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Space Wegal[ADAC] Wegal
VS BR 148

KDR: 1.92

Score: 50.9m

Last Seen: Dec 21st, 2018 10:26 AM
- OFFLINE - 2980.4 hour(s)

Battle Rank 107 (148 total) - Vanu Sovereignty on Miller
Level Progress (to 108): 10%
PRIMARY CLASSESCLOAKERENGINEERHEAVY
PRIMARY WEAPONS NS-15M1 Betelgeuse 54-A XM98 CAS30 Tank Buster C-4 Flare VE6 C150 Dalton Orion VS54
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,670,085 MLG Score: 1335
Fun Score: N/A
Cheeseburgers Flipped: 276TIME WITH MEDKIT: 0.3%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
26.994%21.775%5884798853,8411.876260.043

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.36%1.149B**0.161C++-1.087D*HEAD ++ (~8.28)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
38.80.481B+10.50.267C*28.3

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
39.465%1.806%310610295,979266440422.24353148%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.356%0.217C++0.19C++0.439

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
123.20.236C++48.60.083C+74.6

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
41.507%2.859%169610292,938253014181.16081207%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.855%0.057C+0.166C++0.103

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
27.20.296C*11.30.099C+15.9

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
34.894%1.087%3081710185,794230033032.51804175%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.272%-0.119C+-0.83D-0.197

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
35.10.705B++12.30.691B+22.9

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
39.919%83.522%308610298,8362526363.49802

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.56%0.736B++1.073B**0.529

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.10.487B+20.363C**3

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
51.615%14.853%308410312,7201812161.50028

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.58%0.847B*0.059C+0.525

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.30.52B+3.30.326C**3.1


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
50.9m182.8%337 (20.2k)304 (18.2k)1.91889104,30754,3582.14461148 (107)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-VS1035508825.941%20.585%53403:0547

7% Combat Medic31% Engineer27% Heavy Assault25% Infiltrator9% Light Assault1% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Dec 26th, 2012 4:24 PMMar 10th, 2014 11:57 AMJan 19th, 2019 5:08 PM (95d) (PST)Dec 21st, 2018 7:31 AM (124d) (PST)Dec 21st, 2018 6:26 AM (124d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
7751905850.6230.3250.1281.3120.0951335

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
46,48311,42535,0583719879618,248

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2790.1h/116.3d 12,270 21,472 25,053 219.7k 4,294 8,534 15,885 129.7m

Heavy AssaultCLASS DETAILS: Heavy Assault
NS-15M1
B
Kills:5,508
Deaths:3,018
KDR:1.825
Accuracy:24.525% B
HSR:20.697% C
Betelgeuse 54-A
C
Kills:4,355
Deaths:1,926
KDR:2.261
Accuracy:25.142% C
HSR:24.409% D
Flare VE6
C++
Kills:1,946
Deaths:1,114
KDR:1.747
Accuracy:23.372% C++
HSR:17.883% D--
Orion VS54
C+
Kills:1,587
Deaths:923
KDR:1.719
Accuracy:20.333% C+
HSR:19.912% D
VX29 Polaris
C+
Kills:1,505
Deaths:810
KDR:1.858
Accuracy:23.147% C+
HSR:16.545% D-
Lasher X2
A
Kills:1,200
Deaths:838
KDR:1.432
Accuracy:35.541% A
HSR:1.667% D*
Pulsar LSW
C++
Kills:1,160
Deaths:627
KDR:1.850
Accuracy:23.786% C++
HSR:14.224% D**
SVA-88
B
Kills:1,160
Deaths:610
KDR:1.902
Accuracy:25.310% B
HSR:22.069% C-
Ursa
B*
Kills:1,160
Deaths:474
KDR:2.447
Accuracy:27.151% B*
HSR:21.121% C-
NS-15M2
B+
Kills:1,160
Deaths:448
KDR:2.589
Accuracy:26.539% B+
HSR:19.741% D
NSX Naginata
B**
Kills:346
Deaths:149
KDR:2.322
Accuracy:27.822% B**
HSR:30.058% C**
Kills:21,087
Deaths (as Heavy Assault):10,937
Deaths (to Heavy Assaults):15,291
KDR:1.92804
Kill Difference:10,150
Playtime:752.767 hours
Usage:27%
Score:14.349m
Score/min:318
Accuracy (listed only):25.697%
HSR (listed only):18.939%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
VX6-7
B+
Kills:1,190
Deaths:666
KDR:1.787
Accuracy:26.857% B+
HSR:21.765% C++
Serpent VE92
B+
Kills:1,160
Deaths:955
KDR:1.215
Accuracy:26.036% B+
HSR:15.345% D-
Pulsar C
B++
Kills:1,160
Deaths:933
KDR:1.243
Accuracy:28.104% B++
HSR:20.517% C-
Solstice VE3
B
Kills:1,160
Deaths:880
KDR:1.318
Accuracy:24.684% B
HSR:16.552% D
NS-11C
B*
Kills:1,160
Deaths:900
KDR:1.289
Accuracy:28.505% B*
HSR:20.517% C**
Thanatos VE70
B++
Kills:1,160
Deaths:827
KDR:1.403
Accuracy:45.850% B++
HSR:13.621% C--
Eidolon VE33
B**
Kills:1,157
Deaths:512
KDR:2.260
Accuracy:34.362% B**
HSR:25.843% C+
Deimos VA29
B**
Kills:873
Deaths:513
KDR:1.702
Accuracy:73.868% B**
HSR:15.693% C+
Eclipse VE3A
C+
Kills:579
Deaths:307
KDR:1.886
Accuracy:26.717% C+
HSR:19.862% C+
NS Baron G5
A
Kills:523
Deaths:363
KDR:1.441
Accuracy:55.781% A
HSR:13.576% C
Solstice Burst
C++
Kills:464
Deaths:264
KDR:1.758
Accuracy:26.839% C++
HSR:22.629% C+
Solstice SF
A
Kills:451
Deaths:229
KDR:1.969
Accuracy:30.264% A
HSR:24.834% A
Zenith VX-5
B+
Kills:419
Deaths:150
KDR:2.793
Accuracy:27.352% B+
HSR:19.809% C
Nova
C*
Kills:350
Deaths:236
KDR:1.483
Accuracy:47.013% C*
HSR:15.429% C++
Phobos VX86
C++
Kills:337
Deaths:242
KDR:1.393
Accuracy:60.341% C++
HSR:16.321% C+
NSX-P Tanto
B**
Kills:68
Deaths:32
KDR:2.125
Accuracy:27.726% B
HSR:32.353% B**
Kills:12,211
Deaths (as Engineer):8,009
Deaths (to Engineers):12,286
KDR:1.52466
Kill Difference:4,202
Playtime:866.613 hours
Usage:31%
Score:18.204m
Score/min:350
Accuracy (listed only):36.894%
HSR (listed only):19.666%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
MKV Suppressed
B**
Kills:1,319
Deaths:525
KDR:2.512
Accuracy:29.954% B*
HSR:26.080% B**
Sirius SX12
C*
Kills:1,223
Deaths:971
KDR:1.260
Accuracy:25.465% C*
HSR:11.038% D*
VX6-7
B+
Kills:1,190
Deaths:666
KDR:1.787
Accuracy:26.857% B+
HSR:21.765% C++
Eridani SX5G
C*
Kills:1,160
Deaths:765
KDR:1.516
Accuracy:29.145% C*
HSR:14.224% D-
Eridani SX5
B*
Kills:1,160
Deaths:758
KDR:1.530
Accuracy:30.591% B*
HSR:21.552% C**
Serpent VE92
B+
Kills:1,160
Deaths:955
KDR:1.215
Accuracy:26.036% B+
HSR:15.345% D-
Pulsar C
B++
Kills:1,160
Deaths:933
KDR:1.243
Accuracy:28.104% B++
HSR:20.517% C-
Solstice VE3
B
Kills:1,160
Deaths:880
KDR:1.318
Accuracy:24.684% B
HSR:16.552% D
NS-11C
B*
Kills:1,160
Deaths:900
KDR:1.289
Accuracy:28.505% B*
HSR:20.517% C**
NS-7 PDW
B+
Kills:1,160
Deaths:814
KDR:1.425
Accuracy:27.036% B+
HSR:16.983% C+
Thanatos VE70
B++
Kills:1,160
Deaths:827
KDR:1.403
Accuracy:45.850% B++
HSR:13.621% C--
Skorpios
B+
Kills:1,009
Deaths:497
KDR:2.030
Accuracy:29.575% B+
HSR:21.606% C++
Deimos VA29
B**
Kills:873
Deaths:513
KDR:1.702
Accuracy:73.868% B**
HSR:15.693% C+
Eclipse VE3A
C+
Kills:579
Deaths:307
KDR:1.886
Accuracy:26.717% C+
HSR:19.862% C+
NS Baron G5
A
Kills:523
Deaths:363
KDR:1.441
Accuracy:55.781% A
HSR:13.576% C
Solstice Burst
C++
Kills:464
Deaths:264
KDR:1.758
Accuracy:26.839% C++
HSR:22.629% C+
Solstice SF
A
Kills:451
Deaths:229
KDR:1.969
Accuracy:30.264% A
HSR:24.834% A
Zenith VX-5
B+
Kills:419
Deaths:150
KDR:2.793
Accuracy:27.352% B+
HSR:19.809% C
Nova
C*
Kills:350
Deaths:236
KDR:1.483
Accuracy:47.013% C*
HSR:15.429% C++
Phobos VX86
C++
Kills:337
Deaths:242
KDR:1.393
Accuracy:60.341% C++
HSR:16.321% C+
NSX Tengu
A+
Kills:165
Deaths:73
KDR:2.260
Accuracy:46.200% A+
HSR:20% C+
NSX-P Tanto
B**
Kills:68
Deaths:32
KDR:2.125
Accuracy:27.726% B
HSR:32.353% B**
Kills:18,250
Deaths (as Light Assault):11,900
Deaths (to Light Assaults):9,766
KDR:1.53361
Kill Difference:6,350
Playtime:249.604 hours
Usage:9%
Score:4.691m
Score/min:313
Accuracy (listed only):35.177%
HSR (listed only):19.105%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
XM98
B**
Kills:4,063
Deaths:1,516
KDR:2.680
Accuracy:37.987% C++
HSR:83.190% B**
NS-44 Commissioner
B+
Kills:1,516
Deaths:1,433
KDR:1.058
Accuracy:41.474% B+
HSR:22.164% C+
MKV Suppressed
B**
Kills:1,319
Deaths:525
KDR:2.512
Accuracy:29.954% B*
HSR:26.080% B**
Sirius SX12
C*
Kills:1,223
Deaths:971
KDR:1.260
Accuracy:25.465% C*
HSR:11.038% D*
Nyx VX31
A
Kills:1,221
Deaths:522
KDR:2.339
Accuracy:41.129% A
HSR:26.863% C
Ghost
B*
Kills:1,177
Deaths:456
KDR:2.581
Accuracy:41.310% B
HSR:77.230% B*
NS-44L Blackhand
B*
Kills:1,161
Deaths:777
KDR:1.494
Accuracy:48.957% B*
HSR:38.243% C
Eridani SX5G
C*
Kills:1,160
Deaths:765
KDR:1.516
Accuracy:29.145% C*
HSR:14.224% D-
V10
A
Kills:1,160
Deaths:223
KDR:5.202
Accuracy:47.725% B**
HSR:88.966% A
Eridani SX5
B*
Kills:1,160
Deaths:758
KDR:1.530
Accuracy:30.591% B*
HSR:21.552% C**
Parallax VX3
A++
Kills:1,160
Deaths:272
KDR:4.265
Accuracy:42.716% B+
HSR:90.604% A++
NS-357 Underboss
B++
Kills:1,160
Deaths:902
KDR:1.286
Accuracy:42.027% B++
HSR:20.776% C+
NS-7 PDW
B+
Kills:1,160
Deaths:814
KDR:1.425
Accuracy:27.036% B+
HSR:16.983% C+
Artemis VX26
B*
Kills:1,158
Deaths:613
KDR:1.889
Accuracy:31.373% B*
HSR:23.662% C++
Beamer VS3
B**
Kills:1,150
Deaths:1,020
KDR:1.127
Accuracy:33.616% B**
HSR:27.130% B++
NS-30 Vandal
B**
Kills:1,146
Deaths:491
KDR:2.334
Accuracy:39.172% B**
HSR:28.534% C**
Skorpios
B+
Kills:1,009
Deaths:497
KDR:2.030
Accuracy:29.575% B+
HSR:21.606% C++
Phaseshift VX-S
B**
Kills:990
Deaths:189
KDR:5.238
Accuracy:45.102% B**
HSR:89.899% B**
Spiker
B*
Kills:688
Deaths:423
KDR:1.626
Accuracy:33.703% B+
HSR:26.308% B*
NS-61 Emissary
A
Kills:622
Deaths:394
KDR:1.579
Accuracy:34.136% B*
HSR:23.794% A
NSX Tomoe
B*
Kills:575
Deaths:192
KDR:2.995
Accuracy:32.825% B*
HSR:35.478% C+
NS CandyCannon 3000
B++
Kills:543
Deaths:716
KDR:0.758
Accuracy:40.373% B+
HSR:45.856% B++
Manticore SX40
C
Kills:322
Deaths:335
KDR:0.961
Accuracy:27.060% C
HSR:15.217% D-
VA39 Spectre
C*
Kills:286
Deaths:165
KDR:1.733
Accuracy:33.404% C*
HSR:41.259% C*
Cerberus
B**
Kills:256
Deaths:187
KDR:1.369
Accuracy:36.010% B+
HSR:32.031% B**
Phantom VA23
B*
Kills:234
Deaths:91
KDR:2.571
Accuracy:40.202% B*
HSR:30.342% C++
NSX Tengu
A+
Kills:165
Deaths:73
KDR:2.260
Accuracy:46.200% A+
HSR:20% C+
NS-AM7 Archer
B+
Kills:157
Deaths:323
KDR:0.486
Accuracy:52.841% D-
HSR:21.019% B+
The Immortal
C**
Kills:103
Deaths:103
KDR:1
Accuracy:27.670% D*
HSR:30.097% C**
NS Patriot Flare Gun
U
Kills:60
Deaths:198
KDR:0.303
Accuracy:11.723% C--
HSR:0% U
Kills:28,104
Deaths (as Infiltrator):15,944
Deaths (to Infiltrators):7,991
KDR:1.76267
Kill Difference:12,160
Playtime:690.284 hours
Usage:25%
Score:9.274m
Score/min:224
Accuracy (listed only):36.017%
HSR (listed only):35.005%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
MKV Suppressed
B**
Kills:1,319
Deaths:525
KDR:2.512
Accuracy:29.954% B*
HSR:26.080% B**
Sirius SX12
C*
Kills:1,223
Deaths:971
KDR:1.260
Accuracy:25.465% C*
HSR:11.038% D*
Corvus VA55
B*
Kills:1,165
Deaths:667
KDR:1.747
Accuracy:28.447% B*
HSR:25.322% B
Eridani SX5G
C*
Kills:1,160
Deaths:765
KDR:1.516
Accuracy:29.145% C*
HSR:14.224% D-
Eridani SX5
B*
Kills:1,160
Deaths:758
KDR:1.530
Accuracy:30.591% B*
HSR:21.552% C**
H-V45
B+
Kills:1,160
Deaths:622
KDR:1.865
Accuracy:27.072% B+
HSR:21.638% C+
NS-11P
B**
Kills:1,160
Deaths:688
KDR:1.686
Accuracy:28.458% B**
HSR:20% C++
NS-7 PDW
B+
Kills:1,160
Deaths:814
KDR:1.425
Accuracy:27.036% B+
HSR:16.983% C+
Thanatos VE70
B++
Kills:1,160
Deaths:827
KDR:1.403
Accuracy:45.850% B++
HSR:13.621% C--
Equinox VE2 Burst
C++
Kills:1,155
Deaths:567
KDR:2.037
Accuracy:28.457% C++
HSR:28.225% C++
Pulsar VS1
B+
Kills:1,154
Deaths:1,018
KDR:1.134
Accuracy:25.653% B+
HSR:14.211% D-
NS-11A
B+
Kills:1,143
Deaths:605
KDR:1.889
Accuracy:27.334% B+
HSR:21.172% C+
Skorpios
B+
Kills:1,009
Deaths:497
KDR:2.030
Accuracy:29.575% B+
HSR:21.606% C++
Deimos VA29
B**
Kills:873
Deaths:513
KDR:1.702
Accuracy:73.868% B**
HSR:15.693% C+
NS Baron G5
A
Kills:523
Deaths:363
KDR:1.441
Accuracy:55.781% A
HSR:13.576% C
Nova
C*
Kills:350
Deaths:236
KDR:1.483
Accuracy:47.013% C*
HSR:15.429% C++
Phobos VX86
C++
Kills:337
Deaths:242
KDR:1.393
Accuracy:60.341% C++
HSR:16.321% C+
NSX Tengu
A+
Kills:165
Deaths:73
KDR:2.260
Accuracy:46.200% A+
HSR:20% C+
Kills:17,376
Deaths (as Combat Medic):10,751
Deaths (to Combat Medics):6,155
KDR:1.61622
Kill Difference:6,625
Playtime:184.298 hours
Usage:7%
Score:3.908m
Score/min:353
Accuracy (listed only):37.013%
HSR (listed only):18.705%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Quasar VM1
B++
Kills:651
Deaths:376
KDR:1.731
Accuracy:18.875% B++
HSR:15.822% D
Cosmos VM3
B++
Kills:634
Deaths:297
KDR:2.135
Accuracy:19.516% B++
HSR:19.085% C+
Comet VM2
B+
Kills:100
Deaths:121
KDR:0.826
Accuracy:48.064% B+
HSR:2% D*
Cosmos VM3
A
Kills:92
Deaths:35
KDR:2.629
Accuracy:22.487% A
HSR:18.478% C+
Kills:1,477
Deaths (as MAX Suit):414.500
Deaths (to MAX Suits):2,653
KDR:3.56333
Kill Difference:1,062.500
Playtime:34.618 hours
Usage:1%
Score:0.486m
Score/min:234
Accuracy (listed only):27.236%
HSR (listed only):13.846%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
A*
Kills:1,548
V. Kills:306 N/A
Deaths:468
KDR:3.308
Accuracy:48.071% B**
KPH:42 C+
VKPH:8.300 A*
Hornet Missiles
B+
Kills:968
V. Kills:408 237%
Deaths:129
KDR:7.504
Accuracy:64.463% C**
KPH:89.100 B+
VKPH:37.600 C+
Maelstrom Turbo Laser
B+
Kills:694
V. Kills:533 130%
Deaths:538
KDR:1.290
Accuracy:30.913% C+
KPH:19.900 B
VKPH:15.300 B+
Saron Laser Cannon
C**
Kills:570
V. Kills:573 99%
Deaths:672
KDR:0.848
Accuracy:33.084% C*
KPH:11.100 C+
VKPH:11.200 C**
Dual Photon Pods
A*
Kills:516
V. Kills:108 473%
Deaths:45
KDR:11.467
Accuracy:66.330% A++
KPH:191.700 A*
VKPH:40.100 A++
Kills:4,296 (2,812 + 0)
Deaths:1,852
KDR:2.320
VKDR:1.041
Vehicle Kills:1,928
Kill Difference:2,444
Playtime:136.611 hours
Usage:5%
Score:2.004m
Score/min:244
Piloting Accuracy:33.084%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

CAS30 Tank Buster
B*
Kills:2,592
V. Kills:2,401 108%
Deaths:1,764
KDR:1.469
Accuracy:50.584% B+
KPH:12.100 B++
VKPH:11.200 B*
C150 Dalton
B+
Kills:1,689
V. Kills:1,722 98%
Deaths:400
KDR:4.223
Accuracy:30.826% D
KPH:32.600 C+
VKPH:33.300 B+
L105 Zephyr
U
Kills:1,177
V. Kills:192 N/A
Deaths:95
KDR:12.390
Accuracy:49.669% B*
KPH:4,237,200 U
VKPH:691,200 U
AP30 Shredder
U
Kills:75
V. Kills:42 174%
Deaths:23
KDR:3.261
Accuracy:26.941% D--
KPH:270,000 U
VKPH:151,200 U
L-30R Vektor
C+
Kills:59
V. Kills:64 91%
Deaths:65
KDR:0.908
Accuracy:28.498% D--
KPH:5.900 D
VKPH:6.500 C+
Dual-75 Duster
C+
Kills:58
V. Kills:8 N/A
Deaths:6
KDR:9.667
Accuracy:33.109% D
KPH:37.900 D--
VKPH:5.200 C+
Kills:5,650 (2,651 + 2,999)
Deaths:2,353
KDR:2.401
VKDR:1.882
Vehicle Kills:4,429
Kill Difference:3,297
Playtime:277.618 hours
Usage:10%
Score:4.242m
Score/min:255
Piloting Accuracy:28.498%
Gunner Accuracy:33.109%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HEAT
A
Kills:496
V. Kills:258 192%
Deaths:81
KDR:6.123
Accuracy:55.875% B+
KPH:33.200 C**
VKPH:17.300 A
C75 Viper
B++
Kills:169
V. Kills:65 256%
Deaths:33
KDR:5.121
Accuracy:48.934% B*
KPH:28.100 C+
VKPH:10.800 B++
L100 Python HESH
A+
Kills:163
V. Kills:21 N/A
Deaths:13
KDR:12.539
Accuracy:53.979% B+
KPH:83.200 A+
VKPH:10.700 B++
Skyguard
A
Kills:129
V. Kills:120 107%
Deaths:39
KDR:3.308
Accuracy:36.675% A
KPH:15.500 C*
VKPH:14.500 A
Kills:957 (957 + 0)
Deaths:166
KDR:5.765
VKDR:2.795
Vehicle Kills:464
Kill Difference:791
Playtime:31.221 hours
Usage:1%
Score:0.558m
Score/min:298
Driving Accuracy:36.675%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova PC
B++
Kills:1,473
V. Kills:566 260%
Deaths:182
KDR:8.093
Accuracy:53.941% B+
KPH:27.900 B+
VKPH:10.700 B++
Saron HRB
A
Kills:581
V. Kills:492 118%
Deaths:64
KDR:9.078
Accuracy:43.122% C+
KPH:31.200 B+
VKPH:26.400 A
Supernova FPC
A
Kills:520
V. Kills:358 145%
Deaths:112
KDR:4.643
Accuracy:53.366% C+
KPH:30.900 B+
VKPH:21.300 A
Proton II PPA
C*
Kills:201
V. Kills:8 N/A
Deaths:14
KDR:14.357
Accuracy:24.865% C++
KPH:61.400 C*
VKPH:2.400 D
Supernova VPC
A+
Kills:157
V. Kills:30 N/A
Deaths:13
KDR:12.077
Accuracy:58.153% B*
KPH:70.700 A+
VKPH:13.500 A+
E540 Halberd
D*
Kills:65
V. Kills:37 171%
Deaths:10
KDR:6.500
Accuracy:38.472% D*
KPH:16.200 D**
VKPH:9.200 D*
Kills:2,997 (2,150 + 847)
Deaths:395
KDR:7.587
VKDR:3.775
Vehicle Kills:1,491
Kill Difference:2,602
Playtime:97.801 hours
Usage:4%
Score:1.564m
Score/min:267
Driving Accuracy:58.153%
Gunner Accuracy:38.472%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Saron HRB-H
C+
Kills:373
V. Kills:282 132%
Deaths:63
KDR:5.921
Accuracy:59.439% B+
KPH:29.800 C-
VKPH:22.500 C+
Proton II PPA-H
C
Kills:373
V. Kills:26 N/A
Deaths:21
KDR:17.762
Accuracy:35.896% C+
KPH:72.400 C
VKPH:5 C
M60-G Bulldog-H
C+
Kills:198
V. Kills:60 325%
Deaths:18
KDR:11
Accuracy:50.426% B+
KPH:36.800 D--
VKPH:11.100 C+
E540 Halberd-H
C+
Kills:91
V. Kills:48 186%
Deaths:9
KDR:10.111
Accuracy:54.639% C
KPH:41.300 C+
VKPH:21.800 C+
M40 Fury-H
B+
Kills:58
V. Kills:4 N/A
Deaths:4
KDR:14.500
Accuracy:46.753% B+
KPH:90.700 C+
VKPH:6.300 D
Kills:1,093 (0 + 1,093)
Deaths:115
KDR:9.504
VKDR:3.652
Vehicle Kills:420
Kill Difference:978
Playtime:25.909 hours
Usage:1%
Score:0.444m
Score/min:286
Driving Accuracy:N/A%
Gunner Accuracy:46.753%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
B+
Kills:207
V. Kills:34 N/A
Deaths:8
KDR:25.875
Accuracy:41.740% B+
KPH:50.200 C+
VKPH:8.300 C--
M40 Fury
B+
Kills:147
V. Kills:22 N/A
Deaths:7
KDR:21
Accuracy:39.894% B+
KPH:47.300 C++
VKPH:7.100 C-
M60-G Bulldog
C-
Kills:89
V. Kills:20 424%
Deaths:12
KDR:7.417
Accuracy:35.670% C++
KPH:19.300 D
VKPH:4.300 C-
M20 Basilisk
D-
Kills:75
V. Kills:41 179%
Deaths:20
KDR:3.750
Accuracy:37.176% C
KPH:8.300 D--
VKPH:4.500 D-
M20 Basilisk
D
Kills:68
V. Kills:41 162%
Deaths:15
KDR:4.533
Accuracy:40.116% C++
KPH:10.300 D-
VKPH:6.200 D
Kills:586 (0 + 586)
Deaths:62
KDR:9.452
VKDR:2.548
Vehicle Kills:158
Kill Difference:524
Playtime:27.493 hours
Usage:1%
Score:0.303m
Score/min:184
Driving Accuracy:N/A%
Gunner Accuracy:40.116%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M40 Fury-F
B**
Kills:299
V. Kills:74 399%
Deaths:157
KDR:1.904
Accuracy:55.267% B+
KPH:36.800 B**
VKPH:9.100 B+
S12 Renegade
C+
Kills:255
V. Kills:9 N/A
Deaths:105
KDR:2.429
Accuracy:40.537% C+
KPH:39.900 C
VKPH:1.400 C-
M12 Kobalt-F
C+
Kills:185
V. Kills:13 N/A
Deaths:106
KDR:1.745
Accuracy:25.745% B+
KPH:18.800 C-
VKPH:1.300 C+
Kills:739 (739 + 0)
Deaths:368
KDR:2.008
VKDR:0.261
Vehicle Kills:96
Kill Difference:371
Playtime:24.341 hours
Usage:1%
Score:0.180m
Score/min:123
Driving Accuracy:25.745%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
NS-15M1 5,5845,5083,0181.825C**0.0924.525%B20.697%C39.9C+N/A107138.2h11.7B+47.8B+
Betelgeuse 54-A 4,3944,3551,9262.261C+0.3425.142%C24.409%D66.9C++N/A20065.1h10.8C+43C+
XM98 4,0684,0631,5162.68C**0.7637.987%C++83.19%B**24.5C+N/A66166.1h2B*5.2B++
CAS30 Tank Buster 4,9932,5921,7641.469C*0.4550.584%B+1.466%C*12.1B++11.2B*161214.4h44.7B+88.4B+
C-4 3,4282,2941,5241.505C++0.4127.639%BN/A88.2C*43.6B**82826h1.7C6.1C++
Flare VE6 1,9751,9461,1141.747B+0.1723.372%C++17.883%D--39.8C+N/A13648.9h10.1B43.1B+
C150 Dalton 3,4111,6894004.223C2.3030.826%DN/A32.7C+33.3B+51651.7h3.9C**12.6C+
Orion VS54 1,6001,5879231.719C**0.2020.333%C+19.912%D29.2C+N/A13154.4h11B++54.2B+
Light PPA 1,8541,5484683.308C+1.3948.071%B**N/A42C+8.3A*15236.9h16.1C+33.5C*
NS-44 Commissioner 1,5371,5161,4331.058C++0.8641.474%B+22.164%C+43.6B+N/A13134.8h3.7C**8.9B+
VX29 Polaris 1,5201,5058101.858B0.0623.147%C+16.545%D-40.2C+N/A11937.4h11.3B+48.6B
Supernova PC 2,0391,4731828.093B+6.1753.941%B+2.716%C**27.9B+10.7B++15752.8h3.9B*7.1B**
MKV Suppressed 1,3281,3195252.512A++0.5929.954%B*26.08%B**71.7A++N/A22118.4h11.3B++37.6B+
Force-Blade 1,4761,23120,2370.061A1.8640.315%B*N/A1.2B++N/A41009.1h3C+7.4B+
Sirius SX12 1,2321,2239711.26C*0.6625.465%C*11.038%D*27.5C+N/A8144.5h14.4C**56.5C**
Nyx VX31 1,2361,2215222.339C**0.4241.129%A26.863%C80.3A++1A+22715.2h4.7B++11.4B*
Lasher X2 1,2051,2008381.432B*0.4935.541%A1.667%D*45.5B*N/A15026.4h14A39.4B**
VX6-7 1,1961,1906661.787B+0.1326.857%B+21.765%C++46.1B+N/A14125.8h11B+40.9B+
Hunter QCX 1,2131,1901,1501.035B+0.8852.577%B+38.403%B*28.3A++N/A8942h3.3B+6.2B+
Ghost 1,1851,1774562.581C+0.6641.31%B77.23%B*41.7C++N/A12928.2h2B+4.9B+
L105 Zephyr 1,3691,1779512.389B+10.4749.669%B*N/A11770U1920U41777500.1h5.1B*10.3B*
Proximity Mine 1,1791,1763153.733C+1.8158.321%A++N/A180.9AN/A4846.5h1.7B++2.8A
Corvus VA55 1,1781,1656671.747B*0.1728.447%B*25.322%B55A+N/A14921.2h10.8B++38.1B++
The Slasher 1,1771,16511,2530.104B**1.8135.26%C++4.549%D3.3C+N/A10354.5h1.8B+5B+
NS-44L Blackhand 1,1631,1617771.494C**0.4248.957%B*38.243%C89.3M**N/A24113h3B**6B*
Eridani SX5G 1,1701,1607651.516C++0.4029.145%C*14.224%D-32.6CN/A8435.6h12.2C+41.8C++
V10 1,1701,1602235.202B**3.2847.725%B**88.966%A56.9B**N/A15120.4h1.7B**3.6B*
Eridani SX5 1,1681,1607581.53B0.3930.591%B*21.552%C**49.8B++N/A16223.3h10.7B+35B+
Parallax VX3 1,1611,1602724.265B2.3542.716%B+90.604%A++41.7B*N/A13827.8h1.6B**3.8B*
NS-357 Underboss 1,1681,1609021.286C**0.6342.027%B++20.776%C+81.1AN/A24014.3h3.3B**7.9B*
Serpent VE92 1,1771,1609551.215C*0.7026.036%B+15.345%D-15.3DN/A5875.6h14.8C56.9C*
Pulsar LSW 1,1741,1606271.85B0.0723.786%C++14.224%D**33.2CN/A10134.9h11.5B+48.2B
Pulsar C 1,1671,1609331.243C++0.6828.104%B++20.517%C-21CN/A8055.2h12.4C++44.2B
H-V45 1,1701,1606221.865C**0.0527.072%B+21.638%C+59.8AN/A16819.4h11.1B*41.1B++
NS-11P 1,1761,1606881.686B+0.2328.458%B**20%C++56.9A+N/A17720.4h11.8B*41.4B*
SVA-88 1,1631,1606101.902C++0.0225.31%B22.069%C-60.7B+N/A22119.1h11.4C**44.8B
Ursa 1,1651,1604742.447A+0.5327.151%B*21.121%C-72A+N/A22316.1h9.5B++34.8B++
Solstice VE3 1,1911,1608801.318B*0.6024.684%B16.552%D17.2C+N/A8767.6h15.8C++64C**
NS-11C 1,1731,1609001.289B+0.6328.505%B*20.517%C**25.1C+N/A7746.3h13.3B+46.8B+
NS-7 PDW 1,1711,1608141.425B++0.4927.036%B+16.983%C+42.3B++N/A13927.4h13.1B+48.3B+
Thanatos VE70 1,1661,1608271.403B++0.5245.85%B++13.621%C--40.4B++N/A13828.7h4B++8.7B++
NS-15M2 1,1661,1604482.589B++0.6726.539%B+19.741%D63.4B++N/A20018.3h10.4B++39.3B+
Icikill 1,1881,1599,7590.119A1.8042.903%B*5.695%D3.6C+N/A9325.7h1.7B*4.1B++
Artemis VX26 1,1711,1586131.889B+0.0331.373%B*23.662%C++56.5B**N/A14720.5h11.4B+36.4B+
Eidolon VE33 1,1691,1575122.26B**0.3434.362%B**25.843%C+55.9A++N/A14520.7h6.8B*19.7B*
Equinox VE2 Burst 1,1731,1555672.037C*0.1228.457%C++28.225%C++64.9B*1B++16317.8h11.8B+41.3B+
Pulsar VS1 1,1641,1541,0181.134C*0.7825.653%B+14.211%D-28.6C**N/A9840.4h13.6B+53B+
Beamer VS3 1,1861,1501,0201.127B+0.7933.616%B**27.13%B++43.7B**1.4A12526.3h9C*26.7C*
NS-30 Vandal 1,1531,1464912.334B+0.4239.172%B**28.534%C**79A++N/A18114.5h4.8B++12.2B*
NS-11A 1,1551,1436051.889B+0.0327.334%B+21.172%C+53.2B**N/A13721.5h12B++43.8B++
Skorpios 1,0231,0094972.03B0.1129.575%B+21.606%C++74.7A+1A17213.5h10.6B+35.8B+
S1 2,1331,0061,5450.651C+1.2754.984%C1.889%C--19.2C-21.5B**29052.4h6.5C*11.8C*
Phaseshift VX-S 9969901895.238B*3.3245.102%B**89.899%B**55.6A+N/A12717.8h1.8B++4.1B*
Hornet Missiles 1,3769681297.504B+5.5964.463%C**3.099%A88.8B+37.4C+57610.9h7.6B+11.8B++
Deimos VA29 8788735131.702B+0.2273.868%B**15.693%C+71.6B**N/A20112.2h2.3C**3.1B+
NS Decimator 1,3758029020.889C+1.0352.288%D--1.87%C31.1C+22.2B++34325.8h4.3B8.3C+
Maelstrom Turbo Laser 1,2276945381.29C+0.6330.913%C+4.755%A19.9B15.3B+24734.8h84.1B+272.1B+
Spiker 6936884231.626B+0.2933.703%B+26.308%B*105.8MN/A2666.5h7.5B+22.1B++
Quasar VM1 6616513761.731C*0.1918.875%B++15.822%D23.9C++N/A7527.2h14.2B+75.4B+
Cosmos VM3 6396342972.135C++0.2219.516%B++19.085%C+32.5C**N/A8819.5h13.3C**67.9B+
NS-61 Emissary 6246223941.579B**0.3434.136%B*23.794%A76.8MN/A1818.1h10.8B+31.7B*
Saron HRB 1,073581649.078B*7.1643.122%C+1.205%C31.2B+26.5A41018.6h13.6A+31.5B**
Eclipse VE3A 5855793071.886C*0.0326.717%C+19.862%C+57.3B*N/A13910.1h9.5B**35.5B++
NSX Tomoe 5855751922.995B**1.0832.825%B*35.478%C+69.3A1.2A*1428.3h13.7C**41.7B+
Saron Laser Cannon 1,1435706720.848C1.0733.084%C*2.281%C+11.1C+11.2C**18751.3h138C++417C*
NS CandyCannon 3000 5485437160.758C*1.1640.373%B+45.856%B++34.8C++N/A8615.6h3.8B++9.5B++
NS Baron G5 5275233631.441B+0.4855.781%A13.576%C58.1AN/A1769h4.2B+7.4C++
Supernova FPC 8785201124.643C+2.7253.366%C+4.038%B**31B+21.3A45716.8h4.8B+9.1B+
Lumine Edge 5215181,9140.271B*1.6531.812%B+16.795%C++9B+N/A2457.7h1.3C**4B+
Dual Photon Pods 6245164511.467B++9.5566.33%A++1.55%B+191.1A*40A++12422.7h15.7B*23.6B*
MANA Anti-Vehicle Turret 7144971653.012B+1.0954.357%C+8.048%M*4970B+2170C825570.1h5B*9.1B++
L100 Python HEAT 754496816.123B+4.2055.875%B+2.218%C+33.3C**17.3A27014.9h5.6B+10.1B+
Solstice Burst 4684642641.758C**0.1626.839%C++22.629%C+33.1C+N/A9214h12.1B+44.9B+
Solstice SF 4564512291.969B**0.0530.264%A24.834%A48.5A++N/A1689.3h9.8B32.3B++
Anti-Vehicle Grenade 6664431443N/A441.0858.326%B*N/A369.2C+185.8B**31361.2h5.6C*9.6B+
Nemesis VSH9 7884405400.815C*1.1069.171%B*2.045%C18.2C++14.4B++24724.2h7.6B11B++
Sticky Grenade 4414391439N/A437.0855.36%B+N/A1463.3A6.7D39970.3h1.5B*2.7B++
Frag Grenade 4404371437N/A435.0847.046%C*N/A546.3C**3.8C--18750.8h3.4B+7.2B+
Spear Anti-Vehicle Phalanx Turret 670431567.696C++5.7843.464%C+7.657%A++43.5B24.1C**3559.9h6.3B*14.4B++
Zenith VX-5 4214191502.793A++0.8727.352%B+19.809%C76.2A++N/A2325.5h10.4B*38B++
Tank Mine 7303741322.833C++0.9148.586%B**N/A106.9C+101.7A17483.5h2.6D--5.3B+
Saron HRB-H 655373635.921C*4.0059.439%B+1.072%C-29.8C-22.6C+33612.5h20.8B+35.1B++
Proton II PPA-H 3993732117.762B+15.8435.896%C+N/A71.7C5C2325.2h8B++22.2B+
Nova 3523502361.483C++0.4447.013%C*15.429%C++61.4AN/A1765.7h4.1B8.8B+
NSX Naginata 3513461492.322B**0.4027.822%B**30.058%C**75.2A+1.1B**1764.6h10B+36B++
Phobos VX86 3403372421.393C++0.5360.341%C++16.321%C+44.9C++N/A1447.5h2.5C++4.2C*
Manticore SX40 3243223350.961C+0.9627.06%C15.217%D-67.1A++N/A1934.8h6.7B+24.7B
M40 Fury-F 3732991571.904C*0.0155.267%B+N/A36.9B**9.1B+1688.1h9.8B+17.7B+
M60-A Bulldog 327286387.526B5.6138.842%C*N/A42.1C*6C+3046.8h5.1B+13.2B+
VA39 Spectre 2922861651.733C**0.1933.404%C*41.259%C*18.8C+N/A9015.2h6C++18.1C**
Cerberus 2592561871.369B0.5536.01%B+32.031%B**73.1A+N/A2003.5h5.2B++14.5B++
S12 Renegade 2642551052.429C+0.5140.537%C+6.667%B+39.8C1.4C-1136.4h3.2C*7.9C*
Phantom VA23 236234912.571B+0.6540.202%B*30.342%C++86.7A*N/A2352.7h3.7B*9.3B++
Lancer VS22 5032112910.725C+1.1962.383%C++1.896%C++14.2C++19.6B**24914.9h18.6B+29.8B+
NS-TMC-01 "His Regards" 2162073,4510.06A1.8643.792%A+1.932%D-1.9BN/A5109.9h1.9B+4.3B+
M40 Fury 241207825.875M+23.9641.74%B+3.382%A+50.5C+8.3C--2924.1h10.8B+25.8B++
M60-A Bulldog 2422061414.714C++12.8046.786%C++3.884%A+39.6C**6.9B++2525.2h4.8B++10.3B++
Proton II PPA 2092011414.357C++12.4424.865%C++N/A60.9C*2.4D2533.3h7.6B++30.4B++
M60-G Bulldog-H 2581981811C+9.0850.426%B+N/A36.7D--11.1C+1655.4h6.9C--13.6C*
M12 Kobalt-F 1981851061.745C+0.1725.745%B+14.595%B*18.9C-1.3C+939.8h18.1C70.4C++
M60-A Bulldog 2221821018.2C++16.2851.359%B+1.648%D29.8C6.6B++2566.1h6C++11.7B+
MANA Anti-Personnel Turret 184179842.131N/A0.2122.807%UN/A1790U50U5025700.1h28.5T*125.1T*
C75 Viper 234169335.121C**3.2048.934%B*N/A28.2C+10.8B++3386h13C**26.7B++
NSX Tengu 165165732.26B**0.3446.2%A+20%C+66AN/A2182.5h13C*28.2B+
L100 Python HESH 1841631312.538C++10.6253.979%B+3.681%A*81.5A10.5B+3382h2.9B+5.3B++
Supernova VPC 1871571312.077C++10.1658.153%B*1.274%C71.4A+13.6A+4142.2h2.6B*4.4B*
NS-AM7 Archer 2731573230.486C+1.4352.841%D-21.019%B+4.8C-3.5B+4332.7h18.4C**34.8C++
M40 Fury 169147721A**19.0839.894%B+N/A47.4C++7.1C-3643.1h9.7B*24.4B*
Skyguard 249129393.308C*1.3936.675%A3.101%B**15.5C*14.5A3088.3h165.5D-451.1C++
Hades VSH4 1771171460.801B+1.1270.747%B+5.983%A++34.4B+17.6B++3393.4h4.9A7A+
The Immortal 1031031031C0.9227.67%D*30.097%C**64.4B*N/A1401.6h8.3C+30D
Comet VM2 1561001210.826C+1.0948.064%B+2%D*13.5B+7.6A++1657.4h15.9B++33.1B++
A30 Walker 22899651.523C+0.4018.747%D-3.03%B+990U1290U15246800.1h79.1B**421.7B++
Cosmos VM3 9392352.629B+0.7122.487%A18.478%C+48.4A++N/A2351.9h12.5B++55.6B*
E540 Halberd-H 13991910.111C*8.1954.639%C1.099%C--41.4C+21.8C+4292.2h5.2B+9.6B+
M60-G Bulldog 10989127.417B**5.5035.67%C++4.494%B**19.3D4.3C-1354.6h7.1C**20B+
Auraxium Slasher 76768810.086B**1.8342.535%B**3.947%D2C+N/A437.7h2B+4.7B+
M20 Basilisk 11675203.75B1.8337.176%C4%D8.2D--4.5D-1299.1h112.9C303.6C+
AP30 Shredder 11775233.261C1.3426.941%D--4%A+750U420U9067500.1h63.9B*237.3B+
M20 Basilisk 10968154.533B**2.6140.116%C++1.471%F10.3D-6.2D1406.6h136.6D340.6C
NSX-P Tanto 7168322.125A0.2127.726%B32.353%B**61.8A++2.7A**1461.1h13.6B+49.2B+
MAX Punch 83654610.141C*1.7845.708%C+N/A2.1C++N/A631.7h3C+6.6C+
E540 Halberd 10265106.5C+4.5838.472%D*9.231%S16.3D**9.3D*1824h4.5B**11.7C**
Aspis Anti-Aircraft Phalanx Turret 14464262.462C0.5427.868%B+1.563%C10.7C+13.3B+2656h161.3C+578.9B
NS Patriot Flare Gun 61601980.303C--1.6211.723%C--N/A12C-N/A385h3.1C+26C*
L-30R Vektor 12359650.908D1.0128.498%D--1.695%C6D6.5C+809.9h83.1C++291.5C
Dual-75 Duster 665869.667C+7.7533.109%D3.448%S38.7D--5.3C+1561.5h5.9C+17.9C+
M40 Fury-H 6258414.5C**12.5846.753%B+N/A96.7C++6.7D2470.6h4.3B**9.3A

Consumables
  Name Deaths Consumed Time Equipped
Medical Applicator332127,61910.3h
Motion Spotter254,3522.3h
Nanite Revive Grenade03410.1h
Nano-Armor Kit340637,64146.7h
Anti-Vehicle MANA Turret91,4051.6h
Spawn Beacon121,0991.1h
Spitfire Auto-Turret21180.2h
Restoration Kit405961h
Deconstruction Tool0850h
Ammunition Package493,0041.8h
Medical Kit6033,9897.1h
Anti-Infantry MANA Turret124781.2h
Recon Detection Device281,6183.4h
Smoke Grenade02770.1h
Shield Recharging Field5800h

Check the help document for the dictionary if you want to learn more about words used here.


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