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WhatIsOurLimits[GETD] WhatIsOurLimits
VS BR 151

KDR: 2.99

Score: 52.9m

Last Seen: Oct 11th, 2019 5:48 PM
- OFFLINE - 2.3 hour(s)

Battle Rank 113 (151 total) - Vanu Sovereignty on Emerald - Outfit Leader of SexuallyIdentifyAsHelicopters[GETD] SexuallyIdentifyAsHelicopters
VS outfit on Emerald

Members: 7
Level Progress (to 114): 80%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS C150 Dalton CAS30 Tank Buster Betelgeuse 54-A SVA-88 NS-15MG Orion VS54 VX6-7 Supernova FPC
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $719,325 MLG Score: 575
Fun Score: N/A
Cheeseburgers Flipped: 250TIME WITH MEDKIT: 1.1%MEDKIT per DEATH: 0.3

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
24.587%21.556%53030118618,7192.332880.66

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.18%0.667B+0.1C+-0.943D--HEAD ++ (~9.26)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
37.80.491B+9.30.348C**28.5

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
36.408%1.09%438612107,612221449473.43812154%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.539%-0.097C+-0.462D-0.486

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
123.70.233C++450.15C++78.7

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
39.603%2.516%434612103,140100214213.13061221%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.099%-0.134C-0.029C+0.218

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
18.70.515B+7.40.408B11.3

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
24.627%0.23%116510120617,40812881416113.5155123%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.289%-1.078D*-1.04D*0.577

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
11.10.907B*2.70.932B*8.4

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
39.008%76.766%1165312131,61468522.3562

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.501%0.568B+0.629B+0.465

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.90.497B+1.90.393B3

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
51.38%14.075%1165312131,01669321.46398

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.052%0.817B++-0.111C+0.349

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.70.646B+2.40.506B+2.3


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
SexuallyIdentifyAsHelicopters[GETD] SexuallyIdentifyAsHelicopters
VS outfit on Emerald

Members: 7
52.9m301.3%422 (25.3k)396 (23.8k)2.9928762,56320,9043.59137151 (113)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS1216232721.345%9.602%20506:2514

67% Engineer13% Heavy Assault8% Infiltrator7% Light Assault3% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Dec 25th, 2012 4:04 AMOct 3rd, 2015 9:34 PMOct 16th, 2019 3:19 AM (18h) (PST)Oct 11th, 2019 1:49 PM (5d) (PST)Oct 11th, 2019 1:48 PM (5d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
906888180.4680.1560.0451.9450.178575

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
54,3605,27049,09028931171123,734

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2229.6h/92.9d 12,511 6,007 14,767 260.2k 2,410 3,709 23,807 121.2m

EngineerCLASS DETAILS: Engineer
VX6-7
D*
Kills:1,353
Deaths:1,393
KDR:0.971
Accuracy:18.683% D*
HSR:11.973% F
Phobos VX86
C+
Kills:873
Deaths:497
KDR:1.757
Accuracy:58.726% C+
HSR:14.433% C
Pulsar C
B*
Kills:514
Deaths:185
KDR:2.778
Accuracy:28.415% B*
HSR:22.763% C+
Serpent VE92
C
Kills:307
Deaths:139
KDR:2.209
Accuracy:22.231% C
HSR:15.635% D-
Solstice SF
C+
Kills:230
Deaths:202
KDR:1.139
Accuracy:24.156% C+
HSR:13.913% C--
NS Baron G5
B**
Kills:188
Deaths:76
KDR:2.474
Accuracy:53.190% B**
HSR:10.106% D--
Zenith VX-5
C++
Kills:109
Deaths:80
KDR:1.363
Accuracy:25.691% C++
HSR:10.092% F-
NS-11C
B**
Kills:100
Deaths:93
KDR:1.075
Accuracy:23.053% C+
HSR:26% B**
Thanatos VE70
C*
Kills:89
Deaths:61
KDR:1.459
Accuracy:41.287% C*
HSR:13.483% D
Nova
D-
Kills:54
Deaths:43
KDR:1.256
Accuracy:35.463% D-
HSR:9.259% D*
Kills:3,817
Deaths (as Engineer):2,769
Deaths (to Engineers):7,026
KDR:1.37848
Kill Difference:1,048
Playtime:1,503.960 hours
Usage:67%
Score:39.815m
Score/min:441
Accuracy (listed only):33.089%
HSR (listed only):14.766%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
Betelgeuse 54-A
C**
Kills:2,756
Deaths:831
KDR:3.316
Accuracy:26.156% C+
HSR:32.765% C**
SVA-88
B
Kills:1,718
Deaths:854
KDR:2.012
Accuracy:25.263% B
HSR:13.446% F
NS-15MG
B++
Kills:1,598
Deaths:513
KDR:3.115
Accuracy:26.071% C++
HSR:36.733% B++
Orion VS54
B+
Kills:1,579
Deaths:524
KDR:3.013
Accuracy:23.977% B+
HSR:19.823% D
Flare VE6
B+
Kills:1,295
Deaths:504
KDR:2.569
Accuracy:24.754% B+
HSR:28.108% B+
NS-15M1
B
Kills:1,158
Deaths:480
KDR:2.413
Accuracy:24.476% B
HSR:18.394% D
Pulsar LSW
D
Kills:307
Deaths:193
KDR:1.591
Accuracy:19.112% D
HSR:19.870% D
VX29 Polaris
C+
Kills:273
Deaths:111
KDR:2.459
Accuracy:23.439% C+
HSR:22.711% C+
NSX Naginata
M++
Kills:54
Deaths:32
KDR:1.688
Accuracy:20.962% C
HSR:50% M++
Kills:10,738
Deaths (as Heavy Assault):4,042
Deaths (to Heavy Assaults):5,036
KDR:2.65661
Kill Difference:6,696
Playtime:299.125 hours
Usage:13%
Score:5.801m
Score/min:323
Accuracy (listed only):23.801%
HSR (listed only):26.872%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
VX6-7
D*
Kills:1,353
Deaths:1,393
KDR:0.971
Accuracy:18.683% D*
HSR:11.973% F
Sirius SX12
B+
Kills:1,274
Deaths:831
KDR:1.533
Accuracy:26.810% B+
HSR:8.948% D**
MKV Suppressed
A
Kills:1,160
Deaths:410
KDR:2.829
Accuracy:32.409% A
HSR:23.448% B+
Phobos VX86
C+
Kills:873
Deaths:497
KDR:1.757
Accuracy:58.726% C+
HSR:14.433% C
Pulsar C
B*
Kills:514
Deaths:185
KDR:2.778
Accuracy:28.415% B*
HSR:22.763% C+
VE-S Canis
A+
Kills:328
Deaths:118
KDR:2.780
Accuracy:36.572% A+
HSR:25% B+
Serpent VE92
C
Kills:307
Deaths:139
KDR:2.209
Accuracy:22.231% C
HSR:15.635% D-
Solstice SF
C+
Kills:230
Deaths:202
KDR:1.139
Accuracy:24.156% C+
HSR:13.913% C--
NS Baron G5
B**
Kills:188
Deaths:76
KDR:2.474
Accuracy:53.190% B**
HSR:10.106% D--
Eridani SX5
D-
Kills:184
Deaths:148
KDR:1.243
Accuracy:22.194% D-
HSR:14.130% D-
Zenith VX-5
C++
Kills:109
Deaths:80
KDR:1.363
Accuracy:25.691% C++
HSR:10.092% F-
NS-11C
B**
Kills:100
Deaths:93
KDR:1.075
Accuracy:23.053% C+
HSR:26% B**
Thanatos VE70
C*
Kills:89
Deaths:61
KDR:1.459
Accuracy:41.287% C*
HSR:13.483% D
NSX Tengu
B++
Kills:58
Deaths:19
KDR:3.053
Accuracy:41.673% B++
HSR:17.241% D
Nova
D-
Kills:54
Deaths:43
KDR:1.256
Accuracy:35.463% D-
HSR:9.259% D*
Kills:6,821
Deaths (as Light Assault):4,295
Deaths (to Light Assaults):3,436
KDR:1.58813
Kill Difference:2,526
Playtime:152.717 hours
Usage:7%
Score:2.601m
Score/min:284
Accuracy (listed only):32.703%
HSR (listed only):15.762%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Sirius SX12
B+
Kills:1,274
Deaths:831
KDR:1.533
Accuracy:26.810% B+
HSR:8.948% D**
MKV Suppressed
A
Kills:1,160
Deaths:410
KDR:2.829
Accuracy:32.409% A
HSR:23.448% B+
Phobos VX86
C+
Kills:873
Deaths:497
KDR:1.757
Accuracy:58.726% C+
HSR:14.433% C
VE-S Canis
A+
Kills:328
Deaths:118
KDR:2.780
Accuracy:36.572% A+
HSR:25% B+
H-V45
C
Kills:236
Deaths:203
KDR:1.163
Accuracy:22.756% C
HSR:4.661% F--
NS Baron G5
B**
Kills:188
Deaths:76
KDR:2.474
Accuracy:53.190% B**
HSR:10.106% D--
Eridani SX5
D-
Kills:184
Deaths:148
KDR:1.243
Accuracy:22.194% D-
HSR:14.130% D-
Terminus VX-9
B+
Kills:170
Deaths:84
KDR:2.024
Accuracy:28.234% B+
HSR:20% D-
Equinox VE2 Burst
C++
Kills:162
Deaths:92
KDR:1.761
Accuracy:27.739% C++
HSR:16.667% D*
Pulsar VS1
D*
Kills:103
Deaths:57
KDR:1.807
Accuracy:18.032% D*
HSR:10.680% D**
Equinox VE2
C++
Kills:96
Deaths:45
KDR:2.133
Accuracy:25.603% C+
HSR:21.875% C++
Thanatos VE70
C*
Kills:89
Deaths:61
KDR:1.459
Accuracy:41.287% C*
HSR:13.483% D
NSX Tengu
B++
Kills:58
Deaths:19
KDR:3.053
Accuracy:41.673% B++
HSR:17.241% D
NS-11P
A+
Kills:55
Deaths:34
KDR:1.618
Accuracy:26.407% B++
HSR:29.091% A+
Nova
D-
Kills:54
Deaths:43
KDR:1.256
Accuracy:35.463% D-
HSR:9.259% D*
Kills:5,030
Deaths (as Combat Medic):2,718
Deaths (to Combat Medics):1,919
KDR:1.85063
Kill Difference:2,312
Playtime:49.084 hours
Usage:2%
Score:0.819m
Score/min:278
Accuracy (listed only):33.140%
HSR (listed only):15.935%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Sirius SX12
B+
Kills:1,274
Deaths:831
KDR:1.533
Accuracy:26.810% B+
HSR:8.948% D**
MKV Suppressed
A
Kills:1,160
Deaths:410
KDR:2.829
Accuracy:32.409% A
HSR:23.448% B+
Ghost
B+
Kills:1,052
Deaths:268
KDR:3.925
Accuracy:40.128% C*
HSR:73.384% B+
NS-30 Vandal
B
Kills:523
Deaths:282
KDR:1.855
Accuracy:34.911% B
HSR:14.723% D**
NS-44 Commissioner
D
Kills:482
Deaths:442
KDR:1.091
Accuracy:24.651% D**
HSR:16.598% D
NS-44 Commissioner AE
C+
Kills:411
Deaths:234
KDR:1.756
Accuracy:40.762% C+
HSR:17.518% D-
Parallax VX3
B**
Kills:364
Deaths:64
KDR:5.688
Accuracy:41.977% B+
HSR:85.440% B**
VE-S Canis
A+
Kills:328
Deaths:118
KDR:2.780
Accuracy:36.572% A+
HSR:25% B+
V10
C++
Kills:198
Deaths:75
KDR:2.640
Accuracy:32.537% D*
HSR:78.788% C++
Eridani SX5
D-
Kills:184
Deaths:148
KDR:1.243
Accuracy:22.194% D-
HSR:14.130% D-
Artemis VX26
C
Kills:183
Deaths:158
KDR:1.158
Accuracy:25.565% C
HSR:11.475% F
Beamer VS3
D--
Kills:115
Deaths:94
KDR:1.223
Accuracy:9.715% F*
HSR:14.783% D--
NS-357 Underboss
D*
Kills:110
Deaths:140
KDR:0.786
Accuracy:12.355% F**
HSR:11.818% D*
NSX Tomoe
B+
Kills:102
Deaths:33
KDR:3.091
Accuracy:31.202% B+
HSR:36.275% C+
NSX Tengu
B++
Kills:58
Deaths:19
KDR:3.053
Accuracy:41.673% B++
HSR:17.241% D
Kills:6,544
Deaths (as Infiltrator):3,316
Deaths (to Infiltrators):2,155
KDR:1.97346
Kill Difference:3,228
Playtime:184.483 hours
Usage:8%
Score:3.378m
Score/min:305
Accuracy (listed only):30.231%
HSR (listed only):29.971%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Quasar VM1
B+
Kills:397
Deaths:149
KDR:2.664
Accuracy:17.951% B+
HSR:14.610% D-
Blueshift VM5
C+
Kills:367
Deaths:149
KDR:2.463
Accuracy:19.407% C+
HSR:13.624% D**
NS-10 Burster
B+
Kills:63
Deaths:48
KDR:1.313
Accuracy:32.658% B+
HSR:3.175% D-
Kills:827
Deaths (as MAX Suit):173
Deaths (to MAX Suits):1,008
KDR:4.78035
Kill Difference:654
Playtime:31.336 hours
Usage:1%
Score:0.505m
Score/min:269
Accuracy (listed only):23.338%
HSR (listed only):10.469%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Maelstrom Turbo Laser
C+
Kills:1,296
V. Kills:1,184 109%
Deaths:585
KDR:2.215
Accuracy:31.465% C+
KPH:11.600 C
VKPH:10.600 C+
Dual Photon Pods
C
Kills:1,199
V. Kills:307 389%
Deaths:125
KDR:9.592
Accuracy:49.224% C
KPH:57 C
VKPH:14.600 C
Light PPA
A**
Kills:1,040
V. Kills:92 N/A
Deaths:114
KDR:9.123
Accuracy:45.185% B+
KPH:102.500 A++
VKPH:9.100 A**
Saron Laser Cannon
A++
Kills:899
V. Kills:852 105%
Deaths:267
KDR:3.367
Accuracy:30.586% C+
KPH:22.600 B*
VKPH:21.400 A++
Hornet Missiles
B+
Kills:196
V. Kills:88 220%
Deaths:12
KDR:16.333
Accuracy:51.471% D*
KPH:95.300 B+
VKPH:42.800 C++
Photon A2A Missile Pods
D
Kills:70
V. Kills:65 106%
Deaths:10
KDR:7
Accuracy:72.595% D--
KPH:25.500 D
VKPH:23.700 D
Coyote Missiles
M**
Kills:51
V. Kills:26 189%
Deaths:4
KDR:12.750
Accuracy:51.753% C
KPH:134.600 M*
VKPH:68.600 M**
Kills:4,751 (3,235 + 0)
Deaths:1,117
KDR:4.253
VKDR:2.340
Vehicle Kills:2,614
Kill Difference:3,634
Playtime:188.070 hours
Usage:8%
Score:3.353m
Score/min:297
Piloting Accuracy:30.586%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
U
Kills:15,502
V. Kills:12,315 126%
Deaths:1,728
KDR:8.971
Accuracy:21.190% F-
KPH:55,807,200 U
VKPH:44,334,000 U
CAS30 Tank Buster
B+
Kills:3,122
V. Kills:2,413 129%
Deaths:1,347
KDR:2.318
Accuracy:47.665% C++
KPH:10.900 B+
VKPH:8.400 C*
L105 Zephyr
U
Kills:590
V. Kills:82 N/A
Deaths:45
KDR:13.111
Accuracy:37.924% D
KPH:2,124,000 U
VKPH:295,200 U
AP30 Shredder
U
Kills:449
V. Kills:331 135%
Deaths:42
KDR:10.691
Accuracy:28.627% D--
KPH:1,616,400 U
VKPH:1,191,600 U
Dual-75 Duster
A
Kills:66
V. Kills:8 N/A
Deaths:7
KDR:9.429
Accuracy:23.665% F-
KPH:82.400 B
VKPH:10 A
L-30R Vektor
C--
Kills:56
V. Kills:34 160%
Deaths:47
KDR:1.191
Accuracy:30.827% D
KPH:3.500 D
VKPH:2.100 C--
Kills:19,785 (3,178 + 16,607)
Deaths:3,216
KDR:6.152
VKDR:4.721
Vehicle Kills:15,183
Kill Difference:16,569
Playtime:302.843 hours
Usage:14%
Score:15.131m
Score/min:833
Piloting Accuracy:30.827%
Gunner Accuracy:23.665%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
D-
Kills:535
V. Kills:96 N/A
Deaths:29
KDR:18.448
Accuracy:48.479% C+
KPH:28.100 D--
VKPH:5 D-
L100 Python HEAT
C*
Kills:311
V. Kills:91 338%
Deaths:45
KDR:6.911
Accuracy:46.659% C--
KPH:32.700 C*
VKPH:9.600 C-
Skyguard
B++
Kills:83
V. Kills:91 90%
Deaths:29
KDR:2.862
Accuracy:32.810% B+
KPH:11.100 C--
VKPH:12.100 B++
Kills:929 (929 + 0)
Deaths:103
KDR:9.019
VKDR:2.699
Vehicle Kills:278
Kill Difference:826
Playtime:36.085 hours
Usage:2%
Score:0.481m
Score/min:222
Driving Accuracy:32.810%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
A+
Kills:1,349
V. Kills:918 147%
Deaths:178
KDR:7.579
Accuracy:52.224% C+
KPH:34.300 B++
VKPH:23.300 A+
Supernova PC
A*
Kills:498
V. Kills:140 353%
Deaths:44
KDR:11.318
Accuracy:57.304% B*
KPH:45.400 A*
VKPH:12.800 B**
Proton II PPA
A*
Kills:426
V. Kills:19 N/A
Deaths:13
KDR:32.769
Accuracy:25.919% C**
KPH:113.600 A*
VKPH:5.100 B++
Supernova VPC
C
Kills:364
V. Kills:53 N/A
Deaths:31
KDR:11.742
Accuracy:47.980% C
KPH:24.100 D--
VKPH:3.500 D*
Saron HRB
B++
Kills:305
V. Kills:139 218%
Deaths:36
KDR:8.472
Accuracy:44.832% C++
KPH:31.600 B++
VKPH:14.400 C+
E540 Halberd
M
Kills:175
V. Kills:111 156%
Deaths:15
KDR:11.667
Accuracy:57.656% A
KPH:48.800 A++
VKPH:31 M
Kills:3,117 (2,211 + 906)
Deaths:317
KDR:9.833
VKDR:4.353
Vehicle Kills:1,380
Kill Difference:2,800
Playtime:82.450 hours
Usage:4%
Score:2.490m
Score/min:503
Driving Accuracy:47.980%
Gunner Accuracy:57.656%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

E540 Halberd-H
B**
Kills:316
V. Kills:116 270%
Deaths:15
KDR:21.067
Accuracy:54.373% C
KPH:66 B**
VKPH:24.200 C**
G40-F Ranger
A**
Kills:77
V. Kills:43 175%
Deaths:5
KDR:15.400
Accuracy:39.568% B**
KPH:69.500 A**
VKPH:38.800 A*
Proton II PPA-H
A+
Kills:69
V. Kills:2 N/A
Deaths:5
KDR:13.800
Accuracy:27.291% D*
KPH:156.900 A+
VKPH:4.500 C--
M40 Fury-H
C+
Kills:63
V. Kills:5 N/A
Deaths:5
KDR:12.600
Accuracy:28.470% D**
KPH:82 C+
VKPH:6.500 D
Kills:525 (0 + 525)
Deaths:30
KDR:17.500
VKDR:5.533
Vehicle Kills:166
Kill Difference:495
Playtime:7.100 hours
Usage:0%
Score:0.229m
Score/min:538
Driving Accuracy:N/A%
Gunner Accuracy:28.470%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
B**
Kills:79
V. Kills:14 N/A
Deaths:7
KDR:11.286
Accuracy:32.360% C--
KPH:80.400 B**
VKPH:14.200 B+
M60-G Bulldog
B*
Kills:66
V. Kills:6 N/A
Deaths:7
KDR:9.429
Accuracy:29.015% D
KPH:42.200 B*
VKPH:3.800 D
Kills:145 (0 + 145)
Deaths:14
KDR:10.357
VKDR:1.429
Vehicle Kills:20
Kill Difference:131
Playtime:2.548 hours
Usage:0%
Score:0.054m
Score/min:356
Driving Accuracy:N/A%
Gunner Accuracy:29.015%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M40 Fury-F
B
Kills:423
V. Kills:88 475%
Deaths:198
KDR:2.136
Accuracy:44.938% C
KPH:28.300 B
VKPH:5.900 C+
S12 Renegade
B+
Kills:287
V. Kills:3 N/A
Deaths:77
KDR:3.727
Accuracy:40.336% C+
KPH:69.800 B+
VKPH:0.700 D--
Kills:710 (710 + 0)
Deaths:275
KDR:2.582
VKDR:0.331
Vehicle Kills:91
Kill Difference:435
Playtime:19.082 hours
Usage:1%
Score:0.220m
Score/min:193
Driving Accuracy:40.336%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

M20 Wyvern
S
Kills:151
V. Kills:175 86%
Deaths:17
KDR:8.882
Accuracy:32.978% D
KPH:43.600 A+
VKPH:50.500 S
Kills:151 (0 + 151)
Deaths:17
KDR:8.882
VKDR:10.294
Vehicle Kills:175
Kill Difference:134
Playtime:3.464 hours
Usage:0%
Score:0.114m
Score/min:548
Piloting Accuracy:N/A%
Gunner Accuracy:32.978%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
C150 Dalton 27,81715,5021,7288.971C**5.9821.19%F-N/A155020U123150U1105972000.1h2.1A9.8B+
CAS30 Tank Buster 5,5353,1221,3472.318B+0.6747.665%C++N/A10.9B+8.4C*198286.2h36.1B*75.8B++
Betelgeuse 54-A 2,7702,7568313.316C*0.3226.156%C+32.765%C**95B*N/A23729h8.8B**33.7B++
SVA-88 1,7231,7188542.012C*0.9825.263%B13.446%F38CN/A11145.2h10.2B++40.4B+
NS-15MG 1,6031,5985133.115B**0.1226.071%C++36.733%B++103.8B**N/A24215.4h8.6B*32.9B+
Orion VS54 1,5811,5795243.013A0.0223.977%B+19.823%D51.4B*N/A26130.7h9.2B**38.6C**
VX6-7 1,3631,3531,3930.971C+2.0218.683%D*11.973%F9D-N/A36151.1h12B64.3C+
Supernova FPC 2,2671,3491787.579C*4.5952.224%C+3.039%B+34.2B++23.3A+60439.4h4B*7.6B++
Maelstrom Turbo Laser 2,4801,2965852.215C++0.7831.465%C+3.009%B+11.6C10.6C+191111.9h91B289.3B
Flare VE6 1,3041,2955042.569A0.4224.754%B+28.108%B+81.4A+N/A29615.9h8.1B**32.8B++
Sirius SX12 1,2761,2748311.533B+1.4626.81%B+8.948%D**24.9C+N/A8351.1h10.8B**40.1B++
Dual Photon Pods 1,5061,1991259.592B+6.6049.224%C1.501%B+57.1C14.6C35021h17.8B+36.1B+
MKV Suppressed 1,1621,1604102.829A*0.1632.409%A23.448%B+100.9M++N/A37111.5h10B**30.8B*
NS-15M1 1,1651,1584802.413B++0.5824.476%B18.394%D92.6A++N/A43112.5h9.4B**38.3B++
Ghost 1,0541,0522683.925B+0.9340.128%C*73.384%B+65.3B**N/A22716.1h1.9B++4.8B+
Light PPA 1,1321,0401149.123B*6.1345.185%B+N/A103A++9.1A**45410.1h8.9B+19.6B+
A30 Walker 1,6619114918.592S15.6018.767%D--N/A9110U7500U86984400.1h21.4A++113.9A
Saron Laser Cannon 1,7518992673.367B+0.3730.586%C+N/A22.6B*21.4A++47039.8h85.4B++279.4B++
Phobos VX86 8758734971.757B+1.2458.726%C+14.433%C51.1C*N/A17017.1h2.1B+3.5B+
NS Decimator 1,0496325571.135C++1.8643.661%F--1.582%C--28.5C-18.8C**34322.2h4.2B+9.7C--
C-4 9186283961.586C++1.4124.352%CN/A61C-28.2C+67810.3h1.2B+5.1B
L105 Zephyr 6725904513.111B++10.1237.924%DN/A5900U820U20114200.1h4.9B**12.9B+
L100 Python HESH 6315352918.448B+15.4648.479%C+1.682%C++28D--5D-13919.1h3.5C++7.2C*
NS-30 Vandal 5255232821.855C++1.1434.911%B14.723%D**56.2B++N/A1889.3h4.9B++14B+
Pulsar C 5175141852.778B**0.2128.415%B*22.763%C+77.9A*N/A3466.6h8.6B**30.4B++
Supernova PC 6384984411.318B*8.3357.304%B*2.811%B+45.3A*12.7B**40811h3.2A5.5A
NS-44 Commissioner 4934824421.09C++1.9024.651%D**16.598%D21.1C--N/A8622.8h3.3B++13.5C+
AP30 Shredder 7804494210.69B+7.7028.627%D--N/A4490U3310U36409200.1h67B*234.2B+
Proton II PPA 4454261332.769B**29.7825.919%C**N/A112.1A*5B++4343.8h5.7A22B**
M40 Fury-F 5114231982.136B0.8644.938%CN/A28.2B5.9C+15615h6.3B*14B*
NS-44 Commissioner AE 4124112341.756B+1.2440.762%C+17.518%D-77.5B++N/A2045.3h2.9B++7.1B+
M60-A Bulldog 452409518.02B+5.0331.084%DN/A46.5C**4.9C--5048.8h3.9A12.4B+
Quasar VM1 4003971492.664B*0.3317.951%B+14.61%D-29.4B+N/A16213.5h12.8B++71.5B+
Tank Mine 7343881892.053C0.9430.912%C+N/A69.3D61.8C+12875.6h2C+6.4C+
Blueshift VM5 3773671492.463C++0.5319.407%C+13.624%D**32.8C+N/A16611.2h13.4B*69.1B+
Parallax VX3 364364645.688B++2.7041.977%B+85.44%B**56A++N/A2446.5h1.6B**3.8B*
Supernova VPC 4173643111.742C+8.7547.98%CN/A24.1D--3.5D*12715.1h3.1C**6.5C*
VE-S Canis 3293281182.78A+0.2136.572%A+25%B+96.5A++N/A2753.4h9B*24.7B++
Proximity Mine 317317794.013C++1.0248.491%B*N/A166.8B**N/A5371.9h1.5A3A
E540 Halberd-H 4323161521.067B*18.0754.373%C1.266%C65.8B**24.2C**5054.8h4.5B++8.4B++
L100 Python HEAT 402311456.911B+3.9246.659%C--2.572%C++32.7C*9.6C-2339.5h3.9B**8.4B*
Pulsar LSW 3113071931.591C++1.4019.112%D19.87%D28.2C--N/A11510.9h11B+57.7C++
Serpent VE92 3073071392.209B**0.7822.231%C15.635%D-25.8C+N/A15511.9h11.5B+51.9C**
Saron HRB 444305368.472B++5.4844.832%C++1.311%C31.4B++14.3C+5609.7h14.4A32.2B**
Force-Blade 32930213,7450.022C+2.9723.86%C-N/A0.4CN/A2731.6h2.1B+9C**
S12 Renegade 290287773.727C*0.7340.336%C+3.484%D70B++N/A3274.1h2.3A5.6B++
VX29 Polaris 2732731112.459B*0.5323.439%C+22.711%C+85.3A+N/A3243.2h10.1B*43B+
H-V45 2362362031.163C+1.8322.756%C4.661%F--18.9C--N/A9012.5h13C*56.9C++
Solstice SF 2322302021.139C*1.8524.156%C+13.913%C--15.2CN/A6215.1h9.5B+39.5B+
V10 198198752.64C+0.3532.537%D*78.788%C++21.5DN/A729.2h2.5C7.6D
Hornet Missiles 2841961216.333A*13.3451.471%D*5.612%S93.3B+41.9C++8232.1h6.3B++12.1B++
M20 Drake 3201951513S10.0120.446%F-N/A1950U1250U17161100.1h16.4A++80.1B**
NS Baron G5 190188762.474A++0.5253.19%B**10.106%D--98.9M++1.1A+5031.9h3A+5.7C+
Eridani SX5 1841841481.243C++1.7522.194%D-14.13%D-24.2C-N/A1117.6h10.5B+47.4C++
Artemis VX26 1831831581.158C+1.8325.565%C11.475%F18.9DN/A719.7h10.6B++41.6B
Frag Grenade 1831821182N/A179.0138.194%D--N/A910A++5C-33540.2h2.5A6.6B+
E540 Halberd 2861751511.667C*8.6757.656%A1.143%D48.6A++30.8M11963.6h4.6B**7.9A
M60-A Bulldog 196172534.4B**31.4140.112%D1.744%C--40C*5.6B+2324.3h4.6B*11.4B+
Terminus VX-9 173170842.024C**0.9728.234%B+20%D-60.7B**1.1B**2802.8h10.5B*37.1B++
MANA Anti-Vehicle Turret 275169832.036C0.9642.764%D--4.734%B*1690B+1060B++13015400.1h5.8B+13.6B
M60-A Bulldog 200166820.75B+17.7640.347%C--2.41%C++48.8B++10A++3253.4h4.5B**11.1B+
Equinox VE2 Burst 163162921.761C++1.2327.739%C++16.667%D*54BN/A2753h11.7B+42.3B+
M20 Wyvern 326151178.882B*5.8932.978%DN/A43.1A+50S5483.5h119.2D-361.4D--
Lumine Edge 1431391,1490.121C++2.874.788%F-14.389%C1CN/A6140.6h1.3B26.4F*
S1 2231381331.038B+1.9536.113%F--2.899%C++19.7C12.1C+3147h5B*13.9C
Beamer VS3 115115941.223B++1.779.715%F*14.783%D--9.6D-N/A6012h9C*92.7D--
NS-357 Underboss 1151101400.786C+2.2112.355%F**11.818%D*11.5D--N/A379.6h4.9C--40T*
Zenith VX-5 109109801.363C**1.6325.691%C++10.092%F-24.2CN/A1064.5h10.8B++41.9B+
Pulsar VS1 104103571.807B**1.1918.032%D*10.68%D**12.4DN/A1268.3h14.1C**78.1C
NSX Tomoe 102102333.091B**0.1031.202%B+36.275%C+72.9A+N/A1591.4h10.7B**34.3B*
NS-11C 104100931.075C++1.9223.053%C+26%B**8.1D-N/A3612.4h16.6C72.1C+
Lasher X2 100981070.916C+2.0814.034%F2.041%D--17.2DN/A985.7h19.5C++138.7D--
Equinox VE2 9796452.133B*0.8625.603%C+21.875%C++56.5B++N/A2041.7h11.2B+43.7B+
Anti-Vehicle Grenade 11093193N/A90.0150.628%C+N/A465B+85C+26150.2h4.3B*8.6B++
Thanatos VE70 8989611.459B++1.5341.287%C*13.483%D27.8C+N/A1693.2h3.5B**8.4B++
Skyguard 17483292.862C+0.1332.81%B+4.819%A*11.1C--12.1B++4217.5h145.9C--444.7C+
M40 Fury 9379711.286B++8.2932.36%C--N/A79B**14B+5611h8.4B*26B++
G40-F Ranger 12077515.4B+12.4139.568%B**1.299%C**70A**39.1A**4831.1h47.6B*120.2B**
Photon A2A Missile Pods 13570107B+4.0172.595%D--N/A25.9D24.1D4662.7h7.1B++9.8B+
Proton II PPA-H 7169513.8C*10.8127.291%D*1.449%C172.5A++5C12170.4h5.9A21.5B+
MANA Anti-Personnel Turret 6968203.4N/A0.4117.796%UN/A680U10U2450700.1h13.8T*77.5T*
M60-G Bulldog 726679.429A+6.4429.015%D1.515%D-41.3B*3.8D2261.6h5.7B*19.5B+
Dual-75 Duster 746679.429C+6.4423.665%F-N/A82.5B10A6440.8h4.5B*19C
M40 Fury-H 6863512.6C++9.6128.47%D**3.175%A**78.8C6.3D4260.8h6.3B++22.3C+
NS-10 Burster 11763481.313B+1.6832.658%B+3.175%D-5.9C+5B**13810.7h142.9C+437.6C**
Hyena Missile Launcher 11962512.4S9.4129.705%DN/A56.4A++51.8M**8781.1h11.8A*39.9A+
Hunter QCX 6060980.612C+2.3816.746%F15%D10.7CN/A325.6h2.9B+17.4C++
NSX Tengu 5858193.053A++0.0641.673%B++17.241%D96.7A**N/A4190.6h9.4B**22.5B++
L-30R Vektor 9056471.191C1.8030.827%D3.571%B**3.5D2.1C--8015.9h83.2C++269.8C+
NS-11P 5555341.618B+1.3726.407%B++29.091%A+45.8B**N/A2091.2h10.2A38.8B**
NSX Naginata 5454321.688B1.3020.962%C50%M++54B+N/A2511h10.4B+49.6B
Nova 5454431.256C+1.7435.463%D-9.259%D*22.5DN/A862.4h6.2D-17.4D--
Coyote Missiles 7751412.75M**9.7651.753%CN/A127.5M++65M*22870.4h26.6B**51.5B*

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon111,2171.7h
Anti-Vehicle MANA Turret194491.9h
Nano-Armor Kit573774,655114h
Motion Spotter33530.3h
AE Nano-Armor Kit289198,78927.2h
AE Medical Applicator92,1510.2h
Nanite Revive Grenade01930.1h
Medical Applicator14831,9664.7h
Restoration Kit52590.6h
Aphelion VEX01560.1h
Deconstruction Tool02620h
Smoke Grenade01860.1h
Recon Detection Device765,7989h
Shield Recharging Field72890.1h
Ammunition Package57630.5h
Medical Kit9105,66423.1h
Anti-Infantry MANA Turret111230.6h
Nano-Repair Grenade01650h

Check the help document for the dictionary if you want to learn more about words used here.


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