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Ensign WelcomeToZombocomNC[ZC0M] WelcomeToZombocomNC
NC BR 47

KDR: 6.12

Score: 12.2m

Last Seen: Jan 22nd, 2019 1:13 PM
- OFFLINE - 3.3 hour(s)

Prestige 1, Battle Rank 47 - New Conglomerate on Cobalt - Outfit Leader of Sexual Identify as Zombocom[ZC0M] Sexual Identify as Zombocom
NC outfit on Cobalt

Members: 2
Level Progress (to 48): 10%
PRIMARY CLASSESHEAVY
PRIMARY WEAPONS LA1 Anchor NC6A GODSAW GD-22S NC6 Gauss SAW NS-44 Commissioner AF-4 Cyclone MGR-L1 Promise NS-15M AE
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $16,353,072 MLG Score: 13072
Fun Score: N/A
Cheeseburgers Flipped: 108TIME WITH MEDKIT: 21.6%MEDKIT per DEATH: 1.3

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
37.557%38.729%14552699633,2547.82447-1.707

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.705%3.227M++2.798M-0.603DHEAD ++ (~19.95)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
21.30.715B++80.439B13.3

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
65.891%0.587%1799210201,0221301627.80153627%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.72%2.99M+-0.938D---0.755

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
11.30.93B*7.40.86B*3.8

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
47.913%80.811%0210201,85044224.18552

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.821%1.932A++0.895B*-0.794

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.70.622B+1.80.438B1.9

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
79.185%13.291%01102115847130.335456

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%3.146M++-0.242C-1.602

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
2.90.777B++2.30.519B+0.6


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Sexual Identify as Zombocom[ZC0M] Sexual Identify as Zombocom
NC outfit on Cobalt

Members: 2
12.2m210.3%594 (35.6k)501 (30.1k)6.1175141,8566,8426.249247 (47)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-NC1022605537.28%35.93%133903:3424

13% Combat Medic71% Heavy Assault7% Infiltrator7% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Sep 17th, 2017 2:40 PMJun 13th, 2018 8:22 PMJan 22nd, 2019 7:51 AM (7h) (PST)Jan 22nd, 2019 9:19 AM (6h) (PST)Jan 22nd, 2019 9:13 AM (6h) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,1132878261.7130.2800.6153.7120.05313072

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
66,79317,21449,5791031737223330,068

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
407.4h/17d 901 15,039 10,642 90.7k 252 2,202 1,297 27.2m

Heavy AssaultCLASS DETAILS: Heavy Assault
LA1 Anchor
A**
Kills:6,070
Deaths:733
KDR:8.281
Accuracy:37.032% A**
HSR:41.565% A*
NC6A GODSAW
A++
Kills:3,699
Deaths:427
KDR:8.663
Accuracy:39.502% A++
HSR:39.011% A++
GD-22S
M
Kills:1,671
Deaths:245
KDR:6.820
Accuracy:36.614% M
HSR:41.472% M
NC6 Gauss SAW
M**
Kills:1,344
Deaths:162
KDR:8.296
Accuracy:38.602% M**
HSR:35.119% A*
MGR-L1 Promise
M+
Kills:1,224
Deaths:148
KDR:8.270
Accuracy:38.755% M+
HSR:40.278% A*
NS-15M AE
A**
Kills:1,219
Deaths:175
KDR:6.966
Accuracy:38.667% A**
HSR:37.080% B**
EM6
M
Kills:1,186
Deaths:140
KDR:8.471
Accuracy:36.135% M
HSR:37.100% A*
EM1
M+
Kills:1,175
Deaths:111
KDR:10.586
Accuracy:36.727% M+
HSR:36.936% A**
NS-15M1
M+
Kills:1,173
Deaths:136
KDR:8.625
Accuracy:37.677% M+
HSR:43.990% M+
NS-15MP
A*
Kills:268
Deaths:39
KDR:6.872
Accuracy:38.470% A*
HSR:41.418% B**
Kills:19,029
Deaths (as Heavy Assault):2,316
Deaths (to Heavy Assaults):1,977
KDR:8.21632
Kill Difference:16,713
Playtime:288.201 hours
Usage:71%
Score:8.804m
Score/min:509
Accuracy (listed only):37.818%
HSR (listed only):39.397%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AF-4 Cyclone
M++
Kills:1,251
Deaths:161
KDR:7.770
Accuracy:36.633% A*
HSR:37.890% M++
Blitz GD-10
S
Kills:1,208
Deaths:130
KDR:9.292
Accuracy:35.937% A*
HSR:41.805% S
MGR-S1 Gladius
A*
Kills:1,181
Deaths:115
KDR:10.270
Accuracy:37.820% A*
HSR:38.781% A*
NS-7 PDW
M**
Kills:1,173
Deaths:122
KDR:9.615
Accuracy:38.475% M
HSR:39.301% M**
Tempest
M
Kills:1,173
Deaths:167
KDR:7.024
Accuracy:33.298% A++
HSR:37.511% M
GD-7F
A*
Kills:608
Deaths:90
KDR:6.756
Accuracy:35.255% A*
HSR:27.632% A+
GD-66 Claw
A++
Kills:158
Deaths:25
KDR:6.320
Accuracy:79.185% A++
HSR:13.291% C+
AF-19 Mercenary
M+
Kills:132
Deaths:21
KDR:6.286
Accuracy:36.976% M+
HSR:34.849% A**
PS1-AV Suppressor
A**
Kills:51
Deaths:9
KDR:5.667
Accuracy:34.620% B*
HSR:43.137% A**
Kills:6,935
Deaths (as Light Assault):840
Deaths (to Light Assaults):1,436
KDR:8.25595
Kill Difference:6,095
Playtime:16.215 hours
Usage:4%
Score:0.475m
Score/min:488
Accuracy (listed only):40.911%
HSR (listed only):34.911%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
AF-4 Cyclone
M++
Kills:1,251
Deaths:161
KDR:7.770
Accuracy:36.633% A*
HSR:37.890% M++
Blitz GD-10
S
Kills:1,208
Deaths:130
KDR:9.292
Accuracy:35.937% A*
HSR:41.805% S
NC1 Gauss Rifle
M*
Kills:1,189
Deaths:151
KDR:7.874
Accuracy:38.779% M*
HSR:38.604% M
MGR-S1 Gladius
A*
Kills:1,181
Deaths:115
KDR:10.270
Accuracy:37.820% A*
HSR:38.781% A*
Reaper DMR
M
Kills:1,181
Deaths:212
KDR:5.571
Accuracy:39.524% M
HSR:38.442% A*
Carnage AR
A**
Kills:1,178
Deaths:168
KDR:7.012
Accuracy:35.449% A*
HSR:38.031% A**
GR-22
M+
Kills:1,177
Deaths:201
KDR:5.856
Accuracy:35.743% A*
HSR:39.252% M+
NS-7 PDW
M**
Kills:1,173
Deaths:122
KDR:9.615
Accuracy:38.475% M
HSR:39.301% M**
Tempest
M
Kills:1,173
Deaths:167
KDR:7.024
Accuracy:33.298% A++
HSR:37.511% M
Gauss Rifle S
M+
Kills:282
Deaths:61
KDR:4.623
Accuracy:36.899% A*
HSR:40.780% M+
GD-66 Claw
A++
Kills:158
Deaths:25
KDR:6.320
Accuracy:79.185% A++
HSR:13.291% C+
PS1-AV Suppressor
A**
Kills:51
Deaths:9
KDR:5.667
Accuracy:34.620% B*
HSR:43.137% A**
Kills:11,202
Deaths (as Combat Medic):1,522
Deaths (to Combat Medics):924
KDR:7.36005
Kill Difference:9,680
Playtime:54.812 hours
Usage:13%
Score:1.610m
Score/min:490
Accuracy (listed only):40.197%
HSR (listed only):37.235%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-44 Commissioner
A++
Kills:1,310
Deaths:330
KDR:3.970
Accuracy:49.659% A++
HSR:31.908% A+
AF-4 Cyclone
M++
Kills:1,251
Deaths:161
KDR:7.770
Accuracy:36.633% A*
HSR:37.890% M++
Blitz GD-10
S
Kills:1,208
Deaths:130
KDR:9.292
Accuracy:35.937% A*
HSR:41.805% S
MGR-S1 Gladius
A*
Kills:1,181
Deaths:115
KDR:10.270
Accuracy:37.820% A*
HSR:38.781% A*
NS-7 PDW
M**
Kills:1,173
Deaths:122
KDR:9.615
Accuracy:38.475% M
HSR:39.301% M**
Tempest
M
Kills:1,173
Deaths:167
KDR:7.024
Accuracy:33.298% A++
HSR:37.511% M
LA8 Rebel
A++
Kills:1,167
Deaths:382
KDR:3.055
Accuracy:45.329% A++
HSR:33.590% A++
NC14 Bolt Driver
A++
Kills:1,160
Deaths:131
KDR:8.855
Accuracy:47.087% A++
HSR:83.793% B**
SAS-R
A++
Kills:690
Deaths:75
KDR:9.200
Accuracy:49.408% A++
HSR:75.797% B++
NS-44P Commissioner
A+
Kills:73
Deaths:15
KDR:4.867
Accuracy:54.179% A+
HSR:24.658% C+
PS1-AV Suppressor
A**
Kills:51
Deaths:9
KDR:5.667
Accuracy:34.620% B*
HSR:43.137% A**
Kills:10,437
Deaths (as Infiltrator):1,637
Deaths (to Infiltrators):1,111
KDR:6.37569
Kill Difference:8,800
Playtime:26.876 hours
Usage:7%
Score:0.706m
Score/min:438
Accuracy (listed only):42.040%
HSR (listed only):44.379%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-41 Hacksaw
A+
Kills:1,219
Deaths:162
KDR:7.525
Accuracy:45.360% A+
HSR:20.016% A+
AF-41 Hacksaw
A++
Kills:1,172
Deaths:162
KDR:7.235
Accuracy:50.523% A++
HSR:18.686% B**
Kills:2,391
Deaths (as MAX Suit):162
Deaths (to MAX Suits):186
KDR:14.75926
Kill Difference:2,229
Playtime:13.486 hours
Usage:3%
Score:0.622m
Score/min:768
Accuracy (listed only):47.941%
HSR (listed only):19.351%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

M30 Mustang AH
M**
Kills:709
V. Kills:53 N/A
Deaths:52
KDR:13.635
Accuracy:61.563% B++
KPH:176.500 M**
VKPH:13.200 A**
Breaker Rocket Pods
A++
Kills:313
V. Kills:67 460%
Deaths:11
KDR:28.455
Accuracy:72.086% M+
KPH:150 B**
VKPH:32.100 A++
M20 Mustang
A*
Kills:64
V. Kills:42 149%
Deaths:20
KDR:3.200
Accuracy:42.978% A*
KPH:28 A
VKPH:18.400 A
Kills:1,086 (773 + 0)
Deaths:83
KDR:13.084
VKDR:1.952
Vehicle Kills:162
Kill Difference:1,003
Playtime:8.391 hours
Usage:2%
Score:0.191m
Score/min:380
Piloting Accuracy:42.978%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
S
Kills:69
V. Kills:31 216%
Deaths:4
KDR:17.250
Accuracy:66.304% A++
KPH:64.100 S
VKPH:28.800 M++
Kills:69 (69 + 0)
Deaths:4
KDR:17.250
VKDR:7.750
Vehicle Kills:31
Kill Difference:65
Playtime:1.077 hours
Usage:0%
Score:0.024m
Score/min:375
Driving Accuracy:66.304%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
LA1 Anchor 6,1356,0707338.281A*2.1637.032%A**41.565%A*131.1M++1.4A+30546.3h8.1B**21.7B**
NC6A GODSAW 3,7423,6994278.663M++2.5539.502%A++39.011%A++152.2M*1.8B+42724.3h6.7C*17.1B**
GD-22S 1,6811,6712456.82M*0.7036.614%M41.472%M115.2M*N/A28014.5h8.4B**22.8B**
NC6 Gauss SAW 1,3601,3441628.296S2.1838.602%M**35.119%A*140S1.7M++3959.6h6.7B**17.3B**
NS-44 Commissioner 1,3171,3103303.97M++2.1549.659%A++31.908%A+152.3SN/A3698.6h2.9B**5.8B**
AF-4 Cyclone 1,2601,2511617.77S1.6536.633%A*37.89%M++143.8S1A*3698.7h8.3B**22.6B**
MGR-L1 Promise 1,2451,2241488.27S2.1538.755%M+40.278%A*140.7M**2.4M*3458.7h9.4A24.3B**
NS-15M AE 1,2381,2191756.966A**0.8538.667%A**37.08%B**123.1A*1.9M+2719.9h10.7B+27.6B*
AF-41 Hacksaw 1,2321,2191627.525A++1.4145.36%A+20.016%A+95.2S1A++25212.8h4.5B**10A
Blitz GD-10 1,2201,2081309.292S3.1735.937%A*41.805%S137.3S1.4M*3248.8h11B**30.7B*
NS Decimator 1,7591,1931637.319S1.2064.519%B+1.509%D84.6M*40.1M48914.1h3.3B**5.2B**
NC1 Gauss Rifle 1,2061,1891517.874S1.7638.779%M*38.604%M138.3S2S3328.6h8.2A++21A+
EM6 1,2011,1861408.471S2.3536.135%M37.1%A*128.9M**1.6M+3029.2h8.3B**22.9B*
MGR-S1 Gladius 1,1921,18111510.27S4.1537.82%A*38.781%A*153.4S1.4A*4087.7h7.1B**18.7B**
Reaper DMR 1,1961,1812125.571A+0.5539.524%M38.442%A*132.7S1.7M*3398.9h7.1A17.8A
Carnage AR 1,1941,1781687.012S0.8935.449%A*38.031%A**159.2S2.2S3547.4h9.3A+26.1A
GR-22 1,1951,1772015.856M*0.2635.743%A*39.252%M+123.9S1.9M**2709.5h9.7A27.1A
EM1 1,1881,17511110.586U4.4736.727%M+36.936%A**152.6S1.7M++3367.7h9.3B+25.2B**
NS-15M1 1,1861,1731368.625S2.5137.677%M+43.99%M+148.5S1.6M++3307.9h9A23.9B**
NS-7 PDW 1,1821,1731229.615S3.5038.475%M39.301%M**158.5S1.2M+3757.4h9.5A24.7B**
Tempest 1,1871,1731677.024S0.9133.298%A++37.511%M138M**1.6M++3188.5h8.5B*25.6B**
AF-41 Hacksaw 1,1861,1721627.235A++1.1250.523%A++18.686%B**91.6S1.1A++24112.8h5.3B*10.5A
LA8 Rebel 1,1741,1673823.055A**3.0645.329%A++33.59%A++157.7SN/A3837.4h4.8B**10.5B**
NC14 Bolt Driver 1,1611,1601318.855S2.7447.087%A++83.793%B**91.3SN/A22212.7h1.8A3.8B**
Mag-Cutter 8848806,6110.133M**5.9852.389%A*2.727%D2.4M+N/A6370.9h1.5B*2.8B++
M30 Mustang AH 7627095213.635B**7.5261.563%B++N/A177.3M**13.3A**4454h5.9B+9.6B+
SAS-R 691690759.2A*3.0849.408%A++75.797%B++113.1M*N/A3426.1h1.8B*3.5B**
GD-7F 614608906.756S0.6435.255%A*27.632%A+104.8M**1A++2855.8h10B**28.4B**
Breaker Rocket Pods 3803131128.455M++22.3472.086%M+N/A149B**31.9A++4802.1h10.9B*15.1B*
Gauss Rifle S 284282614.623M*1.4936.899%A*40.78%M+104.4SN/A3242.7h8.7B**23.5B**
NS-15MP 273268396.872M0.7538.47%A*41.418%B**121.8A+2.3M*4142.2h9B*23.5B*
MGR-M1 Bishop 173173335.242A*0.8853.61%M++44.509%A++86.5MN/A2562h4.6B**8.6A
GD-66 Claw 161158256.32M**0.2079.185%A++13.291%C+131.7M**2.5S3361.2h2.3B+2.9B++
Anti-Vehicle Grenade 2031541154N/A147.8845.067%DN/A220D70C11260.7h6.7C14.9C
AF-19 Mercenary 133132216.286S0.1736.976%M+34.849%A**94.3SN/A5851.4h7.8A21.1B**
NS-44P Commissioner 7373154.867M1.2554.179%A+24.658%C+146A*N/A4810.5h2.6B**4.8B*
Titan-150 AP 10069417.25A++11.1366.304%A++N/A62.7S28.2M+3741.1h3.5B+5.3B**
M20 Mustang 10664203.2B+2.9242.978%A*N/A27.8A18.3A1732.3h50.9B**118.4A
PS1-AV Suppressor 525195.667A*0.4534.62%B*43.137%A**170S3.3M**3880.3h10.7B*31B*

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter31,3240.4h
Spawn Beacon01,0500.4h
Nanite Revive Grenade04750.1h
Medical Kit1,4788,82688h
Medical Applicator918,7831h
Nano-Armor Kit05,4850.3h

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