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Castellan Dominator Webbbmust[XTAC] Webbbmust
VS BR 61

KDR: 3.66

Score: 23.8m

Last Seen: Sep 5th, 2019 3:06 PM
- OFFLINE - 346.9 hour(s)

Prestige 1, Battle Rank 61 - Vanu Sovereignty on Cobalt - Outfit Member of Xyphos Tactical[XTAC] Xyphos Tactical
VS outfit on Cobalt

Members: 17
Level Progress (to 62): 71%
PRIMARY CLASSESHEAVY
PRIMARY WEAPONS Betelgeuse 54-A SVA-88 Light PPA Orion VS54 NS-15M1 Ghost H-V45 Pulsar C
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $3,236,337 MLG Score: 2587
Fun Score: N/A
Cheeseburgers Flipped: 40TIME WITH MEDKIT: 11.8%MEDKIT per DEATH: 0.8

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
24.951%21.51%53733118151,8134.88525-1.227

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.471%0.738B++0.093C+0.296C*HEAD ++ (~9.03)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
39.70.466B+9.90.305C*29.8

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
38.737%1.176%1314212124,5934742729.689871682%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.579%0.14C++-0.368C-0.515

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
29.20.818B++11.30.786B++17.9

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
55.074%0.724%241312119677725451.25259177%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.97%1.368A-1.183D*-0.319

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.90.744B++5.40.565B+4.4

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
44.783%1.56%178312116415635261.13854122%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.545%0.791B++-0.713D-1.066

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
17.50.854B*7.80.804B++9.7

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
41.965%72.548%178212123,049136972.22717

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.007%1.045B**0.347C**-1.405

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.60.532B+1.90.389C**2.7

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
43.554%17.308%1781121310484420.123077

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.167C++0.527B+-1.611

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
110.162C++4.80.01C+6.2


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Xyphos Tactical[XTAC] Xyphos Tactical
VS outfit on Cobalt

Members: 17
23.8m157.6%440 (26.4k)365 (21.9k)3.6587267,37918,4163.8609961 (61)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-VS1214590424.306%20.276%49303:3219

8% Combat Medic10% Engineer56% Heavy Assault8% Infiltrator17% Light Assault

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jun 25th, 2014 3:49 PMDec 19th, 2017 3:29 PMSep 18th, 2019 6:01 PM (1d) (PST)Sep 5th, 2019 11:16 AM (14d) (PST)Sep 5th, 2019 11:06 AM (14d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
7862135731.0350.2830.2101.7110.0512587

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
47,17312,76734,406621713103321,900

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1085.1h/45.2d 3,725 13,662 17,161 111.4k 872 5,268 3,302 51.2m

Heavy AssaultCLASS DETAILS: Heavy Assault
Betelgeuse 54-A
D
Kills:12,663
Deaths:1,896
KDR:6.679
Accuracy:23.219% D
HSR:21.030% D*
SVA-88
C**
Kills:8,471
Deaths:1,596
KDR:5.308
Accuracy:24.956% C**
HSR:20.517% D
Orion VS54
B++
Kills:4,231
Deaths:1,072
KDR:3.947
Accuracy:24.818% B++
HSR:23.257% C
NS-15M1
B+
Kills:3,242
Deaths:678
KDR:4.782
Accuracy:25.050% B+
HSR:25.262% B
Flare VE6
C++
Kills:1,579
Deaths:461
KDR:3.425
Accuracy:23.565% C++
HSR:17.353% D--
VE-H Maw
C++
Kills:1,485
Deaths:250
KDR:5.940
Accuracy:26.286% C++
HSR:27.340% C++
Ursa
B
Kills:1,469
Deaths:342
KDR:4.295
Accuracy:24.650% B
HSR:20.286% D
NS-15M2
C*
Kills:1,224
Deaths:198
KDR:6.182
Accuracy:25.217% C*
HSR:20.915% D
Pulsar LSW
C+
Kills:912
Deaths:307
KDR:2.971
Accuracy:23.304% C+
HSR:20.175% D
VX29 Polaris
C+
Kills:204
Deaths:61
KDR:3.344
Accuracy:23.704% C+
HSR:18.137% D
SVA-GG
C
Kills:146
Deaths:37
KDR:3.946
Accuracy:23.693% C-
HSR:27.397% C
NSX Naginata
C++
Kills:109
Deaths:39
KDR:2.795
Accuracy:22.958% C++
HSR:22.936% D
Kills:35,735
Deaths (as Heavy Assault):6,937
Deaths (to Heavy Assaults):4,971
KDR:5.15136
Kill Difference:28,798
Playtime:610.832 hours
Usage:56%
Score:13.808m
Score/min:377
Accuracy (listed only):24.285%
HSR (listed only):22.050%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Pulsar C
B+
Kills:1,937
Deaths:454
KDR:4.267
Accuracy:27.050% B+
HSR:20.857% C-
VX6-7
B+
Kills:1,442
Deaths:282
KDR:5.113
Accuracy:27.267% B+
HSR:22.053% C++
Solstice VE3
B+
Kills:1,183
Deaths:439
KDR:2.695
Accuracy:25.869% B+
HSR:18.428% C
Zenith VX-5
C++
Kills:1,164
Deaths:440
KDR:2.645
Accuracy:26.209% C++
HSR:14.605% D*
NS-11C
B++
Kills:1,152
Deaths:152
KDR:7.579
Accuracy:27.709% B++
HSR:19.444% C+
Eridani SX5
B*
Kills:1,002
Deaths:190
KDR:5.274
Accuracy:27.867% C**
HSR:25.948% B*
Eclipse VE3A
C**
Kills:337
Deaths:73
KDR:4.616
Accuracy:27.930% C**
HSR:19.585% C+
NS-7 PDW
C+
Kills:311
Deaths:136
KDR:2.287
Accuracy:24.155% C+
HSR:16.399% C
Sirius SX12
C+
Kills:244
Deaths:193
KDR:1.264
Accuracy:23.763% C+
HSR:10.246% D*
Serpent VE92
B
Kills:164
Deaths:57
KDR:2.877
Accuracy:25.454% B
HSR:21.342% C*
Thanatos VE70
B+
Kills:104
Deaths:50
KDR:2.080
Accuracy:43.554% B+
HSR:17.308% C*
Kills:9,040
Deaths (as Light Assault):2,466
Deaths (to Light Assaults):4,152
KDR:3.66586
Kill Difference:6,574
Playtime:187.496 hours
Usage:17%
Score:3.742m
Score/min:333
Accuracy (listed only):27.893%
HSR (listed only):18.747%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Ghost
B+
Kills:2,652
Deaths:339
KDR:7.823
Accuracy:41.963% B+
HSR:71.305% C**
NS-357 Underboss
C-
Kills:1,167
Deaths:629
KDR:1.855
Accuracy:29.043% D-
HSR:18.081% C-
Eridani SX5
B*
Kills:1,002
Deaths:190
KDR:5.274
Accuracy:27.867% C**
HSR:25.948% B*
NS-44 Commissioner
C+
Kills:626
Deaths:330
KDR:1.897
Accuracy:33.599% C
HSR:20.927% C+
XM98
B++
Kills:397
Deaths:72
KDR:5.514
Accuracy:41.983% B++
HSR:80.856% B++
Beamer VS3
C--
Kills:327
Deaths:226
KDR:1.447
Accuracy:24.054% C--
HSR:18.349% D
NS-7 PDW
C+
Kills:311
Deaths:136
KDR:2.287
Accuracy:24.155% C+
HSR:16.399% C
NSX Tomoe
B**
Kills:254
Deaths:50
KDR:5.080
Accuracy:29.154% C+
HSR:48.425% B**
Sirius SX12
C+
Kills:244
Deaths:193
KDR:1.264
Accuracy:23.763% C+
HSR:10.246% D*
Kills:6,980
Deaths (as Infiltrator):2,165
Deaths (to Infiltrators):3,277
KDR:3.22402
Kill Difference:4,815
Playtime:82.156 hours
Usage:8%
Score:1.650m
Score/min:335
Accuracy (listed only):30.620%
HSR (listed only):34.504%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
H-V45
B+
Kills:2,123
Deaths:564
KDR:3.764
Accuracy:26.313% B+
HSR:20.961% C+
Terminus VX-9
C*
Kills:1,164
Deaths:360
KDR:3.233
Accuracy:26.817% C*
HSR:22.766% C-
Eridani SX5
B*
Kills:1,002
Deaths:190
KDR:5.274
Accuracy:27.867% C**
HSR:25.948% B*
NS-11P
B*
Kills:773
Deaths:220
KDR:3.514
Accuracy:26.895% B*
HSR:24.192% B++
NS-7 PDW
C+
Kills:311
Deaths:136
KDR:2.287
Accuracy:24.155% C+
HSR:16.399% C
Sirius SX12
C+
Kills:244
Deaths:193
KDR:1.264
Accuracy:23.763% C+
HSR:10.246% D*
Pulsar VS1
B++
Kills:210
Deaths:82
KDR:2.561
Accuracy:25.469% B+
HSR:26.191% B++
Thanatos VE70
B+
Kills:104
Deaths:50
KDR:2.080
Accuracy:43.554% B+
HSR:17.308% C*
CME
C
Kills:79
Deaths:20
KDR:3.950
Accuracy:24.738% C
HSR:13.924% D*
Kills:6,010
Deaths (as Combat Medic):1,815
Deaths (to Combat Medics):1,945
KDR:3.31129
Kill Difference:4,195
Playtime:83.941 hours
Usage:8%
Score:1.924m
Score/min:382
Accuracy (listed only):27.730%
HSR (listed only):19.770%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Pulsar C
B+
Kills:1,937
Deaths:454
KDR:4.267
Accuracy:27.050% B+
HSR:20.857% C-
VX6-7
B+
Kills:1,442
Deaths:282
KDR:5.113
Accuracy:27.267% B+
HSR:22.053% C++
Solstice VE3
B+
Kills:1,183
Deaths:439
KDR:2.695
Accuracy:25.869% B+
HSR:18.428% C
Zenith VX-5
C++
Kills:1,164
Deaths:440
KDR:2.645
Accuracy:26.209% C++
HSR:14.605% D*
NS-11C
B++
Kills:1,152
Deaths:152
KDR:7.579
Accuracy:27.709% B++
HSR:19.444% C+
Eclipse VE3A
C**
Kills:337
Deaths:73
KDR:4.616
Accuracy:27.930% C**
HSR:19.585% C+
VE-LR Obelisk
B**
Kills:294
Deaths:38
KDR:7.737
Accuracy:36.735% B++
HSR:41.157% B**
Serpent VE92
B
Kills:164
Deaths:57
KDR:2.877
Accuracy:25.454% B
HSR:21.342% C*
Eidolon VE33
B**
Kills:125
Deaths:39
KDR:3.205
Accuracy:29.410% C**
HSR:32.800% B**
Thanatos VE70
B+
Kills:104
Deaths:50
KDR:2.080
Accuracy:43.554% B+
HSR:17.308% C*
Kills:7,902
Deaths (as Engineer):2,024
Deaths (to Engineers):2,993
KDR:3.90415
Kill Difference:5,878
Playtime:110.295 hours
Usage:10%
Score:2.526m
Score/min:382
Accuracy (listed only):29.719%
HSR (listed only):22.758%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
A+
Kills:4,500
V. Kills:200 N/A
Deaths:492
KDR:9.146
Accuracy:45.437% B+
KPH:96.500 A+
VKPH:4.300 B+
Saron Laser Cannon
C+
Kills:93
V. Kills:61 150%
Deaths:59
KDR:1.576
Accuracy:24.001% D*
KPH:12.400 C+
VKPH:8.100 C+
Kills:4,593 (4,593 + 0)
Deaths:551
KDR:8.336
VKDR:0.474
Vehicle Kills:261
Kill Difference:4,042
Playtime:54.160 hours
Usage:5%
Score:0.772m
Score/min:238
Piloting Accuracy:24.001%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
A*
Kills:89
V. Kills:15 N/A
Deaths:8
KDR:11.125
Accuracy:47.451% B++
KPH:67.300 A*
VKPH:11.300 B++
Kills:89 (89 + 0)
Deaths:8
KDR:11.125
VKDR:1.875
Vehicle Kills:15
Kill Difference:81
Playtime:1.322 hours
Usage:0%
Score:0.042m
Score/min:528
Driving Accuracy:47.451%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
A
Kills:735
V. Kills:482 152%
Deaths:72
KDR:10.208
Accuracy:58.476% B+
KPH:34 B++
VKPH:22.300 A
E540 Halberd
A+
Kills:250
V. Kills:211 118%
Deaths:36
KDR:6.944
Accuracy:54.659% B*
KPH:29.500 C+
VKPH:24.900 A+
Supernova PC
C+
Kills:143
V. Kills:48 292%
Deaths:33
KDR:4.333
Accuracy:49.129% C+
KPH:22.900 C+
VKPH:7.700 C
Proton II PPA
B+
Kills:126
V. Kills:3 N/A
Deaths:9
KDR:14
Accuracy:27.839% B+
KPH:68.900 B+
VKPH:1.600 D*
Saron HRB
B**
Kills:107
V. Kills:112 95%
Deaths:23
KDR:4.652
Accuracy:51.896% B**
KPH:24.100 C+
VKPH:25.200 B**
Kills:1,361 (878 + 483)
Deaths:173
KDR:7.867
VKDR:4.948
Vehicle Kills:856
Kill Difference:1,188
Playtime:42.589 hours
Usage:4%
Score:0.921m
Score/min:360
Driving Accuracy:49.129%
Gunner Accuracy:51.896%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Proton II PPA-H
A++
Kills:265
V. Kills:24 N/A
Deaths:13
KDR:20.385
Accuracy:53.234% A++
KPH:139.200 B**
VKPH:12.600 A++
Aphelion VEX-4H
B+
Kills:116
V. Kills:63 181%
Deaths:15
KDR:7.733
Accuracy:49.992% B+
KPH:41.400 C+
VKPH:22.500 C-
Saron HRB-H
C++
Kills:84
V. Kills:48 171%
Deaths:11
KDR:7.636
Accuracy:56.156% C++
KPH:39.400 C++
VKPH:22.500 C+
M40 Fury-H
C**
Kills:60
V. Kills:14 400%
Deaths:5
KDR:12
Accuracy:43.255% C++
KPH:83 C+
VKPH:19.400 C**
E540 Halberd-H
N/A
Kills:50
V. Kills:42 116%
Deaths:12
KDR:4.167
Accuracy:58.126% N/A
KPH:22.600 N/A
VKPH:19 N/A
Kills:575 (0 + 575)
Deaths:56
KDR:10.268
VKDR:3.411
Vehicle Kills:191
Kill Difference:519
Playtime:9.772 hours
Usage:1%
Score:0.171m
Score/min:292
Driving Accuracy:N/A%
Gunner Accuracy:58.126%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Betelgeuse 54-A 12,74912,6631,8966.679A3.0223.219%D21.03%D*98.2B**N/A251128.9h10.1B+43.3C+
SVA-88 8,5128,4711,5965.308A++1.6524.956%C**20.517%D85.4A+N/A21099.2h10.1B++40.3B+
Light PPA 4,7004,5004929.146B*5.4945.437%B+1.133%C+96.6A+4.3B+25746.6h9.3B+20.5B+
Orion VS54 4,2604,2311,0723.947A++0.2924.818%B++23.257%C71.7A++N/A23059h10.2B*41C**
NS-15M1 3,2673,2426784.782A**1.1225.05%B+25.262%B75.6AN/A18542.9h10.3B*41.2B+
Ghost 2,6592,6523397.823A++4.1641.963%B+71.305%C**74.1A+N/A20635.8h2B+4.7B+
H-V45 2,1312,1235643.764A0.1126.313%B+20.961%C+76.9A*N/A19027.6h10.5B**39.9B++
Pulsar C 1,9481,9374544.267A++0.6127.05%B+20.857%C-75.7A*N/A23825.6h9.4B++34.9B+
Flare VE6 1,5851,5794613.425A*0.2323.565%C++17.353%D--65.8B*N/A19724h9.2B++39.2B+
VE-H Maw 1,4941,4852505.94M**2.2826.286%C++27.34%C++95.8A+N/A28315.5h8.8B++33.7B+
Ursa 1,4801,4693424.295M++0.6424.65%B20.286%D73.5AN/A18820h9B*36.4B+
VX6-7 1,4541,4422825.113M++1.4527.267%B+22.053%C++65.8AN/A16621.9h10.8B+39.6B+
NS Decimator 2,0651,3403314.048M**0.3957.412%C-1.716%C48.6B*26.3A35327.6h4B+6.9B+
NS-15M2 1,2271,2241986.182A**2.5225.217%C*20.915%D86.8A+N/A25214.1h9.7B*38.3B+
Solstice VE3 1,1921,1834392.695M+0.9625.869%B+18.428%C48.7A++N/A19124.3h11.4B*44B+
NS-357 Underboss 1,1761,1676291.855B*1.8029.043%D-18.081%C-55.8B+N/A14120.9h3.7B+12.6C+
Zenith VX-5 1,1701,1644402.645A+1.0126.209%C++14.605%D*47.7B+N/A16824.4h12B+45.9B+
Terminus VX-9 1,1721,1643603.233B*0.4326.817%C*22.766%C-68.1B**N/A19517.1h11.4B+42.3B+
NS-11C 1,1581,1521527.579S3.9227.709%B++19.444%C+103.8M**N/A28911.1h10B**36.1B*
Eridani SX5 1,0031,0021905.274M**1.6227.867%C**25.948%B*106.6M+N/A2799.4h9.4B*33.9B+
Pulsar LSW 9179123072.971A0.6923.304%C+20.175%D53.6BN/A16817h11.2B+48B+
S1 1,3138463362.518M++1.1453.357%C-2.837%C+36.9B*20.4B**28522.9h4.8B**9B++
Lasher X2 8488384301.949A+1.7128.103%C**2.625%D49B*N/A16617.1h18.5B65.7B+
NS-11P 7797732203.514A*0.1426.895%B*24.192%B++78.9MN/A1999.8h11B**40.9B*
Supernova FPC 1,2177357210.208B+6.5558.476%B+N/A34B++22.3A40721.6h5.1C*8.7B+
NS-44 Commissioner 6296263301.897B*1.7633.599%C20.927%C+83.5A++N/A3067.5h3B*9B+
XM98 397397725.514A++1.8641.983%B++80.856%B++48.4B**N/A1648.2h1.9B**4.4B*
Eclipse VE3A 338337734.616M**0.9627.93%C**19.585%C+99.1A*N/A2503.4h10.8B+38.7B+
Beamer VS3 3353272261.447B*2.2124.054%C--18.349%D62.9A++1.5A2605.2h7.6B+31.6C++
NS-7 PDW 3133111362.287A++1.3724.155%C+16.399%C53.6AN/A2175.8h12.3B++51B+
Frag Grenade 3022961296N/A292.3445.09%C+N/A493.3C+10C++19320.6h3.5B7.8C**
VE-LR Obelisk 294294387.737M**4.0836.735%B++41.157%B**127.8SN/A3012.3h4.6B**12.5B*
Anti-Vehicle Grenade 3592891289N/A285.3440.571%D*N/A240.8D58.3C-13351.2h5.9C+14.4C
Proton II PPA-H 2892651320.385B++16.7353.234%A++N/A139.5B**12.6A++4031.9h8.8B+16.5B*
NSX Tomoe 256254505.08A**1.4229.154%C+48.425%B**94.1A*N/A2312.7h11.2B*38.5B+
E540 Halberd 461250366.944C+3.2954.659%B*2.4%C+29.4C+24.8A+4088.5h6.5C-11.8C**
Sirius SX12 2442441931.264C*2.3923.763%C+10.246%D*38.7B+N/A2086.3h13.9C**58.4C*
Force-Blade 22721117,1500.012C3.6518.144%D--2.37%D0.2C--N/A1917.7h2.3B12.5C+
Pulsar VS1 213210822.561A++1.1025.469%B+26.191%B++63.6A*N/A3963.3h11.6B**45.4B++
VX29 Polaris 204204613.344A+0.3123.704%C+18.137%D63.8B++N/A2683.2h12.9C+54.3C++
Quasar VM1 201196712.761B*0.9018.987%B++23.469%B*47.8A*1.2A++1974.1h13.1B++69.2B+
Serpent VE92 166164572.877A+0.7825.454%B21.342%C*48.2B*N/A3123.4h12.7C*49.7B
SVA-GG 148146373.946A0.2923.693%C-27.397%C73C*1B+2082h10.1B+42.6C++
Supernova PC 191143334.333C+0.6749.129%C+1.399%D23.1C+7.7C1836.2h4.7B+9.6B+
Blueshift VM5 139137472.915C**0.7420.503%C*17.518%D45.7B++N/A1623h16.5C+80.5C*
C-4 191137582.362B++1.3035.11%A++N/A80.6C+31.8C*12381.7h1.4C*4B++
Proton II PPA 129126914C+10.3427.839%B+1.587%C-70B+1.7D--1651.8h8.6B+31B++
Eidolon VE33 125125393.205A*0.4529.41%C**32.8%B**65.8A*N/A3151.9h6.7B*22.9B++
Tank Mine 172119235.174A1.5275.773%M++N/A119C**53C11011h2.5D--3.3A++
Aphelion VEX-4H 179116157.733C**4.0749.992%B+2.586%C41.4C+22.5C-2462.8h52.1B104.1B+
NSX Naginata 109109392.795A+0.8622.958%C++22.936%D47.4C*N/A1592.3h12.1C++52.7C**
Saron HRB 219107234.652C+0.9951.896%B**N/A24.3C+25.5A3704.4h24C+46.3B+
Thanatos VE70 106104502.08A1.5843.554%B+17.308%C*86.7M++1.7M++7081.2h4.8C++11B+
Saron Laser Cannon 15493591.576C+2.0824.001%D*3.226%B++12.4C+8.1C+1167.5h108.2B+451C++
C75 Viper 10489811.125A+7.4747.451%B++1.124%C68.5A*11.5B++5271.3h9.5B*20.1B*
Saron HRB-H 13284117.636B+3.9856.156%C++N/A40C++22.9C+2702.1h19.5B++34.8B++
CME 7979203.95M+0.2924.738%C13.924%D*52.7B*N/A2361.5h11.7B++47.2B+
Auraxium Force-Blade 66663620.182M*3.4825%C21.212%A*3.1C++N/A921h2.1C++8.5C++
M40 Fury-H 7460512C+8.3443.255%C++N/A85.7C+20B2680.7h8.6C++19.8C*
Rocklet Rifle 8953212.524M**1.1334.538%F-1.887%A++22.1C--15D-1992.4h33.4B+96.6C--
MANA Anti-Personnel Turret 5150192.632N/A1.0327.132%UN/A500U10U2043500.1h16.5T*60.7T*
E540 Halberd-H 9250124.167C0.5158.126%C++N/A22.7D*19.1C2842.2h9.8D**16.9D**

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon159810.9h
Nano-Armor Kit96162,35814.7h
Nanite Revive Grenade02790.1h
Medical Applicator7956,6553.6h
Restoration Kit3421,9065h
G30 Walker0960h
M12 Kobalt01180h
Ammunition Package43800.2h
Medical Kit3,26315,416123.3h
Anti-Infantry MANA Turret41530.3h
Recon Detection Device142,7904h
M20 Drake01200.1h

Check the help document for the dictionary if you want to learn more about words used here.


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