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Hater WazVS[WIB] WazVS
VS BR 146

KDR: 2.56

Score: 48.5m

Last Seen: Jun 23rd, 2018 3:23 PM
- OFFLINE - 589.4 hour(s)

Battle Rank 118 (146 total) - Vanu Sovereignty on Miller - Outfit Member of Wild Brotherhood[WIB] Wild Brotherhood
VS outfit on Miller

Members: 65
Level Progress (to 119): 42%
PRIMARY CLASSESLIGHT ASSAULTENGINEER
PRIMARY WEAPONS C150 Dalton Betelgeuse 54-A Light PPA CAS30 Tank Buster Proton II PPA-H Pulsar C SVA-88 NS-15M AE
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,035,828 MLG Score: 828
Fun Score: N/A
Cheeseburgers Flipped: 195TIME WITH MEDKIT: 2.4%MEDKIT per DEATH: 0.2

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
25.392%27.477%6982697818,3792.198450.363

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.861%0.874B*1.115B**-0.023C+HEAD ++ (~14.78)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
39.70.471B+10.10.292C*29.6

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
32.825%1.192%51159994,867109432694.44881149%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.826%-0.499D-0.406C---0.074

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
134.60.152C++44.20.156C++90.4

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
44.214%2.55%98310015498703020.631034181%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.133%0.341C**-0.111C+-0.224

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.40.782B++3.70.702B++4.7

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
35.575%1.221%16921798711,960880614113.5909195%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.626%-0.041C+-0.802D-0.396

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
27.60.762B++9.80.743B++17.8

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
40.644%78.885%1692310011,52572752.09766

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.104%0.825B++0.777B++-0.58

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.10.583B+1.60.476B+2.4

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
48.836%13.659%16922100241048410.845361

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.305%0.635B+-0.135C0.123

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.20.453B+3.50.271C*3.7


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Wild Brotherhood[WIB] Wild Brotherhood
VS outfit on Miller

Members: 65
48.5m403.2%665 (39.9k)534 (32k)2.5609847,24518,4482.98547146 (118)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-VS1004281320.193%14.886%30104:5614

12% Combat Medic43% Engineer18% Heavy Assault7% Infiltrator19% Light Assault2% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Apr 19th, 2014 10:57 AMMay 5th, 2015 6:50 PMJul 16th, 2018 5:28 PM (1d) (PST)Jun 23rd, 2018 12:51 PM (24d) (PST)Jun 23rd, 2018 11:23 AM (25d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
8111037080.5200.2030.0772.6630.140828

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
48,6496,16542,48431125160832,036

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1513.5h/63.1d 7,831 7,033 15,921 241.8k 1,826 2,892 12,731 73.6m

EngineerCLASS DETAILS: Engineer
Pulsar C
C+
Kills:1,352
Deaths:978
KDR:1.382
Accuracy:22.945% C+
HSR:19.231% D
NS-11C
B+
Kills:1,165
Deaths:796
KDR:1.464
Accuracy:24.427% C*
HSR:21.030% B+
Solstice VE3
B+
Kills:282
Deaths:153
KDR:1.843
Accuracy:25.653% B+
HSR:21.631% B+
Serpent VE92
C++
Kills:228
Deaths:205
KDR:1.112
Accuracy:23.596% C++
HSR:13.158% D*
Pandora VX25
B++
Kills:225
Deaths:181
KDR:1.243
Accuracy:45.375% B++
HSR:14.667% C+
Zenith VX-5
C+
Kills:208
Deaths:116
KDR:1.793
Accuracy:24.569% C+
HSR:20.673% C+
Deimos VA29
C++
Kills:185
Deaths:137
KDR:1.350
Accuracy:60.380% C++
HSR:12.432% D
Kills:3,645
Deaths (as Engineer):2,566
Deaths (to Engineers):4,631
KDR:1.4205
Kill Difference:1,079
Playtime:655.632 hours
Usage:43%
Score:23.703m
Score/min:603
Accuracy (listed only):32.420%
HSR (listed only):17.546%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
Betelgeuse 54-A
B*
Kills:2,461
Deaths:734
KDR:3.353
Accuracy:26.914% C**
HSR:36.042% B*
SVA-88
B**
Kills:1,172
Deaths:561
KDR:2.089
Accuracy:22.869% C+
HSR:31.399% B**
NS-15M AE
B**
Kills:1,167
Deaths:392
KDR:2.977
Accuracy:26.490% C**
HSR:35.561% B**
Flare VE6
B+
Kills:1,162
Deaths:494
KDR:2.352
Accuracy:25.292% B+
HSR:27.539% B+
Orion VS54
B++
Kills:1,161
Deaths:599
KDR:1.938
Accuracy:22.788% B+
HSR:28.768% B++
NS-15M1
B**
Kills:1,158
Deaths:425
KDR:2.725
Accuracy:25.096% B+
HSR:30.311% B**
Pulsar LSW
B**
Kills:1,153
Deaths:439
KDR:2.626
Accuracy:26.043% B++
HSR:31.830% B**
Lasher X2
C+
Kills:483
Deaths:398
KDR:1.214
Accuracy:24.742% C+
HSR:3.106% C--
VX29 Polaris
C+
Kills:223
Deaths:152
KDR:1.467
Accuracy:23.003% C+
HSR:17.489% D
Kills:10,140
Deaths (as Heavy Assault):4,194
Deaths (to Heavy Assaults):5,141
KDR:2.41774
Kill Difference:5,946
Playtime:270.495 hours
Usage:18%
Score:6.765m
Score/min:417
Accuracy (listed only):24.804%
HSR (listed only):26.894%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Pulsar C
C+
Kills:1,352
Deaths:978
KDR:1.382
Accuracy:22.945% C+
HSR:19.231% D
NS-11C
B+
Kills:1,165
Deaths:796
KDR:1.464
Accuracy:24.427% C*
HSR:21.030% B+
Sirius SX12
B+
Kills:850
Deaths:786
KDR:1.081
Accuracy:27.262% B+
HSR:14.588% C--
Solstice VE3
B+
Kills:282
Deaths:153
KDR:1.843
Accuracy:25.653% B+
HSR:21.631% B+
Serpent VE92
C++
Kills:228
Deaths:205
KDR:1.112
Accuracy:23.596% C++
HSR:13.158% D*
Pandora VX25
B++
Kills:225
Deaths:181
KDR:1.243
Accuracy:45.375% B++
HSR:14.667% C+
Zenith VX-5
C+
Kills:208
Deaths:116
KDR:1.793
Accuracy:24.569% C+
HSR:20.673% C+
Deimos VA29
C++
Kills:185
Deaths:137
KDR:1.350
Accuracy:60.380% C++
HSR:12.432% D
Eridani SX5
C*
Kills:144
Deaths:134
KDR:1.075
Accuracy:27.155% C*
HSR:18.750% C+
NS-7 PDW
C-
Kills:117
Deaths:149
KDR:0.785
Accuracy:22.037% C-
HSR:13.675% D
Kills:4,756
Deaths (as Light Assault):3,635
Deaths (to Light Assaults):3,165
KDR:1.30839
Kill Difference:1,121
Playtime:282.519 hours
Usage:19%
Score:10.211m
Score/min:602
Accuracy (listed only):30.340%
HSR (listed only):16.984%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
NS-11P
A*
Kills:1,163
Deaths:546
KDR:2.130
Accuracy:27.815% B**
HSR:30.439% A*
Sirius SX12
B+
Kills:850
Deaths:786
KDR:1.081
Accuracy:27.262% B+
HSR:14.588% C--
Pulsar VS1
C**
Kills:741
Deaths:652
KDR:1.137
Accuracy:24.409% C**
HSR:18.893% C+
Terminus VX-9
A
Kills:507
Deaths:212
KDR:2.392
Accuracy:27.418% B+
HSR:35.503% A
Equinox VE2 Burst
B**
Kills:381
Deaths:160
KDR:2.381
Accuracy:29.261% B+
HSR:35.958% B**
H-V45
B
Kills:358
Deaths:328
KDR:1.091
Accuracy:25.080% B
HSR:14.525% D-
Pandora VX25
B++
Kills:225
Deaths:181
KDR:1.243
Accuracy:45.375% B++
HSR:14.667% C+
H-V45 AE
B**
Kills:219
Deaths:114
KDR:1.921
Accuracy:33.247% B**
HSR:30.594% B+
Deimos VA29
C++
Kills:185
Deaths:137
KDR:1.350
Accuracy:60.380% C++
HSR:12.432% D
Eridani SX5
C*
Kills:144
Deaths:134
KDR:1.075
Accuracy:27.155% C*
HSR:18.750% C+
NS-7 PDW
C-
Kills:117
Deaths:149
KDR:0.785
Accuracy:22.037% C-
HSR:13.675% D
Equinox VE2
B+
Kills:98
Deaths:72
KDR:1.361
Accuracy:22.831% C-
HSR:24.490% B+
Corvus VA55
D
Kills:62
Deaths:50
KDR:1.240
Accuracy:20.570% D
HSR:12.903% D**
Kills:5,050
Deaths (as Combat Medic):3,521
Deaths (to Combat Medics):1,955
KDR:1.43425
Kill Difference:1,529
Playtime:179.082 hours
Usage:12%
Score:5.310m
Score/min:494
Accuracy (listed only):30.218%
HSR (listed only):21.340%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Sirius SX12
B+
Kills:850
Deaths:786
KDR:1.081
Accuracy:27.262% B+
HSR:14.588% C--
Ghost
B++
Kills:795
Deaths:199
KDR:3.995
Accuracy:41.218% B+
HSR:75.598% B++
NS-44 Commissioner
C++
Kills:651
Deaths:642
KDR:1.014
Accuracy:27.103% D--
HSR:22.581% C++
Parallax VX3-AE
C*
Kills:385
Deaths:94
KDR:4.096
Accuracy:42.003% C++
HSR:82.857% C*
Parallax VX3
B+
Kills:345
Deaths:54
KDR:6.389
Accuracy:37.846% C+
HSR:82.029% B+
NS-44P Commissioner
B
Kills:226
Deaths:136
KDR:1.662
Accuracy:37.020% C
HSR:28.319% B
Eridani SX5
C*
Kills:144
Deaths:134
KDR:1.075
Accuracy:27.155% C*
HSR:18.750% C+
NS-7 PDW
C-
Kills:117
Deaths:149
KDR:0.785
Accuracy:22.037% C-
HSR:13.675% D
NS-30 Vandal
C++
Kills:68
Deaths:49
KDR:1.388
Accuracy:33.333% C++
HSR:20.588% D
Kills:3,581
Deaths (as Infiltrator):2,243
Deaths (to Infiltrators):2,258
KDR:1.59652
Kill Difference:1,338
Playtime:100.526 hours
Usage:7%
Score:1.713m
Score/min:284
Accuracy (listed only):32.775%
HSR (listed only):39.887%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
C
Kills:261
Deaths:111
KDR:2.351
Accuracy:17.234% C
HSR:19.157% C
Blueshift VM5
C++
Kills:256
Deaths:101
KDR:2.535
Accuracy:17.300% C
HSR:21.094% C++
Quasar VM1
C++
Kills:124
Deaths:79
KDR:1.570
Accuracy:15.887% C++
HSR:14.516% D-
Cosmos VM3
C+
Kills:98
Deaths:55
KDR:1.782
Accuracy:15.406% C+
HSR:12.245% F
Comet VM2
C++
Kills:52
Deaths:55
KDR:0.945
Accuracy:43.357% C++
HSR:3.846% C
Kills:791
Deaths (as MAX Suit):200.500
Deaths (to MAX Suits):998
KDR:3.94514
Kill Difference:590.500
Playtime:24.409 hours
Usage:2%
Score:0.784m
Score/min:535
Accuracy (listed only):21.837%
HSR (listed only):14.172%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
A*
Kills:1,508
V. Kills:54 N/A
Deaths:220
KDR:6.855
Accuracy:40.860% C+
KPH:110.300 A*
VKPH:3.900 C*
Saron Laser Cannon
B**
Kills:956
V. Kills:1,031 93%
Deaths:400
KDR:2.390
Accuracy:28.382% D
KPH:15.200 C**
VKPH:16.400 B**
Maelstrom Turbo Laser
B+
Kills:703
V. Kills:702 100%
Deaths:368
KDR:1.910
Accuracy:28.347% C--
KPH:14.400 C+
VKPH:14.400 B+
Antares LC
A
Kills:556
V. Kills:638 87%
Deaths:158
KDR:3.519
Accuracy:29.432% C
KPH:21.800 B
VKPH:25.100 A
Hornet Missiles
A*
Kills:329
V. Kills:176 186%
Deaths:13
KDR:25.308
Accuracy:58.040% D
KPH:156 A*
VKPH:83.500 A*
Dual Photon Pods
A+
Kills:240
V. Kills:91 261%
Deaths:24
KDR:10
Accuracy:51.154% C+
KPH:94.800 B+
VKPH:35.900 A+
Kills:4,292 (3,723 + 0)
Deaths:1,183
KDR:3.628
VKDR:2.276
Vehicle Kills:2,692
Kill Difference:3,109
Playtime:155.342 hours
Usage:10%
Score:4.784m
Score/min:513
Piloting Accuracy:29.432%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
B**
Kills:5,721
V. Kills:4,601 124%
Deaths:532
KDR:10.754
Accuracy:29.478% D-
KPH:46.400 B**
VKPH:37.300 B**
CAS30 Tank Buster
A+
Kills:1,460
V. Kills:1,373 106%
Deaths:601
KDR:2.429
Accuracy:52.137% B++
KPH:15 A+
VKPH:14.100 A
L105 Zephyr
A**
Kills:1,137
V. Kills:153 N/A
Deaths:56
KDR:20.304
Accuracy:53.480% A
KPH:109.400 A**
VKPH:14.700 A+
AP30 Shredder
A++
Kills:961
V. Kills:498 193%
Deaths:82
KDR:11.720
Accuracy:29.054% D
KPH:54.500 A++
VKPH:28.200 B*
Dual-75 Duster
B*
Kills:459
V. Kills:51 N/A
Deaths:24
KDR:19.125
Accuracy:39.370% C**
KPH:85.100 B+
VKPH:9.500 B*
Kills:9,738 (1,460 + 8,278)
Deaths:1,295
KDR:7.520
VKDR:5.155
Vehicle Kills:6,676
Kill Difference:8,443
Playtime:253.848 hours
Usage:17%
Score:8.757m
Score/min:575
Piloting Accuracy:52.137%
Gunner Accuracy:39.370%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
B+
Kills:199
V. Kills:15 N/A
Deaths:25
KDR:7.960
Accuracy:39.320% D--
KPH:65.700 B+
VKPH:5 D-
Kills:199 (199 + 0)
Deaths:25
KDR:7.960
VKDR:0.600
Vehicle Kills:15
Kill Difference:174
Playtime:3.029 hours
Usage:0%
Score:0.083m
Score/min:456
Driving Accuracy:39.320%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
C+
Kills:294
V. Kills:208 141%
Deaths:73
KDR:4.027
Accuracy:45.430% D--
KPH:20.900 C+
VKPH:14.800 C+
Proton II PPA
C+
Kills:158
V. Kills:10 N/A
Deaths:11
KDR:14.364
Accuracy:19.238% D
KPH:57.300 C+
VKPH:3.600 C+
Saron HRB
C+
Kills:73
V. Kills:58 124%
Deaths:14
KDR:5.214
Accuracy:47.413% B+
KPH:19.300 C--
VKPH:15.300 C+
Supernova VPC
A*
Kills:56
V. Kills:2 N/A
Deaths:3
KDR:18.667
Accuracy:51.852% C++
KPH:83.700 A*
VKPH:3 D*
E540 Halberd
D
Kills:53
V. Kills:39 133%
Deaths:9
KDR:5.889
Accuracy:47.568% C+
KPH:17.800 D*
VKPH:13.100 D
Kills:634 (350 + 284)
Deaths:110
KDR:5.764
VKDR:2.882
Vehicle Kills:317
Kill Difference:524
Playtime:24.249 hours
Usage:2%
Score:0.763m
Score/min:524
Driving Accuracy:51.852%
Gunner Accuracy:47.568%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Proton II PPA-H
B**
Kills:1,452
V. Kills:69 N/A
Deaths:141
KDR:10.298
Accuracy:44.995% B**
KPH:129.600 B*
VKPH:6.200 C+
Saron HRB-H
A
Kills:180
V. Kills:128 140%
Deaths:30
KDR:6
Accuracy:64.112% B**
KPH:56 B**
VKPH:39.900 A
E540 Halberd-H
B++
Kills:178
V. Kills:75 234%
Deaths:21
KDR:8.476
Accuracy:55.834% C+
KPH:55.600 B++
VKPH:23.400 C*
Aphelion VEX-4H
C**
Kills:145
V. Kills:99 145%
Deaths:26
KDR:5.577
Accuracy:44.102% C+
KPH:43.100 C**
VKPH:29.400 C++
M40 Fury-H
B*
Kills:143
V. Kills:8 N/A
Deaths:12
KDR:11.917
Accuracy:43.598% C*
KPH:133.400 B*
VKPH:7.500 D
G30 Walker
B+
Kills:59
V. Kills:71 82%
Deaths:17
KDR:3.471
Accuracy:42.156% B*
KPH:16.600 D
VKPH:20 B+
Kills:2,157 (0 + 2,157)
Deaths:247
KDR:8.733
VKDR:1.822
Vehicle Kills:450
Kill Difference:1,910
Playtime:25.598 hours
Usage:2%
Score:0.838m
Score/min:546
Driving Accuracy:N/A%
Gunner Accuracy:42.156%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
A+
Kills:477
V. Kills:88 N/A
Deaths:29
KDR:16.448
Accuracy:44.805% B**
KPH:77.300 A+
VKPH:14.300 B**
M40 Fury
B**
Kills:407
V. Kills:40 N/A
Deaths:18
KDR:22.611
Accuracy:41.876% B+
KPH:80.600 B**
VKPH:7.900 C--
M20 Basilisk
B+
Kills:79
V. Kills:27 282%
Deaths:12
KDR:6.583
Accuracy:44.096% B+
KPH:23.600 B
VKPH:8.100 C++
M12 Kobalt
A*
Kills:71
V. Kills:3 N/A
Deaths:
KDR:
Accuracy:27.787% A*
KPH:85.800 B+
VKPH:3.600 C*
M20 Basilisk
B+
Kills:69
V. Kills:33 203%
Deaths:7
KDR:9.857
Accuracy:50.737% A
KPH:27 B+
VKPH:12.900 B+
M60-G Bulldog
B++
Kills:52
V. Kills:19 260%
Deaths:11
KDR:4.727
Accuracy:28.449% D
KPH:23.400 C
VKPH:8.600 B++
Kills:1,155 (0 + 1,155)
Deaths:77
KDR:15
VKDR:2.727
Vehicle Kills:210
Kill Difference:1,078
Playtime:20.168 hours
Usage:1%
Score:0.908m
Score/min:751
Driving Accuracy:N/A%
Gunner Accuracy:28.449%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M40 Fury-F
D
Kills:73
V. Kills:28 252%
Deaths:128
KDR:0.570
Accuracy:52.761% C**
KPH:10.200 D
VKPH:3.900 D
Kills:73 (73 + 0)
Deaths:128
KDR:0.570
VKDR:0.219
Vehicle Kills:28
Kill Difference:55
Playtime:7.159 hours
Usage:0%
Score:0.051m
Score/min:118
Driving Accuracy:52.761%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
A++
Kills:86
V. Kills:7 N/A
Deaths:3
KDR:28.667
Accuracy:44.419% A++
KPH:136.400 A++
VKPH:11.100 A
M20 Wyvern
C++
Kills:62
V. Kills:61 100%
Deaths:20
KDR:3.100
Accuracy:33.906% C-
KPH:16.700 D
VKPH:16.400 C++
Kills:148 (0 + 148)
Deaths:23
KDR:6.435
VKDR:2.957
Vehicle Kills:68
Kill Difference:125
Playtime:4.348 hours
Usage:0%
Score:0.079m
Score/min:302
Piloting Accuracy:N/A%
Gunner Accuracy:33.906%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
C150 Dalton 10,3225,72153210.754B**8.1929.478%D-N/A46.4B**37.3B**666123.2h2.6B**8.8B*
Betelgeuse 54-A 2,4732,4617343.353C*0.7926.914%C**36.042%B*81B+N/A27630.4h9.1B**33.7B++
Light PPA 1,5621,5082206.855C**4.2940.86%C+1.26%C+110.1A*3.9C*67013.7h8.9B+21.7B+
CAS30 Tank Buster 2,8331,4606012.429B**0.1352.137%B++N/A15A+14.1A42397.2h34.2B++65.6B*
Proton II PPA-H 1,5211,45214110.298C+7.7444.995%B**1.309%C--129.6B*6.2C+59111.2h6.5B**14.6B**
Pulsar C 1,3651,3529781.382C*1.1822.945%C+19.231%D17.4C-N/A10177.6h10.3B+44.7B
SVA-88 1,1781,1725612.089C*0.4722.869%C+31.399%B**50.3C**N/A20523.3h9.9B*43.1B+
NS-15M AE 1,1711,1673922.977B+0.4226.49%C**35.561%B**77.3B*N/A24215.1h9.6B*36.1B+
NS-11C 1,1751,1657961.464B+1.1024.427%C*21.03%B+25.7C+N/A13045.4h12.1B++49.4B+
NS-11P 1,1721,1635462.13B*0.4327.815%B**30.439%A*47.5B**N/A14124.5h11.2B**40.2B*
Flare VE6 1,1661,1624942.352B**0.2125.292%B+27.539%B+74.5A+N/A25315.6h8B**31.5B++
Orion VS54 1,1661,1615991.938B+0.6222.788%B+28.768%B++47.8B*N/A33024.3h9.5B**41.7C**
NS-15M1 1,1621,1584252.725B**0.1625.096%B+30.311%B**57.3B++N/A20820.2h9.8B**38.9B++
Pulsar LSW 1,1591,1534392.626B**0.0726.043%B++31.83%B**66.6B**N/A17517.3h9.6B**37B++
L105 Zephyr 1,2901,1375620.304A17.7453.48%AN/A109.3A**14.7A+85010.4h4.3A8B**
AP30 Shredder 1,4599618211.72B+9.1629.054%D3.85%A++54.6A++28.3B*59917.6h41.9A144.3B**
Saron Laser Cannon 1,9879564002.39C**0.1728.382%D2.092%C+15.2C**16.4B**44362.7h94.8B+333.9B+
Sirius SX12 8568507861.081C++1.4827.262%B+14.588%C--24.8C+N/A12534.3h14.8C++54.2B
Ghost 7967951993.995B+1.4341.218%B+75.598%B++57.6B**N/A16213.8h1.7B**4.1B*
M60-A Bulldog 9057611077.112B+4.5536.315%C+1.314%C44B8.3B++69417.3h5.2B+14.2B+
Pulsar VS1 7477416521.137C*1.4224.409%C**18.893%C+27.1C*N/A14827.3h12B*49B++
Maelstrom Turbo Laser 1,4057033681.91C++0.6528.347%C--1.849%C--14.4C+14.4B+33748.8h79.5B+280.4B+
NS-44 Commissioner 6646516421.014C++1.5527.103%D--22.581%C++24.5CN/A11026.6h3.6B+13.3C+
Antares LC 1,1945561583.519B**0.9629.432%C1.799%C21.8B25A71825.5h89.7B+304.8B+
Terminus VX-9 5135072122.392B+0.1727.418%B+35.503%A56.3B*N/A1599h10.5B*38.4B++
Lasher X2 4894833981.214B+1.3524.742%C+3.106%C--31.6C++N/A12415.3h19.9C+80.5C*
M40 Fury 5654772916.448A++13.8944.805%B**2.096%B76.9A14.2B**10406.2h10.4B+23.3B*
Dual-75 Duster 5104592419.125A16.5639.37%C**N/A85B+9.4B*6205.4h4.8B++12.2B+
C-4 5954383301.327C+1.239.359%F**N/A29.2D*10.5D*45615h1.2B++13.2F-
M40 Fury 4474071822.611A*20.0541.876%B+2.211%B79.8B**7.8D10885.1h9.2B+21.9B*
Parallax VX3-AE 386385944.096C++1.5442.003%C++82.857%C*52.7C*N/A1307.3h1.7B+4B+
Equinox VE2 Burst 3823811602.381B0.1829.261%B+35.958%B**56.9B+N/A1346.7h11.3B+38.7B+
H-V45 3633583281.091C+1.4725.08%B14.525%D-22.2CN/A15116.1h13.1C++52.3B
Parallax VX3 346345546.389B*3.8337.846%C+82.029%B+35.6B+N/A1299.7h1.5A4.1B++
M60-A Bulldog 3733332115.857C+13.3043.952%C1.802%C-39.2C++4.7C++2698.5h5.2B11.9B
Hornet Missiles 5053291325.308M**22.7558.04%DN/A156.7A*83.8A*20382.1h7.2B+12.3B+
M60-A Bulldog 3562982114.19C+11.6340.42%D1.342%D33.5C+6.5B+2948.9h5.5C**13.6C++
Supernova FPC 502294734.027C+1.4745.43%D--2.381%C20.9C+14.8C+50514.1h5B+11.1C++
Frag Grenade 2892881288N/A285.4447.638%BN/A480C+1.7D35600.6h3.3B+6.9B+
Solstice VE3 2862821531.843A+0.7225.653%B+21.631%B+29.1B++N/A2719.7h10.7B**41.6B+
Blueshift VM5 2622611112.351C+0.2117.234%C19.157%C31.8C+N/A1458.2h13.6B++79C**
Blueshift VM5 2592561012.535C++0.0317.3%C21.094%C++33.7C++N/A1567.6h13B**75.3B+
Dual Photon Pods 3312402410B++7.4451.154%C+N/A96B+36.4A+14682.5h22.1C*43.1C*
NS Decimator 3892332171.074C++1.4949.605%D*2.146%C+25.6C-17.1C*3959.1h4.8C++9.8C
Serpent VE92 2292282051.112C++1.4523.596%C++13.158%D*22.4CN/A14310.2h12B+50.7B+
NS-44P Commissioner 2272261361.662B+0.9037.02%C28.319%B39.6CN/A1055.7h2.8B*7.5B+
Pandora VX25 2262251811.243C++1.3245.375%B++14.667%C+51.1B++N/A3024.4h4.6C+10.1B+
VX29 Polaris 2262231521.467C++1.0923.003%C+17.489%D24.2DN/A1419.2h11.3B+49.2C**
H-V45 AE 2192191141.921C++0.6433.247%B**30.594%B+53.4C++N/A1384.1h11.7C++35.2B+
Tank Mine 3702111002.11C+0.4539.267%B+N/A68.1D51.3C17633.1h2.1C+5.4B+
Zenith VX-5 2092081161.793B++0.7724.569%C+20.673%C+34.1C++N/A2366.1h10.7B*43.5B+
L100 Python HESH 214199257.96C5.4039.32%D--3.015%B**66.3B++5D-4553h2.3B**5.8B+
Deimos VA29 1851851371.35C++1.2160.38%C++12.432%D47.4BN/A2663.9h2.2B+3.7C**
Saron HRB-H 308180306C*3.4464.112%B**N/A56.3B**40A8083.2h20.3B+31.7B*
E540 Halberd-H 253178218.476C++5.9255.834%C+2.247%C++55.6B++23.4C*4753.2h4.8B++8.5B++
S1 2781782180.817C*1.7454.225%C1.124%D--22.8C+12.8C++4647.8h5.7B+10.5B
Anti-Vehicle Grenade 1731631163N/A160.4457.976%B++N/A815A++50D63850.2h3.2A5.6B**
Proton II PPA 1681581114.364C+11.8019.238%D3.165%B**56.4C+3.6C+3032.8h6.7B*34.7B+
Aphelion VEX-4H 244145265.577C++3.0244.102%C+4.828%B**42.6C*29.1C++3543.4h46.6B+105.6B+
Eridani SX5 1451441341.075C+1.4927.155%C*18.75%C+17.3DN/A1138.3h13.3C+48.8C++
M40 Fury-H 1511431211.917C+9.3643.598%C*1.399%C+130B*7.3D7641.1h4.9B*11.2B**
Quasar VM1 125124791.57C+0.9915.887%C++14.516%D-22.1C+N/A1655.6h14B88.1C**
Sticky Grenade 1241231123N/A120.4448.35%CN/A1230B+10C+47820.1h2C**4.2C*
Nemesis VSH9 189120991.212B**1.3566.813%B+5%A17.6C++10.1C+4236.8h7.6C**11.4B+
NS-7 PDW 1171171490.785C+1.7822.037%C-13.675%D17.7C-N/A2216.6h16.2C+73.7C+
Force-Blade 1251075,2020.021C+2.5416.53%D--N/A0.4CN/A3275.6h3.4C20.5C-
Proximity Mine 107107601.783D0.7866.055%MN/A82.3D-N/A4491.3h1.3A++2A++
Equinox VE2 9898721.361C*1.2022.831%C-24.49%B+19.6C-N/A1405h11.2B+49.2C*
Cosmos VM3 9998551.782C+0.7815.406%C+12.245%F24.5CN/A1344h13.9C+90.3C++
Hyena Missile Launcher 13589118.091S5.5339.314%AN/A59.3M+30.7A**7231.5h12.9A*32.8A++
CAS 14-E 9386328.667B**26.1144.419%A++2.326%B+143.3A++11.7A+6400.6h20B*45.1B**
M20 Basilisk 10679126.583A++4.0244.096%B+6.329%C*23.9B+8.2C++3343.3h77.6B+175.9B++
M40 Fury-F 101731280.57C--1.9952.761%C**1.37%B+10.1D3.9D1187.2h13.2C+25.1C++
Saron HRB 13173145.214C++2.6547.413%B+2.74%B**19.2C--15.3C+7113.8h26.4D55.6C+
M12 Kobalt 7471171M68.4427.787%A*15.493%D88.8B+3.8C**2760.8h17.2C**61.8B++
M20 Basilisk 1026979.857S7.3050.737%A4.348%C--26.5B+12.7B+3602.6h83.3B+164.2B**
NS-30 Vandal 6868491.388C+1.1733.333%C++20.588%D56.7B*N/A3251.2h4.3B**12.8B++
A30 Walker 14566213.143C*0.5826.197%C+1.515%C+8.5C+10.1B2857.8h156.7B**598B*
Lumine Edge 63633750.168B2.397.527%F31.746%A*1.8C-N/A734.1h1.3C**17.7D*
M20 Wyvern 12362203.1C0.5433.906%C-3.226%C16.8C--16.5C++2443.7h97.5C287.5C-
Corvus VA55 6262501.24C*1.3220.57%D12.903%D**29.5C++N/A2462.1h10.4B*50.3C**
Blackheart 6160451.333B1.2342.45%C+28.333%C+31.6C**N/A681.9h2.5C**5.9B+
G30 Walker 13059173.471D0.9142.156%B*1.695%D*16.4D19.7B+3443.6h244.5D*580C
MANA Anti-Vehicle Turret 11759471.255D1.3153.093%D*3.39%C+590D580D--4562050.1h8.7B16.4C++
The Slasher 61565,9730.009D-2.553.698%F--3.571%D-0.2CN/A0315.5h2.4C+65.2T*
Supernova VPC 5856318.667B++16.1151.852%C++1.786%C++80A*2.9D*8220.7h2A3.9B**
E540 Halberd 925395.889C+3.3347.568%C+5.66%A++17.7D*13D5173h7.6D*15.9D
Comet VM2 8052550.945C++1.6243.357%C++3.846%C13.3B+7.2A+2813.9h19.8B45.6B
M60-G Bulldog 7152114.727C++2.1728.449%D1.923%D23.6C8.6B++4292.2h7C**24.7C+

Consumables
  Name Deaths Consumed Time Equipped
Anti-Vehicle MANA Turret146341.3h
Motion Spotter71,6361.3h
Nano-Armor Kit635876,193102.1h
Spawn Beacon87621h
Nanite Revive Grenade01,5300.4h
Restoration Kit26890.8h
Anti-Infantry MANA Turret2850.1h
Ammunition Package51,0240.6h
Medical Kit7643,94135.7h
Medical Applicator522219,90619.3h
Nano-Repair Grenade01060h
Smoke Grenade01690h
Shield Recharging Field382,6561.3h
Recon Detection Device251,1982.7h

Check the help document for the dictionary if you want to learn more about words used here.


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