Online: daguest  
latest news: Minor updates & switch to discordtracker: onlinevisitors: 0 | 11 (18,491)players online:
Faber0ne (5)  rocoryua (4)  Fisheyed (2)  S0K1N7 (2)  EternityAria (1)  MarioFan3G (1) 15
stats.dasanfall.com
Centurion Wh1tebe4rd[DWHQ] Wh1tebe4rd
VS BR 51

KDR: 2.13

Score: 67.9m

Last Seen: Feb 7th, 2019 11:37 PM
- OFFLINE - 323.3 hour(s)

Prestige 1, Battle Rank 51 - Vanu Sovereignty on Miller - Outfit Member of DRUCKWELLE[DWHQ] DRUCKWELLE
VS outfit on Miller

Members: 87
Level Progress (to 52): 2%
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS Betelgeuse 54-A Orion VS54 NS-15M1 Supernova FPC NS-15M2 Equinox VE2 NS-44 Commissioner Dual Photon Pods
MORE    Player ID      

bwicons/social COMMENTS - 0


No posts found under forum module: player:Wh1tebe4rd



bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,327,311 MLG Score: 1061
Fun Score: N/A
Cheeseburgers Flipped: 1321TIME WITH MEDKIT: 1%MEDKIT per DEATH: 0.2

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
28.799%25.135%7244098264,0572.38574-0.256

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±4.093%1.508A+0.684B+-1.629FHEAD ++ (~10.74)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
35.90.52B+10.30.276C*25.6

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
37.784%2.9%245510172,793150914891.84967187%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.298%0.039C+1.193B**-0.237

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
162.3-0.008C+61.3-0.158C101

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
47.905%2.22%642810149,054236637973.82671238%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.665%0.683B+-0.253C0.969

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
16.70.567B+80.361C**8.7

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
39.408%3.716%2921510073,606170317212.1162209%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.072%0.301C*-0.166C0.519

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
64.40.457B+25.40.357C**39

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
47.023%73.099%292610165,1562694121.91388

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.477%1.801A++0.391B0.466

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
50.497B+2.30.265C*2.6

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
47.06%15.651%292310191,936205490.942551

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.559%0.469B+0.223C++-0.453

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
80.397B3.70.228C++4.2


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
DRUCKWELLE[DWHQ] DRUCKWELLE
VS outfit on Miller

Members: 87
67.9m256.9%351 (21.1k)317 (19k)2.1294114,66253,8472.4455851 (51)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-VS1022647622.349%20.463%45703:5950

17% Combat Medic33% Engineer34% Heavy Assault7% Infiltrator9% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Dec 27th, 2012 3:42 PMAug 19th, 2017 4:07 PMFeb 19th, 2019 10:58 AM (2d) (PST)Feb 7th, 2019 8:20 PM (13d) (PST)Feb 7th, 2019 7:37 PM (13d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
6212243970.5350.2510.1101.5260.0591061

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
37,23413,42323,8113215792419,006

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
3570.8h/148.8d 17,025 23,463 36,037 326.8k 6,859 9,146 12,572 133m

Heavy AssaultCLASS DETAILS: Heavy Assault
Betelgeuse 54-A
B**
Kills:10,856
Deaths:3,021
KDR:3.594
Accuracy:31.012% B**
HSR:33.300% B
Orion VS54
B**
Kills:9,495
Deaths:4,505
KDR:2.108
Accuracy:26.412% B**
HSR:24.265% C+
NS-15M1
B++
Kills:2,866
Deaths:1,552
KDR:1.847
Accuracy:26.384% B++
HSR:23.203% C++
NS-15M2
B**
Kills:2,072
Deaths:642
KDR:3.227
Accuracy:29.755% B**
HSR:30.936% B++
Ursa
B++
Kills:1,341
Deaths:905
KDR:1.482
Accuracy:26.713% B++
HSR:14.616% D*
SVA-88
B++
Kills:1,236
Deaths:394
KDR:3.137
Accuracy:26.573% B++
HSR:22.573% C
NSX Naginata
A
Kills:1,229
Deaths:399
KDR:3.080
Accuracy:28.888% A
HSR:26.770% C+
VE-H Maw
A++
Kills:1,195
Deaths:394
KDR:3.033
Accuracy:34.931% A++
HSR:40.335% A+
Pulsar LSW
B*
Kills:1,167
Deaths:440
KDR:2.652
Accuracy:27.380% B*
HSR:28.535% B+
Lasher X2
A
Kills:1,160
Deaths:514
KDR:2.257
Accuracy:34.704% A
HSR:2.069% D--
Flare VE6
B+
Kills:1,159
Deaths:524
KDR:2.212
Accuracy:24.607% B+
HSR:25.712% C*
VX29 Polaris
B+
Kills:1,156
Deaths:672
KDR:1.720
Accuracy:25.569% B+
HSR:19.031% C--
Kills:34,932
Deaths (as Heavy Assault):13,962
Deaths (to Heavy Assaults):16,152
KDR:2.50193
Kill Difference:20,970
Playtime:1,225.949 hours
Usage:34%
Score:22.491m
Score/min:306
Accuracy (listed only):28.577%
HSR (listed only):24.279%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Solstice VE3
C
Kills:1,455
Deaths:777
KDR:1.873
Accuracy:21.181% C
HSR:12.784% D*
NS-11C
B+
Kills:1,231
Deaths:1,057
KDR:1.165
Accuracy:25.903% B+
HSR:15.272% D
Eidolon VE33
A+
Kills:1,215
Deaths:363
KDR:3.347
Accuracy:36.939% A+
HSR:28.642% B+
Solstice SF
C++
Kills:1,205
Deaths:1,653
KDR:0.729
Accuracy:24.797% C++
HSR:12.614% D
NSX-P Tanto
A*
Kills:1,177
Deaths:652
KDR:1.805
Accuracy:36.300% A*
HSR:35.599% A+
NSX Tanto
A
Kills:1,170
Deaths:379
KDR:3.087
Accuracy:33.152% A
HSR:24.274% C+
Eclipse VE3A
A+
Kills:1,166
Deaths:517
KDR:2.255
Accuracy:33.026% A+
HSR:20.669% C*
Zenith VX-5
B**
Kills:1,155
Deaths:438
KDR:2.637
Accuracy:30.433% B**
HSR:26.147% B*
Solstice Burst
C*
Kills:1,155
Deaths:1,147
KDR:1.007
Accuracy:27.554% C*
HSR:20.087% C--
Thanatos VE70
B**
Kills:1,061
Deaths:706
KDR:1.503
Accuracy:48.455% B**
HSR:15.646% C+
Pandora VX25
C**
Kills:593
Deaths:392
KDR:1.513
Accuracy:42.002% C**
HSR:12.816% D
Serpent VE92
A+
Kills:323
Deaths:120
KDR:2.692
Accuracy:30.451% A+
HSR:21.672% B
Nova
A
Kills:282
Deaths:165
KDR:1.709
Accuracy:56.219% B**
HSR:21.631% A
VE-LR Obelisk
A**
Kills:206
Deaths:98
KDR:2.102
Accuracy:48.723% A**
HSR:39.806% B*
Pulsar C
M++
Kills:135
Deaths:74
KDR:1.824
Accuracy:32.013% A+
HSR:40% M++
Kills:13,529
Deaths (as Engineer):8,538
Deaths (to Engineers):10,622
KDR:1.58456
Kill Difference:4,991
Playtime:1,164.228 hours
Usage:33%
Score:23.026m
Score/min:330
Accuracy (listed only):35.143%
HSR (listed only):23.177%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Solstice VE3
C
Kills:1,455
Deaths:777
KDR:1.873
Accuracy:21.181% C
HSR:12.784% D*
NS-7 PDW
B++
Kills:1,402
Deaths:957
KDR:1.465
Accuracy:28.353% B++
HSR:13.409% D
NS-11C
B+
Kills:1,231
Deaths:1,057
KDR:1.165
Accuracy:25.903% B+
HSR:15.272% D
Solstice SF
C++
Kills:1,205
Deaths:1,653
KDR:0.729
Accuracy:24.797% C++
HSR:12.614% D
NSX-P Tanto
A*
Kills:1,177
Deaths:652
KDR:1.805
Accuracy:36.300% A*
HSR:35.599% A+
NSX Tanto
A
Kills:1,170
Deaths:379
KDR:3.087
Accuracy:33.152% A
HSR:24.274% C+
NSX Tengu
A+
Kills:1,168
Deaths:443
KDR:2.637
Accuracy:46.010% A
HSR:29.709% A+
Sirius SX12
C*
Kills:1,167
Deaths:772
KDR:1.512
Accuracy:25.355% C*
HSR:16.624% C+
Eridani SX5
C+
Kills:1,167
Deaths:815
KDR:1.432
Accuracy:25.904% C+
HSR:16.881% C
Eclipse VE3A
A+
Kills:1,166
Deaths:517
KDR:2.255
Accuracy:33.026% A+
HSR:20.669% C*
Zenith VX-5
B**
Kills:1,155
Deaths:438
KDR:2.637
Accuracy:30.433% B**
HSR:26.147% B*
Solstice Burst
C*
Kills:1,155
Deaths:1,147
KDR:1.007
Accuracy:27.554% C*
HSR:20.087% C--
Thanatos VE70
B**
Kills:1,061
Deaths:706
KDR:1.503
Accuracy:48.455% B**
HSR:15.646% C+
VE-S Canis
B**
Kills:981
Deaths:459
KDR:2.137
Accuracy:33.731% B**
HSR:25.178% B+
MKV Suppressed
A+
Kills:893
Deaths:338
KDR:2.642
Accuracy:33.015% A+
HSR:23.740% B++
Pandora VX25
C**
Kills:593
Deaths:392
KDR:1.513
Accuracy:42.002% C**
HSR:12.816% D
Serpent VE92
A+
Kills:323
Deaths:120
KDR:2.692
Accuracy:30.451% A+
HSR:21.672% B
Nova
A
Kills:282
Deaths:165
KDR:1.709
Accuracy:56.219% B**
HSR:21.631% A
Pulsar C
M++
Kills:135
Deaths:74
KDR:1.824
Accuracy:32.013% A+
HSR:40% M++
Kills:18,886
Deaths (as Light Assault):11,861
Deaths (to Light Assaults):8,481
KDR:1.59228
Kill Difference:7,025
Playtime:147.307 hours
Usage:4%
Score:2.409m
Score/min:273
Accuracy (listed only):33.361%
HSR (listed only):21.303%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Equinox VE2
C+
Kills:1,551
Deaths:1,471
KDR:1.054
Accuracy:25.563% C+
HSR:12.702% D*
NS-7 PDW
B++
Kills:1,402
Deaths:957
KDR:1.465
Accuracy:28.353% B++
HSR:13.409% D
Pulsar VS1
B+
Kills:1,275
Deaths:1,103
KDR:1.156
Accuracy:25.821% B+
HSR:14.275% D-
NS-11A
B
Kills:1,226
Deaths:851
KDR:1.441
Accuracy:25.937% B
HSR:17.945% C--
Corvus VA55
B**
Kills:1,180
Deaths:734
KDR:1.608
Accuracy:29.381% B**
HSR:19.407% C--
NSX Yumi
A+
Kills:1,176
Deaths:590
KDR:1.993
Accuracy:33.855% A+
HSR:37.160% A
NSX Tengu
A+
Kills:1,168
Deaths:443
KDR:2.637
Accuracy:46.010% A
HSR:29.709% A+
Sirius SX12
C*
Kills:1,167
Deaths:772
KDR:1.512
Accuracy:25.355% C*
HSR:16.624% C+
Eridani SX5
C+
Kills:1,167
Deaths:815
KDR:1.432
Accuracy:25.904% C+
HSR:16.881% C
Darkstar
B++
Kills:1,161
Deaths:414
KDR:2.804
Accuracy:30.075% B++
HSR:20.413% C--
Terminus VX-9
A++
Kills:1,160
Deaths:435
KDR:2.667
Accuracy:33.440% A++
HSR:25.517% C+
H-V45
B+
Kills:1,159
Deaths:556
KDR:2.085
Accuracy:27.056% B+
HSR:23.641% B
Thanatos VE70
B**
Kills:1,061
Deaths:706
KDR:1.503
Accuracy:48.455% B**
HSR:15.646% C+
VE-S Canis
B**
Kills:981
Deaths:459
KDR:2.137
Accuracy:33.731% B**
HSR:25.178% B+
MKV Suppressed
A+
Kills:893
Deaths:338
KDR:2.642
Accuracy:33.015% A+
HSR:23.740% B++
Pandora VX25
C**
Kills:593
Deaths:392
KDR:1.513
Accuracy:42.002% C**
HSR:12.816% D
Nova
A
Kills:282
Deaths:165
KDR:1.709
Accuracy:56.219% B**
HSR:21.631% A
Kills:18,602
Deaths (as Combat Medic):11,201
Deaths (to Combat Medics):6,053
KDR:1.66074
Kill Difference:7,401
Playtime:614.813 hours
Usage:17%
Score:11.295m
Score/min:306
Accuracy (listed only):33.539%
HSR (listed only):20.394%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-44 Commissioner
B*
Kills:1,491
Deaths:1,513
KDR:0.985
Accuracy:43.415% B*
HSR:15.895% D-
NS-7 PDW
B++
Kills:1,402
Deaths:957
KDR:1.465
Accuracy:28.353% B++
HSR:13.409% D
NS-357 Underboss
A++
Kills:1,194
Deaths:821
KDR:1.454
Accuracy:50.186% A++
HSR:21.022% C+
NSX Tengu
A+
Kills:1,168
Deaths:443
KDR:2.637
Accuracy:46.010% A
HSR:29.709% A+
Sirius SX12
C*
Kills:1,167
Deaths:772
KDR:1.512
Accuracy:25.355% C*
HSR:16.624% C+
Eridani SX5
C+
Kills:1,167
Deaths:815
KDR:1.432
Accuracy:25.904% C+
HSR:16.881% C
Ghost
A++
Kills:1,160
Deaths:328
KDR:3.537
Accuracy:50.486% A++
HSR:61.724% D
XM98
A++
Kills:1,160
Deaths:244
KDR:4.754
Accuracy:49.221% A++
HSR:71.552% C
NSX Daimyo
A
Kills:1,157
Deaths:386
KDR:2.997
Accuracy:50.703% A
HSR:96.370% B++
Parallax VX3
B*
Kills:1,156
Deaths:289
KDR:4
Accuracy:44.670% B*
HSR:70.848% D-
NS-44L Blackhand
B**
Kills:1,123
Deaths:643
KDR:1.747
Accuracy:52.213% B**
HSR:35.174% C--
Artemis VX26
A*
Kills:1,012
Deaths:331
KDR:3.057
Accuracy:37.211% A*
HSR:27.767% B++
VE-S Canis
B**
Kills:981
Deaths:459
KDR:2.137
Accuracy:33.731% B**
HSR:25.178% B+
Beamer VS3
B*
Kills:916
Deaths:706
KDR:1.297
Accuracy:33.439% B*
HSR:19.978% C
MKV Suppressed
A+
Kills:893
Deaths:338
KDR:2.642
Accuracy:33.015% A+
HSR:23.740% B++
V10
B*
Kills:297
Deaths:92
KDR:3.228
Accuracy:46.455% B*
HSR:69.697% D-
VA39 Spectre
B*
Kills:226
Deaths:97
KDR:2.330
Accuracy:37.645% B*
HSR:36.283% C+
NS-AM7 Archer
A++
Kills:214
Deaths:349
KDR:0.613
Accuracy:59.161% C++
HSR:34.112% A++
Soldier Soaker
B**
Kills:120
Deaths:63
KDR:1.905
Accuracy:44.832% B**
HSR:16.667% C*
Kills:18,004
Deaths (as Infiltrator):9,646
Deaths (to Infiltrators):7,203
KDR:1.86647
Kill Difference:8,358
Playtime:247.734 hours
Usage:7%
Score:4.134m
Score/min:278
Accuracy (listed only):41.684%
HSR (listed only):36.981%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Comet VM2
B*
Kills:1,345
Deaths:617
KDR:2.180
Accuracy:48.588% B++
HSR:6.171% B*
Blueshift VM5
B**
Kills:1,248
Deaths:440
KDR:2.836
Accuracy:23.766% B**
HSR:20.192% C+
Comet VM2
B**
Kills:1,203
Deaths:489
KDR:2.460
Accuracy:52.808% B*
HSR:6.650% B**
Blueshift VM5
B**
Kills:1,171
Deaths:369
KDR:3.173
Accuracy:24.909% B**
HSR:23.570% B+
Cosmos VM3
A++
Kills:1,161
Deaths:255
KDR:4.553
Accuracy:23.791% A++
HSR:22.222% B+
Cosmos VM3
A++
Kills:1,161
Deaths:298
KDR:3.896
Accuracy:24.416% A++
HSR:22.825% B++
Quasar VM1
A
Kills:1,159
Deaths:369
KDR:3.141
Accuracy:23.910% A
HSR:20.449% C+
Quasar VM1
B**
Kills:1,154
Deaths:475
KDR:2.429
Accuracy:20.779% B**
HSR:14.211% D-
Nebula VM20
A++
Kills:640
Deaths:137
KDR:4.672
Accuracy:26.919% A++
HSR:27.656% A
Nebula VM20
A*
Kills:280
Deaths:60
KDR:4.667
Accuracy:28.828% A*
HSR:22.857% B+
NS-10 Burster
B*
Kills:124
Deaths:139
KDR:0.892
Accuracy:34.809% B*
HSR:4.839% D
NS-10 Burster
B**
Kills:89
Deaths:113
KDR:0.788
Accuracy:35.448% B*
HSR:10.112% B**
NS-20 Gorgon
M
Kills:53
Deaths:29
KDR:1.828
Accuracy:34.829% B**
HSR:35.849% M
NS-20 Gorgon
A*
Kills:52
Deaths:29
KDR:1.793
Accuracy:35.219% B**
HSR:30.769% A*
Kills:10,840
Deaths (as MAX Suit):1,909.500
Deaths (to MAX Suits):3,589
KDR:5.67688
Kill Difference:8,930.500
Playtime:165.495 hours
Usage:5%
Score:4.511m
Score/min:454
Accuracy (listed only):31.358%
HSR (listed only):19.170%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Dual Photon Pods
A++
Kills:1,463
V. Kills:491 297%
Deaths:141
KDR:10.376
Accuracy:60.378% B**
KPH:119.400 B*
VKPH:40.100 A++
Maelstrom Turbo Laser
B++
Kills:614
V. Kills:456 134%
Deaths:796
KDR:0.771
Accuracy:34.995% B++
KPH:8.100 D
VKPH:6 D
Saron Laser Cannon
B
Kills:371
V. Kills:307 120%
Deaths:466
KDR:0.796
Accuracy:34.159% B
KPH:7.100 D
VKPH:5.800 D
Hornet Missiles
B*
Kills:253
V. Kills:129 195%
Deaths:16
KDR:15.813
Accuracy:72.533% B**
KPH:109.900 B++
VKPH:56 B*
Light PPA
B**
Kills:164
V. Kills:4 N/A
Deaths:29
KDR:5.655
Accuracy:42.696% C*
KPH:79.400 B**
VKPH:1.900 D
Antares LC
C
Kills:59
V. Kills:59 98%
Deaths:33
KDR:1.788
Accuracy:41.175% A+
KPH:11.700 C--
VKPH:11.700 C
Kills:2,924 (1,208 + 0)
Deaths:1,481
KDR:1.974
VKDR:0.976
Vehicle Kills:1,446
Kill Difference:1,443
Playtime:149.981 hours
Usage:4%
Score:1.800m
Score/min:200
Piloting Accuracy:41.175%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
U
Kills:290
V. Kills:153 188%
Deaths:46
KDR:6.304
Accuracy:46.638% B*
KPH:1,044,000 U
VKPH:550,800 U
AP30 Shredder
U
Kills:289
V. Kills:165 174%
Deaths:47
KDR:6.149
Accuracy:24.932% D**
KPH:1,040,400 U
VKPH:594,000 U
CAS30 Tank Buster
C
Kills:181
V. Kills:183 98%
Deaths:225
KDR:0.804
Accuracy:40.616% C--
KPH:5.800 C
VKPH:5.900 C
L105 Zephyr
U
Kills:134
V. Kills:30 432%
Deaths:22
KDR:6.091
Accuracy:39.627% C
KPH:482,400 U
VKPH:108,000 U
Kills:894 (181 + 713)
Deaths:340
KDR:2.629
VKDR:1.562
Vehicle Kills:531
Kill Difference:554
Playtime:31.005 hours
Usage:1%
Score:0.668m
Score/min:359
Piloting Accuracy:40.616%
Gunner Accuracy:39.627%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
A++
Kills:1,355
V. Kills:872 155%
Deaths:205
KDR:6.610
Accuracy:64.706% B**
KPH:41.800 B**
VKPH:26.900 A++
L100 Python HESH
A++
Kills:1,145
V. Kills:172 N/A
Deaths:60
KDR:19.083
Accuracy:63.317% A++
KPH:74.900 B**
VKPH:11.200 B*
C75 Viper
A
Kills:1,116
V. Kills:228 487%
Deaths:96
KDR:11.625
Accuracy:47.867% B*
KPH:52.800 A
VKPH:10.800 B*
L100 Python HEAT
M*
Kills:848
V. Kills:366 231%
Deaths:67
KDR:12.657
Accuracy:69.222% A++
KPH:61.800 A*
VKPH:26.700 M*
Skyguard
C++
Kills:210
V. Kills:170 123%
Deaths:59
KDR:3.559
Accuracy:37.302% A
KPH:12.400 C
VKPH:10 C++
Kills:4,674 (4,674 + 0)
Deaths:487
KDR:9.598
VKDR:3.713
Vehicle Kills:1,808
Kill Difference:4,187
Playtime:99.578 hours
Usage:3%
Score:2.091m
Score/min:350
Driving Accuracy:37.302%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
A*
Kills:2,189
V. Kills:1,433 153%
Deaths:284
KDR:7.708
Accuracy:63.856% A
KPH:36.800 A
VKPH:24.100 A*
Supernova PC
C++
Kills:1,148
V. Kills:370 309%
Deaths:193
KDR:5.948
Accuracy:50.547% C++
KPH:22.500 C++
VKPH:7.200 C
Supernova VPC
A++
Kills:1,043
V. Kills:186 N/A
Deaths:55
KDR:18.964
Accuracy:66.869% A++
KPH:66.600 B**
VKPH:11.900 B**
Saron HRB
C+
Kills:883
V. Kills:642 137%
Deaths:115
KDR:7.678
Accuracy:50.742% B*
KPH:21.800 C
VKPH:15.900 C+
E540 Halberd
B*
Kills:366
V. Kills:223 163%
Deaths:57
KDR:6.421
Accuracy:58.327% A
KPH:37.300 B+
VKPH:22.700 B*
Proton II PPA
B++
Kills:90
V. Kills:9 N/A
Deaths:6
KDR:15
Accuracy:23.691% C+
KPH:50.300 C+
VKPH:5 B++
Kills:5,719 (4,380 + 1,339)
Deaths:710
KDR:8.055
VKDR:4.032
Vehicle Kills:2,863
Kill Difference:5,009
Playtime:178.271 hours
Usage:5%
Score:3.444m
Score/min:322
Driving Accuracy:66.869%
Gunner Accuracy:23.691%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

E540 Halberd-H
C++
Kills:112
V. Kills:55 200%
Deaths:10
KDR:11.200
Accuracy:58.369% C++
KPH:44.100 C+
VKPH:21.600 C+
Kills:112 (0 + 112)
Deaths:10
KDR:11.200
VKDR:5.500
Vehicle Kills:55
Kill Difference:102
Playtime:2.542 hours
Usage:0%
Score:0.087m
Score/min:568
Driving Accuracy:N/A%
Gunner Accuracy:58.369%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
B**
Kills:314
V. Kills:110 283%
Deaths:20
KDR:15.700
Accuracy:48.210% B**
KPH:29.600 B*
VKPH:10.400 B++
M40 Fury
A++
Kills:213
V. Kills:39 N/A
Deaths:26
KDR:8.192
Accuracy:51.870% A++
KPH:50.500 C**
VKPH:9.200 C+
M12 Kobalt
A*
Kills:210
V. Kills:7 N/A
Deaths:9
KDR:23.333
Accuracy:29.521% A*
KPH:100.800 B**
VKPH:3.400 C+
M40 Fury
B
Kills:189
V. Kills:46 402%
Deaths:15
KDR:12.600
Accuracy:52.459% A++
KPH:55 C++
VKPH:13.400 B
M60-G Bulldog
B+
Kills:167
V. Kills:29 N/A
Deaths:25
KDR:6.680
Accuracy:40.402% B+
KPH:24.400 C
VKPH:4.200 C--
M20 Basilisk
C++
Kills:156
V. Kills:76 203%
Deaths:26
KDR:6
Accuracy:48.264% B**
KPH:20.700 C+
VKPH:10.100 C++
M12 Kobalt
A*
Kills:114
V. Kills:9 N/A
Deaths:10
KDR:11.400
Accuracy:22.995% B**
KPH:97.700 B++
VKPH:7.700 A*
M60-G Bulldog
B+
Kills:79
V. Kills:10 N/A
Deaths:6
KDR:13.167
Accuracy:41.684% B+
KPH:28.800 C-
VKPH:3.600 D
Kills:1,442 (0 + 1,442)
Deaths:137
KDR:10.526
VKDR:2.380
Vehicle Kills:326
Kill Difference:1,305
Playtime:38.639 hours
Usage:1%
Score:0.579m
Score/min:250
Driving Accuracy:N/A%
Gunner Accuracy:41.684%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
B**
Kills:82
V. Kills:4 N/A
Deaths:9
KDR:9.111
Accuracy:40.347% B**
KPH:56.400 C
VKPH:2.800 D--
Kills:82 (0 + 82)
Deaths:9
KDR:9.111
VKDR:0.444
Vehicle Kills:4
Kill Difference:73
Playtime:1.454 hours
Usage:0%
Score:0.012m
Score/min:139
Piloting Accuracy:N/A%
Gunner Accuracy:40.347%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Betelgeuse 54-A 10,94110,8563,0213.594C*1.4631.012%B**33.3%B78.7B+N/A195137.9h9.6B++31B*
Orion VS54 9,5559,4954,5052.108B+0.0226.412%B**24.265%C+32.7C++N/A100290.6h10.6B++40C**
NS-15M1 2,8842,8661,5521.847B0.2826.384%B++23.203%C++42C++N/A12568.3h10.8B++41.1B+
Supernova FPC 3,6222,1892847.708B+5.5863.856%A2.193%C+36.8A24.1A*42359.5h4.8B+7.6B*
NS-15M2 2,0782,0726423.227B*1.1029.755%B**30.936%B++59.7B+N/A15534.7h9.8B*32.8B*
Equinox VE2 1,5651,5511,4711.054C+1.0825.563%C+12.702%D*14.2DN/A52109h14.7C--57.3C+
NS-44 Commissioner 1,5031,4911,5130.985C++1.1443.415%B*15.895%D-40.8C**N/A16536.5h3.6B+8.3B+
Dual Photon Pods 1,9541,46314110.376B++8.2560.378%B**2.461%A++118.9B*39.9A++94612.3h20.3B33.6B+
Solstice VE3 1,4771,4557771.873A++0.2621.181%C12.784%D*10.5C--N/A71138.6h15C*70.8C++
NS-7 PDW 1,4081,4029571.465B*0.6628.353%B++13.409%D30.9C**N/A11745.3h12.1B++42.8B++
L100 Python AP 2,2271,3552056.61B+4.4864.706%B**3.1%C++41.8B**26.9A++44432.4h6.1B9.5B+
Comet VM2 1,5871,3456172.18A+0.0548.588%B++6.171%B*26M4.7C**14151.7h10.5A21.6B**
Ursa 1,3481,3419051.482C**0.6526.713%B++14.616%D*25.7C-N/A10252.1h10.6B39.6B+
Pulsar VS1 1,2871,2751,1031.156C*0.9725.821%B+14.275%D-14.4DN/A5288.7h13.5B+52.2B+
Blueshift VM5 1,2661,2484402.836C**0.7123.766%B**20.192%C+40.4B+N/A17230.9h15.3C*64.4B+
SVA-88 1,2411,2363943.137B++1.0126.573%B++22.573%C51.7C**N/A15923.9h10.2B++38.3B+
NS-11C 1,2471,2311,0571.165C**0.9625.903%B+15.272%D18.8CN/A9065.5h13.6B52.4B+
NSX Naginata 1,2401,2293993.08A++0.9528.888%A26.77%C+60.2B++N/A15020.4h9.8B++34.1B++
NS-11A 1,2341,2268511.441C++0.6925.937%B17.945%C--25.1CN/A8248.9h12.6B+48.5B+
Eidolon VE33 1,2231,2153633.347A*1.2236.939%A+28.642%B+58.1A++N/A15220.9h6.1B**16.5B**
Solstice SF 1,2191,2051,6530.729C1.4024.797%C++12.614%D11.3DN/A47107h14.1C+56.9C++
Comet VM2 1,4221,2034892.46A++0.3352.808%B*6.65%B**30.3M++5.5C**15139.7h11.4A21.6B**
VE-H Maw 1,2071,1953943.033A0.9034.931%A++40.335%A+94.1AN/A36012.7h8.2B**23.6B*
NS-357 Underboss 1,2051,1948211.454B+0.6850.186%A++21.022%C+62.8B*N/A16919h3.8B+7.6B*
Corvus VA55 1,1951,1807341.608B++0.5229.381%B**19.407%C--29.3C+N/A12440.3h10.6B++36.1B*
NSX-P Tanto 1,1951,1776521.805B**0.3236.3%A*35.599%A+47.1B**N/A11125h12.8B+35.3B*
NSX Yumi 1,1981,1765901.993B+0.1433.855%A+37.16%A60B**1.1B+13519.6h9.5B**27.9B**
Blueshift VM5 1,1851,1713693.173B+1.0424.909%B**23.57%B+46.7B*N/A19125.1h15B+60B++
NSX Tanto 1,1831,1703793.087A*0.9633.152%A24.274%C+55.5B**N/A13321.1h11.7B+35.2B+
NSX Tengu 1,1771,1684432.637A0.5146.01%A29.709%A+76.8A+N/A18515.2h10.4B++22.7B++
Sirius SX12 1,1751,1677721.512B+0.6225.355%C*16.624%C+28.6C++N/A13940.8h13.2B+52.2B+
Pulsar LSW 1,1731,1674402.652B**0.5227.38%B*28.535%B+56.1B+N/A20120.8h10B*36.7B++
Eridani SX5 1,1721,1678151.432C**0.7025.904%C+16.881%C28CN/A11241.7h11.4B44C**
Eclipse VE3A 1,1851,1665172.255B+0.1333.026%A+20.669%C*43.8C*N/A10526.6h12.1C++36.7B+
Cosmos VM3 1,1781,1612554.553A+2.4223.791%A++22.222%B+60.8MN/A17119.1h12.4B+52.2B*
Cosmos VM3 1,1751,1612983.896A1.7724.416%A++22.825%B++48.4A++N/A13124h13.4B+54.9B+
Darkstar 1,1721,1614142.804B**0.6730.075%B++20.413%C--52.8BN/A11722h11.4B++37.9B++
Ghost 1,1631,1603283.537C**1.4150.486%A++61.724%D66.3B**N/A19417.5h2.1B+4.3B++
XM98 1,1641,1602444.754A2.6249.221%A++71.552%C44.6B++N/A10526h2.2B+4.4B*
Lasher X2 1,1701,1605142.257A*0.1334.704%A2.069%D--50.2B*N/A14923.1h15.4B**44.3B*
Terminus VX-9 1,1711,1604352.667A0.5433.44%A++25.517%C+56.3B*N/A15820.6h11.2B+33.5B*
H-V45 1,1691,1595562.085B+0.0427.056%B+23.641%B40.4BN/A13028.7h11.6B++42.8B++
Flare VE6 1,1671,1595242.212B*0.0824.607%B+25.712%C*36C+N/A11132.2h9.7B+39.6B+
Quasar VM1 1,1681,1593693.141B+1.0123.91%A20.449%C+40.8B+N/A12228.4h13.3C*55.5B++
NSX Daimyo 1,1571,1573862.997C+0.8750.703%A96.37%B++67.3B+N/A15217.2h2.2B+4.4B++
VX29 Polaris 1,1591,1566721.72C**0.4125.569%B+19.031%C--45.5C++N/A21125.4h11.2B+43.6B+
Parallax VX3 1,1601,1562894C**1.8744.67%B*70.848%D-36.2B+N/A10031.9h2.1B4.7B+
Zenith VX-5 1,1671,1554382.637A0.5130.433%B**26.147%B*50.2B++N/A12423h12.5B41.1B+
Solstice Burst 1,1681,1551,1471.007C1.1227.554%C*20.087%C--27CN/A13442.8h13.1C*47.6C**
Quasar VM1 1,1701,1544752.429B++0.3020.779%B**14.211%D-29.7B++N/A11838.8h14.3B68.9B+
Supernova PC 1,5181,1481935.948C++3.8250.547%C++2.613%C*22.5C++7.3C17151h3.8B*7.5B*
L100 Python HESH 1,3171,1456019.083B++16.9563.317%A++1.834%C*74.8B**11.2B*35315.3h3.1B+4.9B*
NS-44L Blackhand 1,1311,1236431.747B+0.3852.213%B**35.174%C--94.4SN/A22811.9h3.4B*6.6B*
C75 Viper 1,3441,1169611.625A++9.5047.867%B*N/A52.6A10.8B*27921.2h8.8B*18.4B**
Thanatos VE70 1,0631,0617061.503B++0.6348.455%B**15.646%C+32.8C**N/A12432.3h3.7B*7.6B*
S1 1,5971,0571,3470.785C++1.3464.926%B*3.122%C*26.1C++13.3C++29040.5h5.5B++8.5B++
Supernova VPC 1,2291,0435518.964B++16.8366.869%A++1.63%C++66.4B**11.8B**30415.7h2.9B+4.3B*
Artemis VX26 1,0171,0123313.057A+0.9337.211%A*27.767%B++62.5A+N/A21616.2h11.2B+30.1B*
VE-S Canis 9959814592.137B*0.0133.731%B**25.178%B+64.1B++N/A15915.3h9.6B++28.5B++
C-4 1,2489286361.459C++0.6728.556%B+N/A57.3C--19.8D68516.2h1.5C++5.1B+
Beamer VS3 9229167061.297B++0.8333.439%B*19.978%C48.5B**N/A14818.9h7.8B+23.4C**
MKV Suppressed 9028933382.642A++0.5133.015%A+23.74%B++42.5B+N/A12121h11.9B+36.2B++
Force-Blade 1,04788746,4340.019C+2.1110.883%FN/A0.4CN/A12316.8h2.8C+26D*
NS Decimator 1,3728865701.554B++0.5871.808%A1.693%C-40.3B+22.1B++36622h5.7C--7.9C++
Saron HRB 1,5258831157.678B+5.5550.742%B*1.925%C**21.9C15.9C+30140.4h16B**31.4B**
Sticky Grenade 8668611861N/A858.8755.381%B+N/A1076.3C**6.3D44270.8h2B3.5B+
L100 Python HEAT 1,2148486712.657A*10.5369.222%A++3.538%B+61.9A*26.7M*38113.7h5.3B+7.6B**
Nemesis VSH9 1,3737297221.01B+1.1276.15%A++2.195%C24.3B+21.5A*30930h9.7D12.8C*
Anti-Vehicle Grenade 7296551655N/A652.8758.49%B*N/A545.8B*61.7C-29131.2h3.9B*6.7B*
Nebula VM20 6486401374.672A+2.5426.919%A++27.656%A67.4A*N/A2209.5h16.3C++60.5B++
Maelstrom Turbo Laser 1,0706147960.771C1.3634.995%B++4.072%B*8.1D6D12575.7h120.5C+344.2C*
Pandora VX25 5985933921.513B0.6242.002%C**12.816%D33.9C+N/A10117.5h3.9B+9.3B+
Proximity Mine 570570777.403B**5.2746.727%B+N/A167.6B**N/A6023.4h1.7B++3.7B++
MANA Anti-Personnel Turret 4724611433.224N/A1.0924.373%UN/A4610U110U11597700.1h22.5T*92.5T*
Tank Mine 8034441972.254C+0.1244.012%B*N/A111C++89.8B**18944h2.4D5.4B+
Saron Laser Cannon 6783714660.796C1.3334.159%B4.043%A7.1D5.8D10352.6h153.3C+448.7C++
E540 Halberd 589366576.421C+4.2958.327%A2.186%C37.3B+22.8B**6039.8h6.2C+10.5B+
Frag Grenade 3443381338N/A335.8740.472%DN/A676B*12B*29540.5h3B++7.5B+
Serpent VE92 3313231202.692A+0.5630.451%A+21.672%B53B**1.3A**2566.1h12.5C**40.9B+
M20 Basilisk 4243142015.7S13.5748.21%B**6.051%C++29.6B*10.4B++23910.6h79.9B+165.8B*
V10 297297923.228C++1.1046.455%B*69.697%D-41.8B+N/A1147.1h2.4C+5.1B
C150 Dalton 443290466.304C+4.1746.638%B*2.759%A**2900U1530U23567100.1h4.8C+10.3B+
AP30 Shredder 454289476.149C++4.0224.932%D**N/A2890U1650U16786200.1h61.8B*248B+
Nova 2842821651.709C**0.4256.219%B**21.631%A100.7A**N/A3312.8h3.6B++6.5B++
Nebula VM20 284280604.667A2.5428.828%A*22.857%B+71.8A**1B*2373.9h16.8C+58.3B*
Hornet Missiles 3822531615.813A*13.6872.533%B**1.186%C-110B++56.1B*8882.3h10.1C*13.9B+
M60-A Bulldog 258230732.857B**30.7352.623%B++2.174%C+37.7C**4.6C++1556.1h5.5C**10.5B+
VA39 Spectre 227226972.33B+0.2037.645%B*36.283%C+25.1C*N/A1369h5.9C*15.6B+
NS-AM7 Archer 2642143490.613B1.5259.161%C++34.112%A++6.5C+1.5D3732.8h10.7B*18.2B*
M40 Fury 252213268.192B+6.0651.87%A++N/A50.7C**9.3C+2884.2h15C+28.9B++
M12 Kobalt 217210923.333B**21.2029.521%A*13.333%D--100B**3.3C+3132.1h16.1B++54.7B*
Skyguard 380210593.559B+1.4337.302%A3.333%B**12.4C10C++23017h135.7C+363.7B+
Lancer VS22 4922083720.559C1.5762.119%C++N/A11.1C15.2B32318.7h27.8C+44.7C++
M60-A Bulldog 2312081513.867C+11.7455.425%B**3.365%B++35.3C+3.9C+1505.9h5.9C++10.6B+
VE-LR Obelisk 209206982.102C**0.0348.723%A**39.806%B*62.4AN/A1443.3h5.2B*10.6B**
M40 Fury 2351891512.6B*10.4752.459%A++N/A55.6C++13.5B2943.4h16.8C32B+
MANA Anti-Vehicle Turret 326189912.077C0.0548.727%D--1.587%D--1890C1370C10963800.1h6.3B+12.9B+
CAS30 Tank Buster 3641812250.804C1.3340.616%C--N/A5.8C5.9C10831h51.1C**125.9C*
M60-G Bulldog 196167256.68B*4.5540.402%B+2.994%C++24.6C4.3C-2006.8h6B++14.9B*
Light PPA 168164295.655C**3.5342.696%C*2.439%A++78.1B**1.9D3722.1h9B+21.1B+
M20 Basilisk 232156266A++3.8748.264%B**6.41%B20.5C+10C++2397.6h100.4C*207.9B++
Spear Anti-Vehicle Phalanx Turret 242147178.647C**6.5251.034%B++2.041%D--54.4B**35.2A8262.7h7.9B+15.5B++
Pulsar C 138135741.824B+0.3132.013%A+40%M++46.6B*1A++4082.9h10.5B+32.9B+
L105 Zephyr 164134226.091C3.9639.627%CN/A1340U300U6475800.1h6B15.2C*
NS-10 Burster 2071241390.892C+1.2434.809%B*4.839%D7B+4.7B++12917.6h113.8B+326.9B*
Soldier Soaker 120120631.905B++0.2244.832%B**16.667%C*133.3MN/A3430.9h5.5B+12.2B*
M12 Kobalt 1231141011.4C+9.2722.995%B**22.807%B**95B++7.5A++3441.2h16.1B+70.1B+
E540 Halberd-H 1671121011.2C**9.0758.369%C++2.679%B+44.8C++22C+5682.5h4.9B++8.3B++
MAX Punch 1121031,9290.053C-2.0818.399%F-N/A0.7CN/A2152.4h2.1C++11.4C-
Proton II PPA 9990615C++12.8723.691%C+3.333%B**50C5B++3461.8h8.5B+36.1B+
NS-10 Burster 148891130.788C1.3435.448%B*10.112%B**6C*4C++12914.9h142C*400.5B+
CAS 14-E 868299.111C6.9840.347%B**N/A54.7C2.7D--1391.5h31.5C++78B+
M60-G Bulldog 8979613.167A*11.0441.684%B+2.532%C29.3C3.7D2402.7h5.2B++12.5B++
M60-A Bulldog 7763163.938C1.8132.284%C-N/A630U140U2333300.1h5.9C++18.1C+
Antares LC 11859331.788C++0.3441.175%A+5.085%A**11.8C--11.8C+1455h216.5D525.8C
NS Annihilator 121591420.415C1.7181.029%C++N/A7.6D7.9C2237.8h13.6C--16.8C-
NS-20 Gorgon 5653291.828B+0.3034.829%B**35.849%M35.3A++2B+1041.5h29.6B+84.9B*
NS-20 Gorgon 5552291.793B++0.3435.219%B**30.769%A*34.7A++2B++1171.5h30.3B++86B*

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter154,7122.2h
Restoration Kit2543,15510h
Auraxium Force-Blade47891.7h
Nano-Armor Kit1,1861,239,87093.1h
Anti-Vehicle MANA Turret264862h
Spawn Beacon1136,9139.9h
Nanite Revive Grenade02,5490.7h
Nanite Healing Grenade0740h
Medical Applicator1,520523,06044.3h
Welding Device01,0330.1h
Deconstruction Tool07,5120.5h
Spitfire Auto-Turret178310.9h
Ammunition Package618,4635.4h
Shield Recharging Field522,7851.6h
Medical Kit1,17911,52724.8h
Anti-Infantry MANA Turret472,5405.1h
WLT-Howler Mining Laser222,2214.7h
Nano-Repair Grenade02310.1h
Snowman Soldier1540.1h
Hardlight Barrier41290.2h
Recon Detection Device523,9555.9h
Smoke Grenade02580.1h

Check the help document for the dictionary if you want to learn more about words used here.


This page was rendered in 0.20s
Server spent 0.86s on queries, 0.66s on processing.
This script was last changed on Jan 24, 2017 12:49 AM.
This page requires 0 (Global) access to view.