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Paragon Chosen Weberjeagermangensen[GOTR] Weberjeagermangensen
VS BR 157

KDR: 1.48

Score: 58.6m

Last Seen: Aug 22nd, 2019 2:51 AM
- OFFLINE - 13.6 hour(s)

Prestige 1, Battle Rank 100 (157 total) - Vanu Sovereignty on Emerald - Outfit Member of Ghosts of the Revolution[GOTR] Ghosts of the Revolution
VS outfit on Emerald

Members: 102
Level Progress (to 101): 0%
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS L100 Python HEAT VX29 Polaris L100 Python AP Betelgeuse 54-A Lasher X2 Zenith VX-5 Serpent VE92 Orion VS54
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $370,296 MLG Score: 296
Fun Score: N/A
Cheeseburgers Flipped: 377TIME WITH MEDKIT: 0.3%MEDKIT per DEATH: 0.2

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
23.688%19.508%46234118030,1821.13530.348

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.079%0.496B+-0.213C-0.763D-HEAD ++ (~7.66)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
48.90.344C**11.60.188C++37.3

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
27.042%1.299%131121315410791440.142593106%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-1.098D*-0.244C-1.977

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
547.2-2.35F--148-1.748F-399.3

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
38.083%1.366%5637120712,230289270294.22745174%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.567%-0.275C-0.753D-0.442

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
29.50.24C++11.20.106C+18.3

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
46.394%1.048%2951012044,579252125151.81634182%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.812%0.853B*-0.832D--0.088

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
38.20.67B+17.70.551B+20.5

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
32.685%79.563%295412102,104217020.969585

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.545%-0.35C-0.811B++-0.243

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.50.349C**2.10.338C**4.3

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
39.633%10.33%295312111,3651915120.712422

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.754%-0.129C-0.827D--0.417

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
90.319C*3.60.262C*5.4


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Ghosts of the Revolution[GOTR] Ghosts of the Revolution
VS outfit on Emerald

Members: 102
58.6m336.9%324 (19.4k)283 (17k)1.4833675,19050,6891.88717157 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS1214191318.935%11.67%22104:0618

47% Engineer26% Heavy Assault6% Infiltrator16% Light Assault4% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Feb 23rd, 2013 6:57 AMSep 26th, 2014 8:22 PMAug 22nd, 2019 3:04 PM (2d) (PST)Aug 22nd, 2019 12:19 AM (2d) (PST)Aug 21st, 2019 10:51 PM (3d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
6091394700.3630.2440.0421.4740.075296

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
36,5588,31028,2482215388416,967

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
3456h/144d 20,469 8,775 23,982 305.6k 3,845 7,783 15,519 126.3m

Heavy AssaultCLASS DETAILS: Heavy Assault
VX29 Polaris
C++
Kills:4,407
Deaths:4,191
KDR:1.052
Accuracy:24.259% C++
HSR:19.242% C--
Betelgeuse 54-A
D
Kills:3,062
Deaths:2,422
KDR:1.264
Accuracy:22.883% D-
HSR:25.963% D
Orion VS54
C+
Kills:1,712
Deaths:1,526
KDR:1.122
Accuracy:20.715% C+
HSR:15.479% D*
SVA-88
C
Kills:1,680
Deaths:1,220
KDR:1.377
Accuracy:21.662% C
HSR:18.274% D--
Ursa
C+
Kills:1,488
Deaths:1,403
KDR:1.061
Accuracy:22.797% C+
HSR:15.726% D*
NS-15M1
C--
Kills:1,406
Deaths:1,123
KDR:1.252
Accuracy:19.948% C--
HSR:16.927% D
VE-H Maw
C+
Kills:414
Deaths:301
KDR:1.375
Accuracy:25.492% C+
HSR:19.565% D
NSX Naginata
B+
Kills:253
Deaths:228
KDR:1.110
Accuracy:24.589% B+
HSR:29.644% C*
Pulsar LSW
D
Kills:138
Deaths:202
KDR:0.683
Accuracy:18.283% D-
HSR:18.841% D
Kills:14,560
Deaths (as Heavy Assault):12,616
Deaths (to Heavy Assaults):14,289
KDR:1.15409
Kill Difference:1,944
Playtime:894.561 hours
Usage:26%
Score:13.696m
Score/min:255
Accuracy (listed only):22.292%
HSR (listed only):19.962%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Zenith VX-5
B+
Kills:2,740
Deaths:2,436
KDR:1.125
Accuracy:27.500% B+
HSR:21.387% C+
Serpent VE92
C++
Kills:2,420
Deaths:2,611
KDR:0.927
Accuracy:24.192% C++
HSR:15.909% D
Eclipse VE3A
C-
Kills:1,384
Deaths:1,630
KDR:0.849
Accuracy:24.868% C-
HSR:17.341% C--
NS-11C
C
Kills:1,192
Deaths:1,516
KDR:0.786
Accuracy:22.692% C
HSR:15.269% D
Solstice VE3
B*
Kills:1,188
Deaths:1,019
KDR:1.166
Accuracy:27.336% B*
HSR:16.583% D
Solstice SF
B++
Kills:1,147
Deaths:1,262
KDR:0.909
Accuracy:25.278% C*
HSR:20.750% B++
Pandora VX25
C+
Kills:834
Deaths:732
KDR:1.139
Accuracy:40.076% C+
HSR:11.391% D--
Pulsar C
C+
Kills:802
Deaths:984
KDR:0.815
Accuracy:24.264% C+
HSR:23.441% C+
NS Baron G5
C+
Kills:494
Deaths:554
KDR:0.892
Accuracy:36.373% D
HSR:14.373% C+
Thanatos VE70
C+
Kills:476
Deaths:428
KDR:1.112
Accuracy:38.255% C+
HSR:8.403% F
NSX Tanto
A++
Kills:305
Deaths:337
KDR:0.905
Accuracy:22.501% D
HSR:38.033% A++
VE-LR Obelisk
B+
Kills:134
Deaths:97
KDR:1.381
Accuracy:27.462% D
HSR:35.821% B+
VE-C Horizon
C--
Kills:90
Deaths:91
KDR:0.989
Accuracy:26.380% D*
HSR:20% C--
VX6-7
D*
Kills:80
Deaths:152
KDR:0.526
Accuracy:17.953% D*
HSR:10% F-
Eidolon VE33
C
Kills:61
Deaths:80
KDR:0.763
Accuracy:20.713% D*
HSR:22.951% C
Deimos VA29
D
Kills:55
Deaths:75
KDR:0.733
Accuracy:52.074% D
HSR:10.909% D--
Kills:13,402
Deaths (as Engineer):14,004
Deaths (to Engineers):12,081
KDR:0.95701
Kill Difference:602
Playtime:1,639.130 hours
Usage:47%
Score:31.204m
Score/min:317
Accuracy (listed only):28.620%
HSR (listed only):18.910%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Zenith VX-5
B+
Kills:2,740
Deaths:2,436
KDR:1.125
Accuracy:27.500% B+
HSR:21.387% C+
Serpent VE92
C++
Kills:2,420
Deaths:2,611
KDR:0.927
Accuracy:24.192% C++
HSR:15.909% D
Eclipse VE3A
C-
Kills:1,384
Deaths:1,630
KDR:0.849
Accuracy:24.868% C-
HSR:17.341% C--
NS-11C
C
Kills:1,192
Deaths:1,516
KDR:0.786
Accuracy:22.692% C
HSR:15.269% D
Solstice VE3
B*
Kills:1,188
Deaths:1,019
KDR:1.166
Accuracy:27.336% B*
HSR:16.583% D
Solstice SF
B++
Kills:1,147
Deaths:1,262
KDR:0.909
Accuracy:25.278% C*
HSR:20.750% B++
NS-7 PDW
B+
Kills:844
Deaths:822
KDR:1.027
Accuracy:25.661% C*
HSR:21.327% B+
Pandora VX25
C+
Kills:834
Deaths:732
KDR:1.139
Accuracy:40.076% C+
HSR:11.391% D--
Sirius SX12
C++
Kills:803
Deaths:882
KDR:0.910
Accuracy:24.957% C++
HSR:11.457% D--
Pulsar C
C+
Kills:802
Deaths:984
KDR:0.815
Accuracy:24.264% C+
HSR:23.441% C+
NS Baron G5
C+
Kills:494
Deaths:554
KDR:0.892
Accuracy:36.373% D
HSR:14.373% C+
Thanatos VE70
C+
Kills:476
Deaths:428
KDR:1.112
Accuracy:38.255% C+
HSR:8.403% F
NSX-P Tengu
B*
Kills:323
Deaths:329
KDR:0.982
Accuracy:40.569% B*
HSR:14.551% D--
NSX Tanto
A++
Kills:305
Deaths:337
KDR:0.905
Accuracy:22.501% D
HSR:38.033% A++
NSX Tengu
C
Kills:252
Deaths:258
KDR:0.977
Accuracy:34.925% C
HSR:13.492% D*
VE-S Canis
C+
Kills:151
Deaths:148
KDR:1.020
Accuracy:26.538% C+
HSR:12.583% D-
VE-C Horizon
C--
Kills:90
Deaths:91
KDR:0.989
Accuracy:26.380% D*
HSR:20% C--
VX6-7
D*
Kills:80
Deaths:152
KDR:0.526
Accuracy:17.953% D*
HSR:10% F-
Deimos VA29
D
Kills:55
Deaths:75
KDR:0.733
Accuracy:52.074% D
HSR:10.909% D--
Kills:15,580
Deaths (as Light Assault):16,266
Deaths (to Light Assaults):8,025
KDR:0.95783
Kill Difference:686
Playtime:536.026 hours
Usage:16%
Score:8.528m
Score/min:265
Accuracy (listed only):29.600%
HSR (listed only):16.695%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
H-V45
C
Kills:915
Deaths:1,098
KDR:0.833
Accuracy:22.796% C
HSR:14.208% D--
NS-7 PDW
B+
Kills:844
Deaths:822
KDR:1.027
Accuracy:25.661% C*
HSR:21.327% B+
Terminus VX-9
C*
Kills:836
Deaths:916
KDR:0.913
Accuracy:26.648% C*
HSR:24.641% C
Pandora VX25
C+
Kills:834
Deaths:732
KDR:1.139
Accuracy:40.076% C+
HSR:11.391% D--
Sirius SX12
C++
Kills:803
Deaths:882
KDR:0.910
Accuracy:24.957% C++
HSR:11.457% D--
NS Baron G5
C+
Kills:494
Deaths:554
KDR:0.892
Accuracy:36.373% D
HSR:14.373% C+
Thanatos VE70
C+
Kills:476
Deaths:428
KDR:1.112
Accuracy:38.255% C+
HSR:8.403% F
NSX-P Tengu
B*
Kills:323
Deaths:329
KDR:0.982
Accuracy:40.569% B*
HSR:14.551% D--
NSX Tengu
C
Kills:252
Deaths:258
KDR:0.977
Accuracy:34.925% C
HSR:13.492% D*
VE-S Canis
C+
Kills:151
Deaths:148
KDR:1.020
Accuracy:26.538% C+
HSR:12.583% D-
Deimos VA29
D
Kills:55
Deaths:75
KDR:0.733
Accuracy:52.074% D
HSR:10.909% D--
Kills:5,983
Deaths (as Combat Medic):6,242
Deaths (to Combat Medics):5,925
KDR:0.95851
Kill Difference:259
Playtime:114.977 hours
Usage:3%
Score:2.091m
Score/min:303
Accuracy (listed only):33.534%
HSR (listed only):14.303%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-7 PDW
B+
Kills:844
Deaths:822
KDR:1.027
Accuracy:25.661% C*
HSR:21.327% B+
Sirius SX12
C++
Kills:803
Deaths:882
KDR:0.910
Accuracy:24.957% C++
HSR:11.457% D--
Parallax VX3
B++
Kills:744
Deaths:235
KDR:3.166
Accuracy:33.235% D-
HSR:82.930% B++
Ghost
B+
Kills:724
Deaths:460
KDR:1.574
Accuracy:33.812% D
HSR:73.895% B+
Phaseshift VX-S
B++
Kills:537
Deaths:133
KDR:4.038
Accuracy:32.174% C--
HSR:83.427% B++
Artemis VX26
C+
Kills:374
Deaths:300
KDR:1.247
Accuracy:26.548% C+
HSR:17.647% D
NSX-P Tengu
B*
Kills:323
Deaths:329
KDR:0.982
Accuracy:40.569% B*
HSR:14.551% D--
NS-30 Vandal
C-
Kills:281
Deaths:219
KDR:1.283
Accuracy:30.228% C-
HSR:22.776% C-
NS-61 Emissary
B+
Kills:253
Deaths:319
KDR:0.793
Accuracy:18.172% F
HSR:19.368% B+
NSX Tengu
C
Kills:252
Deaths:258
KDR:0.977
Accuracy:34.925% C
HSR:13.492% D*
NS-44L Blackhand
B++
Kills:178
Deaths:171
KDR:1.041
Accuracy:17.907% F*
HSR:51.124% B++
NSX Tomoe
B+
Kills:173
Deaths:165
KDR:1.048
Accuracy:27.736% C
HSR:41.619% B+
Soldier Soaker
C*
Kills:173
Deaths:235
KDR:0.736
Accuracy:35.938% C*
HSR:8.092% D--
VE-S Canis
C+
Kills:151
Deaths:148
KDR:1.020
Accuracy:26.538% C+
HSR:12.583% D-
Beamer VS3
D
Kills:130
Deaths:295
KDR:0.441
Accuracy:21.469% D-
HSR:17.692% D
NS-AM7 Archer
C--
Kills:125
Deaths:397
KDR:0.315
Accuracy:46.503% F
HSR:12.800% C--
Spiker
C
Kills:122
Deaths:191
KDR:0.639
Accuracy:10.493% F**
HSR:18.853% C
XM98
C+
Kills:99
Deaths:75
KDR:1.320
Accuracy:27.045% D**
HSR:74.748% C+
NS-357 Underboss
D**
Kills:78
Deaths:154
KDR:0.506
Accuracy:13.525% F**
HSR:10.256% D**
NS-45 Pilot
B+
Kills:53
Deaths:64
KDR:0.828
Accuracy:11.446% T-
HSR:30.189% B+
Nyx VX31
N/A
Kills:50
Deaths:34
KDR:1.471
Accuracy:30.460% N/A
HSR:30% N/A
Kills:6,467
Deaths (as Infiltrator):5,886
Deaths (to Infiltrators):5,842
KDR:1.09871
Kill Difference:581
Playtime:207.806 hours
Usage:6%
Score:2.086m
Score/min:167
Accuracy (listed only):27.111%
HSR (listed only):31.849%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
C**
Kills:278
Deaths:164
KDR:1.695
Accuracy:21.167% C**
HSR:17.266% D
Blueshift VM5
C++
Kills:257
Deaths:164
KDR:1.567
Accuracy:19.912% C++
HSR:15.175% D*
Cosmos VM3
C*
Kills:239
Deaths:144
KDR:1.660
Accuracy:18.101% C*
HSR:12.552% D**
Quasar VM1
B
Kills:167
Deaths:125
KDR:1.336
Accuracy:17.632% B
HSR:13.174% D*
Comet VM2
B+
Kills:122
Deaths:143
KDR:0.853
Accuracy:46.583% B+
HSR:2.459% D-
Comet VM2
B+
Kills:91
Deaths:133
KDR:0.684
Accuracy:48.940% B+
HSR:3.297% C-
NS-10 Burster
B*
Kills:80
Deaths:74
KDR:1.081
Accuracy:34.826% B*
HSR:1.250% D*
NS-20 Gorgon
M+
Kills:75
Deaths:95
KDR:0.789
Accuracy:46.853% M+
HSR:21.333% B
NS-20 Gorgon
M
Kills:73
Deaths:95
KDR:0.768
Accuracy:46.276% M
HSR:16.438% D
NS-10 Burster
B*
Kills:58
Deaths:59
KDR:0.983
Accuracy:36.035% B*
HSR:1.724% D*
Cosmos VM3
B+
Kills:57
Deaths:44
KDR:1.295
Accuracy:19.452% B+
HSR:15.790% D
Kills:1,497
Deaths (as MAX Suit):620
Deaths (to MAX Suits):2,612
KDR:2.41452
Kill Difference:877
Playtime:47.170 hours
Usage:1%
Score:1.032m
Score/min:365
Accuracy (listed only):32.343%
HSR (listed only):10.951%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
B*
Kills:173
V. Kills:5 N/A
Deaths:56
KDR:3.089
Accuracy:46.833% B*
KPH:34.500 C
VKPH:1 D*
Saron Laser Cannon
D
Kills:154
V. Kills:113 135%
Deaths:270
KDR:0.570
Accuracy:27.042% D
KPH:5.900 D
VKPH:4.300 D
Coyote Missiles
C--
Kills:78
V. Kills:60 128%
Deaths:44
KDR:1.773
Accuracy:52.934% C+
KPH:18.900 D
VKPH:14.500 C--
Hornet Missiles
D
Kills:66
V. Kills:50 129%
Deaths:35
KDR:1.886
Accuracy:53.299% D--
KPH:26.200 D
VKPH:19.800 D
Kills:471 (327 + 0)
Deaths:405
KDR:1.163
VKDR:0.563
Vehicle Kills:228
Kill Difference:66
Playtime:37.731 hours
Usage:1%
Score:0.501m
Score/min:221
Piloting Accuracy:27.042%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
C*
Kills:666
V. Kills:78 N/A
Deaths:78
KDR:8.538
Accuracy:41.945% C+
KPH:52.800 C*
VKPH:6.200 C
C150 Dalton
C
Kills:355
V. Kills:284 125%
Deaths:82
KDR:4.329
Accuracy:46.858% B*
KPH:25.400 C--
VKPH:20.300 C
AP30 Shredder
U
Kills:108
V. Kills:57 186%
Deaths:31
KDR:3.484
Accuracy:25.512% D*
KPH:388,800 U
VKPH:205,200 U
Dual-75 Duster
D--
Kills:94
V. Kills:4 N/A
Deaths:8
KDR:11.750
Accuracy:30.208% D--
KPH:41 D--
VKPH:1.700 D--
Kills:1,223 (0 + 1,223)
Deaths:199
KDR:6.146
VKDR:2.126
Vehicle Kills:423
Kill Difference:1,024
Playtime:28.886 hours
Usage:1%
Score:0.625m
Score/min:361
Piloting Accuracy:N/A%
Gunner Accuracy:30.208%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HEAT
B**
Kills:5,868
V. Kills:2,700 217%
Deaths:814
KDR:7.209
Accuracy:53.989% C*
KPH:38.200 B+
VKPH:17.600 B**
L100 Python AP
C--
Kills:3,957
V. Kills:3,361 118%
Deaths:903
KDR:4.382
Accuracy:51.656% D
KPH:18.100 D--
VKPH:15.300 C--
C75 Viper
B+
Kills:1,034
V. Kills:168 N/A
Deaths:125
KDR:8.272
Accuracy:37.920% C+
KPH:36.800 B+
VKPH:6 C--
Skyguard
D
Kills:405
V. Kills:385 105%
Deaths:109
KDR:3.716
Accuracy:29.865% C++
KPH:8 D--
VKPH:7.600 D
L100 Python HESH
C**
Kills:341
V. Kills:45 N/A
Deaths:27
KDR:12.630
Accuracy:50.918% C**
KPH:43.700 C
VKPH:5.800 D
Kills:11,605 (11,605 + 0)
Deaths:1,978
KDR:5.867
VKDR:3.367
Vehicle Kills:6,659
Kill Difference:9,627
Playtime:459.539 hours
Usage:13%
Score:6.303m
Score/min:229
Driving Accuracy:50.918%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

E540 Halberd
C
Kills:1,030
V. Kills:526 195%
Deaths:93
KDR:11.075
Accuracy:44.819% C
KPH:28.800 C
VKPH:14.700 C
Saron HRB
C-
Kills:443
V. Kills:337 131%
Deaths:115
KDR:3.852
Accuracy:44.964% C++
KPH:15.700 D-
VKPH:12 C-
Supernova FPC
D
Kills:392
V. Kills:266 147%
Deaths:100
KDR:3.920
Accuracy:52.972% C+
KPH:18 D
VKPH:12.200 D
Supernova PC
C-
Kills:233
V. Kills:104 222%
Deaths:82
KDR:2.841
Accuracy:49.023% C+
KPH:15.900 D
VKPH:7.100 C-
Proton II PPA
C*
Kills:186
V. Kills:11 N/A
Deaths:14
KDR:13.286
Accuracy:25.379% C*
KPH:54.300 C+
VKPH:3.200 C
Halberd SE
C
Kills:171
V. Kills:65 259%
Deaths:9
KDR:19
Accuracy:46.852% C-
KPH:41.600 C
VKPH:15.800 C-
Kills:2,455 (625 + 1,830)
Deaths:413
KDR:5.944
VKDR:3.169
Vehicle Kills:1,309
Kill Difference:2,042
Playtime:107.839 hours
Usage:3%
Score:2.616m
Score/min:404
Driving Accuracy:49.023%
Gunner Accuracy:46.852%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Saron HRB-H
C
Kills:672
V. Kills:462 145%
Deaths:187
KDR:3.594
Accuracy:58.350% B
KPH:31 C
VKPH:21.300 C
E540 Halberd-H
C+
Kills:637
V. Kills:329 193%
Deaths:103
KDR:6.184
Accuracy:58.080% C++
KPH:39 C
VKPH:20.200 C+
Proton II PPA-H
C*
Kills:543
V. Kills:37 N/A
Deaths:58
KDR:9.362
Accuracy:39.248% C*
KPH:92.700 C++
VKPH:6.300 C+
G40-F Ranger
C++
Kills:261
V. Kills:137 189%
Deaths:12
KDR:21.750
Accuracy:25.613% D*
KPH:38.100 C++
VKPH:20 C+
Kills:2,113 (0 + 2,113)
Deaths:360
KDR:5.869
VKDR:2.681
Vehicle Kills:965
Kill Difference:1,753
Playtime:50.678 hours
Usage:1%
Score:0.990m
Score/min:325
Driving Accuracy:N/A%
Gunner Accuracy:25.613%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
B
Kills:205
V. Kills:106 192%
Deaths:36
KDR:5.694
Accuracy:44.165% B+
KPH:17.500 C
VKPH:9.100 B
M20 Basilisk
C++
Kills:108
V. Kills:59 180%
Deaths:38
KDR:2.842
Accuracy:45.018% B++
KPH:17.700 C
VKPH:9.700 C++
M60-G Bulldog
C+
Kills:89
V. Kills:19 445%
Deaths:14
KDR:6.357
Accuracy:36.704% C*
KPH:24.900 C
VKPH:5.300 C+
M12 Kobalt
N/A
Kills:50
V. Kills:4 N/A
Deaths:12
KDR:4.167
Accuracy:21.053% N/A
KPH:32.200 N/A
VKPH:2.600 N/A
Kills:452 (0 + 452)
Deaths:100
KDR:4.520
VKDR:1.880
Vehicle Kills:188
Kill Difference:352
Playtime:22.918 hours
Usage:1%
Score:0.367m
Score/min:267
Driving Accuracy:N/A%
Gunner Accuracy:21.053%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

VLG Missile Launcher
D**
Kills:215
V. Kills:97 219%
Deaths:66
KDR:3.258
Accuracy:43.198% D*
KPH:14.500 D**
VKPH:6.500 D**
CAS 14-E
C++
Kills:110
V. Kills:8 N/A
Deaths:11
KDR:10
Accuracy:34.305% C++
KPH:50.600 C
VKPH:3.700 D
Kills:325 (0 + 325)
Deaths:77
KDR:4.221
VKDR:1.364
Vehicle Kills:105
Kill Difference:248
Playtime:17.021 hours
Usage:0%
Score:0.114m
Score/min:111
Piloting Accuracy:N/A%
Gunner Accuracy:34.305%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
L100 Python HEAT 8,5685,8688147.209B++5.7353.989%C*N/A38.2B+17.6B**250153.8h5.7B10.5B+
VX29 Polaris 4,4624,4074,1911.052C0.4324.259%C++19.242%C--25.4DN/A81173.7h11.9C**49.2C**
L100 Python AP 7,3183,9579034.382C+2.9051.656%D2.578%C+18.1D--15.3C--208219h6.8C+13.2C
Betelgeuse 54-A 3,1023,0622,4221.264C-0.2222.883%D-25.963%D36.4D-N/A12884.2h10.8C+47.4C
Lasher X2 2,9732,9162,9540.987C++0.5033.129%B**1.989%D--36.3C**N/A14380.3h18.5B55.7B++
Zenith VX-5 2,7982,7402,4361.125C+0.3627.5%B+21.387%C+26.1CN/A72105h11.5B+41.8B+
Serpent VE92 2,4372,4202,6110.927C+0.5624.192%C++15.909%D19.7C-N/A72122.6h11.8B+48.9B+
Orion VS54 1,7221,7121,5261.122C+0.3620.715%C+15.479%D*23.8CN/A11371.9h10.6B++51.4C++
SVA-88 1,6921,6801,2201.377C+0.1121.662%C18.274%D--34.7CN/A13148.4h11.2B51.7C++
C-4 2,5481,5839531.661C*0.1824.566%CN/A87.5C++53.3A++109618.1h1.4C*5.5C**
M60-A Bulldog 1,6511,5384633.435B**31.9548.229%C*1.365%D45.9B+3.4C21733.5h4.5B*9.4B++
Ursa 1,4951,4881,4031.061C+0.4222.797%C+15.726%D*19.7DN/A6175.4h10.7C**46.9C**
NS-15M1 1,4131,4061,1231.252C+0.2319.948%C--16.927%D32.9CN/A13542.8h11.2B+56.3C*
Eclipse VE3A 1,4041,3841,6300.849C0.6324.868%C-17.341%C--17.6DN/A4778.7h12C++48.1C++
NS Decimator 2,0941,3392,0530.652C-0.8363.807%B1.419%D24.9D14C27353.8h6D9.4C
M60-A Bulldog 1,4661,3224827.542B++26.0650.792%B+1.513%D46.1B++5C**23828.7h5.3B+10.5B++
NS-11C 1,1961,1921,5160.786C0.7022.692%C15.269%D14.6DN/A6481.4h13.6C**60C*
Solstice VE3 1,2051,1881,0191.166B+0.3227.336%B*16.583%D29.5B+N/A15040.3h11.6B*42.4B+
Solstice SF 1,1651,1471,2620.909C+0.5725.278%C*20.75%B++25.2C**N/A9545.5h11.6C++45.8B
C75 Viper 1,2021,0341258.272B*6.7937.92%C+1.161%C36.8B+6C--30028.1h7.8B**20.7B*
E540 Halberd 1,5561,0309311.075C*9.5944.819%CN/A28.8C14.7C25635.8h5.7C++12.7C+
Frag Grenade 1,0179921992N/A990.5250.968%B++N/A620B+15.6B++22471.6h3.1B++6.1B++
H-V45 9229151,0980.833C0.6522.796%C14.208%D--20.3C--N/A8845.1h12.4B+54.4C*
NS-7 PDW 8628448221.027C++0.4625.661%C*21.327%B+28.2C++N/A8229.9h13.2B+51.4B+
Terminus VX-9 8508369160.913C0.5726.648%C*24.641%C23DN/A6736.3h14C--52.5C+
Pandora VX25 8428347321.139C+0.3440.076%C+11.391%D--49.3B+N/A14916.9h3.7B++9.2B+
Sirius SX12 8068038820.91C+0.5724.957%C++11.457%D--22.8CN/A9935.2h12.8B+51.2B+
Pulsar C 8278029840.815C0.6724.264%C+23.441%C+10.7DN/A4975.2h13.3C55C+
Parallax VX3 7467442353.166C+1.6833.235%D-82.93%B++20.4C--N/A7736.5h2B+5.9C++
Ghost 7247244601.574C0.0933.812%D73.895%B+23.4DN/A7431h2B+5.9C*
Saron HRB-H 1,1346721873.594C2.1158.35%B1.339%C+31C21.3C28921.7h27.1C+46.4C++
L105 Zephyr 744666788.538C+7.0541.945%C+N/A52.9C*6.2C25812.6h5.1B*12.1B++
E540 Halberd-H 9666371036.184C4.7058.08%C++N/A39.1C20.2C+39316.3h6C++10.4C*
Lancer AE 1,1896055331.135C+0.3566.34%B+N/A13.7C13.2C20544.2h16.6C**25B
Proton II PPA-H 580543589.362C+7.8839.248%C*1.289%C92C++6.3C+3105.9h8B++20.3B++
Phaseshift VX-S 5375371334.038B+2.5532.174%C--83.427%B++23.4CN/A7022.9h2.4B+7.4B
NS Baron G5 4994945540.892C0.5936.373%D14.373%C+33.6C+N/A10414.7h4.1B+11.4C+
Thanatos VE70 4804764281.112C**0.3738.255%C+8.403%F30.5C++N/A14115.6h3.6B**9.3B++
Saron HRB 7804431153.852C2.3744.964%C++1.58%C+15.8D-12C-32028.1h23.7C+52.8C++
Tank Mine 6914311592.711C++1.2337.969%BN/A116.5C*70.3C**16963.7h1.8C*4.8B*
VE-H Maw 4194143011.375C+0.1125.492%C+19.565%D36.3CN/A12211.4h10.4C**40.9C**
Skyguard 7904051093.716C**2.2329.865%C++N/A8D--7.6D20050.9h160.5D-537.5C-
Supernova FPC 6583921003.92C2.4452.972%C+2.551%C++18.1D12.3D87221.7h5.2C++9.8C*
Artemis VX26 3763743001.247C+0.2426.548%C+17.647%D24.9C-N/A8915h11B+41.4B
C150 Dalton 639355824.329C2.8546.858%B*N/A25.4C--20.3C37814h6D-12.9C+
L100 Python HESH 3863412712.63C*11.1550.918%C**N/A43.7C5.8D2937.8h2.8B+5.4B++
NSX-P Tengu 3283233290.982C+0.5040.569%B*14.551%D--53B+N/A1906.1h11.3B++27.7B++
NSX Tanto 3143053370.905C0.5822.501%D38.033%A++17.8DN/A5117.1h10.6B+46.9C*
Force-Blade 30029918,6990.016C1.4714.422%D*N/A0.3C-N/A1872.8h2B+14.1C
NS-30 Vandal 2882812191.283C0.2030.228%C-22.776%C-27.5C--N/A9110.2h5.4B18C++
Anti-Vehicle Grenade 3232801280N/A278.5258.392%B*N/A560B*86C+39090.5h3.9B**6.6B**
Blueshift VM5 2842781641.695C0.2121.167%C**17.266%D33.1C+N/A1488.4h15.3C**72.1B+
Lumine Edge 26326318,2250.014C1.476.535%F-11.027%D0.3DN/A1817.4h1.9D29.2T
G40-F Ranger 3982611221.75A20.2725.613%D*N/A38.4C++20.1C+2926.8h60.8B237.6C+
Blueshift VM5 2602571641.567C0.0819.912%C++15.175%D*30.6C+N/A1478.4h15.6C++78.6C**
NS-61 Emissary 2542533190.793C+0.6918.172%F19.368%B+23.6C+N/A7110.7h11.8B+65C
NSX Naginata 2552532281.11C0.3724.589%B+29.644%C*41.5C+N/A1196.1h12.1C++49B
NSX Tengu 2552522580.977C+0.5134.925%C13.492%D*45.8B+N/A1395.5h10.4B++29.8B+
Cosmos VM3 2392391441.66C+0.1818.101%C*12.552%D**33.2C++N/A1317.2h10.3A56.7B++
Supernova PC 337233822.841C1.3649.023%C+2.146%C+15.9D7.1C-31214.7h5.3C++10.8C*
VLG Missile Launcher 312215663.258D-1.7743.198%D*2.791%B+14.5D**6.6D**10514.8h9D20.9D*
M20 Basilisk 311205365.694A4.2144.165%B+1.463%F17.5C9.1B25411.7h102.5C+232.1B
A30 Walker 403203613.328B1.8425.61%C+N/A9.3C++9.2B20021.8h169.6B++662.3B+
Proton II PPA 1971861413.286C+11.8025.379%C*1.075%D--54.7C+3.2C2753.4h8B+31.5B++
NS-44L Blackhand 1781781711.041C+0.4417.907%F*51.124%B++17.3C-N/A5210.3h4.6C+25.4F-
S1 2031782440.73C++0.7563.14%B++3.371%B25.8C++3.6D*6526.9h4.2A6.6B**
NSX Tomoe 1751731651.048C0.4427.736%C41.619%B+33.9CN/A1065.1h12.1B++43.6B+
Light PPA 178173563.089C+1.6146.833%B*N/A34.6C1D*2415h11.7C**25B+
Soldier Soaker 1731732350.736C0.7535.938%C*8.092%D--43.3C+N/A1474h6.8C18.9C*
Halberd SE 236171919B++17.5246.852%C-N/A41.7C15.9C2284.1h4.9C--10.5C
Quasar VM1 1681671251.336C+0.1517.632%B13.174%D*23.5C+N/A1467.1h12.1B*68.4B+
Saron Laser Cannon 2671542700.57C0.9127.042%D1.299%D5.9D4.3D15826.1h148C+547.2C+
VE-S Canis 1551511481.02C+0.4626.538%C+12.583%D-36C+1B++1474.2h11.1B42C**
Spear Anti-Vehicle Phalanx Turret 257149217.095C+5.6140.322%C-4.698%B+29.8C-21.6C+6035h10.1C+25C+
Lancer VS22 3291492600.573C0.9164.685%B+N/A9.1C-11C35316.3h27.6C+42.7C++
Pulsar LSW 1421382020.683D0.8018.283%D-18.841%D14.1D--N/A1179.8h13.8C75.4C-
VE-LR Obelisk 135134971.381C+0.1027.462%D35.821%B+17.6DN/A617.6h6.9C++25.1C+
Rocklet Rifle 2591311940.675C+0.8155.065%C*N/A24.3C23.7C+4545.4h39.2C+71.2C++
Beamer VS3 1301302950.441C1.0421.469%D-17.692%D13.8DN/A889.4h9.7C++45C+
NS-AM7 Archer 1711253970.315C-1.1746.503%F12.8%C--3D-1.1D--2942.1h17.4B37.5C+
Spiker 1221221910.639C0.8410.493%F**18.853%C9.7D--N/A3812.6h8B76.6F--
Comet VM2 1491221430.853C+0.6346.583%B+2.459%D-15.1B++3.3C-2598.1h15.8B++33.8B++
NS Annihilator 2131131190.95B*0.5374.196%F-N/A8.2C--7.2C-22313.8h9.4B*12.7B+
CAS 14-E 1181101110C+8.5234.305%C++N/A50C-3.6D-1512.2h34.2C+99.8C++
AP30 Shredder 165108313.484C2.0025.512%D*N/A1080U570U9139500.1h85.3C**334.3C
M20 Basilisk 167108382.842C+1.3645.018%B++4.63%C17.7C9.7C++3146.1h110.4C+245.1B
XM98 9999751.32C0.1627.045%D**74.748%C+9.2D--N/A4410.8h2.5C++9.3D
Dual-75 Duster 9894811.75C**10.2730.208%D--1.064%C++40.9D--1.7D--1592.3h4.9B++16.3C++
Comet VM2 111911330.684C0.8048.94%B+3.297%C-12.6C++2.8D*1947.2h21.3B+43.5B+
VE-C Horizon 9590910.989C0.4926.38%D*20%C--21.4D1.2C*804.2h16C++60.6C
M60-G Bulldog 10889146.357B++4.8736.704%C*1.124%D*24.7C5.3C+2493.6h6.6B+18B+
VX6-7 81801520.526C--0.9617.953%D*10%F-10.5D-N/A947.6h13.4C+74.6C-
NS-10 Burster 13680741.081C*0.4034.826%B*1.25%D*7.2B+5B**16111.1h137.2C++394B+
Coyote Missiles 13878441.773C0.2952.934%C+N/A19D14.6C--2754.1h39.8C**75.2C**
NS-357 Underboss 78781540.506C--0.9813.525%F**10.256%D**9.9D--N/A537.9h4.6C33.9T*
NS-20 Gorgon 8675950.789C0.6946.853%M+21.333%B11.7D1.7C**676.4h112.3F-239.8C
NS-20 Gorgon 8473950.768C0.7246.276%M16.438%D11.4D1.7C++616.4h115.2F-249C
Proximity Mine 6766193.474C+1.9949.856%B*N/A82.5D-1.3A6600.8h2.6F-5.3C
Hornet Missiles 11666351.886D0.4053.299%D--N/A26.4D20D7422.5h15.7C-29.4D
Sticky Grenade 6363163N/A61.5250.467%CN/A630DN/A40340.1h2.6C5.1C+
Eidolon VE33 6561800.763C0.7220.713%D*22.951%C11.3DN/A1285.4h9.5C+46C
NS-10 Burster 10158590.983C+0.5036.035%B*1.724%D*5.9C++4.3B1629.9h182.7D507C++
Cosmos VM3 5757441.295C0.1919.452%B+15.79%D22.8C--N/A1462.5h15.4C79.4C++
Deimos VA29 5555750.733C-0.7552.074%D10.909%D--22DN/A1412.5h2.1B+3.9C*
NS-45 Pilot 5453640.828C0.6611.446%T-30.189%B+19.6DN/A572.7h6.9C**60.2F**
Nyx VX31 5050341.471C0.0130.46%D30%C+25DN/A1012h6.2C20.4C
M12 Kobalt 5450124.167D2.6821.053%B+18%C+31.3D-2.5C2151.6h27.2D*129.1C+

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon421,6341.7h
Anti-Vehicle MANA Turret154711.2h
Nano-Armor Kit1,0121,589,931113.2h
Nanite Revive Grenade05640.2h
Medical Applicator522146,95613.2h
Spitfire Auto-Turret93600.5h
Motion Spotter102820.4h
Rampart Wall1721h
Welding Device01700h
Deconstruction Tool03,0130.4h
Smoke Grenade02320.1h
Shield Recharging Field73490.2h
Ammunition Package492,5071.7h
Medical Kit4558,2348.8h
Anti-Infantry MANA Turret211790.8h
Nano-Repair Grenade01,1200.3h
Recon Detection Device201,0322.1h

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