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Executor Recruit Weylander[WCGW] Weylander
NC BR 202

KDR: 5.76

Score: 110.8m

Last Seen: Dec 16th, 2018 6:42 PM
- OFFLINE - 48.4 hour(s)

Prestige 1, Battle Rank 100 (202 total) - New Conglomerate on Cobalt - Outfit Leader of Hold My Shotgun[WCGW] Hold My Shotgun
NC outfit on Cobalt

Members: 1
Level Progress (to 101): 0%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS C150 Dalton Titan-150 AP E540 Halberd-H E540 Halberd C-4 Breaker Rocket Pods AP30 Shredder M40 Fury-H
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,448,658 MLG Score: 1158
Fun Score: N/A
Cheeseburgers Flipped: 1276TIME WITH MEDKIT: 0.9%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
23.76%30.935%7353598726,6592.824052.936

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.601%0.533B+1.599A+0.188C++HEAD ++ (~19.06)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
39.30.475B+9.30.345C**30

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
31.981%1.314%845310196,16681730887.54712200%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.77%-0.574D-0.273C0.568

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
82.60.486B+26.40.5B+56.2

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
38.275%1.722%27437101515,624762698920.4771224%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.522%-0.252C-0.589D0.428

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
10.60.725B++4.10.675B+6.6

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
39.035%1.485%661714100836,7617581759348.4335209%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.653%0.27C*-0.731D-0.761

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
20.40.827B++80.797B++12.4

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
35.135%75.837%6617510173,19579863.99875

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.589%0.013C+0.571B+-0.969

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.20.367C**2.20.309C*4

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
50.271%17.386%6617510175,631811466.93473

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.442%0.741B++0.581B+-0.166

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.80.562B+2.90.402B2.9


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Hold My Shotgun[WCGW] Hold My Shotgun
NC outfit on Cobalt

Members: 1
110.8m445.1%610 (36.6k)595 (35.7k)5.75987119,31020,7147.30554202 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-NC1022279522.642%11.688%26509:0135

60% Engineer10% Heavy Assault8% Infiltrator15% Light Assault7% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Dec 5th, 2012 7:22 PMMar 10th, 2018 2:58 PMDec 16th, 2018 9:58 PM (2d) (PST)Dec 16th, 2018 2:49 PM (2d) (PST)Dec 16th, 2018 2:42 PM (2d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,1011039980.6410.1110.0753.6360.1761158

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
66,0396,17059,86938742181135,689

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
3103.4h/129.3d 32,017 13,945 25,171 677.1k 3,687 9,740 32,824 204.9m

Heavy AssaultCLASS DETAILS: Heavy Assault
NC6A GODSAW
A
Kills:1,752
Deaths:417
KDR:4.201
Accuracy:25.687% C-
HSR:35.445% A
LA1 Anchor
A++
Kills:1,343
Deaths:403
KDR:3.333
Accuracy:23.340% C
HSR:38.049% A++
GD-22S
D
Kills:1,201
Deaths:220
KDR:5.459
Accuracy:19.399% D
HSR:19.151% D
MGR-L1 Promise
A+
Kills:1,167
Deaths:327
KDR:3.569
Accuracy:22.135% C
HSR:36.590% A+
NC6S Gauss SAW S
A+
Kills:1,166
Deaths:242
KDR:4.818
Accuracy:24.007% C++
HSR:34.991% A+
NS-15M AE
A
Kills:1,157
Deaths:299
KDR:3.870
Accuracy:24.398% C+
HSR:37.770% A
NC6 Gauss SAW
B+
Kills:1,150
Deaths:241
KDR:4.772
Accuracy:21.439% C**
HSR:26.087% B+
NC05 Jackhammer AE
B*
Kills:498
Deaths:231
KDR:2.156
Accuracy:45.256% C
HSR:20.683% B*
MGR-L1 Promise AE
B+
Kills:309
Deaths:72
KDR:4.292
Accuracy:23.286% D-
HSR:32.686% B+
NC05 Jackhammer
M
Kills:165
Deaths:81
KDR:2.037
Accuracy:40.292% C-
HSR:26.061% M
NS-15M2
A*
Kills:125
Deaths:26
KDR:4.808
Accuracy:24.849% C**
HSR:40.800% A*
EM6
B++
Kills:51
Deaths:28
KDR:1.821
Accuracy:24.971% B++
HSR:21.569% C
Kills:10,084
Deaths (as Heavy Assault):2,587
Deaths (to Heavy Assaults):5,557
KDR:3.89795
Kill Difference:7,497
Playtime:311.417 hours
Usage:10%
Score:5.950m
Score/min:318
Accuracy (listed only):26.588%
HSR (listed only):30.823%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
GD-7F
B+
Kills:2,595
Deaths:1,583
KDR:1.639
Accuracy:22.763% C
HSR:23.199% B+
Razor GD-23
C++
Kills:1,824
Deaths:470
KDR:3.881
Accuracy:22.995% C
HSR:20.779% C++
LA39 Bruiser
B+
Kills:1,739
Deaths:914
KDR:1.903
Accuracy:66.299% B+
HSR:17.366% B+
AF-57 Piston
B+
Kills:1,347
Deaths:538
KDR:2.504
Accuracy:43.932% B+
HSR:15.887% B+
AC-X11
A++
Kills:1,248
Deaths:512
KDR:2.438
Accuracy:24.508% C+
HSR:30.529% A++
Mauler S6
B*
Kills:1,170
Deaths:542
KDR:2.159
Accuracy:47.873% B*
HSR:15.727% C++
NS-11C
A++
Kills:1,169
Deaths:421
KDR:2.777
Accuracy:26.144% B+
HSR:27.802% A++
AF-19 Mercenary
A++
Kills:1,163
Deaths:441
KDR:2.637
Accuracy:24.281% B+
HSR:31.556% A++
GD-66 Claw
B**
Kills:1,160
Deaths:602
KDR:1.927
Accuracy:53.861% C
HSR:20.259% B**
Gauss Compact S
B+
Kills:1,160
Deaths:398
KDR:2.915
Accuracy:25.470% B+
HSR:18.448% C++
AF-4A Bandit
A++
Kills:684
Deaths:244
KDR:2.803
Accuracy:25.247% C+
HSR:32.164% A++
NC12 Sweeper
A++
Kills:215
Deaths:90
KDR:2.389
Accuracy:46.909% B+
HSR:20.465% A++
NS-11CP
C+
Kills:181
Deaths:44
KDR:4.114
Accuracy:26.701% C
HSR:23.204% C+
Gauss Compact Burst
C++
Kills:181
Deaths:57
KDR:3.175
Accuracy:22.329% D
HSR:25.967% C++
NS Baron G5AE
C*
Kills:142
Deaths:66
KDR:2.152
Accuracy:46.160% C+
HSR:16.197% C*
NSX-P Tanto
B++
Kills:96
Deaths:46
KDR:2.087
Accuracy:23.676% C
HSR:30.208% B++
MGR-M1 Bishop
C++
Kills:96
Deaths:22
KDR:4.364
Accuracy:31.954% C+
HSR:31.250% C++
NS Baron G5B
B+
Kills:70
Deaths:39
KDR:1.795
Accuracy:42.595% C
HSR:17.143% B+
19A Fortuna
A++
Kills:58
Deaths:19
KDR:3.053
Accuracy:21.701% D*
HSR:29.310% A++
Kills:16,298
Deaths (as Engineer):7,048
Deaths (to Engineers):4,795
KDR:2.31243
Kill Difference:9,250
Playtime:1,855.073 hours
Usage:60%
Score:84.414m
Score/min:758
Accuracy (listed only):33.968%
HSR (listed only):23.550%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
GD-7F
B+
Kills:2,595
Deaths:1,583
KDR:1.639
Accuracy:22.763% C
HSR:23.199% B+
Razor GD-23
C++
Kills:1,824
Deaths:470
KDR:3.881
Accuracy:22.995% C
HSR:20.779% C++
LA39 Bruiser
B+
Kills:1,739
Deaths:914
KDR:1.903
Accuracy:66.299% B+
HSR:17.366% B+
AF-57 Piston
B+
Kills:1,347
Deaths:538
KDR:2.504
Accuracy:43.932% B+
HSR:15.887% B+
MGR-S1 Gladius
B**
Kills:1,286
Deaths:484
KDR:2.657
Accuracy:25.903% C+
HSR:30.093% B**
AC-X11
A++
Kills:1,248
Deaths:512
KDR:2.438
Accuracy:24.508% C+
HSR:30.529% A++
Mauler S6
B*
Kills:1,170
Deaths:542
KDR:2.159
Accuracy:47.873% B*
HSR:15.727% C++
NS-11C
A++
Kills:1,169
Deaths:421
KDR:2.777
Accuracy:26.144% B+
HSR:27.802% A++
AF-4 Cyclone
A*
Kills:1,168
Deaths:452
KDR:2.584
Accuracy:23.930% C
HSR:33.134% A*
Blitz GD-10
M+
Kills:1,166
Deaths:418
KDR:2.789
Accuracy:26.699% B+
HSR:32.419% M+
AF-19 Mercenary
A++
Kills:1,163
Deaths:441
KDR:2.637
Accuracy:24.281% B+
HSR:31.556% A++
GD-66 Claw
B**
Kills:1,160
Deaths:602
KDR:1.927
Accuracy:53.861% C
HSR:20.259% B**
Gauss Compact S
B+
Kills:1,160
Deaths:398
KDR:2.915
Accuracy:25.470% B+
HSR:18.448% C++
AF-4A Bandit
A++
Kills:684
Deaths:244
KDR:2.803
Accuracy:25.247% C+
HSR:32.164% A++
NS-7 PDW
A
Kills:638
Deaths:303
KDR:2.106
Accuracy:22.659% C
HSR:26.019% A
NC12 Sweeper
A++
Kills:215
Deaths:90
KDR:2.389
Accuracy:46.909% B+
HSR:20.465% A++
NS-11CP
C+
Kills:181
Deaths:44
KDR:4.114
Accuracy:26.701% C
HSR:23.204% C+
Gauss Compact Burst
C++
Kills:181
Deaths:57
KDR:3.175
Accuracy:22.329% D
HSR:25.967% C++
NS Baron G5AE
C*
Kills:142
Deaths:66
KDR:2.152
Accuracy:46.160% C+
HSR:16.197% C*
NSX-P Tanto
B++
Kills:96
Deaths:46
KDR:2.087
Accuracy:23.676% C
HSR:30.208% B++
PS1-AV Suppressor
B+
Kills:78
Deaths:30
KDR:2.600
Accuracy:24.185% D-
HSR:26.923% B+
NS Baron G5B
B+
Kills:70
Deaths:39
KDR:1.795
Accuracy:42.595% C
HSR:17.143% B+
19A Fortuna
A++
Kills:58
Deaths:19
KDR:3.053
Accuracy:21.701% D*
HSR:29.310% A++
Kills:20,538
Deaths (as Light Assault):8,713
Deaths (to Light Assaults):3,503
KDR:2.35717
Kill Difference:11,825
Playtime:474.269 hours
Usage:15%
Score:9.878m
Score/min:347
Accuracy (listed only):32.036%
HSR (listed only):24.556%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
LA39 Bruiser
B+
Kills:1,739
Deaths:914
KDR:1.903
Accuracy:66.299% B+
HSR:17.366% B+
AF-57 Piston
B+
Kills:1,347
Deaths:538
KDR:2.504
Accuracy:43.932% B+
HSR:15.887% B+
MGR-S1 Gladius
B**
Kills:1,286
Deaths:484
KDR:2.657
Accuracy:25.903% C+
HSR:30.093% B**
Reaper DMR
A+
Kills:1,177
Deaths:315
KDR:3.737
Accuracy:24.742% C+
HSR:34.495% A+
Mauler S6
B*
Kills:1,170
Deaths:542
KDR:2.159
Accuracy:47.873% B*
HSR:15.727% C++
AF-4 Cyclone
A*
Kills:1,168
Deaths:452
KDR:2.584
Accuracy:23.930% C
HSR:33.134% A*
Blitz GD-10
M+
Kills:1,166
Deaths:418
KDR:2.789
Accuracy:26.699% B+
HSR:32.419% M+
GD-66 Claw
B**
Kills:1,160
Deaths:602
KDR:1.927
Accuracy:53.861% C
HSR:20.259% B**
Carnage AR
M+
Kills:673
Deaths:196
KDR:3.434
Accuracy:24.646% C+
HSR:40.268% M+
NS-7 PDW
A
Kills:638
Deaths:303
KDR:2.106
Accuracy:22.659% C
HSR:26.019% A
NC9 A-Tross
A++
Kills:488
Deaths:154
KDR:3.169
Accuracy:25.850% C++
HSR:35.451% A++
NC12 Sweeper
A++
Kills:215
Deaths:90
KDR:2.389
Accuracy:46.909% B+
HSR:20.465% A++
GR-22
A**
Kills:160
Deaths:52
KDR:3.077
Accuracy:23.261% C+
HSR:35.625% A**
NS Baron G5AE
C*
Kills:142
Deaths:66
KDR:2.152
Accuracy:46.160% C+
HSR:16.197% C*
NC1 Gauss Rifle
A*
Kills:81
Deaths:41
KDR:1.976
Accuracy:22.128% C+
HSR:34.568% A*
PS1-AV Suppressor
B+
Kills:78
Deaths:30
KDR:2.600
Accuracy:24.185% D-
HSR:26.923% B+
NS Baron G5B
B+
Kills:70
Deaths:39
KDR:1.795
Accuracy:42.595% C
HSR:17.143% B+
Kills:12,758
Deaths (as Combat Medic):5,236
Deaths (to Combat Medics):2,242
KDR:2.43659
Kill Difference:7,522
Playtime:55.788 hours
Usage:2%
Score:1.199m
Score/min:358
Accuracy (listed only):34.802%
HSR (listed only):26.590%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
MGR-S1 Gladius
B**
Kills:1,286
Deaths:484
KDR:2.657
Accuracy:25.903% C+
HSR:30.093% B**
SAS-R
B++
Kills:1,214
Deaths:105
KDR:11.562
Accuracy:35.923% C-
HSR:74.629% B++
AF-4 Cyclone
A*
Kills:1,168
Deaths:452
KDR:2.584
Accuracy:23.930% C
HSR:33.134% A*
Blitz GD-10
M+
Kills:1,166
Deaths:418
KDR:2.789
Accuracy:26.699% B+
HSR:32.419% M+
LA80
C+
Kills:1,160
Deaths:53
KDR:21.887
Accuracy:34.933% D-
HSR:78.017% C+
NS-7 PDW
A
Kills:638
Deaths:303
KDR:2.106
Accuracy:22.659% C
HSR:26.019% A
NC14 Bolt Driver
C+
Kills:473
Deaths:11
KDR:43
Accuracy:35.144% C+
HSR:67.019% D
NS-44 Commissioner AE
A++
Kills:438
Deaths:259
KDR:1.691
Accuracy:37.636% C
HSR:40.183% A++
NSX Tomoe
A++
Kills:431
Deaths:169
KDR:2.550
Accuracy:24.791% D-
HSR:53.596% A++
NC4 Mag-Shot
C*
Kills:292
Deaths:178
KDR:1.640
Accuracy:25.707% C+
HSR:20.548% C*
EM4 Longshot
B*
Kills:207
Deaths:13
KDR:15.923
Accuracy:33.283% D--
HSR:84.541% B*
AF-8 RailJack
B**
Kills:141
Deaths:9
KDR:15.667
Accuracy:33.297% C--
HSR:85.106% B**
LA3 Desperado
M
Kills:121
Deaths:98
KDR:1.235
Accuracy:26.958% C
HSR:35.537% M
PS1-AV Suppressor
B+
Kills:78
Deaths:30
KDR:2.600
Accuracy:24.185% D-
HSR:26.923% B+
Soldier Soaker
B**
Kills:73
Deaths:43
KDR:1.698
Accuracy:42.728% B**
HSR:17.808% B
Impetus
M+
Kills:55
Deaths:9
KDR:6.111
Accuracy:29.753% D
HSR:50.909% M+
Kills:8,941
Deaths (as Infiltrator):2,634
Deaths (to Infiltrators):2,380
KDR:3.39446
Kill Difference:6,307
Playtime:244.425 hours
Usage:8%
Score:4.112m
Score/min:280
Accuracy (listed only):30.220%
HSR (listed only):47.280%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
NCM3 Raven
M**
Kills:1,150
Deaths:138
KDR:8.333
Accuracy:44.216% B+
HSR:8% M**
NCM2 Falcon
C
Kills:1,076
Deaths:54
KDR:19.926
Accuracy:36.547% C
HSR:3.810% C--
NCM2 Falcon
C
Kills:1,019
Deaths:53
KDR:19.226
Accuracy:36.702% C--
HSR:3.925% C
NCM3 Raven
A+
Kills:784
Deaths:138
KDR:5.681
Accuracy:46.036% B++
HSR:4.974% A+
AF-41 Hacksaw
B**
Kills:650
Deaths:113
KDR:5.752
Accuracy:41.133% B**
HSR:17.539% B*
AF-41 Hacksaw
B**
Kills:566
Deaths:114
KDR:4.965
Accuracy:43.827% B**
HSR:15.548% C++
AF-34 Mattock
B+
Kills:493
Deaths:74
KDR:6.662
Accuracy:37.035% B+
HSR:17.039% C*
AF-34 Mattock
B++
Kills:448
Deaths:74
KDR:6.054
Accuracy:38.527% C*
HSR:20.759% B++
NS-10 Burster
C+
Kills:267
Deaths:54
KDR:4.944
Accuracy:29.326% C+
HSR:3.371% D
NS-10 Burster
C++
Kills:265
Deaths:55
KDR:4.818
Accuracy:30.333% C++
HSR:3.774% D
NCM1 Scattercannon
C+
Kills:205
Deaths:29
KDR:7.069
Accuracy:37.268% C+
HSR:14.634% C
NCM1 Scattercannon
A*
Kills:177
Deaths:30
KDR:5.900
Accuracy:33.278% C
HSR:23.729% A*
Kills:7,100
Deaths (as MAX Suit):463
Deaths (to MAX Suits):1,013
KDR:15.33477
Kill Difference:6,637
Playtime:159.740 hours
Usage:5%
Score:5.203m
Score/min:543
Accuracy (listed only):37.852%
HSR (listed only):11.425%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Breaker Rocket Pods
B+
Kills:3,628
V. Kills:926 391%
Deaths:169
KDR:21.467
Accuracy:50.852% C*
KPH:81.100 C+
VKPH:20.700 B+
Vortek Rotary
B
Kills:1,401
V. Kills:1,364 103%
Deaths:338
KDR:4.145
Accuracy:25.871% D-
KPH:13.800 C+
VKPH:13.500 B
M30 Mustang AH
A*
Kills:1,137
V. Kills:426 266%
Deaths:128
KDR:8.883
Accuracy:54.375% C+
KPH:33.900 C
VKPH:12.700 A*
Hornet Missiles
A++
Kills:102
V. Kills:54 185%
Deaths:3
KDR:34
Accuracy:66.240% B*
KPH:139.100 A++
VKPH:73.700 B**
M20 Mustang
C++
Kills:72
V. Kills:54 131%
Deaths:19
KDR:3.789
Accuracy:31.495% C++
KPH:13.800 C+
VKPH:10.400 C++
Kills:6,340 (2,610 + 0)
Deaths:657
KDR:9.650
VKDR:4.298
Vehicle Kills:2,824
Kill Difference:5,683
Playtime:185.541 hours
Usage:6%
Score:6.686m
Score/min:601
Piloting Accuracy:31.495%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
M++
Kills:19,466
V. Kills:9,707 201%
Deaths:752
KDR:25.886
Accuracy:59.819% A++
KPH:85.500 M++
VKPH:42.600 A+
AP30 Shredder
A*
Kills:2,862
V. Kills:1,464 195%
Deaths:153
KDR:18.706
Accuracy:31.352% C*
KPH:66.100 A*
VKPH:33.800 A+
L105 Zephyr
B*
Kills:720
V. Kills:126 N/A
Deaths:41
KDR:17.561
Accuracy:50.727% B**
KPH:73.100 B++
VKPH:12.800 B*
CAS30 Tank Buster
C+
Kills:270
V. Kills:306 88%
Deaths:116
KDR:2.328
Accuracy:36.744% D-
KPH:5.500 C-
VKPH:6.300 C+
L-24R Spur
M
Kills:54
V. Kills: N/A
Deaths:
KDR:
Accuracy:36.543% C
KPH:82.200 M
VKPH:0 D
L105 Zephyr PX
N/A
Kills:50
V. Kills:8 N/A
Deaths:2
KDR:25
Accuracy:40.837% N/A
KPH:49.600 N/A
VKPH:7.900 N/A
Kills:23,422 (324 + 23,098)
Deaths:1,064
KDR:22.013
VKDR:10.913
Vehicle Kills:11,611
Kill Difference:22,358
Playtime:331.354 hours
Usage:11%
Score:19.121m
Score/min:962
Piloting Accuracy:36.543%
Gunner Accuracy:40.837%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
C++
Kills:1,783
V. Kills:211 N/A
Deaths:6
KDR:297.167
Accuracy:48.816% C++
KPH:50.100 C+
VKPH:5.900 D
L100 Python HEAT
B++
Kills:1,541
V. Kills:356 432%
Deaths:28
KDR:55.036
Accuracy:46.978% C
KPH:41.500 B++
VKPH:9.600 C
L100 Python AP
C++
Kills:370
V. Kills:227 162%
Deaths:13
KDR:28.462
Accuracy:43.279% D**
KPH:30.800 C++
VKPH:18.900 C++
Skyguard
C+
Kills:127
V. Kills:79 159%
Deaths:9
KDR:14.111
Accuracy:22.753% D--
KPH:13.500 C+
VKPH:8.400 C
LB00 Python AP
A
Kills:58
V. Kills:15 363%
Deaths:2
KDR:29
Accuracy:47.838% D--
KPH:74.800 A
VKPH:19.300 C+
Kills:3,879 (3,879 + 0)
Deaths:58
KDR:66.879
VKDR:15.310
Vehicle Kills:888
Kill Difference:3,821
Playtime:94.908 hours
Usage:3%
Score:2.185m
Score/min:384
Driving Accuracy:47.838%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
A+
Kills:9,668
V. Kills:5,670 170%
Deaths:281
KDR:34.406
Accuracy:44.083% D
KPH:36.500 A+
VKPH:21.400 A+
E540 Halberd
A++
Kills:4,163
V. Kills:2,234 186%
Deaths:128
KDR:32.523
Accuracy:50.863% B*
KPH:44.800 A+
VKPH:24 A++
Titan-150 HESH
A+
Kills:1,163
V. Kills:166 N/A
Deaths:16
KDR:72.688
Accuracy:48.638% C++
KPH:65.700 A+
VKPH:9.400 B
Titan-150 HEAT
B**
Kills:972
V. Kills:272 356%
Deaths:36
KDR:27
Accuracy:42.813% C-
KPH:30.600 B**
VKPH:8.600 C+
Enforcer ML85
B**
Kills:781
V. Kills:526 148%
Deaths:55
KDR:14.200
Accuracy:47.219% B++
KPH:32 B**
VKPH:21.600 B*
C85 Canister
B*
Kills:61
V. Kills:1 N/A
Deaths:3
KDR:20.333
Accuracy:45.850% B*
KPH:107.600 B*
VKPH:1.800 D
Kills:16,808 (11,803 + 5,005)
Deaths:519
KDR:32.385
VKDR:17.089
Vehicle Kills:8,869
Kill Difference:16,289
Playtime:432.599 hours
Usage:14%
Score:15.267m
Score/min:588
Driving Accuracy:42.813%
Gunner Accuracy:45.850%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

E540 Halberd-H
A**
Kills:4,473
V. Kills:3,112 144%
Deaths:61
KDR:73.328
Accuracy:64.769% B**
KPH:60.500 B**
VKPH:42.100 A**
M40 Fury-H
A*
Kills:2,690
V. Kills:108 N/A
Deaths:44
KDR:61.136
Accuracy:41.562% C++
KPH:180.600 A*
VKPH:7.300 C--
M60-G Bulldog-H
M
Kills:634
V. Kills:17 N/A
Deaths:5
KDR:126.800
Accuracy:58.764% A
KPH:167.200 M
VKPH:4.500 D
Enforcer ML65-H
B*
Kills:277
V. Kills:107 256%
Deaths:14
KDR:19.786
Accuracy:42.975% F
KPH:47.800 B*
VKPH:18.500 D-
C85 Canister-H
C*
Kills:199
V. Kills:9 N/A
Deaths:4
KDR:49.750
Accuracy:47.837% C+
KPH:118.500 C*
VKPH:5.400 D
Kills:8,273 (0 + 8,273)
Deaths:128
KDR:64.633
VKDR:26.195
Vehicle Kills:3,353
Kill Difference:8,145
Playtime:100.129 hours
Usage:3%
Score:6.004m
Score/min:999
Driving Accuracy:N/A%
Gunner Accuracy:47.837%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
C+
Kills:225
V. Kills:7 N/A
Deaths:1
KDR:225
Accuracy:16.375% C
KPH:58.300 C+
VKPH:1.800 C-
M20 Basilisk
B**
Kills:158
V. Kills:34 451%
Deaths:3
KDR:52.667
Accuracy:35.291% C
KPH:31.900 B**
VKPH:6.900 C+
G40-F Ranger
B*
Kills:65
V. Kills:36 176%
Deaths:1
KDR:65
Accuracy:33.631% C++
KPH:31.500 B*
VKPH:17.500 B
M20 Basilisk
C++
Kills:52
V. Kills:12 400%
Deaths:3
KDR:17.333
Accuracy:27.369% D*
KPH:22.400 C++
VKPH:5.200 D
M40 Fury
N/A
Kills:50
V. Kills:6 N/A
Deaths:6
KDR:8.333
Accuracy:38.027% N/A
KPH:60.400 N/A
VKPH:7.200 N/A
Kills:550 (0 + 550)
Deaths:14
KDR:39.286
VKDR:6.786
Vehicle Kills:95
Kill Difference:536
Playtime:14.027 hours
Usage:0%
Score:0.354m
Score/min:420
Driving Accuracy:N/A%
Gunner Accuracy:38.027%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M40 Fury-F
D-
Kills:119
V. Kills:17 N/A
Deaths:68
KDR:1.750
Accuracy:24.505% F-
KPH:8.300 D-
VKPH:1.200 D*
S12 Renegade
C
Kills:60
V. Kills: N/A
Deaths:21
KDR:2.857
Accuracy:33.410% D--
KPH:42.800 C
VKPH:0 D**
Kills:179 (179 + 0)
Deaths:89
KDR:2.011
VKDR:0.191
Vehicle Kills:17
Kill Difference:90
Playtime:15.820 hours
Usage:1%
Score:0.067m
Score/min:71
Driving Accuracy:33.410%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
C150 Dalton 29,17319,46675225.886M++20.1359.819%A++N/A85.5M++42.6A+1169227.6h3.6B+6A
Titan-150 AP 15,3389,66828134.406S28.6544.083%D1.583%D36.5A+21.4A+520265.2h3.7B+8.3B+
E540 Halberd-H 7,5854,4736173.328S67.5764.769%B**2.66%B60.4B**42.1A**105274h5.2B+8.1B*
E540 Halberd 6,3974,16312832.523M**26.7650.863%B*3.819%C**44.8A+24A++77393h4.6B*9.1B**
C-4 4,6774,1278844.669A**1.0934.883%A++N/A341.1S45.5B**193112.1h0.8A2.3A
Breaker Rocket Pods 4,5543,62816921.467A++15.7150.852%C*1.158%C++81.2C+20.7B+103844.7h14.2B+27.9B+
AP30 Shredder 4,3262,86215318.706A*12.9531.352%C*2.236%C++66.1A*33.8A+85643.3h49.3B*157.3B*
M40 Fury-H 2,7982,6904461.136M*55.3841.562%C++N/A180.5A*7.2C--94114.9h3.7A8.8A
GD-7F 2,6232,5951,5831.639B+4.1222.763%C23.199%B+10.1D-N/A46257.9h12.1B+53C*
Razor GD-23 1,8361,8244703.881M++1.8822.995%C20.779%C++17.9CN/A110102h10.2B++44.3B+
L100 Python HESH 1,9941,7836297.167U291.4148.816%C++1.907%C**50.1C+5.9D32635.6h2.6B*5.3B++
NC6A GODSAW 1,7781,7524174.201B*1.5625.687%C-35.445%A70.1B+1C++23025h8.2C++31.8C*
LA39 Bruiser 1,7531,7399141.903B+3.8666.299%B+17.366%B+72.5AN/A21924h1.9B*2.8B++
Frag Grenade 1,7821,72511725N/A1,719.2455.089%AN/A821.4A+27.1M*25472.1h2.7B**4.8B**
L100 Python HEAT 1,8971,5412855.036S49.2846.978%C2.79%C++41.5B++9.6C35437.1h3.2A6.8B**
Vortek Rotary 2,7651,4013384.145B*1.6125.871%D-1.927%C13.8C+13.5B490101.3h71.6C**276.6C++
AF-57 Piston 1,3531,3475382.504A3.2643.932%B+15.887%B+77.9A*N/A29017.3h3.7B++8.3B+
LA1 Anchor 1,3531,3434033.333B+2.4323.34%C38.049%A++50.3C*N/A16526.7h8.9B++38B
MGR-S1 Gladius 1,2981,2864842.657B*3.1025.903%C+30.093%B**36.3C+N/A12735.4h8.2B++31.6B+
AC-X11 1,2581,2485122.438A+3.3224.508%C+30.529%A++29.9C++N/A9741.8h7.7B**31.6B+
SAS-R 1,2161,21410511.562M+5.8035.923%C-74.629%B++42.9C**N/A13528.3h2.1B+5.8C*
GD-22S 1,2181,2012205.459A**0.3019.399%D19.151%D29.2CN/A20541.1h11.2C++57.7C+
Reaper DMR 1,1981,1773153.737B*2.0224.742%C+34.495%A+64A+1.1A++18618.4h7.9B**31.8B+
Mauler S6 1,1801,1705422.159B**3.6047.873%B*15.727%C++94.4M**N/A33612.4h3.7B**7.8B*
NS-11C 1,1771,1694212.777A*2.9826.144%B+27.802%A++47.3B**N/A18124.7h9.9B**37.7B*
AF-4 Cyclone 1,1761,1684522.584B**3.1823.93%C33.134%A*37.4C*N/A13931.2h8.3B**34.8B+
MGR-L1 Promise 1,1811,1673273.569A++2.1922.135%C36.59%A+66.7B**N/A21117.5h10.8B*48.7B+
Blitz GD-10 1,1661,1664182.789A+2.9726.699%B+32.419%M+53.2AN/A18621.9h9.8A36.7B*
NC6S Gauss SAW S 1,1731,1662424.818M++0.9424.007%C++34.991%A+71.5B*N/A16716.3h8.8B*36.5B+
AF-19 Mercenary 1,1711,1634412.637A*3.1224.281%B+31.556%A++29.9B*N/A14838.9h8.6B**35.4B++
Titan-150 HESH 1,3291,1631672.688S66.9348.638%C++N/A65.7A+9.4B33017.7h2.4B*5B*
GD-66 Claw 1,1731,1606021.927B+3.8353.861%C20.259%B**39.6C+N/A17829.3h2.6C+4.8C+
LA80 1,1611,1605321.887S16.1334.933%D-78.017%C+43.6C*N/A14226.6h2.2C+6.2C+
Gauss Compact S 1,1851,1603982.915A*2.8425.47%B+18.448%C++33.6B**N/A15434.5h6.2A24.3B*
NS-15M AE 1,1671,1572993.87B**1.8924.398%C+37.77%A60.3C**N/A17419.2h9.8B*40.2B+
NCM3 Raven 1,5081,1501388.333S2.5744.216%B+8%M**25.1M**7.8B+25545.9h12.3A++27.8A
NC6 Gauss SAW 1,1721,1502414.772M*0.9921.439%C**26.087%B+36.9B+N/A22831.2h9.2B+43B+
M30 Mustang AH 1,5631,1371288.883B+3.1254.375%C+1.055%C33.8C12.7A*31433.6h9.7C+17.8C++
NCM2 Falcon 1,2801,0765419.926U14.1736.547%C3.81%C--22.6B**4.3C+21947.6h7.3B*20B+
NCM2 Falcon 1,1641,0195319.226U13.4736.702%C--3.925%C24A*3.4D21742.5h7.1A19.3B*
Titan-150 HEAT 1,2449723627S21.2442.813%C-2.058%D30.6B**8.6C+41531.8h2.9A6.7B**
NCM3 Raven 1,1257841385.681S0.0846.036%B++4.974%A+17A*7.4B+21746.1h18.8B**40.8B**
Enforcer ML85 1,3077815514.2A*8.4447.219%B++2.433%C++32B**21.6B*103224.4h11.5B+24.3B*
L105 Zephyr 8467204117.561B++11.8050.727%B**N/A73.5B++12.9B*5959.8h4.6B*9B**
AF-4A Bandit 6916842442.803A2.9625.247%C+32.164%A++55.6B*N/A19012.3h8.4B**33.3B++
Carnage AR 6856731963.434A+2.3324.646%C+40.268%M+57A1A++17711.8h9.6A+38.9B*
AF-41 Hacksaw 6546501135.752B**0.0141.133%B**17.539%B*55.1A++N/A30311.8h6.5C++15.9B++
NS-7 PDW 6406383032.106A3.6522.659%C26.019%A20.6CN/A8230.9h10.9B**48.1B+
NC15 Phoenix 1,0706341364.662M*1.1047.892%D-N/A15.9C*11C+38939.8h6.8B**14.2B*
M60-G Bulldog-H 6516345126.8U121.0458.764%AN/A166.8M4.5D7043.8h3.2A5.4B**
Tank Mine 945573777.442M1.6840.054%B+N/A212.2A*137.8M33972.7h1.3B**3.2A++
AF-41 Hacksaw 5685661144.965B*0.7943.827%B**15.548%C++48B**N/A26511.8h8.1C18.5B+
NC05 Jackhammer AE 5004982312.156B+3.6045.256%C20.683%B*110.7A++N/A3344.5h4B+8.8C**
AF-34 Mattock 497493746.662B**0.9037.035%B+17.039%C*58B*N/A2168.5h5.7C++15.3B+
NC9 A-Tross 4944881543.169A++2.5925.85%C++35.451%A++59.5AN/A2068.2h7.9B**30.6B++
NC14 Bolt Driver 4744731143U37.2435.144%C+67.019%D18.4CN/A14625.7h2.6C++7.4C*
AF-34 Mattock 452448746.054B**0.2938.527%C*20.759%B++52.7B++N/A2298.5h6.5C+17B
NS-44 Commissioner AE 4414382591.691B+4.0737.636%C40.183%A++65.4B+N/A1796.7h2.6B*7B+
NSX Tomoe 4354311692.55B+3.2124.791%D-53.596%A++29.5CN/A7914.6h13B+52.5C+
Bouncing Betty 427424825.171B+0.5953.051%B**N/A282.7M*2A++12511.5h1.2A*2.3A++
Rocklet Rifle 6503861123.446S2.3145.137%D-N/A29C++19.8C-30813.3h32.2B+71.4C++
L100 Python AP 5973701328.462S22.7043.279%D**2.162%C-30.8C++18.9C++60512h5.2B+12C+
MANA Anti-Vehicle Turret 721351734.808S0.9548.524%C1.425%D*3510B+3700M10889610.1h8.1C++16.7C+
MGR-L1 Promise AE 316309724.292B*1.4723.286%D-32.686%B+83.5B*1.9B**3003.7h10.7B++46.1C*
NS Decimator 438300943.191M2.5750.514%D*1.667%C--35.7C++16.4C++4818.4h3.8B++7.5C**
Spear Anti-Vehicle Phalanx Turret 4582991127.182M*21.4237.161%D2.007%D*34C18.1C8898.8h7.3B19.7C*
NC4 Mag-Shot 2942921781.64A4.1225.707%C+20.548%C*37.4B++N/A2547.8h6.1B*23.9C**
Enforcer ML65-H 3842771419.786S14.0342.975%F2.166%C*47.8B*18.4D-6925.8h7.2A16.7B**
CAS30 Tank Buster 5762701162.328B**3.4336.744%D-N/A5.5C-6.3C+18648.9h38.2C**104B
NS-10 Burster 476267544.944S0.8229.326%C+3.371%D7.3B*5.7A18836.4h126.8B+432.5B+
NS-10 Burster 471265554.818S0.9430.333%C++3.774%D7.7B**6A++19634.6h122.9B*405.3B++
M12 Kobalt 2322251225U219.2416.375%C18.667%C++57.7C+1.8C-2603.9h19C*116.2C++
Carver 2202201,0150.217B+5.5439.057%B**29.091%A++3.2CN/A1168.4h1.1B++2.7B+
NC12 Sweeper 218215902.389A3.3746.909%B+20.465%A++126.5M**1.8S4651.7h3.6B*7.7B++
EM4 Longshot 2072071315.923S10.1633.283%D--84.541%B*26.2CN/A1267.9h2.1C*6.3C+
NCM1 Scattercannon 206205297.069M1.3137.268%C+14.634%C17.1C--N/A15712h7.3C**19.7C**
NS Harrower 2092029,3330.022D5.7429.032%C+N/A0.4CN/A2574.6h1.5B**5.2C**
C85 Canister-H 208199449.75A++43.9947.837%C+10.553%C117.1C*5.3D9081.7h5.6B+11.7B+
NS-11CP 184181444.114A++1.6526.701%C23.204%C+120.7A++2M2831.5h9.7B+36.5B+
Gauss Compact Burst 182181573.175B++2.5822.329%D25.967%C++46.4BN/A1263.9h9.5B++42.8C++
NCM1 Scattercannon 177177305.9A+0.1433.278%C23.729%A*34.7C+N/A1935.1h5.7C*17C*
NS "Jackpot" Decimator 230170513.333B*2.4351.4%F-1.765%C+48.6C+17.1C2913.5h3.3B+6.5C+
NC05 Jackhammer 170165812.037B++3.7240.292%C-26.061%M53.2B+1.6A++2333.1h4.4B+10.8C*
GR-22 160160523.077A2.6823.261%C+35.625%A**53.3B**N/A2553h8.3A++35.8B**
M20 Basilisk 192158352.667U46.9135.291%C4.43%D31.6B**6.8C+5065h36B*102A
NS Baron G5AE 143142662.152B++3.6146.16%C+16.197%C*59.2B++N/A1362.4h4.1B8.8C+
AF-8 RailJack 143141915.667S9.9133.297%C--85.106%B**32.8B++N/A1214.3h2.2B6.5C*
Shrike 212134284.786S0.9743.837%D**3.731%B+17.2D10C9627.8h6.6C++15C--
Skyguard 206127914.111S8.3522.753%D--N/A13.5C+8.4C4439.4h88.5B*389.1B
NS-15M2 126125264.808A++0.9524.849%C**40.8%A*73.5AN/A3541.7h9.9B*39.8B+
LA3 Desperado 122121981.235B4.5226.958%C35.537%M40.3C**N/A1513h7.4B++27.4C++
M40 Fury-F 136119681.75C++4.0124.505%F-N/A8.3D-1.2D*6714.4h5.2B*21.2B
Hornet Missiles 156102334S28.2466.24%B*2.941%A145.7A++77.1A21920.7h7.1B*10.7B**
NSX-P Tanto 9696462.087A3.6723.676%C30.208%B++43.6B*N/A2072.2h8.9A37.8B*
MGR-M1 Bishop 9696224.364A+1.4031.954%C+31.25%C++45.7B++N/A2342.1h5.6B+17.4B+
M60-A Bulldog 9385165.313C+0.4532.584%CN/A35.4C+3.3D11892.4h4.4B**13.6B+
NC1 Gauss Rifle 8381411.976B*3.7822.128%C+34.568%A*19.8CN/A4154.1h8.1A++36.5B*
PS1-AV Suppressor 7878302.6B+3.1624.185%D-26.923%B+70.9B*N/A2321.1h8.9A36.9B+
Soldier Soaker 7373431.698B+4.0642.728%B**17.808%B91.3A+N/A2950.8h5.2B+12.2B*
M20 Mustang 12672193.789B*1.9731.495%C++N/A13.8C+10.4C++6115.2h91B+289.1B+
NS Baron G5B 7070391.795B+3.9642.595%C17.143%B+58.3B*N/A2161.2h4.3C*10.1C*
G40-F Ranger 10165165U59.2433.631%C++N/A31B*17.1C**3132.1h72.3B**215B*
Hawk GD-68 1036387.875U2.1256.863%D-N/A11.3C7.1C-6235.6h5.5B**9.7B*
Anti-Vehicle Grenade 6861161N/A55.2452.992%C*N/A610B**70C62980.1h3A5.8B**
C85 Canister 6261320.333C**14.5745.85%B*11.475%C--101.7B++1.7D7620.6h7.4C*16.2B+
S12 Renegade 6060212.857C+2.9033.41%D--8.333%B+42.9CN/A1101.4h2.4B**7.2B+
19A Fortuna 5858193.053A++2.7121.701%D*29.31%A++52.7B*N/A2431.1h7.3A33.4B+
LB00 Python AP 7358229A+23.2447.838%D--1.724%B**72.5A18.8C3490.8h3.1B**6.4B++
NS Annihilator 13356511.2U5.4457.438%T*N/A5.9D--8.1C3479.5h16.9F29.4T*
Impetus 565596.111M+0.3529.753%D50.909%M+68.8A+1.3M+2320.8h3.7B**12.5B+
L-24R Spur 5454154S48.2436.543%C1.852%C+77.1A**N/A1740.7h14.1B+38.5B+
M20 Basilisk 6452317.333S11.5727.369%D*3.846%D22.6C++5.2D5512.3h34.9B+127.7B*
EM6 5151281.821C*3.9424.971%B++21.569%C22.2DN/A3192.3h17.1F-68.3C
M40 Fury 565068.333B2.5738.027%BN/A62.5B++7.5C5500.8h6.9B**18B**
L105 Zephyr PX 5850225B+19.2440.837%D--N/A50D-8C3531h4.1B+10C++

Consumables
  Name Deaths Consumed Time Equipped
AF-18 Stalker0630.1h
Restoration Kit4550.1h
Medical Applicator178,4281.8h
Motion Spotter0650.1h
NC Patriot Flare Gun01380.3h
Nano-Armor Kit5701,195,14899.6h
Nanite Revive Grenade05370.1h
Anti-Vehicle MANA Turret91852.6h
Medical Kit961,79527.5h
Spawn Beacon06921.3h
AE Medical Applicator2122,1231.6h
AE Nano-Armor Kit1178,1335.8h
Spitfire Auto-Turret06900.5h
M12 Kobalt-F01,1750.2h
Ammunition Package42,5990.8h
Anti-Infantry MANA Turret03610.6h
Recon Detection Device5021,76737.1h
Shield Recharging Field52970.2h
Smoke Grenade0650h

Check the help document for the dictionary if you want to learn more about words used here.


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