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Warrant Officer Comm. Sgt. Major WeeGeeM[AODR] WeeGeeM
TR BR 36

KDR: 0.78

Score: 1.1m

Last Seen: Jun 24th, 2019 1:12 AM
- OFFLINE - 596.1 hour(s)

Battle Rank 36 - Terran Republic on Emerald - Outfit Member of Angels of Death TR[AODR] Angels of Death TR
TR outfit on Emerald

Members: 1101
Level Progress (to 37): 91%
Level 100 Progress: 6% 1132h
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS TRAC-5 T9 CARV MG-C1 Kindred AMR-66 NS Baron G5 M9 SKEP Launcher NSX-P Tanto FA1 Barrage
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $-138,861 MLG Score: -111
Fun Score: N/A
Cheeseburgers Flipped: 2TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
21.004%31.714%666612081,1320.7312660.046

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.335%-0.029C+1.654A++0.386C**HEAD ++ (~21.21)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
71.50.04C+15-0.052C+56.5

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
Not available
-

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
45.566%25%0112138410120.831683

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.334C**2.045A*-1.611

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
17.5-0.324C8-0.637D9.5


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Angels of Death TR[AODR] Angels of Death TR
TR outfit on Emerald

Members: 1101
1.1m348.3%262 (15.7k)211 (12.7k)0.7772332,0622,6530.91782936 (36)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-TR12143715.669%25.315%39701:550

54% Engineer25% Heavy Assault16% Light Assault4% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Sep 1st, 2018 7:23 PMSep 5th, 2018 9:51 PMJul 17th, 2019 3:08 AM (2d) (PST)Jun 23rd, 2019 10:14 PM (25d) (PST)Jun 23rd, 2019 9:12 PM (25d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
4012691320.4060.5230.1031.5100.027-111

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
24,04916,1287,9212431691212,667

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
84.6h/3.5d 373 522 639 7.7k 158 164 138 2m

Heavy AssaultCLASS DETAILS: Heavy Assault
T9 CARV
A++
Kills:295
Deaths:349
KDR:0.845
Accuracy:18.037% C
HSR:34.576% A++
MSW-R
C+
Kills:57
Deaths:74
KDR:0.770
Accuracy:21.615% C
HSR:22.807% C+
Kills:352
Deaths (as Heavy Assault):423
Deaths (to Heavy Assaults):840
KDR:0.83215
Kill Difference:71
Playtime:21.092 hours
Usage:25%
Score:0.252m
Score/min:199
Accuracy (listed only):19.826%
HSR (listed only):28.692%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
TRAC-5
A++
Kills:441
Deaths:647
KDR:0.682
Accuracy:21.586% C+
HSR:28.798% A++
MG-C1 Kindred
B**
Kills:174
Deaths:244
KDR:0.713
Accuracy:24.982% C
HSR:29.885% B**
NS Baron G5
A
Kills:105
Deaths:172
KDR:0.610
Accuracy:39.186% C-
HSR:20.952% A
NSX-P Tanto
A+
Kills:91
Deaths:118
KDR:0.771
Accuracy:21.058% D-
HSR:35.165% A+
FA1 Barrage
A++
Kills:84
Deaths:114
KDR:0.737
Accuracy:45.566% B+
HSR:25% A++
Kills:895
Deaths (as Light Assault):1,295
Deaths (to Light Assaults):416
KDR:0.69112
Kill Difference:400
Playtime:13.210 hours
Usage:16%
Score:0.177m
Score/min:224
Accuracy (listed only):30.476%
HSR (listed only):27.960%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
TX1 Repeater
A++
Kills:77
Deaths:156
KDR:0.494
Accuracy:24.008% C+
HSR:33.766% A++
Kills:77
Deaths (as Infiltrator):156
Deaths (to Infiltrators):496
KDR:0.49359
Kill Difference:79
Playtime:2.041 hours
Usage:2%
Score:0.021m
Score/min:170
Accuracy (listed only):24.008%
HSR (listed only):33.766%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
TRAC-5
A++
Kills:441
Deaths:647
KDR:0.682
Accuracy:21.586% C+
HSR:28.798% A++
MG-C1 Kindred
B**
Kills:174
Deaths:244
KDR:0.713
Accuracy:24.982% C
HSR:29.885% B**
AMR-66
A
Kills:171
Deaths:199
KDR:0.859
Accuracy:25.831% C+
HSR:34.503% A
NS Baron G5
A
Kills:105
Deaths:172
KDR:0.610
Accuracy:39.186% C-
HSR:20.952% A
NSX-P Tanto
A+
Kills:91
Deaths:118
KDR:0.771
Accuracy:21.058% D-
HSR:35.165% A+
FA1 Barrage
A++
Kills:84
Deaths:114
KDR:0.737
Accuracy:45.566% B+
HSR:25% A++
Kills:1,066
Deaths (as Engineer):1,494
Deaths (to Engineers):307
KDR:0.71352
Kill Difference:428
Playtime:46.079 hours
Usage:54%
Score:0.600m
Score/min:217
Accuracy (listed only):29.701%
HSR (listed only):29.051%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
NS Baron G5
A
Kills:105
Deaths:172
KDR:0.610
Accuracy:39.186% C-
HSR:20.952% A
FA1 Barrage
A++
Kills:84
Deaths:114
KDR:0.737
Accuracy:45.566% B+
HSR:25% A++
Kills:189
Deaths (as Combat Medic):286
Deaths (to Combat Medics):261
KDR:0.66084
Kill Difference:97
Playtime:1.669 hours
Usage:2%
Score:0.021m
Score/min:210
Accuracy (listed only):42.376%
HSR (listed only):22.976%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
TRAC-5 4574416470.682C+0.1021.586%C+28.798%A++21.5C++N/A6220.5h17.2C79.9C+
T9 CARV 3042953490.845C+0.0718.037%C34.576%A++27.3C+N/A8210.8h14.3C++79.1C++
MG-C1 Kindred 1761742440.713C0.0624.982%C29.885%B**35.5C+N/A874.9h11.8C+47.2C+
AMR-66 1741711990.859C+0.0825.831%C+34.503%A25.1C*N/A666.8h9.5C++36.8C++
NS Baron G5 1101051720.61D0.1739.186%C-20.952%A25.6C1.2A++794.1h7.6F--19.4C+
M9 SKEP Launcher 141921200.767B+0.0156.112%F5.435%A*22.4C*12C+1594.1h7.4B+13.3C++
NSX-P Tanto 91911180.771C+0.0121.058%D-35.165%A+26C+N/A933.5h14.6C*69.4C+
FA1 Barrage 86841140.737C+0.0445.566%B+25%A++19.5C-N/A574.3h8F-17.5C-
C-4 9479810.975C0.2026.966%C*N/A131.7B**25C5660.6h0.9B**3.4B**
TX1 Repeater 80771560.494C0.2824.008%C+33.766%A++40.5B+1.6A++1141.9h15.7C65.5C+
Frag Grenade 7269169N/A68.2241.601%C-N/A230D--10C*8370.3h5.3D*12.9D-
MSW-R 5857740.77C0.0121.615%C22.807%C+20.4DN/A832.8h17.8F-82.5D

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon42060.1h
M12 Kobalt0500h
G30 Vulcan01640h
Medical Applicator114,8610.4h
Nano-Armor Kit6551,6753.3h
Ammunition Package161,7360.5h
Anti-Infantry MANA Turret1670.1h
Recon Detection Device1590.1h

Check the help document for the dictionary if you want to learn more about words used here.


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