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Executor Recruit Weylander[WCGW] Weylander
NC BR 203

KDR: 5.72

Score: 112.8m

Last Seen: Feb 13th, 2019 7:47 PM
- OFFLINE - 15 hour(s)

Prestige 1, Battle Rank 100 (203 total) - New Conglomerate on Cobalt - Outfit Leader of Hold My Shotgun[WCGW] Hold My Shotgun
NC outfit on Cobalt

Members: 1
Level Progress (to 101): 0%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS C150 Dalton Titan-150 AP E540 Halberd-H C-4 E540 Halberd Breaker Rocket Pods AP30 Shredder M40 Fury-H
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,559,997 MLG Score: 1247
Fun Score: N/A
Cheeseburgers Flipped: 1307TIME WITH MEDKIT: 1.1%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
23.885%31.42%7503798528,4852.872342.853

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.683%0.549B+1.651A++0.132C++HEAD ++ (~19.48)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
38.50.485B+9.20.355C**29.3

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
32.003%1.305%839310196,20582831007.49396200%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.769%-0.57D-0.275C0.572

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
82.10.49B+26.30.504B+55.9

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
37.757%1.717%26477101515,664781701020.0307223%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.466%-0.305C-0.578D0.397

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
110.714B++4.20.667B+6.9

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
39.04%1.493%650014100836,7717731759347.5692209%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.635%0.268C*-0.729D-0.742

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
20.40.828B++80.798B++12.4

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
35.471%73.29%6500610164,10784294.87189

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.729%0.062C+0.393B-0.87

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.40.347C**2.30.281C*4.1

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
50.219%17.436%6500510175,850848476.89858

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.375%0.732B++0.579B+-0.188

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.80.56B+2.90.399B2.9


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Hold My Shotgun[WCGW] Hold My Shotgun
NC outfit on Cobalt

Members: 1
112.8m449%609 (36.5k)592 (35.5k)5.72486123,26221,5317.22108203 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-NC1022306722.742%12.486%28408:5136

59% Engineer10% Heavy Assault9% Infiltrator15% Light Assault7% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Dec 5th, 2012 7:22 PMMar 10th, 2018 2:58 PMFeb 13th, 2019 11:03 PM (2d) (PST)Feb 13th, 2019 3:57 PM (2d) (PST)Feb 13th, 2019 3:47 PM (2d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,0901049860.6480.1130.0813.6840.1731247

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
65,3736,23859,13539752211035,545

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
3172.6h/132.2d 32,215 15,390 26,388 701.4k 3,758 10,145 32,932 207.4m

Heavy AssaultCLASS DETAILS: Heavy Assault
NC6A GODSAW
B**
Kills:1,842
Deaths:444
KDR:4.149
Accuracy:25.754% C--
HSR:35.288% B**
LA1 Anchor
A++
Kills:1,343
Deaths:403
KDR:3.333
Accuracy:23.340% C
HSR:38.049% A++
GD-22S
D
Kills:1,201
Deaths:220
KDR:5.459
Accuracy:19.399% D
HSR:19.151% D
MGR-L1 Promise
A+
Kills:1,167
Deaths:327
KDR:3.569
Accuracy:22.135% C
HSR:36.590% A+
NC6S Gauss SAW S
A++
Kills:1,166
Deaths:242
KDR:4.818
Accuracy:24.007% C++
HSR:34.991% A++
NS-15M AE
B**
Kills:1,157
Deaths:299
KDR:3.870
Accuracy:24.398% C
HSR:37.770% B**
NC6 Gauss SAW
B+
Kills:1,150
Deaths:241
KDR:4.772
Accuracy:21.439% C**
HSR:26.087% B+
NC05 Jackhammer AE
A
Kills:664
Deaths:276
KDR:2.406
Accuracy:44.821% C
HSR:21.837% A
NS-15MP
B**
Kills:598
Deaths:148
KDR:4.041
Accuracy:24.476% D
HSR:40.970% B**
MGR-L1 Promise AE
B+
Kills:309
Deaths:72
KDR:4.292
Accuracy:23.286% D-
HSR:32.686% B+
NC05 Jackhammer
M
Kills:165
Deaths:81
KDR:2.037
Accuracy:40.292% C-
HSR:26.061% M
NS-15M2
A++
Kills:125
Deaths:26
KDR:4.808
Accuracy:24.849% C*
HSR:40.800% A++
EM6
B+
Kills:51
Deaths:28
KDR:1.821
Accuracy:24.971% B+
HSR:21.569% C
Kills:10,938
Deaths (as Heavy Assault):2,807
Deaths (to Heavy Assaults):5,806
KDR:3.89669
Kill Difference:8,131
Playtime:327.018 hours
Usage:10%
Score:6.409m
Score/min:327
Accuracy (listed only):26.397%
HSR (listed only):31.681%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
GD-7F
B+
Kills:2,600
Deaths:1,589
KDR:1.636
Accuracy:22.773% C
HSR:23.192% B+
Razor GD-23
C++
Kills:1,824
Deaths:470
KDR:3.881
Accuracy:22.995% C
HSR:20.779% C++
LA39 Bruiser
B+
Kills:1,779
Deaths:941
KDR:1.891
Accuracy:66.250% B+
HSR:17.482% B+
AF-57 Piston
B+
Kills:1,404
Deaths:560
KDR:2.507
Accuracy:43.884% B
HSR:15.812% B+
AC-X11
A+
Kills:1,248
Deaths:512
KDR:2.438
Accuracy:24.508% C+
HSR:30.529% A+
Mauler S6
B*
Kills:1,170
Deaths:542
KDR:2.159
Accuracy:47.873% B*
HSR:15.727% C++
NS-11C
A+
Kills:1,169
Deaths:421
KDR:2.777
Accuracy:26.144% B+
HSR:27.802% A+
AF-19 Mercenary
A++
Kills:1,163
Deaths:441
KDR:2.637
Accuracy:24.281% B+
HSR:31.556% A++
Gauss Compact S
B+
Kills:1,160
Deaths:398
KDR:2.915
Accuracy:25.470% B+
HSR:18.448% C+
GD-66 Claw
B**
Kills:1,160
Deaths:602
KDR:1.927
Accuracy:53.861% C-
HSR:20.259% B**
AF-4A Bandit
A++
Kills:684
Deaths:244
KDR:2.803
Accuracy:25.247% C+
HSR:32.164% A++
NS-11CP
B*
Kills:497
Deaths:133
KDR:3.737
Accuracy:27.065% C
HSR:29.175% B*
NC12 Sweeper
A++
Kills:337
Deaths:158
KDR:2.133
Accuracy:47.904% B+
HSR:20.178% A++
Gauss Compact Burst
C++
Kills:181
Deaths:57
KDR:3.175
Accuracy:22.329% D-
HSR:25.967% C++
NS Baron G5AE
C++
Kills:142
Deaths:66
KDR:2.152
Accuracy:46.160% C+
HSR:16.197% C++
MGR-M1 Bishop
C++
Kills:99
Deaths:22
KDR:4.500
Accuracy:32.164% C+
HSR:31.313% C++
NSX-P Tanto
B++
Kills:96
Deaths:46
KDR:2.087
Accuracy:23.676% C
HSR:30.208% B++
NS Baron G5B
B+
Kills:70
Deaths:39
KDR:1.795
Accuracy:42.595% C
HSR:17.143% B+
19A Fortuna
A+
Kills:58
Deaths:19
KDR:3.053
Accuracy:21.701% D*
HSR:29.310% A+
Kills:16,841
Deaths (as Engineer):7,260
Deaths (to Engineers):4,877
KDR:2.3197
Kill Difference:9,581
Playtime:1,856.750 hours
Usage:59%
Score:84.464m
Score/min:758
Accuracy (listed only):34.046%
HSR (listed only):23.855%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
GD-7F
B+
Kills:2,600
Deaths:1,589
KDR:1.636
Accuracy:22.773% C
HSR:23.192% B+
Razor GD-23
C++
Kills:1,824
Deaths:470
KDR:3.881
Accuracy:22.995% C
HSR:20.779% C++
LA39 Bruiser
B+
Kills:1,779
Deaths:941
KDR:1.891
Accuracy:66.250% B+
HSR:17.482% B+
AF-57 Piston
B+
Kills:1,404
Deaths:560
KDR:2.507
Accuracy:43.884% B
HSR:15.812% B+
MGR-S1 Gladius
B**
Kills:1,286
Deaths:484
KDR:2.657
Accuracy:25.903% C+
HSR:30.093% B**
AC-X11
A+
Kills:1,248
Deaths:512
KDR:2.438
Accuracy:24.508% C+
HSR:30.529% A+
Mauler S6
B*
Kills:1,170
Deaths:542
KDR:2.159
Accuracy:47.873% B*
HSR:15.727% C++
NS-11C
A+
Kills:1,169
Deaths:421
KDR:2.777
Accuracy:26.144% B+
HSR:27.802% A+
AF-4 Cyclone
A*
Kills:1,168
Deaths:452
KDR:2.584
Accuracy:23.930% C
HSR:33.134% A*
Blitz GD-10
M
Kills:1,166
Deaths:418
KDR:2.789
Accuracy:26.699% B+
HSR:32.419% M
AF-19 Mercenary
A++
Kills:1,163
Deaths:441
KDR:2.637
Accuracy:24.281% B+
HSR:31.556% A++
Gauss Compact S
B+
Kills:1,160
Deaths:398
KDR:2.915
Accuracy:25.470% B+
HSR:18.448% C+
GD-66 Claw
B**
Kills:1,160
Deaths:602
KDR:1.927
Accuracy:53.861% C-
HSR:20.259% B**
AF-4A Bandit
A++
Kills:684
Deaths:244
KDR:2.803
Accuracy:25.247% C+
HSR:32.164% A++
NS-7 PDW
A+
Kills:683
Deaths:328
KDR:2.082
Accuracy:22.591% C
HSR:26.354% A+
NS-11CP
B*
Kills:497
Deaths:133
KDR:3.737
Accuracy:27.065% C
HSR:29.175% B*
NC12 Sweeper
A++
Kills:337
Deaths:158
KDR:2.133
Accuracy:47.904% B+
HSR:20.178% A++
Gauss Compact Burst
C++
Kills:181
Deaths:57
KDR:3.175
Accuracy:22.329% D-
HSR:25.967% C++
NS Baron G5AE
C++
Kills:142
Deaths:66
KDR:2.152
Accuracy:46.160% C+
HSR:16.197% C++
PS1-AV Suppressor
B**
Kills:105
Deaths:43
KDR:2.442
Accuracy:25.410% D-
HSR:32.381% B**
NSX-P Tanto
B++
Kills:96
Deaths:46
KDR:2.087
Accuracy:23.676% C
HSR:30.208% B++
NS Baron G5B
B+
Kills:70
Deaths:39
KDR:1.795
Accuracy:42.595% C
HSR:17.143% B+
19A Fortuna
A+
Kills:58
Deaths:19
KDR:3.053
Accuracy:21.701% D*
HSR:29.310% A+
Kills:21,150
Deaths (as Light Assault):8,963
Deaths (to Light Assaults):3,649
KDR:2.3597
Kill Difference:12,187
Playtime:488.904 hours
Usage:15%
Score:10.374m
Score/min:354
Accuracy (listed only):32.141%
HSR (listed only):25.057%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
LA39 Bruiser
B+
Kills:1,779
Deaths:941
KDR:1.891
Accuracy:66.250% B+
HSR:17.482% B+
AF-57 Piston
B+
Kills:1,404
Deaths:560
KDR:2.507
Accuracy:43.884% B
HSR:15.812% B+
MGR-S1 Gladius
B**
Kills:1,286
Deaths:484
KDR:2.657
Accuracy:25.903% C+
HSR:30.093% B**
Reaper DMR
A+
Kills:1,177
Deaths:315
KDR:3.737
Accuracy:24.742% C+
HSR:34.495% A+
Mauler S6
B*
Kills:1,170
Deaths:542
KDR:2.159
Accuracy:47.873% B*
HSR:15.727% C++
AF-4 Cyclone
A*
Kills:1,168
Deaths:452
KDR:2.584
Accuracy:23.930% C
HSR:33.134% A*
Blitz GD-10
M
Kills:1,166
Deaths:418
KDR:2.789
Accuracy:26.699% B+
HSR:32.419% M
GD-66 Claw
B**
Kills:1,160
Deaths:602
KDR:1.927
Accuracy:53.861% C-
HSR:20.259% B**
NS-7 PDW
A+
Kills:683
Deaths:328
KDR:2.082
Accuracy:22.591% C
HSR:26.354% A+
Carnage AR
M
Kills:673
Deaths:196
KDR:3.434
Accuracy:24.646% C+
HSR:40.268% M
NC9 A-Tross
A++
Kills:488
Deaths:154
KDR:3.169
Accuracy:25.850% C++
HSR:35.451% A++
NC12 Sweeper
A++
Kills:337
Deaths:158
KDR:2.133
Accuracy:47.904% B+
HSR:20.178% A++
GR-22
A*
Kills:160
Deaths:52
KDR:3.077
Accuracy:23.261% C
HSR:35.625% A*
NS Baron G5AE
C++
Kills:142
Deaths:66
KDR:2.152
Accuracy:46.160% C+
HSR:16.197% C++
PS1-AV Suppressor
B**
Kills:105
Deaths:43
KDR:2.442
Accuracy:25.410% D-
HSR:32.381% B**
NC1 Gauss Rifle
A*
Kills:81
Deaths:41
KDR:1.976
Accuracy:22.128% C+
HSR:34.568% A*
NS Baron G5B
B+
Kills:70
Deaths:39
KDR:1.795
Accuracy:42.595% C
HSR:17.143% B+
Kills:13,049
Deaths (as Combat Medic):5,391
Deaths (to Combat Medics):2,333
KDR:2.42052
Kill Difference:7,658
Playtime:55.829 hours
Usage:2%
Score:1.199m
Score/min:358
Accuracy (listed only):34.923%
HSR (listed only):26.917%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
MGR-S1 Gladius
B**
Kills:1,286
Deaths:484
KDR:2.657
Accuracy:25.903% C+
HSR:30.093% B**
SAS-R
B+
Kills:1,214
Deaths:105
KDR:11.562
Accuracy:35.923% C-
HSR:74.629% B+
AF-4 Cyclone
A*
Kills:1,168
Deaths:452
KDR:2.584
Accuracy:23.930% C
HSR:33.134% A*
Blitz GD-10
M
Kills:1,166
Deaths:418
KDR:2.789
Accuracy:26.699% B+
HSR:32.419% M
LA80
C+
Kills:1,160
Deaths:53
KDR:21.887
Accuracy:34.933% D-
HSR:78.017% C+
NC14 Bolt Driver
C*
Kills:848
Deaths:31
KDR:27.355
Accuracy:36.968% C*
HSR:74.764% C++
NS-44 Commissioner AE
A+
Kills:786
Deaths:395
KDR:1.990
Accuracy:38.649% C
HSR:39.313% A+
NS-7 PDW
A+
Kills:683
Deaths:328
KDR:2.082
Accuracy:22.591% C
HSR:26.354% A+
Gauss SPR
A++
Kills:533
Deaths:37
KDR:14.405
Accuracy:35.045% B+
HSR:50.281% A++
NSX Tomoe
A++
Kills:431
Deaths:169
KDR:2.550
Accuracy:24.791% D-
HSR:53.596% A++
Impetus
A*
Kills:388
Deaths:48
KDR:8.083
Accuracy:32.034% C
HSR:44.845% A*
NC4 Mag-Shot
C*
Kills:292
Deaths:178
KDR:1.640
Accuracy:25.684% C
HSR:20.548% C*
EM4 Longshot
B*
Kills:207
Deaths:13
KDR:15.923
Accuracy:33.283% D--
HSR:84.541% B*
AF-8 RailJack
B**
Kills:145
Deaths:10
KDR:14.500
Accuracy:33.263% C--
HSR:84.138% B**
LA3 Desperado
M
Kills:122
Deaths:99
KDR:1.232
Accuracy:26.932% C
HSR:36.066% M
PS1-AV Suppressor
B**
Kills:105
Deaths:43
KDR:2.442
Accuracy:25.410% D-
HSR:32.381% B**
Soldier Soaker
B*
Kills:73
Deaths:43
KDR:1.698
Accuracy:42.728% B*
HSR:17.808% B
NS-44 Commissioner
B*
Kills:60
Deaths:88
KDR:0.682
Accuracy:24.021% D**
HSR:28.333% B*
Kills:10,667
Deaths (as Infiltrator):2,994
Deaths (to Infiltrators):2,508
KDR:3.56279
Kill Difference:7,673
Playtime:277.407 hours
Usage:9%
Score:4.982m
Score/min:299
Accuracy (listed only):30.488%
HSR (listed only):46.737%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
NCM3 Raven
M**
Kills:1,150
Deaths:138
KDR:8.333
Accuracy:44.230% B+
HSR:8% M**
NCM2 Falcon
C
Kills:1,085
Deaths:55
KDR:19.727
Accuracy:36.599% C
HSR:3.779% C--
NCM2 Falcon
C
Kills:1,022
Deaths:54
KDR:18.926
Accuracy:36.737% C-
HSR:3.914% C
NCM3 Raven
A+
Kills:784
Deaths:138
KDR:5.681
Accuracy:46.050% B*
HSR:4.974% A+
AF-41 Hacksaw
B**
Kills:665
Deaths:117
KDR:5.684
Accuracy:41.113% B**
HSR:17.143% B++
AF-34 Mattock
B+
Kills:630
Deaths:88
KDR:7.159
Accuracy:35.995% C**
HSR:18.254% B+
AF-41 Hacksaw
B**
Kills:583
Deaths:118
KDR:4.941
Accuracy:43.766% B**
HSR:15.094% C+
AF-34 Mattock
B*
Kills:577
Deaths:88
KDR:6.557
Accuracy:37.838% C*
HSR:21.317% B*
NS-10 Burster
C+
Kills:278
Deaths:54
KDR:5.148
Accuracy:29.410% C+
HSR:3.237% D
NS-10 Burster
C++
Kills:266
Deaths:55
KDR:4.836
Accuracy:30.418% C++
HSR:3.759% C--
NCM1 Scattercannon
C+
Kills:205
Deaths:29
KDR:7.069
Accuracy:37.268% C+
HSR:14.634% C
NCM1 Scattercannon
A*
Kills:177
Deaths:30
KDR:5.900
Accuracy:33.278% C
HSR:23.729% A*
Kills:7,422
Deaths (as MAX Suit):482
Deaths (to MAX Suits):1,058
KDR:15.39834
Kill Difference:6,940
Playtime:163.635 hours
Usage:5%
Score:5.343m
Score/min:544
Accuracy (listed only):37.725%
HSR (listed only):11.486%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Breaker Rocket Pods
B+
Kills:3,628
V. Kills:926 391%
Deaths:169
KDR:21.467
Accuracy:50.852% C*
KPH:81.100 C+
VKPH:20.700 B+
Vortek Rotary
B
Kills:1,401
V. Kills:1,364 103%
Deaths:338
KDR:4.145
Accuracy:25.871% D-
KPH:13.800 C+
VKPH:13.500 B
M30 Mustang AH
A*
Kills:1,176
V. Kills:426 275%
Deaths:130
KDR:9.046
Accuracy:54.367% C+
KPH:34.300 C
VKPH:12.400 A*
Hornet Missiles
A+
Kills:102
V. Kills:54 185%
Deaths:3
KDR:34
Accuracy:66.240% B*
KPH:139.100 A+
VKPH:73.700 A
M20 Mustang
C++
Kills:72
V. Kills:54 131%
Deaths:19
KDR:3.789
Accuracy:31.495% C++
KPH:13.800 C+
VKPH:10.400 C++
Kills:6,379 (2,649 + 0)
Deaths:659
KDR:9.680
VKDR:4.285
Vehicle Kills:2,824
Kill Difference:5,720
Playtime:186.208 hours
Usage:6%
Score:6.694m
Score/min:599
Piloting Accuracy:31.495%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
M*
Kills:19,466
V. Kills:9,707 201%
Deaths:752
KDR:25.886
Accuracy:59.819% A++
KPH:85.500 M*
VKPH:42.600 A+
AP30 Shredder
A*
Kills:2,862
V. Kills:1,464 195%
Deaths:153
KDR:18.706
Accuracy:31.352% C*
KPH:66.100 A*
VKPH:33.800 A++
L105 Zephyr
B++
Kills:720
V. Kills:126 N/A
Deaths:41
KDR:17.561
Accuracy:50.727% B**
KPH:73.100 B++
VKPH:12.800 B++
CAS30 Tank Buster
C+
Kills:295
V. Kills:318 92%
Deaths:118
KDR:2.500
Accuracy:36.996% D
KPH:6 C
VKPH:6.500 C+
L-24R Spur
A**
Kills:91
V. Kills: N/A
Deaths:3
KDR:30.333
Accuracy:36.044% C-
KPH:76.300 A**
VKPH:0 D-
L105 Zephyr PX
N/A
Kills:50
V. Kills:8 N/A
Deaths:2
KDR:25
Accuracy:40.837% N/A
KPH:49.600 N/A
VKPH:7.900 N/A
Kills:23,484 (386 + 23,098)
Deaths:1,069
KDR:21.968
VKDR:10.873
Vehicle Kills:11,623
Kill Difference:22,415
Playtime:332.265 hours
Usage:10%
Score:19.146m
Score/min:960
Piloting Accuracy:36.044%
Gunner Accuracy:40.837%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
C+
Kills:1,783
V. Kills:211 N/A
Deaths:6
KDR:297.167
Accuracy:48.816% C+
KPH:50.100 C+
VKPH:5.900 D
L100 Python HEAT
B++
Kills:1,541
V. Kills:356 432%
Deaths:28
KDR:55.036
Accuracy:46.978% C
KPH:41.500 B++
VKPH:9.600 C
L100 Python AP
C++
Kills:370
V. Kills:227 162%
Deaths:13
KDR:28.462
Accuracy:43.279% D**
KPH:30.800 C++
VKPH:18.900 C++
Skyguard
B
Kills:167
V. Kills:100 165%
Deaths:10
KDR:16.700
Accuracy:23.063% D--
KPH:16.500 B
VKPH:9.900 C++
LB00 Python AP
B**
Kills:63
V. Kills:16 371%
Deaths:2
KDR:31.500
Accuracy:45.585% D*
KPH:70.400 B**
VKPH:17.900 C-
Kills:3,924 (3,924 + 0)
Deaths:59
KDR:66.508
VKDR:15.424
Vehicle Kills:910
Kill Difference:3,865
Playtime:95.716 hours
Usage:3%
Score:2.208m
Score/min:384
Driving Accuracy:45.585%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
A+
Kills:9,668
V. Kills:5,670 170%
Deaths:281
KDR:34.406
Accuracy:44.083% D
KPH:36.500 A
VKPH:21.400 A+
E540 Halberd
A++
Kills:4,163
V. Kills:2,234 186%
Deaths:128
KDR:32.523
Accuracy:50.863% B*
KPH:44.800 A+
VKPH:24 A++
Titan-150 HESH
A+
Kills:1,163
V. Kills:166 N/A
Deaths:16
KDR:72.688
Accuracy:48.638% C++
KPH:65.700 A+
VKPH:9.400 C**
Titan-150 HEAT
B**
Kills:972
V. Kills:272 356%
Deaths:36
KDR:27
Accuracy:42.813% C-
KPH:30.600 B**
VKPH:8.600 C+
Enforcer ML85
B**
Kills:781
V. Kills:526 148%
Deaths:55
KDR:14.200
Accuracy:47.219% B++
KPH:32 B**
VKPH:21.600 B*
C85 Canister
B*
Kills:61
V. Kills:1 N/A
Deaths:3
KDR:20.333
Accuracy:45.850% B*
KPH:107.600 B*
VKPH:1.800 D--
Kills:16,808 (11,803 + 5,005)
Deaths:519
KDR:32.385
VKDR:17.089
Vehicle Kills:8,869
Kill Difference:16,289
Playtime:432.599 hours
Usage:14%
Score:15.270m
Score/min:588
Driving Accuracy:42.813%
Gunner Accuracy:45.850%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

E540 Halberd-H
M
Kills:4,473
V. Kills:3,112 144%
Deaths:61
KDR:73.328
Accuracy:64.769% B**
KPH:60.500 B**
VKPH:42.100 M
M40 Fury-H
A*
Kills:2,690
V. Kills:108 N/A
Deaths:44
KDR:61.136
Accuracy:41.562% C++
KPH:180.600 A*
VKPH:7.300 D
M60-G Bulldog-H
A**
Kills:634
V. Kills:17 N/A
Deaths:5
KDR:126.800
Accuracy:58.764% B**
KPH:167.200 A**
VKPH:4.500 D
Enforcer ML65-H
B*
Kills:277
V. Kills:107 256%
Deaths:14
KDR:19.786
Accuracy:42.975% F
KPH:47.800 B*
VKPH:18.500 D-
C85 Canister-H
C**
Kills:206
V. Kills:9 N/A
Deaths:4
KDR:51.500
Accuracy:48.228% C
KPH:121.800 C**
VKPH:5.300 D
Kills:8,280 (0 + 8,280)
Deaths:128
KDR:64.688
VKDR:26.195
Vehicle Kills:3,353
Kill Difference:8,152
Playtime:100.141 hours
Usage:3%
Score:6.006m
Score/min:1,000
Driving Accuracy:N/A%
Gunner Accuracy:48.228%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
C+
Kills:225
V. Kills:7 N/A
Deaths:1
KDR:225
Accuracy:16.516% C
KPH:58.200 C+
VKPH:1.800 C-
M20 Basilisk
B**
Kills:158
V. Kills:34 451%
Deaths:3
KDR:52.667
Accuracy:35.291% C
KPH:31.900 B**
VKPH:6.900 C+
G40-F Ranger
B**
Kills:65
V. Kills:36 176%
Deaths:1
KDR:65
Accuracy:33.820% C++
KPH:31.400 B**
VKPH:17.400 B+
M20 Basilisk
C*
Kills:55
V. Kills:12 423%
Deaths:3
KDR:18.333
Accuracy:27.586% D--
KPH:23.600 C*
VKPH:5.100 D
M40 Fury
N/A
Kills:50
V. Kills:6 N/A
Deaths:6
KDR:8.333
Accuracy:38.027% N/A
KPH:60.300 N/A
VKPH:7.200 N/A
Kills:553 (0 + 553)
Deaths:14
KDR:39.500
VKDR:6.786
Vehicle Kills:95
Kill Difference:539
Playtime:14.054 hours
Usage:0%
Score:0.356m
Score/min:422
Driving Accuracy:N/A%
Gunner Accuracy:38.027%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M40 Fury-F
D-
Kills:119
V. Kills:17 N/A
Deaths:68
KDR:1.750
Accuracy:24.505% F-
KPH:8.300 D-
VKPH:1.200 D*
S12 Renegade
C
Kills:60
V. Kills: N/A
Deaths:21
KDR:2.857
Accuracy:33.410% D--
KPH:42.600 C
VKPH:0 D--
Kills:179 (179 + 0)
Deaths:89
KDR:2.011
VKDR:0.191
Vehicle Kills:17
Kill Difference:90
Playtime:15.827 hours
Usage:0%
Score:0.067m
Score/min:71
Driving Accuracy:33.410%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
C150 Dalton 29,17319,46675225.886M++20.1659.819%A++N/A85.5M*42.6A+1169227.6h3.6B+6A
Titan-150 AP 15,3389,66828134.406S28.6844.083%D1.583%D36.5A21.4A+520265.2h3.7B*8.3B+
E540 Halberd-H 7,5854,4736173.328S67.6064.769%B**2.66%B+60.4B**42.1M105274h5.2B+8.1B++
C-4 4,8304,2689024.732A**0.9934.931%A++N/A344.2S45.3B**195412.4h0.8A2.3A
E540 Halberd 6,3974,16312832.523M++26.8050.863%B*3.819%B44.8A+24A++77393h4.6B*9.1B**
Breaker Rocket Pods 4,5543,62816921.467A*15.7450.852%C*1.158%C++81.2C+20.7B+103944.7h14.2B+27.9B+
AP30 Shredder 4,3262,86215318.706A*12.9831.352%C*2.236%C+66.1A*33.8A++85643.3h49.3B*157.3B*
M40 Fury-H 2,7982,6904461.136S55.4141.562%C++N/A180.5A*7.2D94114.9h3.7A8.8A
GD-7F 2,6282,6001,5891.636B+4.0922.773%C23.192%B+10.1D-N/A46258.3h12.1B+53C**
NC6A GODSAW 1,8691,8424444.149B**1.5825.754%C--35.288%B**69.8B+1B23226.4h8.2C++31.7C*
Razor GD-23 1,8361,8244703.881M*1.8422.995%C20.779%C++17.9CN/A110102h10.2B*44.3B+
Frag Grenade 1,8731,81111811N/A1,805.2855.453%AN/A823.2A+28.2M**25682.2h2.7B**4.8B**
L100 Python HESH 1,9941,7836297.167U291.4448.816%C+1.907%C**50.1C+5.9D32635.6h2.6B*5.3B++
LA39 Bruiser 1,7931,7799411.891B++3.8366.25%B+17.482%B+72A+N/A22124.7h1.9B**2.8B++
L100 Python HEAT 1,8971,5412855.036S49.3146.978%C2.79%C++41.5B++9.6C35437.1h3.2B**6.8B**
AF-57 Piston 1,4101,4045602.507A3.2243.884%B15.812%B+78.9A++N/A29417.8h3.6B++8.3B+
Vortek Rotary 2,7651,4013384.145B*1.5825.871%D-1.927%C+13.8C+13.5B490101.3h71.6C**276.6C++
LA1 Anchor 1,3531,3434033.333B+2.3923.34%C38.049%A++50.3C++N/A16926.7h8.9B++38B
MGR-S1 Gladius 1,2981,2864842.657B*3.0725.903%C+30.093%B**36.3C+N/A12935.4h8.2B++31.6B+
AC-X11 1,2581,2485122.438A+3.2924.508%C+30.529%A+29.9C++N/A9841.8h7.7B**31.6B+
SAS-R 1,2161,21410511.562M++5.8435.923%C-74.629%B+42.9C*N/A13728.3h2.1B+5.8C*
GD-22S 1,2181,2012205.459A**0.2719.399%D19.151%D29.2CN/A20741.1h11.2C++57.7C+
Reaper DMR 1,1981,1773153.737B*1.9924.742%C+34.495%A+64A1.1A+18718.4h7.9B**31.8B+
M30 Mustang AH 1,6021,1761309.046B+3.3254.367%C+1.02%C34.4C12.5A*31134.2h9.6C+17.7C++
Mauler S6 1,1801,1705422.159B**3.5747.873%B*15.727%C++94.4M**N/A33812.4h3.7B**7.8B*
NS-11C 1,1771,1694212.777A*2.9526.144%B+27.802%A+47.3B**N/A18224.7h9.9B**37.7B*
AF-4 Cyclone 1,1761,1684522.584B**3.1423.93%C33.134%A*37.4C*N/A14131.2h8.3B**34.8B+
MGR-L1 Promise 1,1811,1673273.569A++2.1622.135%C36.59%A+66.7B*N/A21617.5h10.8B*48.7B+
NC6S Gauss SAW S 1,1731,1662424.818M++0.9124.007%C++34.991%A++71.5B**N/A16816.3h8.8B*36.5B+
Blitz GD-10 1,1661,1664182.789A*2.9426.699%B+32.419%M53AN/A18722h9.8B**36.7B*
AF-19 Mercenary 1,1711,1634412.637A*3.0924.281%B+31.556%A++29.8B++N/A15039h8.6B**35.4B++
Titan-150 HESH 1,3291,1631672.688S66.9648.638%C++N/A65.7A+9.4C**33017.7h2.4B**5B*
Gauss Compact S 1,1851,1603982.915A**2.8125.47%B+18.448%C+33.6B*N/A15434.5h6.2A24.3B*
GD-66 Claw 1,1731,1606021.927B+3.8053.861%C-20.259%B**39.6C+N/A17829.3h2.6C+4.8C+
LA80 1,1611,1605321.887S16.1634.933%D-78.017%C+43.6C*N/A14226.6h2.2C++6.2C+
NS-15M AE 1,1671,1572993.87B*1.8524.398%C37.77%B**60.3C*N/A17419.2h9.8B++40.2B+
NCM3 Raven 1,5081,1501388.333U2.6144.23%B+8%M**25M**7.8B+25546h12.3A++27.8A
NC6 Gauss SAW 1,1721,1502414.772M*0.9521.439%C**26.087%B+36.9BN/A23331.2h9.2B+43B+
NCM2 Falcon 1,2911,0855519.727U14.0036.599%C3.779%C--22.7A4.3C+21947.9h7.3B*19.9B+
NCM2 Falcon 1,1681,0225418.926U13.2036.737%C-3.914%C23.9A*3.4D21642.8h7.1A19.3B*
Titan-150 HEAT 1,2449723627S21.2842.813%C-2.058%D30.6B**8.6C+41531.8h2.9A6.7B**
NC14 Bolt Driver 8508483127.355U21.6336.968%C*74.764%C++27.2C**N/A15931.2h2.2B++6B+
NS-44 Commissioner AE 7897863951.99B++3.7338.649%C39.313%A+81.9B*N/A2439.6h2.6B*6.8B+
NCM3 Raven 1,1257841385.681S0.0446.05%B*4.974%A+17A*7.4B++21746.2h18.8B**40.8B**
Enforcer ML85 1,3077815514.2A*8.4847.219%B++2.433%C*32B**21.6B*103224.4h11.5B+24.3B*
L105 Zephyr 8467204117.561B++11.8450.727%B**N/A73.5B++12.9B*5959.8h4.6B**9B**
AF-4A Bandit 6916842442.803A2.9225.247%C+32.164%A++55.6B*N/A19212.3h8.4B**33.3B+
NS-7 PDW 6856833282.082A+3.6422.591%C26.354%A+19.6CN/A7834.8h10.9B**48.1B+
Carnage AR 6856731963.434A++2.2924.646%C+40.268%M57A1A++18111.8h9.6A+38.9B*
AF-41 Hacksaw 6696651175.684B**0.0441.113%B**17.143%B++54.5A+N/A29812.2h6.6C++15.9B++
NC05 Jackhammer AE 6666642762.406B++3.3244.821%C21.837%A120.7A*N/A3705.5h3.8B++8.5B
NC15 Phoenix 1,0736361374.642M*1.0847.912%D-N/A15.9C**11C+38839.9h6.8B**14.3B*
M60-G Bulldog-H 6516345126.8U121.0858.764%B**N/A166.8A**4.5D7043.8h3.2B++5.4B**
AF-34 Mattock 636630887.159A1.4335.995%C**18.254%B+57.3B*N/A20211h5.5C*15.3B+
NS-15MP 6085981484.041B*1.6824.476%D40.97%B**78.7C**1.3B**2427.6h9.8B+39.9C++
AF-41 Hacksaw 5855831184.941B**0.7843.766%B**15.094%C+47.4B**N/A26112.3h8.1C-18.4B+
Tank Mine 951577777.494M1.7740.292%B+N/A213.7A*138.5M33932.7h1.3B**3.2A++
AF-34 Mattock 583577886.557A0.8337.838%C*21.317%B*52.5B++N/A21211h6.4C++16.9B
Gauss SPR 5355333714.405S8.6835.045%B+50.281%A++91.9M**N/A2675.8h3.1A++8.9B**
NS-11CP 5034971333.737A+1.9927.065%C29.175%B*92B*1.1B++3165.4h9.9B+36.8B
NC9 A-Tross 4944881543.169A++2.5625.85%C++35.451%A++59.5AN/A2098.2h7.9B**30.6B++
Bouncing Betty 444441894.955B0.7752.605%B**N/A275.6M*1.9A++12471.6h1.2A*2.3A++
NSX Tomoe 4354311692.55B++3.1724.791%D-53.596%A++29.5CN/A8014.6h13B+52.5C+
Rocklet Rifle 6764031133.566S2.1645.088%D-N/A29.9C*20.2C31813.5h31.6B+70.2C*
Impetus 389388488.083S2.3632.034%C44.845%A*69.3AN/A2345.6h3.5A10.9B+
L100 Python AP 5973701328.462S22.7443.279%D**2.162%C30.8C++18.9C++60612h5.2B+12C+
MANA Anti-Vehicle Turret 721351734.808M+0.9248.524%C-N/A3510C+3700B+10889610.1h8.1S16.7B+
NC12 Sweeper 3413371582.133B**3.5947.904%B+20.178%A++120.4S1.4M*4542.8h3.7B++7.6B++
NS Decimator 472324963.375M+2.3550.454%D*1.543%D36.4C++16.6C++4798.9h3.8B++7.5C**
MGR-L1 Promise AE 316309724.292B**1.4323.286%D-32.686%B+83.5B*1.9A3053.7h10.7B++46.1C*
Spear Anti-Vehicle Phalanx Turret 4582991127.182M*21.4637.306%C--2.007%D*34C18.1C8878.8h7.4B+19.8C**
CAS30 Tank Buster 6132951182.5B++3.2236.996%DN/A6C6.5C+19049.3h35.9C**97.1B+
NC4 Mag-Shot 2942921781.64A4.0825.684%C20.548%C*37.4B++N/A2547.8h6.1B*23.9C++
NS-10 Burster 494278545.148S0.5829.41%C+3.237%D7.5B**5.8A+18737h124.6B++423.6B+
Enforcer ML65-H 3842771419.786S14.0642.975%F2.166%C**47.8B*18.4D-6925.8h7.2A16.7B**
NS-10 Burster 473266554.836S0.8930.418%C++3.759%C--7.6B**5.9A++19435.2h125.4B*412.3B++
M12 Kobalt 2322251225U219.2816.516%C18.667%C++57.7C+1.8C-2643.9h19.2C*116.5C++
Carver 2202201,0170.216B5.5139.057%B**29.091%A++3.2CN/A1168.5h1.1B++2.7B++
NS Harrower 21921210,1140.021D5.7029.111%CN/A0.3CN/A2634.9h1.5B**5.3B+
EM4 Longshot 2072071315.923M**10.2033.283%D--84.541%B*26.2CN/A1277.9h2.1C*6.3C+
C85 Canister-H 215206451.5A++45.7848.228%C10.68%C+121.2C**5.3D9191.7h5.6B+11.6B+
NCM1 Scattercannon 206205297.069M1.3437.268%C+14.634%C17.1C--N/A15912h7.3C**19.7C**
Gauss Compact Burst 182181573.175B+2.5522.329%D-25.967%C++46.4C**N/A1283.9h9.5B++42.8C++
NCM1 Scattercannon 177177305.9A+0.1833.278%C23.729%A*34.7C+N/A1955.1h5.7C*17C*
NS "Jackpot" Decimator 230170513.333B**2.3951.4%F-1.765%C+48.6C+17.1C2913.5h3.3B+6.5C
Skyguard 2671671016.7S10.9823.063%D--N/A16.5B9.9C++44410.1h77.8B**337.2B+
NC05 Jackhammer 170165812.037B++3.6940.292%C-26.061%M53.2B+1.6A**2393.1h4.4B+10.8C*
GR-22 160160523.077A+2.6523.261%C35.625%A*53.3B**N/A2643h8.3A++35.8B*
M20 Basilisk 192158352.667U46.9435.291%C4.43%D31.6B**6.8C+5075h36A++102A
AF-8 RailJack 1471451014.5S8.7833.263%C--84.138%B**33B++N/A1234.4h2.2B+6.5C*
NS Baron G5AE 143142662.152B++3.5746.16%C+16.197%C++59.2B+N/A1372.4h4.1B8.8C+
Shrike 212134284.786S0.9443.837%D**3.731%B+17.2D10C9687.8h6.6C++15C--
NS-15M2 126125264.808A++0.9224.849%C*40.8%A++73.5B**N/A3771.7h9.9B*39.8B+
LA3 Desperado 123122991.232B+4.4926.932%C36.066%M39.4C**N/A1543.1h7.4B*27.4B+
M40 Fury-F 136119681.75C*3.9724.505%F-N/A8.3D-1.2D*6714.4h5.2B*21.2B
PS1-AV Suppressor 105105432.442B+3.2825.41%D-32.381%B**70B++N/A2151.5h9.1A36B+
Hornet Missiles 156102334S28.2866.24%B*2.941%A145.7A++77.1A21920.7h7.1B*10.7B**
MGR-M1 Bishop 9999224.5A++1.2232.164%C+31.313%C++47.1B*N/A2502.1h5.6B++17.3B+
NSX-P Tanto 9696462.087A3.6423.676%C30.208%B++43.6B*N/A2262.2h8.9A37.8B*
L-24R Spur 9191330.333M*24.6136.044%C-2.198%C*75.8A**N/A2121.2h14.7B+40.7B
M60-A Bulldog 9385165.313C+0.4132.584%CN/A35.4C+3.3D11892.4h4.4B**13.6B+
NC1 Gauss Rifle 8381411.976B*3.7522.128%C+34.568%A*19.8CN/A4274.1h8.1A++36.5B*
Soldier Soaker 7373431.698B+4.0342.728%B*17.808%B91.3AN/A2950.8h5.2B++12.2B*
M20 Mustang 12672193.789B*1.9431.495%C++N/A13.8C+10.4C++6115.2h91B+289.1B+
NS Baron G5B 7070391.795B+3.9342.595%C17.143%B+58.3B*N/A2161.2h4.3C**10.1C*
G40-F Ranger 10165165U59.2833.82%C++N/A31B**17.1B3142.1h73B**215.9B**
Hawk GD-68 1056488U2.2857.12%DN/A11.4C--7.3C--6225.6h5.5A9.7B*
LB00 Python AP 7963231.5A+25.7845.585%D*1.587%B**70B**17.8C-3220.9h3B**6.7B+
Anti-Vehicle Grenade 6861161N/A55.2852.992%C*N/A610B**70C63040.1h3A5.8B**
C85 Canister 6261320.333B14.6145.85%B*11.475%D101.7B++1.7D*7620.6h7.4C*16.2B+
S12 Renegade 6060212.857C+2.8733.41%D--8.333%B**42.9CN/A1091.4h2.4B**7.2B+
NS-44 Commissioner 6060880.682C5.0424.021%D**28.333%B*27.3CN/A2782.2h3.9C++16.2D
19A Fortuna 5858193.053A+2.6721.701%D*29.31%A+52.7B++N/A2521.1h7.3A33.4B+
NS Annihilator 13356511.2U5.4857.438%T*N/A5.9D--8.1C+3489.5h16.9F29.4T*
M20 Basilisk 6755318.333S12.6127.586%D--7.273%B+23.9C**5.2D5502.3h34.1A++123.6A
EM6 5151281.821C**3.9024.971%B+21.569%C22.2DN/A3252.3h17.1F68.3C+
M40 Fury 565068.333B+2.6138.027%BN/A62.5B++7.5C5490.8h6.9B**18B**
L105 Zephyr PX 5850225C*19.2840.837%D-N/A50D8C3531h4.1B+10C++

Consumables
  Name Deaths Consumed Time Equipped
Medical Kit1122,07934.3h
AF-18 Stalker0630.1h
Motion Spotter0650.1h
NC Patriot Flare Gun01380.3h
Restoration Kit4550.1h
Nano-Armor Kit5701,195,14899.6h
Anti-Vehicle MANA Turret91852.6h
Nanite Revive Grenade05370.1h
Spawn Beacon06921.3h
AE Nano-Armor Kit1180,2446h
AE Medical Applicator2122,1231.6h
Medical Applicator178,4281.8h
Spitfire Auto-Turret06990.5h
M12 Kobalt-F01,1750.2h
Ammunition Package42,6090.8h
Anti-Infantry MANA Turret03610.6h
Recon Detection Device6025,56044.5h
Shield Recharging Field52970.2h
Smoke Grenade0820h

Check the help document for the dictionary if you want to learn more about words used here.


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