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Commando Webbmust[0kII] Webbmust
NC BR 106

KDR: 2.19

Score: 21.7m

Last Seen: Jul 14th, 2019 6:46 PM
- OFFLINE - 149.4 hour(s)

Battle Rank 104 (106 total) - New Conglomerate on Cobalt - Outfit Member of Xyphos Tactical NC[0kII] Xyphos Tactical NC
NC outfit on Cobalt

Members: 7
Level Progress (to 105): 26%
PRIMARY CLASSESLIGHT ASSAULTHEAVY
PRIMARY WEAPONS LA1 Anchor NC6A GODSAW NS-15M1 NS-11C SAS-R GD-7F M30 Mustang AH NS-15M2
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,374,849 MLG Score: 1099
Fun Score: N/A
Cheeseburgers Flipped: 140TIME WITH MEDKIT: 4.9%MEDKIT per DEATH: 0.4

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
24.102%17.608%42435117942,1812.72787-0.536

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.697%0.574B+-0.498D0.118C+HEAD + (~5.56)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
40.40.457B+9.70.317C*30.7

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
36.852%1.176%530312113,5728695534.11047645%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±8.425%-0.055C+-0.376C-0.794

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
33.80.79B++12.50.764B++21.3

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
47.86%1.51%218412101,52311708351.3006182%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.346%0.668B+-0.676D-0.14

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.50.755B++4.50.638B+4.9

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
44.086%3.333%27212121508652390.1734163%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.604%0.73B++-0.275C-1.247

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
21.10.824B++9.30.767B++11.8

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
41.762%73.414%27312112,964143262.06983

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.989%1.019B**0.411B0.861

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.60.536B+1.90.397B2.7

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
48.151%9.091%2721212374105520.354167

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.39%0.549B+-1.094D*-0.19

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.20.457B+3.40.291C*3.7


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Xyphos Tactical NC[0kII] Xyphos Tactical NC
NC outfit on Cobalt

Members: 7
21.7m153%323 (19.4k)270 (16.2k)2.1914257,57326,2722.3337106 (104)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-NC1214400321.948%17.303%38003:0322

9% Combat Medic15% Engineer34% Heavy Assault13% Infiltrator27% Light Assault1% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Apr 10th, 2014 5:52 PMApr 14th, 2018 11:10 AMJul 20th, 2019 2:50 PM (4h) (PST)Jul 14th, 2019 3:40 PM (6d) (PST)Jul 14th, 2019 2:46 PM (6d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
6112133980.7180.3270.1241.1680.0461099

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
36,67212,76723,9054320770316,200

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1337.2h/55.7d 3,738 9,962 14,403 93.7k 1,471 5,255 3,669 49m

Heavy AssaultCLASS DETAILS: Heavy Assault
LA1 Anchor
C++
Kills:5,581
Deaths:1,346
KDR:4.146
Accuracy:25.691% C++
HSR:21.609% D
NC6A GODSAW
D
Kills:3,905
Deaths:615
KDR:6.350
Accuracy:25.087% D
HSR:21.895% D
NS-15M1
C++
Kills:2,891
Deaths:938
KDR:3.082
Accuracy:22.929% C++
HSR:20.028% C
NS-15M2
B+
Kills:1,793
Deaths:376
KDR:4.769
Accuracy:26.679% B+
HSR:18.238% D--
GD-22S
C*
Kills:1,543
Deaths:604
KDR:2.555
Accuracy:24.291% C*
HSR:23.850% C+
NC6 Gauss SAW
C
Kills:1,442
Deaths:1,026
KDR:1.405
Accuracy:18.672% C
HSR:16.782% D*
EM6
C+
Kills:1,274
Deaths:502
KDR:2.538
Accuracy:21.137% C+
HSR:16.876% D--
MGR-L1 Promise
B+
Kills:1,187
Deaths:177
KDR:6.706
Accuracy:27.001% B+
HSR:28.644% B+
EM1
D
Kills:794
Deaths:726
KDR:1.094
Accuracy:18.071% D
HSR:13.602% D*
NC6S Gauss SAW S
B++
Kills:133
Deaths:51
KDR:2.608
Accuracy:23.929% C+
HSR:28.571% B++
Kills:20,543
Deaths (as Heavy Assault):6,361
Deaths (to Heavy Assaults):7,787
KDR:3.22952
Kill Difference:14,182
Playtime:454.974 hours
Usage:34%
Score:8.291m
Score/min:304
Accuracy (listed only):23.349%
HSR (listed only):21.009%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
NS-11C
C+
Kills:2,336
Deaths:1,498
KDR:1.559
Accuracy:23.263% C+
HSR:13.228% D--
GD-7F
C+
Kills:1,852
Deaths:746
KDR:2.483
Accuracy:24.396% C+
HSR:16.901% D
AF-4A Bandit
D
Kills:1,625
Deaths:1,194
KDR:1.361
Accuracy:22.690% D
HSR:11.939% F-
MKV Suppressed
C++
Kills:1,205
Deaths:358
KDR:3.366
Accuracy:26.419% C++
HSR:13.444% D--
NS-7 PDW
C+
Kills:1,200
Deaths:867
KDR:1.384
Accuracy:24.319% C+
HSR:11.167% D*
AF-4 Cyclone
C
Kills:1,185
Deaths:873
KDR:1.357
Accuracy:24.526% C
HSR:11.477% D*
Blitz GD-10
B
Kills:1,177
Deaths:427
KDR:2.756
Accuracy:26.135% B
HSR:9.516% D*
AF-19 Mercenary
B++
Kills:1,160
Deaths:482
KDR:2.407
Accuracy:26.226% B++
HSR:14.914% D*
Razor GD-23
C+
Kills:1,154
Deaths:457
KDR:2.525
Accuracy:23.686% C+
HSR:15.511% D--
19A Fortuna
C
Kills:636
Deaths:162
KDR:3.926
Accuracy:25.738% C
HSR:14.937% D*
Tempest
C-
Kills:584
Deaths:141
KDR:4.142
Accuracy:25.159% C-
HSR:16.781% D
MGR-S1 Gladius
B*
Kills:575
Deaths:105
KDR:5.476
Accuracy:31.462% B*
HSR:26.609% B++
AC-X11
C-
Kills:333
Deaths:214
KDR:1.556
Accuracy:22.771% C-
HSR:17.718% D
NS Baron G5
B+
Kills:263
Deaths:116
KDR:2.267
Accuracy:49.979% B+
HSR:7.985% D**
NSX Tanto
C*
Kills:239
Deaths:48
KDR:4.979
Accuracy:25.278% C+
HSR:26.778% C*
Gauss Compact S
C+
Kills:219
Deaths:150
KDR:1.460
Accuracy:23.794% C+
HSR:13.699% D
Mauler S6
B+
Kills:207
Deaths:132
KDR:1.568
Accuracy:44.561% B+
HSR:7.246% F
LA39 Bruiser
C
Kills:167
Deaths:102
KDR:1.637
Accuracy:56.977% C
HSR:11.377% D
Kills:16,117
Deaths (as Light Assault):8,072
Deaths (to Light Assaults):6,045
KDR:1.99666
Kill Difference:8,045
Playtime:357.943 hours
Usage:27%
Score:5.864m
Score/min:273
Accuracy (listed only):29.299%
HSR (listed only):14.512%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
SAS-R
C*
Kills:1,906
Deaths:381
KDR:5.003
Accuracy:40.236% C*
HSR:67.681% C+
NS-44 Commissioner
D-
Kills:1,664
Deaths:1,510
KDR:1.102
Accuracy:28.675% D-
HSR:14.363% D--
MKV Suppressed
C++
Kills:1,205
Deaths:358
KDR:3.366
Accuracy:26.419% C++
HSR:13.444% D--
NS-7 PDW
C+
Kills:1,200
Deaths:867
KDR:1.384
Accuracy:24.319% C+
HSR:11.167% D*
AF-4 Cyclone
C
Kills:1,185
Deaths:873
KDR:1.357
Accuracy:24.526% C
HSR:11.477% D*
Blitz GD-10
B
Kills:1,177
Deaths:427
KDR:2.756
Accuracy:26.135% B
HSR:9.516% D*
EM4 Longshot
A
Kills:876
Deaths:114
KDR:7.684
Accuracy:48.218% A
HSR:84.475% B*
Tempest
C-
Kills:584
Deaths:141
KDR:4.142
Accuracy:25.159% C-
HSR:16.781% D
NS-30 Vandal
B
Kills:582
Deaths:273
KDR:2.132
Accuracy:35.133% B
HSR:17.354% D*
MGR-S1 Gladius
B*
Kills:575
Deaths:105
KDR:5.476
Accuracy:31.462% B*
HSR:26.609% B++
LA3 Desperado
D--
Kills:410
Deaths:345
KDR:1.188
Accuracy:22.069% D--
HSR:11.463% D**
NS-357 Underboss
D
Kills:402
Deaths:242
KDR:1.661
Accuracy:31.114% D
HSR:16.169% D
AF-18 Stalker
C
Kills:276
Deaths:147
KDR:1.878
Accuracy:26.272% C
HSR:14.855% D-
NC14 Bolt Driver
B++
Kills:182
Deaths:83
KDR:2.193
Accuracy:36.521% C++
HSR:80.220% B++
LA8 Rebel
C+
Kills:136
Deaths:91
KDR:1.495
Accuracy:23.367% D--
HSR:21.324% C+
Kills:12,360
Deaths (as Infiltrator):5,957
Deaths (to Infiltrators):4,058
KDR:2.07487
Kill Difference:6,403
Playtime:179.742 hours
Usage:13%
Score:2.661m
Score/min:247
Accuracy (listed only):29.975%
HSR (listed only):27.793%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
NS-11C
C+
Kills:2,336
Deaths:1,498
KDR:1.559
Accuracy:23.263% C+
HSR:13.228% D--
GD-7F
C+
Kills:1,852
Deaths:746
KDR:2.483
Accuracy:24.396% C+
HSR:16.901% D
AF-4A Bandit
D
Kills:1,625
Deaths:1,194
KDR:1.361
Accuracy:22.690% D
HSR:11.939% F-
AF-19 Mercenary
B++
Kills:1,160
Deaths:482
KDR:2.407
Accuracy:26.226% B++
HSR:14.914% D*
Razor GD-23
C+
Kills:1,154
Deaths:457
KDR:2.525
Accuracy:23.686% C+
HSR:15.511% D--
19A Fortuna
C
Kills:636
Deaths:162
KDR:3.926
Accuracy:25.738% C
HSR:14.937% D*
AC-X11
C-
Kills:333
Deaths:214
KDR:1.556
Accuracy:22.771% C-
HSR:17.718% D
NS Baron G5
B+
Kills:263
Deaths:116
KDR:2.267
Accuracy:49.979% B+
HSR:7.985% D**
NSX Tanto
C*
Kills:239
Deaths:48
KDR:4.979
Accuracy:25.278% C+
HSR:26.778% C*
Gauss Compact S
C+
Kills:219
Deaths:150
KDR:1.460
Accuracy:23.794% C+
HSR:13.699% D
Mauler S6
B+
Kills:207
Deaths:132
KDR:1.568
Accuracy:44.561% B+
HSR:7.246% F
LA39 Bruiser
C
Kills:167
Deaths:102
KDR:1.637
Accuracy:56.977% C
HSR:11.377% D
Kills:10,191
Deaths (as Engineer):5,301
Deaths (to Engineers):4,582
KDR:1.92247
Kill Difference:4,890
Playtime:196.738 hours
Usage:15%
Score:2.872m
Score/min:243
Accuracy (listed only):30.780%
HSR (listed only):14.353%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
MKV Suppressed
C++
Kills:1,205
Deaths:358
KDR:3.366
Accuracy:26.419% C++
HSR:13.444% D--
NS-7 PDW
C+
Kills:1,200
Deaths:867
KDR:1.384
Accuracy:24.319% C+
HSR:11.167% D*
AF-4 Cyclone
C
Kills:1,185
Deaths:873
KDR:1.357
Accuracy:24.526% C
HSR:11.477% D*
Blitz GD-10
B
Kills:1,177
Deaths:427
KDR:2.756
Accuracy:26.135% B
HSR:9.516% D*
GR-22
D
Kills:1,163
Deaths:1,409
KDR:0.825
Accuracy:20.828% D
HSR:11.522% D*
Carnage AR
B
Kills:596
Deaths:275
KDR:2.167
Accuracy:26.572% B
HSR:17.953% C-
Tempest
C-
Kills:584
Deaths:141
KDR:4.142
Accuracy:25.159% C-
HSR:16.781% D
MGR-S1 Gladius
B*
Kills:575
Deaths:105
KDR:5.476
Accuracy:31.462% B*
HSR:26.609% B++
NC9 A-Tross
C+
Kills:550
Deaths:157
KDR:3.503
Accuracy:25.042% C+
HSR:19.636% D
NC1 Gauss Rifle
D
Kills:377
Deaths:478
KDR:0.789
Accuracy:20.352% D
HSR:14.854% D--
NS Baron G5
B+
Kills:263
Deaths:116
KDR:2.267
Accuracy:49.979% B+
HSR:7.985% D**
NS-11P
C+
Kills:221
Deaths:119
KDR:1.857
Accuracy:22.558% C+
HSR:18.552% C+
Mauler S6
B+
Kills:207
Deaths:132
KDR:1.568
Accuracy:44.561% B+
HSR:7.246% F
LA39 Bruiser
C
Kills:167
Deaths:102
KDR:1.637
Accuracy:56.977% C
HSR:11.377% D
Kills:9,470
Deaths (as Combat Medic):5,559
Deaths (to Combat Medics):2,601
KDR:1.70354
Kill Difference:3,911
Playtime:125.620 hours
Usage:9%
Score:1.725m
Score/min:229
Accuracy (listed only):30.349%
HSR (listed only):14.151%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
NCM1 Scattercannon
B+
Kills:277
Deaths:163
KDR:1.699
Accuracy:44.078% B+
HSR:13.357% C--
AF-23 Grinder
C+
Kills:231
Deaths:113
KDR:2.044
Accuracy:29.330% D
HSR:14.719% C+
NCM1 Scattercannon
B**
Kills:58
Deaths:8
KDR:7.250
Accuracy:48.422% B**
HSR:13.793% C-
Kills:566
Deaths (as MAX Suit):142
Deaths (to MAX Suits):961
KDR:3.98592
Kill Difference:424
Playtime:17.480 hours
Usage:1%
Score:0.250m
Score/min:238
Accuracy (listed only):40.610%
HSR (listed only):13.956%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

M30 Mustang AH
C++
Kills:1,850
V. Kills:149 N/A
Deaths:434
KDR:4.263
Accuracy:54.094% C+
KPH:50 C++
VKPH:4 C
Breaker Rocket Pods
B**
Kills:1,453
V. Kills:123 N/A
Deaths:122
KDR:11.910
Accuracy:56.896% B**
KPH:147.100 B++
VKPH:12.500 C
Vortek Rotary
C+
Kills:269
V. Kills:255 105%
Deaths:240
KDR:1.121
Accuracy:26.410% D-
KPH:10.600 C
VKPH:10 C+
Hornet Missiles
C
Kills:245
V. Kills:128 190%
Deaths:51
KDR:4.804
Accuracy:56.353% C
KPH:49.600 C
VKPH:25.900 C--
Kills:3,817 (2,119 + 0)
Deaths:847
KDR:4.506
VKDR:0.773
Vehicle Kills:655
Kill Difference:2,970
Playtime:77.270 hours
Usage:6%
Score:0.855m
Score/min:184
Piloting Accuracy:26.410%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
A**
Kills:573
V. Kills:73 N/A
Deaths:25
KDR:22.920
Accuracy:55.452% B*
KPH:109.700 A**
VKPH:14 A+
L100 Python HEAT
C+
Kills:218
V. Kills:112 193%
Deaths:51
KDR:4.275
Accuracy:50.141% C+
KPH:21.700 D
VKPH:11.100 C+
Kills:791 (791 + 0)
Deaths:76
KDR:10.408
VKDR:2.434
Vehicle Kills:185
Kill Difference:715
Playtime:15.285 hours
Usage:1%
Score:0.203m
Score/min:221
Driving Accuracy:50.141%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
B++
Kills:500
V. Kills:464 108%
Deaths:96
KDR:5.208
Accuracy:47.865% C
KPH:19.600 C--
VKPH:18.200 B++
Titan-150 HEAT
C
Kills:232
V. Kills:131 176%
Deaths:82
KDR:2.829
Accuracy:39.375% D-
KPH:13.700 D-
VKPH:7.700 C
Enforcer ML85
B+
Kills:97
V. Kills:73 131%
Deaths:16
KDR:6.063
Accuracy:43.089% C*
KPH:26.400 B
VKPH:19.900 B+
E540 Halberd
B**
Kills:70
V. Kills:62 111%
Deaths:14
KDR:5
Accuracy:48.781% B+
KPH:22.300 D
VKPH:19.800 B**
Kills:899 (732 + 167)
Deaths:208
KDR:4.322
VKDR:3.510
Vehicle Kills:730
Kill Difference:691
Playtime:49.265 hours
Usage:4%
Score:0.686m
Score/min:232
Driving Accuracy:39.375%
Gunner Accuracy:48.781%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

C85 Canister-H
C+
Kills:53
V. Kills:4 N/A
Deaths:3
KDR:17.667
Accuracy:47.626% C
KPH:98.200 C+
VKPH:7.400 C+
Kills:53 (0 + 53)
Deaths:3
KDR:17.667
VKDR:1.333
Vehicle Kills:4
Kill Difference:50
Playtime:0.540 hours
Usage:0%
Score:0.012m
Score/min:382
Driving Accuracy:N/A%
Gunner Accuracy:47.626%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M40 Fury-F
B**
Kills:86
V. Kills:7 N/A
Deaths:49
KDR:1.755
Accuracy:38.239% D-
KPH:42.400 B**
VKPH:3.400 D
Kills:86 (86 + 0)
Deaths:49
KDR:1.755
VKDR:0.143
Vehicle Kills:7
Kill Difference:37
Playtime:2.030 hours
Usage:0%
Score:0.017m
Score/min:141
Driving Accuracy:38.239%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
LA1 Anchor 5,6065,5811,3464.146B++1.9525.691%C++21.609%D75.4B**N/A18674h8.8B++34.3B+
NC6A GODSAW 3,9183,9056156.35A*4.1625.087%D21.895%D94.1B**N/A23241.5h7.2C*28.9B
NS-15M1 2,9042,8919383.082A0.8922.929%C++20.028%C59.6B++N/A15748.5h10.8B++47.1B+
NS-11C 2,3502,3361,4981.559B++0.6323.263%C+13.228%D--32.5C**N/A8971.8h12.1B+52.2B+
SAS-R 1,9091,9063815.003B*2.8140.236%C*67.681%C+61.7B**N/A16030.9h2B+4.9B+
GD-7F 1,8631,8527462.483A+0.2924.396%C+16.901%D51.7B**N/A15035.8h11.2B++45.8B+
M30 Mustang AH 1,9991,8504344.263C+2.0754.094%C+N/A50C++4C15337h5.8B+10.6B+
NS-15M2 1,7991,7933764.769A++2.5826.679%B+18.238%D--80.8AN/A20322.2h10.2B++38.2B++
NS-44 Commissioner 1,6871,6641,5101.102C++1.0928.675%D-14.363%D--41.4C**N/A11540.2h3.5B+12.2C+
AF-4A Bandit 1,6311,6251,1941.361C+0.8322.69%D11.939%F-32.6C+N/A10849.8h10B+44C++
GD-22S 1,5491,5436042.555B+0.3624.291%C*23.85%C+57.4B*N/A16526.9h9.4B++38.7B+
Breaker Rocket Pods 1,5761,45312211.91B++9.7256.896%B**1.445%B++146.8B++12.4C4429.9h9.2B**16.2B*
NC6 Gauss SAW 1,4521,4421,0261.405C**0.7918.672%C16.782%D*33.6C++N/A12942.9h8.7B+46.7B
EM6 1,2911,2745022.538B+0.3521.137%C+16.876%D--53.1B+N/A15024h10.1B+47.7C**
MKV Suppressed 1,2161,2053583.366M++1.1726.419%C++13.444%D--64.8A+N/A18718.6h13B+49.2B
NS-7 PDW 1,2071,2008671.384B+0.8124.319%C+11.167%D*37.3B+N/A12232.2h14B57.5C**
MGR-L1 Promise 1,1921,1871776.706S4.5127.001%B+28.644%B+116.4MN/A26610.2h10.2B**37.7B*
AF-4 Cyclone 1,1921,1858731.357C++0.8324.526%C11.477%D*34.1C+N/A10634.7h10.5C**42.7C*
Blitz GD-10 1,1921,1774272.756A++0.5626.135%B9.516%D*70.1A++N/A20816.8h13.1B+50.2B+
GR-22 1,1751,1631,4090.825C1.3720.828%D11.522%D*23.4CN/A6749.8h13.8C+66.5C
AF-19 Mercenary 1,1671,1604822.407A*0.2226.226%B++14.914%D*44.1A+N/A17726.3h9.7B*36.9B++
Razor GD-23 1,1621,1544572.525A++0.3323.686%C+15.511%D--47.3B**N/A14624.4h9.7B*40.8B+
C-4 1,4151,0685931.801C**0.3925.334%C+N/A88.3C++28.7C+62412.1h1.3B+5.1B+
NS Decimator 1,4899822314.251M**2.0653.701%D-1.935%C+44.2B+22.8B*28422.2h4B+7.4C**
EM4 Longshot 8798761147.684A+5.4948.218%A84.475%B*53.1AN/A13716.5h1.7B*3.6B**
EM1 7997947261.094C+1.1018.071%D13.602%D*30CN/A9226.5h11.9C*65.9C++
19A Fortuna 6456361623.926A*1.7325.738%C14.937%D*63.6AN/A15710h8.4B++32.7B+
Carnage AR 6005962752.167B++0.0226.572%B17.953%C-53.2B**N/A18011.2h12.6B+47.5B+
Tempest 5875841414.142M1.9525.159%C-16.781%D74.9B**N/A1827.8h9.1B+36.3C*
NS-30 Vandal 5855822732.132C*0.0635.133%B17.354%D*41.9C++N/A10813.9h5.3B+15.2B+
MGR-S1 Gladius 5755751055.476M+3.2831.462%B*26.609%B++143.8M**N/A3244h6.8B**21.7B*
L100 Python HESH 6465732522.92A20.7355.452%B*1.047%C--110.2A**14A+3435.2h2.4B**4.3B**
NC9 A-Tross 5615501573.503A++1.3125.042%C+19.636%D67.1A+1.3A++1628.2h8.8B+35B+
Titan-150 AP 964500965.208C+3.0247.865%C1.6%D19.6C--18.2B++25225.5h5.9D12.3D
Mag-Cutter 51342924,5750.017C+2.1725.764%CN/A0.4CN/A11087.2h3.1C11.9C+
LA3 Desperado 4124103451.188B1.0022.069%D--11.463%D**38.7C*N/A12110.6h8.1B+36.6C+
NS-357 Underboss 4064022421.661B++0.5331.114%D16.169%D65.9B*N/A1706.1h3.9B+12.7C+
Frag Grenade 3853831383N/A380.8141.8%C--N/A383C2D--13491h3.9C++9.3C+
NC1 Gauss Rifle 3783774780.789C+1.4020.352%D14.854%D--16C--N/A7923.5h11.2B++55.1C*
AC-X11 3363332141.556B+0.6422.771%C-17.718%D35.8BN/A1529.3h8.4B++37.1B
Shrike 4832994560.656C+1.5445.623%D*2.676%C+18.1C--11.2C19616.5h6.7C++14.6C-
NCM1 Scattercannon 2822771631.699C++0.4944.078%B+13.357%C--24.7C++N/A8511.2h10D22.7C+
AF-18 Stalker 2782761471.878B+0.3126.272%C14.855%D-43.8B+N/A2056.3h12.1C**46C++
Vortek Rotary 5242692401.121C+1.0726.41%D-1.487%C--10.5C10C+10325.5h76.2C++288.4C+
NS Baron G5 2662631162.267A+0.0849.979%B+7.985%D**65.8A+N/A1634h4.5C*8.9C+
NC05 Jackhammer 2502481961.265C+0.9338.708%D11.29%D-38.2C+N/A1316.5h5.1C+13.2C+
Hornet Missiles 373245514.804C+2.6156.353%C1.224%C-50C26.1C--3264.9h10.2C**18.1C*
NSX Tanto 239239484.979S2.7925.278%C+26.778%C*74.7A++N/A1633.2h11.3B+44.8C**
Titan-150 HEAT 363232822.829C0.6439.375%D-1.724%D13.7D-7.8C12216.9h5C++12.8C
AF-23 Grinder 2322311132.044C+0.1529.33%D14.719%C+28.9C+N/A848h5.8B+19.9C++
NS-11P 2242211191.857B++0.3322.558%C+18.552%C+45.1B*N/A1604.9h12.6B+55.7B+
Gauss Compact S 2222191501.46B+0.7323.794%C+13.699%D24.1C*N/A979.1h11.4C+48C++
L100 Python HEAT 330218514.275C+2.0850.141%C+2.294%C+21.6D11.1C+15810.1h6.5C13C+
Mauler S6 2082071321.568B+0.6244.561%B+7.246%F50.5AN/A2174.1h4.1B++9.2B++
NC14 Bolt Driver 182182832.193C**0.0036.521%C++80.22%B++18CN/A12810.1h2.2B++6B+
LA39 Bruiser 1681671021.637B+0.5556.977%C11.377%D49.1BN/A1713.4h2.6C+4.6C+
LA8 Rebel 137136911.495B++0.7023.367%D--21.324%C+52.3B**N/A1662.6h5.7B+24.4C+
NC6S Gauss SAW S 134133512.608B**0.4223.929%C+28.571%B++55.4B+N/A2152.4h10.5C*44.1C*
Enforcer ML85 17097166.063C*3.8743.089%C*1.031%D-26.2B19.7B+3763.7h11B+25.4B++
Tank Mine 15894621.516C--0.6867.775%A**N/A72.3D49.2C-8691.3h2.8D**4.2B**
M40 Fury-F 9386491.755C**0.4438.239%D-N/A43B**3.5D1412h6.5B++16.9B+
Sticky Grenade 8685185N/A82.8158.779%B++N/A850C10C39590.1h1.8B+3.1B+
Anti-Vehicle Grenade 10178178N/A75.8141.333%D*N/A195D-57.5C-11040.4h7.6D-18.3D--
NC15 Phoenix 18278880.886C+1.3143.133%D**N/A10.7C14.2B1517.3h10C++23.2C-
E540 Halberd 13270145C2.8148.781%B+N/A22.6D20B**4943.1h6.6D13.5C+
Bouncing Betty 6161183.389C+1.2062.439%A*N/A152.5B+N/A8510.4h2.1C-3.4B*
MANA Anti-Personnel Turret 6059282.107N/A0.0815.009%UN/A590U10U2156600.1h22.9T*152.3T*
NCM1 Scattercannon 585887.25M5.0648.422%B**13.793%C-72.5A*N/A1940.8h7.7D15.8B
C85 Canister-H 5753317.667B+15.4847.626%C7.547%D--106C+8C+3800.5h6.2B13.1C**

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon168531h
Nano-Armor Kit161253,90418.7h
Medical Kit2,29211,05464.6h
Medical Applicator183100,3846.6h
Restoration Kit244450.6h
Motion Spotter22570.2h
Recon Detection Device232,5253.7h
Smoke Grenade0740h
Ammunition Package177920.5h
Anti-Infantry MANA Turret194460.8h

Check the help document for the dictionary if you want to learn more about words used here.


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