Online: daguest  
latest news: Minor updates & switch to discordtracker: onlinevisitors: 1 | 11 (18,491)players online:
Faber0ne (7)  rocoryua (6)  Fisheyed (2)  S0K1N7 (2)  EternityAria (1)  MarioFan3G (1) 19
stats.dasanfall.com
Paragon Weeboo[TFDN] Weeboo
VS BR 107

KDR: 1.81

Score: 22.2m

Last Seen: Feb 19th, 2019 8:19 PM
- OFFLINE - 15.1 hour(s)

Battle Rank 106 (107 total) - Vanu Sovereignty on Cobalt - Outfit Member of The Foundation[TFDN] The Foundation
VS outfit on Cobalt

Members: 238
Level Progress (to 107): 71%
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS Parallax VX3 VX6-7 Serpent VE92 Ursa SVA-88 C-4 CME Orion VS54
MORE    Player ID      

bwicons/social COMMENTS - 0


No posts found under forum module: player:Weeboo



bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $329,013 MLG Score: 263
Fun Score: N/A
Cheeseburgers Flipped: 395TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
13.53%16.832%2282599710,5101.524070.29

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.786%-1.474F-0.593D0.056C+HEAD ++ (~10.07)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
110-0.47D14.9-0.042C+95.1

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
36.887%0.562%5711021178404940.440594187%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.056C+-0.958D---1.972

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
75.10.534B+27.70.477B+47.4

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
24.414%1.912%187810141,7788117742.18966229%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.978%-1.606F-0.451D0.164

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
118.9-2.075F--29-1.315D**89.8

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
25.425%3.611%160910131,0806006921.8156%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.098%-0.996D---0.193C-0.259

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
175.6-0.482D44.6-0.132C130.9

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
32.15%67.497%160510172,609972162.6814

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.256%-0.432C--0.023C+0.298

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.30.057C+30.058C+6.3

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
20.154%13.858%1604101853447371.12896

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.289%-1.769F--0.134C-0.864

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
29.2-1.212D*5.9-0.212C23.3


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
The Foundation[TFDN] The Foundation
VS outfit on Cobalt

Members: 238
22.2m449.6%229 (13.7k)204 (12.2k)1.8135925,88914,2752.41338107 (106)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-VS102281014.515%15.74%22807:384

13% Combat Medic21% Engineer28% Heavy Assault18% Infiltrator17% Light Assault3% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jan 15th, 2013 5:18 PMAug 11th, 2014 4:47 PMFeb 19th, 2019 10:19 PM (1d) (PST)Feb 19th, 2019 4:52 PM (1d) (PST)Feb 19th, 2019 4:19 PM (2d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
401853160.2380.1310.0371.2560.041263

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
24,0485,07318,975148275212,233

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1811.6h/75.5d 8,562 4,075 12,279 136.5k 4,232 4,926 4,477 43.6m

Heavy AssaultCLASS DETAILS: Heavy Assault
Ursa
D--
Kills:1,151
Deaths:832
KDR:1.383
Accuracy:11.344% F-
HSR:17.289% D--
SVA-88
D
Kills:1,143
Deaths:630
KDR:1.814
Accuracy:11.062% F--
HSR:20.822% D
Orion VS54
D--
Kills:858
Deaths:574
KDR:1.495
Accuracy:11.421% F-
HSR:17.016% D--
Pulsar LSW
D--
Kills:595
Deaths:481
KDR:1.237
Accuracy:12.574% F-
HSR:16.639% D--
Lasher X2
D--
Kills:200
Deaths:158
KDR:1.266
Accuracy:13.163% F
HSR:2% D--
NSX-P Naginata
D-
Kills:60
Deaths:35
KDR:1.714
Accuracy:16.267% D**
HSR:23.333% D-
Kills:4,007
Deaths (as Heavy Assault):2,710
Deaths (to Heavy Assaults):3,543
KDR:1.4786
Kill Difference:1,297
Playtime:499.828 hours
Usage:28%
Score:5.637m
Score/min:188
Accuracy (listed only):12.638%
HSR (listed only):16.183%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
VX6-7
D-
Kills:1,159
Deaths:912
KDR:1.271
Accuracy:14.357% F-
HSR:16.135% D-
Serpent VE92
D
Kills:1,152
Deaths:1,175
KDR:0.980
Accuracy:14.109% F-
HSR:15.625% D
Solstice SF
C+
Kills:690
Deaths:509
KDR:1.356
Accuracy:16.067% D**
HSR:16.522% C+
NS-11C
D--
Kills:292
Deaths:313
KDR:0.933
Accuracy:14.941% F
HSR:13.699% D--
NS Baron G5
B*
Kills:185
Deaths:204
KDR:0.907
Accuracy:25.880% F
HSR:18.378% B*
Pandora VX25
C+
Kills:162
Deaths:174
KDR:0.931
Accuracy:19.003% F-
HSR:14.815% C+
Thanatos VE70
D--
Kills:159
Deaths:166
KDR:0.958
Accuracy:22.881% F-
HSR:11.321% D--
Solstice VE3
D*
Kills:159
Deaths:110
KDR:1.445
Accuracy:13.044% F-
HSR:13.208% D*
Nova
B++
Kills:159
Deaths:174
KDR:0.914
Accuracy:17.997% F--
HSR:18.868% B++
NSX-P Tanto
D**
Kills:62
Deaths:46
KDR:1.348
Accuracy:15.342% F-
HSR:14.516% D**
Zenith VX-5
D
Kills:61
Deaths:72
KDR:0.847
Accuracy:15.372% F-
HSR:18.033% D
Deimos VA29
F--
Kills:54
Deaths:63
KDR:0.857
Accuracy:28.092% F**
HSR:3.704% F--
Kills:4,294
Deaths (as Engineer):3,918
Deaths (to Engineers):3,126
KDR:1.09597
Kill Difference:376
Playtime:377.944 hours
Usage:21%
Score:5.340m
Score/min:235
Accuracy (listed only):18.090%
HSR (listed only):14.568%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
VX6-7
D-
Kills:1,159
Deaths:912
KDR:1.271
Accuracy:14.357% F-
HSR:16.135% D-
Serpent VE92
D
Kills:1,152
Deaths:1,175
KDR:0.980
Accuracy:14.109% F-
HSR:15.625% D
Solstice SF
C+
Kills:690
Deaths:509
KDR:1.356
Accuracy:16.067% D**
HSR:16.522% C+
Eridani SX5
D
Kills:388
Deaths:405
KDR:0.958
Accuracy:15.575% F-
HSR:15.206% D
NS-11C
D--
Kills:292
Deaths:313
KDR:0.933
Accuracy:14.941% F
HSR:13.699% D--
Sirius SX12
C--
Kills:266
Deaths:187
KDR:1.422
Accuracy:15.675% F
HSR:14.662% C--
NS Baron G5
B*
Kills:185
Deaths:204
KDR:0.907
Accuracy:25.880% F
HSR:18.378% B*
NS-7 PDW
C
Kills:176
Deaths:146
KDR:1.205
Accuracy:15.293% F
HSR:15.909% C
Pandora VX25
C+
Kills:162
Deaths:174
KDR:0.931
Accuracy:19.003% F-
HSR:14.815% C+
Thanatos VE70
D--
Kills:159
Deaths:166
KDR:0.958
Accuracy:22.881% F-
HSR:11.321% D--
Solstice VE3
D*
Kills:159
Deaths:110
KDR:1.445
Accuracy:13.044% F-
HSR:13.208% D*
Nova
B++
Kills:159
Deaths:174
KDR:0.914
Accuracy:17.997% F--
HSR:18.868% B++
NSX-P Tanto
D**
Kills:62
Deaths:46
KDR:1.348
Accuracy:15.342% F-
HSR:14.516% D**
Zenith VX-5
D
Kills:61
Deaths:72
KDR:0.847
Accuracy:15.372% F-
HSR:18.033% D
Deimos VA29
F--
Kills:54
Deaths:63
KDR:0.857
Accuracy:28.092% F**
HSR:3.704% F--
Kills:5,124
Deaths (as Light Assault):4,656
Deaths (to Light Assaults):2,384
KDR:1.10052
Kill Difference:468
Playtime:313.694 hours
Usage:17%
Score:3.377m
Score/min:179
Accuracy (listed only):17.575%
HSR (listed only):14.707%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Parallax VX3
C+
Kills:1,172
Deaths:216
KDR:5.426
Accuracy:36.614% C
HSR:76.451% C+
V10
D*
Kills:754
Deaths:112
KDR:6.732
Accuracy:31.524% D*
HSR:65.119% D**
XM98
D
Kills:391
Deaths:47
KDR:8.319
Accuracy:33.222% D
HSR:64.194% D*
Eridani SX5
D
Kills:388
Deaths:405
KDR:0.958
Accuracy:15.575% F-
HSR:15.206% D
Sirius SX12
C--
Kills:266
Deaths:187
KDR:1.422
Accuracy:15.675% F
HSR:14.662% C--
NS-357 Underboss
D--
Kills:230
Deaths:219
KDR:1.050
Accuracy:24.973% D**
HSR:13.913% D--
VA39 Spectre
C++
Kills:220
Deaths:58
KDR:3.793
Accuracy:26.812% D-
HSR:39.546% C++
NS-44 Commissioner
D**
Kills:203
Deaths:194
KDR:1.046
Accuracy:24.746% D**
HSR:11.823% D**
NS-7 PDW
C
Kills:176
Deaths:146
KDR:1.205
Accuracy:15.293% F
HSR:15.909% C
Artemis VX26
D
Kills:167
Deaths:110
KDR:1.518
Accuracy:16.380% F--
HSR:17.964% D
Nyx VX31
D
Kills:167
Deaths:88
KDR:1.898
Accuracy:19.233% F--
HSR:23.353% D
NS-30 Vandal
D
Kills:165
Deaths:98
KDR:1.684
Accuracy:17.793% F--
HSR:21.818% D
Beamer VS3
D--
Kills:164
Deaths:151
KDR:1.086
Accuracy:20.725% D--
HSR:14.024% D*
Manticore SX40
D
Kills:161
Deaths:185
KDR:0.870
Accuracy:17.861% F-
HSR:16.770% D
Ghost
F-
Kills:72
Deaths:25
KDR:2.880
Accuracy:25.766% F-
HSR:50% F-
Kills:4,696
Deaths (as Infiltrator):2,241
Deaths (to Infiltrators):2,500
KDR:2.09549
Kill Difference:2,455
Playtime:322.965 hours
Usage:18%
Score:3.868m
Score/min:200
Accuracy (listed only):22.813%
HSR (listed only):30.717%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
CME
D
Kills:870
Deaths:800
KDR:1.088
Accuracy:14.994% F--
HSR:17.241% D
Eridani SX5
D
Kills:388
Deaths:405
KDR:0.958
Accuracy:15.575% F-
HSR:15.206% D
Corvus VA55
D**
Kills:311
Deaths:259
KDR:1.201
Accuracy:15.146% F-
HSR:12.540% D**
Sirius SX12
C--
Kills:266
Deaths:187
KDR:1.422
Accuracy:15.675% F
HSR:14.662% C--
Terminus VX-9
C
Kills:248
Deaths:196
KDR:1.265
Accuracy:16.284% F-
HSR:24.194% C
Pulsar VS1
C-
Kills:202
Deaths:190
KDR:1.063
Accuracy:12.722% F--
HSR:17.327% C-
NS Baron G5
B*
Kills:185
Deaths:204
KDR:0.907
Accuracy:25.880% F
HSR:18.378% B*
NS-7 PDW
C
Kills:176
Deaths:146
KDR:1.205
Accuracy:15.293% F
HSR:15.909% C
Pandora VX25
C+
Kills:162
Deaths:174
KDR:0.931
Accuracy:19.003% F-
HSR:14.815% C+
NS-11A
D**
Kills:160
Deaths:145
KDR:1.103
Accuracy:14.915% F-
HSR:11.250% D**
Thanatos VE70
D--
Kills:159
Deaths:166
KDR:0.958
Accuracy:22.881% F-
HSR:11.321% D--
Nova
B++
Kills:159
Deaths:174
KDR:0.914
Accuracy:17.997% F--
HSR:18.868% B++
Deimos VA29
F--
Kills:54
Deaths:63
KDR:0.857
Accuracy:28.092% F**
HSR:3.704% F--
Kills:3,340
Deaths (as Combat Medic):3,109
Deaths (to Combat Medics):1,395
KDR:1.0743
Kill Difference:231
Playtime:235.862 hours
Usage:13%
Score:3.244m
Score/min:229
Accuracy (listed only):18.035%
HSR (listed only):15.032%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
D*
Kills:360
Deaths:198
KDR:1.818
Accuracy:9.832% F-
HSR:15% D*
Blueshift VM5
C
Kills:338
Deaths:198
KDR:1.707
Accuracy:10.021% F-
HSR:19.231% C
NS-10 Burster
D
Kills:65
Deaths:30
KDR:2.167
Accuracy:22.754% D-
HSR:4.615% D
NS-10 Burster
C
Kills:61
Deaths:29
KDR:2.103
Accuracy:22.880% D--
HSR:4.918% C
Kills:824
Deaths (as MAX Suit):227.500
Deaths (to MAX Suits):629
KDR:3.62198
Kill Difference:596.500
Playtime:49.439 hours
Usage:3%
Score:0.695m
Score/min:234
Accuracy (listed only):16.372%
HSR (listed only):10.941%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Dual Photon Pods
C+
Kills:178
V. Kills:49 356%
Deaths:34
KDR:5.235
Accuracy:36.887% F
KPH:65.400 C+
VKPH:18 C+
Light PPA
D--
Kills:99
V. Kills:12 N/A
Deaths:106
KDR:0.934
Accuracy:26.845% F-
KPH:8.600 D*
VKPH:1 D--
Kills:277 (99 + 0)
Deaths:140
KDR:1.979
VKDR:0.436
Vehicle Kills:61
Kill Difference:137
Playtime:14.213 hours
Usage:1%
Score:0.099m
Score/min:117
Piloting Accuracy:26.845%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
U
Kills:124
V. Kills:20 N/A
Deaths:24
KDR:5.167
Accuracy:34.161% D--
KPH:446,400 U
VKPH:72,000 U
Kills:124 (0 + 124)
Deaths:24
KDR:5.167
VKDR:0.833
Vehicle Kills:20
Kill Difference:100
Playtime:0.001 hours
Usage:0%
Score:0.031m
Score/min:922,800
Piloting Accuracy:N/A%
Gunner Accuracy:34.161%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
D
Kills:498
V. Kills:111 445%
Deaths:44
KDR:11.318
Accuracy:37.491% D*
KPH:25.500 D--
VKPH:5.700 D
Skyguard
C
Kills:308
V. Kills:244 126%
Deaths:51
KDR:6.039
Accuracy:22.975% D--
KPH:11.100 C-
VKPH:8.800 C
L100 Python HEAT
C++
Kills:255
V. Kills:81 311%
Deaths:16
KDR:15.938
Accuracy:40.980% D--
KPH:31.200 C++
VKPH:9.900 C
L100 Python AP
C+
Kills:199
V. Kills:158 125%
Deaths:18
KDR:11.056
Accuracy:45.072% D*
KPH:22.200 D
VKPH:17.600 C+
C75 Viper
C-
Kills:94
V. Kills:20 448%
Deaths:13
KDR:7.231
Accuracy:25.398% D**
KPH:20.300 C-
VKPH:4.300 D-
Kills:1,354 (1,354 + 0)
Deaths:142
KDR:9.535
VKDR:4.324
Vehicle Kills:614
Kill Difference:1,212
Playtime:69.138 hours
Usage:4%
Score:0.607m
Score/min:146
Driving Accuracy:25.398%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Saron HRB
C-
Kills:295
V. Kills:185 159%
Deaths:61
KDR:4.836
Accuracy:35.884% D-
KPH:19.300 C--
VKPH:12.100 C-
Supernova VPC
D*
Kills:218
V. Kills:30 N/A
Deaths:30
KDR:7.267
Accuracy:37.269% D**
KPH:18.100 D*
VKPH:2.500 D*
E540 Halberd
D
Kills:162
V. Kills:73 219%
Deaths:27
KDR:6
Accuracy:37.946% D*
KPH:24.500 D
VKPH:11.100 D-
Supernova FPC
C-
Kills:138
V. Kills:104 131%
Deaths:27
KDR:5.111
Accuracy:42.915% D*
KPH:17 D
VKPH:12.800 C-
Supernova PC
C+
Kills:68
V. Kills:26 252%
Deaths:11
KDR:6.182
Accuracy:34.425% F
KPH:21.300 C+
VKPH:8.100 C+
M20 Basilisk
C-
Kills:66
V. Kills:29 220%
Deaths:13
KDR:5.077
Accuracy:22.076% D*
KPH:12.400 D
VKPH:5.500 C-
Proton II PPA
D--
Kills:65
V. Kills:5 N/A
Deaths:8
KDR:8.125
Accuracy:19.298% D
KPH:23.400 D*
VKPH:1.800 D--
Kills:1,012 (424 + 588)
Deaths:177
KDR:5.718
VKDR:2.554
Vehicle Kills:452
Kill Difference:835
Playtime:53.303 hours
Usage:3%
Score:0.620m
Score/min:194
Driving Accuracy:34.425%
Gunner Accuracy:19.298%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Aphelion VEX-4H
N/A
Kills:50
V. Kills:35 139%
Deaths:19
KDR:2.632
Accuracy:37.992% N/A
KPH:27.200 N/A
VKPH:19 N/A
Proton II PPA-H
N/A
Kills:50
V. Kills:5 N/A
Deaths:9
KDR:5.556
Accuracy:25.032% N/A
KPH:41.800 N/A
VKPH:4.200 N/A
Kills:100 (0 + 100)
Deaths:28
KDR:3.571
VKDR:1.429
Vehicle Kills:40
Kill Difference:72
Playtime:3.038 hours
Usage:0%
Score:0.050m
Score/min:277
Driving Accuracy:N/A%
Gunner Accuracy:25.032%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
D
Kills:148
V. Kills:83 176%
Deaths:36
KDR:4.111
Accuracy:26.852% D*
KPH:10.200 D-
VKPH:5.700 D
M20 Basilisk
D
Kills:104
V. Kills:62 165%
Deaths:17
KDR:6.118
Accuracy:25.527% D**
KPH:11.500 D-
VKPH:6.800 D
M40 Fury
D--
Kills:91
V. Kills:24 364%
Deaths:13
KDR:7
Accuracy:25.931% D*
KPH:15.400 D*
VKPH:4.100 D--
M60-G Bulldog
D
Kills:80
V. Kills:18 421%
Deaths:13
KDR:6.154
Accuracy:25.335% D--
KPH:13.700 D--
VKPH:3.100 D
M12 Kobalt
D
Kills:69
V. Kills:5 N/A
Deaths:6
KDR:11.500
Accuracy:10.586% D**
KPH:23 D*
VKPH:1.700 D
Kills:492 (0 + 492)
Deaths:85
KDR:5.788
VKDR:2.259
Vehicle Kills:192
Kill Difference:407
Playtime:38.332 hours
Usage:2%
Score:0.213m
Score/min:93
Driving Accuracy:N/A%
Gunner Accuracy:10.586%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Parallax VX3 1,1741,1722165.426B++3.6136.614%C76.451%C+17.2DN/A4468h2.4C+6.7C+
VX6-7 1,1731,1599121.271C+0.5414.357%F-16.135%D-11.9DN/A3097.1h14.7C102.4D*
Serpent VE92 1,1771,1521,1750.98C+0.8314.109%F-15.625%D9D-N/A25127.3h17.6D-124.6F
Ursa 1,1761,1518321.383C*0.4311.344%F-17.289%D--12D--N/A3095.6h13.3C--117.4F
SVA-88 1,1601,1436301.814C++0.0011.062%F--20.822%D14.2D*N/A4380.7h14.2D128.3F--
C-4 1,4059444482.107B+0.2917.661%D**N/A92.5B45.2B**67510.2h1.7C9.6D--
CME 8898708001.088C0.7314.994%F--17.241%D10.3D--N/A2684.1h17.1D--113.8F--
Orion VS54 8838585741.495C++0.3211.421%F-17.016%D--10.8D-N/A4279.1h15.4C-135.2D
V10 7617541126.732A+4.9231.524%D*65.119%D**22DN/A5634.2h2.9D-9.2D*
Solstice SF 7036905091.356B+0.4616.067%D**16.522%C+13.7C-N/A4050.3h16.4C-102D*
Proximity Mine 6756746111.049A**9.2428.368%FN/A129.6C*N/A3435.2h2.2D7.6F-
Pulsar LSW 6075954811.237C+0.5812.574%F-16.639%D--11.4D*N/A3152.2h15.7D-124.8F
L100 Python HESH 6094984411.318C+9.5037.491%D*1.205%C25.5D--5.7D9319.5h4C10.6D-
MANA Anti-Vehicle Turret 7624511722.622C+0.8148.265%D--2.439%C-4510B+3110B9218730.1h9.7B20.2C++
Frag Grenade 4274201420N/A418.1938.99%D-N/A381.8C-6.4C11811.1h3.9C+9.9C+
NS Annihilator 7374052031.995M*0.1879.218%CN/A13.1B++10.7B*15930.9h11.4C*14.3C*
Tank Mine 623402586.931A*5.1218.879%D--N/A138.6B++76.2B+11902.9h1.9C++10.2F-
XM98 394391478.319M++6.5133.222%D64.194%D*24.4C+N/A7416h2.8C8.4C
Eridani SX5 3913884050.958C+0.8615.575%F-15.206%D11.1D-N/A3834.9h16.9D--108.3F
Blueshift VM5 3693601981.818C+0.009.832%F-15%D*16D--N/A4522.5h19.3D-195.8F-
Blueshift VM5 3513381981.707C0.1110.021%F-19.231%C15D--N/A4222.5h20.7D*206.8F--
Corvus VA55 3183112591.201C*0.6115.146%F-12.54%D**12.4DN/A3825.1h15.2D-100.3F
Skyguard 552308516.039A+4.2322.975%D--1.299%D11.1C-8.8C13527.8h141.3C615.1D
Saron HRB 480295614.836C+3.0235.884%D-1.356%C19.3C--12.1C-16615.3h25.2C70.2D
NS-11C 3072923130.933C+0.8814.941%F13.699%D--7.4D-N/A2639.2h20.6D--138F
Sticky Grenade 2812731273N/A271.1944.971%DN/A682.5C--20B*18900.4h2.9C--6.4C-
Sirius SX12 2692661871.422B+0.3915.675%F14.662%C--12.6DN/A4421.1h15.8C+100.7D
L100 Python HEAT 3362551615.938M+14.1240.98%D--1.569%D31.1C++9.9C1738.2h4.9B++11.8C**
S1 3962481931.285B**0.5342.416%F3.226%C*18.4C-11C21013.5h7.9C-18.7D--
Terminus VX-9 2552481961.265C+0.5516.284%F-24.194%C13.1D--N/A3719h17.9F-110.1F--
Spear Anti-Vehicle Phalanx Turret 3732341023.4A**21.5940.18%C2.991%D41.1C*24.4C**3185.7h8.8C*21.8C++
NS-357 Underboss 2322302191.05C++0.7624.973%D**13.913%D--18.5DN/A5212.4h4C**16.1C--
VA39 Spectre 224220583.793A+1.9826.812%D-39.546%C++15.3CN/A8314.4h6.4C+23.8C
Supernova VPC 248218307.267C5.4537.269%D**2.752%A18.2D*2.5D*8012h3.7C9.9D-
NS-44 Commissioner 2032031941.046C++0.7724.746%D**11.823%D**18.1DN/A7111.2h3.6B+14.6C
Pulsar VS1 2092021901.063C++0.7512.722%F--17.327%C-10.7D-N/A5518.9h19.2D*150.7F*
Lasher X2 2022001581.266B+0.5513.163%F2%D--16DN/A6012.5h22.7C--172.3D**
L100 Python AP 3571991811.056A+9.2445.072%D*1.508%D22.1D17.6C+2309h7.7C17.1D
NS Decimator 2911862110.882C+0.9341.77%F--3.226%B++16.5D--9.3D14111.3h7.3D**17.4F**
NS Baron G5 1941852040.907C+0.9125.88%F18.378%B*13.1D--N/A3614.1h7.5F-28.9D
Dual Photon Pods 227178345.235C+3.4236.887%FN/A65.9C+18.1C+4432.7h27.7C75.1D-
NS-7 PDW 1781761461.205B+0.6115.293%F15.909%C14.5DN/A7012.1h17.5C114.7D--
Artemis VX26 1691671101.518C*0.3016.38%F--17.964%D15D-N/A4411.1h15.7D--95.8F--
Nyx VX31 168167881.898C+0.0819.233%F--23.353%D14.8D--N/A3311.3h7.3D37.8F--
NS-30 Vandal 167165981.684C+0.1317.793%F--21.818%D11.6D*N/A3414.2h7D39.2F--
Beamer VS3 1681641511.086B+0.7320.725%D--14.024%D*19.8CN/A708.3h8.6B+41.4C+
Pandora VX25 1651621740.931C+0.8819.003%F-14.815%C+12D--N/A3113.5h6D--31.4F*
E540 Halberd 235162276C4.1937.946%D*1.852%C-24.5D11.1D-1626.6h6C+15.9D
Manticore SX40 1661611850.87C+0.9417.861%F-16.77%D14.8DN/A4310.9h7.9C++44.5D--
NS-11A 1651601451.103C+0.7114.915%F-11.25%D**13D-N/A4612.3h16.9D-113F
Thanatos VE70 1621591660.958C++0.8622.881%F-11.321%D--12.1D-N/A5413.1h6.5D--28.2F-
Solstice VE3 1621591101.445B**0.3713.044%F-13.208%D*11.3C-N/A10614.1h16.9C+129.8D
Nova 1601591740.914C0.9017.997%F--18.868%B++10.7D--N/A2614.8h6.1D-33.7T-
M60-A Bulldog 1701511212.583C+10.7735.364%D--2.649%C**18.9D2.4C--648h6C++16.9C
M20 Basilisk 231148364.111B+2.3026.852%D*3.378%D--10.2D-5.7D9114.5h116.4C433.4D--
Supernova FPC 242138275.111C+3.3042.915%D*4.348%A17D12.8C-4278.1h6.9D16.2D*
Nemesis VSH9 252137941.457A+0.3652.567%D**2.92%C++11.7C9.8C+17211.7h9.4C-17.9D--
L105 Zephyr 144124245.167C3.3534.161%D--N/A1240U200U3076000.1h7.4C21.8D
Anti-Vehicle Grenade 1281111111N/A109.1937.052%FN/A185D-28.3D-9460.6h7.3D19.6D*
M20 Basilisk 166104176.118A++4.3025.527%D**3.846%D11.4D-6.8D1179.1h118.9C465.7D*
Light PPA 111991060.934D0.8826.845%F-N/A8.6D*1D--3911.5h19.5C72.8D-
C75 Viper 11494137.231B++5.4225.398%D**2.128%B*20.4C-4.3D-2314.6h13.1C*51.5C--
M40 Fury 11591137C++5.1925.931%D*1.099%D15.4D*4.1D--965.9h21.8D84.1D**
Rocklet Rifle 17288681.294B**0.5237.609%FN/A20.5D19.5C-2774.3h50.4D-134D**
Aspis Anti-Aircraft Phalanx Turret 17487108.7A*6.8923.506%CN/A14.7B*14.7B++2205.9h118.1B*502.2B+
M60-A Bulldog 10186810.75C+8.9429.146%F-2.326%C+9.9D--1.7D408.7h8.1D27.8F-
Force-Blade 100838,6210.01C1.8015.15%D*1.205%D-0.1DN/A0913.3h2.9C+18.9D
M60-G Bulldog 9880136.154B++4.3425.335%D--6.25%A*13.8D--3.1D615.8h9.9D39.2D--
Ghost 7272252.88C++1.0725.766%F-50%F-10.7D--N/A676.7h3.4F13.2F--
M12 Kobalt 7469611.5C+9.6910.586%D**20.29%B+23D*1.7D863h25.2D-237.8D*
Supernova PC 9468116.182C++4.3734.425%F4.412%A+21.3C+8.1C+5063.2h4.8B+13.9C-
M20 Basilisk 9566135.077B*3.2622.076%D*3.03%D-12.5D5.5C-815.3h69.3B+314.1C+
Proton II PPA 706588.125C6.3119.298%D1.538%C--23.2D*1.8D--902.8h17.4F-90.2F-
NS-10 Burster 11965302.167A*0.3522.754%D-4.615%D5.3C+4.4B+8212.2h143C+628.5C
NSX-P Tanto 6562461.348B+0.4715.342%F-14.516%D**15.1C--N/A514.1h16.6C+108.2D--
Zenith VX-5 6261720.847C0.9715.372%F-18.033%D9.1D--N/A446.7h24.3T158T-
NS-10 Burster 10961292.103A0.2922.88%D--4.918%C5.2C+4.1C*8111.8h151.7C+663.2C--
NSX-P Naginata 6360351.714C*0.1016.267%D**23.333%D-10.2D*N/A375.9h26.1T*160.4F**
Lancer VS22 13459900.656C+1.1654.208%D--N/A7.7D9.7D1787.7h54.7D--100.9D*
Deimos VA29 5454630.857C0.9628.092%F**3.704%F--12.6D--N/A504.3h3.4D**12.1F**
Aphelion VEX-4H 8550192.632C0.8237.992%D-2%D27.8D19.4D3121.8h55.9C*147.2C+
NS-R3 Swarm 9150301.667M++0.1559.211%D--N/A11.4B*9.3B++1604.4h19.2B**32.5B**
Proton II PPA-H 555095.556C-3.7425.032%D**2%C*41.7D--4.2D2211.2h11.8C47.2D-

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit205421,11924h
V30-F Starfall0780h
Snowman Soldier32470.2h
Anti-Vehicle MANA Turret91,8742.2h
Spawn Beacon58470.8h
Nanite Revive Grenade01,7920.5h
Medical Applicator319213,91414.8h
Deconstruction Tool02400h
Spitfire Auto-Turret55620.6h
Xiphos Anti-Personnel Phalanx Tower0680h
Anti-Infantry MANA Turret52780.3h
Ammunition Package454,2113.6h
Shield Recharging Field403,7181.3h
Medical Kit2660.1h
Nano-Repair Grenade0580h
Recon Detection Device7214,53721.4h

Check the help document for the dictionary if you want to learn more about words used here.


This page was rendered in 0.34s
Server spent 0.99s on queries, 0.65s on processing.
This script was last changed on Jan 24, 2017 12:49 AM.
This page requires 0 (Global) access to view.