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Agent Serviceman WasabiNuts[FFSn] WasabiNuts
NC BR 52

KDR: 3.65

Score: 2.9m

Last Seen: Sep 5th, 2019 6:28 PM
- OFFLINE - 288.7 hour(s)

Battle Rank 52 - New Conglomerate on Miller - Outfit Leader of NO GRENADES RENDERING DOT EXE[FFSn] NO GRENADES RENDERING DOT EXE
NC outfit on Miller

Members: 1
Level Progress (to 53): 34%
Level 100 Progress: 15% 707h
PRIMARY CLASSESLIGHT ASSAULTHEAVY
PRIMARY WEAPONS GD-7F NC6 Gauss SAW NS-11C GD-22S Blitz GD-10 NC14 Bolt Driver AF-19 Mercenary NS-44 Commissioner
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $3,407,724 MLG Score: 2724
Fun Score: N/A
Cheeseburgers Flipped: 1TIME WITH MEDKIT: 11.7%MEDKIT per DEATH: 0.7

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
27.754%24.023%667912056,2194.90457-1.254

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.231%1.213B**0.319C*-0.846D--HEAD ++ (~10.15)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
30.20.585B+8.40.407B21.8

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
41.403%83.993%0112136067518.08

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.976B*1.09B**-1.421

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
40.595B+1.70.477B+2.4

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
47.651%16%0112137511400.652174

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.507B+0.269C*-1.611

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
60.548B+2.80.415B3.1


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
NO GRENADES RENDERING DOT EXE[FFSn] NO GRENADES RENDERING DOT EXE
NC outfit on Miller

Members: 1
2.9m168.9%377 (22.6k)298 (17.9k)3.65017,5632,0723.7099452 (52)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-NC121451026.809%26.881%72104:392

19% Heavy Assault16% Infiltrator62% Light Assault2% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jul 20th, 2014 5:39 PMNov 1st, 2015 7:14 PMSep 16th, 2019 8:36 PM (18h) (PST)Sep 5th, 2019 3:01 PM (12d) (PST)Sep 5th, 2019 2:28 PM (12d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
4881543340.7830.2150.2111.3420.0112724

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
29,2959,25520,04047131381117,858

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
160.9h/6.7d 124 2,033 1,893 13k 220 661 110 4.7m

Heavy AssaultCLASS DETAILS: Heavy Assault
NC6 Gauss SAW
A**
Kills:1,207
Deaths:209
KDR:5.775
Accuracy:33.391% A**
HSR:36.371% A*
GD-22S
A*
Kills:957
Deaths:126
KDR:7.595
Accuracy:35.034% A*
HSR:31.870% B**
LA1 Anchor
A*
Kills:91
Deaths:26
KDR:3.500
Accuracy:36.740% A*
HSR:34.066% B**
Kills:2,255
Deaths (as Heavy Assault):361
Deaths (to Heavy Assaults):616
KDR:6.24654
Kill Difference:1,894
Playtime:30.607 hours
Usage:19%
Score:0.858m
Score/min:467
Accuracy (listed only):35.055%
HSR (listed only):34.103%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
GD-7F
C++
Kills:1,469
Deaths:470
KDR:3.126
Accuracy:24.760% C++
HSR:17.631% C-
NS-11C
C**
Kills:1,044
Deaths:251
KDR:4.159
Accuracy:25.388% C**
HSR:17.433% C
Blitz GD-10
B+
Kills:805
Deaths:190
KDR:4.237
Accuracy:27.527% B+
HSR:15.155% C
AF-19 Mercenary
B+
Kills:392
Deaths:153
KDR:2.562
Accuracy:25.091% B+
HSR:23.469% B
Mauler S6
B++
Kills:75
Deaths:28
KDR:2.679
Accuracy:47.651% B++
HSR:16% C++
Kills:3,785
Deaths (as Light Assault):1,092
Deaths (to Light Assaults):574
KDR:3.46612
Kill Difference:2,693
Playtime:99.348 hours
Usage:62%
Score:1.522m
Score/min:255
Accuracy (listed only):30.083%
HSR (listed only):17.938%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Blitz GD-10
B+
Kills:805
Deaths:190
KDR:4.237
Accuracy:27.527% B+
HSR:15.155% C
NC14 Bolt Driver
B**
Kills:606
Deaths:80
KDR:7.575
Accuracy:41.403% B*
HSR:83.993% B**
NS-44 Commissioner
B*
Kills:186
Deaths:82
KDR:2.268
Accuracy:42.752% B*
HSR:28.495% B*
NC4 Mag-Shot
C+
Kills:68
Deaths:49
KDR:1.388
Accuracy:26.078% C+
HSR:16.177% C--
Kills:1,665
Deaths (as Infiltrator):401
Deaths (to Infiltrators):264
KDR:4.15212
Kill Difference:1,264
Playtime:26.326 hours
Usage:16%
Score:0.446m
Score/min:283
Accuracy (listed only):34.440%
HSR (listed only):35.955%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
GD-7F
C++
Kills:1,469
Deaths:470
KDR:3.126
Accuracy:24.760% C++
HSR:17.631% C-
NS-11C
C**
Kills:1,044
Deaths:251
KDR:4.159
Accuracy:25.388% C**
HSR:17.433% C
AF-19 Mercenary
B+
Kills:392
Deaths:153
KDR:2.562
Accuracy:25.091% B+
HSR:23.469% B
Mauler S6
B++
Kills:75
Deaths:28
KDR:2.679
Accuracy:47.651% B++
HSR:16% C++
Kills:2,980
Deaths (as Engineer):902
Deaths (to Engineers):315
KDR:3.30377
Kill Difference:2,078
Playtime:2.519 hours
Usage:2%
Score:0.036m
Score/min:235
Accuracy (listed only):30.722%
HSR (listed only):18.633%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
GD-7F 1,4691,4694703.126A*0.5224.76%C++17.631%C-39.3B+N/A10337.4h9.6B**38.8B++
NC6 Gauss SAW 1,2121,2072095.775S2.1233.391%A**36.371%A*109.7M**N/A31211h6.4B**19.1B**
NS-11C 1,0451,0442514.159M**0.5125.388%C**17.433%C47.2B**N/A14722.1h9.9B**38.8B++
GD-22S 9629571267.595M*3.9435.034%A*31.87%B**129.3M**N/A3197.4h7.1A+20.3B**
Blitz GD-10 8058051904.237M*0.5927.527%B+15.155%C78.9A*N/A19710.2h10.4B**37.7B++
NC14 Bolt Driver 607606807.575M*3.9241.403%B*83.993%B**42.7AN/A13414.2h1.7A4B**
AF-19 Mercenary 3933921532.562A*1.0925.091%B+23.469%B26.8B+N/A8014.6h7.9A31.6B*
NS-44 Commissioner 187186822.268A1.3842.752%B*28.495%B*103.3MN/A2861.8h2.8B**6.6B*
Frag Grenade 9898198N/A94.3539.259%D-N/A490C++N/A11970.2h3.2B++8.3C*
Mag-Cutter 97972,0560.047B*3.6046.318%A+N/A0.7C++N/A2148.3h2B+4.3C*
LA1 Anchor 9191263.5B+0.1536.74%A*34.066%B**130M+N/A5310.7h8.5B*23.1B**
Shrike 11688253.52S0.1349.209%D-5.682%A++36.7B**11.7C+2482.4h3.9A+7.9B**
Mauler S6 7575282.679A+0.9747.651%B++16%C++50B**N/A1621.5h2.8A+6B**
Sticky Grenade 7070170N/A66.3578.75%M+N/A700DN/A71570.1h0.9A1.1B**
NC4 Mag-Shot 6968491.388B*2.2626.078%C+16.177%C--48.6AN/A1781.4h5.7B*21.8B+
C-4 6357222.591B*1.0625.658%C+N/A71.3C7.5D**3990.8h1.4C*5.3B

Consumables
  Name Deaths Consumed Time Equipped
Medical Kit3151,46818.9h
Medical Applicator01,0520.1h
Motion Spotter26730.5h
Recon Detection Device02400.3h
Nano-Armor Kit26,6010.3h

Check the help document for the dictionary if you want to learn more about words used here.


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