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Dominator WazzupDoc[S0VA] WazzupDoc
VS BR 138

KDR: 1.38

Score: 42.6m

Last Seen: Aug 5th, 2019 3:25 AM
- OFFLINE - 336.4 hour(s)

Battle Rank 120 (138 total) - Vanu Sovereignty on Emerald - Outfit Member of Sociedade Verde Amarelo[S0VA] Sociedade Verde Amarelo
VS outfit on Emerald

Members: 102
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS Chaos VX29 Polaris SVA-88 Pulsar LSW Betelgeuse 54-A Orion VS54 L100 Python AP Nebula VM20
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $759,357 MLG Score: 607
Fun Score: N/A
Cheeseburgers Flipped: 1321TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
24.874%17.493%43537117739,5191.268140.112

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±5.118%0.721B++-0.523D-2.332F--HEAD + (~5.06)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
63.70.142C++15.8-0.112C+47.8

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
41.463%2.22%256312112,117120018781.7627113%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.26%0.436B0.584B+-0.577

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
332.7-1.061D*137.9-1.603F194.7

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
43.441%1.717%288612085,359283137491.89297143%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.821%0.23C++-0.529D1.028

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
43.9-0.148C19.1-0.534D24.8

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
38.738%1.881%375120969125116240.27508111%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.164%0.235C++-0.631D0.92

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
144.2-0.213C55.9-0.408C--88.4

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
42.462%69.27%37612083,7393485771.07258

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.609%1.123B**0.142C++-0.194

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
70.296C*30.071C+4

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
44.546%12.76%375120910,19620342355.01278

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.02%0.25C++-0.369C--0.308

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
12.20.072C+5.4-0.121C+6.8


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Sociedade Verde Amarelo[S0VA] Sociedade Verde Amarelo
VS outfit on Emerald

Members: 102
42.6m216.2%269 (16.1k)238 (14.3k)1.3805883,74960,6621.75825138 (120)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS1214276826.384%14.725%38902:5725

26% Engineer29% Heavy Assault17% Infiltrator17% Light Assault6% MAX Suit5% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 27th, 2012 10:50 PMSep 4th, 2015 4:51 AMAug 18th, 2019 11:08 AM (12h) (PST)Aug 4th, 2019 11:50 PM (14d) (PST)Aug 4th, 2019 11:25 PM (14d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
8212385830.4680.3390.0691.1950.085607

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
49,27614,26635,0102820472514,295

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2982.7h/124.3d 22,910 12,332 20,504 213.9k 4,317 7,878 15,207 147m

Heavy AssaultCLASS DETAILS: Heavy Assault
VX29 Polaris
D-
Kills:4,667
Deaths:2,548
KDR:1.832
Accuracy:19.040% D-
HSR:15.449% D--
SVA-88
D
Kills:2,946
Deaths:1,920
KDR:1.534
Accuracy:20.582% D
HSR:17.176% D*
Pulsar LSW
D
Kills:2,052
Deaths:3
KDR:684
Accuracy:19.998% D
HSR:17.544% D-
Betelgeuse 54-A
D
Kills:1,970
Deaths:1,650
KDR:1.194
Accuracy:23.286% D
HSR:21.218% D*
Orion VS54
C++
Kills:1,761
Deaths:987
KDR:1.784
Accuracy:21.398% C++
HSR:17.149% D--
Flare VE6
C**
Kills:1,171
Deaths:867
KDR:1.351
Accuracy:24.245% C**
HSR:18.531% D-
NSX Naginata
C++
Kills:893
Deaths:774
KDR:1.154
Accuracy:22.734% C++
HSR:24.412% C--
NS-15M2
C+
Kills:794
Deaths:560
KDR:1.418
Accuracy:23.146% C+
HSR:14.987% D**
Ursa
D
Kills:721
Deaths:492
KDR:1.465
Accuracy:18.542% D
HSR:14.702% D**
VE-H Maw
C*
Kills:68
Deaths:58
KDR:1.172
Accuracy:26.648% C*
HSR:14.706% D*
Kills:17,043
Deaths (as Heavy Assault):9,859
Deaths (to Heavy Assaults):16,342
KDR:1.72867
Kill Difference:7,184
Playtime:865.469 hours
Usage:29%
Score:12.610m
Score/min:243
Accuracy (listed only):21.962%
HSR (listed only):17.587%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Chaos
D
Kills:5,582
Deaths:4,831
KDR:1.155
Accuracy:47.822% D
HSR:12.917% D
Serpent VE92
C*
Kills:1,236
Deaths:1,094
KDR:1.130
Accuracy:24.818% C*
HSR:14.725% D--
NSX Tanto
B+
Kills:1,205
Deaths:1,102
KDR:1.093
Accuracy:28.591% B+
HSR:19.668% D-
Deimos VA29
C-
Kills:1,163
Deaths:1,268
KDR:0.917
Accuracy:55.303% C-
HSR:14.102% C-
NS Baron G5
C**
Kills:1,162
Deaths:1,057
KDR:1.099
Accuracy:46.511% C**
HSR:11.188% D
NS-11C
B++
Kills:1,159
Deaths:1,079
KDR:1.074
Accuracy:27.759% B++
HSR:14.927% D
Pandora VX25
C
Kills:1,157
Deaths:997
KDR:1.160
Accuracy:37.322% C
HSR:12.965% D
VX6-7
C*
Kills:1,150
Deaths:1,270
KDR:0.906
Accuracy:25.586% C*
HSR:15.130% D--
Thanatos VE70
C+
Kills:1,149
Deaths:1,131
KDR:1.016
Accuracy:40.295% C+
HSR:11.923% D-
Nova
D
Kills:1,145
Deaths:1,062
KDR:1.078
Accuracy:36.274% D
HSR:11.266% D-
Pulsar C
B*
Kills:1,145
Deaths:1,329
KDR:0.862
Accuracy:28.843% B*
HSR:16.681% D*
Solstice VE3
B+
Kills:1,131
Deaths:774
KDR:1.461
Accuracy:24.941% B+
HSR:14.500% D--
Eclipse VE3A
M
Kills:901
Deaths:1,124
KDR:0.802
Accuracy:38.587% M
HSR:16.648% D
VE-C Horizon
B++
Kills:578
Deaths:462
KDR:1.251
Accuracy:38.667% B++
HSR:16.782% D-
Eidolon VE33
B++
Kills:171
Deaths:133
KDR:1.286
Accuracy:32.323% B++
HSR:18.129% D--
Kills:20,034
Deaths (as Engineer):18,713
Deaths (to Engineers):12,696
KDR:1.07059
Kill Difference:1,321
Playtime:785.570 hours
Usage:26%
Score:11.098m
Score/min:235
Accuracy (listed only):35.576%
HSR (listed only):14.770%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Chaos
D
Kills:5,582
Deaths:4,831
KDR:1.155
Accuracy:47.822% D
HSR:12.917% D
NSX Tengu
B
Kills:1,385
Deaths:1,138
KDR:1.217
Accuracy:38.976% B
HSR:16.318% D
Serpent VE92
C*
Kills:1,236
Deaths:1,094
KDR:1.130
Accuracy:24.818% C*
HSR:14.725% D--
NSX Tanto
B+
Kills:1,205
Deaths:1,102
KDR:1.093
Accuracy:28.591% B+
HSR:19.668% D-
Deimos VA29
C-
Kills:1,163
Deaths:1,268
KDR:0.917
Accuracy:55.303% C-
HSR:14.102% C-
NS Baron G5
C**
Kills:1,162
Deaths:1,057
KDR:1.099
Accuracy:46.511% C**
HSR:11.188% D
NS-11C
B++
Kills:1,159
Deaths:1,079
KDR:1.074
Accuracy:27.759% B++
HSR:14.927% D
Pandora VX25
C
Kills:1,157
Deaths:997
KDR:1.160
Accuracy:37.322% C
HSR:12.965% D
Eridani SX5
B*
Kills:1,156
Deaths:1,011
KDR:1.143
Accuracy:30.862% B*
HSR:13.841% D-
MKV Suppressed
C**
Kills:1,156
Deaths:818
KDR:1.413
Accuracy:27.395% C**
HSR:15.830% D
VX6-7
C*
Kills:1,150
Deaths:1,270
KDR:0.906
Accuracy:25.586% C*
HSR:15.130% D--
Thanatos VE70
C+
Kills:1,149
Deaths:1,131
KDR:1.016
Accuracy:40.295% C+
HSR:11.923% D-
Sirius SX12
B+
Kills:1,148
Deaths:1,016
KDR:1.130
Accuracy:26.374% B+
HSR:13.676% D
Nova
D
Kills:1,145
Deaths:1,062
KDR:1.078
Accuracy:36.274% D
HSR:11.266% D-
Pulsar C
B*
Kills:1,145
Deaths:1,329
KDR:0.862
Accuracy:28.843% B*
HSR:16.681% D*
NS-7 PDW
B+
Kills:1,143
Deaths:974
KDR:1.174
Accuracy:26.901% B+
HSR:14.786% C--
Solstice VE3
B+
Kills:1,131
Deaths:774
KDR:1.461
Accuracy:24.941% B+
HSR:14.500% D--
Skorpios
C*
Kills:1,084
Deaths:863
KDR:1.256
Accuracy:28.311% C*
HSR:15.683% D-
Eclipse VE3A
M
Kills:901
Deaths:1,124
KDR:0.802
Accuracy:38.587% M
HSR:16.648% D
VE-C Horizon
B++
Kills:578
Deaths:462
KDR:1.251
Accuracy:38.667% B++
HSR:16.782% D-
VE-S Canis
B*
Kills:110
Deaths:97
KDR:1.134
Accuracy:32.908% B*
HSR:14.545% D
Kills:27,045
Deaths (as Light Assault):24,497
Deaths (to Light Assaults):10,627
KDR:1.10401
Kill Difference:2,548
Playtime:500.781 hours
Usage:17%
Score:7.360m
Score/min:245
Accuracy (listed only):33.954%
HSR (listed only):14.671%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NSX Tengu
B
Kills:1,385
Deaths:1,138
KDR:1.217
Accuracy:38.976% B
HSR:16.318% D
Ghost
B+
Kills:1,190
Deaths:797
KDR:1.493
Accuracy:41.831% B+
HSR:61.345% D
Beamer VS3
A++
Kills:1,180
Deaths:973
KDR:1.213
Accuracy:39.681% A++
HSR:20.509% C
NSX Tomoe
B
Kills:1,162
Deaths:986
KDR:1.179
Accuracy:30.561% B
HSR:33.907% C
Parallax VX3
B++
Kills:1,161
Deaths:448
KDR:2.592
Accuracy:43.833% B++
HSR:76.227% C+
Eridani SX5
B*
Kills:1,156
Deaths:1,011
KDR:1.143
Accuracy:30.862% B*
HSR:13.841% D-
MKV Suppressed
C**
Kills:1,156
Deaths:818
KDR:1.413
Accuracy:27.395% C**
HSR:15.830% D
NS-357B Underboss
B**
Kills:1,149
Deaths:1,430
KDR:0.803
Accuracy:47.100% B**
HSR:18.625% C--
Sirius SX12
B+
Kills:1,148
Deaths:1,016
KDR:1.130
Accuracy:26.374% B+
HSR:13.676% D
NS-7 PDW
B+
Kills:1,143
Deaths:974
KDR:1.174
Accuracy:26.901% B+
HSR:14.786% C--
NS-61 Emissary
B**
Kills:1,129
Deaths:1,236
KDR:0.913
Accuracy:34.954% B**
HSR:14.792% C
Skorpios
C*
Kills:1,084
Deaths:863
KDR:1.256
Accuracy:28.311% C*
HSR:15.683% D-
XM98
B**
Kills:1,057
Deaths:536
KDR:1.972
Accuracy:44.350% B**
HSR:74.645% C+
NS-44 Commissioner
A++
Kills:686
Deaths:760
KDR:0.903
Accuracy:50.078% A++
HSR:18.950% C-
NS-44L Blackhand
B*
Kills:571
Deaths:454
KDR:1.258
Accuracy:48.393% B*
HSR:35.552% C-
NS-30 Vandal
C**
Kills:226
Deaths:132
KDR:1.712
Accuracy:34.838% C**
HSR:16.814% D*
NS-AM7 Archer
A+
Kills:205
Deaths:439
KDR:0.467
Accuracy:69.084% A+
HSR:11.707% D
VA39 Spectre
B**
Kills:197
Deaths:71
KDR:2.775
Accuracy:37.867% B**
HSR:36.041% C+
Nyx VX31
C*
Kills:162
Deaths:98
KDR:1.653
Accuracy:35.486% C*
HSR:18.519% D*
Phantom VA23
C--
Kills:124
Deaths:87
KDR:1.425
Accuracy:31.813% C--
HSR:22.581% D-
VE-S Canis
B*
Kills:110
Deaths:97
KDR:1.134
Accuracy:32.908% B*
HSR:14.545% D
Soldier Soaker
A
Kills:103
Deaths:79
KDR:1.304
Accuracy:46.170% A
HSR:5.825% D**
NSX Daimyo
B++
Kills:80
Deaths:55
KDR:1.455
Accuracy:45.736% B++
HSR:93.750% C+
V10
C
Kills:54
Deaths:40
KDR:1.350
Accuracy:38.562% C
HSR:74.074% C
Kills:17,618
Deaths (as Infiltrator):14,538
Deaths (to Infiltrators):9,833
KDR:1.21186
Kill Difference:3,080
Playtime:516.179 hours
Usage:17%
Score:6.343m
Score/min:205
Accuracy (listed only):38.836%
HSR (listed only):30.773%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Chaos
D
Kills:5,582
Deaths:4,831
KDR:1.155
Accuracy:47.822% D
HSR:12.917% D
NSX Tengu
B
Kills:1,385
Deaths:1,138
KDR:1.217
Accuracy:38.976% B
HSR:16.318% D
CME
C
Kills:1,171
Deaths:1,285
KDR:0.911
Accuracy:24.381% C
HSR:15.457% D--
Deimos VA29
C-
Kills:1,163
Deaths:1,268
KDR:0.917
Accuracy:55.303% C-
HSR:14.102% C-
NS Baron G5
C**
Kills:1,162
Deaths:1,057
KDR:1.099
Accuracy:46.511% C**
HSR:11.188% D
Pandora VX25
C
Kills:1,157
Deaths:997
KDR:1.160
Accuracy:37.322% C
HSR:12.965% D
Eridani SX5
B*
Kills:1,156
Deaths:1,011
KDR:1.143
Accuracy:30.862% B*
HSR:13.841% D-
MKV Suppressed
C**
Kills:1,156
Deaths:818
KDR:1.413
Accuracy:27.395% C**
HSR:15.830% D
Thanatos VE70
C+
Kills:1,149
Deaths:1,131
KDR:1.016
Accuracy:40.295% C+
HSR:11.923% D-
Sirius SX12
B+
Kills:1,148
Deaths:1,016
KDR:1.130
Accuracy:26.374% B+
HSR:13.676% D
Nova
D
Kills:1,145
Deaths:1,062
KDR:1.078
Accuracy:36.274% D
HSR:11.266% D-
NS-7 PDW
B+
Kills:1,143
Deaths:974
KDR:1.174
Accuracy:26.901% B+
HSR:14.786% C--
Skorpios
C*
Kills:1,084
Deaths:863
KDR:1.256
Accuracy:28.311% C*
HSR:15.683% D-
Pulsar VS1
C++
Kills:566
Deaths:127
KDR:4.457
Accuracy:23.947% C++
HSR:19.081% C
NS-11A
C--
Kills:250
Deaths:282
KDR:0.887
Accuracy:22.006% C--
HSR:8% F-
Equinox VE2
D
Kills:227
Deaths:272
KDR:0.835
Accuracy:22.600% D
HSR:13.656% D--
VE-S Canis
B*
Kills:110
Deaths:97
KDR:1.134
Accuracy:32.908% B*
HSR:14.545% D
Kills:20,754
Deaths (as Combat Medic):18,229
Deaths (to Combat Medics):5,912
KDR:1.13852
Kill Difference:2,525
Playtime:143.046 hours
Usage:5%
Score:2.156m
Score/min:251
Accuracy (listed only):33.423%
HSR (listed only):13.837%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Nebula VM20
C++
Kills:1,451
Deaths:862
KDR:1.683
Accuracy:19.079% C++
HSR:18.746% C
Nebula VM20
B+
Kills:1,081
Deaths:677
KDR:1.597
Accuracy:20.456% B+
HSR:17.484% D
Comet VM2
A++
Kills:529
Deaths:517
KDR:1.023
Accuracy:58.101% A++
HSR:3.781% C
Comet VM2
A+
Kills:486
Deaths:495
KDR:0.982
Accuracy:59.335% A+
HSR:3.909% C+
Blueshift VM5
C+
Kills:330
Deaths:154
KDR:2.143
Accuracy:16.932% C--
HSR:20.909% C+
NS-10 Burster
B++
Kills:288
Deaths:224
KDR:1.286
Accuracy:33.438% B++
HSR:5.903% C
NS-10 Burster
B+
Kills:274
Deaths:228
KDR:1.202
Accuracy:33.309% B+
HSR:3.285% D
Vortex VM21
B**
Kills:262
Deaths:248
KDR:1.056
Accuracy:50.174% B**
HSR:1.145% D--
Vortex VM21
B**
Kills:204
Deaths:250
KDR:0.816
Accuracy:51.060% B**
HSR:1.961% D-
Quasar VM1
B*
Kills:86
Deaths:49
KDR:1.755
Accuracy:16.945% C
HSR:25.581% B*
Quasar VM1
D-
Kills:75
Deaths:34
KDR:2.206
Accuracy:11.680% D-
HSR:13.333% D*
Kills:5,066
Deaths (as MAX Suit):1,869
Deaths (to MAX Suits):2,744
KDR:2.71054
Kill Difference:3,197
Playtime:165.437 hours
Usage:6%
Score:3.070m
Score/min:309
Accuracy (listed only):33.683%
HSR (listed only):10.549%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Dual Photon Pods
C
Kills:978
V. Kills:293 333%
Deaths:223
KDR:4.386
Accuracy:55.554% B+
KPH:44.500 D
VKPH:13.300 C
Maelstrom Turbo Laser
C
Kills:701
V. Kills:797 88%
Deaths:630
KDR:1.113
Accuracy:39.370% A+
KPH:7.100 D
VKPH:8 C
Hornet Missiles
C--
Kills:463
V. Kills:362 128%
Deaths:200
KDR:2.315
Accuracy:74.481% A+
KPH:31.700 C--
VKPH:24.800 C--
Saron Laser Cannon
C
Kills:438
V. Kills:475 92%
Deaths:726
KDR:0.603
Accuracy:42.847% A++
KPH:6.400 D
VKPH:6.900 C
Photon A2A Missile Pods
B+
Kills:294
V. Kills:297 99%
Deaths:30
KDR:9.800
Accuracy:67.009% F-
KPH:57.300 C++
VKPH:57.900 B+
Kills:2,874 (1,139 + 0)
Deaths:1,809
KDR:1.589
VKDR:1.229
Vehicle Kills:2,224
Kill Difference:1,065
Playtime:209.693 hours
Usage:7%
Score:2.055m
Score/min:163
Piloting Accuracy:42.847%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
B++
Kills:1,726
V. Kills:1,588 109%
Deaths:470
KDR:3.672
Accuracy:65.898% B**
KPH:24.600 C--
VKPH:22.600 B++
C75 Viper
A+
Kills:985
V. Kills:500 197%
Deaths:122
KDR:8.074
Accuracy:56.376% A++
KPH:29.400 C+
VKPH:14.900 A+
L100 Python HEAT
B+
Kills:905
V. Kills:400 226%
Deaths:154
KDR:5.877
Accuracy:54.138% C*
KPH:33.500 C*
VKPH:14.800 B+
Skyguard
C+
Kills:243
V. Kills:215 113%
Deaths:74
KDR:3.284
Accuracy:33.266% B++
KPH:10.500 D
VKPH:9.300 C+
Kills:3,859 (3,859 + 0)
Deaths:820
KDR:4.706
VKDR:3.296
Vehicle Kills:2,703
Kill Difference:3,039
Playtime:154.061 hours
Usage:5%
Score:2.034m
Score/min:220
Driving Accuracy:33.266%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
B++
Kills:758
V. Kills:677 112%
Deaths:191
KDR:3.969
Accuracy:64.169% A
KPH:21.200 C
VKPH:18.900 B++
Supernova PC
B++
Kills:742
V. Kills:369 201%
Deaths:82
KDR:9.049
Accuracy:54.856% B+
KPH:21.900 C+
VKPH:10.900 B++
Saron HRB
C
Kills:353
V. Kills:239 147%
Deaths:55
KDR:6.418
Accuracy:44.192% C++
KPH:18.300 D
VKPH:12.400 C
Proton II PPA
C
Kills:109
V. Kills:9 N/A
Deaths:11
KDR:9.909
Accuracy:17.972% D--
KPH:38.400 D
VKPH:3.200 C
E540 Halberd
C
Kills:86
V. Kills:55 154%
Deaths:17
KDR:5.059
Accuracy:50.928% B+
KPH:23.100 D
VKPH:14.800 C
M20 Basilisk
C+
Kills:51
V. Kills:27 182%
Deaths:8
KDR:6.375
Accuracy:29.730% C+
KPH:13.300 C--
VKPH:7 C+
Kills:2,099 (1,500 + 599)
Deaths:364
KDR:5.766
VKDR:3.780
Vehicle Kills:1,376
Kill Difference:1,735
Playtime:99.409 hours
Usage:3%
Score:1.477m
Score/min:248
Driving Accuracy:54.856%
Gunner Accuracy:29.730%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Saron HRB-H
C
Kills:71
V. Kills:55 127%
Deaths:24
KDR:2.958
Accuracy:55.501% C+
KPH:25.900 D
VKPH:20 C
Kills:71 (0 + 71)
Deaths:24
KDR:2.958
VKDR:2.292
Vehicle Kills:55
Kill Difference:47
Playtime:2.746 hours
Usage:0%
Score:0.076m
Score/min:464
Driving Accuracy:N/A%
Gunner Accuracy:55.501%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
C**
Kills:107
V. Kills:69 153%
Deaths:22
KDR:4.864
Accuracy:40.781% C*
KPH:13.500 D
VKPH:8.700 C**
Kills:107 (0 + 107)
Deaths:22
KDR:4.864
VKDR:3.136
Vehicle Kills:69
Kill Difference:85
Playtime:7.947 hours
Usage:0%
Score:0.108m
Score/min:227
Driving Accuracy:N/A%
Gunner Accuracy:40.781%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Chaos 5,7005,5824,8311.155C0.2347.822%D12.917%D41.3CN/A109135.3h6F--12.6F
VX29 Polaris 4,7324,6672,5481.832B0.4519.04%D-15.449%D--31.1C-N/A115150h16.2D*85.1D
SVA-88 3,0062,9461,9201.534C+0.1520.582%D17.176%D*38CN/A10577.5h16D**77.9D
Pulsar LSW 2,0882,0523684U682.6219.998%D17.544%D-28.7C--N/A21671.5h16D--80.2D
Betelgeuse 54-A 2,0291,9701,6501.194C--0.1923.286%D21.218%D*33.7D-1B10058.5h15F--64.5D**
Orion VS54 1,7881,7619871.784C**0.4021.398%C++17.149%D--35C++N/A16150.3h15.1C-70.5C+
L100 Python AP 3,3141,7264703.672C+2.2965.898%B**2.202%C+24.6C--22.6B++24870.3h9.6D*14.6C--
Nebula VM20 1,4811,4518621.683C0.3019.079%C++18.746%C30.8C+N/A8747.1h19.8D-103.9C+
C-4 2,4081,4079211.528C++0.1520.015%D--N/A93.2C**66.3M98515.1h1.7C8.6D
NSX Tengu 1,4331,3851,1381.217C++0.1638.976%B16.318%D30.9C1.1B**7644.8h17D43.7C+
Frag Grenade 1,2661,25011250N/A1,248.6249.307%B+N/A657.9B++8.4C+18021.9h2.9B*5.9B++
Serpent VE92 1,2551,2361,0941.13C++0.2524.818%C*14.725%D--34.8C*N/A10135.5h14.7C59.2C++
NSX Tanto 1,2661,2051,1021.093C+0.2928.591%B+19.668%D-26.8C1.4A*8044.9h18.7D65.3C+
Ghost 1,2291,1907971.493C0.1141.831%B+61.345%D32.5C1.1M*8636.6h2.9D-6.9C+
Beamer VS3 1,2361,1809731.213B++0.1739.681%A++20.509%C29.6C++1.4B**8839.8h11.6C29.3C++
CME 1,2111,1711,2850.911C0.4724.381%C15.457%D--23.8C--N/A5949.1h17.8D*72.9D
Flare VE6 1,1851,1718671.351C+0.0324.245%C**18.531%D-38C+N/A10830.8h12.7D52.6C++
Deimos VA29 1,1851,1631,2680.917C0.4655.303%C-14.102%C-29.2C--N/A7639.8h3.5F6.3D
NSX Tomoe 1,1951,1629861.178C0.2030.561%B33.907%C30.2CN/A7438.5h19.7D*64.4C-
NS Baron G5 1,1901,1621,0571.099C+0.2846.511%C**11.188%D36.9C++N/A8631.5h5.8D-12.4C+
Parallax VX3 1,1731,1614482.592C+1.2143.833%B++76.227%C+33.8BN/A9734.4h2.5C5.6C*
NS-11C 1,1821,1591,0791.074C++0.3127.759%B++14.927%D28.4C++N/A8540.8h16.9C61C*
Pandora VX25 1,1791,1579971.16C+0.2237.322%C12.965%D35.6C+N/A9632.5h5.6D15C
Eridani SX5 1,1861,1561,0111.143C+0.2430.862%B*13.841%D-33.4C+N/A9034.6h15.9D-51.6C+
MKV Suppressed 1,1701,1568181.413B+0.0327.395%C**15.83%D40.4BN/A9928.6h15.8C+57.6C++
VX6-7 1,1861,1501,2700.906C0.4725.586%C*15.13%D--24.9CN/A7146.2h18.1D--70.7C
Thanatos VE70 1,1791,1491,1311.016C++0.3640.295%C+11.923%D-33.4C**N/A9134.4h5.4C13.3C++
NS-357B Underboss 1,1851,1491,4300.803C0.5847.1%B**18.625%C--26.7DN/A7443h6F12.7C+
Sirius SX12 1,1651,1481,0161.13C++0.2526.374%B+13.676%D34.2C**N/A9733.6h16.4C+62.3C++
Nova 1,1881,1451,0621.078C0.3036.274%D11.266%D-34.4C+1.3A*8133.3h4.6C++12.5C+
Pulsar C 1,1851,1451,3290.862C+0.5228.843%B*16.681%D*19C-N/A6660.3h16.8D*58.1C+
NS-7 PDW 1,1741,1439741.174C**0.2126.901%B+14.786%C--34.3B+N/A9833.3h15.8C+58.9C**
Solstice VE3 1,1501,1317741.461B**0.0824.941%B+14.5%D--12.2C-N/A8592.8h20.9D-83.9C+
NS-61 Emissary 1,1791,1291,2360.913C++0.4734.954%B**14.792%C47.4B**2.1A**14223.8h16.1C+46B
Skorpios 1,1111,0848631.256C+0.1228.311%C*15.683%D-38.9C1B**10827.9h14.8F52.2D
Nebula VM20 1,1161,0816771.597C0.2220.456%B+17.484%D32.6C+1.1B**9033.2h20.2D--98.6C++
XM98 1,0771,0575361.972C+0.5944.35%B**74.645%C+35.4B+N/A9729.9h2.8C6.2B
Tank Mine 1,6311,0082015.015A3.6326.131%DN/A193.8A++119.8A*15965.2h1.5B++5.7B
Hades VSH4 1,6741,0001,3270.754B+0.6377.63%A2.1%C+22.3C+15C+19944.8h9.1C+11.7B+
C75 Viper 1,4859851228.074B*6.6956.376%A++N/A29.4C+14.9A+19233.5h22.7D**40.2C+
Dual Photon Pods 1,2719782234.386C3.0155.554%B+1.636%B+44.5D13.3C26722h21.5C*38.6B
NS Decimator 1,5669471,0380.912C+0.4769.366%B**1.373%D34.6C+22.6B++31327.4h5.8D8.4C+
L100 Python HEAT 1,3059051545.877B4.5054.138%C*2.873%C**33.5C*14.8B+22027h5.6B10.4B+
Eclipse VE3A 9359011,1240.802C0.5838.587%M16.648%D19.8DN/A6345.4h33.5T*86.7F-
NSX Naginata 9208937741.154C+0.2322.734%C++24.412%C--35.2C1.1B*9625.4h15C--66.1C+
NS-15M2 8047945601.418C+0.0423.146%C+14.987%D**31.4C-N/A10625.3h17.5D*75.8C-
Proximity Mine 7887861047.558A6.1835.011%D-N/A206.8A++N/A5213.8h1.7B++4.7C++
Supernova FPC 1,4357581913.969C2.5964.169%A1.187%D21.2C18.9B++29535.8h8.3F12.9D
Supernova PC 1,111742829.049B+7.6754.856%B+1.213%D21.9C+10.9B++21833.9h5.4C+9.8B+
Ursa 7377214921.465C*0.0818.542%D14.702%D**25.9C-N/A9127.8h14.2D76.7D
Maelstrom Turbo Laser 1,4987016301.113C+0.2739.37%A+3.138%B+7.1D8C13099.2h234.9F596.7D
NS-44 Commissioner 7066867600.903C+0.4850.078%A++18.95%C-22.9C-N/A7429.9h4.7D9.3B+
NS Annihilator 1,1406476780.954B*0.4385.52%AN/A16A12.2A17340.4h11.1C**13B+
VE-C Horizon 5965784621.251C+0.1338.667%B++16.782%D-64.2B+2B**1699h16.3C+42.1B
NS-44L Blackhand 5815714541.258C++0.1248.393%B*35.552%C-26.4C++N/A7221.6h4B+8.3B+
Pulsar VS1 5835661274.457M**3.0823.947%C++19.081%C21.9C+N/A14725.9h17.5D73C+
Comet VM2 8645295171.023C*0.3658.101%A++3.781%C12.2C++7.7A++11443.3h34.6D--59.5C+
Comet VM2 7424864950.982C+0.4059.335%A+3.909%C+11.9C+6.3B++9240.9h37.6D63.3C++
Hornet Missiles 8254632002.315C--0.9374.481%A+1.296%C31.7C--24.8C--23114.6h14.7C19.8C+
S1 7574622641.75A++0.3766.34%B**2.814%C+27.7C*17.7B++42016.7h7.5C11.2C**
Saron Laser Cannon 9134387260.603C0.7842.847%A++2.055%C+6.4D6.9C14068.8h242.8D--566.8C
Saron HRB 592353556.418C**5.0444.192%C++N/A18.3D12.4C22019.3h33.6F76D--
Blueshift VM5 3343301542.143C+0.7616.932%C--20.909%C+26.4C-N/A9112.5h17.2C101.6C
Photon A2A Missile Pods 591294309.8B**8.4267.009%F-N/A57.6C++58.2B+4735.1h7.1B++10.6C**
Rocklet Rifle 6402915470.532C0.8563.92%AN/A22.7C-27.3C*36512.8h68.3F--106.9D
NS-10 Burster 4842882241.286B+0.0933.438%B++5.903%C7.2B+4.9B*9940h137.9C+412.5B+
NS-10 Burster 4612742281.202C++0.1833.309%B+3.285%D6.9B+4.7B+9340h145.4C++436.7B+
Vortex VM21 4662622481.056C+0.3250.174%B**1.145%D--9.4C+7.3B+9127.8h39.1C*77.9B
Hunter QCX 2692613590.727C++0.6551.121%B+36.015%B++15.3C++N/A4417.1h3.1B+6.2B+
Spear Anti-Vehicle Phalanx Turret 413251327.844C++6.4655.784%B**1.594%D*44B28.4B++5025.7h10.2C+18.2B
NS-11A 2532502820.887C0.4922.006%C--8%F-18.9DN/A8113.2h20.1F-91.2D--
C-4 ARX 350248982.531C**1.1522.933%D--N/A155B++63.8A++8581.6h1.4C-6.2D--
Skyguard 458243743.284C++1.9033.266%B++1.646%C10.5D9.3C+17623.2h197F592.3D
Equinox VE2 2312272720.835C0.5522.6%D13.656%D--18.9DN/A5312h18.3F81.1D--
Auraxium Slasher 23522717,6760.013C1.3751.481%A++N/A0.4C-N/A1578.2h2B+3.9B+
NS-30 Vandal 2312261321.712C+0.3334.838%C**16.814%D*41.9C++N/A1185.4h7.4D--21.4C
The Slasher 22622111,6290.019D1.3645.924%B*6.787%C--0.6CN/A1394h2.1C**4.6C++
NS-AM7 Archer 3242054390.467C+0.9169.084%A+11.707%D6.9C+4B*5029.5h29D41.9C+
Vortex VM21 3742042500.816C+0.5651.06%B**1.961%D-7.3C+6.1B+6727.9h52.1C+102B
VA39 Spectre 199197712.775B**1.3937.867%B**36.041%C+18.9CN/A13010.4h6.9C18.3C*
Lasher X2 1901801870.963C+0.4228.057%C**3.333%C26.9C1.5B++1426.7h20.4C+72.6C**
Eidolon VE33 1761711331.286C*0.0932.323%B++18.129%D--26.7C++N/A1266.4h11.5D35.7C++
Nyx VX31 169162981.653C+0.2735.486%C*18.519%D*30.6C1.3A*835.3h9.5F*26.7D--
M60-A Bulldog 149131149.357C7.9860.402%A+2.29%C+46.8B+6.4B++3702.8h6.4C+10.6B+
Phantom VA23 129124871.425C0.0431.813%C--22.581%D-30.2C-1.2A+734.1h6.3D**19.8D-
NSX Amaterasu 1221203,5480.034C-1.3533.918%B+9.167%D-0.9DN/A2127.5h2.7C++8.1B+
MANA Anti-Vehicle Turret 2431141001.14D0.2466.941%B*N/A1140B1290B+8311750.1h15F--22.4C--
VE-S Canis 114110971.134C+0.2532.908%B*14.545%D33.3C+1.2B**1713.3h17.1D--52C+
Proton II PPA 118109119.909C8.5317.972%D--N/A38.9D3.2C1502.8h9.5C++52.9C
M20 Basilisk 176107224.864B*3.4840.781%C*6.542%B13.5D8.7C**2277.9h161.2D--395.3D-
Force-Blade 11710516,4760.006C--1.3734.923%B+N/A0.1DN/A0751.3h2.4C**6.8B+
Soldier Soaker 105103791.304C++0.0846.17%A5.825%D**36.8CN/A912.8h6.4C+13.8B++
Lancer VS22 253902050.439C0.9466.631%B++N/A8.7C--15.8C*26010.3h41.1D61.7C-
Quasar VM1 8886491.755C+0.3716.945%C25.581%B*39.1BN/A1702.2h14.8C87.6C+
E540 Halberd 14186175.059C3.6850.928%B+N/A23.2D14.9C3913.7h8.6F-16.9D--
NSX Daimyo 8380551.455C--0.0745.736%B++93.75%C+26.7D-1S1083h3.7D**8.1C--
Quasar VM1 7575342.206B+0.8311.68%D-13.333%D*24.2C++N/A2443.1h14.2B121.3C+
Saron HRB-H 12671242.958C1.5855.501%C+1.408%C+26.3D20.4C4632.7h33.5D-60.3D
VE-H Maw 7168581.172C0.2126.648%C*14.706%D*34C-1.5B**1642h17.8F-66.7D
A30 Walker 13265341.912C0.5337.459%A*N/A8.2C+8.5C++1637.9h248.2D--662.6B+
Aspis Anti-Aircraft Phalanx Turret 13565125.417B++4.0431.625%B**N/A13B+14B+2865h163.2C+516.1B+
V10 5554401.35D0.0338.562%C74.074%C28.4CN/A1221.9h3.3D**8.5D-
MAX Punch 54541,8690.029D1.3546.091%C+N/A0.3DN/A1157.3h2.1C++4.5C++
M20 Basilisk 785186.375A++4.9929.73%C+1.961%D**13.4C--7.1C+1393.8h119.5D*402D-

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon84730.3h
Anti-Vehicle MANA Turret146861h
Nano-Armor Kit553793,50659.5h
Nanite Revive Grenade05100.1h
Medical Applicator349145,59614h
Spitfire Auto-Turret71390.2h
Motion Spotter649,2185h
Restoration Kit141980.2h
Deconstruction Tool01360h
Shield Recharging Field181,7390.6h
Recon Detection Device41140.3h
Ammunition Package362,0361h
Medical Kit471,2811.1h
Snowman Soldier3620.1h
WLT-Howler Mining Laser14,0221.1h

Check the help document for the dictionary if you want to learn more about words used here.


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