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Ensign Wh0sEcstasy[PREY] Wh0sEcstasy
NC BR 49

KDR: 9.09

Score: 2.3m

Last Seen: Nov 21st, 2018 6:55 PM
- OFFLINE - 562.1 hour(s)

Battle Rank 49 - New Conglomerate on Emerald - Outfit Member of WTFux[PREY] WTFux
NC outfit on Emerald

Members: 11
Level Progress (to 50): 31%
Level 100 Progress: 12% 504h
PRIMARY CLASSESLIGHT ASSAULTENGINEER
PRIMARY WEAPONS M20 Mustang Vortek Rotary M30 Mustang AH NC14 Bolt Driver NC6 Gauss SAW C150 Dalton AF-19 Mercenary Breaker Rocket Pods
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $2,650,869 MLG Score: 2119
Fun Score: N/A
Cheeseburgers Flipped: 0TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
29.648%26.577%788310194442.596496.497

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.575%1.686A++0.925B*0.207C++HEAD ++ (~11.75)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
26.50.646B+7.90.449B18.7

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
39.32%0.726%5019310193,720101145736.4706255%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±10.184%0.197C++-0.812D-1.358

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
62.20.613B+24.50.537B+37.7

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
44.621%80.357%01102128021312.7273

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.437A0.868B*-1.416

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.80.611B+1.70.462B+2.1

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
WTFux[PREY] WTFux
NC outfit on Emerald

Members: 11
2.3m149.6%547 (32.8k)497 (29.8k)9.093335,4566009.9683349 (49)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-NC102241036.794%7.166%26407:453

40% Engineer51% Light Assault8% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jul 21st, 2017 5:57 PMDec 16th, 2017 4:46 PMDec 13th, 2018 11:52 PM (23h) (PST)Nov 21st, 2018 3:24 PM (23d) (PST)Nov 21st, 2018 2:55 PM (23d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,772341,7381.1730.1290.0842.3180.3762119

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
106,3042,058104,24670851392329,844

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
77.5h/3.2d 525 391 1,207 10.8k 24 105 1,749 8.2m

EngineerCLASS DETAILS: Engineer
AF-19 Mercenary
A++
Kills:162
Deaths:51
KDR:3.176
Accuracy:30.418% A++
HSR:17.284% D
Kills:162
Deaths (as Engineer):51
Deaths (to Engineers):238
KDR:3.17647
Kill Difference:111
Playtime:31.044 hours
Usage:40%
Score:0.837m
Score/min:449
Accuracy (listed only):30.418%
HSR (listed only):17.284%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
NC6 Gauss SAW
A*
Kills:199
Deaths:74
KDR:2.689
Accuracy:30.599% A*
HSR:35.678% A*
Kills:199
Deaths (as Heavy Assault):74
Deaths (to Heavy Assaults):110
KDR:2.68919
Kill Difference:125
Playtime:2.452 hours
Usage:3%
Score:0.058m
Score/min:397
Accuracy (listed only):30.599%
HSR (listed only):35.678%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AF-19 Mercenary
A++
Kills:162
Deaths:51
KDR:3.176
Accuracy:30.418% A++
HSR:17.284% D
Kills:162
Deaths (as Light Assault):51
Deaths (to Light Assaults):69
KDR:3.17647
Kill Difference:111
Playtime:39.507 hours
Usage:51%
Score:1.312m
Score/min:554
Accuracy (listed only):30.418%
HSR (listed only):17.284%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NC14 Bolt Driver
A+
Kills:280
Deaths:64
KDR:4.375
Accuracy:44.621% A+
HSR:80.357% B++
NC4 Mag-Shot
B+
Kills:83
Deaths:44
KDR:1.886
Accuracy:25.054% C
HSR:22.892% B+
Kills:363
Deaths (as Infiltrator):108
Deaths (to Infiltrators):64
KDR:3.36111
Kill Difference:255
Playtime:4.179 hours
Usage:5%
Score:0.106m
Score/min:421
Accuracy (listed only):34.838%
HSR (listed only):51.624%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

M20 Mustang
S
Kills:1,336
V. Kills:748 178%
Deaths:121
KDR:11.041
Accuracy:33.798% B+
KPH:60.300 S
VKPH:33.800 M**
Vortek Rotary
S
Kills:1,216
V. Kills:617 197%
Deaths:106
KDR:11.472
Accuracy:47.840% M++
KPH:83 S
VKPH:42.100 S
M30 Mustang AH
S
Kills:1,168
V. Kills:72 N/A
Deaths:59
KDR:19.797
Accuracy:73.935% A*
KPH:194.900 S
VKPH:12 A*
Breaker Rocket Pods
U
Kills:103
V. Kills:17 N/A
Deaths:2
KDR:51.500
Accuracy:63.832% A++
KPH:722.800 S
VKPH:119.300 U
M20 Kestrel
M++
Kills:77
V. Kills:44 171%
Deaths:7
KDR:11
Accuracy:49.911% M++
KPH:63.800 M+
VKPH:36.400 A++
Kills:3,900 (3,797 + 0)
Deaths:295
KDR:13.220
VKDR:5.078
Vehicle Kills:1,498
Kill Difference:3,605
Playtime:44.138 hours
Usage:57%
Score:1.185m
Score/min:447
Piloting Accuracy:49.911%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
A*
Kills:163
V. Kills:96 168%
Deaths:13
KDR:12.539
Accuracy:34.441% C-
KPH:68.400 A*
VKPH:40.300 A
Kills:163 (0 + 163)
Deaths:13
KDR:12.538
VKDR:7.385
Vehicle Kills:96
Kill Difference:150
Playtime:2.384 hours
Usage:3%
Score:0.059m
Score/min:415
Piloting Accuracy:N/A%
Gunner Accuracy:34.441%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
M**
Kills:79
V. Kills:31 247%
Deaths:7
KDR:11.286
Accuracy:41.973% D--
KPH:58.700 M**
VKPH:23.100 A++
Kills:79 (79 + 0)
Deaths:7
KDR:11.286
VKDR:4.429
Vehicle Kills:31
Kill Difference:72
Playtime:1.345 hours
Usage:2%
Score:0.029m
Score/min:355
Driving Accuracy:41.973%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
M20 Mustang 2,0841,33612111.041M*1.9533.798%B+N/A60.2S33.7M**37722.2h38.8B**114.7A
Vortek Rotary 1,8331,21610611.472M**2.3847.84%M++N/A83.3S42.3S52714.6h28B**58.6A
M30 Mustang AH 1,2401,1685919.797A++10.7073.935%A*1.027%C194.7S12A*4486h4.4B*5.9B*
NC14 Bolt Driver 282280644.375A+4.7244.621%A+80.357%B++103.7SN/A2532.7h1.7A3.8B**
NC6 Gauss SAW 199199742.689A+6.4030.599%A*35.678%A*117.1SN/A2511.7h7.3B**24B*
C150 Dalton 2591631312.538B**3.4434.441%C-N/A67.9A*40A4142.4h2.3A6.6B**
AF-19 Mercenary 171162513.176M+5.9230.418%A++17.284%D26.6B+1.5S716.1h9.7B*31.8B*
Breaker Rocket Pods 120103251.5S42.4163.832%A++N/A1030U170U32420.1h5.8A+9B**
NC4 Mag-Shot 8483441.886A++7.2125.054%C22.892%B+59.3A++N/A1391.4h5.6B**22.3C**
Titan-150 AP 11079711.286B*2.1941.973%D--N/A60.8S23.8A*3541.3h2.3B*5.5B**
M20 Kestrel 12177711M**1.9149.911%M++N/A64.2M++36.7A*4311.2h51.1B++102.4B**

Consumables
  Name Deaths Consumed Time Equipped
Medical Applicator0600h
Nano-Armor Kit1217,2405.2h

Check the help document for the dictionary if you want to learn more about words used here.


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