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WhatIsOurLimits[GETD] WhatIsOurLimits
VS BR 150

KDR: 2.96

Score: 52.2m

Last Seen: Nov 28th, 2018 10:18 PM
- OFFLINE - 336.9 hour(s)

Battle Rank 112 (150 total) - Vanu Sovereignty on Emerald - Outfit Leader of SexuallyIdentifyAsHelicopters[GETD] SexuallyIdentifyAsHelicopters
VS outfit on Emerald

Members: 7
Level Progress (to 113): 98%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS C150 Dalton CAS30 Tank Buster Betelgeuse 54-A SVA-88 Orion VS54 NS-15MG VX6-7 Supernova FPC
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $714,321 MLG Score: 571
Fun Score: N/A
Cheeseburgers Flipped: 250TIME WITH MEDKIT: 1.1%MEDKIT per DEATH: 0.3

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
24.577%21.516%5293099218,6232.329620.633

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.179%0.694B+0.141C++-0.974D--HEAD ++ (~9.23)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
37.90.494B+9.30.348C**28.6

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
36.532%1.073%441510177,454216248853.44773153%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.519%-0.096C+-0.494D-0.495

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
122.50.238C++44.70.153C++77.7

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
39.604%2.521%436610163,13499714183.14343221%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.104%-0.122C+-0.078C+0.228

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
18.70.515B+7.40.408B11.3

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
24.568%0.232%112710101216,81612821379913.1068122%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.281%-1.074D*-1.052D*0.615

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
11.10.906B*2.70.931B*8.3

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
38.764%76.759%1127310191,54968222.26794

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.47%0.557B+0.631B+0.459

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
50.493B+1.90.39B3.1

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
51.38%14.075%1127310191,01669321.46398

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.052%0.833B++-0.081C+0.354

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.70.646B+2.40.505B+2.3


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
SexuallyIdentifyAsHelicopters[GETD] SexuallyIdentifyAsHelicopters
VS outfit on Emerald

Members: 7
52.2m302.6%422 (25.3k)395 (23.7k)2.962961,48920,7533.55014150 (112)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS1022228221.322%9.638%20506:2214

67% Engineer14% Heavy Assault8% Infiltrator7% Light Assault3% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Dec 25th, 2012 4:04 AMOct 3rd, 2015 9:34 PMDec 12th, 2018 1:46 AM (15h) (PST)Nov 28th, 2018 6:20 PM (14d) (PST)Nov 28th, 2018 6:18 PM (14d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
898898090.4650.1570.0451.9420.177571

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
53,8655,31648,54928931171123,709

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2203.6h/91.8d 12,187 5,926 14,531 256.7k 2,403 3,689 23,367 118.7m

EngineerCLASS DETAILS: Engineer
VX6-7
D*
Kills:1,351
Deaths:1,390
KDR:0.972
Accuracy:18.662% D*
HSR:11.917% D**
Phobos VX86
C+
Kills:873
Deaths:497
KDR:1.757
Accuracy:58.726% C+
HSR:14.433% C
Pulsar C
B*
Kills:513
Deaths:185
KDR:2.773
Accuracy:28.412% B*
HSR:22.807% C+
Serpent VE92
C
Kills:304
Deaths:137
KDR:2.219
Accuracy:22.233% C
HSR:15.132% D-
Solstice SF
C++
Kills:230
Deaths:202
KDR:1.139
Accuracy:24.156% C++
HSR:13.913% C--
NS Baron G5
B**
Kills:188
Deaths:76
KDR:2.474
Accuracy:53.190% B**
HSR:10.106% D--
Zenith VX-5
C++
Kills:109
Deaths:80
KDR:1.363
Accuracy:25.691% C++
HSR:10.092% F-
NS-11C
A
Kills:100
Deaths:93
KDR:1.075
Accuracy:23.053% C+
HSR:26% A
Thanatos VE70
C++
Kills:89
Deaths:61
KDR:1.459
Accuracy:41.287% C++
HSR:13.483% C--
Nova
D
Kills:54
Deaths:43
KDR:1.256
Accuracy:35.463% D
HSR:9.259% D*
Kills:3,811
Deaths (as Engineer):2,764
Deaths (to Engineers):6,941
KDR:1.3788
Kill Difference:1,047
Playtime:1,477.594 hours
Usage:67%
Score:39.205m
Score/min:442
Accuracy (listed only):33.087%
HSR (listed only):14.714%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
Betelgeuse 54-A
B
Kills:2,711
Deaths:817
KDR:3.318
Accuracy:26.135% C++
HSR:32.792% B
SVA-88
B+
Kills:1,718
Deaths:854
KDR:2.012
Accuracy:25.263% B+
HSR:13.446% F
Orion VS54
B++
Kills:1,579
Deaths:524
KDR:3.013
Accuracy:23.977% B++
HSR:19.823% D
NS-15MG
B++
Kills:1,566
Deaths:505
KDR:3.101
Accuracy:26.059% C++
HSR:36.973% B++
Flare VE6
B+
Kills:1,292
Deaths:502
KDR:2.574
Accuracy:24.774% B+
HSR:28.019% B+
NS-15M1
B+
Kills:1,158
Deaths:480
KDR:2.413
Accuracy:24.476% B+
HSR:18.394% C--
Pulsar LSW
C--
Kills:307
Deaths:193
KDR:1.591
Accuracy:19.112% D
HSR:19.870% C--
VX29 Polaris
C+
Kills:273
Deaths:111
KDR:2.459
Accuracy:23.439% C+
HSR:22.711% C+
Lasher X2
D--
Kills:98
Deaths:107
KDR:0.916
Accuracy:14.034% F
HSR:2.041% D--
NSX Naginata
M++
Kills:54
Deaths:32
KDR:1.688
Accuracy:20.962% C+
HSR:50% M++
Kills:10,756
Deaths (as Heavy Assault):4,125
Deaths (to Heavy Assaults):5,014
KDR:2.60752
Kill Difference:6,631
Playtime:297.766 hours
Usage:14%
Score:5.762m
Score/min:323
Accuracy (listed only):22.823%
HSR (listed only):24.407%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
VX6-7
D*
Kills:1,351
Deaths:1,390
KDR:0.972
Accuracy:18.662% D*
HSR:11.917% D**
Sirius SX12
B+
Kills:1,274
Deaths:831
KDR:1.533
Accuracy:26.810% B+
HSR:8.948% D**
MKV Suppressed
A
Kills:1,160
Deaths:410
KDR:2.829
Accuracy:32.409% A
HSR:23.448% B++
Phobos VX86
C+
Kills:873
Deaths:497
KDR:1.757
Accuracy:58.726% C+
HSR:14.433% C
Pulsar C
B*
Kills:513
Deaths:185
KDR:2.773
Accuracy:28.412% B*
HSR:22.807% C+
VE-S Canis
A+
Kills:328
Deaths:118
KDR:2.780
Accuracy:36.572% A+
HSR:25% B+
Serpent VE92
C
Kills:304
Deaths:137
KDR:2.219
Accuracy:22.233% C
HSR:15.132% D-
Solstice SF
C++
Kills:230
Deaths:202
KDR:1.139
Accuracy:24.156% C++
HSR:13.913% C--
NS Baron G5
B**
Kills:188
Deaths:76
KDR:2.474
Accuracy:53.190% B**
HSR:10.106% D--
Eridani SX5
D
Kills:184
Deaths:148
KDR:1.243
Accuracy:22.194% D
HSR:14.130% D
Zenith VX-5
C++
Kills:109
Deaths:80
KDR:1.363
Accuracy:25.691% C++
HSR:10.092% F-
NS-11C
A
Kills:100
Deaths:93
KDR:1.075
Accuracy:23.053% C+
HSR:26% A
Thanatos VE70
C++
Kills:89
Deaths:61
KDR:1.459
Accuracy:41.287% C++
HSR:13.483% C--
NSX Tengu
B*
Kills:58
Deaths:19
KDR:3.053
Accuracy:41.673% B*
HSR:17.241% D
Nova
D
Kills:54
Deaths:43
KDR:1.256
Accuracy:35.463% D
HSR:9.259% D*
Kills:6,815
Deaths (as Light Assault):4,290
Deaths (to Light Assaults):3,411
KDR:1.58858
Kill Difference:2,525
Playtime:152.611 hours
Usage:7%
Score:2.598m
Score/min:284
Accuracy (listed only):32.702%
HSR (listed only):15.727%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Sirius SX12
B+
Kills:1,274
Deaths:831
KDR:1.533
Accuracy:26.810% B+
HSR:8.948% D**
MKV Suppressed
A
Kills:1,160
Deaths:410
KDR:2.829
Accuracy:32.409% A
HSR:23.448% B++
Phobos VX86
C+
Kills:873
Deaths:497
KDR:1.757
Accuracy:58.726% C+
HSR:14.433% C
VE-S Canis
A+
Kills:328
Deaths:118
KDR:2.780
Accuracy:36.572% A+
HSR:25% B+
H-V45
C
Kills:236
Deaths:203
KDR:1.163
Accuracy:22.756% C
HSR:4.661% F--
NS Baron G5
B**
Kills:188
Deaths:76
KDR:2.474
Accuracy:53.190% B**
HSR:10.106% D--
Eridani SX5
D
Kills:184
Deaths:148
KDR:1.243
Accuracy:22.194% D
HSR:14.130% D
Terminus VX-9
B+
Kills:170
Deaths:84
KDR:2.024
Accuracy:28.234% B+
HSR:20% D
Equinox VE2 Burst
C++
Kills:162
Deaths:92
KDR:1.761
Accuracy:27.739% C++
HSR:16.667% D*
Pulsar VS1
D--
Kills:103
Deaths:57
KDR:1.807
Accuracy:18.032% D--
HSR:10.680% D**
Equinox VE2
C++
Kills:96
Deaths:45
KDR:2.133
Accuracy:25.603% C+
HSR:21.875% C++
Thanatos VE70
C++
Kills:89
Deaths:61
KDR:1.459
Accuracy:41.287% C++
HSR:13.483% C--
NSX Tengu
B*
Kills:58
Deaths:19
KDR:3.053
Accuracy:41.673% B*
HSR:17.241% D
NS-11P
A++
Kills:55
Deaths:34
KDR:1.618
Accuracy:26.407% B++
HSR:29.091% A++
Nova
D
Kills:54
Deaths:43
KDR:1.256
Accuracy:35.463% D
HSR:9.259% D*
Kills:5,030
Deaths (as Combat Medic):2,718
Deaths (to Combat Medics):1,917
KDR:1.85063
Kill Difference:2,312
Playtime:49.084 hours
Usage:2%
Score:0.819m
Score/min:278
Accuracy (listed only):33.140%
HSR (listed only):15.935%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Sirius SX12
B+
Kills:1,274
Deaths:831
KDR:1.533
Accuracy:26.810% B+
HSR:8.948% D**
MKV Suppressed
A
Kills:1,160
Deaths:410
KDR:2.829
Accuracy:32.409% A
HSR:23.448% B++
Ghost
B+
Kills:987
Deaths:263
KDR:3.753
Accuracy:39.780% C++
HSR:73.151% B+
NS-30 Vandal
B
Kills:523
Deaths:282
KDR:1.855
Accuracy:34.911% B
HSR:14.723% D**
NS-44 Commissioner
D
Kills:482
Deaths:442
KDR:1.091
Accuracy:24.651% D*
HSR:16.598% D
NS-44 Commissioner AE
C+
Kills:401
Deaths:231
KDR:1.736
Accuracy:40.720% C+
HSR:17.706% D-
Parallax VX3
B**
Kills:364
Deaths:64
KDR:5.688
Accuracy:41.977% B+
HSR:85.440% B**
VE-S Canis
A+
Kills:328
Deaths:118
KDR:2.780
Accuracy:36.572% A+
HSR:25% B+
V10
C++
Kills:198
Deaths:75
KDR:2.640
Accuracy:32.537% D*
HSR:78.788% C++
Eridani SX5
D
Kills:184
Deaths:148
KDR:1.243
Accuracy:22.194% D
HSR:14.130% D
Artemis VX26
C
Kills:183
Deaths:158
KDR:1.158
Accuracy:25.565% C
HSR:11.475% F
Beamer VS3
D--
Kills:115
Deaths:94
KDR:1.223
Accuracy:9.715% F*
HSR:14.783% D--
NS-357 Underboss
D*
Kills:110
Deaths:140
KDR:0.786
Accuracy:12.355% F**
HSR:11.818% D*
NSX Tomoe
B+
Kills:102
Deaths:33
KDR:3.091
Accuracy:31.202% B+
HSR:36.275% C+
NSX Tengu
B*
Kills:58
Deaths:19
KDR:3.053
Accuracy:41.673% B*
HSR:17.241% D
Kills:6,469
Deaths (as Infiltrator):3,308
Deaths (to Infiltrators):2,151
KDR:1.95556
Kill Difference:3,161
Playtime:183.745 hours
Usage:8%
Score:3.357m
Score/min:304
Accuracy (listed only):30.205%
HSR (listed only):29.968%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Quasar VM1
B+
Kills:397
Deaths:149
KDR:2.664
Accuracy:17.951% B+
HSR:14.610% D-
Blueshift VM5
C++
Kills:367
Deaths:149
KDR:2.463
Accuracy:19.407% C++
HSR:13.624% D*
NS-10 Burster
B+
Kills:63
Deaths:48
KDR:1.313
Accuracy:32.658% B+
HSR:3.175% D-
Kills:827
Deaths (as MAX Suit):173
Deaths (to MAX Suits):1,005
KDR:4.78035
Kill Difference:654
Playtime:31.336 hours
Usage:1%
Score:0.505m
Score/min:269
Accuracy (listed only):23.338%
HSR (listed only):10.469%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Maelstrom Turbo Laser
C+
Kills:1,294
V. Kills:1,183 109%
Deaths:585
KDR:2.212
Accuracy:31.475% C++
KPH:11.600 C
VKPH:10.600 C+
Dual Photon Pods
C
Kills:1,199
V. Kills:307 389%
Deaths:125
KDR:9.592
Accuracy:49.224% C
KPH:57 C
VKPH:14.600 C
Light PPA
A**
Kills:1,040
V. Kills:92 N/A
Deaths:114
KDR:9.123
Accuracy:45.185% B+
KPH:102.500 A++
VKPH:9.100 A**
Saron Laser Cannon
A++
Kills:813
V. Kills:803 101%
Deaths:263
KDR:3.091
Accuracy:30.613% C
KPH:21 B*
VKPH:20.700 A++
Hornet Missiles
B+
Kills:196
V. Kills:88 220%
Deaths:12
KDR:16.333
Accuracy:51.650% D*
KPH:95.300 B+
VKPH:42.800 C++
Photon A2A Missile Pods
D
Kills:70
V. Kills:65 106%
Deaths:10
KDR:7
Accuracy:72.595% D--
KPH:25.500 D
VKPH:23.700 D
Coyote Missiles
M*
Kills:51
V. Kills:26 189%
Deaths:4
KDR:12.750
Accuracy:51.753% C
KPH:134.600 M*
VKPH:68.600 M*
Kills:4,663 (3,147 + 0)
Deaths:1,113
KDR:4.190
VKDR:2.304
Vehicle Kills:2,564
Kill Difference:3,550
Playtime:186.917 hours
Usage:8%
Score:3.307m
Score/min:295
Piloting Accuracy:30.613%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
U
Kills:14,918
V. Kills:12,021 124%
Deaths:1,688
KDR:8.838
Accuracy:21.114% F
KPH:53,704,800 U
VKPH:43,275,600 U
CAS30 Tank Buster
B+
Kills:3,108
V. Kills:2,407 129%
Deaths:1,344
KDR:2.313
Accuracy:47.565% C*
KPH:11 B+
VKPH:8.500 C*
L105 Zephyr
U
Kills:590
V. Kills:82 N/A
Deaths:45
KDR:13.111
Accuracy:37.924% D
KPH:2,124,000 U
VKPH:295,200 U
AP30 Shredder
U
Kills:449
V. Kills:331 135%
Deaths:42
KDR:10.691
Accuracy:28.627% D-
KPH:1,616,400 U
VKPH:1,191,600 U
Dual-75 Duster
B
Kills:66
V. Kills:8 N/A
Deaths:7
KDR:9.429
Accuracy:23.665% F
KPH:82.400 B
VKPH:10 C++
Kills:19,131 (3,108 + 16,023)
Deaths:3,126
KDR:6.120
VKDR:4.750
Vehicle Kills:14,849
Kill Difference:16,005
Playtime:284.224 hours
Usage:13%
Score:14.827m
Score/min:869
Piloting Accuracy:47.565%
Gunner Accuracy:23.665%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
D
Kills:535
V. Kills:96 N/A
Deaths:29
KDR:18.448
Accuracy:48.479% C+
KPH:28.100 D--
VKPH:5 D
L100 Python HEAT
C*
Kills:311
V. Kills:91 338%
Deaths:45
KDR:6.911
Accuracy:46.659% C--
KPH:32.700 C*
VKPH:9.600 C
Skyguard
B++
Kills:83
V. Kills:91 90%
Deaths:29
KDR:2.862
Accuracy:32.810% B+
KPH:11.100 C
VKPH:12.100 B++
Kills:929 (929 + 0)
Deaths:103
KDR:9.019
VKDR:2.699
Vehicle Kills:278
Kill Difference:826
Playtime:36.085 hours
Usage:2%
Score:0.478m
Score/min:221
Driving Accuracy:32.810%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
A++
Kills:1,343
V. Kills:915 147%
Deaths:178
KDR:7.545
Accuracy:52.307% C+
KPH:34.300 B**
VKPH:23.400 A++
Supernova PC
A*
Kills:498
V. Kills:140 353%
Deaths:44
KDR:11.318
Accuracy:57.304% B*
KPH:45.400 A*
VKPH:12.800 A+
Proton II PPA
A++
Kills:426
V. Kills:19 N/A
Deaths:13
KDR:32.769
Accuracy:25.919% C**
KPH:113.600 A++
VKPH:5.100 B++
Supernova VPC
C
Kills:364
V. Kills:53 N/A
Deaths:31
KDR:11.742
Accuracy:47.980% C
KPH:24.100 D--
VKPH:3.500 D--
Saron HRB
B++
Kills:305
V. Kills:139 218%
Deaths:36
KDR:8.472
Accuracy:44.832% C++
KPH:31.600 B++
VKPH:14.400 C+
E540 Halberd
A*
Kills:175
V. Kills:111 156%
Deaths:15
KDR:11.667
Accuracy:57.656% A
KPH:48.800 A++
VKPH:31 A*
Kills:3,111 (2,205 + 906)
Deaths:317
KDR:9.814
VKDR:4.344
Vehicle Kills:1,377
Kill Difference:2,794
Playtime:82.195 hours
Usage:4%
Score:2.486m
Score/min:504
Driving Accuracy:47.980%
Gunner Accuracy:57.656%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

E540 Halberd-H
B**
Kills:316
V. Kills:116 270%
Deaths:15
KDR:21.067
Accuracy:54.373% C
KPH:66 B**
VKPH:24.200 C**
Proton II PPA-H
A
Kills:69
V. Kills:2 N/A
Deaths:5
KDR:13.800
Accuracy:27.291% D*
KPH:156.900 A
VKPH:4.500 C--
G40-F Ranger
A**
Kills:69
V. Kills:40 168%
Deaths:5
KDR:13.800
Accuracy:38.679% B*
KPH:67.300 A*
VKPH:39 A**
M40 Fury-H
C+
Kills:63
V. Kills:5 N/A
Deaths:5
KDR:12.600
Accuracy:28.470% D**
KPH:82 C+
VKPH:6.500 D
Kills:517 (0 + 517)
Deaths:30
KDR:17.233
VKDR:5.433
Vehicle Kills:163
Kill Difference:487
Playtime:7.018 hours
Usage:0%
Score:0.226m
Score/min:536
Driving Accuracy:N/A%
Gunner Accuracy:28.470%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
B**
Kills:79
V. Kills:14 N/A
Deaths:7
KDR:11.286
Accuracy:32.360% C--
KPH:80.400 B**
VKPH:14.200 B+
M60-G Bulldog
B*
Kills:66
V. Kills:6 N/A
Deaths:7
KDR:9.429
Accuracy:29.015% D
KPH:42.200 B*
VKPH:3.800 D
Kills:145 (0 + 145)
Deaths:14
KDR:10.357
VKDR:1.429
Vehicle Kills:20
Kill Difference:131
Playtime:2.548 hours
Usage:0%
Score:0.054m
Score/min:356
Driving Accuracy:N/A%
Gunner Accuracy:29.015%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M40 Fury-F
C**
Kills:423
V. Kills:88 475%
Deaths:198
KDR:2.136
Accuracy:44.938% C
KPH:28.300 C**
VKPH:5.900 C+
S12 Renegade
B+
Kills:287
V. Kills:3 N/A
Deaths:77
KDR:3.727
Accuracy:40.664% C+
KPH:70.800 B+
VKPH:0.700 D--
Kills:710 (710 + 0)
Deaths:275
KDR:2.582
VKDR:0.331
Vehicle Kills:91
Kill Difference:435
Playtime:19.024 hours
Usage:1%
Score:0.220m
Score/min:193
Driving Accuracy:40.664%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

M20 Wyvern
S
Kills:151
V. Kills:175 86%
Deaths:17
KDR:8.882
Accuracy:32.964% D
KPH:43.600 A
VKPH:50.600 S
Kills:151 (0 + 151)
Deaths:17
KDR:8.882
VKDR:10.294
Vehicle Kills:175
Kill Difference:134
Playtime:3.462 hours
Usage:0%
Score:0.114m
Score/min:548
Piloting Accuracy:N/A%
Gunner Accuracy:32.964%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
C150 Dalton 26,93914,9181,6888.838B+5.8821.114%FN/A149180U120210U1083847000.1h2.1A9.7B+
CAS30 Tank Buster 5,5153,1081,3442.313B*0.6547.565%C*N/A11B+8.5C*200283.4h35.9B++75.5B++
Betelgeuse 54-A 2,7242,7118173.318C*0.3626.135%C++32.792%B94.8B**N/A23728.6h8.8B**33.8B++
SVA-88 1,7231,7188542.012C++0.9525.263%B+13.446%F38CN/A11145.2h10.2B++40.4B+
Orion VS54 1,5811,5795243.013B**0.0523.977%B++19.823%D51.4B**N/A26130.7h9.2B**38.6C**
NS-15MG 1,5711,5665053.101B+0.1426.059%C++36.973%B++103.7AN/A24015.1h8.5B**32.8B+
VX6-7 1,3611,3511,3900.972C+1.9918.662%D*11.917%D**8.9D-N/A36151.1h12B64.3C+
Supernova FPC 2,2581,3431787.545B4.5852.307%C+3.053%C**34.3B**23.4A++60739.1h4B*7.6B*
Maelstrom Turbo Laser 2,4771,2945852.212C++0.7531.475%C++3.014%C*11.6C10.6C+190111.8h91.2B+289.6B+
Flare VE6 1,3011,2925022.574B**0.3924.774%B+28.019%B+81.8A+N/A29715.8h8.1B**32.8B++
Sirius SX12 1,2761,2748311.533B+1.4326.81%B+8.948%D**24.9C+N/A8351.1h10.8B**40.1B++
Dual Photon Pods 1,5061,1991259.592B+6.6349.224%C1.501%C**57.1C14.6C35021h17.8B+36.1B+
MKV Suppressed 1,1621,1604102.829A*0.1332.409%A23.448%B++100.9M*N/A37111.5h10B*30.8B++
NS-15M1 1,1651,1584802.413B++0.5524.476%B+18.394%C--92.6A*N/A43112.5h9.4B**38.3B++
Light PPA 1,1321,0401149.123B+6.1645.185%B+N/A103A++9.1A**45410.1h8.9B+19.6B+
Ghost 9899872633.753B0.7939.78%C++73.151%B+62.9B**N/A22115.7h1.9B++4.9B+
Phobos VX86 8758734971.757B1.2158.726%C+14.433%C51.1BN/A17017.1h2.1B+3.5B+
A30 Walker 1,5228214817.104S14.1418.765%D-N/A8210U7010U81186800.1h22.4A++119.5A
Saron Laser Cannon 1,6168132633.091B+0.1330.613%CN/A21B*20.7A++46738.7h90.3B++295B++
C-4 9186283961.586C++1.3824.351%C+N/A61C28.2C+67810.3h1.2B+5.1B+
NS Decimator 1,0316205521.123C++1.8443.729%F-1.613%C--28.2C18.7B34422h4.3B+9.7C
L105 Zephyr 6725904513.111B+10.1537.924%DN/A5900U820U20111400.1h4.9B*12.9B+
L100 Python HESH 6315352918.448B++15.4948.479%C+1.682%C+28D--5D13819.1h3.5C+7.2C++
NS-30 Vandal 5255232821.855C++1.1134.911%B14.723%D**56.2B*N/A1889.3h4.9B++14B+
Pulsar C 5165131852.773B**0.1928.412%B*22.807%C+77.7A*N/A3466.6h8.6B**30.4B++
Supernova PC 6384984411.318B*8.3657.304%B*2.811%B45.3A*12.7A40711h3.2A5.5A
NS-44 Commissioner 4934824421.09C*1.8724.651%D*16.598%D21.1C-N/A8622.8h3.3B++13.5C+
AP30 Shredder 7804494210.69C**7.7328.627%D-N/A4490U3310U36376200.1h67B*234.2B+
Proton II PPA 4454261332.769B**29.8125.919%C**N/A112.1A++5B++4343.8h5.7A22B**
M40 Fury-F 5114231982.136B0.8344.938%CN/A28.2C**5.9C+15615h6.3B*14B*
M60-A Bulldog 452409518.02B+5.0631.084%DN/A46.5B+4.9C-5008.8h3.9A12.4B++
NS-44 Commissioner AE 4024012311.736B+1.2340.72%C+17.706%D-77.1B*N/A2025.2h2.9B++7.1B+
Quasar VM1 4003971492.664B++0.3017.951%B+14.61%D-29.4B+N/A16213.5h12.8B++71.5B+
Tank Mine 7313861892.042C0.9231.022%C+N/A70.2D62.7C+13025.5h2C+6.4C++
Blueshift VM5 3773671492.463C++0.5019.407%C++13.624%D*32.8C+N/A16611.2h13.4B*69.1B+
Supernova VPC 4173643111.742C++8.7847.98%CN/A24.1D--3.5D--12715.1h3.1C**6.5C*
Parallax VX3 364364645.688B++2.7341.977%B+85.44%B**56A++N/A2446.5h1.6B**3.8B*
VE-S Canis 3293281182.78A0.1836.572%A+25%B+96.5A++N/A2743.4h9B*24.7B*
Proximity Mine 317317794.013C++1.0548.491%B++N/A166.8B*N/A5371.9h1.5B**3A
E540 Halberd-H 4323161521.067B**18.1054.373%C1.266%C--65.8B**24.2C**5044.8h4.5B*8.4B++
L100 Python HEAT 402311456.911B+3.9546.659%C--2.572%C+32.7C*9.6C2339.5h3.9B**8.4B*
Pulsar LSW 3113071931.591C++1.3719.112%D19.87%C--28.2C--N/A11510.9h11B+57.7C++
Saron HRB 444305368.472B++5.5144.832%C++1.311%C31.4B++14.3C+5609.7h14.4A32.2B**
Serpent VE92 3043041372.219B**0.7422.233%C15.132%D-25.8C+N/A15411.8h11.6B+52C**
Force-Blade 32930213,6430.022C+2.9423.887%C--N/A0.4CN/A2724.3h2.1B+9C++
S12 Renegade 290287773.727C++0.7640.664%C+3.484%D70B+N/A3324.1h2.3B**5.6B++
VX29 Polaris 2732731112.459B*0.5023.439%C+22.711%C+85.3A++N/A3243.2h10.1B*43B+
H-V45 2362362031.163C+1.8022.756%C4.661%F--18.9DN/A9012.5h13C*56.9C++
Solstice SF 2322302021.139C*1.8224.156%C++13.913%C--15.2CN/A6215.1h9.5B+39.5B+
V10 198198752.64C0.3232.537%D*78.788%C++21.5DN/A729.2h2.5C7.6C--
Hornet Missiles 2841961216.333A*13.3751.65%D*5.612%S93.3B+41.9C++8222.1h6.2B+12.1B+
NS Baron G5 190188762.474A++0.4953.19%B**10.106%D--98.9M*1.1A++5031.9h3A5.7C+
Eridani SX5 1841841481.243C++1.7222.194%D14.13%D24.2CN/A1117.6h10.5B+47.4C++
Artemis VX26 1831831581.158C+1.8025.565%C11.475%F18.9DN/A719.7h10.6B+41.6B
Frag Grenade 1831821182N/A179.0438.174%D-N/A910A++5C-33510.2h2.5B**6.6B+
E540 Halberd 2861751511.667B8.7057.656%A1.143%D-48.6A+30.8A*11933.6h4.6B**7.9B**
M60-A Bulldog 196172534.4B++31.4440.112%D1.744%C--40C*5.6B2324.3h4.6B++11.4B+
Terminus VX-9 173170842.024B0.9428.234%B+20%D60.7B**1.1A+2802.8h10.5B*37.1B++
MANA Anti-Vehicle Turret 275169832.036C--0.9342.783%F4.734%B++1690C++1060C+6507700.1h5.8B+13.6C*
M60-A Bulldog 200166820.75B17.7940.369%D2.41%C++48.8B++10A+3263.4h4.5B++11.1B+
M20 Drake 2751661411.857U8.8917.935%F--N/A1660U1090U14929500.1h14.3A+79.8B**
Equinox VE2 Burst 163162921.761C++1.2027.739%C++16.667%D*54B+N/A2753h11.7B+42.3B+
M20 Wyvern 326151178.882B+5.9232.964%DN/A43.1A50S5483.5h119.1D--361.3D*
Lumine Edge 1431391,1460.121C++2.844.807%F-14.389%C1C--N/A6140.4h1.3C**26.3F*
S1 2231381331.038B+1.9236.113%F--2.899%C+19.7C12.1C+3147h5B*13.9C
Beamer VS3 115115941.223B+1.749.715%F*14.783%D--9.6D-N/A6012h9C*92.7D-
NS-357 Underboss 1151101400.786C+2.1812.355%F**11.818%D*11.5D--N/A379.6h4.9D40T*
Zenith VX-5 109109801.363C++1.6025.691%C++10.092%F-24.2CN/A1064.5h10.8B++41.9B+
Pulsar VS1 104103571.807B*1.1618.032%D--10.68%D**12.4DN/A1268.3h14.1C**78.1C
NSX Tomoe 102102333.091B++0.1331.202%B+36.275%C+72.9A+N/A1591.4h10.7B**34.3B*
NS-11C 104100931.075C++1.8923.053%C+26%A8.1D-N/A3612.4h16.6C72.1C+
Lasher X2 100981070.916C+2.0514.034%F2.041%D--17.2DN/A985.7h19.5C++138.7D-
Equinox VE2 9796452.133B*0.8325.603%C+21.875%C++56.5A+N/A2041.7h11.2B+43.7B+
Anti-Vehicle Grenade 11093193N/A90.0450.569%C+N/A465B+85C+26340.2h4.3B++8.5B++
Thanatos VE70 8989611.459B++1.5041.287%C++13.483%C--27.8C+N/A1693.2h3.5B**8.4B++
Skyguard 17483292.862C++0.1032.81%B+4.819%A*11.1C12.1B++4157.5h145.9C444.7C++
M40 Fury 9379711.286B+8.3232.36%C--N/A79B**14B+5611h8.4B*26B++
Photon A2A Missile Pods 13570107B+4.0472.595%D--N/A25.9D24.1D4652.7h7.1B+9.8B
Proton II PPA-H 7169513.8C*10.8427.291%D*1.449%C172.5A++5C12170.4h5.9B**21.5B+
G40-F Ranger 10969513.8B10.8438.679%B*1.449%B+69A**40A**4721h46.4B*120B**
MANA Anti-Personnel Turret 6968203.4N/A0.4417.796%UN/A680U10U2450700.1h13.8T*77.5T*
M60-G Bulldog 726679.429A6.4729.015%D1.515%D-41.3B++3.8D2261.6h5.7B++19.5B+
Dual-75 Duster 746679.429C+6.4723.665%FN/A82.5B10C++6440.8h4.5B*19C+
NS-10 Burster 11763481.313B+1.6532.658%B+3.175%D-5.9C++5B*13810.7h142.9C+437.6B
M40 Fury-H 6863512.6C+9.6428.47%D**3.175%A*78.8C6.3D4250.8h6.3B+22.3C+
Hyena Missile Launcher 11962512.4S9.4429.705%C--N/A56.4A**51.8S8711.1h11.8A*39.9A+
Hunter QCX 6060980.612C+2.3516.746%F15%D10.7CN/A325.6h2.9B+17.4C++
NSX Tengu 5858193.053A++0.0941.673%B*17.241%D96.7MN/A4150.6h9.4B**22.5B++
NS-11P 5555341.618B+1.3426.407%B++29.091%A++45.8B**N/A2091.2h10.2A38.8B**
NSX Naginata 5454321.688C**1.2720.962%C+50%M++54B+N/A2501h10.4B+49.6B
Nova 5454431.256C+1.7135.463%D9.259%D*22.5C--N/A862.4h6.2D-17.4D-
Coyote Missiles 7751412.75M**9.7951.753%CN/A127.5M++65M++22400.4h26.6B*51.5B*

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter33530.3h
Restoration Kit52590.6h
Nano-Armor Kit573774,655113.9h
Anti-Vehicle MANA Turret194461.9h
Spawn Beacon111,2051.7h
AE Medical Applicator92,1510.2h
AE Nano-Armor Kit253187,15024.4h
Nanite Revive Grenade01930.1h
Medical Applicator14831,9664.7h
Aphelion VEX01560.1h
Deconstruction Tool02620h
Anti-Infantry MANA Turret111230.6h
Ammunition Package57550.4h
Medical Kit9035,63022.8h
Nano-Repair Grenade0860h
Shield Recharging Field72890.1h
Recon Detection Device765,7708.9h
Smoke Grenade01860.1h

Check the help document for the dictionary if you want to learn more about words used here.


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