Online: daguest  
latest news: Minor updates & switch to discordtracker: onlinevisitors: 1 | 12 (18,490)players online:
TvShape (10)  EmpressBSG (7)  Fisheyed (5)  R4v3rs (3)  checktheloot (3)  dim_giant (1) 29
stats.dasanfall.com
Warning
This player's profile has not been updated by SOE in over 2 weeks (16 days). The data shown below may not be accurate.

Dominator WazzupDoc[S0VA] WazzupDoc
VS BR 134

KDR: 1.38

Score: 38.9m

Last Seen: Feb 4th, 2019 12:30 AM
- OFFLINE - 380.6 hour(s)

Battle Rank 120 (134 total) - Vanu Sovereignty on Emerald - Outfit Member of Sociedade Verde Amarelo[S0VA] Sociedade Verde Amarelo
VS outfit on Emerald

Members: 94
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS VX29 Polaris Chaos SVA-88 Pulsar LSW Orion VS54 Betelgeuse 54-A L100 Python AP C-4
MORE    Player ID      

bwicons/social COMMENTS - 0


No posts found under forum module: player:WazzupDoc



bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $720,576 MLG Score: 576
Fun Score: N/A
Cheeseburgers Flipped: 1260TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
24.332%16.958%4133598735,5401.291610.085

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±5.244%0.637B+-0.573D-2.473F*HEAD + (~4.79)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
66.40.112C+16.2-0.132C50.3

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
41.42%2.239%270310192,099112818651.85917112%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.269%0.42B0.583B+-0.574

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
331.3-1.057D*137.2-1.591F194.1

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
42.444%1.945%265610164,730264934071.78491139%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.79%0.152C++-0.432C--1.03

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
45.7-0.184C19.4-0.549D26.3

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
40.369%1.997%374101860123105970.260173101%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.747%0.391B-0.601D1.18

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
122.6-0.036C+49.5-0.257C73.1

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
42.365%69.185%37510173,3233129621.062

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.518%1.101B**0.134C++-0.264

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.90.298C*2.90.076C+4

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
44.038%12.87%37510178,74917582064.97385

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.034%0.218C++-0.33C--0.298

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
12.30.069C+5.4-0.114C+6.9


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Sociedade Verde Amarelo[S0VA] Sociedade Verde Amarelo
VS outfit on Emerald

Members: 94
38.9m215.8%265 (15.9k)236 (14.2k)1.3769175,09054,5351.77446134 (120)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS1022240825.982%14.389%37403:0221

27% Engineer30% Heavy Assault15% Infiltrator17% Light Assault6% MAX Suit5% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 27th, 2012 10:50 PMSep 4th, 2015 4:51 AMFeb 18th, 2019 4:06 PM (23h) (PST)Feb 3rd, 2019 10:13 PM (16d) (PST)Feb 3rd, 2019 8:30 PM (16d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
8112355760.4540.3300.0651.1650.086576

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
48,65914,08734,5722720470514,131

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2756.4h/114.8d 21,680 10,805 18,235 192.6k 4,023 7,180 14,179 134.1m

Heavy AssaultCLASS DETAILS: Heavy Assault
VX29 Polaris
D
Kills:4,667
Deaths:2,548
KDR:1.832
Accuracy:19.040% D
HSR:15.449% D--
SVA-88
D
Kills:2,946
Deaths:1,920
KDR:1.534
Accuracy:20.582% D
HSR:17.176% D*
Pulsar LSW
D
Kills:2,052
Deaths:3
KDR:684
Accuracy:19.998% D
HSR:17.544% D-
Orion VS54
C++
Kills:1,761
Deaths:987
KDR:1.784
Accuracy:21.398% C++
HSR:17.149% D--
Betelgeuse 54-A
D
Kills:1,610
Deaths:1,351
KDR:1.192
Accuracy:23.283% D
HSR:21.180% D*
Flare VE6
C**
Kills:1,171
Deaths:867
KDR:1.351
Accuracy:24.245% C**
HSR:18.531% D-
NS-15M2
C+
Kills:794
Deaths:560
KDR:1.418
Accuracy:23.146% C+
HSR:14.987% D*
Ursa
D
Kills:721
Deaths:492
KDR:1.465
Accuracy:18.542% D
HSR:14.702% D*
NSX Naginata
C++
Kills:694
Deaths:629
KDR:1.103
Accuracy:22.482% C++
HSR:25.072% C
Lasher X2
B+
Kills:176
Deaths:176
KDR:1
Accuracy:28.460% B+
HSR:3.409% C
Kills:16,592
Deaths (as Heavy Assault):9,533
Deaths (to Heavy Assaults):14,577
KDR:1.74048
Kill Difference:7,059
Playtime:824.351 hours
Usage:30%
Score:11.855m
Score/min:240
Accuracy (listed only):22.118%
HSR (listed only):16.520%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Chaos
C
Kills:4,135
Deaths:3,662
KDR:1.129
Accuracy:47.848% D-
HSR:13.204% C
Serpent VE92
C**
Kills:1,209
Deaths:1,068
KDR:1.132
Accuracy:24.895% C**
HSR:14.723% D-
Deimos VA29
C
Kills:1,163
Deaths:1,266
KDR:0.919
Accuracy:55.368% C-
HSR:14.102% C
NS Baron G5
C**
Kills:1,162
Deaths:1,057
KDR:1.099
Accuracy:46.511% C**
HSR:11.188% D
Pandora VX25
C
Kills:1,157
Deaths:997
KDR:1.160
Accuracy:37.322% C
HSR:12.965% C--
NS-11C
B++
Kills:1,155
Deaths:1,073
KDR:1.076
Accuracy:27.727% B++
HSR:14.892% D
VX6-7
C*
Kills:1,150
Deaths:1,270
KDR:0.906
Accuracy:25.586% C*
HSR:15.130% D--
Thanatos VE70
C++
Kills:1,149
Deaths:1,131
KDR:1.016
Accuracy:40.289% C++
HSR:11.923% D-
Nova
D
Kills:1,145
Deaths:1,062
KDR:1.078
Accuracy:36.274% D
HSR:11.266% D
Pulsar C
B*
Kills:1,145
Deaths:1,329
KDR:0.862
Accuracy:28.843% B*
HSR:16.681% D*
Solstice VE3
B+
Kills:1,131
Deaths:774
KDR:1.461
Accuracy:24.941% B+
HSR:14.500% D-
NSX Tanto
B+
Kills:1,102
Deaths:1,010
KDR:1.091
Accuracy:28.590% B+
HSR:19.782% D
Eclipse VE3A
A**
Kills:796
Deaths:1,007
KDR:0.790
Accuracy:37.387% A**
HSR:16.583% D
Eidolon VE33
B++
Kills:163
Deaths:123
KDR:1.325
Accuracy:32.151% B++
HSR:19.018% D-
Kills:17,762
Deaths (as Engineer):16,829
Deaths (to Engineers):11,772
KDR:1.05544
Kill Difference:933
Playtime:754.537 hours
Usage:27%
Score:10.545m
Score/min:233
Accuracy (listed only):35.266%
HSR (listed only):14.711%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Chaos
C
Kills:4,135
Deaths:3,662
KDR:1.129
Accuracy:47.848% D-
HSR:13.204% C
NSX Tengu
C*
Kills:1,286
Deaths:1,031
KDR:1.247
Accuracy:38.117% C*
HSR:16.019% D
Serpent VE92
C**
Kills:1,209
Deaths:1,068
KDR:1.132
Accuracy:24.895% C**
HSR:14.723% D-
Deimos VA29
C
Kills:1,163
Deaths:1,266
KDR:0.919
Accuracy:55.368% C-
HSR:14.102% C
NS Baron G5
C**
Kills:1,162
Deaths:1,057
KDR:1.099
Accuracy:46.511% C**
HSR:11.188% D
Pandora VX25
C
Kills:1,157
Deaths:997
KDR:1.160
Accuracy:37.322% C
HSR:12.965% C--
MKV Suppressed
C**
Kills:1,156
Deaths:818
KDR:1.413
Accuracy:27.395% C**
HSR:15.830% D
NS-11C
B++
Kills:1,155
Deaths:1,073
KDR:1.076
Accuracy:27.727% B++
HSR:14.892% D
Eridani SX5
B*
Kills:1,154
Deaths:1,010
KDR:1.143
Accuracy:30.866% B*
HSR:13.865% D-
VX6-7
C*
Kills:1,150
Deaths:1,270
KDR:0.906
Accuracy:25.586% C*
HSR:15.130% D--
Thanatos VE70
C++
Kills:1,149
Deaths:1,131
KDR:1.016
Accuracy:40.289% C++
HSR:11.923% D-
Sirius SX12
B
Kills:1,148
Deaths:1,016
KDR:1.130
Accuracy:26.374% B
HSR:13.676% D
Nova
D
Kills:1,145
Deaths:1,062
KDR:1.078
Accuracy:36.274% D
HSR:11.266% D
Pulsar C
B*
Kills:1,145
Deaths:1,329
KDR:0.862
Accuracy:28.843% B*
HSR:16.681% D*
NS-7 PDW
B+
Kills:1,143
Deaths:974
KDR:1.174
Accuracy:26.901% B+
HSR:14.786% C--
Solstice VE3
B+
Kills:1,131
Deaths:774
KDR:1.461
Accuracy:24.941% B+
HSR:14.500% D-
NSX Tanto
B+
Kills:1,102
Deaths:1,010
KDR:1.091
Accuracy:28.590% B+
HSR:19.782% D
Eclipse VE3A
A**
Kills:796
Deaths:1,007
KDR:0.790
Accuracy:37.387% A**
HSR:16.583% D
Skorpios
C+
Kills:562
Deaths:460
KDR:1.222
Accuracy:26.932% C+
HSR:18.327% C
VE-S Canis
B*
Kills:95
Deaths:84
KDR:1.131
Accuracy:32.862% B*
HSR:15.790% D
Kills:24,143
Deaths (as Light Assault):22,099
Deaths (to Light Assaults):9,428
KDR:1.09249
Kill Difference:2,044
Playtime:465.486 hours
Usage:17%
Score:6.720m
Score/min:241
Accuracy (listed only):33.551%
HSR (listed only):14.762%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NSX Tengu
C*
Kills:1,286
Deaths:1,031
KDR:1.247
Accuracy:38.117% C*
HSR:16.019% D
NSX Tomoe
C**
Kills:1,162
Deaths:986
KDR:1.179
Accuracy:30.561% C**
HSR:33.907% C
Parallax VX3
B++
Kills:1,160
Deaths:447
KDR:2.595
Accuracy:43.896% B++
HSR:76.207% C+
MKV Suppressed
C**
Kills:1,156
Deaths:818
KDR:1.413
Accuracy:27.395% C**
HSR:15.830% D
Eridani SX5
B*
Kills:1,154
Deaths:1,010
KDR:1.143
Accuracy:30.866% B*
HSR:13.865% D-
Sirius SX12
B
Kills:1,148
Deaths:1,016
KDR:1.130
Accuracy:26.374% B
HSR:13.676% D
NS-7 PDW
B+
Kills:1,143
Deaths:974
KDR:1.174
Accuracy:26.901% B+
HSR:14.786% C--
NS-357B Underboss
B**
Kills:1,014
Deaths:1,329
KDR:0.763
Accuracy:47.354% B**
HSR:16.765% D
Ghost
B+
Kills:1,004
Deaths:671
KDR:1.496
Accuracy:41.658% B+
HSR:62.251% D
XM98
B**
Kills:914
Deaths:432
KDR:2.116
Accuracy:44.579% B**
HSR:74.617% C+
NS-44 Commissioner
A++
Kills:585
Deaths:697
KDR:0.839
Accuracy:49.892% A++
HSR:15.727% D-
Skorpios
C+
Kills:562
Deaths:460
KDR:1.222
Accuracy:26.932% C+
HSR:18.327% C
NS-61 Emissary
B++
Kills:533
Deaths:669
KDR:0.797
Accuracy:32.596% B++
HSR:13.884% C-
Beamer VS3
A
Kills:290
Deaths:296
KDR:0.980
Accuracy:35.783% A
HSR:11.379% D**
NS-30 Vandal
C**
Kills:226
Deaths:132
KDR:1.712
Accuracy:34.838% C**
HSR:16.814% D*
VA39 Spectre
B*
Kills:191
Deaths:69
KDR:2.768
Accuracy:37.872% B*
HSR:35.602% C
Nyx VX31
C*
Kills:162
Deaths:98
KDR:1.653
Accuracy:35.486% C*
HSR:18.519% D*
NS-AM7 Archer
A+
Kills:153
Deaths:367
KDR:0.417
Accuracy:69.797% A+
HSR:14.379% C
VE-S Canis
B*
Kills:95
Deaths:84
KDR:1.131
Accuracy:32.862% B*
HSR:15.790% D
NS-44L Blackhand
B++
Kills:86
Deaths:112
KDR:0.768
Accuracy:48.404% B++
HSR:19.767% F
V10
C
Kills:54
Deaths:40
KDR:1.350
Accuracy:38.562% C
HSR:74.074% C
Soldier Soaker
B**
Kills:51
Deaths:39
KDR:1.308
Accuracy:45.313% B**
HSR:5.882% D**
Kills:14,129
Deaths (as Infiltrator):11,777
Deaths (to Infiltrators):8,824
KDR:1.19971
Kill Difference:2,352
Playtime:415.559 hours
Usage:15%
Score:4.921m
Score/min:197
Accuracy (listed only):38.456%
HSR (listed only):27.185%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Chaos
C
Kills:4,135
Deaths:3,662
KDR:1.129
Accuracy:47.848% D-
HSR:13.204% C
NSX Tengu
C*
Kills:1,286
Deaths:1,031
KDR:1.247
Accuracy:38.117% C*
HSR:16.019% D
Deimos VA29
C
Kills:1,163
Deaths:1,266
KDR:0.919
Accuracy:55.368% C-
HSR:14.102% C
NS Baron G5
C**
Kills:1,162
Deaths:1,057
KDR:1.099
Accuracy:46.511% C**
HSR:11.188% D
Pandora VX25
C
Kills:1,157
Deaths:997
KDR:1.160
Accuracy:37.322% C
HSR:12.965% C--
MKV Suppressed
C**
Kills:1,156
Deaths:818
KDR:1.413
Accuracy:27.395% C**
HSR:15.830% D
Eridani SX5
B*
Kills:1,154
Deaths:1,010
KDR:1.143
Accuracy:30.866% B*
HSR:13.865% D-
Thanatos VE70
C++
Kills:1,149
Deaths:1,131
KDR:1.016
Accuracy:40.289% C++
HSR:11.923% D-
Sirius SX12
B
Kills:1,148
Deaths:1,016
KDR:1.130
Accuracy:26.374% B
HSR:13.676% D
Nova
D
Kills:1,145
Deaths:1,062
KDR:1.078
Accuracy:36.274% D
HSR:11.266% D
NS-7 PDW
B+
Kills:1,143
Deaths:974
KDR:1.174
Accuracy:26.901% B+
HSR:14.786% C--
CME
C-
Kills:1,140
Deaths:1,245
KDR:0.916
Accuracy:24.347% C-
HSR:15.351% D--
Skorpios
C+
Kills:562
Deaths:460
KDR:1.222
Accuracy:26.932% C+
HSR:18.327% C
Pulsar VS1
C+
Kills:418
Deaths:14
KDR:29.857
Accuracy:22.952% C+
HSR:16.746% D
NS-11A
C-
Kills:246
Deaths:271
KDR:0.908
Accuracy:22.129% C-
HSR:7.724% F-
Equinox VE2
D
Kills:227
Deaths:272
KDR:0.835
Accuracy:22.600% D
HSR:13.656% D--
VE-S Canis
B*
Kills:95
Deaths:84
KDR:1.131
Accuracy:32.862% B*
HSR:15.790% D
Kills:18,486
Deaths (as Combat Medic):16,370
Deaths (to Combat Medics):5,237
KDR:1.12926
Kill Difference:2,116
Playtime:133.913 hours
Usage:5%
Score:2.004m
Score/min:249
Accuracy (listed only):33.240%
HSR (listed only):13.907%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Nebula VM20
C+
Kills:1,335
Deaths:783
KDR:1.705
Accuracy:18.770% C+
HSR:19.026% C
Nebula VM20
B+
Kills:953
Deaths:598
KDR:1.594
Accuracy:20.191% B+
HSR:18.363% C-
Comet VM2
A++
Kills:503
Deaths:497
KDR:1.012
Accuracy:57.188% A++
HSR:3.777% C
Comet VM2
A+
Kills:459
Deaths:475
KDR:0.966
Accuracy:58.638% A+
HSR:4.139% C+
Blueshift VM5
C+
Kills:330
Deaths:154
KDR:2.143
Accuracy:16.932% C--
HSR:20.909% C+
Vortex VM21
B**
Kills:259
Deaths:240
KDR:1.079
Accuracy:50.112% B**
HSR:1.158% D*
NS-10 Burster
B+
Kills:259
Deaths:210
KDR:1.233
Accuracy:32.957% B+
HSR:3.475% D
NS-10 Burster
B+
Kills:256
Deaths:206
KDR:1.243
Accuracy:33.122% B+
HSR:6.250% C
Vortex VM21
B**
Kills:197
Deaths:242
KDR:0.814
Accuracy:51.040% B**
HSR:2.030% D-
Quasar VM1
B**
Kills:86
Deaths:49
KDR:1.755
Accuracy:16.945% C
HSR:25.581% B**
Quasar VM1
D-
Kills:75
Deaths:34
KDR:2.206
Accuracy:11.680% D-
HSR:13.333% D--
Kills:4,712
Deaths (as MAX Suit):1,744
Deaths (to MAX Suits):2,572
KDR:2.70183
Kill Difference:2,968
Playtime:157.800 hours
Usage:6%
Score:2.904m
Score/min:307
Accuracy (listed only):33.416%
HSR (listed only):10.731%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Dual Photon Pods
C
Kills:978
V. Kills:293 333%
Deaths:223
KDR:4.386
Accuracy:55.537% B+
KPH:44.500 D
VKPH:13.300 C
Maelstrom Turbo Laser
C
Kills:695
V. Kills:793 88%
Deaths:621
KDR:1.119
Accuracy:39.301% A
KPH:7.100 D
VKPH:8.100 C
Saron Laser Cannon
C
Kills:426
V. Kills:467 91%
Deaths:711
KDR:0.599
Accuracy:42.840% A++
KPH:6.300 D
VKPH:6.900 C
Hornet Missiles
A
Kills:415
V. Kills:321 129%
Deaths:189
KDR:2.196
Accuracy:73.614% A
KPH:30.200 D
VKPH:23.400 D
Photon A2A Missile Pods
B+
Kills:293
V. Kills:296 99%
Deaths:29
KDR:10.103
Accuracy:67.163% F-
KPH:57.600 C++
VKPH:58.200 B+
Kills:2,807 (1,121 + 0)
Deaths:1,773
KDR:1.583
VKDR:1.224
Vehicle Kills:2,170
Kill Difference:1,034
Playtime:206.672 hours
Usage:7%
Score:2.032m
Score/min:164
Piloting Accuracy:42.840%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
B*
Kills:1,547
V. Kills:1,494 103%
Deaths:457
KDR:3.385
Accuracy:65.363% B**
KPH:23.100 C--
VKPH:22.300 B*
L100 Python HEAT
B++
Kills:905
V. Kills:400 226%
Deaths:154
KDR:5.877
Accuracy:54.138% C**
KPH:33.500 C**
VKPH:14.800 B++
C75 Viper
A
Kills:720
V. Kills:344 209%
Deaths:97
KDR:7.423
Accuracy:54.421% A+
KPH:27.500 C+
VKPH:13.100 A
Skyguard
C+
Kills:219
V. Kills:204 107%
Deaths:73
KDR:3
Accuracy:33.009% B+
KPH:9.800 D
VKPH:9.100 C+
Kills:3,391 (3,391 + 0)
Deaths:781
KDR:4.342
VKDR:3.127
Vehicle Kills:2,442
Kill Difference:2,610
Playtime:142.542 hours
Usage:5%
Score:1.866m
Score/min:218
Driving Accuracy:33.009%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova PC
B+
Kills:691
V. Kills:345 200%
Deaths:77
KDR:8.974
Accuracy:54.713% B+
KPH:20.900 C+
VKPH:10.400 B+
Supernova FPC
B*
Kills:648
V. Kills:620 104%
Deaths:175
KDR:3.703
Accuracy:64.029% A
KPH:19.500 C-
VKPH:18.700 B*
Saron HRB
C
Kills:335
V. Kills:232 144%
Deaths:51
KDR:6.569
Accuracy:43.855% C+
KPH:18.200 D
VKPH:12.600 C
Proton II PPA
C
Kills:109
V. Kills:9 N/A
Deaths:11
KDR:9.909
Accuracy:17.950% D--
KPH:38.600 D
VKPH:3.200 C
E540 Halberd
C
Kills:82
V. Kills:51 158%
Deaths:16
KDR:5.125
Accuracy:50.603% B
KPH:22.800 D
VKPH:14.200 C
Kills:1,865 (1,339 + 526)
Deaths:330
KDR:5.652
VKDR:3.809
Vehicle Kills:1,257
Kill Difference:1,535
Playtime:91.137 hours
Usage:3%
Score:1.357m
Score/min:248
Driving Accuracy:64.029%
Gunner Accuracy:50.603%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Saron HRB-H
C-
Kills:68
V. Kills:53 126%
Deaths:23
KDR:2.957
Accuracy:54.899% C+
KPH:25.400 D
VKPH:19.800 C-
Kills:68 (0 + 68)
Deaths:23
KDR:2.957
VKDR:2.304
Vehicle Kills:53
Kill Difference:45
Playtime:2.678 hours
Usage:0%
Score:0.074m
Score/min:458
Driving Accuracy:N/A%
Gunner Accuracy:54.899%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
C*
Kills:89
V. Kills:63 139%
Deaths:20
KDR:4.450
Accuracy:39.864% C++
KPH:12.300 D
VKPH:8.700 C*
Kills:89 (0 + 89)
Deaths:20
KDR:4.450
VKDR:3.150
Vehicle Kills:63
Kill Difference:69
Playtime:7.223 hours
Usage:0%
Score:0.098m
Score/min:227
Driving Accuracy:N/A%
Gunner Accuracy:39.864%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
VX29 Polaris 4,7324,6672,5481.832B0.4619.04%D15.449%D--31.1C-N/A115150h16.2D--85.1D
Chaos 4,2244,1353,6621.129C0.2547.848%D-13.204%C39.1C-N/A103105.8h6.2F--12.9F-
SVA-88 3,0062,9461,9201.534C+0.1620.582%D17.176%D*38CN/A10577.5h16D**77.9D
Pulsar LSW 2,0882,0523684U682.6219.998%D17.544%D-28.7C--N/A21571.5h16D--80.2C--
Orion VS54 1,7881,7619871.784C**0.4121.398%C++17.149%D--35.3C++N/A15749.9h15.1C-70.5C+
Betelgeuse 54-A 1,6561,6101,3511.192C--0.1823.283%D21.18%D*32.5D-N/A9449.5h15F--64.5D**
L100 Python AP 3,0411,5474573.385C+2.0165.363%B**2.456%C23.1C--22.3B*24566.9h10D*15.3C-
C-4 2,3151,3428921.504C++0.1319.758%D--N/A91.3C**66.2M97614.7h1.7C8.7D
Nebula VM20 1,3601,3357831.705C+0.3318.77%C+19.026%C30.4C+N/A8643.9h19.7D105.1C+
NSX Tengu 1,3321,2861,0311.247C+0.1338.117%C*16.019%D31.1C1.1A7141.4h16.1C-42.3C+
Frag Grenade 1,2601,24411244N/A1,242.6249.297%B+N/A654.7B++8.4C++17891.9h2.9B*5.9B*
Serpent VE92 1,2281,2091,0681.132C++0.2424.895%C**14.723%D-35C**N/A10034.5h14.7C59C++
Flare VE6 1,1851,1718671.351C+0.0324.245%C**18.531%D-38C+N/A10630.8h12.7C--52.6C++
Deimos VA29 1,1851,1631,2660.919C0.4655.368%C-14.102%C29.2C-N/A7639.8h3.5D**6.3D
NS Baron G5 1,1901,1621,0571.099C+0.2846.511%C**11.188%D36.9C*N/A8631.5h5.8D12.4C+
NSX Tomoe 1,1951,1629861.178C0.2030.561%C**33.907%C30.2CN/A7438.5h19.7D*64.4C-
Parallax VX3 1,1721,1604472.595C+1.2243.896%B++76.207%C+33.7BN/A9634.4h2.5C5.6C*
Pandora VX25 1,1791,1579971.16C++0.2237.322%C12.965%C--35.6C+N/A9532.5h5.6D15C
MKV Suppressed 1,1701,1568181.413B+0.0427.395%C**15.83%D40.4B+N/A9928.6h15.8C+57.6C++
NS-11C 1,1781,1551,0731.076C++0.3027.727%B++14.892%D28.6C++N/A8440.4h16.9C61C*
Eridani SX5 1,1841,1541,0101.143C+0.2330.866%B*13.865%D-33.4C+N/A8934.6h15.9D51.6C++
VX6-7 1,1861,1501,2700.906C0.4725.586%C*15.13%D--24.9CN/A7146.2h18.1D--70.7C
Thanatos VE70 1,1791,1491,1311.016C++0.3640.289%C++11.923%D-33.4C**N/A9034.4h5.4C13.3C++
Sirius SX12 1,1651,1481,0161.13C++0.2526.374%B13.676%D34.2BN/A9533.6h16.4C+62.3C*
Nova 1,1881,1451,0621.078C0.3036.274%D11.266%D34.4C+1.3A*8133.3h4.6C++12.5C+
Pulsar C 1,1851,1451,3290.862C+0.5128.843%B*16.681%D*19CN/A6560.3h16.8D--58.1C+
NS-7 PDW 1,1741,1439741.174B0.2026.901%B+14.786%C--34.3B+N/A9733.3h15.8C+58.9C**
CME 1,1791,1401,2450.916C0.4624.347%C-15.351%D--23.8C-N/A5947.8h17.8D*73.1D
Solstice VE3 1,1501,1317741.461B**0.0824.941%B+14.5%D-12.2CN/A8292.7h20.9D83.9C+
NSX Tanto 1,1541,1021,0101.091C+0.2928.59%B+19.782%D26.1C1.2A+7942.2h18.8D65.6C+
NS-357B Underboss 1,0481,0141,3290.763C0.6147.354%B**16.765%D26.2DN/A6838.7h6F-12.7C+
Ghost 1,0301,0046711.496C0.1241.658%B+62.251%D32.5CN/A8830.9h2.8D6.8C+
Hades VSH4 1,6741,0001,3270.754B+0.6277.63%A2.1%C+22.3C++15C*19944.8h9.1C+11.7B+
Dual Photon Pods 1,2719782234.386C3.0155.537%B+1.636%B+44.5D13.3C26622h21.4C**38.6B+
Tank Mine 1,5669631865.177A+3.8026.468%C--N/A192.6A++120.6A*16185h1.5B++5.6B+
Nebula VM20 9829535981.594C0.2220.191%B+18.363%C-31.7C+1B*8830.1h20.3D--100.8C+
NS Decimator 1,5309241,0100.915C+0.4669.338%B**1.407%D34.6C+22.7B++31326.7h5.8D8.3C+
XM98 9349144322.116C+0.7444.579%B**74.617%C+35.2BN/A9626h2.7C+6.1B+
L100 Python HEAT 1,3059051545.877B+4.5054.138%C**2.873%C*33.5C**14.8B++21727h5.6B+10.4B+
Eclipse VE3A 8247961,0070.79C-0.5937.387%A**16.583%D19.1DN/A6141.7h32.2T*86.1F-
NS-15M2 8047945601.418C+0.0423.146%C+14.987%D*31.4CN/A10425.3h17.5D*75.8C
Ursa 7377214921.465C**0.0918.542%D14.702%D*25.9C-N/A9027.8h14.2D-76.7C--
C75 Viper 1,064720977.423B++6.0554.421%A+N/A27.5C+13.1A19026.2h23D*42.3C+
Maelstrom Turbo Laser 1,4886956211.119C+0.2639.301%A3.165%B7.1D8.1C13198.5h234.4F596.4D
NSX Naginata 7156946291.103C0.2722.482%C++25.072%C32C1B*8721.7h15.5D69C+
Supernova PC 1,036691778.974B+7.6054.713%B+1.302%D-20.9C+10.4B+21533.1h5.4C++9.9B+
Supernova FPC 1,2686481753.703C2.3364.029%A1.389%D19.5C-18.7B*29033.2h8.7F-13.6D
Proximity Mine 632631897.09B**5.7136.061%DN/A191.2A+N/A4853.3h1.7B++4.7C++
NS Annihilator 1,0565946130.969B**0.4185.453%AN/A16.1A12.5A+16937h10.8B+12.7B+
NS-44 Commissioner 6045856970.839C+0.5449.892%A++15.727%D-21.9C-N/A6826.7h4.7D9.5B+
Skorpios 5765624601.222C+0.1526.932%C+18.327%C34.5CN/A8816.3h14.8D**55D-
NS-61 Emissary 5555336690.797C+0.5832.596%B++13.884%C-46.3B**1.9A**12611.5h15.7C+48.1C**
Comet VM2 8245034971.012C++0.3657.188%A++3.777%C12.1C*7.7A++11341.6h33.9D--59.3C+
Comet VM2 7044594750.966C+0.4158.638%A+4.139%C+11.7C+6.3B++9139.2h37.2D63.4C++
Saron Laser Cannon 8934267110.599C0.7842.84%A++2.113%C+6.3D6.9C14167.4h244.4D--570.6C
Pulsar VS1 4294181429.857U28.4822.952%C+16.746%D20.8CN/A16420.1h17C--74.2C+
Hornet Missiles 7364151892.196C--0.8273.614%A1.446%C+30.3D23.4D23213.7h15C20.3C+
S1 5763531163.043S1.6763.007%B++3.116%C++25.8C++16.3B+43313.7h6.8C+10.8B
Saron HRB 567335516.569B5.1943.855%C+N/A18.2D12.6C22018.4h33.2D**75.7D--
Blueshift VM5 3343301542.143C+0.7716.932%C--20.909%C+26.4CN/A8912.5h17.2C101.6C+
Photon A2A Missile Pods 5892932910.103A8.7367.163%F-N/A57.5C++58B+4755.1h7.1B++10.5C*
Beamer VS3 3042902960.98B0.4035.783%A11.379%D**22.5C+1.1B++11212.9h15.3D*42.7C+
Vortex VM21 4612592401.079C+0.3050.112%B**1.158%D*9.5C++7.4B+9127.4h38.8C*77.3B+
NS-10 Burster 4392592101.233C*0.1432.957%B+3.475%D6.9B+4.8B++9537.8h143.7C*435.9B+
NS-10 Burster 4352562061.243B+0.1333.122%B+6.25%C6.8B+4.7B++9837.8h144.9C+437.6B
NS-11A 2492462710.908C0.4722.129%C-7.724%F-19.1DN/A7912.9h20.1F-90.9D--
Rocklet Rifle 5422364820.49C0.8963.656%B**N/A21.3C--27.6C*36111.1h70.4F--110.7D-
Equinox VE2 2312272720.835C0.5422.6%D13.656%D--18.9C-N/A5312h18.3F81.1D-
NS-30 Vandal 2312261321.712C+0.3434.838%C**16.814%D*41.9C++N/A1155.4h7.4D--21.4C
Skyguard 423219733C++1.6233.009%B+1.826%C+9.8D9.1C+17122.4h206.6F626D
Auraxium Slasher 22621815,3720.014C1.3651.737%A++N/A0.4C-N/A1510.7h2B+3.8B+
The Slasher 21821410,2730.021D1.3645.445%B*7.009%C-0.6C--N/A1355h2.1C*4.6B+
C-4 ARX 298212782.718B+1.3422.556%D--N/A151.4B++61.4A++8581.4h1.4C6.1D
Vortex VM21 3641972420.814C+0.5651.04%B**2.03%D-7.2C+6.1B+6627.5h52.9C++103.7B
VA39 Spectre 193191692.768B*1.3937.872%B*35.602%C19.1C+N/A12510h7C18.5C*
Spear Anti-Vehicle Phalanx Turret 311184286.571C+5.1952.341%B*2.174%D--37.6C+25.9B+4894.9h10.8C20.7C*
Lasher X2 1861761761C++0.3828.46%B+3.409%C27.9C+1.6B*1406.3h19.9C++69.9B+
Hunter QCX 1811752750.636C+0.7450.681%B+34.857%B+12.8C+N/A3713.7h3.2B+6.3B+
Eidolon VE33 1671631231.325C*0.0532.151%B++19.018%D-28.1C**N/A1295.8h11.5C--35.8C++
Nyx VX31 169162981.653C+0.2835.486%C*18.519%D*30.6C1.3A**825.3h9.5F-26.7D--
NS-AM7 Archer 2421533670.417C+0.9669.797%A+14.379%C6.2C+3.6B+4624.8h32.4D46.4C
M60-A Bulldog 149131149.357C7.9860.402%A+2.29%C+46.8B+6.4B+3702.8h6.4C+10.6B+
MANA Anti-Vehicle Turret 238111991.121D-0.2666.425%C++N/A1110D1270C--1492780.1h14.9C+22.4C+
Proton II PPA 118109119.909C8.5317.95%D--N/A38.9D3.2C1482.8h9.4C*52.5C
Force-Blade 11710516,4760.006C--1.3734.923%B+N/A0.1DN/A0751h2.4C**6.8B+
VE-S Canis 9995841.131C+0.2532.862%B*15.79%D32.8C1.4A++1432.9h17.4D--52.9C+
M20 Basilisk 15289204.45B++3.0739.864%C++7.865%B*12.4D8.8C**2277.2h172.6D**433D--
Quasar VM1 8886491.755C+0.3816.945%C25.581%B**39.1B+N/A1662.2h14.8C87.6C+
NS-44L Blackhand 89861120.768C0.6148.404%B++19.767%F18.7CN/A744.6h5.3C10.9C*
Lancer VS22 242831960.423C-0.9566.717%B++N/A8.4D16.1B+2619.9h42.7C--64C
E540 Halberd 13382165.125C3.7550.603%BN/A22.8D14.2C3863.6h8.7F-17.2D--
Quasar VM1 7575342.206B+0.8311.68%D-13.333%D--24.2C++N/A2333.1h14.2B121.3C+
Saron HRB-H 12168232.957C1.5854.899%C+1.471%C+25.2D19.6C-4582.7h33D60.2D
A30 Walker 13265341.912C+0.5437.459%A*N/A8.2C+8.5C++1627.9h248.2D662.6B+
Aspis Anti-Aircraft Phalanx Turret 13062106.2B**4.8230.744%B*N/A13.2B+14.5B++2954.7h153.1C++498.1B+
V10 5554401.35D0.0338.562%C74.074%C28.4CN/A1181.9h3.3D**8.5D--
Soldier Soaker 5251391.308C*0.0745.313%B**5.882%D**34C--N/A801.5h6.3C+13.8B++
MAX Punch 51511,7440.029D1.3545.378%C+N/A0.3CN/A1149.9h2.1C++4.7C++

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit514748,66557.3h
Restoration Kit141980.2h
Motion Spotter557,9384.4h
Spawn Beacon63810.2h
Anti-Vehicle MANA Turret146711h
Nanite Revive Grenade05090.1h
Medical Applicator328135,05613.3h
Deconstruction Tool01360h
Snowman Soldier3620.1h
Spitfire Auto-Turret71360.2h
Ammunition Package351,8620.9h
Shield Recharging Field181,7330.6h
Medical Kit471,2801.1h
WLT-Howler Mining Laser14,0221.1h
Recon Detection Device41140.3h

Check the help document for the dictionary if you want to learn more about words used here.


This page was rendered in 0.19s
Server spent 1.96s on queries, 1.77s on processing.
This script was last changed on Jan 24, 2017 12:49 AM.
This page requires 0 (Global) access to view.