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Executor WarmetaL[PONO] WarmetaL
NC BR 206

KDR: 1.81

Score: 117.5m

Last Seen: Feb 16th, 2019 11:01 PM
- OFFLINE - 75 minute(s)

Prestige 1, Battle Rank 100 (206 total) - New Conglomerate on Cobalt - Outfit Member of PONOS TROOP[PONO] PONOS TROOP
NC outfit on Cobalt

Members: 31
Level Progress (to 101): 0%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS C-4 ARX C85 Canister-H EM6 E540 Halberd-H Breaker Rocket Pods Enforcer ML65-H M40 Fury-H Tank Mine
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $113,841 MLG Score: 91
Fun Score: N/A
Cheeseburgers Flipped: 327TIME WITH MEDKIT: 0.2%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
21.337%17.84%3812399920,1070.7623511.052

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.763%0.049C+-0.441C---0.66DHEAD ++ (~7.17)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
60.60.189C++12.90.094C+47.7

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
30.761%2.102%2685101711,513461947542.49253242%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.347%-0.701D-0.457B+-0.221

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
1250.224C++38.50.274C*86.6

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
39.372%3.745%66410184,620958630960.481903149%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.17%-0.148C0.723B++0.256

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
14.30.631B+5.60.551B+8.7

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
36.248%4.422%5522399940,2329245144684.35129278%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.929%0.005C+0.019C+0.464

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
31.20.735B++11.30.711B++19.9

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
32.736%66.517%552310191,111296450.374705

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.69%-0.342C--0.043C+-0.89

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.10.074C+30.058C+6.1

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
30.583%14.899%552610165,86615101083.8822

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.601%-0.903D--0.078C+-0.439

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
15.1-0.142C4.60.051C+10.5


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
PONOS TROOP[PONO] PONOS TROOP
NC outfit on Cobalt

Members: 31
117.5m327%277 (16.6k)244 (14.6k)1.81459150,85683,1352.27534206 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-NC1022603611.823%5.334%6305:4925

82% Engineer10% Heavy Assault6% Infiltrator2% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Dec 28th, 2012 7:37 PMJul 6th, 2014 2:06 PMFeb 16th, 2019 11:54 PM (2d) (PST)Feb 16th, 2019 9:29 PM (2d) (PST)Feb 16th, 2019 7:01 PM (2d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
502664360.3130.1720.0171.3020.08591

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
30,1173,98126,1361910178514,625

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
8035.4h/334.8d 38,304 8,046 61,744 627.9k 4,455 19,393 41,170 242m

EngineerCLASS DETAILS: Engineer
GD-7F
C+
Kills:1,541
Deaths:1,387
KDR:1.111
Accuracy:24.260% C+
HSR:14.925% D-
GD-66 Claw
B+
Kills:1,380
Deaths:1,677
KDR:0.823
Accuracy:37.074% F-
HSR:17.246% B+
AF-57 Piston
C
Kills:1,182
Deaths:1,660
KDR:0.712
Accuracy:25.816% D**
HSR:12.775% C
NS Baron G5
C-
Kills:1,169
Deaths:1,730
KDR:0.676
Accuracy:37.960% D
HSR:12.575% C-
Mauler S6
C
Kills:1,148
Deaths:1,580
KDR:0.727
Accuracy:25.772% D**
HSR:13.676% C
NC12 Sweeper
C+
Kills:1,143
Deaths:1,582
KDR:0.723
Accuracy:31.869% D--
HSR:12.773% C+
The Brawler
B++
Kills:559
Deaths:698
KDR:0.801
Accuracy:43.170% F
HSR:16.100% B++
NSX Tanto
C+
Kills:507
Deaths:545
KDR:0.930
Accuracy:26.070% C+
HSR:15.976% D*
LA39 Bruiser
B**
Kills:454
Deaths:689
KDR:0.659
Accuracy:39.179% F-
HSR:20.264% B**
AF-19 Mercenary
A
Kills:261
Deaths:597
KDR:0.437
Accuracy:29.138% A
HSR:18.391% C--
NS-11C
C+
Kills:112
Deaths:148
KDR:0.757
Accuracy:23.121% C+
HSR:16.071% C--
Razor GD-23
C
Kills:56
Deaths:103
KDR:0.544
Accuracy:22.222% C
HSR:14.286% D*
Kills:9,512
Deaths (as Engineer):12,396
Deaths (to Engineers):30,483
KDR:0.76734
Kill Difference:2,884
Playtime:6,621.808 hours
Usage:82%
Score:103.177m
Score/min:260
Accuracy (listed only):30.471%
HSR (listed only):15.422%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
EM6
C--
Kills:8,275
Deaths:7,941
KDR:1.042
Accuracy:19.044% C--
HSR:18.465% D
NC6 Gauss SAW
D
Kills:1,732
Deaths:2,424
KDR:0.715
Accuracy:16.986% D
HSR:19.977% D
GD-22S
B
Kills:248
Deaths:203
KDR:1.222
Accuracy:24.182% C*
HSR:26.210% B
LA1 Anchor
D-
Kills:91
Deaths:91
KDR:1
Accuracy:20.069% D-
HSR:18.681% D-
Kills:10,346
Deaths (as Heavy Assault):10,659
Deaths (to Heavy Assaults):16,670
KDR:0.97064
Kill Difference:313
Playtime:781.065 hours
Usage:10%
Score:8.862m
Score/min:189
Accuracy (listed only):20.070%
HSR (listed only):20.833%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Blitz GD-10
C+
Kills:2,140
Deaths:2,525
KDR:0.848
Accuracy:23.141% C+
HSR:16.822% C+
GD-7F
C+
Kills:1,541
Deaths:1,387
KDR:1.111
Accuracy:24.260% C+
HSR:14.925% D-
GD-66 Claw
B+
Kills:1,380
Deaths:1,677
KDR:0.823
Accuracy:37.074% F-
HSR:17.246% B+
AF-57 Piston
C
Kills:1,182
Deaths:1,660
KDR:0.712
Accuracy:25.816% D**
HSR:12.775% C
NS Baron G5
C-
Kills:1,169
Deaths:1,730
KDR:0.676
Accuracy:37.960% D
HSR:12.575% C-
Mauler S6
C
Kills:1,148
Deaths:1,580
KDR:0.727
Accuracy:25.772% D**
HSR:13.676% C
NC12 Sweeper
C+
Kills:1,143
Deaths:1,582
KDR:0.723
Accuracy:31.869% D--
HSR:12.773% C+
MGR-S1 Gladius
D
Kills:796
Deaths:674
KDR:1.181
Accuracy:23.001% D
HSR:15.704% D-
NS-7 PDW
C+
Kills:632
Deaths:696
KDR:0.908
Accuracy:23.390% C
HSR:17.247% C+
The Brawler
B++
Kills:559
Deaths:698
KDR:0.801
Accuracy:43.170% F
HSR:16.100% B++
NSX Tanto
C+
Kills:507
Deaths:545
KDR:0.930
Accuracy:26.070% C+
HSR:15.976% D*
LA39 Bruiser
B**
Kills:454
Deaths:689
KDR:0.659
Accuracy:39.179% F-
HSR:20.264% B**
AF-19 Mercenary
A
Kills:261
Deaths:597
KDR:0.437
Accuracy:29.138% A
HSR:18.391% C--
NS-11C
C+
Kills:112
Deaths:148
KDR:0.757
Accuracy:23.121% C+
HSR:16.071% C--
MKV Suppressed
C+
Kills:99
Deaths:140
KDR:0.707
Accuracy:20.978% D-
HSR:19.192% C+
Razor GD-23
C
Kills:56
Deaths:103
KDR:0.544
Accuracy:22.222% C
HSR:14.286% D*
Kills:13,179
Deaths (as Light Assault):16,431
Deaths (to Light Assaults):10,926
KDR:0.80208
Kill Difference:3,252
Playtime:103.379 hours
Usage:1%
Score:0.904m
Score/min:146
Accuracy (listed only):28.510%
HSR (listed only):15.877%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Blitz GD-10
C+
Kills:2,140
Deaths:2,525
KDR:0.848
Accuracy:23.141% C+
HSR:16.822% C+
MGR-S1 Gladius
D
Kills:796
Deaths:674
KDR:1.181
Accuracy:23.001% D
HSR:15.704% D-
NS-7 PDW
C+
Kills:632
Deaths:696
KDR:0.908
Accuracy:23.390% C
HSR:17.247% C+
EM4 Longshot
D
Kills:562
Deaths:225
KDR:2.498
Accuracy:32.191% D*
HSR:73.843% D
LA3 Desperado
C
Kills:513
Deaths:770
KDR:0.666
Accuracy:26.430% C
HSR:17.154% C-
NC14 Bolt Driver
C
Kills:418
Deaths:412
KDR:1.015
Accuracy:32.795% C
HSR:61.483% D**
NS-44 Commissioner
B++
Kills:226
Deaths:257
KDR:0.879
Accuracy:41.575% B++
HSR:20.354% C
NS-61 Emissary
A+
Kills:137
Deaths:140
KDR:0.979
Accuracy:37.775% A+
HSR:13.869% C-
SAS-R
D
Kills:131
Deaths:76
KDR:1.724
Accuracy:34.825% D
HSR:51.145% F-
Soldier Soaker
B**
Kills:119
Deaths:84
KDR:1.417
Accuracy:44.197% B**
HSR:11.765% D
MKV Suppressed
C+
Kills:99
Deaths:140
KDR:0.707
Accuracy:20.978% D-
HSR:19.192% C+
NC4 Mag-Shot
A++
Kills:92
Deaths:259
KDR:0.355
Accuracy:23.554% D
HSR:30.435% A++
Kills:5,865
Deaths (as Infiltrator):6,258
Deaths (to Infiltrators):9,361
KDR:0.9372
Kill Difference:393
Playtime:464.350 hours
Usage:6%
Score:3.927m
Score/min:141
Accuracy (listed only):30.321%
HSR (listed only):29.084%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
NCM2 Falcon
D
Kills:219
Deaths:395
KDR:0.554
Accuracy:33.624% D
HSR:3.196% D
NCM1 Scattercannon
C+
Kills:207
Deaths:245
KDR:0.845
Accuracy:20.267% F
HSR:14.976% C+
NCM2 Falcon
D
Kills:112
Deaths:204
KDR:0.549
Accuracy:34.074% D
HSR:2.679% D-
Kills:538
Deaths (as MAX Suit):422
Deaths (to MAX Suits):3,722
KDR:1.27488
Kill Difference:116
Playtime:40.957 hours
Usage:1%
Score:0.357m
Score/min:145
Accuracy (listed only):29.322%
HSR (listed only):6.950%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Breaker Rocket Pods
C
Kills:6,759
V. Kills:1,603 421%
Deaths:1,666
KDR:4.057
Accuracy:46.201% C
KPH:52.300 C
VKPH:12.400 C
Vortek Rotary
C
Kills:2,445
V. Kills:1,792 136%
Deaths:2,764
KDR:0.885
Accuracy:27.402% D
KPH:10.600 C
VKPH:7.800 C
M30 Mustang AH
C**
Kills:1,169
V. Kills:213 N/A
Deaths:457
KDR:2.558
Accuracy:49.502% D-
KPH:32.400 C-
VKPH:5.900 C**
M20 Mustang
C
Kills:896
V. Kills:744 120%
Deaths:1,082
KDR:0.828
Accuracy:26.293% D
KPH:9.800 C
VKPH:8.200 C
M20 Kestrel
D
Kills:295
V. Kills:308 95%
Deaths:390
KDR:0.756
Accuracy:24.459% D-
KPH:7.600 D
VKPH:7.900 D
Tomcat A2AM Pods
C--
Kills:158
V. Kills:164 96%
Deaths:53
KDR:2.981
Accuracy:65.477% F-
KPH:26 D
VKPH:27 C--
Hornet Missiles
D
Kills:128
V. Kills:56 225%
Deaths:50
KDR:2.560
Accuracy:49.915% D*
KPH:33 D
VKPH:14.400 D-
Kills:11,850 (4,805 + 0)
Deaths:6,462
KDR:1.834
VKDR:0.755
Vehicle Kills:4,880
Kill Difference:5,388
Playtime:535.420 hours
Usage:7%
Score:5.336m
Score/min:166
Piloting Accuracy:24.459%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
C--
Kills:887
V. Kills:643 138%
Deaths:273
KDR:3.249
Accuracy:29.002% D-
KPH:23.100 D
VKPH:16.700 C--
L105 Zephyr
C
Kills:422
V. Kills:68 N/A
Deaths:73
KDR:5.781
Accuracy:37.746% C--
KPH:43.600 C
VKPH:7 C
CAS30 Tank Buster
D--
Kills:244
V. Kills:237 103%
Deaths:804
KDR:0.303
Accuracy:33.783% D--
KPH:2.400 D--
VKPH:2.400 D*
AP30 Shredder
D
Kills:184
V. Kills:134 136%
Deaths:66
KDR:2.788
Accuracy:19.057% D**
KPH:17.300 D
VKPH:12.600 D
Kills:1,737 (244 + 1,493)
Deaths:1,216
KDR:1.428
VKDR:0.890
Vehicle Kills:1,082
Kill Difference:521
Playtime:158.926 hours
Usage:2%
Score:1.545m
Score/min:162
Piloting Accuracy:33.783%
Gunner Accuracy:19.057%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
C--
Kills:397
V. Kills:232 170%
Deaths:69
KDR:5.754
Accuracy:45.931% D--
KPH:23.400 C--
VKPH:13.700 D
C75 Viper
C+
Kills:228
V. Kills:35 N/A
Deaths:55
KDR:4.145
Accuracy:26.612% D*
KPH:29.900 C+
VKPH:4.600 D
LB00 Python AP
D
Kills:52
V. Kills:22 226%
Deaths:2
KDR:26
Accuracy:47.423% D--
KPH:38.500 D-
VKPH:16.300 D
Kills:677 (677 + 0)
Deaths:126
KDR:5.373
VKDR:2.294
Vehicle Kills:289
Kill Difference:551
Playtime:25.935 hours
Usage:0%
Score:0.742m
Score/min:477
Driving Accuracy:47.423%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
C++
Kills:3,389
V. Kills:2,539 133%
Deaths:746
KDR:4.543
Accuracy:41.627% D--
KPH:19.900 C
VKPH:14.900 C++
E540 Halberd
B++
Kills:3,317
V. Kills:1,883 176%
Deaths:378
KDR:8.775
Accuracy:43.454% C+
KPH:31.800 C**
VKPH:18 B++
Enforcer ML85
B
Kills:1,195
V. Kills:866 138%
Deaths:190
KDR:6.289
Accuracy:38.916% C
KPH:25.600 C**
VKPH:18.500 B
Titan-150 HEAT
C+
Kills:606
V. Kills:265 228%
Deaths:181
KDR:3.348
Accuracy:36.090% D*
KPH:20.700 C+
VKPH:9 C+
C85 Canister
C
Kills:124
V. Kills:4 N/A
Deaths:12
KDR:10.333
Accuracy:35.513% C
KPH:57.700 C
VKPH:1.900 D--
Kills:8,631 (3,995 + 4,636)
Deaths:1,507
KDR:5.727
VKDR:3.687
Vehicle Kills:5,557
Kill Difference:7,124
Playtime:352.929 hours
Usage:4%
Score:6.565m
Score/min:310
Driving Accuracy:36.090%
Gunner Accuracy:35.513%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

C85 Canister-H
A++
Kills:10,494
V. Kills:1,015 N/A
Deaths:531
KDR:19.763
Accuracy:54.978% B+
KPH:174.200 A
VKPH:16.800 A++
E540 Halberd-H
A+
Kills:7,719
V. Kills:3,186 242%
Deaths:595
KDR:12.973
Accuracy:55.019% C+
KPH:70.600 A+
VKPH:29.100 B**
Enforcer ML65-H
B+
Kills:5,839
V. Kills:4,261 137%
Deaths:984
KDR:5.934
Accuracy:53.542% C-
KPH:40.800 B+
VKPH:29.800 C++
M40 Fury-H
B++
Kills:5,035
V. Kills:1,089 462%
Deaths:421
KDR:11.960
Accuracy:39.648% C+
KPH:95.300 C*
VKPH:20.600 B++
M96 Mjolnir-H
C*
Kills:1,790
V. Kills:1,367 131%
Deaths:394
KDR:4.543
Accuracy:47.280% C
KPH:44.700 C+
VKPH:34.200 C*
M60-G Bulldog-H
B+
Kills:712
V. Kills:113 N/A
Deaths:55
KDR:12.945
Accuracy:43.388% C+
KPH:85.100 B
VKPH:13.500 B+
G40-F Ranger
B+
Kills:414
V. Kills:270 153%
Deaths:40
KDR:10.350
Accuracy:36.076% B+
KPH:38.600 C++
VKPH:25.200 B+
M12 Kobalt-H
C+
Kills:364
V. Kills:18 N/A
Deaths:22
KDR:16.546
Accuracy:19.776% C-
KPH:79.700 D
VKPH:3.900 C+
G30 Walker
C**
Kills:93
V. Kills:95 97%
Deaths:26
KDR:3.577
Accuracy:34.051% C+
KPH:16.200 D
VKPH:16.600 C**
Kills:32,460 (0 + 32,460)
Deaths:3,068
KDR:10.580
VKDR:3.720
Vehicle Kills:11,414
Kill Difference:29,392
Playtime:434.912 hours
Usage:5%
Score:10.865m
Score/min:416
Driving Accuracy:N/A%
Gunner Accuracy:34.051%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
C+
Kills:756
V. Kills:133 N/A
Deaths:74
KDR:10.216
Accuracy:27.411% D-
KPH:40.300 C+
VKPH:7.100 C
M12 Kobalt
C
Kills:637
V. Kills:37 N/A
Deaths:44
KDR:14.477
Accuracy:14.065% D
KPH:35 D--
VKPH:2 C
M40 Fury
C
Kills:547
V. Kills:115 472%
Deaths:61
KDR:8.967
Accuracy:27.391% D-
KPH:44.300 C
VKPH:9.300 C
M20 Basilisk
C+
Kills:355
V. Kills:148 238%
Deaths:56
KDR:6.339
Accuracy:31.001% D
KPH:17.300 C
VKPH:7.200 C+
M12 Kobalt
C+
Kills:248
V. Kills:18 N/A
Deaths:18
KDR:13.778
Accuracy:13.023% D--
KPH:32.700 D-
VKPH:2.400 C+
M60-G Bulldog
C**
Kills:230
V. Kills:48 469%
Deaths:18
KDR:12.778
Accuracy:34.495% C+
KPH:45.400 C**
VKPH:9.500 C**
M20 Basilisk
C+
Kills:175
V. Kills:87 199%
Deaths:47
KDR:3.723
Accuracy:30.216% D-
KPH:17.300 C
VKPH:8.600 C+
M60-G Bulldog
C+
Kills:124
V. Kills:25 477%
Deaths:17
KDR:7.294
Accuracy:29.137% C--
KPH:27 C+
VKPH:5.400 C+
Kills:3,072 (0 + 3,072)
Deaths:335
KDR:9.170
VKDR:1.824
Vehicle Kills:611
Kill Difference:2,737
Playtime:97.195 hours
Usage:1%
Score:1.303m
Score/min:223
Driving Accuracy:N/A%
Gunner Accuracy:29.137%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
D
Kills:74
V. Kills:6 N/A
Deaths:10
KDR:7.400
Accuracy:24.335% D**
KPH:47.700 D
VKPH:3.900 D
VLG Missile Launcher
B+
Kills:63
V. Kills:7 N/A
Deaths:
KDR:
Accuracy:58.116% B+
KPH:61.200 B+
VKPH:6.800 D**
Kills:137 (0 + 137)
Deaths:10
KDR:13.700
VKDR:1.300
Vehicle Kills:13
Kill Difference:127
Playtime:2.581 hours
Usage:0%
Score:0.036m
Score/min:234
Piloting Accuracy:N/A%
Gunner Accuracy:58.116%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
C-4 ARX 17,60811,7324,1442.831B+1.0217.931%F--N/A28.5F14.3D*190412.1h1.1B+5.9D
C85 Canister-H 11,50910,49453119.763B17.9554.978%B+11.121%C+174.3A16.9A++54360.2h6.9C++12.6C**
EM6 8,3708,2757,9411.042C0.7719.044%C--18.465%D27.6C-N/A73300.1h11.4C++59.9C+
E540 Halberd-H 10,9057,71959512.973B*11.1655.019%C+N/A70.6A+29.1B**439109.4h5.2B+9.4B+
Breaker Rocket Pods 8,3626,7591,6664.057C2.2446.201%C1.065%C+52.3C12.4C264129.3h16C++34.7C++
Enforcer ML65-H 10,1005,8399845.934B+4.1253.542%C-1.935%C++40.8B+29.8C++353143h13.4B+25B+
M40 Fury-H 6,1245,03542111.96C+10.1539.648%C+N/A95.4C*20.6B++41952.8h10.1C-25.6C-
Tank Mine 6,5113,9106006.517A*4.7034.972%C++N/A91.1C60.6C+87542.9h2.1C6C**
Titan-150 AP 5,9283,3897464.543C+2.7341.627%D--3.865%B+19.9C14.9C++345170.4h5.4C12.9D
E540 Halberd 5,2003,3173788.775C*6.9643.454%C+2.623%C31.8C**18.1B++272104.3h5.7C++13.2C++
Vortek Rotary 4,2372,4452,7640.885C0.9327.402%D4.581%A+10.6C7.8C117230.2h83C++302.9C+
Blitz GD-10 2,1742,1402,5250.848C+0.9723.141%C+16.822%C+9.1D-N/A29235.9h17C+73.4C+
Bouncing Betty 1,8951,8933146.029B++4.2138.383%DN/A69.9D--N/A18827.1h2.1C-5.5C--
Shrike 3,0801,8374,3220.425C-1.3957.276%C++2.885%C++15.9D10.7C174115.8h6.8C+11.9C++
M96 Mjolnir-H 3,1571,7903944.543C*2.7347.28%CN/A44.8C+34.2C*45140h33C**69.8B
NC6 Gauss SAW 1,7531,7322,4240.715C1.1016.986%D19.977%D19.4C-N/A8289.1h10.3C++60.5C++
Xiphos Anti-Personnel Phalanx Tower 1,7511,7062853U851.1940.508%B**N/A416.1B++11B+11464.1h12B+29.5B+
GD-7F 1,5861,5411,3871.111C+0.7024.26%C+14.925%D-11.8DN/A45130.8h15.4C63.6C+
C-4 2,3661,4691,3461.091C+0.7219.54%D--N/A40.9D-25C135.9h1.8C-9D-
GD-66 Claw 1,3831,3801,6770.823C0.9937.074%F-17.246%B+14.5D--N/A4295h3.1D8.4D*
Enforcer ML85 2,0611,1951906.289B4.4738.916%C1.925%C+25.5C**18.5B29446.8h12.5C*32.1C++
Carnage AR 1,2121,1841,0641.113C+0.7022.901%C18.159%C17.8DN/A6266.6h15.2C-66.2C
AF-57 Piston 1,2101,1821,6600.712C-1.1025.816%D**12.775%C8.9D*N/A25132.1h5.4C-21D-
NS Baron G5 1,1901,1691,7300.676C--1.1437.96%D12.575%C-10D*N/A28116.6h6D--15.8C+
M30 Mustang AH 1,3821,1694572.558C0.7449.502%D-1.625%B+32.4C-5.9C**17136.1h8.5C*17.1C++
Mauler S6 1,1731,1481,5800.727C+1.0925.772%D**13.676%C9.1D--N/A28126.4h5C++19.5D
NC12 Sweeper 1,1691,1431,5820.723C1.0931.869%D--12.773%C+10.3D--N/A26110.6h5.1C16D
NC9 A-Tross 1,0511,0188371.216C+0.6023.963%C16.503%D*13.3D--N/A4076.4h9.7C*40.6C++
Hunter QCX 1,4029199141.005B+0.8167.734%A+1.088%F13.8C+7.2B*9666.8h13.1C-19.4C+
M20 Mustang 1,6408961,0820.828C0.9926.293%D4.018%A9.8C8.2C14791h111.7C++424.7C+
C150 Dalton 1,5308872733.249C1.4329.002%D-N/A23.1D16.7C--33438.4h4.7C+16.4D
Orbital Strike Uplink 1,2898391839N/A837.19812.06%UN/A335.6U180U30432.5h1.9T*0.2T*
Spear Anti-Vehicle Phalanx Turret 1,3958301665C3.1942.259%C+3.855%C+29.4C--20C+32228.2h12D28.4C-
MGR-S1 Gladius 8227966741.181C+0.6323.001%D15.704%D-9.4D--N/A3084.7h13.1D57.1C-
M40 Fury 8897567410.216B++8.4027.411%D-1.455%C40.4C+7.1C25718.7h12.3C**44.7C+
M60-G Bulldog-H 8257125512.945C*11.1343.388%C+N/A84.8C**13.5B+3248.4h5.7C+13.1C++
Anti-Vehicle Grenade 9786981698N/A696.190.014%T*N/A332.4C+133.3B+23252.1h0M10.4B
The Slasher 64464413,3660.048C+1.7724.974%D19.876%B**0.4DN/A11439.1h2.6C10.6C
M12 Kobalt 6746374414.477C*12.6614.065%D14.286%D--35D--2C12718.2h25.8D--183.2D
NS-7 PDW 6416326960.908C+0.9123.39%C17.247%C+9.9D-N/A4763.9h16.7C71.5C+
Titan-150 HEAT 8716061813.348C+1.5336.09%D*2.97%C+20.7C+9C+27429.3h4.2B+11.6C++
EM4 Longshot 5625622252.498C+0.6832.191%D*73.843%D16.4D-N/A5334.2h2.7D-8.5D--
The Brawler 5745596980.801D1.0143.17%F16.1%B++7.8F-N/A2471.3h5.7F-13.2F--
M40 Fury 662547618.967B7.1527.391%D-N/A44.5C9.3C31812.3h11.8C**43C+
LA3 Desperado 5155137700.666C1.1526.43%C17.154%C-12.1D-N/A3642.4h8.5B32.1C*
NSX Tanto 5235075450.93C+0.8826.07%C+15.976%D*10.9D-N/A3246.4h18.2D70C+
Spear Anti-Vehicle Phalanx Tower 798500955.556A*53.7450.755%C++3.6%C+32.9C19.6C-23915.2h8.9C++17.6C**
MANA Anti-Vehicle Turret 8164643631.278D--0.5451.93%CN/A4640C*3520B+2031700.1h10.6D20.5C*
LA39 Bruiser 4654546890.659C--1.1639.179%F-20.264%B**7.7D**N/A3259.1h3.4D**8.7F-
L105 Zephyr 490422735.781C3.9737.746%C--N/A43.5C7C3499.7h6.6C+17.6C+
NC14 Bolt Driver 4224184121.015C0.8032.795%C61.483%D**11.5DN/A6836.2h3.4D-10.2C--
M40 Fury 6194162616B+14.1963.282%A+N/A66C32.2B**4376.3h31.2D**49.3D--
G40-F Ranger 6844144010.35C++8.5436.076%B+N/A38.7C++25.2B+40310.7h79.5C220.3C++
L100 Python AP 629397695.754C**3.9445.931%D--5.29%A+23.4C--13.6D43717h7C15.3D
M12 Kobalt-H 3823642216.545C+14.7319.776%C-15.11%C79.1D3.9C+2704.6h19.7C99.4C
M60-A Bulldog 4583611712.111D0.3021.288%D**N/A16.9D-4.5C15821.4h7.1D--33.6F-
M20 Basilisk 503355566.339A++4.5231.001%D5.352%C17.2C7.2C+19720.6h90.7C*292.4C+
M20 Kestrel 6032953900.756C-1.0624.459%D-1.356%C7.6D7.9D11538.8h146.3C598.1D
Sticky Grenade 2752711271N/A269.1937.752%FN/A338.8D*5D9530.8h3.8D*10.1D**
AF-19 Mercenary 2662615970.437C-1.3829.138%A18.391%C--3.8D--N/A5669.1h23.6F-81C+
GD-22S 2482482031.222C+0.5924.182%C*26.21%B34C+N/A2407.3h10.5B43.5B+
M12 Kobalt 2662481813.778C++11.9613.023%D--15.726%D32.6D-2.4C+2357.6h23.5C--180.8D
CAS30 Tank Buster 4812448040.303C--1.5133.783%D--1.23%C+2.4D--2.4D*57100.2h88.5C261.8D-
M60-G Bulldog 2782301812.778A*10.9634.495%C+2.609%C+45.1C**9.4C**2975.1h5.9B+17B+
C75 Viper 263228554.145C+2.3326.612%D*1.316%C+30C+4.6D5937.6h10.6B+39.7C+
Frag Grenade 2292271227N/A225.1943.526%CN/A567.5B+5C--26730.4h3.6C**8.4C*
NS-44 Commissioner 2272262570.879C+0.9441.575%B++20.354%C8.8D--N/A4925.7h5.2D--12.4C+
NCM2 Falcon 3062193950.554C1.2633.624%D3.196%D7.4D2.9D6929.7h11.4C++34C+
MANA Anti-Personnel Turret 2202162490.867N/A0.9513.36%UN/A2160U40U5247100.1h34.5T*258.3T*
Mag-Cutter 21321336,9710.006C--1.8118.637%D-N/A0.1DN/A02320.1h3.2C17.4C
NCM1 Scattercannon 2082072450.845C0.9720.267%F14.976%C+10D--N/A3820.7h8.9C44.1D*
NC15 Phoenix 4952034720.43D1.3851.911%CN/A9.1C--13.1C++24622.3h11C+21.3C+
Spear Anti-Vehicle Phalanx Turret 330203367.667M*65.8558.545%B+1.478%D**27.4C-17.2C1637.4h14.5C24.8C+
GR-22 2001922100.914C0.9020.557%D13.021%D-10.5D--N/A4818.3h14.4C70.1C
Hoplon Anti-Aircraft Phalanx Tower 3181841184U182.1926.326%C+N/A55.8C40.6C--3583.3h47.3C*179.6C*
AP30 Shredder 318184662.788C0.9719.057%D**1.63%C17.4D12.6D35510.6h75.5C*396.3D
M20 Basilisk 262175473.723B+1.9130.216%D-6.286%C++17.3C8.6C+24210.1h84.6B+280C++
Aspis Anti-Aircraft Phalanx Turret 360167901.856D0.0421.187%D2.395%C*8.1C--9.3C20120.7h161.9C+764.4C
Tomcat A2AM Pods 322158532.981C1.1765.477%F-N/A25.9D26.9C--4076.1h7.1B++10.8C+
NS Decimator 2681523060.497D1.3241.974%F--N/A9.5D**7.3D--19216h7.6F18T
NS-61 Emissary 1381371400.979C**0.8437.775%A+13.869%C-10.6DN/A5012.9h17.1C45.1B+
SAS-R 132131761.724C0.0934.825%D51.145%F-22.6DN/A1865.8h3D*8.5D
Gauss Rifle Burst 1321291330.97C0.8422.464%D--17.054%D*23.5DN/A655.5h13.4D59.8D-
Hornet Missiles 184128502.56C0.7549.915%D*3.125%A+32.8D14.4D-3803.9h9.2B+18.5C++
C85 Canister 1281241210.333C8.5235.513%C9.677%D--59C1.9D--1872.1h10.3D28.9C
M60-G Bulldog 149124177.294B*5.4829.137%C--3.226%C*27C+5.4C+1914.6h7C*24C++
Soldier Soaker 119119841.417C**0.4044.197%B**11.765%D23.3D-N/A655.1h6.2C+14B++
NCM2 Falcon 1541122040.549C-1.2734.074%D2.679%D-7.7D2.9D8514.6h15.3C++45C+
NS-11C 1171121480.757C1.0623.121%C+16.071%C--6D--N/A6018.6h18.7D81C
MKV Suppressed 102991400.707C-1.1120.978%D-19.192%C+6.1D*N/A4016.1h17.9C--85.1C--
M60-G Bulldog 11393811.625C+9.8153.061%B+N/A66.4C+14.3C++1941.4h4.5B*8.4B*
G30 Walker 18893263.577C1.7634.051%C+1.075%D**16.3D16.7C**2535.7h246.9D*725.2D
NC4 Mag-Shot 93922590.355C-1.4623.554%D30.435%A++5.6D--N/A5616.3h9.7C+41C+
LA1 Anchor 9291911C-0.8120.069%D-18.681%D-23.3D-N/A2743.9h11.6C--57.7C--
CAS 14-E 8074107.4C5.5924.335%D**1.351%C--46.3D3.8D2491.6h29.4C++120.9D
M12 Kobalt 7473612.167C10.3518.44%D23.288%B**56.2D--N/A2181.3h14.1B+76.2B
Rocklet Rifle 12971720.986B+0.8354.893%C**N/A14.5D--11.8D--4854.9h30.3B+55.3B+
M60-A Bulldog 7771107.1C5.2935.668%D--N/A17.8D1.5D1354h7D19.7D-
G40-F Ranger 10168234S32.1938.455%B+N/A40C19.4D3111.7h53.4B*139B*
NS-11P 6967920.728C1.0921.338%C13.433%D-17.2DN/A803.9h15.1C+70.7C+
VLG Missile Launcher 7063163S61.1958.116%B+3.175%C+63B++7D**2101h4.6B+7.9B++
Reaper DMR 6059521.135C+0.6820.787%D--22.034%C21.1DN/A1842.8h8.5B++40.9C++
Razor GD-23 56561030.544C-1.2722.222%C14.286%D*2.5D*N/A4822.5h19.4D**87.4D
LB00 Python AP 7452226B**24.1947.423%D--1.923%A++40D16.9D3251.3h3.5B++7.5C*

Consumables
  Name Deaths Consumed Time Equipped
Nanite Revive Grenade01610h
Motion Spotter141,7828.2h
Nano-Armor Kit4,9156,987,503589.5h
Flail Targeting Dart2921h
Welding Device618,7253.2h
Snowman Soldier101990.4h
Pain Spire1971.2h
Anti-Vehicle MANA Turret262,1815.1h
Spawn Beacon574,48315.4h
Medical Applicator23368,1708.6h
Medical Kit6825.8h
Skywall Shield Emitter105813.6h
Turret AI Module131,24111.2h
Repair Module111,72814h
Structure Shield Module18877.5h
Faction Banner11811.7h
Reinforcements Module02372.3h
Cortium Silo45067.2h
Spitfire Auto-Turret33825,02331h
Blast Wall55988.3h
Rampart Wall153767.4h
Hoplon Anti-Aircraft Phalanx Tower25104.8h
Xiphos Anti-Personnel Tower36387.2h
Sunderer Garage23055.5h
Bunker01191.8h
Deconstruction Tool1871,33824.6h
Spear Anti-Vehicle Tower24564h
Restoration Kit781,4439.2h
Recon Detection Device1125,04115h
Ammunition Package21112,27732.4h
Anti-Infantry MANA Turret533072.8h
Elysium Spawn Tube04274.1h
Light Vehicle Terminal13314h
Spear Anti-Vehicle Turret43794.2h
Pillbox14358.7h
Light Air Terminal01631.8h
Vehicle Gate758113.5h
Vehicle Ammo Dispenser01651.3h
WLT-Howler Mining Laser1011,001,331157.9h
Alarm Module01621.2h
Glaive IPC0590.7h
Lumifiber Rampart Wall121,04122.3h
Infantry Tower63328.9h
IPC Targeting Dart113703.6h
Orbital Strike Target Designator11847912.2h
Nano-Repair Grenade02,8460.8h
Router12360.8h
Hardlight Barrier121,0774h
Shield Recharging Field1860.1h

Check the help document for the dictionary if you want to learn more about words used here.


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