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Praetor Champion Weberjeagermangensen[GOTR] Weberjeagermangensen
VS BR 84

KDR: 1.44

Score: 52m

Last Seen: Apr 20th, 2019 1:09 AM
- OFFLINE - 45.7 hour(s)

Prestige 1, Battle Rank 84 - Vanu Sovereignty on Emerald - Outfit Member of Ghosts of the Revolution[GOTR] Ghosts of the Revolution
VS outfit on Emerald

Members: 108
Level Progress (to 85): 48%
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS L100 Python HEAT L100 Python AP VX29 Polaris Betelgeuse 54-A Zenith VX-5 Lasher X2 Serpent VE92 SVA-88
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $367,794 MLG Score: 294
Fun Score: N/A
Cheeseburgers Flipped: 335TIME WITH MEDKIT: 0.2%MEDKIT per DEATH: 0.2

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
23.611%19.219%45433100228,4721.153270.286

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.975%0.49B+-0.231C-0.807D-HEAD ++ (~7.41)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
49.10.343C**11.60.189C++37.5

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
27.203%1.667%111103412010121000.118577119%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-1.074D*0.062C+-1.971

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
581-2.603F**158.1-1.981F-423

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
37.538%1.548%5237102810,527264262963.98448167%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.621%-0.329C--0.676D0.469

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
31.10.195C++11.70.069C+19.4

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
45.285%1.129%2771010253,986227621671.75055184%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.497%0.845B*-0.82D--0.108

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
400.663B+18.10.542B+21.9

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
32.621%79.522%277410312,090201121.03928

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.533%-0.361C-0.811B++-0.252

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.50.346C**2.10.338C**4.3

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
39.479%10.351%277310321,198176890.677219

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.773%-0.163C-0.834D--0.383

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.10.31C*3.60.26C*5.5


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Ghosts of the Revolution[GOTR] Ghosts of the Revolution
VS outfit on Emerald

Members: 108
52m318.8%317 (19k)277 (16.6k)1.4390367,13546,6531.8294484 (84)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS1035165318.746%12.248%23004:0218

45% Engineer27% Heavy Assault7% Infiltrator16% Light Assault5% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Feb 23rd, 2013 6:57 AMSep 26th, 2014 8:22 PMApr 19th, 2019 10:08 PM (2d) (PST)Apr 19th, 2019 9:39 PM (2d) (PST)Apr 19th, 2019 9:09 PM (2d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
6021424600.3570.2480.0441.3750.074294

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
36,1338,52427,6092115382416,609

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
3130.8h/130.4d 18,214 8,223 20,038 258.2k 3,590 7,108 13,882 113.1m

Heavy AssaultCLASS DETAILS: Heavy Assault
VX29 Polaris
C++
Kills:3,517
Deaths:3,391
KDR:1.037
Accuracy:23.961% C++
HSR:17.572% D
Betelgeuse 54-A
D
Kills:3,025
Deaths:2,393
KDR:1.264
Accuracy:22.855% D-
HSR:25.818% D
Lasher X2
B*
Kills:2,557
Deaths:2,736
KDR:0.935
Accuracy:32.447% B*
HSR:2.034% D--
SVA-88
C
Kills:1,680
Deaths:1,220
KDR:1.377
Accuracy:21.662% C
HSR:18.274% D--
Orion VS54
C+
Kills:1,640
Deaths:1,463
KDR:1.121
Accuracy:20.549% C+
HSR:14.817% D**
Ursa
C++
Kills:1,488
Deaths:1,403
KDR:1.061
Accuracy:22.797% C++
HSR:15.726% D*
NS-15M1
C-
Kills:1,406
Deaths:1,123
KDR:1.252
Accuracy:19.948% C-
HSR:16.927% D
VE-H Maw
C+
Kills:381
Deaths:280
KDR:1.361
Accuracy:25.253% C+
HSR:19.160% D
NSX Naginata
B+
Kills:252
Deaths:226
KDR:1.115
Accuracy:24.679% B+
HSR:29.762% C**
Pulsar LSW
D
Kills:138
Deaths:202
KDR:0.683
Accuracy:18.283% D-
HSR:18.841% D
Kills:16,084
Deaths (as Heavy Assault):14,437
Deaths (to Heavy Assaults):13,197
KDR:1.11408
Kill Difference:1,647
Playtime:843.487 hours
Usage:27%
Score:12.699m
Score/min:251
Accuracy (listed only):23.243%
HSR (listed only):17.893%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Zenith VX-5
B+
Kills:2,728
Deaths:2,422
KDR:1.126
Accuracy:27.531% B+
HSR:21.298% C+
Serpent VE92
C++
Kills:2,333
Deaths:2,514
KDR:0.928
Accuracy:24.100% C++
HSR:16.159% D
Eclipse VE3A
C-
Kills:1,381
Deaths:1,624
KDR:0.850
Accuracy:24.859% C-
HSR:17.234% C--
NS-11C
C
Kills:1,192
Deaths:1,516
KDR:0.786
Accuracy:22.692% C
HSR:15.269% D
Solstice VE3
B*
Kills:1,188
Deaths:1,019
KDR:1.166
Accuracy:27.336% B*
HSR:16.583% D
Solstice SF
B+
Kills:1,147
Deaths:1,262
KDR:0.909
Accuracy:25.278% C**
HSR:20.750% B+
Pandora VX25
C+
Kills:667
Deaths:605
KDR:1.102
Accuracy:39.907% C+
HSR:11.694% D-
Thanatos VE70
C+
Kills:476
Deaths:428
KDR:1.112
Accuracy:38.255% C+
HSR:8.403% F
NS Baron G5
C++
Kills:466
Deaths:531
KDR:0.878
Accuracy:36.158% D
HSR:14.807% C++
Pulsar C
C*
Kills:427
Deaths:581
KDR:0.735
Accuracy:24.413% C+
HSR:24.122% C*
NSX Tanto
A++
Kills:305
Deaths:337
KDR:0.905
Accuracy:22.525% D
HSR:38.033% A++
VE-LR Obelisk
B
Kills:112
Deaths:89
KDR:1.258
Accuracy:27.090% D
HSR:34.821% B
VX6-7
D*
Kills:73
Deaths:139
KDR:0.525
Accuracy:17.550% D*
HSR:10.959% F
Eidolon VE33
C
Kills:61
Deaths:80
KDR:0.763
Accuracy:20.713% D*
HSR:22.951% C
Deimos VA29
D
Kills:55
Deaths:75
KDR:0.733
Accuracy:52.074% D
HSR:10.909% D--
Kills:12,611
Deaths (as Engineer):13,222
Deaths (to Engineers):11,152
KDR:0.95379
Kill Difference:611
Playtime:1,418.275 hours
Usage:45%
Score:26.529m
Score/min:312
Accuracy (listed only):28.699%
HSR (listed only):18.933%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Zenith VX-5
B+
Kills:2,728
Deaths:2,422
KDR:1.126
Accuracy:27.531% B+
HSR:21.298% C+
Serpent VE92
C++
Kills:2,333
Deaths:2,514
KDR:0.928
Accuracy:24.100% C++
HSR:16.159% D
Eclipse VE3A
C-
Kills:1,381
Deaths:1,624
KDR:0.850
Accuracy:24.859% C-
HSR:17.234% C--
NS-11C
C
Kills:1,192
Deaths:1,516
KDR:0.786
Accuracy:22.692% C
HSR:15.269% D
Solstice VE3
B*
Kills:1,188
Deaths:1,019
KDR:1.166
Accuracy:27.336% B*
HSR:16.583% D
Solstice SF
B+
Kills:1,147
Deaths:1,262
KDR:0.909
Accuracy:25.278% C**
HSR:20.750% B+
NS-7 PDW
B+
Kills:832
Deaths:806
KDR:1.032
Accuracy:25.634% C*
HSR:21.394% B+
Sirius SX12
C++
Kills:803
Deaths:882
KDR:0.910
Accuracy:24.957% C++
HSR:11.457% D--
Pandora VX25
C+
Kills:667
Deaths:605
KDR:1.102
Accuracy:39.907% C+
HSR:11.694% D-
Thanatos VE70
C+
Kills:476
Deaths:428
KDR:1.112
Accuracy:38.255% C+
HSR:8.403% F
NS Baron G5
C++
Kills:466
Deaths:531
KDR:0.878
Accuracy:36.158% D
HSR:14.807% C++
Pulsar C
C*
Kills:427
Deaths:581
KDR:0.735
Accuracy:24.413% C+
HSR:24.122% C*
NSX Tanto
A++
Kills:305
Deaths:337
KDR:0.905
Accuracy:22.525% D
HSR:38.033% A++
NSX Tengu
C-
Kills:170
Deaths:177
KDR:0.960
Accuracy:33.658% C-
HSR:14.118% D--
VE-S Canis
C+
Kills:122
Deaths:130
KDR:0.938
Accuracy:25.962% C+
HSR:13.934% D
VX6-7
D*
Kills:73
Deaths:139
KDR:0.525
Accuracy:17.550% D*
HSR:10.959% F
Deimos VA29
D
Kills:55
Deaths:75
KDR:0.733
Accuracy:52.074% D
HSR:10.909% D--
Kills:14,365
Deaths (as Light Assault):15,048
Deaths (to Light Assaults):7,477
KDR:0.95461
Kill Difference:683
Playtime:494.071 hours
Usage:16%
Score:7.781m
Score/min:262
Accuracy (listed only):28.993%
HSR (listed only):16.890%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
H-V45
C
Kills:880
Deaths:1,069
KDR:0.823
Accuracy:22.580% C
HSR:14.091% D--
NS-7 PDW
B+
Kills:832
Deaths:806
KDR:1.032
Accuracy:25.634% C*
HSR:21.394% B+
Terminus VX-9
C*
Kills:819
Deaths:892
KDR:0.918
Accuracy:26.694% C*
HSR:24.786% C+
Sirius SX12
C++
Kills:803
Deaths:882
KDR:0.910
Accuracy:24.957% C++
HSR:11.457% D--
Pandora VX25
C+
Kills:667
Deaths:605
KDR:1.102
Accuracy:39.907% C+
HSR:11.694% D-
Thanatos VE70
C+
Kills:476
Deaths:428
KDR:1.112
Accuracy:38.255% C+
HSR:8.403% F
NS Baron G5
C++
Kills:466
Deaths:531
KDR:0.878
Accuracy:36.158% D
HSR:14.807% C++
NSX Tengu
C-
Kills:170
Deaths:177
KDR:0.960
Accuracy:33.658% C-
HSR:14.118% D--
VE-S Canis
C+
Kills:122
Deaths:130
KDR:0.938
Accuracy:25.962% C+
HSR:13.934% D
Deimos VA29
D
Kills:55
Deaths:75
KDR:0.733
Accuracy:52.074% D
HSR:10.909% D--
Kills:5,290
Deaths (as Combat Medic):5,595
Deaths (to Combat Medics):5,447
KDR:0.94549
Kill Difference:305
Playtime:112.197 hours
Usage:4%
Score:2.039m
Score/min:303
Accuracy (listed only):32.588%
HSR (listed only):14.559%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-7 PDW
B+
Kills:832
Deaths:806
KDR:1.032
Accuracy:25.634% C*
HSR:21.394% B+
Sirius SX12
C++
Kills:803
Deaths:882
KDR:0.910
Accuracy:24.957% C++
HSR:11.457% D--
Parallax VX3
B++
Kills:740
Deaths:234
KDR:3.162
Accuracy:33.212% D-
HSR:82.838% B++
Ghost
B+
Kills:715
Deaths:456
KDR:1.568
Accuracy:33.763% D-
HSR:73.706% B+
Phaseshift VX-S
B+
Kills:536
Deaths:132
KDR:4.061
Accuracy:32.054% D
HSR:83.582% B+
Artemis VX26
C+
Kills:374
Deaths:300
KDR:1.247
Accuracy:26.548% C+
HSR:17.647% D
NS-30 Vandal
C-
Kills:281
Deaths:219
KDR:1.283
Accuracy:30.228% C-
HSR:22.776% C-
NS-61 Emissary
B+
Kills:253
Deaths:319
KDR:0.793
Accuracy:18.181% F
HSR:19.368% B+
NS-44L Blackhand
B++
Kills:178
Deaths:171
KDR:1.041
Accuracy:17.907% F*
HSR:51.124% B++
NSX Tomoe
B+
Kills:173
Deaths:165
KDR:1.048
Accuracy:27.736% C
HSR:41.619% B+
NSX Tengu
C-
Kills:170
Deaths:177
KDR:0.960
Accuracy:33.658% C-
HSR:14.118% D--
Beamer VS3
D
Kills:130
Deaths:295
KDR:0.441
Accuracy:21.469% D-
HSR:17.692% D
VE-S Canis
C+
Kills:122
Deaths:130
KDR:0.938
Accuracy:25.962% C+
HSR:13.934% D
Spiker
C
Kills:122
Deaths:191
KDR:0.639
Accuracy:10.493% F**
HSR:18.853% C
NS-AM7 Archer
D
Kills:100
Deaths:310
KDR:0.323
Accuracy:47.065% F
HSR:12% D
XM98
C+
Kills:99
Deaths:75
KDR:1.320
Accuracy:27.045% D**
HSR:74.748% C+
NS-357 Underboss
D**
Kills:78
Deaths:154
KDR:0.506
Accuracy:13.525% F**
HSR:10.256% D**
Soldier Soaker
C
Kills:61
Deaths:72
KDR:0.847
Accuracy:30.860% C
HSR:3.279% F-
Nyx VX31
N/A
Kills:50
Deaths:34
KDR:1.471
Accuracy:30.550% N/A
HSR:30% N/A
Kills:5,817
Deaths (as Infiltrator):5,122
Deaths (to Infiltrators):5,466
KDR:1.13569
Kill Difference:695
Playtime:206.508 hours
Usage:7%
Score:2.069m
Score/min:167
Accuracy (listed only):26.887%
HSR (listed only):32.652%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
C*
Kills:249
Deaths:146
KDR:1.705
Accuracy:20.913% C*
HSR:18.474% C--
Cosmos VM3
B+
Kills:239
Deaths:144
KDR:1.660
Accuracy:18.101% B+
HSR:12.552% F
Blueshift VM5
C++
Kills:233
Deaths:146
KDR:1.596
Accuracy:19.650% C++
HSR:14.592% D*
Quasar VM1
B+
Kills:167
Deaths:125
KDR:1.336
Accuracy:17.632% B+
HSR:13.174% D*
NS-20 Gorgon
M
Kills:75
Deaths:95
KDR:0.789
Accuracy:46.853% M
HSR:21.333% B
Comet VM2
C++
Kills:74
Deaths:86
KDR:0.860
Accuracy:43.757% C++
HSR:4.054% C+
NS-20 Gorgon
M
Kills:73
Deaths:95
KDR:0.768
Accuracy:46.276% M
HSR:16.438% D
NS-10 Burster
B++
Kills:64
Deaths:62
KDR:1.032
Accuracy:33.609% B++
HSR:1.563% D*
Cosmos VM3
B++
Kills:57
Deaths:44
KDR:1.295
Accuracy:19.452% B++
HSR:15.790% D
Kills:1,231
Deaths (as MAX Suit):471.500
Deaths (to MAX Suits):2,480
KDR:2.61082
Kill Difference:759.500
Playtime:42.005 hours
Usage:1%
Score:0.884m
Score/min:351
Accuracy (listed only):29.582%
HSR (listed only):13.108%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
B*
Kills:169
V. Kills:5 N/A
Deaths:56
KDR:3.018
Accuracy:46.686% B*
KPH:34.400 C
VKPH:1 D--
Saron Laser Cannon
D
Kills:120
V. Kills:87 136%
Deaths:243
KDR:0.494
Accuracy:27.203% D
KPH:5.200 D
VKPH:3.800 D-
Coyote Missiles
D
Kills:78
V. Kills:60 128%
Deaths:44
KDR:1.773
Accuracy:52.955% C+
KPH:18.900 D-
VKPH:14.500 D
Hornet Missiles
D
Kills:61
V. Kills:45 133%
Deaths:33
KDR:1.848
Accuracy:53.212% D--
KPH:25.900 D
VKPH:19.100 D
Kills:428 (289 + 0)
Deaths:376
KDR:1.138
VKDR:0.524
Vehicle Kills:197
Kill Difference:52
Playtime:34.556 hours
Usage:1%
Score:0.446m
Score/min:215
Piloting Accuracy:27.203%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
C++
Kills:666
V. Kills:78 N/A
Deaths:78
KDR:8.538
Accuracy:41.945% C+
KPH:52.800 C++
VKPH:6.200 C
C150 Dalton
D
Kills:241
V. Kills:212 113%
Deaths:78
KDR:3.090
Accuracy:51.007% A
KPH:20.500 D
VKPH:18.100 D
Dual-75 Duster
D-
Kills:94
V. Kills:4 N/A
Deaths:8
KDR:11.750
Accuracy:30.208% D--
KPH:41 D-
VKPH:1.700 D*
Kills:1,001 (0 + 1,001)
Deaths:164
KDR:6.104
VKDR:1.793
Vehicle Kills:294
Kill Difference:837
Playtime:26.641 hours
Usage:1%
Score:0.468m
Score/min:293
Piloting Accuracy:N/A%
Gunner Accuracy:30.208%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HEAT
B**
Kills:4,315
V. Kills:2,047 211%
Deaths:645
KDR:6.690
Accuracy:53.639% C*
KPH:34.700 B
VKPH:16.500 B**
L100 Python AP
C-
Kills:3,946
V. Kills:3,355 118%
Deaths:903
KDR:4.370
Accuracy:51.666% D
KPH:18.100 D--
VKPH:15.400 C-
C75 Viper
B+
Kills:1,034
V. Kills:168 N/A
Deaths:125
KDR:8.272
Accuracy:37.920% C+
KPH:36.800 B+
VKPH:6 C-
L100 Python HESH
C*
Kills:341
V. Kills:45 N/A
Deaths:27
KDR:12.630
Accuracy:50.918% C*
KPH:43.700 C
VKPH:5.800 D
Skyguard
D
Kills:325
V. Kills:340 95%
Deaths:104
KDR:3.125
Accuracy:29.455% C+
KPH:6.800 D--
VKPH:7.100 D
Kills:9,961 (9,961 + 0)
Deaths:1,804
KDR:5.522
VKDR:3.301
Vehicle Kills:5,955
Kill Difference:8,157
Playtime:426.931 hours
Usage:14%
Score:5.595m
Score/min:218
Driving Accuracy:29.455%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

E540 Halberd
C+
Kills:861
V. Kills:449 191%
Deaths:74
KDR:11.635
Accuracy:44.429% C-
KPH:29.100 C+
VKPH:15.200 C
Saron HRB
C-
Kills:443
V. Kills:337 131%
Deaths:115
KDR:3.852
Accuracy:44.988% C++
KPH:15.800 D-
VKPH:12 C-
Supernova FPC
D
Kills:335
V. Kills:238 140%
Deaths:92
KDR:3.641
Accuracy:53.230% C+
KPH:16.700 D
VKPH:11.900 D
Supernova PC
C-
Kills:231
V. Kills:103 222%
Deaths:82
KDR:2.817
Accuracy:48.939% C+
KPH:15.800 D
VKPH:7 C-
Proton II PPA
C*
Kills:186
V. Kills:11 N/A
Deaths:14
KDR:13.286
Accuracy:25.379% C*
KPH:54.300 C+
VKPH:3.200 C
Kills:2,056 (566 + 1,490)
Deaths:377
KDR:5.454
VKDR:3.019
Vehicle Kills:1,138
Kill Difference:1,679
Playtime:95.772 hours
Usage:3%
Score:2.294m
Score/min:399
Driving Accuracy:48.939%
Gunner Accuracy:25.379%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Proton II PPA-H
C*
Kills:522
V. Kills:36 N/A
Deaths:58
KDR:9
Accuracy:39.002% C*
KPH:91.200 C+
VKPH:6.300 C+
Saron HRB-H
C
Kills:517
V. Kills:389 133%
Deaths:159
KDR:3.252
Accuracy:56.079% C++
KPH:29 C--
VKPH:21.800 C
E540 Halberd-H
C
Kills:404
V. Kills:247 163%
Deaths:96
KDR:4.208
Accuracy:56.503% C+
KPH:30.400 D
VKPH:18.600 C
G40-F Ranger
C++
Kills:258
V. Kills:136 188%
Deaths:11
KDR:23.455
Accuracy:25.588% D*
KPH:39.500 C++
VKPH:20.800 C+
Kills:1,701 (0 + 1,701)
Deaths:324
KDR:5.250
VKDR:2.494
Vehicle Kills:808
Kill Difference:1,377
Playtime:43.389 hours
Usage:1%
Score:0.816m
Score/min:314
Driving Accuracy:N/A%
Gunner Accuracy:25.588%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
B
Kills:195
V. Kills:103 188%
Deaths:35
KDR:5.571
Accuracy:44.042% B+
KPH:17.100 C
VKPH:9.100 B
M20 Basilisk
C++
Kills:103
V. Kills:57 178%
Deaths:36
KDR:2.861
Accuracy:44.855% B+
KPH:17.800 C
VKPH:9.800 C++
M60-G Bulldog
C+
Kills:89
V. Kills:19 445%
Deaths:14
KDR:6.357
Accuracy:36.819% C*
KPH:25 C
VKPH:5.300 C+
Kills:387 (0 + 387)
Deaths:85
KDR:4.553
VKDR:2.106
Vehicle Kills:179
Kill Difference:302
Playtime:20.733 hours
Usage:1%
Score:0.320m
Score/min:257
Driving Accuracy:N/A%
Gunner Accuracy:36.819%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

VLG Missile Launcher
D*
Kills:122
V. Kills:65 185%
Deaths:61
KDR:2
Accuracy:41.644% D*
KPH:9.300 D**
VKPH:4.900 D**
CAS 14-E
C+
Kills:85
V. Kills:6 N/A
Deaths:9
KDR:9.444
Accuracy:33.858% C+
KPH:50.800 C
VKPH:3.600 D-
Kills:207 (0 + 207)
Deaths:70
KDR:2.957
VKDR:1.014
Vehicle Kills:71
Kill Difference:137
Playtime:14.820 hours
Usage:0%
Score:0.082m
Score/min:92
Piloting Accuracy:N/A%
Gunner Accuracy:33.858%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
L100 Python HEAT 6,3624,3156456.69B+5.2553.639%C*N/A34.7B16.5B**231124.4h5.9C**11B+
L100 Python AP 7,3013,9469034.37C+2.9351.666%D2.585%C+18.1D--15.4C-205218.5h6.8C+13.1C+
VX29 Polaris 3,5573,5173,3911.037C0.4023.961%C++17.572%D24.4DN/A75143.9h12.1C*50.6C**
Betelgeuse 54-A 3,0653,0252,3931.264C-0.1822.855%D-25.818%D36.5D-N/A12682.8h10.8C+47.5C
Zenith VX-5 2,7862,7282,4221.126C+0.3127.531%B+21.298%C+26.1CN/A71104.4h11.5B+41.7B+
Lasher X2 2,5982,5572,7360.935C+0.5032.447%B*2.034%D--34C*N/A13475.3h18.2B+56.2B++
Serpent VE92 2,3492,3332,5140.928C+0.5124.1%C++16.159%D19.6CN/A71118.9h11.9B+49.2B+
SVA-88 1,6921,6801,2201.377C+0.0621.662%C18.274%D--34.7CN/A12948.4h11.2B51.7C++
Orion VS54 1,6491,6401,4631.121C+0.3220.549%C+14.817%D**23.8CN/A11269h10.6B++51.7B+
M60-A Bulldog 1,6501,5374633.413B++31.9748.279%C*1.366%D46B+3.4C21833.4h4.5B*9.3B*
C-4 2,4341,4898961.662C*0.2224.361%CN/A86.6C++54.9A++111017.2h1.4C**5.7C*
Ursa 1,4951,4881,4031.061C+0.3822.797%C++15.726%D*19.7DN/A6175.4h10.7B46.9B
NS-15M1 1,4131,4061,1231.252C+0.1919.948%C-16.927%D32.9CN/A13542.8h11.2B+56.3C*
Eclipse VE3A 1,4011,3811,6240.85C0.5924.859%C-17.234%C--17.7DN/A4778.1h11.9C*48C++
M60-A Bulldog 1,4641,3204728.085B++26.6550.866%B+1.515%D46.2B+5C*23828.6h5.3B+10.5B+
NS-11C 1,1961,1921,5160.786C+0.6522.692%C15.269%D14.6C--N/A6481.4h13.6B60C**
Solstice VE3 1,2051,1881,0191.166B+0.2727.336%B*16.583%D30.1B++N/A14939.5h11.6B*42.4B++
NS Decimator 1,8751,1811,9080.619C--0.8263.54%B1.439%D23.7D13.9C26549.9h6.2D9.7C-
Solstice SF 1,1651,1471,2620.909C+0.5325.278%C**20.75%B+25.2BN/A9445.5h11.6C++45.8B+
C75 Viper 1,2021,0341258.272B**6.8337.92%C+1.161%C36.8B+6C-28928.1h7.8B**20.7B**
H-V45 8858801,0690.823C0.6222.58%C14.091%D--20C--N/A8644h12.4B+54.7C*
E540 Halberd 1,3108617411.635C**10.2044.429%C-1.045%D-29.2C+15.2C27129.5h5.5B12.4C++
Frag Grenade 8568401840N/A838.5650.972%B++N/A600B+11.4B21871.4h3.1B++6.1B++
NS-7 PDW 8508328061.032C*0.4125.634%C*21.394%B+28.3C++N/A8129.4h13.1B+51.2B+
Terminus VX-9 8338198920.918C0.5226.694%C*24.786%C+23DN/A6635.6h13.9C52.1C++
Sirius SX12 8068038820.91C+0.5324.957%C++11.457%D--22.8CN/A9735.2h12.8B+51.2B+
Parallax VX3 7427402343.162C++1.7233.212%D-82.838%B++20.3C-N/A7636.4h2B+5.9C++
Ghost 7157154561.568C0.1333.763%D-73.706%B+23.2DN/A7330.8h2B+5.9C*
Pandora VX25 6726676051.102C+0.3439.907%C+11.694%D-50.2B+N/A14913.3h3.7B++9.4B+
L105 Zephyr 744666788.538C+7.1041.945%C+N/A52.9C++6.2C25412.6h5.1B*12.1B+
Lancer AE 1,1785985161.159C++0.2866.417%B+N/A13.8C13.4C20843.3h16.5C**24.8B
Phaseshift VX-S 5365361324.061B+2.6232.054%D83.582%B+23.4CN/A6922.9h2.4B+7.4B
Proton II PPA-H 558522589C+7.5639.002%C*1.341%C91.6C+6.3C+2985.7h7.9B++20.2B+
Saron HRB-H 9065171593.252C1.8156.079%C++1.161%C28.9C--21.7C30617.9h25.4C++45.3C*
Thanatos VE70 4804764281.112C**0.3338.255%C+8.403%F30.5C*N/A14015.6h3.6B**9.3B++
NS Baron G5 4714665310.878C0.5636.158%D14.807%C++33.3C+N/A10114h4.2B+11.5C+
Saron HRB 7804431153.852C2.4144.988%C++1.58%C+15.8D-12C-31328.1h23.7C+52.8C++
Pulsar C 4424275810.735C0.7024.413%C+24.122%C*10.1DN/A5742.1h14.3C58.5C+
E540 Halberd-H 651404964.208C2.7756.503%C+N/A30.4D18.6C34013.3h6.8C+12C+
VE-H Maw 3863812801.361C+0.0825.253%C+19.16%D36.3CN/A11310.5h10.3C**40.7C**
Tank Mine 6213791492.544C+1.1036.073%C*N/A108.3C++69.1C*16343.5h1.8C**5B*
Artemis VX26 3763743001.247C+0.1926.548%C+17.647%D24.9CN/A8815h11B+41.4B
L100 Python HESH 3863412712.63C++11.1950.918%C*N/A43.7C5.8D2797.8h2.8B++5.4B++
Supernova FPC 573335923.641C2.2053.23%C+2.985%B+16.7D11.8D81520.1h5.3C*10C*
Skyguard 6653251043.125C++1.6929.455%C+N/A6.8D--7.1D19448.1h180.5D*612.9D
NSX Tanto 3143053370.905C+0.5322.525%D38.033%A++17.8DN/A4817.1h10.6B+46.9B
Force-Blade 30029918,2090.016C1.4216.177%D*N/A0.4CN/A2844.8h2B+12.5C+
NS-30 Vandal 2882812191.283C0.1630.228%C-22.776%C-27.5C--N/A8910.2h5.4B18C++
Anti-Vehicle Grenade 3232801280N/A278.5658.473%B*N/A560B*86C+38880.5h3.9B**6.6B**
Lumine Edge 26326317,8610.015C1.426.719%F-11.027%D0.3DN/A1800.1h1.9D28.4F*
G40-F Ranger 3942581123.455A22.0225.588%D*N/A39.7C++20.9C+2946.5h58.9B+230C+
NS-61 Emissary 2542533190.793C+0.6518.181%F19.368%B+23.9C+N/A6910.6h11.8B+65C+
NSX Naginata 2542522261.115C0.3224.679%B+29.762%C**42.7C++N/A1125.9h12C++48.4B
Blueshift VM5 2522491461.705C0.2720.913%C*18.474%C--32.3C+N/A1487.7h15.3B+73.4B+
C150 Dalton 453241783.09C-1.6551.007%AN/A20.6D18.1D36111.7h7.6F-14.8C-
Cosmos VM3 2392391441.66C+0.2218.101%B+12.552%F33.2BN/A1297.2h10.3A56.7B*
Blueshift VM5 2362331461.596C0.1619.65%C++14.592%D*30.3C+N/A1467.7h15.5C*79C**
Supernova PC 334231822.817C1.3848.939%C+2.165%C+15.8D7.1C28314.6h5.3C++10.8C*
M20 Basilisk 298195355.571B**4.1344.042%B+1.538%F17.1C9B23911.4h104.1C+236.4B
A30 Walker 384191593.237B+1.8025.259%CN/A9C++9.1C**20221.2h172.3B++681.9B+
Proton II PPA 1971861413.286C+11.8525.379%C*1.075%D-54.7C+3.2C2743.4h8B+31.5B++
NS-44L Blackhand 1781781711.041C+0.4017.907%F*51.124%B++17.3CN/A5010.3h4.6C++25.4F-
S1 2031782440.73C++0.7163.14%B++3.371%B25.8C++3.6D*6106.9h4.2A6.6A
NSX Tomoe 1751731651.048C0.3927.736%C41.619%B+33.9C+N/A1025.1h12.1B++43.6B+
NSX Tengu 1721701770.96C0.4833.658%C-14.118%D--39.5C++N/A1044.3h10.2B*30.2B+
Light PPA 174169563.018C+1.5846.686%B*N/A34.5C1D--2334.9h11.7B25.1B+
Quasar VM1 1681671251.336C+0.1017.632%B+13.174%D*23.5C++N/A1417.1h12.1B*68.4B+
Lancer VS22 3241462560.57C0.8764.663%B+N/A9.1D11.1C35116.1h27.9C+43.2C++
Spear Anti-Vehicle Phalanx Turret 247142216.762C+5.3239.934%C-4.225%C++29C-21.4C+5834.9h10.3C+25.7C+
Pulsar LSW 1421382020.683D0.7618.283%D-18.841%D14.1D--N/A1099.8h13.8C75.4C
Beamer VS3 1301302950.441C1.0021.469%D-17.692%D13.8DN/A869.4h9.7C++45C+
VE-S Canis 1241221300.938C0.5025.962%C+13.934%D31.3CN/A1173.9h11.7C*45C*
VLG Missile Launcher 187122612D**0.5641.644%D*3.279%B+9.3D**5D**8413.1h11.4D27.3D*
Spiker 1221221910.639C0.8010.493%F**18.853%C9.7D--N/A3712.6h8B76.6F-
Saron Laser Cannon 2071202430.494C0.9527.203%D1.667%C5.2D3.8D-15723.2h158.1C+581C
VE-LR Obelisk 113112891.258C0.1827.09%D34.821%B16.5DN/A506.8h7.2C+26.6C+
NS Annihilator 1991041170.889B*0.5574.365%FN/A7.8C--7.1C21613.4h9.8B++13.2B+
M20 Basilisk 160103362.861C++1.4244.855%B+4.854%C17.8C9.8C++3015.8h109C+242.9B+
NS-AM7 Archer 1381003100.323C1.1247.065%F12%D3.1D-1.2D--2831.9h18C**38.3C+
XM98 9999751.32C0.1227.045%D**74.748%C+9.2D--N/A4310.8h2.5C++9.3D
Dual-75 Duster 9894811.75C++10.3130.208%D--1.064%C++40.9D--1.7D*1592.3h4.9B++16.3C++
Rocklet Rifle 192931510.616C+0.8254.305%C++1.075%B21.6C-23C+4004.3h42.5C78.2C+
M60-G Bulldog 10889146.357B++4.9236.819%C*1.124%D*24.7C5.3C+2423.6h6.6B+17.9B+
CAS 14-E 918599.444C8.0033.858%C+1.176%D50C-3.5D-1531.7h35.2C+103.9C+
Coyote Missiles 13878441.773C0.3352.955%C+N/A19D-14.6D2724.1h39.5C**74.6C**
NS-357 Underboss 78781540.506C--0.9313.525%F**10.256%D**9.9D--N/A507.9h4.6C33.9T*
NS-20 Gorgon 8675950.789C0.6546.853%M21.333%B11.7D1.7C**656.4h112.3F239.8C+
Comet VM2 9874860.86C+0.5843.757%C++4.054%C+12.1C*3.9C+2946.1h15.6B*35.6B++
VX6-7 73731390.525D0.9117.55%D*10.959%F10.1D-N/A927.2h13.1C++74.5C
NS-20 Gorgon 8473950.768C0.6746.276%M16.438%D11.4D1.7C*596.4h115.2F-249C
Proximity Mine 6766193.474C+2.0349.568%B*N/A82.5D-1.3A6310.8h2.6F-5.3C
NS-10 Burster 11364621.032C++0.4133.609%B++1.563%D*6.7B+5.1B**1629.6h141.1C+420B+
Sticky Grenade 6363163N/A61.5650%C+N/A630DN/A40970.1h2.5C+5C+
Hornet Missiles 10661331.848D0.4153.212%D--N/A25.4D18.8D-6502.4h15.3C28.8D
Soldier Soaker 6161720.847C0.5930.86%C3.279%F-61B+N/A3001h6.4C+20.8C+
Eidolon VE33 6561800.763C0.6820.713%D*22.951%C11.3DN/A1195.4h9.5C++46C
Cosmos VM3 5757441.295C0.1419.452%B++15.79%D22.8CN/A1382.5h15.4C+79.4B+
Deimos VA29 5555750.733C-0.7152.074%D10.909%D--22DN/A1312.5h2.1B+3.9C*
Nyx VX31 5050341.471C0.0330.55%D30%C+25C--N/A982h6.2C20.4C

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter102820.4h
Nano-Armor Kit8321,409,45699.2h
Spawn Beacon371,4221.5h
Anti-Vehicle MANA Turret144491.2h
Nanite Revive Grenade05470.2h
Medical Applicator504145,12713h
Spitfire Auto-Turret93600.5h
Deconstruction Tool03,0130.4h
Rampart Wall1721h
Ammunition Package482,3451.6h
Shield Recharging Field73490.2h
Medical Kit3837,3287.6h
Anti-Infantry MANA Turret201680.8h
Nano-Repair Grenade08360.2h
Recon Detection Device201,0172.1h
Smoke Grenade02320.1h

Check the help document for the dictionary if you want to learn more about words used here.


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