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Commando Webbmust[GDP] Webbmust
NC BR 109

KDR: 2.31

Score: 23.4m

Last Seen: May 2nd, 2020 6:07 PM
- OFFLINE - 142.2 hour(s)

Battle Rank 106 (109 total) - New Conglomerate on Cobalt
Level Progress (to 107): 39%
PRIMARY CLASSESLIGHT ASSAULTHEAVY
PRIMARY WEAPONS LA1 Anchor NC6A GODSAW NS-15M1 SAS-R NS-11C GD-7F M30 Mustang AH NS-44 Commissioner
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,592,523 MLG Score: 1273
Fun Score: N/A
Cheeseburgers Flipped: 149TIME WITH MEDKIT: 5.1%MEDKIT per DEATH: 0.4

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
24.375%18.373%44835131444,8552.84505-0.533

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.756%0.604B+-0.411C--0.094C+HEAD ++ (~6.19)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
39.60.465B+9.70.323C*30

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
36.898%1.085%593313464,0558826024.5923672%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±8.531%-0.035C+-0.446C--0.822

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
32.80.798B++12.10.773B++20.7

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
47.55%1.446%223413451,59111908561.33697186%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.317%0.631B+-0.681D-0.16

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.40.755B++4.50.641B+4.9

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
44.144%3.289%27213471528672490.17531761%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.671%0.732B++-0.298C-1.238

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
20.90.826B++9.20.771B++11.7

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
41.892%74.7%27313463,672149472.45783

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.757%1.044B**0.492B+0.695

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.50.545B+1.90.407B2.6

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
48.151%9.091%2721347374108020.346296

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.39%0.525B+-1.115D*-0.2

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.20.454B+3.40.289C*3.7


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
23.4m159%336 (20.2k)281 (16.9k)2.3124362,03826,8282.45952109 (106)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-NC1349452122.286%18.382%41003:0623

9% Combat Medic15% Engineer34% Heavy Assault14% Infiltrator27% Light Assault1% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Apr 10th, 2014 5:52 PMApr 9th, 2020 7:39 PMMay 28th, 2020 6:49 PM (116d) (PST)May 2nd, 2020 2:09 PM (143d) (PST)May 2nd, 2020 2:07 PM (143d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
6282114170.7460.3230.1371.2590.0461273

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
37,69212,67725,0154519876316,870

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1386.4h/57.8d 3,946 11,404 15,778 104.7k 1,509 5,427 3,814 52.3m

Heavy AssaultCLASS DETAILS: Heavy Assault
LA1 Anchor
C-
Kills:6,069
Deaths:1,414
KDR:4.292
Accuracy:25.958% C-
HSR:22.640% D-
NC6A GODSAW
D--
Kills:3,979
Deaths:622
KDR:6.397
Accuracy:25.171% D--
HSR:21.965% D*
NS-15M1
D
Kills:3,064
Deaths:960
KDR:3.192
Accuracy:23.078% D
HSR:21.018% D
NS-15M2
C+
Kills:1,814
Deaths:377
KDR:4.812
Accuracy:26.725% C+
HSR:18.688% D*
GD-22S
C-
Kills:1,544
Deaths:606
KDR:2.548
Accuracy:24.311% C-
HSR:23.834% C--
NC6 Gauss SAW
D--
Kills:1,442
Deaths:1,026
KDR:1.405
Accuracy:18.672% D--
HSR:16.782% D**
EM6
D-
Kills:1,274
Deaths:502
KDR:2.538
Accuracy:21.137% D-
HSR:16.876% D**
MGR-L1 Promise
C+
Kills:1,187
Deaths:177
KDR:6.706
Accuracy:27.001% C+
HSR:28.644% C+
EM1
D*
Kills:794
Deaths:726
KDR:1.094
Accuracy:18.071% D*
HSR:13.602% D**
NC6S Gauss SAW S
C++
Kills:153
Deaths:58
KDR:2.638
Accuracy:25.068% C
HSR:28.758% C++
Kills:21,320
Deaths (as Heavy Assault):6,468
Deaths (to Heavy Assaults):7,915
KDR:3.29623
Kill Difference:14,852
Playtime:473.594 hours
Usage:34%
Score:8.964m
Score/min:315
Accuracy (listed only):23.519%
HSR (listed only):21.281%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
NS-11C
D
Kills:2,496
Deaths:1,516
KDR:1.646
Accuracy:23.572% D
HSR:14.383% D--
GD-7F
C-
Kills:2,355
Deaths:794
KDR:2.966
Accuracy:25.414% C-
HSR:18.769% D
AF-4A Bandit
D*
Kills:1,625
Deaths:1,194
KDR:1.361
Accuracy:22.690% D*
HSR:11.939% F-
MGR-S1 Gladius
B+
Kills:1,403
Deaths:192
KDR:7.307
Accuracy:32.428% B+
HSR:29.722% B+
Razor GD-23
D
Kills:1,212
Deaths:464
KDR:2.612
Accuracy:23.974% D
HSR:16.007% D*
MKV Suppressed
C
Kills:1,205
Deaths:358
KDR:3.366
Accuracy:26.419% C
HSR:13.444% D--
NS-7 PDW
D
Kills:1,200
Deaths:867
KDR:1.384
Accuracy:24.319% D
HSR:11.167% D*
AF-4 Cyclone
D
Kills:1,185
Deaths:873
KDR:1.357
Accuracy:24.526% D
HSR:11.477% D*
Blitz GD-10
C
Kills:1,177
Deaths:427
KDR:2.756
Accuracy:26.135% C
HSR:9.516% D*
AF-19 Mercenary
C++
Kills:1,160
Deaths:482
KDR:2.407
Accuracy:26.226% C++
HSR:14.914% D*
Tempest
D
Kills:659
Deaths:149
KDR:4.423
Accuracy:25.550% D
HSR:17.147% D
19A Fortuna
D
Kills:636
Deaths:162
KDR:3.926
Accuracy:25.738% D
HSR:14.937% D*
AC-X11
D--
Kills:336
Deaths:214
KDR:1.570
Accuracy:22.805% D--
HSR:17.560% D--
NS Baron G5
C**
Kills:263
Deaths:116
KDR:2.267
Accuracy:49.979% C**
HSR:7.985% D**
NSX Tanto
C
Kills:239
Deaths:48
KDR:4.979
Accuracy:25.278% D-
HSR:26.778% C
Gauss Compact S
C-
Kills:237
Deaths:158
KDR:1.500
Accuracy:23.907% C-
HSR:13.502% D-
Mauler S6
C+
Kills:207
Deaths:132
KDR:1.568
Accuracy:44.561% C+
HSR:7.246% D**
LA39 Bruiser
D
Kills:167
Deaths:102
KDR:1.637
Accuracy:56.977% D-
HSR:11.377% D
Kills:17,762
Deaths (as Light Assault):8,248
Deaths (to Light Assaults):6,185
KDR:2.15349
Kill Difference:9,514
Playtime:372.159 hours
Usage:27%
Score:6.416m
Score/min:287
Accuracy (listed only):29.472%
HSR (listed only):14.882%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
SAS-R
C+
Kills:2,575
Deaths:414
KDR:6.220
Accuracy:40.876% C+
HSR:70.718% C
NS-44 Commissioner
D*
Kills:1,852
Deaths:1,570
KDR:1.180
Accuracy:29.326% D*
HSR:15.605% D*
MGR-S1 Gladius
B+
Kills:1,403
Deaths:192
KDR:7.307
Accuracy:32.428% B+
HSR:29.722% B+
MKV Suppressed
C
Kills:1,205
Deaths:358
KDR:3.366
Accuracy:26.419% C
HSR:13.444% D--
NS-7 PDW
D
Kills:1,200
Deaths:867
KDR:1.384
Accuracy:24.319% D
HSR:11.167% D*
AF-4 Cyclone
D
Kills:1,185
Deaths:873
KDR:1.357
Accuracy:24.526% D
HSR:11.477% D*
Blitz GD-10
C
Kills:1,177
Deaths:427
KDR:2.756
Accuracy:26.135% C
HSR:9.516% D*
EM4 Longshot
B*
Kills:915
Deaths:115
KDR:7.957
Accuracy:47.471% B*
HSR:84.809% B++
Tempest
D
Kills:659
Deaths:149
KDR:4.423
Accuracy:25.550% D
HSR:17.147% D
NS-30 Vandal
C
Kills:602
Deaths:273
KDR:2.205
Accuracy:35.025% C
HSR:17.940% D*
NS-357 Underboss
D--
Kills:446
Deaths:258
KDR:1.729
Accuracy:32.043% D--
HSR:16.592% D--
LA3 Desperado
D*
Kills:410
Deaths:346
KDR:1.185
Accuracy:22.062% D*
HSR:11.463% D**
AF-18 Stalker
D-
Kills:276
Deaths:147
KDR:1.878
Accuracy:26.272% D-
HSR:14.855% D--
NC14 Bolt Driver
B+
Kills:182
Deaths:83
KDR:2.193
Accuracy:36.521% C
HSR:80.220% B+
LA8 Rebel
C
Kills:136
Deaths:91
KDR:1.495
Accuracy:23.367% D*
HSR:21.324% C
Kills:14,223
Deaths (as Infiltrator):6,163
Deaths (to Infiltrators):4,181
KDR:2.3078
Kill Difference:8,060
Playtime:189.827 hours
Usage:14%
Score:2.986m
Score/min:262
Accuracy (listed only):30.156%
HSR (listed only):28.400%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
NS-11C
D
Kills:2,496
Deaths:1,516
KDR:1.646
Accuracy:23.572% D
HSR:14.383% D--
GD-7F
C-
Kills:2,355
Deaths:794
KDR:2.966
Accuracy:25.414% C-
HSR:18.769% D
AF-4A Bandit
D*
Kills:1,625
Deaths:1,194
KDR:1.361
Accuracy:22.690% D*
HSR:11.939% F-
Razor GD-23
D
Kills:1,212
Deaths:464
KDR:2.612
Accuracy:23.974% D
HSR:16.007% D*
AF-19 Mercenary
C++
Kills:1,160
Deaths:482
KDR:2.407
Accuracy:26.226% C++
HSR:14.914% D*
19A Fortuna
D
Kills:636
Deaths:162
KDR:3.926
Accuracy:25.738% D
HSR:14.937% D*
AC-X11
D--
Kills:336
Deaths:214
KDR:1.570
Accuracy:22.805% D--
HSR:17.560% D--
NS Baron G5
C**
Kills:263
Deaths:116
KDR:2.267
Accuracy:49.979% C**
HSR:7.985% D**
NSX Tanto
C
Kills:239
Deaths:48
KDR:4.979
Accuracy:25.278% D-
HSR:26.778% C
Gauss Compact S
C-
Kills:237
Deaths:158
KDR:1.500
Accuracy:23.907% C-
HSR:13.502% D-
Mauler S6
C+
Kills:207
Deaths:132
KDR:1.568
Accuracy:44.561% C+
HSR:7.246% D**
LA39 Bruiser
D
Kills:167
Deaths:102
KDR:1.637
Accuracy:56.977% D-
HSR:11.377% D
Kills:10,933
Deaths (as Engineer):5,382
Deaths (to Engineers):4,640
KDR:2.0314
Kill Difference:5,551
Playtime:201.313 hours
Usage:15%
Score:2.985m
Score/min:247
Accuracy (listed only):30.927%
HSR (listed only):14.616%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
MGR-S1 Gladius
B+
Kills:1,403
Deaths:192
KDR:7.307
Accuracy:32.428% B+
HSR:29.722% B+
MKV Suppressed
C
Kills:1,205
Deaths:358
KDR:3.366
Accuracy:26.419% C
HSR:13.444% D--
NS-7 PDW
D
Kills:1,200
Deaths:867
KDR:1.384
Accuracy:24.319% D
HSR:11.167% D*
AF-4 Cyclone
D
Kills:1,185
Deaths:873
KDR:1.357
Accuracy:24.526% D
HSR:11.477% D*
Blitz GD-10
C
Kills:1,177
Deaths:427
KDR:2.756
Accuracy:26.135% C
HSR:9.516% D*
GR-22
D**
Kills:1,163
Deaths:1,409
KDR:0.825
Accuracy:20.828% D**
HSR:11.522% D**
Tempest
D
Kills:659
Deaths:149
KDR:4.423
Accuracy:25.550% D
HSR:17.147% D
Carnage AR
C
Kills:596
Deaths:275
KDR:2.167
Accuracy:26.572% C
HSR:17.953% D
NC9 A-Tross
C--
Kills:568
Deaths:160
KDR:3.550
Accuracy:25.329% C--
HSR:19.894% D-
NC1 Gauss Rifle
D--
Kills:377
Deaths:478
KDR:0.789
Accuracy:20.352% D--
HSR:14.854% D*
NS Baron G5
C**
Kills:263
Deaths:116
KDR:2.267
Accuracy:49.979% C**
HSR:7.985% D**
NS-11P
D-
Kills:221
Deaths:119
KDR:1.857
Accuracy:22.558% D-
HSR:18.552% D-
Mauler S6
C+
Kills:207
Deaths:132
KDR:1.568
Accuracy:44.561% C+
HSR:7.246% D**
LA39 Bruiser
D
Kills:167
Deaths:102
KDR:1.637
Accuracy:56.977% D-
HSR:11.377% D
Kills:10,391
Deaths (as Combat Medic):5,657
Deaths (to Combat Medics):2,643
KDR:1.83684
Kill Difference:4,734
Playtime:125.807 hours
Usage:9%
Score:1.735m
Score/min:230
Accuracy (listed only):30.467%
HSR (listed only):14.418%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
NCM1 Scattercannon
B
Kills:367
Deaths:175
KDR:2.097
Accuracy:46.941% B
HSR:16.349% C+
AF-23 Grinder
C+
Kills:231
Deaths:113
KDR:2.044
Accuracy:29.330% D--
HSR:14.719% C+
NCM1 Scattercannon
B*
Kills:151
Deaths:20
KDR:7.550
Accuracy:52.329% B*
HSR:19.205% B+
Kills:749
Deaths (as MAX Suit):154
Deaths (to MAX Suits):971
KDR:4.86364
Kill Difference:595
Playtime:18.698 hours
Usage:1%
Score:0.302m
Score/min:269
Accuracy (listed only):42.867%
HSR (listed only):16.758%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

M30 Mustang AH
C
Kills:2,277
V. Kills:168 N/A
Deaths:434
KDR:5.247
Accuracy:54.838% C-
KPH:55.900 C
VKPH:4.100 C--
Breaker Rocket Pods
B+
Kills:1,453
V. Kills:123 N/A
Deaths:122
KDR:11.910
Accuracy:56.896% B+
KPH:147.100 C**
VKPH:12.500 C-
Vortek Rotary
C--
Kills:325
V. Kills:285 114%
Deaths:240
KDR:1.354
Accuracy:26.369% D*
KPH:11.900 D
VKPH:10.500 C--
Hornet Missiles
D
Kills:254
V. Kills:133 190%
Deaths:51
KDR:4.980
Accuracy:56.258% D
KPH:51.400 D
VKPH:26.900 D
Kills:4,309 (2,602 + 0)
Deaths:847
KDR:5.087
VKDR:0.837
Vehicle Kills:709
Kill Difference:3,462
Playtime:82.740 hours
Usage:6%
Score:0.966m
Score/min:195
Piloting Accuracy:26.369%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
A+
Kills:595
V. Kills:76 N/A
Deaths:25
KDR:23.800
Accuracy:55.227% B+
KPH:107.600 A+
VKPH:13.700 B**
L100 Python HEAT
C--
Kills:218
V. Kills:112 193%
Deaths:51
KDR:4.275
Accuracy:50.141% C
KPH:21.700 D--
VKPH:11.100 C--
Kills:813 (813 + 0)
Deaths:76
KDR:10.697
VKDR:2.474
Vehicle Kills:188
Kill Difference:737
Playtime:15.588 hours
Usage:1%
Score:0.207m
Score/min:221
Driving Accuracy:50.141%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
C++
Kills:546
V. Kills:482 113%
Deaths:96
KDR:5.688
Accuracy:47.090% C-
KPH:20.300 D-
VKPH:17.900 C++
Titan-150 HEAT
D
Kills:232
V. Kills:131 176%
Deaths:82
KDR:2.829
Accuracy:39.375% D--
KPH:13.700 D*
VKPH:7.700 D
Enforcer ML85
C*
Kills:97
V. Kills:73 131%
Deaths:16
KDR:6.063
Accuracy:43.089% C+
KPH:26.400 C+
VKPH:19.900 C*
E540 Halberd
B
Kills:81
V. Kills:66 121%
Deaths:14
KDR:5.786
Accuracy:48.337% C++
KPH:24.200 D-
VKPH:19.700 B
Kills:956 (778 + 178)
Deaths:208
KDR:4.596
VKDR:3.615
Vehicle Kills:752
Kill Difference:748
Playtime:50.837 hours
Usage:4%
Score:0.710m
Score/min:233
Driving Accuracy:39.375%
Gunner Accuracy:48.337%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

C85 Canister-H
C
Kills:55
V. Kills:4 N/A
Deaths:3
KDR:18.333
Accuracy:47.814% D
KPH:98.300 C-
VKPH:7.100 C
Kills:55 (0 + 55)
Deaths:3
KDR:18.333
VKDR:1.333
Vehicle Kills:4
Kill Difference:52
Playtime:0.560 hours
Usage:0%
Score:0.013m
Score/min:384
Driving Accuracy:N/A%
Gunner Accuracy:47.814%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
N/A
Kills:50
V. Kills:9 N/A
Deaths:8
KDR:6.250
Accuracy:33.503% N/A
KPH:47 N/A
VKPH:8.500 N/A
Kills:50 (0 + 50)
Deaths:8
KDR:6.250
VKDR:1.125
Vehicle Kills:9
Kill Difference:42
Playtime:1.064 hours
Usage:0%
Score:0.029m
Score/min:455
Driving Accuracy:N/A%
Gunner Accuracy:33.503%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M40 Fury-F
B+
Kills:86
V. Kills:7 N/A
Deaths:49
KDR:1.755
Accuracy:38.239% D*
KPH:42.400 B+
VKPH:3.400 D-
Kills:86 (86 + 0)
Deaths:49
KDR:1.755
VKDR:0.143
Vehicle Kills:7
Kill Difference:37
Playtime:2.030 hours
Usage:0%
Score:0.017m
Score/min:141
Driving Accuracy:38.239%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
LA1 Anchor 6,0976,0691,4144.292B+1.9825.958%C-22.64%D-77.4C*N/A19478.4h8.8C**33.8C++
NC6A GODSAW 3,9923,9796226.397B**4.0825.171%D--21.965%D*94.5BN/A23442.1h7.2C*28.8C++
NS-15M1 3,0793,0649603.192B+0.8823.078%D21.018%D61.4C+N/A16249.9h10.8C*46.7C+
SAS-R 2,5792,5754146.22B++3.9140.876%C+70.718%C68.9C**N/A19237.4h1.9C**4.7C*
NS-11C 2,5102,4961,5161.646C++0.6723.572%D14.383%D--34.1CN/A9473.3h12.1C*51.2C+
GD-7F 2,3692,3557942.966B+0.6525.414%C-18.769%D59.5C++N/A19139.6h10.9C**42.8C++
M30 Mustang AH 2,4452,2774345.247C2.9354.838%C-N/A55.9C4.1C--16940.7h5.8B+10.5B+
NS-44 Commissioner 1,8751,8521,5701.18C+1.1329.326%D*15.605%D*44.2C+N/A12641.9h3.4C++11.7C
NS-15M2 1,8201,8143774.812B+2.5026.725%C+18.688%D*81.3C*N/A20622.3h10.2B+38C*
AF-4A Bandit 1,6311,6251,1941.361C0.9522.69%D*11.939%F-32.6DN/A10949.8h10C+44C-
GD-22S 1,5501,5446062.548C*0.2424.311%C-23.834%C--57.4C+N/A16626.9h9.4C*38.7C++
Breaker Rocket Pods 1,5761,45312211.91C++9.6056.896%B+1.445%B**146.8C**12.4C-4439.9h9.2B++16.2B++
NC6 Gauss SAW 1,4521,4421,0261.405C0.9118.672%D--16.782%D**33.6DN/A13142.9h8.7C++46.7C+
MGR-S1 Gladius 1,4051,4031927.307A++4.9932.428%B+29.722%B+138.9A+N/A36410.1h7.2B+22.2B+
EM6 1,2911,2745022.538C++0.2321.137%D-16.876%D**53.1CN/A15024h10.1C+47.7C
Razor GD-23 1,2201,2124642.612B*0.3023.974%D16.007%D*48.9C*N/A15124.8h9.6B+39.9C++
MKV Suppressed 1,2161,2053583.366A++1.0526.419%C13.444%D--64.8B+N/A18718.6h13C+49.2C+
NS-7 PDW 1,2071,2008671.384C+0.9324.319%D11.167%D*37.2CN/A12232.3h14C57.5C
MGR-L1 Promise 1,1921,1871776.706M**4.3927.001%C+28.644%C+116.4B**N/A27110.2h10.2B+37.7B
AF-4 Cyclone 1,1921,1858731.357C0.9624.526%D11.477%D*34.1DN/A10734.7h10.5C42.7C
Blitz GD-10 1,1921,1774272.756B*0.4426.135%C9.516%D*70.1B+N/A21016.8h13.1C++50.2C++
GR-22 1,1751,1631,4090.825C--1.4920.828%D**11.522%D**23.4D-N/A6749.8h13.8D66.5D--
AF-19 Mercenary 1,1671,1604822.407B++0.0926.226%C++14.914%D*44.1C*N/A18126.3h9.7B+36.9B
C-4 1,4191,0715941.803C+0.5125.408%CN/A87.8C28.5C+62412.2h1.3C+5.1C+
NS Decimator 1,5831,0522434.329A++2.0253.752%D*1.901%C+45C+22.7C*28823.4h3.9C++7.3C+
EM4 Longshot 9189151157.957B*5.6447.471%B*84.809%B++53.8B+N/A14317h1.7B++3.6B*
EM1 7997947261.094C-1.2218.071%D*13.602%D**30DN/A9226.5h11.9C+65.9C--
Tempest 6626591494.423A*2.1125.55%D17.147%D77.5BN/A1958.5h9.1C*35.8C+
19A Fortuna 6456361623.926A++1.6125.738%D14.937%D*63.6C**N/A15810h8.4B+32.7C*
NS-30 Vandal 6056022732.205C+0.1135.025%C17.94%D*42.4C-N/A11014.2h5.3C+15.2C+
Carnage AR 6005962752.167C**0.1526.572%C17.953%D53.2C++N/A18211.2h12.6C+47.5C+
L100 Python HESH 6715952523.8B+21.4955.227%B+1.008%C108.2A+13.8B**3335.5h2.4B*4.4B++
NC9 A-Tross 5805681603.55A++1.2425.329%C--19.894%D-68.4B++1.4B**1728.3h8.8C*34.8C+
Titan-150 AP 1,028546965.688C3.3847.09%C-1.465%C-20.3D-17.9C++25226.9h5.7D**12D*
NS-357 Underboss 4504462581.729B0.5832.043%D--16.592%D--68.6C++N/A1856.5h3.9C+12.3C-
Mag-Cutter 51943524,9860.017C2.3025.873%CN/A0.4C-N/A11116h3.1D11.8C+
Frag Grenade 4314251425N/A422.6942.566%D--N/A425D6D14331h3.7C--8.8D
LA3 Desperado 4124103461.185C+1.1322.062%D*11.463%D**38.7CN/A12110.6h8.1C++36.6D
NC1 Gauss Rifle 3783774780.789D1.5220.352%D--14.854%D*16D-N/A8123.5h11.2C+55.1C-
NCM1 Scattercannon 3723671752.097C+0.2246.941%B16.349%C+29.6CN/A9612.4h9.6D--20.5C
AC-X11 3393362141.57C+0.7422.805%D--17.56%D--36.1CN/A1559.3h8.4B37.1C
Vortek Rotary 6103252401.354C-0.9626.369%D*1.231%C11.9D10.5C--11627.2h69.4C263.1C-
Shrike 4832994560.656C-1.6645.623%F2.676%C+18.1D-11.2C-19716.5h6.7C-14.6D*
AF-18 Stalker 2782761471.878C+0.4326.272%D-14.855%D--43.8C+N/A2056.3h12.1C+46C
NS Baron G5 2662631162.267A++0.0549.979%C**7.985%D**65.8B++N/A1654h4.5C+8.9C+
Hornet Missiles 387254514.98C--2.6756.258%D1.181%C51.8D27.1D3394.9h10.3C+18.2C
NC05 Jackhammer 2502481961.265C+1.0538.708%D*11.29%D--38.2DN/A1336.5h5.1D13.2D--
NSX Tanto 239239484.979M*2.6725.278%D-26.778%C74.7B+N/A1693.2h11.3B44.8C+
Gauss Compact S 2412371581.5B0.8123.907%C-13.502%D-24.2CN/A1009.8h11.1C-46.6C
Titan-150 HEAT 363232822.829D0.5239.375%D--1.724%D13.7D*7.8D12216.9h5C12.8D
AF-23 Grinder 2322311132.044C0.2729.33%D--14.719%C+28.9DN/A858h5.8B19.9C
NS-11P 2242211191.857C++0.4622.558%D-18.552%D-45.1CN/A1634.9h12.6C+55.7C
L100 Python HEAT 330218514.275D1.9650.141%C2.294%C+21.6D--11.1C--15910.1h6.5C-13D
Mauler S6 2082071321.568C**0.7444.561%C+7.246%D**50.5C**N/A2224.1h4.1B9.2B
NC14 Bolt Driver 182182832.193C+0.1236.521%C80.22%B+18DN/A13310.1h2.2C*6C++
LA39 Bruiser 1681671021.637C**0.6856.977%D-11.377%D49.1CN/A1773.4h2.6D-4.6D
NC6S Gauss SAW S 155153582.638B+0.3325.068%C28.758%C++56.7CN/A2102.7h10.9D43.6C
NCM1 Scattercannon 152151207.55M+5.2452.329%B*19.205%B+75.5B**N/A2082h7.4D--14.1C+
LA8 Rebel 137136911.495C**0.8223.367%D*21.324%C52.3C**N/A1682.6h5.7C++24.4C
Tank Mine 165101621.629D-0.6865.701%A++N/A77.7D-49.2D8591.3h2.7D*4.1B*
Enforcer ML85 17097166.063C+3.7543.089%C+1.031%D26.2C+19.7C++3813.7h11C**25.4B
Anti-Vehicle Grenade 11087187N/A84.6941.568%D*N/A217.5D-57.5C--11070.4h7.3D--17.4D*
M40 Fury-F 9386491.755C+0.5638.239%D*N/A43B+3.5D1412h6.5B+16.9B
Sticky Grenade 8685185N/A82.6958.779%B+N/A850C-10C--40080.1h1.8B+3.1B+
E540 Halberd 14781145.786C-3.4748.337%C++N/A23.8D-19.4B4763.4h6.1D-12.6C
NC15 Phoenix 18278880.886C-1.4343.133%D*N/A10.7C--14.2C++1517.3h10C+23.2D-
Bouncing Betty 6161183.389C--1.0862.927%A+N/A152.5C**N/A8540.4h2.1D3.4B+
MANA Anti-Personnel Turret 6059282.107N/A0.2114.991%UN/A590U10U2213600.1h22.9T*152.5T*
C85 Canister-H 5955318.333C*16.0247.814%D7.273%D--91.7C--6.7C3830.6h6.2C*12.9C+
M40 Fury 595086.25C3.9433.503%C--N/A45.5C8.2C4541.1h15.8D47.3D

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit174259,38819.5h
Spawn Beacon169031h
Medical Kit2,41311,62270h
Medical Applicator183100,4376.6h
Motion Spotter22570.2h
Restoration Kit244450.6h
Recon Detection Device233,1264.5h
Smoke Grenade0740h
Ammunition Package178100.5h
Anti-Infantry MANA Turret194490.8h

Check the help document for the dictionary if you want to learn more about words used here.


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