Online: daguest  
latest news: Minor updates & switch to discordtracker: onlinevisitors: 0 | 20 (18,733)players online:
ShrimpeHx (76)  gratgaisdead (12)  fbmarder (10)  Mooses32 (7)  Runburner (6)  femanuelexxx (5) 116
stats.dasanfall.com
Paragon Weeboo[TFDN] Weeboo
VS BR 108

KDR: 1.84

Score: 23.1m

Last Seen: Apr 20th, 2019 8:08 PM
- OFFLINE - 3.5 hour(s)

Battle Rank 107 (108 total) - Vanu Sovereignty on Cobalt - Outfit Member of The Foundation[TFDN] The Foundation
VS outfit on Cobalt

Members: 205
Level Progress (to 108): 85%
PRIMARY CLASSESCLOAKERENGINEERHEAVY
PRIMARY WEAPONS Parallax VX3 VX6-7 Serpent VE92 Ursa SVA-88 C-4 Orion VS54 CME
MORE    Player ID      

bwicons/social COMMENTS - 0


No posts found under forum module: player:Weeboo



bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $332,766 MLG Score: 266
Fun Score: N/A
Cheeseburgers Flipped: 414TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
13.612%16.779%22825101010,8771.533270.303

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.862%-1.465F-0.604D0.029C+HEAD ++ (~9.97)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
108.7-0.461D14.8-0.038C+93.9

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
36.69%0.556%5511034180418950.430622188%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.07C+-0.958D---1.971

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
750.534B+27.50.48B+47.5

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
24.235%1.869%186810271,8198297972.19157228%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.081%-1.608F-0.46D0.207

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
121.9-2.132F--29.5-1.356D**92.4

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
25.925%3.566%1791010251,2066117161.97059168%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.72%-0.966D---0.238C-0.349

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
167.3-0.427C--43.4-0.103C+123.9

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
31.885%66.9%179510302,7131014182.67291

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.193%-0.468D-0.01C+0.253

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.60.037C+30.045C+6.5

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
20.156%13.832%1794103153548871.09631

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.4%-1.771F--0.143C-0.828

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
29.2-1.214D*5.9-0.213C23.3


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
The Foundation[TFDN] The Foundation
VS outfit on Cobalt

Members: 205
23.1m447%229 (13.7k)204 (12.2k)1.8365326,98614,6942.44488108 (107)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-VS103585914.672%15.604%22907:424

13% Combat Medic21% Engineer27% Heavy Assault19% Infiltrator17% Light Assault3% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jan 15th, 2013 5:18 PMAug 11th, 2014 4:47 PMApr 20th, 2019 6:55 PM (23h) (PST)Apr 20th, 2019 4:16 PM (1d) (PST)Apr 20th, 2019 4:08 PM (1d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
403843190.2390.1300.0371.2520.041266

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
24,1815,05219,129148275212,255

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1882.2h/78.4d 8,939 4,211 12,922 141.4k 4,328 5,192 4,650 45.5m

Heavy AssaultCLASS DETAILS: Heavy Assault
Ursa
D--
Kills:1,151
Deaths:832
KDR:1.383
Accuracy:11.344% F-
HSR:17.289% D--
SVA-88
D
Kills:1,143
Deaths:630
KDR:1.814
Accuracy:11.062% F--
HSR:20.822% D
Orion VS54
D*
Kills:916
Deaths:598
KDR:1.532
Accuracy:11.555% F-
HSR:16.921% D*
Pulsar LSW
D--
Kills:595
Deaths:481
KDR:1.237
Accuracy:12.574% F-
HSR:16.639% D--
Lasher X2
D*
Kills:220
Deaths:175
KDR:1.257
Accuracy:13.714% F
HSR:1.818% D*
NSX-P Naginata
D
Kills:60
Deaths:35
KDR:1.714
Accuracy:16.267% D*
HSR:23.333% D
Kills:4,085
Deaths (as Heavy Assault):2,751
Deaths (to Heavy Assaults):3,631
KDR:1.48491
Kill Difference:1,334
Playtime:512.718 hours
Usage:27%
Score:5.781m
Score/min:188
Accuracy (listed only):12.753%
HSR (listed only):16.137%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
VX6-7
D-
Kills:1,159
Deaths:912
KDR:1.271
Accuracy:14.357% F-
HSR:16.135% D-
Serpent VE92
D
Kills:1,152
Deaths:1,175
KDR:0.980
Accuracy:14.109% F-
HSR:15.625% D
Solstice SF
C+
Kills:723
Deaths:527
KDR:1.372
Accuracy:16.138% D**
HSR:16.459% C+
NS-11C
D-
Kills:302
Deaths:330
KDR:0.915
Accuracy:14.691% F-
HSR:13.907% D-
NS Baron G5
B++
Kills:190
Deaths:209
KDR:0.909
Accuracy:26.088% F-
HSR:17.895% B++
Pandora VX25
C+
Kills:162
Deaths:174
KDR:0.931
Accuracy:19.003% F-
HSR:14.815% C+
Nova
B**
Kills:159
Deaths:174
KDR:0.914
Accuracy:17.987% F--
HSR:18.868% B**
Thanatos VE70
D--
Kills:159
Deaths:166
KDR:0.958
Accuracy:22.780% F
HSR:11.321% D--
Solstice VE3
D*
Kills:159
Deaths:110
KDR:1.445
Accuracy:13.044% F-
HSR:13.208% D*
Zenith VX-5
C
Kills:62
Deaths:73
KDR:0.849
Accuracy:15.257% F-
HSR:19.355% C
NSX-P Tanto
D**
Kills:62
Deaths:46
KDR:1.348
Accuracy:15.342% F-
HSR:14.516% D**
Deimos VA29
F--
Kills:55
Deaths:65
KDR:0.846
Accuracy:28.593% F**
HSR:3.636% F--
Kills:4,344
Deaths (as Engineer):3,961
Deaths (to Engineers):3,189
KDR:1.09669
Kill Difference:383
Playtime:396.454 hours
Usage:21%
Score:5.578m
Score/min:235
Accuracy (listed only):18.116%
HSR (listed only):14.645%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
VX6-7
D-
Kills:1,159
Deaths:912
KDR:1.271
Accuracy:14.357% F-
HSR:16.135% D-
Serpent VE92
D
Kills:1,152
Deaths:1,175
KDR:0.980
Accuracy:14.109% F-
HSR:15.625% D
Solstice SF
C+
Kills:723
Deaths:527
KDR:1.372
Accuracy:16.138% D**
HSR:16.459% C+
Eridani SX5
D
Kills:407
Deaths:435
KDR:0.936
Accuracy:15.643% F-
HSR:15.725% D
NS-11C
D-
Kills:302
Deaths:330
KDR:0.915
Accuracy:14.691% F-
HSR:13.907% D-
Sirius SX12
D
Kills:266
Deaths:187
KDR:1.422
Accuracy:15.675% F
HSR:14.662% D
NS Baron G5
B++
Kills:190
Deaths:209
KDR:0.909
Accuracy:26.088% F-
HSR:17.895% B++
NS-7 PDW
C
Kills:176
Deaths:146
KDR:1.205
Accuracy:15.293% F
HSR:15.909% C
Pandora VX25
C+
Kills:162
Deaths:174
KDR:0.931
Accuracy:19.003% F-
HSR:14.815% C+
Nova
B**
Kills:159
Deaths:174
KDR:0.914
Accuracy:17.987% F--
HSR:18.868% B**
Thanatos VE70
D--
Kills:159
Deaths:166
KDR:0.958
Accuracy:22.780% F
HSR:11.321% D--
Solstice VE3
D*
Kills:159
Deaths:110
KDR:1.445
Accuracy:13.044% F-
HSR:13.208% D*
Zenith VX-5
C
Kills:62
Deaths:73
KDR:0.849
Accuracy:15.257% F-
HSR:19.355% C
NSX-P Tanto
D**
Kills:62
Deaths:46
KDR:1.348
Accuracy:15.342% F-
HSR:14.516% D**
Deimos VA29
F--
Kills:55
Deaths:65
KDR:0.846
Accuracy:28.593% F**
HSR:3.636% F--
Kills:5,193
Deaths (as Light Assault):4,729
Deaths (to Light Assaults):2,453
KDR:1.09812
Kill Difference:464
Playtime:316.961 hours
Usage:17%
Score:3.434m
Score/min:181
Accuracy (listed only):17.600%
HSR (listed only):14.802%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Parallax VX3
C+
Kills:1,212
Deaths:220
KDR:5.509
Accuracy:36.278% C-
HSR:76.155% C+
V10
D*
Kills:770
Deaths:114
KDR:6.754
Accuracy:31.480% D*
HSR:64.805% D**
Eridani SX5
D
Kills:407
Deaths:435
KDR:0.936
Accuracy:15.643% F-
HSR:15.725% D
XM98
D
Kills:391
Deaths:47
KDR:8.319
Accuracy:33.222% D
HSR:64.194% D*
NS-30 Vandal
D--
Kills:320
Deaths:141
KDR:2.270
Accuracy:20.135% F-
HSR:17.813% D--
VA39 Spectre
C++
Kills:268
Deaths:70
KDR:3.829
Accuracy:26.893% D-
HSR:39.552% C++
Sirius SX12
D
Kills:266
Deaths:187
KDR:1.422
Accuracy:15.675% F
HSR:14.662% D
NS-357 Underboss
D--
Kills:251
Deaths:232
KDR:1.082
Accuracy:25.371% D**
HSR:13.546% D--
NS-44 Commissioner
D**
Kills:238
Deaths:218
KDR:1.092
Accuracy:25.089% D**
HSR:11.345% D**
Artemis VX26
D-
Kills:195
Deaths:131
KDR:1.489
Accuracy:16.912% F--
HSR:17.436% D-
Nyx VX31
D
Kills:182
Deaths:94
KDR:1.936
Accuracy:18.994% F--
HSR:24.176% D
NS-7 PDW
C
Kills:176
Deaths:146
KDR:1.205
Accuracy:15.293% F
HSR:15.909% C
Beamer VS3
D--
Kills:164
Deaths:151
KDR:1.086
Accuracy:20.725% D--
HSR:14.024% D*
Manticore SX40
D
Kills:161
Deaths:185
KDR:0.870
Accuracy:17.861% F-
HSR:16.770% D
Ghost
F-
Kills:72
Deaths:25
KDR:2.880
Accuracy:25.766% F-
HSR:50% F-
Kills:5,073
Deaths (as Infiltrator):2,396
Deaths (to Infiltrators):2,588
KDR:2.11728
Kill Difference:2,677
Playtime:353.274 hours
Usage:19%
Score:4.244m
Score/min:200
Accuracy (listed only):23.022%
HSR (listed only):30.407%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
CME
D
Kills:895
Deaths:824
KDR:1.086
Accuracy:15.119% F--
HSR:17.207% D
Eridani SX5
D
Kills:407
Deaths:435
KDR:0.936
Accuracy:15.643% F-
HSR:15.725% D
Corvus VA55
F
Kills:311
Deaths:261
KDR:1.192
Accuracy:15.069% F-
HSR:12.540% F
Sirius SX12
D
Kills:266
Deaths:187
KDR:1.422
Accuracy:15.675% F
HSR:14.662% D
Terminus VX-9
C
Kills:248
Deaths:196
KDR:1.265
Accuracy:16.284% F-
HSR:24.194% C
Pulsar VS1
C-
Kills:202
Deaths:190
KDR:1.063
Accuracy:12.722% F--
HSR:17.327% C-
NS Baron G5
B++
Kills:190
Deaths:209
KDR:0.909
Accuracy:26.088% F-
HSR:17.895% B++
NS-7 PDW
C
Kills:176
Deaths:146
KDR:1.205
Accuracy:15.293% F
HSR:15.909% C
Pandora VX25
C+
Kills:162
Deaths:174
KDR:0.931
Accuracy:19.003% F-
HSR:14.815% C+
NS-11A
D**
Kills:160
Deaths:145
KDR:1.103
Accuracy:14.915% F-
HSR:11.250% D**
Nova
B**
Kills:159
Deaths:174
KDR:0.914
Accuracy:17.987% F--
HSR:18.868% B**
Thanatos VE70
D--
Kills:159
Deaths:166
KDR:0.958
Accuracy:22.780% F
HSR:11.321% D--
Deimos VA29
F--
Kills:55
Deaths:65
KDR:0.846
Accuracy:28.593% F**
HSR:3.636% F--
Kills:3,390
Deaths (as Combat Medic):3,172
Deaths (to Combat Medics):1,439
KDR:1.06873
Kill Difference:218
Playtime:239.073 hours
Usage:13%
Score:3.290m
Score/min:229
Accuracy (listed only):18.090%
HSR (listed only):15.027%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
D--
Kills:372
Deaths:203
KDR:1.833
Accuracy:10.196% F-
HSR:15.323% D--
Blueshift VM5
C
Kills:348
Deaths:203
KDR:1.714
Accuracy:10.384% F-
HSR:19.253% C
NS-10 Burster
C-
Kills:77
Deaths:31
KDR:2.484
Accuracy:22.561% D--
HSR:5.195% C-
NS-10 Burster
C
Kills:63
Deaths:30
KDR:2.100
Accuracy:22.729% D--
HSR:4.762% C
Kills:860
Deaths (as MAX Suit):233.500
Deaths (to MAX Suits):642
KDR:3.68308
Kill Difference:626.500
Playtime:51.842 hours
Usage:3%
Score:0.737m
Score/min:237
Accuracy (listed only):16.467%
HSR (listed only):11.133%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Dual Photon Pods
C+
Kills:180
V. Kills:49 360%
Deaths:34
KDR:5.294
Accuracy:36.690% F-
KPH:65.800 C+
VKPH:17.900 C+
Light PPA
D--
Kills:104
V. Kills:12 N/A
Deaths:108
KDR:0.963
Accuracy:26.668% F-
KPH:8.900 D*
VKPH:1 D--
Kills:284 (104 + 0)
Deaths:142
KDR:2
VKDR:0.430
Vehicle Kills:61
Kill Difference:142
Playtime:14.426 hours
Usage:1%
Score:0.101m
Score/min:117
Piloting Accuracy:26.668%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
U
Kills:124
V. Kills:20 N/A
Deaths:24
KDR:5.167
Accuracy:34.161% D--
KPH:446,400 U
VKPH:72,000 U
C150 Dalton
U
Kills:53
V. Kills:35 147%
Deaths:21
KDR:2.524
Accuracy:35.440% C
KPH:190,800 U
VKPH:126,000 U
Kills:177 (0 + 177)
Deaths:45
KDR:3.933
VKDR:1.222
Vehicle Kills:55
Kill Difference:132
Playtime:0.001 hours
Usage:0%
Score:0.070m
Score/min:1,407,880
Piloting Accuracy:N/A%
Gunner Accuracy:35.440%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
D
Kills:499
V. Kills:112 442%
Deaths:44
KDR:11.341
Accuracy:37.199% D*
KPH:25.300 D--
VKPH:5.700 D
Skyguard
C+
Kills:340
V. Kills:261 130%
Deaths:53
KDR:6.415
Accuracy:22.820% D--
KPH:11.700 C
VKPH:9 C+
L100 Python HEAT
C++
Kills:255
V. Kills:81 311%
Deaths:16
KDR:15.938
Accuracy:40.980% D*
KPH:31.200 C++
VKPH:9.900 C
L100 Python AP
C+
Kills:204
V. Kills:162 125%
Deaths:18
KDR:11.333
Accuracy:46.217% D*
KPH:22.200 D
VKPH:17.700 C+
C75 Viper
C-
Kills:94
V. Kills:20 448%
Deaths:13
KDR:7.231
Accuracy:25.398% D**
KPH:20.300 C-
VKPH:4.300 D-
Kills:1,392 (1,392 + 0)
Deaths:144
KDR:9.667
VKDR:4.417
Vehicle Kills:636
Kill Difference:1,248
Playtime:70.795 hours
Usage:4%
Score:0.636m
Score/min:150
Driving Accuracy:25.398%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Saron HRB
C-
Kills:301
V. Kills:188 159%
Deaths:61
KDR:4.934
Accuracy:35.893% D-
KPH:19.400 C--
VKPH:12.100 C-
Supernova VPC
D*
Kills:218
V. Kills:30 N/A
Deaths:30
KDR:7.267
Accuracy:37.269% D**
KPH:18.100 D*
VKPH:2.500 D**
E540 Halberd
D
Kills:170
V. Kills:75 224%
Deaths:28
KDR:6.071
Accuracy:37.954% D*
KPH:24.800 D
VKPH:10.900 D-
Supernova FPC
C--
Kills:141
V. Kills:105 133%
Deaths:27
KDR:5.222
Accuracy:42.782% D*
KPH:17.300 D
VKPH:12.900 C--
M20 Basilisk
C-
Kills:69
V. Kills:30 223%
Deaths:13
KDR:5.308
Accuracy:23.476% D-
KPH:12.700 D
VKPH:5.500 C-
Supernova PC
C+
Kills:68
V. Kills:26 252%
Deaths:11
KDR:6.182
Accuracy:34.559% F
KPH:21.100 C+
VKPH:8.100 C+
Proton II PPA
D--
Kills:66
V. Kills:5 N/A
Deaths:9
KDR:7.333
Accuracy:19.225% D
KPH:22.300 D*
VKPH:1.700 D--
Kills:1,033 (427 + 606)
Deaths:179
KDR:5.771
VKDR:2.564
Vehicle Kills:459
Kill Difference:854
Playtime:54.143 hours
Usage:3%
Score:0.638m
Score/min:196
Driving Accuracy:34.559%
Gunner Accuracy:19.225%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Proton II PPA-H
D
Kills:61
V. Kills:5 N/A
Deaths:13
KDR:4.692
Accuracy:26.847% D*
KPH:42.800 D--
VKPH:3.500 D
Aphelion VEX-4H
D
Kills:51
V. Kills:35 142%
Deaths:20
KDR:2.550
Accuracy:38.161% D-
KPH:26.600 D
VKPH:18.300 D-
Kills:112 (0 + 112)
Deaths:33
KDR:3.394
VKDR:1.212
Vehicle Kills:40
Kill Difference:79
Playtime:3.341 hours
Usage:0%
Score:0.052m
Score/min:260
Driving Accuracy:N/A%
Gunner Accuracy:38.161%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
C--
Kills:163
V. Kills:89 181%
Deaths:36
KDR:4.528
Accuracy:27.613% D*
KPH:10.800 D-
VKPH:5.900 C--
M20 Basilisk
C--
Kills:109
V. Kills:64 168%
Deaths:17
KDR:6.412
Accuracy:25.863% D**
KPH:11.800 D
VKPH:6.900 C--
M12 Kobalt
C--
Kills:94
V. Kills:7 N/A
Deaths:6
KDR:15.667
Accuracy:11.807% D*
KPH:29.100 D--
VKPH:2.200 C--
M40 Fury
D--
Kills:93
V. Kills:25 358%
Deaths:13
KDR:7.154
Accuracy:25.868% D*
KPH:15.400 D*
VKPH:4.100 D--
M60-G Bulldog
D
Kills:80
V. Kills:18 421%
Deaths:13
KDR:6.154
Accuracy:25.318% D--
KPH:13.700 D--
VKPH:3.100 D
M12 Kobalt
D
Kills:51
V. Kills:1 N/A
Deaths:
KDR:
Accuracy:7.507% F-
KPH:29.100 D--
VKPH:0.600 D
Kills:590 (0 + 590)
Deaths:85
KDR:6.941
VKDR:2.400
Vehicle Kills:204
Kill Difference:505
Playtime:41.256 hours
Usage:2%
Score:0.237m
Score/min:96
Driving Accuracy:N/A%
Gunner Accuracy:7.507%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Parallax VX3 1,2141,2122205.509B++3.6736.278%C-76.155%C+17.2DN/A4470.5h2.5C6.8C+
VX6-7 1,1731,1599121.271C++0.5714.357%F-16.135%D-11.9DN/A3097.1h14.7C102.4D*
Serpent VE92 1,1771,1521,1750.98C+0.8614.109%F-15.625%D9D-N/A25127.3h17.6D-124.6F
Ursa 1,1761,1518321.383C*0.4511.344%F-17.289%D--12D--N/A3095.6h13.3C-117.4D**
SVA-88 1,1601,1436301.814C+0.0211.062%F--20.822%D14.2D*N/A4380.7h14.2D128.3F-
C-4 1,4539764582.131B+0.2917.689%D**N/A93.8B45.9B**68310.4h1.7C9.6D--
Orion VS54 9439165981.532C++0.3011.555%F-16.921%D*10.7D-N/A4185.3h15.7D135.9D*
CME 9158958241.086C+0.7515.119%F--17.207%D10.4D*N/A2685.8h17.1D-113.3F--
V10 7787701146.754A++4.9231.48%D*64.805%D**21.9DN/A5635.1h2.9D-9.2D--
Proximity Mine 7357346411.469A**9.6328.398%FN/A128.8C*N/A3435.7h2.2D7.6F-
Solstice SF 7387235271.372B+0.4616.138%D**16.459%C+13.9CN/A4152h16.2C100.6D*
Pulsar LSW 6075954811.237C+0.6012.574%F-16.639%D--11.4D*N/A3152.2h15.7D-124.8F
L100 Python HESH 6114994411.341C+9.5037.199%D*1.202%C25.3D--5.7D9319.7h4C10.7D-
MANA Anti-Vehicle Turret 7674541722.64C*0.8048.219%C--2.423%D4540B+3130C++9267370.1h9.7D20.2C--
Frag Grenade 4464371437N/A435.1638.967%D-N/A397.3C8.2C+11731.1h3.9C+9.9C+
Tank Mine 657426587.345A**5.5118.97%D--N/A142B++77B+12003h1.9C++10F-
NS Annihilator 7454102071.981M**0.1479.286%CN/A13.1B+10.7B+16031.3h11.4C*14.4C++
Eridani SX5 4104074350.936C+0.9015.643%F-15.725%D10.2D--N/A3440h17D*108.8F
XM98 394391478.319M+6.4833.222%D64.194%D*24.4C+N/A7416h2.8C8.4C
Blueshift VM5 3813722031.833C+0.0010.196%F-15.323%D--16.2D--N/A4723h20.2D*197.8F-
Blueshift VM5 3623482031.714C0.1210.384%F-19.253%C15.1D*N/A4223h21.8D**209.8F--
Skyguard 601340536.415A+4.5822.82%D--1.176%D11.7C9C+14029.1h134C+587.3D
NS-30 Vandal 3313201412.27B+0.4320.135%F-17.813%D--12.5D*N/A3225.7h7.8D*38.9F--
Corvus VA55 3183112611.192C*0.6415.069%F-12.54%F12.2D-N/A3825.5h15.2D-101F
NS-11C 3173023300.915C+0.9214.691%F-13.907%D-7.2D-N/A2541.9h20.8D--141.8F
Saron HRB 489301614.934C+3.1035.893%D-1.329%C19.4C--12.1C-16815.5h25.1C69.9D
Sticky Grenade 2862781278N/A276.1645.209%DN/A695C-20B*19000.4h2.9C--6.4C-
VA39 Spectre 273268703.829A++1.9926.893%D-39.552%C++15.8CN/A7617h6.4C+23.8C
Sirius SX12 2692661871.422B+0.4115.675%F14.662%D12.6DN/A4521.1h15.8C+100.7D
L100 Python HEAT 3362551615.938M14.1040.98%D*1.569%D31.1C++9.9C1738.2h4.9B++11.8C**
S1 4062551971.294B**0.5442.671%F3.137%C*18.5C-10.9C21013.8h8C-18.7D*
NS-357 Underboss 2532512321.082C++0.7525.371%D**13.546%D--18.6DN/A5213.5h4C**15.9C--
Terminus VX-9 2552481961.265C+0.5716.284%F-24.194%C13.1D--N/A3719h17.9F110.1F-
NS-44 Commissioner 2402382181.092C++0.7425.089%D**11.345%D**18.2DN/A6813.1h3.6B14.2C
Spear Anti-Vehicle Phalanx Turret 3792381023.8A**21.9640.185%C-2.941%D41.8C**24.7C**3185.7h8.8C*21.8C++
Lasher X2 2232201751.257B+0.5813.714%F1.818%D*16.7DN/A6113.2h23C--167.8D**
Supernova VPC 248218307.267C5.4337.269%D**2.752%A18.2D*2.5D**8212h3.7C9.9D-
L100 Python AP 3662041811.333A9.5046.217%D*1.471%D22.2D17.6C+2399.2h8C-17.2D--
Pulsar VS1 2092021901.063C++0.7712.722%F--17.327%C-10.7D-N/A5618.9h19.2D*150.7F--
Artemis VX26 1991951311.489C++0.3516.912%F--17.436%D-15.2D-N/A4412.8h16D*94.8F--
NS Baron G5 1991902090.909C+0.9326.088%F-17.895%B++13.3D--N/A3914.3h7.4F-28.5D
NS Decimator 2921872110.886C+0.9541.788%F--3.209%B*16.5D*9.3D14311.3h7.2D**17.3F**
Nyx VX31 183182941.936C+0.1018.994%F--24.176%D14.6D-N/A3212.5h7.3D--38.7F--
Dual Photon Pods 229180345.294C+3.4636.69%F-N/A66.7C+18.1C+4472.7h27.5C75D-
NS-7 PDW 1781761461.205B+0.6315.293%F15.909%C14.5DN/A7012.1h17.5C114.7D-
E540 Halberd 245170286.071C4.2337.954%D*1.765%C-24.6D10.9D-1636.9h6.1C+16D
Beamer VS3 1681641511.086B+0.7520.725%D--14.024%D*19.8CN/A708.3h8.6B41.4C+
M20 Basilisk 252163364.528B++2.6927.613%D*3.681%D-10.8D-5.9C--9215.1h115.2C417.3D--
Pandora VX25 1651621740.931C0.9119.003%F-14.815%C+12D--N/A3113.5h6D--31.4F*
Manticore SX40 1661611850.87C+0.9717.861%F-16.77%D14.8DN/A4310.9h7.9C++44.5D--
NS-11A 1651601451.103C+0.7314.915%F-11.25%D**13D-N/A4612.3h16.9D-113F-
Nova 1601591740.914C0.9217.987%F--18.868%B**10.7D--N/A2614.8h6.1D--33.7T*
Thanatos VE70 1621591660.958C++0.8822.78%F11.321%D--12D-N/A5513.2h6.5D-28.3F-
Solstice VE3 1621591101.445B**0.3913.044%F-13.208%D*11.2C-N/A10814.2h16.9C+129.8D-
M60-A Bulldog 1751541212.833C+11.0035.458%D--2.597%C**19D2.6C--658.1h6C++16.8C
Supernova FPC 246141275.222C+3.3942.782%D*4.255%A17.2D12.8C--4378.2h6.9D16.1D*
Nemesis VSH9 252137941.457A0.3852.524%D**2.92%C*11.7C9.8C+17311.7h9.4C-17.9D--
L105 Zephyr 144124245.167C3.3334.161%D--N/A1240U200U3114400.1h7.4C21.8D
Anti-Vehicle Grenade 1331151115N/A113.1637.143%FN/A191.7D-30D9580.6h7.2D19.5D--
M20 Basilisk 173109176.412A*4.5825.863%D**3.67%D11.8D7C--1189.2h118.3C457.4D*
Light PPA 1161041080.963C--0.8726.668%F-N/A8.9D*1D--4011.7h19.2C72.1D
NS-R3 Swarm 174102531.925M**0.0964.436%C++N/A12.8B**9B+1428h20.1B**31.2B**
Rocklet Rifle 18294741.27B**0.5737.442%FN/A20.9C--19.6C2804.5h49.8D133D*
C75 Viper 11494137.231B++5.3925.398%D**2.128%B**20.4C-4.3D-2344.6h13.1C**51.5D
M12 Kobalt 10194615.667B13.8311.807%D*17.021%C+29.4D--2.2C--993.2h23C-194.9D
M40 Fury 11893137.154C++5.3225.868%D*1.075%D15.2D*4.1D--966.1h21.7D-83.9D**
Aspis Anti-Aircraft Phalanx Turret 17990118.182A++6.3523.695%CN/A14.5B++14.4B++2156.2h120B*506.5B+
M60-A Bulldog 10186810.75C+8.9129.073%F-2.326%C+9.9D*1.7D-408.7h8.1D--27.8F-
Force-Blade 100838,6230.01C1.8315.15%D*1.205%D-0.1DN/A0913.6h2.9C+18.9D
M60-G Bulldog 9880136.154B++4.3225.318%D--6.25%A*13.8D-3.1D615.8h10D39.3D--
NS-10 Burster 13877312.484A*0.6522.561%D--5.195%C-5.9C++4.7B*8313h127.1C**563.3C+
Ghost 7272252.88C++1.0425.766%F-50%F-10.7D*N/A686.7h3.4F13.2F--
M20 Basilisk 9969135.308A++3.4723.476%D-2.899%D-12.5D5.5C-815.5h74.5C**317.2C+
Supernova PC 9468116.182C*4.3534.559%F4.412%A++21.3C+8.1C+5163.2h4.8B+14C-
Proton II PPA 716697.333C5.5019.225%D1.515%C--22D*1.7D--873h18.3F-95.4F-
NS-10 Burster 11263302.1A0.2622.729%D--4.762%C5C3.9C++7812.6h155C+682C--
Zenith VX-5 6362730.849C0.9915.257%F-19.355%C9.1D--N/A436.8h24.4T160.2T-
NSX-P Tanto 6562461.348B+0.4915.342%F-14.516%D**15.1C--N/A514.1h16.6C+108.2D--
Proton II PPA-H 6661134.692D2.8626.847%D*1.639%C+43.6D--3.6D2021.4h11.9C44.1D
Lancer VS22 13761900.678C+1.1654.283%D-N/A7.8D9.7D1807.8h53.1D-97.8D--
NSX-P Naginata 6360351.714C*0.1216.267%D*23.333%D10.2D*N/A385.9h26.1T-160.4F*
Deimos VA29 5555650.846C0.9928.593%F**3.636%F--12.5D--N/A514.4h3.5D**12.3T
C150 Dalton 8853212.524D0.6935.44%CN/A530U350U3925000.1h5.9D-16.7D
M12 Kobalt 5251151A*49.167.507%F-17.647%C+28.3D*N/A1201.8h19.1C+254.9D**
Aphelion VEX-4H 8651202.55C0.7138.161%D-1.961%D26.8D18.4D-3021.9h56.2C**147.3C+
MANA Anti-Personnel Turret 5251252.04N/A0.208.963%UN/A510U10U1861500.1h38.7T*431.8T*

Consumables
  Name Deaths Consumed Time Equipped
V30-F Starfall0780h
Nano-Armor Kit215441,26624.9h
Spawn Beacon58670.9h
Anti-Vehicle MANA Turret91,8932.2h
Nanite Revive Grenade01,8230.5h
Medical Applicator321216,33014.9h
Deconstruction Tool02400h
Spitfire Auto-Turret55740.6h
Xiphos Anti-Personnel Phalanx Tower0680h
Ammunition Package464,3923.7h
Shield Recharging Field403,7201.3h
Medical Kit2660.1h
Anti-Infantry MANA Turret62980.4h
Nano-Repair Grenade0710h
Snowman Soldier32470.2h
Recon Detection Device8116,24623.8h

Check the help document for the dictionary if you want to learn more about words used here.


This page was rendered in 0.43s
Server spent 1.07s on queries, 0.64s on processing.
This script was last changed on Jan 24, 2017 12:49 AM.
This page requires 0 (Global) access to view.