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Warden WatermelonNFriedChicken[lACl] WatermelonNFriedChicken
NC BR 63

KDR: 4.6

Score: 18.7m

Last Seen: Aug 3rd, 2019 3:16 PM
- OFFLINE - 434.9 hour(s)

Prestige 1, Battle Rank 63 - New Conglomerate on Emerald - Outfit Member of Always Chafing[lACl] Always Chafing
NC outfit on Emerald

Members: 10
Level Progress (to 64): 47%
PRIMARY CLASSESHEAVY
PRIMARY WEAPONS LA1 Anchor NC6A GODSAW SAS-R AF-34 Mattock AF-34 Mattock GD-7F S12 Renegade M30 Mustang AH
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $19,286,667 MLG Score: 15417
Fun Score: N/A
Cheeseburgers Flipped: 194TIME WITH MEDKIT: 9.9%MEDKIT per DEATH: 1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
36.617%42.457%155529118548,5395.30713-0.708

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.647%3.01M++3.299M*-0.559DHEAD ++ (~24.15)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
19.90.732B++7.30.488B+12.6

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
64.146%0.77%2082112131,4281531039.272731373%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%2.829M+-0.756D--1.977

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.60.953B*4.90.908B*2.7

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
43.962%1.887%271121353305350.173203147%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.289C*-0.434C---1.73

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
100.741B++4.40.649B+5.6

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
56.363%10.417%44711213576253542.267721047%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.865A++1.472A+-1.872

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.60.937B*4.30.893B*3.3

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
52.813%87.218%447312113,19268284.68035

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.014%2.684M1.309A-0.645

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.20.678B+1.70.472B+1.5

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
62.306%16.949%447112135978440.0752551

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.724A++0.456B+-1.611

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.60.42B4.80.02C+2.9


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Always Chafing[lACl] Always Chafing
NC outfit on Emerald

Members: 10
18.7m206.8%700 (42k)583 (35k)4.5994766,65114,4914.6751163 (63)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-NC1214685837.63%38.22%143802:1323

66% Heavy Assault9% Infiltrator15% Light Assault10% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Aug 11th, 2015 12:40 AMNov 1st, 2015 8:47 PMAug 20th, 2019 1:59 AM (1d) (PST)Aug 3rd, 2019 2:09 PM (18d) (PST)Aug 3rd, 2019 11:16 AM (18d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,3474199282.0760.4510.7944.3710.03815417

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
80,81825,15255,6661252748262235,007

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
535h/22.3d 1,096 25,474 13,988 140.3k 320 2,112 1,204 43.2m

Heavy AssaultCLASS DETAILS: Heavy Assault
LA1 Anchor
M
Kills:18,567
Deaths:3,331
KDR:5.574
Accuracy:36.823% A*
HSR:46.222% M
NC6A GODSAW
A+
Kills:7,818
Deaths:1,330
KDR:5.878
Accuracy:36.614% A
HSR:37.606% A+
GD-22S
M**
Kills:1,254
Deaths:255
KDR:4.918
Accuracy:37.668% M
HSR:50.638% M**
NC6 Gauss SAW
M*
Kills:1,223
Deaths:269
KDR:4.546
Accuracy:36.792% M++
HSR:43.336% M*
NS-15MP
A++
Kills:1,179
Deaths:198
KDR:5.955
Accuracy:35.618% A+
HSR:47.922% A++
EM6
M+
Kills:1,162
Deaths:249
KDR:4.667
Accuracy:35.963% M
HSR:43.115% M+
NS-15M AE
A*
Kills:1,160
Deaths:195
KDR:5.949
Accuracy:35.887% A++
HSR:47.241% A*
NS-15M1
M**
Kills:1,159
Deaths:235
KDR:4.932
Accuracy:34.465% A*
HSR:49.871% M**
MGR-L1 Promise
M+
Kills:818
Deaths:182
KDR:4.495
Accuracy:33.692% A++
HSR:45.477% M+
NS-15M2
A*
Kills:671
Deaths:118
KDR:5.686
Accuracy:35.614% A*
HSR:42.325% A*
Kills:35,011
Deaths (as Heavy Assault):6,362
Deaths (to Heavy Assaults):4,621
KDR:5.50314
Kill Difference:28,649
Playtime:353.007 hours
Usage:66%
Score:12.382m
Score/min:585
Accuracy (listed only):35.914%
HSR (listed only):45.375%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
GD-7F
A**
Kills:1,777
Deaths:283
KDR:6.279
Accuracy:36.869% A**
HSR:29.601% A++
AF-19 Mercenary
M
Kills:1,260
Deaths:218
KDR:5.780
Accuracy:35.674% M
HSR:31.349% A++
Razor GD-23
A*
Kills:1,172
Deaths:208
KDR:5.635
Accuracy:36.396% A*
HSR:32.167% A*
AC-X11
A*
Kills:1,172
Deaths:204
KDR:5.745
Accuracy:36.317% A*
HSR:31.314% A++
AF-4A Bandit
A**
Kills:1,165
Deaths:189
KDR:6.164
Accuracy:36.284% A**
HSR:32.790% A++
AF-4G Cyclone
M
Kills:1,159
Deaths:211
KDR:5.493
Accuracy:38.394% A*
HSR:44.176% M
NS-11CP
A
Kills:1,159
Deaths:208
KDR:5.572
Accuracy:35.080% A
HSR:32.356% A
AF-4 Cyclone
M**
Kills:1,038
Deaths:229
KDR:4.533
Accuracy:35.909% A*
HSR:44.316% M**
MGR-S1 Gladius
S
Kills:461
Deaths:84
KDR:5.488
Accuracy:37.070% A++
HSR:50.542% S
19A Fortuna
M+
Kills:386
Deaths:92
KDR:4.196
Accuracy:36.483% A**
HSR:35.751% M+
Blitz GD-10
M**
Kills:218
Deaths:109
KDR:2
Accuracy:37.188% A**
HSR:38.991% M**
Gauss Compact Burst
A**
Kills:101
Deaths:22
KDR:4.591
Accuracy:39.923% A**
HSR:30.693% B*
AF-57 Piston
A*
Kills:59
Deaths:23
KDR:2.565
Accuracy:62.306% A*
HSR:16.949% B*
Kills:11,127
Deaths (as Light Assault):2,080
Deaths (to Light Assaults):3,133
KDR:5.34952
Kill Difference:9,047
Playtime:82.492 hours
Usage:15%
Score:2.764m
Score/min:558
Accuracy (listed only):38.761%
HSR (listed only):34.692%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
AF-4G Cyclone
M
Kills:1,159
Deaths:211
KDR:5.493
Accuracy:38.394% A*
HSR:44.176% M
AF-4 Cyclone
M**
Kills:1,038
Deaths:229
KDR:4.533
Accuracy:35.909% A*
HSR:44.316% M**
MGR-S1 Gladius
S
Kills:461
Deaths:84
KDR:5.488
Accuracy:37.070% A++
HSR:50.542% S
GR-22
M++
Kills:257
Deaths:57
KDR:4.509
Accuracy:36.072% A*
HSR:42.802% M++
Blitz GD-10
M**
Kills:218
Deaths:109
KDR:2
Accuracy:37.188% A**
HSR:38.991% M**
Carnage AR
M++
Kills:200
Deaths:62
KDR:3.226
Accuracy:34.901% A*
HSR:43.500% M++
Gauss Rifle Burst
A*
Kills:122
Deaths:47
KDR:2.596
Accuracy:38.467% A*
HSR:38.525% A
AF-57 Piston
A*
Kills:59
Deaths:23
KDR:2.565
Accuracy:62.306% A*
HSR:16.949% B*
Kills:3,514
Deaths (as Combat Medic):822
Deaths (to Combat Medics):1,731
KDR:4.27494
Kill Difference:2,692
Playtime:13.389 hours
Usage:3%
Score:0.501m
Score/min:623
Accuracy (listed only):40.038%
HSR (listed only):39.975%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
GD-7F
A**
Kills:1,777
Deaths:283
KDR:6.279
Accuracy:36.869% A**
HSR:29.601% A++
AF-19 Mercenary
M
Kills:1,260
Deaths:218
KDR:5.780
Accuracy:35.674% M
HSR:31.349% A++
Razor GD-23
A*
Kills:1,172
Deaths:208
KDR:5.635
Accuracy:36.396% A*
HSR:32.167% A*
AC-X11
A*
Kills:1,172
Deaths:204
KDR:5.745
Accuracy:36.317% A*
HSR:31.314% A++
AF-4A Bandit
A**
Kills:1,165
Deaths:189
KDR:6.164
Accuracy:36.284% A**
HSR:32.790% A++
NS-11CP
A
Kills:1,159
Deaths:208
KDR:5.572
Accuracy:35.080% A
HSR:32.356% A
19A Fortuna
M+
Kills:386
Deaths:92
KDR:4.196
Accuracy:36.483% A**
HSR:35.751% M+
Gauss Compact Burst
A**
Kills:101
Deaths:22
KDR:4.591
Accuracy:39.923% A**
HSR:30.693% B*
AF-57 Piston
A*
Kills:59
Deaths:23
KDR:2.565
Accuracy:62.306% A*
HSR:16.949% B*
Kills:8,251
Deaths (as Engineer):1,447
Deaths (to Engineers):1,765
KDR:5.70214
Kill Difference:6,804
Playtime:11.684 hours
Usage:2%
Score:0.265m
Score/min:378
Accuracy (listed only):39.481%
HSR (listed only):30.330%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
SAS-R
A*
Kills:2,546
Deaths:414
KDR:6.150
Accuracy:52.691% A*
HSR:85.232% A++
NS-44G Commissioner
M
Kills:1,366
Deaths:895
KDR:1.526
Accuracy:55.217% A++
HSR:49.122% M
AF-4G Cyclone
M
Kills:1,159
Deaths:211
KDR:5.493
Accuracy:38.394% A*
HSR:44.176% M
AF-4 Cyclone
M**
Kills:1,038
Deaths:229
KDR:4.533
Accuracy:35.909% A*
HSR:44.316% M**
NSX Daimyo
A++
Kills:593
Deaths:114
KDR:5.202
Accuracy:53.595% A++
HSR:96.459% B++
MGR-S1 Gladius
S
Kills:461
Deaths:84
KDR:5.488
Accuracy:37.070% A++
HSR:50.542% S
NS-357 Underboss
S
Kills:306
Deaths:199
KDR:1.538
Accuracy:50.825% A++
HSR:53.595% S
Blitz GD-10
M**
Kills:218
Deaths:109
KDR:2
Accuracy:37.188% A**
HSR:38.991% M**
NS-44 Commissioner AE
M**
Kills:154
Deaths:102
KDR:1.510
Accuracy:51.387% A
HSR:56.494% M**
NS-45 Pilot
A**
Kills:55
Deaths:41
KDR:1.341
Accuracy:44.582% A*
HSR:47.273% A**
EM4 Longshot
A+
Kills:53
Deaths:4
KDR:13.250
Accuracy:49.721% A+
HSR:79.245% C++
Kills:7,949
Deaths (as Infiltrator):2,402
Deaths (to Infiltrators):1,872
KDR:3.30933
Kill Difference:5,547
Playtime:47.732 hours
Usage:9%
Score:1.447m
Score/min:505
Accuracy (listed only):46.053%
HSR (listed only):58.677%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-34 Mattock
A*
Kills:2,376
Deaths:391
KDR:6.077
Accuracy:51.503% A*
HSR:20.244% B*
AF-34 Mattock
A*
Kills:2,199
Deaths:390
KDR:5.638
Accuracy:54.854% A*
HSR:20.191% B+
AF-41 Hacksaw
A*
Kills:108
Deaths:32
KDR:3.375
Accuracy:58.359% A*
HSR:8.333% F-
AF-41 Hacksaw
M
Kills:97
Deaths:32
KDR:3.031
Accuracy:54.073% A*
HSR:23.711% M
NCM2 Falcon
A**
Kills:64
Deaths:10
KDR:6.400
Accuracy:62.037% A**
HSR:1.563% D**
Kills:4,844
Deaths (as MAX Suit):427.500
Deaths (to MAX Suits):760
KDR:11.33099
Kill Difference:4,416.500
Playtime:24.271 hours
Usage:5%
Score:1.370m
Score/min:941
Accuracy (listed only):56.165%
HSR (listed only):14.808%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

M30 Mustang AH
A++
Kills:1,428
V. Kills:71 N/A
Deaths:94
KDR:15.192
Accuracy:64.146% B**
KPH:114.200 A++
VKPH:5.700 C**
Kills:1,428 (1,428 + 0)
Deaths:94
KDR:15.191
VKDR:0.755
Vehicle Kills:71
Kill Difference:1,334
Playtime:12.504 hours
Usage:2%
Score:0.262m
Score/min:350
Piloting Accuracy:64.146%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
S
Kills:53
V. Kills:8 N/A
Deaths:2
KDR:26.500
Accuracy:43.962% B+
KPH:149.100 S
VKPH:22.500 M++
Kills:53 (53 + 0)
Deaths:2
KDR:26.500
VKDR:4
Vehicle Kills:8
Kill Difference:51
Playtime:0.356 hours
Usage:0%
Score:0.012m
Score/min:567
Driving Accuracy:43.962%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

C85 Canister-H
B**
Kills:576
V. Kills:19 N/A
Deaths:33
KDR:17.455
Accuracy:56.363% B+
KPH:162.600 B**
VKPH:5.400 D
Kills:576 (0 + 576)
Deaths:33
KDR:17.455
VKDR:0.576
Vehicle Kills:19
Kill Difference:543
Playtime:3.542 hours
Usage:1%
Score:0.076m
Score/min:356
Driving Accuracy:N/A%
Gunner Accuracy:56.363%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

S12 Renegade
S
Kills:1,499
V. Kills:24 N/A
Deaths:216
KDR:6.940
Accuracy:53.955% A
KPH:187.900 S
VKPH:3 B**
Kills:1,499 (1,499 + 0)
Deaths:216
KDR:6.940
VKDR:0.111
Vehicle Kills:24
Kill Difference:1,283
Playtime:7.979 hours
Usage:1%
Score:0.218m
Score/min:456
Driving Accuracy:53.955%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
LA1 Anchor 18,66618,5673,3315.574A0.9736.823%A*46.222%M137.2M++N/A360135.3h7.2A+19.5B**
NC6A GODSAW 7,8767,8181,3305.878A++1.2836.614%A37.606%A+154.5M+1.1B41450.6h6.7C*18.4B*
SAS-R 2,5542,5464146.15A1.5552.691%A*85.232%A++114.2M*N/A30422.3h1.7B**3.2B**
AF-34 Mattock 2,3992,3763916.077B*1.4851.503%A*20.244%B*112.1M**1.1B**31321.2h4.8B++9.4B**
AF-34 Mattock 2,2202,1993905.638B*1.0454.854%A*20.191%B+104.2M**1B*29121.1h5.5B++10.1B**
GD-7F 1,7931,7772836.279S1.6836.869%A**29.601%A++148.1S1.3A*40612h9.2A24.9B**
S12 Renegade 1,5231,4992166.94B**2.3453.955%A4.336%C187.4S3B**4568h2.5B**4.7B**
M30 Mustang AH 1,4991,4289415.191A10.5964.146%B**N/A114.2A++5.7C**35012.5h4.9B++7.6B++
NS-44G Commissioner 1,3701,3668951.526B3.0755.217%A++49.122%M158.8MN/A4298.6h2.6B*4.7B**
AF-19 Mercenary 1,2641,2602185.78S1.1835.674%M31.349%A++140SN/A4039h8.4A23.6B**
GD-22S 1,2561,2542554.918A++0.3237.668%M50.638%M**130.6M**N/A3749.6h7A++18.5A
NC6 Gauss SAW 1,2281,2232694.546M++0.0536.792%M++43.336%M*140.6SN/A4298.7h6.2A16.8B**
NS-15MP 1,1811,1791985.955A+1.3635.618%A+47.922%A++151.2A*N/A3167.8h8.9B*25.1B*
Razor GD-23 1,1841,1722085.635S1.0436.396%A*32.167%A*139.5S1.4M+4938.4h8.5B**23.3B**
AC-X11 1,1871,1722045.745S1.1536.317%A*31.314%A++141.2S1.8M**5448.3h7.5B**20.6B*
NC05 Jackhammer 1,1761,1692614.479M++0.1262.9%A*23.867%A*160.1S1A4597.3h3.3A5.2B**
AF-4A Bandit 1,1771,1651896.164S1.5636.284%A**32.79%A++137.1M**1.4A++3888.5h8.4B**23.2B**
EM6 1,1621,1622494.667A++0.0735.963%M43.115%M+129.1M*N/A3489h7.3A+20.2B**
NS-15M AE 1,1621,1601955.949A+1.3535.887%A++47.241%A*146.8MN/A3237.9h8.7B**24.2B**
NC05 Jackhammer AE 1,1621,1602714.28A*0.3265.112%A*20.948%B**190.2SN/A5136.1h3.6B**5.5B*
AF-4G Cyclone 1,1651,1592115.493M0.8938.394%A*44.176%M178.3M**N/A4716.5h7.4B**19.2B**
NS-15M1 1,1631,1592354.932M0.3334.465%A*49.871%M**144.9M**N/A3228h8A+23.1B**
NS-11CP 1,1631,1592085.572M*0.9735.08%A32.356%A154.5A**N/A3967.5h9.3B**26.5B*
AF-4 Cyclone 1,0441,0382294.533A**0.0735.909%A*44.316%M**179S1A++5695.8h6.7A+18.8B**
Carver 1,0111,0094192.408S2.1957.865%M32.309%A*118.7UN/A4148.5h1.1B++1.9B+
NS Decimator 1,4099883542.791A*1.8169.376%B**3.239%B*72.1A*30.7A++50813.7h4.2B+6.1B++
MGR-L1 Promise 8288181824.495M0.1033.692%A++45.477%M+138.6M**1.7A+4805.9h9.6B**28.5B**
NS-15M2 6756711185.686A*1.0935.614%A*42.325%A*131.6M++N/A3435.1h9.2B**25.9B**
NSX Daimyo 5935931145.202B++0.6053.595%A++96.459%B++137.9M++N/A3584.3h1.8B**3.3A
C85 Canister-H 5955763317.455B+12.8656.363%B+10.417%C+164.6B**5.4D3563.5h4.3B*7.6B**
MGR-S1 Gladius 463461845.488M+0.8937.07%A++50.542%S153.7SN/A4513h5.9A15.8B**
19A Fortuna 387386924.196A**0.4036.483%A**35.751%M+143SN/A4832.7h7.4B**20.4A
Frag Grenade 3143111311N/A306.4049.513%B+N/A518.3C*5D19560.6h3.6B7.3B+
NS-357 Underboss 3083061991.538B+3.0650.825%A++53.595%S145.7M*1B**4112.1h3A5.9B**
GR-22 258257574.509A*0.0936.072%A*42.802%M++111.7M**N/A3142.3h7.8A*21.7A+
Blitz GD-10 2202181092B**2.6037.188%A**38.991%M**43.6B++N/A1705h9A24.1B**
Hardlight Dagger 2202175,8870.037C*4.5627.874%C+N/A1C+N/A3211.5h1.7B*6.1B
Mag-Cutter 2192167,4140.029C*4.5721.938%D1.389%D-0.8C**N/A3256.2h1.7B*7.6C++
Carnage AR 203200623.226A+1.3734.901%A*43.5%M++111.1M**1.7M*4611.8h8.9A++25.4A
Anti-Vehicle Grenade 1941671167N/A162.4050.122%C+N/A417.5C*67.5C31100.4h3.7B**7.3B*
NS-44 Commissioner AE 1541541021.51C**3.0951.387%A56.494%M**154M++N/A4351h2.5B**4.9B*
Gauss Rifle Burst 123122472.596B+2.0038.467%A*38.525%A93.8A++N/A2591.3h8.2A21.4A
AF-41 Hacksaw 110108323.375B+1.2258.359%A*8.333%F-135S2.5S5360.8h5.2B*8.9A
Gauss Compact Burst 105101224.591A0.0139.923%A**30.693%B*112.2M4.4S3180.9h10.3B+25.8B+
AF-41 Hacksaw 9797323.031C*1.5754.073%A*23.711%M121.3SN/A4590.8h5.5B++10.1A
Shrike 10984214S0.6074.143%A*1.19%D--93.3S27.8A*11570.9h3.3A++4.5A++
NCM2 Falcon 7964106.4S1.8062.037%A**1.563%D**64S15S2541h6.3B**10.1B**
AF-57 Piston 6359232.565A+2.0362.306%A*16.949%B*34.7C+2.4S1721.7h4.8C+7.6B+
NS-45 Pilot 5555411.341C++3.2644.582%A*47.273%A**183.3M*N/A4230.3h5.2B**11.7B**
EM4 Longshot 5353413.25M*8.6549.721%A+79.245%C++132.5SN/A4340.4h1.7B*3.4B**
C75 Viper 6153226.5S21.9043.962%B+1.887%B+132.5S20M5650.4h4.4A++10A+

Consumables
  Name Deaths Consumed Time Equipped
M20 Wyvern02940.1h
Nano-Armor Kit612,5472.1h
Spawn Beacon16740.3h
AE Medical Applicator42,0290.3h
AE Nano-Armor Kit02620h
Medical Kit1,87714,61751.7h
Restoration Kit427771.1h
Motion Spotter11,5480.5h
Medical Applicator12980h

Check the help document for the dictionary if you want to learn more about words used here.


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