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Warden WatermelonNFriedChicken[lACl] WatermelonNFriedChicken
NC BR 62

KDR: 4.61

Score: 18.6m

Last Seen: Apr 20th, 2019 3:45 PM
- OFFLINE - 106.4 hour(s)

Prestige 1, Battle Rank 62 - New Conglomerate on Emerald - Outfit Member of Always Chafing[lACl] Always Chafing
NC outfit on Emerald

Members: 7
Level Progress (to 63): 75%
PRIMARY CLASSESHEAVY
PRIMARY WEAPONS LA1 Anchor NC6A GODSAW SAS-R AF-34 Mattock AF-34 Mattock GD-7F S12 Renegade M30 Mustang AH
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $19,321,695 MLG Score: 15445
Fun Score: N/A
Cheeseburgers Flipped: 192TIME WITH MEDKIT: 9.9%MEDKIT per DEATH: 1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
36.608%42.538%155729100648,1175.30449-0.696

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.647%3.021M++3.346M*-0.566DHEAD ++ (~24.23)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
19.90.733B++7.30.489B+12.6

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
64.146%0.77%2137110341,4281501039.521373%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%2.816M+-0.763D--1.971

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.60.953B*4.90.908B*2.7

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
43.962%1.887%271103453304350.174342147%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.296C*-0.459D-1.734

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
100.741B++4.40.65B+5.6

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
56.363%10.417%44711034576253542.267721047%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.873A++1.512A+-1.874

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.60.936B*4.30.892B*3.3

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
52.89%87.175%447310323,11967384.63447

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.052%2.698M1.306A-0.539

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.20.677B+1.70.468B+1.5

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
62.306%16.949%447110345977040.076524

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.737A++0.475B+-1.604

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.60.421B4.80.02C+2.9


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Always Chafing[lACl] Always Chafing
NC outfit on Emerald

Members: 7
18.6m207.6%701 (42.1k)585 (35.1k)4.6086966,10714,3444.684462 (62)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-NC1035680937.624%38.223%143802:1323

66% Heavy Assault9% Infiltrator15% Light Assault10% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Aug 11th, 2015 12:40 AMNov 1st, 2015 8:47 PMApr 24th, 2019 3:11 PM (6h) (PST)Apr 20th, 2019 1:40 PM (4d) (PST)Apr 20th, 2019 11:45 AM (4d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,3494209292.0790.4510.7954.3940.03815445

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
80,93925,17255,7671252748264235,084

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
530h/22.1d 1,086 25,268 13,881 139.7k 315 2,102 1,197 42.9m

Heavy AssaultCLASS DETAILS: Heavy Assault
LA1 Anchor
M
Kills:18,545
Deaths:3,324
KDR:5.579
Accuracy:36.817% A*
HSR:46.228% M
NC6A GODSAW
A+
Kills:7,561
Deaths:1,267
KDR:5.968
Accuracy:36.565% A
HSR:37.799% A+
GD-22S
M**
Kills:1,254
Deaths:255
KDR:4.918
Accuracy:37.668% M
HSR:50.638% M**
NC6 Gauss SAW
M*
Kills:1,200
Deaths:261
KDR:4.598
Accuracy:36.578% M+
HSR:43.333% M*
NS-15MP
A++
Kills:1,179
Deaths:198
KDR:5.955
Accuracy:35.618% A+
HSR:47.922% A++
NC05 Jackhammer
A*
Kills:1,169
Deaths:261
KDR:4.479
Accuracy:62.900% A*
HSR:23.867% A*
EM6
M++
Kills:1,162
Deaths:249
KDR:4.667
Accuracy:35.963% M
HSR:43.115% M++
NS-15M AE
A*
Kills:1,160
Deaths:195
KDR:5.949
Accuracy:35.887% A++
HSR:47.241% A*
NC05 Jackhammer AE
A*
Kills:1,160
Deaths:271
KDR:4.280
Accuracy:65.112% A*
HSR:20.948% B**
NS-15M1
M**
Kills:1,159
Deaths:235
KDR:4.932
Accuracy:34.465% A*
HSR:49.871% M**
MGR-L1 Promise
M
Kills:818
Deaths:182
KDR:4.495
Accuracy:33.692% A++
HSR:45.477% M
NS-15M2
A*
Kills:671
Deaths:118
KDR:5.686
Accuracy:35.614% A*
HSR:42.325% A*
Kills:37,038
Deaths (as Heavy Assault):6,816
Deaths (to Heavy Assaults):4,585
KDR:5.43398
Kill Difference:30,222
Playtime:349.843 hours
Usage:66%
Score:12.298m
Score/min:586
Accuracy (listed only):40.573%
HSR (listed only):41.564%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
GD-7F
A**
Kills:1,707
Deaths:269
KDR:6.346
Accuracy:36.979% A**
HSR:30.111% A++
AF-19 Mercenary
M
Kills:1,260
Deaths:218
KDR:5.780
Accuracy:35.674% M
HSR:31.349% A++
AC-X11
A*
Kills:1,172
Deaths:204
KDR:5.745
Accuracy:36.317% A*
HSR:31.314% A++
Razor GD-23
A*
Kills:1,172
Deaths:208
KDR:5.635
Accuracy:36.396% A*
HSR:32.167% A*
AF-4A Bandit
A**
Kills:1,162
Deaths:188
KDR:6.181
Accuracy:36.260% A**
HSR:32.788% A++
AF-4G Cyclone
M+
Kills:1,159
Deaths:211
KDR:5.493
Accuracy:38.394% A*
HSR:44.176% M+
NS-11CP
A
Kills:1,159
Deaths:208
KDR:5.572
Accuracy:35.080% A
HSR:32.356% A
AF-4 Cyclone
M**
Kills:1,028
Deaths:224
KDR:4.589
Accuracy:35.946% A*
HSR:44.066% M**
MGR-S1 Gladius
M**
Kills:461
Deaths:84
KDR:5.488
Accuracy:37.070% A++
HSR:50.542% M**
19A Fortuna
M+
Kills:372
Deaths:87
KDR:4.276
Accuracy:36.680% A**
HSR:35.753% M+
Blitz GD-10
M**
Kills:218
Deaths:109
KDR:2
Accuracy:37.188% A**
HSR:38.991% M**
Gauss Compact Burst
A**
Kills:101
Deaths:22
KDR:4.591
Accuracy:39.923% A**
HSR:30.693% B*
AF-57 Piston
A*
Kills:59
Deaths:23
KDR:2.565
Accuracy:62.306% A*
HSR:16.949% B*
Kills:11,030
Deaths (as Light Assault):2,055
Deaths (to Light Assaults):3,103
KDR:5.3674
Kill Difference:8,975
Playtime:81.528 hours
Usage:15%
Score:2.741m
Score/min:560
Accuracy (listed only):38.786%
HSR (listed only):34.712%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
AF-4G Cyclone
M+
Kills:1,159
Deaths:211
KDR:5.493
Accuracy:38.394% A*
HSR:44.176% M+
AF-4 Cyclone
M**
Kills:1,028
Deaths:224
KDR:4.589
Accuracy:35.946% A*
HSR:44.066% M**
MGR-S1 Gladius
M**
Kills:461
Deaths:84
KDR:5.488
Accuracy:37.070% A++
HSR:50.542% M**
GR-22
M++
Kills:257
Deaths:57
KDR:4.509
Accuracy:36.072% A*
HSR:42.802% M++
Blitz GD-10
M**
Kills:218
Deaths:109
KDR:2
Accuracy:37.188% A**
HSR:38.991% M**
Carnage AR
M*
Kills:199
Deaths:61
KDR:3.262
Accuracy:34.892% A*
HSR:43.719% M*
Gauss Rifle Burst
A*
Kills:122
Deaths:47
KDR:2.596
Accuracy:38.467% A*
HSR:38.525% A+
AF-57 Piston
A*
Kills:59
Deaths:23
KDR:2.565
Accuracy:62.306% A*
HSR:16.949% B*
Kills:3,503
Deaths (as Combat Medic):816
Deaths (to Combat Medics):1,711
KDR:4.29289
Kill Difference:2,687
Playtime:13.374 hours
Usage:3%
Score:0.500m
Score/min:623
Accuracy (listed only):40.042%
HSR (listed only):39.971%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
GD-7F
A**
Kills:1,707
Deaths:269
KDR:6.346
Accuracy:36.979% A**
HSR:30.111% A++
AF-19 Mercenary
M
Kills:1,260
Deaths:218
KDR:5.780
Accuracy:35.674% M
HSR:31.349% A++
AC-X11
A*
Kills:1,172
Deaths:204
KDR:5.745
Accuracy:36.317% A*
HSR:31.314% A++
Razor GD-23
A*
Kills:1,172
Deaths:208
KDR:5.635
Accuracy:36.396% A*
HSR:32.167% A*
AF-4A Bandit
A**
Kills:1,162
Deaths:188
KDR:6.181
Accuracy:36.260% A**
HSR:32.788% A++
NS-11CP
A
Kills:1,159
Deaths:208
KDR:5.572
Accuracy:35.080% A
HSR:32.356% A
19A Fortuna
M+
Kills:372
Deaths:87
KDR:4.276
Accuracy:36.680% A**
HSR:35.753% M+
Gauss Compact Burst
A**
Kills:101
Deaths:22
KDR:4.591
Accuracy:39.923% A**
HSR:30.693% B*
AF-57 Piston
A*
Kills:59
Deaths:23
KDR:2.565
Accuracy:62.306% A*
HSR:16.949% B*
Kills:8,164
Deaths (as Engineer):1,427
Deaths (to Engineers):1,745
KDR:5.72109
Kill Difference:6,737
Playtime:11.684 hours
Usage:2%
Score:0.265m
Score/min:378
Accuracy (listed only):39.513%
HSR (listed only):30.387%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
SAS-R
A*
Kills:2,480
Deaths:402
KDR:6.169
Accuracy:52.746% A*
HSR:85.161% A++
NS-44G Commissioner
A**
Kills:1,344
Deaths:882
KDR:1.524
Accuracy:55.218% A+
HSR:48.884% A**
AF-4G Cyclone
M+
Kills:1,159
Deaths:211
KDR:5.493
Accuracy:38.394% A*
HSR:44.176% M+
AF-4 Cyclone
M**
Kills:1,028
Deaths:224
KDR:4.589
Accuracy:35.946% A*
HSR:44.066% M**
NSX Daimyo
A++
Kills:586
Deaths:111
KDR:5.279
Accuracy:53.767% A++
HSR:96.416% B++
MGR-S1 Gladius
M**
Kills:461
Deaths:84
KDR:5.488
Accuracy:37.070% A++
HSR:50.542% M**
NS-357 Underboss
M**
Kills:306
Deaths:199
KDR:1.538
Accuracy:50.825% A++
HSR:53.595% M**
Blitz GD-10
M**
Kills:218
Deaths:109
KDR:2
Accuracy:37.188% A**
HSR:38.991% M**
NS-44 Commissioner AE
M**
Kills:154
Deaths:102
KDR:1.510
Accuracy:51.387% A
HSR:56.494% M**
NS-45 Pilot
A**
Kills:55
Deaths:41
KDR:1.341
Accuracy:44.582% A*
HSR:47.273% A**
EM4 Longshot
A+
Kills:53
Deaths:4
KDR:13.250
Accuracy:49.721% A+
HSR:79.245% C++
Kills:7,844
Deaths (as Infiltrator):2,369
Deaths (to Infiltrators):1,844
KDR:3.3111
Kill Difference:5,475
Playtime:47.102 hours
Usage:9%
Score:1.425m
Score/min:504
Accuracy (listed only):46.077%
HSR (listed only):58.622%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-34 Mattock
A*
Kills:2,376
Deaths:391
KDR:6.077
Accuracy:51.503% A*
HSR:20.244% B*
AF-34 Mattock
A*
Kills:2,199
Deaths:390
KDR:5.638
Accuracy:54.854% A*
HSR:20.191% B+
AF-41 Hacksaw
A**
Kills:108
Deaths:32
KDR:3.375
Accuracy:58.359% A**
HSR:8.333% F-
AF-41 Hacksaw
M
Kills:97
Deaths:32
KDR:3.031
Accuracy:54.073% A**
HSR:23.711% M
NCM2 Falcon
A*
Kills:53
Deaths:9
KDR:5.889
Accuracy:60.072% A*
HSR:1.887% D*
Kills:4,833
Deaths (as MAX Suit):427
Deaths (to MAX Suits):752
KDR:11.3185
Kill Difference:4,406
Playtime:24.019 hours
Usage:5%
Score:1.364m
Score/min:947
Accuracy (listed only):55.772%
HSR (listed only):14.873%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

M30 Mustang AH
A++
Kills:1,428
V. Kills:71 N/A
Deaths:93
KDR:15.355
Accuracy:64.146% B**
KPH:114.600 A++
VKPH:5.700 C**
Kills:1,428 (1,428 + 0)
Deaths:93
KDR:15.355
VKDR:0.763
Vehicle Kills:71
Kill Difference:1,335
Playtime:12.458 hours
Usage:2%
Score:0.262m
Score/min:351
Piloting Accuracy:64.146%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
S
Kills:53
V. Kills:8 N/A
Deaths:2
KDR:26.500
Accuracy:43.962% B+
KPH:149.100 S
VKPH:22.500 M**
Kills:53 (53 + 0)
Deaths:2
KDR:26.500
VKDR:4
Vehicle Kills:8
Kill Difference:51
Playtime:0.356 hours
Usage:0%
Score:0.012m
Score/min:562
Driving Accuracy:43.962%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

C85 Canister-H
B**
Kills:576
V. Kills:19 N/A
Deaths:33
KDR:17.455
Accuracy:56.363% B+
KPH:162.600 B**
VKPH:5.400 D
Kills:576 (0 + 576)
Deaths:33
KDR:17.455
VKDR:0.576
Vehicle Kills:19
Kill Difference:543
Playtime:3.542 hours
Usage:1%
Score:0.076m
Score/min:356
Driving Accuracy:N/A%
Gunner Accuracy:56.363%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

S12 Renegade
S
Kills:1,497
V. Kills:24 N/A
Deaths:215
KDR:6.963
Accuracy:54.025% A
KPH:188.400 S
VKPH:3 B+
Kills:1,497 (1,497 + 0)
Deaths:215
KDR:6.963
VKDR:0.112
Vehicle Kills:24
Kill Difference:1,282
Playtime:7.945 hours
Usage:1%
Score:0.218m
Score/min:458
Driving Accuracy:54.025%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
LA1 Anchor 18,64418,5453,3245.579B**0.9736.817%A*46.228%M137.3M*N/A360135.1h7.2A19.4B**
NC6A GODSAW 7,6187,5611,2675.968A++1.3636.565%A37.799%A+156.5M++1.2B+42248.3h6.7C*18.4B*
SAS-R 2,4882,4804026.169A1.5652.746%A*85.161%A++113.8M++N/A30421.8h1.7B**3.2B**
AF-34 Mattock 2,3992,3763916.077B*1.4751.503%A*20.244%B*112.1M**1.1B**31321.2h4.8B++9.4B**
AF-34 Mattock 2,2202,1993905.638B*1.0354.854%A*20.191%B+104.2M*1B*29121.1h5.5B+10.1B**
GD-7F 1,7221,7072696.346S1.7436.979%A**30.111%A++151.1S1.3A**41411.3h9.1A24.7B**
S12 Renegade 1,5211,4972156.963A2.3554.025%A4.342%C189.5S3B+4577.9h2.5B**4.7B**
M30 Mustang AH 1,4991,4289315.355A10.7564.146%B**N/A114.2A++5.7C**35112.5h4.9B++7.6B++
NS-44G Commissioner 1,3481,3448821.524C++3.0855.218%A+48.884%A**160A*N/A4298.4h2.6B*4.7B++
AF-19 Mercenary 1,2641,2602185.78S1.1735.674%M31.349%A++140SN/A4029h8.4B**23.6B**
GD-22S 1,2561,2542554.918A++0.3137.668%M50.638%M**130.6M**N/A3739.6h7A+18.5B**
NC6 Gauss SAW 1,2031,2002614.598M**0.0136.578%M+43.333%M*141.2SN/A4348.5h6.2A16.8B**
NS-15MP 1,1811,1791985.955A++1.3535.618%A+47.922%A++151.2A*N/A3167.8h8.9B**25.1B*
AC-X11 1,1871,1722045.745S1.1436.317%A*31.314%A++141.2S1.8S5448.3h7.5B**20.6B*
Razor GD-23 1,1841,1722085.635S1.0336.396%A*32.167%A*139.5S1.4M++4928.4h8.5A23.3B*
NC05 Jackhammer 1,1761,1692614.479M*0.1362.9%A*23.867%A*160.1S1A4597.3h3.3A5.2B**
EM6 1,1621,1622494.667A++0.0635.963%M43.115%M++129.1M**N/A3489h7.3A20.2B**
AF-4A Bandit 1,1741,1621886.181S1.5736.26%A**32.788%A++138.3S1.4A*3918.4h8.4B**23.2B**
NS-15M AE 1,1621,1601955.949A++1.3435.887%A++47.241%A*146.8M+N/A3237.9h8.7B**24.2B**
NC05 Jackhammer AE 1,1621,1602714.28A*0.3365.112%A*20.948%B**190.2SN/A5136.1h3.6B**5.5B*
AF-4G Cyclone 1,1651,1592115.493A*0.8838.394%A*44.176%M+178.3M*N/A4716.5h7.4B**19.2B**
NS-11CP 1,1631,1592085.572M*0.9635.08%A32.356%A154.5MN/A3967.5h9.3B**26.5B*
NS-15M1 1,1631,1592354.932M0.3234.465%A*49.871%M**144.9M**N/A3228h8A+23.1B**
AF-4 Cyclone 1,0341,0282244.589M0.0235.946%A*44.066%M**180.4S1.1A*5765.7h6.7A+18.7B**
Carver 1,0111,0094192.408S2.2057.865%M32.309%A*118.7UN/A4148.5h1.1B++1.9B++
NS Decimator 1,4099883542.791A*1.8269.376%B**3.239%B*72.1A**30.7A++50813.7h4.2B+6.1B++
MGR-L1 Promise 8288181824.495M0.1133.692%A++45.477%M138.6M**1.7A++4805.9h9.6B**28.5B**
NS-15M2 6756711185.686A**1.0835.614%A*42.325%A*131.6M++N/A3425.1h9.2B**25.9B**
NSX Daimyo 5865861115.279B+0.6753.767%A++96.416%B++136.3M++N/A3554.3h1.8B**3.3B**
C85 Canister-H 5955763317.455B+12.8556.363%B+10.417%C164.6B**5.4D3563.5h4.3B*7.6B**
MGR-S1 Gladius 463461845.488M+0.8837.07%A++50.542%M**153.7SN/A4493h5.9A15.8B*
19A Fortuna 373372874.276M0.3336.68%A**35.753%M+143.1SN/A4882.6h7.4B**20.2A
NS-357 Underboss 3083061991.538B+3.0750.825%A++53.595%M**145.7M*1B**4112.1h3A5.9B**
Frag Grenade 3093061306N/A301.3949.372%B+N/A510C*5C--19650.6h3.6B7.3B+
GR-22 258257574.509A**0.1036.072%A*42.802%M++111.7M**N/A3142.3h7.8A*21.7A
Blitz GD-10 2202181092B**2.6137.188%A**38.991%M**43.6B++N/A1695h9A24.1B**
Mag-Cutter 2132107,3630.029C**4.5821.656%D1.429%D-0.8C++N/A2254.6h1.7B*7.8B+
Hardlight Dagger 2112085,7940.036C++4.5727.363%C+N/A1C+N/A3208.5h1.7B++6.3C**
Carnage AR 202199613.262A+1.3534.892%A*43.719%M*110.6M**1.7M**4621.8h8.8A++25.4A
Anti-Vehicle Grenade 1941671167N/A162.3950.122%C+N/A417.5C*67.5C31100.4h3.7B**7.3B*
NS-44 Commissioner AE 1541541021.51C**3.1051.387%A56.494%M**154M++N/A4351h2.5B**4.9B*
Gauss Rifle Burst 123122472.596B+2.0138.467%A*38.525%A+93.8A*N/A2591.3h8.2A21.4A
AF-41 Hacksaw 110108323.375B1.2358.359%A**8.333%F-135S2.5S5350.8h5.2B*8.9A+
Gauss Compact Burst 105101224.591A0.0239.923%A**30.693%B*112.2M4.4S3170.9h10.3B+25.8B+
AF-41 Hacksaw 9797323.031C*1.5854.073%A**23.711%M121.3SN/A4590.8h5.5B+10.1A
Shrike 10984214S0.6174.143%A*1.19%D--93.3S27.8A*11560.9h3.3A++4.5A++
AF-57 Piston 6359232.565A2.0462.306%A*16.949%B*34.7C+2.4S1721.7h4.8C+7.6B+
NS-45 Pilot 5555411.341C++3.2744.582%A*47.273%A**183.3M**N/A4230.3h5.2B**11.7B**
EM4 Longshot 5353413.25M+8.6449.721%A+79.245%C++132.5SN/A4300.4h1.7B*3.4B**
NCM2 Falcon 675395.889S1.2860.072%A*1.887%D*66.3S17.5S2810.8h6.3B**10.5B**
C75 Viper 6153226.5S21.8943.962%B+1.887%B+132.5S20M++5600.4h4.4A+10A+

Consumables
  Name Deaths Consumed Time Equipped
Restoration Kit427771.1h
Motion Spotter11,5200.5h
M20 Wyvern02940.1h
Spawn Beacon16620.3h
Nano-Armor Kit612,5472.1h
AE Nano-Armor Kit02620h
Medical Kit1,86914,48451.6h
AE Medical Applicator42,0290.3h
Medical Applicator12980h

Check the help document for the dictionary if you want to learn more about words used here.


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