Online: daguest  
latest news: Minor updates & switch to discordtracker: onlinevisitors: 0 | 10 (19,050)players online:
PEST_RYAN (28)  B4rrCH (4)  KaiserWodka (3)  SaitisGames (2) 37
stats.dasanfall.com
Praetor Wh1tebe4rd[DWHQ] Wh1tebe4rd
VS BR 87

KDR: 2.18

Score: 74.8m

Last Seen: Aug 20th, 2019 8:41 PM
- OFFLINE - 19.9 hour(s)

Prestige 1, Battle Rank 87 - Vanu Sovereignty on Miller - Outfit Member of DRUCKWELLE[DWHQ] DRUCKWELLE
VS outfit on Miller

Members: 90
Level Progress (to 88): 9%
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS Betelgeuse 54-A Orion VS54 NS-15M1 NS-15M2 Supernova FPC L100 Python AP Equinox VE2 NS-44 Commissioner
MORE    Player ID      

bwicons/social COMMENTS - 0


No posts found under forum module: player:Wh1tebe4rd



bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,519,965 MLG Score: 1215
Fun Score: N/A
Cheeseburgers Flipped: 1382TIME WITH MEDKIT: 1%MEDKIT per DEATH: 0.2

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
29.393%26.233%77143117173,7542.44973-0.274

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±4.173%1.558A+0.769B++-1.647FHEAD ++ (~11.54)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
34.60.526B+10.20.279C*24.5

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
37.578%2.837%232512092,926165515611.76691187%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.286%0.037C+1.19B**-0.23

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
168-0.008C+63.1-0.157C104.9

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
48.51%2.064%661812069,883253641363.89555239%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.691%0.686B+-0.233C0.959

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
15.80.569B+7.70.362C**8.1

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
39.792%4.128%2881611983,803183917612.06797216%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.109%0.302C*-0.105C+0.489

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
64.30.463B+25.60.366C**38.7

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
46.997%73.229%288612085,2373070121.70586

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.478%1.807A++0.398B0.471

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
50.498B+2.30.267C*2.6

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
47.781%15.974%288412102,1912399110.912917

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.204%0.465B+0.216C++-0.545

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.60.403B3.60.237C++4


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
DRUCKWELLE[DWHQ] DRUCKWELLE
VS outfit on Miller

Members: 90
74.8m260.4%365 (21.9k)327 (19.6k)2.17564130,35859,9172.4856487 (87)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-VS1214763123.044%21.206%48903:4955

17% Combat Medic32% Engineer36% Heavy Assault7% Infiltrator9% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Dec 27th, 2012 3:42 PMAug 19th, 2017 4:07 PMAug 20th, 2019 8:15 PM (2d) (PST)Aug 20th, 2019 5:58 PM (2d) (PST)Aug 20th, 2019 4:41 PM (2d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
6452294160.5700.2620.1211.6410.0601215

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
38,71413,72424,9903416798419,640

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
3810.7h/158.8d 18,574 27,643 42,225 375.1k 7,362 9,884 13,712 147.5m

Heavy AssaultCLASS DETAILS: Heavy Assault
Betelgeuse 54-A
A
Kills:16,045
Deaths:4,719
KDR:3.400
Accuracy:31.676% A
HSR:33.774% B
Orion VS54
B**
Kills:9,495
Deaths:4,505
KDR:2.108
Accuracy:26.412% B**
HSR:24.265% C+
NS-15M1
B*
Kills:3,451
Deaths:1,756
KDR:1.965
Accuracy:27.224% B*
HSR:24.920% C**
NS-15M2
A
Kills:2,675
Deaths:855
KDR:3.129
Accuracy:30.560% A
HSR:31.477% B++
Ursa
B++
Kills:1,341
Deaths:905
KDR:1.482
Accuracy:26.713% B++
HSR:14.616% D**
NSX-P Naginata
A++
Kills:1,285
Deaths:575
KDR:2.235
Accuracy:32.153% A++
HSR:35.486% B*
SVA-88
B+
Kills:1,236
Deaths:394
KDR:3.137
Accuracy:26.573% B+
HSR:22.573% C
NSX Naginata
A
Kills:1,229
Deaths:399
KDR:3.080
Accuracy:28.888% A
HSR:26.770% C+
VE-H Maw
A++
Kills:1,195
Deaths:394
KDR:3.033
Accuracy:34.931% A++
HSR:40.335% A+
Pulsar LSW
B*
Kills:1,167
Deaths:440
KDR:2.652
Accuracy:27.380% B*
HSR:28.535% B+
Flare VE6
B
Kills:1,159
Deaths:524
KDR:2.212
Accuracy:24.607% B
HSR:25.712% C++
VX29 Polaris
B
Kills:1,156
Deaths:672
KDR:1.720
Accuracy:25.569% B
HSR:19.031% D
Kills:41,434
Deaths (as Heavy Assault):16,138
Deaths (to Heavy Assaults):18,067
KDR:2.56748
Kill Difference:25,296
Playtime:1,361.099 hours
Usage:36%
Score:26.259m
Score/min:322
Accuracy (listed only):28.557%
HSR (listed only):27.291%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Solstice VE3
C
Kills:1,455
Deaths:777
KDR:1.873
Accuracy:21.181% C
HSR:12.784% D*
NS-11C
B
Kills:1,231
Deaths:1,057
KDR:1.165
Accuracy:25.903% B
HSR:15.272% D
Eidolon VE33
A+
Kills:1,215
Deaths:363
KDR:3.347
Accuracy:36.939% A+
HSR:28.642% B+
Solstice SF
C++
Kills:1,205
Deaths:1,653
KDR:0.729
Accuracy:24.794% C++
HSR:12.614% D
NSX-P Tanto
A*
Kills:1,177
Deaths:652
KDR:1.805
Accuracy:36.300% A*
HSR:35.599% A+
NSX Tanto
A
Kills:1,170
Deaths:379
KDR:3.087
Accuracy:33.152% A
HSR:24.274% C+
Eclipse VE3A
A
Kills:1,166
Deaths:517
KDR:2.255
Accuracy:33.026% A
HSR:20.669% C++
Zenith VX-5
B**
Kills:1,155
Deaths:438
KDR:2.637
Accuracy:30.433% B**
HSR:26.147% B++
Solstice Burst
C*
Kills:1,155
Deaths:1,147
KDR:1.007
Accuracy:27.554% C*
HSR:20.087% D
Thanatos VE70
B*
Kills:1,061
Deaths:706
KDR:1.503
Accuracy:48.455% B*
HSR:15.646% C+
VE-LR Obelisk
A**
Kills:934
Deaths:403
KDR:2.318
Accuracy:47.454% A**
HSR:34.154% C**
Pandora VX25
C*
Kills:593
Deaths:392
KDR:1.513
Accuracy:42.002% C*
HSR:12.816% D
Serpent VE92
A++
Kills:588
Deaths:276
KDR:2.130
Accuracy:31.896% A++
HSR:23.810% B++
Nova
A+
Kills:378
Deaths:224
KDR:1.688
Accuracy:54.977% B*
HSR:21.164% A+
Pulsar C
A*
Kills:203
Deaths:110
KDR:1.845
Accuracy:31.663% A
HSR:36.453% A*
Deimos VA29
C++
Kills:159
Deaths:131
KDR:1.214
Accuracy:61.539% C++
HSR:17.610% C++
NS Baron G5
A+
Kills:159
Deaths:71
KDR:2.239
Accuracy:50.467% B++
HSR:21.384% A+
Kills:15,004
Deaths (as Engineer):9,296
Deaths (to Engineers):11,502
KDR:1.61403
Kill Difference:5,708
Playtime:1,212.778 hours
Usage:32%
Score:24.469m
Score/min:336
Accuracy (listed only):37.514%
HSR (listed only):22.301%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Solstice VE3
C
Kills:1,455
Deaths:777
KDR:1.873
Accuracy:21.181% C
HSR:12.784% D*
NS-7 PDW
B++
Kills:1,402
Deaths:957
KDR:1.465
Accuracy:28.353% B++
HSR:13.409% D
NS-11C
B
Kills:1,231
Deaths:1,057
KDR:1.165
Accuracy:25.903% B
HSR:15.272% D
Solstice SF
C++
Kills:1,205
Deaths:1,653
KDR:0.729
Accuracy:24.794% C++
HSR:12.614% D
NSX-P Tanto
A*
Kills:1,177
Deaths:652
KDR:1.805
Accuracy:36.300% A*
HSR:35.599% A+
NSX Tanto
A
Kills:1,170
Deaths:379
KDR:3.087
Accuracy:33.152% A
HSR:24.274% C+
NSX Tengu
A+
Kills:1,168
Deaths:443
KDR:2.637
Accuracy:46.010% A+
HSR:29.709% A
Sirius SX12
C*
Kills:1,167
Deaths:772
KDR:1.512
Accuracy:25.355% C*
HSR:16.624% C
Eridani SX5
C+
Kills:1,167
Deaths:815
KDR:1.432
Accuracy:25.904% C+
HSR:16.881% C-
Eclipse VE3A
A
Kills:1,166
Deaths:517
KDR:2.255
Accuracy:33.026% A
HSR:20.669% C++
Zenith VX-5
B**
Kills:1,155
Deaths:438
KDR:2.637
Accuracy:30.433% B**
HSR:26.147% B++
Solstice Burst
C*
Kills:1,155
Deaths:1,147
KDR:1.007
Accuracy:27.554% C*
HSR:20.087% D
Thanatos VE70
B*
Kills:1,061
Deaths:706
KDR:1.503
Accuracy:48.455% B*
HSR:15.646% C+
VE-S Canis
B**
Kills:981
Deaths:459
KDR:2.137
Accuracy:33.731% B**
HSR:25.178% B+
MKV Suppressed
A+
Kills:896
Deaths:340
KDR:2.635
Accuracy:33.004% A+
HSR:23.884% B++
Pandora VX25
C*
Kills:593
Deaths:392
KDR:1.513
Accuracy:42.002% C*
HSR:12.816% D
Serpent VE92
A++
Kills:588
Deaths:276
KDR:2.130
Accuracy:31.896% A++
HSR:23.810% B++
Nova
A+
Kills:378
Deaths:224
KDR:1.688
Accuracy:54.977% B*
HSR:21.164% A+
NSX-P Tengu
A++
Kills:205
Deaths:114
KDR:1.798
Accuracy:47.201% A++
HSR:14.146% D--
Pulsar C
A*
Kills:203
Deaths:110
KDR:1.845
Accuracy:31.663% A
HSR:36.453% A*
Deimos VA29
C++
Kills:159
Deaths:131
KDR:1.214
Accuracy:61.539% C++
HSR:17.610% C++
NS Baron G5
A+
Kills:159
Deaths:71
KDR:2.239
Accuracy:50.467% B++
HSR:21.384% A+
Kills:19,841
Deaths (as Light Assault):12,430
Deaths (to Light Assaults):9,409
KDR:1.59622
Kill Difference:7,411
Playtime:156.122 hours
Usage:4%
Score:2.737m
Score/min:292
Accuracy (listed only):36.041%
HSR (listed only):20.734%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Equinox VE2
C+
Kills:1,551
Deaths:1,471
KDR:1.054
Accuracy:25.563% C+
HSR:12.702% D*
NS-7 PDW
B++
Kills:1,402
Deaths:957
KDR:1.465
Accuracy:28.353% B++
HSR:13.409% D
Pulsar VS1
B+
Kills:1,275
Deaths:1,103
KDR:1.156
Accuracy:25.821% B+
HSR:14.275% D--
NS-11A
B
Kills:1,226
Deaths:851
KDR:1.441
Accuracy:25.937% B
HSR:17.945% D
Corvus VA55
B**
Kills:1,187
Deaths:737
KDR:1.611
Accuracy:29.424% B**
HSR:19.714% C--
NSX Yumi
A+
Kills:1,176
Deaths:590
KDR:1.993
Accuracy:33.855% A+
HSR:37.160% B**
NSX Tengu
A+
Kills:1,168
Deaths:443
KDR:2.637
Accuracy:46.010% A+
HSR:29.709% A
Sirius SX12
C*
Kills:1,167
Deaths:772
KDR:1.512
Accuracy:25.355% C*
HSR:16.624% C
Eridani SX5
C+
Kills:1,167
Deaths:815
KDR:1.432
Accuracy:25.904% C+
HSR:16.881% C-
H-V45
B+
Kills:1,161
Deaths:557
KDR:2.084
Accuracy:27.063% B+
HSR:23.773% B
Darkstar
B++
Kills:1,161
Deaths:414
KDR:2.804
Accuracy:30.075% B++
HSR:20.413% D
Terminus VX-9
A+
Kills:1,160
Deaths:435
KDR:2.667
Accuracy:33.440% A+
HSR:25.517% C+
Thanatos VE70
B*
Kills:1,061
Deaths:706
KDR:1.503
Accuracy:48.455% B*
HSR:15.646% C+
VE-S Canis
B**
Kills:981
Deaths:459
KDR:2.137
Accuracy:33.731% B**
HSR:25.178% B+
MKV Suppressed
A+
Kills:896
Deaths:340
KDR:2.635
Accuracy:33.004% A+
HSR:23.884% B++
Pandora VX25
C*
Kills:593
Deaths:392
KDR:1.513
Accuracy:42.002% C*
HSR:12.816% D
CME
A++
Kills:479
Deaths:324
KDR:1.478
Accuracy:35.886% A++
HSR:26.931% B+
Nova
A+
Kills:378
Deaths:224
KDR:1.688
Accuracy:54.977% B*
HSR:21.164% A+
NSX-P Tengu
A++
Kills:205
Deaths:114
KDR:1.798
Accuracy:47.201% A++
HSR:14.146% D--
Deimos VA29
C++
Kills:159
Deaths:131
KDR:1.214
Accuracy:61.539% C++
HSR:17.610% C++
NS Baron G5
A+
Kills:159
Deaths:71
KDR:2.239
Accuracy:50.467% B++
HSR:21.384% A+
Kills:19,712
Deaths (as Combat Medic):11,906
Deaths (to Combat Medics):6,729
KDR:1.65564
Kill Difference:7,806
Playtime:629.002 hours
Usage:17%
Score:11.704m
Score/min:310
Accuracy (listed only):36.384%
HSR (listed only):20.328%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-44 Commissioner
B*
Kills:1,491
Deaths:1,516
KDR:0.984
Accuracy:43.209% B*
HSR:15.895% D-
NS-7 PDW
B++
Kills:1,402
Deaths:957
KDR:1.465
Accuracy:28.353% B++
HSR:13.409% D
NS-357 Underboss
A++
Kills:1,402
Deaths:954
KDR:1.470
Accuracy:50.237% A++
HSR:21.826% C+
NSX Tengu
A+
Kills:1,168
Deaths:443
KDR:2.637
Accuracy:46.010% A+
HSR:29.709% A
Sirius SX12
C*
Kills:1,167
Deaths:772
KDR:1.512
Accuracy:25.355% C*
HSR:16.624% C
Eridani SX5
C+
Kills:1,167
Deaths:815
KDR:1.432
Accuracy:25.904% C+
HSR:16.881% C-
NS-44L Blackhand
A
Kills:1,165
Deaths:662
KDR:1.760
Accuracy:52.253% A
HSR:34.936% C--
Artemis VX26
A*
Kills:1,161
Deaths:387
KDR:3
Accuracy:36.903% A*
HSR:29.544% B**
XM98
A++
Kills:1,160
Deaths:244
KDR:4.754
Accuracy:49.221% A++
HSR:71.552% C
Ghost
A++
Kills:1,160
Deaths:328
KDR:3.537
Accuracy:50.486% A++
HSR:61.724% D
NSX Daimyo
A+
Kills:1,157
Deaths:386
KDR:2.997
Accuracy:50.703% A+
HSR:96.370% B++
Parallax VX3
B*
Kills:1,156
Deaths:289
KDR:4
Accuracy:44.670% B*
HSR:70.848% D-
Beamer VS3
B**
Kills:1,132
Deaths:835
KDR:1.356
Accuracy:34.706% B**
HSR:23.410% C++
Nyx VX31
A*
Kills:1,031
Deaths:341
KDR:3.023
Accuracy:48.724% A*
HSR:32.008% C*
VE-S Canis
B**
Kills:981
Deaths:459
KDR:2.137
Accuracy:33.731% B**
HSR:25.178% B+
MKV Suppressed
A+
Kills:896
Deaths:340
KDR:2.635
Accuracy:33.004% A+
HSR:23.884% B++
V10
B*
Kills:378
Deaths:107
KDR:3.533
Accuracy:46.244% B*
HSR:72.222% D
NS-AM7 Archer
A++
Kills:283
Deaths:472
KDR:0.600
Accuracy:60.515% C*
HSR:33.922% A++
Soldier Soaker
B++
Kills:247
Deaths:134
KDR:1.843
Accuracy:39.494% B++
HSR:12.146% C
VA39 Spectre
B*
Kills:226
Deaths:97
KDR:2.330
Accuracy:37.645% B*
HSR:36.283% C+
NSX-P Tengu
A++
Kills:205
Deaths:114
KDR:1.798
Accuracy:47.201% A++
HSR:14.146% D--
Manticore SX40
A++
Kills:53
Deaths:34
KDR:1.559
Accuracy:37.982% A
HSR:33.962% A++
Kills:20,188
Deaths (as Infiltrator):10,686
Deaths (to Infiltrators):8,070
KDR:1.8892
Kill Difference:9,502
Playtime:272.833 hours
Usage:7%
Score:4.862m
Score/min:297
Accuracy (listed only):41.934%
HSR (listed only):35.749%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Comet VM2
B**
Kills:1,351
Deaths:630
KDR:2.144
Accuracy:48.636% B++
HSR:6.218% B**
Blueshift VM5
B**
Kills:1,257
Deaths:445
KDR:2.825
Accuracy:23.862% B**
HSR:20.127% C+
Comet VM2
B**
Kills:1,206
Deaths:502
KDR:2.402
Accuracy:52.828% B*
HSR:6.634% B**
Blueshift VM5
B**
Kills:1,180
Deaths:374
KDR:3.155
Accuracy:25.034% B**
HSR:23.559% B+
Cosmos VM3
A+
Kills:1,161
Deaths:255
KDR:4.553
Accuracy:23.791% A+
HSR:22.222% B++
Cosmos VM3
A+
Kills:1,161
Deaths:298
KDR:3.896
Accuracy:24.416% A+
HSR:22.825% B*
Quasar VM1
A
Kills:1,159
Deaths:369
KDR:3.141
Accuracy:23.910% A
HSR:20.449% C+
Quasar VM1
B**
Kills:1,154
Deaths:475
KDR:2.429
Accuracy:20.779% B**
HSR:14.211% D-
Nebula VM20
A++
Kills:1,025
Deaths:230
KDR:4.457
Accuracy:26.962% A++
HSR:26.439% B**
Nebula VM20
A++
Kills:721
Deaths:153
KDR:4.712
Accuracy:27.594% A++
HSR:25.798% B**
NS-10 Burster
B*
Kills:124
Deaths:140
KDR:0.886
Accuracy:34.785% B*
HSR:4.839% C--
NS-20 Gorgon
B**
Kills:99
Deaths:43
KDR:2.302
Accuracy:34.459% B**
HSR:25.253% B*
NS-10 Burster
B**
Kills:89
Deaths:114
KDR:0.781
Accuracy:35.413% B*
HSR:10.112% B**
NS-20 Gorgon
B**
Kills:83
Deaths:43
KDR:1.930
Accuracy:35.019% B**
HSR:24.096% B*
Kills:11,770
Deaths (as MAX Suit):2,035.500
Deaths (to MAX Suits):3,888
KDR:5.78236
Kill Difference:9,734.500
Playtime:173.114 hours
Usage:5%
Score:4.812m
Score/min:463
Accuracy (listed only):31.249%
HSR (listed only):18.056%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Dual Photon Pods
A++
Kills:1,463
V. Kills:491 297%
Deaths:141
KDR:10.376
Accuracy:60.361% B**
KPH:119.200 B++
VKPH:40 A++
Maelstrom Turbo Laser
B++
Kills:659
V. Kills:480 137%
Deaths:800
KDR:0.824
Accuracy:34.881% B++
KPH:8.500 C--
VKPH:6.200 D
Saron Laser Cannon
C--
Kills:453
V. Kills:352 128%
Deaths:490
KDR:0.924
Accuracy:34.397% B+
KPH:7.800 C--
VKPH:6.100 C--
Hornet Missiles
B**
Kills:328
V. Kills:175 186%
Deaths:18
KDR:18.222
Accuracy:71.028% B**
KPH:105.800 B+
VKPH:56.500 B+
Light PPA
B**
Kills:169
V. Kills:4 N/A
Deaths:29
KDR:5.828
Accuracy:43.233% B
KPH:78.600 B**
VKPH:1.900 D
Antares LC
B*
Kills:144
V. Kills:100 143%
Deaths:49
KDR:2.939
Accuracy:37.395% B*
KPH:18.900 C+
VKPH:13.100 C+
Coyote Missiles
B+
Kills:61
V. Kills:35 169%
Deaths:14
KDR:4.357
Accuracy:55.735% C**
KPH:53.500 C**
VKPH:30.700 B+
Kills:3,277 (1,425 + 0)
Deaths:1,541
KDR:2.127
VKDR:1.062
Vehicle Kills:1,637
Kill Difference:1,736
Playtime:161.577 hours
Usage:4%
Score:1.976m
Score/min:204
Piloting Accuracy:37.395%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
U
Kills:295
V. Kills:156 188%
Deaths:46
KDR:6.413
Accuracy:46.633% B*
KPH:1,062,000 U
VKPH:561,600 U
AP30 Shredder
U
Kills:292
V. Kills:167 174%
Deaths:47
KDR:6.213
Accuracy:25.070% D*
KPH:1,051,200 U
VKPH:601,200 U
CAS30 Tank Buster
C
Kills:182
V. Kills:184 98%
Deaths:227
KDR:0.802
Accuracy:40.509% C--
KPH:5.700 C-
VKPH:5.700 C
L105 Zephyr
U
Kills:134
V. Kills:30 432%
Deaths:22
KDR:6.091
Accuracy:39.627% C
KPH:482,400 U
VKPH:108,000 U
Kills:903 (182 + 721)
Deaths:342
KDR:2.640
VKDR:1.570
Vehicle Kills:537
Kill Difference:561
Playtime:32.051 hours
Usage:1%
Score:0.680m
Score/min:354
Piloting Accuracy:40.509%
Gunner Accuracy:39.627%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
A++
Kills:1,813
V. Kills:1,073 169%
Deaths:223
KDR:8.130
Accuracy:65.632% B**
KPH:48.500 A
VKPH:28.700 A++
L100 Python HESH
A++
Kills:1,214
V. Kills:180 N/A
Deaths:61
KDR:19.902
Accuracy:63.350% A++
KPH:76.200 B**
VKPH:11.300 B*
C75 Viper
A
Kills:1,116
V. Kills:228 487%
Deaths:96
KDR:11.625
Accuracy:47.867% B*
KPH:52.800 A
VKPH:10.800 B+
L100 Python HEAT
M++
Kills:848
V. Kills:366 231%
Deaths:67
KDR:12.657
Accuracy:69.222% A++
KPH:61.800 A*
VKPH:26.700 M++
Skyguard
C++
Kills:215
V. Kills:172 124%
Deaths:59
KDR:3.644
Accuracy:37.482% A
KPH:12.500 C
VKPH:10 C++
Kills:5,206 (5,206 + 0)
Deaths:506
KDR:10.289
VKDR:3.990
Vehicle Kills:2,019
Kill Difference:4,700
Playtime:105.343 hours
Usage:3%
Score:2.283m
Score/min:361
Driving Accuracy:37.482%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
A++
Kills:2,474
V. Kills:1,557 159%
Deaths:292
KDR:8.473
Accuracy:64.177% A
KPH:39.200 A
VKPH:24.700 A++
Supernova PC
C++
Kills:1,160
V. Kills:374 309%
Deaths:193
KDR:6.010
Accuracy:50.664% C++
KPH:22.700 C+
VKPH:7.300 C
Supernova VPC
A++
Kills:1,043
V. Kills:186 N/A
Deaths:55
KDR:18.964
Accuracy:66.869% A++
KPH:66.600 B**
VKPH:11.900 B**
Saron HRB
C+
Kills:888
V. Kills:645 137%
Deaths:117
KDR:7.590
Accuracy:50.927% B*
KPH:21.800 C
VKPH:15.900 C+
E540 Halberd
B**
Kills:371
V. Kills:223 166%
Deaths:59
KDR:6.288
Accuracy:58.293% A+
KPH:37.200 B+
VKPH:22.400 B**
Proton II PPA
B++
Kills:90
V. Kills:9 N/A
Deaths:6
KDR:15
Accuracy:23.691% C+
KPH:50.300 C
VKPH:5 B++
Kills:6,026 (4,677 + 1,349)
Deaths:722
KDR:8.346
VKDR:4.147
Vehicle Kills:2,994
Kill Difference:5,304
Playtime:182.293 hours
Usage:5%
Score:3.630m
Score/min:332
Driving Accuracy:66.869%
Gunner Accuracy:23.691%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

E540 Halberd-H
C+
Kills:128
V. Kills:62 203%
Deaths:12
KDR:10.667
Accuracy:60.774% B+
KPH:45.200 C+
VKPH:21.900 C+
M12 Kobalt-H
A*
Kills:75
V. Kills:2 N/A
Deaths:6
KDR:12.500
Accuracy:32.393% A*
KPH:145.800 C**
VKPH:3.900 C
Kills:203 (0 + 203)
Deaths:18
KDR:11.278
VKDR:3.556
Vehicle Kills:64
Kill Difference:185
Playtime:3.349 hours
Usage:0%
Score:0.109m
Score/min:545
Driving Accuracy:N/A%
Gunner Accuracy:32.393%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
B**
Kills:351
V. Kills:118 295%
Deaths:22
KDR:15.955
Accuracy:49.604% B**
KPH:31.200 B*
VKPH:10.500 B++
M12 Kobalt
A*
Kills:237
V. Kills:10 N/A
Deaths:10
KDR:23.700
Accuracy:29.631% A*
KPH:99.900 B**
VKPH:4.200 B
M40 Fury
A++
Kills:218
V. Kills:42 N/A
Deaths:26
KDR:8.385
Accuracy:52.059% A++
KPH:51.300 C**
VKPH:9.900 C++
M40 Fury
B
Kills:191
V. Kills:47 398%
Deaths:16
KDR:11.938
Accuracy:52.531% A++
KPH:54.800 C++
VKPH:13.500 B
M60-G Bulldog
B+
Kills:167
V. Kills:29 N/A
Deaths:25
KDR:6.680
Accuracy:40.394% B+
KPH:24.100 C
VKPH:4.200 C--
M20 Basilisk
C++
Kills:159
V. Kills:76 206%
Deaths:27
KDR:5.889
Accuracy:48.509% B**
KPH:20.800 C+
VKPH:9.900 C++
M12 Kobalt
A*
Kills:125
V. Kills:10 N/A
Deaths:11
KDR:11.364
Accuracy:23.775% A
KPH:99.500 B*
VKPH:8 A*
M60-G Bulldog
B
Kills:82
V. Kills:10 N/A
Deaths:6
KDR:13.667
Accuracy:41.104% B
KPH:29 C-
VKPH:3.500 D
Kills:1,530 (0 + 1,530)
Deaths:143
KDR:10.699
VKDR:2.392
Vehicle Kills:342
Kill Difference:1,387
Playtime:40.011 hours
Usage:1%
Score:0.605m
Score/min:252
Driving Accuracy:N/A%
Gunner Accuracy:41.104%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
B*
Kills:113
V. Kills:7 N/A
Deaths:13
KDR:8.692
Accuracy:39.148% B*
KPH:61.700 C+
VKPH:3.800 D
Kills:113 (0 + 113)
Deaths:13
KDR:8.692
VKDR:0.538
Vehicle Kills:7
Kill Difference:100
Playtime:1.831 hours
Usage:0%
Score:0.017m
Score/min:158
Piloting Accuracy:N/A%
Gunner Accuracy:39.148%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Betelgeuse 54-A 16,19316,0454,7193.4C*1.2231.676%A33.774%B84.4B+N/A207190h9.7B+30.8B*
Orion VS54 9,5559,4954,5052.108B+0.0726.412%B**24.265%C+32.7C+N/A102290.6h10.6B++40C**
NS-15M1 3,4803,4511,7561.965B+0.2127.224%B*24.92%C**44.8C*N/A13277.1h10.8B++39.6B++
NS-15M2 2,6952,6758553.129B*0.9530.56%A31.477%B++62.1B++N/A16743.1h9.9B*32.4B*
Supernova FPC 4,0312,4742928.473B6.3064.177%A2.021%C+39.3A24.7A++43863h4.6B+7.2B*
L100 Python AP 2,8861,8132238.13B*5.9565.632%B**2.317%C+48.5A28.7A++45637.4h5.5B8.4B+
Equinox VE2 1,5651,5511,4711.054C+1.1225.563%C+12.702%D*14.2D-N/A52109h14.7C--57.3C+
NS-44 Commissioner 1,5031,4911,5160.984C+1.1943.209%B*15.895%D-40.7C**N/A16636.6h3.6B8.3B+
Dual Photon Pods 1,9541,46314110.376B++8.2060.361%B**2.461%A++118.9B++39.9A++95212.3h20.3B33.7B+
Solstice VE3 1,4771,4557771.873A++0.3021.181%C12.784%D*10.5DN/A72138.7h15C*70.8C++
NS-7 PDW 1,4081,4029571.465B++0.7128.353%B++13.409%D30.9C*N/A11945.3h12.1B++42.8B++
NS-357 Underboss 1,4201,4029541.47B+0.7150.237%A++21.826%C+68.7B*N/A18220.4h3.8B+7.5B*
Comet VM2 1,5941,3516302.144A+0.0348.636%B++6.218%B**26M4.7C**14351.9h10.5A21.6B**
Ursa 1,3481,3419051.482C*0.6926.713%B++14.616%D**25.7C-N/A10352.1h10.6B39.6B+
NSX-P Naginata 1,3141,2855752.235B++0.0632.153%A++35.486%B*72.6B*1.6B++17217.7h9.9B*30.9B**
Pulsar VS1 1,2871,2751,1031.156C*1.0225.821%B+14.275%D--14.4DN/A5488.7h13.5B+52.2B+
Blueshift VM5 1,2751,2574452.825C*0.6523.862%B**20.127%C+40.5B+N/A17531h15.3C*64.3B+
SVA-88 1,2411,2363943.137B++0.9626.573%B+22.573%C51.7C*N/A16323.9h10.2B++38.3B+
NS-11C 1,2471,2311,0571.165C*1.0125.903%B15.272%D18.8CN/A9165.5h13.6C**52.4B+
NSX Naginata 1,2401,2293993.08A++0.9028.888%A26.77%C+60.2B++N/A15220.4h9.8B++34.1B++
NS-11A 1,2341,2268511.441C++0.7325.937%B17.945%D25.1CN/A8448.9h12.6B+48.5B+
Eidolon VE33 1,2231,2153633.347A++1.1736.939%A+28.642%B+58.1A++N/A15520.9h6.1B**16.5B**
L100 Python HESH 1,3941,2146119.902B*17.7363.35%A++1.812%C*76.4B**11.3B*36215.9h3.1C*4.8B*
Comet VM2 1,4261,2065022.402A++0.2352.828%B*6.634%B**30.3M++5.5B15239.8h11.4A21.7B**
Solstice SF 1,2191,2051,6530.729C1.4524.794%C++12.614%D11.3DN/A47107h14.1C+56.9C+
VE-H Maw 1,2071,1953943.033A0.8634.931%A++40.335%A+94.1A+N/A37512.7h8.2B**23.6B*
Corvus VA55 1,2021,1877371.611B++0.5629.424%B**19.714%C--29.4C+N/A12640.4h10.6B++36B*
Blueshift VM5 1,1941,1803743.155C**0.9825.034%B**23.559%B+47B*N/A19525.1h15B+60B++
NSX-P Tanto 1,1951,1776521.805B**0.3736.3%A*35.599%A+47.1B*N/A11425h12.8B+35.3B*
NSX Yumi 1,1981,1765901.993B+0.1833.855%A+37.16%B**60B**1.1C++13619.6h9.5B*27.9B**
NSX Tanto 1,1831,1703793.087A*0.9133.152%A24.274%C+55.5B*N/A13521.1h11.7B+35.2B+
NSX Tengu 1,1771,1684432.637A+0.4646.01%A+29.709%A76.8A++N/A18815.2h10.4B++22.7B++
Sirius SX12 1,1751,1677721.512B+0.6625.355%C*16.624%C28.6C+N/A14040.8h13.2B+52.2B+
Eridani SX5 1,1721,1678151.432C**0.7425.904%C+16.881%C-28CN/A11341.7h11.4B44C**
Pulsar LSW 1,1731,1674402.652B**0.4827.38%B*28.535%B+56.1B+N/A20720.8h10B*36.7B++
Eclipse VE3A 1,1851,1665172.255B0.0833.026%A20.669%C++43.8C++N/A10626.6h12.1C++36.7B++
NS-44L Blackhand 1,1731,1656621.76B+0.4252.253%A34.936%C--95.5M**N/A23112.2h3.4B++6.6B*
H-V45 1,1711,1615572.084B+0.0927.063%B+23.773%B40.3B+N/A13628.8h11.6B++42.8B++
Cosmos VM3 1,1781,1612554.553A++2.3823.791%A+22.222%B++60.8A++N/A17319.1h12.4B+52.2B*
Darkstar 1,1721,1614142.804B*0.6330.075%B++20.413%D52.8C**N/A11922h11.4B++37.9B++
Artemis VX26 1,1681,1613873A+0.8236.903%A*29.544%B**64.5A+N/A21318h11.1B+30.2B*
Cosmos VM3 1,1751,1612983.896A+1.7224.416%A+22.825%B*48.4B**N/A13224h13.4C**54.9B
XM98 1,1641,1602444.754A+2.5849.221%A++71.552%C44.6B**N/A10626h2.2B+4.4B*
Ghost 1,1631,1603283.537B1.3650.486%A++61.724%D66.3B**N/A20017.5h2.1B+4.3B++
Supernova PC 1,5341,1601936.01C++3.8350.664%C++2.586%C*22.7C+7.3C17351.2h3.8B*7.5B*
Terminus VX-9 1,1711,1604352.667B+0.4933.44%A+25.517%C+56.3B++N/A16320.6h11.2B+33.5B*
Lasher X2 1,1701,1605142.257A++0.0834.704%A2.069%D--50.2B**N/A15223.1h15.4B**44.3B*
Flare VE6 1,1671,1595242.212B*0.0424.607%B25.712%C++36C+N/A11332.2h9.7B+39.6B+
Quasar VM1 1,1681,1593693.141B+0.9723.91%A20.449%C+40.8B+N/A12328.4h13.3C*55.5B++
NSX Daimyo 1,1571,1573862.997C+0.8250.703%A+96.37%B++67.3B+N/A15217.2h2.2B+4.4B*
Parallax VX3 1,1601,1562894C**1.8244.67%B*70.848%D-36.2B+N/A10031.9h2.1B4.7B+
VX29 Polaris 1,1591,1566721.72C*0.4625.569%B19.031%D45.5C++N/A21425.4h11.2B+43.6B+
Zenith VX-5 1,1671,1554382.637A+0.4630.433%B**26.147%B++50.2B++N/A12623h12.5C**41.1B+
Solstice Burst 1,1681,1551,1471.007C1.1727.554%C*20.087%D27CN/A13542.8h13.1C++47.6C**
Quasar VM1 1,1701,1544752.429B++0.2520.779%B**14.211%D-29.7B+N/A12038.8h14.3B68.9B+
Beamer VS3 1,1421,1328351.356B*0.8234.706%B**23.41%C++52.4AN/A16521.6h7.8B+22.5C**
C-4 1,4641,1237251.549C++0.6329.27%B+N/A64.2C19.5D71617.5h1.4C*4.8B+
C75 Viper 1,3441,1169611.625A++9.4547.867%B*N/A52.6A10.8B+28221.2h8.8B**18.4B**
Thanatos VE70 1,0631,0617061.503B++0.6748.455%B*15.646%C+32.8C*N/A12632.3h3.7B*7.6B*
S1 1,5971,0571,3470.785C++1.3964.926%B*3.122%C*26.1C++13.3C++29740.5h5.5B++8.5B++
Supernova VPC 1,2291,0435518.964B++16.7966.869%A++1.63%C++66.4B**11.8B**30715.7h2.9B+4.3B*
Nyx VX31 1,0431,0313413.023B++0.8548.724%A*32.008%C*78.7A+N/A25913.1h4.7B++9.7B**
Nebula VM20 1,0421,0252304.457B**2.2826.962%A++26.439%B**67.9A*1.1B**21215.1h16.5C++61.3B++
VE-S Canis 9959814592.137B**0.0433.731%B**25.178%B+64.1B++N/A16815.3h9.6B++28.5B+
Force-Blade 1,14697951,9460.019C+2.1611.386%D**N/A0.4CN/A12490.4h2.7C++24D*
VE-LR Obelisk 9529344032.318B+0.1447.454%A**34.154%C**60.3B**1.2B++17015.5h5.1B*10.8B**
Nemesis VSH9 1,6799258731.06B++1.1275.395%A++2.054%C26.6B+21.7B+31134.8h9.3C12.3B
MKV Suppressed 9068963402.635A*0.4633.004%A+23.884%B++42.3B+N/A12121.2h12B+36.3B++
Saron HRB 1,5338881177.59B+5.4150.927%B*1.914%C**21.9C15.9C+30140.6h16.1B**31.6B**
NS Decimator 1,3738875721.551B+0.6271.814%A1.691%C40.3B22.1B++38022h5.7C--7.9C++
Sticky Grenade 8908851885N/A882.8255.792%B+N/A983.3C++5.6D43730.9h2B3.6B+
L100 Python HEAT 1,2148486712.657A*10.4869.222%A++3.538%B++61.9A*26.7M++38613.7h5.3B+7.6B**
Nebula VM20 7367211534.712A2.5427.594%A++25.798%B**75.9M1.6A*2329.5h15.5C**56.3B*
Maelstrom Turbo Laser 1,1396598000.824C1.3534.881%B++3.794%B*8.5C--6.2D12677.5h117.6C+337.2C*
Anti-Vehicle Grenade 7296551655N/A652.8258.464%B*N/A545.8B*61.7C-29171.2h3.9B**6.7B*
Pandora VX25 5985933921.513C**0.6642.002%C*12.816%D33.9C+N/A10717.5h3.9B+9.3B+
Serpent VE92 6025882762.13B*0.0531.896%A++23.81%B++50.7B*1.2A++21811.6h13.1C++41.1B+
Proximity Mine 576576787.385A5.2146.973%B+N/A169.4B**N/A6173.4h1.7B+3.7B++
Frag Grenade 5195051505N/A502.8244.833%C+N/A721.4B**20A29680.7h2.9B*6.6B+
CME 4864793241.478C*0.7035.886%A++26.931%B+45.2B+N/A16110.6h13.2C*36.7B*
MANA Anti-Personnel Turret 4724611433.224N/A1.0524.373%UN/A4610U110U11819800.1h22.5T*92.5T*
Tank Mine 8194581982.313C+0.1446.508%B**N/A111.7C++88B*19174.1h2.5D--5.4B+
Saron Laser Cannon 8054534900.924C1.2534.397%B+3.753%B**7.8C--6.1C--10657.8h146.5C+426C*
Nova 3813782241.688C**0.4954.977%B*21.164%A+105M++N/A3433.6h3.4B++6.2B*
V10 3783781073.533C++1.3646.244%B*72.222%D43.4B+N/A1138.7h2.4C+5.2B
E540 Halberd 594371596.288C4.1158.293%A+2.156%C+37.1B+22.3B**63310h6.2C10.6B+
M20 Basilisk 4693512215.955S13.7849.604%B**6.268%C*31.1B*10.4B++24211.3h79.5B+160.3B*
Hornet Missiles 5033281818.222M+16.0571.028%B**N/A105.8B+56.5B+8583.1h9.8C*13.8B+
C150 Dalton 451295466.413C+4.2446.633%B*2.712%M2950U1560U24006700.1h4.7C+10.2B+
AP30 Shredder 459292476.213C+4.0425.07%D*N/A2920U1670U17152700.1h62.7B*250.2B
NS-AM7 Archer 3432834720.6C**1.5860.515%C*33.922%A++7C+1.5D4140.2h10.2B*16.9B**
NS-03 Thumper 2872802061.359B*0.8244.735%A2.857%B+70A**1.8A++1994h4.8B**10.8B**
Soldier Soaker 2492471341.843B++0.3339.494%B++12.146%C130M1.1C*3391.9h5.7C**14.4B++
M12 Kobalt 2472371023.7B**21.5229.631%A*13.502%D--98.8B**4.2B3192.4h16.2B++54.7B*
Hades VSH4 3792321511.536A*0.6477.898%AN/A43.8B+27.7B4865.3h6.8B++8.8B**
M60-A Bulldog 261232733.143B**30.9752.434%B++2.155%C+36.8C*4.6C++1536.3h5.5B+10.5B++
VA39 Spectre 227226972.33B++0.1537.645%B*36.283%C+25.1C++N/A1469h5.9C++15.6B+
Lancer VS22 5162233850.579C1.6062.459%C++N/A11.5C15.1C++32119.4h27.2C+43.5C+
M40 Fury 260218268.385B+6.2152.059%A++N/A51.9C**10C++2904.2h15C++28.7B++
Skyguard 387215593.644C**1.4737.482%A3.256%B**12.5C10C++23217.2h134.4C+358.7B+
M60-A Bulldog 2372141514.267C+12.0955.599%B**3.271%B*34.5C+3.7C+1476.2h6C++10.9B+
NSX-P Tengu 2092051141.798B*0.3847.201%A++14.146%D--68.3B**1.3B+3583h12.2B+25.9B++
Pulsar C 2092031101.845B0.3331.663%A36.453%A*46.1B++1.4A**3144.4h10.1B+31.8B++
M40 Fury 2381911611.938B++9.7652.531%A++N/A54.6C++13.4B2933.5h16.8C32B+
MANA Anti-Vehicle Turret 328190922.065C+0.1148.884%D1.579%D--1900A+1380B++11104100.1h6.3B**13B+
CAS30 Tank Buster 3661822270.802C1.3740.509%C--N/A5.7C-5.8C10532h52.4C**129.3C*
Light PPA 173169295.828B3.6543.233%B2.367%A++76.8B**1.8D3712.2h9.1B+21.2B+
M60-G Bulldog 196167256.68B++4.5040.394%B+2.994%C++24.2C4.2C--1996.9h6B++14.9B++
Deimos VA29 1601591311.214C+0.9661.539%C++17.61%C++49.7C*N/A2713.2h2.7C4.4C+
M20 Basilisk 235159275.889A+3.7148.509%B**6.289%C**20.6C+9.9C++2417.7h99.8C++205.7B++
NS Baron G5 161159712.239A+0.0650.467%B++21.384%A+66.3A+N/A3482.4h3.4B**6.7C++
Spear Anti-Vehicle Phalanx Turret 246150178.824C**6.6551.494%B++2%D--55.6B**35.6A8422.7h7.9B+15.4B+
Antares LC 244144492.939B*0.7637.395%B*4.167%A++18.9C+13.2C+1707.6h134C+358.4C**
L105 Zephyr 164134226.091C3.9239.627%CN/A1340U300U6701500.1h6B+15.2C**
E540 Halberd-H 1901281210.667C++8.4960.774%B+2.344%B45.7C++22.1C++5752.8h5.4B+8.9B+
M12 Kobalt 1351251111.364C+9.1923.775%A22.4%B*96.2B++7.7A++3571.3h16.2B+68.2B++
NS-10 Burster 2071241400.886C+1.2934.785%B*4.839%C--7B+4.7B++12917.7h114.1B+328.1B++
CAS 14-E 120113138.692C6.5239.148%B*N/A62.8C+3.9D1581.8h28.8C**73.5B+
MAX Punch 1161072,0600.052C-2.1218.971%FN/A0.7CN/A2159.9h2.1C++11.1C--
Fatestealer 1001001030.971S1.2040.545%B+30%B*30.3C++N/A703.3h2.2B+5.5B+
NS-20 Gorgon 10599432.302B**0.1334.459%B**25.253%B*41.3A*2.5B**1192.4h25.8B++74.8B*
Proton II PPA 9990615C++12.8223.691%C+3.333%A50C5B++3461.8h8.5B+36.1B+
NS-10 Burster 148891140.781C1.3935.413%B*10.112%B**5.9C++3.9C++12915h142.4C*402.2B+
NS-20 Gorgon 8783431.93B++0.2535.019%B**24.096%B*34.6A++1.7C**1102.4h31.3B+89.3B*
M60-G Bulldog 9282613.667A**11.4941.104%B2.439%C29.3C-3.6D2372.8h5.3B*12.8B++
M12 Kobalt-H 7775612.5C10.3232.393%A*18.667%B150B4C3760.5h16.1C+49.6B++
NS Annihilator 127631490.423C-1.7581.158%C++N/A7.9D8C+2358h13.1C16.2C
M60-A Bulldog 7763163.938C1.7632.284%C--N/A630U140U2374100.1h5.9C++18.1C+
Coyote Missiles 9661144.357B++2.1855.735%C**N/A55.5B31.8B++5051.1h41.8C*75C**
Manticore SX40 5453341.559B++0.6237.982%A33.962%A++88.3M+1.7B*4430.6h7.2B19.1B++

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon1277,93010.4h
Anti-Vehicle MANA Turret275052h
Nano-Armor Kit1,2631,292,03596.3h
Nanite Revive Grenade02,6080.7h
Nanite Healing Grenade0780h
Medical Applicator1,551536,08145.2h
Auraxium Force-Blade47891.7h
Spitfire Auto-Turret221,0621.1h
Motion Spotter154,8382.2h
Restoration Kit2543,16110h
Deconstruction Tool07,5120.5h
Welding Device01,1040.1h
Shield Recharging Field572,8591.6h
Recon Detection Device624,6497h
Smoke Grenade02580.1h
Ammunition Package628,9285.5h
Medical Kit1,34413,55827.3h
Anti-Infantry MANA Turret472,5405.1h
Snowman Soldier1540.1h
Nano-Repair Grenade03950.1h
WLT-Howler Mining Laser222,2214.7h
Hardlight Barrier41480.2h

Check the help document for the dictionary if you want to learn more about words used here.


This page was rendered in 0.66s
Server spent 2.25s on queries, 1.59s on processing.
This script was last changed on Jan 24, 2017 12:49 AM.
This page requires 0 (Global) access to view.