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Executor WarmetaL[PONO] WarmetaL
NC BR 240

KDR: 2.12

Score: 173.1m

Last Seen: Jul 23rd, 2020 12:53 PM
- OFFLINE - 14.4 hour(s)

Prestige 1, Battle Rank 100 (240 total) - New Conglomerate on Cobalt
Level Progress (to 101): 0%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS E540 Halberd-H C-4 ARX C85 Canister-H EM6 Breaker Rocket Pods Enforcer ML65-H M40 Fury-H Tank Mine
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $132,606 MLG Score: 106
Fun Score: N/A
Cheeseburgers Flipped: 334TIME WITH MEDKIT: 0.3%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
23.497%18.372%43229132033,6430.9364791.188

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±4.566%0.434B-0.411C---1.9F-HEAD ++ (~6.62)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
48.70.342C**11.40.197C++37.3

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
30.92%2.095%2455134411,597513147932.26018242%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.278%-0.668D0.492B+-0.236

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
126.10.224C++390.267C*87.1

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
37.519%3.228%57613435,4521257834450.433455158%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.885%-0.341C-0.471B+1.051

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
17.60.542B+6.60.47B+11

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
37.405%3.481%63623132659,32412213202764.85705293%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.713%0.109C+-0.252C0.326

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
25.50.788B++9.50.763B++15.9

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
32.685%67.031%636313461,280373080.343072

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.613%-0.344C--0.001C+-0.952

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
90.094C+2.90.079C+6.1

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
30.787%14.878%636613435,95522191102.68364

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.564%-0.906D--0.012C+-0.469

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
15-0.145C4.60.048C+10.4


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
173.1m399.3%296 (17.8k)256 (15.4k)2.12459234,221110,2432.60293240 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-NC13491119112.137%5.128%6206:0841

64% Engineer7% Heavy Assault12% Infiltrator1% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Dec 28th, 2012 7:37 PMJul 6th, 2014 2:06 PMJul 23rd, 2020 11:34 AM (17d) (PST)Jul 23rd, 2020 8:56 AM (17d) (PST)Jul 23rd, 2020 8:53 AM (18d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
548624860.3470.1630.0181.7260.085106

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
32,8593,69229,16721101104515,372

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
11258.7h/469.1d 52,734 12,011 95,047 1165.9k 6,137 24,998 57,737 370m

EngineerCLASS DETAILS: Engineer
GD-7F
D
Kills:2,151
Deaths:1,916
KDR:1.123
Accuracy:24.650% D
HSR:16.086% D--
GD-66 Claw
C++
Kills:1,400
Deaths:1,700
KDR:0.824
Accuracy:37.329% F--
HSR:17.143% C++
AF-57 Piston
C-
Kills:1,224
Deaths:1,695
KDR:0.722
Accuracy:26.368% F-
HSR:13.072% C-
NS Baron G5
D
Kills:1,170
Deaths:1,732
KDR:0.676
Accuracy:37.965% D--
HSR:12.650% D
Mauler S6
C
Kills:1,148
Deaths:1,581
KDR:0.726
Accuracy:25.760% F-
HSR:13.676% C
NC12 Sweeper
C
Kills:1,143
Deaths:1,582
KDR:0.723
Accuracy:31.869% D**
HSR:12.773% C
The Brawler
B
Kills:580
Deaths:715
KDR:0.811
Accuracy:43.176% F-
HSR:15.690% B
NSX Tanto
D
Kills:512
Deaths:551
KDR:0.929
Accuracy:26.191% D
HSR:16.016% F
LA39 Bruiser
B*
Kills:460
Deaths:703
KDR:0.654
Accuracy:39.302% F*
HSR:20% B*
AF-19 Mercenary
B+
Kills:262
Deaths:598
KDR:0.438
Accuracy:29.145% B+
HSR:18.321% D-
NS-11C
D
Kills:112
Deaths:148
KDR:0.757
Accuracy:23.121% D
HSR:16.071% D-
Razor GD-23
D--
Kills:56
Deaths:103
KDR:0.544
Accuracy:22.222% D--
HSR:14.286% D**
MGR-M1 Bishop
D*
Kills:51
Deaths:41
KDR:1.244
Accuracy:28.894% D*
HSR:21.569% D**
Kills:10,269
Deaths (as Engineer):13,065
Deaths (to Engineers):32,750
KDR:0.78599
Kill Difference:2,796
Playtime:7,176.689 hours
Usage:64%
Score:115.609m
Score/min:268
Accuracy (listed only):30.461%
HSR (listed only):15.950%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
EM6
D*
Kills:8,275
Deaths:7,941
KDR:1.042
Accuracy:19.044% D*
HSR:18.465% D*
NC6 Gauss SAW
D--
Kills:1,733
Deaths:2,425
KDR:0.715
Accuracy:16.990% D*
HSR:20.023% D--
MGR-L1 Promise
C++
Kills:1,519
Deaths:1,105
KDR:1.375
Accuracy:28.111% C++
HSR:16.524% D**
GD-22S
C
Kills:1,234
Deaths:1,008
KDR:1.224
Accuracy:25.448% C
HSR:19.125% D--
LA1 Anchor
D--
Kills:939
Deaths:762
KDR:1.232
Accuracy:23.088% D--
HSR:19.276% D*
Kills:13,700
Deaths (as Heavy Assault):13,241
Deaths (to Heavy Assaults):17,478
KDR:1.03467
Kill Difference:459
Playtime:786.380 hours
Usage:7%
Score:8.921m
Score/min:189
Accuracy (listed only):22.536%
HSR (listed only):18.683%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
MGR-S1 Gladius
C
Kills:3,685
Deaths:2,448
KDR:1.505
Accuracy:28.555% C
HSR:21.601% C--
NS-44 Commissioner AE
B+
Kills:2,240
Deaths:1,836
KDR:1.220
Accuracy:46.980% B+
HSR:19.375% D--
Blitz GD-10
C
Kills:2,140
Deaths:2,525
KDR:0.848
Accuracy:23.141% D
HSR:16.822% C
NS-44 Commissioner
C**
Kills:1,380
Deaths:1,205
KDR:1.145
Accuracy:42.778% C**
HSR:17.536% D-
NS-357 Underboss
B+
Kills:1,165
Deaths:1,149
KDR:1.014
Accuracy:43.806% B+
HSR:16.824% D--
Soldier Soaker
A
Kills:900
Deaths:575
KDR:1.565
Accuracy:49.608% A
HSR:8.111% D*
LA3 Desperado
C+
Kills:804
Deaths:975
KDR:0.825
Accuracy:29.580% C+
HSR:19.901% C
EM4 Longshot
D--
Kills:727
Deaths:261
KDR:2.785
Accuracy:32.242% D**
HSR:73.177% D--
NS-7 PDW
C-
Kills:632
Deaths:696
KDR:0.908
Accuracy:23.390% D-
HSR:17.247% C-
NC08 Mag-Scatter
B+
Kills:529
Deaths:418
KDR:1.266
Accuracy:61.960% B+
HSR:11.720% D-
NC14 Bolt Driver
D-
Kills:418
Deaths:412
KDR:1.015
Accuracy:32.795% D-
HSR:61.483% F-
NS-45 Pilot
C*
Kills:170
Deaths:184
KDR:0.924
Accuracy:35.159% C*
HSR:22.941% D-
NS-61 Emissary
B**
Kills:151
Deaths:158
KDR:0.956
Accuracy:37.264% B**
HSR:13.907% D
SAS-R
D*
Kills:135
Deaths:79
KDR:1.709
Accuracy:34.589% D*
HSR:51.111% F*
NS-AM7 Archer
C-
Kills:132
Deaths:191
KDR:0.691
Accuracy:55.342% C-
HSR:6.818% D*
MKV Suppressed
C
Kills:113
Deaths:150
KDR:0.753
Accuracy:21.544% D**
HSR:19.469% C
NC4 Mag-Shot
B**
Kills:101
Deaths:265
KDR:0.381
Accuracy:24.137% D
HSR:27.723% B**
Kills:15,422
Deaths (as Infiltrator):13,527
Deaths (to Infiltrators):12,706
KDR:1.14009
Kill Difference:1,895
Playtime:1,330.046 hours
Usage:12%
Score:14.434m
Score/min:181
Accuracy (listed only):36.639%
HSR (listed only):25.045%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
MGR-S1 Gladius
C
Kills:3,685
Deaths:2,448
KDR:1.505
Accuracy:28.555% C
HSR:21.601% C--
GD-7F
D
Kills:2,151
Deaths:1,916
KDR:1.123
Accuracy:24.650% D
HSR:16.086% D--
Blitz GD-10
C
Kills:2,140
Deaths:2,525
KDR:0.848
Accuracy:23.141% D
HSR:16.822% C
GD-66 Claw
C++
Kills:1,400
Deaths:1,700
KDR:0.824
Accuracy:37.329% F--
HSR:17.143% C++
AF-57 Piston
C-
Kills:1,224
Deaths:1,695
KDR:0.722
Accuracy:26.368% F-
HSR:13.072% C-
NS Baron G5
D
Kills:1,170
Deaths:1,732
KDR:0.676
Accuracy:37.965% D--
HSR:12.650% D
Mauler S6
C
Kills:1,148
Deaths:1,581
KDR:0.726
Accuracy:25.760% F-
HSR:13.676% C
NC12 Sweeper
C
Kills:1,143
Deaths:1,582
KDR:0.723
Accuracy:31.869% D**
HSR:12.773% C
NS-7 PDW
C-
Kills:632
Deaths:696
KDR:0.908
Accuracy:23.390% D-
HSR:17.247% C-
The Brawler
B
Kills:580
Deaths:715
KDR:0.811
Accuracy:43.176% F-
HSR:15.690% B
NSX Tanto
D
Kills:512
Deaths:551
KDR:0.929
Accuracy:26.191% D
HSR:16.016% F
LA39 Bruiser
B*
Kills:460
Deaths:703
KDR:0.654
Accuracy:39.302% F*
HSR:20% B*
AF-19 Mercenary
B+
Kills:262
Deaths:598
KDR:0.438
Accuracy:29.145% B+
HSR:18.321% D-
MKV Suppressed
C
Kills:113
Deaths:150
KDR:0.753
Accuracy:21.544% D**
HSR:19.469% C
NS-11C
D
Kills:112
Deaths:148
KDR:0.757
Accuracy:23.121% D
HSR:16.071% D-
Razor GD-23
D--
Kills:56
Deaths:103
KDR:0.544
Accuracy:22.222% D--
HSR:14.286% D**
Kills:16,788
Deaths (as Light Assault):18,843
Deaths (to Light Assaults):13,936
KDR:0.89094
Kill Difference:2,055
Playtime:147.928 hours
Usage:1%
Score:1.445m
Score/min:163
Accuracy (listed only):28.983%
HSR (listed only):16.308%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Breaker Rocket Pods
C-
Kills:6,759
V. Kills:1,603 421%
Deaths:1,666
KDR:4.057
Accuracy:46.201% D-
KPH:52.300 D-
VKPH:12.400 C-
Vortek Rotary
D
Kills:2,480
V. Kills:1,808 137%
Deaths:2,765
KDR:0.897
Accuracy:27.574% D-
KPH:10.500 D
VKPH:7.700 D
M30 Mustang AH
C+
Kills:1,169
V. Kills:213 N/A
Deaths:457
KDR:2.558
Accuracy:49.550% D*
KPH:32.300 D-
VKPH:5.900 C+
M20 Mustang
D
Kills:928
V. Kills:759 122%
Deaths:1,095
KDR:0.847
Accuracy:26.639% D
KPH:9.700 D
VKPH:7.900 D
M20 Kestrel
D*
Kills:295
V. Kills:308 95%
Deaths:390
KDR:0.756
Accuracy:24.382% D*
KPH:7.600 D*
VKPH:7.900 D*
Tomcat A2AM Pods
D
Kills:158
V. Kills:164 96%
Deaths:53
KDR:2.981
Accuracy:65.477% F
KPH:26 D-
VKPH:27 D
Hornet Missiles
D-
Kills:128
V. Kills:56 225%
Deaths:50
KDR:2.560
Accuracy:49.915% D**
KPH:33 D-
VKPH:14.400 D--
Kills:11,917 (4,872 + 0)
Deaths:6,476
KDR:1.840
VKDR:0.758
Vehicle Kills:4,911
Kill Difference:5,441
Playtime:545.297 hours
Usage:5%
Score:5.491m
Score/min:168
Piloting Accuracy:24.382%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
C
Kills:2,335
V. Kills:1,429 163%
Deaths:281
KDR:8.310
Accuracy:30.750% D
KPH:35.400 C
VKPH:21.700 C-
L105 Zephyr
C-
Kills:422
V. Kills:68 N/A
Deaths:73
KDR:5.781
Accuracy:37.746% D-
KPH:43.500 C-
VKPH:7 C-
CAS30 Tank Buster
D--
Kills:261
V. Kills:245 106%
Deaths:810
KDR:0.322
Accuracy:34.259% D*
KPH:2.500 D*
VKPH:2.300 D--
AP30 Shredder
D-
Kills:184
V. Kills:134 136%
Deaths:66
KDR:2.788
Accuracy:19.129% F
KPH:17.300 D-
VKPH:12.600 D-
Kills:3,202 (261 + 2,941)
Deaths:1,230
KDR:2.603
VKDR:1.525
Vehicle Kills:1,876
Kill Difference:1,972
Playtime:191.333 hours
Usage:2%
Score:2.228m
Score/min:194
Piloting Accuracy:34.259%
Gunner Accuracy:19.129%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
D--
Kills:495
V. Kills:280 176%
Deaths:69
KDR:7.174
Accuracy:46.252% D--
KPH:26.200 D--
VKPH:14.800 D--
L100 Python HEAT
B**
Kills:464
V. Kills:191 242%
Deaths:14
KDR:33.143
Accuracy:58.003% B+
KPH:49.900 C**
VKPH:20.600 B**
LB00 Python AP
D
Kills:408
V. Kills:151 268%
Deaths:2
KDR:204
Accuracy:50.091% D
KPH:42.100 D--
VKPH:15.600 D*
C75 Viper
C-
Kills:269
V. Kills:46 N/A
Deaths:55
KDR:4.891
Accuracy:28.211% D**
KPH:32 C-
VKPH:5.500 D
Skyguard
C+
Kills:52
V. Kills:39 130%
Deaths:8
KDR:6.500
Accuracy:26.844% D
KPH:15.200 C
VKPH:11.400 C+
Kills:1,688 (1,688 + 0)
Deaths:148
KDR:11.405
VKDR:4.777
Vehicle Kills:707
Kill Difference:1,540
Playtime:49.723 hours
Usage:0%
Score:1.770m
Score/min:593
Driving Accuracy:26.844%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

E540 Halberd
C++
Kills:3,761
V. Kills:2,062 182%
Deaths:388
KDR:9.693
Accuracy:43.542% C--
KPH:32.300 C
VKPH:17.700 C++
Titan-150 AP
C-
Kills:3,563
V. Kills:2,616 136%
Deaths:757
KDR:4.707
Accuracy:41.735% D--
KPH:20.300 D-
VKPH:14.900 C-
Enforcer ML85
C+
Kills:1,210
V. Kills:873 138%
Deaths:193
KDR:6.269
Accuracy:38.925% D
KPH:25.700 C+
VKPH:18.500 C+
Titan-150 HEAT
C
Kills:609
V. Kills:266 228%
Deaths:181
KDR:3.365
Accuracy:36.006% D**
KPH:20.700 D
VKPH:9 C
Halberd SE
B++
Kills:181
V. Kills:54 329%
Deaths:1
KDR:181
Accuracy:50.803% C*
KPH:57.100 B++
VKPH:17 C
C85 Canister
C--
Kills:146
V. Kills:7 N/A
Deaths:12
KDR:12.167
Accuracy:37.133% D
KPH:60.900 C--
VKPH:2.900 D-
Kills:9,470 (4,172 + 5,298)
Deaths:1,532
KDR:6.181
VKDR:3.837
Vehicle Kills:5,878
Kill Difference:7,938
Playtime:374.106 hours
Usage:3%
Score:7.420m
Score/min:331
Driving Accuracy:36.006%
Gunner Accuracy:37.133%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

E540 Halberd-H
A++
Kills:22,429
V. Kills:7,543 297%
Deaths:752
KDR:29.826
Accuracy:56.117% C
KPH:97.900 A++
VKPH:32.900 B**
C85 Canister-H
A*
Kills:11,076
V. Kills:1,053 N/A
Deaths:545
KDR:20.323
Accuracy:55.061% C++
KPH:176 B*
VKPH:16.700 A*
Enforcer ML65-H
C+
Kills:5,911
V. Kills:4,297 138%
Deaths:984
KDR:6.007
Accuracy:53.619% D
KPH:41 C+
VKPH:29.800 C+
M40 Fury-H
B
Kills:5,286
V. Kills:1,183 446%
Deaths:427
KDR:12.379
Accuracy:40.397% C
KPH:96.200 C+
VKPH:21.500 B
Halberd-H SE
A
Kills:4,542
V. Kills:1,361 333%
Deaths:
KDR:
Accuracy:58.489% C+
KPH:144.700 A
VKPH:43.400 B+
M96 Mjolnir-H
C+
Kills:1,910
V. Kills:1,421 134%
Deaths:398
KDR:4.799
Accuracy:47.466% C--
KPH:45.500 C--
VKPH:33.800 C+
M60-G Bulldog-H
C+
Kills:866
V. Kills:137 N/A
Deaths:58
KDR:14.931
Accuracy:44.182% D
KPH:89.100 C
VKPH:14.100 C+
G40-F Ranger
B
Kills:721
V. Kills:428 168%
Deaths:43
KDR:16.767
Accuracy:37.302% C*
KPH:45.400 B
VKPH:26.900 B
M12 Kobalt-H
C
Kills:531
V. Kills:22 N/A
Deaths:22
KDR:24.136
Accuracy:21.035% D
KPH:101.800 D
VKPH:4.200 C
G30 Walker
C+
Kills:131
V. Kills:109 119%
Deaths:26
KDR:5.038
Accuracy:33.916% C-
KPH:20.100 D
VKPH:16.700 C+
Kills:53,403 (0 + 53,403)
Deaths:3,255
KDR:16.406
VKDR:5.393
Vehicle Kills:17,554
Kill Difference:50,148
Playtime:601.958 hours
Usage:5%
Score:17.519m
Score/min:485
Driving Accuracy:N/A%
Gunner Accuracy:33.916%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
C
Kills:804
V. Kills:48 N/A
Deaths:47
KDR:17.106
Accuracy:14.964% D--
KPH:39.100 D*
VKPH:2.300 C
M40 Fury
D
Kills:758
V. Kills:133 N/A
Deaths:74
KDR:10.243
Accuracy:27.445% D*
KPH:40 D
VKPH:7 D
M12 Kobalt
C
Kills:623
V. Kills:35 N/A
Deaths:20
KDR:31.150
Accuracy:17.931% C--
KPH:41.300 D-
VKPH:2.300 C
M40 Fury
C-
Kills:551
V. Kills:116 471%
Deaths:61
KDR:9.033
Accuracy:27.514% D*
KPH:44.400 D
VKPH:9.400 C-
M20 Basilisk
C
Kills:378
V. Kills:155 242%
Deaths:56
KDR:6.750
Accuracy:31.334% D*
KPH:17.400 D
VKPH:7.200 C
M60-G Bulldog
C++
Kills:352
V. Kills:83 419%
Deaths:18
KDR:19.556
Accuracy:37.701% C-
KPH:48.300 C+
VKPH:11.400 C++
M20 Basilisk
C
Kills:180
V. Kills:87 205%
Deaths:48
KDR:3.750
Accuracy:30.685% D*
KPH:17.200 D
VKPH:8.300 C
M60-G Bulldog
C
Kills:152
V. Kills:29 N/A
Deaths:17
KDR:8.941
Accuracy:28.699% D--
KPH:28.300 C--
VKPH:5.400 C
Kills:3,798 (0 + 3,798)
Deaths:341
KDR:11.138
VKDR:2.012
Vehicle Kills:686
Kill Difference:3,457
Playtime:111.809 hours
Usage:1%
Score:1.541m
Score/min:230
Driving Accuracy:N/A%
Gunner Accuracy:28.699%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
D
Kills:81
V. Kills:8 N/A
Deaths:11
KDR:7.364
Accuracy:26.144% D**
KPH:41.500 D-
VKPH:4.100 D
VLG Missile Launcher
C
Kills:76
V. Kills:11 N/A
Deaths:1
KDR:76
Accuracy:50.960% C
KPH:55.200 C
VKPH:8 F
M20 Wyvern
D--
Kills:56
V. Kills:34 160%
Deaths:12
KDR:4.667
Accuracy:28.814% F
KPH:15.600 D--
VKPH:9.400 D--
Kills:213 (0 + 213)
Deaths:24
KDR:8.875
VKDR:2.208
Vehicle Kills:53
Kill Difference:189
Playtime:6.930 hours
Usage:0%
Score:0.121m
Score/min:292
Piloting Accuracy:N/A%
Gunner Accuracy:28.814%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
E540 Halberd-H 29,97222,42975229.826B*27.7056.117%CN/A97.9A++32.9B**550229.2h4.1C++7.4C*
C-4 ARX 32,53222,15811,3061.96C+0.1619.354%D**N/A32.2D**15.1D*217687.1h1.1C*5.7D
C85 Canister-H 12,12911,07654520.323B18.2055.061%C++11.024%C+176.1B*16.7A*56262.9h6.9C+12.5C++
EM6 8,3708,2757,9411.042C--1.0819.044%D*18.465%D*27.6D-N/A73300.1h11.4D59.9D
Breaker Rocket Pods 8,3626,7591,6664.057D1.9346.201%D-1.065%B52.3D-12.4C-268129.3h16C--34.7C-
Enforcer ML65-H 10,2085,9119846.007C+3.8853.619%D1.929%B+41C+29.8C+356144.1h13.4C*24.9C+
M40 Fury-H 6,4695,28642712.379C10.2540.397%CN/A96.1C+21.5B45555h10.3C--25.4D
Tank Mine 7,8744,8926627.39A*5.2737.091%C+N/A99.6C-60.7C89749.1h2.1C5.8C
Halberd-H SE 5,9034,54214542U4,539.8858.489%C+N/A144.6A43.3B+59731.4h3.5B+6B+
E540 Halberd 5,8233,7613889.693C+7.5743.542%C--2.34%C+32.3C17.7C++274116.4h5.6C12.9C
MGR-S1 Gladius 3,7513,6852,4481.505C+0.6228.555%C21.601%C--22.3D-N/A69165.4h9C+31.4C+
Titan-150 AP 6,1793,5637574.707C--2.5841.735%D--3.677%B**20.3D-14.9C-379175.5h5.3D--12.7D*
Vortek Rotary 4,2882,4802,7650.897D1.2327.574%D-4.516%A*10.5D7.7D116235.2h83.3D302D
Bouncing Betty 2,4372,4343267.466A+5.3437.495%D-N/A70.6D*N/A20134.5h2.1D5.5D-
C150 Dalton 3,7642,3352818.31C6.1930.75%DN/A35.4C21.7C-34465.9h3.2C**10.4C+
NS-44 Commissioner AE 2,2512,2401,8361.22C+0.9046.98%B+19.375%D--25.3D-N/A6088.7h3.6C-7.7C++
Xiphos Anti-Personnel Phalanx Tower 2,2732,21621108U1,105.8842.172%AN/A395.7C*10.2B11195.6h12.3C**29.2B+
GD-7F 2,2192,1511,9161.123C1.0024.65%D16.086%D--12.8D-N/A49167.5h14.6D-59.3D
Blitz GD-10 2,1742,1402,5250.848C-1.2823.141%D16.822%C9.1D--N/A30235.9h17D73.4C
M96 Mjolnir-H 3,3311,9103984.799C2.6747.466%C--N/A45.5C--33.8C+50342h32.7C*68.9C++
Shrike 3,0801,8374,3230.425D1.7057.242%C+2.885%C*15.8D--10.7C--187115.9h6.8C--11.9C
Orbital Strike Uplink 2,7101,77811778N/A1,775.881016.5%UN/A508U266.3U41483.5h1.7T*0.2T*
NC6 Gauss SAW 1,7541,7332,4250.715D1.4116.99%D*20.023%D--19.4D-N/A9489.2h10.3C--60.5D
C-4 2,5571,6121,3591.186C0.9420.405%D--N/A43.9D--25.7C67436.7h1.7D--8.2D*
MGR-A1 Vanquisher 1,5841,5361,0461.468C+0.6624.316%D*16.146%D**17.6D*N/A5987.2h11.5D47.2D
Blackheart 1,8631,5231,5081.01C1.1155.128%B+13.001%D*18.8D4.2C+8981.1h5.3C9.5C+
MGR-L1 Promise 1,5741,5191,1051.375C0.7528.111%C++16.524%D**18D*N/A7684.5h20.2D**72D
GD-66 Claw 1,4031,4001,7000.824C--1.3037.329%F--17.143%C++14.5D*N/A4396.5h3.1F8.4F**
NS-44 Commissioner 1,3861,3801,2051.145C+0.9842.778%C**17.536%D-15.8D--N/A5887.6h4.1D9.5C+
Carnage AR 1,3521,3151,1941.101C1.0222.807%D--18.099%D17.8D--N/A6273.7h15.1D*66.1D--
GD-22S 1,2651,2341,0081.224C0.9025.448%C19.125%D--20.6D--N/A9059.8h11.5D45.2C
AF-57 Piston 1,2521,2241,6950.722D1.4026.368%F-13.072%C-9.1D*N/A27135.1h5.5D**20.7F--
Enforcer ML85 2,0831,2101936.269C+4.1438.925%D1.901%C+25.6C+18.5C+30247.2h12.5C+32C
Anti-Vehicle Grenade 1,7381,18311183N/A1,180.8850.372%CN/A347.9C163.2B+25563.4h4.9C*9.8C*
NC9 A-Tross 1,2231,1839641.227C0.9024.128%D16.822%D*13.7D*N/A4486.3h10C--41.3C--
NS-11P 1,2081,1828411.405C0.7225.155%C-17.428%D--17.1D--N/A5769.3h11.6C*46.2C++
NS Baron G5 1,1911,1701,7320.676D--1.4537.965%D--12.65%D10D*N/A29116.6h6D**15.8C
M30 Mustang AH 1,3821,1694572.558D0.4349.55%D*1.625%B*32.3D-5.9C+18136.2h8.5C17.1C-
NS-357 Underboss 1,1721,1651,1491.014C+1.1143.806%B+16.824%D--11.5D*N/A46101.1h4.6D-10.5C+
Icikill 1,1611,1612,0690.561U1.5646.102%B*10.939%C*14A++N/A3482.8h1.9C**4.2C**
The Slasher 1,1611,16118,8020.062C**2.0630.806%C16.193%B*0.6C-N/A21793.9h2.5C--8.2C+
Mauler S6 1,1731,1481,5810.726C-1.4025.76%F-13.676%C9.1D--N/A30126.5h5C-19.5F
NC12 Sweeper 1,1691,1431,5820.723D1.4031.869%D**12.773%C10.3D*N/A26110.6h5.1D--16D**
Spear Anti-Vehicle Phalanx Turret 1,6931,0281835.617D3.4943.465%C-3.21%C31.3D-20.3C-33932.8h11.5D**26.4D*
Hunter QCX 1,4599569231.036C**1.0967.961%A+1.046%D**14.2C7.5B+10867.3h13C19.1C++
Spear Anti-Vehicle Phalanx Tower 1,4999479105.222S103.1048.52%C+2.006%D37.1C--21.6D25425.5h7.5C+15.4C+
LA1 Anchor 9619397621.232D0.8923.088%D--19.276%D*15.5D*N/A6660.6h10.7D-46.3D-
M20 Mustang 1,6879281,0950.847D1.2826.639%D3.987%A*9.7D7.9D14995.6h112.3C--421.5D
Soldier Soaker 9039005751.565C++0.5649.608%A8.111%D*23.7D--N/A7437.9h6.3C+12.6B++
M60-G Bulldog-H 1,0038665814.931C+12.8144.182%DN/A89.3C14.1C+3779.7h5.6D--12.8D-
MANA Anti-Vehicle Turret 1,4378484012.115U0.0153.446%UN/A8480U5890U6956820.1h9.5T*17.8T*
M12 Kobalt 8528044717.106C14.9814.964%D--14.801%D--39D*2.3C14620.6h23.7D--158.7D-
LA3 Desperado 8078049750.825C1.3029.58%C+19.901%C15.3D-N/A4852.4h8.5C+28.6C+
M40 Fury 8917587410.243C*8.1227.445%D*1.451%C+39.9D7D25619h12.3C++44.9C--
EM4 Longshot 7307272612.785C0.6632.242%D**73.177%D--17.8D--N/A6040.8h2.7F-8.4F-
G40-F Ranger 1,1497214316.767C**14.6437.302%C*N/A45.3B26.9B43715.9h75.3C201.8C+
NS-7 PDW 6416326960.908C1.2223.39%D-17.247%C-9.9D--N/A4963.9h16.7D--71.5D
M12 Kobalt 6586232031.15B29.0317.931%C--18.299%C41.3D-2.3C21715.1h23.7D--132.2D
Titan-150 HEAT 8756091813.365C--1.2436.006%D**2.956%C*20.7D9C31529.4h4.2C*11.6C-
The Brawler 5975807150.811D1.3143.176%F-15.69%B7.9D**N/A2573.2h5.7F*13.1T
M40 Fury 667551619.033C+6.9127.514%D*N/A44.4D9.4C-32112.4h11.8C++43D
M60-G Bulldog 719535866.875B+64.7563.939%B**N/A97.3C+33.5B**4735.5h6.3D9.8B+
M12 Kobalt-H 5535312224.136C+22.0121.035%D13.559%D--102.1C--4.2C3455.2h17.7C--84.3C-
NC08 Mag-Scatter 5325294181.266C++0.8661.96%B+11.72%D-15.5D--N/A4634.2h3.9C+6.3C**
M60-A Bulldog 6225171732.988D0.8624.174%D**N/A21.8D-4.4D19523.7h6.5D--26.8F
NSX Tanto 5285125510.929D1.2026.191%D16.016%F11D*N/A3546.7h18.3F69.8D--
L100 Python AP 775495697.174C5.0546.252%D--4.242%A26.2D--14.8D--62518.9h6.3D-13.7D**
L100 Python HEAT 6554641433.143M++31.0258.003%B+N/A49.9C**20.5B**5919.3h5.8C10C+
LA39 Bruiser 4714607030.654D1.4739.302%F*20%B*7.7D**N/A3559.8h3.4F*8.7T*
Sticky Grenade 4454351435N/A432.8839.195%F-N/A395.5D**9.1D11601.1h3.2D*8.2D**
M40 Fury 6404322616.615C+14.4962.724%A+N/A64.5C--31B**4356.7h30.8T-49.1F
L105 Zephyr 490422735.781D3.6637.746%D-N/A43.5C-7C-3639.7h6.6C17.6C-
NC14 Bolt Driver 4224184121.015C-1.1132.795%D-61.483%F-11.2D--N/A7637.4h3.4F10.2D*
LB00 Python AP 5594082204S201.8850.091%DN/A42.1D--15.6D*3079.7h4C8.1D
Spear Anti-Vehicle Phalanx Turret 6363923130.667M**128.5458.361%B*N/A29.9C-18.6C-19513.1h14.4D-24.7C+
Nightshade 60938414,7130.026C+2.1090.762%B**5.99%D0.3DN/A71108.3h226.4T-249.5T-
M20 Basilisk 533378566.75B*4.6331.334%D*5.291%C17.4D7.1C21521.7h89.1C284.4D
M60-G Bulldog 4353521819.556A++17.4337.701%C-1.705%D48.2C+11.4C++2947.3h6C**15.9C++
M20 Kestrel 6032953900.756D*1.3724.382%D*1.356%C+7.5D*7.9D*11639.1h147.6F-605.2F--
C75 Viper 315269554.891C--2.7728.211%D**1.115%C32C-5.5D7298.4h10.3C++36.4D
M12 Kobalt 276269644.833C+42.7122.093%C21.19%B+72.7D--1.9D-2863.7h18.1C81.9C
Hoplon Anti-Aircraft Phalanx Tower 4602681268U265.8826.355%C**N/A67C-48C--4184h38.5C+146C*
AF-19 Mercenary 2672625980.438D1.6929.145%B+18.321%D-3.7D-N/A7170.3h23.6F*80.8D
CAS30 Tank Buster 5062618100.322D1.8034.259%D*1.149%C++2.5D*2.3D--65105h88.6F258.7F--
G40-F Ranger 375247549.4M*47.2840.425%BN/A54.9C-28.4D5394.5h64.3C+159.1C++
Frag Grenade 2422401240N/A237.8843.948%D-N/A600C+5D-31640.4h3.6C8.3C-
NCM2 Falcon 3272364080.578D1.5535.825%D-3.39%D7.7D--3D--7230.7h12.1C33.7D
NS Decimator 3822273690.615D1.5140.53%F**N/A10F-6.8D*19722.8h6.3D*15.5F**
MANA Anti-Personnel Turret 2222182490.876N/A1.2513.357%UN/A2180U40U5623600.1h34.4T*257.2T*
Mag-Cutter 21321337,0140.006D2.1218.477%D-N/A0.1DN/A02333.2h3.2D-17.5C
NCM1 Scattercannon 2132122490.851D-1.2720.5%F--14.623%C-10D*N/A4221.2h8.9D43.6F**
NC15 Phoenix 5082114740.445D1.6851.653%C+N/A8.8D12.4C+26023.9h11.5D22.4D
GR-22 2112032330.871C--1.2520.739%D**13.793%D*10D*N/A5220.3h14.6D*70.2D*
AP30 Shredder 318184662.788C0.6619.129%F1.63%C17.4D-12.6D-38010.6h76.1C+397.9D*
Halberd SE 2351811181A**178.8850.803%C*N/A56.6B++16.9C4203.2h3.7B7.2B+
M20 Basilisk 267180483.75C1.6330.685%D*6.667%C*17.1D8.3C26110.5h85.8C++279.6C--
Fatestealer 1771771,0920.162C++1.9636.364%C+19.774%C+3D-N/A758.9h2.4C--6.6C+
Aspis Anti-Aircraft Phalanx Turret 373176901.956D0.1721.457%D*2.841%B++8.4D--9.4D20421h158D736.5D--
NS-45 Pilot 1711701840.924C-1.2035.159%C*22.941%D-14.7D*N/A6311.6h8.6D**24.4C-
Tomcat A2AM Pods 322158532.981C-0.8665.477%FN/A25.9D-26.9D4106.1h7.1B++10.8C*
M60-G Bulldog 181152178.941B+6.8228.699%D--2.632%C**28.1C--5.4C1965.4h6.6C+22.9C-
NS-61 Emissary 1521511580.956C+1.1737.264%B**13.907%D10.5D-N/A6114.4h16.5C44.2C++
C85 Canister 1531461212.167C10.0437.133%D10.959%D60.8C--2.9D-2072.4h10D26.8D
NC05 Jackhammer 1431391011.376C+0.7539.198%D*15.108%C17.2D*N/A1328.1h4.9C--12.6D
SAS-R 136135791.709D0.4234.589%D*51.111%F*22.5D*N/A2376h3F--8.7F-
Gauss Rifle Burst 1381351420.951D1.1722.441%D**17.037%D**23.7D*N/A685.7h13.2D**59F
NS-AM7 Archer 1971321910.691C*1.4355.342%C-6.818%D*3.8D1.9C-5934.7h30.8D**55.7D**
G30 Walker 240131265.038C--2.9133.916%C-N/A20.2D16.8C+2996.5h204.1D--601.9D
Hornet Missiles 184128502.56D-0.4449.915%D**3.125%A++32.8D-14.4D--4503.9h9.2C*18.5C
NCM2 Falcon 1681232170.567D-1.5637.145%D--2.439%D-7.9D--2.9D8415.6h16.7C-45D-
Rocklet Rifle 2111181270.929C++1.2050.637%CN/A14.4D*11.3D*5578.2h30B+59.2B
MKV Suppressed 1161131500.753D1.3721.544%D**19.469%C6.7D*N/A4416.8h16.9D-78.5D*
NS-11C 1171121480.757C--1.3723.121%D16.071%D-6D--N/A7218.6h18.7F81D*
NC4 Mag-Shot 1021012650.381D1.7424.137%D27.723%B**5.9D--N/A7117.1h9.4D39D
CAS 14-E 8981117.364C--5.2426.144%D**2.469%B+40.5D-4D3102h34C--130D--
VLG Missile Launcher 8776176B+73.8850.96%C2.632%A54.3C7.9F3771.4h4.5B*8.9B+
M60-A Bulldog 7771107.1C-4.9835.668%D**N/A17.8D-1.5D1384h7D-19.7D**
Reaper DMR 6968611.115C-1.0119.166%F-22.059%D18.9D--N/A1923.6h8.7C++45.5D*
Razor GD-23 56561030.544D1.5822.222%D--14.286%D**2.5D*N/A5922.5h19.4F--87.4D**
M20 Wyvern 9056124.667C2.5428.814%F7.143%A+15.6D--9.4D--2493.6h77.2C+267.8D
Cortium Bomb 865395.889B++3.7678.078%B*N/A44.2D--27.5C+8951.2h4.9D*6.3D**
Skyguard 915286.5C**4.3826.844%D1.923%C+15.3C11.5C+9003.4h117.1C436.2C-
MGR-M1 Bishop 5251411.244C--0.8828.894%D*21.569%D**18.2D--N/A1712.8h7.5D*26.1D*

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon1236,75936h
Anti-Vehicle MANA Turret373,4097.9h
Nano-Armor Kit6,0068,956,216715.6h
Decoy Grenade0860h
Nanite Healing Grenade0500h
Nanite Revive Grenade02530.1h
Medical Kit1103,05618.4h
Pummeler Rocket Pods01050h
Medical Applicator26580,46910h
Hardlight Canopy122721.2h
Caltrop41391.6h
Bunker02364.9h
AE Nano-Armor Kit187251,24420.4h
AE Medical Applicator08520.1h
WLT-Yellowjacket Mining Laser03,9980.6h
Deconstruction Tool1871,33824.6h
Hoplon Anti-Aircraft Phalanx Tower27407.7h
Rampart Wall154077.9h
Sunderer Garage257111.1h
Xiphos Anti-Personnel Tower51,02413.4h
Cortium Silo597913.7h
Turret AI Module161,95118.1h
Skywall Shield Emitter109427.1h
Structure Shield Module11,39111.8h
Repair Module202,99025.7h
Welding Device25144,83431.1h
Blast Wall682711.6h
Motion Spotter5611,82925h
Reinforcements Module04454.9h
Spitfire Auto-Turret44935,28244.9h
Spear Anti-Vehicle Tower38067.5h
WLT-Mandible Mining Laser14025087.4h
Faction Banner12512.6h
Restoration Kit1111,71319.5h
Recon Detection Device1125,18216.5h
Shield Recharging Field12440.2h
Ammunition Package27615,91740.8h
M20 Basilisk-F0500h
Anti-Infantry MANA Turret553212.9h
Pain Spire66187.6h
Routing Spire01421.7h
Flail Targeting Dart72572.3h
Snowman Soldier102300.4h
WLT-ARX Mining Laser040,9687.6h
Solid Wall101,10221.2h
Infantry Tower745011.8h
WLT-Howler Mining Laser1111,052,460269.6h
Lumifiber Rampart Wall131,37928h
Spear Anti-Vehicle Turret56176.5h
Elysium Spawn Tube28428.2h
Alarm Module14083.3h
Glaive IPC0610.7h
Router27402h
Nano-Repair Grenade05,9951.7h
Light Air Terminal02503.3h
IPC Targeting Dart123733.7h
Vehicle Gate81,06523.7h
Light Vehicle Terminal25697.3h
Pillbox297618.4h
Vehicle Ammo Dispenser02692.3h
Orbital Strike Target Designator17380517.3h
Hardlight Barrier181,2584.6h

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