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Adherent WeaselSqueezer[DARK] WeaselSqueezer
VS BR 26

KDR: 0.78

Score: 44.9m

Last Seen: Oct 1st, 2018 2:17 AM
- OFFLINE - 3453.7 hour(s)

Prestige 1, Battle Rank 26 - Vanu Sovereignty on Emerald
Level Progress (to 27): 82%
PRIMARY CLASSESCLOAKERHEAVY
PRIMARY WEAPONS Sirius SX12 Proximity Mine NS-61 Emissary NS-44L Blackhand Lasher X2 Hunter QCX Saron HRB NS Decimator
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $22,518 MLG Score: 18
Fun Score: N/A
Cheeseburgers Flipped: 509TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
15.117%18.918%2868101411,9200.744860.039

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±4.755%-1.164D*-0.273C-2.112F--HEAD ++ (~11.36)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
103.1-0.379C-15.6-0.092C+87.5

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
29.723%0.654%14110211531150470.132928319%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-1.089D*-1.259D**-1.735

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
15.30.603B+4.60.637B+10.8

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
23.93%3.079%2421210102,69693512972.88342208%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.52%-1.135D*-0.328C-0.301

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
162.3-0.37C-38.80.015C+123.5

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
28.334%56.92%24211021513117240.437713

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-1.006D*-0.67D-1.419

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
13.7-0.394C--3.9-0.227C9.8

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
44.9m984.8%241 (14.5k)192 (11.5k)0.78360926,84834,2621.0968726 (26)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS102243014.84%11.249%16706:486

8% Engineer24% Heavy Assault65% Infiltrator3% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 20th, 2012 11:44 PMNov 20th, 2012 11:49 PMOct 29th, 2018 3:53 PM (115d) (PST)Sep 30th, 2018 10:39 PM (144d) (PST)Sep 30th, 2018 10:17 PM (144d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
174113610.1150.1470.0131.2680.01418

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
10,4446,7973,64779176111,538

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
3888.2h/162d 10,733 3,020 15,276 295.8k 6,457 10,794 3,192 40.6m

Heavy AssaultCLASS DETAILS: Heavy Assault
Lasher X2
C++
Kills:1,721
Deaths:609
KDR:2.826
Accuracy:15.662% D**
HSR:4.242% C++
SVA-88
C--
Kills:345
Deaths:663
KDR:0.520
Accuracy:9.965% F*
HSR:21.449% C--
Flare VE6
D
Kills:326
Deaths:59
KDR:5.525
Accuracy:8.757% F--
HSR:19.632% D
Kills:2,392
Deaths (as Heavy Assault):1,331
Deaths (to Heavy Assaults):10,595
KDR:1.79715
Kill Difference:1,061
Playtime:926.901 hours
Usage:24%
Score:9.148m
Score/min:164
Accuracy (listed only):11.461%
HSR (listed only):15.108%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Serpent VE92
D*
Kills:148
Deaths:301
KDR:0.492
Accuracy:11.688% F--
HSR:13.514% D*
Solstice VE3
D*
Kills:57
Deaths:8
KDR:7.125
Accuracy:10.709% F--
HSR:12.281% D*
Pulsar C
N/A
Kills:50
Deaths:123
KDR:0.407
Accuracy:12.724% N/A
HSR:20% N/A
Kills:255
Deaths (as Engineer):432
Deaths (to Engineers):7,003
KDR:0.59028
Kill Difference:177
Playtime:299.348 hours
Usage:8%
Score:5.031m
Score/min:280
Accuracy (listed only):11.707%
HSR (listed only):15.265%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Sirius SX12
D--
Kills:4,777
Deaths:7,801
KDR:0.612
Accuracy:12.585% F--
HSR:11.137% D--
Eridani SX5
D**
Kills:257
Deaths:507
KDR:0.507
Accuracy:11.038% F**
HSR:9.728% D**
Serpent VE92
D*
Kills:148
Deaths:301
KDR:0.492
Accuracy:11.688% F--
HSR:13.514% D*
Solstice VE3
D*
Kills:57
Deaths:8
KDR:7.125
Accuracy:10.709% F--
HSR:12.281% D*
Pulsar C
N/A
Kills:50
Deaths:123
KDR:0.407
Accuracy:12.724% N/A
HSR:20% N/A
Kills:5,289
Deaths (as Light Assault):8,740
Deaths (to Light Assaults):5,154
KDR:0.60515
Kill Difference:3,451
Playtime:42.679 hours
Usage:1%
Score:0.459m
Score/min:179
Accuracy (listed only):11.749%
HSR (listed only):13.332%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Sirius SX12
D--
Kills:4,777
Deaths:7,801
KDR:0.612
Accuracy:12.585% F--
HSR:11.137% D--
NS-61 Emissary
D--
Kills:3,165
Deaths:6,252
KDR:0.506
Accuracy:21.403% D--
HSR:10.521% D--
NS-44L Blackhand
C+
Kills:2,845
Deaths:4,471
KDR:0.636
Accuracy:36.860% D
HSR:42.179% C+
Parallax VX3
F
Kills:513
Deaths:158
KDR:3.247
Accuracy:28.334% F
HSR:56.920% F--
Eridani SX5
D**
Kills:257
Deaths:507
KDR:0.507
Accuracy:11.038% F**
HSR:9.728% D**
Kills:11,557
Deaths (as Infiltrator):19,189
Deaths (to Infiltrators):4,339
KDR:0.60227
Kill Difference:7,632
Playtime:2,517.594 hours
Usage:65%
Score:29.117m
Score/min:193
Accuracy (listed only):22.044%
HSR (listed only):26.097%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Nebula VM20
D--
Kills:225
Deaths:262
KDR:0.859
Accuracy:9.336% F-
HSR:15.111% D--
Nebula VM20
C--
Kills:193
Deaths:262
KDR:0.737
Accuracy:9.759% F-
HSR:17.617% C--
Blueshift VM5
F-
Kills:183
Deaths:229
KDR:0.799
Accuracy:10.814% F-
HSR:9.836% F-
Blueshift VM5
F
Kills:159
Deaths:229
KDR:0.694
Accuracy:11.066% F-
HSR:12.579% F
Kills:760
Deaths (as MAX Suit):491
Deaths (to MAX Suits):2,485
KDR:1.54786
Kill Difference:269
Playtime:63.705 hours
Usage:2%
Score:0.878m
Score/min:230
Accuracy (listed only):10.244%
HSR (listed only):13.786%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Saron HRB
D-
Kills:1,016
V. Kills:654 155%
Deaths:284
KDR:3.577
Accuracy:30.066% F
KPH:13.500 D--
VKPH:8.700 D-
Proton II PPA
D
Kills:224
V. Kills:16 N/A
Deaths:30
KDR:7.467
Accuracy:16.719% D*
KPH:31.400 D-
VKPH:2.200 D
Supernova VPC
D**
Kills:153
V. Kills:30 N/A
Deaths:22
KDR:6.955
Accuracy:29.723% F--
KPH:8.400 F
VKPH:1.600 D**
E540 Halberd
D
Kills:111
V. Kills:80 137%
Deaths:40
KDR:2.775
Accuracy:40.583% D--
KPH:17.500 D*
VKPH:12.600 D
Kills:1,504 (153 + 1,351)
Deaths:376
KDR:4
VKDR:2.074
Vehicle Kills:780
Kill Difference:1,128
Playtime:106.727 hours
Usage:3%
Score:1.279m
Score/min:200
Driving Accuracy:29.723%
Gunner Accuracy:40.583%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

E540 Halberd-H
D**
Kills:67
V. Kills:39 168%
Deaths:37
KDR:1.811
Accuracy:43.919% F
KPH:14.400 D**
VKPH:8.400 F
Kills:67 (0 + 67)
Deaths:37
KDR:1.811
VKDR:1.054
Vehicle Kills:39
Kill Difference:30
Playtime:4.645 hours
Usage:0%
Score:0.069m
Score/min:246
Driving Accuracy:N/A%
Gunner Accuracy:43.919%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
D
Kills:304
V. Kills:41 N/A
Deaths:55
KDR:5.527
Accuracy:25.093% D*
KPH:36.400 D
VKPH:4.900 D--
M40 Fury
D-
Kills:295
V. Kills:64 454%
Deaths:91
KDR:3.242
Accuracy:23.997% D**
KPH:21.500 D-
VKPH:4.700 D--
M20 Basilisk
D--
Kills:163
V. Kills:85 190%
Deaths:109
KDR:1.495
Accuracy:27.702% D*
KPH:7.800 D--
VKPH:4.100 D--
M60-G Bulldog
D--
Kills:149
V. Kills:31 466%
Deaths:66
KDR:2.258
Accuracy:28.527% D
KPH:11.600 D--
VKPH:2.400 D--
M20 Basilisk
D--
Kills:143
V. Kills:89 159%
Deaths:75
KDR:1.907
Accuracy:23.344% F
KPH:7.700 D*
VKPH:4.800 D--
M12 Kobalt
D
Kills:103
V. Kills:9 N/A
Deaths:21
KDR:4.905
Accuracy:9.355% F
KPH:21.600 D*
VKPH:1.900 D
M60-G Bulldog
D
Kills:102
V. Kills:17 N/A
Deaths:42
KDR:2.429
Accuracy:30.751% D
KPH:20.400 D-
VKPH:3.400 D
G30 Walker
D*
Kills:69
V. Kills:53 128%
Deaths:62
KDR:1.113
Accuracy:25.355% D
KPH:5.300 D*
VKPH:4 D*
M12 Kobalt
D*
Kills:52
V. Kills:3 N/A
Deaths:6
KDR:8.667
Accuracy:5.582% F--
KPH:9.900 F
VKPH:0.600 D*
Kills:1,380 (0 + 1,380)
Deaths:527
KDR:2.619
VKDR:0.744
Vehicle Kills:392
Kill Difference:853
Playtime:102.618 hours
Usage:3%
Score:0.974m
Score/min:158
Driving Accuracy:N/A%
Gunner Accuracy:5.582%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Sirius SX12 4,7984,7777,8010.612C0.1712.585%F--11.137%D--8.7D--N/A39548.3h18.9D150.1F-
Proximity Mine 3,4863,4849133.816C+3.0342.906%C++N/A46.8D**N/A18774.4h2.1C--4.9C+
NS-61 Emissary 3,1893,1656,2520.506C0.2821.403%D--10.521%D--4.5D*N/A12698h19.7D92.2D--
NS-44L Blackhand 2,8562,8454,4710.636C-0.1536.86%D42.179%C+4.8D*N/A17597.8h5.2C14.2C
Lasher X2 1,7711,7216092.826M++2.0415.662%D**4.242%C++9.5D-N/A90180.4h25.8D*164.8D**
Hunter QCX 1,3381,2684,1840.303D0.4843.2%C+6.388%D*1.9D--N/A11661.7h6C++14C*
Saron HRB 1,6701,0162843.577C2.7930.066%F1.181%C13.5D--8.7D-20075h19.3B+64C-
NS Decimator 9406437200.893C+0.1146.824%F3.266%B*10.7D**4.9D*11760.2h6.1D13D**
Parallax VX3 5175131583.247C++2.4628.334%F56.92%F--10.9D--N/A6247.1h3.9F--13.7F*
SVA-88 3493456630.52D0.269.965%F*21.449%C--12.2D*N/A8028.3h16.5D**165.9T-
Flare VE6 328326595.525S4.748.757%F--19.632%D9.8D--N/A12333.4h13.2D150.5F*
M40 Fury 345304555.527C4.7425.093%D*1.316%C--36.6D4.9D--3338.3h11.9C**47.5C
Spear Anti-Vehicle Phalanx Turret 462304358.686C**7.9026.189%F-2.632%D15D*7.8D*16220.3h10C+38.3D*
M40 Fury 359295913.242C--2.4623.997%D**1.017%D-21.5D-4.7D--25813.7h15C+62.6D
Frag Grenade 2922901290N/A289.2234.949%D*N/A725B**5C--21190.4h2.2A+6.4B++
Eridani SX5 2592575070.507D0.2811.038%F**9.728%D**6.8D--N/A3537.6h18.3D*165.6T-
NS Annihilator 5822363410.692C**0.0967.804%T-N/A3.8D**5.6D--9561.7h18.4F-27.2T
Nebula VM20 2272252620.859D0.089.336%F-15.111%D--10.1D**N/A5422.2h19.6D-210.1F-
Proton II PPA 240224307.467C6.6816.719%D*2.232%C++31.5D-2.3D2087.1h10.8C+64.6D
M60-A Bulldog 244211514.137C-3.3535.96%D--1.896%C16.1D2.5C-15313.1h9.6D*26.6F
Nebula VM20 1961932620.737D0.059.759%F-17.617%C--8.7D**N/A4422.2h23.6F-241.9F--
M60-A Bulldog 220192523.692C-2.9135.518%D*N/A13.3D-1.9D11514.4h10.5F-29.6F--
Blueshift VM5 1861832290.799D0.0210.814%F-9.836%F-11.4D*N/A8116h18.5D170.7D**
Tank Mine 2471831512.2S11.4286.964%SN/A140.8B++49.2C-19501.3h2.7D*3.1A++
M20 Basilisk 2481631091.495D0.7127.702%D*5.521%C+7.8D--4.1D--11520.9h151.6D*547.1F-
Blueshift VM5 1611592290.694D0.0911.066%F-12.579%F9.9D**N/A7516h21.4D**193.2F--
Supernova VPC 183153226.955C6.1729.723%F--N/A8.4F1.6D**15018.2h4.6D*15.3F*
M60-G Bulldog 180149662.258D1.4728.527%D2.685%C+11.6D--2.4D--11812.9h10.4D-36.3D-
Serpent VE92 1511483010.492C--0.2911.688%F--13.514%D*8.9D-N/A7316.7h17.9D--152.7F--
M20 Basilisk 232143751.907C--1.1223.344%F9.091%A7.7D*4.8D--12218.6h127.2C--545.1F-
Spear Anti-Vehicle Phalanx Tower 216125913.889C-13.1130.978%F-2.4%D10.6D*7.7D--10911.8h14.2D46F--
C-4 152125691.812C**1.0336.286%A++N/A44.6D9.6D*9492.8h1.7C4.7B+
E540 Halberd 191111402.775C--1.9940.583%D--1.802%C-17.3D*12.5D3316.4h7.1D-17.6D*
M12 Kobalt 112103214.905D4.129.355%F18.447%C++21.5D*1.9D1554.8h28.2D**301.2F-
M60-G Bulldog 119102422.429D1.6530.751%DN/A20.4D-3.4D1885h7.7C+24.9C+
Nemesis VSH9 17096196U95.2244.937%F--4.167%B*4.7D3.6D*9820.4h12.6F-28T-
Xiphos Anti-Personnel Phalanx Tower 9081181B80.2211.632%F-3.704%A+42.6D4.7D-1751.9h21.7C++186.6D
G30 Walker 12269621.113D--0.3325.355%D1.449%D*5.3D*4D*10213.1h361.6F--1426.3F
E540 Halberd-H 10667371.811D1.0343.919%F2.985%B++14.6D**8.5F2464.6h6.8C+15.5D-
MANA Anti-Vehicle Turret 9966531.245D0.4632.953%F--3.03%C+660D330D2866400.1h14C++42.5D*
Solstice VE3 585787.125S6.3410.709%F--12.281%D*3.6D--N/A14915.9h16.6C+155D--
The Slasher 615512,0570.005D-0.7821.236%D--1.818%D--0C--N/A01543.9h2.4C+11.5C
M12 Kobalt 555268.667C7.885.582%F--17.308%C+9.8FN/A1315.3h21.6C-387.6T-
Aspis Anti-Aircraft Phalanx Turret 9150143.571C++2.7914.287%F2%C+4.2D*3.5D**10211.8h214.6D*1502.1F-
Pulsar C 51501230.407C--0.3812.724%F--20%C--6.8D-N/A1367.3h17D--133.8F-

Consumables
  Name Deaths Consumed Time Equipped
Anti-Vehicle MANA Turret101261.8h
Motion Spotter22349,96459.8h
Restoration Kit411,8414.5h
Nano-Armor Kit244415,26651.2h
Spawn Beacon55761.7h
Turret AI Module01541.7h
Repair Module01741.5h
Skywall Shield Emitter01371.7h
Structure Shield Module01501.6h
Blast Wall0501h
Nanite Revive Grenade01780h
Medical Applicator5745,2536.1h
VS Triumph Flare Gun01430.4h
Deconstruction Tool04,5971h
Spear Anti-Vehicle Tower21031.3h
Spitfire Auto-Turret5980.3h
Rampart Wall0641.3h
Xiphos Anti-Personnel Tower0911h
Hoplon Anti-Aircraft Phalanx Tower2981h
Anti-Infantry MANA Turret4810.7h
Ammunition Package176460.5h
Lumifiber Rampart Wall0572.2h
IPC Targeting Dart45925.4h
Smoke Grenade03680.1h
Saron Laser Cannon0520.1h
Recon Detection Device747,28231.4h

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