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Archon WarpSpeedM[SATA] WarpSpeedM
VS BR 80

KDR: 0.68

Score: 7.4m

Last Seen: Oct 15th, 2018 12:41 PM
-

Battle Rank 80 - Vanu Sovereignty on Cobalt
Level 100 Progress: 39% 1085h
PRIMARY CLASSESCLOAKERLIGHT ASSAULTMAX SUIT
PRIMARY WEAPONS Quasar VM1 Blueshift VM5 Orion VS54 Hunter QCX Solstice VE3 Proximity Mine NSX-P Tanto MKV Suppressed
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $-91,323 MLG Score: -73
Fun Score: N/A
Cheeseburgers Flipped: 704TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
21.756%20.729%451710072,6340.3308630.352

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.263%0.147C++0.027C+-0.306CHEAD ++ (~9.85)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
80.1-0.069C+17.4-0.222C62.7

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
45.33%0.68%42110131475481350.26776108%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.441B-1.268D**-1.739

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
42.5-0.099C+19.3-0.538D23.3

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
34.27%1.515%1611013664961100.13279759%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.172C-0.725D--1.872

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
368.2-2.134F--126.2-2.236F--242

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
26.038%51.724%16110138767440.128889

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-1.353D**-1.02D*-1.417

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
41-3.176T-10.7-2.374F--30.3

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
29.246%18.151%161101329262380.467949

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-1.008D*0.745B++-1.599

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
14.4-0.087C+4.20.134C++10.2


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
7.4m561.8%176 (10.6k)160 (9.6k)0.6824769,38213,7470.78780880 (80)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-VS101447716.021%16.649%26703:232

11% Engineer15% Heavy Assault35% Infiltrator24% Light Assault11% MAX Suit5% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jun 7th, 2018 5:35 PMSep 27th, 2018 9:02 PMOct 16th, 2018 12:12 AM (28d) (PST)Oct 15th, 2018 2:51 PM (28d) (PST)Oct 15th, 2018 8:41 AM (28d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
261220410.2020.2960.0341.2560.021-73

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
15,67613,2092,467121827519,586

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
773.7h/32.2d 1,448 1,562 6,837 58.3k 1,165 2,020 992 12.1m

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
C*
Kills:904
Deaths:1,731
KDR:0.522
Accuracy:21.533% C*
HSR:24.558% C+
Kills:904
Deaths (as Heavy Assault):1,731
Deaths (to Heavy Assaults):3,509
KDR:0.52224
Kill Difference:827
Playtime:116.913 hours
Usage:15%
Score:1.064m
Score/min:152
Accuracy (listed only):21.533%
HSR (listed only):24.558%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Solstice VE3
C+
Kills:582
Deaths:2,250
KDR:0.259
Accuracy:19.124% D
HSR:19.072% C+
NSX-P Tanto
C+
Kills:374
Deaths:1,478
KDR:0.253
Accuracy:24.726% C+
HSR:18.449% D--
MKV Suppressed
C-
Kills:368
Deaths:1,412
KDR:0.261
Accuracy:21.384% D-
HSR:16.304% C-
Thanatos VE70
B+
Kills:292
Deaths:629
KDR:0.464
Accuracy:29.246% D*
HSR:18.151% B+
Kills:1,616
Deaths (as Light Assault):5,769
Deaths (to Light Assaults):2,489
KDR:0.28012
Kill Difference:4,153
Playtime:183.423 hours
Usage:24%
Score:1.961m
Score/min:178
Accuracy (listed only):23.620%
HSR (listed only):17.994%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Solstice VE3
C+
Kills:582
Deaths:2,250
KDR:0.259
Accuracy:19.124% D
HSR:19.072% C+
NSX-P Tanto
C+
Kills:374
Deaths:1,478
KDR:0.253
Accuracy:24.726% C+
HSR:18.449% D--
Thanatos VE70
B+
Kills:292
Deaths:629
KDR:0.464
Accuracy:29.246% D*
HSR:18.151% B+
Eidolon VE33
B
Kills:71
Deaths:155
KDR:0.458
Accuracy:23.542% D
HSR:28.169% B
Kills:1,319
Deaths (as Engineer):4,512
Deaths (to Engineers):2,260
KDR:0.29233
Kill Difference:3,193
Playtime:88.240 hours
Usage:11%
Score:0.998m
Score/min:188
Accuracy (listed only):24.159%
HSR (listed only):20.960%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
MKV Suppressed
C-
Kills:368
Deaths:1,412
KDR:0.261
Accuracy:21.384% D-
HSR:16.304% C-
VA39 Spectre
B**
Kills:87
Deaths:128
KDR:0.680
Accuracy:26.038% D--
HSR:51.724% B**
Manticore SX40
A
Kills:76
Deaths:352
KDR:0.216
Accuracy:33.211% B+
HSR:30.263% A
Soldier Soaker
B
Kills:69
Deaths:127
KDR:0.543
Accuracy:36.706% B
HSR:8.696% D--
Kills:600
Deaths (as Infiltrator):2,019
Deaths (to Infiltrators):2,173
KDR:0.29718
Kill Difference:1,419
Playtime:268.912 hours
Usage:35%
Score:2.140m
Score/min:133
Accuracy (listed only):29.335%
HSR (listed only):26.747%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
MKV Suppressed
C-
Kills:368
Deaths:1,412
KDR:0.261
Accuracy:21.384% D-
HSR:16.304% C-
Thanatos VE70
B+
Kills:292
Deaths:629
KDR:0.464
Accuracy:29.246% D*
HSR:18.151% B+
H-V45
C+
Kills:259
Deaths:591
KDR:0.438
Accuracy:23.065% C+
HSR:15.830% D
Kills:919
Deaths (as Combat Medic):2,632
Deaths (to Combat Medics):1,495
KDR:0.34916
Kill Difference:1,713
Playtime:35.670 hours
Usage:5%
Score:0.405m
Score/min:189
Accuracy (listed only):24.565%
HSR (listed only):16.762%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Quasar VM1
B+
Kills:1,293
Deaths:1,282
KDR:1.009
Accuracy:15.720% C+
HSR:21.191% B+
Blueshift VM5
C++
Kills:1,185
Deaths:1,055
KDR:1.123
Accuracy:17.966% C
HSR:21.350% C++
NS-10 Burster
A+
Kills:72
Deaths:220
KDR:0.327
Accuracy:14.089% F--
HSR:13.889% A+
Kills:2,550
Deaths (as MAX Suit):1,278.500
Deaths (to MAX Suits):481
KDR:1.99452
Kill Difference:1,271.500
Playtime:88.199 hours
Usage:11%
Score:0.849m
Score/min:160
Accuracy (listed only):15.925%
HSR (listed only):18.810%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
B+
Kills:147
V. Kills:73 199%
Deaths:56
KDR:2.625
Accuracy:45.330% B++
KPH:19 D
VKPH:9.400 B+
Kills:147 (147 + 0)
Deaths:56
KDR:2.625
VKDR:1.304
Vehicle Kills:73
Kill Difference:91
Playtime:7.741 hours
Usage:1%
Score:0.053m
Score/min:113
Driving Accuracy:45.330%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova PC
D-
Kills:135
V. Kills:62 214%
Deaths:41
KDR:3.293
Accuracy:54.273% B+
KPH:12.200 D-
VKPH:5.600 D-
E540 Halberd
C
Kills:76
V. Kills:35 211%
Deaths:9
KDR:8.444
Accuracy:46.243% C
KPH:28.900 C
VKPH:13.300 D
Kills:211 (135 + 76)
Deaths:50
KDR:4.220
VKDR:1.940
Vehicle Kills:97
Kill Difference:161
Playtime:13.665 hours
Usage:2%
Score:0.069m
Score/min:84
Driving Accuracy:54.273%
Gunner Accuracy:46.243%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
C--
Kills:66
V. Kills:24 264%
Deaths:29
KDR:2.276
Accuracy:34.270% C--
KPH:11.200 D-
VKPH:4.100 D--
Kills:66 (0 + 66)
Deaths:29
KDR:2.276
VKDR:0.828
Vehicle Kills:24
Kill Difference:37
Playtime:5.909 hours
Usage:1%
Score:0.024m
Score/min:67
Driving Accuracy:N/A%
Gunner Accuracy:34.270%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Quasar VM1 1,3291,2931,2821.009C0.3315.72%C+21.191%B+15.3DN/A3884.7h15.3C+97.5C++
Blueshift VM5 1,2291,1851,0551.123C--0.4417.966%C21.35%C++16.6D--N/A3971.5h15.6C++86.7C++
Orion VS54 9389041,7310.522C--0.1621.533%C*24.558%C+15.3DN/A4159.2h14.5C67.1C+
Hunter QCX 7467361,1130.661C+0.0244.36%C++41.984%B**5.5DN/A12134.5h3.5B7.9B+
Solstice VE3 6065822,2500.259D0.4219.124%D19.072%C+8.1DN/A3671.6h17.5C+91.4C+
Proximity Mine 532531727.375B**6.6928.03%FN/A126.4C++N/A2744.2h1.7B+6.2D--
NSX-P Tanto 3903741,4780.253D0.4324.726%C+18.449%D--6.6D--N/A1856.4h24.8F100.5D-
MKV Suppressed 3943681,4120.261D--0.4221.384%D-16.304%C-7.4D--N/A1849.8h21.7D*101.5D-
Thanatos VE70 3002926290.464C--0.2229.246%D*18.151%B+11D-N/A2926.5h4.2B+14.4C+
H-V45 2622595910.438C--0.2423.065%C+15.83%D12.5D-N/A3520.8h14.2C61.7C+
Force-Blade 24824712,0510.02C+0.6637.411%B+1.619%D0.4CN/A1551.4h1.7B*4.6B+
M12 Kobalt 181170356.667A55.9816.464%D--13.529%D-53.1D--3.4D1313.2h22C133.6D
C75 Viper 220147562.625C1.9445.33%B++N/A19.1D9.5B+1137.7h19.3D42.5C+
Tank Mine 204143463.109B2.4317.791%D*N/A110C++46.9C--5491.3h1.3B**7.2C
Frag Grenade 1471431143N/A142.3234.426%D**N/A238.3D--6.7C+7040.6h5.3D*15.4D**
Supernova PC 197135413.293C2.6154.273%B+N/A12.3D-5.6D-6411h9.6F--17.8D*
Rocklet Rifle 2401355230.258D-0.4245.649%D-N/A13.9D*10.8D*1549.7h71.6F--156.9F-
Orbital Strike Uplink 15599199U98.32618.644%UN/A990U560U45290.1h3.7T*0.6T*
NS Decimator 126932330.399D0.2864.724%B+1.075%D--25.8C-9.2D1693.6h6.9D*10.7D
VA39 Spectre 91871280.68C-0.0026.038%D--51.724%B**7.9D--N/A2511h10.7F--41F-
NS Annihilator 138841880.447C0.2486.163%A+N/A10.5C+6.8D958h13.7D15.9C
Manticore SX40 78763520.216D0.4733.211%B+30.263%A2.6D*N/A729.5h10.7D-32.1C+
E540 Halberd 1117698.444C+7.7646.243%CN/A29.2C+13.5D1702.6h5.8C++12.4C++
NS-10 Burster 76722200.327D--0.3614.089%F--13.889%A+5.5C+N/A1713h31.8A*225.6B**
Eidolon VE33 71711550.458C--0.2223.542%D28.169%B11.8DN/A306h12.8D-54.6D
Soldier Soaker 71691270.543C--0.1436.706%B8.696%D--17.7D--N/A643.9h9F-24.6C-
M20 Basilisk 9066292.276C1.5934.27%C--1.515%F11.2D-4.1D--675.9h126.2C--368.2D
MANA Anti-Personnel Turret 66611290.473N/A0.2110.311%UN/A610U50U1006200.1h32.1T*311.8T*
Spear Anti-Vehicle Phalanx Tower 9259159A*58.3253.651%BN/A32.8C18.3C-1331.8h9.3C**17.4B+
C-4 7754590.915C0.2332.216%AN/A45D19.2D4841.2h3.2F**9.9C
Xiphos Anti-Personnel Phalanx Tower 6052152C51.3229.558%C+1.923%C++52D-8C+1541h63.1D**213.4D--

Consumables
  Name Deaths Consumed Time Equipped
Anti-Vehicle MANA Turret0590.1h
Motion Spotter122,6911.5h
Flail Targeting Dart62762.6h
Pain Spire1720.1h
Spawn Beacon121,5921.3h
Turret AI Module11170.2h
Repair Module01280.2h
Skywall Shield Emitter0900.1h
Cortium Silo11130.3h
Nanite Revive Grenade05950.2h
Medical Applicator14234,3722.7h
Welding Device07440.1h
Spear Anti-Vehicle Tower1760.2h
Spitfire Auto-Turret187630.6h
Bunker0730.4h
Rampart Wall1830.5h
G40-F Ranger11420.2h
Xiphos Anti-Personnel Tower11070.2h
M40 Fury0600.1h
Anti-Infantry MANA Turret185200.5h
Shield Recharging Field51750.1h
Nano-Armor Kit256231,99116.4h
M20 Drake1700h
Router0800.2h
Elysium Spawn Tube0690.2h
Orbital Strike Target Designator31041.2h
Ammunition Package125570.2h
AP30 Shredder21170.1h
Recon Detection Device222563.1h

Check the help document for the dictionary if you want to learn more about words used here.


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