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Warden Welshrabbit[BHO] Welshrabbit
NC BR 65

KDR: 2.76

Score: 22.8m

Last Seen: May 25th, 2019 6:40 AM
- OFFLINE - 8.5 hour(s)

Prestige 1, Battle Rank 65 - New Conglomerate on Miller - Outfit Member of BoNeHeAdEdOvErLoRdS[BHO] BoNeHeAdEdOvErLoRdS
NC outfit on Miller

Members: 891
Level Progress (to 66): 43%
PRIMARY CLASSESCLOAKERENGINEERHEAVY
PRIMARY WEAPONS Breaker Rocket Pods M30 Mustang AH C75 Viper Spear Anti-Vehicle Phalanx Turret EM1 GD-22S M20 Mustang Blitz GD-10
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $466,623 MLG Score: 373
Fun Score: N/A
Cheeseburgers Flipped: 260TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
27.7%15.637%433811896,4591.433421.332

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.57%1.281A-0.788D--0.508DHEAD (~1.79)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
50.60.322C*140.02C+36.6

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
50.266%0.71%2300311947,320560254413.0714288%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.246%1.359A-0.815D--0.578

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
80.70.5B+40.60.235C++40.1

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
43.681%1.382%680311941,9544385504.45103355%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.806%0.266C*-0.771D-1.983

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
34.90.095C+15.3-0.218C19.7

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
34.193%62.994%01119635442540.832941

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.122C+-0.267C-1.419

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
11.2-0.131C3.8-0.202C7.4

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
25.585%12.281%0111965723800.238494

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-1.322D**-0.457D-1.607

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
12.80.033C+3.30.328C**9.5


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
BoNeHeAdEdOvErLoRdS[BHO] BoNeHeAdEdOvErLoRdS
NC outfit on Miller

Members: 891
22.8m350.8%331 (19.9k)308 (18.5k)2.7649524,8688,9943.3470165 (65)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-NC1197223027.188%6.651%18108:166

35% Engineer20% Heavy Assault34% Infiltrator7% Light Assault4% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Aug 16th, 2015 6:51 PMJul 29th, 2017 9:50 AMMay 25th, 2019 8:08 AM (2d) (PST)May 25th, 2019 3:59 AM (2d) (PST)May 25th, 2019 2:40 AM (2d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
767736940.3360.1210.0221.5890.117373

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
46,0314,36641,665207195718,458

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1235.3h/51.5d 5,235 1,654 14,725 117.8k 2,172 4,053 8,699 56.9m

Heavy AssaultCLASS DETAILS: Heavy Assault
EM1
B**
Kills:1,314
Deaths:843
KDR:1.559
Accuracy:27.237% B**
HSR:17.504% D
GD-22S
B+
Kills:1,301
Deaths:988
KDR:1.317
Accuracy:25.462% B+
HSR:19.523% D
NSX-P Naginata
B++
Kills:610
Deaths:428
KDR:1.425
Accuracy:26.351% B++
HSR:22.951% D
NC6 Gauss SAW
B+
Kills:590
Deaths:530
KDR:1.113
Accuracy:22.340% B+
HSR:15.763% D*
Kills:3,815
Deaths (as Heavy Assault):2,789
Deaths (to Heavy Assaults):2,383
KDR:1.36787
Kill Difference:1,026
Playtime:249.284 hours
Usage:20%
Score:3.844m
Score/min:257
Accuracy (listed only):25.348%
HSR (listed only):18.935%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
AF-19 Mercenary
B
Kills:808
Deaths:968
KDR:0.835
Accuracy:23.972% B
HSR:15.470% D--
Mauler S6
D
Kills:57
Deaths:51
KDR:1.118
Accuracy:25.585% F
HSR:12.281% D
Kills:865
Deaths (as Engineer):1,019
Deaths (to Engineers):1,962
KDR:0.84887
Kill Difference:154
Playtime:437.095 hours
Usage:35%
Score:7.434m
Score/min:283
Accuracy (listed only):24.779%
HSR (listed only):13.876%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Blitz GD-10
B*
Kills:969
Deaths:836
KDR:1.159
Accuracy:28.249% B*
HSR:11.146% D-
AF-19 Mercenary
B
Kills:808
Deaths:968
KDR:0.835
Accuracy:23.972% B
HSR:15.470% D--
MGR-S1 Gladius
A
Kills:556
Deaths:486
KDR:1.144
Accuracy:33.212% A
HSR:12.230% D**
Mauler S6
D
Kills:57
Deaths:51
KDR:1.118
Accuracy:25.585% F
HSR:12.281% D
Kills:2,390
Deaths (as Light Assault):2,341
Deaths (to Light Assaults):1,475
KDR:1.02093
Kill Difference:49
Playtime:86.575 hours
Usage:7%
Score:1.301m
Score/min:250
Accuracy (listed only):27.754%
HSR (listed only):12.782%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Blitz GD-10
B*
Kills:969
Deaths:836
KDR:1.159
Accuracy:28.249% B*
HSR:11.146% D-
NS-61 Emissary
B**
Kills:860
Deaths:686
KDR:1.254
Accuracy:35.526% B**
HSR:13.721% C--
MGR-S1 Gladius
A
Kills:556
Deaths:486
KDR:1.144
Accuracy:33.212% A
HSR:12.230% D**
NC14 Bolt Driver
C+
Kills:354
Deaths:130
KDR:2.723
Accuracy:34.193% C+
HSR:62.994% D*
NC4 Mag-Shot
A
Kills:61
Deaths:100
KDR:0.610
Accuracy:35.229% A
HSR:22.951% B+
Kills:2,800
Deaths (as Infiltrator):2,238
Deaths (to Infiltrators):1,566
KDR:1.25112
Kill Difference:562
Playtime:416.619 hours
Usage:34%
Score:9.638m
Score/min:386
Accuracy (listed only):33.282%
HSR (listed only):24.608%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Blitz GD-10
B*
Kills:969
Deaths:836
KDR:1.159
Accuracy:28.249% B*
HSR:11.146% D-
MGR-S1 Gladius
A
Kills:556
Deaths:486
KDR:1.144
Accuracy:33.212% A
HSR:12.230% D**
Mauler S6
D
Kills:57
Deaths:51
KDR:1.118
Accuracy:25.585% F
HSR:12.281% D
Kills:1,582
Deaths (as Combat Medic):1,373
Deaths (to Combat Medics):668
KDR:1.15222
Kill Difference:209
Playtime:8.001 hours
Usage:1%
Score:0.105m
Score/min:218
Accuracy (listed only):29.015%
HSR (listed only):11.885%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
NCM1 Scattercannon
D**
Kills:494
Deaths:178
KDR:2.775
Accuracy:21.770% D**
HSR:9.514% D**
NCM1 Scattercannon
D
Kills:443
Deaths:183
KDR:2.421
Accuracy:23.548% D**
HSR:12.190% D
Kills:937
Deaths (as MAX Suit):180.500
Deaths (to MAX Suits):250
KDR:5.19114
Kill Difference:756.500
Playtime:32.537 hours
Usage:3%
Score:0.480m
Score/min:246
Accuracy (listed only):22.659%
HSR (listed only):10.852%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Breaker Rocket Pods
B+
Kills:4,086
V. Kills:944 432%
Deaths:292
KDR:13.993
Accuracy:63.248% A++
KPH:88.100 C+
VKPH:20.400 B+
M30 Mustang AH
C*
Kills:2,143
V. Kills:253 N/A
Deaths:281
KDR:7.626
Accuracy:55.841% C+
KPH:49.500 C++
VKPH:5.800 C*
M20 Mustang
C+
Kills:1,091
V. Kills:1,299 84%
Deaths:735
KDR:1.484
Accuracy:46.308% M
KPH:7.800 C--
VKPH:9.300 C+
Coyote Missiles
B*
Kills:199
V. Kills:100 197%
Deaths:57
KDR:3.491
Accuracy:59.321% B*
KPH:32.100 C
VKPH:16.100 D
M20 Kestrel
B++
Kills:112
V. Kills:62 178%
Deaths:31
KDR:3.613
Accuracy:34.295% B++
KPH:18.900 C+
VKPH:10.500 C
Tomcat A2AM Pods
B+
Kills:81
V. Kills:45 176%
Deaths:11
KDR:7.364
Accuracy:81.194% B+
KPH:46.900 C+
VKPH:26.100 C--
Kills:7,712 (3,346 + 0)
Deaths:1,407
KDR:5.481
VKDR:1.921
Vehicle Kills:2,703
Kill Difference:6,305
Playtime:243.968 hours
Usage:20%
Score:2.181m
Score/min:149
Piloting Accuracy:34.295%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
B++
Kills:1,761
V. Kills:471 373%
Deaths:324
KDR:5.435
Accuracy:50.507% A
KPH:39.100 B+
VKPH:10.500 B++
Skyguard
A*
Kills:129
V. Kills:61 208%
Deaths:11
KDR:11.727
Accuracy:31.040% C**
KPH:29.300 A*
VKPH:13.900 A
Kills:1,890 (1,890 + 0)
Deaths:335
KDR:5.642
VKDR:1.588
Vehicle Kills:532
Kill Difference:1,555
Playtime:49.409 hours
Usage:4%
Score:0.483m
Score/min:163
Driving Accuracy:31.040%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 HEAT
A++
Kills:64
V. Kills:15 400%
Deaths:12
KDR:5.333
Accuracy:61.917% A++
KPH:22.900 C++
VKPH:5.400 D--
Kills:64 (64 + 0)
Deaths:12
KDR:5.333
VKDR:1.250
Vehicle Kills:15
Kill Difference:52
Playtime:2.791 hours
Usage:0%
Score:0.028m
Score/min:169
Driving Accuracy:61.917%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Breaker Rocket Pods 5,0304,08629213.993B*11.2363.248%A++N/A88.1C+20.3B+33646.4h17.3C+27.4B+
M30 Mustang AH 2,3962,1432817.626B4.8655.841%C+N/A49.5C++5.8C*14143.3h12C21.5C+
C75 Viper 2,2321,7613245.435C**2.6750.507%A1.306%C+39.1B+10.5B++15545h12.4C*24.5B++
Spear Anti-Vehicle Phalanx Turret 4,0341,3448116.593A+13.8369.498%M3.199%C-35.6C+71.2S26637.8h17F--24.5C
EM1 1,3571,3148431.559B1.2127.237%B**17.504%D28.3CN/A7446.5h12.8C++46.8B+
GD-22S 1,3211,3019881.317C+1.4525.462%B+19.523%D21.2DN/A6261.4h11.1C++43.7B+
M20 Mustang 2,3901,0917351.484C+1.2846.308%M1.467%C7.8C--9.3C+87140.4h183.6D-396.4C++
Blitz GD-10 9969698361.159C++1.6128.249%B*11.146%D-12.1D-N/A3679.8h17C60.2C**
Bouncing Betty 9009006513.846M*11.0838.247%DN/A104.7CN/A2858.6h2.2D5.8D-
NS-61 Emissary 8908606861.254B+1.5135.526%B**13.721%C--8.8D-N/A2598.2h15C+42.3B+
AF-19 Mercenary 8438089680.835C+1.9323.972%B15.47%D--7D-N/A22115h17.1D71.2C+
NSX-P Naginata 6316104281.425C+1.3426.351%B++22.951%D25.2DN/A6924.2h12.6C++47.7B+
NC6 Gauss SAW 6015905301.113C+1.6522.34%B+15.763%D*19.3C--N/A6830.5h9B+40.5B+
MGR-S1 Gladius 5805564861.144C+1.6233.212%A12.23%D**9.9D--N/A2855.9h17.7F-53.3C
NCM1 Scattercannon 4974941782.775C++0.0121.77%D**9.514%D**24.1DN/A5420.5h4.3B**19.6C+
NCM1 Scattercannon 4534431832.421B+0.3423.548%D**12.19%D20.6CN/A5021.5h5.5B**23.5C+
NS Annihilator 7904171662.512S0.2580.802%C++N/A9.7C+8.7C+9943.1h10.8B+13.3B+
NC14 Bolt Driver 3583541302.723B+0.0434.193%C+62.994%D*14.9DN/A4123.7h3.8D**11.2D-
G30 Walker 507323840.375S37.6139.58%C+N/A35.1C+20C++2569.2h189.8C**479.6C**
Tank Mine 4963203110.323S7.5627.692%C-N/A177.8A++97.8A13291.8h1.7B+6C*
Shrike 7333191412.262M0.5071.662%A++N/A30.7B+39.8S41710.4h8.2D11.5C*
C-4 5272921222.393B++0.3731.966%AN/A94.2B75.8M*10113.1h3F**9.3D-
Coyote Missiles 299199573.491C**0.7359.321%B*N/A32.1C16.1D1866.2h52.5D88.5C+
Orbital Strike Uplink 2781871187N/A184.24682.609%UN/A1870U910U83180.1h2.5T*0.4T*
Aspis Anti-Aircraft Phalanx Turret 3651651610.313M+7.5525.815%C+N/A10.1C12.2C*17116.4h165C639.1C++
Xiphos Anti-Personnel Phalanx Tower 150134344.667C41.9047.415%A++N/A89.3C--10.7B+3441.5h58.6D*123.6C+
Skyguard 1901291111.727M**8.9631.04%C**2.326%C++29.3A*13.9A2424.4h58.7A+189A
M20 Kestrel 174112313.613B+0.8534.295%B++1.786%C+19C+10.5C1325.9h89.1C**259.8B+
Spear Anti-Vehicle Phalanx Tower 176105252.5A*49.7475.276%MN/A95.5A+64.5A++5801.1h6.5B+8.6B**
Tomcat A2AM Pods 12681117.364B**4.6081.194%B+N/A47.6C+26.5C--2811.7h11.2D*13.9D*
MANA Anti-Personnel Turret 6968591.153N/A1.6117.061%UN/A680U10U1248200.1h33.7T*197.6T*
Titan-150 HEAT 7964125.333C++2.5761.917%A++1.563%D-22.9C++5.4D--1692.8h7.3D*11.7C+
NC4 Mag-Shot 67611000.61C+2.1535.229%A22.951%B+3.6D*N/A1917h13.6D**38.6C+
Rocklet Rifle 12361212.905S0.1455.672%BN/A38.1B*38.8A7281.6h32.1B+57.7B+
Mauler S6 5757511.118C*1.6525.585%F12.281%D15DN/A693.8h3.3A12.8C++
Mag-Cutter 78546,9960.008C-2.769.317%F9.259%B+0.1DN/A0716.3h5.2F-55.9T-
Xiphos Anti-Personnel Phalanx Turret 9753226.5N/A23.7435.365%UN/A530U440U1355900.1h147.6T*417.3T*

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon61840.3h
Nano-Armor Kit173725,18634.5h
Anti-Vehicle MANA Turret22150.3h
Skywall Shield Emitter01200.2h
Turret AI Module03990.7h
Structure Shield Module02150.4h
Repair Module13310.5h
Cortium Silo02990.4h
Bunker01550.9h
Spitfire Auto-Turret61,3571.3h
Motion Spotter34,7952.2h
Hoplon Anti-Aircraft Phalanx Tower02160.6h
Rampart Wall03001.5h
Xiphos Anti-Personnel Tower01810.5h
Welding Device06480.1h
Deconstruction Tool07690.2h
Spear Anti-Vehicle Tower01940.5h
Ammunition Package244,2902.6h
Anti-Infantry MANA Turret41810.3h
Medical Applicator3219,8641.3h
Vehicle Gate01300.8h
Orbital Strike Target Designator81231.4h
Flail Targeting Dart44672.3h
Pain Spire01090.2h
The Flail0740.3h
Alarm Module01180.1h
Elysium Spawn Tube01740.3h

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