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Primus Grouchy WertmullahVS[TRID] WertmullahVS
VS BR 48

KDR: 4

Score: 11.3m

Last Seen: Mar 20th, 2019 2:53 PM
- OFFLINE - 45.6 hour(s)

Prestige 1, Battle Rank 48 - Vanu Sovereignty on Cobalt - Outfit Member of Trident[TRID] Trident
VS outfit on Cobalt

Members: 673
Level Progress (to 49): 66%
PRIMARY CLASSESHEAVY
PRIMARY WEAPONS Betelgeuse 54-A Ghost Light PPA VE-S Canis Eridani SX5G Orion VS54 H-V45 AE NS-11CP
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $9,582,660 MLG Score: 7660
Fun Score: N/A
Cheeseburgers Flipped: 13TIME WITH MEDKIT: 11.6%MEDKIT per DEATH: 0.9

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
32.329%34.154%110422101120,6835.19935-1.197

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.227%2.198A*2.071A*-0.999D--HEAD ++ (~17.99)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
25.40.661B+8.20.426B17.2

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
54.502%1.686%2024110321,3051226010.60982139%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.797A++0.076C+-1.972

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
13.80.914B*7.50.858B*6.3

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
48.546%81.708%0110321,48737533.95479

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%2.03A*0.954B*-1.419

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.30.662B+1.60.491B+1.7

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
55.471%25%02103112837810.338624

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.863%1.169B**2.084A*0.941

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.10.611B+2.90.413B2.3


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Trident[TRID] Trident
VS outfit on Cobalt

Members: 673
11.3m373.4%778 (46.7k)624 (37.4k)4.0021927,3796,8414.1638748 (48)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-VS1033242132.027%31.097%99602:3815

7% Combat Medic70% Heavy Assault7% Infiltrator11% Light Assault5% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Apr 3rd, 2017 6:01 PMDec 21st, 2018 4:38 PMMar 21st, 2019 6:42 PM (13h) (PST)Mar 20th, 2019 10:57 AM (2d) (PST)Mar 20th, 2019 10:53 AM (2d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,0212797421.5190.3790.4725.8350.0447660

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
61,24216,74044,502912328350337,466

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
300.5h/12.5d 1,106 8,514 6,870 105.2k 425 1,225 794 18.4m

Heavy AssaultCLASS DETAILS: Heavy Assault
Betelgeuse 54-A
B**
Kills:4,212
Deaths:903
KDR:4.664
Accuracy:30.590% B**
HSR:36.562% B*
Orion VS54
A++
Kills:1,180
Deaths:274
KDR:4.307
Accuracy:30.098% A++
HSR:37.373% A++
Lasher X2
M++
Kills:1,169
Deaths:346
KDR:3.379
Accuracy:48.753% M++
HSR:2.737% D
Pulsar LSW
A*
Kills:1,167
Deaths:223
KDR:5.233
Accuracy:33.101% A++
HSR:40.446% A*
SVA-88
A++
Kills:1,166
Deaths:250
KDR:4.664
Accuracy:33.229% A++
HSR:36.707% A+
NS-15M AE
B**
Kills:1,163
Deaths:212
KDR:5.486
Accuracy:30.667% B**
HSR:34.222% B++
NS-15M2
A++
Kills:1,162
Deaths:232
KDR:5.009
Accuracy:32.749% A++
HSR:37.436% A+
Flare VE6
A++
Kills:1,162
Deaths:196
KDR:5.929
Accuracy:32.887% A++
HSR:36.231% A++
VE-H Maw
A+
Kills:575
Deaths:94
KDR:6.117
Accuracy:34.354% A+
HSR:32.348% B++
Kills:12,956
Deaths (as Heavy Assault):2,730
Deaths (to Heavy Assaults):1,945
KDR:4.74579
Kill Difference:10,226
Playtime:208.916 hours
Usage:70%
Score:7.352m
Score/min:587
Accuracy (listed only):34.048%
HSR (listed only):32.673%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
VE-S Canis
A**
Kills:1,253
Deaths:175
KDR:7.160
Accuracy:38.231% A++
HSR:42.219% A**
Eridani SX5G
A
Kills:1,194
Deaths:263
KDR:4.540
Accuracy:30.900% B+
HSR:31.407% A
NS-11CP
B++
Kills:1,172
Deaths:208
KDR:5.635
Accuracy:32.526% B++
HSR:26.280% B+
Eridani SX5-AE
B++
Kills:1,168
Deaths:215
KDR:5.433
Accuracy:31.505% B+
HSR:32.277% B++
Pulsar C
A*
Kills:945
Deaths:163
KDR:5.798
Accuracy:35.839% A*
HSR:27.407% B*
Serpent VE92
A++
Kills:529
Deaths:120
KDR:4.408
Accuracy:32.223% A++
HSR:21.550% C**
Solstice VE3
A*
Kills:80
Deaths:21
KDR:3.810
Accuracy:34.816% A*
HSR:12.500% D*
Pandora VX25
B**
Kills:76
Deaths:22
KDR:3.455
Accuracy:51.044% B**
HSR:18.421% B*
Phobos VX86
M++
Kills:52
Deaths:20
KDR:2.600
Accuracy:73.282% A
HSR:34.615% M++
Kills:6,469
Deaths (as Light Assault):1,207
Deaths (to Light Assaults):1,393
KDR:5.35957
Kill Difference:5,262
Playtime:32.434 hours
Usage:11%
Score:2.081m
Score/min:1,069
Accuracy (listed only):40.041%
HSR (listed only):27.409%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
VE-S Canis
A**
Kills:1,253
Deaths:175
KDR:7.160
Accuracy:38.231% A++
HSR:42.219% A**
Eridani SX5G
A
Kills:1,194
Deaths:263
KDR:4.540
Accuracy:30.900% B+
HSR:31.407% A
H-V45 AE
B+
Kills:1,173
Deaths:278
KDR:4.219
Accuracy:30.935% B+
HSR:32.140% B+
Eridani SX5-AE
B++
Kills:1,168
Deaths:215
KDR:5.433
Accuracy:31.505% B+
HSR:32.277% B++
H-V45
A++
Kills:306
Deaths:85
KDR:3.600
Accuracy:33.442% A++
HSR:30.392% A
Pandora VX25
B**
Kills:76
Deaths:22
KDR:3.455
Accuracy:51.044% B**
HSR:18.421% B*
Phobos VX86
M++
Kills:52
Deaths:20
KDR:2.600
Accuracy:73.282% A
HSR:34.615% M++
Kills:5,222
Deaths (as Combat Medic):1,058
Deaths (to Combat Medics):815
KDR:4.93573
Kill Difference:4,164
Playtime:20.955 hours
Usage:7%
Score:0.651m
Score/min:518
Accuracy (listed only):41.334%
HSR (listed only):31.639%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
NS-11CP
B++
Kills:1,172
Deaths:208
KDR:5.635
Accuracy:32.526% B++
HSR:26.280% B+
Pulsar C
A*
Kills:945
Deaths:163
KDR:5.798
Accuracy:35.839% A*
HSR:27.407% B*
Serpent VE92
A++
Kills:529
Deaths:120
KDR:4.408
Accuracy:32.223% A++
HSR:21.550% C**
Solstice VE3
A*
Kills:80
Deaths:21
KDR:3.810
Accuracy:34.816% A*
HSR:12.500% D*
Pandora VX25
B**
Kills:76
Deaths:22
KDR:3.455
Accuracy:51.044% B**
HSR:18.421% B*
Phobos VX86
M++
Kills:52
Deaths:20
KDR:2.600
Accuracy:73.282% A
HSR:34.615% M++
Kills:2,854
Deaths (as Engineer):554
Deaths (to Engineers):840
KDR:5.15162
Kill Difference:2,300
Playtime:13.454 hours
Usage:4%
Score:0.360m
Score/min:447
Accuracy (listed only):43.288%
HSR (listed only):23.462%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Ghost
A+
Kills:1,487
Deaths:193
KDR:7.705
Accuracy:48.546% A+
HSR:81.708% A
VE-S Canis
A**
Kills:1,253
Deaths:175
KDR:7.160
Accuracy:38.231% A++
HSR:42.219% A**
Eridani SX5G
A
Kills:1,194
Deaths:263
KDR:4.540
Accuracy:30.900% B+
HSR:31.407% A
Eridani SX5-AE
B++
Kills:1,168
Deaths:215
KDR:5.433
Accuracy:31.505% B+
HSR:32.277% B++
NS-44 Commissioner AE
B**
Kills:382
Deaths:220
KDR:1.736
Accuracy:49.888% B**
HSR:26.963% C+
NS-357 Underboss
A+
Kills:304
Deaths:182
KDR:1.670
Accuracy:48.706% A+
HSR:30.592% B**
NS-45 Pilot
B**
Kills:150
Deaths:91
KDR:1.648
Accuracy:37.726% B**
HSR:26% C++
NS-44P Commissioner
A
Kills:130
Deaths:69
KDR:1.884
Accuracy:52.682% A
HSR:32.308% B++
Spiker
B*
Kills:110
Deaths:67
KDR:1.642
Accuracy:35.551% B*
HSR:21.818% C++
Kills:6,178
Deaths (as Infiltrator):1,475
Deaths (to Infiltrators):895
KDR:4.18847
Kill Difference:4,703
Playtime:22.297 hours
Usage:7%
Score:0.736m
Score/min:551
Accuracy (listed only):41.526%
HSR (listed only):36.144%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
A**
Kills:95
Deaths:10
KDR:9.500
Accuracy:31.454% A**
HSR:25.263% B*
Blueshift VM5
M
Kills:77
Deaths:10
KDR:7.700
Accuracy:31.801% M
HSR:31.169% A++
Kills:172
Deaths (as MAX Suit):10
Deaths (to MAX Suits):270
KDR:17.2
Kill Difference:162
Playtime:1.578 hours
Usage:1%
Score:0.077m
Score/min:811
Accuracy (listed only):31.628%
HSR (listed only):28.216%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
M**
Kills:1,305
V. Kills:28 N/A
Deaths:107
KDR:12.196
Accuracy:54.502% A++
KPH:156.800 M**
VKPH:3.400 C+
Kills:1,305 (1,305 + 0)
Deaths:107
KDR:12.196
VKDR:0.262
Vehicle Kills:28
Kill Difference:1,198
Playtime:8.325 hours
Usage:3%
Score:0.213m
Score/min:427
Piloting Accuracy:54.502%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

E540 Halberd
A++
Kills:124
V. Kills:86 143%
Deaths:10
KDR:12.400
Accuracy:63.242% A*
KPH:39.800 B++
VKPH:27.600 A++
Saron HRB
A**
Kills:69
V. Kills:37 182%
Deaths:6
KDR:11.500
Accuracy:64.112% A**
KPH:36 B**
VKPH:19.300 B+
Kills:193 (0 + 193)
Deaths:16
KDR:12.063
VKDR:7.688
Vehicle Kills:123
Kill Difference:177
Playtime:5.034 hours
Usage:2%
Score:0.087m
Score/min:289
Driving Accuracy:N/A%
Gunner Accuracy:64.112%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Proton II PPA-H
S
Kills:112
V. Kills:4 N/A
Deaths:3
KDR:37.333
Accuracy:62.911% M+
KPH:503.400 S
VKPH:18 M*
Kills:112 (0 + 112)
Deaths:3
KDR:37.333
VKDR:1.333
Vehicle Kills:4
Kill Difference:109
Playtime:0.223 hours
Usage:0%
Score:0.016m
Score/min:1,194
Driving Accuracy:N/A%
Gunner Accuracy:62.911%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Betelgeuse 54-A 4,2394,2129034.664B+0.6630.59%B**36.562%B*136.3A*N/A45230.9h8.5A27.8B**
Ghost 1,4901,4871937.705A+3.7048.546%A+81.708%A109.3M++N/A37913.6h1.6A3.3B**
Light PPA 1,3331,30510712.196A+8.1954.502%A++1.686%B+157.2M**3.4C+4278.3h7.5B++13.8B++
VE-S Canis 1,2561,2531757.16S3.1638.231%A++42.219%A**156.6M**N/A4038h7.2A18.8B*
Eridani SX5G 1,1991,1942634.54M0.5430.9%B+31.407%A121.8A*N/A3039.8h8.3B**26.7B++
Orion VS54 1,1861,1802744.307A*0.3030.098%A++37.373%A++100.9M++N/A36611.7h8A+26.7B+
H-V45 AE 1,1861,1732784.219A++0.2230.935%B+32.14%B+109.6A*1.2B*29710.7h9.3B**30.1B*
NS-11CP 1,1841,1722085.635M++1.6332.526%B++26.28%B+123.4A++1.3B**3109.5h9.4B++29B++
Lasher X2 1,1781,1693463.379M**0.6248.753%M++2.737%D121.8SN/A3839.6h10.7A++21.8A
Eridani SX5-AE 1,1761,1682155.433M*1.4331.505%B+32.277%B++139A*1B*4008.4h8B*25.3B++
Pulsar LSW 1,1741,1672235.233M*1.2333.101%A++40.446%A*124.1M++N/A3619.4h8.5A25.6B**
SVA-88 1,1721,1662504.664A++0.6633.229%A++36.707%A+111A**N/A38310.5h8.7B**26.3B*
NS-15M AE 1,1641,1632125.486A++1.4830.667%B**34.222%B++127.8A*N/A3219.1h8.5A27.7B*
NS-15M2 1,1661,1622325.009A++1.0132.749%A++37.436%A+110.7A**N/A37210.5h9B**27.4B*
Flare VE6 1,1641,1621965.929S1.9332.887%A++36.231%A++121M++N/A3429.6h7.1A21.6B**
Pulsar C 9599451635.798M**1.8035.839%A*27.407%B*139S2.1S14276.8h8.2B**22.9B*
VE-H Maw 577575946.117M**2.1134.354%A+32.348%B++143.8M+N/A4054h7.6B**22.1B*
Serpent VE92 5365291204.408M++0.4132.223%A++21.55%C**126S1.7M**3974.2h9.8B*30.5B*
NS "Jackpot" Decimator 6364561453.145B*0.8676.007%A1.754%C+73.5B**29B+4616.2h3.8C+5B+
Frag Grenade 4634531453N/A449.0062.837%A**N/A906A++20A*28700.5h2.6B**4.1B**
NS-44 Commissioner AE 3863822201.736B+2.2749.888%B**26.963%C+86.8B**N/A2754.4h2.9B++5.9B*
S1 509354893.978S0.0274.325%A++2.825%C+68.1M*29.8A**4985.2h4.9B*6.6B**
H-V45 309306853.6A0.4033.442%A++30.392%A105.5M**1A+3152.9h10.4B**31B**
NS-357 Underboss 3063041821.67B++2.3348.706%A+30.592%B**126.7M+N/A4802.4h3.3B**6.9B**
NS Campion 1941886,5300.029C3.9716.173%D--11.702%C*0.7CN/A2267.2h1.9B+11.8C+
NS-45 Pilot 150150911.648B2.3537.726%B**26%C++136.4A**N/A3981.1h5.7B*15.1B*
NS-44P Commissioner 131130691.884B++2.1252.682%A32.308%B++144.4A*1.1A6690.9h2.9B+5.6B*
E540 Halberd 2101241012.4B8.4063.242%A*N/A40B*27.7A++3003.1h6.4C10B++
Proton II PPA-H 116112337.333A*33.3362.911%M+N/A560U20M**11830.2h4.8A+7.6A+
Spiker 112110671.642B++2.3635.551%B*21.818%C++122.2M*2.2A*3260.9h6.4B++17.9B**
Blueshift VM5 9595109.5M*5.5031.454%A**25.263%B*73.1A**N/A2901.3h13.4B*42.6B**
Solstice VE3 8280213.81S0.1934.816%A*12.5%D*72.7M**1.8S5551.1h10.8B*30.9B+
Blueshift VM5 7777107.7A**3.7031.801%M31.169%A++59.2A++N/A2571.3h16.7C+52.6B*
Pandora VX25 7776223.455A**0.5551.044%B**18.421%B*126.7M**1.7A*4050.6h3.5B*6.9B*
NS Decimator 10575145.357S1.3576.323%A++1.333%D83.3M*33.3A*8210.9h3.7B++4.8B**
Saron HRB 10669611.5A7.5064.112%A**N/A36.3B**19.5B+2721.9h25.2C39.3B*
Phobos VX86 5252202.6B**1.4073.282%A34.615%M++173.3SN/A5070.3h1.8B**2.5B++

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter39250.4h
Spawn Beacon46640.4h
Nano-Armor Kit2227,6112.7h
AE Medical Applicator3717,0241.2h
Nanite Revive Grenade0690h
Medical Applicator43,8090.2h
Medical Kit1,0425,93335h
Ammunition Package0600h

Check the help document for the dictionary if you want to learn more about words used here.


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