Online: daguest  
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Operant WasteMyName[DIG] WasteMyName
VS BR 31

KDR: 1

Score: 32.7m

Last Seen: Oct 31st, 2019 8:17 PM
- OFFLINE - 872.3 hour(s)

Prestige 1, Battle Rank 31 - Vanu Sovereignty on Miller
Level Progress (to 32): 88%
PRIMARY CLASSESMEDICENGINEERHEAVY
PRIMARY WEAPONS C-4 Ghost Orion VS54 H-V45 Terminus VX-9 Lasher X2 Pulsar C Betelgeuse 54-A
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $181,395 MLG Score: 145
Fun Score: N/A
Cheeseburgers Flipped: 237TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
22.783%18.732%42739118831,7431.09349-0.091

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.303%0.306C*-0.339C--1.014D*HEAD ++ (~7.34)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
54.40.268C*12.40.132C++42

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
44.946%2.422%213122428922171900.130356151%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.018%0.379C**-0.07C+0.647

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
29.90.223C++13.4-0.076C+16.5

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
36.298%13.528%706122196117343120.553891307%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.405%0.007C+2.201A*0.608

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
180.2-0.498D65.4-0.625D114.8

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
33.767%64.84%70412232,6283464300.75866

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.331%-0.181C-0.141C-1.168

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.40.154C++2.80.112C+5.6

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
47.417%11.076%70412232,8801743251.65138

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.477%0.481B+-0.714D-0.485

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.30.52B+30.383C**3.3


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
32.7m292.7%307 (18.4k)246 (14.8k)1.0026353,45653,3161.1768131 (31)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-VS1227205918.129%16.69%30302:3023

22% Combat Medic20% Engineer33% Heavy Assault14% Infiltrator9% Light Assault1% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Apr 22nd, 2016 3:26 PMJun 21st, 2016 12:34 PMNov 30th, 2019 9:31 PM (6d) (PST)Oct 31st, 2019 6:18 PM (36d) (PST)Oct 31st, 2019 4:17 PM (36d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
4222251970.4020.4010.0671.2700.031145

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
25,30013,49011,8102424476214,760

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2213.8h/92.2d 9,287 8,922 23,826 168.7k 4,597 6,278 4,176 56m

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
C+
Kills:2,117
Deaths:2,164
KDR:0.978
Accuracy:20.361% C+
HSR:19.414% D
Betelgeuse 54-A
D-
Kills:1,452
Deaths:1,263
KDR:1.150
Accuracy:22.595% D-
HSR:19.422% D**
NS-15M2
D-
Kills:1,419
Deaths:1,746
KDR:0.813
Accuracy:19.469% D-
HSR:14.799% D**
Flare VE6
C
Kills:1,311
Deaths:1,195
KDR:1.097
Accuracy:20.656% C
HSR:20.290% D
NSX Naginata
C
Kills:1,301
Deaths:1,351
KDR:0.963
Accuracy:20.174% C
HSR:18.217% D*
SVA-88
D
Kills:1,255
Deaths:1,223
KDR:1.026
Accuracy:20.122% D
HSR:17.291% D--
Pulsar LSW
C--
Kills:1,153
Deaths:1,090
KDR:1.058
Accuracy:20.208% C--
HSR:17.520% D-
VX29 Polaris
C+
Kills:483
Deaths:518
KDR:0.932
Accuracy:23.846% C+
HSR:19.048% D
Ursa
D
Kills:148
Deaths:238
KDR:0.622
Accuracy:18.491% D
HSR:19.595% D
Kills:10,639
Deaths (as Heavy Assault):10,788
Deaths (to Heavy Assaults):16,049
KDR:0.98619
Kill Difference:149
Playtime:736.180 hours
Usage:33%
Score:11.063m
Score/min:250
Accuracy (listed only):20.658%
HSR (listed only):18.399%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Pulsar C
B*
Kills:1,521
Deaths:1,207
KDR:1.260
Accuracy:24.364% C+
HSR:27.745% B*
Sirius SX12
D
Kills:1,444
Deaths:2,051
KDR:0.704
Accuracy:20.547% D
HSR:12.188% D-
NS-11C
C++
Kills:1,436
Deaths:1,179
KDR:1.218
Accuracy:24.865% C++
HSR:19.499% C+
Zenith VX-5
C+
Kills:1,386
Deaths:1,478
KDR:0.938
Accuracy:24.946% C+
HSR:13.997% D*
Deimos VA29
C
Kills:1,345
Deaths:1,410
KDR:0.954
Accuracy:57.934% C
HSR:10.260% D*
Solstice VE3
C*
Kills:1,304
Deaths:1,268
KDR:1.028
Accuracy:24.103% C*
HSR:17.561% C
Serpent VE92
C**
Kills:1,291
Deaths:1,214
KDR:1.063
Accuracy:25.164% C**
HSR:17.041% D
Thanatos VE70
C++
Kills:894
Deaths:896
KDR:0.998
Accuracy:40.717% C++
HSR:12.304% D
Eridani SX5
C
Kills:741
Deaths:641
KDR:1.156
Accuracy:23.920% C-
HSR:18.354% C
Phobos VX86
C++
Kills:528
Deaths:491
KDR:1.075
Accuracy:59.807% C++
HSR:10.417% D--
Eclipse VE3A
C+
Kills:287
Deaths:220
KDR:1.305
Accuracy:23.565% D
HSR:19.164% C+
VX6-7
C+
Kills:235
Deaths:253
KDR:0.929
Accuracy:22.038% C--
HSR:20% C+
MKV Suppressed
C
Kills:189
Deaths:170
KDR:1.112
Accuracy:23.963% C
HSR:14.815% D
VE-S Canis
C+
Kills:181
Deaths:174
KDR:1.040
Accuracy:19.465% D*
HSR:20.442% C+
Pandora VX25
C
Kills:113
Deaths:80
KDR:1.413
Accuracy:33.427% D
HSR:14.159% C
NSX Tanto
C+
Kills:95
Deaths:101
KDR:0.941
Accuracy:26.245% C+
HSR:23.158% C
NS Baron G5
C-
Kills:70
Deaths:54
KDR:1.296
Accuracy:39.065% C-
HSR:7.143% F
Kills:13,060
Deaths (as Light Assault):12,887
Deaths (to Light Assaults):7,444
KDR:1.01342
Kill Difference:173
Playtime:208.518 hours
Usage:9%
Score:3.351m
Score/min:268
Accuracy (listed only):30.243%
HSR (listed only):16.367%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
H-V45
C
Kills:1,760
Deaths:1,776
KDR:0.991
Accuracy:23.116% C
HSR:18.864% C
Terminus VX-9
C+
Kills:1,664
Deaths:1,628
KDR:1.022
Accuracy:24.221% C
HSR:26.623% C+
Sirius SX12
D
Kills:1,444
Deaths:2,051
KDR:0.704
Accuracy:20.547% D
HSR:12.188% D-
Deimos VA29
C
Kills:1,345
Deaths:1,410
KDR:0.954
Accuracy:57.934% C
HSR:10.260% D*
Equinox VE2 Burst
C
Kills:1,197
Deaths:926
KDR:1.293
Accuracy:26.138% C
HSR:19.465% D--
Pulsar VS1
C++
Kills:1,175
Deaths:1,226
KDR:0.958
Accuracy:23.901% C++
HSR:18.383% C
Equinox VE2
B
Kills:1,162
Deaths:1,149
KDR:1.011
Accuracy:25.123% C+
HSR:23.064% B
Thanatos VE70
C++
Kills:894
Deaths:896
KDR:0.998
Accuracy:40.717% C++
HSR:12.304% D
Eridani SX5
C
Kills:741
Deaths:641
KDR:1.156
Accuracy:23.920% C-
HSR:18.354% C
Phobos VX86
C++
Kills:528
Deaths:491
KDR:1.075
Accuracy:59.807% C++
HSR:10.417% D--
NS-11A
C+
Kills:456
Deaths:440
KDR:1.036
Accuracy:22.500% C-
HSR:21.930% C+
Darkstar
D--
Kills:442
Deaths:381
KDR:1.160
Accuracy:22.715% D--
HSR:16.516% D*
MKV Suppressed
C
Kills:189
Deaths:170
KDR:1.112
Accuracy:23.963% C
HSR:14.815% D
VE-S Canis
C+
Kills:181
Deaths:174
KDR:1.040
Accuracy:19.465% D*
HSR:20.442% C+
Pandora VX25
C
Kills:113
Deaths:80
KDR:1.413
Accuracy:33.427% D
HSR:14.159% C
Corvus VA55
B+
Kills:103
Deaths:90
KDR:1.144
Accuracy:22.941% C
HSR:27.185% B+
VE-A Lacerta
D-
Kills:86
Deaths:72
KDR:1.194
Accuracy:22.298% D**
HSR:15.116% D-
NSX Yumi
C
Kills:77
Deaths:70
KDR:1.100
Accuracy:24.924% C
HSR:18.182% D-
NS Baron G5
C-
Kills:70
Deaths:54
KDR:1.296
Accuracy:39.065% C-
HSR:7.143% F
Kills:13,627
Deaths (as Combat Medic):13,725
Deaths (to Combat Medics):5,482
KDR:0.99286
Kill Difference:98
Playtime:488.361 hours
Usage:22%
Score:8.101m
Score/min:276
Accuracy (listed only):29.301%
HSR (listed only):17.127%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Pulsar C
B*
Kills:1,521
Deaths:1,207
KDR:1.260
Accuracy:24.364% C+
HSR:27.745% B*
NS-11C
C++
Kills:1,436
Deaths:1,179
KDR:1.218
Accuracy:24.865% C++
HSR:19.499% C+
Zenith VX-5
C+
Kills:1,386
Deaths:1,478
KDR:0.938
Accuracy:24.946% C+
HSR:13.997% D*
Deimos VA29
C
Kills:1,345
Deaths:1,410
KDR:0.954
Accuracy:57.934% C
HSR:10.260% D*
Solstice VE3
C*
Kills:1,304
Deaths:1,268
KDR:1.028
Accuracy:24.103% C*
HSR:17.561% C
Serpent VE92
C**
Kills:1,291
Deaths:1,214
KDR:1.063
Accuracy:25.164% C**
HSR:17.041% D
Thanatos VE70
C++
Kills:894
Deaths:896
KDR:0.998
Accuracy:40.717% C++
HSR:12.304% D
Phobos VX86
C++
Kills:528
Deaths:491
KDR:1.075
Accuracy:59.807% C++
HSR:10.417% D--
Eclipse VE3A
C+
Kills:287
Deaths:220
KDR:1.305
Accuracy:23.565% D
HSR:19.164% C+
VX6-7
C+
Kills:235
Deaths:253
KDR:0.929
Accuracy:22.038% C--
HSR:20% C+
Pandora VX25
C
Kills:113
Deaths:80
KDR:1.413
Accuracy:33.427% D
HSR:14.159% C
NSX Tanto
C+
Kills:95
Deaths:101
KDR:0.941
Accuracy:26.245% C+
HSR:23.158% C
NS Baron G5
C-
Kills:70
Deaths:54
KDR:1.296
Accuracy:39.065% C-
HSR:7.143% F
Kills:10,505
Deaths (as Engineer):9,851
Deaths (to Engineers):8,013
KDR:1.06639
Kill Difference:654
Playtime:441.073 hours
Usage:20%
Score:6.115m
Score/min:231
Accuracy (listed only):32.788%
HSR (listed only):16.342%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Ghost
C-
Kills:2,313
Deaths:2,044
KDR:1.132
Accuracy:33.787% D-
HSR:64.202% C-
Sirius SX12
D
Kills:1,444
Deaths:2,051
KDR:0.704
Accuracy:20.547% D
HSR:12.188% D-
NS-44 Commissioner
D
Kills:1,412
Deaths:2,033
KDR:0.695
Accuracy:32.295% D
HSR:16.218% D-
Eridani SX5
C
Kills:741
Deaths:641
KDR:1.156
Accuracy:23.920% C-
HSR:18.354% C
NS-30 Vandal
D
Kills:439
Deaths:428
KDR:1.026
Accuracy:29.343% D
HSR:18.679% D--
Artemis VX26
D-
Kills:403
Deaths:531
KDR:0.759
Accuracy:20.998% D*
HSR:17.618% D-
Nyx VX31
C-
Kills:382
Deaths:269
KDR:1.420
Accuracy:31.440% C-
HSR:22.513% D
NS-357 Underboss
D*
Kills:364
Deaths:570
KDR:0.639
Accuracy:27.550% D*
HSR:12.363% D*
NS-AM7 Archer
C*
Kills:307
Deaths:631
KDR:0.487
Accuracy:60.080% C*
HSR:13.681% C-
NSX Tomoe
C--
Kills:274
Deaths:286
KDR:0.958
Accuracy:25.698% D
HSR:31.752% C--
NS-61 Emissary
C-
Kills:264
Deaths:377
KDR:0.700
Accuracy:25.185% C-
HSR:7.955% D**
Beamer VS3
C
Kills:218
Deaths:563
KDR:0.387
Accuracy:22.509% D
HSR:20.184% C
MKV Suppressed
C
Kills:189
Deaths:170
KDR:1.112
Accuracy:23.963% C
HSR:14.815% D
VE-S Canis
C+
Kills:181
Deaths:174
KDR:1.040
Accuracy:19.465% D*
HSR:20.442% C+
Phaseshift VX-S
B+
Kills:174
Deaths:93
KDR:1.871
Accuracy:34.134% C
HSR:80.460% B+
XM98
C+
Kills:90
Deaths:44
KDR:2.045
Accuracy:33.945% C--
HSR:74.444% C+
Spiker
D--
Kills:57
Deaths:68
KDR:0.838
Accuracy:21.153% D*
HSR:14.035% D--
VA39 Spectre
C++
Kills:51
Deaths:36
KDR:1.417
Accuracy:32.663% C++
HSR:23.529% D*
Kills:9,303
Deaths (as Infiltrator):11,009
Deaths (to Infiltrators):8,364
KDR:0.84504
Kill Difference:1,706
Playtime:310.323 hours
Usage:14%
Score:3.491m
Score/min:188
Accuracy (listed only):28.815%
HSR (listed only):26.857%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Cosmos VM3
C+
Kills:483
Deaths:256
KDR:1.887
Accuracy:16.371% C
HSR:18.841% C+
Quasar VM1
C**
Kills:343
Deaths:223
KDR:1.538
Accuracy:17.358% C**
HSR:11.370% D**
Blueshift VM5
B+
Kills:270
Deaths:116
KDR:2.328
Accuracy:16.733% D
HSR:24.815% B+
Comet VM2
B+
Kills:106
Deaths:90
KDR:1.178
Accuracy:48.164% B+
HSR:0% F-
Comet VM2
B
Kills:72
Deaths:50
KDR:1.440
Accuracy:48.702% B
HSR:1.389% D*
Nebula VM20
C--
Kills:58
Deaths:39
KDR:1.487
Accuracy:15.921% C--
HSR:15.517% D--
Kills:1,332
Deaths (as MAX Suit):387
Deaths (to MAX Suits):3,336
KDR:3.44186
Kill Difference:945
Playtime:29.716 hours
Usage:1%
Score:0.555m
Score/min:311
Accuracy (listed only):27.208%
HSR (listed only):11.989%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
C+
Kills:114
V. Kills:16 N/A
Deaths:50
KDR:2.280
Accuracy:38.591% C+
KPH:27.100 C+
VKPH:3.800 D--
L100 Python AP
D
Kills:64
V. Kills:70 90%
Deaths:41
KDR:1.561
Accuracy:58.380% C*
KPH:13.200 D**
VKPH:14.400 D
Kills:178 (178 + 0)
Deaths:91
KDR:1.956
VKDR:0.945
Vehicle Kills:86
Kill Difference:87
Playtime:9.061 hours
Usage:0%
Score:0.118m
Score/min:217
Driving Accuracy:58.380%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova PC
C
Kills:111
V. Kills:55 198%
Deaths:52
KDR:2.135
Accuracy:51.394% C*
KPH:14.900 D
VKPH:7.400 C
Saron HRB
C
Kills:85
V. Kills:67 125%
Deaths:26
KDR:3.269
Accuracy:46.440% B
KPH:16.800 D
VKPH:13.200 C
Kills:196 (111 + 85)
Deaths:78
KDR:2.513
VKDR:1.564
Vehicle Kills:122
Kill Difference:118
Playtime:12.519 hours
Usage:1%
Score:0.154m
Score/min:205
Driving Accuracy:51.394%
Gunner Accuracy:46.440%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
B*
Kills:303
V. Kills:10 N/A
Deaths:31
KDR:9.774
Accuracy:22.428% B*
KPH:74.500 C++
VKPH:2.500 C
M12 Kobalt
C++
Kills:220
V. Kills:4 N/A
Deaths:32
KDR:6.875
Accuracy:18.765% C++
KPH:49.400 C
VKPH:0.900 D*
M20 Basilisk
C+
Kills:141
V. Kills:65 214%
Deaths:49
KDR:2.878
Accuracy:42.673% B+
KPH:14.900 C-
VKPH:6.900 C+
M60-G Bulldog
C
Kills:131
V. Kills:34 374%
Deaths:57
KDR:2.298
Accuracy:50.470% A
KPH:26.400 D
VKPH:6.800 C
M20 Basilisk
C+
Kills:94
V. Kills:48 192%
Deaths:47
KDR:2
Accuracy:45.220% B++
KPH:16.600 C
VKPH:8.500 C+
G30 Walker
B+
Kills:72
V. Kills:47 150%
Deaths:40
KDR:1.800
Accuracy:36.548% B*
KPH:17.100 C+
VKPH:11.200 B+
Kills:961 (0 + 961)
Deaths:256
KDR:3.754
VKDR:0.813
Vehicle Kills:208
Kill Difference:705
Playtime:32.824 hours
Usage:1%
Score:0.296m
Score/min:150
Driving Accuracy:N/A%
Gunner Accuracy:36.548%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
C-4 3,7812,9171,8601.568C++0.5725.492%C+N/A126.3B*37.4B+80523.1h1.3B+5.1B
Ghost 2,3362,3132,0441.132C--0.1333.787%D-64.202%C-27.9C-N/A7382.8h2.7D8D
Orion VS54 2,1462,1172,1640.978C0.0220.361%C+19.414%D31.2C+N/A11667.9h12.3C**60.3C++
H-V45 1,7871,7601,7760.991C+0.0123.116%C18.864%C23.2CN/A6076h13.3C++57.4C++
Terminus VX-9 1,6841,6641,6281.022C0.0224.221%C26.623%C+22.2DN/A7874.8h13.4C55.5C+
Lasher X2 1,5651,5301,5291.001C++0.0027.203%C++3.856%C+29C+N/A7952.7h21.6C79.4C*
Pulsar C 1,5361,5211,2071.26C+0.2624.364%C+27.745%B*23.5CN/A6264.6h10.5B+43.2B+
Betelgeuse 54-A 1,4801,4521,2631.15C--0.1522.595%D-19.422%D**25.5D*N/A7756.9h12.1D53.7D
Sirius SX12 1,4591,4442,0510.704C0.3020.547%D12.188%D-25.7C+N/A6756.1h16.7C81.3C
NS-11C 1,4601,4361,1791.218C**0.2224.865%C++19.499%C+23.1C+N/A6062.1h13.7C**55.2B
NS-15M2 1,4431,4191,7460.813C0.1919.469%D-14.799%D**26.5DN/A7953.5h13.8C+70.9C
NS-44 Commissioner 1,4261,4122,0330.695C0.3132.295%D16.218%D-28.9CN/A7848.9h3.8C*11.9C+
Zenith VX-5 1,4071,3861,4780.938C0.0624.946%C+13.997%D*26.2CN/A6452.9h13.4C++53.8C*
Deimos VA29 1,3571,3451,4100.954C0.0557.934%C10.26%D*34.6CN/A11938.9h2.4C++4.1C++
Flare VE6 1,3221,3111,1951.097C0.0920.656%C20.29%D30CN/A8143.7h11.4C+55C+
Solstice VE3 1,3181,3041,2681.028B+0.0324.103%C*17.561%C23C*N/A8956.7h13.5B+56C*
NSX Naginata 1,3171,3011,3510.963C0.0420.174%C18.217%D*24.5DN/A6553h12.4C++61.6C++
Serpent VE92 1,3131,2911,2141.063C+0.0625.164%C**17.041%D24.5CN/A6552.7h13.1C++52.2C*
SVA-88 1,2741,2551,2231.026C0.0220.122%D17.291%D--26.5DN/A6747.4h12.8C63.7C
Equinox VE2 Burst 1,2201,1979261.293C0.2926.138%C19.465%D--26DN/A6346h13.6C+52.2C+
Pulsar VS1 1,1901,1751,2260.958C+0.0423.901%C++18.383%C20.2CN/A6358.1h13.2B+55.4B+
Equinox VE2 1,1851,1621,1491.011C+0.0125.123%C+23.064%B23.1CN/A5450.2h13.3C+53.1C+
Pulsar LSW 1,1791,1531,0901.058C0.0620.208%C--17.52%D-34CN/A9033.9h13.5C+66.7C+
S1 1,3711,0392,2230.467C0.5459.735%B3.754%B+24.5C+7.8D18342.4h7.1C+11.9C*
NS Decimator 1,3179871,2910.765C0.2469.655%B**4.357%A++27.6C--9.2D-18035.7h6.4D--9.1C
Thanatos VE70 9028948960.998C++0.0040.717%C++12.304%D43.2B*N/A13120.7h4.2B+10.4B+
Hades VSH4 1,2278801,3050.674C*0.3369.226%C*3.068%C*23.5C++9.3C+12637.5h7.6B+10.9B+
Plasma Grenade 7777731773N/A772.0053.448%B**N/A515.3C++2.7D18041.5h3.6C*6.8B+
Eridani SX5 7497416411.156C+0.1523.92%C-18.354%C22.2C--N/A6433.4h12.6C++52.8C+
Proximity Mine 5595581633.423C+2.4243.66%C*N/A143.1B+N/A4283.9h1.9C++4.3B+
Phobos VX86 5325284911.075C+0.0759.807%C++10.417%D--38CN/A10113.9h2.2B+3.7B
VX29 Polaris 4904835180.932C0.0723.846%C+19.048%D19.5DN/A6224.8h14.1C59.1C++
Cosmos VM3 4884832561.887C+0.8816.371%C18.841%C+28.6C+N/A8216.9h16.3D99.3C+
NS-11A 4604564401.036C+0.0322.5%C-21.93%C+21C--N/A6121.7h14.2C+63.1C+
Darkstar 4464423811.16C0.1622.715%D--16.516%D*18.6D--N/A4523.8h14C61.6D
NS-30 Vandal 4504394281.026C0.0229.343%D18.679%D--27.4C--N/A6916h7.1D-24.1D
Artemis VX26 4034035310.759C--0.2420.998%D*17.618%D-27.8CN/A10014.5h14.1C--67.1D-
Nyx VX31 3923822691.42C0.4231.44%C-22.513%D25.5DN/A6115h6C+19.1C+
NS-357 Underboss 3703645700.639C0.3627.55%D*12.363%D*21.5DN/A6616.9h4.3C+15.7C-
NSX Masamune 5233515590.628C0.3761.366%B1.709%C23.1C-11.3C+17815.2h17.6C28.7C+
Tank Mine 5183492011.736C-0.7336.004%C++N/A99.7C+48.3C--9543.5h2.1C5.7B
Quasar VM1 3563432231.538C+0.5417.358%C**11.37%D**25C++N/A9313.7h14.9C**85.6C**
Lumine Edge 34734124,2330.014C0.9910.11%F7.918%D*0.4C--N/A1854.9h1.5C+14.4D*
NS-AM7 Archer 3363076310.487C+0.5260.08%C*13.681%C-14.8A1.4D-9120.7h9.3B*15.4B**
M12 Kobalt 313303319.774C8.7722.428%B*23.432%B*73.9C++2.4C1934.1h15.6B++69.4B++
Eclipse VE3A 2942872201.305C+0.3023.565%D19.164%C+23.9DN/A6412h11B+46.7C++
Sticky Grenade 2872851285N/A284.0059.187%B*N/A712.5C-5D-21660.4h2.8C4.7C++
NSX Tomoe 2762742860.958C0.0425.698%D31.752%C--22.6DN/A7212.1h15.2C+59.3C+
Blueshift VM5 2752701162.328C+1.3316.733%D24.815%B+29CN/A979.3h19D113.5C-
NS-61 Emissary 2662643770.7C+0.3025.185%C-7.955%D**26.4C+N/A8310h13.8C++54.9C++
Auraxium Force-Blade 26726313,7120.019C0.9812.536%D**2.662%D0.4C-N/A1629.7h1.8B+14.4C-
MANA Anti-Personnel Turret 2512501561.603N/A0.6018.784%UN/A2500U10U6050400.1h21.9T*116.5T*
VX6-7 2372352530.929C0.0722.038%C--20%C+21.6C-N/A7710.9h12.3C*55.7C++
M12 Kobalt 224220326.875D5.8718.765%C++13.636%D--48.9CN/A1394.5h16.9B+89.9B+
Beamer VS3 2202185630.387C-0.6222.509%D20.184%C22.5C+N/A859.7h11.4C50.8C
MKV Suppressed 1921891701.112C++0.1123.963%C14.815%D25.5CN/A897.4h13.9C*58.2C++
VE-S Canis 1821811741.04C+0.0419.465%D*20.442%C+15.2DN/A4011.9h10.5B+53.9C+
Lancer VS22 4031744260.408C0.5966.468%B++N/A7D9.2C-12124.8h74.4F111.9D**
Phaseshift VX-S 180174931.871C0.8734.134%C80.46%B+26CN/A726.7h3.5C+10.3C+
Ursa 1501482380.622D0.3818.491%D19.595%D20.3DN/A977.3h13.2C-71.4C
Rocklet Rifle 3491444130.349D0.6551.329%C+1.389%B**15.2D--21.6C+2769.5h68.8F--134D*
M20 Basilisk 206141492.878C+1.8842.673%B+11.348%A*14.8C--6.8C1389.5h138.8D-325.4C
Nemesis VSH9 2061372080.659C+0.3468.83%B*7.299%A**16.9C+8.5C1888.1h7.8C**11.4B+
M60-G Bulldog 165131572.298D1.3050.47%A3.817%B+26.2D6.8C1165h13.9F--27.6C
Spear Anti-Vehicle Phalanx Turret 185116138.923C**7.9245.145%C++6.897%A+33.1C19.7C+3403.5h11.3C25C+
C75 Viper 130114502.28C1.2838.591%C+2.632%A+27.1C+3.8D--1874.2h17.7C--45.8C
Pandora VX25 114113801.413C**0.4133.427%D14.159%C29.7CN/A1263.8h4.2B12.6C+
Supernova PC 166111522.135C-1.1351.394%C*2.703%B14.8D7.3C1467.5h8.5F16.5D--
Comet VM2 134106901.178B0.1848.164%B+N/A15.1B++4C+1607h21.3C**44.2B+
Corvus VA55 104103901.144C++0.1422.941%C27.185%B+21C-N/A1024.9h11.4B+49.9C**
NSX Tanto 97951010.941C+0.0626.245%C+23.158%C16.1DN/A915.9h19.8D75.5C
M20 Basilisk 14294472C-1.0045.22%B++6.383%C**16.5C-8.4C+1615.7h152D--336.1C
XM98 9090442.045C+1.0433.945%C--74.444%C+31C*N/A1382.9h2.5C++7.3C+
VE-A Lacerta 8886721.194C0.1922.298%D**15.116%D-26.9D-N/A643.2h12.2C+54.5D
Saron HRB 15285263.269C2.2746.44%BN/A16.7D13.1C2925.1h28.4D-61.1C
MANA Anti-Vehicle Turret 13784741.135D0.1351.236%D4.762%A+840C530C3436100.1h8.9C+17.3C
NSX Yumi 7777701.1C+0.1024.924%C18.182%D-20.8DN/A623.7h12.8C+51.3C+
G30 Walker 11972401.8D-0.8036.548%B*2.778%D17.1C+11.2B+1704.2h260.5D--712.8C+
Comet VM2 9072501.44B+0.4448.702%B1.389%D*15B+3.8D1494.8h23.4B+48.1B+
NS Baron G5 7170541.296B0.2939.065%C-7.143%F29.2CN/A1112.4h4.1B+10.4C+
L100 Python AP 13464411.561D0.5658.38%C*1.563%D13.3D**14.6D2424.8h14.5T-24.9F--
Force-Blade 626114,0320.004D1.007.696%F-N/A0.2C--N/A1406.2h2.9C+37.7F--
Nebula VM20 5958391.487C0.4815.921%C--15.517%D--16.6D--N/A793.5h24.6F-154.5D--
Spiker 5757680.838C+0.1621.153%D*14.035%D--8.6D--N/A326.6h8.6C*40.5C
VA39 Spectre 5251361.417C+0.4132.663%C++23.529%D*30B+N/A2501.7h6.7C+20.5C+

Consumables
  Name Deaths Consumed Time Equipped
Anti-Vehicle MANA Turret105280.8h
Spawn Beacon41,7571.2h
Nano-Armor Kit690638,02747.9h
Skywall Shield Emitter0690.2h
Turret AI Module01120.7h
Structure Shield Module11260.5h
Nanite Revive Grenade02,0540.6h
Medical Applicator1,073405,81430.6h
Cortium Silo0620.3h
Motion Spotter154,6332.7h
Hoplon Anti-Aircraft Phalanx Tower0510.3h
Rampart Wall21783.1h
Xiphos Anti-Personnel Tower0610.2h
Welding Device09020.1h
Deconstruction Tool05,2530.6h
Spear Anti-Vehicle Tower0520.3h
G40-F Ranger01270h
Shield Recharging Field414,1971.3h
Recon Detection Device765,5858.1h
Ammunition Package465,3402.1h
Medical Kit1471,7142.7h
Anti-Infantry MANA Turret137641h
Hardlight Barrier306651h
Nano-Repair Grenade0660h
Router11480.3h
M20 Drake0740.1h
A30 Walker1500h

Check the help document for the dictionary if you want to learn more about words used here.


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