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Legate Conqueror Wartribes[FRC] Wartribes
VS BR 73

KDR: 1.15

Score: 19.1m

Last Seen: Jan 10th, 2019 4:51 PM
- OFFLINE - 1051.6 hour(s)

Prestige 1, Battle Rank 73 - Vanu Sovereignty on Miller
Level Progress (to 74): 23%
PRIMARY CLASSESLIGHT ASSAULTHEAVY
PRIMARY WEAPONS Betelgeuse 54-A NS-11C SVA-88 Pulsar C NS-15M2 Orion VS54 VX6-7 Serpent VE92
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $476,631 MLG Score: 381
Fun Score: N/A
Cheeseburgers Flipped: 179TIME WITH MEDKIT: 0.6%MEDKIT per DEATH: 0.2

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
28.633%24.891%7133398931,2601.45132-0.303

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.263%1.476A+0.646B+-1.023D*HEAD ++ (~10.57)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
38.90.48B+11.10.221C++27.7

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
39.438%2.799%566101664315712570.409293249%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.399%-0.142C0.118C+-0.59

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
13.20.657B+5.20.583B+8

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
41.809%2.655%514101845213082540.345302177%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.006%0.524B+-0.435C---0.689

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
37.90.68B+15.80.599B+22

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
42.764%72.783%51410181,782356970.499299

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.481%1.162B**0.37C**-0.292

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.40.452B+2.30.272C*3.1

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
61.656%19.302%51410181,632118061.38305

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.903%1.683A++0.949B*-0.341

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
40.697B+2.50.492B+1.5


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
19.1m364.2%266 (16k)207 (12.4k)1.1482743,91138,2411.2440873 (73)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-VS1022224822.01%23.11%50902:2517

17% Combat Medic16% Engineer30% Heavy Assault12% Infiltrator23% Light Assault1% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jan 16th, 2013 6:18 PMSep 15th, 2016 3:51 PMFeb 9th, 2019 1:30 PM (14d) (PST)Jan 10th, 2019 2:00 PM (44d) (PST)Jan 10th, 2019 12:51 PM (44d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
3832491340.4770.4150.1101.8340.027381

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
22,98414,9498,03529257110212,414

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1535.7h/64d 3,664 10,148 13,277 169k 1,791 4,786 2,474 35.3m

Heavy AssaultCLASS DETAILS: Heavy Assault
Betelgeuse 54-A
C++
Kills:5,324
Deaths:3,284
KDR:1.621
Accuracy:26.773% C++
HSR:29.921% C+
SVA-88
B+
Kills:1,923
Deaths:1,608
KDR:1.196
Accuracy:25.440% B+
HSR:25.429% C+
NS-15M2
B**
Kills:1,506
Deaths:1,039
KDR:1.449
Accuracy:29.596% B**
HSR:31.009% B++
Orion VS54
B*
Kills:1,344
Deaths:1,310
KDR:1.026
Accuracy:25.350% B*
HSR:23.363% C+
Pulsar LSW
B++
Kills:1,173
Deaths:1,102
KDR:1.064
Accuracy:26.430% B++
HSR:22.080% C
Ursa
B++
Kills:1,157
Deaths:950
KDR:1.218
Accuracy:26.942% B++
HSR:26.188% B
VE-H Maw
C*
Kills:357
Deaths:234
KDR:1.526
Accuracy:26.924% C*
HSR:26.050% C+
Lasher X2
C+
Kills:189
Deaths:275
KDR:0.687
Accuracy:25.062% C+
HSR:2.646% D
VX29 Polaris
B++
Kills:80
Deaths:61
KDR:1.311
Accuracy:27.164% B++
HSR:27.500% B++
Kills:13,053
Deaths (as Heavy Assault):9,863
Deaths (to Heavy Assaults):10,716
KDR:1.32343
Kill Difference:3,190
Playtime:464.224 hours
Usage:30%
Score:5.853m
Score/min:210
Accuracy (listed only):26.631%
HSR (listed only):23.799%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
NS-11C
A
Kills:2,126
Deaths:1,648
KDR:1.290
Accuracy:30.716% A
HSR:23.377% B*
Pulsar C
B**
Kills:1,860
Deaths:1,441
KDR:1.291
Accuracy:29.667% B**
HSR:26.129% B+
VX6-7
B**
Kills:1,265
Deaths:1,343
KDR:0.942
Accuracy:30.304% B**
HSR:22.134% C*
Serpent VE92
B*
Kills:1,264
Deaths:1,376
KDR:0.919
Accuracy:27.584% B*
HSR:20.174% C++
Phobos VX86
B*
Kills:1,201
Deaths:1,223
KDR:0.982
Accuracy:65.205% B+
HSR:21.316% B*
Solstice VE3
A+
Kills:1,160
Deaths:1,135
KDR:1.022
Accuracy:30.321% A+
HSR:21.379% C**
Eridani SX5
A+
Kills:1,147
Deaths:969
KDR:1.184
Accuracy:34.571% A+
HSR:21.622% C**
NS-7 PDW
A
Kills:899
Deaths:979
KDR:0.918
Accuracy:31.815% A
HSR:17.909% C+
Eclipse VE3A
B+
Kills:870
Deaths:630
KDR:1.381
Accuracy:29.664% B+
HSR:21.149% C**
NSX Tanto
B*
Kills:243
Deaths:191
KDR:1.272
Accuracy:31.211% B*
HSR:25.514% C++
MKV Suppressed
C*
Kills:231
Deaths:197
KDR:1.173
Accuracy:26.968% C*
HSR:19.913% C++
VE-S Canis
C*
Kills:228
Deaths:213
KDR:1.070
Accuracy:28.298% C*
HSR:16.667% C-
Pandora VX25
A
Kills:174
Deaths:207
KDR:0.841
Accuracy:51.841% A
HSR:12.644% D
Deimos VA29
B++
Kills:139
Deaths:109
KDR:1.275
Accuracy:69.136% B++
HSR:15.827% C+
Thanatos VE70
A++
Kills:118
Deaths:121
KDR:0.975
Accuracy:57.106% A++
HSR:12.712% D
Solstice SF
B*
Kills:115
Deaths:230
KDR:0.500
Accuracy:28.540% B*
HSR:20.870% B++
NS Baron G5
B+
Kills:104
Deaths:133
KDR:0.782
Accuracy:49.035% B+
HSR:17.308% B+
Kills:13,144
Deaths (as Light Assault):12,145
Deaths (to Light Assaults):6,644
KDR:1.08226
Kill Difference:999
Playtime:345.941 hours
Usage:23%
Score:4.367m
Score/min:210
Accuracy (listed only):38.352%
HSR (listed only):19.803%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Eridani SX5
A+
Kills:1,147
Deaths:969
KDR:1.184
Accuracy:34.571% A+
HSR:21.622% C**
NS-44 Commissioner
B**
Kills:1,047
Deaths:1,435
KDR:0.730
Accuracy:46.031% B**
HSR:17.670% D
NS-7 PDW
A
Kills:899
Deaths:979
KDR:0.918
Accuracy:31.815% A
HSR:17.909% C+
Ghost
B++
Kills:825
Deaths:527
KDR:1.565
Accuracy:43.964% B++
HSR:70.788% C*
Parallax VX3
B+
Kills:789
Deaths:393
KDR:2.008
Accuracy:42.496% B+
HSR:78.074% C++
MKV Suppressed
C*
Kills:231
Deaths:197
KDR:1.173
Accuracy:26.968% C*
HSR:19.913% C++
VE-S Canis
C*
Kills:228
Deaths:213
KDR:1.070
Accuracy:28.298% C*
HSR:16.667% C-
NS-357 Underboss
B++
Kills:212
Deaths:281
KDR:0.754
Accuracy:42.841% B++
HSR:17.453% C--
Beamer VS3
B+
Kills:147
Deaths:134
KDR:1.097
Accuracy:31.553% B+
HSR:20.408% C
XM98
B**
Kills:98
Deaths:11
KDR:8.909
Accuracy:44.176% B**
HSR:75.510% C++
NS-30 Vandal
A++
Kills:84
Deaths:89
KDR:0.944
Accuracy:43.527% A++
HSR:32.143% B++
Spiker
C**
Kills:72
Deaths:118
KDR:0.610
Accuracy:31.407% C**
HSR:18.056% C
NS-44L Blackhand
A
Kills:72
Deaths:65
KDR:1.108
Accuracy:53.904% A
HSR:43.056% C++
VA39 Spectre
B*
Kills:70
Deaths:36
KDR:1.944
Accuracy:37.813% B*
HSR:32.857% C-
NSX Tomoe
A++
Kills:52
Deaths:46
KDR:1.130
Accuracy:37.876% A++
HSR:30.769% D
Kills:5,973
Deaths (as Infiltrator):5,493
Deaths (to Infiltrators):7,746
KDR:1.08738
Kill Difference:480
Playtime:186.663 hours
Usage:12%
Score:1.832m
Score/min:164
Accuracy (listed only):38.482%
HSR (listed only):34.193%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Terminus VX-9
B*
Kills:1,255
Deaths:1,108
KDR:1.133
Accuracy:29.991% B*
HSR:26.215% C+
NS-11A
B**
Kills:1,243
Deaths:935
KDR:1.329
Accuracy:28.903% B*
HSR:28.721% B**
Phobos VX86
B*
Kills:1,201
Deaths:1,223
KDR:0.982
Accuracy:65.205% B+
HSR:21.316% B*
Equinox VE2
B++
Kills:1,167
Deaths:877
KDR:1.331
Accuracy:29.828% B++
HSR:26.564% B++
CME
B+
Kills:1,164
Deaths:835
KDR:1.394
Accuracy:29.863% B+
HSR:26.031% B+
Pulsar VS1
B**
Kills:1,160
Deaths:1,122
KDR:1.034
Accuracy:29.486% B**
HSR:25% B+
Eridani SX5
A+
Kills:1,147
Deaths:969
KDR:1.184
Accuracy:34.571% A+
HSR:21.622% C**
NS-7 PDW
A
Kills:899
Deaths:979
KDR:0.918
Accuracy:31.815% A
HSR:17.909% C+
H-V45
B*
Kills:366
Deaths:428
KDR:0.855
Accuracy:27.980% B*
HSR:21.038% C+
MKV Suppressed
C*
Kills:231
Deaths:197
KDR:1.173
Accuracy:26.968% C*
HSR:19.913% C++
VE-S Canis
C*
Kills:228
Deaths:213
KDR:1.070
Accuracy:28.298% C*
HSR:16.667% C-
Pandora VX25
A
Kills:174
Deaths:207
KDR:0.841
Accuracy:51.841% A
HSR:12.644% D
Deimos VA29
B++
Kills:139
Deaths:109
KDR:1.275
Accuracy:69.136% B++
HSR:15.827% C+
Darkstar
C+
Kills:128
Deaths:117
KDR:1.094
Accuracy:26.792% C+
HSR:17.188% D-
Thanatos VE70
A++
Kills:118
Deaths:121
KDR:0.975
Accuracy:57.106% A++
HSR:12.712% D
NS Baron G5
B+
Kills:104
Deaths:133
KDR:0.782
Accuracy:49.035% B+
HSR:17.308% B+
Corvus VA55
C**
Kills:101
Deaths:91
KDR:1.110
Accuracy:25.592% C**
HSR:18.812% D
Kills:10,825
Deaths (as Combat Medic):9,664
Deaths (to Combat Medics):4,022
KDR:1.12014
Kill Difference:1,161
Playtime:260.720 hours
Usage:17%
Score:4.043m
Score/min:258
Accuracy (listed only):37.789%
HSR (listed only):20.323%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
NS-11C
A
Kills:2,126
Deaths:1,648
KDR:1.290
Accuracy:30.716% A
HSR:23.377% B*
Pulsar C
B**
Kills:1,860
Deaths:1,441
KDR:1.291
Accuracy:29.667% B**
HSR:26.129% B+
VX6-7
B**
Kills:1,265
Deaths:1,343
KDR:0.942
Accuracy:30.304% B**
HSR:22.134% C*
Serpent VE92
B*
Kills:1,264
Deaths:1,376
KDR:0.919
Accuracy:27.584% B*
HSR:20.174% C++
Phobos VX86
B*
Kills:1,201
Deaths:1,223
KDR:0.982
Accuracy:65.205% B+
HSR:21.316% B*
Solstice VE3
A+
Kills:1,160
Deaths:1,135
KDR:1.022
Accuracy:30.321% A+
HSR:21.379% C**
Eclipse VE3A
B+
Kills:870
Deaths:630
KDR:1.381
Accuracy:29.664% B+
HSR:21.149% C**
NSX Tanto
B*
Kills:243
Deaths:191
KDR:1.272
Accuracy:31.211% B*
HSR:25.514% C++
Pandora VX25
A
Kills:174
Deaths:207
KDR:0.841
Accuracy:51.841% A
HSR:12.644% D
Deimos VA29
B++
Kills:139
Deaths:109
KDR:1.275
Accuracy:69.136% B++
HSR:15.827% C+
Thanatos VE70
A++
Kills:118
Deaths:121
KDR:0.975
Accuracy:57.106% A++
HSR:12.712% D
Solstice SF
B*
Kills:115
Deaths:230
KDR:0.500
Accuracy:28.540% B*
HSR:20.870% B++
NS Baron G5
B+
Kills:104
Deaths:133
KDR:0.782
Accuracy:49.035% B+
HSR:17.308% B+
Kills:10,639
Deaths (as Engineer):9,787
Deaths (to Engineers):6,130
KDR:1.08705
Kill Difference:852
Playtime:244.639 hours
Usage:16%
Score:2.671m
Score/min:182
Accuracy (listed only):40.795%
HSR (listed only):20.041%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
B
Kills:169
Deaths:120
KDR:1.408
Accuracy:20.739% B
HSR:16.568% D-
Blueshift VM5
B+
Kills:141
Deaths:120
KDR:1.175
Accuracy:21.587% B+
HSR:17.731% D
Cosmos VM3
B+
Kills:125
Deaths:82
KDR:1.524
Accuracy:18.790% B+
HSR:13.600% D*
Cosmos VM3
B+
Kills:103
Deaths:82
KDR:1.256
Accuracy:18.961% B+
HSR:15.534% D
Nebula VM20
C**
Kills:69
Deaths:24
KDR:2.875
Accuracy:19.275% C**
HSR:21.739% C*
Nebula VM20
B+
Kills:67
Deaths:24
KDR:2.792
Accuracy:19.899% C**
HSR:23.881% B+
Quasar VM1
C*
Kills:61
Deaths:19
KDR:3.211
Accuracy:16.659% C*
HSR:13.115% D*
Kills:735
Deaths (as MAX Suit):235.500
Deaths (to MAX Suits):1,579
KDR:3.12102
Kill Difference:499.500
Playtime:22.418 hours
Usage:1%
Score:0.298m
Score/min:221
Accuracy (listed only):19.416%
HSR (listed only):17.452%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Dual Photon Pods
D
Kills:74
V. Kills:27 264%
Deaths:44
KDR:1.682
Accuracy:46.241% D
KPH:29.600 D-
VKPH:10.800 D
Light PPA
D
Kills:53
V. Kills:1 N/A
Deaths:31
KDR:1.710
Accuracy:33.804% D--
KPH:22.700 D
VKPH:0.400 D*
Kills:127 (53 + 0)
Deaths:75
KDR:1.693
VKDR:0.373
Vehicle Kills:28
Kill Difference:52
Playtime:4.826 hours
Usage:0%
Score:0.041m
Score/min:142
Piloting Accuracy:33.804%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HEAT
B++
Kills:83
V. Kills:10 N/A
Deaths:22
KDR:3.773
Accuracy:39.130% D*
KPH:38.300 B++
VKPH:4.600 D**
L100 Python AP
C--
Kills:72
V. Kills:43 164%
Deaths:37
KDR:1.946
Accuracy:48.926% D-
KPH:22.700 C--
VKPH:13.500 D
C75 Viper
C-
Kills:70
V. Kills:28 241%
Deaths:22
KDR:3.182
Accuracy:36.154% C
KPH:14.400 D
VKPH:5.800 C-
L100 Python HESH
C-
Kills:61
V. Kills:6 N/A
Deaths:18
KDR:3.389
Accuracy:44.699% C-
KPH:37.400 D
VKPH:3.700 D*
Kills:286 (286 + 0)
Deaths:99
KDR:2.889
VKDR:0.879
Vehicle Kills:87
Kill Difference:187
Playtime:11.841 hours
Usage:1%
Score:0.120m
Score/min:170
Driving Accuracy:44.699%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

E540 Halberd
C--
Kills:205
V. Kills:112 181%
Deaths:57
KDR:3.596
Accuracy:43.075% D
KPH:24.500 D
VKPH:13.400 C--
Supernova VPC
C
Kills:184
V. Kills:40 449%
Deaths:50
KDR:3.680
Accuracy:42.760% D-
KPH:29.500 D
VKPH:6.400 C
Supernova FPC
D--
Kills:173
V. Kills:112 153%
Deaths:97
KDR:1.784
Accuracy:37.764% F-
KPH:13.600 D--
VKPH:8.800 D*
Saron HRB
B++
Kills:65
V. Kills:33 191%
Deaths:38
KDR:1.711
Accuracy:49.819% B++
KPH:20.200 C-
VKPH:10.200 D
Kills:627 (357 + 270)
Deaths:242
KDR:2.591
VKDR:1.227
Vehicle Kills:297
Kill Difference:385
Playtime:30.495 hours
Usage:2%
Score:0.316m
Score/min:173
Driving Accuracy:37.764%
Gunner Accuracy:49.819%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
C
Kills:111
V. Kills:24 444%
Deaths:44
KDR:2.523
Accuracy:48.067% A
KPH:37.800 C
VKPH:8.200 C
M20 Basilisk
C*
Kills:71
V. Kills:11 N/A
Deaths:26
KDR:2.731
Accuracy:36.406% C
KPH:22.300 C*
VKPH:3.400 D*
Kills:182 (0 + 182)
Deaths:70
KDR:2.600
VKDR:0.500
Vehicle Kills:35
Kill Difference:112
Playtime:6.130 hours
Usage:0%
Score:0.063m
Score/min:172
Driving Accuracy:N/A%
Gunner Accuracy:36.406%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Betelgeuse 54-A 5,3745,3243,2841.621C0.4726.773%C++29.921%C+39.9DN/A102133.4h11.1C+41.4C++
NS-11C 2,1482,1261,6481.29B+0.1430.716%A23.377%B*29.9C*N/A8171h11.6B++37.9B++
SVA-88 1,9421,9231,6081.196C0.0525.44%B+25.429%C+32.9C-N/A8558.4h11.7C++45.8B
Pulsar C 1,8811,8601,4411.291C++0.1429.667%B**26.129%B+30.6C++N/A8160.8h10.9B+36.7B+
NS-15M2 1,5151,5061,0391.449C+0.3029.596%B**31.009%B++46.2C++N/A11732.6h10.6B++35.7B++
Orion VS54 1,3551,3441,3101.026C+0.1225.35%B*23.363%C+28.8C+N/A10746.7h11.7B+46C*
VX6-7 1,2731,2651,3430.942C+0.2130.304%B**22.134%C*27.7C+N/A7745.6h10.9B+36B++
Serpent VE92 1,2731,2641,3760.919C+0.2327.584%B*20.174%C++19.8CN/A5964h11.6B+42.1B+
Terminus VX-9 1,2651,2551,1081.133C+0.0229.991%B*26.215%C+26.3C--N/A7247.8h11.8B39.2B+
NS-11A 1,2541,2439351.329C+0.1828.903%B*28.721%B**31.4C+N/A7739.6h12.1B++42B++
Phobos VX86 1,2041,2011,2230.982C0.1765.205%B+21.316%B*32.1CN/A7637.4h2.2B+3.3B+
Pulsar LSW 1,1851,1731,1021.064C0.0826.43%B++22.08%C30.5CN/A7538.5h10.9B+41.2B+
Equinox VE2 1,1781,1678771.331C++0.1829.828%B++26.564%B++37.3C++N/A9631.3h12.9C++43.2B+
CME 1,1811,1648351.394C++0.2529.863%B+26.031%B+33.6C+N/A8334.6h14.1C+47.1B
Solstice VE3 1,1741,1601,1351.022B+0.1330.321%A+21.379%C**25.4B+N/A9745.7h12B++39.6B+
Pulsar VS1 1,1651,1601,1221.034C++0.1129.486%B**25%B+32.5B+N/A9635.7h12.4B++41.9B*
Ursa 1,1621,1579501.218C+0.0726.942%B++26.188%B34.7C+N/A11433.3h10.2B+37.8B+
Eridani SX5 1,1551,1479691.184C++0.0434.571%A+21.622%C**31.7C+N/A8136.2h10.3B+29.7B++
C-4 1,5441,0969921.105C+0.0421.86%DN/A68.5C28C+45916h1.4C**6.4C+
NS-44 Commissioner 1,0521,0471,4350.73C+0.4246.031%B**17.67%D41.2C**N/A12025.4h3.3B++7.2B*
NS-7 PDW 9068999790.918C+0.2331.815%A17.909%C+27.8C++N/A6832.3h11.8B*37.2B*
Eclipse VE3A 8788706301.381C+0.2329.664%B+21.149%C**36.7C+N/A9923.7h12.3C++41.3B+
Frag Grenade 8628481848N/A846.8545.274%C+N/A424C7C+13062h3.9C+8.6C++
Ghost 8308255271.565C0.4243.964%B++70.788%C*27.4C-N/A8030.1h2.3C++5.2B+
NS Decimator 1,1588101,2250.661C-0.4963.397%B2.469%C++28.1C12.1C-18728.8h4.8C++7.5C**
Parallax VX3 7907893932.008C0.8642.496%B+78.074%C++24.2CN/A7932.6h2.1B5B+
H-V45 3723664280.855C0.2927.98%B*21.038%C+21.9CN/A6716.7h12.1B+43.4B++
VE-H Maw 3613572341.526C+0.3826.924%C*26.05%C+43C+N/A1468.3h10.9C++40.4C**
NSX Tanto 2482431911.272C++0.1231.211%B*25.514%C++27.3C+N/A1058.9h13.8C++44.1C**
Proximity Mine 237236932.538C-1.3939.101%CN/A107.3CN/A3342.2h2C5C+
MKV Suppressed 2352311971.173C++0.0226.968%C*19.913%C++33.5C++N/A1166.9h14.5C++53.9C*
VE-S Canis 2322282131.07C+0.0828.298%C*16.667%C-29.6CN/A1007.7h13C+45.9C*
Lumine Edge 27922224,0300.009C1.1419.767%D6.306%D**0.3DN/A1885.3h2.5F-12.8D-
NS-357 Underboss 2132122810.754C0.3942.841%B++17.453%C--51.7B+N/A1524.1h3.5B++8.3B++
E540 Halberd 317205573.596C-2.4543.075%D3.415%B+24.4D13.3C--1618.4h5.4B+12.5C++
Lasher X2 1931892750.687C0.4625.062%C+2.646%D25.2CN/A867.5h16.1B*64.2B+
Tank Mine 3021851161.595C--0.4522.326%D-N/A77.1D48.8C-7922.4h1.9C++8.7D*
Supernova VPC 224184503.68D2.5342.76%D-3.261%A++29.7D6.5C1866.2h2.7B++6.4C*
Pandora VX25 1741742070.841C0.3151.841%A12.644%D37.8C++N/A1214.6h4.1B+8B++
Supernova FPC 285173971.784D0.6437.764%F-3.468%B++13.6D--8.8D*16612.7h5.9C+15.6D*
Blueshift VM5 1701691201.408C0.2620.739%B16.568%D-22.8DN/A777.4h14.9B71.7B+
Sticky Grenade 1681631163N/A161.8549.8%CN/A543.3D-16.7B+15770.3h3.1D6.1C
Nemesis VSH9 2491561980.788C*0.3662.653%C+4.487%B**16.6C+9.9C+1629.4h7.9C*12.6C**
Beamer VS3 1471471341.097B+0.0531.553%B+20.408%C15.8C--N/A1049.3h8.6B27.1C*
Blueshift VM5 1431411201.175C--0.0321.587%B+17.731%D19.1D-N/A617.4h18.6D86.2C++
Deimos VA29 1401391091.275C+0.1369.136%B++15.827%C+42.1C+N/A1493.3h2B++2.9B+
Darkstar 1371281171.094C0.0526.792%C+17.188%D-25.6D-1.8A*835h13.5C+50.4C+
Cosmos VM3 127125821.524C+0.3818.79%B+13.6%D*21.2DN/A685.9h12.2B+64.8B+
Thanatos VE70 1201181210.975C++0.1757.106%A++12.712%D30.3C++N/A1493.9h3.7B*6.6B**
MANA Anti-Personnel Turret 118116691.681N/A0.5314.856%UN/A1160U20U4021200.1h19.9T*134.2T*
Solstice SF 1161152300.5C-0.6528.54%B*20.87%B++12C--N/A379.6h13.4C+46.9B
M40 Fury 135111442.523D1.3748.067%AN/A38.3C8.3C2252.9h14.2C++29.6B+
NS Baron G5 1051041330.782C0.3749.035%B+17.308%B+23.1C-N/A854.5h4.2B+8.5C++
Cosmos VM3 104103821.256C0.1118.961%B+15.534%D17.5DN/A595.9h15.1C+79.4C*
Corvus VA55 104101911.11C++0.0425.592%C**18.812%D24.6C+N/A874.1h11.1B+43.5B+
Hades VSH4 1631002380.42C0.7371.029%B+1%D-15.6C+9.8C+1226.4h7.1B++10B*
XM98 9898118.909M*7.7644.176%B**75.51%C++15.1C--N/A896.5h2.1B++4.6B*
NS-30 Vandal 8484890.944C-0.2043.527%A++32.143%B++18.3D-N/A674.6h5.1B+11.7B*
L100 Python HEAT 9383223.773C+2.6239.13%D*3.614%B++37.7B+4.5D**1682.2h3.4A8.6B*
VX29 Polaris 8180611.311C+0.1627.164%B++27.5%B++38.1C+N/A2302.1h11.4B+41.9B+
Rocklet Rifle 191781010.772C++0.3855.303%C**N/A26.9C+39A4562.9h42.8C77.4C+
Dual Photon Pods 10174441.682D0.5346.241%DN/A29.6D-10.8D1862.5h30.4D65.8C--
Spiker 73721180.61C0.5431.407%C**18.056%C48B+N/A1401.5h8.5C**27.2B+
L100 Python AP 11572371.946C--0.8048.926%D-1.389%D-22.5D13.4D2183.2h5.7B+11.6C++
NS-44L Blackhand 7272651.108C+0.0453.904%A43.056%C++21.2C+N/A913.4h3B**5.5B*
M20 Basilisk 8271262.731C+1.5836.406%C4.225%D22.2C++3.4D*1233.2h43.6A119.8B**
C75 Viper 9870223.182C+2.0336.154%C1.429%C+14.3D-5.7C--1174.9h14.1C++39C+
VA39 Spectre 7170361.944B0.8037.813%B*32.857%C-20.6C+N/A1523.4h5.2B+13.7B++
Nebula VM20 7169242.875B+1.7319.275%C**21.739%C*40.6B+1.2A1141.7h17.6C91.5C*
Nebula VM20 6767242.792B+1.6419.899%C**23.881%B+39.4B+N/A1211.7h18.3C91.9C*
Spear Anti-Vehicle Phalanx Turret 836579.286B8.1449.01%B+3.077%C--38.2C++10.6D--2951.7h8.8C*17.9B+
Saron HRB 9865381.711D0.5649.819%B++1.538%C+20.3C-10.3D2063.2h21.2C**42.6B+
MANA Anti-Vehicle Turret 10363930.677D--0.4753.653%D6.349%A**630D400D1469900.1h7.5B+13.9B+
Quasar VM1 6161193.211A2.0616.659%C*13.115%D*19.7CN/A1383.1h11.8B**70.7B+
L100 Python HESH 6761183.389D2.2444.699%C-1.639%C+38.1C--3.8D*2321.6h2.6B*5.7B+
S1 9060710.845C**0.3058.197%C++3.333%C**18.8C-9.4C-3903.2h5.9B+10.2B+
Anti-Vehicle Grenade 6854154N/A52.8542.573%D--N/A270C--70C13510.2h6.7C15.8C--
Light PPA 5453311.71C-0.5633.804%D--N/A23DN/A952.3h11.3B+33.4C*
NSX Tomoe 5252461.13C0.0237.876%A++30.769%D32.5CN/A1181.6h12.8B+33.9B*
The Slasher 69507,6740.007D-1.1435.97%C++N/A0.2C-N/A1240.2h5.8T*16.2D-

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter71,8570.8h
Restoration Kit324510.7h
Nano-Armor Kit257243,43322.8h
Spawn Beacon97100.7h
Anti-Vehicle MANA Turret214700.9h
Nanite Revive Grenade01,4010.4h
Nanite Healing Grenade02200.1h
Medical Applicator666257,00124.6h
Spitfire Auto-Turret92970.3h
Ammunition Package413,0631.4h
Shield Recharging Field371,6580.7h
Medical Kit6095,7718.1h
Anti-Infantry MANA Turret164421.3h
Recon Detection Device201,4012.2h
Smoke Grenade0850h
Xiphos Anti-Personnel Phalanx Turret0920h

Check the help document for the dictionary if you want to learn more about words used here.


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