Online: daguest  
latest news: Minor updates & switch to discordtracker: onlinevisitors: 0 | 19 (19,857)players online:
Error loading streams from Twitch.
stats.dasanfall.com
Warning
This player's profile has not been updated by SOE in over 2 weeks (41 days). The data shown below may not be accurate.

Warden WhatIsOurLimitsNC[PREY] WhatIsOurLimitsNC
NC BR 64

KDR: 5.66

Score: 21.3m

Last Seen: May 29th, 2020 1:38 AM
- OFFLINE - 134.3 hour(s)

Prestige 1, Battle Rank 64 - New Conglomerate on Emerald
Level Progress (to 65): 4%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS C150 Dalton Vortek Rotary M20 Mustang M30 Mustang AH A30 Walker CAS30 Tank Buster M20 Kestrel Titan-150 AP
MORE    Player ID      

bwicons/social COMMENTS - 0


No posts found under forum module: player:WhatIsOurLimitsNC



bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $197,658 MLG Score: 158
Fun Score: N/A
Cheeseburgers Flipped: 37TIME WITH MEDKIT: 0.4%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
13.043%20.455%267513413960.9565224.705

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±4.146%-1.591F-0.097C+-1.604FHEAD ++ (~13.93)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
73.20.011C+9.60.33C**63.7

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
30.952%0.641%502413425,612121040744.63419138%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.643%-0.665D-0.859D--0.534

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
121.90.25C++37.70.291C*84.1

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
42.408%2.632%135113452282501890.908367120%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.133C++0.084C+-1.725

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.60.75B++4.10.673B+5.5

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
22.224%0.298%26995134112,4213581017034.6955122%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±8.754%-1.293D**-1.021D*1.504

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.80.927B*20.952B*6.8

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
28.602%72.637%2699213442016403.09231

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.125%-0.959D--0.36C**-1.327

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
70.291C*20.369C**5

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
21.3m341.7%530 (31.8k)508 (30.5k)5.6614923,3484,1246.9815764 (64)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-NC1346118521.752%1.67%3610:123

91% Engineer9% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Feb 24th, 2013 5:05 AMJun 9th, 2016 2:19 AMMay 29th, 2020 9:53 AM (41d) (PST)May 28th, 2020 10:07 PM (41d) (PST)May 28th, 2020 9:38 PM (41d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,475201,4550.5560.0980.0093.1590.368158

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
88,4831,17487,30933611902230,473

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
699.4h/29.1d 5,444 390 6,879 132.6k 130 426 15,447 61.9m

EngineerCLASS DETAILS: Engineer
AC-X11
D-
Kills:62
Deaths:108
KDR:0.574
Accuracy:9.493% T
HSR:17.742% D-
Warden
N/A
Kills:50
Deaths:40
KDR:1.250
Accuracy:16.627% N/A
HSR:20% N/A
Kills:112
Deaths (as Engineer):148
Deaths (to Engineers):2,375
KDR:0.75676
Kill Difference:36
Playtime:634.655 hours
Usage:91%
Score:20.341m
Score/min:534
Accuracy (listed only):13.060%
HSR (listed only):18.871%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AC-X11
D-
Kills:62
Deaths:108
KDR:0.574
Accuracy:9.493% T
HSR:17.742% D-
Kills:62
Deaths (as Light Assault):108
Deaths (to Light Assaults):717
KDR:0.57407
Kill Difference:46
Playtime:14.495 hours
Usage:2%
Score:0.370m
Score/min:426
Accuracy (listed only):9.493%
HSR (listed only):17.742%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
EM6
D--
Kills:164
Deaths:130
KDR:1.262
Accuracy:17.892% D--
HSR:17.073% D*
LA1 Anchor
A
Kills:60
Deaths:22
KDR:2.727
Accuracy:25.155% C+
HSR:36.667% A
GD-22S
C-
Kills:54
Deaths:41
KDR:1.317
Accuracy:21.801% C-
HSR:20.370% D
Kills:278
Deaths (as Heavy Assault):193
Deaths (to Heavy Assaults):436
KDR:1.44041
Kill Difference:85
Playtime:24.026 hours
Usage:3%
Score:0.340m
Score/min:236
Accuracy (listed only):21.616%
HSR (listed only):24.703%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
SAS-R
C++
Kills:137
Deaths:54
KDR:2.537
Accuracy:28.729% F-
HSR:71.533% C++
NC14 Bolt Driver
C+
Kills:64
Deaths:32
KDR:2
Accuracy:28.376% D*
HSR:75% C+
LA3 Desperado
D
Kills:56
Deaths:59
KDR:0.949
Accuracy:5.432% T*
HSR:16.071% D
Kills:257
Deaths (as Infiltrator):145
Deaths (to Infiltrators):207
KDR:1.77241
Kill Difference:112
Playtime:16.671 hours
Usage:2%
Score:0.153m
Score/min:153
Accuracy (listed only):20.846%
HSR (listed only):54.201%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Kills:0
Deaths (as Combat Medic):0
Deaths (to Combat Medics):120
KDR:0
Kill Difference:UNR
Playtime:3.805 hours
Usage:1%
Score:0.025m
Score/min:111
Accuracy (listed only):0%
HSR (listed only):0%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Kills:0
Deaths (as MAX Suit):0
Deaths (to MAX Suits):125
KDR:0
Kill Difference:UNR
Playtime:4.675 hours
Usage:1%
Score:0.082m
Score/min:292
Accuracy (listed only):0%
HSR (listed only):0%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Vortek Rotary
A++
Kills:2,070
V. Kills:1,727 120%
Deaths:376
KDR:5.505
Accuracy:31.255% C+
KPH:35.700 B**
VKPH:29.800 A++
M20 Mustang
A*
Kills:1,979
V. Kills:1,591 124%
Deaths:310
KDR:6.384
Accuracy:27.633% D
KPH:33 A
VKPH:26.500 A*
M30 Mustang AH
S
Kills:946
V. Kills:312 302%
Deaths:147
KDR:6.435
Accuracy:60.853% B+
KPH:69.300 C**
VKPH:22.800 S
M20 Kestrel
A++
Kills:435
V. Kills:427 102%
Deaths:99
KDR:4.394
Accuracy:32.954% B+
KPH:35.300 B++
VKPH:34.600 A++
Kills:5,430 (5,430 + 0)
Deaths:932
KDR:5.826
VKDR:4.353
Vehicle Kills:4,057
Kill Difference:4,498
Playtime:143.930 hours
Usage:21%
Score:3.822m
Score/min:443
Piloting Accuracy:32.954%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
B*
Kills:12,037
V. Kills:9,230 130%
Deaths:1,071
KDR:11.239
Accuracy:21.850% F
KPH:49 B+
VKPH:37.500 B*
CAS30 Tank Buster
C*
Kills:617
V. Kills:427 144%
Deaths:251
KDR:2.458
Accuracy:46.909% C++
KPH:9.800 C*
VKPH:6.800 C+
L105 Zephyr
B*
Kills:69
V. Kills:9 N/A
Deaths:4
KDR:17.250
Accuracy:40.101% C
KPH:85.500 B*
VKPH:11.200 B
AP30 Shredder
A++
Kills:54
V. Kills:58 92%
Deaths:6
KDR:9
Accuracy:30.471% C+
KPH:32.300 C+
VKPH:34.700 A++
Kills:12,777 (617 + 12,160)
Deaths:1,332
KDR:9.592
VKDR:7.300
Vehicle Kills:9,724
Kill Difference:11,445
Playtime:311.286 hours
Usage:45%
Score:8.101m
Score/min:434
Piloting Accuracy:46.909%
Gunner Accuracy:30.471%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
C++
Kills:228
V. Kills:178 127%
Deaths:49
KDR:4.653
Accuracy:42.408% D-
KPH:20.200 D
VKPH:15.800 C++
E540 Halberd
A+
Kills:56
V. Kills:32 170%
Deaths:4
KDR:14
Accuracy:50.837% B*
KPH:40.300 B*
VKPH:23 A+
Kills:284 (228 + 56)
Deaths:53
KDR:5.358
VKDR:3.962
Vehicle Kills:210
Kill Difference:231
Playtime:12.665 hours
Usage:2%
Score:0.306m
Score/min:402
Driving Accuracy:42.408%
Gunner Accuracy:50.837%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

C85 Canister-H
A
Kills:126
V. Kills:5 N/A
Deaths:2
KDR:63
Accuracy:54.608% C**
KPH:187.400 A
VKPH:7.400 C+
Kills:126 (0 + 126)
Deaths:2
KDR:63
VKDR:2.500
Vehicle Kills:5
Kill Difference:124
Playtime:0.673 hours
Usage:0%
Score:0.022m
Score/min:538
Driving Accuracy:N/A%
Gunner Accuracy:54.608%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
A++
Kills:51
V. Kills: N/A
Deaths:1
KDR:51
Accuracy:17.153% C
KPH:142.400 A++
VKPH:0 F
Kills:51 (0 + 51)
Deaths:1
KDR:51
VKDR:0
Vehicle Kills:0
Kill Difference:50
Playtime:0.358 hours
Usage:0%
Score:0.017m
Score/min:775
Driving Accuracy:N/A%
Gunner Accuracy:17.153%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
C150 Dalton 21,26712,0371,07111.239B+5.5821.85%FN/A49B+37.6B*490245.8h1.8A8.3B+
Vortek Rotary 3,7972,0703765.505B**0.1631.255%C+N/A35.7B**29.8A++44358h36.1B*115.6B*
M20 Mustang 3,5701,9793106.384B**0.7227.633%DN/A33A26.5A*43660h53.1B*192.1B++
M30 Mustang AH 1,2589461476.435C+0.7760.853%B+1.163%C+69.1C**22.8S46413.7h7.6C*12.4B
A30 Walker 1,4618572830.607S24.9522.312%CN/A55.3M+39M++73515.5h23.6A++106A
CAS30 Tank Buster 1,0446172512.458B+3.2046.909%C++1.945%B**9.8C*6.8C+21263h40B+85.2B+
M20 Kestrel 862435994.394C**1.2732.954%B+N/A35.4B++34.7A++44912.3h66.2B+200.8B+
Titan-150 AP 406228494.653C1.0142.408%D-2.632%C++20.2D15.8C++38711.3h4.1C**9.6C+
EM6 1641641301.262C4.4017.892%D--17.073%D*29.8DN/A1035.5h9.9B+55.2C+
M20 Drake 299158819.75S14.0922.187%DN/A26.8C*23.9B+4995.9h22B**99B*
M60-A Bulldog 208151265.808C+0.1524.694%D*N/A25.6D9.7B+2445.9h5.3C++21.6D
SAS-R 137137542.537C+3.1228.729%F-71.533%C++42.8C+N/A1253.2h1.9B+6.6C
C85 Canister-H 131126263A*57.3454.608%C**15.873%A+180B**7.1C+5370.7h5B++9.2B++
NC15 Phoenix 144791000.79C4.8736.756%F--N/A13.4C+11C+1725.9h5.4A14.7B++
L105 Zephyr 7869417.25B+11.5940.101%CN/A86.3B*11.3B+6090.8h4.6B*11.5B+
NC14 Bolt Driver 6464322C+3.6628.376%D*75%C+20CN/A773.2h2.3B+8C+
AC-X11 64621080.574D5.099.493%T17.742%D-2.3D*N/A1127.2h11.4C-120.5F**
LA1 Anchor 6060222.727C++2.9325.155%C+36.667%A35.3DN/A1081.7h8.1B*32.3B+
LA3 Desperado 5656590.949C+4.715.432%T*16.071%D7.5D--N/A257.5h7.9B+145.3T*
E540 Halberd 8856414B+8.3450.837%B*1.786%D40B*22.9A+5261.4h4.3B**8.5B**
AP30 Shredder 1125469C+3.3430.471%C+N/A31.8C+34.1A++5141.7h81C+265.9C++
GD-22S 5554411.317C+4.3421.801%C-20.37%D33.8CN/A1291.6h9.7B+44.4C*
M12 Kobalt 5151151S45.3417.153%C15.686%D127.5AN/A7710.4h14.6B++85.3B+
Warden 5050401.25C++4.4116.627%F-20%D15.2C--N/A593.3h7B*42.1C
NC05 Jackhammer 5050381.316C+4.3550%B+16%C*50C+N/A1281h4.5C**9B+

Consumables
  Name Deaths Consumed Time Equipped
Anti-Vehicle MANA Turret72400.4h
Spawn Beacon21890.1h
AE Nano-Armor Kit571201,40535.4h
NS-TMC-01 "His Regards"232012.6h
Medical Kit292422.7h
Medical Applicator149840.3h
Recon Detection Device11690.3h
G40-F Ranger0530h
Ammunition Package36850.4h
Nano-Armor Kit165140,87717h
Nano-Repair Grenade0900h
M20 Drake01920.2h

Check the help document for the dictionary if you want to learn more about words used here.


This page was rendered in 1.25s
Server spent 2.95s on queries, 1.70s on processing.
This script was last changed on Jan 24, 2017 12:49 AM.
This page requires 0 (Global) access to view.