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Legate Werlog[THFB] Werlog
VS BR 75

KDR: 2.66

Score: 7.9m

Last Seen: Jul 19th, 2017 9:55 PM
- OFFLINE - 83.9 hour(s)

Battle Rank 75 - Vanu Sovereignty on Cobalt
Level Progress (to 76): 85%
Level 100 Progress: 42% 624h
PRIMARY CLASSESENGINEERHEAVYMAX SUIT
PRIMARY WEAPONS Flare VE6 Dual Photon Pods Solstice SF Nebula VM20 Light PPA Maelstrom Turbo Laser Blueshift VM5 Orion VS54
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $784,377 MLG Score: 627
Fun Score: N/A
Cheeseburgers Flipped: 522TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
20.695%20.627%427910053,5732.153710.511

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.744%-0.061C+0.011C+-0.663DHEAD ++ (~10.28)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
48.70.351C**10.10.294C*38.6

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
37.903%2.376%1918410102,820195103014.4615274%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.765%0.045C+0.697B+0.237

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
73.60.54B+27.90.47B+45.7

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
27.134%2.324%518510091,1622123865.4554300%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.551%-1.338D**-0.216C1.886

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
31.30.191C++8.50.322C*22.8

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
38.778%1.047%146210121911781411.07303135%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.945%0.247C++-0.846D---1.099

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
22.90.805B++8.90.772B++14

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
35.236%64.886%1463101139330041.30565

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.69%0.027C+-0.151C-0.135

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.20.059C+3.3-0.028C+6

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
37.817%10.593%1461101347213603.44526

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.293C-0.776D--1.599

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
11.50.133C++4.30.107C+7.1


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
7.9m208.7%292 (17.5k)284 (17k)2.6647514,7925,5513.4606475 (75)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-VS101412319.886%10.911%21705:032

51% Engineer23% Heavy Assault14% MAX Suit11% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 25th, 2012 10:17 AMSep 29th, 2016 3:49 PMJul 22nd, 2017 8:30 AM (479d) (PST)Jul 19th, 2017 6:26 PM (481d) (PST)Jul 19th, 2017 5:55 PM (481d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
7722135590.5290.1980.0581.3070.098627

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
46,32312,79933,5243212378617,013

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
466.2h/19.4d 4,418 1,614 1,742 36.6k 1,078 1,297 2,729 21.6m

Heavy AssaultCLASS DETAILS: Heavy Assault
Flare VE6
D
Kills:1,759
Deaths:484
KDR:3.634
Accuracy:18.379% D
HSR:17.339% D--
Orion VS54
B**
Kills:487
Deaths:177
KDR:2.751
Accuracy:22.523% B+
HSR:32.033% B**
Pulsar LSW
D-
Kills:248
Deaths:173
KDR:1.434
Accuracy:18.212% D-
HSR:14.113% D*
Lasher X2 AE
C+
Kills:93
Deaths:62
KDR:1.500
Accuracy:28.882% C+
HSR:2.151% D-
Kills:2,587
Deaths (as Heavy Assault):896
Deaths (to Heavy Assaults):1,523
KDR:2.88728
Kill Difference:1,691
Playtime:108.399 hours
Usage:23%
Score:1.579m
Score/min:243
Accuracy (listed only):21.999%
HSR (listed only):16.409%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Solstice SF
C+
Kills:674
Deaths:517
KDR:1.304
Accuracy:23.048% C+
HSR:7.567% F
Pandora VX25
C+
Kills:472
Deaths:248
KDR:1.903
Accuracy:37.817% C+
HSR:10.593% D*
Eidolon VE33
B++
Kills:331
Deaths:236
KDR:1.403
Accuracy:29.373% B
HSR:30.212% B++
Solstice VE3
C+
Kills:209
Deaths:
KDR:
Accuracy:20.861% C
HSR:19.139% C+
Serpent VE92
B*
Kills:132
Deaths:72
KDR:1.833
Accuracy:27.864% B*
HSR:18.182% C
Kills:1,818
Deaths (as Engineer):1,073
Deaths (to Engineers):1,379
KDR:1.69432
Kill Difference:745
Playtime:237.407 hours
Usage:51%
Score:4.493m
Score/min:315
Accuracy (listed only):27.793%
HSR (listed only):17.138%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Solstice SF
C+
Kills:674
Deaths:517
KDR:1.304
Accuracy:23.048% C+
HSR:7.567% F
Pandora VX25
C+
Kills:472
Deaths:248
KDR:1.903
Accuracy:37.817% C+
HSR:10.593% D*
NS-7 PDW
D
Kills:258
Deaths:278
KDR:0.928
Accuracy:20.591% D
HSR:11.240% D--
Solstice VE3
C+
Kills:209
Deaths:
KDR:
Accuracy:20.861% C
HSR:19.139% C+
Serpent VE92
B*
Kills:132
Deaths:72
KDR:1.833
Accuracy:27.864% B*
HSR:18.182% C
Kills:1,745
Deaths (as Light Assault):1,115
Deaths (to Light Assaults):877
KDR:1.56502
Kill Difference:630
Playtime:20.666 hours
Usage:4%
Score:0.201m
Score/min:162
Accuracy (listed only):26.036%
HSR (listed only):13.344%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-7 PDW
D
Kills:258
Deaths:278
KDR:0.928
Accuracy:20.591% D
HSR:11.240% D--
XM98
B**
Kills:161
Deaths:56
KDR:2.875
Accuracy:38.260% C++
HSR:84.472% B**
Beamer VS3
C
Kills:129
Deaths:75
KDR:1.720
Accuracy:22.481% D
HSR:20.155% C
VA39 Spectre
B+
Kills:129
Deaths:14
KDR:9.214
Accuracy:32.634% C++
HSR:43.411% B+
Ghost
C+
Kills:103
Deaths:29
KDR:3.552
Accuracy:38.691% C+
HSR:61.165% D
NS-44 Commissioner
C-
Kills:52
Deaths:63
KDR:0.825
Accuracy:31.660% C-
HSR:17.308% D
Kills:832
Deaths (as Infiltrator):515
Deaths (to Infiltrators):812
KDR:1.61553
Kill Difference:317
Playtime:22.955 hours
Usage:5%
Score:0.176m
Score/min:128
Accuracy (listed only):30.719%
HSR (listed only):39.625%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Pandora VX25
C+
Kills:472
Deaths:248
KDR:1.903
Accuracy:37.817% C+
HSR:10.593% D*
NS-7 PDW
D
Kills:258
Deaths:278
KDR:0.928
Accuracy:20.591% D
HSR:11.240% D--
Corvus VA55
A++
Kills:177
Deaths:86
KDR:2.058
Accuracy:31.924% A++
HSR:29.944% B**
Kills:907
Deaths (as Combat Medic):612
Deaths (to Combat Medics):581
KDR:1.48203
Kill Difference:295
Playtime:8.818 hours
Usage:2%
Score:0.136m
Score/min:256
Accuracy (listed only):30.111%
HSR (listed only):17.259%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Nebula VM20
C+
Kills:661
Deaths:101
KDR:6.545
Accuracy:17.443% C+
HSR:16.188% D
Blueshift VM5
C+
Kills:552
Deaths:103
KDR:5.359
Accuracy:18.461% C+
HSR:15.761% D--
Quasar VM1
D-
Kills:353
Deaths:87
KDR:4.057
Accuracy:11.857% D-
HSR:14.164% D-
Cosmos VM3
D-
Kills:221
Deaths:73
KDR:3.027
Accuracy:12.672% D-
HSR:12.670% D**
Comet VM2
C+
Kills:152
Deaths:77
KDR:1.974
Accuracy:37.297% D
HSR:3.947% C+
NS-10 Burster
B+
Kills:112
Deaths:29
KDR:3.862
Accuracy:25.467% D
HSR:7.143% B+
Vortex VM21
C++
Kills:102
Deaths:51
KDR:2
Accuracy:40.639% C++
HSR:3.922% C+
Vortex VM21
C++
Kills:100
Deaths:47
KDR:2.128
Accuracy:41.389% C++
HSR:2% D
Comet VM2
D--
Kills:91
Deaths:64
KDR:1.422
Accuracy:36.113% D--
HSR:2.198% D--
NS-10 Burster
D
Kills:86
Deaths:32
KDR:2.688
Accuracy:25.261% D
HSR:1.163% D**
Kills:2,430
Deaths (as MAX Suit):332
Deaths (to MAX Suits):347
KDR:7.31928
Kill Difference:2,098
Playtime:65.319 hours
Usage:14%
Score:1.346m
Score/min:344
Accuracy (listed only):26.660%
HSR (listed only):7.915%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Dual Photon Pods
A
Kills:1,303
V. Kills:310 419%
Deaths:66
KDR:19.742
Accuracy:62.413% A
KPH:78.600 C++
VKPH:18.700 C++
Light PPA
B**
Kills:644
V. Kills:61 N/A
Deaths:82
KDR:7.854
Accuracy:43.306% B
KPH:62 B+
VKPH:5.900 B**
Maelstrom Turbo Laser
B++
Kills:554
V. Kills:432 128%
Deaths:145
KDR:3.821
Accuracy:32.132% C++
KPH:20.100 B+
VKPH:15.700 B++
Saron Laser Cannon
A
Kills:319
V. Kills:113 280%
Deaths:7
KDR:45.571
Accuracy:35.613% B+
KPH:25 A
VKPH:8.900 C+
Photon A2A Missile Pods
M++
Kills:102
V. Kills:103 98%
Deaths:1
KDR:102
Accuracy:74.169% D-
KPH:126.500 A*
VKPH:127.800 M++
Kills:2,922 (1,517 + 0)
Deaths:301
KDR:9.708
VKDR:3.385
Vehicle Kills:1,019
Kill Difference:2,621
Playtime:68.067 hours
Usage:15%
Score:1.410m
Score/min:345
Piloting Accuracy:35.613%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
B+
Kills:110
V. Kills:11 N/A
Deaths:6
KDR:18.333
Accuracy:43.064% C+
KPH:60.100 B+
VKPH:6 C
Kills:110 (0 + 110)
Deaths:6
KDR:18.333
VKDR:1.833
Vehicle Kills:11
Kill Difference:104
Playtime:1.831 hours
Usage:0%
Score:0.020m
Score/min:181
Piloting Accuracy:N/A%
Gunner Accuracy:43.064%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HEAT
C+
Kills:197
V. Kills:48 402%
Deaths:16
KDR:12.313
Accuracy:36.435% F
KPH:26.900 C+
VKPH:6.600 D--
C75 Viper
C*
Kills:121
V. Kills:12 N/A
Deaths:3
KDR:40.333
Accuracy:32.420% D
KPH:33.200 C*
VKPH:3.300 D*
Skyguard
C+
Kills:68
V. Kills:58 115%
Deaths:8
KDR:8.500
Accuracy:21.691% D*
KPH:11.100 C
VKPH:9.500 C+
Kills:386 (386 + 0)
Deaths:27
KDR:14.296
VKDR:4.370
Vehicle Kills:118
Kill Difference:359
Playtime:17.107 hours
Usage:4%
Score:0.171m
Score/min:167
Driving Accuracy:21.691%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova VPC
C**
Kills:413
V. Kills:42 N/A
Deaths:21
KDR:19.667
Accuracy:52.675% C**
KPH:36.100 C
VKPH:3.700 D--
Supernova FPC
C*
Kills:251
V. Kills:169 148%
Deaths:27
KDR:9.296
Accuracy:53.086% C+
KPH:23.800 C+
VKPH:16 C*
Supernova PC
A+
Kills:233
V. Kills:56 409%
Deaths:2
KDR:116.500
Accuracy:58.158% B**
KPH:36.100 A+
VKPH:8.700 C++
Saron HRB
B+
Kills:81
V. Kills:58 137%
Deaths:14
KDR:5.786
Accuracy:37.562% D
KPH:27.400 C**
VKPH:19.600 B+
Kills:978 (897 + 81)
Deaths:64
KDR:15.281
VKDR:5.078
Vehicle Kills:325
Kill Difference:914
Playtime:31.395 hours
Usage:7%
Score:0.496m
Score/min:263
Driving Accuracy:58.158%
Gunner Accuracy:37.562%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Flare VE6 1,7701,7594843.634A*0.9718.379%D17.339%D--37.2C+N/A20847.3h9.4B+50.9C++
Dual Photon Pods 1,6131,3036619.742A*17.0862.413%A1.151%C78.5C++18.7C++57616.6h13.8B**22.1B*
Solstice SF 6856745171.304B1.3623.048%C+7.567%F30.6B*N/A9922h7.4B++32.2B++
Nebula VM20 6656611016.545A*3.8817.443%C+16.188%D41.6B+N/A13115.9h11A+63.3B++
Light PPA 705644827.854B+5.1943.306%BN/A61.9B+5.9B**22910.4h8.1B++18.8B+
Maelstrom Turbo Laser 9865541453.821B++1.1632.132%C++3.791%B++20.1B+15.7B++30027.6h64.9B++202B++
Blueshift VM5 5575521035.359A2.6918.461%C+15.761%D--34.5C++N/A11116h11.7A63.4B+
Orion VS54 4894871772.751B**0.0922.523%B+32.033%B**56AN/A1778.7h10B*44.5C**
Pandora VX25 4724722481.903B**0.7637.817%C+10.593%D*26.5CN/A12017.8h4.3C*11.5C*
Supernova VPC 4554132119.667B*17.0052.675%C**N/A36.2C3.7D--23511.4h2.8B+5.2B+
Quasar VM1 356353874.057A++1.3911.857%D-14.164%D-25C*N/A12314.1h11B**93.1C*
Eidolon VE33 3353312361.403C**1.2629.373%B30.212%B++20.6C+N/A6416.1h8.9C**30.4B
Saron Laser Cannon 432319745.571U42.9135.613%B+7.837%M**25.1A8.9C+17812.7h61.1B**171.4B**
Frag Grenade 3073041304N/A301.3428.539%F--N/A3040U30M**23050.1h0.8M2.9A+
NS-7 PDW 2622582780.928C+1.7420.591%D11.24%D--20.6CN/A7612.5h15.7C+76.2C+
Supernova FPC 420251279.296B++6.6353.086%C+3.586%B++23.9C++16.1C**27210.5h4.1B*7.7B*
Pulsar LSW 2492481731.434C+1.2318.212%D-14.113%D*38.2C+N/A1246.5h11.8C**65C+
Proximity Mine 249248279.185A++6.5251.017%B**N/A225.5A*N/A6671.1h1.1A*2.2A++
Supernova PC 2892332116.5U113.8458.158%B**2.146%C+36.4A+8.8C*2376.4h2.8A+4.9A+
Cosmos VM3 222221733.027B+0.3612.672%D-12.67%D**24.8CN/A968.9h11.7B++92.6C++
S1 3382111301.623A+1.0459.871%C**1.896%D26.7C*16.1B+3367.9h4.8B**8.1B*
Solstice VE3 2092091209U206.3420.861%C19.139%C+16.3C+N/A15712.8h11.4B*54.8C**
L100 Python HEAT 2451971612.313A++9.6536.435%F4.061%B**27C+6.6D--1297.3h3.5A9.7B+
Corvus VA55 178177862.058B**0.6131.924%A++29.944%B**63.2A*N/A1492.8h10.3B*32.3B**
Nemesis VSH9 2331661041.596A+1.0762.703%C+3.012%C*23.1B+9.3C+3027.2h4.4A++7A+
XM98 162161562.875B+0.2138.26%C++84.472%B**26.4C+N/A926.1h2.3B+5.9B+
Comet VM2 194152771.974A0.6937.297%D3.947%C+15B++4.2C+11110.1h11.7B**31.3B++
Serpent VE92 133132721.833B++0.8327.864%B*18.182%C36.7B+N/A1053.6h12.5C**44.8B+
Beamer VS3 132129751.72A0.9422.481%D20.155%C19.5CN/A926.6h7.9B+35.2C++
VA39 Spectre 131129149.214S6.5532.634%C++43.411%B+23.5C++N/A1065.5h5.1B+15.5B+
C75 Viper 133121340.333S37.6732.42%DN/A33.6C**3.3D*1673.6h5.7A+17.5B**
NS-10 Burster 191112293.862M**1.2025.467%D7.143%B+7.4B**5.2B**11615.1h84.1A+330.2B*
L105 Zephyr 121110618.333B**15.6743.064%C+N/A61.1B+6.1C1811.8h3.8A+8.8B**
Ghost 104103293.552C**0.8938.691%C+61.165%D30.3CN/A1713.4h2.5C+6.5C+
Photon A2A Missile Pods 2051021102S99.3474.169%D-N/A127.5A*128.8M++13090.8h4.8A++6.5A++
Vortex VM21 192102512B**0.6640.639%C++3.922%C+8.6C**7.6B**11411.8h29.3B++72.2B+
Vortex VM21 203100472.128B*0.5441.389%C++2%D8.7C+9B**12411.5h29.6B+71.4B+
MANA Anti-Personnel Turret 10095303.167N/A0.5017.114%UN/A950U50U3282300.1h22.3T*130.5T*
Lasher X2 AE 9393621.5C++1.1628.882%C+2.151%D-35.8C+N/A762.6h15.9B++54.9B+
Comet VM2 11391641.422B+1.2436.113%D--2.198%D--13.2C**3.2D-836.9h14.8B**41B++
NS-10 Burster 14486322.688M+0.0225.261%D1.163%D**5.1C3.4C+9516.9h117B+463.1C*
C-4 10686253.44A+0.7811.478%F*N/A71.7C+16.7D-8031.2h0.8A6.7C+
Saron HRB 13981145.786C*3.1237.562%D1.235%C27C*19.3B+4003h15.8B**42B++
Skyguard 1266888.5M+5.8421.691%D*2.941%B++11.1C9.5C+2126.1h93.2B*429.6C*
MAX Punch 54533320.16C**2.5043.007%CN/A0.9CN/A357.2h2.3C++5.4C++
NS-44 Commissioner 5252630.825C+1.8431.66%C-17.308%D24.8CN/A782.1h4.4C13.8C+
Force-Blade 52523,1080.017C+2.6517.876%D--N/A0.3CN/A1164.4h3.3C18.3C

Consumables
  Name Deaths Consumed Time Equipped
Anti-Vehicle MANA Turret6740.9h
Restoration Kit102970.3h
Nano-Armor Kit107247,01023.5h
Medical Applicator2216,4461.7h
Anti-Infantry MANA Turret51850.7h
Recon Detection Device21000.3h
Ammunition Package0750.1h

Check the help document for the dictionary if you want to learn more about words used here.


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