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Signifer Wh1tebe4rd[DWHQ] Wh1tebe4rd
VS BR 57

KDR: 2.13

Score: 68.7m

Last Seen: Apr 18th, 2019 9:27 PM
- OFFLINE - 25.7 hour(s)

Prestige 1, Battle Rank 57 - Vanu Sovereignty on Miller - Outfit Member of DRUCKWELLE[DWHQ] DRUCKWELLE
VS outfit on Miller

Members: 79
Level Progress (to 58): 27%
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS Betelgeuse 54-A Orion VS54 NS-15M1 NS-15M2 Supernova FPC Equinox VE2 NS-44 Commissioner Dual Photon Pods
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,348,578 MLG Score: 1078
Fun Score: N/A
Cheeseburgers Flipped: 1330TIME WITH MEDKIT: 1%MEDKIT per DEATH: 0.2

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
28.894%25.338%7324199465,4542.39837-0.265

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±4.026%1.512A+0.691B+-1.609FHEAD ++ (~10.89)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
35.80.52B+10.30.276C*25.4

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
37.699%2.877%243510302,815153015041.83867187%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.311%0.039C+1.191B**-0.236

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
162.6-0.007C+61.3-0.157C101.3

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
47.976%2.212%643810279,132238538253.82733239%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.672%0.684B+-0.246C0.969

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
16.60.568B+80.362C**8.7

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
39.518%3.758%2901510203,619172717222.09554210%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.044%0.303C*-0.157C0.514

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
64.40.457B+25.50.357C**39

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
46.998%73.122%290610295,1642746121.87987

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.479%1.802A++0.392B0.467

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
50.497B+2.30.266C*2.6

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
47.127%15.753%290310322,0062094100.957975

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.284%0.476B+0.239C++-0.511

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.90.405B3.70.237C++4.2


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
DRUCKWELLE[DWHQ] DRUCKWELLE
VS outfit on Miller

Members: 79
68.7m256.9%352 (21.1k)317 (19k)2.13374116,69454,6902.4489357 (57)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-VS1035662222.408%20.592%46103:5751

17% Combat Medic33% Engineer34% Heavy Assault7% Infiltrator9% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Dec 27th, 2012 3:42 PMAug 19th, 2017 4:07 PMApr 18th, 2019 8:45 PM (21h) (PST)Apr 18th, 2019 5:48 PM (1d) (PST)Apr 18th, 2019 5:27 PM (1d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
6222243980.5390.2530.1111.5350.0591078

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
37,30813,44823,8603215792419,035

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
3609.1h/150.4d 17,238 24,030 36,717 332.3k 6,921 9,275 12,692 134.6m

Heavy AssaultCLASS DETAILS: Heavy Assault
Betelgeuse 54-A
B**
Kills:11,126
Deaths:3,122
KDR:3.564
Accuracy:31.051% B**
HSR:33.390% B+
Orion VS54
B**
Kills:9,495
Deaths:4,505
KDR:2.108
Accuracy:26.412% B**
HSR:24.265% C+
NS-15M1
B*
Kills:3,243
Deaths:1,663
KDR:1.950
Accuracy:27.024% B*
HSR:24.669% C**
NS-15M2
B**
Kills:2,282
Deaths:710
KDR:3.214
Accuracy:30.131% B**
HSR:31.595% B++
Ursa
B++
Kills:1,341
Deaths:905
KDR:1.482
Accuracy:26.713% B++
HSR:14.616% D**
SVA-88
B+
Kills:1,236
Deaths:394
KDR:3.137
Accuracy:26.573% B+
HSR:22.573% C
NSX Naginata
A
Kills:1,229
Deaths:399
KDR:3.080
Accuracy:28.888% A
HSR:26.770% C+
VE-H Maw
A++
Kills:1,195
Deaths:394
KDR:3.033
Accuracy:34.931% A++
HSR:40.335% A+
Pulsar LSW
B*
Kills:1,167
Deaths:440
KDR:2.652
Accuracy:27.380% B*
HSR:28.535% B+
Lasher X2
A
Kills:1,160
Deaths:514
KDR:2.257
Accuracy:34.704% A
HSR:2.069% D--
Flare VE6
B+
Kills:1,159
Deaths:524
KDR:2.212
Accuracy:24.607% B+
HSR:25.712% C*
VX29 Polaris
B+
Kills:1,156
Deaths:672
KDR:1.720
Accuracy:25.569% B+
HSR:19.031% D
Kills:35,789
Deaths (as Heavy Assault):14,242
Deaths (to Heavy Assaults):16,398
KDR:2.51292
Kill Difference:21,547
Playtime:1,242.399 hours
Usage:34%
Score:22.847m
Score/min:306
Accuracy (listed only):28.665%
HSR (listed only):24.463%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Solstice VE3
C
Kills:1,455
Deaths:777
KDR:1.873
Accuracy:21.181% C
HSR:12.784% D*
NS-11C
B+
Kills:1,231
Deaths:1,057
KDR:1.165
Accuracy:25.903% B+
HSR:15.272% D
Eidolon VE33
A+
Kills:1,215
Deaths:363
KDR:3.347
Accuracy:36.939% A+
HSR:28.642% B+
Solstice SF
C++
Kills:1,205
Deaths:1,653
KDR:0.729
Accuracy:24.797% C++
HSR:12.614% D
NSX-P Tanto
A*
Kills:1,177
Deaths:652
KDR:1.805
Accuracy:36.300% A*
HSR:35.599% A+
NSX Tanto
A
Kills:1,170
Deaths:379
KDR:3.087
Accuracy:33.152% A
HSR:24.274% C+
Eclipse VE3A
A
Kills:1,166
Deaths:517
KDR:2.255
Accuracy:33.026% A
HSR:20.669% C++
Solstice Burst
C*
Kills:1,155
Deaths:1,147
KDR:1.007
Accuracy:27.554% C*
HSR:20.087% D
Zenith VX-5
B**
Kills:1,155
Deaths:438
KDR:2.637
Accuracy:30.433% B**
HSR:26.147% B*
Thanatos VE70
B**
Kills:1,061
Deaths:706
KDR:1.503
Accuracy:48.455% B**
HSR:15.646% C+
Pandora VX25
C*
Kills:593
Deaths:392
KDR:1.513
Accuracy:42.002% C*
HSR:12.816% D
Serpent VE92
A++
Kills:578
Deaths:271
KDR:2.133
Accuracy:31.876% A++
HSR:23.529% B++
Nova
A+
Kills:352
Deaths:207
KDR:1.700
Accuracy:55.136% B*
HSR:21.023% A+
VE-LR Obelisk
A*
Kills:232
Deaths:103
KDR:2.252
Accuracy:48.194% A*
HSR:39.224% B*
Pulsar C
A**
Kills:188
Deaths:97
KDR:1.938
Accuracy:31.343% A
HSR:37.234% A**
Kills:13,933
Deaths (as Engineer):8,759
Deaths (to Engineers):10,735
KDR:1.59071
Kill Difference:5,174
Playtime:1,176.597 hours
Usage:33%
Score:23.362m
Score/min:331
Accuracy (listed only):35.086%
HSR (listed only):23.037%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Solstice VE3
C
Kills:1,455
Deaths:777
KDR:1.873
Accuracy:21.181% C
HSR:12.784% D*
NS-7 PDW
B++
Kills:1,402
Deaths:957
KDR:1.465
Accuracy:28.353% B++
HSR:13.409% D
NS-11C
B+
Kills:1,231
Deaths:1,057
KDR:1.165
Accuracy:25.903% B+
HSR:15.272% D
Solstice SF
C++
Kills:1,205
Deaths:1,653
KDR:0.729
Accuracy:24.797% C++
HSR:12.614% D
NSX-P Tanto
A*
Kills:1,177
Deaths:652
KDR:1.805
Accuracy:36.300% A*
HSR:35.599% A+
NSX Tanto
A
Kills:1,170
Deaths:379
KDR:3.087
Accuracy:33.152% A
HSR:24.274% C+
NSX Tengu
A+
Kills:1,168
Deaths:443
KDR:2.637
Accuracy:46.010% A
HSR:29.709% A+
Eridani SX5
C+
Kills:1,167
Deaths:815
KDR:1.432
Accuracy:25.904% C+
HSR:16.881% C
Sirius SX12
C*
Kills:1,167
Deaths:772
KDR:1.512
Accuracy:25.355% C*
HSR:16.624% C
Eclipse VE3A
A
Kills:1,166
Deaths:517
KDR:2.255
Accuracy:33.026% A
HSR:20.669% C++
Solstice Burst
C*
Kills:1,155
Deaths:1,147
KDR:1.007
Accuracy:27.554% C*
HSR:20.087% D
Zenith VX-5
B**
Kills:1,155
Deaths:438
KDR:2.637
Accuracy:30.433% B**
HSR:26.147% B*
Thanatos VE70
B**
Kills:1,061
Deaths:706
KDR:1.503
Accuracy:48.455% B**
HSR:15.646% C+
VE-S Canis
B**
Kills:981
Deaths:459
KDR:2.137
Accuracy:33.731% B**
HSR:25.178% B+
MKV Suppressed
A
Kills:893
Deaths:338
KDR:2.642
Accuracy:33.015% A
HSR:23.740% B++
Pandora VX25
C*
Kills:593
Deaths:392
KDR:1.513
Accuracy:42.002% C*
HSR:12.816% D
Serpent VE92
A++
Kills:578
Deaths:271
KDR:2.133
Accuracy:31.876% A++
HSR:23.529% B++
Nova
A+
Kills:352
Deaths:207
KDR:1.700
Accuracy:55.136% B*
HSR:21.023% A+
Pulsar C
A**
Kills:188
Deaths:97
KDR:1.938
Accuracy:31.343% A
HSR:37.234% A**
Kills:19,264
Deaths (as Light Assault):12,077
Deaths (to Light Assaults):8,611
KDR:1.5951
Kill Difference:7,187
Playtime:148.438 hours
Usage:4%
Score:2.430m
Score/min:273
Accuracy (listed only):33.343%
HSR (listed only):21.223%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Equinox VE2
C+
Kills:1,551
Deaths:1,471
KDR:1.054
Accuracy:25.563% C+
HSR:12.702% D*
NS-7 PDW
B++
Kills:1,402
Deaths:957
KDR:1.465
Accuracy:28.353% B++
HSR:13.409% D
Pulsar VS1
B+
Kills:1,275
Deaths:1,103
KDR:1.156
Accuracy:25.821% B+
HSR:14.275% D-
NS-11A
B
Kills:1,226
Deaths:851
KDR:1.441
Accuracy:25.937% B
HSR:17.945% C--
Corvus VA55
B**
Kills:1,187
Deaths:737
KDR:1.611
Accuracy:29.424% B**
HSR:19.714% C--
NSX Yumi
A+
Kills:1,176
Deaths:590
KDR:1.993
Accuracy:33.855% A+
HSR:37.160% B**
NSX Tengu
A+
Kills:1,168
Deaths:443
KDR:2.637
Accuracy:46.010% A
HSR:29.709% A+
Eridani SX5
C+
Kills:1,167
Deaths:815
KDR:1.432
Accuracy:25.904% C+
HSR:16.881% C
Sirius SX12
C*
Kills:1,167
Deaths:772
KDR:1.512
Accuracy:25.355% C*
HSR:16.624% C
Darkstar
B+
Kills:1,161
Deaths:414
KDR:2.804
Accuracy:30.075% B+
HSR:20.413% C--
H-V45
B+
Kills:1,161
Deaths:557
KDR:2.084
Accuracy:27.063% B+
HSR:23.773% B
Terminus VX-9
A++
Kills:1,160
Deaths:435
KDR:2.667
Accuracy:33.440% A++
HSR:25.517% C+
Thanatos VE70
B**
Kills:1,061
Deaths:706
KDR:1.503
Accuracy:48.455% B**
HSR:15.646% C+
VE-S Canis
B**
Kills:981
Deaths:459
KDR:2.137
Accuracy:33.731% B**
HSR:25.178% B+
MKV Suppressed
A
Kills:893
Deaths:338
KDR:2.642
Accuracy:33.015% A
HSR:23.740% B++
Pandora VX25
C*
Kills:593
Deaths:392
KDR:1.513
Accuracy:42.002% C*
HSR:12.816% D
Nova
A+
Kills:352
Deaths:207
KDR:1.700
Accuracy:55.136% B*
HSR:21.023% A+
CME
A++
Kills:100
Deaths:49
KDR:2.041
Accuracy:35.891% A++
HSR:31% A
Kills:18,781
Deaths (as Combat Medic):11,296
Deaths (to Combat Medics):6,147
KDR:1.66262
Kill Difference:7,485
Playtime:617.626 hours
Usage:17%
Score:11.348m
Score/min:306
Accuracy (listed only):33.613%
HSR (listed only):20.974%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-44 Commissioner
B*
Kills:1,491
Deaths:1,513
KDR:0.985
Accuracy:43.415% B*
HSR:15.895% D-
NS-7 PDW
B++
Kills:1,402
Deaths:957
KDR:1.465
Accuracy:28.353% B++
HSR:13.409% D
NS-357 Underboss
A++
Kills:1,194
Deaths:821
KDR:1.454
Accuracy:50.186% A++
HSR:21.022% C+
NSX Tengu
A+
Kills:1,168
Deaths:443
KDR:2.637
Accuracy:46.010% A
HSR:29.709% A+
Eridani SX5
C+
Kills:1,167
Deaths:815
KDR:1.432
Accuracy:25.904% C+
HSR:16.881% C
Sirius SX12
C*
Kills:1,167
Deaths:772
KDR:1.512
Accuracy:25.355% C*
HSR:16.624% C
NS-44L Blackhand
B**
Kills:1,165
Deaths:662
KDR:1.760
Accuracy:52.253% B**
HSR:34.936% C--
XM98
A++
Kills:1,160
Deaths:244
KDR:4.754
Accuracy:49.221% A++
HSR:71.552% C
Ghost
A++
Kills:1,160
Deaths:328
KDR:3.537
Accuracy:50.486% A++
HSR:61.724% D
NSX Daimyo
A
Kills:1,157
Deaths:386
KDR:2.997
Accuracy:50.703% A
HSR:96.370% B++
Parallax VX3
B*
Kills:1,156
Deaths:289
KDR:4
Accuracy:44.670% B*
HSR:70.848% D-
Artemis VX26
A*
Kills:1,012
Deaths:331
KDR:3.057
Accuracy:37.211% A*
HSR:27.767% B++
VE-S Canis
B**
Kills:981
Deaths:459
KDR:2.137
Accuracy:33.731% B**
HSR:25.178% B+
Beamer VS3
B**
Kills:969
Deaths:744
KDR:1.302
Accuracy:33.826% B**
HSR:21.672% C+
MKV Suppressed
A
Kills:893
Deaths:338
KDR:2.642
Accuracy:33.015% A
HSR:23.740% B++
V10
B*
Kills:305
Deaths:94
KDR:3.245
Accuracy:46.060% B*
HSR:70.164% D-
VA39 Spectre
B*
Kills:226
Deaths:97
KDR:2.330
Accuracy:37.645% B*
HSR:36.283% C+
NS-AM7 Archer
A++
Kills:216
Deaths:352
KDR:0.614
Accuracy:59.065% C+
HSR:34.259% A++
Soldier Soaker
B**
Kills:120
Deaths:63
KDR:1.905
Accuracy:44.832% B**
HSR:16.667% C*
Kills:18,109
Deaths (as Infiltrator):9,708
Deaths (to Infiltrators):7,329
KDR:1.86537
Kill Difference:8,401
Playtime:252.118 hours
Usage:7%
Score:4.179m
Score/min:276
Accuracy (listed only):41.681%
HSR (listed only):37.089%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Comet VM2
B**
Kills:1,345
Deaths:617
KDR:2.180
Accuracy:48.588% B++
HSR:6.171% B**
Blueshift VM5
B**
Kills:1,248
Deaths:440
KDR:2.836
Accuracy:23.766% B**
HSR:20.192% C+
Comet VM2
A
Kills:1,203
Deaths:489
KDR:2.460
Accuracy:52.808% B*
HSR:6.650% A
Blueshift VM5
B**
Kills:1,171
Deaths:369
KDR:3.173
Accuracy:24.909% B**
HSR:23.570% B+
Cosmos VM3
A++
Kills:1,161
Deaths:298
KDR:3.896
Accuracy:24.416% A++
HSR:22.825% B++
Cosmos VM3
A++
Kills:1,161
Deaths:255
KDR:4.553
Accuracy:23.791% A++
HSR:22.222% B++
Quasar VM1
A
Kills:1,159
Deaths:369
KDR:3.141
Accuracy:23.910% A
HSR:20.449% C+
Quasar VM1
B**
Kills:1,154
Deaths:475
KDR:2.429
Accuracy:20.779% B**
HSR:14.211% D-
Nebula VM20
A++
Kills:640
Deaths:138
KDR:4.638
Accuracy:26.933% A++
HSR:27.656% A
Nebula VM20
A*
Kills:280
Deaths:61
KDR:4.590
Accuracy:28.856% A*
HSR:22.857% B+
NS-10 Burster
B*
Kills:124
Deaths:140
KDR:0.886
Accuracy:34.771% B*
HSR:4.839% C--
NS-20 Gorgon
B**
Kills:99
Deaths:43
KDR:2.302
Accuracy:34.459% B**
HSR:25.253% B**
NS-10 Burster
A
Kills:89
Deaths:114
KDR:0.781
Accuracy:35.403% B*
HSR:10.112% A
NS-20 Gorgon
B**
Kills:83
Deaths:43
KDR:1.930
Accuracy:35.019% B**
HSR:24.096% B*
Kills:10,917
Deaths (as MAX Suit):1,925.500
Deaths (to MAX Suits):3,645
KDR:5.6697
Kill Difference:8,991.500
Playtime:166.549 hours
Usage:5%
Score:4.534m
Score/min:454
Accuracy (listed only):31.315%
HSR (listed only):17.936%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Dual Photon Pods
A++
Kills:1,463
V. Kills:491 297%
Deaths:141
KDR:10.376
Accuracy:60.378% B**
KPH:119.400 B*
VKPH:40.100 A++
Maelstrom Turbo Laser
B++
Kills:614
V. Kills:456 134%
Deaths:796
KDR:0.771
Accuracy:34.995% B++
KPH:8.100 D
VKPH:6 D
Saron Laser Cannon
C--
Kills:393
V. Kills:321 122%
Deaths:476
KDR:0.826
Accuracy:34.025% B
KPH:7.200 D
VKPH:5.900 C--
Hornet Missiles
B*
Kills:253
V. Kills:129 195%
Deaths:16
KDR:15.813
Accuracy:72.533% A
KPH:109.900 B++
VKPH:56 B*
Light PPA
B**
Kills:164
V. Kills:4 N/A
Deaths:29
KDR:5.655
Accuracy:42.696% C**
KPH:79.400 B**
VKPH:1.900 D
Antares LC
C+
Kills:59
V. Kills:59 98%
Deaths:33
KDR:1.788
Accuracy:41.175% A+
KPH:11.700 C--
VKPH:11.700 C+
Kills:2,946 (1,230 + 0)
Deaths:1,491
KDR:1.976
VKDR:0.979
Vehicle Kills:1,460
Kill Difference:1,455
Playtime:151.881 hours
Usage:4%
Score:1.809m
Score/min:198
Piloting Accuracy:41.175%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
U
Kills:290
V. Kills:153 188%
Deaths:46
KDR:6.304
Accuracy:46.638% B*
KPH:1,044,000 U
VKPH:550,800 U
AP30 Shredder
U
Kills:289
V. Kills:165 174%
Deaths:47
KDR:6.149
Accuracy:24.932% D*
KPH:1,040,400 U
VKPH:594,000 U
CAS30 Tank Buster
C
Kills:181
V. Kills:183 98%
Deaths:225
KDR:0.804
Accuracy:40.616% C--
KPH:5.800 C-
VKPH:5.900 C
L105 Zephyr
U
Kills:134
V. Kills:30 432%
Deaths:22
KDR:6.091
Accuracy:39.627% C
KPH:482,400 U
VKPH:108,000 U
Kills:894 (181 + 713)
Deaths:340
KDR:2.629
VKDR:1.562
Vehicle Kills:531
Kill Difference:554
Playtime:31.005 hours
Usage:1%
Score:0.670m
Score/min:360
Piloting Accuracy:40.616%
Gunner Accuracy:39.627%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
A++
Kills:1,397
V. Kills:889 157%
Deaths:210
KDR:6.652
Accuracy:64.797% B**
KPH:42.300 B**
VKPH:26.900 A++
L100 Python HESH
A++
Kills:1,145
V. Kills:172 N/A
Deaths:60
KDR:19.083
Accuracy:63.317% A++
KPH:74.900 B**
VKPH:11.200 B*
C75 Viper
A
Kills:1,116
V. Kills:228 487%
Deaths:96
KDR:11.625
Accuracy:47.867% B*
KPH:52.800 A
VKPH:10.800 B++
L100 Python HEAT
M*
Kills:848
V. Kills:366 231%
Deaths:67
KDR:12.657
Accuracy:69.222% A++
KPH:61.800 A*
VKPH:26.700 M*
Skyguard
C++
Kills:210
V. Kills:170 123%
Deaths:59
KDR:3.559
Accuracy:37.302% A
KPH:12.400 C
VKPH:10 C++
Kills:4,716 (4,716 + 0)
Deaths:492
KDR:9.585
VKDR:3.709
Vehicle Kills:1,825
Kill Difference:4,224
Playtime:100.173 hours
Usage:3%
Score:2.105m
Score/min:350
Driving Accuracy:37.302%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
A++
Kills:2,225
V. Kills:1,444 154%
Deaths:285
KDR:7.807
Accuracy:63.917% A
KPH:37.100 A
VKPH:24.100 A++
Supernova PC
C++
Kills:1,148
V. Kills:370 309%
Deaths:193
KDR:5.948
Accuracy:50.547% C++
KPH:22.500 C++
VKPH:7.200 C
Supernova VPC
A++
Kills:1,043
V. Kills:186 N/A
Deaths:55
KDR:18.964
Accuracy:66.869% A++
KPH:66.600 A
VKPH:11.900 B**
Saron HRB
C+
Kills:883
V. Kills:642 137%
Deaths:115
KDR:7.678
Accuracy:50.742% B*
KPH:21.800 C
VKPH:15.900 C+
E540 Halberd
B**
Kills:367
V. Kills:223 164%
Deaths:58
KDR:6.328
Accuracy:58.331% A
KPH:37.200 B+
VKPH:22.600 B**
Proton II PPA
B++
Kills:90
V. Kills:9 N/A
Deaths:6
KDR:15
Accuracy:23.691% C+
KPH:50.300 C+
VKPH:5 B++
Kills:5,756 (4,416 + 1,340)
Deaths:712
KDR:8.084
VKDR:4.037
Vehicle Kills:2,874
Kill Difference:5,044
Playtime:178.728 hours
Usage:5%
Score:3.461m
Score/min:323
Driving Accuracy:66.869%
Gunner Accuracy:23.691%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

E540 Halberd-H
C++
Kills:112
V. Kills:55 200%
Deaths:10
KDR:11.200
Accuracy:58.369% C++
KPH:44.100 C+
VKPH:21.600 C+
Kills:112 (0 + 112)
Deaths:10
KDR:11.200
VKDR:5.500
Vehicle Kills:55
Kill Difference:102
Playtime:2.542 hours
Usage:0%
Score:0.088m
Score/min:574
Driving Accuracy:N/A%
Gunner Accuracy:58.369%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
B**
Kills:321
V. Kills:110 289%
Deaths:20
KDR:16.050
Accuracy:48.472% B**
KPH:30.100 B*
VKPH:10.300 B++
M12 Kobalt
A*
Kills:215
V. Kills:7 N/A
Deaths:9
KDR:23.889
Accuracy:29.486% A*
KPH:100.800 B**
VKPH:3.300 C+
M40 Fury
A++
Kills:213
V. Kills:39 N/A
Deaths:26
KDR:8.192
Accuracy:51.870% A++
KPH:50.500 C**
VKPH:9.200 C+
M40 Fury
C**
Kills:189
V. Kills:46 402%
Deaths:15
KDR:12.600
Accuracy:52.459% A++
KPH:55 C++
VKPH:13.400 C**
M60-G Bulldog
B+
Kills:167
V. Kills:29 N/A
Deaths:25
KDR:6.680
Accuracy:40.402% B+
KPH:24.400 C
VKPH:4.200 C--
M20 Basilisk
C++
Kills:156
V. Kills:76 203%
Deaths:27
KDR:5.778
Accuracy:48.428% B**
KPH:20.600 C+
VKPH:10 C++
M12 Kobalt
B*
Kills:114
V. Kills:9 N/A
Deaths:10
KDR:11.400
Accuracy:23.646% B**
KPH:96.600 B++
VKPH:7.600 B*
M60-G Bulldog
B+
Kills:79
V. Kills:10 N/A
Deaths:6
KDR:13.167
Accuracy:41.684% B+
KPH:28.800 C-
VKPH:3.600 D
Kills:1,454 (0 + 1,454)
Deaths:138
KDR:10.536
VKDR:2.362
Vehicle Kills:326
Kill Difference:1,316
Playtime:38.804 hours
Usage:1%
Score:0.582m
Score/min:250
Driving Accuracy:N/A%
Gunner Accuracy:41.684%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
B**
Kills:85
V. Kills:4 N/A
Deaths:10
KDR:8.500
Accuracy:40.232% B**
KPH:55 C
VKPH:2.600 D--
Kills:85 (0 + 85)
Deaths:10
KDR:8.500
VKDR:0.400
Vehicle Kills:4
Kill Difference:75
Playtime:1.545 hours
Usage:0%
Score:0.012m
Score/min:134
Piloting Accuracy:N/A%
Gunner Accuracy:40.232%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Betelgeuse 54-A 11,21511,1263,1223.564C*1.4331.051%B**33.39%B+78.8B+N/A195141.2h9.6B++31B*
Orion VS54 9,5559,4954,5052.108B+0.0326.412%B**24.265%C+32.7C++N/A100290.6h10.6B++40B++
NS-15M1 3,2703,2431,6631.95B+0.1827.024%B*24.669%C**44.1C*N/A12873.5h10.8B++40B++
NS-15M2 2,2932,2827103.214B**1.0830.131%B**31.595%B++60.2B++N/A15437.9h9.9B*32.7B++
Supernova FPC 3,6692,2252857.807B5.6763.917%A2.202%C+37.1A24.1A++42459.9h4.8B+7.5B*
Equinox VE2 1,5651,5511,4711.054C+1.0825.563%C+12.702%D*14.2D-N/A52109h14.7C--57.3C+
NS-44 Commissioner 1,5031,4911,5130.985C++1.1543.415%B*15.895%D-40.8C**N/A16536.5h3.6B8.3B+
Dual Photon Pods 1,9541,46314110.376B+8.2460.378%B**2.461%A++118.9B*39.9A++94612.3h20.3B33.6B+
Solstice VE3 1,4771,4557771.873A++0.2621.181%C12.784%D*10.5C--N/A71138.6h15C**70.8C*
NS-7 PDW 1,4081,4029571.465B++0.6728.353%B++13.409%D30.9C*N/A11745.3h12.1B++42.8B+
L100 Python AP 2,2861,3972106.652B+4.5264.797%B**3.006%C++42.3B**26.9A++44333h6.1B9.4B++
Comet VM2 1,5871,3456172.18A+0.0548.588%B++6.171%B**26M+4.7C**14151.7h10.5A21.6B**
Ursa 1,3481,3419051.482C**0.6526.713%B++14.616%D**25.7C-N/A10352.1h10.6B39.6B+
Pulsar VS1 1,2871,2751,1031.156C*0.9825.821%B+14.275%D-14.4DN/A5288.7h13.5B+52.2B+
Blueshift VM5 1,2661,2484402.836C**0.7023.766%B**20.192%C+40.4B+N/A17330.9h15.3C**64.4B+
SVA-88 1,2411,2363943.137B++1.0026.573%B+22.573%C51.7C**N/A15923.9h10.2B++38.3B+
NS-11C 1,2471,2311,0571.165C*0.9725.903%B+15.272%D18.8CN/A9065.5h13.6B52.4B+
NSX Naginata 1,2401,2293993.08A++0.9528.888%A26.77%C+60.2B*N/A15020.4h9.8B++34.1B++
NS-11A 1,2341,2268511.441C*0.6925.937%B17.945%C--25.1CN/A8348.9h12.6B+48.5B+
Eidolon VE33 1,2231,2153633.347A++1.2136.939%A+28.642%B+58.1A++N/A15320.9h6.1B**16.5B**
Solstice SF 1,2191,2051,6530.729C1.4024.797%C++12.614%D11.3DN/A47107h14.1C+56.9C++
Comet VM2 1,4221,2034892.46A++0.3352.808%B*6.65%A30.3M*5.5C**15239.7h11.4A21.6B**
VE-H Maw 1,2071,1953943.033A0.9034.931%A++40.335%A+94.1A+N/A36212.7h8.2B**23.6B*
NS-357 Underboss 1,2051,1948211.454B+0.6850.186%A++21.022%C+62.8B++N/A17019h3.8B+7.6B*
Corvus VA55 1,2021,1877371.611B++0.5229.424%B**19.714%C--29.4C++N/A12540.4h10.6B++36B*
NSX-P Tanto 1,1951,1776521.805B**0.3336.3%A*35.599%A+47.1B**N/A11125h12.8B+35.3B*
NSX Yumi 1,1981,1765901.993B+0.1433.855%A+37.16%B**60B**1.1B+13519.6h9.5B*27.9B**
Blueshift VM5 1,1851,1713693.173B+1.0424.909%B**23.57%B+46.7B*N/A19225.1h15B+60B++
NSX Tanto 1,1831,1703793.087A*0.9533.152%A24.274%C+55.5B**N/A13321.1h11.7B+35.2B++
NSX Tengu 1,1771,1684432.637A+0.5046.01%A29.709%A+76.8A++N/A18515.2h10.4B++22.7B++
Eridani SX5 1,1721,1678151.432C*0.7025.904%C+16.881%C28CN/A11241.7h11.4B44C**
Pulsar LSW 1,1731,1674402.652B**0.5227.38%B*28.535%B+56.1B+N/A20220.8h10B*36.7B++
Sirius SX12 1,1751,1677721.512B+0.6225.355%C*16.624%C28.6C+N/A13940.8h13.2B+52.2B+
Eclipse VE3A 1,1851,1665172.255B0.1233.026%A20.669%C++43.8C**N/A10526.6h12.1C++36.7B++
NS-44L Blackhand 1,1731,1656621.76B+0.3752.253%B**34.936%C--95.5SN/A22912.2h3.4B++6.6B++
Darkstar 1,1721,1614142.804B**0.6730.075%B+20.413%C--52.8C**N/A11822h11.4B++37.9B++
Cosmos VM3 1,1751,1612983.896A1.7624.416%A++22.825%B++48.4A++N/A13124h13.4B+54.9B*
H-V45 1,1711,1615572.084B+0.0527.063%B+23.773%B40.3B+N/A13128.8h11.6B++42.8B++
Cosmos VM3 1,1781,1612554.553A+2.4223.791%A++22.222%B++60.8MN/A17119.1h12.4B+52.2B*
XM98 1,1641,1602444.754A2.6249.221%A++71.552%C44.6AN/A10526h2.2B+4.4B*
Terminus VX-9 1,1711,1604352.667A0.5333.44%A++25.517%C+56.3B*N/A15920.6h11.2B+33.5B++
Ghost 1,1631,1603283.537C**1.4050.486%A++61.724%D66.3AN/A19517.5h2.1B+4.3B++
Lasher X2 1,1701,1605142.257A*0.1234.704%A2.069%D--50.2B**N/A14923.1h15.4B**44.3B*
Quasar VM1 1,1681,1593693.141B+1.0123.91%A20.449%C+40.8B+N/A12228.4h13.3C**55.5B++
Flare VE6 1,1671,1595242.212B*0.0824.607%B+25.712%C*36C+N/A11132.2h9.7B+39.6B+
NSX Daimyo 1,1571,1573862.997C+0.8650.703%A96.37%B++67.3B+N/A15217.2h2.2B+4.4B*
Parallax VX3 1,1601,1562894C**1.8744.67%B*70.848%D-36.2B+N/A10031.9h2.1B4.7B+
VX29 Polaris 1,1591,1566721.72C**0.4125.569%B+19.031%D45.5C++N/A21125.4h11.2B+43.6B+
Solstice Burst 1,1681,1551,1471.007C1.1327.554%C*20.087%D27CN/A13442.8h13.1C*47.6C**
Zenith VX-5 1,1671,1554382.637A+0.5030.433%B**26.147%B*50.2B*N/A12523h12.5B41.1B+
Quasar VM1 1,1701,1544752.429B++0.3020.779%B**14.211%D-29.7B++N/A11838.8h14.3B68.9B+
Supernova PC 1,5181,1481935.948C++3.8150.547%C++2.613%C*22.5C++7.3C17151h3.8B**7.5B*
L100 Python HESH 1,3171,1456019.083B++16.9563.317%A++1.834%C*74.8B**11.2B*35315.3h3.1B+4.9B*
C75 Viper 1,3441,1169611.625A++9.4947.867%B*N/A52.6A10.8B++28021.2h8.8B**18.4B**
Thanatos VE70 1,0631,0617061.503B++0.6348.455%B**15.646%C+32.8C**N/A12532.3h3.7B*7.6B*
S1 1,5971,0571,3470.785C*1.3564.926%B*3.122%C*26.1C++13.3C++29140.5h5.5B++8.5B*
Supernova VPC 1,2291,0435518.964B*16.8366.869%A++1.63%C++66.4A11.8B**30515.7h2.9B+4.3B*
Artemis VX26 1,0171,0123313.057A+0.9237.211%A*27.767%B++62.5A+N/A21616.2h11.2B+30.1B*
VE-S Canis 9959814592.137B*0.0033.731%B**25.178%B+64.1B*N/A16015.3h9.6B++28.5B++
C-4 1,3019776581.485C++0.6528.856%B+N/A58.5C-19.4D67316.7h1.4C**5B+
Beamer VS3 9759697441.302B++0.8333.826%B**21.672%C+48B**N/A14320.2h7.9B+23.3C*
Force-Blade 1,07090947,0890.019C+2.1110.977%FN/A0.4CN/A12343.3h2.8C+25.5D*
MKV Suppressed 9028933382.642A*0.5133.015%A23.74%B++42.5B+N/A12121h11.9B+36.2B+
NS Decimator 1,3728865701.554B++0.5871.808%A1.693%C-40.3B+22.1B++36922h5.7C--7.9C++
Saron HRB 1,5258831157.678B+5.5450.742%B*1.925%B+21.9C15.9C+30140.4h16B**31.4B**
Sticky Grenade 8848791879N/A876.8755.75%B+N/A976.7C++5.6D43620.9h2B3.6B+
L100 Python HEAT 1,2148486712.657A*10.5269.222%A++3.538%B++61.9A*26.7M*38113.7h5.3B+7.6B**
Nemesis VSH9 1,3737297221.01B+1.1276.15%A++2.195%C24.3B+21.5A++31030h9.7C--12.8C*
Anti-Vehicle Grenade 7296551655N/A652.8758.49%B*N/A545.8B*61.7C-29141.2h3.9B**6.7B**
Nebula VM20 6486401384.638A2.5026.933%A++27.656%A67.4A*N/A2199.5h16.3C*60.6B++
Maelstrom Turbo Laser 1,0706147960.771C1.3634.995%B++4.072%B*8.1D6D12575.7h120.5C+344.2C*
Pandora VX25 5985933921.513B+0.6242.002%C*12.816%D33.9C+N/A10217.5h3.9B+9.3B+
Serpent VE92 5925782712.133B**0.0031.876%A++23.529%B++50.3B**1.2A*21311.5h13.2C++41.3B+
Proximity Mine 570570777.403B**5.2746.733%B+N/A167.6B**N/A6023.4h1.7B++3.7B*
MANA Anti-Personnel Turret 4724611433.224N/A1.0924.373%UN/A4610U110U11644100.1h22.5T*92.5T*
Tank Mine 8054461972.264C+0.1344.371%B*N/A111.5C++89.8B**18914h2.4D5.4B+
Saron Laser Cannon 7143934760.826C1.3134.025%B3.817%B**7.2D5.9C--10254.5h147.9C+434.8C*
Frag Grenade 3793721372N/A369.8741.465%C--N/A744B**14B+28880.5h3B*7.2B+
E540 Halberd 590367586.328C+4.1958.331%A2.18%C+37.1B+22.5B**6039.9h6.2C+10.6B+
Nova 3553522071.7C**0.4355.136%B*21.023%A+103.5M+N/A3453.4h3.4B*6.3B++
M20 Basilisk 4313212016.05S13.9248.472%B**5.919%C++30B*10.3B++24010.7h79.4B+163.9B*
V10 305305943.245C++1.1146.06%B*70.164%D-40.7BN/A1097.5h2.4C+5.1B+
C150 Dalton 443290466.304C+4.1746.638%B*2.759%M2900U1530U23567100.1h4.8C10.3B+
AP30 Shredder 454289476.149C++4.0224.932%D*N/A2890U1650U16899600.1h61.8B**248B+
Nebula VM20 284280614.59A+2.4628.856%A*22.857%B+71.8A**1B*2353.9h16.9C+58.4B*
Hornet Missiles 3822531615.813A++13.6872.533%A1.186%C110B++56.1B*8882.3h10.1C*13.9B+
VE-LR Obelisk 2362321032.252B0.1248.194%A*39.224%B*61.1B**1.1B+1563.8h5.3B++11.1B**
M60-A Bulldog 258230732.857B**30.7252.623%B++2.174%C+37.7C*4.6C++1556.1h5.5B10.5B++
VA39 Spectre 227226972.33B++0.2037.645%B*36.283%C+25.1C**N/A1389h5.9C*15.6B+
NS-AM7 Archer 2672163520.614C**1.5259.065%C+34.259%A++6.3C+1.5D3634.2h10.7B*18.1B*
M12 Kobalt 222215923.889B**21.7629.486%A*13.954%D-102.4B**3.3C+3152.1h16.1B++54.6B*
M40 Fury 252213268.192B6.0651.87%A++N/A50.7C**9.3C+2884.2h15C++28.9B++
Skyguard 380210593.559B1.4337.302%A3.333%B**12.4C10C++23017h135.7C+363.7B+
Lancer VS22 4922083720.559C1.5762.119%C++N/A11.1C15.2C**32318.7h27.8C+44.7C++
M60-A Bulldog 2312081513.867C+11.7355.425%B**3.365%B++35.3C+3.9C+1505.9h5.9C*10.6B+
M40 Fury 2351891512.6B*10.4752.459%A++N/A55.6C++13.5B2943.4h16.8C32B+
MANA Anti-Vehicle Turret 326189912.077C+0.0648.727%C--1.587%D**1890C1370D10963800.1h6.3B+12.9C**
Pulsar C 193188971.938B+0.2031.343%A37.234%A**49.5B**1.3A**3363.8h10.1B+32.2B++
CAS30 Tank Buster 3641812250.804C1.3340.616%C--N/A5.8C-5.9C10831h51.1B125.9C*
M60-G Bulldog 196167256.68B++4.5540.402%B+2.994%C+24.6C4.3C-2006.8h6B++14.9B*
Light PPA 168164295.655C**3.5242.696%C**2.439%A++78.1B**1.9D3722.1h9B+21.1B+
M20 Basilisk 232156275.778A++3.6448.428%B**6.41%B20.5C+10C++2387.6h101.1C++208.8B++
Spear Anti-Vehicle Phalanx Turret 242147178.647C*6.5151.31%B++2.041%D--54.4B**35.2A8242.7h8B+15.6B++
L105 Zephyr 164134226.091C3.9639.627%CN/A1340U300U6487400.1h6B15.2C*
NS-10 Burster 2071241400.886C+1.2534.771%B*4.839%C--7B+4.7B*12917.6h114B+327.8B++
Soldier Soaker 120120631.905B*0.2344.832%B**16.667%C*133.3MN/A3430.9h5.5B+12.2B*
M12 Kobalt 1231141011.4C+9.2723.646%B**22.807%B**95B++7.5B*3431.2h16.9B+71.4B+
E540 Halberd-H 1671121011.2C**9.0758.369%C++2.679%B+44.8C+22C+5742.5h4.9B++8.3B*
MAX Punch 1131041,9450.053C-2.0818.537%FN/A0.7CN/A2153.4h2.1C++11.3C
CME 101100492.041B*0.0935.891%A++31%A52.6B*N/A2641.9h10B**27.9B**
Fatestealer 1001001030.971A+1.1640.545%B+30%B*30.3C+N/A703.3h2.2B5.5B+
NS-20 Gorgon 10599432.302B**0.1734.459%B**25.253%B**41.3A**2.5A+1112.4h25.8B++74.8B*
Hades VSH4 14490571.579A*0.5577.688%A1.111%D40.9B++24.5A+6462.2h7.5B+9.6B*
Proton II PPA 9990615C++12.8723.691%C+3.333%A50C+5B++3461.8h8.5B+36.1B+
NS-10 Burster 148891140.781C1.3535.403%B*10.112%A5.9C*3.9C++12915h142.2C*401.8B+
CAS 14-E 8985108.5C6.3740.232%B**N/A56.7C2.7D--1341.5h31.4C++78B+
NS-20 Gorgon 8783431.93B++0.2035.019%B**24.096%B*34.6A++1.7C**1052.4h31.3B+89.3B*
M60-G Bulldog 8979613.167A*11.0341.684%B+2.532%C29.3C-3.7D2402.7h5.2B*12.5B++
M60-A Bulldog 7763163.938C1.8032.284%C--N/A630U140U2333300.1h5.9C++18.1C+
NS Annihilator 127631440.438C1.7080.943%C++N/A8C-8.1C+2267.9h12.8C15.8C+
Antares LC 11859331.788C++0.3541.175%A+5.085%M11.8C--11.8C+1465h216.5D-525.8C+

Consumables
  Name Deaths Consumed Time Equipped
Restoration Kit2543,15510h
Motion Spotter154,7582.2h
Nano-Armor Kit1,2011,255,23293.9h
Anti-Vehicle MANA Turret264862h
Spawn Beacon1167,07010h
Nanite Revive Grenade02,5590.7h
Nanite Healing Grenade0740h
Medical Applicator1,521524,74244.4h
Deconstruction Tool07,5120.5h
Welding Device01,0330.1h
Auraxium Force-Blade47891.7h
Spitfire Auto-Turret219831h
Ammunition Package628,7495.4h
Shield Recharging Field522,7851.6h
Medical Kit1,20011,74025h
Anti-Infantry MANA Turret472,5405.1h
Nano-Repair Grenade02450.1h
Snowman Soldier1540.1h
Hardlight Barrier41440.2h
Recon Detection Device533,9575.9h
Smoke Grenade02580.1h
WLT-Howler Mining Laser222,2214.7h

Check the help document for the dictionary if you want to learn more about words used here.


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