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Sentinel WelcomeToZombocomNC[ZC0M] WelcomeToZombocomNC
NC BR 73

KDR: 6.13

Score: 14.9m

Last Seen: Sep 24th, 2019 4:01 PM
- OFFLINE - 1333.1 hour(s)

Prestige 1, Battle Rank 73 - New Conglomerate on Cobalt
Level Progress (to 74): 71%
PRIMARY CLASSESHEAVY
PRIMARY WEAPONS LA1 Anchor NC6A GODSAW GD-22S NS Decimator NC6 Gauss SAW NS-44 Commissioner AF-4 Cyclone MGR-L1 Promise
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $16,702,101 MLG Score: 13351
Fun Score: N/A
Cheeseburgers Flipped: 113TIME WITH MEDKIT: 22.2%MEDKIT per DEATH: 1.3

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
37.589%38.569%145027119237,2507.63163-1.503

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.524%3.182M++2.665M-0.459DHEAD ++ (~19.77)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
21.40.712B++80.438B13.3

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
65.136%0.656%1853212171,2191491778.12667685%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.342%2.943M+-0.855D---0.862

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
11.30.93B*7.40.861B*3.9

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
47.958%81.059%0212172,09652124.02303

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.714%1.956A++0.906B*-0.874

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.70.626B+1.80.442B1.9

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
79.346%13.773%01121816751730.323017

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%3.129M++-0.186C-1.619

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
2.90.778B++2.30.522B+0.6


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
14.9m227.8%630 (37.8k)539 (32.3k)6.128248,3277,8866.2622473 (73)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-NC1219687737.343%36.007%134503:3127

13% Combat Medic73% Heavy Assault6% Infiltrator7% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Sep 17th, 2017 2:40 PMJun 13th, 2018 8:22 PMOct 18th, 2019 3:41 AM (32d) (PST)Sep 24th, 2019 12:34 PM (55d) (PST)Sep 24th, 2019 12:01 PM (56d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,1312898421.7440.2850.6284.0930.05313351

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
67,86717,33550,5321051738246332,313

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
462h/19.2d 1,057 17,401 12,267 113.4k 295 2,606 1,474 31.4m

Heavy AssaultCLASS DETAILS: Heavy Assault
LA1 Anchor
A*
Kills:7,009
Deaths:829
KDR:8.455
Accuracy:37.241% A*
HSR:41.190% A*
NC6A GODSAW
A++
Kills:3,722
Deaths:429
KDR:8.676
Accuracy:39.479% A++
HSR:38.958% A++
GD-22S
A**
Kills:2,082
Deaths:304
KDR:6.849
Accuracy:37.082% A**
HSR:40.298% A*
NC6 Gauss SAW
M*
Kills:1,344
Deaths:162
KDR:8.296
Accuracy:38.602% M*
HSR:35.119% A++
MGR-L1 Promise
M
Kills:1,224
Deaths:148
KDR:8.270
Accuracy:38.755% M
HSR:40.278% A*
NS-15M AE
A**
Kills:1,219
Deaths:175
KDR:6.966
Accuracy:38.667% A**
HSR:37.080% B**
NS-15MP
A*
Kills:1,187
Deaths:150
KDR:7.913
Accuracy:37.950% A*
HSR:41.955% A
EM6
A**
Kills:1,186
Deaths:140
KDR:8.471
Accuracy:36.135% A**
HSR:37.100% A++
NSX-P Naginata
A**
Kills:1,185
Deaths:164
KDR:7.226
Accuracy:36.224% A**
HSR:43.207% A++
EM1
M+
Kills:1,175
Deaths:111
KDR:10.586
Accuracy:36.727% M+
HSR:36.936% A*
NS-15M1
M+
Kills:1,173
Deaths:136
KDR:8.625
Accuracy:37.677% M
HSR:43.990% M+
Kills:22,506
Deaths (as Heavy Assault):2,748
Deaths (to Heavy Assaults):2,280
KDR:8.18996
Kill Difference:19,758
Playtime:337.838 hours
Usage:73%
Score:11.046m
Score/min:545
Accuracy (listed only):37.685%
HSR (listed only):39.646%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AF-4 Cyclone
M
Kills:1,251
Deaths:161
KDR:7.770
Accuracy:36.633% A*
HSR:37.890% M
Blitz GD-10
S
Kills:1,208
Deaths:130
KDR:9.292
Accuracy:35.937% A*
HSR:41.805% S
MGR-S1 Gladius
A**
Kills:1,185
Deaths:116
KDR:10.216
Accuracy:37.819% A*
HSR:38.650% A**
AF-4AE Cyclone
A
Kills:1,174
Deaths:135
KDR:8.696
Accuracy:35.866% A
HSR:35.179% B**
Tempest
A**
Kills:1,173
Deaths:167
KDR:7.024
Accuracy:33.298% A++
HSR:37.511% A**
NS-7 PDW
M*
Kills:1,173
Deaths:122
KDR:9.615
Accuracy:38.475% A**
HSR:39.301% M*
GD-7F
A*
Kills:727
Deaths:101
KDR:7.198
Accuracy:35.636% A*
HSR:27.648% A
GD-66 Claw
A++
Kills:167
Deaths:27
KDR:6.185
Accuracy:79.346% A++
HSR:13.773% C
AF-19 Mercenary
M+
Kills:133
Deaths:21
KDR:6.333
Accuracy:36.984% M+
HSR:35.338% A*
PS1-AV Suppressor
A*
Kills:51
Deaths:9
KDR:5.667
Accuracy:34.620% B**
HSR:43.137% A*
Kills:8,242
Deaths (as Light Assault):989
Deaths (to Light Assaults):1,632
KDR:8.33367
Kill Difference:7,253
Playtime:18.330 hours
Usage:4%
Score:0.554m
Score/min:504
Accuracy (listed only):40.461%
HSR (listed only):35.023%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
AF-4 Cyclone
M
Kills:1,251
Deaths:161
KDR:7.770
Accuracy:36.633% A*
HSR:37.890% M
Blitz GD-10
S
Kills:1,208
Deaths:130
KDR:9.292
Accuracy:35.937% A*
HSR:41.805% S
NC1 Gauss Rifle
M++
Kills:1,189
Deaths:151
KDR:7.874
Accuracy:38.779% M++
HSR:38.604% A**
MGR-S1 Gladius
A**
Kills:1,185
Deaths:116
KDR:10.216
Accuracy:37.819% A*
HSR:38.650% A**
Reaper DMR
A**
Kills:1,181
Deaths:212
KDR:5.571
Accuracy:39.524% A**
HSR:38.442% A++
Carnage AR
A*
Kills:1,178
Deaths:168
KDR:7.012
Accuracy:35.449% A*
HSR:38.031% A*
GR-22
M
Kills:1,177
Deaths:201
KDR:5.856
Accuracy:35.743% A*
HSR:39.252% M
AF-4AE Cyclone
A
Kills:1,174
Deaths:135
KDR:8.696
Accuracy:35.866% A
HSR:35.179% B**
Tempest
A**
Kills:1,173
Deaths:167
KDR:7.024
Accuracy:33.298% A++
HSR:37.511% A**
NS-7 PDW
M*
Kills:1,173
Deaths:122
KDR:9.615
Accuracy:38.475% A**
HSR:39.301% M*
Gauss Rifle S
A**
Kills:594
Deaths:106
KDR:5.604
Accuracy:38.535% A**
HSR:39.899% A**
GD-66 Claw
A++
Kills:167
Deaths:27
KDR:6.185
Accuracy:79.346% A++
HSR:13.773% C
PS1-AV Suppressor
A*
Kills:51
Deaths:9
KDR:5.667
Accuracy:34.620% B**
HSR:43.137% A*
Kills:12,701
Deaths (as Combat Medic):1,705
Deaths (to Combat Medics):1,066
KDR:7.44927
Kill Difference:10,996
Playtime:58.698 hours
Usage:13%
Score:1.789m
Score/min:508
Accuracy (listed only):40.002%
HSR (listed only):37.036%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-44 Commissioner
A+
Kills:1,310
Deaths:330
KDR:3.970
Accuracy:49.659% A+
HSR:31.908% A
AF-4 Cyclone
M
Kills:1,251
Deaths:161
KDR:7.770
Accuracy:36.633% A*
HSR:37.890% M
Blitz GD-10
S
Kills:1,208
Deaths:130
KDR:9.292
Accuracy:35.937% A*
HSR:41.805% S
MGR-S1 Gladius
A**
Kills:1,185
Deaths:116
KDR:10.216
Accuracy:37.819% A*
HSR:38.650% A**
AF-4AE Cyclone
A
Kills:1,174
Deaths:135
KDR:8.696
Accuracy:35.866% A
HSR:35.179% B**
Tempest
A**
Kills:1,173
Deaths:167
KDR:7.024
Accuracy:33.298% A++
HSR:37.511% A**
NS-7 PDW
M*
Kills:1,173
Deaths:122
KDR:9.615
Accuracy:38.475% A**
HSR:39.301% M*
LA8 Rebel
A++
Kills:1,167
Deaths:382
KDR:3.055
Accuracy:45.329% A++
HSR:33.590% A+
NC14 Bolt Driver
A++
Kills:1,160
Deaths:131
KDR:8.855
Accuracy:47.087% A++
HSR:83.793% B**
SAS-R
A+
Kills:936
Deaths:105
KDR:8.914
Accuracy:49.107% A+
HSR:77.671% B*
NS-44P Commissioner
B**
Kills:479
Deaths:154
KDR:3.110
Accuracy:51.446% B**
HSR:32.359% B+
PS1-AV Suppressor
A*
Kills:51
Deaths:9
KDR:5.667
Accuracy:34.620% B**
HSR:43.137% A*
Kills:12,267
Deaths (as Infiltrator):1,942
Deaths (to Infiltrators):1,279
KDR:6.31668
Kill Difference:10,325
Playtime:29.934 hours
Usage:6%
Score:0.831m
Score/min:463
Accuracy (listed only):41.273%
HSR (listed only):44.399%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-41 Hacksaw
A+
Kills:1,219
Deaths:162
KDR:7.525
Accuracy:45.360% A
HSR:20.016% A+
AF-41 Hacksaw
A+
Kills:1,172
Deaths:162
KDR:7.235
Accuracy:50.523% A+
HSR:18.686% B**
AF-34 Mattock
M
Kills:85
Deaths:7
KDR:12.143
Accuracy:56.854% M
HSR:14.118% D
Kills:2,476
Deaths (as MAX Suit):165.500
Deaths (to MAX Suits):211
KDR:14.96073
Kill Difference:2,310.500
Playtime:14.161 hours
Usage:3%
Score:0.670m
Score/min:789
Accuracy (listed only):50.912%
HSR (listed only):17.607%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

M30 Mustang AH
M*
Kills:849
V. Kills:62 N/A
Deaths:58
KDR:14.638
Accuracy:61.405% B++
KPH:170.600 M*
VKPH:12.500 A*
Breaker Rocket Pods
A+
Kills:370
V. Kills:73 N/A
Deaths:11
KDR:33.636
Accuracy:70.859% M
KPH:168.200 B**
VKPH:33.200 A+
M20 Mustang
A
Kills:64
V. Kills:42 149%
Deaths:20
KDR:3.200
Accuracy:42.978% A*
KPH:28 A
VKPH:18.400 A
Kills:1,283 (913 + 0)
Deaths:89
KDR:14.416
VKDR:1.989
Vehicle Kills:177
Kill Difference:1,194
Playtime:9.464 hours
Usage:2%
Score:0.246m
Score/min:433
Piloting Accuracy:42.978%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
M**
Kills:69
V. Kills:31 216%
Deaths:4
KDR:17.250
Accuracy:66.304% A*
KPH:64.100 M**
VKPH:28.800 M++
Kills:69 (69 + 0)
Deaths:4
KDR:17.250
VKDR:7.750
Vehicle Kills:31
Kill Difference:65
Playtime:1.077 hours
Usage:0%
Score:0.025m
Score/min:383
Driving Accuracy:66.304%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
LA1 Anchor 7,0947,0098298.455A*2.3337.241%A*41.19%A*133.8M+1.6A++33152.4h8.1B**21.8B**
NC6A GODSAW 3,7653,7224298.676M++2.5539.479%A++38.958%A++152.5M+1.8B**42924.4h6.7B17.1B**
GD-22S 2,1002,0823046.849M*0.7237.082%A**40.298%A*119.7M++1B**29017.4h8.6B**23.1B**
NS Decimator 1,9971,3641887.255S1.1364.74%B+1.393%D85.3M+39.6M+51916h3.3B**5.2B**
NC6 Gauss SAW 1,3601,3441628.296S2.1738.602%M*35.119%A++140S1.7A**4129.6h6.7B**17.3B**
NS-44 Commissioner 1,3171,3103303.97M+2.1649.659%A+31.908%A152.3SN/A3738.6h2.9B**5.8B*
AF-4 Cyclone 1,2601,2511617.77S1.6436.633%A*37.89%M143.8S1A+3828.7h8.3B*22.6B*
MGR-L1 Promise 1,2451,2241488.27S2.1438.755%M40.278%A*140.7M*2.4A*3588.7h9.4A24.3B**
AF-41 Hacksaw 1,2321,2191627.525M1.4045.36%A20.016%A+95.2S1A+25312.8h4.5B*10B**
NS-15M AE 1,2381,2191756.966A*0.8438.667%A**37.08%B**123.1A*1.9A*2739.9h10.7B+27.6B*
Blitz GD-10 1,2201,2081309.292S3.1635.937%A*41.805%S137.3S1.4M3338.8h11B**30.7B*
NC1 Gauss Rifle 1,2061,1891517.874S1.7538.779%M++38.604%A**138.3S2M**3398.6h8.2A++21A
NS-15MP 1,2021,1871507.913A*1.7837.95%A*41.955%A138A++1.7B**6258.6h9.3B++24.6B*
EM6 1,2011,1861408.471M**2.3436.135%A**37.1%A++128.9M++1.6A*3089.2h8.3B**22.9B**
MGR-S1 Gladius 1,1961,18511610.216S4.0937.819%A*38.65%A**153.9S1.4A+4257.7h7.1B**18.7B*
NSX-P Naginata 1,2061,1851647.226S1.1036.224%A**43.207%A++142.8M++2.5A++5568.3h9.1B*25.1B**
Reaper DMR 1,1961,1812125.571A0.5639.524%A**38.442%A++132.7S1.7A**3428.9h7.1A17.8A
Carnage AR 1,1941,1781687.012S0.8835.449%A*38.031%A*159.2S2.2S3637.4h9.3A+26.1A
GR-22 1,1951,1772015.856M*0.2735.743%A*39.252%M123.9S1.9M++2749.5h9.7A27.1B**
EM1 1,1881,17511110.586S4.4636.727%M+36.936%A*152.6S1.7M++3387.7h9.3B**25.2B*
AF-4AE Cyclone 1,1881,1741358.696S2.5735.866%A35.179%B**154.5A++1.8A*5237.6h8.2B++23B++
Tempest 1,1871,1731677.024S0.9033.298%A++37.511%A**138M*1.6A*3208.5h8.5B*25.6B**
NS-15M1 1,1861,1731368.625S2.5037.677%M43.99%M+148.5M**1.6M3307.9h9A23.9B**
NS-7 PDW 1,1821,1731229.615U3.4938.475%A**39.301%M*158.5S1.2A*3777.4h9.5A24.7B**
AF-41 Hacksaw 1,1861,1721627.235M1.1150.523%A+18.686%B**91.6S1.1A++24212.8h5.3B*10.5B**
LA8 Rebel 1,1741,1673823.055A**3.0745.329%A++33.59%A+157.7SN/A3837.4h4.8B**10.5B**
NC14 Bolt Driver 1,1611,1601318.855M++2.7347.087%A++83.793%B**91.3SN/A22412.7h1.8B**3.8B**
Mag-Cutter 1,0081,0037,6450.131M**6.0052.563%A*2.493%D2.3AN/A6427.7h1.5B*2.8B++
SAS-R 9379361058.914A*2.7949.107%A+77.671%B*112.8M++N/A3608.3h1.8B*3.6B**
M30 Mustang AH 9118495814.638B**8.5161.405%B++N/A169.8M*12.4A*4915h6B+9.8B+
GD-7F 7377271017.198S1.0735.636%A*27.648%A110.2M++1.5A*3216.6h10B**28.1B*
Gauss Rifle S 5975941065.604S0.5238.535%A**39.899%A**123.8SN/A4574.8h8.5B**22.1B**
NS-44P Commissioner 4804791543.11A++3.0251.446%B**32.359%B+129.5A++N/A4793.7h2.9B+5.6B++
Breaker Rocket Pods 4433701133.636M++27.5170.859%MN/A168.2B**33.2A+5692.2h10.4B*14.7B*
MGR-M1 Bishop 173173335.242A++0.8953.61%M++44.509%A++86.5MN/A2652h4.6A8.6B**
GD-66 Claw 170167276.185S0.0679.346%A++13.773%C139.2M**2.5S3521.2h2.3B+2.9B++
Anti-Vehicle Grenade 2031541154N/A147.8745.067%DN/A220D70C11410.7h6.7C14.9C
AF-19 Mercenary 134133216.333S0.2036.984%M+35.338%A*95SN/A6351.4h7.8A21.1B**
AF-34 Mattock 8985712.143M6.0156.854%M14.118%D121.4S5.7U4980.7h4.6B*8.2B**
Titan-150 AP 10069417.25A11.1266.304%A*N/A62.7M**28.2M+3821.1h3.5B*5.3A
M20 Mustang 10664203.2B+2.9342.978%A*N/A27.8A18.3A1732.3h50.9B*118.4B**
PS1-AV Suppressor 525195.667M0.4634.62%B**43.137%A*170M**3.3M**4240.3h10.7B*31B*

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon01,2520.5h
Nanite Revive Grenade05010.1h
Medical Kit1,67810,467102.5h
Medical Applicator919,5981h
Motion Spotter31,5220.4h
Nano-Armor Kit06,1900.3h

Check the help document for the dictionary if you want to learn more about words used here.


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