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Executor Surfer Weylander[WCGW] Weylander
NC BR 206

KDR: 5.48

Score: 117.3m

Last Seen: Aug 18th, 2019 3:13 PM
- OFFLINE - 142.2 hour(s)

Prestige 1, Battle Rank 100 (206 total) - New Conglomerate on Cobalt - Outfit Leader of Hold My Shotgun[WCGW] Hold My Shotgun
NC outfit on Cobalt

Members: 1
Level Progress (to 101): 0%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS C150 Dalton Titan-150 AP C-4 E540 Halberd-H E540 Halberd Breaker Rocket Pods AP30 Shredder GD-7F
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,676,340 MLG Score: 1340
Fun Score: N/A
Cheeseburgers Flipped: 1344TIME WITH MEDKIT: 1.1%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
24.088%31.78%76640117431,9512.800752.682

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.604%0.54B+1.62A+0.13C++HEAD ++ (~19.74)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
38.20.484B+9.20.355C**29

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
31.873%1.24%861412106,61185632117.71412206%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.195%-0.562D-0.269C0.581

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
83.90.494B+26.70.506B+57.1

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
37.606%1.692%25997120715,957807707819.7488225%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.491%-0.322C-0.545D0.389

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
11.10.712B++4.20.666B+6.9

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
38.994%1.503%623814120036,7948051759945.7068209%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.641%0.262C*-0.728D-0.716

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
20.40.829B++80.8B++12.5

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
35.713%73.324%6238612084,72794395.01272

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.7%0.111C+0.435B-0.898

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.30.367C**2.20.297C*4

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
51.053%17.329%6238512097,479970587.70237

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.641%0.728B++0.568B+-0.181

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.70.561B+2.90.401B2.8


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Hold My Shotgun[WCGW] Hold My Shotgun
NC outfit on Cobalt

Members: 1
117.3m450.9%611 (36.7k)591 (35.5k)5.4827132,01824,0796.84704206 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-NC1214351822.906%13.218%30308:1642

56% Engineer10% Heavy Assault9% Infiltrator17% Light Assault7% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Dec 5th, 2012 7:22 PMMar 10th, 2018 2:58 PMAug 23rd, 2019 8:53 AM (24h) (PST)Aug 18th, 2019 11:50 AM (6d) (PST)Aug 18th, 2019 11:13 AM (6d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,0721089640.6650.1210.0883.7540.1681340

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
64,3016,48657,81540752251035,443

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
3310.3h/137.9d 32,852 17,450 29,440 745.7k 3,909 10,814 33,364 212.9m

Heavy AssaultCLASS DETAILS: Heavy Assault
NC6A GODSAW
B**
Kills:1,942
Deaths:465
KDR:4.176
Accuracy:25.750% D
HSR:35.118% B**
LA1 Anchor
A++
Kills:1,398
Deaths:422
KDR:3.313
Accuracy:23.293% C
HSR:38.269% A++
GD-22S
D
Kills:1,201
Deaths:220
KDR:5.459
Accuracy:19.399% D
HSR:19.151% D
MGR-L1 Promise
A++
Kills:1,167
Deaths:327
KDR:3.569
Accuracy:22.135% C
HSR:36.590% A++
NC6S Gauss SAW S
A+
Kills:1,166
Deaths:242
KDR:4.818
Accuracy:24.007% C++
HSR:34.991% A+
NS-15M AE
B**
Kills:1,157
Deaths:299
KDR:3.870
Accuracy:24.398% C
HSR:37.770% B**
NC6 Gauss SAW
B+
Kills:1,150
Deaths:241
KDR:4.772
Accuracy:21.439% C*
HSR:26.087% B+
NS-15MP
B**
Kills:829
Deaths:220
KDR:3.768
Accuracy:23.971% D
HSR:40.531% B**
MGR-L1 Promise AE
B+
Kills:396
Deaths:94
KDR:4.213
Accuracy:23.600% D
HSR:32.323% B+
NS-15M2
A++
Kills:125
Deaths:26
KDR:4.808
Accuracy:24.849% C++
HSR:40.800% A++
EM6
B+
Kills:51
Deaths:28
KDR:1.821
Accuracy:24.971% B+
HSR:21.569% C
Kills:10,582
Deaths (as Heavy Assault):2,584
Deaths (to Heavy Assaults):6,617
KDR:4.0952
Kill Difference:7,998
Playtime:340.763 hours
Usage:10%
Score:6.742m
Score/min:330
Accuracy (listed only):23.437%
HSR (listed only):33.018%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
GD-7F
B++
Kills:2,761
Deaths:1,660
KDR:1.663
Accuracy:22.858% C
HSR:23.760% B++
LA39 Bruiser
B+
Kills:2,563
Deaths:1,322
KDR:1.939
Accuracy:67.745% B+
HSR:17.050% B+
Razor GD-23
C+
Kills:1,827
Deaths:472
KDR:3.871
Accuracy:22.989% C
HSR:20.799% C+
AF-57 Piston
B+
Kills:1,422
Deaths:569
KDR:2.499
Accuracy:43.899% B
HSR:15.893% B+
AC-X11
A+
Kills:1,256
Deaths:515
KDR:2.439
Accuracy:24.522% C+
HSR:30.573% A+
NS-11CP
B**
Kills:1,171
Deaths:360
KDR:3.253
Accuracy:26.099% D
HSR:31.255% B**
Mauler S6
B*
Kills:1,170
Deaths:542
KDR:2.159
Accuracy:47.873% B*
HSR:15.727% C++
NS-11C
A+
Kills:1,169
Deaths:421
KDR:2.777
Accuracy:26.144% B+
HSR:27.802% A+
NC12 Sweeper
A
Kills:1,164
Deaths:531
KDR:2.192
Accuracy:48.619% B+
HSR:18.385% A
AF-19 Mercenary
A++
Kills:1,163
Deaths:441
KDR:2.637
Accuracy:24.281% B
HSR:31.556% A++
GD-66 Claw
B**
Kills:1,160
Deaths:602
KDR:1.927
Accuracy:53.861% C-
HSR:20.259% B**
Gauss Compact S
B
Kills:1,160
Deaths:398
KDR:2.915
Accuracy:25.470% B
HSR:18.448% C+
AF-4A Bandit
A+
Kills:694
Deaths:246
KDR:2.821
Accuracy:25.264% C+
HSR:31.700% A+
Gauss Compact Burst
B+
Kills:259
Deaths:82
KDR:3.159
Accuracy:23.089% D
HSR:27.799% B+
NS Baron G5AE
C++
Kills:142
Deaths:66
KDR:2.152
Accuracy:46.160% C+
HSR:16.197% C++
AF-4A Bandit AE
A*
Kills:137
Deaths:40
KDR:3.425
Accuracy:27.776% C++
HSR:40.876% A*
NSX-P Tanto
B*
Kills:117
Deaths:54
KDR:2.167
Accuracy:23.999% C
HSR:31.624% B*
MGR-M1 Bishop
C++
Kills:101
Deaths:24
KDR:4.208
Accuracy:31.854% C+
HSR:30.693% C++
NS Baron G5B
B+
Kills:70
Deaths:39
KDR:1.795
Accuracy:42.595% C
HSR:17.143% B+
19A Fortuna
A++
Kills:63
Deaths:23
KDR:2.739
Accuracy:21.553% D*
HSR:30.159% A++
Kills:19,569
Deaths (as Engineer):8,407
Deaths (to Engineers):5,135
KDR:2.3277
Kill Difference:11,162
Playtime:1,867.546 hours
Usage:56%
Score:85.011m
Score/min:759
Accuracy (listed only):33.832%
HSR (listed only):24.885%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
GD-7F
B++
Kills:2,761
Deaths:1,660
KDR:1.663
Accuracy:22.858% C
HSR:23.760% B++
LA39 Bruiser
B+
Kills:2,563
Deaths:1,322
KDR:1.939
Accuracy:67.745% B+
HSR:17.050% B+
Razor GD-23
C+
Kills:1,827
Deaths:472
KDR:3.871
Accuracy:22.989% C
HSR:20.799% C+
AF-57 Piston
B+
Kills:1,422
Deaths:569
KDR:2.499
Accuracy:43.899% B
HSR:15.893% B+
MGR-S1 Gladius
B**
Kills:1,286
Deaths:484
KDR:2.657
Accuracy:25.901% C+
HSR:30.093% B**
AC-X11
A+
Kills:1,256
Deaths:515
KDR:2.439
Accuracy:24.522% C+
HSR:30.573% A+
Blitz GD-10
M
Kills:1,172
Deaths:425
KDR:2.758
Accuracy:26.720% B+
HSR:32.594% M
NS-11CP
B**
Kills:1,171
Deaths:360
KDR:3.253
Accuracy:26.099% D
HSR:31.255% B**
Mauler S6
B*
Kills:1,170
Deaths:542
KDR:2.159
Accuracy:47.873% B*
HSR:15.727% C++
NS-11C
A+
Kills:1,169
Deaths:421
KDR:2.777
Accuracy:26.144% B+
HSR:27.802% A+
AF-4 Cyclone
A*
Kills:1,168
Deaths:452
KDR:2.584
Accuracy:23.930% C
HSR:33.134% A*
NC12 Sweeper
A
Kills:1,164
Deaths:531
KDR:2.192
Accuracy:48.619% B+
HSR:18.385% A
NS-7 PDW
A++
Kills:1,163
Deaths:536
KDR:2.170
Accuracy:23.630% C+
HSR:29.235% A++
AF-19 Mercenary
A++
Kills:1,163
Deaths:441
KDR:2.637
Accuracy:24.281% B
HSR:31.556% A++
GD-66 Claw
B**
Kills:1,160
Deaths:602
KDR:1.927
Accuracy:53.861% C-
HSR:20.259% B**
Gauss Compact S
B
Kills:1,160
Deaths:398
KDR:2.915
Accuracy:25.470% B
HSR:18.448% C+
AF-4A Bandit
A+
Kills:694
Deaths:246
KDR:2.821
Accuracy:25.264% C+
HSR:31.700% A+
Gauss Compact Burst
B+
Kills:259
Deaths:82
KDR:3.159
Accuracy:23.089% D
HSR:27.799% B+
PS1-AV Suppressor
A
Kills:160
Deaths:57
KDR:2.807
Accuracy:26.906% C--
HSR:33.750% A
NS Baron G5AE
C++
Kills:142
Deaths:66
KDR:2.152
Accuracy:46.160% C+
HSR:16.197% C++
AF-4A Bandit AE
A*
Kills:137
Deaths:40
KDR:3.425
Accuracy:27.776% C++
HSR:40.876% A*
NSX-P Tanto
B*
Kills:117
Deaths:54
KDR:2.167
Accuracy:23.999% C
HSR:31.624% B*
NS Baron G5B
B+
Kills:70
Deaths:39
KDR:1.795
Accuracy:42.595% C
HSR:17.143% B+
AF-4AE Cyclone
D-
Kills:70
Deaths:35
KDR:2
Accuracy:23.129% D**
HSR:18.571% D-
19A Fortuna
A++
Kills:63
Deaths:23
KDR:2.739
Accuracy:21.553% D*
HSR:30.159% A++
Kills:24,487
Deaths (as Light Assault):10,372
Deaths (to Light Assaults):4,091
KDR:2.36088
Kill Difference:14,115
Playtime:550.527 hours
Usage:17%
Score:12.548m
Score/min:380
Accuracy (listed only):31.800%
HSR (listed only):25.775%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
LA39 Bruiser
B+
Kills:2,563
Deaths:1,322
KDR:1.939
Accuracy:67.745% B+
HSR:17.050% B+
AF-57 Piston
B+
Kills:1,422
Deaths:569
KDR:2.499
Accuracy:43.899% B
HSR:15.893% B+
MGR-S1 Gladius
B**
Kills:1,286
Deaths:484
KDR:2.657
Accuracy:25.901% C+
HSR:30.093% B**
Carnage AR
A**
Kills:1,178
Deaths:381
KDR:3.092
Accuracy:25.930% C*
HSR:38.710% A**
Reaper DMR
A
Kills:1,177
Deaths:315
KDR:3.737
Accuracy:24.742% C
HSR:34.495% A
Blitz GD-10
M
Kills:1,172
Deaths:425
KDR:2.758
Accuracy:26.720% B+
HSR:32.594% M
Mauler S6
B*
Kills:1,170
Deaths:542
KDR:2.159
Accuracy:47.873% B*
HSR:15.727% C++
AF-4 Cyclone
A*
Kills:1,168
Deaths:452
KDR:2.584
Accuracy:23.930% C
HSR:33.134% A*
NC12 Sweeper
A
Kills:1,164
Deaths:531
KDR:2.192
Accuracy:48.619% B+
HSR:18.385% A
NS-7 PDW
A++
Kills:1,163
Deaths:536
KDR:2.170
Accuracy:23.630% C+
HSR:29.235% A++
GD-66 Claw
B**
Kills:1,160
Deaths:602
KDR:1.927
Accuracy:53.861% C-
HSR:20.259% B**
NC9 A-Tross
A+
Kills:649
Deaths:212
KDR:3.061
Accuracy:26.091% C++
HSR:35.131% A+
NC1 Gauss Rifle
A*
Kills:512
Deaths:204
KDR:2.510
Accuracy:26.529% B++
HSR:36.914% A*
GR-22
A*
Kills:172
Deaths:59
KDR:2.915
Accuracy:23.577% C
HSR:36.628% A*
PS1-AV Suppressor
A
Kills:160
Deaths:57
KDR:2.807
Accuracy:26.906% C--
HSR:33.750% A
NS Baron G5AE
C++
Kills:142
Deaths:66
KDR:2.152
Accuracy:46.160% C+
HSR:16.197% C++
NS-11A
A
Kills:104
Deaths:47
KDR:2.213
Accuracy:24.269% C+
HSR:30.769% A
NS Baron G5B
B+
Kills:70
Deaths:39
KDR:1.795
Accuracy:42.595% C
HSR:17.143% B+
AF-4AE Cyclone
D-
Kills:70
Deaths:35
KDR:2
Accuracy:23.129% D**
HSR:18.571% D-
Kills:16,502
Deaths (as Combat Medic):6,878
Deaths (to Combat Medics):2,680
KDR:2.39924
Kill Difference:9,624
Playtime:80.193 hours
Usage:2%
Score:1.904m
Score/min:396
Accuracy (listed only):34.321%
HSR (listed only):26.878%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
MGR-S1 Gladius
B**
Kills:1,286
Deaths:484
KDR:2.657
Accuracy:25.901% C+
HSR:30.093% B**
SAS-R
B++
Kills:1,219
Deaths:105
KDR:11.610
Accuracy:35.903% C-
HSR:74.651% B++
Blitz GD-10
M
Kills:1,172
Deaths:425
KDR:2.758
Accuracy:26.720% B+
HSR:32.594% M
AF-4 Cyclone
A*
Kills:1,168
Deaths:452
KDR:2.584
Accuracy:23.930% C
HSR:33.134% A*
NC14 Bolt Driver
B
Kills:1,163
Deaths:49
KDR:23.735
Accuracy:37.646% B
HSR:76.440% C*
NS-7 PDW
A++
Kills:1,163
Deaths:536
KDR:2.170
Accuracy:23.630% C+
HSR:29.235% A++
LA80
C+
Kills:1,160
Deaths:53
KDR:21.887
Accuracy:34.933% D-
HSR:78.017% C+
NS-44 Commissioner AE
A++
Kills:926
Deaths:471
KDR:1.966
Accuracy:38.770% C
HSR:37.905% A++
Gauss SPR
A++
Kills:631
Deaths:50
KDR:12.620
Accuracy:34.646% B
HSR:48.970% A++
NSX Tomoe
A+
Kills:431
Deaths:169
KDR:2.550
Accuracy:24.791% D-
HSR:53.596% A+
Impetus
A*
Kills:401
Deaths:50
KDR:8.020
Accuracy:31.796% C
HSR:44.888% A*
EM4 Longshot
B
Kills:391
Deaths:18
KDR:21.722
Accuracy:35.671% D
HSR:80.818% B
NC4 Mag-Shot
C++
Kills:292
Deaths:178
KDR:1.640
Accuracy:25.677% C
HSR:20.548% C++
Soldier Soaker
A++
Kills:186
Deaths:112
KDR:1.661
Accuracy:48.805% A++
HSR:16.129% C**
AF-8 RailJack
B**
Kills:163
Deaths:10
KDR:16.300
Accuracy:33.493% C--
HSR:84.049% B**
PS1-AV Suppressor
A
Kills:160
Deaths:57
KDR:2.807
Accuracy:26.906% C--
HSR:33.750% A
LA3 Desperado
M
Kills:123
Deaths:99
KDR:1.242
Accuracy:26.983% C
HSR:36.585% M
AF-4AE Cyclone
D-
Kills:70
Deaths:35
KDR:2
Accuracy:23.129% D**
HSR:18.571% D-
NS-44 Commissioner
A
Kills:63
Deaths:90
KDR:0.700
Accuracy:24.341% D**
HSR:31.746% A
Kills:12,168
Deaths (as Infiltrator):3,443
Deaths (to Infiltrators):2,804
KDR:3.53413
Kill Difference:8,725
Playtime:299.349 hours
Usage:9%
Score:5.585m
Score/min:311
Accuracy (listed only):30.719%
HSR (listed only):45.354%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
NCM3 Raven
M**
Kills:1,163
Deaths:149
KDR:7.805
Accuracy:44.326% B+
HSR:8.083% M**
NCM2 Falcon
C
Kills:1,144
Deaths:85
KDR:13.459
Accuracy:37.100% C
HSR:3.759% C-
NCM2 Falcon
C
Kills:1,081
Deaths:84
KDR:12.869
Accuracy:37.448% C-
HSR:3.885% C
NCM3 Raven
A++
Kills:795
Deaths:149
KDR:5.336
Accuracy:46.092% B++
HSR:5.283% A++
AF-41 Hacksaw
B**
Kills:680
Deaths:125
KDR:5.440
Accuracy:41.450% B**
HSR:17.353% B*
AF-34 Mattock
B+
Kills:647
Deaths:89
KDR:7.270
Accuracy:35.579% C++
HSR:18.238% B+
AF-41 Hacksaw
B**
Kills:590
Deaths:126
KDR:4.683
Accuracy:44.085% B**
HSR:15.254% C+
AF-34 Mattock
B++
Kills:587
Deaths:89
KDR:6.596
Accuracy:37.297% C++
HSR:20.954% B++
NS-10 Burster
C+
Kills:288
Deaths:55
KDR:5.236
Accuracy:29.452% C+
HSR:3.125% D
NS-10 Burster
C+
Kills:272
Deaths:56
KDR:4.857
Accuracy:30.450% C+
HSR:3.676% C--
NCM1 Scattercannon
C+
Kills:205
Deaths:29
KDR:7.069
Accuracy:37.268% C+
HSR:14.634% C
NCM1 Scattercannon
A*
Kills:177
Deaths:30
KDR:5.900
Accuracy:33.278% C
HSR:23.729% A*
Kills:7,629
Deaths (as MAX Suit):533
Deaths (to MAX Suits):1,218
KDR:14.31332
Kill Difference:7,096
Playtime:168.267 hours
Usage:5%
Score:5.537m
Score/min:548
Accuracy (listed only):37.819%
HSR (listed only):11.498%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Breaker Rocket Pods
B+
Kills:3,628
V. Kills:926 391%
Deaths:169
KDR:21.467
Accuracy:50.852% C*
KPH:81.100 C+
VKPH:20.700 B+
Vortek Rotary
B
Kills:1,493
V. Kills:1,415 105%
Deaths:352
KDR:4.241
Accuracy:25.873% D-
KPH:14.500 C+
VKPH:13.700 B
M30 Mustang AH
A*
Kills:1,338
V. Kills:432 309%
Deaths:143
KDR:9.357
Accuracy:54.611% C+
KPH:37.100 C
VKPH:12 A*
M20 Mustang
B*
Kills:152
V. Kills:102 148%
Deaths:31
KDR:4.903
Accuracy:30.450% C+
KPH:22.700 B*
VKPH:15.300 B*
Hornet Missiles
A++
Kills:102
V. Kills:54 185%
Deaths:3
KDR:34
Accuracy:65.940% B*
KPH:139.100 A++
VKPH:73.700 A
Kills:6,713 (2,983 + 0)
Deaths:698
KDR:9.617
VKDR:4.196
Vehicle Kills:2,929
Kill Difference:6,015
Playtime:191.205 hours
Usage:6%
Score:6.818m
Score/min:594
Piloting Accuracy:30.450%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
M++
Kills:19,466
V. Kills:9,707 201%
Deaths:752
KDR:25.886
Accuracy:59.819% A*
KPH:85.500 M++
VKPH:42.600 A+
AP30 Shredder
A**
Kills:2,862
V. Kills:1,464 195%
Deaths:153
KDR:18.706
Accuracy:31.352% C++
KPH:66.100 A**
VKPH:33.800 A++
L105 Zephyr
B**
Kills:720
V. Kills:126 N/A
Deaths:41
KDR:17.561
Accuracy:50.727% B**
KPH:73.100 B*
VKPH:12.800 B++
CAS30 Tank Buster
C+
Kills:297
V. Kills:320 93%
Deaths:118
KDR:2.517
Accuracy:36.872% D
KPH:6 C
VKPH:6.500 C+
L-24R Spur
A**
Kills:101
V. Kills:1 N/A
Deaths:3
KDR:33.667
Accuracy:35.851% C
KPH:78 A**
VKPH:0.800 D*
L105 Zephyr PX
N/A
Kills:50
V. Kills:8 N/A
Deaths:2
KDR:25
Accuracy:40.837% N/A
KPH:49.600 N/A
VKPH:7.900 N/A
Kills:23,496 (398 + 23,098)
Deaths:1,069
KDR:21.979
VKDR:10.876
Vehicle Kills:11,626
Kill Difference:22,427
Playtime:332.594 hours
Usage:10%
Score:19.149m
Score/min:960
Piloting Accuracy:35.851%
Gunner Accuracy:40.837%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
C++
Kills:1,893
V. Kills:223 N/A
Deaths:6
KDR:315.500
Accuracy:49.136% C++
KPH:52.100 C+
VKPH:6.100 D
L100 Python HEAT
B++
Kills:1,541
V. Kills:356 432%
Deaths:28
KDR:55.036
Accuracy:46.978% C-
KPH:41.500 B++
VKPH:9.600 C-
L100 Python AP
C*
Kills:516
V. Kills:270 190%
Deaths:16
KDR:32.250
Accuracy:42.726% D**
KPH:35.400 C*
VKPH:18.500 C+
Skyguard
B+
Kills:182
V. Kills:106 170%
Deaths:10
KDR:18.200
Accuracy:23.014% D--
KPH:17.600 B+
VKPH:10.300 C*
LB00 Python AP
B**
Kills:63
V. Kills:16 371%
Deaths:2
KDR:31.500
Accuracy:45.585% D*
KPH:70.400 B**
VKPH:17.900 C-
Kills:4,195 (4,195 + 0)
Deaths:62
KDR:67.661
VKDR:15.661
Vehicle Kills:971
Kill Difference:4,133
Playtime:99.205 hours
Usage:3%
Score:2.298m
Score/min:386
Driving Accuracy:45.585%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
A+
Kills:9,690
V. Kills:5,677 171%
Deaths:281
KDR:34.484
Accuracy:44.083% D
KPH:36.500 A
VKPH:21.400 A+
E540 Halberd
A++
Kills:4,163
V. Kills:2,234 186%
Deaths:128
KDR:32.523
Accuracy:50.863% B*
KPH:44.800 A+
VKPH:24 A++
Titan-150 HESH
A+
Kills:1,163
V. Kills:166 N/A
Deaths:16
KDR:72.688
Accuracy:48.638% C++
KPH:65.700 A+
VKPH:9.400 C*
Titan-150 HEAT
B*
Kills:972
V. Kills:272 356%
Deaths:36
KDR:27
Accuracy:42.813% C-
KPH:30.600 B*
VKPH:8.600 C+
Enforcer ML85
B**
Kills:781
V. Kills:526 148%
Deaths:55
KDR:14.200
Accuracy:47.219% B++
KPH:32 B**
VKPH:21.600 B*
C85 Canister
B*
Kills:61
V. Kills:1 N/A
Deaths:3
KDR:20.333
Accuracy:45.850% B++
KPH:107.600 B*
VKPH:1.800 D*
Kills:16,830 (11,825 + 5,005)
Deaths:519
KDR:32.428
VKDR:17.102
Vehicle Kills:8,876
Kill Difference:16,311
Playtime:432.937 hours
Usage:13%
Score:15.290m
Score/min:589
Driving Accuracy:42.813%
Gunner Accuracy:45.850%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

E540 Halberd-H
M
Kills:4,473
V. Kills:3,112 144%
Deaths:61
KDR:73.328
Accuracy:64.769% B**
KPH:60.500 B**
VKPH:42.100 M
M40 Fury-H
A*
Kills:2,690
V. Kills:108 N/A
Deaths:44
KDR:61.136
Accuracy:41.562% C++
KPH:180.600 A*
VKPH:7.300 C--
M60-G Bulldog-H
A**
Kills:634
V. Kills:17 N/A
Deaths:5
KDR:126.800
Accuracy:58.764% B**
KPH:167.200 A**
VKPH:4.500 D
Enforcer ML65-H
B*
Kills:277
V. Kills:107 256%
Deaths:14
KDR:19.786
Accuracy:42.975% F
KPH:47.800 B*
VKPH:18.500 D-
C85 Canister-H
B
Kills:211
V. Kills:9 N/A
Deaths:4
KDR:52.750
Accuracy:48.620% C
KPH:124.400 B
VKPH:5.300 D
Kills:8,285 (0 + 8,285)
Deaths:128
KDR:64.727
VKDR:26.195
Vehicle Kills:3,353
Kill Difference:8,157
Playtime:100.146 hours
Usage:3%
Score:6.009m
Score/min:1,000
Driving Accuracy:N/A%
Gunner Accuracy:48.620%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
C+
Kills:240
V. Kills:8 N/A
Deaths:1
KDR:240
Accuracy:16.558% C
KPH:59 C+
VKPH:2 C
M20 Basilisk
B**
Kills:161
V. Kills:35 447%
Deaths:3
KDR:53.667
Accuracy:35.090% C
KPH:32.100 B**
VKPH:7 C+
G40-F Ranger
B**
Kills:67
V. Kills:38 172%
Deaths:1
KDR:67
Accuracy:33.670% C++
KPH:31.300 B**
VKPH:17.800 B+
M20 Basilisk
C*
Kills:55
V. Kills:12 423%
Deaths:3
KDR:18.333
Accuracy:27.586% D*
KPH:23.500 C*
VKPH:5.100 D-
M40 Fury
N/A
Kills:50
V. Kills:6 N/A
Deaths:6
KDR:8.333
Accuracy:38.027% N/A
KPH:60.300 N/A
VKPH:7.200 N/A
Kills:573 (0 + 573)
Deaths:14
KDR:40.929
VKDR:7.071
Vehicle Kills:99
Kill Difference:559
Playtime:14.388 hours
Usage:0%
Score:0.364m
Score/min:422
Driving Accuracy:N/A%
Gunner Accuracy:38.027%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M40 Fury-F
D-
Kills:119
V. Kills:17 N/A
Deaths:68
KDR:1.750
Accuracy:24.505% F-
KPH:8.300 D-
VKPH:1.200 D*
S12 Renegade
C
Kills:60
V. Kills: N/A
Deaths:21
KDR:2.857
Accuracy:33.410% D--
KPH:42.600 C
VKPH:0 D**
Kills:179 (179 + 0)
Deaths:89
KDR:2.011
VKDR:0.191
Vehicle Kills:17
Kill Difference:90
Playtime:15.827 hours
Usage:0%
Score:0.067m
Score/min:71
Driving Accuracy:33.410%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
C150 Dalton 29,17319,46675225.886M+20.4059.819%A*N/A85.5M++42.6A+1169227.6h3.6B+6A
Titan-150 AP 15,3679,69028134.484M**29.0044.083%D1.579%D36.5A21.4A+521265.5h3.7B++8.3B+
C-4 5,9685,3041,0575.018A**0.4635.713%A++N/A373.5S46.8A205214.2h0.8A2.2A
E540 Halberd-H 7,5854,4736173.328S67.8564.769%B**2.66%B+60.4B**42.1M105274h5.2B+8.1B++
E540 Halberd 6,3974,16312832.523M++27.0450.863%B*3.819%B+44.8A+24A++77393h4.6B*9.1B**
Breaker Rocket Pods 4,5543,62816921.467A*15.9850.852%C*1.158%C*81.2C+20.7B+104044.7h14.2B+27.9B+
AP30 Shredder 4,3262,86215318.706A++13.2231.352%C++2.236%C++66.1A**33.8A++85743.3h49.3B*157.3B*
GD-7F 2,7922,7611,6601.663B++3.8222.858%C23.76%B++10.5D-N/A47262h11.9B+52.1C**
M40 Fury-H 2,7982,6904461.136M**55.6541.562%C++N/A180.5A*7.2D94114.9h3.7B**8.8A
LA39 Bruiser 2,5812,5631,3221.939B++3.5467.745%B+17.05%B+86A++N/A31729.8h1.9B**2.8B++
Frag Grenade 2,2622,19312193N/A2,187.5256.865%A+N/A843.5A++26.5M++28002.6h2.6B**4.6B**
NC6A GODSAW 1,9691,9424654.176B**1.3125.75%D35.118%B**68.6C**1C++23228.3h8.2C++31.7C*
L100 Python HESH 2,1161,8936315.5U310.0249.136%C++1.796%C*52.1C+6.1D33536.3h2.6B*5.2B++
Razor GD-23 1,8391,8274723.871M*1.6122.989%C20.799%C+17.9CN/A111102.1h10.2B++44.3B+
L100 Python HEAT 1,8971,5412855.036S49.5546.978%C-2.79%C*41.5B++9.6C-35437.1h3.2B**6.8B**
Vortek Rotary 2,9081,4933524.241B**1.2425.873%D-1.808%C14.5C+13.7B491103h69.1C**267.2C++
AF-57 Piston 1,4281,4225692.499A2.9843.899%B15.893%B+79.4A++N/A29917.9h3.6B*8.3B+
LA1 Anchor 1,4091,3984223.313B+2.1723.293%C38.269%A++50.1C++N/A17727.9h8.8B++37.9C**
M30 Mustang AH 1,7701,3381439.357B+3.8754.611%C+N/A37.1C12A*30936.1h9.2C++16.9C++
MGR-S1 Gladius 1,2981,2864842.657B**2.8325.901%C+30.093%B**36.3C+N/A13335.4h8.2B++31.6B+
AC-X11 1,2671,2565152.439A3.0424.522%C+30.573%A+29.9C++N/A9942h7.7B**31.6B+
SAS-R 1,2211,21910511.61M*6.1335.903%C-74.651%B++42.9C++N/A14128.4h2.1B+5.8C*
GD-22S 1,2181,2012205.459A*0.0219.399%D19.151%D29.2CN/A21041.1h11.2C++57.7C+
Carnage AR 1,1931,1783813.092A2.3925.93%C*38.71%A**62.3A+N/A17618.9h9.7A+37.5B*
Reaper DMR 1,1981,1773153.737B*1.7524.742%C34.495%A64A1.1A19118.4h7.9B**31.8B+
Blitz GD-10 1,1721,1724252.758A++2.7226.72%B+32.594%M53B**N/A18922.1h9.8A36.6B*
NS-11CP 1,1821,1713603.253A2.2326.099%D31.255%B**79.1B+N/A25414.8h10B++38.3B
Mauler S6 1,1801,1705422.159B**3.3247.873%B*15.727%C++94.4M**N/A34312.4h3.7B**7.8B*
NS-11C 1,1771,1694212.777A*2.7126.144%B+27.802%A+47.3B**N/A18524.7h9.9B**37.7B*
AF-4 Cyclone 1,1761,1684522.584B**2.9023.93%C33.134%A*37.4C++N/A14331.2h8.3B**34.8B+
MGR-L1 Promise 1,1811,1673273.569A++1.9122.135%C36.59%A++66.7B*N/A22617.5h10.8B*48.7B+
NC6S Gauss SAW S 1,1731,1662424.818M+0.6624.007%C++34.991%A+71.5B**N/A16916.3h8.8B*36.5B+
NC12 Sweeper 1,1751,1645312.192B**3.2948.619%B+18.385%A132.3S1.3M3888.8h3.6B*7.5B++
NCM3 Raven 1,5261,1631497.805S2.3244.326%B+8.083%M**24.7M**7.7B+25347h12.5A++28.2A
NC14 Bolt Driver 1,1651,1634923.735U18.2537.646%B76.44%C*32B+N/A16836.3h2.1B*5.7B++
NS-7 PDW 1,1681,1635362.17A+3.3123.63%C+29.235%A++23C+N/A9350.5h10.7B**45.5B+
AF-19 Mercenary 1,1711,1634412.637A*2.8524.281%B31.556%A++29.7B+N/A15539.2h8.6B**35.4B*
Titan-150 HESH 1,3291,1631672.688S67.2148.638%C++N/A65.7A+9.4C*33017.7h2.4B**5B*
LA80 1,1611,1605321.887S16.4034.933%D-78.017%C+43.6C*N/A14226.6h2.2C++6.2C+
GD-66 Claw 1,1731,1606021.927B++3.5653.861%C-20.259%B**39.6C+N/A17929.3h2.6C+4.8C+
Gauss Compact S 1,1851,1603982.915A*2.5725.47%B18.448%C+33.6B*N/A15734.5h6.2A+24.3B*
NS-15M AE 1,1671,1572993.87B++1.6124.398%C37.77%B**60.3C*N/A17619.2h9.8B++40.2B+
NC6 Gauss SAW 1,1721,1502414.772M*0.7121.439%C*26.087%B+36.9C**N/A24131.2h9.2B+43B+
NCM2 Falcon 1,3541,1448513.459U7.9837.1%C3.759%C-22.9A4.2C+21950h7.4B*19.8B+
NCM2 Falcon 1,2371,0818412.869U7.3937.448%C-3.885%C24.1A*3.5C--21644.9h7.2A19.2B*
Titan-150 HEAT 1,2449723627S21.5242.813%C-2.058%C--30.6B*8.6C+41731.8h2.9A6.7B**
NS-44 Commissioner AE 9309264711.966B++3.5238.77%C37.905%A++79.1B*N/A23911.7h2.6B*6.8B+
NS-15MP 8398292203.768B+1.7123.971%D40.531%B**72.1C++N/A21011.5h10B+41.6C+
NC05 Jackhammer AE 8027993312.414B++3.0744.779%C-21.652%B**122.9A*N/A3756.5h3.8B++8.6C**
NCM3 Raven 1,1387951495.336S0.1546.092%B++5.283%A++16.8A*7.3B+21447.2h19B**41.3B**
Enforcer ML85 1,3077815514.2A*8.7247.219%B++2.433%C**32B**21.6B*103224.4h11.5B+24.3B*
L105 Zephyr 8467204117.561B++12.0850.727%B**N/A73.5B*12.9B++5959.8h4.6B**9B**
AF-4A Bandit 7016942462.821A2.6625.264%C+31.7%A+56B++N/A19812.4h8.4B**33.3B++
AF-41 Hacksaw 6846801255.44B**0.0441.45%B**17.353%B*54.8A++N/A30112.4h6.6C*15.9B++
NC9 A-Tross 6576492123.061A+2.4226.091%C++35.131%A+59.5AN/A20110.9h7.9B**30.2B++
AF-34 Mattock 653647897.27A1.7935.579%C++18.238%B+56.8B*N/A20311.4h5.5B+15.4B+
NC15 Phoenix 1,0866441374.701M*0.7848.039%D-N/A16C**11C+39040.2h6.8B**14.3B*
M60-G Bulldog-H 6516345126.8U121.3258.764%B**N/A166.8A**4.5D7063.8h3.2B++5.4B**
Gauss SPR 6336315012.62S7.1434.646%B48.97%A++86.4M*N/A2577.3h3.2A++9.1B**
Tank Mine 994615886.989A*1.5140.543%B+N/A219.6A*135.4M33482.8h1.3B**3.2A++
AF-41 Hacksaw 5925901264.683B*0.8044.085%B**15.254%C+47.2B**N/A26212.5h8.2C18.6B+
AF-34 Mattock 593587896.596A1.1137.297%C++20.954%B++51.5B++N/A21011.4h6.4C**17.1B+
L100 Python AP 7865161632.25S26.7742.726%D**1.744%C-35.3C*18.5C+55314.6h4.7B+10.9C++
NC1 Gauss Rifle 5205122042.51A2.9726.529%B++36.914%A*49.7A+N/A35510.3h8.1A++30.4B**
Bouncing Betty 478475955B0.4852.672%B**N/A279.4M++1.8A++13091.7h1.2A*2.2A++
Rocklet Rifle 7304371223.582S1.9044.836%D-N/A30.6C**20.5C33214.3h31.6B+70.5C*
NSX Tomoe 4354311692.55B++2.9324.791%D-53.596%A+29.5CN/A8114.6h13B+52.5C+
Impetus 402401508.02M*2.5431.796%C44.888%A*68AN/A2325.9h3.5B**11B+
MGR-L1 Promise AE 404396944.213A1.2723.6%D32.323%B+77.6B+1.6B*2745.1h10.8B++45.7C**
EM4 Longshot 3913911821.722S16.2435.671%D80.818%B37.2BN/A14510.5h2B+5.5C*
NS Decimator 5253631033.524M++1.9651.183%D*1.653%C-38.2C*17.1C++4899.5h3.8B++7.3C**
MANA Anti-Vehicle Turret 721351734.808S0.6748.524%B**1.425%F**3510S3700U10896330.1h8.1A+16.7A*
Spear Anti-Vehicle Phalanx Turret 4582991127.182M++21.7037.378%D2.007%D--34C18.1C8888.8h7.4B19.9C*
CAS30 Tank Buster 6172971182.517B**2.9736.872%DN/A6C6.5C+18949.5h36.2C**98.3B
NC4 Mag-Shot 2942921781.64A3.8425.677%C20.548%C++37.4B++N/A2597.8h6.1B*23.9B+
NS-10 Burster 508288555.236S0.2529.452%C+3.125%D7.6B**5.8A+18637.7h122.9B++417.2B+
Enforcer ML65-H 3842771419.786S14.3042.975%F2.166%C**47.8B*18.4D-6925.8h7.2A16.7B**
NS-10 Burster 482272564.857S0.6330.45%C+3.676%C--7.6B**5.8A+19235.9h125.5B*412B++
Gauss Compact Burst 261259823.159B++2.3223.089%D27.799%B+52.9B+N/A1654.9h9B*38.9C*
M12 Kobalt 2482401240U234.5216.558%C18.75%C++58.5C+2C2714.1h19.1C*115.2C++
NS Harrower 24423512,5930.019D5.4630.952%C+N/A0.3C+N/A1752.6h1.7B++5.4B+
Carver 2202201,0170.216C**5.2739.057%B**29.091%A++3.2CN/A1268.5h1.1B++2.7B+
C85 Canister-H 220211452.75M*47.2748.62%C10.427%C+124.1B5.3D9361.7h5.6B+11.5B+
NCM1 Scattercannon 206205297.069M*1.5937.268%C+14.634%C17.1C--N/A16312h7.3C**19.7C*
Soldier Soaker 1861861121.661B+3.8248.805%A++16.129%C**93A+N/A3642h5.2B+10.6B**
Skyguard 2881821018.2S12.7223.014%D--N/A17.7B+10.3C*44710.3h74.3B**322.8B+
NCM1 Scattercannon 177177305.9A++0.4233.278%C23.729%A*34.7C+N/A1965.1h5.7C**17C*
GR-22 172172592.915A2.5723.577%C36.628%A*53.8B**N/A2743.2h8.6A++36.6B*
NS "Jackpot" Decimator 230170513.333B**2.1551.4%F-1.765%C+48.6C+17.1C2913.5h3.3B+6.5C+
NC05 Jackhammer 170165812.037B*3.4540.292%C--26.061%M53.2B+1.6M2593.1h4.4B+10.8C*
AF-8 RailJack 1651631016.3S10.8233.493%C--84.049%B**34.7B*N/A1324.7h2.1B+6.4C*
M20 Basilisk 196161353.667U48.1835.09%C4.969%C32.2B**7C+5065h36.1A++102.8A
PS1-AV Suppressor 160160572.807B++2.6826.906%C--33.75%A80B**N/A2652h9A33.6B++
M20 Mustang 254152314.903B**0.5830.45%C+N/A22.7B*15.2B*5706.7h63.3B++207.9B*
NS Baron G5AE 143142662.152B++3.3346.16%C+16.197%C++59.2B+N/A1372.4h4.1B8.8C+
AF-4A Bandit AE 137137403.425A+2.0627.776%C++40.876%A*85.6A+N/A3231.6h8.3B**29.9B++
Shrike 212134284.786S0.7043.837%D**3.731%B++17.2D10C9827.8h6.6C++15C--
NS-15M2 126125264.808A++0.6724.849%C++40.8%A++73.5B**N/A4141.7h9.9B*39.8B+
LA3 Desperado 124123991.242B+4.2426.983%C36.585%M39.7C**N/A1553.1h7.4B*27.3B+
M40 Fury-F 136119681.75C**3.7324.505%F-N/A8.3D-1.2D*6714.4h5.2B*21.2B
NSX-P Tanto 117117542.167A3.3223.999%C31.624%B*45B*N/A2332.6h9.2B**38.2B++
NS-11A 104104472.213B++3.2724.269%C+30.769%A52B**N/A3932h10.8B**44.4B++
Hornet Missiles 156102334S28.5265.94%B*2.941%A145.7A++77.1A+21940.7h7.1B**10.8B**
L-24R Spur 102101333.667S28.1835.851%C1.98%C+77.7A**N/A2101.3h14.7B+40.9B+
MGR-M1 Bishop 101101244.208A+1.2731.854%C+30.693%C++45.9B*N/A2652.2h5.7B+17.8B+
M60-A Bulldog 9385165.313C+0.1732.584%CN/A35.4C+3.3D11892.4h4.4B**13.6B+
Hawk GD-68 1167188.875U3.3956.749%D-N/A12.2C7.8C-6115.8h5.2A9.2B**
NS Baron G5B 7070391.795B++3.6942.595%C17.143%B+58.3B*N/A2161.2h4.3B10.1C*
AF-4AE Cyclone 7070352B+3.4823.129%D**18.571%D-43.8CN/A2821.6h8.7B+37.8C+
G40-F Ranger 10567167U61.5233.67%C++N/A31.9B**18.1B+3202.1h73.2A217.5B*
NS-44 Commissioner 6363900.7C4.7824.341%D**31.746%A27.4CN/A3012.3h3.8C*15.7D
19A Fortuna 6363232.739A2.7421.553%D*30.159%A++52.5B++N/A2531.2h7.3A33.7B+
LB00 Python AP 7963231.5A**26.0245.585%D*1.587%A+70B**17.8C-3470.9h3B*6.7B+
Anti-Vehicle Grenade 6962162N/A56.5253.107%C*N/A620B**70C63980.1h3A5.7B**
C85 Canister 6261320.333C**14.8545.85%B++11.475%C--101.7B*1.7D*7620.6h7.4C*16.2B+
S12 Renegade 6060212.857C+2.6333.41%D--8.333%B**42.9CN/A1101.4h2.4B**7.2B+
NS Annihilator 13356511.2U5.7257.438%T*N/A5.9D--8.1C+3509.5h16.9F29.4T*
M20 Basilisk 6755318.333S12.8527.586%D*7.273%B+23.9C*5.2D-5512.3h34.1A++123.6A
EM6 5151281.821C*3.6624.971%B+21.569%C22.2DN/A3512.3h17.1F-68.3C
L105 Zephyr PX 5850225C**19.5240.837%D--N/A50D-8C3531h4.1B10C++
M40 Fury 565068.333B+2.8538.027%BN/A62.5B++7.5C5520.8h6.9B**18B**

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon06941.3h
AF-18 Stalker0630.1h
Anti-Vehicle MANA Turret91852.6h
Nano-Armor Kit5701,195,17599.6h
AE Medical Applicator3738,4413h
AE Nano-Armor Kit1285,6466.4h
Nanite Revive Grenade08170.2h
Medical Kit1182,18837.2h
Medical Applicator178,4281.8h
Spitfire Auto-Turret07780.6h
Restoration Kit4550.1h
Motion Spotter0650.1h
NC Patriot Flare Gun01380.3h
Smoke Grenade0920h
Shield Recharging Field53090.2h
Recon Detection Device6728,01549.1h
Ammunition Package52,7370.8h
Anti-Infantry MANA Turret03620.6h
M12 Kobalt-F01,1750.2h

Check the help document for the dictionary if you want to learn more about words used here.


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