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Legate Dominator Webbbmust[XTAC] Webbbmust
VS BR 72

KDR: 3.8

Score: 25.6m

Last Seen: May 2nd, 2020 5:38 PM
- OFFLINE - 35.6 hour(s)

Prestige 1, Battle Rank 72 - Vanu Sovereignty on Cobalt
Level Progress (to 73): 64%
PRIMARY CLASSESHEAVY
PRIMARY WEAPONS Betelgeuse 54-A SVA-88 Light PPA Orion VS54 NS-15M1 Ghost Pulsar C H-V45
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $3,540,330 MLG Score: 2830
Fun Score: N/A
Cheeseburgers Flipped: 45TIME WITH MEDKIT: 11.8%MEDKIT per DEATH: 0.8

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
25.149%22.169%55834131554,9094.97454-1.176

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.537%0.754B++0.159C++0.249C++HEAD ++ (~9.59)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
39.30.469B+9.90.307C*29.4

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
37.081%1.066%1436213475,44249132611.0611664%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.941%-0.016C+-0.463D0.631

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
30.80.81B++11.40.785B++19.4

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
54.379%0.866%251313461,0397885841.31686178%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.598%1.292A-1.056D*-0.5

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.80.745B++5.30.572B+4.5

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
44.72%1.546%175313466475775341.11938121%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.477%0.785B++-0.719D-1.008

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
17.70.853B*7.90.804B++9.8

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
41.93%74.037%175213473,998142292.80956

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.021%1.05B**0.45B-1.408

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.60.542B+1.90.402B2.6

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
43.554%17.308%1751134810488820.117117

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.146C++0.485B+-1.63

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
110.157C++4.80.009C+6.2


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
25.6m160.3%448 (26.9k)372 (22.3k)3.7985172,76819,1574.0041872 (72)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-VS1349652024.537%21.28%52203:3620

7% Combat Medic10% Engineer56% Heavy Assault8% Infiltrator18% Light Assault

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jun 25th, 2014 3:49 PMDec 19th, 2017 3:29 PMMay 29th, 2020 11:55 PM (120d) (PST)May 2nd, 2020 2:07 PM (148d) (PST)May 2nd, 2020 1:38 PM (148d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
8002105901.0570.2780.2251.7750.0512830

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
47,98112,60735,374631713106322,322

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1147.7h/47.8d 3,940 15,485 18,752 122.2k 931 5,547 3,492 55.1m

Heavy AssaultCLASS DETAILS: Heavy Assault
Betelgeuse 54-A
D*
Kills:13,007
Deaths:1,938
KDR:6.712
Accuracy:23.319% D*
HSR:21.304% D**
SVA-88
C
Kills:8,533
Deaths:1,607
KDR:5.310
Accuracy:24.986% C
HSR:20.602% D-
Orion VS54
C+
Kills:4,279
Deaths:1,080
KDR:3.962
Accuracy:24.853% C+
HSR:23.393% D
NS-15M1
C+
Kills:3,884
Deaths:750
KDR:5.179
Accuracy:25.546% C+
HSR:27.291% C+
Flare VE6
C-
Kills:1,607
Deaths:466
KDR:3.449
Accuracy:23.705% C-
HSR:17.299% D*
VE-H Maw
C-
Kills:1,485
Deaths:250
KDR:5.940
Accuracy:26.286% C--
HSR:27.340% C-
Ursa
C
Kills:1,469
Deaths:342
KDR:4.295
Accuracy:24.650% C
HSR:20.286% D
NS-15M2
C-
Kills:1,224
Deaths:198
KDR:6.182
Accuracy:25.217% C-
HSR:20.915% D--
Pulsar LSW
D
Kills:912
Deaths:307
KDR:2.971
Accuracy:23.304% D
HSR:20.175% D-
VX29 Polaris
C--
Kills:204
Deaths:61
KDR:3.344
Accuracy:23.704% C--
HSR:18.137% D--
SVA-GG
D
Kills:146
Deaths:37
KDR:3.946
Accuracy:23.693% D*
HSR:27.397% D
NSX Naginata
C--
Kills:109
Deaths:39
KDR:2.795
Accuracy:22.958% C--
HSR:22.936% D--
Kills:36,859
Deaths (as Heavy Assault):7,075
Deaths (to Heavy Assaults):5,149
KDR:5.20975
Kill Difference:29,784
Playtime:639.257 hours
Usage:56%
Score:14.649m
Score/min:382
Accuracy (listed only):24.352%
HSR (listed only):22.256%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Pulsar C
C+
Kills:2,282
Deaths:499
KDR:4.573
Accuracy:27.513% C+
HSR:21.560% D
VX6-7
C+
Kills:1,558
Deaths:299
KDR:5.211
Accuracy:27.465% C+
HSR:22.401% C+
Eridani SX5
B+
Kills:1,194
Deaths:222
KDR:5.378
Accuracy:28.335% C+
HSR:28.225% B+
Solstice VE3
C+
Kills:1,183
Deaths:439
KDR:2.695
Accuracy:25.869% C+
HSR:18.428% C-
Zenith VX-5
C
Kills:1,175
Deaths:441
KDR:2.664
Accuracy:26.212% C
HSR:14.553% D*
NS-11C
C++
Kills:1,152
Deaths:152
KDR:7.579
Accuracy:27.709% C++
HSR:19.444% C
VE-S Canis
B**
Kills:931
Deaths:109
KDR:8.541
Accuracy:29.526% C+
HSR:35.446% B**
Eclipse VE3A
C+
Kills:375
Deaths:82
KDR:4.573
Accuracy:28.343% C+
HSR:20.800% C+
NS-7 PDW
D
Kills:311
Deaths:136
KDR:2.287
Accuracy:24.155% D
HSR:16.399% D
Sirius SX12
D
Kills:244
Deaths:193
KDR:1.264
Accuracy:23.763% D
HSR:10.246% D*
Serpent VE92
C
Kills:164
Deaths:59
KDR:2.780
Accuracy:25.512% C
HSR:21.342% C
Thanatos VE70
C++
Kills:104
Deaths:50
KDR:2.080
Accuracy:43.554% C+
HSR:17.308% C++
Kills:10,673
Deaths (as Light Assault):2,681
Deaths (to Light Assaults):4,350
KDR:3.98098
Kill Difference:7,992
Playtime:204.097 hours
Usage:18%
Score:4.211m
Score/min:344
Accuracy (listed only):28.163%
HSR (listed only):20.512%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Ghost
C+
Kills:3,601
Deaths:389
KDR:9.257
Accuracy:41.925% C+
HSR:73.285% C+
Eridani SX5
B+
Kills:1,194
Deaths:222
KDR:5.378
Accuracy:28.335% C+
HSR:28.225% B+
NS-357 Underboss
D-
Kills:1,167
Deaths:629
KDR:1.855
Accuracy:29.043% D**
HSR:18.081% D-
VE-S Canis
B**
Kills:931
Deaths:109
KDR:8.541
Accuracy:29.526% C+
HSR:35.446% B**
NS-44 Commissioner
C
Kills:889
Deaths:444
KDR:2.002
Accuracy:35.244% D
HSR:22.610% C
XM98
B+
Kills:397
Deaths:72
KDR:5.514
Accuracy:41.983% C*
HSR:80.856% B+
Beamer VS3
D
Kills:327
Deaths:226
KDR:1.447
Accuracy:24.031% D
HSR:18.349% D
NS-7 PDW
D
Kills:311
Deaths:136
KDR:2.287
Accuracy:24.155% D
HSR:16.399% D
NSX Tomoe
B+
Kills:307
Deaths:56
KDR:5.482
Accuracy:28.507% D
HSR:48.209% B+
Sirius SX12
D
Kills:244
Deaths:193
KDR:1.264
Accuracy:23.763% D
HSR:10.246% D*
Kills:9,368
Deaths (as Infiltrator):2,476
Deaths (to Infiltrators):3,409
KDR:3.78352
Kill Difference:6,892
Playtime:95.239 hours
Usage:8%
Score:2.109m
Score/min:369
Accuracy (listed only):30.651%
HSR (listed only):35.170%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
H-V45
C+
Kills:2,123
Deaths:564
KDR:3.764
Accuracy:26.313% C+
HSR:20.961% C-
Eridani SX5
B+
Kills:1,194
Deaths:222
KDR:5.378
Accuracy:28.335% C+
HSR:28.225% B+
Terminus VX-9
C+
Kills:1,164
Deaths:360
KDR:3.233
Accuracy:26.817% C+
HSR:22.766% D
VE-S Canis
B**
Kills:931
Deaths:109
KDR:8.541
Accuracy:29.526% C+
HSR:35.446% B**
NS-11P
C+
Kills:796
Deaths:226
KDR:3.522
Accuracy:26.843% C+
HSR:23.995% C
NS-7 PDW
D
Kills:311
Deaths:136
KDR:2.287
Accuracy:24.155% D
HSR:16.399% D
Sirius SX12
D
Kills:244
Deaths:193
KDR:1.264
Accuracy:23.763% D
HSR:10.246% D*
Pulsar VS1
C**
Kills:210
Deaths:82
KDR:2.561
Accuracy:25.469% C+
HSR:26.191% C**
Thanatos VE70
C++
Kills:104
Deaths:50
KDR:2.080
Accuracy:43.554% C+
HSR:17.308% C++
CME
D
Kills:79
Deaths:20
KDR:3.950
Accuracy:24.738% D
HSR:13.924% D*
Kills:7,156
Deaths (as Combat Medic):1,962
Deaths (to Combat Medics):2,027
KDR:3.6473
Kill Difference:5,194
Playtime:84.440 hours
Usage:7%
Score:1.932m
Score/min:381
Accuracy (listed only):27.951%
HSR (listed only):21.546%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Pulsar C
C+
Kills:2,282
Deaths:499
KDR:4.573
Accuracy:27.513% C+
HSR:21.560% D
VX6-7
C+
Kills:1,558
Deaths:299
KDR:5.211
Accuracy:27.465% C+
HSR:22.401% C+
Solstice VE3
C+
Kills:1,183
Deaths:439
KDR:2.695
Accuracy:25.869% C+
HSR:18.428% C-
Zenith VX-5
C
Kills:1,175
Deaths:441
KDR:2.664
Accuracy:26.212% C
HSR:14.553% D*
NS-11C
C++
Kills:1,152
Deaths:152
KDR:7.579
Accuracy:27.709% C++
HSR:19.444% C
Eclipse VE3A
C+
Kills:375
Deaths:82
KDR:4.573
Accuracy:28.343% C+
HSR:20.800% C+
VE-LR Obelisk
B++
Kills:294
Deaths:38
KDR:7.737
Accuracy:36.735% C++
HSR:41.157% B++
Serpent VE92
C
Kills:164
Deaths:59
KDR:2.780
Accuracy:25.512% C
HSR:21.342% C
Eidolon VE33
B+
Kills:125
Deaths:39
KDR:3.205
Accuracy:29.410% C
HSR:32.800% B+
Thanatos VE70
C++
Kills:104
Deaths:50
KDR:2.080
Accuracy:43.554% C+
HSR:17.308% C++
Kills:8,412
Deaths (as Engineer):2,098
Deaths (to Engineers):3,081
KDR:4.00953
Kill Difference:6,314
Playtime:113.310 hours
Usage:10%
Score:2.578m
Score/min:379
Accuracy (listed only):29.832%
HSR (listed only):22.979%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
B*
Kills:5,313
V. Kills:234 N/A
Deaths:492
KDR:10.799
Accuracy:44.819% C*
KPH:99.500 B*
VKPH:4.400 C++
Saron Laser Cannon
C
Kills:129
V. Kills:81 157%
Deaths:59
KDR:2.186
Accuracy:22.358% F
KPH:14.100 C
VKPH:8.900 C
Kills:5,442 (5,442 + 0)
Deaths:551
KDR:9.877
VKDR:0.572
Vehicle Kills:315
Kill Difference:4,891
Playtime:62.563 hours
Usage:5%
Score:0.918m
Score/min:245
Piloting Accuracy:22.358%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
B*
Kills:89
V. Kills:15 N/A
Deaths:8
KDR:11.125
Accuracy:47.451% B+
KPH:67.300 B*
VKPH:11.300 C++
Kills:89 (89 + 0)
Deaths:8
KDR:11.125
VKDR:1.875
Vehicle Kills:15
Kill Difference:81
Playtime:1.322 hours
Usage:0%
Score:0.042m
Score/min:534
Driving Accuracy:47.451%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
B*
Kills:807
V. Kills:521 155%
Deaths:72
KDR:11.208
Accuracy:57.171% C**
KPH:35 C++
VKPH:22.600 B*
E540 Halberd
B**
Kills:250
V. Kills:211 118%
Deaths:36
KDR:6.944
Accuracy:54.659% B+
KPH:29.500 D
VKPH:24.900 B**
Supernova PC
C
Kills:143
V. Kills:48 292%
Deaths:33
KDR:4.333
Accuracy:49.129% C
KPH:22.900 C-
VKPH:7.700 C-
Proton II PPA
C*
Kills:126
V. Kills:3 N/A
Deaths:9
KDR:14
Accuracy:27.839% C*
KPH:68.900 C+
VKPH:1.600 D*
Saron HRB
B+
Kills:107
V. Kills:112 95%
Deaths:23
KDR:4.652
Accuracy:51.972% B+
KPH:24.100 C-
VKPH:25.200 B+
Kills:1,433 (950 + 483)
Deaths:173
KDR:8.283
VKDR:5.173
Vehicle Kills:895
Kill Difference:1,260
Playtime:44.014 hours
Usage:4%
Score:0.945m
Score/min:358
Driving Accuracy:49.129%
Gunner Accuracy:51.972%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Proton II PPA-H
A+
Kills:271
V. Kills:24 N/A
Deaths:13
KDR:20.846
Accuracy:52.710% A+
KPH:139.200 B++
VKPH:12.300 A+
Aphelion VEX-4H
C**
Kills:116
V. Kills:63 181%
Deaths:15
KDR:7.733
Accuracy:49.992% C**
KPH:41.400 C-
VKPH:22.500 D
Saron HRB-H
C
Kills:84
V. Kills:48 171%
Deaths:11
KDR:7.636
Accuracy:56.156% C
KPH:39.400 C
VKPH:22.500 C
M40 Fury-H
C+
Kills:60
V. Kills:14 400%
Deaths:5
KDR:12
Accuracy:43.255% C
KPH:83 C
VKPH:19.400 C+
E540 Halberd-H
N/A
Kills:50
V. Kills:42 116%
Deaths:12
KDR:4.167
Accuracy:58.126% N/A
KPH:22.600 N/A
VKPH:19 N/A
Kills:581 (0 + 581)
Deaths:56
KDR:10.375
VKDR:3.411
Vehicle Kills:191
Kill Difference:525
Playtime:9.816 hours
Usage:1%
Score:0.173m
Score/min:294
Driving Accuracy:N/A%
Gunner Accuracy:58.126%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Betelgeuse 54-A 13,09513,0071,9386.712B**2.9123.319%D*21.304%D**98.8C++N/A254131.7h10.1C+43.2C--
SVA-88 8,5748,5331,6075.31A+1.5124.986%C20.602%D-85.4B+N/A21199.9h10.1B+40.3C**
Light PPA 5,5475,31349210.799B+7.0044.819%C*1.035%C99.5B*4.4C++26553.4h9.3B+20.7B+
Orion VS54 4,3094,2791,0803.962B+0.1624.853%C+23.393%D72.2B+N/A23459.3h10.2C**40.9C+
NS-15M1 3,9183,8847505.179A1.3825.546%C+27.291%C+78.8BN/A19349.3h10.3B+40.5C**
Ghost 3,6103,6013899.257A+5.4641.925%C+73.285%C+80.7B++N/A23244.6h1.9C*4.6C*
Pulsar C 2,2942,2824994.573B++0.7727.513%C+21.56%D79.2B++N/A25728.8h9.5B+34.6B
H-V45 2,1312,1235643.764B++0.0326.313%C+20.961%C-76.9B*N/A19227.6h10.5B++39.9B
Flare VE6 1,6131,6074663.448B**0.3523.705%C-17.299%D*66.1C++N/A19924.3h9.2C*39C++
VX6-7 1,5701,5582995.211A++1.4127.465%C+22.401%C+67.7B+N/A17423h10.8C**39.3C**
VE-H Maw 1,4941,4852505.94A*2.1426.286%C--27.34%C-95.8B+N/A28715.5h8.8C**33.7C++
Ursa 1,4801,4693424.295M+0.5024.65%C20.286%D73.5B+N/A18920h9B+36.4C**
NS Decimator 2,2071,4423444.192A++0.3957.279%D1.872%C+49.4C*26.2B+35229.2h3.9C++6.8C+
NS-15M2 1,2271,2241986.182B**2.3825.217%C-20.915%D--86.8BN/A25514.1h9.7B+38.3C*
Eridani SX5 1,1961,1942225.378M1.5828.335%C+28.225%B+111.6AN/A29310.7h9.3B+33B+
Solstice VE3 1,1921,1834392.695A++1.1025.869%C+18.428%C-48.7B+N/A19524.3h11.4B+44C+
Zenith VX-5 1,1811,1754412.664B*1.1326.212%C14.553%D*47.8C+N/A16824.6h12C+45.8C+
NS-357 Underboss 1,1761,1676291.855B+1.9429.043%D**18.081%D-55.8C+N/A14220.9h3.7C*12.6C--
Terminus VX-9 1,1721,1643603.233B0.5726.817%C+22.766%D68.1B+N/A19617.1h11.4C++42.3C++
NS-11C 1,1581,1521527.579S3.7827.709%C++19.444%C103.8A+N/A29411.1h10B*36.1B+
VE-S Canis 9399311098.541S4.7429.526%C+35.446%B**117.8B**1C+3687.9h8.9C**30.1C**
Pulsar LSW 9179123072.971B+0.8323.304%D20.175%D-53.6CN/A17117h11.2C+48C+
Lasher X2 9129014551.98B+1.8228.192%C2.553%D49.8C+N/A16518.1h18.3C++64.9C++
NS-44 Commissioner 8928894442.002B+1.8035.244%D22.61%C87.2B**N/A30110.2h3B+8.6C*
S1 1,3138463362.518A++1.2853.357%D-2.837%C++36.9C*20.4C**28622.9h4.8B++9C++
Supernova FPC 1,3288077211.208C+7.4157.171%C**N/A35.1C++22.7B*39823h5C8.7C+
NS-11P 8027962263.522A0.2826.843%C+23.995%C79.6B++N/A20410h11B+40.9B
XM98 397397725.514B**1.7241.983%C*80.856%B+48.4B+N/A1658.2h1.9B+4.4B+
Eclipse VE3A 376375824.573A*0.7728.343%C+20.8%C+96.2B**N/A2463.9h11C*38.9C*
Beamer VS3 3353272261.447B+2.3524.031%D18.349%D62.9B*1.5B+2635.2h7.6B31.6C++
NS-7 PDW 3133111362.287B+1.5124.155%D16.399%D53.6C**N/A2205.8h12.3C**51C+
Plasma Grenade 3153091309N/A305.2045.18%DN/A441.4D-8.6C20280.7h3.5C-7.7C-
Anti-Vehicle Grenade 3803081308N/A304.2040.311%D**N/A256.7D60C--13071.2h5.8C14.4D
NSX Tomoe 309307565.482B*1.6828.507%D48.209%B+90.3B**N/A2383.4h11.6B40.7C++
VE-LR Obelisk 294294387.737A*3.9436.735%C++41.157%B++127.8A*N/A3252.3h4.6B++12.5B++
Proton II PPA-H 2952711320.846C**17.0552.71%A+N/A142.6B++12.6A+4021.9h8.9B16.8B*
E540 Halberd 461250366.944C--3.1554.659%B+2.4%B29.4D24.8B**4138.5h6.5D--11.8C
Sirius SX12 2442441931.264C+2.5323.763%D10.246%D*38.7CN/A2126.3h13.9C+58.4C+
Force-Blade 23021417,6870.012C--3.7918.033%D--2.336%D0.2C--N/A1952.9h2.3C++12.5C
Pulsar VS1 213210822.561A1.2425.469%C+26.191%C**63.6B*N/A4073.3h11.6B+45.4B
Quasar VM1 211205732.808B+0.9919.033%C++23.415%B+47.7B**1.4A+1994.3h13C**68.2C++
VX29 Polaris 204204613.344B++0.4523.704%C--18.137%D--63.8C+N/A2763.2h12.9D54.3C
Blueshift VM5 185183543.389C++0.4120.105%C19.126%D49.5C**N/A1623.7h15.3C+76C+
Serpent VE92 166164592.78B*1.0225.512%C21.342%C45.6C+N/A3053.6h13.1C-51.2C+
SVA-GG 148146373.946B+0.1523.693%D*27.397%D73C1C+2082h10.1C+42.6D
Supernova PC 191143334.333C-0.5349.129%C1.399%D23.1C-7.7C-1846.2h4.7C+9.6C+
C-4 196141582.431B1.3735.649%B**N/A82.9C32.4C++12641.7h1.4C3.9B
Saron Laser Cannon 210129592.186C+1.6122.358%F2.326%B+14.2C8.9C1249.1h100.1C*447.5C
Proton II PPA 129126914C10.2027.839%C*1.587%C70C+1.7D*1651.8h8.6B31B+
Eidolon VE33 125125393.205B**0.5929.41%C32.8%B+65.8B++N/A3201.9h6.7B+22.9C**
Tank Mine 174121254.84B++1.0475.696%A*N/A121C+53C--10711h2.5D--3.3A
Aphelion VEX-4H 179116157.733C+3.9349.992%C**2.586%C41.4C-22.5D2472.8h52.1C+104.1C++
NSX Naginata 109109392.795B++1.0022.958%C--22.936%D--47.4C--N/A1622.3h12.1C52.7C
Saron HRB 219107234.652C-0.8551.972%B+N/A24.3C25.5B+3714.4h24.1C--46.4C+
Thanatos VE70 106104502.08B*1.7243.554%C+17.308%C++86.7A+1.7A*7301.2h4.8C11C+
C75 Viper 10489811.125B+7.3347.451%B+1.124%C68.5B**11.5C++5341.3h9.5B+20.1C**
Saron HRB-H 13284117.636C+3.8456.156%CN/A40C22.9C2712.1h19.5B+34.8B+
CME 7979203.95S0.1524.738%D13.924%D*52.7C*N/A2431.5h11.7C**47.2C+
Auraxium Force-Blade 69695650.122A++3.6825.303%C20.29%A*2B+N/A634.6h2.1C+8.4C++
Rocklet Rifle 10461242.542A**1.2634.913%F--1.639%A++21.8D15.4D-2002.8h32.4C*92.7C--
M40 Fury-H 7460512C8.2043.255%CN/A85.7C20C+2680.7h8.6C++19.8C++
MANA Anti-Personnel Turret 5150202.5N/A1.3026.036%UN/A500U10U2146500.1h17T*65.1T*
E540 Halberd-H 9250124.167D0.3758.126%CN/A22.7D**19.1D2892.2h9.8F--16.9F--

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit103167,31415.1h
Spawn Beacon161,0111h
Nanite Revive Grenade02830.1h
Medical Applicator8057,2603.7h
Restoration Kit3421,9065h
G30 Walker0960h
M12 Kobalt01180h
Recon Detection Device173,6365.1h
Ammunition Package43860.2h
Medical Kit3,42316,193130.9h
Anti-Infantry MANA Turret41590.3h
M20 Drake01200.1h

Check the help document for the dictionary if you want to learn more about words used here.


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