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Brigadier Conqueror WeAreChasingYou[52JL] WeAreChasingYou
NC BR 81

KDR: 3.38

Score: 19m

Last Seen: Jan 1st, 2019 4:14 AM
- OFFLINE - 219.3 hour(s)

Prestige 1, Battle Rank 81 - New Conglomerate on Connery
Level Progress (to 82): 0%
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS NC6 Gauss SAW Titan-150 AP EM6 LA1 Anchor NC05 Jackhammer GD-7F SAS-R AF-34 Mattock
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $2,259,306 MLG Score: 1806
Fun Score: N/A
Cheeseburgers Flipped: 152TIME WITH MEDKIT: 1.9%MEDKIT per DEATH: 0.3

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
25.989%31.805%8271110146,7412.472850.904

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.86%0.959B*1.71A++0.002C+HEAD ++ (~18.81)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
34.70.536B+90.368C**25.7

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
31.041%0.602%615210239971764635.66477215%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±9.039%-0.671D-0.921D--0.988

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
50.30.688B+15.60.705B++34.7

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
56.198%0.274%1665310222,1922597038.46332311%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.845%1.491A+-1.503F-0.854

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.80.876B*2.70.785B++2.1

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
34.458%5.714%247310224202051852.04878226%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±13.284%-0.158C0.339C**3.36

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
18.10.847B*6.20.842B*11.8

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
40.077%71.964%247210231,120364133.07692

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.362%0.758B++0.316C*-1.143

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.90.502B+20.381C**2.9

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
64.923%15.514%2472102359330351.95066

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±9.551%1.955A++0.196C++1.488

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.20.758B++2.10.573B+1.1


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
19m838.6%904 (54.2k)781 (46.9k)3.3767119,2005,6863.7864981 (81)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-NC1025142021.093%20.625%43504:184

46% Engineer29% Heavy Assault8% Infiltrator11% Light Assault7% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Apr 29th, 2017 5:34 AMNov 2nd, 2018 3:02 PMJan 3rd, 2019 8:23 AM (74d) (PST)Jan 1st, 2019 2:33 AM (76d) (PST)Jan 1st, 2019 12:14 AM (76d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
7501785720.7870.2330.1627.3900.0941806

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
44,98910,68834,301471410443646,866

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
406.5h/16.9d 2,330 3,960 24,991 180.2k 407 958 2,291 18.3m

Heavy AssaultCLASS DETAILS: Heavy Assault
NC6 Gauss SAW
A++
Kills:1,427
Deaths:629
KDR:2.269
Accuracy:23.569% B++
HSR:34.758% A++
EM6
A++
Kills:1,173
Deaths:391
KDR:3
Accuracy:25.645% B++
HSR:35.891% A++
LA1 Anchor
B**
Kills:1,168
Deaths:462
KDR:2.528
Accuracy:25.235% C++
HSR:32.620% B**
NC05 Jackhammer
A++
Kills:1,094
Deaths:490
KDR:2.233
Accuracy:46.133% C**
HSR:21.846% A++
MGR-L1 Promise
B*
Kills:546
Deaths:223
KDR:2.448
Accuracy:28.568% B*
HSR:24.908% C+
Kills:5,408
Deaths (as Heavy Assault):2,195
Deaths (to Heavy Assaults):1,569
KDR:2.46378
Kill Difference:3,213
Playtime:116.440 hours
Usage:29%
Score:2.219m
Score/min:318
Accuracy (listed only):29.830%
HSR (listed only):30.005%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
GD-7F
A++
Kills:997
Deaths:419
KDR:2.379
Accuracy:26.890% B+
HSR:29.288% A++
LA39 Bruiser
B*
Kills:534
Deaths:290
KDR:1.841
Accuracy:71.359% B*
HSR:13.858% C+
AF-19 Mercenary
A++
Kills:425
Deaths:207
KDR:2.053
Accuracy:28.616% A
HSR:31.765% A++
MGR-M1 Bishop
C*
Kills:146
Deaths:39
KDR:3.744
Accuracy:34.449% C*
HSR:30.137% C+
AF-57 Piston
S
Kills:59
Deaths:26
KDR:2.269
Accuracy:44.346% B+
HSR:30.509% S
Kills:2,161
Deaths (as Engineer):981
Deaths (to Engineers):1,000
KDR:2.20285
Kill Difference:1,180
Playtime:187.144 hours
Usage:46%
Score:14.393m
Score/min:1,282
Accuracy (listed only):41.132%
HSR (listed only):27.111%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
GD-7F
A++
Kills:997
Deaths:419
KDR:2.379
Accuracy:26.890% B+
HSR:29.288% A++
LA39 Bruiser
B*
Kills:534
Deaths:290
KDR:1.841
Accuracy:71.359% B*
HSR:13.858% C+
AF-19 Mercenary
A++
Kills:425
Deaths:207
KDR:2.053
Accuracy:28.616% A
HSR:31.765% A++
AF-4 Cyclone
A*
Kills:283
Deaths:133
KDR:2.128
Accuracy:24.397% C+
HSR:31.802% A*
MGR-S1 Gladius
C+
Kills:197
Deaths:96
KDR:2.052
Accuracy:25.487% C
HSR:20.812% C+
AF-57 Piston
S
Kills:59
Deaths:26
KDR:2.269
Accuracy:44.346% B+
HSR:30.509% S
Kills:2,495
Deaths (as Light Assault):1,171
Deaths (to Light Assaults):922
KDR:2.13066
Kill Difference:1,324
Playtime:45.878 hours
Usage:11%
Score:1.092m
Score/min:397
Accuracy (listed only):36.849%
HSR (listed only):26.339%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
LA39 Bruiser
B*
Kills:534
Deaths:290
KDR:1.841
Accuracy:71.359% B*
HSR:13.858% C+
AF-4 Cyclone
A*
Kills:283
Deaths:133
KDR:2.128
Accuracy:24.397% C+
HSR:31.802% A*
MGR-S1 Gladius
C+
Kills:197
Deaths:96
KDR:2.052
Accuracy:25.487% C
HSR:20.812% C+
NC1 Gauss Rifle
B**
Kills:159
Deaths:77
KDR:2.065
Accuracy:28.331% B**
HSR:28.302% B**
AF-57 Piston
S
Kills:59
Deaths:26
KDR:2.269
Accuracy:44.346% B+
HSR:30.509% S
Kills:1,232
Deaths (as Combat Medic):622
Deaths (to Combat Medics):485
KDR:1.98071
Kill Difference:610
Playtime:7.670 hours
Usage:2%
Score:0.131m
Score/min:284
Accuracy (listed only):38.784%
HSR (listed only):25.056%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
SAS-R
B
Kills:997
Deaths:247
KDR:4.036
Accuracy:39.955% C++
HSR:72.217% B
AF-4 Cyclone
A*
Kills:283
Deaths:133
KDR:2.128
Accuracy:24.397% C+
HSR:31.802% A*
NS-44 Commissioner
B**
Kills:220
Deaths:153
KDR:1.438
Accuracy:34.562% C+
HSR:28.636% B**
MGR-S1 Gladius
C+
Kills:197
Deaths:96
KDR:2.052
Accuracy:25.487% C
HSR:20.812% C+
NC14 Bolt Driver
B*
Kills:123
Deaths:40
KDR:3.075
Accuracy:40.979% B*
HSR:69.919% C-
Kills:1,820
Deaths (as Infiltrator):669
Deaths (to Infiltrators):765
KDR:2.72048
Kill Difference:1,151
Playtime:31.806 hours
Usage:8%
Score:0.586m
Score/min:307
Accuracy (listed only):33.076%
HSR (listed only):44.677%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-34 Mattock
C++
Kills:897
Deaths:160
KDR:5.606
Accuracy:32.281% C+
HSR:16.611% C++
AF-34 Mattock
B**
Kills:816
Deaths:160
KDR:5.100
Accuracy:34.827% C+
HSR:22.304% B**
NCM2 Falcon
B*
Kills:136
Deaths:12
KDR:11.333
Accuracy:47.695% B*
HSR:2.941% D-
Kills:1,849
Deaths (as MAX Suit):166
Deaths (to MAX Suits):252
KDR:11.13855
Kill Difference:1,683
Playtime:19.069 hours
Usage:5%
Score:0.628m
Score/min:549
Accuracy (listed only):38.267%
HSR (listed only):13.952%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Vortek Rotary
S
Kills:655
V. Kills:337 194%
Deaths:108
KDR:6.065
Accuracy:29.091% C
KPH:72.300 S
VKPH:37.200 M**
M30 Mustang AH
A
Kills:342
V. Kills:28 N/A
Deaths:65
KDR:5.262
Accuracy:54.657% C+
KPH:95.100 A
VKPH:7.800 B*
Coyote Missiles
B+
Kills:186
V. Kills:111 166%
Deaths:41
KDR:4.537
Accuracy:57.470% B+
KPH:54.900 B+
VKPH:32.800 B+
M20 Mustang
S
Kills:131
V. Kills:67 193%
Deaths:24
KDR:5.458
Accuracy:34.592% B+
KPH:66.900 S
VKPH:34.200 M**
Kills:1,314 (1,128 + 0)
Deaths:238
KDR:5.521
VKDR:2.282
Vehicle Kills:543
Kill Difference:1,076
Playtime:18.001 hours
Usage:4%
Score:0.589m
Score/min:545
Piloting Accuracy:34.592%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
B**
Kills:818
V. Kills:78 N/A
Deaths:36
KDR:22.722
Accuracy:51.903% B+
KPH:79.700 B**
VKPH:7.600 C+
Kills:818 (818 + 0)
Deaths:36
KDR:22.722
VKDR:2.167
Vehicle Kills:78
Kill Difference:782
Playtime:10.269 hours
Usage:3%
Score:0.159m
Score/min:257
Driving Accuracy:51.903%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
M+
Kills:1,204
V. Kills:527 228%
Deaths:127
KDR:9.480
Accuracy:59.282% B**
KPH:50.300 M+
VKPH:22 A++
E540 Halberd
A++
Kills:225
V. Kills:94 237%
Deaths:25
KDR:9
Accuracy:58.555% A++
KPH:37.700 B*
VKPH:15.700 C*
Titan-150 HEAT
M++
Kills:170
V. Kills:73 230%
Deaths:17
KDR:10
Accuracy:55.464% B**
KPH:49.700 M++
VKPH:21.400 M++
Kills:1,599 (1,374 + 225)
Deaths:169
KDR:9.462
VKDR:4.107
Vehicle Kills:694
Kill Difference:1,430
Playtime:33.308 hours
Usage:8%
Score:0.728m
Score/min:364
Driving Accuracy:55.464%
Gunner Accuracy:58.555%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

C85 Canister-H
A
Kills:141
V. Kills:7 N/A
Deaths:8
KDR:17.625
Accuracy:63.344% A
KPH:117.200 C*
VKPH:5.800 C--
Kills:141 (0 + 141)
Deaths:8
KDR:17.625
VKDR:0.875
Vehicle Kills:7
Kill Difference:133
Playtime:1.204 hours
Usage:0%
Score:0.029m
Score/min:396
Driving Accuracy:N/A%
Gunner Accuracy:63.344%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
B*
Kills:54
V. Kills:2 N/A
Deaths:3
KDR:18
Accuracy:15.120% C--
KPH:93.400 B*
VKPH:3.500 B++
M12 Kobalt
N/A
Kills:50
V. Kills:1 N/A
Deaths:
KDR:
Accuracy:18.017% N/A
KPH:111.500 N/A
VKPH:2.200 N/A
Kills:104 (0 + 104)
Deaths:3
KDR:34.667
VKDR:1
Vehicle Kills:3
Kill Difference:101
Playtime:1.027 hours
Usage:0%
Score:0.023m
Score/min:367
Driving Accuracy:N/A%
Gunner Accuracy:18.017%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

LA7 Buzzard
B*
Kills:59
V. Kills:23 246%
Deaths:25
KDR:2.360
Accuracy:37.285% D-
KPH:27.300 B*
VKPH:10.600 B
Kills:59 (59 + 0)
Deaths:25
KDR:2.360
VKDR:0.920
Vehicle Kills:23
Kill Difference:34
Playtime:2.162 hours
Usage:1%
Score:0.014m
Score/min:106
Driving Accuracy:37.285%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
NC6 Gauss SAW 1,4341,4276292.269B**1.1123.569%B++34.758%A++72.1A*N/A20219.8h8.4B++35.6B+
Titan-150 AP 1,7311,2041279.48B+6.1059.282%B**N/A50.4M+22.1A++38623.9h2.8A+4.7A++
EM6 1,1991,1733913B**0.3825.645%B++35.891%A++80.3A+1.8M**24314.6h8.6B**33.5B+
LA1 Anchor 1,1801,1684622.528C++0.8525.235%C++32.62%B**84A+N/A21213.9h9.2B+36.5B+
NC05 Jackhammer 1,1031,0944902.233B*1.1446.133%C**21.846%A++85.5A++N/A22812.8h4.1B++9B+
GD-7F 1,0089974192.379B**1.0026.89%B+29.288%A++59.3A+N/A21416.8h10.3B*38.4B++
SAS-R 1,0099972474.036B+0.6639.955%C++72.217%B76.1A++N/A20113.1h1.9B++4.9B+
AF-34 Mattock 9088971605.606B*2.2332.281%C+16.611%C++61.9B**N/A18214.5h5.2B+16B
L100 Python HESH 8968183622.722A19.3551.903%B+N/A79.4B**7.6C+25710.3h2.4B**4.7B*
AF-34 Mattock 8298161605.1B++1.7234.827%C+22.304%B**56.3B*N/A16014.5h6.2C*17.8C*
Vortek Rotary 9926551086.065A+2.6929.091%CN/A72S37M**6149.1h20.6A70.7B**
C-4 6375701912.984B**0.3924.103%CN/A95B+11.2D*4826h0.9B**3.8B*
MGR-L1 Promise 5625462232.448B*0.9328.568%B*24.908%C+82.7A+2.4M*2646.6h12.1B++42.4B++
LA39 Bruiser 5375342901.841B++1.5471.359%B*13.858%C+67.6AN/A1487.9h1.9B**2.7B++
AF-19 Mercenary 4314252072.053A++1.3228.616%A31.765%A++33.7B**N/A11512.6h10.1B*35.4B++
NS Decimator 5093611542.344A++1.0356.393%C--N/A41B+16.8C++2548.8h3.2B**5.6B*
M30 Mustang AH 370342655.262C+1.8954.657%C+1.17%C+95A7.8B*3423.6h6.1B+11.2B+
AF-4 Cyclone 2882831332.128B++1.2524.397%C+31.802%A*52.4B*N/A2305.4h7.7A31.6B+
MANA Anti-Personnel Turret 282282713.972N/A0.6024.448%UN/A2820UN/A6698400.1h12.8T*52.5T*
Orbital Strike Uplink 3492581258N/A254.62761.905%UN/A1290U455U53400.2h0.6T*0.1T*
E540 Halberd 319225259C*5.6258.555%A++1.333%D--37.5B*15.7C*3396h4.2A7.2A+
NS-44 Commissioner 2202201531.438B+1.9434.562%C+28.636%B**43.1B+N/A1355.1h3.3B++9.5B+
MGR-S1 Gladius 199197962.052B+1.3225.487%C20.812%C+63.5B**N/A2263.1h7.5B*29.5B+
Coyote Missiles 297186414.537B*1.1657.47%B+N/A54.7B+32.6B+4733.4h34B+59.2B+
Titan-150 HEAT 2431701710B**6.6255.464%B**N/A50M++21.5M++2533.4h3.6B**6.4A
NC1 Gauss Rifle 166159772.065B*1.3128.331%B**28.302%B**58.9A*2.6S2562.7h10.1B**35.5B*
Frag Grenade 1561531153N/A149.6256.472%A+N/A765A15A28280.2h2.9B*5.2B**
MGR-M1 Bishop 149146393.744A0.3734.449%C*30.137%C+63.5A++1.3A+2132.3h5.8B+16.8B+
C85 Canister-H 148141817.625C*14.2563.344%A7.092%D*117.5C*5.8C--3951.2h7.1C+11.2B+
NCM2 Falcon 1521361211.333S7.9647.695%B*2.941%D-52.3S6.2B*1942.6h6.6B**13.9B*
M20 Mustang 198131245.458A+2.0834.592%B+N/A65.5S33.5M**7192h32.2A93.2A
NC14 Bolt Driver 123123403.075B++0.3040.979%B*69.919%C-39.7B**N/A1373.1h2.2B++5.3B*
Tank Mine 10682155.467A+2.0947.43%B**N/A45.6D*13.3F2361.8h2.5D-5.2B++
LA7 Buzzard 8259252.36A++1.0237.285%D-N/A26.8B++10.5B1062.2h5.9A+15.7B++
AF-57 Piston 6159262.269B**1.1144.346%B+30.509%S65.6A+2.2A+2640.9h3.4B*7.6B+
NS-TMC-01 "His Regards" 58573,4720.016C3.362.732%F-21.053%A*0.4CN/A1155.3h2B+72.6T*
M12 Kobalt 5654318B+14.6215.12%C--20.37%B+90B*3.3B+3540.6h12.3A81.2B+
NS-R3 Swarm 7551163.188S0.1954.847%F-N/A11.1B*5.2C804.6h12.6A++23.1A++
G40-F Ranger 7951225.5M**22.1228.216%D-N/A85A++46.7A+6760.6h39.8A141.1B*
Hawk GD-68 7551281.821A*1.5658.568%C--1.961%C-15.5C+7.3C--1343.3h5.3A9B**
M12 Kobalt 5150150S46.6218.017%C++30%A**125A++2.5C+3830.4h11.7B**64.9B+

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter59340.9h
Flail Targeting Dart31260.8h
Spawn Beacon22990.5h
Nano-Armor Kit6089,91114.4h
Turret AI Module0650.5h
Repair Module0680.3h
Medical Kit2181,7547.7h
Spitfire Auto-Turret02090.3h
Deconstruction Tool06260.1h
Ammunition Package12,9310.8h
Anti-Infantry MANA Turret132590.6h
Medical Applicator53,6050.7h
Nano-Repair Grenade03530.1h

Check the help document for the dictionary if you want to learn more about words used here.


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