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Harbinger Werlog[] Werlog
VS BR 90

KDR: 3.16

Score: 12.3m

Last Seen: Sep 3rd, 2019 8:45 PM
- OFFLINE - 132.5 hour(s)

Battle Rank 90 - Vanu Sovereignty on Cobalt
Level Progress (to 91): 1%
Level 100 Progress: 65% 325h
PRIMARY CLASSESENGINEERHEAVYMAX SUIT
PRIMARY WEAPONS Flare VE6 Supernova FPC Dual Photon Pods VE-H Maw VX29 Polaris Orion VS54 Pulsar LSW VE-C Horizon
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,810,197 MLG Score: 1447
Fun Score: N/A
Cheeseburgers Flipped: 531TIME WITH MEDKIT: 0.2%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
24.725%26.602%6581312069,3002.881930.277

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.275%-0.089C+-0.035C+-0.63DHEAD ++ (~14.24)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
40.60.346C**100.294C*30.6

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
37.058%2.143%1550412153,359281124611.9537269%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.878%0.059C+0.727B++0.248

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
79.20.544B+29.30.474B+49.8

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
33.034%1.15%1057512142,69629510059.13898268%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.92%-1.345D**-0.153C1.857

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
16.80.189C++5.60.321C*11.3

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
51.141%0.548%250212173652602681.39847136%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.76%0.239C++-0.839D--1.114

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
28.80.809B++14.70.778B++14.1

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
40.134%76.377%250412151,50749073.06925

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.682%0.037C+-0.143C-0.131

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.60.068C+2.3-0.021C+3.4

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
38.15%10.581%2501121848226701.79851

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.309C-0.798D--1.611

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
11.30.131C++4.30.109C+7


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
12.3m201.8%338 (20.3k)323 (19.4k)3.1590526,2778,3183.8868790 (90)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-VS1219103321.818%17.278%37704:347

46% Engineer28% Heavy Assault6% Infiltrator6% Light Assault10% MAX Suit2% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 25th, 2012 10:17 AMSep 29th, 2016 3:49 PMSep 3rd, 2019 8:33 PM (70d) (PST)Sep 3rd, 2019 6:28 PM (70d) (PST)Sep 3rd, 2019 4:45 PM (70d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
8962056910.6910.2190.1191.6100.1071447

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
53,73512,29141,4444113797619,368

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
633.5h/26.4d 6,054 4,540 4,970 61.2k 1,276 1,881 4,051 34m

Heavy AssaultCLASS DETAILS: Heavy Assault
Flare VE6
D
Kills:1,759
Deaths:484
KDR:3.634
Accuracy:18.379% D
HSR:17.339% D--
VE-H Maw
B+
Kills:1,173
Deaths:378
KDR:3.103
Accuracy:28.635% B+
HSR:28.133% C*
VX29 Polaris
B**
Kills:1,167
Deaths:339
KDR:3.442
Accuracy:29.841% B**
HSR:30.934% B**
Orion VS54
B**
Kills:1,166
Deaths:461
KDR:2.529
Accuracy:25.100% B*
HSR:32.847% B**
Pulsar LSW
C*
Kills:1,161
Deaths:455
KDR:2.552
Accuracy:23.250% C+
HSR:26.357% C*
Betelgeuse 54-A
B++
Kills:926
Deaths:266
KDR:3.481
Accuracy:28.000% B
HSR:35.745% B++
Kills:7,352
Deaths (as Heavy Assault):2,383
Deaths (to Heavy Assaults):2,371
KDR:3.08519
Kill Difference:4,969
Playtime:180.281 hours
Usage:28%
Score:3.377m
Score/min:312
Accuracy (listed only):25.534%
HSR (listed only):28.559%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
VE-C Horizon
B+
Kills:959
Deaths:224
KDR:4.281
Accuracy:37.236% B+
HSR:25.339% C*
Solstice SF
C+
Kills:674
Deaths:517
KDR:1.304
Accuracy:23.048% C+
HSR:7.567% F
Pandora VX25
C+
Kills:482
Deaths:251
KDR:1.920
Accuracy:38.150% C+
HSR:10.581% D*
Serpent VE92
B*
Kills:475
Deaths:183
KDR:2.596
Accuracy:27.741% B*
HSR:20.842% C++
Eidolon VE33
B++
Kills:331
Deaths:236
KDR:1.403
Accuracy:29.373% C*
HSR:30.212% B++
Solstice VE3
C+
Kills:209
Deaths:
KDR:
Accuracy:20.861% C
HSR:19.139% C+
Kills:3,130
Deaths (as Engineer):1,411
Deaths (to Engineers):1,752
KDR:2.21828
Kill Difference:1,719
Playtime:293.519 hours
Usage:46%
Score:6.112m
Score/min:347
Accuracy (listed only):29.402%
HSR (listed only):18.946%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
VE-C Horizon
B+
Kills:959
Deaths:224
KDR:4.281
Accuracy:37.236% B+
HSR:25.339% C*
Solstice SF
C+
Kills:674
Deaths:517
KDR:1.304
Accuracy:23.048% C+
HSR:7.567% F
Pandora VX25
C+
Kills:482
Deaths:251
KDR:1.920
Accuracy:38.150% C+
HSR:10.581% D*
Serpent VE92
B*
Kills:475
Deaths:183
KDR:2.596
Accuracy:27.741% B*
HSR:20.842% C++
NS-7 PDW
D
Kills:258
Deaths:278
KDR:0.928
Accuracy:20.591% D
HSR:11.240% D--
Solstice VE3
C+
Kills:209
Deaths:
KDR:
Accuracy:20.861% C
HSR:19.139% C+
Kills:3,057
Deaths (as Light Assault):1,453
Deaths (to Light Assaults):1,367
KDR:2.10392
Kill Difference:1,604
Playtime:35.691 hours
Usage:6%
Score:0.638m
Score/min:298
Accuracy (listed only):27.938%
HSR (listed only):15.785%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Phaseshift VX-S
B++
Kills:701
Deaths:90
KDR:7.789
Accuracy:41.880% B++
HSR:85.449% B++
Ghost
B**
Kills:516
Deaths:94
KDR:5.489
Accuracy:45.152% B**
HSR:69.767% C++
NS-44 Commissioner
B**
Kills:352
Deaths:232
KDR:1.517
Accuracy:44.854% B**
HSR:25.284% B+
NS-7 PDW
D
Kills:258
Deaths:278
KDR:0.928
Accuracy:20.591% D
HSR:11.240% D--
XM98
B**
Kills:161
Deaths:56
KDR:2.875
Accuracy:38.260% C++
HSR:84.472% B**
Beamer VS3
C
Kills:131
Deaths:79
KDR:1.658
Accuracy:22.446% D
HSR:20.611% C
VA39 Spectre
B+
Kills:129
Deaths:14
KDR:9.214
Accuracy:32.634% C++
HSR:43.411% B+
Kills:2,248
Deaths (as Infiltrator):843
Deaths (to Infiltrators):1,229
KDR:2.66667
Kill Difference:1,405
Playtime:41.139 hours
Usage:6%
Score:0.533m
Score/min:216
Accuracy (listed only):35.117%
HSR (listed only):48.605%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Pandora VX25
C+
Kills:482
Deaths:251
KDR:1.920
Accuracy:38.150% C+
HSR:10.581% D*
NS-7 PDW
D
Kills:258
Deaths:278
KDR:0.928
Accuracy:20.591% D
HSR:11.240% D--
Corvus VA55
A
Kills:219
Deaths:106
KDR:2.066
Accuracy:31.443% A
HSR:31.050% B**
H-V45
A
Kills:182
Deaths:56
KDR:3.250
Accuracy:30.270% A
HSR:25.275% B+
Kills:1,141
Deaths (as Combat Medic):691
Deaths (to Combat Medics):889
KDR:1.65123
Kill Difference:450
Playtime:13.734 hours
Usage:2%
Score:0.240m
Score/min:291
Accuracy (listed only):30.113%
HSR (listed only):19.537%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Nebula VM20
C
Kills:675
Deaths:104
KDR:6.490
Accuracy:17.666% C
HSR:16.593% D
Blueshift VM5
C+
Kills:575
Deaths:106
KDR:5.425
Accuracy:18.740% C+
HSR:15.826% D--
Quasar VM1
D-
Kills:353
Deaths:87
KDR:4.057
Accuracy:11.857% D-
HSR:14.164% D--
Cosmos VM3
D--
Kills:221
Deaths:73
KDR:3.027
Accuracy:12.672% D--
HSR:12.670% D**
Comet VM2
C+
Kills:152
Deaths:77
KDR:1.974
Accuracy:37.453% D
HSR:3.947% C+
Vortex VM21
C+
Kills:112
Deaths:51
KDR:2.196
Accuracy:40.856% C+
HSR:3.571% C+
NS-10 Burster
B
Kills:112
Deaths:29
KDR:3.862
Accuracy:25.467% D
HSR:7.143% B
Vortex VM21
C+
Kills:106
Deaths:47
KDR:2.255
Accuracy:41.500% C+
HSR:1.887% D
Comet VM2
D-
Kills:91
Deaths:64
KDR:1.422
Accuracy:36.371% D-
HSR:2.198% D-
NS-10 Burster
D
Kills:86
Deaths:32
KDR:2.688
Accuracy:25.261% D
HSR:1.163% D*
Kills:2,483
Deaths (as MAX Suit):335
Deaths (to MAX Suits):432
KDR:7.41194
Kill Difference:2,148
Playtime:66.504 hours
Usage:10%
Score:1.369m
Score/min:343
Accuracy (listed only):26.784%
HSR (listed only):7.916%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Dual Photon Pods
C++
Kills:1,370
V. Kills:324 422%
Deaths:70
KDR:19.571
Accuracy:62.277% A
KPH:79.300 C++
VKPH:18.700 C++
Light PPA
B*
Kills:776
V. Kills:71 N/A
Deaths:92
KDR:8.435
Accuracy:43.102% B
KPH:60.900 B+
VKPH:5.600 B*
Maelstrom Turbo Laser
B++
Kills:620
V. Kills:469 132%
Deaths:158
KDR:3.924
Accuracy:32.322% C++
KPH:21.400 B
VKPH:16.200 B++
Saron Laser Cannon
A+
Kills:593
V. Kills:258 229%
Deaths:55
KDR:10.782
Accuracy:33.937% B+
KPH:29.800 A+
VKPH:13 B+
Photon A2A Missile Pods
M+
Kills:116
V. Kills:113 102%
Deaths:1
KDR:116
Accuracy:78.694% C+
KPH:118.300 A++
VKPH:115.300 M+
Kills:3,475 (1,989 + 0)
Deaths:376
KDR:9.242
VKDR:3.285
Vehicle Kills:1,235
Kill Difference:3,099
Playtime:79.857 hours
Usage:13%
Score:1.603m
Score/min:334
Piloting Accuracy:33.937%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
B+
Kills:118
V. Kills:17 N/A
Deaths:6
KDR:19.667
Accuracy:44.137% C*
KPH:60.900 B+
VKPH:8.800 C+
Kills:118 (0 + 118)
Deaths:6
KDR:19.667
VKDR:2.833
Vehicle Kills:17
Kill Difference:112
Playtime:1.939 hours
Usage:0%
Score:0.024m
Score/min:208
Piloting Accuracy:N/A%
Gunner Accuracy:44.137%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HEAT
C
Kills:197
V. Kills:48 402%
Deaths:16
KDR:12.313
Accuracy:36.435% F
KPH:26.700 C
VKPH:6.500 D--
C75 Viper
B+
Kills:170
V. Kills:31 N/A
Deaths:6
KDR:28.333
Accuracy:38.607% C+
KPH:36.700 B+
VKPH:6.700 C
Skyguard
C+
Kills:68
V. Kills:58 115%
Deaths:8
KDR:8.500
Accuracy:21.691% D*
KPH:11.100 C--
VKPH:9.500 C+
Kills:435 (435 + 0)
Deaths:30
KDR:14.500
VKDR:4.567
Vehicle Kills:137
Kill Difference:405
Playtime:18.148 hours
Usage:3%
Score:0.195m
Score/min:179
Driving Accuracy:21.691%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
A++
Kills:1,541
V. Kills:711 216%
Deaths:65
KDR:23.708
Accuracy:55.998% C**
KPH:46.300 A++
VKPH:21.300 B**
Supernova VPC
B+
Kills:657
V. Kills:100 N/A
Deaths:35
KDR:18.771
Accuracy:54.678% B+
KPH:39.100 C+
VKPH:6 C--
Saron HRB
A
Kills:247
V. Kills:140 175%
Deaths:24
KDR:10.292
Accuracy:51.945% B**
KPH:36.400 A
VKPH:20.700 B++
Supernova PC
B**
Kills:233
V. Kills:56 409%
Deaths:2
KDR:116.500
Accuracy:58.158% B**
KPH:35.100 B**
VKPH:8.400 C+
G40-F Ranger
M**
Kills:64
V. Kills:32 194%
Deaths:
KDR:
Accuracy:40.980% A+
KPH:117 M**
VKPH:58.500 M++
Aphelion VEX-4
A*
Kills:54
V. Kills:17 300%
Deaths:4
KDR:13.500
Accuracy:35.412% C++
KPH:48.200 A*
VKPH:15.200 C
Kills:2,796 (2,431 + 365)
Deaths:130
KDR:21.508
VKDR:8.123
Vehicle Kills:1,056
Kill Difference:2,666
Playtime:65.195 hours
Usage:10%
Score:1.204m
Score/min:308
Driving Accuracy:58.158%
Gunner Accuracy:35.412%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Flare VE6 1,7701,7594843.634A**0.4718.379%D17.339%D--37.2C+N/A21047.3h9.4B+50.9C++
Supernova FPC 2,2521,5416523.708A**20.5555.998%C**N/A46.3A++21.4B**33533.3h3.3A6B**
Dual Photon Pods 1,6941,3707019.571A*16.4162.277%A1.095%C+79.2C++18.7C++57117.3h14B**22.5B**
VE-H Maw 1,1861,1733783.103A0.0628.635%B+28.133%C*79.8B**N/A20214.7h9.8B+34.4B+
VX29 Polaris 1,1751,1673393.442A++0.2829.841%B**30.934%B**120.3M+N/A2719.7h10B*33.6B++
Orion VS54 1,1701,1664612.529B*0.6325.1%B*32.847%B**68.2A++N/A19217.1h10.4B*41.5C**
Pulsar LSW 1,1651,1614552.552B**0.6123.25%C+26.357%C*58.9B+N/A14419.7h10.9B+47.1B+
VE-C Horizon 9679592244.281A++1.1237.236%B+25.339%C*105.4A++N/A2279.1h11.1B**29.7B*
Betelgeuse 54-A 9359262663.481C*0.3228%B35.745%B++111.6A1.1B+2758.3h10.1B+35.9B+
Light PPA 847776928.435B*5.2843.102%BN/A61.1B+5.6B*22112.7h9B+20.9B+
Phaseshift VX-S 702701907.789A*4.6341.88%B++85.449%B++62A++N/A13411.3h2B++4.8B++
Nebula VM20 6796751046.49A*3.3317.666%C16.593%D41.4B+N/A13116.3h11.4A+64.4B++
Solstice SF 6856745171.304B+1.8623.048%C+7.567%F30.6B++N/A10022h7.4B++32.2B++
Supernova VPC 7576573518.771B++15.6154.678%B+N/A39.1C+6C--20916.8h3.3C++6B
Maelstrom Turbo Laser 1,0896201583.924B*0.7632.322%C++3.387%B++21.4B16.2B++29929h62.3B++192.7B++
Saron Laser Cannon 8515935510.782M7.6233.937%B+4.89%A++29.8A+13B+21019.9h56.9B**167.7B**
Blueshift VM5 5805751065.425A+2.2718.74%C+15.826%D--34.8C++N/A11316.5h11.9A63.2B+
Ghost 519516945.489B**2.3345.152%B**69.767%C++67B**N/A1967.7h1.9B++4.2B++
Plasma Grenade 5004941494N/A490.8446.536%C++N/A1235M*15B+19810.4h1.8A++3.9A
Pandora VX25 4824822511.92B++1.2438.15%C+10.581%D*26.9C-N/A12317.9h4.3C*11.3C*
Serpent VE92 4934751832.596A0.5627.741%B*20.842%C++47.5B*1.8M*15810h11.6B+41.8B+
Lancer AE 5833681292.853A++0.3162.22%C++N/A38.3A**22.4A+2629.6h5.7B*9.2B*
Quasar VM1 356353874.057A++0.9011.857%D-14.164%D--25C++N/A12614.1h11A93.1C*
NS-44 Commissioner 3533522321.517B+1.6444.854%B**25.284%B+55B*N/A1416.4h3.4B+7.6B++
Eidolon VE33 3353312361.403C**1.7629.373%C*30.212%B++20.6C+N/A6816.1h8.9C*30.4B
NS-7 PDW 2622582780.928C+2.2320.591%D11.24%D--20.6CN/A7912.5h15.7C+76.2C+
Proximity Mine 250249279.222A++6.0651.565%B**N/A226.4A*N/A6941.1h1.1A**2.2A++
Saron HRB 3872472410.292B**7.1351.945%B**N/A36.3A20.6B++4116.8h19.8B+38.2B*
C-4 268237504.74A**1.5821.855%DN/A158A++20.7D10681.5h0.9B**4B++
Supernova PC 2892332116.5U113.3458.158%B**2.146%C+35.3A8.5C+2416.6h2.8A+4.9A+
Cosmos VM3 222221733.027B+0.1312.672%D--12.67%D**24.8CN/A988.9h11.7B*92.6C+
Corvus VA55 2212191062.066A1.0931.443%A31.05%B**60.8A+N/A1443.6h11B+34.9B*
S1 3382111301.623A++1.5459.871%C**1.896%D26.7C++16.1B+3547.9h4.8B**8.1B*
Solstice VE3 2092091209U205.8420.861%C19.139%C+16.3C+N/A17212.8h11.4B*54.8C**
L100 Python HEAT 2451971612.313A++9.1536.435%F4.061%B**26.6C6.5D--1347.4h3.5A9.7B+
H-V45 183182563.25B**0.0930.27%A25.275%B+58.7B**N/A1833.1h13.1C*43.2B++
Lasher X2 AE 1741731011.713C**1.4531.428%C*3.468%C+43.3C++N/A914h15.9B++50.6B+
C75 Viper 201170628.333S25.1738.607%C+N/A37B+6.7C1814.6h7.2A18.7B*
Nemesis VSH9 2331661041.596A++1.5662.703%C+3.012%B23.1B+9.3C+3187.2h4.4A++7A+
XM98 162161562.875B+0.2838.26%C++84.472%B**26.4C+N/A966.1h2.3B+5.9B+
Comet VM2 194152771.974A1.1937.453%D3.947%C+14.9B++4.1C+11410.2h11.8B**31.4B++
Beamer VS3 134131791.658A1.5022.446%D20.611%C19CN/A916.9h8B+35.6C++
VA39 Spectre 131129149.214S6.0532.634%C++43.411%B+23.5C++N/A1155.5h5.1B+15.5B+
L105 Zephyr 135118619.667A+16.5144.137%C*N/A62.1B++8.9C+2071.9h4.1A+9.2B**
Photon A2A Missile Pods 2291161116U112.8478.694%C+N/A116A++113M+12031h6.3B**8.1B**
Vortex VM21 207112512.196B**0.9640.856%C+3.571%C+9C**7.7A+11212.4h28.2B*69B+
NS-10 Burster 191112293.862M**0.7025.467%D7.143%B7.4B++5.2B**11815.1h84.1A+330.2B*
Vortex VM21 211106472.255B**0.9041.5%C+1.887%D8.7C+8.6B**12212.2h29.4B+70.9B+
MANA Anti-Personnel Turret 10095303.167N/A0.0118.969%UN/A950U50U3422600.1h25.4T*133.7T*
Comet VM2 11391641.422B+1.7436.371%D-2.198%D-13C**3.1D--857h15B**41.2B++
NS-10 Burster 14486322.688M0.4725.261%D1.163%D*5.1C3.4C+9616.9h117B+463.1C*
Force-Blade 84815,3670.015C3.1417.647%D--3.704%C-0.3CN/A1261.7h3.1C17.6C-
NS Decimator 10178302.6A*0.5671.429%A1.282%D65A++19.2B+4881.2h3.5B*4.8B**
Skyguard 1266888.5A*5.3421.691%D*2.941%B*11.1C--9.5C+2336.1h93.2B++429.6C++
G40-F Ranger 9664164S60.8440.98%A+N/A128S64M**6940.5h36.6A+89.3A
Tank Mine 8958212.762C++0.4052.896%A+N/A116C*62C+13320.5h2.4D-4.5B**
MAX Punch 55543350.161B3.0043.448%C+N/A0.9CN/A358.3h2.3C++5.4C++
Aphelion VEX-4 7154413.5A*10.3435.412%C++7.407%A++49.1A*15.5C5571.1h25.8A72.7A
Spear Anti-Vehicle Phalanx Turret 8452317.333A++14.1738.118%D5.769%B**27.4D16.8C-4021.9h9.2C++24.1C+

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit117279,48125.8h
Medical Applicator2823,1112h
Anti-Vehicle MANA Turret6740.9h
AE Nano-Armor Kit1543,0572.9h
Restoration Kit661,0290.9h
Motion Spotter13750.1h
Recon Detection Device53310.6h
Ammunition Package0750.1h
Medical Kit445600.4h
Anti-Infantry MANA Turret51930.7h

Check the help document for the dictionary if you want to learn more about words used here.


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