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Commissar Warstomper[A3TR] Warstomper
TR BR 80

KDR: 3.5

Score: 8m

Last Seen: May 23rd, 2020 6:54 PM
- OFFLINE - 29.7 hour(s)

Battle Rank 80 - Terran Republic on Cobalt - Outfit Member of Aeolus Eos[A3TR] Aeolus Eos
TR outfit on Cobalt

Members: 12
Level Progress (to 81): 5%
Level 100 Progress: 42% 313h
PRIMARY CLASSESENGINEERHEAVYMAX SUIT
PRIMARY WEAPONS P2-120 AP P2-120 HESH T9 CARV P2-120 HEAT M3 Pounder HEG M3 Pounder HEG TRAC-5 M1 Heavy Cycler
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $522,918 MLG Score: 418
Fun Score: N/A
Cheeseburgers Flipped: 297TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
24.26%16.59%402312801,5191.665571.832

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.038%0C+0C+0C+HEAD + (~4.46)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
61.20C+14.80C+46.4

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
46.879%4.283%3532312804,693218175821.5275267%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.251%0C+0C+0

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
10.40C+4.90C+5.5

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
Not available
-

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Aeolus Eos[A3TR] Aeolus Eos
TR outfit on Cobalt

Members: 12
8m389.4%581 (34.9k)502 (30.1k)3.497798,6922,4854.450380 (80)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-TR128372916.53%7.283%12006:221

58% Engineer20% Heavy Assault14% MAX Suit7% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Feb 4th, 2013 12:11 PMMay 4th, 2020 3:56 PMMay 24th, 2020 1:55 PM (6h) (PST)May 23rd, 2020 5:47 PM (1d) (PST)May 23rd, 2020 2:54 PM (1d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,0531958580.5480.1570.0402.7130.148418

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
63,17811,70251,4763392163930,129

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
264.1h/11d 2,367 633 2,581 43k 296 660 2,347 16.7m

Heavy AssaultCLASS DETAILS: Heavy Assault
T9 CARV
B++
Kills:1,006
Deaths:729
KDR:1.380
Accuracy:23.094% B++
HSR:16.899% D-
T16 Rhino
B**
Kills:152
Deaths:135
KDR:1.126
Accuracy:27.026% B**
HSR:15.790% D--
Kills:1,158
Deaths (as Heavy Assault):864
Deaths (to Heavy Assaults):676
KDR:1.34028
Kill Difference:294
Playtime:53.461 hours
Usage:20%
Score:1.028m
Score/min:321
Accuracy (listed only):25.060%
HSR (listed only):16.344%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
TRAC-5
B*
Kills:361
Deaths:323
KDR:1.118
Accuracy:26.210% B*
HSR:16.067% D
Kills:361
Deaths (as Engineer):323
Deaths (to Engineers):670
KDR:1.11765
Kill Difference:38
Playtime:153.986 hours
Usage:58%
Score:5.158m
Score/min:558
Accuracy (listed only):26.210%
HSR (listed only):16.067%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
TRAC-5
B*
Kills:361
Deaths:323
KDR:1.118
Accuracy:26.210% B*
HSR:16.067% D
Kills:361
Deaths (as Light Assault):323
Deaths (to Light Assaults):502
KDR:1.11765
Kill Difference:38
Playtime:9.959 hours
Usage:4%
Score:0.194m
Score/min:325
Accuracy (listed only):26.210%
HSR (listed only):16.067%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Kills:0
Deaths (as Infiltrator):0
Deaths (to Infiltrators):313
KDR:0
Kill Difference:UNR
Playtime:4.261 hours
Usage:2%
Score:0.037m
Score/min:144
Accuracy (listed only):0%
HSR (listed only):0%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Kills:0
Deaths (as Combat Medic):0
Deaths (to Combat Medics):160
KDR:0
Kill Difference:UNR
Playtime:2.831 hours
Usage:1%
Score:0.093m
Score/min:549
Accuracy (listed only):0%
HSR (listed only):0%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
M3 Pounder HEG
B+
Kills:653
Deaths:344
KDR:1.898
Accuracy:44.793% B+
HSR:2.603% C
M3 Pounder HEG
B+
Kills:436
Deaths:230
KDR:1.896
Accuracy:46.753% B+
HSR:3.440% C*
M1 Heavy Cycler
B++
Kills:319
Deaths:129
KDR:2.473
Accuracy:17.814% B++
HSR:15.988% C
MRC3 Mercy
A
Kills:138
Deaths:37
KDR:3.730
Accuracy:18.890% C**
HSR:27.536% A
MRC3 Mercy
C
Kills:54
Deaths:22
KDR:2.455
Accuracy:15.973% C
HSR:16.667% D-
Kills:1,600
Deaths (as MAX Suit):381
Deaths (to MAX Suits):114
KDR:4.19948
Kill Difference:1,219
Playtime:37.218 hours
Usage:14%
Score:1.448m
Score/min:648
Accuracy (listed only):28.845%
HSR (listed only):13.247%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 AP
A
Kills:2,719
V. Kills:1,299 209%
Deaths:193
KDR:14.088
Accuracy:46.533% C++
KPH:46.500 A
VKPH:22.200 B++
P2-120 HESH
B+
Kills:1,036
V. Kills:161 N/A
Deaths:70
KDR:14.800
Accuracy:47.364% B+
KPH:62 B+
VKPH:9.600 C*
P2-120 HEAT
A+
Kills:938
V. Kills:283 330%
Deaths:103
KDR:9.107
Accuracy:47.436% B++
KPH:44.300 A+
VKPH:13.400 B*
Kills:4,693 (4,693 + 0)
Deaths:366
KDR:12.822
VKDR:4.762
Vehicle Kills:1,743
Kill Difference:4,327
Playtime:96.321 hours
Usage:36%
Score:2.355m
Score/min:408
Driving Accuracy:47.436%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
P2-120 AP 4,0182,71919314.088B*10.5946.533%C++4.34%B+46.6A22.2B++43458.4h5B*10.8B*
P2-120 HESH 1,1971,0367014.8C+11.3047.364%B+2.027%A++62B+9.6C*29416.7h4.2B+8.8B++
T9 CARV 1,0221,0067291.38C++2.1223.094%B++16.899%D-29.5C+N/A12134.1h13.9C++60.4B+
P2-120 HEAT 1,2219381039.107B+5.6147.436%B++6.61%A*44.2A+13.3B*42321.2h5.2B*11B**
M3 Pounder HEG 8036533441.898C*1.6044.793%B+2.603%C24B+5.5B**23327.2h13.4B+30B+
M3 Pounder HEG 5354362301.896C++1.6046.753%B+3.44%C*24.2C**5.5B*23018h14.6B+31.2B+
TRAC-5 3683613231.118B+2.3826.21%B*16.067%D9.8DN/A6036.8h16.4C+62.4B
M1 Heavy Cycler 3273191292.473B*1.0217.814%B++15.988%C27.7B+N/A14011.5h17.6C*98.6B+
T16 Rhino 1571521351.126C+2.3727.026%B**15.79%D--27.1CN/A2265.6h17.3D*63.9C++
MRC3 Mercy 144138373.73B+0.2318.89%C**27.536%A33.7C++1.5A+1004.1h16B++84.7B+
ML-7 157931310.71C+2.7957.757%C++5.376%A20.7C14.2C*4114.5h7.8C-13.5C
MRC3 Mercy 5654222.455C++1.0415.973%C16.667%D-23.5C-N/A732.3h16B*100.1B+

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit141257,69018.3h
Anti-Vehicle MANA Turret5910.2h
Medical Applicator124,8680.4h
Shield Recharging Field21010.1h
Ammunition Package11280.1h
Medical Kit5790.1h

Check the help document for the dictionary if you want to learn more about words used here.


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