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Cold Blooded WeirdoVS[FCRW] WeirdoVS
VS BR 138

KDR: 3.56

Score: 42.6m

Last Seen: Oct 15th, 2017 8:20 AM
- OFFLINE - 7440.7 hour(s)

Battle Rank 101 (138 total) - Vanu Sovereignty on Connery
Level Progress (to 102): 57%
PRIMARY CLASSESCLOAKERENGINEER
PRIMARY WEAPONS Saron HRB-H M40 Fury-H Pulsar C Blueshift VM5 Deimos VA29 SVA-88 Pulsar LSW NS-7 PDW
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,832,715 MLG Score: 1465
Fun Score: N/A
Cheeseburgers Flipped: 428TIME WITH MEDKIT: 0.4%MEDKIT per DEATH: 0.2

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
28.134%18.327%5163299025,8143.072360.484

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.457%1.378A-0.363C--0.434C--HEAD + (~4.26)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
33.10.557B+9.30.348C**23.8

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
33.5%2.361%597410182,96558211015.0945269%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.627%-0.412C--0.697B+0.526

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
77.80.517B+26.10.508B+51.7

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
51.009%2.909%1062710154,15969810735.94993387%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.697%0.986B*0.189C++-0.448

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.10.842B*3.10.752B++3

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
38.433%1.417%12631110115,50358510099.39079545%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.456%0.211C++-0.748D-0.276

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
13.90.882B*5.40.864B*8.6

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
50.844%80.217%1263410182,11852933.99623

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.012%2.375A*0.857B*0.112

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.60.634B+1.80.422B1.8

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
53.258%8.845%1263510175,8001163194.98282

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.04%0.984B*-1.132D*0.027

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.20.604B+2.80.427B2.4


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
42.6m290%624 (37.4k)593 (35.6k)3.5560160,06116,8903.78881138 (101)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-VS1022128725.606%13.664%35004:1532

12% Combat Medic36% Engineer14% Heavy Assault18% Infiltrator14% Light Assault4% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Dec 27th, 2012 6:43 PMJun 28th, 2013 10:22 PMOct 23rd, 2017 8:37 PM (487d) (PST)Oct 15th, 2017 4:26 AM (496d) (PST)Oct 15th, 2017 4:20 AM (496d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
8622286340.8350.2350.1142.6610.0831465

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
51,73713,65238,08550147160535,560

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1199h/50d 3,932 8,207 9,797 191.4k 652 5,198 5,951 62m

Heavy AssaultCLASS DETAILS: Heavy Assault
SVA-88
B++
Kills:1,161
Deaths:255
KDR:4.553
Accuracy:27.262% B++
HSR:17.227% D*
Pulsar LSW
B++
Kills:1,161
Deaths:243
KDR:4.778
Accuracy:26.620% B++
HSR:15.848% D*
Flare VE6
B++
Kills:1,160
Deaths:280
KDR:4.143
Accuracy:26.467% B++
HSR:15.517% D*
NS-15M1
B++
Kills:1,160
Deaths:336
KDR:3.452
Accuracy:26.275% B++
HSR:16.810% D
Orion VS54
A
Kills:1,160
Deaths:314
KDR:3.694
Accuracy:27.010% A
HSR:11.552% F-
Lasher X2
B*
Kills:280
Deaths:126
KDR:2.222
Accuracy:31.606% B*
HSR:1.786% D*
Betelgeuse 54-A
C**
Kills:95
Deaths:34
KDR:2.794
Accuracy:27.306% C**
HSR:27.368% C
Ursa
B++
Kills:74
Deaths:40
KDR:1.850
Accuracy:23.889% C*
HSR:28.378% B++
NS-15M AE
B+
Kills:53
Deaths:18
KDR:2.944
Accuracy:26.039% C++
HSR:32.076% B+
Kills:6,304
Deaths (as Heavy Assault):1,646
Deaths (to Heavy Assaults):4,782
KDR:3.82989
Kill Difference:4,658
Playtime:165.909 hours
Usage:14%
Score:5.850m
Score/min:588
Accuracy (listed only):26.942%
HSR (listed only):18.507%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Pulsar C
B**
Kills:1,172
Deaths:342
KDR:3.427
Accuracy:29.314% B**
HSR:20.137% C--
Deimos VA29
B*
Kills:1,162
Deaths:522
KDR:2.226
Accuracy:70.891% B*
HSR:9.897% D*
VX6-7
B+
Kills:1,160
Deaths:463
KDR:2.505
Accuracy:26.789% B+
HSR:14.310% D*
Thanatos VE70
B**
Kills:1,160
Deaths:442
KDR:2.624
Accuracy:50.468% B**
HSR:8.621% D**
NS-11C
B+
Kills:1,160
Deaths:490
KDR:2.367
Accuracy:27.032% B+
HSR:13.103% D--
Pandora VX25
B*
Kills:1,160
Deaths:359
KDR:3.231
Accuracy:47.630% B*
HSR:12.069% D
Solstice SF
A++
Kills:1,160
Deaths:347
KDR:3.343
Accuracy:33.374% A++
HSR:4.052% F--
Nova
B+
Kills:1,160
Deaths:342
KDR:3.392
Accuracy:49.849% B+
HSR:7.241% D**
Phobos VX86
B
Kills:1,158
Deaths:408
KDR:2.838
Accuracy:62.836% B
HSR:6.390% F
Solstice VE3
B*
Kills:1,155
Deaths:601
KDR:1.922
Accuracy:27.091% B*
HSR:12.468% D*
Eidolon VE33
B**
Kills:489
Deaths:365
KDR:1.340
Accuracy:33.501% B**
HSR:18.405% D--
Eclipse VE3A
C+
Kills:299
Deaths:129
KDR:2.318
Accuracy:26.473% C+
HSR:18.395% C
Serpent VE92
C*
Kills:164
Deaths:74
KDR:2.216
Accuracy:24.542% C*
HSR:15.244% D-
NS Baron G5AE
B*
Kills:60
Deaths:19
KDR:3.158
Accuracy:55.381% B*
HSR:16.667% C**
Kills:12,619
Deaths (as Engineer):4,903
Deaths (to Engineers):4,065
KDR:2.57373
Kill Difference:7,716
Playtime:436.105 hours
Usage:36%
Score:15.794m
Score/min:604
Accuracy (listed only):40.369%
HSR (listed only):12.643%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Pulsar C
B**
Kills:1,172
Deaths:342
KDR:3.427
Accuracy:29.314% B**
HSR:20.137% C--
Deimos VA29
B*
Kills:1,162
Deaths:522
KDR:2.226
Accuracy:70.891% B*
HSR:9.897% D*
NS-7 PDW
A
Kills:1,161
Deaths:388
KDR:2.992
Accuracy:31.676% A
HSR:22.481% B*
Eridani SX5
B+
Kills:1,160
Deaths:464
KDR:2.500
Accuracy:26.060% C+
HSR:22.672% B+
VX6-7
B+
Kills:1,160
Deaths:463
KDR:2.505
Accuracy:26.789% B+
HSR:14.310% D*
Sirius SX12
B**
Kills:1,160
Deaths:353
KDR:3.286
Accuracy:29.325% B**
HSR:14.397% D
Thanatos VE70
B**
Kills:1,160
Deaths:442
KDR:2.624
Accuracy:50.468% B**
HSR:8.621% D**
NS-11C
B+
Kills:1,160
Deaths:490
KDR:2.367
Accuracy:27.032% B+
HSR:13.103% D--
Pandora VX25
B*
Kills:1,160
Deaths:359
KDR:3.231
Accuracy:47.630% B*
HSR:12.069% D
Solstice SF
A++
Kills:1,160
Deaths:347
KDR:3.343
Accuracy:33.374% A++
HSR:4.052% F--
Nova
B+
Kills:1,160
Deaths:342
KDR:3.392
Accuracy:49.849% B+
HSR:7.241% D**
Phobos VX86
B
Kills:1,158
Deaths:408
KDR:2.838
Accuracy:62.836% B
HSR:6.390% F
MKV Suppressed
A
Kills:1,157
Deaths:354
KDR:3.268
Accuracy:31.975% A
HSR:24.373% B*
Solstice VE3
B*
Kills:1,155
Deaths:601
KDR:1.922
Accuracy:27.091% B*
HSR:12.468% D*
Eclipse VE3A
C+
Kills:299
Deaths:129
KDR:2.318
Accuracy:26.473% C+
HSR:18.395% C
Serpent VE92
C*
Kills:164
Deaths:74
KDR:2.216
Accuracy:24.542% C*
HSR:15.244% D-
NS Baron G5AE
B*
Kills:60
Deaths:19
KDR:3.158
Accuracy:55.381% B*
HSR:16.667% C**
Kills:16,768
Deaths (as Light Assault):6,097
Deaths (to Light Assaults):3,402
KDR:2.75021
Kill Difference:10,671
Playtime:168.598 hours
Usage:14%
Score:6.742m
Score/min:666
Accuracy (listed only):38.277%
HSR (listed only):14.266%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Deimos VA29
B*
Kills:1,162
Deaths:522
KDR:2.226
Accuracy:70.891% B*
HSR:9.897% D*
NS-7 PDW
A
Kills:1,161
Deaths:388
KDR:2.992
Accuracy:31.676% A
HSR:22.481% B*
NS-11A
B+
Kills:1,160
Deaths:409
KDR:2.836
Accuracy:27.354% B+
HSR:17.845% C--
Eridani SX5
B+
Kills:1,160
Deaths:464
KDR:2.500
Accuracy:26.060% C+
HSR:22.672% B+
Terminus VX-9
B+
Kills:1,160
Deaths:432
KDR:2.685
Accuracy:28.556% B+
HSR:20.345% D
Sirius SX12
B**
Kills:1,160
Deaths:353
KDR:3.286
Accuracy:29.325% B**
HSR:14.397% D
Thanatos VE70
B**
Kills:1,160
Deaths:442
KDR:2.624
Accuracy:50.468% B**
HSR:8.621% D**
Pandora VX25
B*
Kills:1,160
Deaths:359
KDR:3.231
Accuracy:47.630% B*
HSR:12.069% D
Nova
B+
Kills:1,160
Deaths:342
KDR:3.392
Accuracy:49.849% B+
HSR:7.241% D**
Pulsar VS1
B+
Kills:1,159
Deaths:411
KDR:2.820
Accuracy:26.113% B+
HSR:19.154% C
Phobos VX86
B
Kills:1,158
Deaths:408
KDR:2.838
Accuracy:62.836% B
HSR:6.390% F
MKV Suppressed
A
Kills:1,157
Deaths:354
KDR:3.268
Accuracy:31.975% A
HSR:24.373% B*
CME
B+
Kills:1,154
Deaths:448
KDR:2.576
Accuracy:28.261% B
HSR:25.910% B+
H-V45
B+
Kills:1,153
Deaths:476
KDR:2.422
Accuracy:26.842% B+
HSR:10.408% D**
Corvus VA55
B+
Kills:196
Deaths:85
KDR:2.306
Accuracy:24.564% C++
HSR:25.510% B+
NS Baron G5AE
B*
Kills:60
Deaths:19
KDR:3.158
Accuracy:55.381% B*
HSR:16.667% C**
Kills:16,480
Deaths (as Combat Medic):5,912
Deaths (to Combat Medics):1,692
KDR:2.78755
Kill Difference:10,568
Playtime:149.018 hours
Usage:12%
Score:5.496m
Score/min:615
Accuracy (listed only):38.611%
HSR (listed only):16.499%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-7 PDW
A
Kills:1,161
Deaths:388
KDR:2.992
Accuracy:31.676% A
HSR:22.481% B*
Eridani SX5
B+
Kills:1,160
Deaths:464
KDR:2.500
Accuracy:26.060% C+
HSR:22.672% B+
Sirius SX12
B**
Kills:1,160
Deaths:353
KDR:3.286
Accuracy:29.325% B**
HSR:14.397% D
Manticore SX40
C**
Kills:1,158
Deaths:908
KDR:1.275
Accuracy:31.178% C**
HSR:16.580% D
MKV Suppressed
A
Kills:1,157
Deaths:354
KDR:3.268
Accuracy:31.975% A
HSR:24.373% B*
XM98
A++
Kills:1,156
Deaths:254
KDR:4.551
Accuracy:50.362% A++
HSR:83.651% B**
Artemis VX26
B*
Kills:1,154
Deaths:446
KDR:2.587
Accuracy:31.373% B*
HSR:22.097% C+
V10
A*
Kills:613
Deaths:75
KDR:8.173
Accuracy:54.241% A*
HSR:86.786% B**
Phantom VA23
B+
Kills:358
Deaths:114
KDR:3.140
Accuracy:39.137% B+
HSR:29.330% C+
NS-44 Commissioner
A
Kills:323
Deaths:234
KDR:1.380
Accuracy:39.985% B+
HSR:31.269% A
Nyx VX31
B*
Kills:208
Deaths:54
KDR:3.852
Accuracy:39.564% B*
HSR:28.365% C+
Cerberus
A+
Kills:193
Deaths:83
KDR:2.325
Accuracy:42.376% A+
HSR:25.389% B
Ghost
A*
Kills:180
Deaths:77
KDR:2.338
Accuracy:54.558% A*
HSR:62.222% D
Beamer VS3
A
Kills:177
Deaths:103
KDR:1.718
Accuracy:36.072% A
HSR:21.469% C+
VA39 Spectre
A*
Kills:169
Deaths:44
KDR:3.841
Accuracy:45.969% A*
HSR:52.071% B**
NS CandyCannon 3000
B*
Kills:82
Deaths:112
KDR:0.732
Accuracy:44.784% B*
HSR:42.683% B+
Kills:10,409
Deaths (as Infiltrator):4,063
Deaths (to Infiltrators):1,869
KDR:2.5619
Kill Difference:6,346
Playtime:218.112 hours
Usage:18%
Score:5.889m
Score/min:450
Accuracy (listed only):39.290%
HSR (listed only):36.615%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
A
Kills:1,162
Deaths:149
KDR:7.799
Accuracy:25.998% A
HSR:13.425% D**
Blueshift VM5
B**
Kills:1,160
Deaths:170
KDR:6.824
Accuracy:24.358% B**
HSR:15.086% D--
Cosmos VM3
A++
Kills:879
Deaths:248
KDR:3.544
Accuracy:23.764% A++
HSR:21.729% B+
Cosmos VM3
A+
Kills:877
Deaths:248
KDR:3.536
Accuracy:22.458% A+
HSR:18.016% C
Comet VM2
A
Kills:146
Deaths:78
KDR:1.872
Accuracy:57.279% A
HSR:2.740% D
Comet VM2
A+
Kills:145
Deaths:79
KDR:1.835
Accuracy:55.326% A+
HSR:2.069% D--
Quasar VM1
A*
Kills:81
Deaths:22
KDR:3.682
Accuracy:26.285% A*
HSR:16.049% C--
Vortex VM21
C++
Kills:72
Deaths:50
KDR:1.440
Accuracy:41.887% C++
HSR:4.167% C++
NS-10 Burster
A++
Kills:71
Deaths:21
KDR:3.381
Accuracy:40.508% A++
HSR:1.408% D*
Vortex VM21
B
Kills:70
Deaths:50
KDR:1.400
Accuracy:43.361% B
HSR:2.857% C--
NS-10 Burster
A++
Kills:61
Deaths:21
KDR:2.905
Accuracy:40.432% A++
HSR:3.279% D-
Kills:4,724
Deaths (as MAX Suit):568
Deaths (to MAX Suits):998
KDR:8.3169
Kill Difference:4,156
Playtime:53.635 hours
Usage:4%
Score:2.865m
Score/min:890
Accuracy (listed only):36.514%
HSR (listed only):9.166%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
A++
Kills:1,158
V. Kills:161 N/A
Deaths:225
KDR:5.147
Accuracy:46.619% B++
KPH:53.500 C*
VKPH:7.400 A++
Maelstrom Turbo Laser
B++
Kills:862
V. Kills:484 178%
Deaths:409
KDR:2.108
Accuracy:27.330% D
KPH:23 B++
VKPH:12.900 B
Dual Photon Pods
S
Kills:801
V. Kills:387 206%
Deaths:50
KDR:16.020
Accuracy:60.650% B**
KPH:140.900 A
VKPH:68.100 S
Saron Laser Cannon
B+
Kills:144
V. Kills:53 267%
Deaths:52
KDR:2.769
Accuracy:31.288% C+
KPH:18.500 B+
VKPH:6.800 C
Hornet Missiles
C*
Kills:70
V. Kills:17 389%
Deaths:10
KDR:7
Accuracy:63.989% C*
KPH:63.600 C+
VKPH:15.400 D--
Kills:3,035 (2,164 + 0)
Deaths:746
KDR:4.068
VKDR:1.477
Vehicle Kills:1,102
Kill Difference:2,289
Playtime:73.646 hours
Usage:6%
Score:2.367m
Score/min:536
Piloting Accuracy:31.288%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
U
Kills:607
V. Kills:89 N/A
Deaths:24
KDR:25.292
Accuracy:53.240% A
KPH:2,185,200 U
VKPH:320,400 U
C150 Dalton
U
Kills:449
V. Kills:139 321%
Deaths:25
KDR:17.960
Accuracy:55.818% A++
KPH:1,616,400 U
VKPH:500,400 U
Kills:1,056 (0 + 1,056)
Deaths:49
KDR:21.551
VKDR:4.653
Vehicle Kills:228
Kill Difference:1,007
Playtime:0.001 hours
Usage:0%
Score:0.552m
Score/min:11,036,540
Piloting Accuracy:N/A%
Gunner Accuracy:55.818%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HEAT
M**
Kills:1,148
V. Kills:259 442%
Deaths:52
KDR:22.077
Accuracy:57.317% B+
KPH:78.800 M**
VKPH:17.800 A+
L100 Python HESH
A*
Kills:1,134
V. Kills:103 N/A
Deaths:56
KDR:20.250
Accuracy:53.731% B+
KPH:101.800 A*
VKPH:9.200 C**
L100 Python AP
A
Kills:684
V. Kills:337 202%
Deaths:65
KDR:10.523
Accuracy:50.636% D
KPH:44.100 A
VKPH:21.700 B++
C75 Viper
M++
Kills:192
V. Kills:22 N/A
Deaths:12
KDR:16
Accuracy:40.485% C++
KPH:85.500 M++
VKPH:9.800 B+
Kills:3,158 (3,158 + 0)
Deaths:185
KDR:17.070
VKDR:3.897
Vehicle Kills:721
Kill Difference:2,973
Playtime:43.466 hours
Usage:4%
Score:1.611m
Score/min:618
Driving Accuracy:40.485%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova PC
A*
Kills:443
V. Kills:118 372%
Deaths:45
KDR:9.844
Accuracy:49.270% C+
KPH:44.800 A*
VKPH:11.900 B**
Supernova VPC
C**
Kills:320
V. Kills:33 N/A
Deaths:30
KDR:10.667
Accuracy:52.105% C++
KPH:49.200 C**
VKPH:5.100 D
Supernova FPC
A*
Kills:238
V. Kills:170 139%
Deaths:31
KDR:7.677
Accuracy:46.646% D-
KPH:33.600 B*
VKPH:24 A*
Saron HRB
A*
Kills:206
V. Kills:77 264%
Deaths:22
KDR:9.364
Accuracy:42.182% C+
KPH:48.200 A*
VKPH:18 C**
Proton II PPA
M+
Kills:174
V. Kills:8 N/A
Deaths:4
KDR:43.500
Accuracy:29.430% B*
KPH:141.900 M+
VKPH:6.500 A+
E540 Halberd
S
Kills:72
V. Kills:21 327%
Deaths:2
KDR:36
Accuracy:53.663% B++
KPH:79.200 S
VKPH:23.100 B**
Kills:1,453 (1,001 + 452)
Deaths:134
KDR:10.843
VKDR:3.187
Vehicle Kills:427
Kill Difference:1,319
Playtime:29.894 hours
Usage:2%
Score:1.118m
Score/min:623
Driving Accuracy:46.646%
Gunner Accuracy:53.663%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Saron HRB-H
S
Kills:1,174
V. Kills:207 N/A
Deaths:25
KDR:46.960
Accuracy:52.758% C
KPH:176.800 S
VKPH:31.200 B++
M40 Fury-H
A*
Kills:1,172
V. Kills:60 N/A
Deaths:18
KDR:65.111
Accuracy:42.733% C+
KPH:186.200 A*
VKPH:9.500 C-
E540 Halberd-H
A
Kills:529
V. Kills:215 245%
Deaths:25
KDR:21.160
Accuracy:55.023% C
KPH:69.600 A
VKPH:28.300 B*
Proton II PPA-H
A+
Kills:350
V. Kills:15 N/A
Deaths:13
KDR:26.923
Accuracy:35.829% C+
KPH:154.700 A+
VKPH:6.600 C++
M12 Kobalt-H
A++
Kills:311
V. Kills:7 N/A
Deaths:4
KDR:77.750
Accuracy:25.341% B+
KPH:233 A++
VKPH:5.200 C+
Kills:3,536 (0 + 3,536)
Deaths:85
KDR:41.600
VKDR:5.929
Vehicle Kills:504
Kill Difference:3,451
Playtime:24.126 hours
Usage:2%
Score:1.532m
Score/min:1,059
Driving Accuracy:N/A%
Gunner Accuracy:25.341%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
M++
Kills:691
V. Kills:86 N/A
Deaths:22
KDR:31.409
Accuracy:36.797% C+
KPH:121 M++
VKPH:15.100 A
M40 Fury
A+
Kills:375
V. Kills:34 N/A
Deaths:20
KDR:18.750
Accuracy:33.221% C
KPH:94.800 A+
VKPH:8.600 C-
Kills:1,066 (0 + 1,066)
Deaths:42
KDR:25.381
VKDR:2.857
Vehicle Kills:120
Kill Difference:1,024
Playtime:9.667 hours
Usage:1%
Score:0.545m
Score/min:939
Driving Accuracy:N/A%
Gunner Accuracy:33.221%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M40 Fury-F
B**
Kills:543
V. Kills:75 N/A
Deaths:220
KDR:2.468
Accuracy:38.268% D--
KPH:38.800 B**
VKPH:5.400 C
S12 Renegade
A*
Kills:167
V. Kills:6 N/A
Deaths:47
KDR:3.553
Accuracy:52.326% A
KPH:116.200 A*
VKPH:4.200 A++
M20 Basilisk-F
B+
Kills:155
V. Kills:20 N/A
Deaths:72
KDR:2.153
Accuracy:37.340% D-
KPH:52.600 B+
VKPH:6.800 C++
Kills:865 (865 + 0)
Deaths:339
KDR:2.552
VKDR:0.298
Vehicle Kills:101
Kill Difference:526
Playtime:18.383 hours
Usage:2%
Score:0.344m
Score/min:312
Driving Accuracy:37.340%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

M20 Wyvern
B+
Kills:651
V. Kills:288 225%
Deaths:103
KDR:6.320
Accuracy:39.124% C*
KPH:35.100 B+
VKPH:15.500 C**
CAS 14-E
D
Kills:72
V. Kills:6 N/A
Deaths:11
KDR:6.545
Accuracy:28.621% D
KPH:45.900 D
VKPH:3.800 D
Kills:723 (0 + 723)
Deaths:114
KDR:6.342
VKDR:2.579
Vehicle Kills:294
Kill Difference:609
Playtime:20.104 hours
Usage:2%
Score:0.657m
Score/min:545
Piloting Accuracy:N/A%
Gunner Accuracy:28.621%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Saron HRB-H 1,3811,1742546.96S43.4052.758%CN/A177.9S31.4B++15406.6h4.9A*9.4A++
M40 Fury-H 1,2321,1721865.111M**61.5542.733%C+N/A186A*9.5C-9396.3h3.9B**9.1B**
Pulsar C 1,1751,1723423.427A+0.1329.314%B**20.137%C--54.5B**N/A28721.5h7.8B**26.5B++
Blueshift VM5 1,1711,1621497.799A**4.2425.998%A13.425%D**78MN/A39514.9h10.4A++40.2B**
Deimos VA29 1,1631,1625222.226B*1.3370.891%B*9.897%D*59.3B++N/A24719.6h2B++2.9B+
SVA-88 1,1621,1612554.553A++1.0027.262%B++17.227%D*91.4A++N/A54212.7h8.9B**32.8B++
Pulsar LSW 1,1611,1612434.778M+1.2226.62%B++15.848%D*86A++N/A52513.5h8.7A32.6B*
NS-7 PDW 1,1631,1613882.992M+0.5631.676%A22.481%B*42.4B*N/A22127.4h10.2B**32.2B*
NS-11A 1,1631,1604092.836B**0.7227.354%B+17.845%C--52.5B**N/A33022.1h9.7A35.6B**
Eridani SX5 1,1601,1604642.5A1.0626.06%C+22.672%B+51.3B++N/A36822.6h9.9B++37.9B+
VX6-7 1,1621,1604632.505B*1.0526.789%B+14.31%D*55.8B**N/A35020.8h9.4B*35B++
Flare VE6 1,1601,1602804.143M+0.5926.467%B++15.517%D*92.8A++N/A64912.5h8.8B*33.2B++
Terminus VX-9 1,1611,1604322.685A0.8728.556%B+20.345%D69.9AN/A43616.6h9.5B**33.2B*
Sirius SX12 1,1611,1603533.286A*0.2729.325%B**14.397%D66.7A*N/A36417.4h10.6B**36.2B*
Thanatos VE70 1,1621,1604422.624A*0.9350.468%B**8.621%D**69.5A*N/A68116.7h3.3B**6.5B**
NS-15M1 1,1611,1603363.452A+0.1026.275%B++16.81%D65.9B**N/A33017.6h9.6B**36.7B++
NS-11C 1,1621,1604902.367A++1.1927.032%B+13.103%D--47.7B**N/A30124.3h10.7B*39.5B++
Pandora VX25 1,1621,1603593.231A++0.3347.63%B*12.069%D63.7B**N/A29718.2h3.4B*7.1B*
Blueshift VM5 1,1691,1601706.824A*3.2724.358%B**15.086%D--70.3A*N/A35716.5h11A+45.3B**
Solstice SF 1,1901,1603473.343A**0.2133.374%A++4.052%F--40.4A1A22028.7h5.2B**15.4A
Nova 1,1641,1603423.392A+0.1649.849%B+7.241%D**71.2AN/A37316.3h3.3B*6.6B++
Orion VS54 1,1611,1603143.694A++0.1427.01%A11.552%F-77.3A*N/A48815h10B*37B
Pulsar VS1 1,1601,1594112.82A*0.7426.113%B+19.154%C53.4A++N/A34021.7h10.2A39B**
Light PPA 1,3191,1582255.147C*1.5946.619%B++1.9%B**53.6C*7.5A++32421.6h10B+21.4B+
Manticore SX40 1,1601,1589081.275B2.2831.178%C**16.58%D31.9C++N/A17736.3h6.4B++20.4B++
Phobos VX86 1,1681,1584082.838A0.7262.836%B6.39%F58.5B+N/A27219.8h1.9B*3.1B+
MKV Suppressed 1,1601,1573543.268M0.2931.975%A24.373%B*59AN/A34119.6h10.7B++33.3B++
XM98 1,1571,1562544.551A0.9950.362%A++83.651%B**48B*N/A27224.1h1.6A+3.2A
Solstice VE3 1,1611,1556011.922A++1.6327.091%B*12.468%D*31B*N/A18037.2h11B*40.5B+
Artemis VX26 1,1681,1544462.587B**0.9731.373%B*22.097%C+44.4B+N/A14726h9.9B*31.6B*
CME 1,1581,1544482.576A0.9828.261%B25.91%B+58.9B**N/A30819.6h10.4B**36.8B++
H-V45 1,1551,1534762.422B+1.1326.842%B+10.408%D**46.5B+N/A23924.8h10.4B**38.6B*
L100 Python HEAT 1,4071,1485222.077S18.5257.317%B+3.223%B+78.6M**17.7A58514.6h2.7A++4.7A+
L100 Python HESH 1,2371,1345620.25B++16.6953.731%B+2.91%A102.2A*9.3B59811.1h2.2B**4.2B**
Cosmos VM3 8838792483.544B**0.0123.764%A++21.729%B+61.5MN/A33814.3h11.6B*48.7B+
Cosmos VM3 8798772483.536B*0.0222.458%A+18.016%C61.3MN/A33714.3h11B*48.9B*
Maelstrom Turbo Laser 1,3468624092.108C++1.4527.33%D4.292%B**23B++12.9B41737.4h49.8B**182.1B*
C-4 1,2278233462.379B++1.1827.094%C**N/A106.9B++52.5A++19747.7h1.4C**5.1B+
Dual Photon Pods 1,1888015016.02A+12.4660.65%B**N/A140.5A67.9S22255.7h19.4B+32B+
M40 Fury 7776912231.409S27.8536.797%C+1.158%D121.2M++15.1A10225.7h5.5B**14.9B**
L100 Python AP 1,0216846510.523A+6.9750.636%D3.509%B44.1A21.7B++56415.5h4.2B**8.3B++
M20 Wyvern 9396511036.32C**2.7639.124%C*3.379%C+35.2B+15.6B56318.5h47.6B**121.7B**
V10 615613758.173A*4.6254.241%A*86.786%B**37.4C++N/A11316.4h1.6B**2.9A
L105 Zephyr 6966072425.292A*21.7453.24%AN/A6070U890U26493500.1h3.9A+7.4A
M40 Fury-F 6185432202.468B+1.0938.268%D--1.657%B*38.8B**5.4C28414h5.4B*14.1B++
E540 Halberd-H 7445292521.16B**17.6055.023%C4.159%A+69.6A28.3B*7837.6h3.7B**6.7B**
Eidolon VE33 4964893651.34C**2.2233.501%B**18.405%D--14.4C-N/A6733.9h7.1B*21.1B*
C150 Dalton 5884492517.96A++14.4055.818%A++N/A4490U1390U28689200.1h3.1B++5.5A
Supernova PC 561443459.844B++6.2949.27%C+1.806%C-44.7A*11.9B**4909.9h3.3B**6.6B**
Proximity Mine 437437508.74A++5.1855.015%A+N/A182.1AN/A9082.4h1.7B++3.1B**
Force-Blade 48041412,9130.032C**3.5240.013%B*2.899%D0.6C+N/A3713.8h3C+7.5B+
M40 Fury 4093752018.75A++15.1933.221%CN/A93.8A+8.5C-8184h6.1B*18.2B**
Phantom VA23 3603581143.14C*0.4239.137%B+29.33%C+41.6C+N/A2168.6h3.8B++9.6B+
Proton II PPA-H 3653501326.923A23.3735.829%C+1.143%D152.2A6.5C++9162.3h7.3B*20.5B+
NS-44 Commissioner 3263232341.38B+2.1839.985%B+31.269%A23.8CN/A14113.6h3.3B++8.3B+
Supernova VPC 3533203010.667C+7.1152.105%C++2.188%B++49.2C**5.1D3776.5h2.5B*4.8B++
M12 Kobalt-H 318311477.75M**74.1925.341%B+5.145%F--239.2A++5.4C++10291.3h13.9B54.7B+
Eclipse VE3A 3002991292.318B+1.2426.473%C+18.395%C49B+N/A2706.1h10.2B++38.5B+
NS Decimator 5392902311.255C**2.3071.961%A+1.034%D--29.9C25.7B**7389.7h5.7C--7.9C++
Lasher X2 2832801262.222A*1.3331.606%B*1.786%D*33.3C++N/A2558.4h12.9A+40.9B**
Tank Mine 459257833.096C**0.4630.393%CN/A102.8C+80.8B+25522.5h1.7B+5.6B+
Supernova FPC 408238317.677B4.1246.646%D-2.521%C+33.5B*23.9A++8257.1h3.8B**8.2B++
Frag Grenade 2332301230N/A226.4444.727%C+N/A575B+7.5C+40240.4h3.1B++7B+
Nyx VX31 208208543.852B++0.3039.564%B*28.365%C+54.7B++N/A2583.8h4.4B++11.2B*
Saron HRB 283206229.364B**5.8142.182%C+1.456%C+47.9A*17.9C**7934.3h7.5A*17.7A++
MANA Anti-Vehicle Turret 444196722.722C++0.8361.905%C+4.592%B**1960C2480C++13487700.1h7.8B+12.6B++
Corvus VA55 196196852.306A+1.2524.564%C++25.51%B+40.8B+N/A2224.8h8.6A35.1B*
Cerberus 193193832.325A1.2342.376%A+25.389%B40.2C++N/A1984.8h5.2B++12.3B*
C75 Viper 2141921216A**12.4440.485%C++3.125%A++87.3M++10B+12942.2h6.6A16.3B**
Ghost 180180772.338C+1.2254.558%A*62.222%D36C+N/A2065h2.1B+3.9B*
Beamer VS3 1771771031.718A1.8436.072%A21.469%C+35.4B+N/A2135h6.9B*19.2B
Spear Anti-Vehicle Phalanx Turret 2971771116.091A+12.5360.958%A++3.39%C80.5A**54.5M++13842.2h6.8B++11.1B**
Proton II PPA 182174443.5A*39.9429.43%B*N/A145M++6.7A++10891.2h6.1B**20.8B**
VA39 Spectre 169169443.841A+0.2845.969%A*52.071%B**46.9A+N/A2763.6h3.8A8.4B**
S12 Renegade 173167473.553C++0.0052.326%A11.377%A++119.3A*4.3A++5761.4h2.4B**4.6B**
Serpent VE92 164164742.216B**1.3424.542%C*15.244%D-49.7B**N/A4313.3h8.9B**36.3B++
M20 Basilisk-F 175155722.153A+1.4037.34%D-8.387%C**53.4B+6.9C++3152.9h16.5B+44.2B++
Comet VM2 248146781.872B**1.6857.279%A2.74%D19.7A13.8S3977.4h18.5B++32.4B*
Comet VM2 219145791.835B**1.7255.326%A+2.069%D--20.1A++10.3M++3507.2h17.9B+32.3B++
Saron Laser Cannon 197144522.769B0.7931.288%C+2.778%B18.5B+6.8C4227.8h50.7B**162B**
MANA Anti-Personnel Turret 114112343.294N/A0.2622.208%UN/A1120U20U5613500.1h20.2T*90.9T*
The Slasher 1151101,6880.065C**3.4957.368%A++N/A1.3CN/A784.3h2B3.5B+
Betelgeuse 54-A 9595342.794C+0.7627.306%C**27.368%C59.4C+N/A5721.6h9.4B*34.6B+
Lancer VS22 18794941B+2.5659.586%CN/A18.1B+17.9B*6035.2h11.9B++20B+
NS CandyCannon 3000 82821120.732C++2.8244.784%B*42.683%B+14.6CN/A635.6h3.9B+8.8B++
Quasar VM1 8281223.682A+0.1326.285%A*16.049%C--57.9M++N/A5451.4h12.1B*45.9B++
Ursa 7474401.85B++1.7123.889%C*28.378%B++33.6C+N/A2882.2h9.7B++40.4B+
Sticky Grenade 7473173N/A69.4454.505%C**N/A730C-10C28910.1h3.3D-6.1C
E540 Halberd 9372236A**32.4453.663%B++2.778%C++80S23.3B**8340.9h3.8A++7A+
CAS 14-E 7872116.545C-2.9928.621%D1.389%C45D3.8D3311.6h26.3B+92C*
Vortex VM21 14672501.44B2.1241.887%C++4.167%C++9.9C++10.1A2477.3h24.8B++59.3B+
NS-10 Burster 12871213.381M**0.1840.508%A++1.408%D*11.5A**9.2M**3426.2h100.3B*247.5B**
Hornet Missiles 8770107B+3.4463.989%C*N/A63.6C+15.5D--8131.1h6.4B+10B*
Vortex VM21 14270501.4B+2.1643.361%B2.857%C--9.6B+9.9A*2327.3h27.6B*63.6B++
NS-10 Burster 10561212.905A**0.6540.432%A++3.279%D-9.8A++7.1A*2866.2h115.8B*286.4B**
NS Baron G5AE 6060193.158A++0.4055.381%B*16.667%C**33.3CN/A1661.8h3.5B*6.4C+
NS-15M AE 5453182.944B+0.6126.039%C++32.076%B+66.3B+1.3A+3450.8h8A30.9B++

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter91,8202.4h
Anti-Vehicle MANA Turret101512.1h
Nano-Armor Kit279346,22834h
Spawn Beacon62860.6h
Nanite Revive Grenade01790h
Aphelion VEX-4H01000h
Ammunition Package21920.1h
Medical Kit2733,5475h
Anti-Infantry MANA Turret91330.5h
Medical Applicator9030,8534.6h
Recon Detection Device332,8957h
Shield Recharging Field271,2590.6h
M20 Drake01330h

Check the help document for the dictionary if you want to learn more about words used here.


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