Online: daguest  
latest news: Minor updates & switch to discordtracker: onlinevisitors: 1 | 12 (18,309)players online:
zhaulted (4)  ZugieMac (3)  VTG1ne (3)  Gm4nG (2) 12
stats.dasanfall.com
Harbinger WertmullahVS[xDAB] WertmullahVS
VS BR 91

KDR: 4.09

Score: 8.1m

Last Seen: Nov 7th, 2018 4:57 PM
- OFFLINE - 183.8 hour(s)

Battle Rank 91 - Vanu Sovereignty on Cobalt
Level Progress (to 92): 32%
Level 100 Progress: 43% 270h
PRIMARY CLASSESHEAVY
PRIMARY WEAPONS Betelgeuse 54-A VE-S Canis H-V45 AE NS-11CP Lasher X2 Pulsar LSW Eridani SX5-AE SVA-88
MORE    Player ID      

bwicons/social COMMENTS - 0


No posts found under forum module: player:WertmullahVS



bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $9,453,807 MLG Score: 7557
Fun Score: N/A
Cheeseburgers Flipped: 5TIME WITH MEDKIT: 11.3%MEDKIT per DEATH: 0.9

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
32.278%34.974%11291899617,0275.25362-1.164

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.823%2.211A*2.251A*-0.713D-HEAD ++ (~18.83)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
25.30.662B+8.20.427B17.1

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
55.145%1.771%2113110131,073975210.9492025%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.892A++-0.067C+-1.975

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
13.50.916B*7.40.857B*6

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
48.632%82.364%0110131,06628713.70139

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.905A++0.982B*-1.417

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.40.648B+1.60.478B+1.7

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[xDAB]
VS outfit on Cobalt

Members: 1
8.1m303.9%665 (39.9k)532 (31.9k)4.0891622,5195,5074.2647591 (91)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-VS1014202632.144%31.049%99802:4613

7% Combat Medic73% Heavy Assault7% Infiltrator8% Light Assault5% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Apr 3rd, 2017 6:01 PMNov 3rd, 2018 1:06 PMNov 14th, 2018 9:29 PM (5h) (PST)Nov 7th, 2018 1:54 PM (8d) (PST)Nov 7th, 2018 12:57 PM (8d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,0012647371.4800.3620.4604.6350.0457557

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
60,05915,86844,191892228278331,941

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
253.6h/10.6d 967 6,992 5,596 70.5k 335 1,063 677 15.2m

Heavy AssaultCLASS DETAILS: Heavy Assault
Betelgeuse 54-A
B**
Kills:2,460
Deaths:493
KDR:4.990
Accuracy:30.489% B**
HSR:37.724% B**
Lasher X2
M*
Kills:1,169
Deaths:346
KDR:3.379
Accuracy:48.753% M*
HSR:2.737% D
Pulsar LSW
A*
Kills:1,167
Deaths:223
KDR:5.233
Accuracy:33.101% A*
HSR:40.446% A*
SVA-88
A*
Kills:1,166
Deaths:250
KDR:4.664
Accuracy:33.229% A*
HSR:36.707% A++
Orion VS54
A*
Kills:1,164
Deaths:268
KDR:4.343
Accuracy:30.092% A*
HSR:37.629% A++
NS-15M AE
B**
Kills:1,163
Deaths:212
KDR:5.486
Accuracy:30.667% B**
HSR:34.222% B*
NS-15M2
A++
Kills:1,162
Deaths:232
KDR:5.009
Accuracy:32.749% A++
HSR:37.436% A++
Flare VE6
A*
Kills:1,162
Deaths:196
KDR:5.929
Accuracy:32.887% A*
HSR:36.231% A++
VE-H Maw
A++
Kills:575
Deaths:94
KDR:6.117
Accuracy:34.354% A++
HSR:32.348% B++
Kills:11,188
Deaths (as Heavy Assault):2,314
Deaths (to Heavy Assaults):1,569
KDR:4.83492
Kill Difference:8,874
Playtime:185.759 hours
Usage:73%
Score:6.178m
Score/min:554
Accuracy (listed only):34.036%
HSR (listed only):32.831%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
VE-S Canis
A**
Kills:1,253
Deaths:175
KDR:7.160
Accuracy:38.231% A++
HSR:42.219% A**
NS-11CP
B*
Kills:1,172
Deaths:208
KDR:5.635
Accuracy:32.526% B*
HSR:26.280% B+
Eridani SX5-AE
B*
Kills:1,167
Deaths:213
KDR:5.479
Accuracy:31.499% B+
HSR:32.305% B*
Eridani SX5G
A
Kills:1,165
Deaths:257
KDR:4.533
Accuracy:30.878% B+
HSR:31.331% A
Pulsar C
A*
Kills:288
Deaths:50
KDR:5.760
Accuracy:35.151% A*
HSR:29.514% A
Solstice VE3
A**
Kills:80
Deaths:21
KDR:3.810
Accuracy:34.816% A**
HSR:12.500% D*
Kills:5,125
Deaths (as Light Assault):924
Deaths (to Light Assaults):1,100
KDR:5.54654
Kill Difference:4,201
Playtime:20.440 hours
Usage:8%
Score:0.577m
Score/min:471
Accuracy (listed only):33.850%
HSR (listed only):29.025%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
VE-S Canis
A**
Kills:1,253
Deaths:175
KDR:7.160
Accuracy:38.231% A++
HSR:42.219% A**
H-V45 AE
B++
Kills:1,173
Deaths:278
KDR:4.219
Accuracy:30.935% B++
HSR:32.140% B+
Eridani SX5-AE
B*
Kills:1,167
Deaths:213
KDR:5.479
Accuracy:31.499% B+
HSR:32.305% B*
Eridani SX5G
A
Kills:1,165
Deaths:257
KDR:4.533
Accuracy:30.878% B+
HSR:31.331% A
Kills:4,758
Deaths (as Combat Medic):923
Deaths (to Combat Medics):658
KDR:5.15493
Kill Difference:3,835
Playtime:16.529 hours
Usage:7%
Score:0.519m
Score/min:524
Accuracy (listed only):32.886%
HSR (listed only):34.499%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
NS-11CP
B*
Kills:1,172
Deaths:208
KDR:5.635
Accuracy:32.526% B*
HSR:26.280% B+
Pulsar C
A*
Kills:288
Deaths:50
KDR:5.760
Accuracy:35.151% A*
HSR:29.514% A
Solstice VE3
A**
Kills:80
Deaths:21
KDR:3.810
Accuracy:34.816% A**
HSR:12.500% D*
Kills:1,540
Deaths (as Engineer):279
Deaths (to Engineers):688
KDR:5.51971
Kill Difference:1,261
Playtime:12.735 hours
Usage:5%
Score:0.337m
Score/min:441
Accuracy (listed only):34.164%
HSR (listed only):22.765%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
VE-S Canis
A**
Kills:1,253
Deaths:175
KDR:7.160
Accuracy:38.231% A++
HSR:42.219% A**
Eridani SX5-AE
B*
Kills:1,167
Deaths:213
KDR:5.479
Accuracy:31.499% B+
HSR:32.305% B*
Eridani SX5G
A
Kills:1,165
Deaths:257
KDR:4.533
Accuracy:30.878% B+
HSR:31.331% A
Ghost
A+
Kills:1,066
Deaths:143
KDR:7.455
Accuracy:48.632% A+
HSR:82.364% A+
NS-44 Commissioner AE
B**
Kills:375
Deaths:215
KDR:1.744
Accuracy:49.887% B**
HSR:27.200% C*
NS-357 Underboss
A+
Kills:225
Deaths:141
KDR:1.596
Accuracy:48.377% A+
HSR:32% A+
Spiker
B*
Kills:110
Deaths:67
KDR:1.642
Accuracy:35.551% B*
HSR:21.818% C*
Kills:5,361
Deaths (as Infiltrator):1,211
Deaths (to Infiltrators):716
KDR:4.42692
Kill Difference:4,150
Playtime:16.642 hours
Usage:7%
Score:0.458m
Score/min:459
Accuracy (listed only):40.436%
HSR (listed only):38.462%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
M**
Kills:1,073
V. Kills:23 N/A
Deaths:89
KDR:12.056
Accuracy:55.145% A++
KPH:153.800 M**
VKPH:3.300 C+
Kills:1,073 (1,073 + 0)
Deaths:89
KDR:12.056
VKDR:0.258
Vehicle Kills:23
Kill Difference:984
Playtime:6.976 hours
Usage:3%
Score:0.178m
Score/min:424
Piloting Accuracy:55.145%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

E540 Halberd
A++
Kills:121
V. Kills:84 142%
Deaths:10
KDR:12.100
Accuracy:63.591% A*
KPH:39.700 B++
VKPH:27.500 A++
Saron HRB
A**
Kills:69
V. Kills:37 182%
Deaths:6
KDR:11.500
Accuracy:64.112% A**
KPH:36 B**
VKPH:19.300 B+
Kills:190 (0 + 190)
Deaths:16
KDR:11.875
VKDR:7.563
Vehicle Kills:121
Kill Difference:174
Playtime:4.969 hours
Usage:2%
Score:0.085m
Score/min:284
Driving Accuracy:N/A%
Gunner Accuracy:64.112%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Proton II PPA-H
U
Kills:112
V. Kills:4 N/A
Deaths:3
KDR:37.333
Accuracy:63.133% M++
KPH:592.100 U
VKPH:21.100 S
Kills:112 (0 + 112)
Deaths:3
KDR:37.333
VKDR:1.333
Vehicle Kills:4
Kill Difference:109
Playtime:0.189 hours
Usage:0%
Score:0.015m
Score/min:1,288
Driving Accuracy:N/A%
Gunner Accuracy:63.133%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Betelgeuse 54-A 2,4752,4604934.99B++0.9030.489%B**37.724%B**138.2A**N/A44017.8h8.5A27.8B**
VE-S Canis 1,2561,2531757.16S3.0738.231%A++42.219%A**156.6M**N/A3998h7.2B**18.8B**
H-V45 AE 1,1861,1732784.219A++0.1330.935%B++32.14%B+109.6A*1.2B**29610.7h9.3B**30.1B*
NS-11CP 1,1841,1722085.635M*1.5532.526%B*26.28%B+123.4A++1.3B**3099.5h9.4B++29B*
Lasher X2 1,1781,1693463.379M**0.7148.753%M*2.737%D121.8SN/A3819.6h10.7A++21.8A
Pulsar LSW 1,1741,1672235.233M++1.1433.101%A*40.446%A*124.1M*N/A3579.4h8.5A25.6B**
Eridani SX5-AE 1,1751,1672135.479M*1.3931.499%B+32.305%B*140.6A**1B*4008.3h8B*25.3B++
SVA-88 1,1721,1662504.664A+0.5733.229%A*36.707%A++111MN/A38110.5h8.7A26.3B**
Eridani SX5G 1,1701,1652574.533A*0.4430.878%B+31.331%A121.4A*N/A3029.6h8.3B**26.9B+
Orion VS54 1,1701,1642684.343A*0.2530.092%A*37.629%A++101.2M*N/A35511.5h8A+26.6B+
NS-15M AE 1,1641,1632125.486A++1.4030.667%B**34.222%B*127.8A**N/A3219.1h8.5A27.7B*
NS-15M2 1,1661,1622325.009A++0.9232.749%A++37.436%A++110.7MN/A36810.5h9A27.4B**
Flare VE6 1,1641,1621965.929S1.8432.887%A*36.231%A++121M++N/A3419.6h7.1A21.6B**
Light PPA 1,0961,0738912.056B*7.9755.145%A++1.771%B++153.3M**3.3C+4247h7.4B++13.5B++
Ghost 1,0671,0661437.455A+3.3748.632%A+82.364%A+105.5M++N/A35410.1h1.6A3.4B**
VE-H Maw 577575946.117M++2.0334.354%A++32.348%B++143.8M++N/A3954h7.6A22.1B*
Frag Grenade 4013931393N/A388.9162.654%A*N/A786A16A28200.5h2.6B**4.1B**
NS-44 Commissioner AE 3793752151.744B+2.3549.887%B**27.2%C*87.2B**N/A2784.3h2.9B++5.9B*
S1 509354893.978S0.1174.325%A++2.825%C+68.1M**29.8M4915.2h4.9B*6.6B**
NS "Jackpot" Decimator 4433201122.857B+1.2377.545%A++1.875%C+71.1B**27.3B+4234.5h3.9C+5.1B+
Pulsar C 289288505.76M**1.6735.151%A*29.514%A137.1SN/A4822.1h8.7B**24.6B*
NS-357 Underboss 2272251411.596B++2.4948.377%A+32%A+125M++1.1A4441.8h3.4B*7B*
NS Campion 1731675,2950.032C4.0617.356%D--11.976%C++0.7CN/A2226.7h1.9B+11C+
E540 Halberd 2051211012.1B+8.0163.591%A*N/A40.3B*28A++2933h6.3C9.9B++
Proton II PPA-H 116112337.333A*33.2463.133%M++N/A560S20M**12730.2h4.8A+7.6A
Spiker 112110671.642B++2.4535.551%B*21.818%C*122.2M**2.2A*3250.9h6.4B++17.9C**
Solstice VE3 8280213.81S0.2834.816%A**12.5%D*72.7M**1.8S5291.1h10.8B*30.9B+
NS Decimator 10474145.286S1.2076.323%A*1.351%D82.2M++33.3A*7580.9h3.7B++4.9B**
Saron HRB 10669611.5A+7.4164.112%A**N/A36.3B**19.5B+2701.9h25.2C39.3B++

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter26180.3h
Spawn Beacon24760.3h
Nano-Armor Kit1925,2752.6h
AE Medical Applicator99,8150.6h
Medical Applicator43,8090.2h
Medical Kit8734,91328.7h

Check the help document for the dictionary if you want to learn more about words used here.


This page was rendered in 0.62s
Server spent 1.18s on queries, 0.56s on processing.
This script was last changed on Jan 24, 2017 12:49 AM.
This page requires 0 (Global) access to view.