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Paragon Weeboo[TFDN] Weeboo
VS BR 111

KDR: 1.85

Score: 24.7m

Last Seen: Aug 16th, 2019 7:55 PM
- ONLINE NOW

Battle Rank 109 (111 total) - Vanu Sovereignty on Cobalt - Outfit Member of The Foundation[TFDN] The Foundation
VS outfit on Cobalt

Members: 253
Level Progress (to 110): 1%
PRIMARY CLASSESCLOAKERENGINEERHEAVY
PRIMARY WEAPONS Parallax VX3 VX6-7 Serpent VE92 Ursa SVA-88 C-4 CME Orion VS54
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $341,523 MLG Score: 273
Fun Score: N/A
Cheeseburgers Flipped: 426TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
13.781%16.951%23428118611,5391.528140.317

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.823%-1.446D**-0.593D0.013C+HEAD ++ (~10.06)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
107-0.44C--14.8-0.031C+92.3

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
36.753%0.549%5411213182436980.417431184%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.062C+-0.96D---1.977

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
75.50.532B+27.80.476B+47.8

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
24.527%1.801%189812061,8888588342.19791226%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.03%-1.598F-0.486D0.181

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
124.2-2.202F--30.5-1.421D**93.7

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
26.128%3.689%1861012041,3016417642.02964170%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.869%-0.935D---0.191C-0.391

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
165.3-0.383C-43.2-0.08C+122.1

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
31.733%66.383%186512092,8231073202.63094

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.212%-0.474D-0.03C+0.273

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.60.03C+3.10.04C+6.6

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
20.13%13.832%1864121053551971.02885

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.408%-1.775F--0.159C-0.834

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
29.3-1.218D*5.9-0.213C23.4


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
The Foundation[TFDN] The Foundation
VS outfit on Cobalt

Members: 253
24.7m434.2%234 (14k)208 (12.5k)1.8450628,65215,5292.45528111 (109)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-VS121492614.836%15.598%23107:384

13% Combat Medic21% Engineer27% Heavy Assault19% Infiltrator17% Light Assault3% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jan 15th, 2013 5:18 PMAug 11th, 2014 4:47 PMAug 16th, 2019 4:26 PM (2d) (PST)Aug 16th, 2019 4:51 PM (2d) (PST)Aug 16th, 2019 3:55 PM (2d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
406843220.2420.1310.0381.2310.042273

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
24,3675,05919,308158274312,501

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1973.7h/82.2d 9,476 4,469 14,163 145.8k 4,516 5,510 4,935 48.1m

Heavy AssaultCLASS DETAILS: Heavy Assault
Ursa
D--
Kills:1,151
Deaths:832
KDR:1.383
Accuracy:11.344% F-
HSR:17.289% D--
SVA-88
D
Kills:1,143
Deaths:630
KDR:1.814
Accuracy:11.062% F--
HSR:20.822% D
Orion VS54
D*
Kills:959
Deaths:620
KDR:1.547
Accuracy:11.571% F-
HSR:16.997% D*
Pulsar LSW
D--
Kills:595
Deaths:481
KDR:1.237
Accuracy:12.574% F-
HSR:16.639% D--
NSX-P Naginata
C--
Kills:161
Deaths:90
KDR:1.789
Accuracy:15.513% D**
HSR:24.845% C--
Kills:4,009
Deaths (as Heavy Assault):2,653
Deaths (to Heavy Assaults):3,861
KDR:1.51112
Kill Difference:1,356
Playtime:529.864 hours
Usage:27%
Score:6.040m
Score/min:190
Accuracy (listed only):12.413%
HSR (listed only):19.318%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
VX6-7
D-
Kills:1,197
Deaths:944
KDR:1.268
Accuracy:14.415% F-
HSR:16.124% D-
Serpent VE92
D
Kills:1,152
Deaths:1,175
KDR:0.980
Accuracy:14.109% F-
HSR:15.625% D
Solstice SF
C+
Kills:766
Deaths:562
KDR:1.363
Accuracy:16.169% D**
HSR:16.710% C+
NS-11C
D-
Kills:314
Deaths:346
KDR:0.908
Accuracy:14.619% F-
HSR:14.013% D-
NS Baron G5
B++
Kills:190
Deaths:209
KDR:0.909
Accuracy:26.088% F-
HSR:17.895% B++
The Little Helper
C
Kills:163
Deaths:169
KDR:0.964
Accuracy:27.736% F--
HSR:14.110% C
NSX-P Tanto
D**
Kills:163
Deaths:131
KDR:1.244
Accuracy:16.120% F-
HSR:15.337% D**
Pandora VX25
C+
Kills:162
Deaths:174
KDR:0.931
Accuracy:18.928% F-
HSR:14.815% C+
Nova
B*
Kills:159
Deaths:174
KDR:0.914
Accuracy:17.987% F--
HSR:18.868% B*
Solstice VE3
D*
Kills:159
Deaths:110
KDR:1.445
Accuracy:13.044% F-
HSR:13.208% D*
Thanatos VE70
D--
Kills:159
Deaths:166
KDR:0.958
Accuracy:22.780% F-
HSR:11.321% D--
Zenith VX-5
C
Kills:62
Deaths:73
KDR:0.849
Accuracy:15.257% F-
HSR:19.355% C
Deimos VA29
F--
Kills:55
Deaths:65
KDR:0.846
Accuracy:28.593% F**
HSR:3.636% F--
Kills:4,701
Deaths (as Engineer):4,298
Deaths (to Engineers):3,295
KDR:1.09376
Kill Difference:403
Playtime:414.354 hours
Usage:21%
Score:5.978m
Score/min:240
Accuracy (listed only):18.911%
HSR (listed only):14.694%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
VX6-7
D-
Kills:1,197
Deaths:944
KDR:1.268
Accuracy:14.415% F-
HSR:16.124% D-
Serpent VE92
D
Kills:1,152
Deaths:1,175
KDR:0.980
Accuracy:14.109% F-
HSR:15.625% D
Solstice SF
C+
Kills:766
Deaths:562
KDR:1.363
Accuracy:16.169% D**
HSR:16.710% C+
Eridani SX5
D
Kills:407
Deaths:435
KDR:0.936
Accuracy:15.643% F-
HSR:15.725% D
NS-11C
D-
Kills:314
Deaths:346
KDR:0.908
Accuracy:14.619% F-
HSR:14.013% D-
Sirius SX12
D
Kills:266
Deaths:187
KDR:1.422
Accuracy:15.675% F
HSR:14.662% D
NS Baron G5
B++
Kills:190
Deaths:209
KDR:0.909
Accuracy:26.088% F-
HSR:17.895% B++
NS-7 PDW
C
Kills:176
Deaths:146
KDR:1.205
Accuracy:15.293% F-
HSR:15.909% C
The Little Helper
C
Kills:163
Deaths:169
KDR:0.964
Accuracy:27.736% F--
HSR:14.110% C
NSX-P Tanto
D**
Kills:163
Deaths:131
KDR:1.244
Accuracy:16.120% F-
HSR:15.337% D**
Pandora VX25
C+
Kills:162
Deaths:174
KDR:0.931
Accuracy:18.928% F-
HSR:14.815% C+
Nova
B*
Kills:159
Deaths:174
KDR:0.914
Accuracy:17.987% F--
HSR:18.868% B*
Solstice VE3
D*
Kills:159
Deaths:110
KDR:1.445
Accuracy:13.044% F-
HSR:13.208% D*
Thanatos VE70
D--
Kills:159
Deaths:166
KDR:0.958
Accuracy:22.780% F-
HSR:11.321% D--
NSX Tengu
C--
Kills:62
Deaths:62
KDR:1
Accuracy:20.716% F--
HSR:17.742% C--
Zenith VX-5
C
Kills:62
Deaths:73
KDR:0.849
Accuracy:15.257% F-
HSR:19.355% C
VE-S Canis
D--
Kills:57
Deaths:46
KDR:1.239
Accuracy:17.872% D**
HSR:12.281% D--
Deimos VA29
F--
Kills:55
Deaths:65
KDR:0.846
Accuracy:28.593% F**
HSR:3.636% F--
Kills:5,669
Deaths (as Light Assault):5,174
Deaths (to Light Assaults):2,627
KDR:1.09567
Kill Difference:495
Playtime:342.027 hours
Usage:17%
Score:3.850m
Score/min:188
Accuracy (listed only):18.391%
HSR (listed only):14.852%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Parallax VX3
C+
Kills:1,220
Deaths:220
KDR:5.545
Accuracy:36.356% C
HSR:76.230% C+
V10
D*
Kills:838
Deaths:119
KDR:7.042
Accuracy:31.303% D*
HSR:64.201% F
NS-30 Vandal
D--
Kills:464
Deaths:190
KDR:2.442
Accuracy:20.541% F-
HSR:18.750% D--
Eridani SX5
D
Kills:407
Deaths:435
KDR:0.936
Accuracy:15.643% F-
HSR:15.725% D
XM98
D
Kills:391
Deaths:47
KDR:8.319
Accuracy:33.222% D
HSR:64.194% D*
VA39 Spectre
C++
Kills:302
Deaths:76
KDR:3.974
Accuracy:26.799% D-
HSR:39.404% C++
NS-357 Underboss
D--
Kills:270
Deaths:254
KDR:1.063
Accuracy:25.189% D**
HSR:13.333% D--
Sirius SX12
D
Kills:266
Deaths:187
KDR:1.422
Accuracy:15.675% F
HSR:14.662% D
NS-44 Commissioner
D*
Kills:260
Deaths:225
KDR:1.156
Accuracy:25.435% D*
HSR:11.923% D**
Artemis VX26
D-
Kills:195
Deaths:131
KDR:1.489
Accuracy:16.912% F--
HSR:17.436% D-
Nyx VX31
D
Kills:182
Deaths:94
KDR:1.936
Accuracy:18.994% F--
HSR:24.176% D
NS-7 PDW
C
Kills:176
Deaths:146
KDR:1.205
Accuracy:15.293% F-
HSR:15.909% C
Beamer VS3
D--
Kills:164
Deaths:151
KDR:1.086
Accuracy:20.725% D--
HSR:14.024% D*
Manticore SX40
D
Kills:162
Deaths:186
KDR:0.871
Accuracy:17.874% F
HSR:17.284% D
Ghost
F-
Kills:72
Deaths:25
KDR:2.880
Accuracy:25.766% F-
HSR:50% F-
NSX Tengu
C--
Kills:62
Deaths:62
KDR:1
Accuracy:20.716% F--
HSR:17.742% C--
NSX Tomoe
C**
Kills:60
Deaths:35
KDR:1.714
Accuracy:19.723% F-
HSR:40% C**
VE-S Canis
D--
Kills:57
Deaths:46
KDR:1.239
Accuracy:17.872% D**
HSR:12.281% D--
NS-61 Emissary
D*
Kills:53
Deaths:56
KDR:0.946
Accuracy:18.473% D**
HSR:9.434% D*
Kills:5,601
Deaths (as Infiltrator):2,685
Deaths (to Infiltrators):2,727
KDR:2.08603
Kill Difference:2,916
Playtime:373.921 hours
Usage:19%
Score:4.547m
Score/min:203
Accuracy (listed only):22.237%
HSR (listed only):28.248%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
CME
D
Kills:1,007
Deaths:921
KDR:1.093
Accuracy:15.409% F-
HSR:17.875% D
Eridani SX5
D
Kills:407
Deaths:435
KDR:0.936
Accuracy:15.643% F-
HSR:15.725% D
Corvus VA55
D**
Kills:311
Deaths:261
KDR:1.192
Accuracy:15.069% F-
HSR:12.540% D**
Sirius SX12
D
Kills:266
Deaths:187
KDR:1.422
Accuracy:15.675% F
HSR:14.662% D
Terminus VX-9
C
Kills:248
Deaths:196
KDR:1.265
Accuracy:16.284% F-
HSR:24.194% C
Pulsar VS1
C--
Kills:202
Deaths:190
KDR:1.063
Accuracy:12.722% F--
HSR:17.327% C--
NS Baron G5
B++
Kills:190
Deaths:209
KDR:0.909
Accuracy:26.088% F-
HSR:17.895% B++
NS-7 PDW
C
Kills:176
Deaths:146
KDR:1.205
Accuracy:15.293% F-
HSR:15.909% C
The Little Helper
C
Kills:163
Deaths:169
KDR:0.964
Accuracy:27.736% F--
HSR:14.110% C
Pandora VX25
C+
Kills:162
Deaths:174
KDR:0.931
Accuracy:18.928% F-
HSR:14.815% C+
NS-11A
D**
Kills:160
Deaths:145
KDR:1.103
Accuracy:14.915% F-
HSR:11.250% D**
Nova
B*
Kills:159
Deaths:174
KDR:0.914
Accuracy:17.987% F--
HSR:18.868% B*
Thanatos VE70
D--
Kills:159
Deaths:166
KDR:0.958
Accuracy:22.780% F-
HSR:11.321% D--
NSX Tengu
C--
Kills:62
Deaths:62
KDR:1
Accuracy:20.716% F--
HSR:17.742% C--
VE-S Canis
D--
Kills:57
Deaths:46
KDR:1.239
Accuracy:17.872% D**
HSR:12.281% D--
Deimos VA29
F--
Kills:55
Deaths:65
KDR:0.846
Accuracy:28.593% F**
HSR:3.636% F--
Kills:3,784
Deaths (as Combat Medic):3,546
Deaths (to Combat Medics):1,540
KDR:1.06712
Kill Difference:238
Playtime:248.698 hours
Usage:13%
Score:3.485m
Score/min:234
Accuracy (listed only):18.857%
HSR (listed only):15.009%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
D*
Kills:383
Deaths:208
KDR:1.841
Accuracy:10.296% F-
HSR:15.144% D*
Blueshift VM5
C
Kills:357
Deaths:208
KDR:1.716
Accuracy:10.466% F-
HSR:19.328% C
NS-10 Burster
C--
Kills:80
Deaths:31
KDR:2.581
Accuracy:22.997% D-
HSR:5% C--
NS-10 Burster
C-
Kills:67
Deaths:30
KDR:2.233
Accuracy:23.206% D--
HSR:4.478% C-
Kills:887
Deaths (as MAX Suit):238.500
Deaths (to MAX Suits):661
KDR:3.71908
Kill Difference:648.500
Playtime:53.378 hours
Usage:3%
Score:0.773m
Score/min:241
Accuracy (listed only):16.741%
HSR (listed only):10.987%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Dual Photon Pods
C++
Kills:182
V. Kills:50 357%
Deaths:34
KDR:5.353
Accuracy:36.753% F-
KPH:66.500 C+
VKPH:18.300 C++
Light PPA
D--
Kills:105
V. Kills:12 N/A
Deaths:109
KDR:0.963
Accuracy:26.703% F-
KPH:8.900 D*
VKPH:1 D--
Kills:287 (105 + 0)
Deaths:143
KDR:2.007
VKDR:0.434
Vehicle Kills:62
Kill Difference:144
Playtime:14.476 hours
Usage:1%
Score:0.103m
Score/min:119
Piloting Accuracy:26.703%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
U
Kills:124
V. Kills:20 N/A
Deaths:24
KDR:5.167
Accuracy:34.161% D--
KPH:446,400 U
VKPH:72,000 U
C150 Dalton
U
Kills:53
V. Kills:35 147%
Deaths:22
KDR:2.409
Accuracy:35.120% C
KPH:190,800 U
VKPH:126,000 U
Kills:177 (0 + 177)
Deaths:46
KDR:3.848
VKDR:1.196
Vehicle Kills:55
Kill Difference:131
Playtime:0.001 hours
Usage:0%
Score:0.071m
Score/min:1,418,720
Piloting Accuracy:N/A%
Gunner Accuracy:35.120%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
D
Kills:509
V. Kills:114 443%
Deaths:45
KDR:11.311
Accuracy:37.276% D*
KPH:25.600 D--
VKPH:5.700 D
Skyguard
C+
Kills:381
V. Kills:289 131%
Deaths:53
KDR:7.189
Accuracy:23.203% D--
KPH:12.400 C
VKPH:9.400 C+
L100 Python HEAT
C++
Kills:265
V. Kills:87 301%
Deaths:17
KDR:15.588
Accuracy:40.638% D*
KPH:31.500 C++
VKPH:10.300 C
L100 Python AP
C+
Kills:206
V. Kills:163 126%
Deaths:19
KDR:10.842
Accuracy:46.322% D*
KPH:22.200 D
VKPH:17.600 C+
C75 Viper
C--
Kills:94
V. Kills:20 448%
Deaths:13
KDR:7.231
Accuracy:25.398% D**
KPH:20.300 C--
VKPH:4.300 D-
Kills:1,455 (1,455 + 0)
Deaths:147
KDR:9.898
VKDR:4.578
Vehicle Kills:673
Kill Difference:1,308
Playtime:72.858 hours
Usage:4%
Score:0.682m
Score/min:156
Driving Accuracy:25.398%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Saron HRB
C-
Kills:339
V. Kills:199 170%
Deaths:62
KDR:5.468
Accuracy:36.496% D-
KPH:20 C--
VKPH:11.700 C-
Supernova VPC
D*
Kills:224
V. Kills:30 N/A
Deaths:31
KDR:7.226
Accuracy:37.002% D**
KPH:18.400 D*
VKPH:2.500 D*
E540 Halberd
D
Kills:181
V. Kills:79 226%
Deaths:29
KDR:6.241
Accuracy:38.503% D*
KPH:24.900 D
VKPH:10.900 D-
Supernova FPC
C--
Kills:141
V. Kills:105 133%
Deaths:27
KDR:5.222
Accuracy:42.782% D*
KPH:17.300 D
VKPH:12.900 C--
M20 Basilisk
C
Kills:79
V. Kills:33 232%
Deaths:15
KDR:5.267
Accuracy:24.108% D-
KPH:13.900 C-
VKPH:5.800 C
Proton II PPA
D--
Kills:68
V. Kills:5 N/A
Deaths:9
KDR:7.556
Accuracy:18.914% D-
KPH:22.400 D*
VKPH:1.600 D--
Supernova PC
C+
Kills:68
V. Kills:26 252%
Deaths:11
KDR:6.182
Accuracy:34.559% F
KPH:21.100 C+
VKPH:8.100 C+
Kills:1,100 (433 + 667)
Deaths:184
KDR:5.978
VKDR:2.592
Vehicle Kills:477
Kill Difference:916
Playtime:56.490 hours
Usage:3%
Score:0.679m
Score/min:200
Driving Accuracy:34.559%
Gunner Accuracy:18.914%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Proton II PPA-H
D-
Kills:63
V. Kills:5 N/A
Deaths:16
KDR:3.938
Accuracy:27.215% D*
KPH:42 D--
VKPH:3.300 D-
Aphelion VEX-4H
D-
Kills:51
V. Kills:35 142%
Deaths:20
KDR:2.550
Accuracy:37.702% D--
KPH:25.800 D-
VKPH:17.700 D-
Kills:114 (0 + 114)
Deaths:36
KDR:3.167
VKDR:1.111
Vehicle Kills:40
Kill Difference:78
Playtime:3.479 hours
Usage:0%
Score:0.053m
Score/min:254
Driving Accuracy:N/A%
Gunner Accuracy:37.702%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
C--
Kills:169
V. Kills:92 182%
Deaths:37
KDR:4.568
Accuracy:28.147% D*
KPH:10.700 D-
VKPH:5.800 C--
M20 Basilisk
C
Kills:121
V. Kills:69 173%
Deaths:18
KDR:6.722
Accuracy:25.877% D**
KPH:12.800 D
VKPH:7.300 C
M12 Kobalt
D
Kills:107
V. Kills:8 N/A
Deaths:7
KDR:15.286
Accuracy:11.422% D*
KPH:28.600 D--
VKPH:2.100 D
M40 Fury
D--
Kills:94
V. Kills:26 348%
Deaths:13
KDR:7.231
Accuracy:25.768% D*
KPH:15.300 D*
VKPH:4.200 D--
M60-G Bulldog
D-
Kills:80
V. Kills:18 421%
Deaths:13
KDR:6.154
Accuracy:25.403% D--
KPH:13.500 D--
VKPH:3 D-
M12 Kobalt
D--
Kills:64
V. Kills:2 N/A
Deaths:
KDR:
Accuracy:7.668% F-
KPH:32.400 D--
VKPH:1 D--
Kills:635 (0 + 635)
Deaths:88
KDR:7.216
VKDR:2.443
Vehicle Kills:215
Kill Difference:547
Playtime:43.033 hours
Usage:2%
Score:0.255m
Score/min:99
Driving Accuracy:N/A%
Gunner Accuracy:7.668%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Parallax VX3 1,2221,2202205.545B++3.7036.356%C76.23%C+17.3DN/A4470.6h2.5C6.7C+
VX6-7 1,2141,1979441.268C+0.5814.415%F-16.124%D-12.1DN/A3199h14.7C102.2D*
Serpent VE92 1,1771,1521,1750.98C+0.8714.109%F-15.625%D9D-N/A25127.3h17.6D--124.6F-
Ursa 1,1761,1518321.383C++0.4611.344%F-17.289%D--12D--N/A3095.6h13.3C--117.4F
SVA-88 1,1601,1436301.814C+0.0311.062%F--20.822%D14.2D*N/A4380.7h14.2D128.3F--
C-4 1,6091,0894852.245B+0.4017.992%D**N/A98.1B46.8A70611.1h1.7C9.2D--
CME 1,0311,0079211.093C0.7515.409%F-17.875%D10.9D*N/A2892.6h16.9D-109.6F-
Orion VS54 9889596201.547C++0.3011.571%F-16.997%D*10.7D-N/A4189.7h15.7D135.6D
V10 8478381197.042A+5.2031.303%D*64.201%F22.3DN/A5937.6h2.9D-9.4D*
Solstice SF 7817665621.363B+0.4816.169%D**16.71%C+13.8C-N/A4155.7h16.2C-100D*
Proximity Mine 7507496711.179A**9.3328.077%FN/A126.9C++N/A3345.9h2.2D-7.9F-
Pulsar LSW 6075954811.237C+0.6112.574%F-16.639%D--11.4D--N/A3252.2h15.7D--124.8F-
L100 Python HESH 6235094511.311C++9.4737.276%D*1.179%C25.6D--5.7D9619.9h4C10.6D
Frag Grenade 4824731473N/A471.1539.37%D-N/A394.2C7.5C+12111.2h3.9C+9.9C+
MANA Anti-Vehicle Turret 7854661722.709B+0.8648.227%C2.361%D4660S3190M9454830.1h9.6C--19.8C
NS-30 Vandal 4844641902.442B+0.6020.541%F-18.75%D--14.4D--N/A3732.3h7.6D*37F-
Tank Mine 684444607.4A**5.5519.046%D--N/A143.2B++77.4B+11853.1h1.9C++10F-
NS Annihilator 7804322112.047M*0.2079.264%CN/A13.3B++10.7B++16232.6h11.4C*14.4C++
Eridani SX5 4104074350.936C+0.9115.643%F-15.725%D10.2D--N/A3540h17D*108.8F-
XM98 394391478.319M**6.4733.222%D64.194%D*24.4C+N/A7416h2.8C8.4C
Blueshift VM5 3933832081.841C0.0010.296%F-15.144%D*16.2D--N/A5223.6h20.1D*194.9F--
Skyguard 670381537.189A++5.3423.203%D--1.05%D12.5C9.4C+15030.6h129.1C+556.4C--
Blueshift VM5 3723572081.716C0.1310.466%F-19.328%C15.1D*N/A4523.6h21.7D**207.5F--
Saron HRB 538339625.468C++3.6236.496%D-1.475%C+19.9C--11.7C-16017h25.6C70.2D
NS-11C 3293143460.908C+0.9414.619%F-14.013%D-7.1D-N/A2644h20.8D*142F-
Corvus VA55 3183112611.192C++0.6515.069%F-12.54%D**12.2D-N/A3825.5h15.2D--101F-
VA39 Spectre 308302763.974A++2.1326.799%D-39.404%C++16.8CN/A7718h6.1C+22.7C+
Sticky Grenade 2892801280N/A278.1545.363%D-N/A700C--22.5B**18910.4h2.9D6.4C--
NS-357 Underboss 2722702541.063C++0.7825.189%D**13.333%D--18.4DN/A5214.7h4.1C*16.2D
Sirius SX12 2692661871.422B0.4215.675%F14.662%D12.6DN/A4521.1h15.8C+100.7D
S1 4252652071.28B**0.5743.017%F3.019%C++18.7C-11.3C21314.2h8.1C--18.9D*
L100 Python HEAT 3522651715.588M13.7440.638%D*1.509%D31.5C++10.4C1768.4h4.9B++12C*
NS-44 Commissioner 2632602251.156C*0.6925.435%D*11.923%D**18.6DN/A7014h3.5B+13.9C
Terminus VX-9 2552481961.265C+0.5816.284%F-24.194%C13.1D--N/A3819h17.9F-110.1F*
Spear Anti-Vehicle Phalanx Turret 3952471024.7M22.8541.274%C2.834%D41.2C*24.7C**3136h9.1C++22.1C++
Lasher X2 2302261851.222B+0.6213.88%F1.77%D*16.9DN/A6213.4h23D165.9D**
Supernova VPC 254224317.226C5.3837.002%D**2.679%A18.4D*2.5D*8512.2h3.7C10D--
L100 Python AP 3692061910.842A9.0046.322%D*1.456%D22.2D17.5C+2459.3h8D17.3D--
Pulsar VS1 2092021901.063C++0.7812.722%F--17.327%C--10.7D-N/A5818.9h19.2D*150.7F--
Artemis VX26 1991951311.489C++0.3616.912%F--17.436%D-15.2D-N/A4512.8h16D*94.8F--
NS Baron G5 1991902090.909C0.9426.088%F-17.895%B++13.3D--N/A3914.3h7.4F-28.5C
NS Decimator 2921872120.882C+0.9641.78%F--3.209%B*16.5D*9.3D-14611.3h7.2D**17.3T
Dual Photon Pods 232182345.353C+3.5136.753%F-N/A67.4C+18.5C++4562.7h27.8C75.5D-
Nyx VX31 183182941.936C+0.0918.994%F--24.176%D14.6D-N/A3212.5h7.3D--38.7F--
E540 Halberd 260181296.241C4.4038.503%D*1.657%C-24.8D10.8D-1667.3h6.3C16.4D-
NS-7 PDW 1781761461.205B0.6415.293%F-15.909%C14.5DN/A7112.1h17.5C-114.7D*
M20 Basilisk 261169374.568B*2.7228.147%D*4.142%D10.7D-5.8C--9415.8h119.3C423.7D--
Beamer VS3 1681641511.086B+0.7620.725%D--14.024%D*19.8CN/A718.3h8.6B41.4C+
The Little Helper 1671631690.964C0.8827.736%F--14.11%C16.1D*N/A6310.1h6.5D**23.6F*
NSX-P Tanto 1661631311.244B0.6016.12%F-15.337%D**12.7DN/A3312.8h17.8C110.4D*
Pandora VX25 1651621740.931C0.9118.928%F-14.815%C+12D--N/A3213.5h6D--31.6F*
Manticore SX40 1671621860.871C+0.9717.874%F17.284%D14.7DN/A4311h8C+44.7D--
NSX-P Naginata 167161901.789B0.0615.513%D**24.845%C--13.6D--N/A5111.8h17D--109.3D*
NS-11A 1651601451.103C+0.7414.915%F-11.25%D**13D-N/A4812.3h16.9D-113F-
Nova 1601591740.914C0.9317.987%F--18.868%B*10.7D--N/A2614.8h6.1D-33.7T*
Solstice VE3 1621591101.445B**0.4013.044%F-13.208%D*11.1C--N/A11114.3h16.9C+129.8D
Thanatos VE70 1621591660.958C++0.8922.78%F-11.321%D--12D-N/A5613.2h6.5D--28.3F-
M60-A Bulldog 1751541212.833C+10.9935.321%D*2.597%C**18.8D2.6C-648.2h6C++16.9C
NS-R3 Swarm 242144722M**0.1564.692%C++N/A14A9.5B++15510.3h19.6B**30.4B**
Supernova FPC 246141275.222C+3.3842.782%D*4.255%A17.2D12.8C--4658.2h6.9D-16.1D**
Nemesis VSH9 252137951.442A+0.4052.47%D**2.92%C*11.6C9.7C+17611.8h9.5C-18D--
Rocklet Rifle 241127891.427A+0.4237.607%FN/A23.1C20.7C3045.5h45.9D122.1D*
L105 Zephyr 144124245.167C3.3234.161%D--N/A1240U200U3114400.1h7.4C21.8D
M20 Basilisk 190121186.722A*4.8825.877%D**3.306%D-12.7D7.3C1239.5h109.7C+423.8D-
Anti-Vehicle Grenade 1331151115N/A113.1536.592%FN/A191.7D-30D-9280.6h7.4D20.1D*
M12 Kobalt 115107715.286C**13.4411.422%D*16.822%C28.9D--2.2C--973.7h23.1C-202.3D-
Light PPA 1171051090.963D0.8826.703%F-N/A9D*1D--4011.7h19.1C71.6D-
M40 Fury 12094137.231C*5.3925.768%D*1.064%D15.4D*4.3D--986.1h21.6D-83.8D**
C75 Viper 11494137.231B++5.3925.398%D**2.128%B*20.4C--4.3D-2424.6h13.1C*51.5D
Aspis Anti-Aircraft Phalanx Turret 18292118.364A++6.5223.66%CN/A14.6B++14.3B++2176.3h118.4B*500.3B+
M60-A Bulldog 10186810.75C+8.9029.073%F-2.326%C+9.9D*1.7D408.7h8.1D--27.8F-
Force-Blade 100838,6400.01C1.8415.15%D*1.205%D-0.1DN/A0916.4h2.9C+18.9D
M60-G Bulldog 9880136.154B+4.3125.403%D--6.25%A*13.6D--3.1D-615.9h10.3D-40.4D--
NS-10 Burster 14480312.581A**0.7422.997%D-5%C--5.8C+4.7B++8413.7h132.3C++575.4C
M20 Basilisk 11279155.267A3.4224.108%D-3.797%D13.9C-5.8C855.7h70.6B+292.8C++
Ghost 7272252.88C++1.0325.766%F-50%F-10.7D*N/A726.7h3.4F13.2F--
Proton II PPA 736897.556C5.7118.914%D-1.471%D22.7D*1.7D--863h18.5F--98F--
Supernova PC 9468116.182C++4.3434.559%F4.412%A++21.3C+8.1C+5643.2h4.8B14C--
NS-10 Burster 12067302.233A+0.3923.206%D--4.478%C-5C4C++7913.3h158C+680.7D
M12 Kobalt 6664164A*62.157.668%F-17.188%C32D--1D--1412h18.2C*237.6D**
Proton II PPA-H 6863163.938D2.0927.215%D*1.587%C+42D--3.3D-1991.5h12.3C45.3D-
NSX Tengu 6562621C+0.8520.716%F--17.742%C--9.5D--N/A276.5h22.4F108.1F--
Zenith VX-5 6362730.849C1.0015.257%F-19.355%C9.1D--N/A466.8h24.4T-160.2T*
Lancer VS22 13761900.678C+1.1754.26%D-N/A7.8D9.7C-1807.8h53.6D*98.7D*
NSX Tomoe 6060351.714C++0.1319.723%F-40%C**23.1DN/A772.6h21.9F-110.8F--
VE-S Canis 5957461.239C++0.6117.872%D**12.281%D--12.4D-N/A684.6h16D-89.5D--
Deimos VA29 5555650.846C1.0028.593%F**3.636%F--12.5D--N/A534.4h3.5F12.3F**
NS-61 Emissary 5353560.946C*0.9018.473%D**9.434%D*11.8DN/A544.5h16.3C+88.5D-
C150 Dalton 8853222.409C--0.5635.12%CN/A530U350U3979200.1h6.1D--17.2D-
MANA Anti-Personnel Turret 5352262N/A0.158.872%UN/A520U10U1924100.1h38.3T*431.4T*
Aphelion VEX-4H 8651202.55C0.7037.702%D--1.961%D25.5D-17.5D-2962h57.3C*152C+
Auraxium Force-Blade 57505,3060.009D1.8416.093%D--14%B**0.1C+N/A0554.2h3.5F--21.5D--

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon69471h
Nanite Revive Grenade01,8950.5h
Medical Applicator327224,15115.4h
Anti-Vehicle MANA Turret91,9312.2h
Nano-Armor Kit227473,45126.8h
Xiphos Anti-Personnel Phalanx Tower0680h
Deconstruction Tool02400h
Spitfire Auto-Turret66340.6h
Shield Recharging Field403,7201.3h
Ammunition Package484,6683.8h
Medical Kit2660.1h
Anti-Infantry MANA Turret63140.5h
Snowman Soldier32470.2h
Nano-Repair Grenade0990h
V30-F Starfall0780h
Recon Detection Device8617,52825.5h

Check the help document for the dictionary if you want to learn more about words used here.


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