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Praetor Surfer WertmullahVS[MEDK] WertmullahVS
VS BR 84

KDR: 3.93

Score: 16.9m

Last Seen: Dec 15th, 2019 7:55 PM
- OFFLINE - 6.7 hour(s)

Prestige 1, Battle Rank 84 - Vanu Sovereignty on Cobalt - Outfit Member of Addicted to Medkits[MEDK] Addicted to Medkits
VS outfit on Cobalt

Members: 29
Level Progress (to 85): 82%
PRIMARY CLASSESLIGHT ASSAULTHEAVY
PRIMARY WEAPONS Betelgeuse 54-A VE-C Horizon Ghost Light PPA Eridani SX5G VE-S Canis Orion VS54 Solstice VE3
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $10,313,244 MLG Score: 8244
Fun Score: N/A
Cheeseburgers Flipped: 46TIME WITH MEDKIT: 12%MEDKIT per DEATH: 0.8

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
32.685%33.978%111127120029,0074.48608-0.555

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.012%2.23A*1.953A++-0.85D--HEAD ++ (~17.64)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
25.30.659B+8.30.42B17.1

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
54.781%1.74%1624112261,609190728.468422204%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.848A++0.099C+-1.946

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
13.60.917B*7.40.861B*6.1

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
49.65%81.898%0212252,17161653.51864

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.526%2.201A*0.973B*0.533

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.20.674B+1.60.498B+1.6

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
55.57%23.179%02122515162210.242376

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.839%1.157B**1.656A++0.927

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.30.598B+2.90.395B2.4


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Addicted to Medkits[MEDK] Addicted to Medkits
VS outfit on Cobalt

Members: 29
16.9m325.8%806 (48.4k)653 (39.2k)3.9309243,47211,0594.0676484 (84)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-VS1227403331.78%30.703%97602:2120

8% Combat Medic6% Engineer58% Heavy Assault7% Infiltrator20% Light Assault1% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Apr 3rd, 2017 6:01 PMJun 23rd, 2019 5:29 PMDec 15th, 2019 6:54 PM (2h) (PST)Dec 15th, 2019 4:08 PM (5h) (PST)Dec 15th, 2019 3:55 PM (5h) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,1143277871.6800.4270.5165.6410.0518244

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
66,81119,62247,1891012631338339,202

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
431.2h/18d 1,512 13,347 12,186 146k 641 1,699 1,322 28.8m

Heavy AssaultCLASS DETAILS: Heavy Assault
Betelgeuse 54-A
B**
Kills:7,876
Deaths:1,804
KDR:4.366
Accuracy:31.432% B**
HSR:37.354% B*
Orion VS54
A++
Kills:1,211
Deaths:280
KDR:4.325
Accuracy:30.089% A++
HSR:37.572% A++
Pulsar LSW
A*
Kills:1,167
Deaths:223
KDR:5.233
Accuracy:33.101% A++
HSR:40.446% A*
SVA-88
A++
Kills:1,166
Deaths:250
KDR:4.664
Accuracy:33.229% A++
HSR:36.707% A+
NS-15M AE
B**
Kills:1,163
Deaths:212
KDR:5.486
Accuracy:30.667% B**
HSR:34.222% B++
Flare VE6
A++
Kills:1,162
Deaths:196
KDR:5.929
Accuracy:32.887% A++
HSR:36.231% A++
NS-15M2
A+
Kills:1,162
Deaths:232
KDR:5.009
Accuracy:32.749% A+
HSR:37.436% A+
VE-H Maw
A+
Kills:663
Deaths:117
KDR:5.667
Accuracy:34.235% A+
HSR:32.127% B++
Ursa
A++
Kills:202
Deaths:48
KDR:4.208
Accuracy:33.998% A++
HSR:33.168% A
NSX Naginata
A*
Kills:194
Deaths:48
KDR:4.042
Accuracy:32.737% A*
HSR:41.237% A++
Kills:15,966
Deaths (as Heavy Assault):3,410
Deaths (to Heavy Assaults):3,081
KDR:4.68211
Kill Difference:12,556
Playtime:250.274 hours
Usage:58%
Score:9.115m
Score/min:607
Accuracy (listed only):32.512%
HSR (listed only):36.650%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
VE-C Horizon
B**
Kills:4,433
Deaths:853
KDR:5.197
Accuracy:41.117% B**
HSR:27.408% B+
Eridani SX5G
B**
Kills:1,313
Deaths:314
KDR:4.182
Accuracy:31.192% B++
HSR:30.845% B**
VE-S Canis
M
Kills:1,257
Deaths:176
KDR:7.142
Accuracy:38.247% A++
HSR:42.084% M
Solstice VE3
A**
Kills:1,181
Deaths:238
KDR:4.962
Accuracy:36.186% A**
HSR:24.894% B*
VX6-7
A++
Kills:1,179
Deaths:311
KDR:3.791
Accuracy:33.106% A++
HSR:30.110% A+
Pulsar C
A*
Kills:1,178
Deaths:237
KDR:4.970
Accuracy:35.596% A*
HSR:27.929% B*
Serpent VE92
A++
Kills:1,177
Deaths:245
KDR:4.804
Accuracy:32.706% A++
HSR:23.959% B++
NS-11CP
B++
Kills:1,172
Deaths:208
KDR:5.635
Accuracy:32.526% B++
HSR:26.280% B+
Eridani SX5-AE
B++
Kills:1,168
Deaths:215
KDR:5.433
Accuracy:31.505% B+
HSR:32.277% B++
NSX Tanto
A++
Kills:164
Deaths:48
KDR:3.417
Accuracy:34.510% A+
HSR:37.195% A++
NSX Tengu
A**
Kills:161
Deaths:42
KDR:3.833
Accuracy:44.816% A
HSR:36.646% A**
Pandora VX25
B**
Kills:98
Deaths:28
KDR:3.500
Accuracy:51.740% B**
HSR:16.327% C**
Phobos VX86
M+
Kills:53
Deaths:24
KDR:2.208
Accuracy:73.913% A
HSR:35.849% M+
Kills:14,534
Deaths (as Light Assault):2,939
Deaths (to Light Assaults):2,585
KDR:4.94522
Kill Difference:11,595
Playtime:84.899 hours
Usage:20%
Score:4.295m
Score/min:843
Accuracy (listed only):39.782%
HSR (listed only):30.139%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Eridani SX5G
B**
Kills:1,313
Deaths:314
KDR:4.182
Accuracy:31.192% B++
HSR:30.845% B**
VE-S Canis
M
Kills:1,257
Deaths:176
KDR:7.142
Accuracy:38.247% A++
HSR:42.084% M
H-V45 AE
B+
Kills:1,173
Deaths:278
KDR:4.219
Accuracy:30.935% B+
HSR:32.140% B+
Eridani SX5-AE
B++
Kills:1,168
Deaths:215
KDR:5.433
Accuracy:31.505% B+
HSR:32.277% B++
H-V45
A++
Kills:352
Deaths:100
KDR:3.520
Accuracy:33.439% A++
HSR:30.966% A
NSX Tengu
A**
Kills:161
Deaths:42
KDR:3.833
Accuracy:44.816% A
HSR:36.646% A**
Terminus VX-9
A
Kills:145
Deaths:57
KDR:2.544
Accuracy:32.404% A
HSR:26.207% C+
Pandora VX25
B**
Kills:98
Deaths:28
KDR:3.500
Accuracy:51.740% B**
HSR:16.327% C**
Phobos VX86
M+
Kills:53
Deaths:24
KDR:2.208
Accuracy:73.913% A
HSR:35.849% M+
Kills:5,720
Deaths (as Combat Medic):1,234
Deaths (to Combat Medics):1,292
KDR:4.63533
Kill Difference:4,486
Playtime:33.391 hours
Usage:8%
Score:1.103m
Score/min:550
Accuracy (listed only):40.910%
HSR (listed only):31.482%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
VE-C Horizon
B**
Kills:4,433
Deaths:853
KDR:5.197
Accuracy:41.117% B**
HSR:27.408% B+
Solstice VE3
A**
Kills:1,181
Deaths:238
KDR:4.962
Accuracy:36.186% A**
HSR:24.894% B*
VX6-7
A++
Kills:1,179
Deaths:311
KDR:3.791
Accuracy:33.106% A++
HSR:30.110% A+
Pulsar C
A*
Kills:1,178
Deaths:237
KDR:4.970
Accuracy:35.596% A*
HSR:27.929% B*
Serpent VE92
A++
Kills:1,177
Deaths:245
KDR:4.804
Accuracy:32.706% A++
HSR:23.959% B++
NS-11CP
B++
Kills:1,172
Deaths:208
KDR:5.635
Accuracy:32.526% B++
HSR:26.280% B+
NSX Tanto
A++
Kills:164
Deaths:48
KDR:3.417
Accuracy:34.510% A+
HSR:37.195% A++
Pandora VX25
B**
Kills:98
Deaths:28
KDR:3.500
Accuracy:51.740% B**
HSR:16.327% C**
Phobos VX86
M+
Kills:53
Deaths:24
KDR:2.208
Accuracy:73.913% A
HSR:35.849% M+
Kills:10,635
Deaths (as Engineer):2,192
Deaths (to Engineers):1,310
KDR:4.85173
Kill Difference:8,443
Playtime:24.138 hours
Usage:6%
Score:1.017m
Score/min:702
Accuracy (listed only):41.267%
HSR (listed only):27.772%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Ghost
A+
Kills:2,000
Deaths:287
KDR:6.969
Accuracy:49.173% A+
HSR:80.550% B**
Eridani SX5G
B**
Kills:1,313
Deaths:314
KDR:4.182
Accuracy:31.192% B++
HSR:30.845% B**
VE-S Canis
M
Kills:1,257
Deaths:176
KDR:7.142
Accuracy:38.247% A++
HSR:42.084% M
Eridani SX5-AE
B++
Kills:1,168
Deaths:215
KDR:5.433
Accuracy:31.505% B+
HSR:32.277% B++
NS-357 Underboss
A++
Kills:621
Deaths:382
KDR:1.626
Accuracy:50.951% A++
HSR:31.562% B**
NS-44 Commissioner AE
B**
Kills:385
Deaths:221
KDR:1.742
Accuracy:50.066% B**
HSR:27.013% C++
NS-45 Pilot
B**
Kills:292
Deaths:167
KDR:1.749
Accuracy:38.588% B**
HSR:32.877% B++
NS-44P Commissioner
B**
Kills:174
Deaths:93
KDR:1.871
Accuracy:52.147% B**
HSR:35.058% B*
NSX Daimyo
A*
Kills:171
Deaths:20
KDR:8.550
Accuracy:56.317% A*
HSR:97.661% B**
NSX Tengu
A**
Kills:161
Deaths:42
KDR:3.833
Accuracy:44.816% A
HSR:36.646% A**
Soldier Soaker
A
Kills:152
Deaths:73
KDR:2.082
Accuracy:45.410% A
HSR:16.447% B+
Spiker
B*
Kills:110
Deaths:67
KDR:1.642
Accuracy:35.551% B*
HSR:21.818% C++
Kills:7,804
Deaths (as Infiltrator):2,057
Deaths (to Infiltrators):1,425
KDR:3.79387
Kill Difference:5,747
Playtime:31.424 hours
Usage:7%
Score:1.092m
Score/min:579
Accuracy (listed only):43.663%
HSR (listed only):40.403%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
A*
Kills:280
Deaths:26
KDR:10.769
Accuracy:31.400% A*
HSR:26.429% B*
Blueshift VM5
A**
Kills:246
Deaths:26
KDR:9.462
Accuracy:31.585% A**
HSR:28.049% A
Comet VM2
M
Kills:66
Deaths:30
KDR:2.200
Accuracy:71.416% M
HSR:4.545% C++
Cosmos VM3
A*
Kills:61
Deaths:9
KDR:6.778
Accuracy:29.598% A*
HSR:19.672% C*
Comet VM2
M++
Kills:58
Deaths:30
KDR:1.933
Accuracy:70.639% M++
HSR:1.724% D*
Cosmos VM3
A**
Kills:57
Deaths:9
KDR:6.333
Accuracy:29.460% A**
HSR:15.790% D
Kills:768
Deaths (as MAX Suit):65
Deaths (to MAX Suits):409
KDR:11.81538
Kill Difference:703
Playtime:5.752 hours
Usage:1%
Score:0.283m
Score/min:819
Accuracy (listed only):44.016%
HSR (listed only):16.035%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
M*
Kills:1,609
V. Kills:34 N/A
Deaths:129
KDR:12.473
Accuracy:54.781% A++
KPH:166.600 M*
VKPH:3.500 C+
Saron Laser Cannon
A*
Kills:55
V. Kills:38 141%
Deaths:19
KDR:2.895
Accuracy:35.041% B+
KPH:34.500 A++
VKPH:23.800 A*
Kills:1,664 (1,664 + 0)
Deaths:148
KDR:11.243
VKDR:0.486
Vehicle Kills:72
Kill Difference:1,516
Playtime:11.252 hours
Usage:3%
Score:0.278m
Score/min:411
Piloting Accuracy:35.041%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

E540 Halberd
A*
Kills:124
V. Kills:86 143%
Deaths:10
KDR:12.400
Accuracy:63.242% A*
KPH:39.800 B*
VKPH:27.600 A*
Supernova FPC
S
Kills:81
V. Kills:50 159%
Deaths:1
KDR:81
Accuracy:75.529% M
KPH:65.800 M*
VKPH:40.600 S
Saron HRB
A**
Kills:73
V. Kills:38 187%
Deaths:6
KDR:12.167
Accuracy:64.158% A**
KPH:38 A
VKPH:19.800 B+
Kills:278 (81 + 197)
Deaths:17
KDR:16.353
VKDR:10.235
Vehicle Kills:174
Kill Difference:261
Playtime:6.269 hours
Usage:1%
Score:0.194m
Score/min:517
Driving Accuracy:75.529%
Gunner Accuracy:64.158%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Proton II PPA-H
S
Kills:113
V. Kills:4 N/A
Deaths:3
KDR:37.667
Accuracy:62.273% M+
KPH:484.900 S
VKPH:17.200 M+
Kills:113 (0 + 113)
Deaths:3
KDR:37.667
VKDR:1.333
Vehicle Kills:4
Kill Difference:110
Playtime:0.233 hours
Usage:0%
Score:0.016m
Score/min:1,176
Driving Accuracy:N/A%
Gunner Accuracy:62.273%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

S12 Renegade
M*
Kills:257
V. Kills:2 N/A
Deaths:44
KDR:5.841
Accuracy:52.085% B**
KPH:170.200 M*
VKPH:1.300 C--
Kills:257 (257 + 0)
Deaths:44
KDR:5.841
VKDR:0.045
Vehicle Kills:2
Kill Difference:213
Playtime:1.510 hours
Usage:0%
Score:0.034m
Score/min:380
Driving Accuracy:52.085%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

VLG Missile Launcher
F--
Kills:297
V. Kills:117 252%
Deaths:3
KDR:99
Accuracy:69.127% A++
KPH:0 F--
VKPH:0 F--
Kills:297 (0 + 297)
Deaths:3
KDR:99
VKDR:39
Vehicle Kills:117
Kill Difference:294
Playtime:0.000 hours
Usage:0%
Score:0.092m
Score/min:5,523,360
Piloting Accuracy:N/A%
Gunner Accuracy:69.127%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Betelgeuse 54-A 7,9567,8761,8044.366B+0.4431.432%B**37.354%B*148.9A*1.5B**45752.9h8.6A27.2B**
VE-C Horizon 4,4864,4338535.197M+1.2741.117%B**27.408%B+184.7M**2.2A49924h9.4A22.8B**
Ghost 2,0052,0002876.969A+3.0449.173%A+80.55%B**113.6M+N/A37217.6h1.6B**3.3B**
Light PPA 1,6431,60912912.473A8.5454.781%A++1.74%B*165.9M*3.5C+4319.7h7.4B+13.6B++
Eridani SX5G 1,3191,3133144.182M++0.2531.192%B++30.845%B**122.7A*N/A30910.7h8.2B**26.2B++
VE-S Canis 1,2601,2571767.142S3.2138.247%A++42.084%M157.1M**N/A4148h7.2A18.8B*
Orion VS54 1,2181,2112804.325A++0.3930.089%A++37.572%A++100.9M+N/A39412h8A26.7C**
Solstice VE3 1,2021,1812384.962S1.0336.186%A**24.894%B*161.8S2.9S5157.3h9.2A25.5B+
VX6-7 1,1981,1793113.791A**0.1433.106%A++30.11%A+142M**2.3M*3298.3h9.4B*28.3B**
Pulsar C 1,1931,1782374.97A++1.0435.596%A*27.929%B*138.6S1.8M++12128.5h8.2B**23B**
Serpent VE92 1,1941,1772454.804M++0.8732.706%A++23.959%B++149S2.2M**3917.9h9.1B**28B*
Lasher X2 1,1851,1763473.389M++0.5448.695%M++2.721%D121.2SN/A3979.7h10.7A++21.9A
H-V45 AE 1,1861,1732784.219A*0.2930.935%B+32.14%B+108.6A++1.2B*29810.8h9.3B**30.1B*
NS-11CP 1,1841,1722085.635M++1.7032.526%B++26.28%B+123.4A++1.3B**3139.5h9.4B**29B++
Eridani SX5-AE 1,1761,1682155.433M**1.5031.505%B+32.277%B++139A*1B*4028.4h8B*25.3B++
Pulsar LSW 1,1741,1672235.233M**1.3033.101%A++40.446%A*124.1MN/A3719.4h8.5A25.6B**
SVA-88 1,1721,1662504.664A++0.7333.229%A++36.707%A+111A*N/A39110.5h8.7B**26.3B*
NS-15M AE 1,1641,1632125.486A++1.5630.667%B**34.222%B++127.8A*N/A3259.1h8.5B**27.7B*
Flare VE6 1,1641,1621965.929S2.0032.887%A++36.231%A++121MN/A3479.6h7.1A+21.6B**
NS-15M2 1,1661,1622325.009A+1.0832.749%A+37.436%A+110.7A*N/A38010.5h9B**27.4B*
NS "Jackpot" Decimator 9786912163.199B**0.7375.497%A+1.737%C+75.1B*31.2B+4529.2h3.6C**4.8B++
VE-H Maw 6656631175.667S1.7434.235%A+32.127%B++135.3MN/A3914.9h7.6B**22.1B*
NS-357 Underboss 6286213821.626B++2.3050.951%A++31.562%B**132.1M+1.5A*4304.7h3.2B**6.4B**
Plasma Grenade 5155051505N/A501.0762.358%A*N/A841.7A++16.7B++29430.6h2.6B**4.2B**
NS-44 Commissioner AE 3893852211.742B+2.1950.066%B**27.013%C++87.5B**N/A2764.4h2.9B++5.9B*
S1 512356903.956S0.0374.309%A++2.809%C++67.2M*29.4A*5115.3h4.9B**6.6B**
H-V45 3573521003.52B**0.4133.439%A++30.966%A103.5M++1.5A*3423.4h10.5B**31.3B**
NS-45 Pilot 2942921671.749B+2.1838.588%B**32.877%B++153.7A**1.1B++4351.9h5.4B*14B**
Blueshift VM5 2832802610.769M**6.8431.4%A*26.429%B*82.4M+N/A2623.4h14B*44.5B**
S12 Renegade 259257445.841B+1.9152.085%B**1.167%D*171.3M*1.3C--3791.5h2.5B++4.8B*
Blueshift VM5 248246269.462M++5.5331.585%A**28.049%A72.4A*N/A2233.4h15.9C++50.4B*
NS Campion 2452397,9540.03C3.9017.441%D--10.46%C+0.8CN/A2308.3h1.9B++10.7C+
Ursa 202202484.208M*0.2833.998%A++33.168%A168.3SN/A4541.2h7.4A21.9B**
NSX Naginata 195194484.042M0.1132.737%A*41.237%A++161.7SN/A7821.2h8.9B*27.1B*
NS-44P Commissioner 175174931.871B+2.0652.147%B**35.058%B*116A+N/A5181.5h2.9B+5.6B++
NSX Daimyo 171171208.55A++4.6256.317%A*97.661%B**190SN/A10170.9h1.5A+2.7A
NSX Tanto 168164483.417A*0.5134.51%A+37.195%A++136.7M**3.3S6551.2h10.4B+30.1B*
NSX Tengu 162161423.833M0.1044.816%A36.646%A**134.2M*N/A3771.2h8.2B**18.4B*
Soldier Soaker 153152732.082B*1.8545.41%A16.447%B+138.2M+N/A4891.1h4.8B++10.7B**
Terminus VX-9 150145572.544B+1.3932.404%A26.207%C+103.6M3.6S3861.4h9.9B**30.4B**
E540 Halberd 2101241012.4B8.4763.242%A*N/A40B*27.7A*3113.1h6.4C10B++
Proton II PPA-H 117113337.667A*33.7462.273%M+N/A565U20M**11680.2h4.8A+7.8A
Spiker 112110671.642B++2.2935.551%B*21.818%C++122.2M+2.2C**3260.9h6.4B++17.9B**
C-4 128106691.536C++2.3941.379%A**N/A46.1D-9.6D*4532.3h1.2B+3B**
NSX Amaterasu 1001002,4310.041C3.8913.339%D-10%D1.6CN/A564.5h1.7C++12.8C**
Pandora VX25 9998283.5A**0.4351.74%B**16.327%C**140M*1.4A++5060.7h3.5B*6.7B*
Supernova FPC 13181181S77.0775.529%MN/A67.5M**41.7S13711.2h3.1A+4.1A++
NS Decimator 10777145.5S1.5776.323%A++1.299%D85.6M+33.3A*10020.9h3.6B++4.7B**
Saron HRB 11173612.167A+8.2464.158%A**N/A38.4A20B+3001.9h24.1C+37.5B*
Comet VM2 7466302.2A1.7371.416%M4.545%C++44S5.3C*3861.5h12.5A17.5A
Cosmos VM3 616196.778M*2.8529.598%A*19.672%C*76.3MN/A2180.8h13B+44B+
Rocklet Rifle 9660371.622A++2.3159.304%B*3.333%S37.5B*22.5C+4751.6h38.1C++64.2B
Comet VM2 6558301.933A2.0070.639%M++1.724%D*38.7S4.7B3481.5h14.1B*20B**
Cosmos VM3 575796.333M2.4029.46%A**15.79%D71.3A**N/A2500.8h14C++47.4B**
Saron Laser Cannon 9355192.895C**1.0435.041%B+N/A34.4A++23.8A*2941.6h79.6B++227.1B*
Phobos VX86 5353242.208B++1.7273.913%A35.849%M+132.5M+N/A5770.4h1.9B*2.6B++

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit3038,3143.6h
Spawn Beacon91,0300.6h
AE Nano-Armor Kit2239,4732.4h
AE Medical Applicator4925,2101.7h
Nanite Revive Grenade0710h
Medical Applicator43,8090.2h
Motion Spotter41,2780.6h
Ammunition Package01140h
Medical Kit1,5569,28351.7h

Check the help document for the dictionary if you want to learn more about words used here.


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