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Warden WatermelonNFriedChicken[lACl] WatermelonNFriedChicken
NC BR 62

KDR: 4.61

Score: 18.5m

Last Seen: Jan 30th, 2019 12:06 AM
- OFFLINE - 437.7 hour(s)

Prestige 1, Battle Rank 62 - New Conglomerate on Emerald - Outfit Member of Always Chafing[lACl] Always Chafing
NC outfit on Emerald

Members: 10
Level Progress (to 63): 29%
PRIMARY CLASSESHEAVY
PRIMARY WEAPONS LA1 Anchor NC6A GODSAW SAS-R AF-34 Mattock AF-34 Mattock GD-7F S12 Renegade M30 Mustang AH
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $19,310,436 MLG Score: 15436
Fun Score: N/A
Cheeseburgers Flipped: 191TIME WITH MEDKIT: 10%MEDKIT per DEATH: 1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
36.607%42.541%15572999347,8365.30686-0.695

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.642%3.035M++3.365M*-0.571DHEAD ++ (~24.24)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
19.90.733B++7.30.489B+12.6

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
64.131%0.771%2148110211,4261481039.570471371%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%2.808M+-0.766D--1.972

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.60.953B*4.90.908B*2.7

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
43.962%1.887%271102153302350.174918147%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.3C*-0.47D-1.736

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
100.741B++4.40.649B+5.6

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
56.363%10.417%44711021576253542.267721047%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.876A++1.534A+-1.873

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.60.936B*4.30.892B*3.3

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
52.988%87.106%447310193,07966784.61619

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.157%2.697M1.309A-0.537

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.20.676B+1.70.466B+1.5

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
62.306%16.949%447110215976840.0768229

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.738A++0.482B+-1.604

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.60.421B4.80.019C+2.9


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Always Chafing[lACl] Always Chafing
NC outfit on Emerald

Members: 10
18.5m208%701 (42.1k)586 (35.2k)4.6119265,76614,2604.6879462 (62)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-NC1022676437.625%38.184%143702:1323

66% Heavy Assault9% Infiltrator15% Light Assault10% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Aug 11th, 2015 12:40 AMNov 1st, 2015 8:47 PMFeb 15th, 2019 4:52 AM (2d) (PST)Jan 29th, 2019 8:33 PM (18d) (PST)Jan 29th, 2019 8:06 PM (18d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,3504209302.0800.4510.7944.4040.03815436

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
80,99325,19655,7971252748264235,135

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
527h/22d 1,084 25,112 13,810 139.2k 313 2,090 1,189 42.7m

Heavy AssaultCLASS DETAILS: Heavy Assault
LA1 Anchor
M
Kills:18,500
Deaths:3,310
KDR:5.589
Accuracy:36.824% A*
HSR:46.265% M
NC6A GODSAW
A+
Kills:7,422
Deaths:1,237
KDR:6
Accuracy:36.540% A
HSR:37.712% A+
GD-22S
M**
Kills:1,254
Deaths:255
KDR:4.918
Accuracy:37.668% M
HSR:50.638% M**
NC6 Gauss SAW
M*
Kills:1,200
Deaths:261
KDR:4.598
Accuracy:36.578% M++
HSR:43.333% M*
NS-15MP
A++
Kills:1,179
Deaths:198
KDR:5.955
Accuracy:35.618% A+
HSR:47.922% A++
NC05 Jackhammer
A*
Kills:1,169
Deaths:261
KDR:4.479
Accuracy:62.900% A*
HSR:23.867% A*
EM6
M++
Kills:1,162
Deaths:249
KDR:4.667
Accuracy:35.963% M
HSR:43.115% M++
NC05 Jackhammer AE
A*
Kills:1,160
Deaths:271
KDR:4.280
Accuracy:65.112% A*
HSR:20.948% B**
NS-15M AE
A*
Kills:1,160
Deaths:195
KDR:5.949
Accuracy:35.887% A++
HSR:47.241% A*
NS-15M1
M**
Kills:1,159
Deaths:235
KDR:4.932
Accuracy:34.465% A*
HSR:49.871% M**
MGR-L1 Promise
M
Kills:818
Deaths:182
KDR:4.495
Accuracy:33.692% A++
HSR:45.477% M
NS-15M2
A*
Kills:594
Deaths:102
KDR:5.824
Accuracy:35.689% A*
HSR:42.088% A*
Kills:36,777
Deaths (as Heavy Assault):6,756
Deaths (to Heavy Assaults):4,552
KDR:5.44361
Kill Difference:30,021
Playtime:347.335 hours
Usage:66%
Score:12.234m
Score/min:587
Accuracy (listed only):40.578%
HSR (listed only):41.540%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
GD-7F
A**
Kills:1,704
Deaths:268
KDR:6.358
Accuracy:36.970% A**
HSR:30.106% A++
AF-19 Mercenary
M
Kills:1,260
Deaths:218
KDR:5.780
Accuracy:35.674% M
HSR:31.349% A++
Razor GD-23
A*
Kills:1,172
Deaths:208
KDR:5.635
Accuracy:36.396% A*
HSR:32.167% A*
AC-X11
A*
Kills:1,172
Deaths:204
KDR:5.745
Accuracy:36.317% A*
HSR:31.314% A++
AF-4A Bandit
A**
Kills:1,162
Deaths:188
KDR:6.181
Accuracy:36.260% A**
HSR:32.788% A++
AF-4G Cyclone
M++
Kills:1,159
Deaths:211
KDR:5.493
Accuracy:38.394% A*
HSR:44.176% M++
NS-11CP
A
Kills:1,159
Deaths:208
KDR:5.572
Accuracy:35.080% A
HSR:32.356% A
AF-4 Cyclone
M**
Kills:1,028
Deaths:224
KDR:4.589
Accuracy:35.946% A*
HSR:44.066% M**
MGR-S1 Gladius
M**
Kills:461
Deaths:84
KDR:5.488
Accuracy:37.070% A++
HSR:50.542% M**
19A Fortuna
M
Kills:372
Deaths:87
KDR:4.276
Accuracy:36.680% A**
HSR:35.753% M
Blitz GD-10
M**
Kills:218
Deaths:109
KDR:2
Accuracy:37.188% A**
HSR:38.991% M**
Gauss Compact Burst
A**
Kills:101
Deaths:22
KDR:4.591
Accuracy:39.923% A**
HSR:30.693% B*
AF-57 Piston
A*
Kills:59
Deaths:23
KDR:2.565
Accuracy:62.306% A*
HSR:16.949% B*
Kills:11,027
Deaths (as Light Assault):2,054
Deaths (to Light Assaults):3,094
KDR:5.36855
Kill Difference:8,973
Playtime:81.462 hours
Usage:15%
Score:2.739m
Score/min:560
Accuracy (listed only):38.785%
HSR (listed only):34.712%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
AF-4G Cyclone
M++
Kills:1,159
Deaths:211
KDR:5.493
Accuracy:38.394% A*
HSR:44.176% M++
AF-4 Cyclone
M**
Kills:1,028
Deaths:224
KDR:4.589
Accuracy:35.946% A*
HSR:44.066% M**
MGR-S1 Gladius
M**
Kills:461
Deaths:84
KDR:5.488
Accuracy:37.070% A++
HSR:50.542% M**
GR-22
M++
Kills:257
Deaths:57
KDR:4.509
Accuracy:36.072% A*
HSR:42.802% M++
Blitz GD-10
M**
Kills:218
Deaths:109
KDR:2
Accuracy:37.188% A**
HSR:38.991% M**
Carnage AR
M++
Kills:198
Deaths:59
KDR:3.356
Accuracy:34.759% A*
HSR:43.434% M++
Gauss Rifle Burst
A*
Kills:122
Deaths:47
KDR:2.596
Accuracy:38.467% A*
HSR:38.525% A
AF-57 Piston
A*
Kills:59
Deaths:23
KDR:2.565
Accuracy:62.306% A*
HSR:16.949% B*
Kills:3,502
Deaths (as Combat Medic):814
Deaths (to Combat Medics):1,700
KDR:4.30221
Kill Difference:2,688
Playtime:13.312 hours
Usage:3%
Score:0.500m
Score/min:625
Accuracy (listed only):40.025%
HSR (listed only):39.936%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
GD-7F
A**
Kills:1,704
Deaths:268
KDR:6.358
Accuracy:36.970% A**
HSR:30.106% A++
AF-19 Mercenary
M
Kills:1,260
Deaths:218
KDR:5.780
Accuracy:35.674% M
HSR:31.349% A++
Razor GD-23
A*
Kills:1,172
Deaths:208
KDR:5.635
Accuracy:36.396% A*
HSR:32.167% A*
AC-X11
A*
Kills:1,172
Deaths:204
KDR:5.745
Accuracy:36.317% A*
HSR:31.314% A++
AF-4A Bandit
A**
Kills:1,162
Deaths:188
KDR:6.181
Accuracy:36.260% A**
HSR:32.788% A++
NS-11CP
A
Kills:1,159
Deaths:208
KDR:5.572
Accuracy:35.080% A
HSR:32.356% A
19A Fortuna
M
Kills:372
Deaths:87
KDR:4.276
Accuracy:36.680% A**
HSR:35.753% M
Gauss Compact Burst
A**
Kills:101
Deaths:22
KDR:4.591
Accuracy:39.923% A**
HSR:30.693% B*
AF-57 Piston
A*
Kills:59
Deaths:23
KDR:2.565
Accuracy:62.306% A*
HSR:16.949% B*
Kills:8,161
Deaths (as Engineer):1,426
Deaths (to Engineers):1,736
KDR:5.723
Kill Difference:6,735
Playtime:11.684 hours
Usage:2%
Score:0.265m
Score/min:378
Accuracy (listed only):39.512%
HSR (listed only):30.386%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
SAS-R
A*
Kills:2,468
Deaths:401
KDR:6.155
Accuracy:52.762% A*
HSR:85.170% A++
NS-44G Commissioner
M
Kills:1,329
Deaths:877
KDR:1.515
Accuracy:55.202% A+
HSR:48.834% M
AF-4G Cyclone
M++
Kills:1,159
Deaths:211
KDR:5.493
Accuracy:38.394% A*
HSR:44.176% M++
AF-4 Cyclone
M**
Kills:1,028
Deaths:224
KDR:4.589
Accuracy:35.946% A*
HSR:44.066% M**
NSX Daimyo
A++
Kills:558
Deaths:108
KDR:5.167
Accuracy:54.264% A++
HSR:96.416% B++
MGR-S1 Gladius
M**
Kills:461
Deaths:84
KDR:5.488
Accuracy:37.070% A++
HSR:50.542% M**
NS-357 Underboss
S
Kills:306
Deaths:199
KDR:1.538
Accuracy:50.825% A++
HSR:53.595% S
Blitz GD-10
M**
Kills:218
Deaths:109
KDR:2
Accuracy:37.188% A**
HSR:38.991% M**
NS-44 Commissioner AE
M**
Kills:153
Deaths:102
KDR:1.500
Accuracy:51.258% B**
HSR:56.209% M**
NS-45 Pilot
M
Kills:55
Deaths:41
KDR:1.341
Accuracy:44.582% A*
HSR:47.273% M
EM4 Longshot
A+
Kills:53
Deaths:4
KDR:13.250
Accuracy:49.721% A+
HSR:79.245% C++
Kills:7,788
Deaths (as Infiltrator):2,360
Deaths (to Infiltrators):1,833
KDR:3.3
Kill Difference:5,428
Playtime:46.847 hours
Usage:9%
Score:1.416m
Score/min:504
Accuracy (listed only):46.110%
HSR (listed only):58.592%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-34 Mattock
A*
Kills:2,376
Deaths:390
KDR:6.092
Accuracy:51.503% A*
HSR:20.244% B*
AF-34 Mattock
A*
Kills:2,199
Deaths:390
KDR:5.638
Accuracy:54.854% A*
HSR:20.191% B+
AF-41 Hacksaw
A*
Kills:104
Deaths:30
KDR:3.467
Accuracy:56.790% A*
HSR:7.692% F-
AF-41 Hacksaw
M
Kills:95
Deaths:30
KDR:3.167
Accuracy:52.198% A*
HSR:24.211% M
NCM2 Falcon
A*
Kills:53
Deaths:9
KDR:5.889
Accuracy:60.072% A*
HSR:1.887% D*
Kills:4,827
Deaths (as MAX Suit):424.500
Deaths (to MAX Suits):747
KDR:11.37102
Kill Difference:4,402.500
Playtime:23.981 hours
Usage:5%
Score:1.363m
Score/min:947
Accuracy (listed only):55.083%
HSR (listed only):14.845%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

M30 Mustang AH
A++
Kills:1,426
V. Kills:71 N/A
Deaths:93
KDR:15.333
Accuracy:64.131% B**
KPH:114.700 A++
VKPH:5.700 C*
Kills:1,426 (1,426 + 0)
Deaths:93
KDR:15.333
VKDR:0.763
Vehicle Kills:71
Kill Difference:1,333
Playtime:12.428 hours
Usage:2%
Score:0.262m
Score/min:352
Piloting Accuracy:64.131%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
S
Kills:53
V. Kills:8 N/A
Deaths:2
KDR:26.500
Accuracy:43.962% B++
KPH:149.100 S
VKPH:22.500 M**
Kills:53 (53 + 0)
Deaths:2
KDR:26.500
VKDR:4
Vehicle Kills:8
Kill Difference:51
Playtime:0.356 hours
Usage:0%
Score:0.012m
Score/min:562
Driving Accuracy:43.962%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

C85 Canister-H
B**
Kills:576
V. Kills:19 N/A
Deaths:33
KDR:17.455
Accuracy:56.363% B+
KPH:162.600 B**
VKPH:5.400 D
Kills:576 (0 + 576)
Deaths:33
KDR:17.455
VKDR:0.576
Vehicle Kills:19
Kill Difference:543
Playtime:3.542 hours
Usage:1%
Score:0.076m
Score/min:356
Driving Accuracy:N/A%
Gunner Accuracy:56.363%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

S12 Renegade
S
Kills:1,497
V. Kills:24 N/A
Deaths:215
KDR:6.963
Accuracy:54.025% A
KPH:188.400 S
VKPH:3 B+
Kills:1,497 (1,497 + 0)
Deaths:215
KDR:6.963
VKDR:0.112
Vehicle Kills:24
Kill Difference:1,282
Playtime:7.945 hours
Usage:2%
Score:0.218m
Score/min:458
Driving Accuracy:54.025%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
LA1 Anchor 18,59918,5003,3105.589A0.9836.824%A*46.265%M137.3M*N/A361134.7h7.2A19.4B**
NC6A GODSAW 7,4767,4221,2376A++1.3936.54%A37.712%A+157.6M*1.1B+42747.1h6.7C*18.4B*
SAS-R 2,4762,4684016.155A1.5452.762%A*85.17%A++113.7M*N/A30421.7h1.7B**3.2B**
AF-34 Mattock 2,3992,3763906.092B**1.4851.503%A*20.244%B*112.6M**1.1B**31321.1h4.8B++9.4B**
AF-34 Mattock 2,2202,1993905.638B**1.0354.854%A*20.191%B+104.2M*1B*29121.1h5.5B++10.1B**
GD-7F 1,7191,7042686.358S1.7536.97%A**30.106%A++150.8S1.3M41511.3h9.1A24.7B**
S12 Renegade 1,5211,4972156.963B++2.3554.025%A4.342%C189.5S3B+4577.9h2.5B*4.7B**
M30 Mustang AH 1,4971,4269315.333A10.7264.131%B**N/A115A++5.7C*35212.4h4.9B++7.6B++
NS-44G Commissioner 1,3331,3298771.515C*3.1055.202%A+48.834%M160.1A*N/A4308.3h2.6B*4.7B*
AF-19 Mercenary 1,2641,2602185.78S1.1735.674%M31.349%A++140SN/A4029h8.4B**23.6B**
GD-22S 1,2561,2542554.918A*0.3137.668%M50.638%M**130.6M**N/A3739.6h7A+18.5B**
NC6 Gauss SAW 1,2031,2002614.598M*0.0136.578%M++43.333%M*141.2SN/A4348.5h6.2A16.8B**
NS-15MP 1,1811,1791985.955A++1.3435.618%A+47.922%A++151.2A*N/A3167.8h8.9B*25.1B*
Razor GD-23 1,1841,1722085.635S1.0236.396%A*32.167%A*139.5S1.4M++4928.4h8.5A23.3B*
AC-X11 1,1871,1722045.745S1.1336.317%A*31.314%A++141.2S1.8S5438.3h7.5B**20.6B*
NC05 Jackhammer 1,1761,1692614.479M+0.1362.9%A*23.867%A*160.1S1B**4597.3h3.3A5.2B**
AF-4A Bandit 1,1741,1621886.181S1.5736.26%A**32.788%A++138.3S1.4A*3918.4h8.4B**23.2B**
EM6 1,1621,1622494.667A*0.0635.963%M43.115%M++129.1M**N/A3489h7.3A20.2B*
NC05 Jackhammer AE 1,1621,1602714.28A*0.3365.112%A*20.948%B**190.2SN/A5126.1h3.6B*5.5B*
NS-15M AE 1,1621,1601955.949A++1.3435.887%A++47.241%A*146.8MN/A3237.9h8.7B**24.2B**
AF-4G Cyclone 1,1651,1592115.493A*0.8838.394%A*44.176%M++178.3M*N/A4716.5h7.4B**19.2B**
NS-15M1 1,1631,1592354.932M+0.3234.465%A*49.871%M**144.9M**N/A3228h8A+23.1B**
NS-11CP 1,1631,1592085.572M+0.9635.08%A32.356%A154.5A**N/A3967.5h9.3B++26.5B*
AF-4 Cyclone 1,0341,0282244.589M0.0235.946%A*44.066%M**180.4S1.1A**5765.7h6.7A+18.7B**
Carver 1,0111,0094192.408S2.2057.865%M+32.309%A*118.7UN/A4138.5h1.1B++1.9B++
NS Decimator 1,4099883542.791A*1.8269.376%B**3.239%B++72.1A*30.7A++50813.7h4.2B+6.1B++
MGR-L1 Promise 8288181824.495A**0.1233.692%A++45.477%M138.6M**1.7A++4795.9h9.6B**28.5B**
NS-15M2 5975941025.824A*1.2135.689%A*42.088%A*132M++N/A3504.5h9.3B**26.1B**
C85 Canister-H 5955763317.455C*12.8456.363%B+10.417%C164.6B**5.4D3563.5h4.3B*7.6B**
NSX Daimyo 5585581085.167B+0.5654.264%A++96.416%B++136.1M++N/A3554.1h1.8B**3.3B**
MGR-S1 Gladius 463461845.488M+0.8837.07%A++50.542%M**153.7SN/A4493h5.9A15.8B**
19A Fortuna 373372874.276A**0.3436.68%A**35.753%M143.1SN/A4882.6h7.4A20.2A+
NS-357 Underboss 3083061991.538B+3.0750.825%A++53.595%S145.7M**1B**4112.1h3A5.9B**
Frag Grenade 3093061306N/A301.3949.661%B+N/A510C++5C--19750.6h3.6C**7.2B+
GR-22 258257574.509A**0.1036.072%A*42.802%M++111.7M**N/A3132.3h7.8A*21.7A+
Blitz GD-10 2202181092B**2.6137.188%A**38.991%M**43.6B++N/A1695h9A24.1B**
Mag-Cutter 2122097,3550.028C**4.5821.608%D1.435%D0.8C++N/A2254.2h1.7B++7.8C**
Hardlight Dagger 2062035,7220.035C++4.5827.062%C+N/A1C+N/A3206h1.7B++6.4C**
Carnage AR 201198593.356A+1.2634.759%A*43.434%M++110M**1.7M**4741.8h8.7A++25.2A
Anti-Vehicle Grenade 1941671167N/A162.3950.122%C+N/A417.5C*67.5C31100.4h3.7B**7.3B*
NS-44 Commissioner AE 1531531021.5C*3.1151.258%B**56.209%M**153M+N/A4341h2.5B**4.9B*
Gauss Rifle Burst 123122472.596B+2.0238.467%A*38.525%A93.8A*N/A2591.3h8.2A21.4A
AF-41 Hacksaw 106104303.467B+1.1456.79%A*7.692%F-130S2.5S5400.8h4.9B**8.6A+
Gauss Compact Burst 105101224.591B**0.0239.923%A**30.693%B*112.2M4.4S3170.9h10.3B+25.8B+
AF-41 Hacksaw 9595303.167C**1.4452.198%A*24.211%M118.8SN/A4710.8h5B++9.6A
Shrike 10984214S0.6174.143%A*1.19%D--93.3S27.8A*11560.9h3.3A++4.5A++
AF-57 Piston 6359232.565A2.0562.306%A*16.949%B*34.7C+2.4S1711.7h4.8C+7.6B+
NS-45 Pilot 5555411.341C++3.2744.582%A*47.273%M183.3M**N/A4180.3h5.2B**11.7B**
C75 Viper 6153226.5S21.8943.962%B++1.887%B+132.5S20M*5600.4h4.4A++10A+
EM4 Longshot 5353413.25M++8.6449.721%A+79.245%C++132.5SN/A4300.4h1.7B*3.4B**
NCM2 Falcon 675395.889S1.2860.072%A*1.887%D*66.3S17.5S2810.8h6.3B**10.5B**

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter11,5100.5h
Restoration Kit427771.1h
Nano-Armor Kit612,5472.1h
M20 Wyvern02940.1h
Spawn Beacon16620.3h
AE Nano-Armor Kit02620h
Medical Kit1,86314,43651.5h
AE Medical Applicator42,0150.2h
Medical Applicator12980h

Check the help document for the dictionary if you want to learn more about words used here.


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