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WhatIsOurLimitsNC[PREY] WhatIsOurLimitsNC
NC BR 98

KDR: 4.86

Score: 17.7m

Last Seen: Oct 3rd, 2019 1:30 AM
- OFFLINE - 304.2 hour(s)

Battle Rank 103 (98 total) - New Conglomerate on Emerald - Outfit Member of WTFux[PREY] WTFux
NC outfit on Emerald

Members: 5
Level Progress (to 104): 91%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS C150 Dalton Vortek Rotary M20 Mustang M30 Mustang AH A30 Walker CAS30 Tank Buster M20 Kestrel Titan-150 AP
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $211,419 MLG Score: 169
Fun Score: N/A
Cheeseburgers Flipped: 37TIME WITH MEDKIT: 0.4%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
13.011%20.506%267512113950.9825873.875

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±4.135%-1.585F-0.054C+-1.633FHEAD ++ (~14)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
73.40.015C+9.50.331C**63.8

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
30.705%0.831%412412124,089106632703.83583125%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.667%-0.703D--0.688D0.551

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
132.60.177C++40.70.231C++91.9

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
42.38%2.632%157112152282151891.05556120%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.136C++0.046C+-1.73

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.60.752B++4.10.675B+5.5

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
21.321%0.35%2308412129,432304862130.9246109%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±8.549%-1.379D**-1.011D*1.461

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
100.917B*2.10.947B*7.8

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
28.48%72.081%2308212141976403.03077

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.058%-0.979D--0.325C*-1.376

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.10.278C*20.361C**5.1

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
WTFux[PREY] WTFux
NC outfit on Emerald

Members: 5
17.7m331.4%507 (30.4k)482 (28.9k)4.8580718,0043,7066.0666598 (103)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-NC121692820.809%2.1%4409:543

89% Engineer11% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Feb 24th, 2013 5:05 AMJun 9th, 2016 2:19 AMOct 13th, 2019 9:14 AM (2d) (PST)Oct 2nd, 2019 9:30 PM (13d) (PST)Oct 2nd, 2019 9:30 PM (13d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,369211,3480.4900.1010.0102.7940.353169

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
82,1451,28980,85629611682128,928

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
612.2h/25.5d 4,479 378 5,807 102.6k 123 410 12,961 50.3m

EngineerCLASS DETAILS: Engineer
AC-X11
D
Kills:62
Deaths:107
KDR:0.579
Accuracy:9.448% T
HSR:17.742% D
Warden
N/A
Kills:50
Deaths:40
KDR:1.250
Accuracy:16.627% N/A
HSR:20% N/A
Kills:112
Deaths (as Engineer):147
Deaths (to Engineers):2,083
KDR:0.7619
Kill Difference:35
Playtime:546.380 hours
Usage:89%
Score:16.751m
Score/min:511
Accuracy (listed only):13.037%
HSR (listed only):18.871%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AC-X11
D
Kills:62
Deaths:107
KDR:0.579
Accuracy:9.448% T
HSR:17.742% D
Kills:62
Deaths (as Light Assault):107
Deaths (to Light Assaults):683
KDR:0.57944
Kill Difference:45
Playtime:14.032 hours
Usage:2%
Score:0.361m
Score/min:429
Accuracy (listed only):9.448%
HSR (listed only):17.742%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
EM6
D
Kills:164
Deaths:130
KDR:1.262
Accuracy:17.892% D
HSR:17.073% D--
LA1 Anchor
A+
Kills:60
Deaths:22
KDR:2.727
Accuracy:25.155% C+
HSR:36.667% A+
GD-22S
C
Kills:53
Deaths:40
KDR:1.325
Accuracy:21.624% C
HSR:20.755% C--
Kills:277
Deaths (as Heavy Assault):192
Deaths (to Heavy Assaults):412
KDR:1.44271
Kill Difference:85
Playtime:23.890 hours
Usage:4%
Score:0.340m
Score/min:237
Accuracy (listed only):21.557%
HSR (listed only):24.832%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
SAS-R
C*
Kills:133
Deaths:53
KDR:2.509
Accuracy:28.540% F
HSR:70.677% C*
NC14 Bolt Driver
C++
Kills:64
Deaths:32
KDR:2
Accuracy:28.376% D*
HSR:75% C++
LA3 Desperado
D
Kills:56
Deaths:59
KDR:0.949
Accuracy:5.432% T*
HSR:16.071% D
Kills:253
Deaths (as Infiltrator):144
Deaths (to Infiltrators):200
KDR:1.75694
Kill Difference:109
Playtime:16.553 hours
Usage:3%
Score:0.149m
Score/min:150
Accuracy (listed only):20.782%
HSR (listed only):53.916%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Kills:0
Deaths (as Combat Medic):0
Deaths (to Combat Medics):110
KDR:0
Kill Difference:UNR
Playtime:3.805 hours
Usage:1%
Score:0.025m
Score/min:111
Accuracy (listed only):0%
HSR (listed only):0%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Kills:0
Deaths (as MAX Suit):0
Deaths (to MAX Suits):121
KDR:0
Kill Difference:UNR
Playtime:4.675 hours
Usage:1%
Score:0.082m
Score/min:292
Accuracy (listed only):0%
HSR (listed only):0%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Vortek Rotary
A*
Kills:1,449
V. Kills:1,408 103%
Deaths:376
KDR:3.854
Accuracy:30.597% C+
KPH:28.800 B**
VKPH:28 A*
M20 Mustang
A*
Kills:1,152
V. Kills:1,148 100%
Deaths:310
KDR:3.716
Accuracy:27.277% D
KPH:24.700 B**
VKPH:24.700 A*
M30 Mustang AH
S
Kills:946
V. Kills:312 302%
Deaths:147
KDR:6.435
Accuracy:60.853% B++
KPH:69.300 B+
VKPH:22.800 S
M20 Kestrel
A++
Kills:420
V. Kills:419 100%
Deaths:99
KDR:4.242
Accuracy:32.232% B
KPH:35 B**
VKPH:34.900 A++
Kills:3,967 (3,967 + 0)
Deaths:932
KDR:4.256
VKDR:3.527
Vehicle Kills:3,287
Kill Difference:3,035
Playtime:122.444 hours
Usage:20%
Score:3.083m
Score/min:420
Piloting Accuracy:32.232%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
B**
Kills:9,106
V. Kills:7,816 116%
Deaths:1,071
KDR:8.502
Accuracy:20.945% F
KPH:43.300 B+
VKPH:37.100 B**
CAS30 Tank Buster
B
Kills:542
V. Kills:391 138%
Deaths:251
KDR:2.159
Accuracy:44.851% C+
KPH:9.600 B
VKPH:6.900 C+
L105 Zephyr
A
Kills:69
V. Kills:9 N/A
Deaths:4
KDR:17.250
Accuracy:40.101% C
KPH:87 A
VKPH:11.300 B+
Kills:9,717 (542 + 9,175)
Deaths:1,326
KDR:7.328
VKDR:6.196
Vehicle Kills:8,216
Kill Difference:8,391
Playtime:267.774 hours
Usage:44%
Score:6.684m
Score/min:416
Piloting Accuracy:44.851%
Gunner Accuracy:40.101%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
C*
Kills:228
V. Kills:178 127%
Deaths:49
KDR:4.653
Accuracy:42.380% D--
KPH:20.300 C-
VKPH:15.800 C*
E540 Halberd
N/A
Kills:50
V. Kills:30 161%
Deaths:4
KDR:12.500
Accuracy:50% N/A
KPH:37 N/A
VKPH:22.200 N/A
Kills:278 (228 + 50)
Deaths:53
KDR:5.245
VKDR:3.925
Vehicle Kills:208
Kill Difference:225
Playtime:12.597 hours
Usage:2%
Score:0.299m
Score/min:395
Driving Accuracy:42.380%
Gunner Accuracy:50%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

C85 Canister-H
A+
Kills:126
V. Kills:5 N/A
Deaths:2
KDR:63
Accuracy:54.608% B
KPH:187.400 A+
VKPH:7.400 C+
Kills:126 (0 + 126)
Deaths:2
KDR:63
VKDR:2.500
Vehicle Kills:5
Kill Difference:124
Playtime:0.673 hours
Usage:0%
Score:0.022m
Score/min:538
Driving Accuracy:N/A%
Gunner Accuracy:54.608%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
A*
Kills:51
V. Kills: N/A
Deaths:1
KDR:51
Accuracy:17.153% C+
KPH:142.400 A*
VKPH:0 F-
Kills:51 (0 + 51)
Deaths:1
KDR:51
VKDR:0
Vehicle Kills:0
Kill Difference:50
Playtime:0.358 hours
Usage:0%
Score:0.017m
Score/min:775
Driving Accuracy:N/A%
Gunner Accuracy:17.153%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
C150 Dalton 16,9229,1061,0718.502B3.6420.945%FN/A43.3B+37.1B**469210.5h2A9.4B+
Vortek Rotary 2,8571,4493763.854B*1.0030.597%C+N/A28.9B**28A*41850.2h42.1B*137.6B*
M20 Mustang 2,3001,1523103.716B++1.1427.277%DN/A24.7B**24.6A*40346.6h67.6B++247.7B++
M30 Mustang AH 1,2589461476.435C*1.5860.853%B++1.163%C+69.1B+22.8S45813.7h7.6B12.4B+
A30 Walker 1,0866002821.429U16.5719.069%DN/A47.6M+38.6M*67512.6h22A++115.2A
CAS30 Tank Buster 9335422512.159B++2.7044.851%C+2.03%B**9.6B6.9C+21556.5h37.8C*84.2B+
M20 Kestrel 839420994.242B+0.6232.232%BN/A35B**34.9A++44712h64.2B++199.1B++
Titan-150 AP 406228494.653C+0.2142.38%D--2.632%C+20.4C-15.9C**38311.2h4.1B+9.6C++
EM6 1641641301.262C+3.6017.892%D17.073%D--29.8CN/A1015.5h9.9B+55.2C++
M20 Drake 289152819S14.1420.802%D-N/A27.1B+24.5B++5205.6h19.7A++94.7B**
M60-A Bulldog 205149265.731C++0.8724.914%D*N/A25.7C-9.7B**2375.8h5.4C**21.6C
SAS-R 133133532.509C+2.3528.54%F70.677%C*42.9C++N/A1253.1h1.9B++6.7C+
C85 Canister-H 131126263S58.1454.608%B15.873%A180A+7.1C+5370.7h5B++9.2B*
NC15 Phoenix 144791000.79C4.0736.756%F--N/A13.4C+11C+1725.9h5.4A+14.7B++
L105 Zephyr 7869417.25B++12.3940.101%CN/A86.3A11.3B+6050.8h4.6B**11.5B++
NC14 Bolt Driver 6464322C++2.8628.376%D*75%C++20CN/A773.2h2.3B+8C++
AC-X11 64621070.579C--4.289.448%T17.742%D2.3D*N/A1127.1h11.4C120.4F*
LA1 Anchor 6060222.727C*2.1325.155%C+36.667%A+37.5CN/A1071.6h8.1B**32.3B+
LA3 Desperado 5656590.949C++3.915.432%T*16.071%D7.6D--N/A257.4h7.9B+145.3T*
GD-22S 5453401.325C+3.5321.624%C20.755%C--33.1C+N/A1301.6h9.7B++44.8B
M12 Kobalt 5151151S46.1417.153%C+15.686%D127.5A++N/A7710.4h14.6B++85.3B+
NC05 Jackhammer 5050381.316C++3.5450%B++16%C**50BN/A1281h4.5B+9B+
Warden 5050401.25C**3.6116.627%F20%D15.2CN/A593.3h7B*42.1C+
E540 Halberd 8050412.5B++7.6450%B++2%D35.7B+21.4A4961.4h4.6B*9.1B**

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon01530.1h
Anti-Vehicle MANA Turret31620.2h
NS-TMC-01 "His Regards"232012.6h
AE Nano-Armor Kit247161,79124.3h
Medical Kit292412.7h
Medical Applicator149840.3h
Recon Detection Device11690.3h
G40-F Ranger0530h
Ammunition Package26650.3h
Nano-Armor Kit165140,87717h
M20 Drake01920.2h

Check the help document for the dictionary if you want to learn more about words used here.


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