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Dominator WazzupDoc[S0VA] WazzupDoc
VS BR 135

KDR: 1.37

Score: 40.1m

Last Seen: Apr 21st, 2019 11:37 PM
- OFFLINE - 70.5 hour(s)

Battle Rank 120 (135 total) - Vanu Sovereignty on Emerald - Outfit Member of Sociedade Verde Amarelo[S0VA] Sociedade Verde Amarelo
VS outfit on Emerald

Members: 89
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS VX29 Polaris Chaos SVA-88 Pulsar LSW Betelgeuse 54-A Orion VS54 L100 Python AP C-4
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $726,831 MLG Score: 581
Fun Score: N/A
Cheeseburgers Flipped: 1285TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
24.456%17.031%4173699936,6221.27750.095

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±5.116%0.65B+-0.569D-2.417F*HEAD + (~4.8)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
66.30.112C+16.2-0.135C50.1

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
41.482%2.226%264310322,111116318741.81513113%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.252%0.43B0.576B+-0.578

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
331.2-1.054D*137.4-1.592F193.8

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
42.637%1.886%268610294,879271834861.79441140%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.83%0.164C++-0.458D1.045

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
46-0.188C19.6-0.56D26.4

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
40.641%1.92%374103162523916090.261288102%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.757%0.411B-0.62D1.172

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
123.2-0.039C+50-0.265C73.1

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
42.444%68.599%37510303,5893270751.09755

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.525%1.115B**0.097C+-0.258

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.90.296C*2.90.072C+4

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
44.133%12.805%37510309,27818622204.98281

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.003%0.223C++-0.344C--0.309

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
12.40.062C+5.5-0.125C+6.9


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Sociedade Verde Amarelo[S0VA] Sociedade Verde Amarelo
VS outfit on Emerald

Members: 89
40.1m216.1%266 (16k)236 (14.2k)1.3725477,67556,5921.76574135 (120)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS1035250226.076%14.494%37803:0124

27% Engineer30% Heavy Assault15% Infiltrator17% Light Assault6% MAX Suit5% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 27th, 2012 10:50 PMSep 4th, 2015 4:51 AMApr 24th, 2019 7:56 AM (9h) (PST)Apr 21st, 2019 8:37 PM (3d) (PST)Apr 21st, 2019 7:37 PM (3d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
8142365780.4560.3320.0661.1700.085581

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
48,85314,14034,7132720470514,136

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2839h/118.3d 22,252 11,258 18,912 199.3k 4,149 7,443 14,558 138.7m

Heavy AssaultCLASS DETAILS: Heavy Assault
VX29 Polaris
D-
Kills:4,667
Deaths:2,548
KDR:1.832
Accuracy:19.040% D-
HSR:15.449% D--
SVA-88
D
Kills:2,946
Deaths:1,920
KDR:1.534
Accuracy:20.582% D
HSR:17.176% D*
Pulsar LSW
D
Kills:2,052
Deaths:3
KDR:684
Accuracy:19.998% D
HSR:17.544% D-
Betelgeuse 54-A
D
Kills:1,810
Deaths:1,516
KDR:1.194
Accuracy:23.167% D
HSR:21.602% D*
Orion VS54
C++
Kills:1,761
Deaths:987
KDR:1.784
Accuracy:21.398% C++
HSR:17.149% D--
Flare VE6
B
Kills:1,171
Deaths:867
KDR:1.351
Accuracy:24.245% B
HSR:18.531% D-
NS-15M2
C+
Kills:794
Deaths:560
KDR:1.418
Accuracy:23.146% C+
HSR:14.987% D*
Ursa
D
Kills:721
Deaths:492
KDR:1.465
Accuracy:18.542% D
HSR:14.702% D**
NSX Naginata
C+
Kills:719
Deaths:649
KDR:1.108
Accuracy:22.328% C+
HSR:25.035% C
Lasher X2
B
Kills:178
Deaths:186
KDR:0.957
Accuracy:28.055% B
HSR:3.371% C
VE-H Maw
N/A
Kills:50
Deaths:50
KDR:1
Accuracy:26.654% N/A
HSR:16% N/A
Kills:16,869
Deaths (as Heavy Assault):9,778
Deaths (to Heavy Assaults):15,165
KDR:1.7252
Kill Difference:7,091
Playtime:845.521 hours
Usage:30%
Score:12.170m
Score/min:240
Accuracy (listed only):22.469%
HSR (listed only):16.504%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Chaos
C--
Kills:4,664
Deaths:4,157
KDR:1.122
Accuracy:47.561% D-
HSR:13.036% C--
Serpent VE92
C*
Kills:1,236
Deaths:1,094
KDR:1.130
Accuracy:24.818% C*
HSR:14.725% D-
NSX Tanto
B+
Kills:1,205
Deaths:1,102
KDR:1.093
Accuracy:28.591% B+
HSR:19.668% D-
Deimos VA29
C-
Kills:1,163
Deaths:1,268
KDR:0.917
Accuracy:55.303% C-
HSR:14.102% C-
NS Baron G5
C**
Kills:1,162
Deaths:1,057
KDR:1.099
Accuracy:46.511% C**
HSR:11.188% D
Pandora VX25
C
Kills:1,157
Deaths:997
KDR:1.160
Accuracy:37.322% C
HSR:12.965% D
NS-11C
B++
Kills:1,155
Deaths:1,073
KDR:1.076
Accuracy:27.727% B++
HSR:14.892% D
VX6-7
C*
Kills:1,150
Deaths:1,270
KDR:0.906
Accuracy:25.586% C*
HSR:15.130% D--
Thanatos VE70
C++
Kills:1,149
Deaths:1,131
KDR:1.016
Accuracy:40.289% C++
HSR:11.923% D-
Pulsar C
B*
Kills:1,145
Deaths:1,329
KDR:0.862
Accuracy:28.843% B*
HSR:16.681% D*
Nova
D
Kills:1,145
Deaths:1,062
KDR:1.078
Accuracy:36.274% D
HSR:11.266% D-
Solstice VE3
B+
Kills:1,131
Deaths:774
KDR:1.461
Accuracy:24.941% B+
HSR:14.500% D-
Eclipse VE3A
A*
Kills:866
Deaths:1,095
KDR:0.791
Accuracy:36.957% A*
HSR:16.513% D
Eidolon VE33
B++
Kills:171
Deaths:133
KDR:1.286
Accuracy:32.323% B++
HSR:18.129% D--
Kills:18,499
Deaths (as Engineer):17,542
Deaths (to Engineers):12,124
KDR:1.05455
Kill Difference:957
Playtime:769.089 hours
Usage:27%
Score:10.730m
Score/min:233
Accuracy (listed only):35.217%
HSR (listed only):14.623%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Chaos
C--
Kills:4,664
Deaths:4,157
KDR:1.122
Accuracy:47.561% D-
HSR:13.036% C--
NSX Tengu
C*
Kills:1,286
Deaths:1,031
KDR:1.247
Accuracy:38.117% C*
HSR:16.019% D
Serpent VE92
C*
Kills:1,236
Deaths:1,094
KDR:1.130
Accuracy:24.818% C*
HSR:14.725% D-
NSX Tanto
B+
Kills:1,205
Deaths:1,102
KDR:1.093
Accuracy:28.591% B+
HSR:19.668% D-
Deimos VA29
C-
Kills:1,163
Deaths:1,268
KDR:0.917
Accuracy:55.303% C-
HSR:14.102% C-
NS Baron G5
C**
Kills:1,162
Deaths:1,057
KDR:1.099
Accuracy:46.511% C**
HSR:11.188% D
Pandora VX25
C
Kills:1,157
Deaths:997
KDR:1.160
Accuracy:37.322% C
HSR:12.965% D
Eridani SX5
B*
Kills:1,156
Deaths:1,011
KDR:1.143
Accuracy:30.862% B*
HSR:13.841% D-
MKV Suppressed
B
Kills:1,156
Deaths:818
KDR:1.413
Accuracy:27.395% B
HSR:15.830% D
NS-11C
B++
Kills:1,155
Deaths:1,073
KDR:1.076
Accuracy:27.727% B++
HSR:14.892% D
VX6-7
C*
Kills:1,150
Deaths:1,270
KDR:0.906
Accuracy:25.586% C*
HSR:15.130% D--
Thanatos VE70
C++
Kills:1,149
Deaths:1,131
KDR:1.016
Accuracy:40.289% C++
HSR:11.923% D-
Sirius SX12
B+
Kills:1,148
Deaths:1,016
KDR:1.130
Accuracy:26.374% B+
HSR:13.676% D
Pulsar C
B*
Kills:1,145
Deaths:1,329
KDR:0.862
Accuracy:28.843% B*
HSR:16.681% D*
Nova
D
Kills:1,145
Deaths:1,062
KDR:1.078
Accuracy:36.274% D
HSR:11.266% D-
NS-7 PDW
B+
Kills:1,143
Deaths:974
KDR:1.174
Accuracy:26.901% B+
HSR:14.786% C--
Solstice VE3
B+
Kills:1,131
Deaths:774
KDR:1.461
Accuracy:24.941% B+
HSR:14.500% D-
Eclipse VE3A
A*
Kills:866
Deaths:1,095
KDR:0.791
Accuracy:36.957% A*
HSR:16.513% D
Skorpios
C++
Kills:745
Deaths:604
KDR:1.233
Accuracy:27.757% C++
HSR:18.121% C-
VE-S Canis
B*
Kills:95
Deaths:84
KDR:1.131
Accuracy:32.862% B*
HSR:15.790% D
Kills:25,057
Deaths (as Light Assault):22,947
Deaths (to Light Assaults):9,765
KDR:1.09195
Kill Difference:2,110
Playtime:481.556 hours
Usage:17%
Score:6.972m
Score/min:241
Accuracy (listed only):33.549%
HSR (listed only):14.733%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NSX Tengu
C*
Kills:1,286
Deaths:1,031
KDR:1.247
Accuracy:38.117% C*
HSR:16.019% D
Ghost
B+
Kills:1,190
Deaths:797
KDR:1.493
Accuracy:41.831% B+
HSR:61.345% D
NSX Tomoe
C**
Kills:1,162
Deaths:986
KDR:1.179
Accuracy:30.561% C**
HSR:33.907% C
Parallax VX3
B++
Kills:1,160
Deaths:447
KDR:2.595
Accuracy:43.896% B++
HSR:76.207% C+
Eridani SX5
B*
Kills:1,156
Deaths:1,011
KDR:1.143
Accuracy:30.862% B*
HSR:13.841% D-
MKV Suppressed
B
Kills:1,156
Deaths:818
KDR:1.413
Accuracy:27.395% B
HSR:15.830% D
Sirius SX12
B+
Kills:1,148
Deaths:1,016
KDR:1.130
Accuracy:26.374% B+
HSR:13.676% D
NS-7 PDW
B+
Kills:1,143
Deaths:974
KDR:1.174
Accuracy:26.901% B+
HSR:14.786% C--
NS-357B Underboss
B**
Kills:1,017
Deaths:1,336
KDR:0.761
Accuracy:47.255% B**
HSR:16.716% D
XM98
B**
Kills:994
Deaths:478
KDR:2.080
Accuracy:44.609% B**
HSR:74.447% C+
Skorpios
C++
Kills:745
Deaths:604
KDR:1.233
Accuracy:27.757% C++
HSR:18.121% C-
NS-61 Emissary
B*
Kills:737
Deaths:899
KDR:0.820
Accuracy:33.734% B*
HSR:14.790% C
NS-44 Commissioner
A++
Kills:585
Deaths:697
KDR:0.839
Accuracy:49.892% A++
HSR:15.727% D-
Beamer VS3
A
Kills:290
Deaths:296
KDR:0.980
Accuracy:35.783% A
HSR:11.379% D**
NS-30 Vandal
C**
Kills:226
Deaths:132
KDR:1.712
Accuracy:34.838% C**
HSR:16.814% D*
VA39 Spectre
B**
Kills:191
Deaths:69
KDR:2.768
Accuracy:37.872% B**
HSR:35.602% C
NS-AM7 Archer
A
Kills:189
Deaths:409
KDR:0.462
Accuracy:68.924% A
HSR:12.169% D
Nyx VX31
C**
Kills:162
Deaths:98
KDR:1.653
Accuracy:35.486% C**
HSR:18.519% D*
VE-S Canis
B*
Kills:95
Deaths:84
KDR:1.131
Accuracy:32.862% B*
HSR:15.790% D
NS-44L Blackhand
B++
Kills:86
Deaths:112
KDR:0.768
Accuracy:48.404% B++
HSR:19.767% F
Phantom VA23
C--
Kills:84
Deaths:70
KDR:1.200
Accuracy:31.761% C--
HSR:21.429% D--
V10
C
Kills:54
Deaths:40
KDR:1.350
Accuracy:38.562% C
HSR:74.074% C
Soldier Soaker
B**
Kills:51
Deaths:39
KDR:1.308
Accuracy:45.313% B**
HSR:5.882% D**
Kills:14,907
Deaths (as Infiltrator):12,443
Deaths (to Infiltrators):9,198
KDR:1.19802
Kill Difference:2,464
Playtime:436.410 hours
Usage:15%
Score:5.191m
Score/min:198
Accuracy (listed only):38.217%
HSR (listed only):26.819%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Chaos
C--
Kills:4,664
Deaths:4,157
KDR:1.122
Accuracy:47.561% D-
HSR:13.036% C--
NSX Tengu
C*
Kills:1,286
Deaths:1,031
KDR:1.247
Accuracy:38.117% C*
HSR:16.019% D
CME
C
Kills:1,171
Deaths:1,285
KDR:0.911
Accuracy:24.382% C
HSR:15.457% D--
Deimos VA29
C-
Kills:1,163
Deaths:1,268
KDR:0.917
Accuracy:55.303% C-
HSR:14.102% C-
NS Baron G5
C**
Kills:1,162
Deaths:1,057
KDR:1.099
Accuracy:46.511% C**
HSR:11.188% D
Pandora VX25
C
Kills:1,157
Deaths:997
KDR:1.160
Accuracy:37.322% C
HSR:12.965% D
Eridani SX5
B*
Kills:1,156
Deaths:1,011
KDR:1.143
Accuracy:30.862% B*
HSR:13.841% D-
MKV Suppressed
B
Kills:1,156
Deaths:818
KDR:1.413
Accuracy:27.395% B
HSR:15.830% D
Thanatos VE70
C++
Kills:1,149
Deaths:1,131
KDR:1.016
Accuracy:40.289% C++
HSR:11.923% D-
Sirius SX12
B+
Kills:1,148
Deaths:1,016
KDR:1.130
Accuracy:26.374% B+
HSR:13.676% D
Nova
D
Kills:1,145
Deaths:1,062
KDR:1.078
Accuracy:36.274% D
HSR:11.266% D-
NS-7 PDW
B+
Kills:1,143
Deaths:974
KDR:1.174
Accuracy:26.901% B+
HSR:14.786% C--
Skorpios
C++
Kills:745
Deaths:604
KDR:1.233
Accuracy:27.757% C++
HSR:18.121% C-
Pulsar VS1
C+
Kills:520
Deaths:96
KDR:5.417
Accuracy:23.727% C+
HSR:18.654% C
NS-11A
C--
Kills:250
Deaths:282
KDR:0.887
Accuracy:22.006% C--
HSR:8% F-
Equinox VE2
D
Kills:227
Deaths:272
KDR:0.835
Accuracy:22.600% D
HSR:13.656% D--
VE-S Canis
B*
Kills:95
Deaths:84
KDR:1.131
Accuracy:32.862% B*
HSR:15.790% D
Kills:19,337
Deaths (as Combat Medic):17,145
Deaths (to Combat Medics):5,434
KDR:1.12785
Kill Difference:2,192
Playtime:140.685 hours
Usage:5%
Score:2.108m
Score/min:250
Accuracy (listed only):33.308%
HSR (listed only):14.018%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Nebula VM20
C++
Kills:1,365
Deaths:816
KDR:1.673
Accuracy:18.859% C++
HSR:18.974% C
Nebula VM20
B+
Kills:986
Deaths:631
KDR:1.563
Accuracy:20.236% B+
HSR:17.951% C--
Comet VM2
A++
Kills:519
Deaths:506
KDR:1.026
Accuracy:57.383% A++
HSR:3.854% C+
Comet VM2
A+
Kills:474
Deaths:484
KDR:0.979
Accuracy:58.687% A+
HSR:4.008% C+
Blueshift VM5
C+
Kills:330
Deaths:154
KDR:2.143
Accuracy:16.932% C-
HSR:20.909% C+
NS-10 Burster
B++
Kills:270
Deaths:216
KDR:1.250
Accuracy:33.447% B++
HSR:6.296% C
NS-10 Burster
B+
Kills:267
Deaths:220
KDR:1.214
Accuracy:33.261% B+
HSR:3.371% D
Vortex VM21
B**
Kills:261
Deaths:244
KDR:1.070
Accuracy:50.190% B**
HSR:1.149% D--
Vortex VM21
B**
Kills:199
Deaths:246
KDR:0.809
Accuracy:51.064% B**
HSR:2.010% D-
Quasar VM1
B**
Kills:86
Deaths:49
KDR:1.755
Accuracy:16.945% C
HSR:25.581% B**
Quasar VM1
D-
Kills:75
Deaths:34
KDR:2.206
Accuracy:11.680% D-
HSR:13.333% D--
Kills:4,832
Deaths (as MAX Suit):1,800
Deaths (to MAX Suits):2,657
KDR:2.68444
Kill Difference:3,032
Playtime:160.991 hours
Usage:6%
Score:2.960m
Score/min:306
Accuracy (listed only):33.517%
HSR (listed only):10.676%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Dual Photon Pods
C
Kills:978
V. Kills:293 333%
Deaths:223
KDR:4.386
Accuracy:55.537% B+
KPH:44.500 D
VKPH:13.300 C
Maelstrom Turbo Laser
C
Kills:698
V. Kills:795 88%
Deaths:624
KDR:1.119
Accuracy:39.328% A+
KPH:7.100 D
VKPH:8.100 C
Hornet Missiles
A+
Kills:435
V. Kills:338 128%
Deaths:193
KDR:2.254
Accuracy:73.995% A+
KPH:31.100 C--
VKPH:24.100 D
Saron Laser Cannon
C
Kills:435
V. Kills:473 92%
Deaths:719
KDR:0.605
Accuracy:42.966% A++
KPH:6.400 D
VKPH:6.900 C
Photon A2A Missile Pods
B+
Kills:294
V. Kills:297 99%
Deaths:30
KDR:9.800
Accuracy:67.063% F-
KPH:57.300 C++
VKPH:57.900 B+
Kills:2,840 (1,133 + 0)
Deaths:1,789
KDR:1.587
VKDR:1.228
Vehicle Kills:2,196
Kill Difference:1,051
Playtime:208.010 hours
Usage:7%
Score:2.044m
Score/min:164
Piloting Accuracy:42.966%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
B++
Kills:1,547
V. Kills:1,494 103%
Deaths:457
KDR:3.385
Accuracy:65.363% B**
KPH:23.100 C--
VKPH:22.300 B++
L100 Python HEAT
B++
Kills:905
V. Kills:400 226%
Deaths:154
KDR:5.877
Accuracy:54.138% C**
KPH:33.500 C**
VKPH:14.800 B++
C75 Viper
A
Kills:821
V. Kills:397 206%
Deaths:108
KDR:7.602
Accuracy:54.736% A+
KPH:27.500 C+
VKPH:13.300 A
Skyguard
C+
Kills:231
V. Kills:209 110%
Deaths:74
KDR:3.122
Accuracy:33.047% B+
KPH:10.100 D
VKPH:9.200 C+
Kills:3,504 (3,504 + 0)
Deaths:793
KDR:4.419
VKDR:3.153
Vehicle Kills:2,500
Kill Difference:2,711
Playtime:146.680 hours
Usage:5%
Score:1.908m
Score/min:217
Driving Accuracy:33.047%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova PC
B+
Kills:691
V. Kills:345 200%
Deaths:77
KDR:8.974
Accuracy:54.713% B+
KPH:20.900 C+
VKPH:10.400 B+
Supernova FPC
B*
Kills:684
V. Kills:641 107%
Deaths:177
KDR:3.864
Accuracy:64.565% A
KPH:20.100 C-
VKPH:18.800 B*
Saron HRB
C
Kills:351
V. Kills:238 147%
Deaths:54
KDR:6.500
Accuracy:44.183% C++
KPH:18.400 D
VKPH:12.500 C
Proton II PPA
C
Kills:109
V. Kills:9 N/A
Deaths:11
KDR:9.909
Accuracy:17.950% D--
KPH:38.600 D
VKPH:3.200 C
E540 Halberd
C
Kills:85
V. Kills:54 155%
Deaths:17
KDR:5
Accuracy:51.122% B+
KPH:23.400 D
VKPH:14.800 C
Kills:1,920 (1,375 + 545)
Deaths:336
KDR:5.714
VKDR:3.830
Vehicle Kills:1,287
Kill Difference:1,584
Playtime:92.664 hours
Usage:3%
Score:1.385m
Score/min:249
Driving Accuracy:64.565%
Gunner Accuracy:51.122%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Saron HRB-H
C-
Kills:68
V. Kills:53 126%
Deaths:23
KDR:2.957
Accuracy:54.846% C+
KPH:25.300 D
VKPH:19.700 C-
Kills:68 (0 + 68)
Deaths:23
KDR:2.957
VKDR:2.304
Vehicle Kills:53
Kill Difference:45
Playtime:2.685 hours
Usage:0%
Score:0.074m
Score/min:459
Driving Accuracy:N/A%
Gunner Accuracy:54.846%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
C*
Kills:97
V. Kills:65 147%
Deaths:21
KDR:4.619
Accuracy:40.098% C++
KPH:12.600 D
VKPH:8.500 C*
Kills:97 (0 + 97)
Deaths:21
KDR:4.619
VKDR:3.095
Vehicle Kills:65
Kill Difference:76
Playtime:7.670 hours
Usage:0%
Score:0.103m
Score/min:225
Driving Accuracy:N/A%
Gunner Accuracy:40.098%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
VX29 Polaris 4,7324,6672,5481.832B0.4619.04%D-15.449%D--31.1C-N/A115150h16.2D--85.1D
Chaos 4,7674,6644,1571.122C0.2547.561%D-13.036%C--38.4CN/A100121.4h6.2F*13F-
SVA-88 3,0062,9461,9201.534C+0.1620.582%D17.176%D*38CN/A10577.5h16D*77.9D
Pulsar LSW 2,0882,0523684U682.6319.998%D17.544%D-28.7C-N/A21571.5h16D--80.2C--
Betelgeuse 54-A 1,8631,8101,5161.194C-0.1823.167%D21.602%D*33D-1B+9454.9h15.1F--65.2D**
Orion VS54 1,7881,7619871.784C**0.4121.398%C++17.149%D--35.3C*N/A15949.9h15.1C70.5C++
L100 Python AP 3,0411,5474573.385C2.0165.363%B**2.456%C+23.1C--22.3B++24666.9h10D*15.3D
C-4 2,3691,3799081.519C++0.1519.889%D--N/A92.6C**66.4A**97314.9h1.7C8.6D
Nebula VM20 1,3931,3658161.673C+0.3018.859%C++18.974%C30.4C+N/A8644.9h19.9D105.4C+
NSX Tengu 1,3321,2861,0311.247C++0.1338.117%C*16.019%D31.1C+1.1B**7141.4h16.1C42.3C+
Frag Grenade 1,2651,24911249N/A1,247.6349.326%B+N/A657.4B++8.4C+17931.9h2.9B*5.9B++
Serpent VE92 1,2551,2361,0941.13C++0.2424.818%C*14.725%D-34.8C**N/A10035.5h14.7C+59.2C++
NSX Tanto 1,2661,2051,1021.093C+0.2828.591%B+19.668%D-26.8C+1.4A**7944.9h18.7D65.3C+
Ghost 1,2291,1907971.493C0.1241.831%B+61.345%D32.5C1.1M**8536.6h2.9D-6.9C+
Flare VE6 1,1851,1718671.351C+0.0224.245%B18.531%D-38C+N/A10730.8h12.7C--52.6C++
CME 1,2111,1711,2850.911C0.4624.382%C15.457%D--23.8C--N/A5949.1h17.8D--72.9D
Deimos VA29 1,1851,1631,2680.917C0.4655.303%C-14.102%C-29.2C-N/A7639.8h3.5D**6.3D
NS Baron G5 1,1901,1621,0571.099C+0.2746.511%C**11.188%D36.9C*N/A8631.5h5.8D12.4C+
NSX Tomoe 1,1951,1629861.178C0.1930.561%C**33.907%C30.2CN/A7438.5h19.7D*64.4C-
Parallax VX3 1,1721,1604472.595C+1.2243.896%B++76.207%C+33.7B+N/A9634.4h2.5C5.6C**
Pandora VX25 1,1791,1579971.16C+0.2137.322%C12.965%D35.6C+N/A9532.5h5.6D15C
Eridani SX5 1,1861,1561,0111.143C+0.2330.862%B*13.841%D-33.4C+N/A8934.6h15.9D-51.6C+
MKV Suppressed 1,1701,1568181.413B+0.0427.395%B15.83%D40.4B+N/A9928.6h15.8C+57.6C++
NS-11C 1,1781,1551,0731.076C++0.3027.727%B++14.892%D28.6C++N/A8540.4h16.9C61C*
VX6-7 1,1861,1501,2700.906C0.4725.586%C*15.13%D--24.9CN/A7146.2h18.1D--70.7C
Thanatos VE70 1,1791,1491,1311.016C*0.3640.289%C++11.923%D-33.4BN/A9034.4h5.4C+13.3C++
Sirius SX12 1,1651,1481,0161.13C++0.2426.374%B+13.676%D34.2C**N/A9533.6h16.4C+62.3C++
Pulsar C 1,1851,1451,3290.862C+0.5128.843%B*16.681%D*19CN/A6660.3h16.8D--58.1C+
Nova 1,1881,1451,0621.078C+0.2936.274%D11.266%D-34.4C+1.3A++8133.3h4.6C+12.5C+
NS-7 PDW 1,1741,1439741.174B0.2026.901%B+14.786%C--34.3B+N/A9733.3h15.8C+58.9C*
Solstice VE3 1,1501,1317741.461B**0.0924.941%B+14.5%D-12.2CN/A8392.7h20.9D83.9C+
NS-357B Underboss 1,0511,0171,3360.761C0.6147.255%B**16.716%D26.1DN/A6738.9h6F-12.8C+
Hades VSH4 1,6741,0001,3270.754B+0.6277.63%A2.1%C+22.3C++15B+19944.8h9.1C+11.7B+
XM98 1,0149944782.079C+0.7144.609%B**74.447%C+35.1B+N/A9528.3h2.8C6.3B
Nebula VM20 1,0179866311.563C0.1920.236%B+17.951%C--31.7C+1B*8831.1h20.4D--101C+
Dual Photon Pods 1,2719782234.386C3.0155.537%B+1.636%B+44.5D13.3C26722h21.4C**38.6B
Tank Mine 1,5879771915.115A3.7426.241%DN/A191.6A++119.6A*16115.1h1.5B++5.6B+
NS Decimator 1,5669471,0380.912C+0.4669.366%B**1.373%D34.6C+22.6B*31027.4h5.8D8.4C+
L100 Python HEAT 1,3059051545.877B4.5054.138%C**2.873%C*33.5C**14.8B++21927h5.6B+10.4B+
Eclipse VE3A 8988661,0950.791C0.5836.957%A*16.513%D19.5DN/A6144.3h31.6T*85.4F-
C75 Viper 1,2188211087.602B*6.2354.736%A+N/A27.5C+13.3A18329.9h23D*42C+
NS-15M2 8047945601.418C+0.0523.146%C+14.987%D*31.4CN/A10525.3h17.5D*75.8C-
Skorpios 7667456041.233C+0.1427.757%C++18.121%C-34.3C1A8321.7h15.5F-55.7D-
NS-61 Emissary 7707378990.82C++0.5533.734%B*14.79%C45.8B**2M+12116.1h17.1C50.6C*
Ursa 7377214921.465C**0.0918.542%D14.702%D**25.9C-N/A9127.8h14.2D76.7C-
NSX Naginata 7407196491.108C0.2622.328%C+25.035%C32.2CN/A8722.3h15.4D68.8C+
Maelstrom Turbo Laser 1,4936986241.119C+0.2539.328%A+3.152%B7.1D8.1C13198.7h234.2F595.6D
Supernova PC 1,036691778.974B++7.6054.713%B+1.302%D20.9C+10.4B+21633.1h5.4C++9.9B+
Supernova FPC 1,3256841773.864C2.4964.565%A1.316%D20.1C-18.8B*29234.1h8.7F-13.4D
Proximity Mine 669668917.341B**5.9735.797%DN/A196.5A++N/A4913.4h1.7B++4.6C*
NS Annihilator 1,0856136350.965B**0.4185.455%AN/A15.9A12.3B**16938.5h11B12.8B+
NS-44 Commissioner 6045856970.839C+0.5349.892%A++15.727%D-21.9C-N/A6926.7h4.7D9.5B+
Pulsar VS1 535520965.417S4.0423.727%C+18.654%C21.8C+N/A14823.9h17.7D74.7C+
Comet VM2 8475195061.026C*0.3557.383%A++3.854%C+12.2C*7.7A++11342.5h33.8D-58.9C++
Comet VM2 7244744840.979C+0.3958.687%A+4.008%C+11.8C++6.2B++9040.1h36.9D62.9C++
Hornet Missiles 7734351932.254C--0.8873.995%A+1.379%C31.1C--24.1D23314h14.9C20.1C+
Saron Laser Cannon 9084357190.605C0.7742.966%A++2.069%C+6.4D6.9C14168.2h242.8D--565C
S1 6363901742.241M+0.8764.331%B*3.077%C*26.2C++16.5B+41314.9h7.2C+11.2B
Saron HRB 589351546.5C**5.1344.183%C++N/A18.5D12.5C21819h33.2D**75.3D-
Blueshift VM5 3343301542.143C+0.7716.932%C-20.909%C+26.4CN/A9012.5h17.2C101.6C+
Photon A2A Missile Pods 591294309.8B*8.4367.063%F-N/A57.6C++58.2B+4725.1h7.1B++10.6C++
Beamer VS3 3042902960.98B0.3935.783%A11.379%D**22.5C+1.1B++11312.9h15.3D--42.7C+
Rocklet Rifle 6032705140.525C0.8563.628%B**N/A22.5C27.8C**36412h67.4F-106D
NS-10 Burster 4562702161.25B+0.1233.447%B++6.296%C6.9B+4.8B*9838.9h142.5C+426.1B
NS-10 Burster 4512672201.214C*0.1633.261%B+3.371%D6.9B+4.7B++9338.9h144.4C*434.2B+
Vortex VM21 4642612441.07C+0.3050.19%B**1.149%D--9.5C++7.4B+9127.6h38.9C*77.5B+
NS-11A 2532502820.887C0.4922.006%C--8%F-18.9DN/A7913.2h20.1F-91.2D--
Skyguard 440231743.122C++1.7533.047%B+1.732%C10.1D9.2C+17322.8h201.2F608.8D
Equinox VE2 2312272720.835C0.5422.6%D13.656%D--18.9DN/A5312h18.3F81.1D-
NS-30 Vandal 2312261321.712C+0.3434.838%C**16.814%D*41.9C*N/A1155.4h7.4D--21.4C
Auraxium Slasher 22922116,4850.013D1.3651.402%A++N/A0.4C--N/A1549.7h2B+3.9B+
The Slasher 22321810,8910.02D1.3545.8%B*6.881%C--0.6CN/A1376.7h2.1C**4.6B+
C-4 ARX 301214792.709B+1.3422.551%D-N/A152.9B*62.1A++8641.4h1.4C6.2D
Spear Anti-Vehicle Phalanx Turret 352211297.276C+5.9053.081%B*1.896%D*40.6C*27.1B+4905.2h10.1C+19B
Vortex VM21 3671992460.809C+0.5651.064%B**2.01%D-7.2C+6.1B+6727.7h52.9C++103.7B+
VA39 Spectre 193191692.768B**1.4037.872%B**35.602%C19.1C+N/A12710h7C18.5C**
NS-AM7 Archer 2971894090.462C+0.9168.924%A12.169%D6.7C+3.8B*4828.4h29.9C--43.4C
Lasher X2 1881781860.957C++0.4228.055%B3.371%C26.6C+1.5A1356.7h20.3C+72.5B
Hunter QCX 1811752750.636C+0.7450.681%B+34.857%B+12.8C+N/A3713.7h3.2B+6.3B+
Eidolon VE33 1761711331.286C*0.0932.323%B++18.129%D--26.7C*N/A1226.4h11.5C--35.7C++
Nyx VX31 169162981.653C+0.2835.486%C**18.519%D*30.6C1.3A*835.3h9.5F--26.7D--
M60-A Bulldog 149131149.357C7.9860.402%A+2.29%C+46.8B+6.4B++3702.8h6.4C+10.6B+
MANA Anti-Vehicle Turret 241113991.141D0.2367.048%B++N/A1130D1280D1503090.1h15F--22.4D
Proton II PPA 118109119.909C8.5417.95%D--N/A38.9D3.2C1492.8h9.4C*52.5C
Force-Blade 11710516,4760.006C--1.3734.923%B+N/A0.1DN/A0751h2.4C**6.8B+
M20 Basilisk 16297214.619B++3.2540.098%C++7.217%B+12.6D8.4C++2257.7h168.3F419.7D--
VE-S Canis 9995841.131C+0.2432.862%B*15.79%D32.8C+1.4A+1492.9h17.4D--52.9C+
Lancer VS22 253902050.439C0.9366.631%B++N/A8.7D15.8B25710.3h41.1C-61.7C
Quasar VM1 8886491.755C+0.3816.945%C25.581%B**39.1B+N/A1662.2h14.8C87.6C+
NS-44L Blackhand 89861120.768C0.6048.404%B++19.767%F18.7CN/A754.6h5.3C10.9C*
E540 Halberd 13985175C3.6351.122%B+N/A23.6D15C3883.6h8.6F-16.8D-
Phantom VA23 8884701.2C0.1731.761%C--21.429%D--27.1C--1.3A**703.1h6.6D**20.7D
Quasar VM1 7575342.206B+0.8311.68%D-13.333%D--24.2C++N/A2363.1h14.2B+121.3C+
Saron HRB-H 12168232.957C1.5854.846%C+1.471%C+25.2D19.6C-4582.7h33.2D60.5D
A30 Walker 13265341.912C+0.5437.459%A*N/A8.2C+8.5C++1627.9h248.2D-662.6B+
Aspis Anti-Aircraft Phalanx Turret 13263115.727B*4.3531.441%B**N/A12.9B+14.1B++2864.9h162.4C+516.6B+
V10 5554401.35D-0.0238.562%C74.074%C28.4CN/A1191.9h3.3D**8.5D-
MAX Punch 51511,8000.028D1.3445.607%C+N/A0.3C--N/A1153h2.1C++4.7C++
Soldier Soaker 5251391.308C*0.0645.313%B**5.882%D**34C-N/A801.5h6.3C+13.8B++
VE-H Maw 5250501C-0.3726.654%C*16%D*27.8D1.1B+1361.8h19.8F*74.4D-

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter578,3204.6h
Restoration Kit141980.2h
Nano-Armor Kit532763,40558.2h
Spawn Beacon84590.3h
Anti-Vehicle MANA Turret146751h
Nanite Revive Grenade05100.1h
Medical Applicator343143,15813.9h
Deconstruction Tool01360h
Spitfire Auto-Turret71370.2h
Ammunition Package351,9751h
Shield Recharging Field181,7390.6h
Medical Kit471,2811.1h
WLT-Howler Mining Laser14,0221.1h
Snowman Soldier3620.1h
Recon Detection Device41140.3h

Check the help document for the dictionary if you want to learn more about words used here.


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