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Praetor Champion Weberjeagermangensen[GOTR] Weberjeagermangensen
VS BR 82

KDR: 1.43

Score: 51.3m

Last Seen: Feb 19th, 2019 12:44 AM
- OFFLINE - 26.9 hour(s)

Prestige 1, Battle Rank 82 - Vanu Sovereignty on Emerald - Outfit Member of Ghosts of the Revolution[GOTR] Ghosts of the Revolution
VS outfit on Emerald

Members: 96
Level Progress (to 83): 8%
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS L100 Python HEAT L100 Python AP VX29 Polaris Betelgeuse 54-A Zenith VX-5 Lasher X2 Serpent VE92 SVA-88
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $367,794 MLG Score: 294
Fun Score: N/A
Cheeseburgers Flipped: 332TIME WITH MEDKIT: 0.2%MEDKIT per DEATH: 0.2

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
23.582%19.205%4533398928,2121.154710.278

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.961%0.489B+-0.226C-0.803D-HEAD ++ (~7.41)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
49.10.344C**11.60.19C++37.5

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
27.86%1.905%1011021105998940.10521111%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-1.006D*0.276C*-1.972

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
604.1-2.752F**168.3-2.179F--435.8

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
37.378%1.596%5127101510,148259261323.91512165%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.656%-0.345C--0.65D0.495

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
31.70.176C++11.90.051C+19.9

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
45.18%1.148%2761010123,920224421321.74688184%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.462%0.837B++-0.809D--0.115

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
40.40.652B+18.30.528B+22.2

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
32.643%79.522%276410182,090198521.05237

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.542%-0.359C-0.812B++-0.245

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.40.346C**2.10.337C**4.3

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
39.398%10.295%276310191,185174180.680643

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.789%-0.17C-0.837D--0.377

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.10.311C*3.60.262C*5.5


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Ghosts of the Revolution[GOTR] Ghosts of the Revolution
VS outfit on Emerald

Members: 96
51.3m319.4%318 (19.1k)278 (16.7k)1.4328166,01846,0761.8197582 (82)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS1022161918.706%12.356%23104:0118

45% Engineer27% Heavy Assault7% Infiltrator16% Light Assault5% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Feb 23rd, 2013 6:57 AMSep 26th, 2014 8:22 PMFeb 19th, 2019 11:05 AM (1d) (PST)Feb 18th, 2019 10:56 PM (2d) (PST)Feb 18th, 2019 8:44 PM (2d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
6001434570.3570.2490.0441.3760.074294

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
36,0118,58127,4302115383416,661

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
3079.2h/128.3d 17,829 8,157 19,679 254.3k 3,546 7,010 13,596 110.9m

Heavy AssaultCLASS DETAILS: Heavy Assault
VX29 Polaris
C++
Kills:3,371
Deaths:3,251
KDR:1.037
Accuracy:23.879% C++
HSR:17.354% D
Betelgeuse 54-A
D
Kills:3,025
Deaths:2,392
KDR:1.265
Accuracy:22.863% D
HSR:25.818% D
Lasher X2
B*
Kills:2,487
Deaths:2,701
KDR:0.921
Accuracy:32.286% B*
HSR:2.091% D--
SVA-88
C
Kills:1,673
Deaths:1,215
KDR:1.377
Accuracy:21.671% C
HSR:18.291% D--
Orion VS54
C+
Kills:1,640
Deaths:1,463
KDR:1.121
Accuracy:20.549% C+
HSR:14.817% D**
Ursa
C+
Kills:1,488
Deaths:1,403
KDR:1.061
Accuracy:22.797% C+
HSR:15.726% D*
NS-15M1
C--
Kills:1,406
Deaths:1,123
KDR:1.252
Accuracy:19.948% C--
HSR:16.927% D
VE-H Maw
C+
Kills:375
Deaths:277
KDR:1.354
Accuracy:25.228% C+
HSR:18.933% D-
NSX Naginata
B+
Kills:252
Deaths:226
KDR:1.115
Accuracy:24.679% B+
HSR:29.762% C**
Pulsar LSW
D
Kills:138
Deaths:202
KDR:0.683
Accuracy:18.283% D-
HSR:18.841% D
Kills:15,855
Deaths (as Heavy Assault):14,253
Deaths (to Heavy Assaults):13,044
KDR:1.1124
Kill Difference:1,602
Playtime:832.523 hours
Usage:27%
Score:12.546m
Score/min:251
Accuracy (listed only):23.218%
HSR (listed only):17.856%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Zenith VX-5
B+
Kills:2,728
Deaths:2,422
KDR:1.126
Accuracy:27.531% B+
HSR:21.298% C+
Serpent VE92
C++
Kills:2,291
Deaths:2,475
KDR:0.926
Accuracy:24.009% C++
HSR:16.281% D
Eclipse VE3A
C--
Kills:1,381
Deaths:1,624
KDR:0.850
Accuracy:24.859% C--
HSR:17.234% C--
NS-11C
C
Kills:1,192
Deaths:1,516
KDR:0.786
Accuracy:22.692% C
HSR:15.269% D
Solstice VE3
B*
Kills:1,188
Deaths:1,019
KDR:1.166
Accuracy:27.336% B*
HSR:16.583% C--
Solstice SF
B++
Kills:1,147
Deaths:1,262
KDR:0.909
Accuracy:25.278% C*
HSR:20.750% B++
Pandora VX25
C+
Kills:654
Deaths:595
KDR:1.099
Accuracy:39.775% C+
HSR:11.621% D-
Thanatos VE70
C+
Kills:476
Deaths:428
KDR:1.112
Accuracy:38.255% C+
HSR:8.403% F
NS Baron G5
C++
Kills:459
Deaths:523
KDR:0.878
Accuracy:36.119% D
HSR:15.033% C++
Pulsar C
C*
Kills:410
Deaths:552
KDR:0.743
Accuracy:24.626% C++
HSR:24.146% C*
NSX Tanto
A++
Kills:305
Deaths:337
KDR:0.905
Accuracy:22.525% D
HSR:38.033% A++
VE-LR Obelisk
C**
Kills:102
Deaths:84
KDR:1.214
Accuracy:26.855% D-
HSR:34.314% C**
VX6-7
D*
Kills:73
Deaths:139
KDR:0.525
Accuracy:17.550% D*
HSR:10.959% F
Eidolon VE33
C
Kills:61
Deaths:80
KDR:0.763
Accuracy:20.713% D*
HSR:22.951% C
Deimos VA29
D
Kills:55
Deaths:75
KDR:0.733
Accuracy:52.074% D
HSR:10.909% D-
Kills:12,522
Deaths (as Engineer):13,131
Deaths (to Engineers):11,016
KDR:0.95362
Kill Difference:609
Playtime:1,387.682 hours
Usage:45%
Score:26.094m
Score/min:313
Accuracy (listed only):28.680%
HSR (listed only):18.919%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Zenith VX-5
B+
Kills:2,728
Deaths:2,422
KDR:1.126
Accuracy:27.531% B+
HSR:21.298% C+
Serpent VE92
C++
Kills:2,291
Deaths:2,475
KDR:0.926
Accuracy:24.009% C++
HSR:16.281% D
Eclipse VE3A
C--
Kills:1,381
Deaths:1,624
KDR:0.850
Accuracy:24.859% C--
HSR:17.234% C--
NS-11C
C
Kills:1,192
Deaths:1,516
KDR:0.786
Accuracy:22.692% C
HSR:15.269% D
Solstice VE3
B*
Kills:1,188
Deaths:1,019
KDR:1.166
Accuracy:27.336% B*
HSR:16.583% C--
Solstice SF
B++
Kills:1,147
Deaths:1,262
KDR:0.909
Accuracy:25.278% C*
HSR:20.750% B++
NS-7 PDW
B+
Kills:824
Deaths:803
KDR:1.026
Accuracy:25.433% C++
HSR:21.481% B+
Sirius SX12
C++
Kills:803
Deaths:882
KDR:0.910
Accuracy:24.957% C++
HSR:11.457% D--
Pandora VX25
C+
Kills:654
Deaths:595
KDR:1.099
Accuracy:39.775% C+
HSR:11.621% D-
Thanatos VE70
C+
Kills:476
Deaths:428
KDR:1.112
Accuracy:38.255% C+
HSR:8.403% F
NS Baron G5
C++
Kills:459
Deaths:523
KDR:0.878
Accuracy:36.119% D
HSR:15.033% C++
Pulsar C
C*
Kills:410
Deaths:552
KDR:0.743
Accuracy:24.626% C++
HSR:24.146% C*
NSX Tanto
A++
Kills:305
Deaths:337
KDR:0.905
Accuracy:22.525% D
HSR:38.033% A++
NSX Tengu
C-
Kills:170
Deaths:177
KDR:0.960
Accuracy:33.658% C-
HSR:14.118% D--
VE-S Canis
C+
Kills:115
Deaths:124
KDR:0.927
Accuracy:26.167% C+
HSR:13.913% D
VX6-7
D*
Kills:73
Deaths:139
KDR:0.525
Accuracy:17.550% D*
HSR:10.959% F
Deimos VA29
D
Kills:55
Deaths:75
KDR:0.733
Accuracy:52.074% D
HSR:10.909% D-
Kills:14,271
Deaths (as Light Assault):14,953
Deaths (to Light Assaults):7,404
KDR:0.95439
Kill Difference:682
Playtime:485.889 hours
Usage:16%
Score:7.699m
Score/min:264
Accuracy (listed only):28.991%
HSR (listed only):16.911%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
H-V45
C
Kills:880
Deaths:1,069
KDR:0.823
Accuracy:22.579% C
HSR:14.091% D--
NS-7 PDW
B+
Kills:824
Deaths:803
KDR:1.026
Accuracy:25.433% C++
HSR:21.481% B+
Terminus VX-9
C*
Kills:804
Deaths:863
KDR:0.932
Accuracy:26.617% C*
HSR:24.751% C+
Sirius SX12
C++
Kills:803
Deaths:882
KDR:0.910
Accuracy:24.957% C++
HSR:11.457% D--
Pandora VX25
C+
Kills:654
Deaths:595
KDR:1.099
Accuracy:39.775% C+
HSR:11.621% D-
Thanatos VE70
C+
Kills:476
Deaths:428
KDR:1.112
Accuracy:38.255% C+
HSR:8.403% F
NS Baron G5
C++
Kills:459
Deaths:523
KDR:0.878
Accuracy:36.119% D
HSR:15.033% C++
NSX Tengu
C-
Kills:170
Deaths:177
KDR:0.960
Accuracy:33.658% C-
HSR:14.118% D--
VE-S Canis
C+
Kills:115
Deaths:124
KDR:0.927
Accuracy:26.167% C+
HSR:13.913% D
Deimos VA29
D
Kills:55
Deaths:75
KDR:0.733
Accuracy:52.074% D
HSR:10.909% D-
Kills:5,240
Deaths (as Combat Medic):5,539
Deaths (to Combat Medics):5,386
KDR:0.94602
Kill Difference:299
Playtime:111.252 hours
Usage:4%
Score:2.025m
Score/min:303
Accuracy (listed only):32.563%
HSR (listed only):14.578%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-7 PDW
B+
Kills:824
Deaths:803
KDR:1.026
Accuracy:25.433% C++
HSR:21.481% B+
Sirius SX12
C++
Kills:803
Deaths:882
KDR:0.910
Accuracy:24.957% C++
HSR:11.457% D--
Parallax VX3
B+
Kills:740
Deaths:234
KDR:3.162
Accuracy:33.212% D-
HSR:82.838% B+
Ghost
B+
Kills:715
Deaths:456
KDR:1.568
Accuracy:33.836% D
HSR:73.706% B+
Phaseshift VX-S
B++
Kills:536
Deaths:132
KDR:4.061
Accuracy:32.054% C--
HSR:83.582% B++
Artemis VX26
C+
Kills:374
Deaths:300
KDR:1.247
Accuracy:26.548% C+
HSR:17.647% D
NS-30 Vandal
C-
Kills:281
Deaths:219
KDR:1.283
Accuracy:30.228% C-
HSR:22.776% C-
NS-61 Emissary
B+
Kills:253
Deaths:317
KDR:0.798
Accuracy:18.169% D**
HSR:19.368% B+
NS-44L Blackhand
B++
Kills:178
Deaths:171
KDR:1.041
Accuracy:17.907% F*
HSR:51.124% B++
NSX Tomoe
B+
Kills:173
Deaths:165
KDR:1.048
Accuracy:27.736% C
HSR:41.619% B+
NSX Tengu
C-
Kills:170
Deaths:177
KDR:0.960
Accuracy:33.658% C-
HSR:14.118% D--
Beamer VS3
D
Kills:130
Deaths:295
KDR:0.441
Accuracy:21.469% D-
HSR:17.692% D
Spiker
C
Kills:122
Deaths:191
KDR:0.639
Accuracy:10.493% F**
HSR:18.853% C
VE-S Canis
C+
Kills:115
Deaths:124
KDR:0.927
Accuracy:26.167% C+
HSR:13.913% D
XM98
C+
Kills:99
Deaths:75
KDR:1.320
Accuracy:27.045% D**
HSR:74.748% C+
NS-AM7 Archer
D
Kills:98
Deaths:302
KDR:0.325
Accuracy:46.863% F
HSR:12.245% D
NS-357 Underboss
D**
Kills:78
Deaths:154
KDR:0.506
Accuracy:13.525% F**
HSR:10.256% D**
Soldier Soaker
C
Kills:61
Deaths:72
KDR:0.847
Accuracy:30.860% C
HSR:3.279% F-
Nyx VX31
N/A
Kills:50
Deaths:34
KDR:1.471
Accuracy:30.550% N/A
HSR:30% N/A
Kills:5,800
Deaths (as Infiltrator):5,103
Deaths (to Infiltrators):5,409
KDR:1.13659
Kill Difference:697
Playtime:206.188 hours
Usage:7%
Score:2.067m
Score/min:167
Accuracy (listed only):26.879%
HSR (listed only):32.668%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
C*
Kills:249
Deaths:146
KDR:1.705
Accuracy:20.918% C*
HSR:18.474% C--
Cosmos VM3
B+
Kills:239
Deaths:144
KDR:1.660
Accuracy:18.101% B+
HSR:12.552% D**
Blueshift VM5
C++
Kills:232
Deaths:146
KDR:1.589
Accuracy:19.647% C++
HSR:14.655% D*
Quasar VM1
B+
Kills:167
Deaths:125
KDR:1.336
Accuracy:17.632% B+
HSR:13.174% D*
Comet VM2
C++
Kills:73
Deaths:85
KDR:0.859
Accuracy:43.781% C++
HSR:4.110% C+
NS-20 Gorgon
M
Kills:72
Deaths:94
KDR:0.766
Accuracy:46.421% M
HSR:16.667% C--
NS-20 Gorgon
M
Kills:72
Deaths:94
KDR:0.766
Accuracy:46.995% M
HSR:22.222% B+
Cosmos VM3
B++
Kills:57
Deaths:44
KDR:1.295
Accuracy:19.452% B++
HSR:15.790% D
NS-10 Burster
B++
Kills:56
Deaths:60
KDR:0.933
Accuracy:33.845% B++
HSR:1.786% D*
Kills:1,217
Deaths (as MAX Suit):469
Deaths (to MAX Suits):2,461
KDR:2.59488
Kill Difference:748
Playtime:41.538 hours
Usage:1%
Score:0.873m
Score/min:350
Accuracy (listed only):29.643%
HSR (listed only):13.270%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
B*
Kills:169
V. Kills:5 N/A
Deaths:56
KDR:3.018
Accuracy:46.686% B*
KPH:34.400 C
VKPH:1 D--
Saron Laser Cannon
D
Kills:105
V. Kills:81 128%
Deaths:228
KDR:0.461
Accuracy:27.860% D
KPH:5.100 D
VKPH:3.900 D-
Coyote Missiles
C--
Kills:74
V. Kills:58 125%
Deaths:44
KDR:1.682
Accuracy:52.993% C+
KPH:18.500 D
VKPH:14.500 C--
Hornet Missiles
D
Kills:57
V. Kills:43 130%
Deaths:32
KDR:1.781
Accuracy:53.397% D--
KPH:24.800 D
VKPH:18.700 D-
Kills:405 (274 + 0)
Deaths:360
KDR:1.125
VKDR:0.519
Vehicle Kills:187
Kill Difference:45
Playtime:31.933 hours
Usage:1%
Score:0.432m
Score/min:225
Piloting Accuracy:27.860%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
C*
Kills:666
V. Kills:78 N/A
Deaths:78
KDR:8.538
Accuracy:41.945% C+
KPH:52.800 C*
VKPH:6.200 C-
C150 Dalton
C--
Kills:241
V. Kills:212 113%
Deaths:78
KDR:3.090
Accuracy:51.007% A
KPH:20.500 D
VKPH:18.100 C--
Dual-75 Duster
D-
Kills:94
V. Kills:4 N/A
Deaths:8
KDR:11.750
Accuracy:30.208% D--
KPH:41 D-
VKPH:1.700 D-
Kills:1,001 (0 + 1,001)
Deaths:164
KDR:6.104
VKDR:1.793
Vehicle Kills:294
Kill Difference:837
Playtime:26.641 hours
Usage:1%
Score:0.467m
Score/min:292
Piloting Accuracy:N/A%
Gunner Accuracy:30.208%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HEAT
B**
Kills:3,947
V. Kills:1,889 209%
Deaths:593
KDR:6.656
Accuracy:54.074% C**
KPH:34.600 B+
VKPH:16.600 B**
L100 Python AP
C-
Kills:3,946
V. Kills:3,355 118%
Deaths:903
KDR:4.370
Accuracy:51.666% D
KPH:18.100 D-
VKPH:15.400 C-
C75 Viper
B+
Kills:1,034
V. Kills:168 N/A
Deaths:125
KDR:8.272
Accuracy:37.920% C+
KPH:36.800 B+
VKPH:6 C-
L100 Python HESH
C*
Kills:341
V. Kills:45 N/A
Deaths:27
KDR:12.630
Accuracy:50.918% C*
KPH:43.700 C
VKPH:5.800 D
Skyguard
D
Kills:323
V. Kills:338 95%
Deaths:104
KDR:3.106
Accuracy:29.401% C+
KPH:6.700 D--
VKPH:7 D
Kills:9,591 (9,591 + 0)
Deaths:1,752
KDR:5.474
VKDR:3.308
Vehicle Kills:5,795
Kill Difference:7,839
Playtime:416.416 hours
Usage:14%
Score:5.482m
Score/min:219
Driving Accuracy:29.401%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

E540 Halberd
C
Kills:853
V. Kills:445 191%
Deaths:74
KDR:11.527
Accuracy:44.418% C-
KPH:29.100 C
VKPH:15.200 C
Saron HRB
C-
Kills:442
V. Kills:336 131%
Deaths:115
KDR:3.843
Accuracy:44.975% C++
KPH:15.700 D-
VKPH:12 C-
Supernova FPC
D
Kills:326
V. Kills:234 139%
Deaths:92
KDR:3.543
Accuracy:53.201% C+
KPH:16.400 D
VKPH:11.700 D
Supernova PC
C
Kills:231
V. Kills:103 222%
Deaths:82
KDR:2.817
Accuracy:48.939% C+
KPH:15.800 D
VKPH:7 C
Proton II PPA
C*
Kills:186
V. Kills:11 N/A
Deaths:14
KDR:13.286
Accuracy:25.379% C*
KPH:54.300 C+
VKPH:3.200 C
Kills:2,038 (557 + 1,481)
Deaths:377
KDR:5.406
VKDR:2.995
Vehicle Kills:1,129
Kill Difference:1,661
Playtime:95.412 hours
Usage:3%
Score:2.271m
Score/min:397
Driving Accuracy:48.939%
Gunner Accuracy:25.379%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Proton II PPA-H
C*
Kills:522
V. Kills:36 N/A
Deaths:58
KDR:9
Accuracy:39.002% C*
KPH:91.200 C+
VKPH:6.300 C+
Saron HRB-H
C
Kills:512
V. Kills:387 132%
Deaths:159
KDR:3.220
Accuracy:55.944% C++
KPH:29 C-
VKPH:21.900 C
E540 Halberd-H
C-
Kills:353
V. Kills:224 157%
Deaths:90
KDR:3.922
Accuracy:56.199% C+
KPH:28.600 D
VKPH:18.200 C-
G40-F Ranger
C*
Kills:256
V. Kills:135 188%
Deaths:11
KDR:23.273
Accuracy:25.730% D*
KPH:39.700 C*
VKPH:20.900 C+
Kills:1,643 (0 + 1,643)
Deaths:318
KDR:5.167
VKDR:2.459
Vehicle Kills:782
Kill Difference:1,325
Playtime:42.178 hours
Usage:1%
Score:0.797m
Score/min:315
Driving Accuracy:N/A%
Gunner Accuracy:25.730%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
C**
Kills:194
V. Kills:102 188%
Deaths:35
KDR:5.543
Accuracy:43.973% B+
KPH:17.100 C
VKPH:9 C**
M20 Basilisk
C++
Kills:103
V. Kills:57 178%
Deaths:36
KDR:2.861
Accuracy:44.855% B++
KPH:17.800 C
VKPH:9.800 C++
M60-G Bulldog
C+
Kills:89
V. Kills:19 445%
Deaths:14
KDR:6.357
Accuracy:36.819% C*
KPH:25 C
VKPH:5.300 C+
Kills:386 (0 + 386)
Deaths:85
KDR:4.541
VKDR:2.094
Vehicle Kills:178
Kill Difference:301
Playtime:20.717 hours
Usage:1%
Score:0.318m
Score/min:256
Driving Accuracy:N/A%
Gunner Accuracy:36.819%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

VLG Missile Launcher
D-
Kills:122
V. Kills:65 185%
Deaths:61
KDR:2
Accuracy:41.644% D-
KPH:9.300 D--
VKPH:4.900 D*
CAS 14-E
C++
Kills:85
V. Kills:6 N/A
Deaths:8
KDR:10.625
Accuracy:33.862% C++
KPH:51.200 C-
VKPH:3.600 D-
Kills:207 (0 + 207)
Deaths:69
KDR:3
VKDR:1.029
Vehicle Kills:71
Kill Difference:138
Playtime:14.808 hours
Usage:0%
Score:0.081m
Score/min:92
Piloting Accuracy:N/A%
Gunner Accuracy:33.862%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
L100 Python HEAT 5,8363,9475936.656B+5.2254.074%C**N/A34.6B+16.6B**237114h5.9C*10.9B+
L100 Python AP 7,3013,9469034.37C+2.9451.666%D2.585%C+18.1D-15.4C-205218.5h6.8C++13.1C+
VX29 Polaris 3,4093,3713,2511.037C0.4023.879%C++17.354%D24.6DN/A75137.3h12C*50.4C**
Betelgeuse 54-A 3,0653,0252,3921.265C-0.1722.863%D25.818%D36.5D-N/A12582.8h10.8C+47.4C
Zenith VX-5 2,7862,7282,4221.126C+0.3127.531%B+21.298%C+26.1CN/A71104.4h11.5B+41.7B+
Lasher X2 2,5232,4872,7010.921C+0.5132.286%B*2.091%D--33.4C++N/A13374.5h18.2B+56.2B++
Serpent VE92 2,3072,2912,4750.926C+0.5124.009%C++16.281%D19.6CN/A71116.8h11.8B+49.3B+
SVA-88 1,6851,6731,2151.377C+0.0621.671%C18.291%D--34.7CN/A13048.2h11.2B51.6C++
Orion VS54 1,6491,6401,4631.121C+0.3120.549%C+14.817%D**23.8CN/A11169h10.6B++51.7C++
M60-A Bulldog 1,6501,5374633.413B++31.9848.279%C*1.366%D46B+3.4C21833.4h4.5B++9.3B*
Ursa 1,4951,4881,4031.061C+0.3722.797%C+15.726%D*19.7DN/A6175.4h10.7C**46.9C**
C-4 2,4221,4788891.663C*0.2324.32%CN/A86.4C*55.2A++111017.1h1.4C**5.7C**
NS-15M1 1,4131,4061,1231.252C+0.1819.948%C--16.927%D32.9CN/A13542.8h11.2B+56.3C*
Eclipse VE3A 1,4011,3811,6240.85C0.5824.859%C--17.234%C--17.7D-N/A4778.1h11.9C++48C+
M60-A Bulldog 1,4641,3204728.085B++26.6550.866%B+1.515%D46.2B+5C*23828.6h5.3B10.5B+
NS-11C 1,1961,1921,5160.786C+0.6522.692%C15.269%D14.6DN/A6481.4h13.6B60C*
Solstice VE3 1,2051,1881,0191.166B+0.2727.336%B*16.583%C--30.2B++N/A14939.3h11.6B*42.4B+
NS Decimator 1,8361,1531,8850.612C--0.8263.563%B1.301%D23.4D13.9C26549.2h6.2D-9.8C-
Solstice SF 1,1651,1471,2620.909C+0.5225.278%C*20.75%B++25.2BN/A9445.5h11.6C++45.8B
C75 Viper 1,2021,0341258.272B**6.8437.92%C+1.161%C36.8B+6C-28828.1h7.8B**20.7B*
H-V45 8858801,0690.823C0.6122.579%C14.091%D--20C-N/A8643.9h12.3B+54.7C*
E540 Halberd 1,2988537411.527C**10.0944.418%C-1.055%D-29.1C15.2C27029.3h5.5B12.4C++
NS-7 PDW 8428248031.026C++0.4125.433%C++21.481%B+28.1C++N/A8129.3h13B+51B+
Frag Grenade 8338171817N/A815.5750.847%B++N/A628.5B+12.3B+21941.3h3.1B++6.1B++
Terminus VX-9 8188048630.932C0.5026.617%C*24.751%C+23DN/A6634.9h13.8C-51.8C+
Sirius SX12 8068038820.91C+0.5224.957%C++11.457%D--22.8CN/A9635.2h12.8B+51.2B+
Parallax VX3 7427402343.162C++1.7333.212%D-82.838%B+20.3C-N/A7636.4h2B+5.9C++
Ghost 7157154561.568C0.1433.836%D73.706%B+23.4DN/A7330.6h2B+5.8C*
L105 Zephyr 744666788.538C+7.1141.945%C+N/A52.9C*6.2C-25412.6h5.1B*12.1B++
Pandora VX25 6586545951.099C+0.3339.775%C+11.621%D-49.9B+N/A14913.1h3.7B++9.4B+
Lancer AE 1,1585855121.143C*0.2966.39%B+N/A13.8C13.5C20942.5h16.5C**24.9B
Phaseshift VX-S 5365361324.061B+2.6332.054%C--83.582%B++23.4CN/A6922.9h2.4B+7.4B
Proton II PPA-H 558522589C+7.5739.002%C*1.341%C91.6C+6.3C+2975.7h7.9B++20.2B+
Saron HRB-H 8995121593.22C1.7955.944%C++1.172%C28.9C--21.9C30617.7h25.4C++45.3C*
Thanatos VE70 4804764281.112C**0.3238.255%C+8.403%F30.5C++N/A14015.6h3.6B**9.3B++
NS Baron G5 4634595230.878C0.5536.119%D15.033%C++33.3C+N/A10213.8h4.1B+11.5C+
Saron HRB 7784421153.843C2.4144.975%C++1.584%C+15.7D-12C-31128.1h23.8C+52.9C++
Pulsar C 4244105520.743C0.6924.626%C++24.146%C*11DN/A6237.4h14.1C57.4C+
VE-H Maw 3803752771.354C+0.0825.228%C+18.933%D-36.1C-N/A11210.4h10.3C**40.9C*
Artemis VX26 3763743001.247C+0.1926.548%C+17.647%D24.9CN/A8815h11B+41.4B
Tank Mine 5963621452.497C+1.0636.403%C*N/A106.5C++68.8C*16423.4h1.9C++5.1B++
E540 Halberd-H 577353903.922C2.4956.199%C+N/A28.7D18.2C-34512.3h6.8C+12.1C+
L100 Python HESH 3863412712.63C++11.2050.918%C*N/A43.7C5.8D2787.8h2.8B++5.4B++
Supernova FPC 560326923.543C2.1153.201%C+2.761%C*16.4D11.8D81019.9h5.4C++10.2C*
Skyguard 6613231043.106C*1.6729.401%C+N/A6.7D--7D19348h180.3D*613.2D
NSX Tanto 3143053370.905C0.5322.525%D38.033%A++17.8DN/A4817.1h10.6B++46.9C*
Force-Blade 29929818,1650.016C1.4216.18%D*N/A0.4CN/A2841.4h2B+12.5C+
NS-30 Vandal 2882812191.283C0.1530.228%C-22.776%C-27.5C--N/A8910.2h5.4B18C++
Anti-Vehicle Grenade 3232801280N/A278.5758.46%B*N/A560B*86C+39000.5h3.9B*6.6B**
Lumine Edge 26226217,7380.015C1.426.79%F-11.069%D0.3DN/A1791.8h1.9D-28T
G40-F Ranger 3912561123.273A21.8425.73%D*N/A40C*21.1C+2966.4h59B229.5C+
NS-61 Emissary 2542533170.798C+0.6318.169%D**19.368%B+23.9C+N/A6910.6h11.8B+64.9C+
NSX Naginata 2542522261.115C0.3224.679%B+29.762%C**42.7C++N/A1125.9h12C++48.4B
Blueshift VM5 2522491461.705C0.2720.918%C*18.474%C--32.3C+N/A1487.7h15.3B73.2B+
C150 Dalton 453241783.09C-1.6651.007%AN/A20.6D18.1C--36011.7h7.6F14.8C-
Cosmos VM3 2392391441.66C+0.2318.101%B+12.552%D**33.2BN/A1297.2h10.3B**56.7B++
Blueshift VM5 2342321461.589C0.1619.647%C++14.655%D*30.1C+N/A1457.7h15.5C*79.1C**
Supernova PC 334231822.817C1.3848.939%C+2.165%C+15.8D7.1C28014.6h5.3C++10.8C*
M20 Basilisk 296194355.543A4.1143.973%B+1.546%F17C8.9C**23811.4h104.3C+237.1B
Proton II PPA 1971861413.286C+11.8525.379%C*1.075%D--54.7C+3.2C2733.4h8B+31.5B++
A30 Walker 374184593.119B1.6925.263%C+N/A8.8C+9C*20221h176.5B+698.5B+
NS-44L Blackhand 1781781711.041C+0.3917.907%F*51.124%B++17.3CN/A5010.3h4.6C++25.4F
S1 2031782440.73C++0.7063.14%B++3.371%C**25.8C++3.6D*6086.9h4.2A6.6B**
NSX Tomoe 1751731651.048C0.3827.736%C41.619%B+33.9CN/A1025.1h12.1B+43.6B+
NSX Tengu 1721701770.96C0.4733.658%C-14.118%D--39.5C++N/A1044.3h10.2B++30.2B+
Light PPA 174169563.018C+1.5946.686%B*N/A34.5C1D--2324.9h11.7B25.1B+
Quasar VM1 1681671251.336C+0.1017.632%B+13.174%D*23.5C++N/A1407.1h12.1B*68.4B+
Lancer VS22 3241462560.57C0.8664.663%B+N/A9.1C--11.1C35116.1h27.9C+43.2C++
Spear Anti-Vehicle Phalanx Turret 244139216.619C+5.1939.846%C-4.317%C++29C--21.9C+5814.8h10.4C26.1C
Pulsar LSW 1421382020.683D0.7518.283%D-18.841%D14.1D--N/A1079.8h13.8C75.4C
Beamer VS3 1301302950.441C0.9921.469%D-17.692%D13.8DN/A859.4h9.7C++45C+
Spiker 1221221910.639C0.7910.493%F**18.853%C9.7D-N/A3712.6h8B76.6F--
VLG Missile Launcher 187122612D0.5741.644%D-3.279%C9.3D--5D--8413.1h11.4C+27.3C-
VE-S Canis 1171151240.927C0.5126.167%C+13.913%D30.3CN/A1143.8h11.9C*45.5C*
Saron Laser Cannon 1861052280.461C0.9727.86%D1.905%C5.1D3.9D-17020.7h168.3C+604.1C
NS Annihilator 1971031160.888B++0.5474.381%FN/A7.7D7.1C--21313.3h9.9B++13.3B+
M20 Basilisk 160103362.861C+1.4344.855%B++4.854%C17.8C9.8C++3015.8h109C+242.9B+
VE-LR Obelisk 103102841.214C0.2226.855%D-34.314%C**15.7DN/A446.5h7.5C+27.7C
XM98 9999751.32C0.1127.045%D**74.748%C+9.2DN/A4310.8h2.5C++9.3D
NS-AM7 Archer 135983020.325C1.1146.863%F12.245%D3.1D-1.2D-2731.7h18.1C**38.5C+
Dual-75 Duster 9894811.75C++10.3230.208%D--1.064%C*40.9D-1.7D-1592.3h4.9B++16.3C+
M60-G Bulldog 10889146.357B++4.9236.819%C*1.124%D*24.7C5.3C+2423.6h6.6B+17.9B+
Rocklet Rifle 178851480.574C0.8654.26%C++1.176%B+20.2D22.1C3864.2h43.8C80.8C+
CAS 14-E 9185810.625C+9.1933.862%C++1.176%D50C-3.5D-1541.7h35.2C+103.9C+
NS-357 Underboss 78781540.506C--0.9313.525%F**10.256%D**9.9D--N/A507.9h4.6C33.9T*
Coyote Missiles 13274441.682C0.2552.993%C+N/A18.5D14.5C--2754h40.8C*77C**
Comet VM2 9773850.859C+0.5743.781%C++4.11%C+12.2C*4C+2956h15.6B++35.6B+
VX6-7 73731390.525C--0.9117.55%D*10.959%F10.1D-N/A927.2h13.1C++74.5C-
NS-20 Gorgon 8372940.766C0.6746.421%M16.667%C--11.3D1.7C*606.4h116.4F-250.7C
NS-20 Gorgon 8372940.766C0.6746.995%M22.222%B+11.3D1.7C**656.4h116.5F-248C
Proximity Mine 6766193.474C+2.0449.28%B*N/A82.5D-1.3A6280.8h2.6F-5.3C
Sticky Grenade 6363163N/A61.5750.161%C+N/A630DN/A40820.1h2.5C+4.9C+
Soldier Soaker 6161720.847C0.5930.86%C3.279%F-61B+N/A3001h6.4C+20.8C+
Eidolon VE33 6561800.763C0.6720.713%D*22.951%C11.3DN/A1195.4h9.5C++46C
Hornet Missiles 10057321.781D0.3553.397%D--N/A24.8D18.7D-6262.3h15.7C29.4D
Cosmos VM3 5757441.295C0.1419.452%B++15.79%D22.8CN/A1372.5h15.4C79.4C*
NS-10 Burster 10156600.933C++0.5033.845%B++1.786%D*6C*4.8B*1639.3h155.2C458.7C**
Deimos VA29 5555750.733C-0.7052.074%D10.909%D-22DN/A1292.5h2.1B+3.9C*
Nyx VX31 5050341.471C0.0430.55%D30%C++25DN/A972h6.2C20.4C

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter102820.4h
Nano-Armor Kit8201,390,38997.5h
Anti-Vehicle MANA Turret144471.2h
Spawn Beacon361,3901.5h
Nanite Revive Grenade05280.2h
Medical Applicator489143,85212.8h
Deconstruction Tool03,0130.4h
Spitfire Auto-Turret93580.5h
Rampart Wall1721h
Ammunition Package482,3071.6h
Shield Recharging Field73490.2h
Medical Kit3757,2037.5h
Anti-Infantry MANA Turret201650.8h
Nano-Repair Grenade07830.2h
Recon Detection Device201,0132h
Smoke Grenade02320.1h

Check the help document for the dictionary if you want to learn more about words used here.


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