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WasteMyName[DIG] WasteMyName
VS BR 123

KDR: 0.99

Score: 31.5m

Last Seen: Jul 31st, 2019 9:00 PM
- OFFLINE - 467 hour(s)

Battle Rank 120 (123 total) - Vanu Sovereignty on Miller - Outfit Member of Dignity Of War[DIG] Dignity Of War
VS outfit on Miller

Members: 1004
PRIMARY CLASSESMEDICENGINEERHEAVY
PRIMARY WEAPONS C-4 Ghost Orion VS54 Terminus VX-9 H-V45 Lasher X2 Pulsar C Betelgeuse 54-A
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $173,889 MLG Score: 139
Fun Score: N/A
Cheeseburgers Flipped: 221TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
22.842%18.648%42638117630,5941.0819-0.09

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.385%0.331C**-0.344C--1.095D*HEAD ++ (~7.23)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
54.40.269C*12.40.129C++41.9

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
44.946%2.422%213121128921951850.131603155%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.018%0.385C**-0.089C+0.654

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
29.90.225C++13.4-0.074C+16.5

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
36.478%12.622%696120891917053090.538687296%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.445%0.042C+1.949A++0.639

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
182.5-0.539D66.6-0.689D115.9

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
33.826%65.445%69312112,5383379300.750888

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.133%-0.178C-0.119C+-1.324

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.20.172C++2.80.13C++5.4

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
47.439%11.123%69412102,8681675251.71122

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.477%0.491B+-0.693D0.48

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.30.52B+30.382C**3.3


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Dignity Of War[DIG] Dignity Of War
VS outfit on Miller

Members: 1004
31.5m287.9%308 (18.5k)246 (14.8k)0.99162851,52551,9601.16395123 (120)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-VS1214197418.336%16.666%30602:2823

22% Combat Medic19% Engineer34% Heavy Assault14% Infiltrator10% Light Assault1% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Apr 22nd, 2016 3:26 PMJun 21st, 2016 12:34 PMAug 18th, 2019 4:03 AM (2d) (PST)Jul 31st, 2019 5:19 PM (19d) (PST)Jul 31st, 2019 5:00 PM (19d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
4262262000.4020.4060.0671.2510.032139

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
25,56013,55312,0072424475214,764

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2134.2h/88.9d 8,954 8,587 22,751 160.1k 4,480 5,968 4,094 54.5m

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
C+
Kills:2,089
Deaths:2,142
KDR:0.975
Accuracy:20.346% C+
HSR:19.244% D-
Betelgeuse 54-A
D-
Kills:1,411
Deaths:1,249
KDR:1.130
Accuracy:22.709% D-
HSR:19.206% D**
NS-15M2
D-
Kills:1,353
Deaths:1,685
KDR:0.803
Accuracy:19.429% D-
HSR:14.117% D**
Flare VE6
C
Kills:1,308
Deaths:1,192
KDR:1.097
Accuracy:20.648% C
HSR:20.260% D
NSX Naginata
C
Kills:1,258
Deaths:1,324
KDR:0.950
Accuracy:20.302% C
HSR:18.283% D*
SVA-88
D
Kills:1,239
Deaths:1,211
KDR:1.023
Accuracy:20.177% D
HSR:17.030% D*
Pulsar LSW
C--
Kills:1,153
Deaths:1,090
KDR:1.058
Accuracy:20.213% C--
HSR:17.520% D-
VX29 Polaris
C+
Kills:483
Deaths:518
KDR:0.932
Accuracy:23.846% C+
HSR:19.048% D
Ursa
D
Kills:148
Deaths:238
KDR:0.622
Accuracy:18.491% D
HSR:19.595% D
Kills:10,442
Deaths (as Heavy Assault):10,649
Deaths (to Heavy Assaults):15,663
KDR:0.98056
Kill Difference:207
Playtime:732.371 hours
Usage:34%
Score:11.012m
Score/min:251
Accuracy (listed only):20.684%
HSR (listed only):18.256%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Pulsar C
B*
Kills:1,431
Deaths:1,125
KDR:1.272
Accuracy:24.528% C+
HSR:28.092% B*
Sirius SX12
D
Kills:1,384
Deaths:2,015
KDR:0.687
Accuracy:20.516% D
HSR:11.778% D--
Zenith VX-5
C+
Kills:1,374
Deaths:1,470
KDR:0.935
Accuracy:24.989% C+
HSR:13.974% D*
Deimos VA29
C
Kills:1,337
Deaths:1,403
KDR:0.953
Accuracy:57.956% C
HSR:10.322% D--
NS-11C
C*
Kills:1,306
Deaths:1,082
KDR:1.207
Accuracy:25.153% C*
HSR:19.678% C++
Serpent VE92
B
Kills:1,248
Deaths:1,170
KDR:1.067
Accuracy:25.370% B
HSR:16.987% D
Solstice VE3
C*
Kills:1,220
Deaths:1,189
KDR:1.026
Accuracy:24.208% C*
HSR:17.787% C
Thanatos VE70
C++
Kills:890
Deaths:894
KDR:0.996
Accuracy:40.756% C++
HSR:12.360% D-
Eridani SX5
C
Kills:728
Deaths:626
KDR:1.163
Accuracy:23.922% C--
HSR:18.407% C
Phobos VX86
C++
Kills:528
Deaths:491
KDR:1.075
Accuracy:59.807% C++
HSR:10.417% D--
Eclipse VE3A
C
Kills:267
Deaths:200
KDR:1.335
Accuracy:23.657% D
HSR:17.978% C
VX6-7
C
Kills:232
Deaths:250
KDR:0.928
Accuracy:22.090% C--
HSR:19.828% C
MKV Suppressed
C
Kills:189
Deaths:170
KDR:1.112
Accuracy:23.963% C
HSR:14.815% D
VE-S Canis
C+
Kills:173
Deaths:168
KDR:1.030
Accuracy:19.574% D*
HSR:20.231% C+
Pandora VX25
C
Kills:113
Deaths:80
KDR:1.413
Accuracy:33.427% D
HSR:14.159% C
NSX Tanto
C++
Kills:93
Deaths:97
KDR:0.959
Accuracy:27.134% C++
HSR:22.581% C-
NS Baron G5
C--
Kills:68
Deaths:51
KDR:1.333
Accuracy:39% C--
HSR:5.882% F-
Kills:12,581
Deaths (as Light Assault):12,481
Deaths (to Light Assaults):7,232
KDR:1.00801
Kill Difference:100
Playtime:205.670 hours
Usage:10%
Score:3.303m
Score/min:268
Accuracy (listed only):30.356%
HSR (listed only):16.193%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Pulsar C
B*
Kills:1,431
Deaths:1,125
KDR:1.272
Accuracy:24.528% C+
HSR:28.092% B*
Zenith VX-5
C+
Kills:1,374
Deaths:1,470
KDR:0.935
Accuracy:24.989% C+
HSR:13.974% D*
Deimos VA29
C
Kills:1,337
Deaths:1,403
KDR:0.953
Accuracy:57.956% C
HSR:10.322% D--
NS-11C
C*
Kills:1,306
Deaths:1,082
KDR:1.207
Accuracy:25.153% C*
HSR:19.678% C++
Serpent VE92
B
Kills:1,248
Deaths:1,170
KDR:1.067
Accuracy:25.370% B
HSR:16.987% D
Solstice VE3
C*
Kills:1,220
Deaths:1,189
KDR:1.026
Accuracy:24.208% C*
HSR:17.787% C
Thanatos VE70
C++
Kills:890
Deaths:894
KDR:0.996
Accuracy:40.756% C++
HSR:12.360% D-
Phobos VX86
C++
Kills:528
Deaths:491
KDR:1.075
Accuracy:59.807% C++
HSR:10.417% D--
Eclipse VE3A
C
Kills:267
Deaths:200
KDR:1.335
Accuracy:23.657% D
HSR:17.978% C
VX6-7
C
Kills:232
Deaths:250
KDR:0.928
Accuracy:22.090% C--
HSR:19.828% C
Pandora VX25
C
Kills:113
Deaths:80
KDR:1.413
Accuracy:33.427% D
HSR:14.159% C
NSX Tanto
C++
Kills:93
Deaths:97
KDR:0.959
Accuracy:27.134% C++
HSR:22.581% C-
NS Baron G5
C--
Kills:68
Deaths:51
KDR:1.333
Accuracy:39% C--
HSR:5.882% F-
Kills:10,107
Deaths (as Engineer):9,502
Deaths (to Engineers):7,827
KDR:1.06367
Kill Difference:605
Playtime:415.196 hours
Usage:19%
Score:5.709m
Score/min:229
Accuracy (listed only):32.929%
HSR (listed only):16.157%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Terminus VX-9
C+
Kills:1,581
Deaths:1,547
KDR:1.022
Accuracy:24.356% C
HSR:26.692% C+
H-V45
C+
Kills:1,581
Deaths:1,648
KDR:0.959
Accuracy:23.298% C+
HSR:18.659% C
Sirius SX12
D
Kills:1,384
Deaths:2,015
KDR:0.687
Accuracy:20.516% D
HSR:11.778% D--
Deimos VA29
C
Kills:1,337
Deaths:1,403
KDR:0.953
Accuracy:57.956% C
HSR:10.322% D--
Equinox VE2 Burst
C
Kills:1,189
Deaths:918
KDR:1.295
Accuracy:26.202% C
HSR:19.512% D--
Pulsar VS1
C++
Kills:1,175
Deaths:1,226
KDR:0.958
Accuracy:23.901% C++
HSR:18.383% C
Equinox VE2
C**
Kills:1,162
Deaths:1,149
KDR:1.011
Accuracy:25.123% C+
HSR:23.064% C**
Thanatos VE70
C++
Kills:890
Deaths:894
KDR:0.996
Accuracy:40.756% C++
HSR:12.360% D-
Eridani SX5
C
Kills:728
Deaths:626
KDR:1.163
Accuracy:23.922% C--
HSR:18.407% C
Phobos VX86
C++
Kills:528
Deaths:491
KDR:1.075
Accuracy:59.807% C++
HSR:10.417% D--
NS-11A
C+
Kills:447
Deaths:427
KDR:1.047
Accuracy:22.790% C
HSR:21.700% C+
Darkstar
D-
Kills:427
Deaths:370
KDR:1.154
Accuracy:22.935% D-
HSR:16.862% D--
MKV Suppressed
C
Kills:189
Deaths:170
KDR:1.112
Accuracy:23.963% C
HSR:14.815% D
VE-S Canis
C+
Kills:173
Deaths:168
KDR:1.030
Accuracy:19.574% D*
HSR:20.231% C+
Pandora VX25
C
Kills:113
Deaths:80
KDR:1.413
Accuracy:33.427% D
HSR:14.159% C
Corvus VA55
B+
Kills:101
Deaths:88
KDR:1.148
Accuracy:23.171% C
HSR:26.733% B+
NSX Yumi
C
Kills:77
Deaths:70
KDR:1.100
Accuracy:24.924% C
HSR:18.182% D-
NS Baron G5
C--
Kills:68
Deaths:51
KDR:1.333
Accuracy:39% C--
HSR:5.882% F-
Kills:13,150
Deaths (as Combat Medic):13,341
Deaths (to Combat Medics):5,305
KDR:0.98568
Kill Difference:191
Playtime:459.261 hours
Usage:22%
Score:7.609m
Score/min:276
Accuracy (listed only):29.757%
HSR (listed only):17.120%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Ghost
C-
Kills:2,302
Deaths:2,036
KDR:1.131
Accuracy:33.784% D
HSR:64.118% C-
Sirius SX12
D
Kills:1,384
Deaths:2,015
KDR:0.687
Accuracy:20.516% D
HSR:11.778% D--
NS-44 Commissioner
C-
Kills:1,330
Deaths:1,956
KDR:0.680
Accuracy:32.508% C-
HSR:16.241% D-
Eridani SX5
C
Kills:728
Deaths:626
KDR:1.163
Accuracy:23.922% C--
HSR:18.407% C
NS-30 Vandal
D
Kills:437
Deaths:426
KDR:1.026
Accuracy:29.339% D
HSR:18.764% D--
Artemis VX26
D
Kills:403
Deaths:531
KDR:0.759
Accuracy:20.998% D*
HSR:17.618% D
Nyx VX31
C
Kills:375
Deaths:266
KDR:1.410
Accuracy:31.674% C
HSR:22.133% D
NS-357 Underboss
D--
Kills:342
Deaths:540
KDR:0.633
Accuracy:27.718% D--
HSR:11.696% D*
NS-AM7 Archer
C**
Kills:292
Deaths:611
KDR:0.478
Accuracy:60.702% C**
HSR:13.014% C-
NSX Tomoe
C--
Kills:273
Deaths:286
KDR:0.955
Accuracy:25.764% D
HSR:31.868% C--
NS-61 Emissary
C--
Kills:259
Deaths:372
KDR:0.696
Accuracy:25.070% C--
HSR:8.108% D**
Beamer VS3
C
Kills:218
Deaths:563
KDR:0.387
Accuracy:22.522% D
HSR:20.184% C
MKV Suppressed
C
Kills:189
Deaths:170
KDR:1.112
Accuracy:23.963% C
HSR:14.815% D
Phaseshift VX-S
B+
Kills:174
Deaths:93
KDR:1.871
Accuracy:34.134% C
HSR:80.460% B+
VE-S Canis
C+
Kills:173
Deaths:168
KDR:1.030
Accuracy:19.574% D*
HSR:20.231% C+
XM98
C
Kills:62
Deaths:27
KDR:2.296
Accuracy:34.305% C-
HSR:72.581% C
Kills:8,941
Deaths (as Infiltrator):10,686
Deaths (to Infiltrators):8,168
KDR:0.8367
Kill Difference:1,745
Playtime:294.396 hours
Usage:14%
Score:3.357m
Score/min:190
Accuracy (listed only):29.156%
HSR (listed only):27.626%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Cosmos VM3
C+
Kills:450
Deaths:243
KDR:1.852
Accuracy:16.130% C
HSR:18.444% C+
Quasar VM1
B
Kills:343
Deaths:223
KDR:1.538
Accuracy:17.358% B
HSR:11.370% D**
Blueshift VM5
B+
Kills:212
Deaths:96
KDR:2.208
Accuracy:15.790% D-
HSR:24.528% B+
Comet VM2
B+
Kills:106
Deaths:87
KDR:1.218
Accuracy:48.376% B+
HSR:0% F-
Comet VM2
B+
Kills:72
Deaths:47
KDR:1.532
Accuracy:48.952% B+
HSR:1.389% D*
Kills:1,183
Deaths (as MAX Suit):348
Deaths (to MAX Suits):3,260
KDR:3.39943
Kill Difference:835
Playtime:27.712 hours
Usage:1%
Score:0.518m
Score/min:311
Accuracy (listed only):29.321%
HSR (listed only):11.146%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
C+
Kills:114
V. Kills:16 N/A
Deaths:50
KDR:2.280
Accuracy:38.591% C+
KPH:27.100 C+
VKPH:3.800 D--
L100 Python AP
D
Kills:64
V. Kills:70 90%
Deaths:41
KDR:1.561
Accuracy:58.380% C*
KPH:13.200 D**
VKPH:14.400 D
Kills:178 (178 + 0)
Deaths:91
KDR:1.956
VKDR:0.945
Vehicle Kills:86
Kill Difference:87
Playtime:9.061 hours
Usage:0%
Score:0.117m
Score/min:216
Driving Accuracy:58.380%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova PC
C
Kills:111
V. Kills:55 198%
Deaths:52
KDR:2.135
Accuracy:51.394% C*
KPH:14.900 D
VKPH:7.400 C
Saron HRB
C
Kills:85
V. Kills:67 125%
Deaths:26
KDR:3.269
Accuracy:46.230% C**
KPH:16.800 D
VKPH:13.200 C
Kills:196 (111 + 85)
Deaths:78
KDR:2.513
VKDR:1.564
Vehicle Kills:122
Kill Difference:118
Playtime:12.514 hours
Usage:1%
Score:0.153m
Score/min:204
Driving Accuracy:51.394%
Gunner Accuracy:46.230%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
B**
Kills:278
V. Kills:9 N/A
Deaths:31
KDR:8.968
Accuracy:22.566% B**
KPH:74.900 C++
VKPH:2.400 C-
M12 Kobalt
C+
Kills:214
V. Kills:4 N/A
Deaths:32
KDR:6.688
Accuracy:18.563% C+
KPH:48.800 C-
VKPH:0.900 D--
M20 Basilisk
C+
Kills:131
V. Kills:63 205%
Deaths:49
KDR:2.673
Accuracy:43.114% B+
KPH:14.600 C--
VKPH:7 C+
M60-G Bulldog
C
Kills:131
V. Kills:34 374%
Deaths:57
KDR:2.298
Accuracy:50.513% A
KPH:26.400 D
VKPH:6.800 C
M20 Basilisk
C+
Kills:94
V. Kills:48 192%
Deaths:47
KDR:2
Accuracy:45.214% B++
KPH:16.600 C
VKPH:8.500 C+
G30 Walker
B
Kills:71
V. Kills:47 148%
Deaths:40
KDR:1.775
Accuracy:36.495% B++
KPH:17 C+
VKPH:11.200 B
Kills:919 (0 + 919)
Deaths:256
KDR:3.590
VKDR:0.801
Vehicle Kills:205
Kill Difference:663
Playtime:31.859 hours
Usage:1%
Score:0.286m
Score/min:150
Driving Accuracy:N/A%
Gunner Accuracy:36.495%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
C-4 3,5452,6991,7741.521C++0.5325.025%C+N/A123.8B**38.8B++81421.8h1.3B+5.2B
Ghost 2,3252,3022,0361.131C-0.1433.784%D64.118%C-27.9C-N/A7382.6h2.7D8C--
Orion VS54 2,1182,0892,1420.975C0.0220.346%C+19.244%D-31.4C+N/A11666.5h12.2B60.2C++
Terminus VX-9 1,5991,5811,5471.022C0.0324.356%C26.692%C+22DN/A7972h13.5C55.3C+
H-V45 1,6051,5811,6480.959C+0.0323.298%C+18.659%C22.9CN/A5969.1h13.3C++57C++
Lasher X2 1,5481,5161,5250.994C++0.0027.133%C++3.892%C+28.8C+N/A7952.6h21.6C79.7C*
Pulsar C 1,4421,4311,1251.272C+0.2824.528%C+28.092%B*23.5CN/A6360.9h10.4B+42.6B+
Betelgeuse 54-A 1,4391,4111,2491.13C--0.1422.709%D-19.206%D**25.4D*N/A7655.6h12.2D53.5D
Sirius SX12 1,3971,3842,0150.687C0.3020.516%D11.778%D--25.4C+N/A6554.5h16.9C82.4C
Zenith VX-5 1,3951,3741,4700.935C0.0624.989%C+13.974%D*26.2CN/A6452.5h13.5C+53.9C++
NS-15M2 1,3761,3531,6850.803C0.1919.429%D-14.117%D**26.8DN/A7950.5h13.7C+70.7C
Deimos VA29 1,3491,3371,4030.953C0.0457.956%C10.322%D--34.5CN/A11938.7h2.4C++4.1C++
NS-44 Commissioner 1,3431,3301,9560.68C0.3132.508%C-16.241%D-29.8C+N/A7944.7h3.9C++12C+
Flare VE6 1,3191,3081,1921.097C0.1120.648%C20.26%D30CN/A8043.6h11.3C+55C+
NS-11C 1,3271,3061,0821.207C**0.2225.153%C*19.678%C++22.8C+N/A5957.3h13.7C**54.4B
NSX Naginata 1,2731,2581,3240.95C0.0420.302%C18.283%D*24.3DN/A6451.8h12.5C++61.7C++
Serpent VE92 1,2681,2481,1701.067C+0.0825.37%B16.987%D24.5CN/A6550.9h13.2C++51.8C**
SVA-88 1,2581,2391,2111.023C0.0320.177%D17.03%D*26.4DN/A6747h12.9C63.8C
Solstice VE3 1,2321,2201,1891.026B+0.0324.208%C*17.787%C22.8C*N/A8953.6h13.4B+55.3C**
Equinox VE2 Burst 1,2121,1899181.295C0.3026.202%C19.512%D--26DN/A6345.7h13.6C+52C+
Pulsar VS1 1,1901,1751,2260.958C+0.0323.901%C++18.383%C20.2CN/A6358.1h13.2B+55.4B+
Equinox VE2 1,1851,1621,1491.011C+0.0225.123%C+23.064%C**23.1CN/A5450.2h13.3C+53.1C+
Pulsar LSW 1,1791,1531,0901.058C0.0720.213%C--17.52%D-34CN/A8933.9h13.5C66.7C+
S1 1,3411,0192,2060.462C-0.5359.784%C**3.827%B++24.3C+7.7D18241.9h7.1C+11.9C++
NS Decimator 1,3179871,2910.765C0.2369.664%B**4.357%A++27.6C-9.2D-17935.7h6.4D--9.1C
Thanatos VE70 8988908940.996C++0.0040.756%C++12.36%D-43.2B++N/A13020.6h4.3B+10.4B+
Hades VSH4 1,2278801,3050.674C*0.3269.226%C*3.068%B+23.5C+9.3C+12537.5h7.6B+10.9B+
Frag Grenade 7617571757N/A756.0153.183%B**N/A504.7C++2.7D17651.5h3.6C**6.8B+
Eridani SX5 7367286261.163C+0.1723.922%C--18.407%C22.1C--N/A6332.9h12.6C+52.7C+
Phobos VX86 5325284911.075C+0.0859.807%C++10.417%D--38CN/A10113.9h2.2B+3.7B
VX29 Polaris 4904835180.932C-0.0623.846%C+19.048%D19.5D-N/A6124.8h14.1C-59.1C+
Proximity Mine 4704691343.5C+2.5143.167%C++N/A137.9BN/A4183.4h2C4.6C++
Cosmos VM3 4554502431.852C+0.8616.13%C18.444%C+28.3C+N/A8215.9h15.9D98.5C+
NS-11A 4514474271.047C+0.0622.79%C21.7%C+21.3C--N/A6221h14C+61.5C+
NS-30 Vandal 4484374261.026C-0.0329.339%D18.764%D--27.3C--N/A6816h7.1D-24.1D
Darkstar 4314273701.154C0.1622.935%D-16.862%D--18.2D*N/A4523.4h14.2C-61.7D
Artemis VX26 4034035310.759C-0.2320.998%D*17.618%D27.8CN/A10014.5h14.1D67.1D-
Nyx VX31 3853752661.41C0.4231.674%C22.133%D25.3C--N/A6114.8h6C+19C+
NSX Masamune 5233515590.628C0.3661.402%B+1.709%C23.1C11.3C+17815.2h17.6C-28.7C
Quasar VM1 3563432231.538C+0.5517.358%B11.37%D**25C++N/A9213.7h14.9C*85.6C**
NS-357 Underboss 3483425400.633C0.3627.718%D--11.696%D*23.9DN/A7314.3h4.2C++15.2C
Lumine Edge 32732124,1590.013C0.989.833%F7.165%D**0.4C--N/A1845.7h1.5C+15.1D--
Tank Mine 4813171911.66C-0.6736.278%C*N/A96.1C49.7C-9573.3h2.2C-6C*
NS-AM7 Archer 3202926110.478C+0.5160.702%C**13.014%C-14.5A++1.4D-9020.1h9.4B*15.4B**
Sticky Grenade 2822801280N/A279.0159.767%B*N/A700C--5D-21910.4h2.8C-4.6C++
M12 Kobalt 287278318.968C7.9822.566%B**22.302%B*75.1C++2.4C-1853.7h15.4B++68.3B++
NSX Tomoe 2752732860.955C0.0425.764%D31.868%C--22.6DN/A7212.1h15.2C+59.1C
Eclipse VE3A 2742672001.335C+0.3423.657%D17.978%C25.2C--N/A6610.6h10.9B+46.2C++
NS-61 Emissary 2602593720.696C+0.3025.07%C--8.108%D**27C+N/A859.6h13.9C++55.3C++
MANA Anti-Personnel Turret 2512501561.603N/A0.6118.833%UN/A2500U10U5970900.1h21.9T*116.1T*
Auraxium Force-Blade 24023612,4650.019C0.9712.525%D*2.966%D0.4C+N/A1573.5h1.8B++14.6C
VX6-7 2342322500.928C0.0622.09%C--19.828%C21.7C-N/A7710.7h12.4C*56C++
Beamer VS3 2202185630.387C-0.6022.522%D20.184%C22.5C+N/A849.7h11.4C50.8C
M12 Kobalt 218214326.688D5.7018.563%C+13.084%D--48.6C-N/A1384.4h16.9B+91.1B+
Blueshift VM5 217212962.208C+1.2215.79%D-24.528%B+28.3CN/A967.5h18.5D117.4D
MKV Suppressed 1921891701.112C++0.1223.963%C14.815%D25.5CN/A897.4h13.9C*58.2C++
Phaseshift VX-S 180174931.871C0.8834.134%C80.46%B+26C+N/A726.7h3.5C10.3C+
VE-S Canis 1741731681.03C+0.0419.574%D*20.231%C+14.9DN/A3611.6h10.5B+53.7C+
Lancer VS22 3981704230.402C-0.5966.532%B++N/A6.9D9.3C--12124.6h75.8F-113.9F
Ursa 1501482380.622D0.3718.491%D19.595%D20.3DN/A967.3h13.2C--71.4C
Nemesis VSH9 2051362070.657C+0.3369.085%B*7.353%M17C+8.6C+1898h7.8C**11.3B+
Rocklet Rifle 3291314090.32D0.6751.549%C+1.527%B**14.1D*21.3C2719.3h73.8F**143.1F
M20 Basilisk 194131492.673C+1.6843.114%B+9.924%A++14.6C--7C+1419h141.9D329.2C
M60-G Bulldog 165131572.298D1.3150.513%A3.817%B+26.2D6.8C1165h13.9F-27.5C
Spear Anti-Vehicle Phalanx Turret 183115138.846C**7.8545.227%C++6.957%A+33.8C20C+3423.4h11.3C-25C+
C75 Viper 130114502.28C1.2938.591%C+2.632%A+27.1C+3.8D--1874.2h17.7D45.8C
Pandora VX25 114113801.413C++0.4233.427%D14.159%C29.7CN/A1233.8h4.2B12.6C+
Supernova PC 166111522.135C-1.1451.394%C*2.703%B14.8D7.3C1457.5h8.5F16.5D--
Comet VM2 134106871.218B+0.2348.376%B+N/A15.6B*4.1C+1646.8h20.4B42.1B+
Corvus VA55 102101881.148C++0.1623.171%C26.733%B+21C-N/A1024.8h11.2B+48.5C**
M20 Basilisk 14294472C-1.0145.214%B++6.383%B16.5C8.4C+1625.7h151.8D--335.8C
NSX Tanto 9593970.959C+0.0327.134%C++22.581%C-16.6DN/A955.6h19.7D72.6C+
Saron HRB 15285263.269C2.2846.23%C**N/A16.7D-13.1C2915.1h28.1D60.8C
MANA Anti-Vehicle Turret 13784741.135D0.1451.102%C+4.762%C**840C+530C3431150.1h8.8C+17.3C++
NSX Yumi 7777701.1C+0.1124.924%C18.182%D-20.8DN/A623.7h12.8C+51.3C+
Comet VM2 9072471.532B++0.5448.952%B+1.389%D*15.7B++3.9D1534.6h22.1B+45.1B+
G30 Walker 11871401.775D0.7836.495%B++2.817%D16.9C+11.2B1704.2h261.9D717.6C+
NS Baron G5 6968511.333B0.3439%C--5.882%F-29.6C+N/A1082.3h4B+10.3C+
L100 Python AP 13464411.561D0.5758.38%C*1.563%D13.3D**14.6D2414.8h14.5T24.9F--
XM98 6262272.296C++1.3034.305%C-72.581%C29.5C*N/A1522.1h2.5C++7.2C++
Force-Blade 626114,0060.004D0.997.699%F-N/A0.2C--N/A1405.2h2.9C+37.7F--

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon41,7311.1h
Anti-Vehicle MANA Turret105260.8h
Nano-Armor Kit663608,33445.8h
Motion Spotter134,3532.5h
Structure Shield Module0920.4h
Turret AI Module0750.5h
Nanite Revive Grenade01,9390.5h
Medical Applicator1,011373,22128.3h
Rampart Wall21312.6h
Welding Device0760h
Deconstruction Tool05,2530.6h
G40-F Ranger01270h
Recon Detection Device755,2637.6h
Shield Recharging Field414,1971.3h
Ammunition Package444,8071.9h
Medical Kit1421,6442.5h
Anti-Infantry MANA Turret137591h
Nano-Repair Grenade0550h
Hardlight Barrier234710.8h
M20 Drake0740.1h
A30 Walker1500h

Check the help document for the dictionary if you want to learn more about words used here.


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