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WhatIsOurLimitsNC[PREY] WhatIsOurLimitsNC
NC BR 99

KDR: 5.01

Score: 18.2m

Last Seen: Dec 5th, 2019 10:18 PM
- OFFLINE - 191.9 hour(s)

Battle Rank 104 (99 total) - New Conglomerate on Emerald - Outfit Officer of WTFux[PREY] WTFux
NC outfit on Emerald

Members: 7
Level Progress (to 105): 51%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS C150 Dalton Vortek Rotary M20 Mustang M30 Mustang AH A30 Walker CAS30 Tank Buster M20 Kestrel Titan-150 AP
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $210,168 MLG Score: 168
Fun Score: N/A
Cheeseburgers Flipped: 37TIME WITH MEDKIT: 0.4%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
13.011%20.506%267512223950.9825874.026

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±4.135%-1.592F-0.07C+-1.607FHEAD ++ (~14)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
73.40.013C+9.50.332C**63.8

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
30.801%0.805%415412234,226109933403.84531126%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.644%-0.691D-0.709D-0.535

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
131.40.19C++40.50.241C++90.9

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
42.38%2.632%150112262282251891.01333120%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.13C++0.064C+-1.726

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.60.751B++4.10.675B+5.5

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
21.536%0.335%24135122210,148317898432.0126113%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±8.826%-1.364D**-1.01D*1.55

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.70.918B*2.10.947B*7.6

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
28.642%72.637%2413212252016403.09231

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.147%-0.977D--0.326C**-1.377

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
70.281C*20.362C**5

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
WTFux[PREY] WTFux
NC outfit on Emerald

Members: 7
18.2m324.5%505 (30.3k)481 (28.9k)5.0089718,9943,7926.2381399 (104)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-NC122797021.063%2.027%4310:003

90% Engineer11% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Feb 24th, 2013 5:05 AMJun 9th, 2016 2:19 AMDec 13th, 2019 6:44 AM (9h) (PST)Dec 5th, 2019 6:43 PM (8d) (PST)Dec 5th, 2019 6:18 PM (8d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,381211,3600.5020.1000.0102.7770.354168

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
82,8841,25981,62530611672128,857

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
631.1h/26.3d 4,661 385 5,990 105.2k 124 414 13,409 52.3m

EngineerCLASS DETAILS: Engineer
AC-X11
D-
Kills:62
Deaths:107
KDR:0.579
Accuracy:9.448% T
HSR:17.742% D-
Warden
N/A
Kills:50
Deaths:40
KDR:1.250
Accuracy:16.627% N/A
HSR:20% N/A
Kills:112
Deaths (as Engineer):147
Deaths (to Engineers):2,137
KDR:0.7619
Kill Difference:35
Playtime:565.277 hours
Usage:90%
Score:17.254m
Score/min:509
Accuracy (listed only):13.037%
HSR (listed only):18.871%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AC-X11
D-
Kills:62
Deaths:107
KDR:0.579
Accuracy:9.448% T
HSR:17.742% D-
Kills:62
Deaths (as Light Assault):107
Deaths (to Light Assaults):699
KDR:0.57944
Kill Difference:45
Playtime:14.032 hours
Usage:2%
Score:0.361m
Score/min:429
Accuracy (listed only):9.448%
HSR (listed only):17.742%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
EM6
D-
Kills:164
Deaths:130
KDR:1.262
Accuracy:17.892% D-
HSR:17.073% D--
LA1 Anchor
A+
Kills:60
Deaths:22
KDR:2.727
Accuracy:25.155% C+
HSR:36.667% A+
GD-22S
C
Kills:53
Deaths:40
KDR:1.325
Accuracy:21.624% C
HSR:20.755% C--
Kills:277
Deaths (as Heavy Assault):192
Deaths (to Heavy Assaults):417
KDR:1.44271
Kill Difference:85
Playtime:23.917 hours
Usage:4%
Score:0.340m
Score/min:237
Accuracy (listed only):21.557%
HSR (listed only):24.832%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
SAS-R
C**
Kills:137
Deaths:54
KDR:2.537
Accuracy:28.793% F
HSR:71.533% C**
NC14 Bolt Driver
C++
Kills:64
Deaths:32
KDR:2
Accuracy:28.376% D*
HSR:75% C++
LA3 Desperado
D
Kills:56
Deaths:59
KDR:0.949
Accuracy:5.432% T*
HSR:16.071% D
Kills:257
Deaths (as Infiltrator):145
Deaths (to Infiltrators):201
KDR:1.77241
Kill Difference:112
Playtime:16.584 hours
Usage:3%
Score:0.151m
Score/min:151
Accuracy (listed only):20.867%
HSR (listed only):54.201%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Kills:0
Deaths (as Combat Medic):0
Deaths (to Combat Medics):111
KDR:0
Kill Difference:UNR
Playtime:3.805 hours
Usage:1%
Score:0.025m
Score/min:111
Accuracy (listed only):0%
HSR (listed only):0%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Kills:0
Deaths (as MAX Suit):0
Deaths (to MAX Suits):121
KDR:0
Kill Difference:UNR
Playtime:4.675 hours
Usage:1%
Score:0.082m
Score/min:292
Accuracy (listed only):0%
HSR (listed only):0%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Vortek Rotary
A*
Kills:1,535
V. Kills:1,453 106%
Deaths:376
KDR:4.082
Accuracy:30.740% C+
KPH:30 B*
VKPH:28.400 A*
M20 Mustang
A*
Kills:1,196
V. Kills:1,170 102%
Deaths:310
KDR:3.858
Accuracy:27.378% D
KPH:25.200 B**
VKPH:24.600 A*
M30 Mustang AH
S
Kills:946
V. Kills:312 302%
Deaths:147
KDR:6.435
Accuracy:60.853% B++
KPH:69.300 B+
VKPH:22.800 S
M20 Kestrel
A++
Kills:435
V. Kills:427 102%
Deaths:99
KDR:4.394
Accuracy:32.941% B+
KPH:35.400 B*
VKPH:34.800 A++
Kills:4,112 (4,112 + 0)
Deaths:932
KDR:4.412
VKDR:3.607
Vehicle Kills:3,362
Kill Difference:3,180
Playtime:124.628 hours
Usage:20%
Score:3.142m
Score/min:420
Piloting Accuracy:32.941%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
B*
Kills:9,766
V. Kills:8,138 120%
Deaths:1,071
KDR:9.119
Accuracy:21.050% F
KPH:44.400 B+
VKPH:37 B*
CAS30 Tank Buster
C*
Kills:549
V. Kills:394 139%
Deaths:251
KDR:2.187
Accuracy:45.034% C+
KPH:9.500 C*
VKPH:6.800 C+
L105 Zephyr
A
Kills:69
V. Kills:9 N/A
Deaths:4
KDR:17.250
Accuracy:40.101% C
KPH:87 A
VKPH:11.300 B+
Kills:10,384 (549 + 9,835)
Deaths:1,326
KDR:7.831
VKDR:6.441
Vehicle Kills:8,541
Kill Difference:9,058
Playtime:278.154 hours
Usage:44%
Score:6.921m
Score/min:415
Piloting Accuracy:45.034%
Gunner Accuracy:40.101%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
C*
Kills:228
V. Kills:178 127%
Deaths:49
KDR:4.653
Accuracy:42.380% D--
KPH:20.300 C-
VKPH:15.800 C*
E540 Halberd
A++
Kills:56
V. Kills:32 170%
Deaths:4
KDR:14
Accuracy:50.837% B*
KPH:40.300 B**
VKPH:23 A++
Kills:284 (228 + 56)
Deaths:53
KDR:5.358
VKDR:3.962
Vehicle Kills:210
Kill Difference:231
Playtime:12.635 hours
Usage:2%
Score:0.301m
Score/min:397
Driving Accuracy:42.380%
Gunner Accuracy:50.837%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

C85 Canister-H
A+
Kills:126
V. Kills:5 N/A
Deaths:2
KDR:63
Accuracy:54.608% C**
KPH:187.400 A+
VKPH:7.400 C+
Kills:126 (0 + 126)
Deaths:2
KDR:63
VKDR:2.500
Vehicle Kills:5
Kill Difference:124
Playtime:0.673 hours
Usage:0%
Score:0.022m
Score/min:538
Driving Accuracy:N/A%
Gunner Accuracy:54.608%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
A*
Kills:51
V. Kills: N/A
Deaths:1
KDR:51
Accuracy:17.153% C+
KPH:142.400 A*
VKPH:0 F-
Kills:51 (0 + 51)
Deaths:1
KDR:51
VKDR:0
Vehicle Kills:0
Kill Difference:50
Playtime:0.358 hours
Usage:0%
Score:0.017m
Score/min:775
Driving Accuracy:N/A%
Gunner Accuracy:17.153%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
C150 Dalton 17,9049,7661,0719.119C**4.1121.05%FN/A44.4B+37B*467219.8h1.9A9.2B+
Vortek Rotary 2,9881,5353764.082B++0.9330.74%C+N/A30B*28.4A*42151.2h41B*133.4B++
M20 Mustang 2,3661,1963103.858B+1.1527.378%DN/A25.2B**24.6A*40247.5h66.9B++244.3B+
M30 Mustang AH 1,2589461476.435C++1.4360.853%B++1.163%C+69.1B+22.8S45913.7h7.6B12.4B+
A30 Walker 1,1976772824.179U19.1721.473%C-N/A48.7A*37.4M+67713.9h25.2A++117.5B**
CAS30 Tank Buster 9435492512.187B+2.8245.034%C+2.004%B**9.5C*6.8C+21257.6h38C*84.4B+
M20 Kestrel 862435994.394B+0.6132.941%B+N/A35.4B*34.7A++44512.3h65.8B+199.8B+
Titan-150 AP 406228494.653C+0.3642.38%D--2.632%C++20.4C-15.9C**38411.2h4.1B+9.6C++
EM6 1641641301.262C+3.7517.892%D-17.073%D--29.8C-N/A1015.5h9.9B+55.2C++
M20 Drake 289152819S13.9920.802%D--N/A27.1C*24.5B+5205.6h19.7A94.7B**
M60-A Bulldog 205149265.731C+0.7224.662%D*N/A25.7D9.7B++2355.8h5.4C*21.8C--
SAS-R 137137542.537C+2.4728.793%F71.533%C**42.8C++N/A1263.2h1.9B++6.6C+
C85 Canister-H 131126263S57.9954.608%C**15.873%A+180A7.1C5370.7h5B++9.2B*
NC15 Phoenix 144791000.79C4.2236.756%F--N/A13.4C+11C+1725.9h5.4A+14.7B*
L105 Zephyr 7869417.25B+12.2440.101%CN/A86.3A11.3B+6050.8h4.6B**11.5B++
NC14 Bolt Driver 6464322C++3.0128.376%D*75%C++20CN/A773.2h2.3B+8C++
AC-X11 64621070.579C-4.439.448%T17.742%D-2.3D*N/A1127.1h11.4C120.4F*
LA1 Anchor 6060222.727C*2.2825.155%C+36.667%A+35.3C-N/A1071.7h8.1B**32.3B+
E540 Halberd 8856414B*8.9950.837%B*1.786%D40B**22.9A++5031.4h4.3B**8.5B**
LA3 Desperado 5656590.949C++4.065.432%T*16.071%D7.6D--N/A257.4h7.9B+145.3T*
GD-22S 5453401.325C+3.6821.624%C20.755%C--33.1C+N/A1291.6h9.7B++44.8B
M12 Kobalt 5151151S45.9917.153%C+15.686%D127.5A++N/A7710.4h14.6B*85.3B+
NC05 Jackhammer 5050381.316C++3.6950%B++16%C*50C++N/A1281h4.5B+9B+
Warden 5050401.25C*3.7616.627%F20%D15.2CN/A593.3h7B*42.1C+

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon01670.1h
Anti-Vehicle MANA Turret31620.2h
NS-TMC-01 "His Regards"232012.6h
AE Nano-Armor Kit322170,11426.9h
Medical Kit292412.7h
Medical Applicator149840.3h
G40-F Ranger0530h
Recon Detection Device11690.3h
Ammunition Package26720.3h
Nano-Armor Kit165140,87717h
M20 Drake01920.2h

Check the help document for the dictionary if you want to learn more about words used here.


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