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Space Wegal[ADAC] Wegal
VS BR 149

KDR: 1.92

Score: 51.1m

Last Seen: Jul 26th, 2019 9:52 AM
- OFFLINE - 566.7 hour(s)

Battle Rank 107 (149 total) - Vanu Sovereignty on Miller - Outfit Leader of Battle and Rescue Service[ADAC] Battle and Rescue Service
VS outfit on Miller

Members: 28
Level Progress (to 108): 33%
PRIMARY CLASSESCLOAKERENGINEERHEAVY
PRIMARY WEAPONS NS-15M1 Betelgeuse 54-A XM98 CAS30 Tank Buster C-4 Flare VE6 C150 Dalton Orion VS54
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,683,846 MLG Score: 1346
Fun Score: N/A
Cheeseburgers Flipped: 276TIME WITH MEDKIT: 0.3%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
27.012%21.784%58847116754,1221.874810.045

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.368%1.137B**0.14C++-1.073D*HEAD ++ (~8.28)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
38.80.479B+10.50.266C*28.3

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
39.441%1.8%311612086,000266640542.25056148%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.353%0.224C++0.201C++0.442

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
123.40.236C++48.70.082C+74.7

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
41.522%2.855%168612082,942254314211.15645207%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.858%0.051C+0.192C++0.102

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
27.20.294C*11.30.097C+15.9

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
34.92%1.087%3071711975,795230833042.51083175%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.273%-0.12C+-0.829D-0.182

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
35.10.706B++12.30.693B+22.9

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
39.945%83.581%307612089,0022547393.53297

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.518%0.741B++1.07B**0.526

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.10.488B+20.365C**3

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
51.685%14.891%307412102,7401837171.49156

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.581%0.837B++0.041C+0.522

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.30.519B+3.30.326C**3.1


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Battle and Rescue Service[ADAC] Battle and Rescue Service
VS outfit on Miller

Members: 28
51.1m182.6%337 (20.2k)304 (18.2k)1.9203104,94854,6522.1451149 (107)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-VS1214514225.963%20.694%53703:0548

7% Combat Medic31% Engineer27% Heavy Assault25% Infiltrator9% Light Assault1% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Dec 26th, 2012 4:24 PMMar 10th, 2014 11:57 AMAug 18th, 2019 10:53 AM (9h) (PST)Jul 26th, 2019 6:29 AM (24d) (PST)Jul 26th, 2019 5:52 AM (24d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
7751915840.6240.3250.1291.3130.0951346

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
46,47311,44135,0323720879618,241

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2801.6h/116.7d 12,286 21,718 25,248 220.7k 4,306 8,553 15,923 130.2m

Heavy AssaultCLASS DETAILS: Heavy Assault
NS-15M1
B
Kills:5,508
Deaths:3,018
KDR:1.825
Accuracy:24.525% B
HSR:20.697% C
Betelgeuse 54-A
C
Kills:4,355
Deaths:1,926
KDR:2.261
Accuracy:25.141% C
HSR:24.409% D-
Flare VE6
C++
Kills:1,946
Deaths:1,114
KDR:1.747
Accuracy:23.372% C++
HSR:17.883% D-
Orion VS54
C+
Kills:1,587
Deaths:923
KDR:1.719
Accuracy:20.333% C+
HSR:19.912% D
VX29 Polaris
C+
Kills:1,505
Deaths:810
KDR:1.858
Accuracy:23.147% C+
HSR:16.545% D-
NS-15M2
B+
Kills:1,160
Deaths:448
KDR:2.589
Accuracy:26.539% B+
HSR:19.741% D
SVA-88
B
Kills:1,160
Deaths:610
KDR:1.902
Accuracy:25.310% B
HSR:22.069% C-
Ursa
B++
Kills:1,160
Deaths:474
KDR:2.447
Accuracy:27.151% B++
HSR:21.121% C-
Pulsar LSW
C++
Kills:1,160
Deaths:627
KDR:1.850
Accuracy:23.786% C++
HSR:14.224% D*
NSX Naginata
B**
Kills:346
Deaths:149
KDR:2.322
Accuracy:27.822% B**
HSR:30.058% C**
NSX-P Naginata
B+
Kills:76
Deaths:32
KDR:2.375
Accuracy:24.757% B+
HSR:30.263% C*
Kills:19,963
Deaths (as Heavy Assault):10,131
Deaths (to Heavy Assaults):15,368
KDR:1.97049
Kill Difference:9,832
Playtime:754.163 hours
Usage:27%
Score:14.379m
Score/min:318
Accuracy (listed only):24.716%
HSR (listed only):21.538%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
VX6-7
B+
Kills:1,190
Deaths:666
KDR:1.787
Accuracy:26.857% B+
HSR:21.765% C++
Serpent VE92
B+
Kills:1,160
Deaths:955
KDR:1.215
Accuracy:26.036% B+
HSR:15.345% D-
Thanatos VE70
B+
Kills:1,160
Deaths:827
KDR:1.403
Accuracy:45.850% B+
HSR:13.621% D
Solstice VE3
B
Kills:1,160
Deaths:880
KDR:1.318
Accuracy:24.684% B
HSR:16.552% D
Pulsar C
B++
Kills:1,160
Deaths:933
KDR:1.243
Accuracy:28.104% B++
HSR:20.517% C--
NS-11C
B*
Kills:1,160
Deaths:900
KDR:1.289
Accuracy:28.505% B*
HSR:20.517% C*
Eidolon VE33
B**
Kills:1,157
Deaths:512
KDR:2.260
Accuracy:34.362% B**
HSR:25.843% C+
Deimos VA29
B**
Kills:893
Deaths:527
KDR:1.695
Accuracy:73.872% B**
HSR:15.790% C+
Eclipse VE3A
C+
Kills:586
Deaths:310
KDR:1.890
Accuracy:26.677% C+
HSR:19.795% C+
NS Baron G5
B**
Kills:523
Deaths:363
KDR:1.441
Accuracy:55.781% B**
HSR:13.576% C
Solstice Burst
C++
Kills:469
Deaths:269
KDR:1.743
Accuracy:27.008% C++
HSR:22.601% C
Solstice SF
A
Kills:451
Deaths:229
KDR:1.969
Accuracy:30.264% B**
HSR:24.834% A
Zenith VX-5
B+
Kills:419
Deaths:150
KDR:2.793
Accuracy:27.352% B+
HSR:19.809% C
Nova
C++
Kills:350
Deaths:236
KDR:1.483
Accuracy:47.013% C++
HSR:15.429% C++
Phobos VX86
C++
Kills:337
Deaths:242
KDR:1.393
Accuracy:60.341% C++
HSR:16.321% C+
NSX-P Tanto
A
Kills:77
Deaths:39
KDR:1.974
Accuracy:27.483% B
HSR:33.766% A
Kills:12,252
Deaths (as Engineer):8,038
Deaths (to Engineers):12,319
KDR:1.52426
Kill Difference:4,214
Playtime:867.542 hours
Usage:31%
Score:18.224m
Score/min:350
Accuracy (listed only):36.887%
HSR (listed only):19.755%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
MKV Suppressed
B**
Kills:1,319
Deaths:525
KDR:2.512
Accuracy:29.954% B*
HSR:26.080% B**
Sirius SX12
C*
Kills:1,223
Deaths:971
KDR:1.260
Accuracy:25.465% C*
HSR:11.038% D*
VX6-7
B+
Kills:1,190
Deaths:666
KDR:1.787
Accuracy:26.857% B+
HSR:21.765% C++
Serpent VE92
B+
Kills:1,160
Deaths:955
KDR:1.215
Accuracy:26.036% B+
HSR:15.345% D-
Thanatos VE70
B+
Kills:1,160
Deaths:827
KDR:1.403
Accuracy:45.850% B+
HSR:13.621% D
Solstice VE3
B
Kills:1,160
Deaths:880
KDR:1.318
Accuracy:24.684% B
HSR:16.552% D
Pulsar C
B++
Kills:1,160
Deaths:933
KDR:1.243
Accuracy:28.104% B++
HSR:20.517% C--
NS-7 PDW
B+
Kills:1,160
Deaths:814
KDR:1.425
Accuracy:27.036% B+
HSR:16.983% C+
NS-11C
B*
Kills:1,160
Deaths:900
KDR:1.289
Accuracy:28.505% B*
HSR:20.517% C*
Eridani SX5G
C*
Kills:1,160
Deaths:765
KDR:1.516
Accuracy:29.145% C*
HSR:14.224% D-
Eridani SX5
B*
Kills:1,160
Deaths:758
KDR:1.530
Accuracy:30.591% B*
HSR:21.552% C*
Skorpios
B+
Kills:1,123
Deaths:561
KDR:2.002
Accuracy:29.068% B+
HSR:21.728% C+
Deimos VA29
B**
Kills:893
Deaths:527
KDR:1.695
Accuracy:73.872% B**
HSR:15.790% C+
Eclipse VE3A
C+
Kills:586
Deaths:310
KDR:1.890
Accuracy:26.677% C+
HSR:19.795% C+
NS Baron G5
B**
Kills:523
Deaths:363
KDR:1.441
Accuracy:55.781% B**
HSR:13.576% C
Solstice Burst
C++
Kills:469
Deaths:269
KDR:1.743
Accuracy:27.008% C++
HSR:22.601% C
Solstice SF
A
Kills:451
Deaths:229
KDR:1.969
Accuracy:30.264% B**
HSR:24.834% A
Zenith VX-5
B+
Kills:419
Deaths:150
KDR:2.793
Accuracy:27.352% B+
HSR:19.809% C
Nova
C++
Kills:350
Deaths:236
KDR:1.483
Accuracy:47.013% C++
HSR:15.429% C++
Phobos VX86
C++
Kills:337
Deaths:242
KDR:1.393
Accuracy:60.341% C++
HSR:16.321% C+
NSX Tengu
A+
Kills:165
Deaths:73
KDR:2.260
Accuracy:46.200% A+
HSR:20% C+
NSX-P Tanto
A
Kills:77
Deaths:39
KDR:1.974
Accuracy:27.483% B
HSR:33.766% A
Kills:18,405
Deaths (as Light Assault):11,993
Deaths (to Light Assaults):9,842
KDR:1.53465
Kill Difference:6,412
Playtime:250.112 hours
Usage:9%
Score:4.703m
Score/min:313
Accuracy (listed only):35.149%
HSR (listed only):19.175%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
XM98
B**
Kills:4,063
Deaths:1,516
KDR:2.680
Accuracy:37.987% C++
HSR:83.190% B**
NS-44 Commissioner
B+
Kills:1,529
Deaths:1,445
KDR:1.058
Accuracy:41.483% B+
HSR:22.302% C+
MKV Suppressed
B**
Kills:1,319
Deaths:525
KDR:2.512
Accuracy:29.954% B*
HSR:26.080% B**
Sirius SX12
C*
Kills:1,223
Deaths:971
KDR:1.260
Accuracy:25.465% C*
HSR:11.038% D*
Nyx VX31
B**
Kills:1,221
Deaths:522
KDR:2.339
Accuracy:41.129% B**
HSR:26.863% C
Ghost
B*
Kills:1,177
Deaths:456
KDR:2.581
Accuracy:41.310% B
HSR:77.230% B*
NS-44L Blackhand
B*
Kills:1,161
Deaths:777
KDR:1.494
Accuracy:48.957% B*
HSR:38.243% C
V10
A
Kills:1,160
Deaths:223
KDR:5.202
Accuracy:47.725% B**
HSR:88.966% A
Parallax VX3
A++
Kills:1,160
Deaths:272
KDR:4.265
Accuracy:42.716% B+
HSR:90.604% A++
NS-7 PDW
B+
Kills:1,160
Deaths:814
KDR:1.425
Accuracy:27.036% B+
HSR:16.983% C+
Eridani SX5G
C*
Kills:1,160
Deaths:765
KDR:1.516
Accuracy:29.145% C*
HSR:14.224% D-
NS-357 Underboss
B++
Kills:1,160
Deaths:902
KDR:1.286
Accuracy:42.027% B++
HSR:20.776% C+
Eridani SX5
B*
Kills:1,160
Deaths:758
KDR:1.530
Accuracy:30.591% B*
HSR:21.552% C*
Artemis VX26
B*
Kills:1,158
Deaths:613
KDR:1.889
Accuracy:31.373% B*
HSR:23.662% C++
Phaseshift VX-S
B**
Kills:1,156
Deaths:226
KDR:5.115
Accuracy:44.502% B**
HSR:89.446% B**
Beamer VS3
B**
Kills:1,150
Deaths:1,020
KDR:1.127
Accuracy:33.616% B**
HSR:27.130% B+
NS-30 Vandal
B**
Kills:1,146
Deaths:491
KDR:2.334
Accuracy:39.172% B**
HSR:28.534% C*
Skorpios
B+
Kills:1,123
Deaths:561
KDR:2.002
Accuracy:29.068% B+
HSR:21.728% C+
NS-61 Emissary
B**
Kills:713
Deaths:443
KDR:1.609
Accuracy:34.481% B**
HSR:22.581% B**
Spiker
B++
Kills:697
Deaths:428
KDR:1.629
Accuracy:33.676% B+
HSR:26.542% B++
NSX Tomoe
B*
Kills:603
Deaths:217
KDR:2.779
Accuracy:32.639% B*
HSR:35.489% C+
NS CandyCannon 3000
B+
Kills:544
Deaths:717
KDR:0.759
Accuracy:40.224% B+
HSR:45.956% B+
Manticore SX40
C
Kills:322
Deaths:335
KDR:0.961
Accuracy:27.060% C
HSR:15.217% D-
VA39 Spectre
C**
Kills:286
Deaths:165
KDR:1.733
Accuracy:33.404% C*
HSR:41.259% C**
Cerberus
B**
Kills:259
Deaths:192
KDR:1.349
Accuracy:35.946% B+
HSR:32.432% B**
Phantom VA23
B++
Kills:234
Deaths:91
KDR:2.571
Accuracy:40.202% B++
HSR:30.342% C+
NSX Tengu
A+
Kills:165
Deaths:73
KDR:2.260
Accuracy:46.200% A+
HSR:20% C+
NS-AM7 Archer
B+
Kills:159
Deaths:326
KDR:0.488
Accuracy:53.016% D
HSR:20.755% B+
The Immortal
C*
Kills:103
Deaths:103
KDR:1
Accuracy:27.670% D--
HSR:30.097% C*
NS Patriot Flare Gun
U
Kills:60
Deaths:198
KDR:0.303
Accuracy:11.723% C--
HSR:0% U
Kills:28,531
Deaths (as Infiltrator):16,145
Deaths (to Infiltrators):8,055
KDR:1.76717
Kill Difference:12,386
Playtime:698.746 hours
Usage:25%
Score:9.402m
Score/min:224
Accuracy (listed only):35.983%
HSR (listed only):34.974%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
MKV Suppressed
B**
Kills:1,319
Deaths:525
KDR:2.512
Accuracy:29.954% B*
HSR:26.080% B**
Sirius SX12
C*
Kills:1,223
Deaths:971
KDR:1.260
Accuracy:25.465% C*
HSR:11.038% D*
Corvus VA55
B*
Kills:1,165
Deaths:667
KDR:1.747
Accuracy:28.447% B*
HSR:25.322% C**
H-V45
B+
Kills:1,160
Deaths:622
KDR:1.865
Accuracy:27.072% B+
HSR:21.638% C++
Thanatos VE70
B+
Kills:1,160
Deaths:827
KDR:1.403
Accuracy:45.850% B+
HSR:13.621% D
NS-11P
B**
Kills:1,160
Deaths:688
KDR:1.686
Accuracy:28.458% B**
HSR:20% C++
NS-7 PDW
B+
Kills:1,160
Deaths:814
KDR:1.425
Accuracy:27.036% B+
HSR:16.983% C+
Eridani SX5G
C*
Kills:1,160
Deaths:765
KDR:1.516
Accuracy:29.145% C*
HSR:14.224% D-
Eridani SX5
B*
Kills:1,160
Deaths:758
KDR:1.530
Accuracy:30.591% B*
HSR:21.552% C*
Equinox VE2 Burst
C*
Kills:1,155
Deaths:567
KDR:2.037
Accuracy:28.457% C*
HSR:28.225% C+
Pulsar VS1
B+
Kills:1,154
Deaths:1,018
KDR:1.134
Accuracy:25.653% B+
HSR:14.211% D--
NS-11A
B+
Kills:1,143
Deaths:605
KDR:1.889
Accuracy:27.334% B+
HSR:21.172% C+
Skorpios
B+
Kills:1,123
Deaths:561
KDR:2.002
Accuracy:29.068% B+
HSR:21.728% C+
Deimos VA29
B**
Kills:893
Deaths:527
KDR:1.695
Accuracy:73.872% B**
HSR:15.790% C+
NS Baron G5
B**
Kills:523
Deaths:363
KDR:1.441
Accuracy:55.781% B**
HSR:13.576% C
Nova
C++
Kills:350
Deaths:236
KDR:1.483
Accuracy:47.013% C++
HSR:15.429% C++
Phobos VX86
C++
Kills:337
Deaths:242
KDR:1.393
Accuracy:60.341% C++
HSR:16.321% C+
NSX Tengu
A+
Kills:165
Deaths:73
KDR:2.260
Accuracy:46.200% A+
HSR:20% C+
Kills:17,510
Deaths (as Combat Medic):10,829
Deaths (to Combat Medics):6,176
KDR:1.61695
Kill Difference:6,681
Playtime:184.510 hours
Usage:7%
Score:3.909m
Score/min:353
Accuracy (listed only):36.985%
HSR (listed only):18.717%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Quasar VM1
B++
Kills:651
Deaths:376
KDR:1.731
Accuracy:18.875% B++
HSR:15.822% D
Cosmos VM3
B+
Kills:634
Deaths:297
KDR:2.135
Accuracy:19.516% B+
HSR:19.085% C+
Comet VM2
B+
Kills:100
Deaths:121
KDR:0.826
Accuracy:48.064% B+
HSR:2% D--
Cosmos VM3
B**
Kills:92
Deaths:35
KDR:2.629
Accuracy:22.487% B**
HSR:18.478% C+
Kills:1,477
Deaths (as MAX Suit):414.500
Deaths (to MAX Suits):2,659
KDR:3.56333
Kill Difference:1,062.500
Playtime:34.618 hours
Usage:1%
Score:0.486m
Score/min:234
Accuracy (listed only):27.236%
HSR (listed only):13.846%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
A*
Kills:1,548
V. Kills:306 N/A
Deaths:468
KDR:3.308
Accuracy:48.071% B**
KPH:42 C+
VKPH:8.300 A*
Hornet Missiles
B
Kills:968
V. Kills:408 237%
Deaths:129
KDR:7.504
Accuracy:64.463% C**
KPH:89.100 B
VKPH:37.600 C+
Maelstrom Turbo Laser
B+
Kills:694
V. Kills:533 130%
Deaths:538
KDR:1.290
Accuracy:30.913% C+
KPH:19.900 C**
VKPH:15.300 B+
Saron Laser Cannon
C**
Kills:580
V. Kills:579 100%
Deaths:672
KDR:0.863
Accuracy:33.061% C*
KPH:11.300 C+
VKPH:11.200 C**
Dual Photon Pods
A++
Kills:525
V. Kills:113 461%
Deaths:46
KDR:11.413
Accuracy:66.236% A++
KPH:176.300 A++
VKPH:38 A++
Kills:4,315 (2,822 + 0)
Deaths:1,853
KDR:2.329
VKDR:1.046
Vehicle Kills:1,939
Kill Difference:2,462
Playtime:137.031 hours
Usage:5%
Score:2.010m
Score/min:244
Piloting Accuracy:33.061%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

CAS30 Tank Buster
B*
Kills:2,592
V. Kills:2,401 108%
Deaths:1,765
KDR:1.469
Accuracy:50.582% B+
KPH:12.100 B++
VKPH:11.200 B*
C150 Dalton
B+
Kills:1,689
V. Kills:1,722 98%
Deaths:400
KDR:4.223
Accuracy:30.818% D
KPH:32.600 C+
VKPH:33.300 B+
L105 Zephyr
U
Kills:1,177
V. Kills:192 N/A
Deaths:95
KDR:12.390
Accuracy:49.669% B*
KPH:4,237,200 U
VKPH:691,200 U
AP30 Shredder
U
Kills:75
V. Kills:42 174%
Deaths:23
KDR:3.261
Accuracy:26.941% D--
KPH:270,000 U
VKPH:151,200 U
L-30R Vektor
C+
Kills:61
V. Kills:65 92%
Deaths:66
KDR:0.924
Accuracy:28.393% D--
KPH:6.100 D
VKPH:6.500 C+
Dual-75 Duster
C+
Kills:58
V. Kills:8 N/A
Deaths:6
KDR:9.667
Accuracy:33.109% D
KPH:37.900 D--
VKPH:5.200 C+
Kills:5,652 (2,653 + 2,999)
Deaths:2,355
KDR:2.400
VKDR:1.881
Vehicle Kills:4,430
Kill Difference:3,297
Playtime:277.704 hours
Usage:10%
Score:4.243m
Score/min:255
Piloting Accuracy:28.393%
Gunner Accuracy:33.109%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HEAT
B**
Kills:500
V. Kills:261 191%
Deaths:81
KDR:6.173
Accuracy:55.928% B+
KPH:33.100 C*
VKPH:17.300 B**
C75 Viper
B+
Kills:169
V. Kills:65 256%
Deaths:33
KDR:5.121
Accuracy:48.934% B*
KPH:28.100 C+
VKPH:10.800 B+
L100 Python HESH
A
Kills:163
V. Kills:21 N/A
Deaths:13
KDR:12.539
Accuracy:53.979% B+
KPH:83.200 A
VKPH:10.700 B+
Skyguard
A+
Kills:129
V. Kills:120 107%
Deaths:39
KDR:3.308
Accuracy:36.675% A
KPH:15.500 C++
VKPH:14.500 A+
Kills:961 (961 + 0)
Deaths:166
KDR:5.789
VKDR:2.813
Vehicle Kills:467
Kill Difference:795
Playtime:31.384 hours
Usage:1%
Score:0.559m
Score/min:297
Driving Accuracy:36.675%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova PC
B+
Kills:1,473
V. Kills:566 260%
Deaths:182
KDR:8.093
Accuracy:53.941% B+
KPH:27.900 B+
VKPH:10.700 B+
Saron HRB
A
Kills:581
V. Kills:492 118%
Deaths:64
KDR:9.078
Accuracy:43.122% C+
KPH:31.200 B+
VKPH:26.400 A
Supernova FPC
B**
Kills:520
V. Kills:358 145%
Deaths:112
KDR:4.643
Accuracy:53.366% C+
KPH:30.900 B+
VKPH:21.300 B**
Proton II PPA
C++
Kills:201
V. Kills:8 N/A
Deaths:14
KDR:14.357
Accuracy:24.865% C++
KPH:61.400 C++
VKPH:2.400 D
Supernova VPC
A+
Kills:157
V. Kills:30 N/A
Deaths:13
KDR:12.077
Accuracy:58.153% B*
KPH:70.700 A
VKPH:13.500 A+
E540 Halberd
D*
Kills:65
V. Kills:37 171%
Deaths:10
KDR:6.500
Accuracy:38.472% D*
KPH:16.200 D**
VKPH:9.200 D*
Kills:2,997 (2,150 + 847)
Deaths:395
KDR:7.587
VKDR:3.775
Vehicle Kills:1,491
Kill Difference:2,602
Playtime:97.801 hours
Usage:3%
Score:1.564m
Score/min:267
Driving Accuracy:58.153%
Gunner Accuracy:38.472%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Saron HRB-H
C+
Kills:373
V. Kills:282 132%
Deaths:63
KDR:5.921
Accuracy:59.439% B+
KPH:29.800 C-
VKPH:22.500 C+
Proton II PPA-H
C+
Kills:373
V. Kills:26 N/A
Deaths:21
KDR:17.762
Accuracy:35.896% C+
KPH:72.400 C
VKPH:5 C
M60-G Bulldog-H
C+
Kills:198
V. Kills:60 325%
Deaths:18
KDR:11
Accuracy:50.426% C**
KPH:36.800 D-
VKPH:11.100 C+
E540 Halberd-H
C+
Kills:91
V. Kills:48 186%
Deaths:9
KDR:10.111
Accuracy:54.639% C
KPH:41.300 C+
VKPH:21.800 C+
M40 Fury-H
B+
Kills:58
V. Kills:4 N/A
Deaths:4
KDR:14.500
Accuracy:46.753% B+
KPH:90.700 C+
VKPH:6.300 D
Kills:1,093 (0 + 1,093)
Deaths:115
KDR:9.504
VKDR:3.652
Vehicle Kills:420
Kill Difference:978
Playtime:25.909 hours
Usage:1%
Score:0.444m
Score/min:286
Driving Accuracy:N/A%
Gunner Accuracy:46.753%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
B+
Kills:207
V. Kills:34 N/A
Deaths:8
KDR:25.875
Accuracy:41.740% B+
KPH:50.200 C+
VKPH:8.300 C--
M40 Fury
B+
Kills:147
V. Kills:22 N/A
Deaths:7
KDR:21
Accuracy:39.894% B+
KPH:47.300 C++
VKPH:7.100 C-
M60-G Bulldog
C--
Kills:89
V. Kills:20 424%
Deaths:12
KDR:7.417
Accuracy:35.670% C++
KPH:19.300 D
VKPH:4.300 C--
M20 Basilisk
D-
Kills:75
V. Kills:41 179%
Deaths:20
KDR:3.750
Accuracy:37.253% C+
KPH:8.300 D--
VKPH:4.500 D-
M20 Basilisk
D
Kills:69
V. Kills:42 160%
Deaths:15
KDR:4.600
Accuracy:40.245% C++
KPH:10.400 D--
VKPH:6.300 D
Kills:587 (0 + 587)
Deaths:62
KDR:9.468
VKDR:2.565
Vehicle Kills:159
Kill Difference:525
Playtime:27.533 hours
Usage:1%
Score:0.304m
Score/min:184
Driving Accuracy:N/A%
Gunner Accuracy:40.245%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M40 Fury-F
B*
Kills:299
V. Kills:74 399%
Deaths:157
KDR:1.904
Accuracy:55.267% B+
KPH:36.800 B*
VKPH:9.100 B+
S12 Renegade
C+
Kills:255
V. Kills:9 N/A
Deaths:106
KDR:2.406
Accuracy:40.554% C+
KPH:39.400 C
VKPH:1.400 C-
M12 Kobalt-F
C+
Kills:185
V. Kills:13 N/A
Deaths:106
KDR:1.745
Accuracy:25.745% B+
KPH:18.800 C-
VKPH:1.300 C+
Kills:739 (739 + 0)
Deaths:369
KDR:2.003
VKDR:0.260
Vehicle Kills:96
Kill Difference:370
Playtime:24.418 hours
Usage:1%
Score:0.180m
Score/min:123
Driving Accuracy:25.745%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
NS-15M1 5,5845,5083,0181.825C**0.1024.525%B20.697%C39.9C+N/A107138.2h11.7B+47.8B+
Betelgeuse 54-A 4,3944,3551,9262.261C+0.3425.141%C24.409%D-66.9C+N/A20065.1h10.8C+43C+
XM98 4,0684,0631,5162.68B0.7637.987%C++83.19%B**24.5C+N/A66166.1h2B*5.2B++
CAS30 Tank Buster 4,9932,5921,7651.469C++0.4550.582%B+1.466%C++12.1B++11.2B*161214.5h44.7B+88.4B+
C-4 3,4322,2971,5261.505C++0.4227.627%BN/A88.3C++43.7B**82726h1.7C6.1C++
Flare VE6 1,9751,9461,1141.747B0.1723.372%C++17.883%D-39.8C+N/A13648.9h10.1B43.1B
C150 Dalton 3,4111,6894004.223C2.3030.818%DN/A32.7C+33.3B+51651.7h3.9C**12.6C+
Orion VS54 1,6001,5879231.719C*0.2020.333%C+19.912%D29.2C+N/A13154.4h11B++54.2C++
Light PPA 1,8541,5484683.308C+1.3948.071%B**N/A42C+8.3A*15236.9h16.1C+33.5C*
NS-44 Commissioner 1,5501,5291,4451.058C++0.8641.483%B+22.302%C+43.8B+N/A13234.9h3.7C**8.9B+
VX29 Polaris 1,5201,5058101.858B0.0623.147%C+16.545%D-40.2C+N/A11937.4h11.3B+48.6B
Supernova PC 2,0391,4731828.093B+6.1753.941%B+2.716%B27.9B+10.7B+15752.8h3.9B*7.1B**
MKV Suppressed 1,3281,3195252.512A++0.5929.954%B*26.08%B**71.7A++N/A22118.4h11.3B*37.6B+
Force-Blade 1,4761,23120,2370.061B**1.8640.315%B*N/A1.2B+N/A41009.1h3C+7.4B+
Sirius SX12 1,2321,2239711.26C*0.6625.465%C*11.038%D*27.5C+N/A8144.5h14.4C*56.5C**
Nyx VX31 1,2361,2215222.339C++0.4241.129%B**26.863%C80.3A+1A22715.2h4.7B++11.4B*
Lasher X2 1,2051,2008381.432B++0.4935.541%A1.667%D*45.5B++N/A15026.4h14A39.4B**
Proximity Mine 1,1991,1963193.749C+1.8358.049%A++N/A181.2AN/A4836.6h1.7B++2.9A
VX6-7 1,1961,1906661.787B+0.1326.857%B+21.765%C++46.1B+N/A14125.8h11B+40.9B+
Hunter QCX 1,2131,1901,1501.035B+0.8952.577%B+38.403%B*28.3A+N/A8942h3.3B+6.2B+
L105 Zephyr 1,3691,1779512.389B+10.4749.669%B*N/A11770U1920U41782500.1h5.1B*10.3B*
Ghost 1,1851,1774562.581C+0.6641.31%B77.23%B*41.7C++N/A12928.2h2B+4.9B+
The Slasher 1,1771,16511,2530.104B**1.8235.26%C++4.549%D3.3C+N/A10354.5h1.8B++5C++
Corvus VA55 1,1781,1656671.747B*0.1728.447%B*25.322%C**55AN/A14921.2h10.8B++38.1B++
NS-44L Blackhand 1,1631,1617771.494C**0.4348.957%B*38.243%C89.3M**N/A24113h3B**6B*
H-V45 1,1701,1606221.865C**0.0627.072%B+21.638%C++59.8AN/A16819.4h11.1B*41.1B++
Serpent VE92 1,1771,1609551.215C++0.7126.036%B+15.345%D-15.3DN/A5875.6h14.8C56.9C++
NS-15M2 1,1661,1604482.589B+0.6726.539%B+19.741%D63.4B++N/A20118.3h10.4B++39.3B+
Thanatos VE70 1,1661,1608271.403B+0.5245.85%B+13.621%D40.4B+N/A13828.7h4B++8.7B++
Solstice VE3 1,1911,1608801.318B*0.6024.684%B16.552%D17.2C+N/A8767.6h15.8C++64C++
SVA-88 1,1631,1606101.902C++0.0225.31%B22.069%C-60.7B+N/A22119.1h11.4C**44.8B+
Ursa 1,1651,1604742.447A0.5327.151%B++21.121%C-72AN/A22316.1h9.5B++34.8B++
NS-11P 1,1761,1606881.686B+0.2328.458%B**20%C++56.9A+N/A17720.4h11.8B*41.4B*
Pulsar C 1,1671,1609331.243C+0.6828.104%B++20.517%C--21CN/A8055.2h12.4C+44.2B
V10 1,1701,1602235.202B*3.2847.725%B**88.966%A56.9B**N/A15120.4h1.7B**3.6B**
Pulsar LSW 1,1741,1606271.85C**0.0723.786%C++14.224%D*33.2CN/A10134.9h11.5B+48.2B+
Parallax VX3 1,1611,1602724.265B2.3442.716%B+90.604%A++41.7B*N/A13827.8h1.6B**3.8B*
NS-7 PDW 1,1711,1608141.425B+0.5027.036%B+16.983%C+42.3B*N/A13927.4h13.1B+48.3B+
NS-11C 1,1731,1609001.289B0.6328.505%B*20.517%C*25.1C+N/A7846.3h13.3B46.8B+
Eridani SX5G 1,1701,1607651.516C++0.4029.145%C*14.224%D-32.6C-N/A8435.6h12.2C41.8C++
NS-357 Underboss 1,1681,1609021.286C**0.6342.027%B++20.776%C+81.1AN/A24014.3h3.3B**7.9B*
Eridani SX5 1,1681,1607581.53B0.3930.591%B*21.552%C*49.8B+N/A16323.3h10.7B+35B+
Icikill 1,1881,1599,7590.119A1.8042.903%B*5.695%C--3.6C+N/A9325.7h1.7B++4.1B+
Artemis VX26 1,1711,1586131.889B+0.0331.373%B*23.662%C++56.5B**N/A14720.5h11.4B36.4B+
Eidolon VE33 1,1691,1575122.26B**0.3434.362%B**25.843%C+55.9A++N/A14520.7h6.8B*19.7B*
Phaseshift VX-S 1,1631,1562265.115B*3.1944.502%B**89.446%B**55.3A++N/A12620.9h1.9B*4.2B*
Equinox VE2 Burst 1,1731,1555672.037C++0.1228.457%C*28.225%C+64.9B++1B++16317.8h11.8B+41.3B+
Pulsar VS1 1,1641,1541,0181.134C*0.7925.653%B+14.211%D--28.6C*N/A9840.4h13.6B+53B+
Beamer VS3 1,1861,1501,0201.127B+0.7933.616%B**27.13%B+43.7B*1.4B**12526.3h9C**26.7C*
NS-30 Vandal 1,1531,1464912.334B+0.4139.172%B**28.534%C*79A++N/A18114.5h4.8B++12.2B*
NS-11A 1,1551,1436051.889B+0.0327.334%B+21.172%C+53.2B**N/A13721.5h12B++43.8B++
Skorpios 1,1451,1235612.002B0.0829.068%B+21.728%C+72.9B**1.4A++16515.4h10.7C**36.8B+
S1 2,1331,0061,5450.651C+1.2754.984%C1.889%D19.2C-21.5A29052.4h6.5C*11.8C++
Hornet Missiles 1,3769681297.504B++5.5864.463%C**3.099%A++88.8B37.4C+57610.9h7.6B+11.8B++
Deimos VA29 8998935271.694B+0.2373.872%B**15.79%C+72B**N/A20312.4h2.3C*3.1B+
NS Decimator 1,3828079040.893C+1.0352.308%D--1.859%C31.2C22.2B++34225.9h4.3B8.3C+
NS-61 Emissary 7177134431.609B**0.3134.481%B**22.581%B**76.7MN/A1779.3h11.3B+32.7B++
Spiker 7026974281.629B++0.2933.676%B+26.542%B++105.6MN/A2666.6h7.4B+22.1B++
Maelstrom Turbo Laser 1,2276945381.29C+0.6330.913%C+4.755%A+19.9C**15.3B+24734.8h84.1B+272.1B+
Quasar VM1 6616513761.731C++0.1918.875%B++15.822%D23.9C+N/A7527.2h14.2B75.4B+
Cosmos VM3 6396342972.135C++0.2119.516%B+19.085%C+32.5C++N/A8819.5h13.3C**67.9B+
NSX Tomoe 6136032172.779B*0.8632.639%B*35.489%C+66.3B**1.1A++1359.1h13.9C*42.7B+
Eclipse VE3A 5925863101.89C*0.0326.677%C+19.795%C+56.9B++N/A13910.3h9.5B**35.6B++
Saron HRB 1,073581649.078B*7.1643.122%C+1.205%C31.2B+26.5A41018.6h13.6A31.5B**
Saron Laser Cannon 1,1595806720.863C1.0633.061%C*2.241%C++11.3C+11.2C**18751.5h137.1C++414.6C*
NS CandyCannon 3000 5495447170.759C*1.1640.224%B+45.956%B+34.6C**N/A8515.7h3.8B+9.5B+
Lumine Edge 5475432,0640.263B+1.6631.97%B+16.759%C++8.5C**N/A2264.1h1.3B4B+
Dual Photon Pods 6385254611.413B*9.4966.236%A++1.524%B+175A++37.7A++11383h15.8B*23.9B*
NS Baron G5 5275233631.441B+0.4855.781%B**13.576%C58.1B**N/A1769h4.2B+7.4C++
Supernova FPC 8785201124.643C+2.7253.366%C+4.038%B**31B+21.3B**45716.8h4.8B+9.1B
L100 Python HEAT 761500816.173B+4.2555.928%B+2.2%C+33.1C*17.3B**26915.1h5.7B10.2B+
MANA Anti-Vehicle Turret 7144971662.994B+1.0754.506%C++8.048%A++4970S2170A+826280.1h5B**9.2B*
Solstice Burst 4734692691.743C*0.1827.008%C++22.601%C33.3C+N/A9214.1h12.2B+45.1B
Solstice SF 4564512291.969B**0.0530.264%B**24.834%A48.5A++N/A1689.3h9.8B32.3B++
Anti-Vehicle Grenade 6664431443N/A441.0858.326%B*N/A369.2C+185.8B**31361.2h5.6C++9.6B+
Nemesis VSH9 7884405400.815C**1.1169.177%B*2.045%C18.2C+14.4C++24724.2h7.6B11B++
Sticky Grenade 4414391439N/A437.0855.36%BN/A1463.3B**6.7D40010.3h1.5B*2.7B++
Frag Grenade 4404371437N/A435.0846.971%C*N/A546.3C**3.8D18750.8h3.4B+7.2B+
Spear Anti-Vehicle Phalanx Turret 671432567.714C++5.7943.537%C+7.639%A++43.6B24.1C*3559.9h6.3B++14.5B++
Zenith VX-5 4214191502.793A++0.8727.352%B+19.809%C76.2A++N/A2335.5h10.4B*38B++
Tank Mine 7303741322.833C++0.9148.587%B**N/A106.9C+101.7A17473.5h2.6D*5.3B+
Saron HRB-H 655373635.921C++4.0059.439%B+1.072%C-29.8C-22.6C+33612.5h20.8B+35.1B++
Proton II PPA-H 3993732117.762B+15.8435.896%C+N/A71.7C5C2325.2h8B++22.2B+
Nova 3523502361.483C++0.4447.013%C++15.429%C++61.4B**N/A1775.7h4.1B8.8B+
NSX Naginata 3513461492.322B**0.4027.822%B**30.058%C**75.2A1.1B*1774.6h10B++36B++
Phobos VX86 3403372421.393C++0.5360.341%C++16.321%C+44.9C+N/A1447.5h2.5C+4.2C*
Manticore SX40 3243223350.961C+0.9627.06%C15.217%D-67.1A++N/A1934.8h6.7B+24.7B
M40 Fury-F 3732991571.904C*0.0255.267%B+N/A36.9B*9.1B+1688.1h9.8B17.7B+
M60-A Bulldog 327286387.526B5.6138.842%C++N/A42.1C++6C+3046.8h5.1B+13.2B+
VA39 Spectre 2922861651.733C**0.1933.404%C*41.259%C**18.8CN/A9115.2h6C++18.1C**
Cerberus 2622591921.349B0.5735.946%B+32.432%B**74AN/A1993.5h5.3B+14.6B++
S12 Renegade 2642551062.406C+0.4940.554%C+6.667%B+39.2C1.4C-1126.5h3.2C**7.9C*
Phantom VA23 236234912.571B+0.6540.202%B++30.342%C+86.7A++N/A2362.7h3.7B*9.3B++
NS-TMC-01 "His Regards" 2272183,5930.061A1.8643.777%A+1.835%D-1.9B+N/A5113.8h1.9B+4.3B+
Lancer VS22 5032112910.725C+1.2062.421%C++1.896%C++14.1C+19.5B++24915h18.6B29.9B
M40 Fury 241207825.875M23.9541.74%B+3.382%A+50.5C+8.3C--2924.1h10.8B+25.8B++
M60-A Bulldog 2422061414.714C+12.7946.786%C++3.884%A39.6B6.9B*2525.2h4.8B*10.3B++
Proton II PPA 2092011414.357C+12.4424.865%C++N/A60.9C++2.4D2533.3h7.6B++30.4B++
M60-G Bulldog-H 2581981811C++9.0850.426%C**N/A36.7D-11.1C+1655.4h6.9C-13.6C++
M12 Kobalt-F 1981851061.745C+0.1825.745%B+14.595%B*18.9C-1.3C+939.8h18.1C70.4C*
M60-A Bulldog 2221821018.2C++16.2851.359%B+1.648%C--29.8C6.6B++2566.1h6C++11.7B+
MANA Anti-Personnel Turret 184179842.131N/A0.2122.807%UN/A1790U50U5029000.1h28.5T*125.1T*
C75 Viper 234169335.121C*3.2048.934%B*N/A28.2C+10.8B+3386h13C*26.7B+
NSX Tengu 165165732.26B**0.3446.2%A+20%C+66AN/A2182.5h13C*28.2B+
L100 Python HESH 1841631312.538C*10.6253.979%B+3.681%A++81.5A10.5B+3382h2.9B5.3B++
NS-AM7 Archer 2761593260.488C+1.4353.016%D20.755%B+4.8C--3.6B++4332.8h18.4C**34.6C++
Supernova VPC 1871571312.077C+10.1658.153%B*1.274%C71.4A13.6A+4142.2h2.6B++4.4B*
M40 Fury 169147721M19.0839.894%B+N/A47.4C++7.1C-3643.1h9.7B*24.4B*
Skyguard 249129393.308C++1.3936.675%A3.101%B*15.5C++14.5A+3088.3h165.5D-451.1C+
Hades VSH4 1771171460.801B+1.1270.747%B5.983%A**34.4C**17.6C++3393.4h4.9A7A+
The Immortal 1031031031C0.9227.67%D--30.097%C*64.4B+N/A1401.6h8.3C+30D
Comet VM2 1561001210.826C+1.0948.064%B+2%D--13.5B+7.6A++1657.4h15.9B++33.1B++
A30 Walker 22899651.523C+0.4018.747%D--3.03%B**990U1290U15246800.1h79.1B*421.7B+
Cosmos VM3 9392352.629B+0.7122.487%B**18.478%C+48.4B**N/A2351.9h12.5B+55.6B
E540 Halberd-H 13991910.111C++8.1954.639%C1.099%C--41.4C+21.8C+4292.2h5.2B+9.6B+
M60-G Bulldog 10989127.417B*5.5035.67%C++4.494%B**19.3D4.3C--1354.6h7.1C**20B+
NSX-P Tanto 8077391.974B**0.0527.483%B33.766%A59.2A+2.3M*1431.3h13.9C**50.5B+
NSX-P Naginata 7876322.375B*0.4524.757%B+30.263%C*69.1B*1.8B**1551.1h10.4B++42B+
Auraxium Slasher 76768840.086C++1.8340.053%B++3.947%D2C+N/A437.8h2B+5B+
M20 Basilisk 11675203.75B+1.8337.253%C+4%D8.2D--4.5D-1299.1h113.3C304C+
AP30 Shredder 11775233.261C1.3426.941%D--4%A++750U420U9067500.1h63.9B*237.3B+
M20 Basilisk 11169154.6B*2.6840.245%C++1.449%F10.5D-6.4D1416.6h135.8D337.5C
MAX Punch 83654610.141C*1.7845.708%C+N/A2.1C++N/A631.7h3C+6.6C+
E540 Halberd 10265106.5C+4.5838.472%D*9.231%S16.3D**9.3D*1824h4.5B**11.7C**
Aspis Anti-Aircraft Phalanx Turret 14464262.462C0.5428.185%B+1.563%C10.7C+13.3B+2646h164.2C582.5C*
L-30R Vektor 12661660.924C-1.0028.393%D--1.639%C-6.1D6.5C+8110h80.9C++284.8C+
NS Patriot Flare Gun 61601980.303C1.6211.723%C--N/A12C-N/A385h3.1C++26C*
Dual-75 Duster 665869.667C+7.7533.109%D3.448%M**38.7D--5.3C+1561.5h5.9C+17.9C+
M40 Fury-H 6258414.5C**12.5846.753%B+N/A96.7C++6.7D2470.6h4.3B**9.3A

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon121,0991.1h
Anti-Vehicle MANA Turret91,4111.6h
Nano-Armor Kit341638,35146.8h
Nanite Revive Grenade03410.1h
Medical Applicator332127,65210.3h
Spitfire Auto-Turret21180.2h
Restoration Kit416031h
Motion Spotter254,5482.4h
Deconstruction Tool0850h
Shield Recharging Field5800h
Smoke Grenade02770.1h
Recon Detection Device301,6303.5h
Ammunition Package493,0151.8h
Medical Kit6033,9947.1h
Anti-Infantry MANA Turret124781.2h

Check the help document for the dictionary if you want to learn more about words used here.


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