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Immortal A.S.P. Operative Weenies[CRA8] Weenies
VS BR 67

KDR: 1.82

Score: 14.6m

Last Seen: Jul 13th, 2019 11:16 PM
- OFFLINE - 1.7 hour(s)

Prestige 1, Battle Rank 67 - Vanu Sovereignty on Emerald - Outfit Member of Crab Battle[CRA8] Crab Battle
VS outfit on Emerald

Members: 31
Level Progress (to 68): 32%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS VLG Missile Launcher Maelstrom Turbo Laser Dual Photon Pods NS-15M1 NS Baron G5 Pulsar VS1 C150 Dalton NS-11C
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $755,604 MLG Score: 604
Fun Score: N/A
Cheeseburgers Flipped: 74TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
27.213%25.253%6872211926,4271.15760.662

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.643%1.175B**0.672B+-0.511DHEAD ++ (~11.65)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
40.80.451B+11.10.222C++29.7

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
41.668%0.763%971412103,67055017076.66062215%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.189%0.449B-0.757D-0.394

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
108.40.328C**45.20.148C++63.2

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
53.21%1.476%118312115428543580.63466151%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.068%1.187B**-0.698D-0.748

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.70.776B++4.60.632B+4

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
52.55%1.402%240512099277109501.3056397%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.19%1.5A+-0.749D--0.646

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
23.20.806B++12.20.695B+11

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
37.056%81.948%2402121242150800.82874

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.226%0.311C*0.966B*-1.248

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
50.493B+1.90.416B3.2

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
48.624%35.029%2403121151140831.25245

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.945%0.591B+4.065S-0.011

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.90.553B+2.90.41B3


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Crab Battle[CRA8] Crab Battle
VS outfit on Emerald

Members: 31
14.6m421.9%370 (22.2k)326 (19.6k)1.8191923,51312,9252.2174167 (67)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS121491422.323%11.968%26703:285

8% Combat Medic61% Engineer15% Heavy Assault6% Infiltrator8% Light Assault1% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jul 14th, 2014 10:07 PMSep 2nd, 2017 11:59 AMJul 18th, 2019 11:40 PM (2d) (PST)Jul 13th, 2019 9:22 PM (7d) (PST)Jul 13th, 2019 7:16 PM (7d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
7541316230.5240.2880.0632.7300.123604

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
45,2297,87637,35331174164719,560

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
748.5h/31.2d 5,147 2,814 8,610 122.6k 701 1,449 5,537 33.9m

EngineerCLASS DETAILS: Engineer
NS Baron G5
B**
Kills:1,168
Deaths:892
KDR:1.309
Accuracy:55.215% B**
HSR:18.921% B**
NS-11C
B++
Kills:766
Deaths:698
KDR:1.097
Accuracy:27.696% B++
HSR:20.496% C*
Deimos VA29
S
Kills:173
Deaths:163
KDR:1.061
Accuracy:62.787% C++
HSR:43.353% S
Thanatos VE70
B+
Kills:171
Deaths:173
KDR:0.988
Accuracy:44.916% B+
HSR:17.544% C**
Phobos VX86
S
Kills:167
Deaths:133
KDR:1.256
Accuracy:46.505% D--
HSR:44.311% S
NSX-P Tanto
B+
Kills:119
Deaths:101
KDR:1.178
Accuracy:27.901% B+
HSR:17.647% D*
VE-LR Obelisk
B+
Kills:70
Deaths:25
KDR:2.800
Accuracy:34.657% B+
HSR:32.857% C++
Kills:2,634
Deaths (as Engineer):2,185
Deaths (to Engineers):3,208
KDR:1.20549
Kill Difference:449
Playtime:456.046 hours
Usage:61%
Score:8.127m
Score/min:297
Accuracy (listed only):42.811%
HSR (listed only):27.876%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
NS-15M1
A+
Kills:1,177
Deaths:932
KDR:1.263
Accuracy:27.716% B**
HSR:33.390% A+
SVA-88
B+
Kills:686
Deaths:538
KDR:1.275
Accuracy:25.420% B+
HSR:29.592% B+
Flare VE6
C-
Kills:190
Deaths:196
KDR:0.969
Accuracy:19.925% C-
HSR:15.263% D*
Orion VS54
A++
Kills:166
Deaths:126
KDR:1.317
Accuracy:29.638% A++
HSR:37.952% A++
Ursa
C+
Kills:164
Deaths:169
KDR:0.970
Accuracy:22.829% C+
HSR:20.122% D
NSX Naginata
A
Kills:161
Deaths:120
KDR:1.342
Accuracy:28.569% A
HSR:26.087% C
VE-H Maw
B
Kills:65
Deaths:49
KDR:1.327
Accuracy:25.416% C+
HSR:29.231% B
Kills:2,609
Deaths (as Heavy Assault):2,130
Deaths (to Heavy Assaults):3,273
KDR:1.22488
Kill Difference:479
Playtime:112.379 hours
Usage:15%
Score:2.954m
Score/min:438
Accuracy (listed only):25.645%
HSR (listed only):27.377%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
NS Baron G5
B**
Kills:1,168
Deaths:892
KDR:1.309
Accuracy:55.215% B**
HSR:18.921% B**
NS-11C
B++
Kills:766
Deaths:698
KDR:1.097
Accuracy:27.696% B++
HSR:20.496% C*
Sirius SX12
D--
Kills:214
Deaths:253
KDR:0.846
Accuracy:18.756% D*
HSR:12.150% D--
NSX Tengu
C
Kills:186
Deaths:190
KDR:0.979
Accuracy:34.789% C
HSR:18.280% C-
Deimos VA29
S
Kills:173
Deaths:163
KDR:1.061
Accuracy:62.787% C++
HSR:43.353% S
Thanatos VE70
B+
Kills:171
Deaths:173
KDR:0.988
Accuracy:44.916% B+
HSR:17.544% C**
Phobos VX86
S
Kills:167
Deaths:133
KDR:1.256
Accuracy:46.505% D--
HSR:44.311% S
NSX-P Tanto
B+
Kills:119
Deaths:101
KDR:1.178
Accuracy:27.901% B+
HSR:17.647% D*
MKV Suppressed
A
Kills:94
Deaths:69
KDR:1.362
Accuracy:32.202% A
HSR:17.021% C
PS1-AV Suppressor
B*
Kills:78
Deaths:51
KDR:1.529
Accuracy:33.718% B*
HSR:28.205% B++
NS-7 PDW
C+
Kills:74
Deaths:91
KDR:0.813
Accuracy:24.708% C+
HSR:14.865% C--
VE-S Canis
B++
Kills:65
Deaths:56
KDR:1.161
Accuracy:26.837% C+
HSR:26.154% B++
Eridani SX5
C++
Kills:63
Deaths:29
KDR:2.172
Accuracy:24.462% C
HSR:20.635% C++
Kills:3,338
Deaths (as Light Assault):2,899
Deaths (to Light Assaults):1,775
KDR:1.15143
Kill Difference:439
Playtime:61.299 hours
Usage:8%
Score:1.245m
Score/min:339
Accuracy (listed only):35.422%
HSR (listed only):23.045%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
NS Baron G5
B**
Kills:1,168
Deaths:892
KDR:1.309
Accuracy:55.215% B**
HSR:18.921% B**
Pulsar VS1
A
Kills:1,059
Deaths:1,001
KDR:1.058
Accuracy:29.635% A
HSR:20.491% C+
NS-11A
B*
Kills:538
Deaths:424
KDR:1.269
Accuracy:27.603% B++
HSR:28.067% B*
Sirius SX12
D--
Kills:214
Deaths:253
KDR:0.846
Accuracy:18.756% D*
HSR:12.150% D--
NSX Tengu
C
Kills:186
Deaths:190
KDR:0.979
Accuracy:34.789% C
HSR:18.280% C-
Deimos VA29
S
Kills:173
Deaths:163
KDR:1.061
Accuracy:62.787% C++
HSR:43.353% S
Thanatos VE70
B+
Kills:171
Deaths:173
KDR:0.988
Accuracy:44.916% B+
HSR:17.544% C**
Phobos VX86
S
Kills:167
Deaths:133
KDR:1.256
Accuracy:46.505% D--
HSR:44.311% S
Terminus VX-9
B**
Kills:158
Deaths:161
KDR:0.981
Accuracy:30.654% B**
HSR:31.013% B+
MKV Suppressed
A
Kills:94
Deaths:69
KDR:1.362
Accuracy:32.202% A
HSR:17.021% C
PS1-AV Suppressor
B*
Kills:78
Deaths:51
KDR:1.529
Accuracy:33.718% B*
HSR:28.205% B++
NS-7 PDW
C+
Kills:74
Deaths:91
KDR:0.813
Accuracy:24.708% C+
HSR:14.865% C--
VE-S Canis
B++
Kills:65
Deaths:56
KDR:1.161
Accuracy:26.837% C+
HSR:26.154% B++
Eridani SX5
C++
Kills:63
Deaths:29
KDR:2.172
Accuracy:24.462% C
HSR:20.635% C++
Kills:4,208
Deaths (as Combat Medic):3,686
Deaths (to Combat Medics):1,177
KDR:1.14162
Kill Difference:522
Playtime:59.027 hours
Usage:8%
Score:1.248m
Score/min:352
Accuracy (listed only):35.199%
HSR (listed only):24.358%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-44 Commissioner
B+
Kills:375
Deaths:395
KDR:0.949
Accuracy:41.311% B+
HSR:15.200% D--
V10
B*
Kills:216
Deaths:121
KDR:1.785
Accuracy:36.770% C--
HSR:85.185% B*
Sirius SX12
D--
Kills:214
Deaths:253
KDR:0.846
Accuracy:18.756% D*
HSR:12.150% D--
Ghost
B**
Kills:205
Deaths:98
KDR:2.092
Accuracy:37.408% C
HSR:78.537% B**
NSX Tengu
C
Kills:186
Deaths:190
KDR:0.979
Accuracy:34.789% C
HSR:18.280% C-
MKV Suppressed
A
Kills:94
Deaths:69
KDR:1.362
Accuracy:32.202% A
HSR:17.021% C
PS1-AV Suppressor
B*
Kills:78
Deaths:51
KDR:1.529
Accuracy:33.718% B*
HSR:28.205% B++
Phantom VA23
A+
Kills:75
Deaths:49
KDR:1.531
Accuracy:34.513% C+
HSR:42.667% A+
NS-7 PDW
C+
Kills:74
Deaths:91
KDR:0.813
Accuracy:24.708% C+
HSR:14.865% C--
NSX Tomoe
A
Kills:70
Deaths:46
KDR:1.522
Accuracy:35.232% A
HSR:41.429% B+
VE-S Canis
B++
Kills:65
Deaths:56
KDR:1.161
Accuracy:26.837% C+
HSR:26.154% B++
Eridani SX5
C++
Kills:63
Deaths:29
KDR:2.172
Accuracy:24.462% C
HSR:20.635% C++
NS-AM7 Archer
C**
Kills:55
Deaths:131
KDR:0.420
Accuracy:60.937% C**
HSR:0% F-
Kills:1,770
Deaths (as Infiltrator):1,579
Deaths (to Infiltrators):1,473
KDR:1.12096
Kill Difference:191
Playtime:47.676 hours
Usage:6%
Score:0.763m
Score/min:267
Accuracy (listed only):33.972%
HSR (listed only):30.794%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Quasar VM1
A++
Kills:381
Deaths:154
KDR:2.474
Accuracy:23.836% A++
HSR:25.197% A
Quasar VM1
A
Kills:360
Deaths:140
KDR:2.571
Accuracy:23.590% A
HSR:25.556% B*
Kills:741
Deaths (as MAX Suit):147
Deaths (to MAX Suits):520
KDR:5.04082
Kill Difference:594
Playtime:9.268 hours
Usage:1%
Score:0.304m
Score/min:547
Accuracy (listed only):23.713%
HSR (listed only):25.376%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Maelstrom Turbo Laser
A+
Kills:1,365
V. Kills:728 187%
Deaths:609
KDR:2.241
Accuracy:35.836% B*
KPH:36.400 A+
VKPH:19.400 B**
Dual Photon Pods
C++
Kills:1,291
V. Kills:333 387%
Deaths:287
KDR:4.498
Accuracy:61.975% B**
KPH:76.500 C+
VKPH:19.700 C++
Saron Laser Cannon
B
Kills:335
V. Kills:259 129%
Deaths:414
KDR:0.809
Accuracy:34.154% B+
KPH:15 C++
VKPH:11.600 B
M202 Wyrm
B++
Kills:217
V. Kills:81 265%
Deaths:61
KDR:3.557
Accuracy:60.681% B++
KPH:62.900 D
VKPH:23.500 D-
Kills:3,208 (1,700 + 0)
Deaths:1,371
KDR:2.340
VKDR:1.022
Vehicle Kills:1,401
Kill Difference:1,837
Playtime:80.166 hours
Usage:11%
Score:1.125m
Score/min:234
Piloting Accuracy:34.154%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
M*
Kills:827
V. Kills:514 161%
Deaths:58
KDR:14.259
Accuracy:38.883% C++
KPH:100.500 M*
VKPH:62.500 M
CAS30 Tank Buster
B**
Kills:679
V. Kills:370 183%
Deaths:466
KDR:1.457
Accuracy:57.329% B**
KPH:10.800 B+
VKPH:5.900 C
L105 Zephyr
B*
Kills:70
V. Kills:24 280%
Deaths:5
KDR:14
Accuracy:47.899% B+
KPH:42.700 C+
VKPH:14.600 B*
Kills:1,576 (679 + 897)
Deaths:529
KDR:2.979
VKDR:1.716
Vehicle Kills:908
Kill Difference:1,047
Playtime:72.547 hours
Usage:10%
Score:0.801m
Score/min:184
Piloting Accuracy:57.329%
Gunner Accuracy:47.899%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
A++
Kills:401
V. Kills:183 218%
Deaths:56
KDR:7.161
Accuracy:55.548% C+
KPH:54 A++
VKPH:24.600 B**
L100 Python HESH
A*
Kills:215
V. Kills:52 406%
Deaths:14
KDR:15.357
Accuracy:51.704% B
KPH:69.700 B*
VKPH:16.900 A*
L100 Python HEAT
C*
Kills:77
V. Kills:35 214%
Deaths:28
KDR:2.750
Accuracy:47.280% C-
KPH:28.100 C+
VKPH:12.800 C*
Kills:693 (693 + 0)
Deaths:98
KDR:7.071
VKDR:2.755
Vehicle Kills:270
Kill Difference:595
Playtime:13.255 hours
Usage:2%
Score:0.239m
Score/min:301
Driving Accuracy:47.280%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Saron HRB
A*
Kills:237
V. Kills:131 180%
Deaths:32
KDR:7.406
Accuracy:59.126% A++
KPH:48.100 A*
VKPH:26.600 A
Supernova FPC
C
Kills:64
V. Kills:46 136%
Deaths:39
KDR:1.641
Accuracy:51.593% C
KPH:19.400 D
VKPH:13.900 C
Kills:301 (64 + 237)
Deaths:71
KDR:4.239
VKDR:2.493
Vehicle Kills:177
Kill Difference:230
Playtime:8.235 hours
Usage:1%
Score:0.219m
Score/min:443
Driving Accuracy:51.593%
Gunner Accuracy:59.126%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Aphelion VEX-4H
B
Kills:415
V. Kills:277 149%
Deaths:70
KDR:5.929
Accuracy:50.078% B+
KPH:46.300 C**
VKPH:30.900 B
Proton II PPA-H
A
Kills:371
V. Kills:37 N/A
Deaths:29
KDR:12.793
Accuracy:47.091% B**
KPH:110.900 B+
VKPH:11.100 A
E540 Halberd-H
B
Kills:195
V. Kills:92 210%
Deaths:22
KDR:8.864
Accuracy:60.535% B
KPH:50.100 C**
VKPH:23.600 C*
Saron HRB-H
B++
Kills:113
V. Kills:56 198%
Deaths:17
KDR:6.647
Accuracy:60.107% B+
KPH:48.600 B++
VKPH:24.100 C+
M20 Basilisk-H
C+
Kills:54
V. Kills:19 270%
Deaths:3
KDR:18
Accuracy:50.252% B
KPH:42.600 C
VKPH:15 C+
Kills:1,148 (0 + 1,148)
Deaths:141
KDR:8.142
VKDR:3.411
Vehicle Kills:481
Kill Difference:1,007
Playtime:19.787 hours
Usage:3%
Score:0.359m
Score/min:303
Driving Accuracy:N/A%
Gunner Accuracy:50.252%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M40 Fury-F
B**
Kills:109
V. Kills:41 260%
Deaths:90
KDR:1.211
Accuracy:55.202% B+
KPH:31.100 B+
VKPH:11.700 B**
Kills:109 (109 + 0)
Deaths:90
KDR:1.211
VKDR:0.456
Vehicle Kills:41
Kill Difference:19
Playtime:3.500 hours
Usage:0%
Score:0.032m
Score/min:151
Driving Accuracy:55.202%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

VLG Missile Launcher
B+
Kills:1,762
V. Kills:660 267%
Deaths:127
KDR:13.874
Accuracy:55.731% C*
KPH:75 B
VKPH:28.100 B+
Kills:1,762 (0 + 1,762)
Deaths:127
KDR:13.874
VKDR:5.197
Vehicle Kills:660
Kill Difference:1,635
Playtime:23.504 hours
Usage:3%
Score:0.524m
Score/min:371
Piloting Accuracy:N/A%
Gunner Accuracy:55.731%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
VLG Missile Launcher 2,4221,76212713.874C++12.0555.731%C*N/A75B28.1B+37123.5h4.3B+7.7B++
Maelstrom Turbo Laser 2,0931,3656092.241C*0.4235.836%B*N/A36.4A+19.4B**24037.5h52.6B*146.6B*
Dual Photon Pods 1,6241,2912874.498C2.6861.975%B**N/A76.4C+19.7C++31816.9h20.2B32.6B+
NS-15M1 1,1951,1779321.263C+0.5627.716%B**33.39%A+52.8B+N/A26222.3h11B+39.7B++
NS Baron G5 1,1751,1688921.309C**0.5155.215%B**18.921%B**61.2AN/A15019.1h3.9B++7C++
Pulsar VS1 1,0691,0591,0011.058C++0.7629.635%A20.491%C+40.9B*N/A11425.9h12B*40.6B*
C150 Dalton 1,3418275814.259B**12.4438.883%C++N/A100.9M*62.7M9098.2h2.3A6B**
NS-11C 7827666981.097C++0.7227.696%B++20.496%C*25.4C+N/A7130.1h13.1B+47.5B+
SVA-88 7006865381.275C0.5425.42%B+29.592%B+50.8C*1A17313.5h11.7C++46.1B
CAS30 Tank Buster 1,0496794661.457C++0.3657.329%B**N/A10.8B+5.9C8462.7h54C*94.1B+
C-4 8796714021.669C*0.1529.98%B*N/A129B**40B++9015.2h1.1B*3.8B*
NS-11A 5505384241.269C+0.5527.603%B++28.067%B*46B++1B**12011.7h11.9B++43.1B++
Aphelion VEX-4H 692415705.929C++4.1150.078%B+1.205%D*46.1C**30.8B3179h43.4B++86.8B*
L100 Python AP 584401567.161B+5.3455.548%C+0.998%D-54.2A++24.7B**3307.4h4.2B*7.5B*
Quasar VM1 3903811542.474B++0.6523.836%A++25.197%A61.5M*1.5A**1946.2h12.1B*50.6B++
NS-44 Commissioner 3933753950.949C+0.8741.311%B+15.2%D--37.1C++1.8M++10910.1h4.1C+9.8B+
Proton II PPA-H 4083712912.793C++10.9747.091%B**2.156%B+112.4B+11.2A2933.3h7.8B++16.5B*
Quasar VM1 3673601402.571C*0.7523.59%A25.556%B*65.5A*1.3B**1935.5h11.9B++50.4B*
Saron Laser Cannon 5943354140.809C1.0134.154%B+1.493%C-15C++11.6B15222.3h93.4B+273.5B++
Saron HRB 368237327.406B+5.5959.126%A++N/A48.4A*26.7A3404.9h15.2B**25.7A+
M202 Wyrm 298217613.557C--1.7460.681%B++5.991%A*62D23.1D-2793.5h38.3C++63.1B
V10 2162161211.785D0.0336.77%C--85.185%B*37.2C++N/A995.8h2B+5.4C**
L100 Python HESH 2672151415.357B+13.5451.704%BN/A69.4B*16.8A*2923.1h2.9B5.6B+
Sirius SX12 2182142530.846C+0.9718.756%D*12.15%D--23CN/A649.3h13.6B+72.7C+
Ghost 205205982.092C+0.2737.408%C78.537%B**48.8B+N/A1804.2h1.7B**4.6B+
Orbital Strike Uplink 2622001200U198.181021.74%UN/A2000U620U67550.1h1.2T*0.1T*
E540 Halberd-H 287195228.864C+7.0460.535%BN/A50C**23.6C*3073.9h5.5B+9B+
Flare VE6 1951901960.969C0.8519.925%C-15.263%D*41.3C+1.1A+1484.6h10.3C**51.8C++
NSX Tengu 1941861900.979C+0.8434.789%C18.28%C-16D-N/A4211.6h13.4C++38.4C++
Deimos VA29 1731731631.061C+0.7662.787%C++43.353%S64.1B*N/A1552.7h2.1B+3.3B+
Thanatos VE70 1741711730.988C++0.8344.916%B+17.544%C**35.6BN/A1024.8h4.7C*10.5B+
Tank Mine 276168722.333C+0.5133.726%C+N/A120C**77.1B+12151.4h1.7B+5B++
Phobos VX86 1671671331.256C+0.5646.505%D--44.311%S59.6B+N/A1632.8h1.8B**3.9C**
Orion VS54 1681661261.317C+0.5029.638%A++37.952%A++66.4A+N/A4542.5h12.2B41.1C**
Ursa 1651641690.97C0.8522.829%C+20.122%D34.9C+N/A1044.7h10.4B+45.6B
NSX Naginata 1651611201.342C+0.4828.569%A26.087%C51.9B1.3A1523.1h10.2B+35.9B++
Terminus VX-9 1591581610.981C0.8430.654%B**31.013%B+36.7C+N/A1184.3h12C*39.1B+
NS Decimator 2291541371.124C++0.7065.45%B+N/A34.2C+16.7C++3514.5h3.5B*5.3B**
NSX-P Tanto 1191191011.178C**0.6427.901%B+17.647%D*32.2C*N/A1273.7h13.1B+47.1B+
Saron HRB-H 169113176.647C**4.8360.107%B+N/A49.1B++24.3C++3232.3h15.9B**26.5B**
M40 Fury-F 150109901.211C+0.6155.202%B+N/A31.1B+11.7B**1513.5h10B18.2B+
Rocklet Rifle 184106961.104B*0.7258.716%B++N/A58.9A**43.3A++6441.8h19.7A+33.5B**
MKV Suppressed 9594691.362B+0.4632.202%A17.021%C34.8C++N/A852.7h10.6B*32.9B++
Frag Grenade 8888188N/A86.1852.017%B*N/A440CN/A16450.2h4.3C8.2C*
G40-F Ranger 13488108.8C-6.9852.7%A**N/A44C++23C+3272h59.8B+113.4B**
Force-Blade 98793,3330.024C+1.8039.504%B*24.051%A**0.6C+N/A2125.2h3.4C-8.7C**
PS1-AV Suppressor 7878511.529C+0.2933.718%B*28.205%B++60BN/A2621.3h10.1B**30B**
Hyena Missile Launcher 11977262.962B**1.1447.335%A*N/A42.8A23.3A3921.8h30B++63.4B**
L100 Python HEAT 11277282.75C-0.9347.28%C-3.896%B**28.5C+13C**2312.7h6.2C++13.1C+
Phantom VA23 7575491.531C+0.2934.513%C+42.667%A+62.5B*N/A1981.2h3.6B**10.5B+
NS Annihilator 12675641.172A0.6583.546%B++N/A13.6B++9.3C**4045.5h7.9A9.4A
NS-7 PDW 7574910.813C+1.0124.708%C+14.865%C--22.4CN/A923.3h13.2B+53.3B+
Lasher X2 7872531.358B+0.4628.582%B4.167%C++18.9D1.6B*1373.8h26.7D*93.3C+
NS Campion 75726690.108B**1.7128.858%C+38.889%M*3.3C+N/A722h2.6C9C++
NSX Tomoe 7070461.522C+0.3035.232%A41.429%B+58.3B*N/A2691.2h10.4B**29.6B**
L105 Zephyr 9470514B++12.1847.899%B+1.429%B*43.8C+15B**3841.6h9.4D*19.7C
VE-LR Obelisk 7270252.8B++0.9834.657%B+32.857%C++77.8A++2.2A**3400.9h4.1A11.9B**
VE-S Canis 6765561.161C+0.6626.837%C+26.154%B++31C1B++1212.1h9B*33.7B+
VE-H Maw 6665491.327C+0.4925.416%C+29.231%B40.6CN/A1611.6h10.3C**40.7C**
Supernova FPC 11064391.641D0.1851.593%C1.563%C--19.4D13.9C5963.3h5.3C++10.3C++
Eridani SX5 6363292.172B**0.3524.462%C20.635%C++48.5B+N/A2131.3h9.4B*38.3B+
NS-AM7 Archer 89551310.42C+1.4060.937%C**N/A2.6D--1.6D2621h18.7C*30.7C**
M20 Basilisk-H 7354318A+16.1850.252%B3.704%D41.5C14.6C1731.3h57.2C**113.9B+

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon124070.4h
Anti-Vehicle MANA Turret82600.5h
Nano-Armor Kit439563,65270.4h
VS Patriot Flare Gun45490.4h
Welding Device12,9020.5h
Deconstruction Tool02880.1h
Ammunition Package187131.1h
Medical Kit448480.8h
Medical Applicator30685,5317.4h
Nano-Repair Grenade0500h
Orbital Strike Target Designator24610.7h
Recon Detection Device62460.7h
M20 Drake01260.1h
Lumifiber Rampart Wall0640.7h
A30 Walker0880h

Check the help document for the dictionary if you want to learn more about words used here.


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