Online: daguest  
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Praetor A.S.P. Operative Weenies[CRA8] Weenies
VS BR 82

KDR: 1.97

Score: 16.8m

Last Seen: Oct 11th, 2019 12:55 AM
- OFFLINE - 817.4 hour(s)

Prestige 1, Battle Rank 82 - Vanu Sovereignty on Emerald
Level Progress (to 83): 79%
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS VLG Missile Launcher Maelstrom Turbo Laser Dual Photon Pods NS-15M1 NS Baron G5 Pulsar VS1 C150 Dalton NS-11C
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $821,907 MLG Score: 657
Fun Score: N/A
Cheeseburgers Flipped: 79TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
27.202%25.655%6982311966,9501.203670.766

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.617%1.175B**0.672B+-0.511DHEAD ++ (~12.05)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
40.60.451B+110.222C++29.5

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
41.77%0.789%931412153,80259617826.36851213%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.173%0.449B-0.757D-0.394

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
109.30.328C**45.70.148C++63.7

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
53.468%1.399%121312165728833760.647059152%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.127%1.187B**-0.698D-0.748

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.60.776B++4.60.632B+4

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
52.556%1.401%2285121492874910711.2389887%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.187%1.5A+-0.749D--0.646

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
23.20.806B++12.20.695B+11

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
37.158%81.839%2282121744652900.8431

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.287%0.311C*0.966B*-1.248

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
50.493B+1.90.416B3.1

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
47.699%34.741%2283121652143131.20602

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.159%0.591B+4.065S-0.011

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
60.553B+2.90.41B3.2


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
16.8m431.9%394 (23.6k)347 (20.8k)1.9700926,74213,5742.4181582 (82)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS1219110322.805%11.301%25803:345

7% Combat Medic59% Engineer18% Heavy Assault6% Infiltrator8% Light Assault1% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jul 14th, 2014 10:07 PMSep 2nd, 2017 11:59 AMOct 18th, 2019 2:32 PM (26d) (PST)Oct 10th, 2019 10:11 PM (34d) (PST)Oct 10th, 2019 8:55 PM (34d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
8181276910.5510.2800.0622.9620.134657

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
49,0887,63941,44933174178820,813

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
808.3h/33.7d 6,082 3,022 9,531 143.7k 754 1,550 6,523 39.7m

EngineerCLASS DETAILS: Engineer
NS Baron G5
B**
Kills:1,168
Deaths:892
KDR:1.309
Accuracy:55.215% B**
HSR:18.921% B*
NS-11C
B*
Kills:925
Deaths:783
KDR:1.181
Accuracy:28.033% B*
HSR:22.162% B+
Thanatos VE70
B+
Kills:181
Deaths:180
KDR:1.006
Accuracy:43.666% B+
HSR:17.680% C**
Deimos VA29
S
Kills:173
Deaths:163
KDR:1.061
Accuracy:62.787% C*
HSR:43.353% S
Phobos VX86
S
Kills:167
Deaths:133
KDR:1.256
Accuracy:46.505% D--
HSR:44.311% S
NSX-P Tanto
B+
Kills:119
Deaths:101
KDR:1.178
Accuracy:27.901% B+
HSR:17.647% D*
VE-LR Obelisk
B+
Kills:70
Deaths:25
KDR:2.800
Accuracy:34.657% B+
HSR:32.857% C++
Kills:2,803
Deaths (as Engineer):2,277
Deaths (to Engineers):3,384
KDR:1.23101
Kill Difference:526
Playtime:475.448 hours
Usage:59%
Score:8.668m
Score/min:304
Accuracy (listed only):42.680%
HSR (listed only):28.133%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
NS-15M1
A+
Kills:1,177
Deaths:932
KDR:1.263
Accuracy:27.716% B**
HSR:33.390% A+
SVA-88
B+
Kills:911
Deaths:689
KDR:1.322
Accuracy:25.800% B+
HSR:29.748% B+
Flare VE6
C-
Kills:190
Deaths:196
KDR:0.969
Accuracy:19.925% C-
HSR:15.263% D*
Orion VS54
A++
Kills:166
Deaths:126
KDR:1.317
Accuracy:29.638% A++
HSR:37.952% A++
Ursa
C+
Kills:164
Deaths:169
KDR:0.970
Accuracy:22.829% C+
HSR:20.122% D
NSX Naginata
A
Kills:161
Deaths:120
KDR:1.342
Accuracy:28.569% A
HSR:26.087% C
NS-15M2
B+
Kills:130
Deaths:131
KDR:0.992
Accuracy:24.084% C+
HSR:30% B+
VE-H Maw
B
Kills:65
Deaths:49
KDR:1.327
Accuracy:25.416% C+
HSR:29.231% B
Kills:2,964
Deaths (as Heavy Assault):2,412
Deaths (to Heavy Assaults):3,432
KDR:1.22886
Kill Difference:552
Playtime:146.998 hours
Usage:18%
Score:4.454m
Score/min:505
Accuracy (listed only):25.497%
HSR (listed only):27.724%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
NS Baron G5
B**
Kills:1,168
Deaths:892
KDR:1.309
Accuracy:55.215% B**
HSR:18.921% B*
NS-11C
B*
Kills:925
Deaths:783
KDR:1.181
Accuracy:28.033% B*
HSR:22.162% B+
Sirius SX12
D--
Kills:214
Deaths:253
KDR:0.846
Accuracy:18.756% D*
HSR:12.150% D--
NSX Tengu
C
Kills:186
Deaths:190
KDR:0.979
Accuracy:34.789% C
HSR:18.280% C-
Thanatos VE70
B+
Kills:181
Deaths:180
KDR:1.006
Accuracy:43.666% B+
HSR:17.680% C**
Deimos VA29
S
Kills:173
Deaths:163
KDR:1.061
Accuracy:62.787% C*
HSR:43.353% S
Phobos VX86
S
Kills:167
Deaths:133
KDR:1.256
Accuracy:46.505% D--
HSR:44.311% S
NSX-P Tanto
B+
Kills:119
Deaths:101
KDR:1.178
Accuracy:27.901% B+
HSR:17.647% D*
MKV Suppressed
A
Kills:94
Deaths:69
KDR:1.362
Accuracy:32.202% A
HSR:17.021% C
PS1-AV Suppressor
B*
Kills:78
Deaths:51
KDR:1.529
Accuracy:33.718% B*
HSR:28.205% B++
NS-7 PDW
C+
Kills:74
Deaths:91
KDR:0.813
Accuracy:24.708% C+
HSR:14.865% C--
VE-S Canis
B++
Kills:65
Deaths:56
KDR:1.161
Accuracy:26.837% C+
HSR:26.154% B++
Eridani SX5
C++
Kills:63
Deaths:29
KDR:2.172
Accuracy:24.462% C
HSR:20.635% C++
Kills:3,507
Deaths (as Light Assault):2,991
Deaths (to Light Assaults):1,868
KDR:1.17252
Kill Difference:516
Playtime:64.793 hours
Usage:8%
Score:1.333m
Score/min:343
Accuracy (listed only):35.352%
HSR (listed only):23.183%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
NS Baron G5
B**
Kills:1,168
Deaths:892
KDR:1.309
Accuracy:55.215% B**
HSR:18.921% B*
Pulsar VS1
A
Kills:1,059
Deaths:1,001
KDR:1.058
Accuracy:29.635% A
HSR:20.491% C+
NS-11A
B++
Kills:538
Deaths:424
KDR:1.269
Accuracy:27.603% B++
HSR:28.067% B++
Sirius SX12
D--
Kills:214
Deaths:253
KDR:0.846
Accuracy:18.756% D*
HSR:12.150% D--
NSX Tengu
C
Kills:186
Deaths:190
KDR:0.979
Accuracy:34.789% C
HSR:18.280% C-
Thanatos VE70
B+
Kills:181
Deaths:180
KDR:1.006
Accuracy:43.666% B+
HSR:17.680% C**
Deimos VA29
S
Kills:173
Deaths:163
KDR:1.061
Accuracy:62.787% C*
HSR:43.353% S
Terminus VX-9
B**
Kills:167
Deaths:163
KDR:1.025
Accuracy:30.301% B**
HSR:32.335% B++
Phobos VX86
S
Kills:167
Deaths:133
KDR:1.256
Accuracy:46.505% D--
HSR:44.311% S
MKV Suppressed
A
Kills:94
Deaths:69
KDR:1.362
Accuracy:32.202% A
HSR:17.021% C
PS1-AV Suppressor
B*
Kills:78
Deaths:51
KDR:1.529
Accuracy:33.718% B*
HSR:28.205% B++
NS-7 PDW
C+
Kills:74
Deaths:91
KDR:0.813
Accuracy:24.708% C+
HSR:14.865% C--
VE-S Canis
B++
Kills:65
Deaths:56
KDR:1.161
Accuracy:26.837% C+
HSR:26.154% B++
Eridani SX5
C++
Kills:63
Deaths:29
KDR:2.172
Accuracy:24.462% C
HSR:20.635% C++
Kills:4,227
Deaths (as Combat Medic):3,695
Deaths (to Combat Medics):1,238
KDR:1.14398
Kill Difference:532
Playtime:59.694 hours
Usage:7%
Score:1.271m
Score/min:355
Accuracy (listed only):35.084%
HSR (listed only):24.462%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-44 Commissioner
B+
Kills:375
Deaths:395
KDR:0.949
Accuracy:41.311% B+
HSR:15.200% D--
Ghost
B**
Kills:230
Deaths:106
KDR:2.170
Accuracy:37.582% C+
HSR:78.696% B**
V10
B*
Kills:216
Deaths:121
KDR:1.785
Accuracy:36.770% D
HSR:85.185% B*
Sirius SX12
D--
Kills:214
Deaths:253
KDR:0.846
Accuracy:18.756% D*
HSR:12.150% D--
NSX Tengu
C
Kills:186
Deaths:190
KDR:0.979
Accuracy:34.789% C
HSR:18.280% C-
MKV Suppressed
A
Kills:94
Deaths:69
KDR:1.362
Accuracy:32.202% A
HSR:17.021% C
PS1-AV Suppressor
B*
Kills:78
Deaths:51
KDR:1.529
Accuracy:33.718% B*
HSR:28.205% B++
Phantom VA23
A+
Kills:75
Deaths:49
KDR:1.531
Accuracy:34.513% C+
HSR:42.667% A+
NS-7 PDW
C+
Kills:74
Deaths:91
KDR:0.813
Accuracy:24.708% C+
HSR:14.865% C--
NSX Tomoe
A
Kills:70
Deaths:46
KDR:1.522
Accuracy:35.232% A
HSR:41.429% B+
VE-S Canis
B++
Kills:65
Deaths:56
KDR:1.161
Accuracy:26.837% C+
HSR:26.154% B++
NS-AM7 Archer
B
Kills:63
Deaths:163
KDR:0.387
Accuracy:61.193% B
HSR:0% F-
Eridani SX5
C++
Kills:63
Deaths:29
KDR:2.172
Accuracy:24.462% C
HSR:20.635% C++
Kills:1,803
Deaths (as Infiltrator):1,619
Deaths (to Infiltrators):1,517
KDR:1.11365
Kill Difference:184
Playtime:48.549 hours
Usage:6%
Score:0.771m
Score/min:265
Accuracy (listed only):34.006%
HSR (listed only):30.807%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Quasar VM1
A++
Kills:385
Deaths:154
KDR:2.500
Accuracy:23.771% A++
HSR:24.935% B**
Quasar VM1
B**
Kills:367
Deaths:140
KDR:2.621
Accuracy:23.488% B**
HSR:25.613% B*
Blueshift VM5
A*
Kills:62
Deaths:29
KDR:2.138
Accuracy:29.053% A*
HSR:22.581% C**
Blueshift VM5
A++
Kills:54
Deaths:29
KDR:1.862
Accuracy:28.415% A++
HSR:18.519% C--
Kills:868
Deaths (as MAX Suit):176
Deaths (to MAX Suits):548
KDR:4.93182
Kill Difference:692
Playtime:9.953 hours
Usage:1%
Score:0.326m
Score/min:546
Accuracy (listed only):26.182%
HSR (listed only):22.912%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Maelstrom Turbo Laser
A+
Kills:1,365
V. Kills:728 187%
Deaths:609
KDR:2.241
Accuracy:35.836% B++
KPH:36.400 A+
VKPH:19.400 B**
Dual Photon Pods
C*
Kills:1,291
V. Kills:333 387%
Deaths:287
KDR:4.498
Accuracy:61.975% B**
KPH:76.500 C+
VKPH:19.700 C*
Saron Laser Cannon
B+
Kills:398
V. Kills:297 134%
Deaths:422
KDR:0.943
Accuracy:34.429% B+
KPH:16.200 C*
VKPH:12.100 B+
M202 Wyrm
B+
Kills:275
V. Kills:102 267%
Deaths:67
KDR:4.104
Accuracy:60.053% B+
KPH:63.700 D
VKPH:23.600 D-
Kills:3,329 (1,763 + 0)
Deaths:1,385
KDR:2.404
VKDR:1.054
Vehicle Kills:1,460
Kill Difference:1,944
Playtime:83.181 hours
Usage:10%
Score:1.219m
Score/min:244
Piloting Accuracy:34.429%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
M
Kills:1,039
V. Kills:635 163%
Deaths:60
KDR:17.317
Accuracy:36.853% C+
KPH:88.900 M
VKPH:54.300 A*
CAS30 Tank Buster
B**
Kills:748
V. Kills:407 183%
Deaths:488
KDR:1.533
Accuracy:57.548% B**
KPH:11 B+
VKPH:6 C
L105 Zephyr
B++
Kills:70
V. Kills:24 280%
Deaths:5
KDR:14
Accuracy:47.899% B++
KPH:42.700 C+
VKPH:14.600 B++
Kills:1,857 (748 + 1,109)
Deaths:553
KDR:3.358
VKDR:1.928
Vehicle Kills:1,066
Kill Difference:1,304
Playtime:81.109 hours
Usage:10%
Score:0.936m
Score/min:192
Piloting Accuracy:57.548%
Gunner Accuracy:47.899%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
A++
Kills:431
V. Kills:201 213%
Deaths:56
KDR:7.696
Accuracy:55.786% C+
KPH:53.400 A++
VKPH:24.900 B**
L100 Python HESH
A*
Kills:215
V. Kills:52 406%
Deaths:14
KDR:15.357
Accuracy:51.704% B
KPH:69.700 B*
VKPH:16.900 A*
L100 Python HEAT
C++
Kills:77
V. Kills:35 214%
Deaths:28
KDR:2.750
Accuracy:47.280% C-
KPH:28.100 C+
VKPH:12.800 C++
Kills:723 (723 + 0)
Deaths:98
KDR:7.378
VKDR:2.939
Vehicle Kills:288
Kill Difference:625
Playtime:13.896 hours
Usage:2%
Score:0.254m
Score/min:304
Driving Accuracy:47.280%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Saron HRB
A**
Kills:237
V. Kills:131 180%
Deaths:32
KDR:7.406
Accuracy:59.126% A++
KPH:48.100 A**
VKPH:26.600 A+
Supernova FPC
C
Kills:64
V. Kills:46 136%
Deaths:39
KDR:1.641
Accuracy:51.593% C
KPH:19.400 D
VKPH:13.900 C
Kills:301 (64 + 237)
Deaths:71
KDR:4.239
VKDR:2.493
Vehicle Kills:177
Kill Difference:230
Playtime:8.235 hours
Usage:1%
Score:0.224m
Score/min:453
Driving Accuracy:51.593%
Gunner Accuracy:59.126%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Aphelion VEX-4H
B
Kills:415
V. Kills:277 149%
Deaths:70
KDR:5.929
Accuracy:50.076% B+
KPH:46.300 C**
VKPH:30.900 B
Proton II PPA-H
A
Kills:372
V. Kills:37 N/A
Deaths:29
KDR:12.828
Accuracy:47.119% B**
KPH:111.100 B+
VKPH:11.100 A
E540 Halberd-H
B+
Kills:195
V. Kills:92 210%
Deaths:22
KDR:8.864
Accuracy:60.535% B+
KPH:50.100 C**
VKPH:23.600 C*
Saron HRB-H
B++
Kills:113
V. Kills:56 198%
Deaths:17
KDR:6.647
Accuracy:60.107% B+
KPH:48.600 B++
VKPH:24.100 C+
M20 Basilisk-H
C+
Kills:54
V. Kills:19 270%
Deaths:3
KDR:18
Accuracy:50.252% C**
KPH:42.600 C
VKPH:15 C+
Kills:1,149 (0 + 1,149)
Deaths:141
KDR:8.149
VKDR:3.411
Vehicle Kills:481
Kill Difference:1,008
Playtime:19.789 hours
Usage:2%
Score:0.362m
Score/min:305
Driving Accuracy:N/A%
Gunner Accuracy:50.252%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M40 Fury-F
B**
Kills:112
V. Kills:42 260%
Deaths:91
KDR:1.231
Accuracy:54.073% B+
KPH:30.100 B+
VKPH:11.300 B**
Kills:112 (112 + 0)
Deaths:91
KDR:1.231
VKDR:0.462
Vehicle Kills:42
Kill Difference:21
Playtime:3.724 hours
Usage:0%
Score:0.037m
Score/min:163
Driving Accuracy:54.073%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

VLG Missile Launcher
B+
Kills:3,614
V. Kills:1,263 286%
Deaths:154
KDR:23.468
Accuracy:58.276% B+
KPH:82.400 B+
VKPH:28.800 B+
Kills:3,614 (0 + 3,614)
Deaths:154
KDR:23.468
VKDR:8.201
Vehicle Kills:1,263
Kill Difference:3,460
Playtime:43.845 hours
Usage:5%
Score:1.193m
Score/min:454
Piloting Accuracy:N/A%
Gunner Accuracy:58.276%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
VLG Missile Launcher 4,8773,61415423.468B**21.5058.276%B+N/A82.5B+28.8B+45343.8h4.2B+7.2B++
Maelstrom Turbo Laser 2,0931,3656092.241C*0.2735.836%B++N/A36.4A+19.4B**24637.5h52.6B*146.6B*
Dual Photon Pods 1,6241,2912874.498C2.5361.975%B**N/A76.4C+19.7C*32316.9h20.2B32.6B+
NS-15M1 1,1951,1779321.263C+0.7127.716%B**33.39%A+52.8B+N/A26222.3h11B++39.7B++
NS Baron G5 1,1751,1688921.309B0.6655.215%B**18.921%B*61.2AN/A15019.1h3.9B++7C+
Pulsar VS1 1,0691,0591,0011.058C++0.9129.635%A20.491%C+40.7B*N/A11526h12B*40.6B*
C150 Dalton 1,6741,0396017.317A15.3536.853%C+N/A88.8M54.3A*77911.7h2.3B**6.2B**
NS-11C 9469257831.181C*0.7928.033%B*22.162%B+28C++N/A7933h12.5B+44.6B+
SVA-88 9289116891.322C+0.6525.8%B+29.748%B+53C**1B**19717.2h11.5C*44.7B+
CAS30 Tank Buster 1,1557484881.533C++0.4457.548%B**N/A11B+6C8667.8h53.6C*93.1B+
C-4 9437174251.687C*0.2830.097%B++N/A130.4B**41.1B*9715.5h1.2B+3.9B++
NS-11A 5505384241.269C++0.7027.603%B++28.067%B++46B++1B*12011.7h11.9B++43.1B++
L100 Python AP 632431567.696B+5.7355.786%C+N/A53.2A++24.8B**3298.1h4.2B**7.5B++
Aphelion VEX-4H 692415705.929C++3.9650.076%B+1.205%D*46.1C**30.8B3189h43.4B++86.8B*
Saron Laser Cannon 6953984220.943C1.0334.429%B+1.256%D16.2C*12.1B+17224.5h89.7B+260.6B++
Quasar VM1 3943851542.5B++0.5323.771%A++24.935%B**61.1M++1.4A*1956.3h12B**50.6B+
NS-44 Commissioner 3933753950.949C+1.0241.311%B+15.2%D--36.8C++1.8A**11010.2h4.1C+9.8B
Proton II PPA-H 4093722912.828C++10.8647.119%B**2.151%B+112.7B+11.2A2953.3h7.8B*16.5B*
Quasar VM1 3743671402.621C**0.6523.488%B**25.613%B*65.5A++1.3B**1975.6h11.8B++50.1B*
M202 Wyrm 377275674.104C-2.1360.053%B+5.091%A+64D23.7D-3274.3h37.8C++62.9B
Saron HRB 368237327.406B+5.4459.126%A++N/A48.4A**26.7A+3424.9h15.2B**25.7A+
Ghost 2302301062.17C+0.2037.582%C+78.696%B**48.9BN/A1724.7h1.7B**4.6B+
V10 2162161211.785D0.1936.77%D85.185%B*37.2C++N/A995.8h2B+5.4C*
L100 Python HESH 2672151415.357B+13.3951.704%BN/A69.4B*16.8A*2993.1h2.9B++5.6B++
Sirius SX12 2182142530.846C+1.1218.756%D*12.15%D--23CN/A659.3h13.6B+72.7C+
Orbital Strike Uplink 2622001200U198.031000%UN/A2000U620U66650.1h1.2T*0.1T*
E540 Halberd-H 287195228.864C+6.8960.535%B+N/A50C**23.6C*3133.9h5.5B9B+
Flare VE6 1951901960.969C1.0019.925%C-15.263%D*41.3C+1.1A1504.6h10.3C**51.8C++
NS Decimator 2861891621.167C*0.8066.502%B++N/A31C15.9C+3456.1h3.6B++5.3B*
NSX Tengu 1941861900.979C+0.9934.789%C18.28%C-16D-N/A4311.6h13.4C++38.4C++
Thanatos VE70 1841811801.006C++0.9643.666%B+17.68%C**35.5B+N/A1055.1h4.6B10.6B+
Deimos VA29 1731731631.061C+0.9162.787%C*43.353%S64.1B++N/A1592.7h2.1B+3.3B+
Tank Mine 280171742.311C+0.3434.539%C++N/A122.1C**77.9B+12171.4h1.7B5B++
Terminus VX-9 1681671631.025C+0.9530.301%B**32.335%B++37.1C+N/A1224.5h11.8B39B+
Phobos VX86 1671671331.256C+0.7146.505%D--44.311%S59.6B+N/A1632.8h1.8B**3.9C**
Orion VS54 1681661261.317C+0.6529.638%A++37.952%A++61.5AN/A4602.7h12.2B41.1C**
Ursa 1651641690.97C1.0022.829%C+20.122%D34.9C+N/A1054.7h10.4B+45.6B
NSX Naginata 1651611201.342C+0.6328.569%A26.087%C51.9B1.3A1543.1h10.2B+35.9B++
NS-15M2 1351301310.992C0.9824.084%C+30%B+27.7C--1.1B*1304.7h10.2B++42.4B+
NSX-P Tanto 1191191011.178C**0.7927.901%B+17.647%D*32.2C*N/A1313.7h13.1B+47.1B+
G40-F Ranger 180117139C-7.0352.026%A**N/A33.4C18C--2743.5h55.2B*106.1A
Saron HRB-H 169113176.647C**4.6860.107%B+N/A49.1B++24.3C+3242.3h15.9B**26.5B**
M40 Fury-F 154112911.231C+0.7454.073%B+N/A30.3B+11.4B**1633.7h9.8B18.2B+
Rocklet Rifle 186107981.092B++0.8858.658%B++N/A56.3A*41.6A+6581.9h20.3A+34.5B**
Hyena Missile Launcher 14896273.556A+1.5947.068%A*N/A48A26A4452h25.8B**54.7B**
MKV Suppressed 9594691.362B+0.6132.202%A17.021%C34.8C++N/A852.7h10.6B*32.9B++
NS Annihilator 15091741.23A+0.7483.25%B++N/A14.9B**9.7B+5716.1h7.3A+8.8A+
Plasma Grenade 8888188N/A86.0352.017%B*N/A440C+N/A17060.2h4.3C8.2C*
Force-Blade 98793,3330.024C++1.9539.504%B*24.051%A**0.6C+N/A2125.5h3.4C-8.7C**
PS1-AV Suppressor 7878511.529C+0.4433.718%B*28.205%B++60BN/A2621.3h10.1B**30B**
L100 Python HEAT 11277282.75C-0.7847.28%C-3.896%B**28.5C+13C*2392.7h6.2C++13.1C+
Phantom VA23 7575491.531C+0.4434.513%C+42.667%A+62.5B*N/A1981.2h3.6B**10.5B+
NS-7 PDW 7574910.813C+1.1624.708%C+14.865%C--22.4CN/A933.3h13.2B+53.3B+
Lasher X2 8074701.057C*0.9128.738%B+4.054%C+16.8D1.4B+2004.4h27.3D**95.1C+
NS Campion 75726690.108B**1.8628.858%C+38.889%M*3.3C+N/A722h2.6C9C++
VE-LR Obelisk 7270252.8B++0.8334.657%B+32.857%C++70A++2A*3101h4.1A11.9B**
NSX Tomoe 7070461.522C+0.4535.232%A41.429%B+58.3B*N/A2721.2h10.4B**29.6B**
L105 Zephyr 9470514B++12.0347.899%B++1.429%B*43.8C+15B++4101.6h9.4D*19.7C
VE-H Maw 6665491.327C+0.6425.416%C+29.231%B40.6CN/A1761.6h10.3C**40.7C**
VE-S Canis 6765561.161C+0.8126.837%C+26.154%B++31C1B++1362.1h9B*33.7B+
Supernova FPC 11064391.641D0.3351.593%C1.563%C-19.4D13.9C6183.3h5.3C++10.3C+
NS-AM7 Archer 101631630.387C1.5861.193%BN/A2.7D--1.6D2923.6h18.6C*30.3B
Eridani SX5 6363292.172B**0.2024.462%C20.635%C++48.5B+N/A2221.3h9.4B*38.3B+
Blueshift VM5 6462292.138C+0.1729.053%A*22.581%C**44.3B++1.4A1411.4h22F75.6B
M20 Basilisk-H 7354318A*16.0350.252%C**3.704%D41.5C14.6C1731.3h57.2C**113.9B+
Blueshift VM5 5554291.862C+0.1128.415%A++18.519%C--38.6BN/A1631.4h24.5F--86.2C++

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon134430.4h
Anti-Vehicle MANA Turret82650.5h
Nano-Armor Kit499583,30372.6h
VS Patriot Flare Gun45490.4h
Welding Device12,9020.5h
Deconstruction Tool02880.1h
Ammunition Package187321.1h
Medical Kit459030.8h
Medical Applicator31587,6267.5h
Nano-Repair Grenade0880h
Orbital Strike Target Designator25690.7h
M20 Drake01260.1h
Recon Detection Device62490.7h
Lumifiber Rampart Wall0650.7h
A30 Walker0880h

Check the help document for the dictionary if you want to learn more about words used here.


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