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Raider Welshrabbit[BHO] Welshrabbit
NC BR 57

KDR: 2.7

Score: 21.5m

Last Seen: Mar 20th, 2019 7:38 AM
- OFFLINE - 5.6 hour(s)

Prestige 1, Battle Rank 57 - New Conglomerate on Miller - Outfit Member of BoNeHeAdEdOvErLoRdS[BHO] BoNeHeAdEdOvErLoRdS
NC outfit on Miller

Members: 506
Level Progress (to 58): 22%
PRIMARY CLASSESCLOAKERENGINEERHEAVY
PRIMARY WEAPONS Breaker Rocket Pods M30 Mustang AH C75 Viper Spear Anti-Vehicle Phalanx Turret EM1 GD-22S M20 Mustang Blitz GD-10
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $466,623 MLG Score: 373
Fun Score: N/A
Cheeseburgers Flipped: 259TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
27.644%15.612%432810256,4181.451051.254

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.565%1.267A-0.771D--0.494DHEAD (~1.79)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
50.60.323C*140.023C+36.6

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
50.106%0.69%2303310306,959529243913.1302285%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.204%1.353A-0.807D--0.609

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
830.477B+41.60.2C++41.4

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
43.87%1.387%698310301,9464275484.54673354%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.848%0.36C**-0.777D-1.772

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
34.50.129C++15.2-0.198C19.4

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
34.185%62.994%01103235441640.848921

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.111C+-0.262C-1.419

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
11.2-0.13C3.8-0.204C7.4

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
25.45%12.281%0110325723100.24569

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-1.396D**-0.263C-1.606

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
12.70.014C+3.20.339C**9.5


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
BoNeHeAdEdOvErLoRdS[BHO] BoNeHeAdEdOvErLoRdS
NC outfit on Miller

Members: 506
21.5m345.8%327 (19.6k)304 (18.2k)2.7047723,6648,7493.2736357 (57)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-NC1033212026.963%6.761%18208:046

35% Engineer20% Heavy Assault34% Infiltrator7% Light Assault4% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Aug 16th, 2015 6:51 PMJul 29th, 2017 9:50 AMMar 20th, 2019 4:26 AM (1d) (PST)Mar 20th, 2019 5:11 AM (1d) (PST)Mar 20th, 2019 3:38 AM (1d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
772756970.3340.1240.0231.5630.118373

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
46,2944,49541,799207194718,212

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1179.4h/49.1d 4,977 1,600 13,969 110.6k 2,074 3,941 8,328 54.6m

Heavy AssaultCLASS DETAILS: Heavy Assault
EM1
B**
Kills:1,314
Deaths:843
KDR:1.559
Accuracy:27.237% B**
HSR:17.504% D
GD-22S
B+
Kills:1,301
Deaths:988
KDR:1.317
Accuracy:25.462% B+
HSR:19.523% D
NC6 Gauss SAW
B+
Kills:590
Deaths:530
KDR:1.113
Accuracy:22.340% B+
HSR:15.763% D*
NSX-P Naginata
B+
Kills:422
Deaths:344
KDR:1.227
Accuracy:25.296% B+
HSR:24.645% D
Kills:3,627
Deaths (as Heavy Assault):2,705
Deaths (to Heavy Assaults):2,322
KDR:1.34085
Kill Difference:922
Playtime:239.516 hours
Usage:20%
Score:3.685m
Score/min:256
Accuracy (listed only):25.084%
HSR (listed only):19.359%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
AF-19 Mercenary
B
Kills:808
Deaths:968
KDR:0.835
Accuracy:23.972% B
HSR:15.470% D--
Mauler S6
D
Kills:57
Deaths:51
KDR:1.118
Accuracy:25.450% D**
HSR:12.281% D
Kills:865
Deaths (as Engineer):1,019
Deaths (to Engineers):1,893
KDR:0.84887
Kill Difference:154
Playtime:408.373 hours
Usage:35%
Score:6.776m
Score/min:277
Accuracy (listed only):24.711%
HSR (listed only):13.876%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Blitz GD-10
B++
Kills:965
Deaths:836
KDR:1.154
Accuracy:28.118% B++
HSR:11.192% D-
AF-19 Mercenary
B
Kills:808
Deaths:968
KDR:0.835
Accuracy:23.972% B
HSR:15.470% D--
MGR-S1 Gladius
B**
Kills:536
Deaths:476
KDR:1.126
Accuracy:33.177% B**
HSR:12.127% D**
Mauler S6
D
Kills:57
Deaths:51
KDR:1.118
Accuracy:25.450% D**
HSR:12.281% D
Kills:2,366
Deaths (as Light Assault):2,331
Deaths (to Light Assaults):1,439
KDR:1.01502
Kill Difference:35
Playtime:83.070 hours
Usage:7%
Score:1.240m
Score/min:249
Accuracy (listed only):27.679%
HSR (listed only):12.767%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Blitz GD-10
B++
Kills:965
Deaths:836
KDR:1.154
Accuracy:28.118% B++
HSR:11.192% D-
NS-61 Emissary
B**
Kills:843
Deaths:671
KDR:1.256
Accuracy:35.486% B**
HSR:13.405% C--
MGR-S1 Gladius
B**
Kills:536
Deaths:476
KDR:1.126
Accuracy:33.177% B**
HSR:12.127% D**
NC14 Bolt Driver
C+
Kills:354
Deaths:130
KDR:2.723
Accuracy:34.185% C+
HSR:62.994% D*
NC4 Mag-Shot
B**
Kills:61
Deaths:100
KDR:0.610
Accuracy:35.229% B**
HSR:22.951% B+
Kills:2,759
Deaths (as Infiltrator):2,213
Deaths (to Infiltrators):1,533
KDR:1.24672
Kill Difference:546
Playtime:404.061 hours
Usage:34%
Score:9.195m
Score/min:379
Accuracy (listed only):33.239%
HSR (listed only):24.534%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Blitz GD-10
B++
Kills:965
Deaths:836
KDR:1.154
Accuracy:28.118% B++
HSR:11.192% D-
MGR-S1 Gladius
B**
Kills:536
Deaths:476
KDR:1.126
Accuracy:33.177% B**
HSR:12.127% D**
Mauler S6
D
Kills:57
Deaths:51
KDR:1.118
Accuracy:25.450% D**
HSR:12.281% D
Kills:1,558
Deaths (as Combat Medic):1,363
Deaths (to Combat Medics):657
KDR:1.14307
Kill Difference:195
Playtime:7.867 hours
Usage:1%
Score:0.104m
Score/min:220
Accuracy (listed only):28.915%
HSR (listed only):11.866%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
NCM1 Scattercannon
D**
Kills:494
Deaths:176
KDR:2.807
Accuracy:21.564% D**
HSR:9.514% D**
NCM1 Scattercannon
D-
Kills:443
Deaths:181
KDR:2.448
Accuracy:23.301% D*
HSR:12.190% D-
Kills:937
Deaths (as MAX Suit):178.500
Deaths (to MAX Suits):244
KDR:5.2493
Kill Difference:758.500
Playtime:32.428 hours
Usage:3%
Score:0.480m
Score/min:247
Accuracy (listed only):22.432%
HSR (listed only):10.852%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Breaker Rocket Pods
B+
Kills:3,970
V. Kills:901 440%
Deaths:281
KDR:14.128
Accuracy:63.039% A++
KPH:88.600 C+
VKPH:20.100 B+
M30 Mustang AH
C**
Kills:1,912
V. Kills:218 N/A
Deaths:256
KDR:7.469
Accuracy:56.138% C++
KPH:49.900 C+
VKPH:5.700 C**
M20 Mustang
C+
Kills:1,077
V. Kills:1,290 83%
Deaths:730
KDR:1.475
Accuracy:46.309% M
KPH:7.700 D
VKPH:9.300 C+
Coyote Missiles
B*
Kills:170
V. Kills:88 191%
Deaths:48
KDR:3.542
Accuracy:59.438% B*
KPH:30.500 C-
VKPH:15.800 D
Tomcat A2AM Pods
B**
Kills:52
V. Kills:30 168%
Deaths:5
KDR:10.400
Accuracy:86.620% B**
KPH:59.400 C**
VKPH:34.200 C
Kills:7,181 (2,989 + 0)
Deaths:1,320
KDR:5.440
VKDR:1.914
Vehicle Kills:2,527
Kill Difference:5,861
Playtime:228.574 hours
Usage:19%
Score:2.035m
Score/min:148
Piloting Accuracy:46.309%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
B*
Kills:1,757
V. Kills:470 373%
Deaths:322
KDR:5.457
Accuracy:50.676% A
KPH:39.200 B+
VKPH:10.500 B*
Skyguard
A*
Kills:125
V. Kills:60 205%
Deaths:11
KDR:11.364
Accuracy:30.913% C**
KPH:29.500 A*
VKPH:14.200 A+
Kills:1,882 (1,882 + 0)
Deaths:333
KDR:5.652
VKDR:1.592
Vehicle Kills:530
Kill Difference:1,549
Playtime:49.026 hours
Usage:4%
Score:0.480m
Score/min:163
Driving Accuracy:30.913%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 HEAT
A++
Kills:64
V. Kills:15 400%
Deaths:12
KDR:5.333
Accuracy:61.917% A++
KPH:22.900 C*
VKPH:5.400 D-
Kills:64 (64 + 0)
Deaths:12
KDR:5.333
VKDR:1.250
Vehicle Kills:15
Kill Difference:52
Playtime:2.791 hours
Usage:0%
Score:0.028m
Score/min:167
Driving Accuracy:61.917%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Breaker Rocket Pods 4,8713,97028114.128B**11.4263.039%A++N/A88.6C+20.1B+33744.8h17C+27B+
M30 Mustang AH 2,1301,9122567.469C**4.7656.138%C++N/A49.9C+5.7C**14238.3h11.9C21.1C+
C75 Viper 2,2271,7573225.457B2.7550.676%A1.309%C+39.2B+10.5B*15544.8h12.4C*24.4B++
Spear Anti-Vehicle Phalanx Turret 4,0051,3298116.407A++13.7069.477%M3.236%C-35.5C+71.6S26737.4h17F-24.5C+
EM1 1,3571,3148431.559B+1.1527.237%B**17.504%D28.3CN/A7446.5h12.8C++46.8B+
GD-22S 1,3211,3019881.317C+1.3925.462%B+19.523%D21.2DN/A6261.4h11.1C++43.7B+
M20 Mustang 2,3671,0777301.475C+1.2346.309%M1.486%C7.7D9.3C+87139h184.8D-399C++
Blitz GD-10 9919658361.154C++1.5528.118%B++11.192%D-12.2DN/A3779h16.9C+60.1C**
Bouncing Betty 8868866513.631M*10.9338.331%DN/A104.2CN/A2878.5h2.2D5.8D
NS-61 Emissary 8728436711.256B++1.4535.486%B**13.405%C--8.9D-N/A2594.4h15.1C+42.4B+
AF-19 Mercenary 8438089680.835C++1.8723.972%B15.47%D--7DN/A22114.9h17.1D71.2C+
NC6 Gauss SAW 6015905301.113C+1.5922.34%B+15.763%D*19.3C-N/A6830.5h9B+40.5B+
MGR-S1 Gladius 5605364761.126C+1.5833.177%B**12.127%D**9.8D--N/A2854.6h18F-54.3C
NCM1 Scattercannon 4974941762.807C++0.1021.564%D**9.514%D**24.3DN/A5420.3h4.2B**19.5C+
NCM1 Scattercannon 4534431812.448B0.2623.301%D*12.19%D-20.7C+N/A5021.4h5.4B**23.4C+
NSX-P Naginata 4364223441.227C+1.4825.296%B+24.645%D25.7DN/A6916.4h12.5C++49.5B
NS Annihilator 7694041652.448S0.2680.781%C++N/A9.5C+8.6C+9842.4h10.9B+13.5B+
NC14 Bolt Driver 3583541302.723B+0.0234.185%C+62.994%D*15C--N/A4223.6h3.8D**11.2D
Tank Mine 4783073010.233S7.5327.523%C-N/A170.6A95B**13341.8h1.7B+6C**
Shrike 6802911372.124A**0.5871.359%A++N/A29.4B+39.3M**4209.9h8.5D-12C++
C-4 5102811182.381B++0.3231.892%B**N/A93.7B76.3M*10133h3F--9.5D--
G30 Walker 408260643.333S40.6339.717%C+1.154%D--34.7C+19.7C++2537.5h188.5B474.5B+
Coyote Missiles 258170483.542B+0.8459.438%B*N/A30.4C-15.7D1815.6h54.8D92.2C
Aspis Anti-Aircraft Phalanx Turret 3571601610M++7.3025.836%C++N/A9.8C12.1C*17016.3h168.8C653.4C++
Orbital Strike Uplink 2331581158N/A155.30701.852%UN/A1580U750U92810.1h2.4T*0.3T*
Skyguard 1851251111.364S8.6630.913%C**2.4%C*29.8A*14.3A+2484.2h58.3A+188.7A
Xiphos Anti-Personnel Phalanx Tower 137122340.667C37.9648.147%A++N/A87.1C--10.7B+3301.4h59.5D123.7C+
Spear Anti-Vehicle Phalanx Tower 11871235.5B**32.8072.752%A*N/A71B*47B**4771h7.6B+10.5B*
MANA Anti-Personnel Turret 6968591.153N/A1.5517.061%UN/A680U10U1238300.1h33.7T*197.6T*
Titan-150 HEAT 7964125.333C++2.6361.917%A++1.563%D-22.9C*5.4D-1672.8h7.3D--11.7C++
NC4 Mag-Shot 67611000.61C+2.0935.229%B**22.951%B+3.6D*N/A1917h13.6D*38.6C+
Mauler S6 5757511.118C*1.5925.45%D**12.281%D15DN/A703.8h3.2A12.7C*
Rocklet Rifle 11356202.8S0.1055.685%BN/A37.3B*38B**7131.5h32.4B+58.1B+
Mag-Cutter 77536,8430.008C-2.709.414%F9.434%B+0.1DN/A0692.5h5.2F54.7F**
Xiphos Anti-Personnel Phalanx Turret 9552226N/A23.3035.099%UN/A520U430U1345900.1h148.7T*423.6T*
Tomcat A2AM Pods 8252510.4A++7.7086.62%B**N/A57.8C*33.3C3600.9h11.8D**13.7D*

Consumables
  Name Deaths Consumed Time Equipped
Anti-Vehicle MANA Turret22150.3h
Motion Spotter34,7052.2h
The Flail0540.2h
Pain Spire0810.2h
Flail Targeting Dart43641.9h
Spawn Beacon61740.3h
Nano-Armor Kit170699,38233.4h
Repair Module12780.4h
Turret AI Module03330.6h
Skywall Shield Emitter01010.2h
Structure Shield Module01900.4h
Cortium Silo02600.3h
Spear Anti-Vehicle Tower01630.4h
Spitfire Auto-Turret51,2641.2h
Bunker01410.8h
Rampart Wall02511.3h
Welding Device05120.1h
Deconstruction Tool07690.2h
Hoplon Anti-Aircraft Phalanx Tower01820.5h
Xiphos Anti-Personnel Tower01560.4h
Ammunition Package244,1992.5h
Anti-Infantry MANA Turret41810.3h
Medical Applicator3219,7261.3h
Alarm Module01030.1h
Elysium Spawn Tube01430.2h
Orbital Strike Target Designator81041.2h
Vehicle Gate01050.7h

Check the help document for the dictionary if you want to learn more about words used here.


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