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Operant WhatIsOurLimits[GETD] WhatIsOurLimits
VS BR 30

KDR: 3.09

Score: 54.6m

Last Seen: Mar 9th, 2020 11:20 PM
- OFFLINE - 15.3 hour(s)

Prestige 1, Battle Rank 30 - Vanu Sovereignty on Emerald
Level Progress (to 31): 36%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS C150 Dalton CAS30 Tank Buster Betelgeuse 54-A SVA-88 NS-15MG Orion VS54 Supernova FPC VX6-7
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $714,321 MLG Score: 571
Fun Score: N/A
Cheeseburgers Flipped: 250TIME WITH MEDKIT: 1.1%MEDKIT per DEATH: 0.3

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
24.633%21.597%53230120218,8962.334860.755

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.173%0.661B+0.087C+-0.917D--HEAD ++ (~9.28)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
37.80.491B+9.30.348C**28.5

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
36.634%1.093%429612267,776232450263.34452155%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.284%-0.067C+-0.446C---0.558

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
123.60.238C++45.30.149C++78.3

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
39.613%2.504%426612263,155102614273.07206221%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.101%-0.139C-0.01C+0.212

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
18.60.515B+7.40.409B11.3

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
24.615%0.211%128310122219,92113381544714.8886129%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.259%-1.072D*-1.043D*0.544

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
10.40.914B*2.60.937B*7.8

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
39.04%76.781%1283312291,62869622.33908

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.581%0.614B+0.629B+0.557

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.90.507B+1.90.401B3

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
51.38%14.075%1283312291,01669621.45977

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.052%0.802B++-0.134C0.345

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.70.645B+2.40.506B+2.3


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
54.6m296.5%422 (25.3k)396 (23.8k)3.0895665,82021,3043.7005330 (30)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS1232246121.402%9.222%19706:2714

68% Engineer13% Heavy Assault8% Infiltrator7% Light Assault3% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Dec 25th, 2012 4:04 AMOct 3rd, 2015 9:34 PMMar 9th, 2020 7:11 PM (19d) (PST)Mar 9th, 2020 8:05 PM (19d) (PST)Mar 9th, 2020 7:20 PM (19d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
926868400.4780.1550.0441.9600.183571

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
55,5495,15750,39229931181123,766

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2296.4h/95.7d 13,016 6,070 15,369 270k 2,412 3,732 25,232 127.6m

EngineerCLASS DETAILS: Engineer
VX6-7
D**
Kills:1,354
Deaths:1,394
KDR:0.971
Accuracy:18.690% D**
HSR:11.965% D**
Phobos VX86
C+
Kills:873
Deaths:497
KDR:1.757
Accuracy:58.726% C+
HSR:14.433% C
Pulsar C
B+
Kills:514
Deaths:185
KDR:2.778
Accuracy:28.415% B+
HSR:22.763% C
Serpent VE92
D
Kills:307
Deaths:139
KDR:2.209
Accuracy:22.231% D
HSR:15.635% D-
Solstice SF
C+
Kills:230
Deaths:202
KDR:1.139
Accuracy:24.156% C+
HSR:13.913% C-
NS Baron G5
B*
Kills:188
Deaths:76
KDR:2.474
Accuracy:53.190% B*
HSR:10.106% D--
Zenith VX-5
C+
Kills:109
Deaths:80
KDR:1.363
Accuracy:25.691% C+
HSR:10.092% F-
NS-11C
B**
Kills:100
Deaths:93
KDR:1.075
Accuracy:23.053% C
HSR:26% B**
Thanatos VE70
C+
Kills:89
Deaths:61
KDR:1.459
Accuracy:41.287% C+
HSR:13.483% C--
Nova
D-
Kills:54
Deaths:43
KDR:1.256
Accuracy:35.463% D-
HSR:9.259% D*
Kills:3,818
Deaths (as Engineer):2,770
Deaths (to Engineers):7,256
KDR:1.37834
Kill Difference:1,048
Playtime:1,567.255 hours
Usage:68%
Score:41.408m
Score/min:440
Accuracy (listed only):33.090%
HSR (listed only):14.765%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
Betelgeuse 54-A
C++
Kills:2,880
Deaths:875
KDR:3.291
Accuracy:26.298% C
HSR:32.535% C++
SVA-88
C++
Kills:1,718
Deaths:854
KDR:2.012
Accuracy:25.263% C++
HSR:13.446% F
NS-15MG
B+
Kills:1,620
Deaths:524
KDR:3.092
Accuracy:26.173% C+
HSR:36.482% B+
Orion VS54
B+
Kills:1,591
Deaths:530
KDR:3.002
Accuracy:24.019% B+
HSR:19.987% D
Flare VE6
C**
Kills:1,297
Deaths:506
KDR:2.563
Accuracy:24.779% C++
HSR:28.065% C**
NS-15M1
C*
Kills:1,158
Deaths:480
KDR:2.413
Accuracy:24.476% C*
HSR:18.394% D
Pulsar LSW
D
Kills:307
Deaths:193
KDR:1.591
Accuracy:19.112% D--
HSR:19.870% D
VX29 Polaris
C+
Kills:273
Deaths:111
KDR:2.459
Accuracy:23.439% C
HSR:22.711% C+
NSX Naginata
M+
Kills:54
Deaths:32
KDR:1.688
Accuracy:20.962% C-
HSR:50% M+
Kills:10,898
Deaths (as Heavy Assault):4,105
Deaths (to Heavy Assaults):5,078
KDR:2.65481
Kill Difference:6,793
Playtime:301.795 hours
Usage:13%
Score:5.851m
Score/min:323
Accuracy (listed only):23.836%
HSR (listed only):26.832%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
VX6-7
D**
Kills:1,354
Deaths:1,394
KDR:0.971
Accuracy:18.690% D**
HSR:11.965% D**
Sirius SX12
C*
Kills:1,274
Deaths:831
KDR:1.533
Accuracy:26.810% C*
HSR:8.948% D**
MKV Suppressed
B**
Kills:1,160
Deaths:410
KDR:2.829
Accuracy:32.409% B**
HSR:23.448% B+
Phobos VX86
C+
Kills:873
Deaths:497
KDR:1.757
Accuracy:58.726% C+
HSR:14.433% C
Pulsar C
B+
Kills:514
Deaths:185
KDR:2.778
Accuracy:28.415% B+
HSR:22.763% C
VE-S Canis
B**
Kills:334
Deaths:119
KDR:2.807
Accuracy:36.403% B**
HSR:24.850% C*
Serpent VE92
D
Kills:307
Deaths:139
KDR:2.209
Accuracy:22.231% D
HSR:15.635% D-
Solstice SF
C+
Kills:230
Deaths:202
KDR:1.139
Accuracy:24.156% C+
HSR:13.913% C-
NS Baron G5
B*
Kills:188
Deaths:76
KDR:2.474
Accuracy:53.190% B*
HSR:10.106% D--
Eridani SX5
D-
Kills:184
Deaths:148
KDR:1.243
Accuracy:22.194% D--
HSR:14.130% D-
Zenith VX-5
C+
Kills:109
Deaths:80
KDR:1.363
Accuracy:25.691% C+
HSR:10.092% F-
NS-11C
B**
Kills:100
Deaths:93
KDR:1.075
Accuracy:23.053% C
HSR:26% B**
Thanatos VE70
C+
Kills:89
Deaths:61
KDR:1.459
Accuracy:41.287% C+
HSR:13.483% C--
NSX Tengu
B+
Kills:58
Deaths:19
KDR:3.053
Accuracy:41.673% B+
HSR:17.241% D
Nova
D-
Kills:54
Deaths:43
KDR:1.256
Accuracy:35.463% D-
HSR:9.259% D*
Kills:6,828
Deaths (as Light Assault):4,297
Deaths (to Light Assaults):3,483
KDR:1.58902
Kill Difference:2,531
Playtime:152.789 hours
Usage:7%
Score:2.601m
Score/min:284
Accuracy (listed only):32.693%
HSR (listed only):15.751%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Sirius SX12
C*
Kills:1,274
Deaths:831
KDR:1.533
Accuracy:26.810% C*
HSR:8.948% D**
MKV Suppressed
B**
Kills:1,160
Deaths:410
KDR:2.829
Accuracy:32.409% B**
HSR:23.448% B+
Phobos VX86
C+
Kills:873
Deaths:497
KDR:1.757
Accuracy:58.726% C+
HSR:14.433% C
VE-S Canis
B**
Kills:334
Deaths:119
KDR:2.807
Accuracy:36.403% B**
HSR:24.850% C*
H-V45
C-
Kills:236
Deaths:203
KDR:1.163
Accuracy:22.756% C-
HSR:4.661% F--
NS Baron G5
B*
Kills:188
Deaths:76
KDR:2.474
Accuracy:53.190% B*
HSR:10.106% D--
Eridani SX5
D-
Kills:184
Deaths:148
KDR:1.243
Accuracy:22.194% D--
HSR:14.130% D-
Terminus VX-9
C**
Kills:170
Deaths:84
KDR:2.024
Accuracy:28.234% C**
HSR:20% D--
Equinox VE2 Burst
C+
Kills:162
Deaths:92
KDR:1.761
Accuracy:27.739% C+
HSR:16.667% D**
Pulsar VS1
D*
Kills:103
Deaths:57
KDR:1.807
Accuracy:18.032% D*
HSR:10.680% D**
Equinox VE2
C++
Kills:96
Deaths:45
KDR:2.133
Accuracy:25.603% C
HSR:21.875% C++
Thanatos VE70
C+
Kills:89
Deaths:61
KDR:1.459
Accuracy:41.287% C+
HSR:13.483% C--
NSX Tengu
B+
Kills:58
Deaths:19
KDR:3.053
Accuracy:41.673% B+
HSR:17.241% D
NS-11P
B**
Kills:55
Deaths:34
KDR:1.618
Accuracy:26.407% B+
HSR:29.091% B**
Nova
D-
Kills:54
Deaths:43
KDR:1.256
Accuracy:35.463% D-
HSR:9.259% D*
Kills:5,036
Deaths (as Combat Medic):2,719
Deaths (to Combat Medics):1,932
KDR:1.85215
Kill Difference:2,317
Playtime:49.168 hours
Usage:2%
Score:0.819m
Score/min:278
Accuracy (listed only):33.128%
HSR (listed only):15.925%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Sirius SX12
C*
Kills:1,274
Deaths:831
KDR:1.533
Accuracy:26.810% C*
HSR:8.948% D**
MKV Suppressed
B**
Kills:1,160
Deaths:410
KDR:2.829
Accuracy:32.409% B**
HSR:23.448% B+
Ghost
B
Kills:1,056
Deaths:271
KDR:3.897
Accuracy:40.024% C+
HSR:73.296% B
NS-30 Vandal
C++
Kills:523
Deaths:282
KDR:1.855
Accuracy:34.911% C++
HSR:14.723% D**
NS-44 Commissioner
D-
Kills:486
Deaths:444
KDR:1.095
Accuracy:24.732% D**
HSR:16.461% D-
NS-44 Commissioner AE
C-
Kills:417
Deaths:243
KDR:1.716
Accuracy:40.715% C-
HSR:17.746% D--
Parallax VX3
B**
Kills:374
Deaths:64
KDR:5.844
Accuracy:42.435% C**
HSR:85.562% B**
VE-S Canis
B**
Kills:334
Deaths:119
KDR:2.807
Accuracy:36.403% B**
HSR:24.850% C*
V10
C++
Kills:198
Deaths:75
KDR:2.640
Accuracy:32.537% D*
HSR:78.788% C++
Eridani SX5
D-
Kills:184
Deaths:148
KDR:1.243
Accuracy:22.194% D--
HSR:14.130% D-
Artemis VX26
D
Kills:183
Deaths:158
KDR:1.158
Accuracy:25.565% D
HSR:11.475% F
Beamer VS3
D--
Kills:115
Deaths:94
KDR:1.223
Accuracy:9.715% F**
HSR:14.783% D--
NS-357 Underboss
D*
Kills:110
Deaths:140
KDR:0.786
Accuracy:12.355% T
HSR:11.818% D*
NSX Tomoe
C**
Kills:102
Deaths:33
KDR:3.091
Accuracy:31.202% C**
HSR:36.275% C+
NSX Tengu
B+
Kills:58
Deaths:19
KDR:3.053
Accuracy:41.673% B+
HSR:17.241% D
Kills:6,574
Deaths (as Infiltrator):3,331
Deaths (to Infiltrators):2,185
KDR:1.97358
Kill Difference:3,243
Playtime:185.143 hours
Usage:8%
Score:3.392m
Score/min:305
Accuracy (listed only):30.245%
HSR (listed only):29.970%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Quasar VM1
C*
Kills:397
Deaths:149
KDR:2.664
Accuracy:17.951% C*
HSR:14.610% D-
Blueshift VM5
C
Kills:367
Deaths:149
KDR:2.463
Accuracy:19.407% C
HSR:13.624% D**
NS-10 Burster
C*
Kills:63
Deaths:48
KDR:1.313
Accuracy:32.658% C*
HSR:3.175% D-
Kills:827
Deaths (as MAX Suit):173
Deaths (to MAX Suits):1,010
KDR:4.78035
Kill Difference:654
Playtime:31.336 hours
Usage:1%
Score:0.505m
Score/min:269
Accuracy (listed only):23.338%
HSR (listed only):10.469%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Maelstrom Turbo Laser
C+
Kills:1,296
V. Kills:1,184 109%
Deaths:585
KDR:2.215
Accuracy:31.465% C+
KPH:11.600 C
VKPH:10.600 C+
Dual Photon Pods
C
Kills:1,199
V. Kills:307 389%
Deaths:125
KDR:9.592
Accuracy:49.224% C-
KPH:57 C--
VKPH:14.600 C
Light PPA
A**
Kills:1,040
V. Kills:92 N/A
Deaths:114
KDR:9.123
Accuracy:45.185% B+
KPH:102.500 A
VKPH:9.100 A**
Saron Laser Cannon
A+
Kills:935
V. Kills:870 107%
Deaths:267
KDR:3.502
Accuracy:30.606% C
KPH:23.100 B++
VKPH:21.500 A+
Hornet Missiles
B+
Kills:196
V. Kills:88 220%
Deaths:12
KDR:16.333
Accuracy:51.471% D**
KPH:95.300 B+
VKPH:42.800 C++
Photon A2A Missile Pods
D
Kills:70
V. Kills:65 106%
Deaths:10
KDR:7
Accuracy:72.595% D
KPH:25.500 D
VKPH:23.700 D
Coyote Missiles
M
Kills:51
V. Kills:26 189%
Deaths:4
KDR:12.750
Accuracy:51.753% C
KPH:134.600 M
VKPH:68.600 M
Kills:4,787 (3,271 + 0)
Deaths:1,117
KDR:4.286
VKDR:2.356
Vehicle Kills:2,632
Kill Difference:3,670
Playtime:188.686 hours
Usage:8%
Score:3.375m
Score/min:298
Piloting Accuracy:30.606%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
U
Kills:18,014
V. Kills:13,522 133%
Deaths:1,728
KDR:10.425
Accuracy:21.459% F
KPH:64,850,400 U
VKPH:48,679,200 U
CAS30 Tank Buster
B+
Kills:3,211
V. Kills:2,459 131%
Deaths:1,347
KDR:2.384
Accuracy:48.059% C*
KPH:10.800 B+
VKPH:8.200 C*
L105 Zephyr
U
Kills:590
V. Kills:82 N/A
Deaths:45
KDR:13.111
Accuracy:37.924% D
KPH:2,124,000 U
VKPH:295,200 U
AP30 Shredder
U
Kills:462
V. Kills:338 136%
Deaths:42
KDR:11
Accuracy:28.758% D
KPH:1,663,200 U
VKPH:1,216,800 U
L-30R Vektor
D
Kills:95
V. Kills:49 190%
Deaths:47
KDR:2.021
Accuracy:34.604% C
KPH:5.300 D-
VKPH:2.700 D
Dual-75 Duster
A
Kills:66
V. Kills:8 N/A
Deaths:7
KDR:9.429
Accuracy:23.665% F-
KPH:81.600 C**
VKPH:9.900 A
Kills:22,438 (3,306 + 19,132)
Deaths:3,216
KDR:6.977
VKDR:5.118
Vehicle Kills:16,458
Kill Difference:19,222
Playtime:317.063 hours
Usage:14%
Score:16.068m
Score/min:845
Piloting Accuracy:34.604%
Gunner Accuracy:23.665%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
D-
Kills:535
V. Kills:96 N/A
Deaths:29
KDR:18.448
Accuracy:48.479% C+
KPH:28.100 D--
VKPH:5 D-
L100 Python HEAT
C+
Kills:311
V. Kills:91 338%
Deaths:45
KDR:6.911
Accuracy:46.659% D
KPH:32.700 C+
VKPH:9.600 C-
Skyguard
B+
Kills:83
V. Kills:91 90%
Deaths:29
KDR:2.862
Accuracy:32.810% B+
KPH:11.100 C--
VKPH:12.100 B+
Kills:929 (929 + 0)
Deaths:103
KDR:9.019
VKDR:2.699
Vehicle Kills:278
Kill Difference:826
Playtime:36.085 hours
Usage:2%
Score:0.484m
Score/min:224
Driving Accuracy:32.810%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
A+
Kills:1,364
V. Kills:924 147%
Deaths:178
KDR:7.663
Accuracy:52.248% C+
KPH:34.600 B++
VKPH:23.400 A+
Supernova PC
A++
Kills:498
V. Kills:140 353%
Deaths:44
KDR:11.318
Accuracy:57.304% B*
KPH:45.400 A++
VKPH:12.800 B**
Proton II PPA
A++
Kills:426
V. Kills:19 N/A
Deaths:13
KDR:32.769
Accuracy:25.919% C*
KPH:113.600 A++
VKPH:5.100 B+
Supernova VPC
D--
Kills:364
V. Kills:53 N/A
Deaths:31
KDR:11.742
Accuracy:47.980% C--
KPH:24.100 D*
VKPH:3.500 D--
Saron HRB
B+
Kills:305
V. Kills:139 218%
Deaths:36
KDR:8.472
Accuracy:44.832% C+
KPH:31.600 B+
VKPH:14.400 C
E540 Halberd
A*
Kills:175
V. Kills:111 156%
Deaths:15
KDR:11.667
Accuracy:57.656% B**
KPH:48.800 A
VKPH:31 A*
Kills:3,132 (2,226 + 906)
Deaths:317
KDR:9.880
VKDR:4.372
Vehicle Kills:1,386
Kill Difference:2,815
Playtime:82.546 hours
Usage:4%
Score:2.497m
Score/min:504
Driving Accuracy:47.980%
Gunner Accuracy:57.656%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

E540 Halberd-H
B**
Kills:316
V. Kills:116 270%
Deaths:15
KDR:21.067
Accuracy:54.203% C-
KPH:65.800 B**
VKPH:24.200 C**
G40-F Ranger
A*
Kills:77
V. Kills:43 175%
Deaths:5
KDR:15.400
Accuracy:39.568% B++
KPH:68.900 A*
VKPH:38.500 A*
Proton II PPA-H
B**
Kills:69
V. Kills:2 N/A
Deaths:5
KDR:13.800
Accuracy:27.291% D*
KPH:156.900 B**
VKPH:4.500 C--
M40 Fury-H
C
Kills:63
V. Kills:5 N/A
Deaths:5
KDR:12.600
Accuracy:28.470% D**
KPH:82 C
VKPH:6.500 D
Kills:525 (0 + 525)
Deaths:30
KDR:17.500
VKDR:5.533
Vehicle Kills:166
Kill Difference:495
Playtime:7.127 hours
Usage:0%
Score:0.230m
Score/min:538
Driving Accuracy:N/A%
Gunner Accuracy:28.470%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
B*
Kills:79
V. Kills:14 N/A
Deaths:7
KDR:11.286
Accuracy:32.360% D
KPH:80.400 B*
VKPH:14.200 B+
M60-G Bulldog
B++
Kills:66
V. Kills:6 N/A
Deaths:7
KDR:9.429
Accuracy:29.015% D
KPH:42.200 B++
VKPH:3.800 D
Kills:145 (0 + 145)
Deaths:14
KDR:10.357
VKDR:1.429
Vehicle Kills:20
Kill Difference:131
Playtime:2.548 hours
Usage:0%
Score:0.055m
Score/min:357
Driving Accuracy:N/A%
Gunner Accuracy:29.015%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M40 Fury-F
C++
Kills:423
V. Kills:88 475%
Deaths:198
KDR:2.136
Accuracy:44.938% C
KPH:28.300 C++
VKPH:5.900 C+
S12 Renegade
B+
Kills:287
V. Kills:3 N/A
Deaths:77
KDR:3.727
Accuracy:40.087% C
KPH:68.600 B+
VKPH:0.700 D--
Kills:710 (710 + 0)
Deaths:275
KDR:2.582
VKDR:0.331
Vehicle Kills:91
Kill Difference:435
Playtime:19.150 hours
Usage:1%
Score:0.221m
Score/min:192
Driving Accuracy:40.087%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

M20 Wyvern
S
Kills:154
V. Kills:177 87%
Deaths:17
KDR:9.059
Accuracy:33.010% D
KPH:44.300 A+
VKPH:50.900 S
Kills:154 (0 + 154)
Deaths:17
KDR:9.059
VKDR:10.412
Vehicle Kills:177
Kill Difference:137
Playtime:3.477 hours
Usage:0%
Score:0.115m
Score/min:553
Piloting Accuracy:N/A%
Gunner Accuracy:33.010%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
C150 Dalton 31,53618,0141,72810.425C*7.3421.459%FN/A180140U135220U1192098000.1h2A9.2B+
CAS30 Tank Buster 5,6703,2111,3472.384B+0.7148.059%C*N/A10.8B+8.2C*192298.2h36.8B*76.5B++
Betelgeuse 54-A 2,8972,8808753.291C++0.2026.298%C32.535%C++95B+N/A23630.3h8.9B*33.7B+
SVA-88 1,7231,7188542.012C+1.0825.263%C++13.446%F38C-N/A11145.2h10.2B+40.4B+
NS-15MG 1,6251,6205243.092B+0.0026.173%C+36.482%B+103.8B*N/A24215.6h8.6B**33B+
Orion VS54 1,5941,5915303.002B++0.0924.019%B+19.987%D51.7B+N/A26130.8h9.3B*38.5C++
Supernova FPC 2,2881,3641787.663C+4.5752.248%C+3.006%B34.5B++23.4A+60539.5h3.9B*7.5B++
VX6-7 1,3641,3541,3940.971C2.1218.69%D**11.965%D**9D--N/A37151.1h12C++64.3C-
Flare VE6 1,3061,2975062.563B*0.5324.779%C++28.065%C**81.6B*N/A29615.9h8.1B*32.8B+
Maelstrom Turbo Laser 2,4801,2965852.215C++0.8731.465%C+3.009%C**11.6C10.6C+191111.9h91C*289.3C**
Sirius SX12 1,2761,2748311.533C*1.5626.81%C*8.948%D**24.9CN/A8351.1h10.8B*40.1B+
Dual Photon Pods 1,5061,1991259.592C*6.5049.224%C-1.501%B57.1C--14.6C35121h17.8B+36.1B
MKV Suppressed 1,1621,1604102.829A++0.2632.409%B**23.448%B+100.9MN/A37111.5h10B**30.8B++
NS-15M1 1,1651,1584802.413B+0.6824.476%C*18.394%D92.6A++N/A43112.5h9.4B**38.3B++
Ghost 1,0581,0562713.897C*0.8140.024%C+73.296%B64.8B+N/A22516.3h1.9B+4.8B
A30 Walker 1,8561,0454921.327U18.2420.208%D-N/A10450U8110U95611300.1h22.8A++112.9B**
Light PPA 1,1321,0401149.123B+6.0345.185%B+N/A103A9.1A**45510.1h8.9B+19.6B+
Saron Laser Cannon 1,8059352673.502B0.4130.606%CN/A23.1B++21.5A+47140.5h84.1B++274.8B+
Phobos VX86 8758734971.757C*1.3358.726%C+14.433%C51.1C+N/A17017.1h2.1B+3.5B
NS Decimator 1,0616415571.151C+1.9443.653%F--1.56%D28.7C--18.8C*34422.3h4.2C**9.6D
C-4 9186283961.586C++1.5024.345%CN/A60.4C--27.9C+68210.4h1.2B+5.1B
L105 Zephyr 6725904513.111B10.0237.924%DN/A5900U820U20114200.1h4.9B*12.9B+
L100 Python HESH 6315352918.448B+15.3648.479%C+1.682%C++28D--5D-13919.1h3.5C+7.2C+
NS-30 Vandal 5255232821.855C+1.2334.911%C++14.723%D**56.2B+N/A1889.3h4.9B+14B+
Pulsar C 5175141852.778B+0.3128.415%B+22.763%C77.9AN/A3466.6h8.6B++30.4B++
Supernova PC 6384984411.318B++8.2357.304%B*2.811%B+45.3A++12.7B*40811h3.2B**5.5A
NS-44 Commissioner 4974864441.095C++1.9924.732%D**16.461%D-21.3DN/A8622.8h3.3B+13.4C
AP30 Shredder 8004624211B++7.9128.758%DN/A4620U3380U37073600.1h67B+233.1C**
Proton II PPA 4454261332.769B*29.6825.919%C*N/A112.1A++5B+4343.8h5.7B**22B**
M40 Fury-F 5114231982.136C*0.9544.938%CN/A28.2C++5.9C+15615h6.3B*14B++
NS-44 Commissioner AE 4184172431.716C*1.3740.715%C-17.746%D--77.2B+N/A2035.4h2.9B+7.1C**
M60-A Bulldog 453410518.039C*4.9531.037%DN/A46.1C++4.8D5008.9h3.8A12.4B+
Tank Mine 7514001922.083C1.0130.849%CN/A70.2D61.6C+12625.7h1.9C+6.3C+
Quasar VM1 4003971492.664B+0.4317.951%C*14.61%D-29.4C*N/A16213.5h12.8B+71.5C**
Parallax VX3 374374645.844B++2.7542.435%C**85.562%B**56.7B**N/A2456.6h1.6B**3.8B++
Blueshift VM5 3773671492.463C+0.6319.407%C13.624%D**32.8CN/A16611.2h13.4B++69.1C**
Supernova VPC 4173643111.742C+8.6547.98%C--N/A24.1D*3.5D--12715.1h3.1C+6.5C+
VE-S Canis 3353341192.807B*0.2836.403%B**24.85%C*98.2B**N/A2773.4h9.1B+24.9B+
Proximity Mine 317317794.013C+0.9248.491%B+N/A166.8B++N/A5371.9h1.5B*3B**
E540 Halberd-H 4323161521.067B*17.9854.203%C-1.266%C65.8B**24.2C**5064.8h4.6B+8.4B+
L100 Python HEAT 402311456.911C++3.8246.659%D2.572%C+32.7C+9.6C-2349.5h3.9B*8.4B+
Pulsar LSW 3113071931.591C+1.5019.112%D--19.87%D28.2DN/A11510.9h11B57.7C+
Serpent VE92 3073071392.209B++0.8822.231%D15.635%D-25.8CN/A15511.9h11.5B51.9C++
Saron HRB 444305368.472B+5.3844.832%C+1.311%C31.4B+14.3C5609.7h14.4B**32.2B**
Force-Blade 33130413,8380.022C+3.0723.916%DN/A0.4CN/A2734.7h2.1B+9C*
S12 Renegade 290287773.727C+0.6440.087%C3.484%C--68.3B+N/A3224.2h2.3A5.6B++
VX29 Polaris 2732731112.459B+0.6323.439%C22.711%C+85.3B*N/A3253.2h10.1B++43B
H-V45 2362362031.163C+1.9322.756%C-4.661%F--18.9DN/A9012.5h13C+56.9C+
Solstice SF 2322302021.139C+1.9524.156%C+13.913%C-15.2C-N/A6215.1h9.5C*39.5B+
M20 Drake 3502141514.267A*11.1821.623%FN/A2140U1360U18363700.1h17.4A+80.4B**
V10 198198752.64C-0.4532.537%D*78.788%C++21.5DN/A729.2h2.5C-7.6D
Hornet Missiles 2841961216.333A*13.2451.471%D**5.612%S93.3B+41.9C+8252.1h6.3B**12.1B++
NS Baron G5 190188762.474A++0.6253.19%B*10.106%D--98.9M1.1A+5031.9h3A5.7B++
Eridani SX5 1841841481.243C+1.8522.194%D--14.13%D-24.2DN/A1117.6h10.5B+47.4C+
Artemis VX26 1831831581.158C1.9325.565%D11.475%F18.9D-N/A719.7h10.6B+41.6C++
Plasma Grenade 1831821182N/A178.9138.194%D*N/A910A5C-33560.2h2.5B**6.6B
MANA Anti-Vehicle Turret 289178842.119C0.9742.68%D*4.494%B*1780C-1110S4439470.1h5.6B13.2D
E540 Halberd 2861751511.667C++8.5857.656%B**1.143%D48.6A30.8A*11973.6h4.6B*7.9B**
M60-A Bulldog 196172534.4B++31.3140.112%D1.744%C-40C+5.6B2324.3h4.6B++11.4C**
Terminus VX-9 173170842.024C++1.0728.234%C**20%D--60.7B+1.1B*2762.8h10.5B+37.1B+
M60-A Bulldog 200166820.75C*17.6640.347%D2.41%C++48.8B+10A++3253.4h4.5B*11.1B
Equinox VE2 Burst 163162921.761C+1.3327.739%C+16.667%D**54C++N/A2753h11.7C*42.3C*
M20 Wyvern 331154179.059B5.9733.01%DN/A44A+50.6S5523.5h117.5D--355.9D*
Lumine Edge 1441401,4780.095C++2.994.804%F-14.286%C0.9C-N/A5152.7h1.3B26.5F*
S1 2231381331.038B2.0536.113%F*2.899%C++19.7D12.1C3167h5B++13.9C
Beamer VS3 115115941.223B+1.879.715%F**14.783%D--9.6D-N/A6012h9C++92.7F*
NS-357 Underboss 1151101400.786C2.3012.355%T11.818%D*11.5D--N/A379.6h4.9D40T*
Zenith VX-5 109109801.363C+1.7325.691%C+10.092%F-24.2DN/A1054.5h10.8B+41.9B+
Pulsar VS1 104103571.807B++1.2818.032%D*10.68%D**12.4D-N/A1278.3h14.1C+78.1D
NSX Tomoe 102102333.091B*0.0031.202%C**36.275%C+72.9B**N/A1591.4h10.7B*34.3B++
NS-11C 104100931.075C+2.0123.053%C26%B**8.1D-N/A3612.4h16.6C--72.1C
Lasher X2 100981070.916C2.1714.034%F2.041%D--17.2D-N/A985.7h19.5C+138.7D*
Equinox VE2 9796452.133B*0.9625.603%C21.875%C++56.5B*N/A2051.7h11.2B43.7C**
L-30R Vektor 14495472.021C+1.0734.604%C2.105%C+5.2D-2.7D9318.1h72.5C++209.5C++
Anti-Vehicle Grenade 11194194N/A90.9150.69%C+N/A470C*85C+26430.2h4.3B+8.5B+
Thanatos VE70 8989611.459B+1.6341.287%C+13.483%C--27.8CN/A1703.2h3.5B*8.4B+
Skyguard 17483292.862C0.2332.81%B+4.819%M11.1C--12.1B+4267.5h145.9C-444.7C+
M40 Fury 9379711.286C**8.2032.36%DN/A79B*14B+5611h8.4B26B+
G40-F Ranger 12077515.4B12.3139.568%B++1.299%B+70A**39.1A**4811.1h47.6B**120.2A
Photon A2A Missile Pods 13570107C+3.9172.595%DN/A25.9D24.1D4662.7h7.1B++9.8B+
Proton II PPA-H 7169513.8C+10.7127.291%D*1.449%C+172.5A+5C12170.4h5.9A21.5B+
MANA Anti-Personnel Turret 6968203.4N/A0.3117.796%UN/A680U10U2450700.1h13.8T*77.5T*
Dual-75 Duster 746679.429C6.3423.665%F-N/A82.5C**10A6390.8h4.5B++19C
M60-G Bulldog 726679.429B**6.3429.015%D1.515%D-41.3B++3.8D2281.6h5.7B++19.5C*
Hyena Missile Launcher 12666513.2S10.1129.259%DN/A50.8A*46.2M**8171.3h11.8A*40.3A+
NS-10 Burster 11763481.313C*1.7832.658%C*3.175%D-5.9C+5B++13910.7h142.9C+437.6C*
M40 Fury-H 6863512.6C+9.5128.47%D**3.175%A**78.8C6.3D4260.8h6.3B+22.3C
Hunter QCX 6060980.612C+2.4816.746%F15%D10.7CN/A335.6h2.9B+17.4C++
NSX Tengu 5858193.053A++0.0441.673%B+17.241%D96.7A++N/A4190.6h9.4B*22.5B++
NS-11P 5555341.618C**1.4726.407%B+29.091%B**45.8B+N/A2091.2h10.2A38.8B*
Nova 5454431.256C+1.8335.463%D-9.259%D*22.5DN/A862.4h6.2D-17.4D--
NSX Naginata 5454321.688C*1.4020.962%C-50%M+54C*N/A2541h10.4B+49.6C**
Spear Anti-Vehicle Phalanx Turret 8652226A*22.9150.412%B+1.923%D--74.3A+48.6A*15300.7h5.9B++11.7B++
Coyote Missiles 7751412.75S9.6651.753%CN/A127.5A**65A**22870.4h26.6B*51.5B++

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon121,2731.7h
Anti-Vehicle MANA Turret204872.1h
Nano-Armor Kit573774,655114.2h
AE Nano-Armor Kit556228,02834h
AE Medical Applicator92,1510.2h
Nanite Revive Grenade01930.1h
Medical Applicator14831,9664.7h
Restoration Kit52590.6h
Motion Spotter33530.3h
Aphelion VEX01560.1h
Deconstruction Tool02620h
Smoke Grenade01860.1h
Shield Recharging Field72890.1h
Recon Detection Device765,8169.1h
Ammunition Package57870.5h
Medical Kit9225,73823.6h
Anti-Infantry MANA Turret111230.6h
Nano-Repair Grenade02670.1h

Check the help document for the dictionary if you want to learn more about words used here.


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