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Primarch Surfer WertmullahVS[T] WertmullahVS
VS BR 99

KDR: 3.8

Score: 22.1m

Last Seen: May 29th, 2020 7:34 PM
- OFFLINE - 9.4 hour(s)

Prestige 1, Battle Rank 99 - Vanu Sovereignty on Cobalt
Level Progress (to 100): 0%
PRIMARY CLASSESLIGHT ASSAULTHEAVY
PRIMARY WEAPONS Betelgeuse 54-A VE-C Horizon Ghost Light PPA Eridani SX5G VE-S Canis Serpent VE92 Orion VS54
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $10,166,877 MLG Score: 8127
Fun Score: N/A
Cheeseburgers Flipped: 69TIME WITH MEDKIT: 12.4%MEDKIT per DEATH: 0.8

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
32.782%34.409%112828132135,6654.22471-0.422

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.118%2.232A*1.999A++-0.873D--HEAD ++ (~18.02)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
25.30.658B+8.30.418B17

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
54.583%1.651%1413113481,938261977.396951978%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.837A++0.08C+-1.953

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
140.914B*7.60.857B*6.3

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
49.354%81.445%0213472,53382063.08902

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.185%2.169A*0.926B*0.255

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.20.674B+1.60.499B+1.6

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
55.395%22.222%02134727981510.341912

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.168%1.122B**1.442A0.704

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.70.564B+3.20.347C**2.5


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
22.1m320.6%804 (48.2k)655 (39.3k)3.8030455,57014,6123.95199 (99)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-VS1349507032.063%30.686%98402:1820

8% Combat Medic6% Engineer59% Heavy Assault7% Infiltrator18% Light Assault2% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Apr 3rd, 2017 6:01 PMMay 27th, 2020 6:33 PMMay 29th, 2020 9:51 PM (123d) (PST)May 29th, 2020 3:36 PM (123d) (PST)May 29th, 2020 3:34 PM (123d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,1333367971.6500.4340.5065.4760.0588127

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
67,97520,14247,833992630329339,312

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
561.2h/23.4d 2,162 17,052 16,212 184.4k 1,098 2,110 1,945 38.1m

Heavy AssaultCLASS DETAILS: Heavy Assault
Betelgeuse 54-A
B++
Kills:13,527
Deaths:3,320
KDR:4.074
Accuracy:31.920% B++
HSR:37.081% B
Orion VS54
B**
Kills:1,211
Deaths:280
KDR:4.325
Accuracy:30.089% B**
HSR:37.572% B**
Pulsar LSW
A
Kills:1,167
Deaths:223
KDR:5.233
Accuracy:33.101% A
HSR:40.446% A
SVA-88
A
Kills:1,166
Deaths:250
KDR:4.664
Accuracy:33.229% A
HSR:36.707% B*
NS-15M AE
B+
Kills:1,163
Deaths:212
KDR:5.486
Accuracy:30.667% B+
HSR:34.222% C*
Flare VE6
A
Kills:1,162
Deaths:196
KDR:5.929
Accuracy:32.887% A
HSR:36.231% B*
NS-15M2
B**
Kills:1,162
Deaths:232
KDR:5.009
Accuracy:32.749% B**
HSR:37.436% B++
VE-H Maw
B**
Kills:663
Deaths:117
KDR:5.667
Accuracy:34.235% B**
HSR:32.127% C++
Ursa
A
Kills:202
Deaths:48
KDR:4.208
Accuracy:33.998% A
HSR:33.168% B+
NSX Naginata
A
Kills:194
Deaths:48
KDR:4.042
Accuracy:32.737% A
HSR:41.237% B**
Kills:21,617
Deaths (as Heavy Assault):4,926
Deaths (to Heavy Assaults):4,125
KDR:4.38835
Kill Difference:16,691
Playtime:331.076 hours
Usage:59%
Score:12.031m
Score/min:606
Accuracy (listed only):32.561%
HSR (listed only):36.623%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
VE-C Horizon
B+
Kills:6,804
Deaths:1,370
KDR:4.966
Accuracy:41.092% B+
HSR:27.675% C+
Eridani SX5G
B
Kills:1,592
Deaths:430
KDR:3.702
Accuracy:32.302% B
HSR:31.156% C**
VE-S Canis
A++
Kills:1,257
Deaths:176
KDR:7.142
Accuracy:38.247% A
HSR:42.084% A++
Serpent VE92
A
Kills:1,217
Deaths:254
KDR:4.791
Accuracy:33.056% A
HSR:23.583% C++
Pulsar C
A+
Kills:1,193
Deaths:244
KDR:4.889
Accuracy:35.639% A+
HSR:27.997% C**
Solstice VE3
A++
Kills:1,181
Deaths:241
KDR:4.900
Accuracy:36.177% A++
HSR:24.894% B+
VX6-7
B**
Kills:1,179
Deaths:311
KDR:3.791
Accuracy:33.106% B**
HSR:30.110% B*
NS-11CP
B+
Kills:1,172
Deaths:208
KDR:5.635
Accuracy:32.526% B+
HSR:26.280% C++
Eridani SX5-AE
B
Kills:1,168
Deaths:215
KDR:5.433
Accuracy:31.505% C+
HSR:32.277% B
Pandora VX25
B*
Kills:226
Deaths:54
KDR:4.185
Accuracy:53.640% B*
HSR:19.027% B+
NSX Tanto
B**
Kills:164
Deaths:48
KDR:3.417
Accuracy:34.510% B**
HSR:37.195% B**
NSX Tengu
A++
Kills:161
Deaths:42
KDR:3.833
Accuracy:44.816% B++
HSR:36.646% A++
Phobos VX86
A**
Kills:53
Deaths:24
KDR:2.208
Accuracy:73.913% B**
HSR:35.849% A**
Kills:17,367
Deaths (as Light Assault):3,617
Deaths (to Light Assaults):3,262
KDR:4.80149
Kill Difference:13,750
Playtime:103.205 hours
Usage:18%
Score:5.102m
Score/min:824
Accuracy (listed only):40.041%
HSR (listed only):30.367%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Eridani SX5G
B
Kills:1,592
Deaths:430
KDR:3.702
Accuracy:32.302% B
HSR:31.156% C**
VE-S Canis
A++
Kills:1,257
Deaths:176
KDR:7.142
Accuracy:38.247% A
HSR:42.084% A++
H-V45 AE
C++
Kills:1,173
Deaths:278
KDR:4.219
Accuracy:30.935% C++
HSR:32.140% C+
Eridani SX5-AE
B
Kills:1,168
Deaths:215
KDR:5.433
Accuracy:31.505% C+
HSR:32.277% B
H-V45
A
Kills:555
Deaths:168
KDR:3.304
Accuracy:33.442% A
HSR:28.469% B
Pandora VX25
B*
Kills:226
Deaths:54
KDR:4.185
Accuracy:53.640% B*
HSR:19.027% B+
NSX Tengu
A++
Kills:161
Deaths:42
KDR:3.833
Accuracy:44.816% B++
HSR:36.646% A++
Terminus VX-9
B**
Kills:145
Deaths:57
KDR:2.544
Accuracy:32.404% B**
HSR:26.207% C
Phobos VX86
A**
Kills:53
Deaths:24
KDR:2.208
Accuracy:73.913% B**
HSR:35.849% A**
Kills:6,330
Deaths (as Combat Medic):1,444
Deaths (to Combat Medics):1,774
KDR:4.38366
Kill Difference:4,886
Playtime:43.169 hours
Usage:8%
Score:1.476m
Score/min:570
Accuracy (listed only):41.245%
HSR (listed only):31.539%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
VE-C Horizon
B+
Kills:6,804
Deaths:1,370
KDR:4.966
Accuracy:41.092% B+
HSR:27.675% C+
Serpent VE92
A
Kills:1,217
Deaths:254
KDR:4.791
Accuracy:33.056% A
HSR:23.583% C++
Pulsar C
A+
Kills:1,193
Deaths:244
KDR:4.889
Accuracy:35.639% A+
HSR:27.997% C**
Solstice VE3
A++
Kills:1,181
Deaths:241
KDR:4.900
Accuracy:36.177% A++
HSR:24.894% B+
VX6-7
B**
Kills:1,179
Deaths:311
KDR:3.791
Accuracy:33.106% B**
HSR:30.110% B*
NS-11CP
B+
Kills:1,172
Deaths:208
KDR:5.635
Accuracy:32.526% B+
HSR:26.280% C++
Pandora VX25
B*
Kills:226
Deaths:54
KDR:4.185
Accuracy:53.640% B*
HSR:19.027% B+
NSX Tanto
B**
Kills:164
Deaths:48
KDR:3.417
Accuracy:34.510% B**
HSR:37.195% B**
Phobos VX86
A**
Kills:53
Deaths:24
KDR:2.208
Accuracy:73.913% B**
HSR:35.849% A**
Kills:13,189
Deaths (as Engineer):2,754
Deaths (to Engineers):1,796
KDR:4.78903
Kill Difference:10,435
Playtime:33.057 hours
Usage:6%
Score:1.616m
Score/min:815
Accuracy (listed only):41.518%
HSR (listed only):28.068%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Ghost
B**
Kills:2,349
Deaths:350
KDR:6.711
Accuracy:48.967% B**
HSR:80.204% B*
Eridani SX5G
B
Kills:1,592
Deaths:430
KDR:3.702
Accuracy:32.302% B
HSR:31.156% C**
VE-S Canis
A++
Kills:1,257
Deaths:176
KDR:7.142
Accuracy:38.247% A
HSR:42.084% A++
Eridani SX5-AE
B
Kills:1,168
Deaths:215
KDR:5.433
Accuracy:31.505% C+
HSR:32.277% B
NS-357 Underboss
A
Kills:661
Deaths:414
KDR:1.597
Accuracy:51.085% A
HSR:31.770% B+
NS-44P Commissioner
B+
Kills:447
Deaths:269
KDR:1.662
Accuracy:49.407% B+
HSR:36.913% B+
NS-44 Commissioner AE
B++
Kills:385
Deaths:221
KDR:1.742
Accuracy:50.066% B++
HSR:27.013% C+
NS-45 Pilot
B++
Kills:324
Deaths:194
KDR:1.670
Accuracy:38.396% B++
HSR:33.642% C**
NSX Daimyo
A++
Kills:184
Deaths:25
KDR:7.360
Accuracy:55.146% A++
HSR:97.283% B*
NSX Tengu
A++
Kills:161
Deaths:42
KDR:3.833
Accuracy:44.816% B++
HSR:36.646% A++
Soldier Soaker
B*
Kills:152
Deaths:73
KDR:2.082
Accuracy:45.410% B*
HSR:16.447% B+
NS-44L Showdown
A
Kills:125
Deaths:74
KDR:1.689
Accuracy:49.780% B*
HSR:48.800% A
Spiker
B+
Kills:110
Deaths:67
KDR:1.642
Accuracy:35.551% B+
HSR:21.818% C+
Kills:8,915
Deaths (as Infiltrator):2,550
Deaths (to Infiltrators):1,848
KDR:3.49608
Kill Difference:6,365
Playtime:40.201 hours
Usage:7%
Score:1.382m
Score/min:573
Accuracy (listed only):43.898%
HSR (listed only):41.235%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
A++
Kills:573
Deaths:87
KDR:6.586
Accuracy:30.979% A++
HSR:28.447% B*
Blueshift VM5
A++
Kills:529
Deaths:87
KDR:6.080
Accuracy:30.532% A++
HSR:26.843% B+
Comet VM2
A*
Kills:70
Deaths:32
KDR:2.188
Accuracy:71.369% A*
HSR:5.714% B+
Cosmos VM3
A+
Kills:61
Deaths:9
KDR:6.778
Accuracy:29.598% A+
HSR:19.672% C+
Comet VM2
A**
Kills:58
Deaths:32
KDR:1.813
Accuracy:70.534% A**
HSR:1.724% D*
Cosmos VM3
A++
Kills:57
Deaths:9
KDR:6.333
Accuracy:29.460% A++
HSR:15.790% D-
Kills:1,348
Deaths (as MAX Suit):128
Deaths (to MAX Suits):525
KDR:10.53125
Kill Difference:1,220
Playtime:8.591 hours
Usage:2%
Score:0.453m
Score/min:878
Accuracy (listed only):43.745%
HSR (listed only):16.365%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
A*
Kills:1,938
V. Kills:42 N/A
Deaths:129
KDR:15.023
Accuracy:54.583% A++
KPH:160.800 A*
VKPH:3.500 C
Saron Laser Cannon
A++
Kills:84
V. Kills:55 150%
Deaths:19
KDR:4.421
Accuracy:33.169% C*
KPH:40.100 A++
VKPH:26.300 A++
Kills:2,022 (2,022 + 0)
Deaths:148
KDR:13.662
VKDR:0.655
Vehicle Kills:97
Kill Difference:1,874
Playtime:14.147 hours
Usage:3%
Score:0.367m
Score/min:433
Piloting Accuracy:33.169%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
M*
Kills:57
V. Kills:30 184%
Deaths:
KDR:
Accuracy:77.988% M*
KPH:81.800 A+
VKPH:43 M*
Kills:57 (57 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:30
Kill Difference:57
Playtime:0.697 hours
Usage:0%
Score:0.024m
Score/min:569
Driving Accuracy:77.988%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

E540 Halberd
A+
Kills:124
V. Kills:86 143%
Deaths:10
KDR:12.400
Accuracy:63.192% A++
KPH:39.800 C++
VKPH:27.600 A+
Supernova FPC
M**
Kills:89
V. Kills:52 168%
Deaths:1
KDR:89
Accuracy:74.510% M
KPH:65.300 A*
VKPH:38.100 M**
Saron HRB
A*
Kills:89
V. Kills:47 185%
Deaths:6
KDR:14.833
Accuracy:65.525% A*
KPH:39.900 B+
VKPH:21.100 C++
Kills:302 (89 + 213)
Deaths:17
KDR:17.765
VKDR:10.882
Vehicle Kills:185
Kill Difference:285
Playtime:6.711 hours
Usage:1%
Score:0.209m
Score/min:520
Driving Accuracy:74.510%
Gunner Accuracy:65.525%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Proton II PPA-H
S
Kills:122
V. Kills:4 N/A
Deaths:3
KDR:40.667
Accuracy:61.594% A**
KPH:487.500 S
VKPH:16 A**
Kills:122 (0 + 122)
Deaths:3
KDR:40.667
VKDR:1.333
Vehicle Kills:4
Kill Difference:119
Playtime:0.251 hours
Usage:0%
Score:0.018m
Score/min:1,193
Driving Accuracy:N/A%
Gunner Accuracy:61.594%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
S
Kills:71
V. Kills:6 N/A
Deaths:
KDR:
Accuracy:26.366% B**
KPH:186.200 A*
VKPH:15.700 S
Kills:71 (0 + 71)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:6
Kill Difference:71
Playtime:0.382 hours
Usage:0%
Score:0.015m
Score/min:668
Driving Accuracy:N/A%
Gunner Accuracy:26.366%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

S12 Renegade
A**
Kills:307
V. Kills:6 N/A
Deaths:48
KDR:6.396
Accuracy:52.288% B**
KPH:155.800 A**
VKPH:3 B*
Kills:307 (307 + 0)
Deaths:48
KDR:6.396
VKDR:0.125
Vehicle Kills:6
Kill Difference:259
Playtime:1.970 hours
Usage:0%
Score:0.041m
Score/min:345
Driving Accuracy:52.288%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

VLG Missile Launcher
U
Kills:297
V. Kills:117 252%
Deaths:3
KDR:99
Accuracy:69.127% U
KPH:0 U
VKPH:0 U
Kills:297 (0 + 297)
Deaths:3
KDR:99
VKDR:39
Vehicle Kills:117
Kill Difference:294
Playtime:0.000 hours
Usage:0%
Score:0.092m
Score/min:5,523,360
Piloting Accuracy:N/A%
Gunner Accuracy:69.127%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Betelgeuse 54-A 13,73013,5273,3204.074C**0.2731.92%B++37.081%B144.4B**2.2B*42993.7h8.6B*27B++
VE-C Horizon 6,8976,8041,3704.966A+1.1641.092%B+27.675%C+175.8A++2.4B++48238.7h9.3B*22.7B++
Ghost 2,3552,3493506.711B*2.9148.967%B**80.204%B*114.6A++N/A37520.5h1.6B*3.3B*
Light PPA 1,9801,93812915.023B**11.2254.583%A++1.651%B*160.2A*3.5C41612.1h7.6B++14B++
Eridani SX5G 1,6001,5924303.702B*0.1032.302%B31.156%C**127.4B++N/A32712.5h8.3B**25.8B++
VE-S Canis 1,2601,2571767.142S3.3438.247%A42.084%A++157.1A*N/A4218h7.2B+18.8B++
Serpent VE92 1,2511,2172544.791A**0.9933.056%A23.583%C++146.6A*4.1S3898.3h9.3B*28.1B*
Orion VS54 1,2181,2112804.325B++0.5230.089%B**37.572%B**100.9AN/A41612h8B*26.7C+
Pulsar C 1,2101,1932444.889B*1.0935.639%A+27.997%C**138.7A*2A+12068.6h8.2B*23B*
Lasher X2 1,1941,1853563.329A+0.4748.728%A*2.7%D122.2A*N/A4039.7h10.7A++21.9B**
Solstice VE3 1,2021,1812414.9S1.1036.177%A++24.894%B+161.8S2.9S5367.3h9.2B*25.6C++
VX6-7 1,1981,1793113.791B**0.0133.106%B**30.11%B*142A*2.3A+3348.3h9.4B++28.3B++
H-V45 AE 1,1861,1732784.219B*0.4230.935%C++32.14%C+108.6B*1.2C++30210.8h9.3B*30.1B+
NS-11CP 1,1841,1722085.635A*1.8332.526%B+26.28%C++123.4B*1.3C++3159.5h9.4B*29B++
Eridani SX5-AE 1,1761,1682155.433A++1.6331.505%C+32.277%B139B**1C+4048.4h8A25.3B*
Pulsar LSW 1,1741,1672235.233A++1.4333.101%A40.446%A124.1A+N/A3799.4h8.5B**25.6B+
SVA-88 1,1721,1662504.664B**0.8633.229%A36.707%B*111B**N/A39910.5h8.7B**26.3B**
NS-15M AE 1,1641,1632125.486B**1.6830.667%B+34.222%C*127.8B**N/A3289.1h8.5B**27.7B++
Flare VE6 1,1641,1621965.929A**2.1332.887%A36.231%B*121AN/A3539.6h7.1A21.6B**
NS-15M2 1,1661,1622325.009B++1.2132.749%B**37.436%B++110.7B*N/A39010.5h9B*27.4B++
NS "Jackpot" Decimator 1,0937772453.171B+0.6375.634%A1.673%C+74B+30.1C*43910.5h3.6C+4.8C**
VE-H Maw 6656631175.667A*1.8634.235%B**32.127%C++135.3AN/A4194.9h7.6B++22.1B++
NS-357 Underboss 6686614141.597C*2.2151.085%A31.77%B+127.1A+1.3A4165.2h3.3B++6.4B*
Plasma Grenade 6756611661N/A657.2062.945%A++N/A944.3A+20C**31350.7h2.5B*4B**
Blueshift VM5 579573876.586A2.7830.979%A++28.447%B*92.4A**1C**2686.2h14B+45B*
H-V45 5655551683.304B+0.5033.442%A28.469%B102.8A++1.9A++3335.4h10B*29.9B*
Blueshift VM5 536529876.08B**2.2830.532%A++26.843%B+85.3A*1.1B+2466.2h14.8C++48.5B*
NS-44P Commissioner 4504472691.662C++2.1449.407%B+36.913%B+93.1C**N/A3324.8h2.9B+5.8B+
NS-44 Commissioner AE 3893852211.742C**2.0650.066%B++27.013%C+87.5B+N/A2794.4h2.9B++5.9B++
S1 512356903.956M**0.1574.247%A++2.809%C++67.2A*29.4B**5315.3h4.9B+6.6B
NS-45 Pilot 3263241941.67C++2.1338.396%B++33.642%C**147.3AN/A4352.2h5.4B++14.1B++
S12 Renegade 313307486.396C*2.5952.288%B**1.629%D--153.5A**3B*3452h2.5B*4.8B*
NS Campion 2492438,1520.03D3.7717.29%D*10.288%C+0.8CN/A2313.3h1.9C**10.8C--
NS "Heatwave" Decimator 392240763.158B++0.6574.909%B**N/A64.9C++41.1B+3503.7h3.4C++4.6B+
Pandora VX25 227226544.185A*0.3853.64%B*19.027%B+161.4A*N/A6751.4h3.5B++6.4B++
Ursa 202202484.208M0.4033.998%A33.168%B+168.3MN/A4611.2h7.4A21.9B*
NSX Amaterasu 2011955,4350.036C3.776.645%D**8.205%D--1.2C-N/A3162.6h1.9C*28.5C
NSX Naginata 195194484.042A++0.2432.737%A41.237%B**161.7A*N/A8041.2h8.9B++27.1B++
NSX Daimyo 184184257.36B*3.5655.146%A++97.283%B*184M+N/A9061h1.5A2.8A
NSX Tanto 168164483.417A++0.3934.51%B**37.195%B**136.7A*3.3M**6701.2h10.4B+30.1B+
NSX Tengu 162161423.833A*0.0344.816%B++36.646%A++134.2A++N/A3921.2h8.2B**18.4B++
Soldier Soaker 153152732.082B+1.7245.41%B*16.447%B+138.2A++N/A4891.1h4.8B**10.7B*
C-4 180151981.541C+2.2640.57%A++N/A39.7D--7.6D**3933.8h1.2C**3B++
Lumine Edge AE 1501491091.367S2.4439.898%C++34.899%A*87.6A++N/A2091.7h1A2.6B+
Terminus VX-9 150145572.544C++1.2632.404%B**26.207%C103.6A+3.6S4491.4h9.9B++30.4B*
NS-44L Showdown 126125741.689B2.1149.78%B*48.8%A50B+N/A1482.5h2.7B**5.4B*
E540 Halberd 2101241012.4C+8.6063.192%A++N/A40C*27.7A+3143.1h6.4D-10.1C*
Proton II PPA-H 126122340.667A+36.8661.594%A**N/A406.7S13.3A++11870.3h4.9A+8A+
Spiker 112110671.642C*2.1635.551%B+21.818%C+122.2A*2.2A+3310.9h6.4B*17.9B++
Lasher X2 AE 111105452.333B+1.4753.792%M8.571%M**150M*8.6S6040.7h13.8B**25.6A
MANA Anti-Personnel Turret 9595118.636N/A4.8338.485%UN/A950UN/A2176600.1h11.9T*30.9T*
Supernova FPC 14189189S85.2074.51%MN/A63.6A*37.1M**13501.4h3B**4A++
Saron HRB 13689614.833A+11.0365.525%A*N/A40.5B++21.4C++3002.2h22.8C34.8B++
Saron Laser Cannon 13984194.421C**0.6233.169%C*N/A40A++26.2A++5272.1h67.3B++202.8B++
NS Decimator 10878145.571M+1.7776.323%A++1.282%D86.7A*33.3B**13340.9h3.5B4.6B++
Rocklet Rifle 11974421.762A2.0458.52%B+2.703%M**37C*22.5C4602h38.5C65.7C+
M12 Kobalt 7771171A*67.2026.366%B**18.31%C+177.5A++15S6650.4h10.1A+38.4B+
Comet VM2 7970322.188B**1.6271.369%A*5.714%B+43.8M**5.6C+4041.6h12.2B**17.1A
Cosmos VM3 616196.778M++2.9729.598%A+19.672%C+76.3A+N/A2260.8h13C*44C++
Comet VM2 6558321.813B++1.9970.534%A**1.724%D*36.3M4.4C3461.6h14.6B++20.7B+
Cosmos VM3 575796.333A++2.5329.46%A++15.79%D-71.3AN/A2660.8h14C47.4B++
C75 Viper 8757157S53.2077.988%M*1.754%B++81.4A+42.9M++5680.7h13.7C17.6B
Phobos VX86 5353242.208B+1.6073.913%B**35.849%A**132.5A++N/A6240.4h1.9B++2.6B+

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon111,4701h
Nano-Armor Kit3138,9803.6h
AE Medical Applicator5829,8432.2h
AE Nano-Armor Kit7355,6103.9h
Nanite Revive Grenade0920h
Medical Applicator43,8090.3h
Motion Spotter41,4890.8h
Restoration Kit1920.2h
Ammunition Package01420h
Medical Kit1,94911,78069.6h
Anti-Infantry MANA Turret2500.1h

Check the help document for the dictionary if you want to learn more about words used here.


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