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Overseer WhatIsOurLimitsNC[PREY] WhatIsOurLimitsNC
NC BR 70

KDR: 5.41

Score: 22m

Last Seen: Aug 7th, 2020 2:40 AM
- OFFLINE - 3.2 hour(s)

Prestige 1, Battle Rank 70 - New Conglomerate on Emerald
Level Progress (to 71): 83%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS C150 Dalton M20 Mustang Vortek Rotary M30 Mustang AH A30 Walker CAS30 Tank Buster M20 Kestrel MGR-L1 Promise
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $372,798 MLG Score: 298
Fun Score: N/A
Cheeseburgers Flipped: 37TIME WITH MEDKIT: 0.6%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
21.107%30.054%634913401,3011.874643.532

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±4.745%-0.029C+1.345A-2.028F--HEAD ++ (~19.5)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
47.50.358C**100.296C*37.5

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
30.949%0.628%507413455,732122341414.68301138%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.632%-0.666D-0.866D--0.532

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
121.60.25C*37.60.292C*84

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
42.408%2.632%131113482282571890.883721120%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.132C++0.085C+-1.725

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.60.75B++4.10.673B+5.5

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
22.378%0.311%26695134412,8813781040634.0767124%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±8.603%-1.279D**-1.018D*1.444

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.60.928B*1.90.952B*6.7

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
30.915%73.684%2669213472669312.82979

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.16%-0.611D0.427B-0.532

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.40.359C**20.383C**4.4

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
22m343.8%529 (31.7k)505 (30.3k)5.4067525,1634,6546.6052970 (70)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-NC1349128822.045%3.068%6809:213

89% Engineer12% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Feb 24th, 2013 5:05 AMJun 9th, 2016 2:19 AMAug 6th, 2020 10:26 PM (54d) (PST)Aug 6th, 2020 11:07 PM (54d) (PST)Aug 6th, 2020 10:40 PM (54d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,486261,4600.5770.1070.0183.2300.363298

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
89,1581,58687,57235611942230,314

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
727.2h/30.3d 5,578 772 7,318 140.9k 144 470 15,827 64.8m

EngineerCLASS DETAILS: Engineer
AC-X11
D--
Kills:68
Deaths:113
KDR:0.602
Accuracy:9.918% T*
HSR:17.647% D--
Warden
N/A
Kills:50
Deaths:40
KDR:1.250
Accuracy:16.627% N/A
HSR:20% N/A
Kills:118
Deaths (as Engineer):153
Deaths (to Engineers):2,459
KDR:0.77124
Kill Difference:35
Playtime:647.938 hours
Usage:89%
Score:20.727m
Score/min:533
Accuracy (listed only):13.273%
HSR (listed only):18.824%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AC-X11
D--
Kills:68
Deaths:113
KDR:0.602
Accuracy:9.918% T*
HSR:17.647% D--
AF-4 Cyclone
A
Kills:67
Deaths:25
KDR:2.680
Accuracy:33.630% B**
HSR:32.836% A
Blitz GD-10
C--
Kills:57
Deaths:62
KDR:0.919
Accuracy:17.904% F
HSR:15.790% C--
Kills:192
Deaths (as Light Assault):200
Deaths (to Light Assaults):798
KDR:0.96
Kill Difference:8
Playtime:15.336 hours
Usage:2%
Score:0.384m
Score/min:417
Accuracy (listed only):20.484%
HSR (listed only):22.091%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
MGR-L1 Promise
B++
Kills:428
Deaths:154
KDR:2.779
Accuracy:29.008% C*
HSR:36.449% B++
EM6
D
Kills:222
Deaths:151
KDR:1.470
Accuracy:19.896% D--
HSR:22.523% D
NS-15MG
C*
Kills:162
Deaths:50
KDR:3.240
Accuracy:29.374% C*
HSR:33.333% C+
GD-22S
B++
Kills:161
Deaths:85
KDR:1.894
Accuracy:26.849% C+
HSR:33.540% B++
LA1 Anchor
C+
Kills:79
Deaths:30
KDR:2.633
Accuracy:26.287% C
HSR:30.380% C+
Kills:1,052
Deaths (as Heavy Assault):470
Deaths (to Heavy Assaults):602
KDR:2.2383
Kill Difference:582
Playtime:35.559 hours
Usage:5%
Score:0.633m
Score/min:297
Accuracy (listed only):26.283%
HSR (listed only):31.245%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
SAS-R
C+
Kills:199
Deaths:67
KDR:2.970
Accuracy:31.935% F
HSR:73.367% C+
AF-4 Cyclone
A
Kills:67
Deaths:25
KDR:2.680
Accuracy:33.630% B**
HSR:32.836% A
NC14 Bolt Driver
C
Kills:67
Deaths:32
KDR:2.094
Accuracy:28.653% D**
HSR:74.627% C
LA3 Desperado
D
Kills:57
Deaths:59
KDR:0.966
Accuracy:5.488% T*
HSR:17.544% D
Blitz GD-10
C--
Kills:57
Deaths:62
KDR:0.919
Accuracy:17.904% F
HSR:15.790% C--
Kills:447
Deaths (as Infiltrator):245
Deaths (to Infiltrators):310
KDR:1.82449
Kill Difference:202
Playtime:18.221 hours
Usage:3%
Score:0.191m
Score/min:175
Accuracy (listed only):23.522%
HSR (listed only):42.833%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
AF-4 Cyclone
A
Kills:67
Deaths:25
KDR:2.680
Accuracy:33.630% B**
HSR:32.836% A
Blitz GD-10
C--
Kills:57
Deaths:62
KDR:0.919
Accuracy:17.904% F
HSR:15.790% C--
Kills:124
Deaths (as Combat Medic):87
Deaths (to Combat Medics):160
KDR:1.42529
Kill Difference:37
Playtime:3.811 hours
Usage:1%
Score:0.025m
Score/min:111
Accuracy (listed only):25.767%
HSR (listed only):24.313%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Kills:0
Deaths (as MAX Suit):0
Deaths (to MAX Suits):147
KDR:0
Kill Difference:UNR
Playtime:4.675 hours
Usage:1%
Score:0.082m
Score/min:292
Accuracy (listed only):0%
HSR (listed only):0%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

M20 Mustang
A+
Kills:2,092
V. Kills:1,651 127%
Deaths:310
KDR:6.748
Accuracy:27.732% D
KPH:33.700 B*
VKPH:26.600 A+
Vortek Rotary
A
Kills:2,075
V. Kills:1,730 120%
Deaths:376
KDR:5.519
Accuracy:31.244% C
KPH:35.800 B+
VKPH:29.800 A
M30 Mustang AH
S
Kills:948
V. Kills:312 303%
Deaths:147
KDR:6.449
Accuracy:60.859% B
KPH:69.400 C+
VKPH:22.800 S
M20 Kestrel
A+
Kills:485
V. Kills:452 107%
Deaths:99
KDR:4.899
Accuracy:33.856% B+
KPH:36.400 B+
VKPH:34 A+
Kills:5,600 (5,600 + 0)
Deaths:932
KDR:6.009
VKDR:4.447
Vehicle Kills:4,145
Kill Difference:4,668
Playtime:147.007 hours
Usage:20%
Score:3.891m
Score/min:441
Piloting Accuracy:33.856%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
B+
Kills:12,497
V. Kills:9,456 132%
Deaths:1,071
KDR:11.669
Accuracy:22.027% D**
KPH:49.800 C++
VKPH:37.700 B+
CAS30 Tank Buster
C+
Kills:617
V. Kills:427 144%
Deaths:251
KDR:2.458
Accuracy:46.943% C+
KPH:9.800 C+
VKPH:6.800 C+
L105 Zephyr
B+
Kills:69
V. Kills:9 N/A
Deaths:4
KDR:17.250
Accuracy:40.101% D
KPH:85.500 B+
VKPH:11.200 C++
AP30 Shredder
A
Kills:54
V. Kills:58 92%
Deaths:6
KDR:9
Accuracy:30.471% C+
KPH:32.300 C+
VKPH:34.700 A
Kills:13,237 (617 + 12,620)
Deaths:1,332
KDR:9.938
VKDR:7.470
Vehicle Kills:9,950
Kill Difference:11,905
Playtime:316.214 hours
Usage:43%
Score:8.290m
Score/min:437
Piloting Accuracy:46.943%
Gunner Accuracy:30.471%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
C
Kills:228
V. Kills:178 127%
Deaths:49
KDR:4.653
Accuracy:42.408% D--
KPH:20.200 D-
VKPH:15.800 C
E540 Halberd
B+
Kills:56
V. Kills:32 170%
Deaths:4
KDR:14
Accuracy:49.696% B
KPH:35.900 C+
VKPH:20.500 B+
Kills:284 (228 + 56)
Deaths:53
KDR:5.358
VKDR:3.962
Vehicle Kills:210
Kill Difference:231
Playtime:12.833 hours
Usage:2%
Score:0.307m
Score/min:399
Driving Accuracy:42.408%
Gunner Accuracy:49.696%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

C85 Canister-H
B**
Kills:126
V. Kills:5 N/A
Deaths:2
KDR:63
Accuracy:54.608% C+
KPH:187.400 B**
VKPH:7.400 C+
Kills:126 (0 + 126)
Deaths:2
KDR:63
VKDR:2.500
Vehicle Kills:5
Kill Difference:124
Playtime:0.673 hours
Usage:0%
Score:0.022m
Score/min:539
Driving Accuracy:N/A%
Gunner Accuracy:54.608%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
A+
Kills:51
V. Kills: N/A
Deaths:1
KDR:51
Accuracy:17.153% C--
KPH:142.200 A+
VKPH:0 F
Kills:51 (0 + 51)
Deaths:1
KDR:51
VKDR:0
Vehicle Kills:0
Kill Difference:50
Playtime:0.359 hours
Usage:0%
Score:0.017m
Score/min:773
Driving Accuracy:N/A%
Gunner Accuracy:17.153%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
C150 Dalton 21,95312,4971,07111.669C++6.2622.027%D**N/A49.8C++37.7B+492250.7h1.8B**8.1B+
M20 Mustang 3,7432,0923106.748B+1.3427.732%DN/A33.7B*26.6A+43462h52.1B++187.7B+
Vortek Rotary 3,8052,0753765.519B+0.1131.244%CN/A35.8B+29.8A44458h36.1B++115.6B+
M30 Mustang AH 1,2609481476.449C1.0460.859%B1.16%C++69.2C+22.8S46413.7h7.5C+12.4C++
A30 Walker 1,4958812831.464S26.0622.319%C-N/A56.1M39.1M74315.7h23.3A+104.3A
CAS30 Tank Buster 1,0446172512.458C+2.9546.943%C+1.945%A9.8C+6.8C+21263h40B+85.2B+
M20 Kestrel 937485994.899B+0.5133.856%B+N/A36.5B+34A+43913.3h66.8B197.3B+
MGR-L1 Promise 4344281542.779B++2.6329.008%C*36.449%B++104.4B++1.5C*2464.1h10.9B37.6B
Titan-150 AP 406228494.653C--0.7542.408%D--2.632%B20.2D-15.8C38911.3h4.1C+9.6C
EM6 2222221511.47C3.9419.896%D--22.523%D37DN/A1216h9.7C++48.5C
SAS-R 200199672.97C2.4431.935%F73.367%C+52.4CN/A1493.8h1.9C**5.9C--
NS-15MG 164162503.24B+2.1729.374%C*33.333%C+101.3C**1.3B+2651.6h9.6B+32.7C**
GD-22S 163161851.894C+3.5126.849%C+33.54%B++55.5C+N/A1642.9h9.5C*35.4C*
M20 Drake 299158819.75S14.3422.195%D-N/A26.8B+23.9A+4985.9h22A++99.1B**
M60-A Bulldog 208151265.808C0.4024.694%D**N/A25.6D9.7B++2445.9h5.3C+21.6D-
C85 Canister-H 131126263M*57.5954.608%C+15.873%A180B*7.1C5370.7h5B++9.2B+
NS Decimator 11483471.766C++3.6447.027%F-3.614%A++46.1C+17.2C3371.8h3.1B+6.7C++
LA1 Anchor 7979302.633C+2.7726.287%C30.38%C+43.9DN/A1411.8h7.8B*29.5B+
NC15 Phoenix 144791000.79C--4.6236.756%F--N/A13.4C+11C1755.9h5.4A14.7B+
L105 Zephyr 7869417.25C*11.8440.101%DN/A86.3B+11.3C++6090.8h4.6B*11.5B+
AC-X11 70681130.602D4.809.918%T*17.647%D--2.5D*N/A1127.3h11D--111.2T*
AF-4 Cyclone 6767252.68B++2.7333.63%B**32.836%A95.7B**N/A3200.7h9B+26.8B++
NC14 Bolt Driver 6767322.094C3.3128.653%D**74.627%C20.9DN/A803.2h2.3C+7.9C--
LA3 Desperado 5757590.966C+4.445.488%T*17.544%D7.6D--N/A257.5h7.8C**142.9T*
Blitz GD-10 5757620.919C4.4917.904%F15.79%C--16.3D-N/A723.5h13.1C++73C
E540 Halberd 8856414C++8.5949.696%B1.786%C--35C+20B+4691.6h4.4B++8.8B++
AP30 Shredder 1125469C+3.5930.471%C+N/A31.8C+34.1A5161.7h81C+265.9C+
M12 Kobalt 5151151A45.5917.153%C--15.686%D-127.5B**N/A7710.4h14.6B+85.3C*
NC05 Jackhammer 5151401.275C+4.1350.746%C**15.686%C+46.4C-N/A1261.1h4.7C9.2C++
Warden 5050401.25C4.1616.627%F--20%D-15.2DN/A613.3h7B+42.1D-

Consumables
  Name Deaths Consumed Time Equipped
Anti-Vehicle MANA Turret72660.4h
Spawn Beacon32660.2h
AE Nano-Armor Kit605207,30538.1h
NS-TMC-01 "His Regards"232012.6h
Medical Kit966154.5h
Medical Applicator149840.3h
WLT-Mandible Mining Laser01,5560.4h
Recon Detection Device22330.4h
G40-F Ranger0530h
Ammunition Package36870.4h
Nano-Armor Kit165140,87717h
Nano-Repair Grenade01120h
M20 Drake01920.2h

Check the help document for the dictionary if you want to learn more about words used here.


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