference:26,869
Playtime:409.960 hours
Usage:5%
Score:10.082m
Score/min:410
Driving Accuracy:N/A%
Gunner Accuracy:34.051%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
C
Kills:756
V. Kills:133 N/A
Deaths:74
KDR:10.216
Accuracy:27.432% D-
KPH:40.400 C
VKPH:7.100 C-
M12 Kobalt
C
Kills:635
V. Kills:36 N/A
Deaths:44
KDR:14.432
Accuracy:14.042% D
KPH:35.200 D--
VKPH:2 C
M40 Fury
C
Kills:545
V. Kills:114 474%
Deaths:61
KDR:8.934
Accuracy:26.846% D--
KPH:44.300 C
VKPH:9.300 C
M20 Basilisk
C+
Kills:354
V. Kills:148 238%
Deaths:56
KDR:6.321
Accuracy:30.958% D
KPH:17.200 C
VKPH:7.200 C+
M12 Kobalt
C+
Kills:244
V. Kills:16 N/A
Deaths:18
KDR:13.556
Accuracy:12.721% D--
KPH:33.100 D-
VKPH:2.200 C+
M60-G Bulldog
B
Kills:230
V. Kills:48 469%
Deaths:18
KDR:12.778
Accuracy:34.495% C+
KPH:45.400 C**
VKPH:9.500 B
M20 Basilisk
C+
Kills:175
V. Kills:87 199%
Deaths:47
KDR:3.723
Accuracy:30.265% D-
KPH:17.400 C
VKPH:8.600 C+
M60-G Bulldog
C+
Kills:124
V. Kills:25 477%
Deaths:17
KDR:7.294
Accuracy:29.137% C--
KPH:28.500 C+
VKPH:5.700 C+
Kills:3,063 (0 + 3,063)
Deaths:335
KDR:9.143
VKDR:1.812
Vehicle Kills:607
Kill Difference:2,728
Playtime:96.430 hours
Usage:1%
Score:1.288m
Score/min:223
Driving Accuracy:N/A%
Gunner Accuracy:29.137%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
D
Kills:64
V. Kills:5 N/A
Deaths:7
KDR:9.143
Accuracy:23.724% F
KPH:46.100 D
VKPH:3.600 D
VLG Missile Launcher
B++
Kills:63
V. Kills:7 N/A
Deaths:
KDR:
Accuracy:58.116% B+
KPH:61.200 B++
VKPH:6.800 D**
Kills:127 (0 + 127)
Deaths:7
KDR:18.143
VKDR:1.714
Vehicle Kills:12
Kill Difference:120
Playtime:2.417 hours
Usage:0%
Score:0.031m
Score/min:217
Piloting Accuracy:N/A%
Gunner Accuracy:58.116%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
C-4 ARX 15,55510,3023,7272.764B+1.0017.578%F--N/A27.7F14.1D*187372.3h1.1B+6.1D
C85 Canister-H 11,03810,04950719.821B18.0554.958%B+11.245%C+174.2A17.1A++53857.7h6.9C+12.6C**
EM6 8,3708,2757,9411.042C0.7319.044%C--18.465%D27.6C-N/A73300.1h11.4C+59.9C+
Breaker Rocket Pods 8,3626,7591,6664.057C2.2946.201%C1.065%C+52.3C-12.4C263129.3h16C++34.7C++
Enforcer ML65-H 10,0985,8379835.938B+4.1753.544%C-1.936%C+40.8B+29.8C++352143h13.4B+25B+
E540 Halberd-H 8,2535,66949111.546B++9.7854.748%C+1.111%D63.8B**29.1B**42988.9h5.7C**10.5C**
M40 Fury-H 6,0504,97741711.935C+10.1739.505%C+N/A95C*20.5B++41452.4h10.1C--25.6C--
Tank Mine 6,3673,8085976.379A*4.6134.39%C++N/A90C60.5C+87242.3h2.1C6C**
Titan-150 AP 5,8973,3687454.521C+2.7541.613%D--3.89%B+19.8C14.9C++338169.7h5.4C+13D
E540 Halberd 4,9333,1303698.482C*6.7143.773%C+2.78%C31.9C**18.4B++27798.1h5.8C++13.2C++
Vortek Rotary 4,2372,4452,7640.885C0.8827.388%D4.581%A+10.6C7.8C117230h82.9C++302.8C+
Blitz GD-10 2,1742,1402,5250.848C+0.9223.141%C+16.822%C++9.1D--N/A29235.9h17C73.4C+
Bouncing Betty 1,8741,8723145.962B++4.1938.463%DN/A69.9D*N/A18726.8h2.1C--5.4C--
Shrike 3,0801,8374,3220.425C-1.3457.276%C++2.885%C+15.9D10.7C173115.8h6.8C+11.9C++
M96 Mjolnir-H 3,1481,7843944.528C*2.7647.223%CN/A44.6C+34.1C++44440h33B69.9B
NC6 Gauss SAW 1,7531,7322,4240.715C1.0516.986%D19.977%D19.4C-N/A8189.1h10.3C++60.5C+
Xiphos Anti-Personnel Phalanx Tower 1,7391,6942847U845.2340.559%B**N/A423.5B++11.3B+11454h12B29.6B+
GD-7F 1,4971,4561,3321.093C+0.6724.193%C+14.698%D-11.7DN/A44124.9h15.5C64.3C+
C-4 2,3321,4441,3461.073C0.6919.327%D--N/A40.2D-24.7C55935.9h1.8C-9.1D
GD-66 Claw 1,3621,3591,6650.816C0.9536.884%F-17.513%B+14.5D--N/A4293.6h3.1D8.4D*
Enforcer ML85 2,0611,1951906.289B4.5238.917%C1.925%C+25.5C**18.5C**29346.8h12.5C++32.1C++
Carnage AR 1,2101,1821,0641.111C+0.6622.896%C18.19%C17.8DN/A6166.5h15.2C--66.3C
AF-57 Piston 1,2101,1821,6600.712C-1.0625.816%D**12.775%C8.9D*N/A25132.1h5.4C-21D-
M30 Mustang AH 1,3821,1694572.558C0.7949.502%D-1.625%B+32.4C-5.9C**17036.1h8.5C*17.1C++
NS Baron G5 1,1881,1671,7290.675C--1.0937.984%C--12.596%C10D*N/A28116.5h6D-15.7C+
Mauler S6 1,1731,1481,5800.727C+1.0425.772%D**13.676%C9.1D--N/A28126.4h5C++19.5D
NC12 Sweeper 1,1691,1431,5820.723C1.0431.869%D--12.773%C+10.3D-N/A26110.6h5.1C16D
M20 Mustang 1,6408961,0820.828C0.9426.293%D4.018%A9.8C8.2C14691h111.7C++424.7C+
C150 Dalton 1,5308872733.249C1.4829.002%D--N/A23.1C--16.7C--33338.4h4.7C+16.4D
Hunter QCX 1,2708337871.058B+0.7167.759%A+1.08%F13.2C+6.9B*9262.9h13.5D19.9C+
Spear Anti-Vehicle Phalanx Turret 1,3828231654.988C3.2242.122%C+3.888%C+29.6C--20.1C+32227.8h11.9D28.3C--
Orbital Strike Uplink 1,2378091809N/A807.23809.845%UN/A337.1U178.3U30492.4h1.9T*0.2T*
MGR-S1 Gladius 8227966731.183C+0.5823.002%D15.704%D-9.4D--N/A2984.6h13.1D57.1C--
M40 Fury 8897567410.216B++8.4527.432%D-1.455%C40.4C7.1C-25718.7h12.2C**44.6C+
M60-G Bulldog-H 8187065512.836C++11.0743.331%C+N/A85.1B+13.5B*3228.3h5.7C+13.1C++
Anti-Vehicle Grenade 8936471647N/A645.230.015%T*N/A323.5C123B22952h0M10.3B
The Slasher 64464412,1620.053C+1.7125.144%D19.876%B++0.5C--N/A11317.2h2.6C10.5C+
M12 Kobalt 6716354414.432C**12.6614.042%D14.331%D-35.3D--2C12718h25.7D--182.9D
NS-7 PDW 6416326960.908C+0.8623.39%C17.247%C+9.9D-N/A4663.9h16.7C71.5C+
NC9 A-Tross 6336125441.125C+0.6423.77%C16.34%D*13D--N/A3847h9.8C++41.4C++
Titan-150 HEAT 8716061813.348C+1.5836.09%D*2.97%C+20.7C+9C+26529.3h4.2B+11.6C+
The Brawler 5745596980.801C-0.9743.17%F16.1%B+7.8FN/A2471.3h5.7F--13.2F--
M40 Fury 659545618.934B7.1726.846%D--N/A44.3C9.3C31812.3h11.5B42.8C+
EM4 Longshot 5315312142.481C+0.7132.149%D*73.446%D16.9D-N/A5431.5h2.7D8.5D--
LA3 Desperado 5155137700.666C1.1026.43%C17.154%C12.1D-N/A3542.4h8.5B32.1C+
NSX Tanto 5235075450.93C0.8426.07%C+15.976%D*10.9D-N/A3246.4h18.2D70C+
Spear Anti-Vehicle Phalanx Tower 785490954.444A*52.6850.829%C++3.673%C+32.5C19.5C-23615.1h9.1C++17.8C**
MANA Anti-Vehicle Turret 8164643631.278B+0.4951.976%A++3.448%C--4640B+3520M+2018990.1h10.6T*20.4T*
LA39 Bruiser 4584476870.651C-1.1239.033%F-20.358%B**7.6D*N/A3259h3.4D**8.7F-
L105 Zephyr 490422735.781C4.0137.746%DN/A43.5C7C3489.7h6.6C+17.6C+
NC14 Bolt Driver 4224184121.015C-0.7532.795%C61.483%D**11.5DN/A6636.2h3.4D-10.2C--
M40 Fury 6174152615.962B14.1963.305%A+N/A65.9C32.1B**4356.3h31.2D*49.4D-
L100 Python AP 629397695.754B3.9945.931%D--5.29%A23.4C--13.6D39817h7C15.3D
M60-A Bulldog 4583611712.111D0.3421.288%FN/A16.9D-4.5C15821.4h7.1D--33.6F-
M12 Kobalt-H 3793612216.409C+14.6419.731%C-15.236%C80.2D4C+2664.5h19.6C-99.6C-
M20 Basilisk 502354566.321A++4.5530.958%D5.367%C17.3C7.2C+19220.5h90.6C++292.7C+
G40-F Ranger 547326388.579C+6.8136.147%B+N/A34.7C+23.5C*3859.4h86.5D239.3C+
M20 Kestrel 6032953900.756C-1.0124.459%D-1.356%C7.6D7.9D11538.8h146.3C598.1D
Sticky Grenade 2742701270N/A268.2337.739%FN/A337.5D*5D9750.8h3.8D*10.1D**
AF-19 Mercenary 2662615970.437C-1.3329.138%A+18.391%C--3.8D--N/A5568h23.6F-81C
GD-22S 2482482031.222C+0.5524.182%C**26.21%B34C+N/A2327.3h10.5B43.5B+
M12 Kobalt 2602441813.556C++11.7912.721%D--15.984%C--33D-2.2C+2327.4h23C--180.4D
CAS30 Tank Buster 4812448020.304D1.4633.813%D*1.23%C+2.4D--2.4D--5799.9h88.2C-260.8D--
M60-G Bulldog 2782301812.778A+11.0134.495%C+2.609%C45.1C**9.4C**2975.1h5.9B+17B+
C75 Viper 263228554.145C+2.3826.612%D*1.316%C+30C+4.6D5707.6h10.6B+39.7C+
Frag Grenade 2292271227N/A225.2343.526%CN/A567.5B5C--26450.4h3.6C**8.4C++
NCM2 Falcon 3062193950.554C1.2133.624%D3.196%D7.4D2.9D6929.7h11.4C++34C+
MANA Anti-Personnel Turret 2202162490.867N/A0.9013.36%UN/A2160U40U5185200.1h34.5T*258.3T*
Mag-Cutter 21321336,9680.006C--1.7618.697%D-N/A0.1DN/A02317.9h3.2C17.3C
NCM1 Scattercannon 2082072450.845C-0.9220.267%F14.976%C+10D--N/A3820.7h8.9C44.1D**
NC15 Phoenix 4952034720.43D1.3451.911%CN/A9.1C--13.1C++24122.3h11C+21.3C+
Spear Anti-Vehicle Phalanx Turret 3272012100.5S98.7358.547%B+1.493%D*27.5D17.3C-1607.3h14.6C--24.9C+
GR-22 2001922100.914C0.8520.557%D13.021%D-10.5D--N/A4818.3h14.4C70.1C
Hoplon Anti-Aircraft Phalanx Tower 3181841184U182.2326.326%C+N/A55.8C-40.6D3563.3h47.3C++179.6C++
AP30 Shredder 318184662.788C1.0219.057%D**1.63%C17.4D12.6D35210.6h75.5C*396.3D
NS-44 Commissioner 1771762000.88C+0.8940.2%B+20.455%C+8.5D--N/A5220.8h5.2D--13C+
M20 Basilisk 262175473.723B+1.9630.265%D-6.286%C++17.3C8.6C+24010.1h84.4C++279C+
Aspis Anti-Aircraft Phalanx Turret 358166901.844D0.0821.096%D2.41%C**8.1D9.3C20020.6h161.5C765.7C
Tomcat A2AM Pods 322158532.981C1.2165.477%F-N/A25.9D26.9D4066.1h7.1B+10.8C+
NS Decimator 2641493040.49D1.2842.125%F--N/A9.6D**7.4D-18915.5h7.6F18.1T
NS-61 Emissary 1381371400.979C**0.7937.775%A+13.869%C-10.6DN/A4712.9h17.1C45.1B
SAS-R 132131761.724C0.0434.919%D51.145%F23DN/A1825.7h3D*8.5D
Gauss Rifle Burst 1321291330.97C0.8022.464%D--17.054%D*23.5DN/A655.5h13.4D59.8D-
Hornet Missiles 184128502.56C0.7949.915%D*3.125%A+32.8D14.4D-3743.9h9.2B+18.5C++
M60-G Bulldog 149124177.294B*5.5329.137%C--3.226%C++28.8C+5.8C+2014.3h7C*24C++
C85 Canister 1281241210.333C8.5735.513%C9.677%D--59C1.9D1862.1h10.3D28.9C
Soldier Soaker 119119841.417C**0.3544.197%B**11.765%D23.3D-N/A655.1h6.2C+14B++
NCM2 Falcon 1541122040.549C-1.2234.074%D2.679%D-7.7D2.9D-8414.6h15.3C++45C+
NS-11C 1171121480.757C1.0123.121%C+16.071%C--6D--N/A5818.6h18.7D81C
MKV Suppressed 102991400.707C-1.0620.978%D-19.192%C+6.1D*N/A3916.1h17.9C--85.1C-
G30 Walker 18893263.577C+1.8134.051%C+1.075%D**16.3D16.7C**2535.7h246.9D--725.2D
M60-G Bulldog 11393811.625C++9.8653.061%C**N/A66.4C14.3C++1931.4h4.5B++8.4B++
NC4 Mag-Shot 93922590.355C--1.4123.554%C--30.435%A++5.7D--N/A5516.2h9.7C41C+
LA1 Anchor 9291911C0.7720.069%D-18.681%D-23.9DN/A2643.8h11.6D57.7C-
M12 Kobalt 7473612.167C10.4018.44%D23.288%B**56.2D-N/A2001.3h14.1B+76.2B
M60-A Bulldog 7771107.1C5.3335.565%D--N/A18.2D1.5D1363.9h7D19.6D-
NS-11P 6967920.728C1.0421.338%C13.433%D-17.2DN/A773.9h15.1C+70.7C+
Rocklet Rifle 12066670.985B+0.7856.226%B+N/A14D--11.5D*4464.7h31.5B+56B+
CAS 14-E 696479.143C7.3823.724%F1.563%C45.7D3.6D2221.4h30C+126.5D
VLG Missile Launcher 7063163S61.2358.116%B+3.175%C+63B*7D*2091h4.6B7.9B++
G40-F Ranger 9362231M**29.2338.832%B+N/A38.8C19.4D3001.6h55.1B++142B*
Reaper DMR 6059521.135C+0.6320.787%D--22.034%C21.1DN/A1822.8h8.5B++40.9C++
Razor GD-23 56561030.544C1.2222.222%C14.286%D*2.5D*N/A4622.5h19.4D**87.4D

Consumables
  Name Deaths Consumed Time Equipped
Nanite Revive Grenade01580h
Motion Spotter131,7247.9h
Nano-Armor Kit4,7986,696,657574h
Flail Targeting Dart2921h
Welding Device614,5362.6h
Snowman Soldier101980.4h
Pain Spire0841.1h
Anti-Vehicle MANA Turret262,1745.1h
Spawn Beacon494,17514.1h
Medical Applicator23167,6708.5h
Medical Kit6785.8h
Skywall Shield Emitter105703.5h
Turret AI Module131,21011h
Repair Module111,68113.6h
Structure Shield Module18687.2h
Faction Banner11801.7h
Reinforcements Module02312.2h
Cortium Silo44947.1h
Spitfire Auto-Turret32123,50429.4h
Blast Wall55948.2h
Rampart Wall153727.4h
Hoplon Anti-Aircraft Phalanx Tower25044.8h
Xiphos Anti-Personnel Tower36297.1h
Sunderer Garage23055.5h
Bunker01121.6h
Deconstruction Tool1871,33824.6h
Spear Anti-Vehicle Tower24423.8h
Restoration Kit771,4378.6h
Recon Detection Device1105,00614.9h
Ammunition Package20411,95031.9h
Anti-Infantry MANA Turret533052.8h
Elysium Spawn Tube04114h
Light Vehicle Terminal13243.9h
Spear Anti-Vehicle Turret43674.2h
Pillbox14308.6h
Light Air Terminal01601.7h
Vehicle Gate755113h
Vehicle Ammo Dispenser01621.3h
WLT-Howler Mining Laser100982,837155.7h
Alarm Module01581.2h
Glaive IPC0590.7h
Lumifiber Rampart Wall121,02822.1h
Infantry Tower63288.7h
IPC Targeting Dart113703.6h
Orbital Strike Target Designator11847011.9h
Nano-Repair Grenade02,7900.8h
Router12300.7h
Hardlight Barrier121,0573.9h
Shield Recharging Field1720.1h

Check the help document for the dictionary if you want to learn more about words used here.


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